Ogre Battle
 March of the Black Queen
   Mechanics FAQ -- draft version 0.2 -- 06.11.2001
     by Locke N. <[email protected]>

|--------------------------------------------------------------------------|

 A few words about this FAQ:  This is a draft version.  It is likely
 to contain some poor grammar, etc.  It may even contain some bad
 information (though I certainly believe, it doesn't), so if you find
 anything that doesn't seem right, let me know.  If you think something
 should be added, or if you would like to contribute send me an email.

 New to this Version (0.2):

   Questions 12, 13, and 14 were added.
   Questions 4, 9, and 10 were updated.

 Locke N.  <[email protected]>

|--------------------------------------------------------------------------|

Contents

 About this FAQ
   Q1) What does the FAQ cover?
   Q2) Where can I get this FAQ?
   Q3) What if I have a question not answered here?
   Q4) Who helped write this FAQ?

 Mechanics
   Q5) What are STR, INT, and AGI?  What do they effect?
   Q6) What is ALI?  What does it effect?
   Q7) What is CHA?  What does it effect?
   Q8) How can I raise or lower CHA and ALI?
   Q9) How can I raise or lower my reputation?
   Q10) What is LUK?  What does it effect?
   Q11) Is it true that certain classes work better together?
   Q12) Is there a limit to the number of enemies?

 Strategy
   Q13) What are some good ways to get lots of money?
   Q14) My liberated towns keep getting recaptured, what can I do about that?

 Bonus FAQs
   Q15) How do I recruit Canopus and Gilbert?
   Q16) I'm doing everything right but so and so won't join my army.  Why?

|--------------------------------------------------------------------------|

About this FAQ

 Q1) What does the FAQ cover?

 A1) This FAQ has been written with the intention of answering frequently
     asked questions about the mechanics of Ogre Battle.  Often times on
     the GameFaqs <www.gamefaqs.com> message boards people ask questions
     like, "Why does my reputation always go down?" or "How can I fix my
     alignment?"  The goal of this FAQ is to answer questions like these.

     This FAQ is not concerned (at this time) with questions about
     character classes, hidden treasure, recruiting characters, how to get
     the best ending, etc.  Perhaps in the future these issues will be
     addressed, but most of these subjects are already handled by other
     FAQs and resources.  For now, consider this FAQ a companion for the
     other FAQs that are out there.

     A few non-mechanics questions are thrown into the bonus section,
     simply because they are asked so often.

 Q2) Where can I get this FAQ?

 A2) This FAQ is available from GameFaqs <www.gamefaqs.com>.

 Q3) What if I have a question not answered here?

 A3) If your question concerns ogre battle, please check with other FAQs
     at GameFaqs <www.gamefaqs.com> before sending email to the author of
     this FAQ.  Another good resource is the message boards located at
     GameFaqs.  Many friendly and knowledgeable players answer questions
     there.

     Finally, if you really want to contact the author of this FAQ, email
     your questions to <[email protected]>.

 Q4) Who helped write this FAQ?

 A4) This FAQ was written by Locke N.  Direct contributions have also been
     made by:

       Soap

     The answers provided by writers other than Locke N. are attributed, as
     appropriate, in the body of this FAQ.

     A full list of credits would likely include the dozens of people who
     have contributed to the GameFaqs <www.gamefaqs.com> Ogre Battle message
     boards over the years.  To those people:  Thanks!  You know who you are.

|--------------------------------------------------------------------------|

Mechanics

 Q5) What are STR, INT, and AGI?  What do they effect?

 A5) The in-game abbreviations STR, INT, and AGI stand for Strength,
     Intelligence, and Agility, respectively.  These are the stats that
     primarily effect a character's fighting ability.

     Generally, characters that use physical attacks (fighters, knights,
     etc) will benefit most from elevated STR.  Characters that use magic
     attacks (back row wizards, valkyries, etc) will benefit most from
     a higher INT value.  Both physical and magic attackers stand to
     benefit from higher AGI.  Agility effects both hit percentage and
     attack order.  So a high agility character will have a better chance
     of hitting the enemy as well as dodging the enemy's attacks.  Further,
     the highest agility character will also go first in battle (usually).
     Having the first strike can sometimes be pivotal.

 Q6) What is ALI?  What does it effect?

 A6) In Ogre Battle, ALI stands for Alignment.  Each character's ALI is
     on a scale between 0 and 100, where 0 represents pure evil and 100
     saintly goodness.  Alignment has several important effects on game
     play.

     Firstly, a character's ALI has an effect what classes will be
     available to that character.  For instance, if a knight's ALI falls
     too much he won't be able to become a goody-two-shoes paladin later
     in the game--unless of course he can bring his ALI back up to a
     suitable level.

     Secondly, ALI has a large effect on a character's battle
     effectiveness.  High ALI characters are at their peak during the day,
     while low ALI characters are at their best during the night.  Middle
     of the road, neutral characters are at their peak during the twilight
     between night and day.

     Thirdly, ALI has an effect on your army's reputation.  This effect
     will be discussed in detail in Q9) How can I raise or lower my
     reputation?

     For discussion on how to modify ALI, check question Q8) How can I
     raise or lower CHA and ALI?

 Q7) What is CHA?  What does it effect?

 A7) CHA stands for charisma, and represents each characters leadership
     merit.  The more charismatic a character the better they'll perform
     in a leadership role.  Charisma doesn't have nearly the same effect
     on game play as ALI does, but it is still important.

     Like ALI, CHA has an effect on what classes a character will be able
     to become.  As a rule of thumb, classes that are capable of being
     leaders require a generally high level of charisma.  The more advanced
     the leader class, the higher the requirement for charisma usually is.
     For example, knights can be leaders and as such require a certain
     level of charisma.  Later when knights can become the more advanced
     paladin class, it is required that they have still higher CHA.

     Further, the author of this FAQ has a, largely unsubstatiated, theory
     that the CHA of a unit leader has a drastic effect on the stat growth
     of characters in that unit.  If a unit leader has low CHA the other
     characters in that unit will eventually become inferior statistically
     to characters who were under high CHA leadership.  This change is most
     noticeable in high level "death squads".  A death squad is a unit of
     offensively powerful characters who are used to kill the bulk of the
     enemy armies at most stages.  Death squads will usually end up with
     a lot of 0 CHA characters (see Q7 for the reason why) including the
     leader.  In one game where I had a death squad they finished the game
     6 levels higher than most of my other characters.  They were under 0
     CHA leadership for many of those levels and despite being at higher
     levels they had inferior stats (STR, INT, AGI) to many of my other
     units.

     While, the above is only a theory, it is generally accepted as a good
     idea to use high CHA characters in leadership roles.

 Q8) How can I raise or lower CHA and ALI?

 A8) Charisma and Alignment typically only change in two situations, when
     certain tarot cards are drawn and whenever a character kills an enemy
     character.  Changes in CHA and ALI due to tarot cards are so small
     and infrequent that they aren't worth paying attention to.

     For this discussion I'll refer to your character who does the
     attacking and killing as the "attacker" and the enemy character who
     gets killed as the "target".

     Alignment and Charisma will go up in the following circumstances:

     1) The attacker is at a lower level than the target.
     2) The attacker has higher CHA/ALI than the target.

     Think of it like this, in situation 1) the attacker is the underdog
     and as such is considered the good guy (so ALI goes up) and everybody
     loves the underdog (so CHA goes up).  In situation 2) if the attacker
     has higher ALI he is perceived as the good guy vanquishing the bad
     guy.  This reinforces the attackers status as being the good guy so
     his ALI goes up even more.  Notice that class does not matter.  If a
     Lich (usually considered evil) has 100 ALI and attacks and kills a
     Monk (usually considered good) that has 85 ALI, the Lich is playing
     the role of the good guy.  Also in situation 2) if the attacker has
     higher CHA he is going to come off looking better for killing the
     low CHA target.  So the attacker's CHA will go up.  Think of two
     politicians going at it in a debate.  If one is far more charismatic
     than the other, who's going to come off looking good?  The higher
     CHA character just reinforces the fact that he is very charismatic.

     The corrolaries to the above are also true.  Alignment and Charisma
     will go down if:

     1) The attacker is at a higher level that the target.
     2) The attacker has lower CHA/ALI than the target.

     Also, notice that in 2) it is possible that CHA could go up and ALI
     could go down from the same kill if the situation is right.

     Another thing to note in 2) is that the difference in CHA/ALI has
     to be fairly large.  In fact, only 1 point of CHA/ALI will be gained
     or lost for every 20 points of difference in the attacker and
     target's CHA/ALI.

     So how many levels of difference is enough to make an adjustment to
     the attacker's CHA/ALI?  One point is gained or lost per level of
     difference.  However, levels of difference are calculated from equal
     levels.  The exact formulas for CHA/ALI change look something like
     this:

     Change in CHA = (targetLevel - attackerLevel + k)
                     + (attackerCHA - targetCHA)/20

     Change in ALI = (targetLevel - attackerLevel + c)
                     + (attackerALI - targetALI)/20

     Where k,c are some constants that I don't know at the time of this
     writing.  If I had to guess, I'd say that k is probably 2 and that
     c is probably 1.  This would mean that if the attacker and the target
     had equal levels and equal CHA and ALI, the attacker would get 2 CHA
     and 1 ALI for the kill.  Hopefully, by the next update of this FAQ
     I'll have pinned down the actual values for k and c.

 Q9) How can I raise or lower my reputation?

 A9) Reputation is the feelings of the common people of the Ogre Battle
     world for your army.  A high reputation is needed in certain
     circumstances while a low reputation is needed in other cases.
     Reputation has an effect on story events, recruiting characters, and
     the which of several endings you'll receive when you've completed the
     game (there are other factors that effect the ending, though).

     Reputation is a value between 0 and 100.  However, the actual value is
     not shown numerically in the game.  Rather it is represented by an on-
     screen meter.  The meter consists of 25 1-pixel thin bars where one
     bar represents 4 points of reputation.  As a result of this, changes
     in reputation are not always noticeable.

     Reputation, like ALI and CHA, can change occassionally when you pull
     a tarot card.  The effect of tarot cards on reputation, though, is
     minimal.

     Reputation can also change in response to story events.  For instance,
     certain choices you'll be asked to make can have a positive or
     negative effect on your reputation.  Also, in the City of Xanadu
     stage--before you complete the stage--everytime you liberate the
     townspeople, they will whine about how much they hate you and you'll
     lose reputation.  Most story event changes to reputation are
     inconsequential.  However, on the City of Xanadu stage they can add
     up to be a sizeable decrease in reputation.  More will be said about
     this in a minute.

     There are several easy ways to lose reputation.  One such way is to
     allow enemy forces to retake a town that you've already liberated.
     Another good way to lower reputation is to wait around on a stage for
     a large number of days collecting tribute.  After a grace period of a
     certain number of days (4 or 5, though I'm not sure) you'll start to
     lose 1 point of reputation per day.  Because of the way the reputation
     meter is set up, you'll only actually see this drop in reputation every
     four days.  This is both a good way to lose reputation and gain large
     sums of money.  However, be aware that reputation appears to effect the
     size of tribute paid by each town.  The higher your reputation the more
     money the towns will hand over.  Since you lose reputation per day you'll
     also get paid less and less as you wait around at the completion of each
     stage.

     The most noticeable changes to reputation come when liberating towns
     (temples don't matter).  Depending on the average ALI of your
     liberating unit you will gain or lose reputation.  They higher your
     unit's average ALI the more reputation you stand to gain.  The lower
     your unit's average ALI the more reputation you stand to lose.  The
     actual amount of reputation you'll lose or gain, though, depends on
     the town's morale (if you select the city, morale is the ankh icon).
     The higher the morale the more reputation you stand to gain with a
     high ALI unit.  You'll still gain reputation if you liberate a low
     morale town with a high ALI unit, just not as much.  Finally, since
     you can't do anything about the town's morale, you should concentrate
     on only liberating with your highest ALI units (provided, of course,
     that you want your reputation to go up).

 Q10) What is LUK?  What does it effect?

 A10) LUK as you might expect, is each character's luck.  It is on a scale
     from 0 - 100 with 100 being the most lucky.  Luck primarily influences
     two situations.

     1) When you liberate a temple they will sometimes give you a piece
        of equipment.  The higher the LUK of the liberating unit's leader
        the more likely you are to receive a piece of equipment.  This is
        really noticeable if you liberate a lot of temples with a 100 LUK
        led unit.  The actual equipment you'll receive seems to chosen
        completely at random.

     2) When you wipe out an enemy unit, it appears that the average LUK
        of the unit that did the wiping out determines whether or not
        you'll receive an item.  The author of the FAQ hasn't tested this,
        but has seen enough anecdotal evidence to believe it is likely
        true.

     NOTE: Aside from these to effects of LUK, it is also stated in the
     game's instruction manual that LUK increased a characters evade rate in
     battle.  In this author's view, this effect of LUK is not terribly
     noticeable.

     So how do you increase LUK?  Well, some classes have naturally good
     luck.  For instance, witches and pumpkin heads have fairly high LUK.
     Some special characters also have high LUK (Canopus, for example).
     Also, normal characters will get a LUK boost whenever a Fool tarot
     card is pulled.  However, over the course of a whole game it is
     unlikely that pulling Fool cards is going to give you an awesome high
     LUK unit.  What you really need is the MERCHANT item.  It calls a
     mysterious merchant, called Anywhere Jack, who sells the stat raising
     items STR, INT, AGI, and LUK.

 Q11) Is it true that certain classes work better together?

 A11) Yes, although to be more specific, certain classes work better
      under the leadership of certain classes.

      Class compatibility works like this:  Leadership of certain classes
      will give certain other classes a stat bonus.  If a class doesn't
      like the leadership of another class you'll see a stat penalty.  The
      bonus or penalty will be between 1 and 3 points to STR, AGI, and INT.

      Class compatibility is easy to check, just change leaders.  Or create
      a new unit.  If a character is not in a unit (just in reserves) you
      can see their raw stats.  When you add him to a new unit, their
      stats will change based on class compatibility.

      Be careful though, because there is another form of compatibility
      at work.  If the leader is has superior stats (STR, INT, and AGI)
      the characters in his unit will all receive a bonus to their stats.
      If the leader has lousy stats, the characters in his unit will all
      receive a penalty to their stats.  Again, the bonus and penalty is
      small and requires a large difference in stats.  Also, if a leader
      had stupendous strength but is dumb as rocks, the characters in his
      unit will likely receive a bonus for STR and a penalty for INT.  For
      this reason it can be a bad idea to have a wizard leading a strong
      character like a dragon.  The dragon might get an INT boost, but
      it needs STR and that will likely be penalized.

      One final note, every leader receives a +1 bonus to STR, INT, and
      AGI while they are a leader.

 Q12) Is there a limit to the number of enemies?

 A12) Yes, though some times it might not seem that way.  As an example the
      Borders of Sharom stage has only 8 enemy units.  The reason that the
      number of enemies can sometimes seem infinite, is actually because you
      are probably facing the same units multiple times without realizing it.

      Under certain circumstances enemy units will retreat, only to return
      later for more punishment.  For example, if you do a large amount of
      damage to the enemy leader, he or she may choose to retreat to the
      nearest enemy held town.  The unit will then sit on that town until
      the leader's HP has been refilled before coming at you again.
      Similarly, if the enemy leader is alive, but other characters in his
      unit have been killed, the enemy leader may take his unit to a town
      or temple to get replacement troops or bring his dead troops back to
      life.

      Finally, if you kill the enemy leader in a unit without killing all
      his charges, they will return to the enemy base.  The stage boss will
      then replace the leader and send the unit back out.

      So what's the moral of the story?  It is always best, unless you want
      to rack up tons of experience, to completely wipe out enemy units.  If
      you don't, you'll be forced to fight them again and again.  For this
      reason, you should always consider whether or not you'll be able to
      catch the enemy unit if they decide to retreat.  I've found it useful
      to have one or two high sky units on the battle field with the sole
      purpose of finishing off retreating enemy units.

|--------------------------------------------------------------------------|

Strategy

 Q13) What are some good ways to get lots of money?

 A13) This answer has been contributed by GameFaqs user Soap.

      a) Make cost efficient groups...  just because you can fit 5 small units
         in a group, this will make your groups expensive, usually make the
         smallest and/or cheapest group that you think can survive.

      b) Liberate all of the towns in a level before you start liberating
         R. Temples... it might not seem like much of a tip but in the larger
         levels this will definitely help save cash and I would also recommend
         having two high sky movement type liberating groups so you can get
         as many of your towns liberated as possible before you get your first
         income notification.

      c) When revisiting old areas, here's what you can do to save money: In
         your opinion leaders group, put a Griffon in it so the group will be
         high flying.  When searching for hidden treasure/towns/temples don't
         deploy any units (this costs you money and you don't recieve money
         from levels you have completed)... just use your Opinion Leader's
         group to search and when it comes close to the time when you will
         get your income notification, just use the return to map option and
         then go back into the level and continue searching for your hidden
         treasure, etc.

      d) Money making trick...

         Step 1 - Buy about 4-7 SUNSHINE and MOONBEAM items.
         Step 2 - After you get these go into a level and wipe out all of your
                  opponent's units (see Q12).
         Step 3 - Once this occurs send all of your units back except the team
                  you plan on using to beat the boss.
         Step 4 - Ok, now, go into your item menu and use a MOONBEAM.
         Step 5 - After using it, get out of your menu... even it it's just
                  for a second.
         Step 5 - Go back into your item menu and use the SUNSHINE.
         Step 6 - Get out of your menu and you will recieve money from all of
                  the towns you have liberated.. and since you sent back all
                  of your units you should get a large amount of Goth.
         Step 7 - Repeat steps 4 - 7 until you have the desired amount of
                  money or you run out of Moonbeams/Ray of Sunshine

         [Editor's Note: If you are patient you can just let time flow
          normally, collecting tribute for serveral days in a row without
          the use of SUNSHINES and MOONBEAMS, though it does take quite
          a bit longer.]

         Note: After four or five days you'll start to lose reputation
         at a rate of 1 point per day (see Q9).

         [Editor's Note: It appears that the amount of tribute you receive
          is related to your reputation.  The higher your reputation, the
          more tribute you'll receive.  Therefore, this trick is most useful
          when your reputation is full, and the longer you wait around at
          the completion of a stage, the less effective this strategy
          becomes.]

 Q14) My liberated towns keep getting recaptured, what can I do about that?

 A13) This answer has been contributed by GameFaqs user Soap.

      If you have plenty of money look into purchasing quite a few 7 League
      Boots (BOOTS). The first stage where they can be purchased is the
      Kastolatian Sea.  These boots will allow you to instantly teleport one
      of your units to any town (that you've liberated).  Please be careful,
      BOOTS will only teleport your units to towns, not temples.  So if your
      team is beaten you will get pushed away from the enemy. A message will
      appear that says "So-and-so's unit has finished moving".  DO NOT hit the
      button to get rid of the message... instead hit the start button and
      proceed to access your item menu and use the 7 League Boots to transport
      your beaten unit (or any other unit for that matter) to the town that
      will soon be taken over.

|--------------------------------------------------------------------------|

Bonus FAQs

 Q15) How do I recruit Canopus and Gilbert?

 A15) A lot of people have trouble with this one.  Just keep in mind that
      if at first you get turned down, revisit cities until you get it
      right.  The order you liberate the cities in the Sharom stage does
      not matter.  It is the order you visit the cities in, that matters,
      and you can keep revisiting the cities until you get it correct.

      The actual steps you'll need to recruit Canopus are:

      1) Visit the shop town (as of this draft, the name of the town
         escapes me).  They'll tell you about the Wind Rider Canopus.

      2) Visit Canopus.  (again the actual name of the town escapes me)
         He'll ask you some questions, it doesn't matter how you answer.

      3) Re-Visit the shop town.  This is the step a lot of people skip.
         They'll tell you that Canopus has a sister.

      4) Visit Yulia.  If you've done everything else and you've liberated
         all the cities in the stage, she'll give you the Wings of Victory.
         If she turns you down, retrace your steps and try again.  She'll
         forget the harsh words and still give you the Wings.

      5) Re-visit Canopus.  At this time he'll offer to join your army.

      6) Defeat Gilbert.  At which time, Canopus will talk you into sparing
         his life.  It is a common misconception that you have to fight
         Gilbert with Canopus, you don't--though it doesn't hurt.

      That's it.

 Q16) I'm doing everything right but so and so won't join my army.  Why?

 A16) If you believe you have all the CHA, ALI, Reputation requirements
      met and all the items needed, check the number of units you have
      in your army.  There is a limit (100) and if you don't have room
      for the new character and any characters they join with, they'll
      turn you down.  If you delete enough characters to make room for
      them, they'll join.