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      MMMMMMMMMM WMMM 8MMM, MMMM;   S 2MMM; ,MMM7XMMM::MMM8 MMMM  @MMM
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                    2MM@Z7. ,ii,         .;2aXr:
                                .::,,::ii:


           o-----------------------------------------------o
           | Nascar Thunder 2002 Race Guide                |
           | by: Stephen "Warhawk" Harris                  |
           | Covers: PlayStation                           |
           | Date Created: 01.24.2002                      |
           | Last Updated: 06.12.2012                      |
           | Version: 2.0                                  |
           | Can be found on: www.gamefaqs.com             |
           |                  www.psxcodes.com             |
           |                  www.neoseeker.com            |
           o-----------------------------------------------o


         -PRESS CTRL + F TO GET TO A SPECIFIC PART OF THIS GUIDE-


------------------------------------------------------------------------------
Table of Contents
------------------------------------------------------------------------------
1. Contact
2. Controls
3. Tracks
     Part One: Lincensed
     Part Two: Fantasy
4. Drivers
5. Car Setups
     Part One: Lincensed
     Part Two: Fantasy
6. Challenges
     Part One: Thunder Challenges
     Part Two: Thunder Cards
7. Hidden Tracks
8. Tribute to Dale Earnhardt
9. FAQs
10. Credits / Legal Notice
11. References


------------------------------------------------------------------------------
1. Contact
------------------------------------------------------------------------------
To be able to contact Stephen "Warhawk" Harris please drop me an e-mail at
nd4spdhotrod [at] yahoo [dot] com, with any questions, comments or any
information that you may believe that I may have missed in this guide.
Please don't send any hateful mail because I will not tolerate it because it
can be considered harassment, so please make sure you know what you want to
ask/comment before you send the e-mail to me.  Be sure to have  "NASCAR
Thunder 2002" in the subject so I don't accidently delete the e-mail.  This
includes sending e-mails with some picture which may be inappropriate.
Please if you send me any e-mails with any kind of vulgar language such as
the "f" word.

I also have AIM and YIM messengers, but you can only be able to contact me
through YIM because due to an incident while I was on AIM I have decided to
have a closed list on AIM.  If you seem that you can't get a response from
me on YIM please feel free to e-mail me at the e-mail address that I have
given in this section or near the beginning of this guide for Silent Hill.
My YIM screen name is listed below if you need to get in contact me through
that mean instead of e-mailing me:


                          o-------------------o
                          | YIM: nd4spdhotrod |
                          o-------------------o


------------------------------------------------------------------------------
2. Controls
------------------------------------------------------------------------------

  In-Game
  -------
Gas- X                             Shift Up- R2
Brake- Square                      Shift Down- R1
Reverse- Triangle (when stopped)   Pause Game- Start
Change View- Circle                Toggle HUD ON/OFF- Select
Track Map/Damage meter- L1         Toggle Rear View Mirror- L2


------------------------------------------------------------------------------
3. Tracks
------------------------------------------------------------------------------

Atlanta
Location: Hampton, GA         Banking on Straightaways: 5º
Distance: 1.54 miles          Back Stretch: 1,320 ft.
Track Type: Speedway          Banking in Turns: 24º
Front Stretch: 1,415 ft.      Website: www.atlantamotorspeedway.com

 Strategy:
 ---------
As you come out of turn 4 you should be around 169 - 170 MPH as you exit the
turn towards the start/finish line.  As you go down the frontstretch you
should be able to reach around 191 - 193 MPH before entering turns 1 - 2.
When you go through turns 1 - 2 be sure to let off the gas before enter in
the turns to around and keep your speed steady to around 168 - 171 MPH through
the turns.  As you exit turn 2 you want to get near the wall but not real
close to where you end up scraping the wall and whatnot.  Before you enter
turns 3 - 4 your speed should reach to around 195 MPH before entering those
turns.  Just like you did in turns 1 - 2 let off the brake a bit until you
get down to around 169 - 170 MPH but a tip that I can give is to keep it
steady on the brake not just through turns 3 - 4 but as well as turns 1 - 2.

------------------------------------------------------------------------------

Bristol
Location: Bristol, Tennessee  Front Straight: 650 ft.
Distance: .533 miles          Back Straight: 650 ft.
Track Type: Short Track       Website: www.bristolmotorspeedway.com
Banking in Turns: 36º
Banking on Straightaways: 16º

 Strategy:
 ---------
Let's get to the point to how to get around this short but fast race track.
As you race out of turn 4 you want to be around 110 - 118 if you manage to
get out of turn 4 at those speeds.  As you go down the frontstretch across
the start/finish line and before you enter turns 1 - 2 you might be able to
reach to around 130 - 133 maybe a few MPH under that.  As you brake to enter
the turns 1 - 2 slow down to around 107 - 110 MPH.  As you exit turn 2 to
head down the backstretch just like any other track be sure not to hit the
wall or you'll loose speed.  As you go down the backstretch you should get to
around 138 MPH before braking for turns 3 - 4.  When you go through turns 3 -
4, you want to be around 107 - 110 through the turns.  As you exit turn 4 do
the same as you did on the backstretch but this time to the start/finish line.

------------------------------------------------------------------------------

California
Location: Fontana Cali.        Banking on Back Straight: 3*
Distance: 2.0 miles            Front Straight: 3,100 ft.
Track Type: Oval               Back Straight: 2,500 ft.
Banking in Turns: 14º          Website: www.californiaspeedway.com
Banking on Front Straight: 11º

 Strategy:
 ---------
California is a track with not very much banking which allows for long green
flag racing.  As you exit out of turn 4 you should be around 162 - 165 MPH as
you head towards the start/finish line.  As you race down the frontstretch
you can be able to reach around 188 MPH before entering turns 1 - 2.  When
you start to brake into turns 1 - 2 you should be around 160 - 165 MPH, then
as you exit turn 2 be sure to race up near the wall as you head down the
backstretch.  You will reach to around 187 MPH before braking for turns 3 -
4, and when you enter turns 3 - 4 drop your speed to around 166 - 168 MPH.
As you exit turn 4 you should be around 175 MPH and gaining as you exit turn
4 racing to the start/finish line.

------------------------------------------------------------------------------

Darlington
Location: Darlington, South Carolina Front Stretch: 1,229 ft.
Distance: 1.366 miles                Back Stretch: 1,229 ft.
Track Type: Superspeedway            Website: www.darlingtonraceway.com
Banking in Turns: 25º
Banking on Straights: 2º

 Strategy:
 ---------
Alright let's get to the strategy of how to get around this legendary track.
When you exit turn 4 heading onto the frontstretch you want to be around 155
- 159 MPH heading towards the start/finish line.  When you head down the
fronstretch to turns 1 - 2 of a speed around 181 MPH before entering turns 1
- 2.  As you go through turns 1 - 2 slow down to around 170 - 172 MPH by the
time you exit out of turn 2.  As you race down the backstretch be up by the
wall but be sure not to try getting your Darlington stripe.  Before you head
in turns 3 - 4 you should be able to get a speed of around 186 MPH.  As you
brake to go through turns 3 - 4 slow down to around 150 - 153 MPH as you come
out of turn 4 to the start/finish line.

------------------------------------------------------------------------------

Daytona
Location: Daytona Beach, Florida   Front Straight: 3,800 ft.
Distance: 2.5 miles                Back Straight: 3,400 ft.
Track Type: Superspeedway          Website: www.daytonaintlspeedway.com
Banking in Turns: 31º
Banking on Tri-Oval: 18º
Banking on Straight: 3º

 Strategy:
 ---------
Let's get on with on how to get around the Daytona International Speedway.
As you come out of turn 4 you want to be around 184 MPH as you go onto the
frontstretch towards the start/finish line.  As you head down the
frontstretch you should be able to reach around 195 MPH before going into
turns 1 - 2.  At Daytona you don't need to brake going through the turns at a
track like this.  All you want to do is be down by the yellow line as you go
through turns 1 - 2 at around 185 - 187 MPH through the turns.  As you exit
turn 2 you want to be up by the wall as you go down the backstretch reaching
a speed to around 195 MPH before going in turns 1 - 2.  You want to go
through turns 3 - 4 like you did when you went through turns 1 - 2 at around
183 MPH.  Once you exit turn 4 you should be around 186 by the exit of the
turn heading to the start/finish line.

------------------------------------------------------------------------------

Homestead-Miami
Location: Homestead, Florida    Front Stretch: 1,760 ft.
Distance: 1.5 miles             Back Stretch: 1,760 ft.
Banking in Turns: 6º            Website: www.homesteadmiamispeedway.com
Banking on Front Straight: 2º

 Strategy:
 ---------
At the 2002 version of Homestead-Miami you can't go as fast you can at the
reconfigured version.  As you come out of turn 4 you want to be around 135 -
160 MPH as you set up to go down the frontstretch.  Before heading into turns
1 - 2 you should be able to get up to around 180 MPH and as you head through
turns 1 - 2 you want to be around 160 - 166 MPH.  As you exit turn 2 at 165
or better heading down the backstretch you should be able to reach 187 MPH
just like when you were on the frontstretch before entering turns 3 - 4.  You
want to take turns 3 - 4 like turns 1 - 2 around 160 - 166 MPH, and then back
onto the fronstretch.

------------------------------------------------------------------------------

Indianapolis Motor Speedway
Location: Speedway, Indiana         Front Stretch: 3,300 ft.
Distance: 2.5 miles                 Back Stretch: 3,300 ft.
Banking in Turns: 12º               Website: www.brickyard.com
Banking on Straights: 9º

 Strategy:
 ---------
As you exit out of turn 4 you should be around 170 - 171 MPH as you head onto
the frontstretch.  As you go down the frontstretch you want to try to get
around 202 MPH before entering turn 1.  When go through turn 1 you want to be
around 170 - 171 MPH going through turn 1, but there'll be a bit of a short
stretch before turn 2 in which you can gain a bit of speed but slow down to
around 175 - 176 MPH through turn 2.  As you race down the backstretch it's
quite long before you get to turn 3, but before you enter turn 3 you might be
able to reach around 202 MPH before you go about entering turn 3.  As you go
through turn 3 it's just like when you did in turns 1 - 2 around 170 - 171
MPH then you'll have a small stretch before turn 4, and the same speed for
turn 4 166 - 171 MPH before going back onto the frontstretch.

------------------------------------------------------------------------------

Las Vegas
Location: Las Vegas, Nevada         Front Stretch: 2,275 ft.
Distance: 1.5 miles                 Back Stretch: 1,572 ft.
Track Type: Speedway                Website: www.lvms.com
Banking in Turns: 12º
Banking on Front Stretch: 8º
Banking on Back Stretch: 5º

 Strategy:
 ---------
Like I said this is a flat 1.5 mile track that may be a bit tricky getting
good lap times at but it's knowing how to get good speed through the flat
turns.  As you come out of turn 4 you want to be around 157 - 160 MPH as you
go down the frontstretch to the line.  As you go down the frontstretch you
should be able to reach around 183 MPH before heading into turns 1 - 2.  When
you get ready to go through turns 1 - 2 you want to slow down to around 161 -
163 MPH to get onto the backstretch.  As you get on the backstretch get by
the wall as you go towards turns 3 - 4.  You should be able to reach around
182 MPH before you head into turns 3 - 4 but when you brake to go through
turns 3 - 4 slow down to around 158 - 162 MPH going through turns 3 - 4 as
you head back onto the frontstretch heading to the line.

------------------------------------------------------------------------------

Lowe's (Charlotte)
Location: Concord, North Carolina   Front Stretch: 1,952 ft.
Distance: 1.5 miles                 Back Stretch: 1,360 ft.
Track Type: Speedway                Website: www.lowesmotorspeedway.com
Banking in Turns: 24º
Banking on Front Stretch: 5º

 Strategy:
 --------
A lap at Lowe's Motor Speedway can be fast around this 1.5 mile D-shaped
oval.  As you head out of turn 4 be careful that you don't let the car get
loose coming out of the turn.  You want to exit turn 4 at around 143 - 145
MPH heading down the frontstretch towards the start/finish line.  You may be
able to reach around 160 - 165 MPH before heading into turns 1 - 2 and as you
do brake to around 140 - 141 through turns 1 - 2 as you go onto the
backstretch.  As you race down the backstretch you should be able to reach
around 161 - 165 MPH before you go through turns 3 - 4, and as you brake to
go through turns 3 - 4 slow down to around 140 - 141 MPH but like I said for
exiting turn 4 be sure not to get loose coming out of the turn because you
really don't want that to happen.

------------------------------------------------------------------------------

Martinsville
Location: Martinsville, Virginia  Front Stretch: 800 ft.
Distance: .526 miles              Back Stretch: 800 ft.
Track Type: Short Track           Website: www.martinsvillespeedway.com
Banking in Turns: 12º

 Strategy:
 ---------
When racing at Martinsville you don't want to wait til around the last minute
to brake but you want to brake at a certain point of the track so you can go
about getting through the turns with ease.  As you come out of turn 4 you
should be around 80 - 86 MPH as you exit turn 4 onto the frontstretch to the
start/finish line.  Since both stretches are only 800 ft. you won't have much
time before you will have to brake again for turns 1 - 2.  Use the paint on
the walls to help you know when to brake for the entering of the turns.
For example where it has NASCAR Racing Cup Series ends to start braking for
turns 1 - 2.  Before you start to brake you should be able to reach around
120 MPH and once you get to the end of where it has NASCAR Racing Cup series
to brake for turns 1 - 2 to around 80 - 86 MPH through turns 1 - 2.

As you exit off of turn 2 going down the backstretch, but you'll have to do
like you done on the front stretch.  The only problem is that you'll have to
use a different paint on the wall as a marker to slow down for turns 3 - 4.
Just like on the frontstretch you should be able to reach around 120 - 125
MPH, before going into turns 3 - 4.  Look for part of the concrete wall in
black and use the end of that as a marker to slow down for turns 3 - 4.  Like
in turns 1 - 2 slow down to around 80 - 86 MPH but should be able to gain a
bit of speed as you exit out of turn 4 down the frontstretch again.

------------------------------------------------------------------------------

Michigan
Location: Brooklyn, Michigan        Front Stretch: 3,600 ft.
Distance: 2.0 miles                 Back Stretch: 2,242 ft.
Track Type: Speedway                Website: www.mispeedway.com
Banking in Turns: 18º
Banking on Front Stretch: 12º
Banking on Back Stretch:   5º

 Strategy:
 ---------
Michigan International Speedway isn't a hard track to get the hang of because
with the 18* in the turns it can produce some exciting and/or fast laps at
this 2.0 mile track.  As you race out of turn 4 you want to be around 170 -
176 MPH as you head onto the frontstretch to the start/finish line.  Before
heading into turns 1 - 2 you should be able to reach around 204 MPH but as
you get ready into head into turns 1 - 2 you want to slow down to around
174 - 176 MPH through turns 1 - 2 going onto the backstretch.  When you head
down the backstretch sling up near the wall but before you enter turns 3 - 4
you should reach around 201 MPH before heading into turns 3 - 4.  As you go
through turns 3 - 4 slow down to around 177 - 179 MPH going through turns 3 -
4 as you head back to the start/finish line.

------------------------------------------------------------------------------

North Carolina
Location: Rockingham, North Carolina   Front Stretch: 1,300 ft.
Distance: 1.018 miles                  Back Stretch: 1,367 ft.
Track Type: Short Track          Website: www.northcarolinaspeedway.com
Banking in Turns 1&2: 22º
Banking in Turns 3&4: 25º
Banking on Straights:  8º

 Strategy:
 ---------
Since this track is a little tricky particularly that you can get around this
track fast except that you'll have to be careful getting out of the turns
such as turn 2.  As you race out of turn 4 you want to be around 145 - 149
MPH heading onto the frontstretch towards the line.  Before slowing down for
turns 1 - 2 you should be able to reach around 179 MPH before entering turns
1 - 2.  As you brake to go through turns 1 - 2 you want to slow down to around
138 - 142 MPH as you reach the backstretch up by the wall.  As you go down
the backstretch you will reach a speed of around 176 MPH before heading into
turns 3 - 4.  As you get ready to brake to enter turns 3 - 4 you want to slow
down to around 141 - 154 MPH as you go through the turns as you head back
onto the fronstretch towards the line.

------------------------------------------------------------------------------

Phoenix
Location: Avondale, Arizona        Front Stretch: 1,179 ft.
Distance: 1.0 miles                Back Stretch: 1,551 ft.
Track Type: Short Track            Website: www.phoenixintlspeedway.com
Banking in Turns 1&2: 11º
Banking in Turns 3&4:  9º
Banking on Straights:  0º

 Strategy:
 ---------
Since this track is a little tricky particularly that you can get around this
track fast except that you'll have to be careful getting out of the turns
such as turn 2.  As you race out of turn 4 you want to be around 130 - 136
MPH heading onto the frontstretch towards the line.  Before slowing down for
turns 1 - 2 you should be able to reach around 162 MPH before entering turns
1 - 2.  As you brake to go through turns 1 - 2 you want to slow down to around
120 - 123 MPH as you reach the backstretch up by the wall.  As you go down
the backstretch you will reach a speed of around 160 MPH before heading into
turns 3 - 4.  As you get ready to brake to enter turns 3 - 4 you want to slow
down to around 128 - 140 MPH as you go through the turns as you head back
onto the fronstretch towards the line.

------------------------------------------------------------------------------

Pocono
Location: Long Pond, Pennsylvania      Banking in Turn 3: 6*
Distance: 2.5 miles                    Front Stretch: 3,740 ft.
Track Type: Superspeedway              Short Stretch: 3,055 ft.
Banking on Straights: 1º               Website: www.poconoraceway.com
Banking in Turn 1: 14º
Banking in Turn 2: 8º

 Strategy:
 ---------
Racing at this 2.5 mile triangular track may require a bit of speed but you
have to be sure to slow down good enough through the turns to be real good at
this particular track.  As you come out of turn 3 you want to be around 175 -
180 MPH as you exit turn 3 onto the frontstretch.  The frontstretch you can
gain a lot of speed if you have a good car setup for Pocono to reach a good
amount of speed before entering turn 1.  Before entering turn 1 you will reach
around 205 MPH but you may start to brake at the 2 or 1 marker to get through
turn 1.  You want to try to slow down to around 147 - 150 MPH through turn 1
as you go onto the second stretch as you approach turn 2 "Tunnel Turn".

Your speed should reach around 196 but I wouldn't try to get up that far
because it may be a bit too fast but when you go through turn 2 "Tunnel Turn"
you want to slow down to around 170 - 172 MPH to get through turn 2.  Now
you'll go down the third stretch which is the shortest stretch on this track,
you will reach around 194 MPH before heading through turn 3 at this unique
track.  As you go through turn 3 you want to be around 168 - 172 MPH going
through turn 3 back on your way to the frontstretch.

------------------------------------------------------------------------------

Richmond
Location: Richmond, Virginia    Front Stretch: 1,290 ft.
Distance: .750 miles            Back Stretch: 860 ft.
Track Type: Short Track         Website: www.richmondracewaycomplex.com
Banking in Turns: 14º
Banking on Front Stretch: 8º
Banking on Back Stretch: 2º

 Strategy:
 ---------
Richmond International Raceway is a fast short track that can be a fun place
to race at besides Bristol Motor Speedway.  As you race off of turn 4 you
should exit turn 4 at around 120 - 126 MPH heading down the frontstretch
heading towards the line.  You may have to brake around a 100 ft. before
heading into turns 1 - 2.  Before heading into turns 1 - 2 you will reach
around 145 MPH before you head through turns 1 - 2.  As you slow down to go
through turns 1 - 2 you want to slow down to around 118 - 122 MPH as you go
through turns 1 - 2, then onto the backstretch sliding as close to the wall
as possible.  As you head down the backstretch you should be able to reach
around 144 MPH before heading into turns 3 - 4.  You want to brake around a
100 ft. before the yellow line at the beginning of turn 3 to around 120 - 124
MPH as you head back to the line for a lap around RIR.

------------------------------------------------------------------------------

Sears Point
Location: Sonama, California
Distance: 1.949 miles
Track Type: Road Course
Website: www.searspoint.com

 Strategy:
 ---------
When you race at this track you want to have good acceleration because that
is one of the keys to doing well at a track like Infineon Raceway.  As you
come out of turn 10 you want to be around 45 - 70 MPH going through the
hairpin hugging the turn but not too  much because you don't want to hit the
tires, as you head to the start/finish line.  As you cross the line there'll
be a small turn to the left [turn 1] around 138 MPH as you approach turn 2
you want to be around 110 - 114 MPH going through turn 2.  Turn 3 isn't that
far off because you'll have to slow down to around 70 - 76 MPH going through
turn 3 then onto a small stretch to turn 4.  Turn 4 slow down to around 74 -
77 MPH and turn 5 isn't far off from turn 5.  To take turn 5 well slow down
to around 64 - 67 MPH as you go down another stretch to turn 6.  Before you
approach turn 6 you want to start slowing down just a few feet before
entering turn 6 and go through the turn at least 118 - 122MPH while the next
turn, turn 7 will come quickly.

This is one of the tight turns at this 1.949 mile road course in which you
have to slow down to around 45 - 50 MPH to go through this turn.  Next you'll
have to take on the ESSES at around 110 - 125 MPH through those set of turns,
before taking on turn 8.  As you approach turn 8 you want to slow down to
around 142 MPH going through the turn and then have to set up for turn 9 at
around 118 - 120 MPH.  After you get through turn 9 you will now have to get
set up for turn 10 [last turn] which is a hairpin.  You will have to slow
down just a few feet before pit road, to around 45 - 70 MPH as you go through
turn 10.  Once you have gone through the last turn now it's time to head back
to the start/finish line.

------------------------------------------------------------------------------

Talladega
Location: Talladega, Alabama    Front Stretch: 4,300 ft.
Distance: 2.66 miles            Back Stretch: 4,000 ft.
Track Type: Superspeedway       Website: www.talladegasuperspeedway.com
Banking in Turns 1&2: 33º
Banking on Front Stretch: 18º
Banking on Back Stretch: 2º

 Strategy:
 ---------
Talladega Superspeedway was built to be the fastest, most competitive
racetrack on the NASCAR curcuit.  This can be a fast track to get around and
let's get to on how to get around this 2.66 mile racetrack.  As you come out
of turn 4 you want to be around 184MPH as you head through the tri-oval and
to the start/finish line.  Before you head into turns 1 - 2 you should be
around 196MPH before heading in to turns 1 - 2.  As you race through turns 1 -
2 you want to be around 189 - 191MPH.  When you exit out of turn 2 you want to
drift up towards the wall heading down the backstretch.  Before you enter
turns 3 - 4 you should be able to reach around 197MPH before heading in turns
3 - 4.  When you race through turns 3 - 4 you want to be around 188 - 190MPH
while racing through turns 3 - 4, then head through the frontstretch and the
tri-oval then finally cross the start/finish line.  That's how you get around
Talladega Superspeedway.

------------------------------------------------------------------------------

Texas
Location: Fort Worth, Texas         Banking on Straights: 5º
Distance: 1.5 miles                 Front Stretch: 2,250 ft.
Track Type: Speedway                Back Stretch: 1,330 ft.
Banking in Turns 1&2: 24º           Website: www.texasmotorspeedway.com
Banking in Turns 3&4:  8º

 Strategy:
 ---------
Racing at the Texas Motor Speedway can be quite fast to race at, but you
don't want to carry too much speed through the turns unless you want to hit
the wall.  As you come out of Turn 4 you want to be around 161 MPH, as you
head towards the start/finish line.  You will reach around 182 MPH before
heading into Turn 1, but when you go through turns 1 - 2 at around 160 - 162
MPH through the turns.  As you exit out of turn 2 you should be able to reach
to around 180 MPH before entering Turn 3.  When you approach Turns 3 - 4,
you want to do the same as you did in Turns 1 - 2 but you may want to slow
down a bit to around 160 - 162 MPH as you go through turns 3 - 4.  As you
exit turn 4 you want to be smooth on the exit of the turn as you head to the
start/finish line.

------------------------------------------------------------------------------

Watkins Glen
Location: Watkins Glen, New York
Distance: 2.454 miles
Track Type: Road Course
Website: www.theglen.com

Strategy:
---------
Racing at Watkins Glen can be fun to race at because it isn't anything like
Infineon Raceway where there's like a turn almost every time after you make
one.  As you come out of turn 11, you want to be around 90 - 94 MPH as you
go onto the frontstretch to the start/finish line.  To be able to brake good
enough for turn 1 start to brake just a few feet before you see the
markers [3 2 1].  As you get ready for turn 1 you'll be able to reach to
around 148 MPH, and then you'll have to slow down to around 66 - 72 MPH to
take on turn 1.  After you have made it through turn 1, then you'll have to
get ready for turn 2 with turn 3 not long after that.  When you get ready to
go through turn 2 slow down to around 117 - 119 MPH going through turn 2,
but with turn 3 slow down to around 134 - 138 MPH [don't be suprised if you
have to slow down a bit more].  Then you have to get through turn 4 at around
140 - 144 by the exit out of turn 4 going down one of two stretches, on this
2.454 mile road course.

Now you have to get ready for the "Inner Loop" where turns 5, 6, 7, 8 are
located.  There will be markers in preparation to slow down for this "Inner
Loop" starting with 600 [representing 600 ft.].  Start slowing down just a bit
before the marker to around 79 - 82 MPH to take turns 5 - 6 with turns 7 - 8
not long after 5 - 6.  You want to try to go through turns 7 - 8 at around
68 - 71 MPH before entering turn 9.  To get through turn 9 good, keep your
speed around 87 - 91 MPH and when you exit turn 9 get on the brake to around 120
MPH on the exit on the second stretch of this road course.  You should be
able to reach around 172 MPH before entering turn 10, but when you get ready
for turn 10 start to slow down between the end of concrete wall and the 300
ft. marker.  When you do slow down to around 90 - 94 MPH going through turn
10 and onto a small stretch before turn 11.  As you get ready for turn 11
slow down to around 87 - 90 MPH through turn 11 to go to the start/finish
line again.



              -Strategies based on car set-up used for that track-


------------------------------------------------------------------------------
4. Drivers
------------------------------------------------------------------------------

  John Andretti
Car Owner: Richard Petty
Team: Petty Enterprises
Hometown: Bethlehem, PA
Car #: 43
Car Type: Dodge
Car Model: Intrepid
Sponsor: Cheerios
Rookie Year: 1994
Alternate Skins: Hamburger Helper
                 Honeynut Cheerios
                 Pop Secret

   Career Stats
Championships: 0
Starts: 262
Poles: 4
Wins: 2
Top 5's: 13
Top 10's: 35

-----------------------------------------------------------------------------

 Casey Atwood
Car Owner: Ray Evernham
Team: Evernham Motorsports
Hometown: Antioch, TN
Car #: 19
Car Type: Dodge
Car Make: Intrepid
Sponsor: DODGE
Rookie Year: 2001
Alternate Skins: ----

   Career Stats
Championships: 0
Starts: 38
Poles: 1
Wins: 0
Top 5's: 1
Top 10's: 4

-----------------------------------------------------------------------------

 Johnny Benson                        **1996 Rookie of the Year**
Car Owner:
Team: MBV Motorsports
Hometown: Grand Rapids, MI
Car #: 10
Car Make: Pontiac
Car Model: Gran Prix
Sponsor: Valvoline
Rookie Year: 1996
Alternate Skins: Eagle One
                 Maxlife

   Career Stats
Championships: 0
Starts: 197
Poles: 2
Wins: 0
Top 5's: 13
Top 10's: 47

-----------------------------------------------------------------------------

 Jeff Burton                        **1994 Rookie of the Year**
Car Owner: Jack Roush
Team: Roush Racing
Hometown: South Boston, Virginia
Car #: 99
Car Type: Ford
Car Model: Taurus
Sponsor: Citgo
Rookie Year: 1994
Alternate Skins: ----

   Career Stats
Championships: 0
Starts: 259
Poles: 2
Wins: 17
Top 5's: 81
Top 10's: 119

-----------------------------------------------------------------------------

 Ward Burton
Car Owner: Bill Davis
Team: Bill Davis Racing
Hometown: South Boston, Virginia
Car #: 22
Car Type: Dodge
Car Model: Intrepid
Sponsor: Caterpillar
Rookie Year: 1994
Alternate Skins: Wildlife Foundation
                 Bulldozer

   Career Stats
Championships: 0
Starts: 250
Poles: 6
Wins: 3
Top 5's: 21
Top 10's: 67

-----------------------------------------------------------------------------

 Kurt Busch
Car Owner: Jack Roush
Team: Roush Racing
Hometown: Las Vegas, Nevada
Car #: 97
Car Type: Ford
Car Model: Tarus
Sponsor: Rubbermaid
Rookie Year: 2001
Alternate Skins: ----

   Career Stats
Championships: 0
Starts: 78
Poles: 1
Wins: 0
Top 5's: 3
Top 10's: 6

-----------------------------------------------------------------------------

 Dale Earnhardt Jr.
Car Owner: Teresa Earnhardt
Team: Dale Earnhardt Inc.
Hometown: Kannapolis, North Carolina
Car #: 8
Car Type: Chevrolet
Car Model: Monte Carlo
Sponsor: Dale Earnhardt Jr.*
Rookie Year: 2000
Alternate Skins: ----


   Career Stats
Championships: 0
Starts: 75
Poles: 4
Wins: 5
Top 5's: 12
Top 10's: 21

-----------------------------------------------------------------------------

 Bill Elliott                        **1988 Winston Cup Champion**
Car Owner: Ray Evernham
Team: Evernham Motorsports
Hometown: Dawsonville, Georgia
Car #: 9
Car Make: Dodge
Car Model: Intrepid
Sponsor: Dodge
Rookie Year: 1977
Alternate Skins: -----

   Career Stats
Championships: 1
Stats: 659
Poles: 53
Wins: 41
Top 5's: 160
Top 10's: 294

-----------------------------------------------------------------------------

 Jeff Gordon                        **4-Time Winston Cup Champion**
Car Owner: Rick Hendrick            **1993 Rookie of the Year**
Team: Hendrick Motorsports
Hometown: Pittsboro, Indiana
Car #: 24
Car Type: Chevrolet
Car Model: Monte Carlo
Sponsor: DuPont
Rookie Year: 1993
Alternate Skins: Looney Tunes

   Career Stats
Championships: 4 ('95, '97 - '98, 2001)
Starts: 293
Poles: 39
Wins: 58
Top 5's: 147
Top 10's: 190

-----------------------------------------------------------------------------

 Jeff Green
Car Owner: Richard Childress
Team: Childress Racing
Hometown: Owensboro, KY
Car #: 30
Car Type: Chevrolet
Car Model: Monte Carlo
Sponsor: America On-Line
Rookie Year: 1997
Alternate Skins: Looney Tunes

   Career Stats
Championships: 0
Starts: 58
Poles: 1
Wins: 0
Top 5's: 1
Top 10's: 3

-----------------------------------------------------------------------------

 Bobby Hamilton                      **1991 Rookie of the Year**
Car Owner: Andy Petree
Team: Petree Racing
Hometown: Nashville, Tennessee
Car #: 55
Car Type: Chevrolet
Car Model: Monte Carlo
Sponsor: Schnieder Electric (Square-D)
Rookie Year: 1991
Alternite Skins: Square D Lightning
                 Looney Tunes

    Career Stats
Championships: 0
Starts: 337
Poles: 5
Wins: 4
Top 5's: 20
Top 10's: 64

-----------------------------------------------------------------------------

 Kevin Harvick                        **2001 Rookie of the Year**
Car Owner: Richard Childress
Team: Childress Racing
Hometown: Bakersfield, California
Car #: 29
Car Type: Chevrolet
Car Model: Monte Carlo
Sponsor: GM Goodwrench Service Plus
Rookie Year: 2001
Alternate Skins: Looney Tunes
                 AOL

   Career Stats
Championships: 0
Starts: 35
Poles: 0
Wins: 2
Top 5's: 6
Top 10's: 16

-----------------------------------------------------------------------------

 Dale Jarrett                        **1999 Winston Cup Champion**
Car Owner: Robert Yates
Team: Robert Yates Racing
Hometown: Hickory, North Carolina
Car #: 88
Car Type: Ford
Car Model: Taurus
Sponsor: UPS
Rookie Year: 1987
Alternate Skins: ----

   Career Stats
Champioships: 1
Starts: 459
Poles: 14
Wins: 28
Top 5's: 141
Top 10's: 210

-----------------------------------------------------------------------------

 Matt Kenseth                        **2000 Rookie of the Year**
Car Owner: Mark Martin
Team: Roush Racing
Hometown: Cambridge, Winconsin
Car #: 17
Car Type: Ford
Car Model: Taurus
Sponsor: DeWalt
Rookie Year: 2000
Alternate Skins: ----

   Career Stats
Championships: 0
Starts: 76
Poles: 1
Wins: 1
Top 5's: 9
Top 10's: 22

-----------------------------------------------------------------------------

 Bobby Labonte                        **2000 Winston Cup Champion**
Car Owner: Joe Gibbs
Team: Gibbs Racing
Hometown: Corpus Christi, Texas
Car #: 18
Car Type: Pontiac
Car Model: Gran Prix
Sponsor: Interstate Batteries
Rookie Year: 1993
Alternate Skins: Jurassic Park 3
                 MLB All Start Game
                 Graneknstein
                 NASCAR Racers
                 MBNA
                 Small Soldiers
                 Coca-Cola Polar Bear
                 Circuit City

   Career Stats
Championships: 1
Starts: 294
Poles: 21
Wins: 18
Top 5's: 84
Top 10's: 142

-----------------------------------------------------------------------------

 Terry Labonte                        **2-Time Winston Cup Champion**
Car Owner: Rick Hendrick
Team: Hendrick Motorsports
Hometown: Corpus Christi, Texas
Car #: 5
Car Type: Chevrolet
Car Model: Monte Carlo
Sponsor: Kellogg's (Tony the Tiger)
Rookie Year: 1979
Alternate Skins: Kellogg's Honey Frosted Mini Wheets
                 Loony Tunes

   Career Stats
Championships: 2 ('84, '96)
Starts: 709
Poles: 26
Wins: 21
Top 5's: 166
Top 10's: 340

-----------------------------------------------------------------------------

 Jason Leffler
Car Owner: Chip Ganassi
Team: Ganassi Racing
Hometown: Long Beach, California
Car #: 01
Car Type: Dodge
Car Model: Intrepid
Sponsor: Cingular Wireless
Rookie Year: 2001
Alternate Skins: ----

   Career Stats
Championships: 0
Starts: 30
Poles: 1
Wins: 0
Top 5's: 0
Top 10's: 1

-----------------------------------------------------------------------------

 Kevin LePage
Car Owner: Morgan McClure
Team: Morgan McClure Mortorsports
Hometown: Shleburn, Vermont
Car #: 4
Car Type: Chevrolet
Car Model: Monte Carlo
Rookie Year: 1998
Alternate Skins: ----

   Career Stats
Championships: 0
Starts: 125
Poles: 1
Wins: 0
Top 5's: 2
Top 10's: 8

-----------------------------------------------------------------------------

 Sterling Marlin
Car Owner: Chip Ganassi
Team: Ganassi Racing
Hometown: Columbia, Tennessee
Car #: 40
Car Type: Dodge
Car Make: Intrepid
Sponsor: Sterling Marlin*
Rookie Year: 1983
Alternate Skins: Brooks & Dunn

   Career Stats
Championships: 0
Starts: 539
Poles: 11
Wins: 8
Top 5's: 59
Top 10's: 178

-----------------------------------------------------------------------------

 Mark Martin
Car Owner: Jack Roush
Team: Roush Racing
Hometown: Batesville, Arizona
Car #: 6
Car Type: Ford
Car Model: Taurus
Sponsor: Mark Martin
Rookie Year: 1982
Alternate Skins: ----

   Career Stats
Championships: 0
Starts: 494
Poles: 41
Wins: 32
Top 5's: 188
Top 10's: 303

-----------------------------------------------------------------------------

 Jeremy Mayfield
Car Owner: Roger Penske
Team: Penske Motorsports
Hometown: Owensboro, Kentucky
Car #: 12
Car Type: Dodge
Car Model: Intrepid
Sponsor: Dodge
Rookie Year: 1997
Alternate Skins: ----

   Career Stats
Championships: 0
Starts: 237
Poles: 6
Wins: 3
Top 5's: 33
Top 10's: 58

-----------------------------------------------------------------------------

 Jerry Nadeau
Car Owner: Rick Hendrick
Team: Hendrick Motorsports
Hometown: Danbury, Connecticut
Car #: 25
Car Type: Chevrolet
Car Model: Monte Carlo
Sponsor: UAW/Delphi
Rookie Year: 1998
Alternate Skins: ----

   Career Stats
Championships: 0
Starts: 139
Poles: 0
Wins: 1
Top 5's: 8
Top 10's: 17

-----------------------------------------------------------------------------

 Joe Nemechek
Car Owner: Andy Petree
Team: Andy Petree Racing
Hometown: Lakeland, Florida
Car #: 33
Car Type: Chevrolet
Car Model: Monte Carlo
Sponsor: Oakwood Homes
Rookie Year:
Altenate Skins: ----

   Career Stats
Championships: 0
Starts: 253
Poles: 6
Wins: 1
Top-5's: 8
Top-10's: 32

-----------------------------------------------------------------------------

 Ryan Newman
Car Owner: Roger Penske
Team: Penske Motorsports
Hometown: South Bend, Indiana
Car #: 02
Car Type: Ford
Car Make: Taurus
Sponsor: ALLTEL
Rookie Year: ----
Alternate Skins: -----

   Career Stats
Championships: 0
Starts: 8
Poles: 1
Wins: 0
Top 5's: 2
Top 10's: 2

-----------------------------------------------------------------------------

 Steve Park
Car Owner: Teresa Earnhardt
Team: Dale Earnhardt Inc.
Hometown: East Northport, New York
Car #: 1
Car Type: Chevrolet
Car Model: Monte Carlo
Sponsor: PENNZOIL
Rookie Year: 1998
Alternate Skins: ----

   Career Stats
Championships: 0
Starts: 114
Poles: 2
Wins: 2
Top 5's: 11
Top 10's: 30

-----------------------------------------------------------------------------

 Benny Parsons [NASCAR Legend]        **1972 Winston Cup Champion**
Car Owner: N/A
Team: NBC Sports
Hometown: Ellerbe, North Carolina
Car #: -----
Car Type: Pontiac
Car Model: Grand Prix
Rookie Year: 1970
Year Retired: 1988
Alternate Skins: -----

   Career Stats
Champioships: 1
Starts: 526
Poles: 20
Wins: 21
Top 5's: 199
Top 10's: 283

-----------------------------------------------------------------------------

 Kyle Petty
Car Owner: Patti Petty
Team: Petty Enterprises
Hometown: Randleman, North Carolina
Car #: 45
Car Type: Dodge
Car Make: Intrepid
Sponsor: Sprint
Rookie Year: 1980
Alternate Skins: Charity Ride

   Career Stats
Championships: 0
Starts: 609
Poles: 8
Wins: 8
Top 5's: 51
Top 10's: 167

-----------------------------------------------------------------------------

  Richard Petty [NASCAR LEGEND]        **7-Time Winston Cup Champion**
Car Owner: Richard Petty               **1959 Rookie of the Year**
Team: Petty Enterprises
Hometown: Randleman, North Carolina
Car #: 43
Car Type: Dodge
Car Model: Intrepid
Sponsor: STP
Rookie Year: 1959
Year Retired: 1992
Alternate Skin: ----

   Career Stats
Championships: 7
Starts: 1184
Poles: 123
Wins: 200
Top 5's: 555
Top 10's: 712

-----------------------------------------------------------------------------

 Ricky Rudd
Car Owner: Robert Yates
Team: Robert Yates Racing
Hometown: Chesapeake, Virginia
Car #: 28
Car Type: Ford
Car Model: Taurus
Sponsor: Havoline
Rookie Year: 1975
Alternate Skins: Need for Speed

   Career Stats
Champioships: 0
Starts: 731
Poles: 27
Wins: 20
Top 5's: 179
Top 10's: 344

-----------------------------------------------------------------------------

 Elliott Sadler
Car Owner: Wood Brothers
Team: Wood Brothers Racing
Hometown: Emporia, VA
Car #: 21
Car Type: Ford
Car Model: Taurus
Sponsor: Motorcraft
Rookie Year: 1999
Alternate Skins: ----

   Career Stats
Championships: 0
Starts: 105
Poles: 0
Wins: 1
Top 5's: 2
Top 10's: 4

-----------------------------------------------------------------------------

 Ken Schrader                        **1983 Rookie of the Year**
Car Owner:  Nelson Bowers
Team:  MB2 Motorsports
Hometown: Fenton, Missouri
Car #: 36
Car Type: Pontiac
Car Model: Gran Prix
Sponsor: M&M's
Rookie Year:  1983
Alternate Skins: 4th of July
                 Halloween
                 Snickers

   Career Stats
Championships: 0
Starts: 528
Poles: 23
Wins: 4
Top 5's: 64
Top 10's: 176

-----------------------------------------------------------------------------

 Mike Skinner                        **1997 Rookie of the Year**
Car Owner: Morgan McClure
Team: McClure Racing
Hometown: Ontario, CA
Car #: 31
Car Type: Chevrolet
Car Model: Monte Carlo
Sponsor: LOWE's Home Improvement
Rookie Year: 1997
Alternate Skins: Looney Tunes
                 Top Choice Lumber

   Career Stats:
Championships: 0
Starts: 167
Poles: 5
Wins: 0
Top 5's: 10
Top 10's: 38

-----------------------------------------------------------------------------

 Jimmy Spencer
Car Owner: Chip Ganassi
Team: Ganassi Racing
Hometown: Berwick, Pennsylvania
Car #: 26
Car Type: Ford
Car Make: Taurus
Sponsor: K-Mart
Rookie Year: 1989
Alternate Skins: ----

   Career Stats
Championships: 0
Starts: 370
Poles: 3
Wins: 2
Top 5's: 25
Top 10's: 70

-----------------------------------------------------------------------------

 Tony Stewart                        **1999 Rookie of the Year**
Car Owner: Joe Gibbs
Team: Gibbs Racing
Hometown: Columbus, Indiana
Car #: 20
Car Type: Pontiac
Car Model: Gran Prix
Sponsor: HOME DEPOT
Rookie Year: 1999
Alternate Skins: Jurassic Park 3
                 Kid's Workshop
                 Habitat for Humanity
                 Coca-Cola Polar Bear

   Career Stats
Championships: 0
Starts: 104
Poles: 4
Wins: 12
Top 5's: 39
Top 10's: 66

-----------------------------------------------------------------------------

 Rusty Wallace                        **1989 Winston Cup Champion**
Car Owner: Roger Penske               **1984 Rookie of the Year**
Team: Penske Motorsports
Hometown: St. Louis, Missouri
Car #: 2
Car Type: Ford
Car Model: Taurus
Sponsor: Team Rusty*
Rookie Year: 1984
Alternate Skins: ----

   Career Stats
Championships: 1
Starts: 562
Poles: 35
Wins: 54
Top 5's: 182
Top 10's: 292

-----------------------------------------------------------------------------

 Michael Waltrip
Car Owner: Teresa Earnhardt
Team: Dale Earnhardt, INC.
Hometown: Owensboro, Kentucky
Car #: 15
Car Type: Chevrolet
Car Model: Monte Carlo
Sponsor: NAPA
Rookie Year: 1986
Alternate Skins: ----

   Career Stats
Championships: 0
Starts: 498
Poles: 2
Wins: 1
Top 5's: 21
Top 10's: 85


              o-----------------------------------------o
              |  *: Actual Sponsor is a Alcohol or Drug |
              o-----------------------------------------o


------------------------------------------------------------------------------
5. Car Setups
------------------------------------------------------------------------------

-------------------
Part One: Lincensed
-------------------

Atlanta
-------
Transmission: Manual
Tire Pressure: 60 psi                Gear Ratios
Shocks: 100%                         Use Default
Downforce: 1.0
Wedge: 46%
Left Bias: 300
Rear Bias: 300
Wheel Lock: 16.2
Fuel Load: 22 Gallons


Bristol
-------
Transmission: Manual                 Gear Ratios
Tire Pressure: 48 psi                Gear 1: 10.0
Shocks: 100%                         Gear 2: 7.20
Down Force: 7.4                      Gear 3: 5.70
Wedge: 47.6%                         Gear 4: 4.60
Left Bias: +300 lbs.
Rear Bias: +240 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons


California
----------
Transmission: Manual                 Gear Ratios
Tire Pressure: 44                    Use Defaults
Shocks: 50%
Downforce: 1.0
Wedge: 49.2%
Left Bias: 210
Rear Bias: 0
Wheel Lock: 15.4
Fuel Load: 22 Gallons


Chicagoland
-----------
Transmission: Manual
Tire Pressure: 36 psi                Gear Ratios
Shocks: 70%                          Gear 1: 9.50
Down Force: 4.2                      Gear 2: 6.40
Wedge: 47.6%                         Gear 3: 4.00
Left Bias: 180 lbs.                  Gear 4: 3.20
Rear Bias: +60 lbs.
Wheel Lock: 15.4*
Fuel Load: 22 Gallons


Daytona
-------
Transmission: Manual                 Gear Ratios
Tire Pressure: 48                    Use Defaults
Shocks: 0%
Downforce: 1.0
Wedge: 49.2%
Left Bias: 300
Rear Bias: 180
Wheel Lock: 13.8
Fuel Load: 22 Gallons


Darlington
----------
Transmission: Manual
Tire Pressure: 60 psi                Gear Ratios
Shocks: 90%                          Gear 1: 9.06
Downforce: 1.8                       Gear 2: 6.11
Wedge: 46%                           Gear 3: 3.86
Left Bias: 300 lbs.                  Gear 4: 3.15
Rear Bias: 300 lbs.
Wheel Lock: 16.2
Fuel Load: 22 Gallons


Dover
-----
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 90%
Downforce: 1.0
Wedge: 46%
Left Bias: 300
Rear Bias: 300
Wheel Lock: 16.2
Fuel Load: 22 Gallons


Homestead-Miami
---------------
Transmission: Manual
Tire Pressure: 36 psi                Gear Ratios
Shocks: 80%                          Gear 1: 9.50
Down Force: 5.0                      Gear 2: 5.75
Wedge: 48.4%                         Gear 3: 3.70
Left Bias: 300 lbs.                  Gear 4: 3.00
Rear Bias: +180 lbs.
Wheel Lock: 14.6*
Fuel Load: 22 Gallons


Indianapolis
------------
Transmission: Manual                 Gear Ratios
Tire Pressure: 40 psi                Gear 1: 7.06
Shocks: 80%                          Gear 2: 5.21
Downforce: 1.0                       Gear 3: 3.70
Wedge: 48.4%                         Gear 4: 3.00
Left Bias: +300 lbs.
Rear Bias: +180 lbs.
Wheel Lock: 14.6*
Fuel Load: 22 Gallons


Kansas
------
Transmission: Manual                 Gear Ratios
Tire Pressure: 40 psi                Gear 1: 9.50
Shocks: 70%                          Gear 2: 6.40
Down Force: 4.2                      Gear 3: 4.00
Wedge: 47.6%                         Gear 3: 3.20
Left Bias: 180 lbs.
Rear Bias: +60 lbs.
Wheel Lock: 15.4*
Fuel Load: 22 Gallons


Las Vegas
---------
Transmission: Manual                Gear Ratios
Tire Pressure: 36 psi               Gear 1: 9.50
Shocks: 70%                         Gear 2: 6.40
Down Force: 4.2                     Gear 3: 4.00
Wedge: 47.6%                        Gear 4: 3.00
Left Bias: 180 lbs.
Rear Bias: +60 lbs.
Wheel Lock: 15.4*
Fuel Load: 22 Gallons


Lowe's
------</pre><pre id="faqspan-2">
Transmission: Manual                Gear Ratios
Tire Pressure: 48 psi               Use Defaults
Shocks: 80%
Down Force: 4.2
Wedge: 47.6%
Left Bias: 300 lbs.
Rear Bias: +120 lbs.
Wheel Lock: 15.8*
Fuel Load: 22 Gallons


Martinsville
------------
Transmission: Manual                Gear Ratios
Tire Pressure: 40 psi               Use Defaults
Shocks: 20%
Down Force: 8.2
Wedge: 46.0%
Left Bias: 300 lbs.
Rear Bias: +300 lbs.
Wheel Lock: 16.2*
Fuel Load: 22 Gallons


Michigan
--------
Transmission: Manual                Gear Ratios
Tire Pressure: 48 psi               Use Defaults
Shocks: 80%
Down Force: 3.4
Wedge: 49.2%
Left Bias: 90 lbs.
Rear Bias: +60 lbs.
Wheel Lock: 14.2*
Fuel Load: 22 Gallons


New Hampshire
-------------
Transmission: Manual                 Gear Ratios
Tire Pressure: 36 psi                Gear 1: 9.50
Shocks: 70%                          Gear 2: 6.40
Down Force: 5.0                      Gear 3: 4.00
Wedge: 47.6                          Gear 4: 3.20
Left Bias: 300 lbs.
Rear Bias: +180 lbs.
Wheel Lock: 15.8*
Fuel Load: 22 Gallons


North Carolina
--------------
Transmission: Manual                 Gear Ratios
Tire Pressure: 40 psi                Gear 1: 9.50
Shocks: 80%                          Gear 2: 6.40
Down Force: 3.4                      Gear 3: 4.00
Wedge: 49.2%                         Gear 4: 3.00
Left Bias: 210 lbs.
Rear Bias: +60 lbs.
Wheel Lock: 15.4*


Phoenix
-------
Transmission: Manual                 Gear Ratios
Tire Pressure: 40 psi                Gear 1: 9.50
Shocks: 70%                          Gear 2: 6.40
Down Force: 4.2                      Gear 3: 4.00
Wedge: 46.0%                         Gear 4: 3.00
Left Bias: 300 lbs.
Rear Bias: +60 lbs.
Wheel Lock: 14.6*
Fuel Load: 22 Gallons


Pocono
------
Transmission: Manual                 Gear Ratios
Tire Pressure: 36 psi                Gear 1: 9.50
Shocks: 80%                          Gear 2: 5.75
Down Force: 1.8                      Gear 3: 3.70
Wedge: 49.2%                         Gear 4: 3.00
Left Bias: 300 lbs.
Rear Bias: +180 lbs.
Wheel Lock: 13.4*
Fuel Load: 22 Gallons


Richmond
--------
Transmission: Manual                 Gear Ratios
Tire Pressure: 52 psi                Gear 1: 9.16
Shocks: 100%                         Gear 2: 7.20
Downforce: 5.0                       Gear 3: 5.70
Wedge: 48.4%                         Gear 4: 4.36
Left Bias: +300 lbs.
Rear Bias: +180 lbs.
Wheel Lock: 14.2*
Fuel Load: 22 Gallons


Sears Point
-----------
Transmission: Manual                 Gear Ratios
Tire Pressure: 28                    Gear 1: 10.00
Shocks: 100%                         Gear 2:  7.80
Downforce: 8.2                       Gear 3:  5.80
Wedge: 49.2%                         Gear 4:  4.25
Left Bias: 0
Rear Bias: 180
Wheel Lock: 15.0
Fuel Load: 22 Gallons


Talladega
---------
Transmission: Manual                 Gear Ratios
Tire Pressure: 48                    Use Defaults
Shocks: 0%
Downforce: 1.0
Wedge: 49.2%
Left Bias: 300
Rear Bias: 180
Wheel Lock: 13.8


Texas
-----
Transmission: Manual                 Gear Ratios
Tire Pressure: 52 psi                Gear 1: 8.31
Shocks: 100%                         Gear 2: 6.06
Downforce: 7.4                       Gear 3: 4.00
Wedge: 47.6%                         Gear 4: 3.20
Left Bias: +300 lbs.
Rear Bias: +120 lbs.
Wheel Lock: 15.8*
Fuel Load: 22 Gallons


Watkins Glen
------------
Transmission: Manual                 Gear Ratios
Tire Pressure: 40psi                 Gear 1: 10.00
Shocks: 100%                         Gear 2:  7.30
Downforce: 7.4                       Gear 3:  5.70
Wedge: 49.2%                         Gear 4:  4.30
Left Bias: 0
Rear Bias: 180
Wheel Lock: 14.6
Fuel Load: 22 Gallons


-----------------
Part Two: Fantasy
-----------------

Albuquerque
-----------
Transmission: Manual
Tire Pressure: 28 psi
Shocks: 50%
Down Force: 8.2
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: -120lbs.
Wheel Lock: 15*
Fuel Load: 22 Gallons


Boca Chica
----------
Transmission: Manual
Tire Pressure: 28 psi
Shocks: 50%
Down Force: 8.2
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: -120 lbs.
Wheel Lock: 15*
Fuel Load: 22 Gallons


Cocoa Beach
-----------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 50%
Down Force: 2.6
Wedge: 50%
Left Bias: 30 lbs.
Rear Bias: 60 lbs.
Wheel Lock: 14.6*
Fuel Load: 22 Gallons


Daytona Beach
-------------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 60%
Down Force: 5.0
Wedge: 54%
Left Bias: 90 lbs.
Rear Bias: 60 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons


Devil's Canyon
--------------
Transmission: Manual
Tire Pressure: 28 psi
Shocks: 50%
Down Force: 6.6
Wedge: 50.8%
Left Bias: 60 lbs.
Rear Bias: -60lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons


Dustbowl
--------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 40%
Down Force: 6.6
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: 0 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons


4th From the Sun
----------------
Transmission: Manual
Tire Pressure: 28 psi
Shocks: 60%
Down Force: 2.6
Wedge: 52.4%
Left Bias: 0 lbs.
Rear Bias: 0 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons


Hawaii
------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 50%
Down Force: 7.4
Wedge: 50%
Left Bias: 30 lbs.
Rear Bias: -60 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons


Mile High
---------
Transmission: Manual
Tire Pressure: 28 psi
Shocks: 80%
Down Force: 9.0
Wedge: 46%
Left Bias: 0 lbs.
Rear Bias: 0 lbs.
Wheel Lock: 15.4*
Fuel Load: 22 Gallons


New York
--------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 50%
Down Force: 6.6
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: -60 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons


Proving Grounds
---------------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 60%
Down Force: 2.6
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: 60 lbs.
Wheel Lock: 16.2*
Fuel Load: 22 Gallons


Southern
--------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 40%
Down Force: 7.4
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: -60 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons


Treasure Island
---------------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 40%
Down Force: 6.6
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: -60 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons


 -------------------------------------------------------------------------
  Note: If anyone knows the car setups for any of the tracks that I don't
        have in this guide please e-mail them to me.
 -------------------------------------------------------------------------


——————————————————————————————————————————————————————————————————————————————
6. Challenges
——————————————————————————————————————————————————————————————————————————————

----------------------------
Part One: Thunder Challenges
----------------------------

     -COMING SOON-


-----------------------
Part Two: Thunder Cards
-----------------------
The Thunder Cards are only in the PlayStation [PS One] version of NASCAR
Thunder 2002.  Thunder Cards are earned by going to 1 Player on the Main Menu
and then go to Thunder Cards, then go down to done.  When you do that then you
can select a challenge to do and good luck.  Here is the list of the Thunder
Cards in NASCAR Thunder 2002:


o--------------------------------------------------------------------------o
|      Card      |     Class    |    Type    |         Description         |
|----------------|--------------|------------|-----------------------------|
| Extra Gas      | Bronze       | Defensive  | Recieve  5% more gas        |
| Extra Gas      | Silver       | Defensive  | Recieve 10% more gas        |
| Extra Gas      | Gold         | Defensive  | Recieve 15% more gas        |
| Gas Guzzler    | Bronze       | Offensive  | Opponents use  5% more gas  |
| Gas Guzzler    | Silver       | Offensive  | Opponents use 10% more gas  |
| Gas Guzzler    | Gold         | Offensive  | Opponents use 15% more gas  |
| Faster Pitcrew | Bronze       | Defensive  | Pit Crew  5% faster         |
| Faster Pitcrew | Silver       | Defensive  | Pit Crew 10% faster         |
| Faster Pitcrew | Gold         | Defensive  | Pit Crew 15% faster         |
| Less Tire Wear | Bronze       | Defensive  | Withstand  5% more wear     |
| Less Tire Wear | Silver       | Defensive  | Withstand 10% more wear     |
| Less Tire Wear | Gold         | Defensive  | Withstand 15% more wear     |
| Less Body      | Bronze       | Defensive  | Withstand  5% more damage   |
|  Damage        |              |            |                             |
| Less Body      | Silver       | Defensive  | Withstand 10% more damage   |
|  Damage        |              |            |                             |
| Less Body      | Gold         | Defensive  | Withstand 15% more damage   |
|  Damage        |              |            |                             |
| Engine         | Bronze       | Defensive  | Engine withstand  5% more   |
|  Protection    |              |            |   damage                    |
| Engine         | Silver       | Defensive  | Engine withstand 10% more   |
|  Protection    |              |            |   damage                    |
| Engine         | Gold         | Defensive  | Engine withstand 15% more   |
|  Protection    |              |            |   damage                    |
| Accerlation    | Bronze       | Speed      | Accelerate  5% faster for 1 |
|                |              |            |   lap                       |
| Accerlation    | Silver       | Speed      | Accelerate 10% faster for 1 |
|                |              |            |   lap                       |
| Accerlation    | Gold         | Speed      | Accelerate 15% faster for 1 |
|                |              |            |   lap                       |
| Speed Limit    | Bronze       | Speed      | Decrease Opponent Speed for |
|                |              |            |   1 lap                     |
| Speed Limit    | Silver       | Speed      | Decrease Opponent Speed for |
|                |              |            |   1 lap                     |
| Speed Limit    | Gold         | Speed      | Decrease Opponent Speed for |
|                |              |            |   1 lap                     |
| Air Resistance | Bronze       | Speed      | Opponent car recieves  5%   |
|                |              |            |   air resistance for 1 lap  |
| Air Resistance | Silver       | Speed      | Opponent car recieves 10%   |
|                |              |            |   air resistance for 1 lap  |
| Air Resistance | Gold         | Speed      | Opponent car recieves 15%   |
|                |              |            |   air resistance for 1 lap  |
| Draft Bonus    | Bronze       | Speed      | Drafting increase by  25%   |
|                |              |            |   for 1 lap                 |
| Draft Bonus    | Silver       | Speed      | Drafting increase by  50%   |
|                |              |            |   for 1 lap                 |
| Draft Bonus    | Gold         | Speed      | Drafting increase by 100%   |
|                |              |            |   for 1 lap                 |
| Tire Damage    | Bronze       | Offensive  | Opponent car tires wear 10% |
|                |              |            |   faster for 1 lap          |
| Tire Damage    | Silver       | Offensive  | Opponent car tires wear 20% |
|                |              |            |   faster for 1 lap          |
| Tire Damage    | Gold         | Offensive  | Opponent car tires wear 30% |
|                |              |            |   faster for 1 lap          |
| Lemon Car      | Cheat        | Offensive  | All opponent car attributes |
|                |              |            |   reduced  5% for 1 lap     |
| Autopass       | Cheat        | Offensive  | Gives car added speed to    |
|                |              |            |   pass car in front of you  |
| Engine Stall   | Cheat        | Offensive  | Oppoent engine stalls for   |
|                |              |            |   10 seconds                |
| Bald Tires     | Cheat        | Offensive  | Changes current opponent    |
|                |              |            |   tires to bald tires       |
| Speed Demon    | Cheat        | Speed      | Increase speed by 20 mph    |
| Lose Control   | Cheat        | Offensive  | Oppoent lose control of car |
|                |              |            |   for 5 seconds             |
| Nitrous        | Cheat        | Speed      | Speed is increased for 10   |
|                |              |            |   seconds                   |
| Wonky Steering | Cheat        | Offensive  | Opponent steering is        |
|                |              |            |   reversed for 1 lap        |
| Brake Lock     | Cheat        | Offensive  | Opponent brakes locked for  |
|                |              |            |   5 seconds                 |
| Texas Twister  | Cheat        | Offensive  | Opponent car spinds out of  |
|                |              |            |   control for 2 seconds     |
| No Collisions  | Cheat        | Defensive  | Car will not collide with   |
|                |              |            |   any car for 1 lap         |
| Invincible     | Cheat        | Defensive  | Player's car can't be       |
|                |              |            |   damaged for 1 lap         |
| Double Damage  | Cheat        | Offensive  | Player inflicts double      |
|                |              |            |   damage on oppont car for  |
|                |              |            |   1 lap                     |
| Steerling Lock | Cheat        | Offensive  | Opponent looses steering    |
|                |              |            |   for 1 lap                 |
| Fuel Vampire   | Cheat        | Offensive  | Allows player to consume    |
|                |              |            |   25% of opponents fuel     |
| Bowling Ball   | Cheat        | Offensive  | Allows player to bowl down  |
|                |              |            |   cars                      |
| Tight Turns    | Cheat        | Defensive  | Player can make tighter     |
|                |              |            |   turns for 1 lap           |
| No Friction    | Cheat        | Defensive  | Player can make contact     |
|                |              |            |   without losing speed for  |
|                |              |            |   1 lap                     |
| Lead Foot      | Cheat        | Offensive  | Player car accelerates for  |
|                |              |            |   1 lap                     |
| Engine Repair  | Cheat        | Defensive  | Repairs engine without      |
|                |              |            |   making a pitstop          |
| Tire Repair    | Cheat        | Defensive  | Tires can be changed        |
|                |              |            |   without making a pitstop  |
| Fill'er Up     | Cheat        | Defensive  | Gas is filled without       |
|                |              |            |   making a pitstop          |
| Body Repair    | Cheat        | Defensive  | Body is repaired without    |
|                |              |            |   making a pitstop          |
| Aerodynamic    | Cheat        | Defensive  | Player's car has reduced    |
|                |              |            |   air resistance for 1 lap  |
| Fast Pitcrew   | Cheat        | Defensive  | Player's pit crew is        |
|                |              |            |   effiency doubled          |
| Crash Proof    | Cheat        | Defensive  | Player's car can't be       |
|                |              |            |   damaged for 10 seconds    |
| Race Medic     | Cheat        | Defensive  | Effects of Thunder Cards    |
|                |              |            |   used against you end and  |
|                |              |            |   car returns to normal     |
| Ubergagon      | Cheat        | Defensive  | Player's car abilities are  |
|                |              |            |   increased for 1 lap       |
| Puncture Proof | Cheat        | Defensive  | Player's tires don't wear   |
|                |              |            |   for 1 lap                 |
| Smoke Screen   | Cheat        | Offensive  | Player's car leaves trail   |
|                |              |            |   of smoke to reduce view   |
|                |              |            |   for 1 lap                 |
| Gust of Wind   | Cheat        | Offensive  | Gust of wind blows opponent |
|                |              |            |   off track                 |
| Oil Slick      | Cheat        | Offensive  | Leaves oil slick on track   |
|                |              |            |   that causes car tires to  |
|                |              |            |   loose grip                |
| New York       | Cheat        | Track      | Unlocks New York track      |
| Mile High      | Cheat        | Track      | Unlocks Mile High track     |
| Hawaii         | Cheat        | Track      | Unlocks Hawaii track        |
| 4th from the   | Cheat        | Track      | Unlocks 4th from the Sun    |
|  Sun           |              |            |   track                     |
| Dustbowl       | Cheat        | Track      | Unlocks Dustbowl track      |
| Proving        | Cheat        | Track      | Unlocks Proving Grounds     |
|  Grounds       |              |            |   track                     |
o--------------------------------------------------------------------------o


            -list from the Official NASCAR Thunder 2002 Guide-


——————————————————————————————————————————————————————————————————————————————
7. Hidden Tracks
——————————————————————————————————————————————————————————————————————————————
There are hidden tracks known as "Fantasy Tracks" in this version of Nascar
Thunder.  The hidden tracks that are in this game are Albuquerque, Boca Chica,
Cocoa Beach, Daytona Beach (half-fantasy), Devil's Canyon, Dustbowl, 4th From
The Sun, Hawaii, Mile High, New York, Proving Grounds, Southern, and Treasure
Island.  Treasure Island and Daytona Beach are already in the game when you
start the game.  Four of these tracks you must win a certain season to get
them in the game.


Albuquerque
-----------
To get this track in the game you must finish 1st in the points standings
in the Full Season [without Fantasy]


Boca Chica
----------
To get this track in the game you must finish 1st in the points in the Road
Coarse Challenge


Cocoa Beach
-----------
To get this track in the game you must finish 1st in the points in the
Superspeedway Shootout


Devil's Canyon
--------------
To get this track in the game you must finish 1st in the points in the Short
Track Challenge.


The other tracks such as 4th From The Sun, Dustbowl, Proving Grounds,
Mile High, and Southern are unlocked by earning Thunder Cards to unlock them.


——————————————————————————————————————————————————————————————————————————————
8. Tribute to Dale Earnhardt
——————————————————————————————————————————————————————————————————————————————
Dale Earnhardt was considered one of the best NASCAR drivers since Richard
Petty.  Earnhardt joined NASCAR full time in 1979 up until the tragic crash at
the Daytona 500 in 2001 which was a little over a year ago.  He was considered
the master of drafting.  Earnhardt won races but was trying to win the race
that eluted him since his rookie year, winning the Daytona 500.  Dale had a
chance to win it in 1990 but a blown tire prevented him from winning the race
but with that blown tire gave the lead to Derrike Cope who went on to win that
race.

Earnhardt had no intention of winning seven championships nor winning a lot of
races throughout his career.  If there was a driver who could get the job done
it was Earnhardt, who always challenged anyone to win the race.  When
Earnhardt finally won the Daytona 500 he broke a 59 race losing streak but
that has a day that nobody will ever forget especially the whole Nascar
community, but no one would expect what would happen at that track three years
later.

Dale Earnhardt won his seventh and final championship in 1994, but after that
Earnhardt kept trying to capture the elusive eight championship to end the tie
between him and "The King" Richard Petty.  Earnhardt captured his 76th and
final victory at the second race at Talladega, where a year later Dale
Earnhardt Jr. won the race where his father won a year earlier.  Then came the
2001 Daytona 500, it seemed like a great day for racing but nobody including
Earnhardt himself would know what was going to happen.  When there was twenty-
five laps to go a major crash on the backstretch starting with Tony Stewart
occurred wiping out 20 of the cars.

Of course the race was red flagged until it was safe to race again.  They were
able to get underway to continue on with the race, but on the final lap Michael
Waltrip, and Dale Earnhardt Jr. (teammates) following there was "The
Intimidator" Dale Earnhardt coming right behind them.  They later were able to
get a bit farther ahead of Sr. and headed into Turn 3.  When Earnhardt was in
Turn 4 he made contact with Sterling Marlin and went crashing into the wall
taking Schrader with him.  Dale Earnhardt was later pronounced dead and when
the news got to the Nascar community it was the darkest hours at Daytona.
Everyone was in shock after hearing the tragic news.  It's still sad not
seeing the black number three in the field and racing.


     ::::::::
   :+:    :+:
         +:+
     +#++:
       +#+
#+#    #+#
########


Dale Earnhardt may be dead, but his legacy that he left with everyone and the
legend will live forever.


——————————————————————————————————————————————————————————————————————————————
9.    FAQs
——————————————————————————————————————————————————————————————————————————————
Q: Is Dale Earnhardt in Nascar Thunder 2002?
A: No, due to the requests of Teresa Earnhardt, Richard Childress, and Dale
Earnhardt Inc.

Q: How do I unlock the fantasy tracks?
A: I mentioned what to do to get the tracks in the game.

Q: Is there a Career Mode in the PlayStation version?
A: There isn't a Career Mode but there are the Thunder Challenges that can keep
  you busy.


——————————————————————————————————————————————————————————————————————————————
10. Credits / Legal Notice
——————————————————————————————————————————————————————————————————————————————

 ***************
   Prima Games
 ***************
I would like to give credit to Prima Game for the publishing the Official
Guide and that's where I got most of the information from.  The only
information I didn't get from the guide is the strategy of the tracks.


 ************
   Blackbox
 ************
I would like to give credit to Blackbox for making this game as realistic as
possible


Tiburon
-------
I would like to give credit to Tiburon for making the challenges very
interesting and for all 23 tracks


Akram Ajlouni
-------------
I would like to give credit to Akam Ajlouni for the ASCII art


Corey Coby
----------
I would like to give credit to Corey Coby for car setups for Atlanta,
Darlington, and Dover


This document is Copyrighted (c)2002 - 2012 Stephen Harris.  Any website
wishing to host this FAQ please contact me first to get my permission.  Also
if I find this FAQ on a website that didn't ask for permission to host this
guide will be asked to have it removed under any circumstances.  If that
person alters or fails to remove this guide from their site, I will have to
consult a Copyright Attorney to deal with the issue.  The same goes for any
person in attempt to print this guide electronically and sold for a profit
will be taken to court for selling my guide without my consent.


——————————————————————————————————————————————————————————————————————————————
11. References
——————————————————————————————————————————————————————————————————————————————
My reference in making this guide was the Nascar Thunder 2002 strategy guide
written by Keith M. Kolmos and published by Prima Games.  If you want to
contact Prima publishing for a copy of their guide please contact them at the
following address, website and phone number:

Prima Games
A Division of Random House, INC.
3000 Lava Ridge Court
Roseville, CA 95661
(916)-787-7000

www.primagames.com

NOTE: I can not guarantee know if you contact Prima Games with the address or
the phone number, that you'll be able to get information about getting the
strategy guide made by Prima Games.


——————————————————————————————————————————————————————————————————————————————
End of Document.  Copyright 2002 - 2012 Stephen "Warhawk" Harris