Monster Rancher (North American Version) TM 1997 Tecmo Inc.
           Walkthrough, Version 1.0
           Console: Sony Playstation,
           By: Lisa Shock, [email protected],
           Copyright 2003, Lisa Shock
           This FAQ was created for use on http://gamefaqs.com exclusively,
           anyone wanting to use this walkthrough in any other way must
        obtain written permission from Lisa Shock.
           Monster Rancher is a registered Trademark of Tecmo Inc.
           I thank them for creating such a wonderful game!

           ***Important Note For UK, Australian, NZ, etc. Players!***

           This walkthrough covers the North American game entitled
        "Monster Rancher", released in 1997 by Tecmo. The game called
        "Monster Rancher 2" in North America  was released in PAL
        countries (Europe, Australia, New Zealand, etc.) As "Monster
        Rancher", but it is a very different game. If your game says PAL on
        the upper left of the front of the case, or has Mocchis in the Market,
        you need to find a guide for Monster Rancher 2, this walkthrough will
        not be of help to you.

           ***Introduction***

           Monster Rancher is a monster raising sim. As such, it is open-ended
        and there is no one path to follow in playing the game. I simply
        present this walkthrough as one way to have fun with the game, since
        people have asked for such a guide.

           ***Getting Ready***

           Each Monster Rancher save takes up one block on a PSX memory
        card. I strongly recommend that you use at least two memory cards for
        this game, since all memory cards will wear out with age. It's hard to
        describe the intense feelings of loss people experience when their
        memory card with saves recording hundreds of game years of play are
        lost forever. I always have at least one card stored away with backup
        saves on it, so I have an archive for the day when my main card
        eventually stops working. If you get yourself in the habit of making
        regular saves for your archive, you will save yourself a lot of trouble
        later.

           This game is famous for freezing up.  Usually, but not always, it
        occurs when the game is loading data, like when you go from town to
        the ranch. Save often to avoid losing your hard work.

           Some players use resetting their game as a way to avoid costly
        mistakes, and failures by the monster. This is a personal choice.
        Frequent saves also help you to re-set in cases where you want to do
        something different in a particular week. Some players consider this
        to be cheating, it's up to you really as to what to do.

           I also recommend getting a notebook of some sort to take notes, and
        make reminders for yourself for later. It will also be useful to you for
        making a list of what monsters your CD collection makes, for future
        reference.

           This game involves taking the game disc in and out of your PSX a
        lot, if you use the shrine to check a large collection of CDs. Please
        take time and be careful as you place discs in the system and remove
        them. It only takes a second to permanently scratch your game disc,
        possibly making it unusable!

           And, finally, take some time to read the manual that came with the
        game!

           ***Starting The Game****

           As you start the game for the first time, you will be introduced to
        some of the characters you will encounter later, and your constant
        companion: Holly. You will be asked to enter your name into the
        game, choose wisely, you cannot change this later.

           Your first order of business should be looking around, then
        choosing your first monster. Don't worry too much about the type to
        choose. The game has lots of types for you to try, and it's best to just
        dive in, raise one and see how well you like it. The monsters do die
        after a few years, so you will be choosing another one fairly soon.
        There is no monster that is better than any other, they all have unique
        qualities and learning to train a wide variety of types will help you
        master the game more quickly.

           You can get a monster two ways: you can choose one at the Market,
        or you can make one from another CD at the shrine. Both ways work
        and make good monsters.

           Warning: the shrine is terrifically addictive! I personally have spent
        hours just checking what monsters all my CDs make, so be warned!
        Get your notebook out and write down what monsters your discs
        make. There's nothing more frustrating than thinking you have a CD
        with a monster on it, and not being able to find it!

           If you use the shrine, you may be informed that a disc cannot be
        used yet until you get committee permission. Don't worry about that
        right now. In a while you will be able to start going through the
        storyline events to unlock these monster types, right now just get a
        monster!

           Choose the monster's name carefully, you will not be able to change
        it.

           Each monster has 6 attributes, which are referred to it's stats and
        expressed as numbers,  and several attack moves for battle, which are
        usually called techs. The attributes and techs, and to a lesser extent a
        monster's appearance are what most ranchers use to choose a monster
        to raise.
           Here is quick reference for the attributes:
        Power: how hard a  monster hits with Pow based (yellow icon) techs.
        Intelligence: how hard a monster hits with Int (green icon) techs.
        Life: your life bar in battle has nothing to do with monster lifespan.
        Skill: affects how accurately your techs attack opponents.
        Speed: affects the monster's ability to dodge attacks.
        Defense: ability to withstand attack, more Def is less Life lost per hit.

           Offensive stats: Power, Intelligence, Skill
           Defensive stats: Life, Speed, Defense

           Monsters will be good at several of these attributes. You can tell
        which attributes a monster will excel in by looking at its starting
        numbers. The attributes that it will train more easily in, and gain
        better numbers with are the ones which start out higher than the
        others. No monster is great at all attributes. The key to doing well in
        this game is working with the attributes to succeed on a case by case
        basis. The game does not reward 'well rounded' monsters, and
        attempting to have a monster with all stats the same will generally
        result in less than optimal results.

           You will start with 3 attacks or  techs on a baby monster, 2 are basic
        and one is random. Techs are either Power or Intelligence based. For
        early monsters it is usually best to choose a monster which starts with
        all of one type of techs, and focus on just raising that attribute, while
        ignoring the attribute for which you have no techs. There are a lot of
        techs for each type, far to many than can be posted here. I suggest you
        check the charts at http://monsterrancher.com if you wish to see them
        all in detail.

           While you are in the process of getting a monster, please note that if
        you do not like it for some reason, you can have the monster taken
        away so you can choose another. Simply go to the Market and choose
        to have the monster taken away. Once you have decided on a monster,
        and have named it, please save your game!

           ***Head to the Ranch***

        Now it's time to head to the ranch to raise the monster. (Save here too)

           There's a bug in the game which allows you to raise a monster's
        loyalty by going back and forth from town to ranch over and over. I do
        not recommend doing this, since it also drastically increases your
        monster's stress level. Stress is one factor, along with fatigue, which
        causes loss of lifespan. Your loyalty will go up on its own soon
        enough, don't worry about it right now.

            Once on the ranch, you will notice a different menu, and some
        indicators which will help you raise your monster. If you visit the Item
        Shop you will see the items you can buy, and note their prices. You
        may have noticed that you have started with a fairly small sum of
        money, so I don't recommend buying anything yet. You can take a
        peek at the Battle schedule, and see what events are on the calendar,
        and what prizes they offer.  We won't be entering any battles right
        away, your monster needs to become stronger and more loyal first.
        You will also see options for work, training, and rest for your
        monster.

           There is a lot you can do in the game, but you can be limited by the
        amount of cash you have at hand. There are two ways to earn money
        in this game, working (small amounts of cash) and battling (large
        sums of cash). Every month you will be prompted to feed your monster
        (you cannot avoid this), and the food costs money so even without
        doing anything fancy like training or feeding exotic items, you can see
        that your cash will run out in a few years of gameplay. I prefer to
        focus on raising money early in the game. This frees you up for more
        fun later, and gives you a chance to dive in and raise several different
        types of monsters. Therefore, this guide will now proceed in the
        direction of helping you earn some cash.

           ***Moneymaking Basics****

           The essential goal for your first three monsters will be to battle a lot;
        this way they can earn you the cash you need to seriously start playing
        the game towards the goals of attaining Master Rank as a breeder, and
        unlocking the locked breeds. The trick is to raise these three monsters
        in a staggered time line rather than waiting for one to get old/die
        before starting the next one.

           First Monster
           Your first monster will probably wind up losing you some money in
        the first year. Don't worry about this, it will earn it back for you in due
        time. Your monster will need to improve its stats a bit before it can
        start earning money in battles. Doing work will raise your stats, get
        you a little money, and will help raise your monster's loyalty, which is
        helpful in battle. There are two kinds of work: Light Work -it raises
        just one stat and I will abbreviate it as "LW", and Hard Work -it raises
        one stat a lot, one stat a some, and lowers another stat a little, I will
        abbreviate it as "HW".

           The essence of doing Work well is to choose 3 stats on your
        monster to raise up, and ignoring the other three. (Really, it's true. The
        game does NOT reward monsters that have all stats at the same level.)
        Choosing those 3 stats to raise is an important decision.

           The first stat you eliminate is very easy, remember back at the
        shrine, when I suggested that you choose a monster with all techs
        either Pow based or Int based?  Well, you can ignore raising the stat
        your techs do not use, either Int or Pow. This now leaves you with one
        stat you know you want to raise (Int or Pow are both Offensive types),
        and two more to choose from the remaining 4.

            Choosing those second two can be done fairly easily by knowing
        something about the type of monster you are raising. Each breed has
        abilities, or statgain patterns, meaning they will gain more points in
        drills in things they do better in. To find out what your monster is
        good (and not so good) in, you can see a chart at
        http://monsterrancher.com in the Monster Rancher 1 Archive, FAQ
        section thread entitled "Detailed Info On All 215 Breeds". Find your
        monster on the left, then look in the statgain column. A monster does
        very well in stats marked with an A, and worst in stats marked with an
        E. Try to choose your remaining two stats to raise from ones your
        monster is good at, and will therefore do better in.

           If you don't want to use the chart, you can choose your stats by
        simply selecting them for their offensive and defensive abilities. You
        will need at least one of the defensive stats to be high.  Raising Skill is
        always useful, although if your monster isn't good at it, getting good
        numbers in it will be difficult. Some ranchers swear by simply having
        Pow/Int, Skill and Speed. Others choose by breed, in the end, it is all
        your choice, and you will see how well your choice works out.

           Raising the Life stat some, regardless of your 3 chosen stats is also
        useful. If, you can get it over 150 in your first year, you will be better
        set to enter tourneys.

           Now it's time to start your first monster Working. Work raises your
        monster's stress and fatigue levels, rest relieves stress and fatigue.  I
        usually do: HW, LW, rest, repeat. That is, if there is a HW which
        benefits my monster. If not, I do LW, LW, LW, rest. Make sure to
        rest, it is essential for your monster's health at this point, because you
        cannot afford the items needed to allow your monster to go without it.
        If you are told a monster needs to rest, do it without hesitation. If a
        monster cheats or fails a drill, some people try resetting to see if the
        week can be re-done, and it usually can. If you accept the cheat or
        failure you will be given the option to scold or not scold your monster.
        I usually alternate doing both, this way the monster doesn't become
        too spoiled!


           With the first monster I feed Fish exclusively. (Do not ever feed
        Potatoes! They increase your monster's stress levels!) You could feed
        Meat, and it does increase lifespan by one week and relieve stress,
        however, with the limited budget for the first monster, feeding Meat
        could make things more difficult for your finances. Keep doing this
        for one year.

           After one year of ranching, you should be able to enter any of the
        unofficial tourneys and win easily. Start entering these, and make sure
        you can win through KOing every opponent. If you win, but the
        matches are close, or you lose, rest the monster after your first battle
        and keep ranching.

           Once you can easily KO every opponent, do NOT be tempted to
        raise your rank and go into the Official tourney. If you were to do that,
        the next series of tourneys might be too hard for you to win easily,
        thus cutting off your cash supply. The strategy now is to take note of
        every unofficial battle and participate. You can write the schedule in
        your notebook, or print it out from the calendar of events at
        http://monsterrancher.com. Now, you are battling almost every month,
        and you will need to rest your monster one week after each battle.
        This leaves you two or more free weeks per month, so now is the time
        when you should start monster #2.

           Second Monster
           Simply freeze monster #1 in town and grab a new monster (your
        choice)  in the Shrine or Market. Then rotate these two monsters
        between the ranch and the freezer. (Please note that when I mention
        monster ages, I am referring to actual life age as shown in view mode
        in the game. Date of birth for a monster that has been frozen is not
        important, weeks active is what counts.) Raise monster #2 like you
        raised Monster #1, but make sure it has slightly better stats. Take
        Monster #2, enter it in the Official E level tourney, and hopefully win
        it. If it cannot win, go back to the ranch and keep raising the stats.
        Once you can get it to D level, see if you can start winning those
        tourneys, while keeping Monster #1 at E. When you can finally have
        both Monster #1 and Monster #2 winning easily at their ranks, start
        rotating them between battle, rest and the freezer. Make sure to take
        notes so you know if you have a frozen monster who needs to rest.
        Once you have the hang of battling at all the D and E level tourneys,
        start Monster #3.

           Third Monster
           Follow the same raising method with Monster #3, but keep going on
        the ranch until the stats are higher than Monster #2. This may take 2-3
        years, don't worry, now you have two monsters earning cash, so you
        don't have to worry so much. Your goal is to finally have a monster at
        each of the three levels, E, D, and C and battle them constantly for
        several years. Your goal is to bank about 100,000g, so you will never
        again need to worry about cash. If Monster #1 gets an old age warning
        prior to achieving the 100,000g goal, freeze it to use in combining
        later, and raise another E rank moneymaker.

           Please note, in most instances it is not beneficial to allow a monster
        to die. Once you get the old age warning, you are better off freezing
        the monster to use in combination later, since combination monsters
        start off with better stats.

           ***Raising Monsters Well (once you have money)***

           Now that you have 100,000+g, it's time to start working on a
        monster that you can be proud of! Choose a monster at the shrine or
        market, or combine two of your moneymakers in the Lab. You'll need
        to make the same decisions about which 3 stats to raise, like before,
        and much of the ranching will be similar. However, now is when you
        want to start using Meat regularly as the monster food of choice.  You
        will also want to start adding the feeding of Mint and Taffy to your
        weekly routine. This will eliminate stress, and possibly the need for
        rest in your monster, thus maximizing the number of weeks you have
        available to raise the stats. Managing Stress and Fatigue is one of the
        main keys to success in this game. There are many "methods"
        published online, and you may wish to follow one to see how well you
        can do. My personal method is published at
        http://monsterrancher.com. It is time consuming, but guarantees that
        you will get a monster to 999 in every stat.

           Once again, you want to make sure your monster is overly strong
        before entering any tournament, so it wins easily. However, this
        monster should only enter Official tournaments, and any
        breed-unlocking related invitational events you encounter. Also, try
        and raise up the Life stat more than you did with your moneymakers.
        It is useful for winning battles.

           You will also probably want better attacks or  techs for this monster.
        Success at higher ranks almost certainly depends on having some
        better than basic attacks. You can see complete charts of what techs
        are available for each breed at http://monsterrancher.com, and use
        them to choose what you'd like to equip. Also note that in some
        monsters, training may be the only way to raise up particular stats well
        or quickly, so training, while expensive may be critical to future
        success. Make sure to send a monster in week one, so it gets a feeding
        before and after going, plus make sure to feed mint and taffy before
        and afterwards as well. This helps manage stress and fatigue.

           Exploring is a fun and exciting part of the game. It allows you
        access to unique items that cannot be gotten any other way. You will
        want to participate in these, but note that it is very useful to save your
        game the week prior to exploring, both for reasons that the game may
        freeze up while exploring, and in case you get fed up with your
        monster getting lost. Items appear randomly on Expeditions, so while
        websites have maps to guide you, there is no guarantee of what you
        will find. Make sure that you feed your monster at least one Mint and
        one Taffy, 2 each is preferred, before they leave (save after the
        feeding) and once they return. This helps minimize the effects of
        stress and fatigue and preserve the lifespan of your monster.

           ***Advancing***

           Now that you have the basics, you may want to move on to
        advanced play; there are breeds of monster you will have to unlock
        through storyline based events, online tournaments, and creating great
        monsters to slate in the Monster Rancher 2 game. Other online guides
        and sites cover these topics, and the information is simply too
        voluminous for one walkthrough. Here is a list of websites that can
        help you with advanced play:

        http://gamefaqs.com - several FAQS covering in depth gameplay!
        http://monsterrancher.com - has charts covering advanced topics!
        http://legendcup.com - hosts online tournaments!
        http://tecmogames.com - home of Tecmo, the game's creators!