MonsterSeed
Hatching Guide ver 2.0
by
Weling Wiriyan (
[email protected])
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Revision History
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Ver 2.0 - Added Seed 7-10, 12, 16, 44, 49.
- Remove calling time from monsters' description as the calling time
varies.
Ver 1.0 - Started the FAQ.
- Seed 1-6 completed.
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Seeds List
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Seed 1
Temp Monster's Name Type
1 Koogeself harassment, floating
2 Yaagi harassment
3 Para battling offensive, magic memory
4 Gutchon harassment, magic memory
5 Para battling offensive, magic memory
6 Noot harassment
7 Yaagi harassment
8 Gutchon harassment, magic memory
9 Koogeself harassment, floating
Seed 2
Temp Monster's Name Type
1 Pire magic attacking
2 Garidola battling offensive
3 Pire magic attacking
4 Pire magic attacking
5 Randol battling offensive
6 Pire battling offensive
7 Randol battling offensive
8 Garidola battling offensive
9 Pire magic attacking
Seed 3
Temp Monster's Name Type
1 Para battling offensive, magic memory
2 Bablow battling offensive
3 Para battling offensive, magic memory
4 Kirigaloo battling offensive
5 Bablow battling offensive
6 Bablow battling offensive
7 Bablow battling offensive
8 Kirigaloo battling offensive
9 Garidola battling offensive
Seed 4
Temp Monster's Name Type
1 Garidola battling offensive
2 Randol battling offensive
3 Kirigaloo battling offensive
4 Bablow battling offensive
5 Pire magic attacking
6 Randol battling offensive
7 Bablow battling offensive
8 Garidola battling offensive
9 Kirigaloo battling offensive
Seed 5
Temp Monster's Name Type
1 Porschka magic assist, floating
2 Urugaru magic assist, magic memory
3 Kam Foe magic assist, floating
4 Porschka magic assist, floating
5 Flamisk magic assist
6 Para battling offensive, magic memory
7 Kam Foe magic assist, floating
8 Porschka magic assist, floating
9 Urugaru magic assist, magic memory
Seed 6
Temp Monster's Name Type
1 Agroo magic attacking
2 Agroo magic attacking
3 Pire magic attacking
4 Pire magic attacking
5 Cham Cham magic attacking
6 Cham Cham magic attacking
7 Ang-Oolia magic attacking
8 Ang-Oolia magic attacking
9 Agroo magic attacking
Seed 7
Temp Monster's Name Type
1 Zaabelow battling offensive
2 Zaabelow battling offensive
3 Para battling offensive, magic memory
4 Kelbucone battling offensive
5 Kelbucone battling offensive
6 Zaabelow battling offensive
7 Kelbucone battling offensive
8 Zaabelow battling offensive
9 Kelbucone battling offensive
Seed 8
Temp Monster's Name Type
1 Kelbucone battling offensive
2 Epe battling offensive
3 Epe battling offensive
4 Pire magic attacking
5 Epe battling offensive
6 Pire magic attacking
7 Kelbucone battling offensive
8 Pire magic attacking
9 Kelbucone battling offensive
Seed 9
Temp Monster's Name Type
1 Shellfish magic assist
2 Para battling offensive, magic memory
3 Urugaru magic assist, magic memory
4 Lie-Lie magic assist, floating
5 Garapick magic assist
6 Garapick magic assist
7 Lie-Lie magic assist, floating
8 Urugaru magic assist, magic memory
9 Shellfish magic assist
Seed 10
Temp Monster's Name Type
1 Gas Dass magic attacking
2 Miller magic attacking, magic memory
3 Pire magic attacking
4 Pire magic attacking
5 Gas Daas magic attacking
6 Miller magic attacking
7 Grasser magic attacking
8 Grasser magic attacking
9 Gas Daas magic attacking
Seed 12
Temp Monster's Name Type
1 Zaabelow battling offensive
2 Para battling offensive, magic memory
3 Kelbucone battling offensive
4 Zaabelow battling offensive
5 Zaabelow battling offensive
6 Epe battling offensive
7 Para battling offensive, magic memory
8 Epe battling offensive
9 Zaabelow battling offensive
Seed 16
Temp Monster's Name Type
1 Nova magic assist, magic memory
2 Para battling offensive, magic memory
3 Para battling offensive, magic memory
4 Gesoshiown magic attacking
5 Gesoshiown magic attacking
6 Para battling offensive, magic memory
7 Dipshi = Lob magic attacking
8 Para battling offensive, magic memory
9 Dipshi = Lob magic attacking
Seed 44 (dark seed)
Temp Monster's Name Type
1 Necrobone battling offensive
2 Para magic attacking
3 Zua battling offensive
4 Necrobone battling offensive
5 Para magic attacking
6 Giriark battling offensive
7 Giriark battling offensive
8 Zua battling offensive
9 Para magic attacking
Seed 49 (dark Seed)
Temp Monster's Name Type
1 Plo battling offensive
2 Plo battling offensive
3 Boogie magic assist
4 Boogie magic assist
5 Plo battling offensive
6 Boogie magic assist
7 Boogie magic assist
8 Plo battling offensive
9 Boogie magic assist
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MONSTERS LIST
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AGROO
Feature: It is good at using the magic of fire rather than the fire's power,
and loves to use its two tentacles to play with fire.
Attack : - Crimson Rage, effect: none
- Mela Mela, effect: none
- Mela Mischied, effect: none
- Mela Crash, effect: none
- Mela Anger, effect: none
ANG-OOLIA
Feature: It has big eyes, a big nose and a smart mane. Anyone who gets close
would be affected by mad pig disease.
Attack : - Wheepit, effect: madness
- Gult Har Gas, effect: insanity (-)(-)
- Mela Mischied, effect: none
- Mela Crash, effect: none
- Mela Magic Hot Mega, effect: none
BABLOW
Feature: Its body is in a semi liquid state. Therefore its movement is slow,
but it has battling offensive power. It is unexpectedly pleasant and
intellectual.
Attack : - Bubbly slide, effect: none
BOOGIE
Feature: It has five heads, each of which has its own thoughts. Sometimes its
legs are out of rhythm and it falls down.
Attack : - Boogie's Boogie, effect: none
- Mine See, effect: recover MP
- Mine Emmerth, effect: recover MP
- Mine Chate, effect: maximum MP (+)
- Mine Seek, effect: recover MP
- Mine Emmerk, effect: recover MP
- Abile Chera, effect: dynamism (+)
CHAM CHAM
Feature: It has wings that expand and contract. It is good at attacking with
electricity's power. It collects magic power using its wings as a
lightning rod.
Attack : - Tenpoint, effect: none
- Diamond Kill, effect: none
- Light Ball, effect: none
- Elethink, effect: none
- Stryclaws, effect: none
DIPSHI = LOB
Feature: A kind of prawn that a long time ago used to enjoy playing in the
deep sea. Out of curiosity it began to live on land, but it tends to
be anaemic .
Attack : - Drive need, effect: none
- Nell Person, effect: none
- Wat Crew, effect: none
- Stryclaws, effect: none
- Vivola, effect: none
EPE
Feature: It is a kind of jelly. It has been naughty since it learned a game of
spitting things out from its mouth, which sticks out from the top of
its body.
Attack : - Morning Star, effect: madness
FLAMISK
Feature: A fairy beast with a shiny coat. It looks pretty and is popular among
people. It has recently become quite arrogant.
Attack : - Twoflash, effect: blindness
- Leg stamp, effect: none
- Mela Chate, effect: fire element (+)
- Ele Chate, effect: electric element (+)
- har Chate, effect: light element (+)
GARAPICK
Feature: It is a bird with a stocky body and small wings. Don't make it into
soup!
Attack : - Flintbird, effect: turning to stone
- Bon Protik, effect: strike defence (+)
- Soft Protik, effect: strike defence (+)
- Har Protik, effect: spiritual defence (+)
GARIDOLA
Feature: A meat-eating monster with an enormous mouth which makes it look like
a prehistoric dinosaur. It is always violent and destructive.
Attack : - Garrill Gubble, effect: none
GAS DAAS
Feature: It lives in a barren lava bed. There is a foul smell gland inside its
wing, and it is capable of mixing various gases.
Attack : - Rotwing, effect: none
- Venom-sa Gas, effect: poison (-)(-)
- Eyene Factor, effect: blindness (-)(-)
- Ging-u Gas, effect: paralysis (-)(-)
- Gult Har Gas, effect: insanity (-)(-)
GESOSHIOWN
Feature: It lives in fear, worried about being pickled in salt. It does not
like the word "Grilled Squid".
Attack : - Salty Whip, effect: blindness
- Nell Scud, effect: none
- High Nell Burn, effect: none
- Vivola, effect: none
- Eyene Fact, effect: blindness (-)(-)
GIRIARK
Feature: "Giriark" is a complete body that gets all the power of darkness. It
has quite a cruel personality.
Attack : - Deadline, effect: deep sleep
- Deadslash, effect: none
GRASSER
Feature: It moves about by using its tendrils as legs. It is a mysterious
creature and hates fire more than anything else in the world.
Attack : - Dream Green, effect: deep sleep
- Elethink, effect: none
- Light Ball, effect: none
- Soft Fly, effect: none
- Nelt Goo Gas, effect: trance (-)(-)
GUTCHON
Feature: It is the same as the coat of a stray dog after it's rained, and it
is quite dirty.
Attack : - Guriguri, effect: Unknown
- Vita Meest, effect: maximum HP (-)
- Mine Mule, effect: maximum MP (-)
- Sault Mule, effect: attack strength (-)
- Badigh Mule, effect: strike defence (-)
- Madik Mule, effect: spiritual defence (-)
- Agile Meest, effect: agility (-)
- Abile Meest, effect: dynamism (-)
KAM FOE
Feature: It has a modest personality and dislikes fighting. However, it is
very curious.
Attack : - Patching, effect: none
- Stone Dissua, effect: recover from petrification
- Jing Dissua, effect: recover from paralysis
- Guld Dissua, effect: recover from insanity
- Nell Cherin, effect: water element (+)
- Bon Cherin, effect: gas element (+)
KELBUCONE
Feature: It is a cross between the ancient beast, Cerberos, and a unicorn.
Its sense of good and evil are confused, and its ability to do good
is quite small.
Attack : - Flash End, effect: turning to stone
KIRIGALOO
Feature: It has a floppy face and unsettled movements. It is selfish, and it
is not normal whichever way you look at it!
Attack : - Killic Kick, effect: none
KOOGESELF
Feature: It is a creature which looks like a flower, floating in the air. The
more beautiful it is, the more poison it has.
Attack : - Seaflower, effect: paralysis
- Nell Mule, effect: water element (-)
- Fro Mule, effect: ice element (-)
- Har Meest, effect: light element (-)
- Nell Muga, effect: water element (-)
LIE-LIE
Feature: In the olden days it used to be kept as a pet to be looked at, but
there is poison in its wings, and now it is forbidden to keep it.
Attack : - Tareclaw, effect: paralysis
- Fro Charm, effect: strike defence (+)
- Har Charm, effect: spiritual defence (+)
- Mine Seek, effect: effect, recover MP
- Mine Emmerth, effect: recover MP
MILLER
Feature: It is the incarnation of the Lifechanging Star and it protects
"Change". It is said to be the God of Creation.
Attack : - Breakthrough, effect: none
- Acids Hole, effect: none
- Acids Fect, effect: none
- Ging-u Gas, effect: paralysis (-)(-)
- Gark-o Gas, effect: faint (-)(-)
NECROBONE
Feature: A living being born by magic after assembling demons' bones. It
takes away the opponents' freedom by attacking with its curse.
Attack : - Doublesickle, effect: paralysis
- Rise Sice, effect: none
NOOT
Feature: It is quiet. It is difficult to know what it is thinking or even
where it is looking. It likes talking to itself.
Attack : - Krecrazy, effect: madness
- Vita Mule, effect: maximum HP (-)
- Mine Mule, effect: maximum MP (-)
- Sault Mule, effect: attack strength (-)
- Badigh Mule, effect: strike defense (-)
- Madik Mule, effect: spiritual defense (-)
- Agile Mule, effect: agility (-)
- Abile Mule, effect: dynamism (-)
NOVA
Feature: It is the incarnation of a yellow fixed star. It is believed to be
the closest existence to the God of Creation.
Attack : - Silent Nova, effect: none
- Mine See, effect: recover MP
- Mine Emmer, effect: recover MP
- Mine Seeth, effect: recover MP
- Mine Emmerth, effect: recover MP
- Madik Cherin, effect: spiritual defence (+)
- Gark Dissua, effect: recover from faint
PARA
Feature: A normal species in the process of dividing into two parts.
Nickname: Defect.
Attack : - Tumbling, effect: none
PARA (dark seed)
Feature: A poor thing that was not hatched in a perfect shape. Everbody calls
it deformed, but it is potentially dark.
Attack : - Dyboo, effect: none
- Goo Gas, effect: trance (-)(-)
PIRE
Feature: A normal species in the process of dividing into two parts.
Nickname: Defect, but it thinks it is a complete body.
Attack : - Hoppoo, effect: none
- Mela Mela, effect: none
PORSCHKA
Feature: A monster with a gentle heart who thinks its destiny is to help the
wounded.
Attack : - Porshcapo, effect: none
- Vita See, effect: recover HP
- Vita Emmer, effect: recover HP
- Har Cherin, effect: light element (+)
- Mela Cherin, effect: fire element (+)
- Badigh Cherin, effect: strike defense (+)
RANDOL
Feature: What is known as a mole on Earth started to live above the ground.
It has a useful drill on its nose.
Attack : - Slash, effect: none
- Nose Drill, effect: paralysis
SHELLFISH
Feature: Although it had a long life in the air, it came down to earth for a
change. But since then, it can only walk.
Attack : - Loader Spin, effect: none
- Nell Cherin, effect: water element (+)
- Fro Cherin, effect: ice element (+)
- Ele Cherin, effect: electric element (+)
URUGARU
Feature: Its brain is quite slow, causing it to talk slowly.
Attack : - Wolkick, effect: none
- Vita See, effect: recover HP
- Vita Seeth, effect: recover HP
- Vita Emmer, effect: recover HP
- Guld Dissua, effect: recover from insanity
- Jing Dissua, effect: recover from paralysis
- Stone Dissua, effect: recover from petrification
YAAGI
Feature: An insect that walks on two legs. It wants to do things that its
opponent dislikes. It attacks by causing magic with its two
tentacles.
Attack : - Bug head, effect: deep sleep
- Eyene Harth, effect: blindness (-)
- Stone Harth, effect: petrify (-)
- Stone Harne, effect: petrify (-)(-)
- Guld Harne, effect: insanity (-)
ZAABELOW
Feature: It is made from the DNA of both human and wolf. Its composite form
is incomplete, and in its present form it can not use its wolflike
features.
Attack : - Shelbow, effect: none
ZUA
Feature: A black giant that seems to be cloaked in darkness. It attacks with
its long arms and legs, and the tentacles at the back of its head
are all-powerful
Attack : - Skull Masher, effect: deep sleep
- Hammerwhip, effect: none
- Megapress, effect: none
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MONSTER ITEMS LIST
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- Acidnamin
It raises acidity's power to a maximum of +8.
Its' side-effects after use influence water's power and ice's power.
- Biter Down (learn Vital Mule)
Magic memory monster item.
It lowers the maximum HP, its effect is normal.
- Confusion liquor
It influences every status, although the effect and side-effects of its
durable attributes after use are unknown.
- Elefray (learn Light Ball)
Magic memory item.
Aggressive magic to life force by electricity, with ordinary power.
- Fin Recurve (learn Fin Dissua)
Magic memory monster item.
It shows the way back to life from apparent stone, its effect is strong
and immediate.
- Flowfray (learn Diamond Kill)
Magic memory monster item.
Aggressive magic to life force by ice, with ordinary power.
- Gakuraat
It raises gas' power to a maximum of +8.
Its' side-effects after use influence electricity's power, light's power
and sound's power.
- Guard Recurve (learn Guld Dissua)
Magic memory monster item.
It calms extreme madness, its effect is strong and immediate.
- High Vitasee (learn Vita Seeth)
Magic memory monster item.
It recovers HP, its effect is strong and immediate.
- Ishin
It raises ice's power to a maximum of +8.
Its' side-effects after use influence fire's power and gas' power.
- Lightmeton
It raises light's power to a maximum of +8.
Its' side-effects after use influence ice's power, sound's power and
electricity's power.
- Melafray (learn Mera Mischied)
Magic memory item.
Aggressive magic to life force by fire, with ordinary power.
- Melavale (learn Mela Charm)
Magic memory monster item.
It protects the body from all battling offensives by a flame defence
membrane, its effect is normal.
- Nelt Recurve (learn Nelt Dissua)
Magic memory monster item.
It releases one from deep sleep from which there is normally no awakening,
its effect is strong and immediate.
- Zean Recurve (learn Jing Dissua)
Magic memory monster item.
It brings dazzling reversal of paralysis, its effect is strong and immediate
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CREDITS
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Thanks to:
- Sunsoft for creating the game.
- Gamefaqs for putting up my first faq/guide
- Kyle Boon and Crystal Power for pointing out about the monster's call time.