__________ _____________ _____________________
/| \ /| | /| |
|/| ___ \ |/| | |/| |
|/| | \\\ \ |/| _______| |/|__ ___ __|
|/| | \\\ \ |/| |/////// |////| | |/| |//
|/| | /// / |/| | |/| | |/| |
|/| |_/// / |/| |___ |/| | |/| |
|/| / |/| | |/| | |/| |
|/| ____/ |/| | |/| | |/| |
|/| | |/| ___| |/| | |/| |
|/| | |/| |/// |/| | |/| |
|/| | |/| | |/| | |/| |
|/| | |/| |_______ |/| |_|/| |__
|/| | |/| | /| |
|/| | |/| | |/| |
|/|_____| |/|_____________| |/|_____________________|
|/////// |/////////////// |///////////////////////
BY HAYDEN MCEWEN A.K.A DARK PHOENIX0
VERSON 1.0
STARTED ON 2/4/03
COMPLETED ON 19/4/03
UPDATED ON
_________
WARNING!!
"""""""""
This FAQ is under the international copy write law, any
unauthorised distribution is strictly prohibited. However
this file is allowed to be copied for personal or privet
use so long as the credit for this FAQ is left with me.
This FAQ is a result of weeks of hard work and taking
the credit for yourself is against the copy write law, any
modifications on this FAQ is also banned. Information can
be taken from this FAQ just as long as my name in mentioned
somewhere. Using this FAQ for your own benefit is prohibited
unless for charitable purpose. This may be one of if not the
only fan made FAQ in the world and u can guess why i would
want to protect it, and ignoring any one of these rules and
you must face the consequences
____________
INTRODUCTION
""""""""""""
This FAQ gives you everything you possibly need to know about
all items in the PAL version of "Parasite Eve 2", items
include: guns, ammo, armor, items/tools, key items and gun
modifications. NOTE items found in certain locations tend to
change depending on the mode that you are in, and the items
i recorded are the replay mode. This FAQ runs best in size
12 regular Fixedsys font in note pad
________
CONTENTS
""""""""
I : locations of item
II : armor
III : item
IV : ammunition
V : weapons
VI : weapon modifications
VII : key items
___
|(I)|
.::LOCATION OF ITEMS::.
.::"""""""""""""""""::.
___________
MIST CENTER
"""""""""""
------_______
T | __
__| 1| |__|
| |_|2_|____ _________ ____
| B ______| |________/ \____/ \
|________________| | | |
| | | |
| | ___|__ ____ |
| |_|___ \_________/ \____/
|__| |
|_____|
1- recovery 3
2- a) hydra x50 ( 9000+ points in shooting range)
b) ringer's solution (16800+ points in shooting range)
c) hunters goggles (46000+ points in shooting range)
d) lipstick (60000+ points in shooting range)
e) shoulder holster (55000+ points in shooting range)
________________
TOWER(AKROPOLIS)
""""""""""""""""
_________________
/ \
_ | | _
_ _|_|_____| T_____|_|_ _
__|_|_/ | ___ | \_|_|__
| | _____/ \_____ | |
| _____________|/ \___/ \|_____________ 1 |
|__/ | 2 | | \__|
| \_______3_______/ _||||| |
| | | 11| | |
|_ ______________ | | __/ | |
| | | | / | |
|_________________|____| |___| | |
| | 6 | | | | | | | 12 |
| | | | | | | | _ | |
| 5 | 7 | | | | | | / |||||_______|
| 4 | | | | \_16__/ | | | 15 |
| |____|__|/9 / | | |
|________|____8__|_/\___________/ | | |
| ||||_____ |______________10______/ | |
| | | | _ | |___________|
|__T | |__________________| |_| | |
|_| | |______________________| | |
|_| |_| | | 14 |
| | | | |
|_____________|______________________|13|___________|
1- caferteria key 9- MP boost 2
2- P.B ammo 10- protein capsule (behind red tree)
3- recovery 2 11- penicillin
4- mendal (scientific magazine) 12- tatical vest
5- micro device (giant stranger) 13- MP5A5
6- stim 14- red key
7- recovery 1 15- black card
8- blue key 16- grenade launcher (use red key to stop foutain)
________
HELIPORT
""""""""
____________________
| ________________ |
| | | |
| | _____ | |
| | / \ | |
| | | | | |
| | | | | |
|__| \_____/ | |
|_| | |
|_|________________| |
|____________________|
___________
1F DRYFIELD
"""""""""""
_______________________
| _______ |
_________ _|10___________| 21_|_|____
| ______\____________| | | | 21 |
| | | |________9| | 14| |____16__|
| | | | | | 3 | 4 |
_| |______| | 18|_____| |____________| _____
___| |____________|___| 22|___| _____2|_______| |
| | | 17 |1 | |________| 13| | | |
| |6 | T | | 20 | ______|______|_____|_______|
| |_7|_______|___| | 11 12 |_____________ 15|
| |5 ___| |________|_______ \______|
|______8| ____ | | | T 19 |
| | | | |20 | |
|_______|____|__|___|______| 23 B |
----------------
1- penicillin 14- monkey wrench
2- recovery 1 15- fire fly x10
3- r.slug x10(move car up,turn,down) 16- lobby key
4- room 6 key 17- bronco masterkey (code 3031)
5- buckshot x10 18- MP boost 2
6- recovery 1 19- petrol (jerry can needed)
7- bottle cap magnet 20- truck key (there are 2 different places u find douglas)
8- cola 21- M950 (only if flint is alive)
9- factory key 21- ckicken plate (only if flint dies)
10- wire rope 22 AND 23 ARE ONLY AVALIABLE IF YOU RETURN TO DRYFIELD
11- cola 22- ice (turns to water after a while)
12- recovery 3 23- a) tatical vest (SUV key needed)
13- beltpouch b) lipstick (SUV key needed)
___________
2F DRYFIELD
"""""""""""
___
/ \ _________
| 1 | | |
|4__/ |3________|
| | ___|
|T | |
_|B__| |
| ___ |
|_| 2| |
| | |
|___|_|
1- a) saloon key
b) recovery 1
2- belt pouch
3- holy water (code 4487)
4 ARE ALL FROM PIERCE BUT ONLY IF YOU RETURN TO DRYFIELD
4- a) suv key
b) cola (bring pierce 1 bag of ice)
c) MP boost 2 (2 bags of ice)
d) ofuda (3 bags of ice)
___________
B1 DRYFIELD
"""""""""""
____ _
|___ |_________| |
-------1---| |
______________| |
|_____ ________|
__|_|__
|2 |
---___3|
1- protein capsule
2- flare
3- snail magizine (must have the PO8)
_________
EAST MINE
"""""""""
_
|2|
|T| __________
|_|________________________________| |
|_________|___________| _________| B |
| | |__________|
| |
| |
|1_|
1-oak board
2-P.B ammo case
_________
WEST MINE
"""""""""
____________
| |
| |
|____________|
| |
| |
| |
| |_____________
|__________ |_|
|_|
__________
B1 SHELTER
""""""""""
_______
| |
_| |__
__||_|________|T _|
| ____|__________|
|| |__________|
___________ _||_
| | | T____B
| | | | |
| |9 | | | _____
|__T__8|____| |____|_________| _ |
| |______ |____| ||6|
|______ | | || |7 || |
| |-| |-----|- -| _______||_|
|____|-| |-----|- -|____| |
_____|_| | || | |____1______|
| |-----|- -| | || |
|_______|-----|- -| | 5|| |
| || | | || |
|_||_|____|_2_3_4_|| |
|| | |_____|
____||______| |_
|_|_______________|_|
1- ringer's solution
2- buckshot ammo \
3- P.B ammo /
>black card needed
4- hydra ammo \
5- SP12 /
6- bowman's card
7- aeris computer magizine
8- electric car key
9- belt pouch (enter 13 into controll panel)
__________
B2 SHELTER
""""""""""
_______
/ \
_____| |
| _ _| |
|| || | |
|| \_______/
||
_||_
| |
| | ____
| |_________|__ |
| | || |
|____| _ _ _ _|| |
| || | | | || |
_|- -| |___|__2||_|
-|- -|___| | |
| || | |1| | |
_|- -| B|________|_|
-|- -| || |
| || | || |
|_||_|____T______|| |
|| | |____|
__||_______| |_
|_______________|_|
1-eau de toilette
2-stim
__________
B3 SHELTER
""""""""""
___________
| 1 |______________
|3 | \
| _|________ |
|____2______| \ |
| |
| |_
| |-
| |
| |
| |_
| |-
|__|
||
||
||_____
|_-----
| |_
| |-4 ___
| |_______| __|
|__________|
1- P.B ammo
2- hydra ammo
3- medicne wheel(must beat gullon first)
4- yoshia card(only if u go with kyle instead of returning to dryfield)
__________
B4 SHELTER
""""""""""
_______________________
__________________| _________ |________ _|
|__________________||______ ||_____ ||
|______________| | || _|1| ||
| || |_| | ||
| | | |_| | ||
| |_| | |__||
|___|_|___|----
1- MP boost 2
______________________
B6 SHELTER(eve's room)
""""""""""""""""""""""
_____
| |
__| |
| 1| |
| 2| |
_______| | |
| |____T| |
| | |___ _|
| | |_|
| |
_ ________| |
|_|________|____|
1- MD player
2- ringer's solution
__________
1F SHELTER
""""""""""
_____________ _________
||||||||||||||| | _____ |
|||||||||||||||____________|_|_____|_|__
| 5 | |1 | |
| ____ |______|________|_________|
|B__4|__ | ||| |__|
|3 |||||||
|T_____2|||||||
1- teddy bear
2- airburst x4
3- ringer's solution
4- P.B, hydra, 5.56, buckshot, grenade ammo
5- MP boost 2(from flint)
_______
NEO ARK
"""""""
__________________________________________________
| |____________|______________|_________ |
| | | | | |
|_________| ___ | |______ | |
| | | | / \ |______ | | |
|_|__ | |/ 2 \ | | ___| |__
| | \ / | | / |
| __| \______/ _______| | / |
| | | _______| / ___|
| | | | | ||| |
| | |_| | |_| |
_|_| | \_________ \ |___|
__| |_ \ | \ |
| |_________ \__________| \___ __|
|_________|_______ | | |
|_| | | | |_______ | |
| | |3| ___ 1| | |
| |_____|_| | | |_______________________/ |
|_________|_| | _____|__________|_________/
| |
| |
|___|
1- MP boost 2(solve blue puzzel)
2- skull crystal(search tank after beating the big diver)
3- hydra ammo
____
|(II)|
.::ARMOUR::.
.::""""""::.
ASSULT SUIT
bonus HP : 0 MP: 10
attachment : 5
special ft : resist poison
2nd special ft: -
price armory : N/A
ending bonus : 500bp
AYA SPECIAL
bonus HP : 30 MP: 50
attachment : 7
special ft : quick fire
2nd special ft: MP recovery
price armory : 8000bp
ending bonus : 4000bp
CHICKEN PLATE
bonus HP : 60 MP: 0
attachment : 5
special ft : resist impact
2nd special ft: HP recovery
price armory : N/A
ending bonus : 500bp
COMBAT ARMOUR
bonus HP : 40 MP: 10
attachment : 5
special ft : motion detector
2nd special ft: resist scilence
price armory : 3250bp
ending bonus : 1625bp
EOD SUIT
bonus HP : 100 MP: 0
attachment : 5
special ft : resist impact
2nd special ft: resist paralysis
price armory : 4580bp
ending bonus : 2290bp
LEATHER JACKET
bonus HP : 10 MP: 0
attachment : 3
special ft : resist paralysis
2nd special ft: -
price armory : N/A
ending bonus : N/A
MONK ROBE
bonus HP : 0 MP: 100
attachment : 10
special ft : MP generation
2nd special ft: MP recovery
price armory : 3000bp
ending bonus : 1500bp
NBC SUIT
bonus HP : 20 MP: 20
attachment : 6
special ft : resist poison
2nd special ft: resist paralysis
price armory : 3980bp
ending bonus : 1990bp
PASGT SUIT
bonus HP : 20 MP: 0
attachment : 6
special ft : resist poison
2nd special ft: HP recovery
price armory : 2980bp
ending bonus : 1490bp
PSY SUIT
bonus HP : 0 MP: 50
attachment : 4
special ft : medical inspection
2nd special ft: resist confusion
price armory : 4580bp
ending bonus : 2290bp
SHOLDER HOLSTER
bonus HP : 0 MP: 20
attachment : 4
special ft : quick fire
2nd special ft: -
price armory : 2580bp
ending bonus : 1290bp
TATICAL ARMOUR
bonus HP : 60 MP: 30
attachment : 8
special ft : motion detector
2nd special ft: medical inspection
price armory : 12 800bp
ending bonus : 6400bp
TATICAL VEST
bonus HP : 50 MP: 10
attachment : 7
special ft : quick fire
2nd special ft: HP recovery
price armory : 2120bp
ending bonus : 1060bp
TURTLE VEST
bonus HP : 5 MP: 20
attachment : 3
special ft : MP recovery
2nd special ft: resist paralysis
price armory : 1680bp
ending bonus : 840bp
_____
|(III)|
.::ITEM / TOOL::.
.::"""""""""""::.
BELT POUCH
use in fiedls : +1 attachment
use in battle : N/A
price at armory: 10 000bp
ending bonus : 5000bp
COLA
use in fields : +20 HP +80 MP
use in battle : +20 HP +20 MP
price at armory: 120bp
ending bonus : 60bp
COMBAT LIGHT
use in fields : N/A
use in battle : darkness
price at armory: 60bp
ending bonus : 30bp
EAU DE TOILETTE
use in fields : N/A
use in battle : bersercker
price at armory: 190bp
ending bonus : 95bp
FLARE
use in fields : N/A
use in battle : darkness
price at armory: 150bp
ending bonus : 75bp
GPS
use in fields : N/A
use in battle : motion dectector
price at armory: N/A
ending bonus : 500bp
HOLY WATER
use in fields : +1 water PE
use in battle : damage -25%
price at armory: 5000bp
ending bonus : 2500bp
HUNTER GOGGLES
use in fields : N/A
use in battle : resist darkness
price at armory: 1000bp
ending bonus : 500bp
LIPSTICK
use in fiels : +1 map MP
use in battle : resist scilence
price at armory: 5000bp
ending bonus : 2500bp
MD PLAYER
use in fields : N/A
use in battle : resist confusion & beserker
price at armory: 1000bp
ending bonus : 500bp
MEDICINE WHEEL
use in fields : +1 wind PE
use in battle : possable bonus item at end of battle
price at armory: 27 800bp
ending bonus : 13 900bp
MP BOOST 1
use in fields : +30 MP
use in battle : +25 MP
price at armory: 320bp
ending bonus : 160bp
MP BOOST 2
use in fields : restore all MP
use in battle : +100 MP
price at armory: 580bp
ending bonus : 290bp
OFUDA
use in fields : +1 earth PE
use in battle : PE +50%
price at armory: 5000bp
ending bonus : 2500bp
PENICILLIN
use in fields : N/A
use in battle : cures darkness, paralysis, poison
price at armory: 80bp
ending bonus : 40bp
PEPPER SPRAY
use in fields : N/A
use in battle : paralysis
price at armory: 100bp
ending bonus : 50bp
PROTEIN CAPSULE
use in fields : restore all HP, +5 max HP
use in battle : restore all HP, +5 max HP
price at armory: 10 000bp
ending bonus : 5000bp
RECOVERY 1
use in fields : +50 HP
use in battle : +25 HP
price at armory: 100bp
ending bonus : 50bp
RECOVERY 2
use in fields : +100 HP
use in battle : +90 HP
price at armory: 180bp
ending bonus : 90bp
RECOVERY 3
use in fields : restore all HP
use in battle : +150 HP
price at armory: 350bp
ending bonus : 175bp
RINGER'S SOLUTION
use in fields : restore all HP & MP
use in battle : restore all HP & MP
price at armory: 200bp
ending bonus : 100bp
SKULL CRYSTAL
use in fields : +1 fire PE
use in battle : attack +20%
price at armory: 5000bp
ending bonus : 2500bp
STIM
use in fields : N/A
use in battle : cures scilence, berserker, confusion
price at armory: 80bp
ending bonus : 40bp
____
|(IV)|
.::AMMUNITION::.
.::""""""""""::.
9mm P.B.
compatible gun: light blue
ammo type : 9mm
power : 10
special ft : N/A
capacity : 500
price armory : 50 for 30bp
ending bonus : N/A
9mm HYDRA
compatible gun: light blue
ammo type : 9mm
power : 15
special ft : N/A
capacity : 500
price armory : 50 for 50bp
ending bonus : N/A
9mm SPARTAN
compatible gun: light blue
ammo type : 9mm
power : 20
special ft : N/A
capacity : 500
price armory : 50 for 80bp
ending bonus : N/A
44 MAGNUM
compatible gun: dark green
ammo type : 44 mag.
power : 40
special ft : N/A
capacity : 500
price armory : 50 for 100bp
ending bonus : N/A
44 MAEDA SP
compatible gun: dark green
ammo type : 44 mag.
power : 70
special ft : poison
capacity : 500
price armory : 25 for 800bp
ending bonus : N/A
5.56 RIFLE
compatible gun: red
ammo type : 5.56mm
power : 22
special ft : N/A
capacity : 800
price armory : 80 for 100bp
ending bonus : N/A
BUCKSHOT
compatible gun: yellow
ammo type : 12-gauge
power : 40
special ft : burst
capacity : 200
price armory : 10 for 60bp
ending bonus : N/A
FIREFLY
compatible gun: yellow
ammo type : 12-gauge
power : 70
special ft : incendiary
capacity : 200
price armory : 10 for 60bp
ending bonus : N/A
R. SLUG
compatible gun: yellow
ammo type : 12-gauge
power : 90
special ft : piercing
capacity : 200
price armory : 10 for 90bp
ending bonus : N/A
RIOT
compatible gun: dark blue
ammo type : 40mm
power : 60
special ft : flash
capacity : 100
price armory : 4 for 80bp
ending bonus : N/A
GRENADE
compatible gun: dark blue
ammo type : 40mm
power : 270
special ft : explosion
capacity : 100
price armory : 4 for 280bp
ending bonus : N/A
AIRBURST
compatible gun: dark blue
ammo type : 40mm
power : 220
special ft : burst
capacity : 100
price armory : 4 for 450
ending bonus : N/A
___
|(V)|
.::WEAPONS::.
.::"""""""::.
TONFA BATON
R1 : strike R2: -
compatible ammo: -
capacity : -
weight : 68
range : 1
rate : 5
armory price : N/A
ending bonus : 500bp
M93R
R1 : triple burst R2: single shot
compatible ammo: 9mm
capacity : 20
weight : 117
range : 50
rate : 110
armory price : N/A
ending bonus : 1000bp
PO8
R1 : single shot R2: -
compatible ammo: 9mm
capacity : 7
weight : 87
range : 70
rate : 80
armory price : 680bp
ending bonus : 340bp
P229
R1 : single shot R2: flash
compatible ammo: 9mm/batteries
capacity : 12/50
weight : 92
range : 120/4
rate : 90/3
armory price : 1880bp
ending bonus : 940bp
M950
R1 : burst R2: -
compatible ammo: 9mm
capacity : 100
weight : 227
range : 40
rate : 90
armory price : N/A
ending bonus : 2875bp
MP5A5
R1 : burst R2: flash
compatible ammo: 9mm/batteries
capacity : 30/50
weight : 288
range : 55/5
rate : 80/2
armory price : 6980bp
ending bonus : 3490bp
PA3
R1 : single shot R2: -
compatible ammo: 12 gauge
capacity : 3
weight : 270
range : 30
rate : 1
armory price : 1000bp
ending bonus : 500bp
SP12
R1 : single shot R2: -
compatible ammo: 12 gauge
capacity : 7
weight : 420
range : 40
rate : 24
armory price : N/A
ending bonus : 1990bp
AS12
R1 : burst R2: -
compatible ammo: 12 gauge
capacity : 20
weight : 550
range : 50
rate : 36
armory price : 12 500bp
ending bonus : 6250bp
GUNBLADE
R1 : slice R2: single shot
compatible ammo: blade/12 gauge
capacity : -/12
weight : 579
range : 2/100
rate : 2/36
armory price : 10 000bp
ending bonus : 5000bp
M4A1 RIFLE
R1 : triple burst R2: single
compatible ammo: 5.56mm
capacity : 30
weight : 254
range : 500
rate : 85
armory price : 2450bp
ending bonus : 1225bp
M249
R1 : burst R2: -
compatible ammo: 5.56mm
capacity : 200
weight : 685
range : 400
rate : 100
armory price : 15 800bp
ending bonus : 7900bp
GRENADE PISTOL
R1 : single shot R2: -
compatible ammo: 40mm
capacity : 1
weight : 260
range : 350
rate : 1
armory price : 1680bp
ending bonus : 840bp
MM1
R1 : burst R2: -
compatible ammo: 40mm
capacity : 12
weight : 900
range : 350
rate : 12
armory price : 23 500bp
ending bonus : 11 750bp
HYPER-VELOCITY
R1 : charge R2: -
compatible ammo: batteries
capacity : 100
weight : 881
range : 1000
rate : 7
armory price : 20 000bp
ending bonus : 10 000bp
____
|(VI)|
.::WEAPON MODIFICATIONS::.
.::""""""""""""""""""""::.
SNAIL MAGIZINE
R1 : single shot R2: -
compatible ammo : 9mm
capacity : 32
weight : 100
range : 70
rate : 80
armory price : 680+0bp
ending bonus : ???bp
individual bonus: 500bp
SMG CLIP HOLDER(+1)
R1 : burst R2: flash
compatible ammo : 9mm/batteries
capacity : 60/50
weight : 306
range : 55/5
rate : 80/2
armory price : 6980+3980bp
ending bonus : 5500bp
individual bonus: 1990bp
SMG CLIP HOLDER(+2)
R1 : burst R2: flash
compatible ammo : 9mm/batteries
capacity : 90/50
weight : 324
range : 55/5
rate : 80/2
armory price : 6980+(2 x 3980)bp
ending bonus : 7500bp
individual bonus: 2 x 1990
RIFLE CLIP HOLDER(+1)
R1 : triple burst R2: single shot
compatible ammo : 5.56mm
capacity : 60
weight : 274
range : 500
rate : 85
armory price : 2450+1800bp
ending bonus : 2500bp
individual bonus: 900bp
RIFLE CLIP HOLDER(+2)
R1 : triple burst R2: single shot
compatible ammo : 5.56mm
capacity : 90
weight : 294
range : 500
rate : 85
armory price : 2450+(2 x 1800)bp
ending bonus : 3750bp
individual bonus: 2 x 900bp
M9
R1 : triple burst R2: slash
compatible ammo : 5.56mm/blade
capacity : 30/-
weight : 284
range : 500/2
rate : 85/3
armory price : 2450+980bp
ending bonus : 2000bp
individual bonus: 490bp
M203
R1 : triple burst R2: grenade
compatible ammo : 5.56mm/40mm
capacity : 30/1
weight : 390
range : 500/250
rate : 85/1
armory price : 2450+2130bp
ending bonus : 2250bp
individual bonus: 1065bp
HAMMER
R1 : triple burst R2: shock
compatible ammo : 5.56mm/batteries
capacity : 30/40
weight : 339
range : 500/2
rate : 85/4
armory price : 2450+3720bp
ending bonus : 3000bp
individual bonus: 1860bp
PYKE
R1 : triple burst R2: flamethrower
compatible ammo : 5.56mm/fuel
capacity : 30/30
weight : 437
range : 500/6
rate : 85/2
armory price : 2450+5180bp
ending bonus : 4000bp
individual bonus: 2590bp
JAVLIN
R1 : triple burst R2: laser
compatible ammo : 5.56mm/batteries
capacity : 30/60
weight : 488
range : 500/420
rate : 85/2
armory price : 2450+7500bp
ending bonus : 4500bp
individual bonus: 3750bp
_____
|(VII)|
.::KEY ITEMS::.
.::"""""""""::.
MIST BADGE
use : MIST ID
where found : given at start of game
ending bonus: N/A
CAFERTERIA KEY
use : open parthenon cafe
where found : from SWAT member east elevator hall
ending bonus: N/A
MICRO DEVICE
use : tracking
where found : giant stranger partheon cafe
ending bonus: N/A
MENDAL (SEPT. ISSUE)
use : no real purpose
where found : on table parthenon cafe
ending bonus: 10 000bp
BLUE KEY
use : open esculator akropolis tower
where found : key box
ending bonus: N/A
RED KEY
use : drain fountain
where found : sanctuary
ending bonus: N/A
ARMORY KEY CARD(BLACK CARD)
use : opening armory
where found : roof garden
ending bonus: 10 000bp
MIST SEARCH WARRANT
use : allows you to search dryfield
where found : given to you before visiting dryfield
ending bonus: N/A
NMC PHOTO
use : no real purpose
where found : given to you before visiting dryfield
ending bonus: N/A
MANUAL
use : no real purpose
where found : given to you before visiting dryfield
ending bonus: N/A
DRYFIELD MAP
use : no real purpose
where found : given to you before visiting dryfield
ending bonus: N/A
ROOM 6 KEY
use : to open room 6
where found : garage(douglas
ending bonus: N/A
SALOON KEY
use : opening dryfield bar
where found : on top of water tower
ending bonus: N/A
BOTTLE CAP MAGNET
use : recovering factory key
where found : saloon storeroom
ending bonus: N/A
FACTORY KEY
use : opening factory
where found : back ally
ending bonus: N/A
MONKEY WRENCH
use : moving dresser
where found : garage
ending bonus: N/A
LOBBY KEY
use : open lobby
where found : lobby cash register
ending bonus: N/A
BRONCO MASTERKEY
use : opening all hotel doors
where found : lobby cash register
ending bonus: N/A
JERRY CAN
use : full up with petrol
where found : loft
ending bonus: N/A
PETROL
use : filling up red truck
where found : obtain jerry can and fill it up at petrol station
ending bonus: N/A
TRUCK KEY
use : start red pick up truck
where found : from douglas after burner boss
ending bonus: N/A
OAK BOARD
use : bridging the gorge
where found : forked tunnel
ending bonus: N/A
JUMPER PLUG
use : re-routing power to gate 1/ gate 2
where found : 1st refuge 2nd pupa horse
ending bonus: N/A
YOSHIA'S CARD
use : opening doors(shelter)
where found : given to by kyle in B3 elevator (must choose kyle route)
ending bonus: 30 000bp
SUV KEY
use : opening pierces SUV
where found : from pierce(return to dryfield)
ending bonus: N/A
BAG OF ICE
use : heal pierces injuries(return to dryfield)
where found : ice machiene(by room 4)
ending bonus: N/A
BAG OF WATER
use : no real purpose
where found : if bag of ice melts
ending bonus: N/A
BOWMAN'S CARD
use : opening doors(shelter)
where found : between sleeping quarters and store room (must choose pierce route)
ending bonus: 30 000bp
AERIS (SEPT. ISSUE)
use : acess laptop terminal
where found : yoshia bed
ending bonus: 5000bp
PIERCE'S MEMO
use : convict baltwin of treason
where found : POD service gantry phone
ending bonus: N/A
ELECTRIC CAR KEY
use : drive electric car
where found : underground parking
ending bonus: N/A
TEDDY BEAR
use : so flint can track eve down
where found : vehicular airlock
ending bonus: 10 000bp
MR. DOUGLAS'S LETTER
use : no real purpose
where found : on flint
ending bonus: N/A
_________
THANKS TO
"""""""""
square soft : for making this game
CjayC : for making game FAQs
game FAQs : for posting this FAQ
all the people on the PE2 board : for helping me in any way
to my digital camera : couldn't of gotten the ending bonuses without it
Biggbuu0426 : for giving me the ending values on chicken plate and PO8 snail
___________________
CONTACT IFORMATION
"""""""""""""""""""
If you have any queries, comments, questions of additional information
about this FAQ then contact Hayden McEwen(me) at
[email protected],
but it is better to contact me on the Parasite Eve 2 board, just type
"note to Dark Phoenix0" as your topic and your question, comment etc
as your message and ill get back to you on there.
_____________________
PLANNED DEVELOPEMENTS
"""""""""""""""""""""
This is pretty much it, all i have to do is get the ending value for
the PO8 snail magizine and its finished. If you have any additional
information or i made a mistake contact me (contact info above).