PPPPPPPPPPPPPPP        EEEEEEEEEEEEEE
                  PPPPP        PPP       EEEEEEEEEEEEEE
                  PPPPP         PPP      EEE
                  PPPPP         PPP      EEE
                  PPPPP         PPP      EEEEEEEEE
                  PPPPPPPPPPPPPPPP       EEEEEEEEE
                  PPPPPPPPPPPPPP         EEE
                  PPPPP                  EEE
                  PPPPP                  EEEEEEEEEEEEEE
                  PPPPP                  EEEEEEEEEEEEEE



                     2222222222         2222222222
                        2222               2222
                        2222               2222
                        2222               2222
                        2222               2222
                        2222               2222
                        2222               2222
                     2222222222         2222222222

 Parasite Eve 2 Boss Faq written by Larry Linford AKA The Dark Knight Bahamut
                                  Version 1
          Started 13 December 2002 (Yep, it was Friday the thirteenth)


__________________Important! Read, or face the consequences.__________________
I wrote this FAQ. I will not take kindly to people copying it, and then just
slapping their own name on this. If you want it in legal speak, here you go.

This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any website or otherwise
distributed publicly without advance written permission, or used for financial
purposes. The only website that may display this guide at this time is
GameFaqs. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.

There. I've given you sufficient warning about copyright theft, so don't go
crying if my lawyers come knocking at your door.
_______________________________________________________________________________



Contents

Part Zero: Introduction

Part One: The bosses

I- The Greater Stranger

II- No. 9: First encounter

III- Super Spidey

IV- No. 9: Second encounter

V- Flamer

VI- Grandpa Chaser

VII- Hyper Spidey

VIII- Big Mouth

IX- Tlaloc the Hydra Guardian

X- Puppet Stinger and Master

XI- The Ultimate Being

XII- Parasite Eve

Part Two: Frequently Asked Questions

Part Three: Credits and 'dem things.


0. Introduction


Before we get started, I'd like to point some things out. My strategies are for
your first round of play, or repeats in Replay mode. Not all of them will work
in Bounty, Scavenger or Nightmare mode. I believe that if your tackling these
three; you should be sufficiently skilled to take them on.

Loudmouth in the front row: "Hah, you probably haven't even beaten them!"

Author: *Eye twitch* "What was that?"

Loudmouth in the front row: "You heard me. Deal with it!"

Author: "Alright, I will." *Pulls lever and Loudmouth falls screaming into a
bottomless pit*

Anyways, If you have your own strategy to beat a boss then send it to me. I
want alternative strategies, not just mine remixed with another weapon. There
are some spoilers ahead, so watch it. Well, let's get cracking.


1: The bosses


I- The Greater Stranger

Location: Akropolis Tower Cafeteria
Recommended Weapons/Armour: M93R/Leather Jacket
Attacks: Bite- The Stranger just lifts her head and tries to chomp you.

Strategy: Your first boss of the game, so don't expect to be losing any sleep
over this fight. The Stranger will just stomp around the place, trying to bite
you. Position yourself behind one of the tables in the cafeteria. Now point and
laugh as she tries to walk through it.

After some amusement, just keep hitting her with the burst mode of your M93R.
Just make sure to find another spot to snipe from when she finally gets around
the table. Feel free to use her for PE practice if you want.


II- No. 9: First Encounter

Location: Akropolis Heliport Walkway
Recommended Weapons/Armour: M93R and Grenade Pistol/Tactical Vest
Attacks: Grenades- He launches these when you get too far from him. They can
cause Paralysis, which is not helpful at this point in time.

Sword Slash- Get too close to No. 9 and he'll slash at you with his blade. You
shouldn't see this, as we won't be getting that close to him.

Flaming Sword Leap- This is his most damaging move. He ignites his sword and
then performs a jumping slash. If he gets you with this and you have low HP,
better say goodnight. This move has a very long range, so put a lot of distance
between you and him.


Strategy: While Monkeyman is still laughing psychotically, turn and run away.
Arm yourself with the Grenade Pistol and fire off one shot at him. Now, head
around the corner to the first electrical wire. Aim at it, and wait for No. 9
to get next to it. While you're waiting for him, he might send a few grenades
your way. Just run slightly forwards or back until it hits. When he gets next
to the wire, fire and hope that it hits him. If it does, he'll get damaged and
incapacitated for a few moments. Take this time to hit him with another
grenade.

Repeat this until you get to the final wire. It's also got a steam pipe next to
it. Aim at the wire first, before targeting the pipe. This, and two more
grenades should finish him.


III- Super Spidey
Location: Dryfield Underpass
Recommended Weapons/Armour: M4A1/Combat Armour
Attacks: Paw swing- The spider hangs from the roof and bats you around with his
legs. Not too easy to avoid, but you should only take a maximum of two hits.


Strategy: Get away from Spidey and run up the corridor. See that doorway on the
left? Squeeze in there and let a rip with your M4A1. He won't be able to reach
you and you'll be able to give him his daily lead supplement without too much
hassle. He'll go invisible, so you'll have to draw him into appearing. Failing
that, just blast it out with him, making sure you have some Recovery 1s or your
Heal PE.


IV- No. 9: Second Encounter
Location: Dilapidated House, Dryfield
Recommended Weapons/Armour: M4A1/Combat Armour
Attacks: Stab- No. 9 will take aim for a moment before laughing and stabbing at
your last location with his Gunblade. This is easy to avoid as long as you stay
on the move and don't get stuck to the various chairs and dressers in this
room.

Slash- He also aims, but slashes in a horizontal fashion. This move is more
difficult to avoid, as it covers a wider area than the stab. Your best bet is
to keep running and hope you get out of range.

Choke- Deciding to get his hands dirty, No. 9 picks you up by the neck and
proceeds to strangle you. The longer he has you, the more damage he does, so
start mashing buttons and get loose. He'll only use it if you stay close to him
for a moderately long time


Strategy: You can shoot it out with this guy if you want, but there is a
quicker way. With luck, you should have Pyrokinesis at Level two. Problem is
that when you use it, he blocks it while swearing and cuts down the damage.

The trick is to get behind him when he's finished attacking, since his recovery
time is kinda long. When you do, lock on and barbecue his ass. Make sure that
you get out of the way after that. Lather, rinse, repeat.


_______________________Important note. Branching point_________________________

The next fight determines which one of the two possible endings you will get.
I'm going down the good ending path. If you take the bad ending, then just
replace my recommended Armour with the Chicken Plate for every boss fight after
this.
_______________________________________________________________________________


Boss V- Flamer
Location: Motel walkway, Dryfield
Recommended Weapons/Armour: Grenade Pistol/Combat Armour
Attacks: Fist crush- Flamer brings his fist crashing down onto you. You won't
get hit by this attack if you follow my strategy.

Arm Sweep- He swings his arm and knocks you into the wall of the motel. Follow
my strategy, and no hits.

The Squeeze- Flamer Grabs Aya in his fist and lifts her into the air while
looking at her. If you get stuck here, start mashing the buttons to free Aya's
arms. You can then aim and fire at his face. After a while, he'll toss you into
the motel wall. If you're too slow, he'll barbecue Aya from close range AND
toss her into the motel wall.

Flame-thrower- Flamer blows a stream of flames at Aya. If she dodges, the
flames will follow her for a while. This is the only attack you should be
worried about.


Strategy: As soon as the battle starts, run to Aya's left and squeeze into the
corner between Room 6 and the Loft. All of Flamer's physical attacks will miss
you here, so barrel in and blow the assmuck out of him with your Grenade
Pistol. You need to beat him within three minutes to save Flint and get the
good ending.

When you see some flames spouting from his mouth, he's preparing his Flame-
thrower move. Turn and start running towards room six. Don't stop, or the
flames will catch up with you. When they stop, head back to the corner. Repeat
to fade.


VI- Grandpa Chaser
Location: Mines
Recommended Weapons/Armour: M4A1 and Grenade Pistol/Combat Armour
Attacks: Knockdown- He simply rushes you and knocks you to the floor with his
neck before running off. You might get hit while lighting the barrels, but not
after that.

Neck bite- The Chaser rushes you again, but instead of knocking you down, he
grabs you by the neck before throwing you down. See my notes on Knockdown

Butt Stomp- Chaser leaps into the air before landing right on top of you. This
move is easiest to avoid since you'll hear a "Huunh" sound before he lands.


Strategy:  As soon as the fight starts, target the fuel barrels and start
firing at them with your M4A1. They only have 30 HP. Once you can see what
you're doing, keep running away from the Chaser until you hear the "Huunh"
sound that signals the butt stomp. Keep running until he lands, then target and
fire a shot with your Grenade Pistol. If it hits, he'll fall to the ground.
Quickly reload your pistol. If he's still slightly on the ground, fire another
shot. If he's already up, don't bother, Repeat and he should peg after four to
five hits.

Unfortunately, this guy is a glutton for punishment and gets up for a second
round. Follow the same strategy as before, but it will take more grenades this
time. One last thing, just watch out for his neck bite attack as it now poisons
you.


VII- Hyper Spidey
Location: Secret Passageway
Recommended Weapons/Armour: Grenade Pistol/Combat Armour
Attacks: Swipe- He swipes at you. Just like the normal spider, but it hits
harder.

Face Hug- The spider grabs onto you and starts biting. This move is the same as
the regular spider's hug, but it's more damaging. Mash the buttons to get him
off.


Strategy: I hope you have Plasma powered up to level two. Wait for Spidey to
come within range and then use Plasma. You should knock him off the roof. While
he's taking a nap on the floor, blast him with your Grenade Pistol. Plasma,
Reload, Blast, Plasma.. I think you get the idea.


VIII- Big Mouth
Location: Garbage Incinerator
Recommended Weapons/Armour: Grenade Pistol/Combat Armour
Attacks: Suction Power- Big Mouth opens his mouth and starts sucking everything
(Including Aya) closer. Get too close and he'll swallow you, which equals
instant death

Acid Shot- Big Mouth shoots acid from his back and it covers the area. Just
watch the shadows to see where it will land.

Acid Spit- He spits acid at you. He'll only use this if you get too far from
him.

Flypaper Spit- Instead of spitting acid, he'll fire out some orange liquid that
will stick you to the floor for a short time. It does no damage, but it does
leave you open to the other attacks. Punch the buttons to get free.

Poison Gas- He slams his paw down on the ground and green gas comes from the
holes in his arms. Naturally, it poisons you and you should avoid it.

Tongue Slam- If he runs out of space to use his Acid Shot move, Big Mouth will
give you a tongue lashing in more ways than one. He lifts his head and then
brings his tongue down on you. You'll beat him before he gets a chance to use
it.


Strategy: As soon as the fight starts, he'll use his Suction Power move. Aim
and fire a grenade down his throat. Keep running away from him and only reload
when he stops sucking. He'll use either Acid Shot or Poison Gas. Dodge them and
then wait for him to begin sucking. He'll move forward after some damage.
Repeat the tactics until he moves forward for a last time. One more grenade
should finish this phase of the fight. If you want some extra EXP, shoot at his
shoulders. He'll moan and slam down his hand, making two laughing NMCs fall
out. Kill them before he uses Suction Power, because he'll be healed when he
swallows them.

Enter the doors, and guess what? Yep, he's back for a rematch. You can either
shoot it out with him like the last encounter, following the same tactics. Or,
crush him in the trash compactor. I'll take it that you're using the second
option. Run away from him until you come to a gap in the floor. Walk into the
alcove on the left side. Aya will mention that she felt the floor sink. The
lift is now rising. Big Mouth will now be right next to you. Just keep running
into the gap to avoid being sucked in and to avoid the poison gas. When the
lift rises, run over to the other side and blast him with grenades when he
opens his mouth. Eventually, he'll step onto the lift and it will go down. Now,
step onto the second floor switch and let the compactor do the rest.


IX- Tlaloc the Hydra Guardian
Location: Island, Neo Ark
Recommended Weapons/Armour: Grenade Pistol/Tactical Vest
Attacks: Electrical Discharge- He charges up and then blasts a stream of
electricity at you. He'll track you while firing it, so just keep running.


Strategy: You should have Energy Shot at level two, so cast it to shorten the
fight. If Tlaloc appears to be charging up, (There's electricity flowing around
him) start running to avoid the Discharge attack. When it stops, shoot a
grenade at him. Reload and repeat. He never goes underwater, so as long as he's
not attacking, keep blasting. Easy, N'est pas? And make sure that you check the
water after beating him.


X- Puppet Stinger and Master
Location: EVE access tunnel
Recommended Weapons/Armour: M4A1 and Grenade Pistol/Tactical Vest
Attacks: Laser- He forms some beams in his hand and then sends a laser out at
you. He can send out a single, double or triple laser out at you. This won't
hit you with my strategy.

Energy Spheres- He forms three balls in his hands and sends them out at you.
This won't hit you with my strategy.

Combustion- He charges for a long time before the entire area explodes into
flames. This won't hit you with my strategy.

Antibody- The master casts this on the Stinger, cutting down the damage from
your attacks. The shield stays on until the Stinger uses Combustion.

Heal- The master heals the stinger for about one hundred HP. Nothing you can do
about it, it simply makes the fight longer.


Strategy: Pull out your rifle and start blasting one of the speakers before it
can reduce your MP. The explosion will also interrupt the Stinger's first
attack. Do the same for the second speaker. Now, hopefully you have Plasma at
level three. Place yourself next to the Master, cast Energyshot and start
attacking the Stinger. When the Stinger raises his arms to attack, cast Plasma.
You'll break the link between the Master and the Stinger. When he starts
charging to cast Combustion, don't cast Plasma. This is the only time the
Antibody shield goes down, so hit him with a Grenade for double damage.
Obviously, you'll need some MP Boosts. Keep it up, and he'll soon drop.


Alternate Strategy by Sir Garland: Have Necrosis powered up to level three and
simply use it on the boss. The poison should interrupt his attacks and allow
you to finish him off.


__________________________Note for the final bosses____________________________
If you're on the Bad ending route, you'll receive the Mongoose and the Maeda SP
rounds from Rupert. In this case, stock up on Mongoose rounds and use it
against the Ultimate Being. Make sure to save the SP rounds for Parasite Eve.
_______________________________________________________________________________


XI- Ultimate Being
Location: Pod Bottom
Recommended Weapons/Armour: Grenade Pistol with M4A1 as a backup/Tactical Vest
Attacks: Pimp slap from hell- The Ultimate Being winds up and slaps you across
the walkway. Run to the lower sections of the gantries to avoid it.

Head Beam- He charges up a yellow light from his head and blasts you with it.
The beam inflicts Darkness sometimes. Just run and it should miss you.

Poison Gas- After a while, it releases Poison from his arms. Could be slightly
hard to avoid, since you have start running pretty early.

Tail Acid- If you're going for the Kamikaze method (See below), then you'll
have to go after the tail type things. They'll shower you with acid, and it
comes out rapidly, so you could get hit three times before you know it.

Core Blast- The most damaging move it has. The flap on its stomach opens and it
charges for about four seconds before letting off a giant shot from the core.
To avoid it, head to the lower part of the gantries to see it go right over
your head.


Normal Strategy: You'd better have Antibody, Energyshot, Healing and Metabolism
maxed out for this fight. When the fight starts, cast Energyshot and Antibody.
Now, target the head and start firing. After a while, it should fall off. While
all this is going on, he's still going to be hitting you with the Pimp slap,
Poison gas and Head Beam. When the head goes, aim at the wound left behind.
After a few clean hits, he'll writhe in pain and then charge up the Core Blast.
Fire one grenade and start running to the lower part of the walkway. The blast
should miss, so head back up and start again. After six or seven grenades, he
should die and then dissolve.


Kamikaze Strategy: Okay, we're going for the EXP and BP jackpot. This requires
you to take out every single body part of the Ultimate Being. Level Three
Inferno will make this a breeze, but it can be down without it. The downside is
that you could run out of Grenades before you face the final boss. Now, onto
the fight.

THUMP-THUMP! Cast Energyshot and Antibody from the start and head down to the
lower level of the gantry. You should be able to target his torso now, so keep
firing until you lose the target lock and a red wound appears. His turning
speed should be slower, so catch up with the tails. Shoot them until they
split, and then blow them off completely. You now need to shoot the wound that
the tail was attached to, otherwise it will grow back.

Torso and tails down, onto the arms. They will swell up after taking some
damage, so finish them. If your shots do 0 HP of damage to the arms, blast them
with any Fire PE. After taking down the arms, run around it once while pressing
Square. This will make sure that you didn't miss any parts. Once that is done,
follow the steps in the normal strategy.


XII- Parasite Eve
Location: Pod Bottom
Recommended Weapons/Armour: Grenade Pistol and M4A1/Tactical Vest
Attacks: Wing slash- Exactly what it says, Eve swings her wings at you. Keep on
the move to avoid this.

Torpedo Eve- Eve starts emitting coloured dust and rushes at your last
position. If she misses, she'll keep reappearing at different points in the
room in the hope of nailing you. If you get hit, she'll reappear on the bridge.

Head Bash- She will sometimes fly into the air, before crashing into the bridge
in the middle. If you're on the bridge, you'll get hit, so stay off.

Energyball- Eve creates three balls that home in on you. I've never been able
to avoid them, so just cast Metabolism to prevent the Paralysis and take the
hit.

Chanting- Eve puts her hands together and the screen goes wavy. Your MP will
also increase. Don't be too mesmerised, because she'll set you on fire after
that, draining all your MP and silencing you. Shoot her with the Grenade pistol
to stop it, or cast Lifedrain if you have it.

Shadow Eve- Eve creates a shadow clone of herself that follows you around,
using Wing Slash. Take them out before concentrating on the real Eve.


Strategy: This is what the whole game's been building up to. At the start of
the battle, cast Antibody and Energyshot. Start hitting her with your Grenades.
If she's preparing for Torpedo Eve, dodge it and then stay on the move until
she reappears on the bridge. Keep it up, dodging all her attacks. She'll start
bleeding, which is when she cracks out the chant. If you're first Grenade fails
to halt it, don't reload. It's too slow. Instead, hit her with Pyrokinesis.
Eventually, the screen will go white. Congrats, and enjoy the ending and your
bonus items.



Part two: Frequently Asked Questions

This is the first version, how can I have questions?



Part three: Credits and 'dem things


If you need any help beyond what I've listed here, feel free to visit the PE2
message board.

A. Contact Details

E-mail me at: [email protected]

What I do need:

Alternate Strategies
HP values of the bosses
Criticism or Thanks
Anything you feel could add to this guide's value

What I don't need:

Flames
Advertisements (Spam me and I'll block you)
Any kinds of viruses or Trojans


Credits

+ CJayC: For running the best free videogames site on the web +
+ Sir Garland: For giving me the alternate Stinger strategy +
+ Squaresoft: For creating PE2 and the most kick ass RPGs in the world +
+ Everybody on the PE2 board for making sure that I still play this game +


End Of Faq

Copyright Larry Linford 2002-2003
Also known as DKB on the GameFaqs Message Boards