MonsterSeed
Hatching Guide ver 2.0
by
Weling Wiriyan ([email protected])


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Revision History
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Ver 2.0  - Added Seed 7-10, 12, 16, 44, 49.
        - Remove calling time from monsters' description as the calling time
          varies.
Ver 1.0  - Started the FAQ.
        - Seed 1-6 completed.


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Seeds List
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Seed 1
Temp   Monster's Name  Type
1      Koogeself       harassment, floating
2      Yaagi           harassment
3      Para            battling offensive, magic memory
4      Gutchon         harassment, magic memory
5      Para            battling offensive, magic memory
6      Noot            harassment
7      Yaagi           harassment
8      Gutchon         harassment, magic memory
9      Koogeself       harassment, floating

Seed 2
Temp  Monster's Name   Type
1     Pire             magic attacking
2     Garidola         battling offensive
3     Pire             magic attacking
4     Pire             magic attacking
5     Randol           battling offensive
6     Pire             battling offensive
7     Randol           battling offensive
8     Garidola         battling offensive
9     Pire             magic attacking

Seed 3
Temp  Monster's Name   Type
1     Para             battling offensive, magic memory
2     Bablow           battling offensive
3     Para             battling offensive, magic memory
4     Kirigaloo        battling offensive
5     Bablow           battling offensive
6     Bablow           battling offensive
7     Bablow           battling offensive
8     Kirigaloo        battling offensive
9     Garidola         battling offensive

Seed 4
Temp  Monster's Name   Type
1     Garidola         battling offensive
2     Randol           battling offensive
3     Kirigaloo        battling offensive
4     Bablow           battling offensive
5     Pire             magic attacking
6     Randol           battling offensive
7     Bablow           battling offensive
8     Garidola         battling offensive
9     Kirigaloo        battling offensive

Seed 5
Temp  Monster's Name   Type
1     Porschka         magic assist, floating
2     Urugaru          magic assist, magic memory
3     Kam Foe          magic assist, floating
4     Porschka         magic assist, floating
5     Flamisk          magic assist
6     Para             battling offensive, magic memory
7     Kam Foe          magic assist, floating
8     Porschka         magic assist, floating
9     Urugaru          magic assist, magic memory

Seed 6
Temp  Monster's Name   Type
1     Agroo            magic attacking
2     Agroo            magic attacking
3     Pire             magic attacking
4     Pire             magic attacking
5     Cham Cham        magic attacking
6     Cham Cham        magic attacking
7     Ang-Oolia        magic attacking
8     Ang-Oolia        magic attacking
9     Agroo            magic attacking

Seed 7
Temp  Monster's Name   Type
1     Zaabelow         battling offensive
2     Zaabelow         battling offensive
3     Para             battling offensive, magic memory
4     Kelbucone        battling offensive
5     Kelbucone        battling offensive
6     Zaabelow         battling offensive
7     Kelbucone        battling offensive
8     Zaabelow         battling offensive
9     Kelbucone        battling offensive

Seed 8
Temp  Monster's Name   Type
1     Kelbucone        battling offensive
2     Epe              battling offensive
3     Epe              battling offensive
4     Pire             magic attacking
5     Epe              battling offensive
6     Pire             magic attacking
7     Kelbucone        battling offensive
8     Pire             magic attacking
9     Kelbucone        battling offensive

Seed 9
Temp  Monster's Name   Type
1     Shellfish        magic assist
2     Para             battling offensive, magic memory
3     Urugaru          magic assist, magic memory
4     Lie-Lie          magic assist, floating
5     Garapick         magic assist
6     Garapick         magic assist
7     Lie-Lie          magic assist, floating
8     Urugaru          magic assist, magic memory
9     Shellfish        magic assist

Seed 10
Temp  Monster's Name   Type
1     Gas Dass         magic attacking
2     Miller           magic attacking, magic memory
3     Pire             magic attacking
4     Pire             magic attacking
5     Gas Daas         magic attacking
6     Miller           magic attacking
7     Grasser          magic attacking
8     Grasser          magic attacking
9     Gas Daas         magic attacking

Seed 12
Temp  Monster's Name   Type
1     Zaabelow         battling offensive
2     Para             battling offensive, magic memory
3     Kelbucone        battling offensive
4     Zaabelow         battling offensive
5     Zaabelow         battling offensive
6     Epe              battling offensive
7     Para             battling offensive, magic memory
8     Epe              battling offensive
9     Zaabelow         battling offensive

Seed 16
Temp  Monster's Name   Type
1     Nova             magic assist, magic memory
2     Para             battling offensive, magic memory
3     Para             battling offensive, magic memory
4     Gesoshiown       magic attacking
5     Gesoshiown       magic attacking
6     Para             battling offensive, magic memory
7     Dipshi = Lob     magic attacking
8     Para             battling offensive, magic memory
9     Dipshi = Lob     magic attacking

Seed 44 (dark seed)
Temp  Monster's Name   Type
1     Necrobone        battling offensive
2     Para             magic attacking
3     Zua              battling offensive
4     Necrobone        battling offensive
5     Para             magic attacking
6     Giriark          battling offensive
7     Giriark          battling offensive
8     Zua              battling offensive
9     Para             magic attacking

Seed 49 (dark Seed)
Temp  Monster's Name   Type
1     Plo              battling offensive
2     Plo              battling offensive
3     Boogie           magic assist
4     Boogie           magic assist
5     Plo              battling offensive
6     Boogie           magic assist
7     Boogie           magic assist
8     Plo              battling offensive
9     Boogie           magic assist



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MONSTERS LIST
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AGROO
Feature: It is good at using the magic of fire rather than the fire's power,
        and loves to use its two tentacles to play with fire.
Attack : - Crimson Rage, effect: none
        - Mela Mela, effect: none
        - Mela Mischied, effect: none
        - Mela Crash, effect: none
        - Mela Anger, effect: none

ANG-OOLIA
Feature: It has big eyes, a big nose and a smart mane. Anyone who gets close
        would be affected by mad pig disease.
Attack : - Wheepit, effect: madness
        - Gult Har Gas, effect: insanity (-)(-)
        - Mela Mischied, effect: none
        - Mela Crash, effect: none
        - Mela Magic Hot Mega, effect: none

BABLOW
Feature: Its body is in a semi liquid state. Therefore its movement is slow,
        but it has battling offensive power. It is unexpectedly pleasant and
        intellectual.
Attack : - Bubbly slide, effect: none

BOOGIE
Feature: It has five heads, each of which has its own thoughts. Sometimes its
        legs are out of rhythm and it falls down.
Attack : - Boogie's Boogie, effect: none
        - Mine See, effect: recover MP
- Mine Emmerth, effect: recover MP
- Mine Chate, effect: maximum MP (+)
        - Mine Seek, effect: recover MP
        - Mine Emmerk, effect: recover MP
        - Abile Chera, effect: dynamism (+)

CHAM CHAM
Feature: It has wings that expand and contract. It is good at attacking with
        electricity's power. It collects magic power using its wings as a
        lightning rod.
Attack : - Tenpoint, effect: none
        - Diamond Kill, effect: none
        - Light Ball, effect: none
        - Elethink, effect: none
        - Stryclaws, effect: none

DIPSHI = LOB
Feature: A kind of prawn that a long time ago used to enjoy playing in the
        deep sea. Out of curiosity it began to live on land, but it tends to
        be anaemic .
Attack : - Drive need, effect: none
        - Nell Person, effect: none
        - Wat Crew, effect: none
        - Stryclaws, effect: none
        - Vivola, effect: none

EPE
Feature: It is a kind of jelly. It has been naughty since it learned a game of
        spitting things out from its mouth, which sticks out from the top of
        its body.
Attack : - Morning Star, effect: madness

FLAMISK
Feature: A fairy beast with a shiny coat. It looks pretty and is popular among
        people. It has recently become quite arrogant.
Attack : - Twoflash, effect: blindness
        - Leg stamp, effect: none
        - Mela Chate, effect: fire element (+)
        - Ele Chate, effect: electric element (+)
        - har Chate, effect: light element (+)

GARAPICK
Feature: It is a bird with a stocky body and small wings. Don't make it into
        soup!
Attack : - Flintbird, effect: turning to stone
        - Bon Protik, effect: strike defence (+)
        - Soft Protik, effect: strike defence (+)
        - Har Protik, effect: spiritual defence (+)

GARIDOLA
Feature: A meat-eating monster with an enormous mouth which makes it look like
        a prehistoric dinosaur. It is always violent and destructive.
Attack : - Garrill Gubble, effect: none

GAS DAAS
Feature: It lives in a barren lava bed. There is a foul smell gland inside its
        wing, and it is capable of mixing various gases.
Attack : - Rotwing, effect: none
        - Venom-sa Gas, effect: poison (-)(-)
        - Eyene Factor, effect: blindness (-)(-)
        - Ging-u Gas, effect: paralysis (-)(-)
        - Gult Har Gas, effect: insanity (-)(-)

GESOSHIOWN
Feature: It lives in fear, worried about being pickled in salt. It does not
        like the word "Grilled Squid".
Attack : - Salty Whip, effect: blindness
        - Nell Scud, effect: none
        - High Nell Burn, effect: none
        - Vivola, effect: none
        - Eyene Fact, effect: blindness (-)(-)

GIRIARK
Feature: "Giriark" is a complete body that gets all the power of darkness. It
        has quite a cruel personality.
Attack : - Deadline, effect: deep sleep
        - Deadslash, effect: none

GRASSER
Feature: It moves about by using its tendrils as legs. It is a mysterious
        creature and hates fire more than anything else in the world.
Attack : - Dream Green, effect: deep sleep
        - Elethink, effect: none
        - Light Ball, effect: none
        - Soft Fly, effect: none
        - Nelt Goo Gas, effect: trance (-)(-)

GUTCHON
Feature: It is the same as the coat of a stray dog after it's rained, and it
        is quite dirty.
Attack : - Guriguri, effect: Unknown
        - Vita Meest, effect: maximum HP (-)
        - Mine Mule, effect: maximum MP (-)
        - Sault Mule, effect: attack strength (-)
        - Badigh Mule, effect: strike defence (-)
        - Madik Mule, effect: spiritual defence (-)
        - Agile Meest, effect: agility (-)
        - Abile Meest, effect: dynamism (-)

KAM FOE
Feature: It has a modest personality and dislikes fighting. However, it is
        very curious.
Attack : - Patching, effect: none
        - Stone Dissua, effect: recover from petrification
        - Jing Dissua, effect: recover from paralysis
        - Guld Dissua, effect: recover from insanity
        - Nell Cherin, effect: water element (+)
        - Bon Cherin, effect: gas element (+)

KELBUCONE
Feature: It is a cross between the ancient beast, Cerberos, and a unicorn.
        Its sense of good and evil are confused, and its ability to do good
        is quite small.
Attack : - Flash End, effect: turning to stone

KIRIGALOO
Feature: It has a floppy face and unsettled movements. It is selfish, and it
        is not normal whichever way you look at it!
Attack : - Killic Kick, effect: none

KOOGESELF
Feature: It is a creature which looks like a flower, floating in the air. The
        more beautiful it is, the more poison it has.
Attack : - Seaflower, effect: paralysis
        - Nell Mule, effect: water element (-)
        - Fro Mule,  effect: ice element (-)
        - Har Meest, effect: light element (-)
        - Nell Muga, effect: water element (-)

LIE-LIE
Feature: In the olden days it used to be kept as a pet to be looked at, but
        there is poison in its wings, and now it is forbidden to keep it.
Attack : - Tareclaw, effect: paralysis
        - Fro Charm, effect: strike defence (+)
        - Har Charm, effect: spiritual defence (+)
        - Mine Seek, effect: effect, recover MP
        - Mine Emmerth, effect: recover MP

MILLER
Feature: It is the incarnation of the Lifechanging Star and it protects
        "Change". It is said to be the God of Creation.
Attack : - Breakthrough, effect: none
        - Acids Hole, effect: none
        - Acids Fect, effect: none
- Ging-u Gas, effect: paralysis (-)(-)
- Gark-o Gas, effect: faint (-)(-)

NECROBONE
Feature: A living being born by magic after assembling demons' bones. It
        takes away the opponents' freedom by attacking with its curse.
Attack : - Doublesickle, effect: paralysis
        - Rise Sice, effect: none

NOOT
Feature: It is quiet. It is difficult to know what it is thinking or even
        where it is looking. It likes talking to itself.
Attack : - Krecrazy, effect: madness
        - Vita Mule, effect: maximum HP (-)
        - Mine Mule, effect: maximum MP (-)
        - Sault Mule, effect: attack strength (-)
        - Badigh Mule, effect: strike defense (-)
        - Madik Mule, effect: spiritual defense (-)
        - Agile Mule, effect: agility (-)
        - Abile Mule, effect: dynamism (-)

NOVA
Feature: It is the incarnation of a yellow fixed star. It is believed to be
        the closest existence to the God of Creation.
Attack : - Silent Nova, effect: none
        - Mine See, effect: recover MP
        - Mine Emmer, effect: recover MP
        - Mine Seeth, effect: recover MP
        - Mine Emmerth, effect: recover MP
        - Madik Cherin, effect: spiritual defence (+)
        - Gark Dissua, effect: recover from faint

PARA
Feature: A normal species in the process of dividing into two parts.
        Nickname: Defect.
Attack : - Tumbling, effect: none

PARA (dark seed)
Feature: A poor thing that was not hatched in a perfect shape. Everbody calls
        it deformed, but it is potentially dark.
Attack : - Dyboo, effect: none
        - Goo Gas, effect: trance (-)(-)

PIRE
Feature: A normal species in the process of dividing into two parts.
        Nickname: Defect, but it thinks it is a complete body.
Attack : - Hoppoo, effect: none
        - Mela Mela, effect: none

PORSCHKA
Feature: A monster with a gentle heart who thinks its destiny is to help the
        wounded.
Attack : - Porshcapo, effect: none
        - Vita See, effect: recover HP
        - Vita Emmer, effect: recover HP
        - Har Cherin, effect: light element (+)
        - Mela Cherin, effect: fire element (+)
        - Badigh Cherin, effect: strike defense (+)

RANDOL
Feature: What is known as a mole on Earth started to live above the ground.
        It has a useful drill on its nose.
Attack : - Slash, effect: none
        - Nose Drill, effect: paralysis

SHELLFISH
Feature: Although it had a long life in the air, it came down to earth for a
        change. But since then, it can only walk.
Attack : - Loader Spin, effect: none
        - Nell Cherin, effect: water element (+)
        - Fro Cherin, effect: ice element (+)
        - Ele Cherin, effect: electric element (+)

URUGARU
Feature: Its brain is quite slow, causing it to talk slowly.
Attack : - Wolkick, effect: none
        - Vita See, effect: recover HP
        - Vita Seeth, effect: recover HP
        - Vita Emmer, effect: recover HP
        - Guld Dissua, effect: recover from insanity
        - Jing Dissua, effect: recover from paralysis
        - Stone Dissua, effect: recover from petrification

YAAGI
Feature: An insect that walks on two legs. It wants to do things that its
        opponent dislikes. It attacks by causing magic with its two
tentacles.
Attack : - Bug head, effect: deep sleep
        - Eyene Harth, effect: blindness (-)
        - Stone Harth, effect: petrify (-)
        - Stone Harne, effect: petrify (-)(-)
        - Guld Harne, effect: insanity (-)

ZAABELOW
Feature: It is made from the DNA of both human and wolf. Its composite form
        is incomplete, and in its present form it can not use its wolflike
        features.
Attack : - Shelbow, effect: none

ZUA
Feature: A black giant that seems to be cloaked in darkness. It attacks with
        its long arms and legs, and the tentacles at the back of its head
        are all-powerful
Attack : - Skull Masher, effect: deep sleep
        - Hammerwhip, effect: none
        - Megapress, effect: none


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MONSTER ITEMS LIST
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- Acidnamin
 It raises acidity's power to a maximum of +8.
 Its' side-effects after use influence water's power and ice's power.

- Biter Down (learn Vital Mule)
 Magic memory monster item.
 It lowers the maximum HP, its effect is normal.

- Confusion liquor
 It influences every status, although the effect and side-effects of its
 durable attributes after use are unknown.

- Elefray (learn Light Ball)
 Magic memory item.
 Aggressive magic to life force by electricity, with ordinary power.

- Fin Recurve (learn Fin Dissua)
 Magic memory monster item.
 It shows the way back to life from apparent stone, its effect is strong
 and immediate.

- Flowfray (learn Diamond Kill)
 Magic memory monster item.
 Aggressive magic to life force by ice, with ordinary power.

- Gakuraat
 It raises gas' power to a maximum of +8.
 Its' side-effects after use influence electricity's power, light's power
 and sound's power.

- Guard Recurve (learn Guld Dissua)
 Magic memory monster item.
 It calms extreme madness, its effect is strong and immediate.

- High Vitasee (learn Vita Seeth)
 Magic memory monster item.
 It recovers HP, its effect is strong and immediate.

- Ishin
 It raises ice's power to a maximum of +8.
 Its' side-effects after use influence fire's power and gas' power.

- Lightmeton
 It raises light's power to a maximum of +8.
 Its' side-effects after use influence ice's power, sound's power and
 electricity's power.

- Melafray (learn Mera Mischied)
 Magic memory item.
 Aggressive magic to life force by fire, with ordinary power.

- Melavale (learn Mela Charm)
 Magic memory monster item.
 It protects the body from all battling offensives by a flame defence
 membrane, its effect is normal.

- Nelt Recurve (learn Nelt Dissua)
 Magic memory monster item.
 It releases one from deep sleep from which there is normally no awakening,
 its effect is strong and immediate.

- Zean Recurve (learn Jing Dissua)
 Magic memory monster item.
 It brings dazzling reversal of paralysis, its effect is strong and immediate


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CREDITS
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Thanks to:
- Sunsoft for creating the game.
- Gamefaqs for putting up my first faq/guide
- Kyle Boon and Crystal Power for pointing out about the monster's call time.