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One on One
FAQ By: Asran_Ryuto
Version #: 1.0
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Sections
--------
1. Legend
2. Rules
2.1 Main rules
2.2 Extra rules and fouls
3. Basic
3.1 Offense
3.2 Defense
3.3 No Ball
4. Characters
4.1 Kirin
4.2 Ron
4.3 Manbe
4.4 Furin
4.5 Shota Takeda
4.6 Chucky & Brown
4.7 Laheesha
4.8 Luka
----------------------------
4.9 Mash
4.10 Oscar
4.11 KING
4.12 Dr. T
5. Conclusion
5.1 Translator's Notes
5.1 What's Missing
5.2 Credits
ub u uf f - Forward BS - Back Side + - And
\ | / b - Back FS - Front Side / - Or
b-- --f u - Up AB - Action
/ | \ d - Down GU - Guard
db d df
[2P] = Both hands in ball position
[FP] = While dribbling in front (Right hand, left hand in [RP])
[BP] = While dribbling in back (Left hand, right hand in [RP])
[RP] = Back turn position
[DP] = Defense position
[NP] = No ball possession
(f) = Front Running
(b) = Back Running
(FC) = Left Side / Front Cut
(BC) = Right Side / Back Cut
(D) = Release Down Button
Objective
`````````
The main objective is to complete the total score first, or to be the player
with the highest score within the match time.
Roles
`````
There are three basic roles in the game:
- Offense, who possesses of the ball.
- Defense, who tries to get possession of the Offense's ball.
- No ball, when none of the players possesses the ball.
The Offense player starts on the left side of the screen, and the Defense
player starts on the right side of the screen - this order is only switched on
Player 2's story mode. If the Offense loses the ball and the Defense hasn't
captured it, both players will be in a No Ball mode until one of them gets it.
Points
``````
A successful field goal will give points to the player that performed it. The
points depend on the distance of the attempt: two points if performed inside
the three-point line, and three points if performed outside the three-point
line. If a field goal is successful, the Offense - Defense roles will
be switched.
Score
`````
The default score is 11 points. The first round is won whenever one of the
players gets half (even score) / half plus one (odd score) of the total score.
The second round is won whenever one of the players gets the total score.
Rounds
``````
There is always a minimum of two rounds. The first round will start with
Player 1 as the Offense player, while the second round will start with CPU /
Player 2 as the Offense player.
Round Time
``````````
The default time is 40 seconds per round. If neither player has scored half
of the points in the first round before the time runs out, the second round
will start.
Extra Rounds
````````````
If the score is tied on the second round, extra tiebreaker rounds of 20
seconds each will be added until the score favours one of the two players when
the time runs out. The Offense - Defense roles will always be kept as they were
before the time ran out.
*****************************
* 2.2 Extra Rules and Fouls *
*****************************
Charge
``````
A successful foul from the Defense player will return the players to their
initial positions - the ball will still be in possession of the Offense player.
Double Dribble
``````````````
The Offense player always starts with the two hands on the ball ([2P]).
Afterwards, the Offense player has the opportunity to dribble, block, etc.
However, if the Offense touches the ball with both hands again, it will have to
try a shot or lose the ball - a new attempt to dribble will be counted as a
foul and the Offense-Defense roles will be switched.
Out of Bounds
`````````````
Whenever the Offense player's ball gets out of the field, the Offense-Defense
roles will be switched.
Shot Clock
``````````
An Offense player must do an attempt to score before a limited time - the
default time is 20 seconds. If there isn't any attempt, the Offense-Defense
roles will be switched. However, any unsuccessful try to score will restart the
timer whenever the Offense catches the ball again.
Traveling
`````````
If the Offense player moves one or both of their feet without the ball being
dribbled, the Offense-Defense roles will be switched. This foul is easy to do
with Manbe and Luka, who can travel long distances quickly.
Both hands in ball Starting position [2P], transitions to
[FP] / [BP] whenever using
(f) / (b), [FP] / [BP]
or (FC) / (BC)
Walk Forward f
Forward Dash f, f (f)
Forward Run f, hold f (f)
Run Stop release f
Walk Backwards b
Back Dash b, b (b)
Back Run b, hold b (b)
Run Stop release b
Crouch hold d
Left Hand Dribble BS will dribble to the left if
the ball is on the right
Right Hand Dribble FS will dribble to the right if
the ball is on the left
Get Up release d (D), useful for some
command moves
Front Side Walk d, d not possible when crouching
Back Side Walk u, u
Left Hand Dribble BS [BP], will dribble to the
left if [FP]
Right Hand Dribble FS [FP], will dribble to the
right if [BP]
Left Side Cut hold f, BS (FC) to (f)
Right Side Cut hold f, FS (BC) to (f)
Block [2P] hold GU [2P] after release
Guard [FP] / [BP] hold GU
G. Left Hand Dribble BS will dribble to the left if
the ball is on the right
G. Right Hand Dribble FS will dribble to the right if
the ball is on the left
Reverse Turn f [RP], Luka can't do it
Walk Backwards f
Return To Guard b
Turned RH Dribble BS [RP][BP], will dribble to
the right if [RP][FP]
Turned LH Dribble FS [RP][FP], will dribble to
the left if [RP][BP]
Prepare Shot [2P] / [FP] / [BP]
hold AB
Fake Out release AB before Returns to last position
minimum gauge
Mark Shoot Power release AB after
minimum gauge
Mark Shoot Control AB does a shot after entering
input
Block GU cancels shot, changes to
[2P]
Cancel any non-AB/GU button changes to [2P]
Prepare Jumping Shot [2P] / [FP] / [BP]
hold u, hold AB
Fake Out release AB before Returns to last position
minimum gauge
Mark Shoot Power release AB after
minimum gauge
Mark Shoot Control AB does a shot after entering
input
Block GU cancels shot, changes to
[2P]
Cancel any non-AB/GU button changes to [2P]
Prepare Back Jump Shot [2P] / [FP] / [BP] Ron, Manbe, Brown and Mash
hold b, hold AB will do u, AB
Fake Out release AB before Returns to last position
minimum gauge
Mark Shoot Power release AB after
minimum gauge
Mark Shoot Control AB does a shot after entering
input
Block GU cancels shot, changes to
[2P]
Cancel any non-AB/GU button changes to [2P]
Layup (f), AB
Dunk AB under hoop
***************
* 3.2 Defense *
***************
Defense position default [DP]
Walk Forward f
Forward Dash f, f
Forward Run f, hold f
Walk Backwards b
Back Dash b, b
Duck d
Jump u
Forward Jump uf
Right Side Block hold BS
Middle Block hold GU
Rising Block hold u
Left Side Block hold FS
Middle Block hold GU
Rising Block hold u
Right Side Block hold BS
Middle Block Hold GU
Rising Block Hold u
Ball Steal AB
High Ball Steal AB when rival AB
Charge Attack f + AB
Ball Steal Combo AB
Grapple Attack BS + AB
Dunk Block AB when rival is about
to dunk
Auto Steal Turn return to initial
frontal position
Change Roles touch the ball
***************
* 2.3 No Ball *
***************
Auto run after Offense loses if Offense player doesn't
the ball automatically run, the
shot will be successful
No Ball Possession default position [NP], affects both players
Offense - Stopped ([2P] / [FP] / [BP])
--------------------------------------
Rising Dunk b, f AB dunk
Rolling Bomb b, u AB dunk
Elbow Takeoff d, df, f AB dunk, stuns on first hit
Back Roll Turn [2P] / [FP] d, b BS (BC) cut
Quick Shoot AB, AB shot
Behind Through Shot b, AB, AB shot
Bound Shoot d + AB shot
Offense - While running ((f) / (FC) / (BC))
-------------------------------------------
Rolling Turn (FC) b, BS (BC) cut
Turn Clutch BS, FS, AB layup
High Loop Layup FS, FS, AB layup
Rolling Back Dunk FS, BS, AB dunk
Right Hand Dunk FS + AB dunk
Left Hand Dunk BS + AB dunk
Offense - Back turned ([RP])
----------------------------
Right Turnaround [FP] f + BS (BC) cut
Left Turnaround [BP] f + FS (FC) cut
Defense ([DP])
--------------
Back Push f, f + AB charge
*******************************************************************************
* 4.2 Ron *
*******************************************************************************
Colors
------
Costume 1 / Circle: Brown hair, purple T-shirt
Costume 2 / Triangle: Purple hair, red T-shirt, sleeveless leather jacket
Offense - Stopped ([2P] / [FP] / [BP])
--------------------------------------
Right Tomahawk b, f AB dunk
Sniper Shoot (D) AB shot
Dangerous Away d, db, b, AB shot, must be done close
Offense - While running ((f) / (FC) / (BC))
-------------------------------------------
Overhead Dunk FS + AB dunk
Right Cross Dunk BS + AB dunk
Offense - Back turned ([RP])
----------------------------
Turn Shot [BP] AB, AB shot
Defense ([DP])
--------------
Rolling Knee f, f + AB charge
Slap Cut b, AB steal
Slap Cut Cancel b cancel
Heel Hunting (D) AB steal
Ball Kick FS, u, AB [NP], must be done close
Sliding Tackle chasing rival's back, charge
df + AB
Back Steal [RP] rival, AB steal
Right Trap b + BS block
Left Trap b + FS block
Offense - Stopped ([2P] / [FP] / [BP])
--------------------------------------
Saru Jump f, u BS / FS overhead jump
Monkey Hunting u AB dunk - must be done close to
the hoop, otherwise will
count as traveling
Hunting Snake f, u AB dunk - must be done close to
the hoop, otherwise will
count as traveling
Offense - While running ((f) / (FC) / (BC))
-------------------------------------------
Running Dunk FS + AB dunk
Jungle Hang BS, BS, AB travelling dunk
Offense - Back turned ([RP])
----------------------------
Butterfly Through [FP] AB, AB shot
Defense ([DP])
--------------
Rolling Stone f, f + AB charge
Back Steal [RP] rival, AB steal
*******************************************************************************
* 4.4 Furin *
*******************************************************************************
Colors
------
Costume 1 / Circle: Red hair, tiger shirt, blue shorts
Costume 2 / Triangle: Blue hair, black sports bra and shorts
Offense - Stopped ([2P] / [FP] / [BP])
--------------------------------------
Front Dunk b, f AB dunk
Hotsume (d) AB shot
Offense - While running ((f) / (FC) / (BC))
-------------------------------------------
Migi Hibaku immediately after shot
(FC), AB
Migi Tsume Tsubasa after (FC), AB shot
Hidari Hibaku immediately after shot
(BC), AB
Hidari Tsume Tsubasa after (BC), AB shot
Right Hand Dunk BS + AB dunk
Tenshou Geki BS, FS, AB dunk
Bakugeki Tsume BS, BS, AB layup
Defense ([DP])
--------------
Shiroi Bakumai f, f + AB charge
*******************************************************************************
* 4.5 Shota Takeda *
*******************************************************************************
Colors
------
Costume 1 / Circle: Red and black striped shirt, blue shorts
Costume 2 / Triangle: White shirt, black pants
Offense - Stopped ([2P] / [FP] / [BP])
--------------------------------------
Sliding Cutting d, df + BS / FS cut, passes rival if
hit close
Right Hand Dunk b, f AB dunk
Catapult Dunk d, df, f AB close dunk
Right Dive Throw AB, AB, FS shot
Left Dive Throw AB, AB, BS shot
Go Home Throw (D) AB shot
Offense - While running ((f) / (FC) / (BC))
-------------------------------------------
Switching Turn (FC) b + BS (BC) cut
Turn Clutch BS, FS, AB layup
Overdrive Dunk FS + AB dunk
Defense ([DP])
--------------
Yancha Kick f, f + AB charge
Kick Block d, f + AB jump block
*******************************************************************************
* 4.6 Brown & Chucky *
*******************************************************************************
Colors
------
Costume 1 / Circle: White shirt, suspenders, blue pants, brown Chucky
Costume 2 / Triangle: Green shirt, brown vest, dark brown pants, white Chucky
Offense - Stopped ([2P] / [FP] / [BP])
--------------------------------------
Pivot [FP] / [BP] BS + FS position, [2P]
Left Step f + BS position
Left Step Shot AB shot
Right Step f + FS position
Right Step Shot AB shot
Jam Around b, f AB dunk
Offense - While running ((f) / (FC) / (BC))
-------------------------------------------
Running Both Hands Dunk BS + AB dunk
Both Hands Windmill BS, BS, AB dunk
Right Hand Bomb FS + AB dunk
Offense - Back turned ([RP])
----------------------------
Push Crash AB charge
Kong Push f, f + AB charge, returns to [FP] /
[BP]
Left Step f + BS position, [2P]
Left Step Shot AB shot
Right Step f + FS position, [2P]
Right Step Shot AB shot
Skyhook [BP] u + AB shot
Defense ([DP])
--------------
Four Thirds Shoulder f, f + AB charge
Chucky Block (D) AB blocks rival's shot if done
at the right time
*******************************************************************************
* 4.7 Laheesha *
*******************************************************************************
Colors
------
Costume 1 / Circle: Red jumpsuit, black belt, white socks, red shoes
Costume 2 / Triangle: Blue short shirt, purple tracksuit pants, white shoes
Offense - Stopped ([2P] / [FP] / [BP])
--------------------------------------
Air Dance b, f, AB dunk
Offense - While running ((f) / (FC) / (BC))
-------------------------------------------
Double Clutch FS, AB short layup
Triple Clutch FS, FS, AB short layup
Running Dunk FS + AB dunk
Ballerina Dunk FS, BS, AB dunk
Wind Walk BS + AB dunk
Offense - Back turned ([RP])
----------------------------
Turn Shot u + AB shot
Turn Away Shot (D) u + AB shot
Right Turnaround [BP], f + FS (FC) cut
Left Turnaround [FP], f + BS (BC) cut
Defense ([DP])
--------------
Dynamite Hip f, f + AB charge
*******************************************************************************
* 4.8 Luka *
*******************************************************************************
Colors
------
Costume 1 / Circle: Green hair, purple pants, white boots / wings / wrists
Costume 2 / Triangle: Blonde hair, dark red pants, black boots / wings / mesh
Offense - Stopped ([2P] / [FP] / [BP])
--------------------------------------
Wind Press d, df, f + AB moves rival back
Flying Kneel f, u + BS / FS overhead jump
Fly u, u traveling
Hovering u, u traveling, prolongs "Fly"
Back Hovering b, b traveling, prolongs "Fly"
Flying Shoot AB shot
Front Gliding f, f traveling
Air Brake b traveling
Aero Slam BS + AB dunk
Sky Back Dunk FS + AB dunk
Angel Heart FS BS AB dunk
Gliding Left Cutting f + BS traveling
Air Brake b traveling
Aero Slam BS + AB dunk
Sky Back Dunk FS + AB dunk
Angel Heart FS BS AB dunk
Gliding Right Cutting f + FS traveling
Air Brake b traveling
Aero Slam BS + AB dunk
Sky Back Dunk FS + AB dunk
Angel Heart FS BS AB dunk
Right Back Dunk b, f AB dunk
Offense - While running ((f) / (FC) / (BC))
-------------------------------------------
Running Dunk FS + AB dunk
Defense ([DP])
--------------
Heaven's Kneel f, f + AB charge
Wind Press d, df, f + AB moves rival back
Wing Wall b + AB block
*******************************************************************************
* 4.9 Mash *
*******************************************************************************
Colors
------
Costume 1 / Circle: Black shirt + wristbands, black pants, blue details
Costume 2 / Triangle: White tanktop + wristbands, black shorts, b/w details
Offense - Stopped ([2P] / [FP] / [BP])
--------------------------------------
Pivot FS + BS position, [2P]
Left Step f + BS position
Left Step Shot AB shot
Right Back Turn FS position
Center Step Shot AB shot
Right Step f + FS position
Right Step Shot AB shot
Right Front Turn BS position
Center Step Shot AB shot
Gorilla Dunk b, f + AB dunk
Guardian Screw Bomber f, d, f + AB dunk, 1st hit stuns
Offense - While running ((f) / (FC) / (BC))
-------------------------------------------
Running Both Hands Dunk BS + AB dunk
Grenade Dunk FS + AB dunk
Offense - Back turned ([RP])
----------------------------
Death Push AB charge
Kong Push f, f + AB charge, returns to [FP] /
[BP]
Left Step f + BS position, [2P]
Left Step Shot AB shot
Right Back Turn FS position
Center Step Shot AB shot
Right Step f + FS position, [2P]
Right Step Shot AB shot
Right Front Turn BS position
Center Step Shot AB shot
Skyhook [BP] u + AB shot
Defense ([DP])
--------------
Body Wave f, f + AB charge
Golem Wall b + AB block
*******************************************************************************
* 4.10 Oscar *
*******************************************************************************
Colors
------
Costume 1 / Circle: Purple tracksuit shirt, orange tracksuit pants
Costume 2 / Triangle: Yellow and blue hoodie, yellow tracksuit pants
Offense - Stopped ([2P] / [FP] / [BP])
--------------------------------------
Steal Sabaki [BP] d + BS counter
Steal Sabaki [FP] d + FS counter
Behind Through Cutting [FP] b, f + BS (BC) cut
Turn Back Dunk b, f + AB dunk
Offense - While running ((f) / (FC) / (BC))
-------------------------------------------
Running Dunk FS + AB dunk
Grabbed Slam FS, BS, AB dunk
Double Clutch FS, AB layup
Triple Clutch FS, FS, AB layup
Quick Shoot AB, AB shot
Offense - Back turned ([RP])
----------------------------
Pushing Sabaki [BP] d + FS counter
Pushing Sabaki [FP] d + BS counter
Defense ([DP])
--------------
Crash f, f + AB charge
*******************************************************************************
* 4.11 KING *
*******************************************************************************
Colors
------
Costume 1 / Circle: No shirt, white pants, yellow shoes
Costume 2 / Triangle: Single shoulder green tanktop, brown pants, blue shoes
Offense - Stopped ([2P] / [FP] / [BP])
--------------------------------------
Back Roll Turn [FP] d, db, d + BS cut
Back Roll Turn [BP] d, db, d + FS cut
Pivot FS + BS position, [2P]
Left Step f + BS position
Left Step Shot AB shot
Right Back Turn FS position
Center S. Shot AB shot
Right Step f + FS position
Right Step Shot AB shot
Right Front Turn BS position
Center S. Shot AB shot
Windmill b, f + AB dunk
Offense - While running ((f) / (FC) / (BC))
-------------------------------------------
Running Dunk BS + AB dunk
Slam Break FS, BS, AB dunk
Double Clutch FS, AB layup
Bound Shoot d + AB shot
Fast Throw BS, BS, AB shot
Offense - Back turned ([RP])
----------------------------
Moonsault Dive [BP] u + BS overhead jump
Moonsault Wind u + AB dunk
Left Step f + BS position, [2P]
Left Step Shot AB shot
Right Back Turn FS position
Center Step Shot AB shot
Right Step f + FS position, [2P]
Right Step Shot AB shot
Right Front Turn BS position
Center Step Shot AB shot
Skyhook [BP] u + AB shot
Defense ([DP])
--------------
Hunting Dive f, f + AB charge
*******************************************************************************
* 4.12 Dr. T *
*******************************************************************************
Colors
------
Costume 1 / Circle: Basketball gear in Ryonan away colors
Costume 2 / Triangle: Basketball gear in Los Angeles Lakers colors
Offense - Stopped ([2P] / [FP] / [BP])
--------------------------------------
Back Roll Turn [BP] d, db, b + FS (FC) cut
Left Behind Through [FP] b, f + BS (BC) cut
Cutting
Funfun Hand Ring d, db, b + FS + BS no steal
Sliding Cutting [FP] d, df, f + FS / cut, passes rival if
[BP] d, df, f + BS hit close
Sliding Left Cutting [FP] b, f + FS side cut
Sliding Right Cutting [BP] b, f + BS side cut
Right Hand Dunk b, f + AB dunk
Nice Cap f, u + AB dunk
Quick Shoot AB, AB shot
Wheel Throw (D) AB shot
Offense - While running ((f) / (FC) / (BC))
-------------------------------------------
Running Dunk FS + AB dunk
Torpedo Jam BS, FS, AB dunk
Dash Through BS, BS, AB shot
Defense ([DP])
--------------
Short Jump Kick f, f + AB charge
Funfun Defense b + AB block
Back Steal [RP] rival, AB steal
===============================================================================
5. Conclusion
===============================================================================
5.1 Translator's Notes:
```````````````````````
This game's moveset was rather easy to translate, since 70% of the move lists
are in katakana. However, I have a bunch of notes:
- Manbe's "Saru jump" translates to "Monkey jump".
- Furin's move names are in kanji - My translations might be bad:
"Hotsume" means "Flying Tiger Claw". This can refer to the Flying Tigers
or a grappling hook in chinese.
"Hibaku" is written as "Flying Rush", but read as "Atomic bombing".
"Tsume Tsubasa" means "Wing Claw".
"Tenshou Geki" translates as "Heaven Palm Attack".
"Bakugeki Tsume" is written as "Rushing Claw Shot", but read as
"Bomber Claw".
"Shiroi Bakumai" means "White Rush Dance".
- Shota's "Yancha kick" translates to "Naughty kick".
- Luka's "Kneel" seems to be a reference to both "knee" and / or "O'Neal"
(Shaquille). However, "Flying Kneel" is a common Puroresu move.
- Oscar's "Sabaki" translates as "judgment" and / or "veredict".
- Dr. T's "Funfun" onomatopoeia moves are references to Hanamichi Sakuragi's
early goofy moves from Slam Dunk.
5.2 What's Missing:
```````````````````
Furin's correct moveset translation, and any hidden moves not shown in the
game's command lists. Of course, the sequel (1 on 1 Plus / Government) is
still missing. For any suggestions and / or corrections, send a message to
Asran_Ryuto in GameFAQs.
5.3 Credits
```````````
Thanks to:
- GameFAQs user Goh_Billy for lending me permission to do a move list styled
after his guides - go and check them!
- GameFAQs user MJao for making the first english-language guide to this game
20 years ago.
- Game developer Jorudan, for successfully doing the crazy idea of a sports
game with fighting game controls and making it work somehow.
- Award-winner mangaka Takehiko Inoue for his incredible dedication to the art
form and almost making me care about real basketball.
- GameFAQs for hosting this guide.
- Whoever reads this guide, for your attention. Have fun with the game!