FAQ for NOON for the Sega Saturn
Author: Undead King
Contact:
[email protected]
Date: 2/9/2003
Version: 1.0
System: Sega Saturn
Origin: Japan
Genre: New Type Action Game(Puzzle...)
Players: 1-4
_________________
|VERSION HISTORY|
~~~~~~~~~~~~~~~~~
Version: 1.0 Date: February 09, 2003
COMMENTS: Finally done! Updates are HIGHLY unlikely. I'm happy with this
documents current form. I may fix a few things up here and there, but
nothing major.
Version: 0.9 & Under Date: ???
COMMENTS: None of the previous versions saw a public release. Much of the
info contained within them has been change drastically or taken out
altogether. Everytime I'd start work on this I'd give up after not too
long. When I went back again I'd delete all that I had done and start
over. What you are reading now is many hours of hard work. I am still not
pleased with the final product, but out of all the revisions I like this
one the best. It makes a lot more sense and Features a lot more info.
*^~CONTENTS~^*
1.Intro - Short introduction
2.What is NOON? - Basic explanation of the gameplay and how it works
3.Glossary - Explains meanings of various terms used throughout the FAQ
4.Back to School - Intro to Lessons
-Mini Key - Key for the diagrams
-Lesson 1 : The NOON
-Lesson 2 : Rainbow NOON
-Lesson 3 : The Combat Diaries
-Lesson 4 : No Clever Titles, Just Items
-Lesson 5 : Puttin it All Together
5.Characters - Character list with special attack descriptions
6.Items - Item list with descriptions
7.Contact/Copyright - Contact and Copyright info.
8.Thanks - "Thank you"s
____________
/ INTRO \
---------------
NOON can be quite confusing at first. It took me a bit of time to learn
how exactly the game works and I'm sure I'm not the only one. The purpose
of this document is to teach you the basics to NOON. It really is a great
game and it would be a shame for you to neglect it simply because you
just can't figure out the rules. Hopefully this document will take out all
of the guesswork and you can get on your way to mastering the game.
To give you an idea of how NOON plays, imagine that Bomberman and Dr.Mario
went and had a kid, then they beat the kid and gave him up for adoption. I
know, they couldn't really have a kid as they are both males, but stay
with me. What I am trying to say is that NOON plays like a bastardized
version of a mix of Dr. Mario and Bomberman. I like to call it a battle
puzzle game. The developers saw fit to call it a "New Type Action Game".
In any event, I'm sure we can all agree that it is fun. The goal of this
guide is to teach you the basics of the gameplay. This way you'll be able
to spend your time mastering the game as opposed to learning how to play.
___________________
/ What is NOON? \
----------------------
Note: Check the Glossary section if any of these terms confuse you.
Noon is a multiplayer puzzle game that allows up to four players. It takes
the overhead gameplay style of Bombermen and mixes it with standard puzzle
style gameplay. Your goal is to cover your opponents playfield with bombs.
Bombs are made by connecting a row of three or more balls and attacking
them, causing them to "explode" and reappear as bombs on your opponents
playfield. This is called a NOON. There are five different colors: Orange,
Yellow, Green, Blue and Multi/Rainbow. When lining up the balls, they
must all be the same color. The lone exception being the multi color, or
rainbow balls which you can mix with any one of the other colors. Rainbow
balls are key to Rainbow NOONs. These are like regular NOONs only when the
Rainbow Ball or balls explode it will make adjacent balls explode as well,
regardless of color.
Once you fill your opponents playfield with bombs a counter will begin to
countdown from 10. Upon zero you will be victorious. If your opponent
manages to clear a majority of the bombs from his playfield the counter
will stop. If you fill his playfield again the counter will resume again
from where it left off. Clearing the playfield of bombs requires you to
either push them off manually or destroying them. To destroy them you
simply have to push them either against a wall or another bomb/ball until
it squishes. You can also squish normal balls. This can come in handy if
balls of the wrong color are blocking a potential NOON or when you want to
ruin an opponent's potential NOON. Another positive aspect of squishing
balls is that it refills your special attack meter. Each character has
their own special attack that ranges from filling your opponents playfied
with bombs to lining up a row of same colored balls for a devastating
NOON.
In addition to the special attack, each character can attack directly. If
the attack connects with an opponent it will send them flying across the
screen. If they happen to hit a ball it will be destroyed. This is good
for ruining an opponents potential NOON or just to annoy them. If you
choose to play the one player mode, you will go up against bosses at set
points. The boss fights are slightly different. The boss will attack you
and everytime you are hit some bombs form on your playfield. If it fills
completely the timer will start to countdown. If you don't clear your
playfield before it reaches zero you lose. Unlike you, the boss has no
playfield. Rather than forming bombs, performing chains will send balls to
the boss. The boss has an energy bar and for every ball that hits some
energy will be zapped out. When it reaches zero you win. Big chains are
very important because the more balls in the chain the more damage it will
do.
Well, that about covers the basics. Check the "lessons" for more indepth
information. Hopefully you now understand the basics.
______________
/ Glossary \
-----------------
I will be using many terms throughout this guide that may not be too clear
and will quite frankly confuse you. This section will offer "definitions"
of the terms and examples.
ATTACK - Refers to your character's standard attack. It can be used to
attack opponents or balls sending them flying across the stage. If you
send a ball into two or more like colored balls it will perform a NOON.
Another way to perform NOONs is by lining them up and attacking them.
Attacking an opponent will daze them. If they hit a ball that ball will be
destroyed.
BALL - Refers to the sphere shaped objects that litter the stage. These
are the biggest part of NOON. Think of them as the blocks from tetris or
the pills from Dr. Mario. They come in five different colors: Orange,
Blue, Green, Yellow and Multi. You have to line three or more balls of the
same color up to perform a NOON. In addition to using balls to make up
NOONs you can also use them to attack or fill up your special meter. By
squishing balls your special meter will go up.
BOMB - Bombs are the result of NOONs. For each ball destroyed in a NOON
one bomb will be created and placed on your opponents playfield. You
cannot get a NOON with bombs. There are only two ways to clear them from
your playfield. One is to push them off, possibly onto your opponents
playfield. The other way is to squish them. Like balls, squishing bombs
fills up your special meter. Attacking bombs does no good. They will not
break, nor can you hit them and make them slide across the stage.
MULTI COLORED BALLS - See RAINBOW BALLS
NOON - The key to the game. Lining up three or more like colored balls and
attacking them will result in a NOON. You can think of this as a line in
Tetris. Performing NOONs creates bombson your opponents playfield.
PLAYFIELD - A 5X2 or 2X5 set of blocks. It is your task to keep your's
clean and fill your opponent's up. When the playfield has nine or more
squares occupied by bombs and/or balls a countdown will begin. You have
to clear the playfield before it reaches zero or you lose. Here is a rough
diagram of a playfield.
[][][][][]
[][][][][] <---Playfield
RAINBOW BALLS - Just like every other color of ball but with one
difference. Wait, make that two differences. It is the only color ball
that is compatible with all colors for one. In other words, if you have
two orange balls but can't find a third you are free to use a Rainbow
Ball instead. The Rainbow Balls will act like whatever color it is
connected two. The other difference is the Rainbow NOON. You need to use a
Rainbow Ball to pull off a Rainbow NOON.
RAINBOW NOON - Achieved the same way as a NOON only you must have at least
one Rainbow Ball in the NOON. Every Rainbow Ball in the NOON will result
in a combo. The Rainbow Balls will explode and make adjacent balls explode
regardless of their color. This comes in handy for clearing a cluttered
area.
SPECIAL ATTACK - Each character has their own unique special attack that
can only be used when the special meter is full. For a description of each
check out the character section.
SPECIAL METER - Small meter that you fill up by squishing balls/bombs. A
full meter is required to use a special attack.
SQUISH - Technical term... What I mean by squish is when you push a ball
or bomb either against a wall or another ball/bomb until it squishes into
nothingness. Squishing not only makes room but it also refills your
special meter.
____________________
/ Back to School \
-----------------------
Lesson 0: The Tryanny of What Everybody Knows - Introduction to Lessons
Lesson 0: The Tryanny of What Everybody Knows
The following "lessons" are meant to give you the information in sections
rather than making you hunt it down throughout the FAQ. Much of the info
has been lifted from other sections of the FAQ so at times it may seem a
little redundant.
______________
/ Mini Key \
-----------------
Here is a key for the diagrams I will be using in the lesson sections.
Please note that bomb is capital B and blue ball is lowercase.
___________
|BALLS/BOMB|
*********************
| SYMBOL | NAME |
| o | Orange |
| g | Green |
| b | Blue |
| y | Yellow |
| r | Rainbow |
| B | Bomb |
| W | Weight |
*********************
_____________
|PLAYER/ENEMY|
*******************
| SYMBOL | NAME |
| % | Player |
| ^ | Enemy |
*******************
________________________
/ Lesson 1 : The NOON \
--------------------------
Lesson 1A: NOONing Dos, and Don'ts -Basic Explanation of a NOON
Lesson 1B: Proper Line Dancing - Details Line Setup and Hit Location
Lesson 1C: Let's Get Ready to NOON - Explains the Two Methods of NOON
Lesson 1A: NOONing, Dos and Don'ts
At the sake of being redundant I'll explain the basic principal of a NOON
once more. Lining up three or more of the same color ball and then
attacking it results in a NOON. NOONs are akin to lines in Tetris. A
successful NOON will destroy the balls and have them reappear as bombs on
your opponents playfield. To get a successful NOON you must have at least
three of the SAME color. Mixing and matching colors will not work. To
drive the point home even further I'll provide examples.
/\/\/\/\/\/\
| CORRECT |
\/\/\/\/\/\/
bbb
ooo
yyy
ggg
/\/\/\/\/\/\/\/
| INCORRECT |
\/\/\/\/\/\/\/\
bbg
bog
yoy
oob
ggy
boo
boy
ETC, ETC, ETC.....
Lesson 1B: Proper Line Dancing
To NOON you must set up lines of three or more like colored balls. Only
straight lines work, diagonals are not accepted. Also, you must hit the
ball from the end of a line toward the rest of the line. Check the example
for more info.
-------------------
|PROPER LINE SETUP|
-------------------
ooo
g
g
g
---------------------
|IMPROPER LINE SETUP|
---------------------
b
b
b
y
y
y
---------------------
|PROPER HIT LOCATION|
---------------------
ooo%
%ggg
%
y
y
y
b
b
b
%
-----------------------
|IMPROPER HIT LOCATION|
-----------------------
%
ooo
%
ooo
%
ooo
ooo
%
ooo
%
ooo
%
%b
b
b
b
%b
b
b
b
%b
b%
b
b
b
b%
b
b
b
b%
Lesson 1C: Let's Get Ready to NOON
There are two ways of achieving a NOON, both of which involve the attack
button. You can either walk up to a line and attack it directly or you
can attack a ball so that it slides into at least two others of the same
color which would also result in a NOON. For examples of the direct attack
check out the previous examples of Hit Location. Those examples are also
good for the "sliding ball" NOON. Just make sure you hit the ball at a
proper hit location.
_____________________________
/ Lesson 2 : Rainbow NOON \
-------------------------------
Lesson 2A: Somewhere Over the Rainbow - How to Get a Rainbow NOON
Lesson 2B: The Rainbow Difference - Difference Between Rainbow NOON-NOON
Lesson 2A: Somewhere Over the Rainbow
I assume you know how to make a NOON, if not go back and read Lesson 1.
Everything from Lesson 1 applies to Rainbow NOONs, except for the bit
about keeping the NOON one color. Rainbow NOONs are normal NOONs only they
consist of all rainbow balls or a mix of rainbow balls and one other
color. They have one other difference which I will get into later. You
still need to have at least three balls to get a NOON. With a Rainbow
NOON you can mix any one color with rainbow balls. You can only mix the
rainbow ball with one other color per NOON. Here are some examples.
---------------------------------
|ACCEPTABLE RAINBOW NOON CONFIGS|
---------------------------------
rbb
oro
yyr
rrg
ETC, ETC, ETC....
-----------------------------------
|UNACCEPTABLE RAINBOW NOON CONFIGS|
-----------------------------------
yrg
rbo
yor
yrb
ETC, ETC, ETC...
Lesson 2B: The Rainbow Difference
So, what's the big deal with Rainbow NOONs? The rainbow balls in rainbow
NOONs have the power to explode and "take other balls with them," so to
speak. When the rainbow balls explode they will cause adjacent balls,
regardless of color to explode as well. In other words, these rainbow
NOONs essentially extend the size of a NOON and send even more bombs to
the opponent. With some strategic placement you can make a nice big NOON.
Here is a horrid example. Hopefully the description was enough.
Before
ggy
%bbr
After
gg
%
Even better is the fact that you can set off chain reactions. With a few
strategically placed Rainbow balls you can set off a ton of "explosions"
resulting in a load of bombs being dropped off at you opponents playfield.
Something to not about the rainbow ball's power when used in a rainbow
NOON, not only will it destroy adjacent balls it has the power to take out
bombs as well. This can be a nice way to clear some bombs from you
playfield.
___________________________________
/ Lesson 3 : The Combat Diaries \
--------------------------------------
Lesson 3A: Let's Keep it Clean - Description of Lesson
Lesson 3B: Fight Club - Importance of Standard Attacks
Lesson 3C: The Art of Fighting - Description of the Effects of an Attack
Lesson 3D: The Time to Strike is Now! - When to Attack
Lesson 3E: You're Special - The Special Attack
Lesson 3F: Dear Boss... - Boss Fight Explanation
Lesson 3A: Let's Keep it Clean
Now that we've got the standard NOON and Rainbow NOON covered we should
talk about the combat system. We still have to discuss the standard
attacks, special attacks, and even the boss battles for those that want to
play in single player mode. The purpose of this lesson is to examine the
combat system and how it should, or shouldn't, be used. Basically it's
just an overview of NOON's combat system, or lack thereof. First on the
list is the standard attack.
Lesson 3B: Fight Club
The standard attack may be more important than you give it credit for. As
you should know, characters do *not* have an energy bar. No matter how
many times you attack them, they won't die. Sure, you'll annoy them to no
end but it really serves no purpose. That is understandable, after all
NOON is more of a VS puzzle game than a battle game. It's not going to
reward you for being a strong fighter. No matter how much you attack, the
smarter player will still win at the end of the day. Brains are what
counts. You can't win on brute strength alone.
Wait a second, didn't I just get done saying that attacking is *more*
important than you may think? From that last paragraph it seems as though
I just contradicted myself. It looks as though I am stating that attacking
is a waste of time. Well, it looks that way because that is exactly what
I am saying. Attacking is a waste of time, if you do it blindly. As with
the rest of the game you have to use your head when attacking. Any idiot
can jam on the attack button. Knowing how to attack is unimportant.
Knowing when to attack is the key. A strategically placed attack here and
there can mean victory or defeat. Before we get into when you should
attack, let's discuss what exactly an attack does.
Lesson 3C: The Art of Fighting
Unlike special attacks, everyone's standard attack has the same effect.
The animation may be different, but they all accomplish the same thing:
Sending your opponent sliding across the stage until something stops them.
That something can be either a wall or a ball/bomb. When they hit a wall
they will become dazed and unable to move for a short period of time. If
they happen to slam into a ball, the ball will be destroyed and the
character will also become dazed.
Before you cheer, that's not all. Not only can you attack your opponent,
you can also let loose on a ball. Just as the opponent, attacking a ball
will send it sliding across the stage until it hits another ball, the
opponent or a wall. The only time a ball will be destroyed by attacking
it is when it hits an opponent. It will be destroyed on contact and the
opponent will become dazed. Hitting the wall or another ball will have no
effect apart from stopping its movement. As was stated elsewhere in this
FAQ, no matter how many times you attack a bomb it will not be destroyed.
You can however send them across the stage like balls, though the only
ways to destroy them are by "squishing" them or hitting opponents with
them. Rongo Rongo's special attack drops weights onto the stage. These
weights cannot be attacked or pushed. The only way to get rid of them is
to squish them.
Lesson 3D: The Time to Strike is Now!
Now that the basic principals of the attack are taken care of we can move
on to how it should be used. First off, you should learn to take advantage
of the various balls scattered throughout the stage. As you know by now,
the balls are used in the process on making NOONs. Well, to significantly
speed up the NOON making process you can hit a ball into a line of two or
more like colored balls. This will result in a NOON, or Rainbow NOON
depending on the color of balls involved.For example, let's say that you
see a line of two green balls at the opposite end of the stage. In front
of you is a green ball. Now, you can push the ball all the way across the
stage for the NOON or you can attack it and send it sliding across the
stage until it collides with the two green balls resulting in a NOON.
Obviously the latter is much more time conscience.
Another way to take advantage of the balls is to use them as a weapon. If
you wish you can attack a ball and send it sliding towards an opponent. If
it connects the ball will be destroyed and your opponent will become dazed
for a short time. This is a good way of stopping an opponent from making a
large NOON. It extends the range of your attack from one step in front of
you to all the way across the screen. Just make sure you can aim good.
Don't feel the need to stick to balls either. If you have an open shot,
use a bomb in the same way. Just attack it so that it slides across the
stage and smashes the opponent. This way you kill two birds with one
stone. Not only do you daze your opponent you also clear your playfield of
a bomb.
Attacking enemies should only be done to stop them from getting a NOON, to
get them away from an area or to slow them down. Attacking them for no
reason is useless and accomplishes nothing but wasting time. It can also
cause you to lose while playing a four player match. If you spend too
much time attacking a player it will give your other opponents a chance to
fill your playfield with bombs. Only attack when necessary and even then,
make sure that is your best option. Attacking can be very helpful but it
can also cause you to make many mistakes.
Lesson 3E: You're Special
Now for the special attack, remember how I said to take advantage of the
scatterd balls earlier in the lesson? Well, that holds true for special
attacks as well. To use special attacks you need to have a full special
meter. To fill up your special meter you have to squish balls and/or
bombs. So, whenever you see a unwanted ball, squish it. It should go
without saying that you should squish any bombs yo find on your playfield.
After enough are squished your meter will be full and your character will
be glowing. You can now use a special attack. If that seems like a lot of
work just keep an eye out for the item fills it automatically. I'll detail
that in the next lesson(and the item section).
Once filled up you can unleash a special attack at anytime by pressing the
B Button. After one use the special meter resets and you have to refill it
before using another special attack. The special attacks are different for
each of the six characters. I detailed what they do in the Characters
section along with a crappy diagram for each. I could go in depth here and
give you tips on when and where to use the special attacks, but I think
it should be obvious. Besides, you'd all die of boredom by the time I
finished going into indepth detail on all six of them. Just use common
sense and you will get along ok.
Lesson 3F: Dear Boss...
If you choose to play the Main Game Mode you will come across bosses at
set points in the story. These boss battles vary slightly from the normal
vs battles with human or CPU opponents. For one, the boss is many times
bigger than you or any of the opponents you will face. In place of the
boss's playfield is an energy bar. Rather than send bombs, getting a NOON
will send the balls flying at the boss. For every ball destroyed in a NOON
one ball will hit the boss. Each ball that hits will drain some of his
life. When it is completely drained, you win.
You, however, still have a playfield. Since the boss is so large he is
unable to get NOONs so the only way he can beat you is by beating the snot
out of you. Everytime you get hit by one of the boss's attacks some bombs
will appear on your playfield. When filled, the counter will begin to
count down just as in the VS mode. At zero you lose. Simple enough, eh?
_____________________________________________
/ Lesson 4 : No Clever Titles, Just Items \
------------------------------------------------
Lesson 4A: What Are Items? - Explanation of Item Use
Lesson 4B: Power to the People - Description of Helpful Items
Lesson 4C: Make Them Suffer - Description of Offensive Items
Lesson 4A: What Are Items?
Items(aka power ups) in NOON are somewhat rare. They randomly appear on
the stage. Walking over the item picks it up, just like the power ups in
Bomberman. Each of the items will last a set mount of time and are
actived on pick up. The effect can be instant such as the Switch Playfield
item or over the course of time as with the Grow and Shrink items.
Lesson 4B: Power to the People
First on the plate are items that help your character. We'll start with
Grow. The Grow power up makes your character grow in size for seven
seconds. During this period you can squish balls or bombs simply by
touching them. This is a good way to clear your playfield or remove
unwanted balls that litter the screen. Keep an eye out, it's not always a
good idea to destroy all of the balls. You'll want to keep some around for
NOONs. Try to stick close to an opponent because at the end of the seven
seconds your character will explode, leaving you dazed. If you are next to
an opponent they too will become dazed.
Now we have the Special Meter Fill which *SPOILER* fills your Special
meter. *END SPOILER* (Lame, I know.) This item can be a big time saver. As
was explained in the Combat lesson to fill your special meter normally you
have to squish quite a few balls. This item cuts right to the point and
gives you a full meter. I think it obvious to note that should you already
have a full meter, use your special attack before picking this item up.
Next up is the Switch Playfield item. This instantly switches your
playfield with your opponent's. Unfortunately, as with all items the
effect is instantaneous so you are unable to save the item and use it at a
key point in the match. Thanks to this, it is very important that you
think before picking it up. If your opponent has a worse playfield than it
would obviously be very stupid to switch with them. Since opponents can
use items as well it is especially important that you keep them away from
this. It's not too funny when you are kicking the snot out of your
opponent only to have the tides turn because he got to this item.
Lesson 4C: Make Them Suffer
Now we can discuss the items that harm your opponents. Some may argue
that the Switch Playfield item belongs here, but I feel it is more at
home with the helpful items. First up to bat is the Shrink item. This item
does exctly as promised, it shrinks your opponent. I hate to say it but I
am not exactly sure as to why this is good in anyway. Oh well, it looks
funny.
Remember the Grow item and how it makes you explode after seven seconds?
Well the Bomb item makes your opponent explode instantly. They will
become dazed for a few seconds after the explosion.
________________________________________
/ Lesson 5 : Putting it All Together \
-------------------------------------------
Lesson 5A: Now You Know.... - What you can do with your newfound knowledge
Lesson 5B: ...And Knowing is Half The Battle - Final Tips
Lesson 5A: Now You Know....
So, by now NOONs and their Rainbow counter parts should be known. The
intricacies of combat and item use should now be taking residence in your
skull. So, what now? Now it's up to you. I've done all that I can do. It's
up to you to take your newfound knowledge and put it to good use. Practice
makes perfect after all. The purpose of this document is not to make you
a good player. No document can do that. What I've set out to do is give
you the information you need to have a shot at being good at the game.
I've attempted to cut out the learning process so you can dive right in
and get your hands dirty. My intentions with this guide were to show you
what exactly NOON is and how you are supposed to play it. I for one was
completely confused when I got it and the tutorial that comes with it just
isn't good enough if you can't read Japanese. After visiting many Message
Boards I've come to notice that I'm not alone. I'm not quite sure what it
is that makes NOON so tough to understand. Once you learn it it seems so
simple that there is no way you could've been confused. It just seems so
obvious. This FAQ is a long time in the making. I've started it and never
finished numerous times in the past. Every now and then I'd pick it up
and work on it, but something always stopped me from finishing it. Well,
if you are reading this now I apparently kicked myself enough to actually
finish this up. I hope this helps you out. Now, get out there and use
what I've taught you.....
Lesson 5B: ...And Knowing is Half The Battle
Here are some final tips for you. Just random tidbits of information that
I haven't stuck anywhere else.
1. Don't forget about the Left and Right triggers(aka the L and R
buttons). If you hold either in you can rotate your character without
moving in that direction. For example, let's say you were facing right and
you want to turn to face left. If you press left on the dpad your
character will take a step left. If you hold the L or R trigger your
character will simply turn around.
2. Try not to get carried away making a large NOON. You run the risk of
your opponent stealing the NOON. While large NOONs yeild the best results
they are obviously the hardest to pull off. As with all puzzle games use
your best judgement. Don't get greedy!
3. Be wary of the rainbow NOON. Try not to set off a rainbow NOON near an
opponent's playfield. If any bombs are touching the rainbow balls they
will explode just like balls. It's never a good idea to clear out your
opponent's playfield.
4. The "Switch Playfield" item is good when your playfield is full but
your opponent's is empty but when the situation is flipped, be careful.
Try not to mistakenly grab the item and make sure you keep your opponent
away from it. One wrong switch and everything could be over. Just
remember to take a look before you go and grab an item. The same goes for
the Grow item. Make sure you actually want to destroy the balls and bombs
around you before you pick it up. You cannot get any NOONs while the item
is in effect. You could easily destroy some potentially good NOONs.
5. Attacking the balls to move them is much quicker than pushing them. If
you have to move a ball all the way across screen just attack it. Just
make sure it has a clear path before attacking it. If it come into contact
with an opponent it will be destroyed. Obviously if you only have to move
the ball a short distance it is better to push it but for long distances
a simple attack can't be beat.
________________
/ Characters \
-------------------
+_______+
|Rimuria|
+^^^^^^^+
Special Attack : Creates a line of three Rainbow balls.
Example:
Before:
%
After:
%rrr
+________+
|Gakimaru|
+^^^^^^^^+
Special Attack : Dash attack leaving behind three rows of seven bombs.
Example:
Before:
%
After:
BBBBBBB
BBBBBBB%
BBBBBBB
+____________+
|Color Colore|
+^^^^^^^^^^^^+
Special Attack : Fills opponents playfield with bombs
Example:
Before:
[][][][][]
[][][][][]
After:
[B][B][B][B][B]
[B][B][B][B][B]
Jerayre
Special Attack : Dash attack that leaves a line of seven green balls
Example:
Before:
%
After:
ggggggg%
Rigamine
Special Attack : Fills your playfield with blue balls replacing whatever
was there.
Example:
Before:
[B][B][g][][]
[B][][y][][o]
After
[b][b][b][b][b]
[b][b][b][b][b]
+___________+
|Rongo Rongo|
+^^^^^^^^^^^+
Special Attack : Drops a batch of six tough to destroy weights.
Example:
Before:
%
After:
WW
%WW
WW
___________
/ Items \
--------------
During the game items may randomly appear like in Bomberman. The items
will last a set amount of time. The items aren't always helpful. In the
case of the Switch Playfield item, it would be very stupid to pick up if
your playfield is empty while your opponents is filled. These aren't the
actual names of the items, they are just what I refer to them as. I will
offer a description of what the item looks like so you can tell the
difference.
GROW(Silhouette of a flexing man) - Upon pickup a countdown from seven
will begin. You will grow in size until the countdown reaches zero, upon
which time you will explode. The explosion will return you back to
normal size and daze you and any surrounding opponents. While you are
growing you destroy balls on contact.
SWITCH PLAYFIELD(Arrows) - Picking up this item will switch your playfield
with your opponents. Can be good or bad depending on the situation.
SPECIAL METER FILL(Explosion) - Completely fills your special meter.
SHRINK(Shrinking silhouette) - Opponent shrinks.
BOMB(...bomb, duh!) - Causes your opponent to explode and become dazed.
_______________________
/ Contact/Copyright \
--------------------------
Questions/Comments?Email me at:
[email protected]
Corrections? email me at:
[email protected]
Email submissions to:
[email protected]
Be sure to include the name you would like to be credited as and if
you want me to post your email address.Also(Very important),Put [Name of
Game} Submission.That way I can find it easier when updating.
Thanks.
My homepage:
http://www.angelfire.com/nj/videogamesanime/index.html
Copyright:
© Copyright 2003 Ed Finnegan . It may not be stolen, altered, or used
for any type of profit. It may be reproduced electronically, and printed
for PRIVATE, PERSONAL use. It may not be placed on a CD, printed in a
magazine or any type of publication. If you would like to contribute to
this FAQ (you will be credited,) please e-mail me, as well as any
questions, comments, or corrections, to the corresponding address above.
This FAQ can be found at the following websites. If you see this anywhere
else please inform me of where you have found it. So proper action can be
taken. Thanks in advance.
________________________
Http://www.Gamefaqs.com
____________
/ Thanks \
---------------
GameFAQs: For posting this
Brett "Nemesis" Franklin: For my Copyright message.
All of my "friends" at the Saturn Collection Topic: For no reason.