METAL GEAR SOLID INTEGRAL (import)

METAL GEAR SOLID INTEGRAL VR DISC FAQ v0.4

Unpublished Work Copyright 1999-2000 ShinJN <[email protected]>

This FAQ covers: Game Screens, Tactical Techniques, CPU Scores,
                VR Disc Secrets, and all other tidbits.
                *BONUS SECTION* - Normal Game Secrets

**Please do not send me solutions for the PUZZLE and MYSTERY stages.**
**Read my comments carefully before assuming I do not know them.**

Disclaimer: 1) Plain and simple... Don't PLAGIARIZE!!!
¯¯¯¯¯¯¯¯¯¯¯    - I know that most of the stuff in here (like scores
                & game screens) are from the game, but some of the
                stuff is my hard work, like the screen art and layout
                tables and charts.
           2) This FAQ cannot and will not be taken and re-edited
              - I'm sure everyone hates getting their work or ideas
                ripped and re-published with different, but similar
                wording. Words could be changed with the help of a
                thesaurus, but that will not help disguise what was
                ripped. An author knows when and how his work was
                ripped. With a simple look at the punctuation,
                captialization, and the words used, an author could
                instantly know that his or her work has been ripped.
                Everyone has their own style of writing and none are
                exactly alike. Stick to your own style of writing,
                own type of words, and things will be alright.
           3) No part of this faq may be used anywhere else.
              - Anywhere else includes: websites, magazines, newsgroups,
                and any other place I didn't mention. This FAQ is to
                remain only on GameFAQs. This FAQ cannot be reproduced
                anywhere at all. Look above for the "anywhere" list.
           4) DO NOT USE THIS FAQ FOR PROFITABLE REASONS!!!
              - Don't sell this FAQ! I made this for all the people
                out there and posted it on a site that is free to
                everyone. Even if you wasted 60 sheets of paper to
                print this out, that's no reason to use that as an
                excuse to sell my FAQ. THIS FAQ WILL BE IN NO PROFITABLE
                ACTIVITY AT ANYTIME! Understand!? ^_^


    Metal Gear, Metal Gear Solid, and Metal Gear Solid Integral
    are Registered Trademarks and Copyright (c) of KCEJ and KCEA.

____________________
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TABLE OF CONTENTS
____________________
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I.     INTRODUCTION
        - Introduction to FAQ
        - Description of VR Disc

II.    MENU SCREENS
        - Main
        - Extra
        - Option
            - Key Config
        - VR Training

III.   MODE SCREENS
        - Sneaking Mode
        - Weapon Mode
        - Advanced Mode
        - Special Mode

IV.    MISCELLANEOUS SCREENS
        - Pause
        - Completion
        - Mission Failed
        - Time Attack Completion

V.     TACTICAL TECHNIQUES

VI.    WEAPONS AND ITEMS

VII.   TARGET AND ENEMY TYPES
        - Blue Targets
        - Red Targets
        - Green Targets
        - Artic Warfare Troops
        - Droid Target Troops
        - Stealth Troops

VIII.  PERCENTAGE CHARTS AND AWARDS
        - Sneaking Mode
        - Weapon Mode
        - Advanced Mode
        - Special Mode

IX.    VR DISC CPU SCORES
        - Sneaking Mode
             - No Weapon
             - Socom
        - Weapon Mode
             - Socom
             - C4
             - Famas
             - Grenade
             - Claymore
             - Nikita
             - PSG1
             - Stinger
        - Advanced Mode
             - Socom
             - C4
             - Famas
             - Grenade
             - Claymore
             - Nikita
             - PSG1
             - Stinger
        - Special Mode
             - 1 min. Battle
             - VS. 12 Battle
             - Puzzle
             - Variety
             - VR Mission
             - Ninja
             - NG Selection

X.     SHINJN'S VR DISC SCORES
        - See list above for modes

XI.    MISSION STRATEGIES AND TIPS
        - Sneaking Mode
        - Weapon Mode
        - Advanced Mode
        - Special Mode

XII.   VR DISC SECRETS AND CODES
        - Extra Movies
        - Camera Mode
        - Ninja Mode
        - Enable Codes

XIII.  NORMAL GAME SECRETS AND CODES
        - Alternate Outfits
        - 1st Person Mode
        - Enable Codes

XIV.   REVISION HISTORY

XV.    AUTHOR'S COMMENTS

XVI.   SPECIAL THANKS

XVII.  THINGS TO ADD TO THIS FAQ

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I.     INTRODUCTION
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     Welcome to my FAQ on Metal Gear Solid Integral's VR Disc.
     This FAQ will cover almost everything - from the menu
     screens to mission strategies. Please enjoy!

     For those who are wondering what the VR Disc is, let me
     tell you. The VR Disc is the third disc that comes with
     the Japan-only Metal Gear Solid Integral. The other two
     discs is the original US MGS game with a few more cool
     additions to it. For a list of the new features, please
     visit <www.metalgear.net>. The VR Disc holds 300 levels
     of amazing training missions, game show movies, and
     many other things. MGSI is a great addition to anyone's
     game library.

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II.    MENU SCREENS
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     This section will show and describe what each of the
     menu screens look like. Some of the text in these
     menus are in Japanese. I cannot read japanese, but I
     will try to explain what the japanese text is trying
     to emphasize.

  _______________________________________________________________
  Main Menu
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     When you first start the game, you will be shown a very
     kick-ass intro movie. After the movie, you will be taken
     to the main menu. The menu consists of three categories
     to choose from:

                          VR TRAINING
                             EXTRA
                             OPTION

  _______________________________________________________________
  EXTRA Menu
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     When you choose EXTRA from the main menu, you will see
     this screen:
               _______________________________
              |                               |
              |                               |
              |                               |
              |                               |
              |                               |
              |                               |
              |             MOVIE             |
              |                               |
              |                               |
              |                               |
              |                               |
              |             ______            |
              |            | EXIT |           |
              |             ¯¯¯¯¯¯            |
               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     When MOVIE is chosen, this screen will show:


               _______________________________
              |                               |
              |               _               |
              |              | |              |
              |               V               |
              |             _____             |
              |     _      |     |       _    |
              |    |?| <|  |     |  |>  |?|   |
              |     ¯      |     |       ¯    |
              |             ¯¯¯¯¯             |
              |           TGS ROLL A          |
              |                               |
              |             ______            |
              |            | EXIT |           |
              |             ¯¯¯¯¯¯            |
               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     The only viewable movie is "TGS ROLL A." The other two "?"
     movies are only viewable after doing certain things. See
     the VR DISC SECRETS AND CODES section to find out what to do.

     Note: The "TGS ROLL A" movie is the movie that KCEJ showed
           at the Tokyo Game Show in March '98. I got this bit
           of information from the dialogue box that pops up
           when the movie is chosen.

  _______________________________________________________________
  OPTION Menu
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     When OPTION is chosen at the main menu, a screen with these
     options will appear:

                  ______      _____
                 |STEREO|---< SOUND >    MONAURAL
                  ¯¯¯¯¯¯      ¯¯¯¯¯
                  ____      _________
                 | ON |---< VIBRATION >    OFF
                  ¯¯¯¯      ¯¯¯¯¯¯¯¯¯
                          ______________
                  WEAK  < VIBRATION TEST >  STRONG
                          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                            KEY CONFIG

                              ______
                             | EXIT |
                              ¯¯¯¯¯¯

     The OPTION menu is easy to understand. There should not
     be any problem figuring out what each option does. When
     KEY CONFIG is chosen, you are given the option of chosing
     three types of controller configurations - as well as the
     option of choosing the way of how 1st person perspective
     movement should maneuver like. The screen should look like
     this:

       ______           ___       ___       ___
     < (TYPE) >        | A |     | B |     | C |
       ¯¯¯¯¯¯           ¯¯¯       ¯¯¯       ¯¯¯
                            _____
                           | TRI |---------,(BUT. 2)
                      ____  ¯¯¯¯¯  _____   ¯¯¯¯¯¯¯¯¯¯
     (BUT. 1) ,------| SQ |       | CIR |---------,(BUT. 4)
     ¯¯¯¯¯¯¯¯¯        ¯¯¯¯  _____  ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯¯
      (BUT. 3) ,-----------|  X  |
     ¯¯¯¯¯¯¯¯¯¯             ¯¯¯¯¯

       ____________
     < (1st person) >     NORMAL     REVERSE
       ¯¯¯¯¯¯¯¯¯¯¯¯
                                                 ______
                                                | EXIT |
                                                 ¯¯¯¯¯¯

     NOTE: For the (1st person) option, choosing NORMAL will
           make UP - up and Down - down. Choosing REVERSE
           will make UP - down and Down - up.

     NOTE: All text in ( ) are the words that I am using in
           place of the japanese text.

     NOTE: The buttons in the real KEY CONFIG screen are not
           in words. Instead, there is a picture of a PSX
           controller with the buttons.

     NOTE: Look below for a legend of BUTTONS 1 through 4 and
           a list of button configurations according to the
           config type.

   ________________________
   Controller Config. Types
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   TYPE A:
   ¯¯¯¯¯¯¯ Square - Weapon Button
                    Weapon Equipped: Use weapon
                    Barehanded: Throw or choke

           Triangle - First Person Perspective Button

           X - Crawl Button
               Press once to duck, then use D-pad to crawl

           Circle - Action Button
                    Normal: Punch & Kick Button
                    Leaned against wall: Press to tap against wall

   TYPE B:
   ¯¯¯¯¯¯¯ Square - Weapon Button
                    Weapon Equipped: Use weapon
                    Barehanded: Throw or choke

           Triangle - First Person Perspective Button

           X - Action Button
               Normal: Punch & Kick Button
               Leaned against wall: Press to tap against wall

           Circle - Crawl Button
                    Press once to duck, then use D-pad to crawl

   TYPE C:
   ¯¯¯¯¯¯¯ Square - Action Button
                    Normal: Punch & Kick Button
                    Leaned against wall: Press to tap against wall

           Triangle - First Person Perspective Button

           X - Crawl Button
               Press once to duck, then use D-pad to crawl

           Circle - Weapon Button
                    Weapon Equipped: Use weapon
                    Barehanded: Throw or choke

  _______________________________________________________________
  VR Training Menu
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     In the VR Training Menu, you are given the option
     to choose between four modes: Sneaking, Weapon,
     Advanced, and Special Mode. When you start a new
     game, you are only given the choice of choosing
     between Sneaking and Weapon Mode. A screen like
     the one below should appear.

     VR TRAINING--------------             0%
                              |
                              |
                              |
                         SELECT MODE

                  |     SNEAKING MODE     |
                  |       WEAPON MODE     |
                  |     ADVANCED MODE     |
                  |      SPECIAL MODE     |



                             SAVE
                        REPLAY THEATER
                            ______
                           | EXIT |
                            ¯¯¯¯¯¯

     The percentage counter in the top-right corner keeps
     track of how many missions you have completed out of
     the 300 available. Please see the PERCENTAGE CHARTS
     AND AWARDS section for a breakdown of what happens
     when you complete a certain section/portion of the
     VR missions.

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III.   MODE SCREENS
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     This section will display what the Mode Screens look like.

  __________________________________________
  Sneaking Mode - Practice - No Weapon/Socom
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     VR TRAINING--------------             0%
                              |
                              |
                              |
                        SNEAKING MODE


                          NO WEAPON
             PRACTICE                   TIME ATTACK
                            SOCOM
                /\
                ¯¯
             LEVEL 14         ______________________
             LEVEL 15        | Picture of Socom gun |
             LEVEL 01        | will appear here if  |
             LEVEL 02        | SOCOM is chosen      |
             LEVEL 03         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                __
                \/

  _____________________________________________
  Sneaking Mode - Time Attack - No Weapon/Socom
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     VR TRAINING--------------             0%
                              |
                              |
                              |
                        SNEAKING MODE


                          NO WEAPON
             PRACTICE                   TIME ATTACK
                            SOCOM
                                            /\
                                            ¯¯
                                         LEVEL 14
                                         LEVEL 15
               RECORD                    LEVEL 01
               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯           LEVEL 02
               1ST    00:00:00           LEVEL 03
               2ND    00:00:00              __
               3RD    00:00:00              \/

  _____________________________________________
  Weapon/Advanced Mode - Practice - All Weapons
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     VR TRAINING--------------             0%
                              |
                              |
                              |
                         WEAPON MODE

                             /\
                             ¯¯
                           STINGER
             PRACTICE       SOCOM       TIME ATTACK
                             C4
                             __
                             \/

             LEVEL 01         _________________________
             LEVEL 02        | Picture of weapon you   |
             LEVEL 03        | choose will appear here |
             LEVEL 04         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             LEVEL 05


     NOTE: For ADVANCED MODE, it will say ADVANCED MODE in place
           of WEAPON MODE.

  ________________________________________________
  Weapon/Advanced Mode - Time Attack - All Weapons
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     VR TRAINING--------------             0%
                              |
                              |
                              |
                         WEAPON MODE

                             /\
                             ¯¯
                           STINGER
             PRACTICE       SOCOM       TIME ATTACK
                             C4
                             __
                             \/
                                         LEVEL 01
                                         LEVEL 02
               RECORD                    LEVEL 03
               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯           LEVEL 04
               1ST    00:00:00           LEVEL 05
               2ND    00:00:00
               3RD    00:00:00


     NOTE: For ADVANCED MODE, it will say ADVANCED MODE in place
           of WEAPON MODE.

  ________________________
  Special Mode - Main Menu
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     There are a variety of modes in SPECIAL MODE. Each one
     displays a different sub-menu. Therefore, I will only
     display the Main Menu.


     VR TRAINING--------------             0%
                              |
                              |
                              |
                         SPECIAL MODE

                             /\
                             ¯¯
                        NG SELECTION
        VS. TARGET      1 MIN BATTLE      VS. ENEMY
                        VS 12 BATTLE
                             __
                             \/

____________________________________________________________________
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IV.    MISCELLANEOUS SCREENS
____________________________________________________________________
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     This section will show all of the other screens that are
     in the game.

  ______________________________
  Pause Screen
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
           _______________________________________
          |                                       |
          |                                       |
          |                                       |
          |                                       |
          |                                       |
          |                 PAUSE                 |
          |                                       |
          |                                       |
          |                                       |
          |                                       |
          |                CONTINUE               |
          |                RESTART                |
          |                 ______                |
          |                | EXIT |               |
          |                 ¯¯¯¯¯¯                |
          |                                       |
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  ______________________________
  Completion Screen
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
           _______________________________________
          |                                       |
          |       SNEAKING MODE - NO WEAPON       |
          |            LEVEL 01 CLEARED           |
          |                                       |
          |                                       |
          |                                       |
          |                                       |
          |                                       |
          |                                       |
          |                                       |
          |               NEXT STAGE              |
          |               TRY AGAIN               |
          |                 ______                |
          |                | EXIT |               |
          |                 ¯¯¯¯¯¯                |
          |                                       |
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     NOTE: This is only a sample screen from the SNEAKING MODE.
           Other mode screens will say the mode and weapon that
           you are in and using.

  ______________________________
  Mission Failed Screen
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     I cannot draw the Mission Failed screen. Basically, it says
     MISSION FAILED with the options of TRY AGAIN and EXIT below.

  ______________________________
  Time Attack Completion Screen
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
           _______________________________________
          |                                       |
          |          WEAPON MODE - SOCOM          |
          |          LEVEL 01 - CLEARED           |
          |                                       |
          |           1ST      00:00:00           |
          |           2ND      00:00:00           |
          |           3RD      00:00:00           |
          |                                       |
          |           RECORD   00:00:00           |
          |                                       |
          |               SAVE REPLAY             |
          |               NEXT STAGE              |
          |                TRY AGAIN              |
          |                 ______                |
          |                | EXIT |               |
          |                 ¯¯¯¯¯¯                |
          |                                       |
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     NOTE: This is only a sample screen from the WEAPON MODE.
           Other mode screens will say the mode and weapon that
           you are in and using. The Practice screen looks the
           same - minus the time scores and SAVE REPLAY.

     NOTE: After all the stages are cleared, the NEXT STAGE
           option will not appear.

____________________________________________________________________
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V.     TACTICAL TECHNIQUES
____________________________________________________________________
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     These are the techniques you will need to know as part
     of your training. Without these skills, your training
     will be useless.

     Punch and Kick
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Press the Action Button 3 times rapidly


     Crawling
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Press the Crawl Button once, then push a direction on
       the D-pad. Crawling will also let Snake pick-up Claymore
       Mines that are around. Simply crawl over the mine to
       pick them up.


     Throwing
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       While unarmed, run up to the enemy and push the Weapon
       Button. You must be holding down a direction to throw.


     Choking and Dragging
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Run up to the enemy and stop next to him. Do not touch the
       enemy or he will be alerted. Press and hold the Weapon Button
       to grab the enemy. After grabbing the enemy, hold a direction
       and Snake will drag the enemy. If you release the Weapon
       Button, Snake will let go of the enemy.


     Choking and Necksnap
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Run up to the enemy and stop next to him. Do not touch the
       enemy or he will be alerted. Press the Weapon Button to grab
       the enemy and then continue to push the Weapon Button. After
       several button presses, Snake will snap the enemy's neck.


     Wall Leaning
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       To lean against a wall, walk up to a wall and hold down the
       direction towards the wall. Snake will lean against the wall.


     Wall Knocking
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Once you are leaned against awall, push the Action Button
       and Snake will knock on the wall.


     Aim and Shoot
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       When armed, press and hold the Weapon Button. Snake will
       aim at the nearest enemy or target and follow his every
       move. Release the Weapon Button and Snake will fire his
       weapon. This only applies to the Socom.


     Running and Shooting
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       To run and shoot, you must have the Crawl Button held down
       while running. With the button held down, push the Weapon
       Button to shoot.


     Quick Reloading
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       To stop Snake from reloading his weapon and causing a delay,
       simply press the R1 Button twice.


     Quick Weapon/Item Equip and Unequip
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       This technique is similar to the Quick Loading, but instead
       of pushing the R1 Button twice, push it once to arm a weapon
       and once more to unarm the weapon.


     Quick Peeking
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Press and hold the 1st Person Persepctive Button to enter
       1st Person Mode. Once in this mode, push R1 or L1 to take
       a quick peek to the left or to the right.

____________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
VI.    WEAPONS AND ITEMS
____________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     This is a list of Weapons and Items that are used in the
     VR Disc. Some items only appear in certain missions.

     Items List
    ¯¯¯¯¯¯¯¯¯¯¯¯
       Scope - Used to see further into the horizon
               Circle Button - zoom in
               X Button - zoom out

       Cigaret - Used to blow smoke to reveal lasers
                 Equip and Snake smokes

       Ration - Restores partial life
                Press the Circle Button when the Item Menu is open
                  to use Ration
                Available only in VR MISSION in SPECIAL MODE

       Diazepam - Used to lower heartbeat rate and shaking
                  Effective only when used with the PSG1 armed

       C. BOX A - Used to hide and fool enemies and cameras
                  Snake is able to move freely with the box over him

     Weapons List
     ¯¯¯¯¯¯¯¯¯¯¯¯
       Socom - Press and hold the Weapon Button to aim - release
                 to fire Socom

       C4 - Press Weapon Button to place C4 on wall/ground/troop and
              press the Action Button (Punch & Kick) to detonate

       Famas - Press and hold Weapon Button to fire
               Hold a direction on the D-pad to force Snake to shoot
                 in that direction

       Grenade - Press and hold Weapon Button to pull grenade pin -
                   release to throw grenade
                 Grenade explodes in 5 seconds after pin is pulled

       Nikita - Press Weapon Button to fire a missile
                Used D-pad to control missile
                Holding down the 1st Person Perspective Button will
                  put you in 1st Person View of the missile

       Claymore Mines - Press Weapon Button to place on ground
                        Mines have a range area of detonation

       PSG1 - Equip to go into Sniper Mode
              Use Diazepam to calm down Snake

       Stinger - Equip to look through the sight and aim
                 When target is locked, press Weapon Button
                   to fire missile

____________________________________________________________________
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VII.   TARGET AND ENEMY TYPES
____________________________________________________________________
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     There are different types of targets and enemies used on
     the VR Disc. Here is a list and description of each type.

     Targets
    ¯¯¯¯¯¯¯¯¯
       Blue - These are the standard targets used. They shatter
              like glass when shot at. These targets come in
              these shapes: square, diamond, and semi-hourglass.

       Red - These are the exploding targets. When shot at, these
             targets explode and cause a chain reaction if other
             red targets are close. Be cautious of where you stand
             or you will be a victim of these targets. Shapes of
             this type of target include: square, diamond, and
             gigantic diamond.

       Green - These targets are the same as the blue ones. These
               targets are used for the NO WEAPON portion of 1 MIN
               BATTLE - VS. TARGETS in SPECIAL MODE

     Enemies
    ¯¯¯¯¯¯¯¯¯
       Arctic Warfare Troops - These are the standard troops on
                               the VR Disc.

       Droid Target Troops - These troops are the type of troops
                             used for virtual reality target
                             practice in real life VR games.

       Stealth Troops - These troops are in Level 06 of the VARIETY
                        section in SPECIAL MODE.

____________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
VIII.  PERCENTAGE CHARTS AND AWARDS
____________________________________________________________________
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     This section will breakdown the completion percentage
     for each portion of each mode in chart form. The chart
     will also list what you will be awarded for completing
     certain portions of the VR Missions. Please note that
     I start from sneaking mode, complete all missions, then
     work my way down. The awards you get are based on the
     percentage score. Therefore, the way you get your awards
     may vary depending on how you play the VR missions. If
     you jump around a lot (ie. skip levels between modes),
     this chart may not apply to you.

  _____________________
     Sneaking Mode
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                                 Completion      Completion
     NO WEAPON     # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - Practice        15           5%     - Opens Special Mode
                                           - Opens 1-min. Battle
                                               in Special Mode
                                            NO WEAPON OPTION ONLY
     - Time Attack     15           5%             -----

     Total Percentage for NO WEAPON - 10.0%
                  Percentage Status - 10.0%


                                 Completion      Completion
     SOCOM         # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - Practice        15           5%             -----
     - Time Attack     15           5%             -----

     Total Percentage for SOCOM - 10.0%
              Percentage Status - 20.0%


          Total Percentage in Sneaking Mode  - 20% of 100%

          Total Percentage So Far - 20.0%

  ___________________
     Weapon Mode
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                                 Completion      Completion
     SOCOM         # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - Practice         5           1.6%   - Opens Advanced Mode
                                           - Opens SOCOM in ADVANCED
                                             MODE - PRACTICE only
                                           - Opens SOCOM in 1-MIN.
                                             BATTLE - VS. TARGET only
     - Time Attack      5           1.7%           -----

       Total Percentage For SOCOM -  3.3%
                Percentage Status - 23.3%


                                 Completion      Completion
     C4            # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - Practice         5           1.7%   - Opens C4 in ADVANCED
                                             MODE - PRACTICE only
                                           - Opens C4 in 1-MIN.
                                             BATTLE - VS. TARGET only
     - Time Attack      5           1.6%           -----

          Total Percentage For C4 -  3.3%
                Percentage Status - 26.6%


                                 Completion      Completion
     FAMAS         # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - Practice         5           1.7%   - Opens FAMAS in ADVANCED
                                             MODE - PRACTICE only
                                           - Opens FAMAS in 1-MIN.
                                             BATTLE - VS. TARGET only
     - Time Attack      5           1.7%           -----

       Total Percentage For FAMAS -  3.4%
                Percentage Status - 30.0%


                                 Completion      Completion
     GRENADE       # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - Practice         5           1.6%   - Opens GRENADE in ADVANCED
                                             MODE - PRACTICE only
                                           - Opens GRENADE in 1-MIN.
                                             BATTLE - VS. TARGET only
     - Time Attack      5           1.7%           -----

     Total Percentage For GRENADE -  3.3%
                Percentage Status - 33.3%


                                 Completion      Completion
     CLAYMORE      # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - Practice         5           1.7%   - Opens CLAYMORE in ADVANCED
                                             MODE - PRACTICE only
                                           - Opens CLAYMORE in 1-MIN.
                                             BATTLE - VS. TARGET only
     - Time Attack      5           1.6%           -----

     Total Percentage For CLAYMORE -  3.3%
                 Percentage Status - 36.6%


                                 Completion      Completion
     NIKITA        # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - Practice         5           1.7%   - Opens NIKITA in ADVANCED
                                             MODE - PRACTICE only
                                           - Opens NIKITA in 1-MIN.
                                             BATTLE - VS. TARGET only
     - Time Attack      5           1.7%           -----

     Total Percentage For NIKITA -  3.4%
               Percentage Status - 40.0%


                                 Completion      Completion
     PSG1          # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - Practice         5           1.6%   - Opens PSG1 in ADVANCED
                                             MODE - PRACTICE only
                                           - Opens PSG1 in 1-MIN.
                                             BATTLE - VS. TARGET only
     - Time Attack      5           1.7%           -----

       Total Percentage For PSG1 -  3.3%
               Percentage Status - 43.3%


                                 Completion      Completion
     STINGER       # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - Practice         5           1.7%   - Opens STINGER in ADVANCED
                                             MODE - PRACTICE only
                                           - Opens STINGER in 1-MIN.
                                             BATTLE - VS. TARGET only
     - Time Attack      5           1.6%   - Gives access to TGS Roll
                                             B [March '98] in EXTRA
                                             See the secrets section

     Total Percentage For STINGER -  3.3%
                Percentage Status - 46.6%


          Total Percentage in Weapon Mode  - 26.6% of 100%

          Total Percentage So Far - 46.6%

  ___________________
     Advanced Mode
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                                 Completion      Completion
     SOCOM         # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - Practice         5           1.7%   - Opens SOCOM in VS.
                                             ENEMY in 1 MIN. BATTLE
     - Time Attack      5           1.7%   - Opens PUZZLE in
                                             SPECIAL MODE

       Total Percentage For SOCOM -  3.4%
                Percentage Status - 50.0%


                                 Completion      Completion
     C4            # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - Practice         5           1.6%   - Opens C4 in VS. ENEMY
                                             in 1 MIN. BATTLE
     - Time Attack      5           1.7%           -----

          Total Percentage For C4 -  3.3%
                Percentage Status - 53.3%


                                 Completion      Completion
     FAMAS         # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - Practice         5           1.7%   - Opens FAMAS in VS.
                                             ENEMY in 1 MIN. BATTLE
     - Time Attack      5           1.6%           -----

       Total Percentage For FAMAS -  3.3%
                Percentage Status - 56.6%


                                 Completion      Completion
     GRENADE       # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - Practice         5           1.7%   - Opens GRENADE in VS.
                                             ENEMY in 1 MIN. BATTLE
     - Time Attack      5           1.7%           -----

     Total Percentage For GRENADE -  3.4%
                Percentage Status - 60.0%


                                 Completion      Completion
     CLAYMORE      # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - Practice         5           1.6%   - Opens CLAYMORE in VS.
                                             ENEMY in 1 MIN. BATTLE
     - Time Attack      5           1.7%           -----

    Total Percentage For CLAYMORE -  3.3%
                Percentage Status - 63.3%


                                 Completion      Completion
     NIKITA        # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - Practice         5           1.7%   - Opens NIKITA in VS.
                                             ENEMY in 1 MIN. BATTLE
     - Time Attack      5           1.6%           -----

      Total Percentage For NIKITA -  3.3%
                Percentage Status - 66.6%


                                 Completion      Completion
     PSG1          # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - Practice         5           1.7%   - Opens PSG1 in VS. ENEMY
                                             in 1 MIN. BATTLE
     - Time Attack      5           1.7%   - Opens MYSTERY in SPECIAL
                                             MODE

        Total Percentage For PSG1 -  3.4%
                Percentage Status - 70.0%


                                 Completion      Completion
     STINGER       # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - Practice         5           1.6%   - Opens STINGER in VS.
                                             ENEMY in 1 MIN. BATTLE
                                           - Opens VS. 12 BATTLE
                                             in SPECIAL MODE
                                           - Opens VR MISSION in
                                             SPECIAL MODE
     - Time Attack      5           1.7%           -----

     Total Percentage For STINGER -  3.3%
                Percentage Status - 73.3%


          Total Percentage in Weapon Mode  - 26.7% of 100%

          Total Percentage So Far - 73.3%

  ___________________
     Special Mode
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                                    Completion      Completion
     1 MIN. BATTLE    # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - VS. TARGET          9           3.0%           -----
     - VS. ENEMY           9           3.0%   - Gives access to E3
                                                movie [June '97]
                                                in EXTRA. See the
                                                secrets section

     Total Percentage for 1 MIN. BATTLE - 6.0%
                     Percentage Status - 79.3%


                                    Completion      Completion
     VS. 12 BATTLE    # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                           8           2.7%           -----

     Total Percentage for VS. 12 BATTLE - 2.7%
                     Percentage Status - 82.0%


                                    Completion      Completion
     MYSTERY          # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                           10          3.3%           -----

     Total Percentage for VS. 12 BATTLE - 3.3%
                     Percentage Status - 85.3%


                                    Completion      Completion
     PUZZLE           # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                           10          3.3%           -----

     Total Percentage for VS. 12 BATTLE - 3.3%
                     Percentage Status - 88.6%


                                    Completion      Completion
     VARIETY          # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                           13          4.4%           -----

     Total Percentage for VS. 12 BATTLE - 4.4%
                     Percentage Status - 93.0%


                                    Completion      Completion
     VR MISSION       # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                           10          3.3%           -----

     Total Percentage for VS. 12 BATTLE - 3.3%
                     Percentage Status - 96.3%


                                    Completion      Completion
     NINJA            # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                           3           1.0%           -----

     Total Percentage for VS. 12 BATTLE - 1.0%
                     Percentage Status - 97.3%


                                    Completion      Completion
     NG SELECTION     # of levels   Percentage        Award
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                           8           2.7%           -----

     Total Percentage for VS. 12 BATTLE - 2.7%
                      Percentage Status - 100%


          Total Percentage in Special Mode - 26.7% of 100%

                          Total Percentage - 100%

     NOTE: When you complete all of the missions and achieve
           the full 100%, a red picture outlining Metal Gear
           will appear and the word CONFIDENTIAL will appear
           on the picture. What this means, I do not know.

____________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
IX.    VR DISC CPU SCORES
____________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     These are the scores you will see when you first enter
     the Time Attack portion of the mode you are in. Some
     are easy to beat and some are not. There are also Target
     scores in the Special Mode that I will also list in this
     section.

     Time is read MINUTES: SECONDS: 10th OF A SECOND

  ______________________________________
     Sneaking Mode - Time Attack
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     NO WEAPON  LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:05:00   00:07:00   00:14:00   00:09:00   00:08:00
         2ND    00:08:00   00:10:00   00:16:00   00:12:00   00:14:00
         3RD    00:12:00   00:15:00   00:20:00   00:16:00   00:20:00

      (cont.)   LEVEL 6    LEVEL 7    LEVEL 8    LEVEL 9    LEVEL 10
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:08:00   00:18:00   00:09:00   00:23:00   00:08:00
         2ND    00:13:00   00:25:00   00:12:00   00:35:00   00:11:00
         3RD    00:20:00   00:40:00   00:17:00   00:45:00   00:14:00

      (cont.)   LEVEL 11   LEVEL 12   LEVEL 13   LEVEL 14   LEVEL 15
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:15:00   00:15:00   00:11:00   00:20:00   00:12:00
         2ND    00:20:00   00:25:00   00:21:00   00:30:00   00:25:00
         3RD    00:25:00   00:35:00   00:31:00   00:40:00   00:40:00


     SOCOM      LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:04:00   00:15:00   00:18:00   00:20:00   00:10:00
         2ND    00:05:00   00:23:00   00:23:00   00:26:00   00:17:00
         3RD    00:06:00   00:30:00   00:30:00   00:35:00   00:25:00

      (cont.)   LEVEL 6    LEVEL 7    LEVEL 8    LEVEL 9    LEVEL 10
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:12:00   00:18:00   00:10:00   00:16:00   00:13:00
         2ND    00:20:00   00:25:00   00:15:00   00:20:00   00:20:00
         3RD    00:30:00   00:40:00   00:20:00   00:24:00   00:25:00

      (cont.)   LEVEL 11   LEVEL 12   LEVEL 13   LEVEL 14   LEVEL 15
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:18:00   00:20:00   00:18:00   00:13:00   00:25:00
         2ND    00:24:00   00:25:00   00:22:00   00:18:00   00:35:00
         3RD    00:30:00   00:35:00   00:25:00   00:23:00   00:50:00

  ______________________________________
     Weapon Mode - Time Attack
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     SOCOM      LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:04:00   00:08:00   00:12:00   00:11:00   00:14:00
         2ND    00:05:00   00:10:00   00:21:00   00:15:00   00:20:00
         3RD    00:06:00   00:12:00   00:26:00   00:20:00   00:25:00

     C4         LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:05:00   00:09:00   00:09:00   00:07:00   00:18:00
         2ND    00:06:00   00:15:00   00:12:00   00:12:00   00:28:00
         3RD    00:07:00   00:21:00   00:15:00   00:18:00   00:48:00

     FAMAS      LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:06:00   00:06:00   00:16:00   00:15:00   00:17:00
         2ND    00:07:00   00:08:00   00:19:00   00:22:00   00:26:00
         3RD    00:08:00   00:10:00   00:22:00   00:27:00   00:35:00

     GRENADE    LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:09:00   00:07:00   00:11:00   00:16:00   00:22:00</pre><pre id="faqspan-2">
         2ND    00:13:00   00:08:00   00:14:00   00:21:00   00:27:00
         3RD    00:18:00   00:09:00   00:17:00   00:27:00   00:32:00

     CLAYMORE   LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:08:00   00:13:00   00:25:00   00:22:00   00:38:00
         2ND    00:10:00   00:15:00   00:35:00   00:30:00   00:45:00
         3RD    00:12:00   00:19:00   00:45:00   00:40:00   00:50:00

     NIKITA     LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:06:00   00:15:00   00:13:00   00:11:00   00:15:00
         2ND    00:07:00   00:19:00   00:14:00   00:13:00   00:30:00
         3RD    00:08:00   00:23:00   00:16:00   00:15:00   01:00:00

     PSG1       LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:11:00   00:17:00   00:30:00   00:26:00   00:20:00
         2ND    00:13:00   00:23:00   00:35:00   00:36:00   00:30:00
         3RD    00:15:00   00:28:00   00:40:00   00:40:00   00:40:00

     STINGER    LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:12:00   00:16:00   01:00:00   00:58:00   00:55:00
         2ND    00:13:00   00:23:00   01:10:00   01:08:00   01:05:00
         3RD    00:14:00   00:28:00   01:20:00   01:18:00   01:15:00

  ______________________________________
     Advanced Mode - Time Attack
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     SOCOM      LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:03:00   00:05:00   00:05:00   00:07:00   00:13:00
         2ND    00:06:00   00:07:00   00:08:00   00:10:00   00:18:00
         3RD    00:08:00   00:09:00   00:15:00   00:15:00   00:25:00

     C4         LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:06:00   00:05:00   00:10:00   00:18:00   00:14:00
         2ND    00:08:00   00:07:00   00:15:00   00:26:00   00:18:00
         3RD    00:10:00   00:09:00   00:20:00   00:35:00   00:25:00

     FAMAS      LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:04:00   00:09:00   00:11:00   00:04:00   00:15:00
         2ND    00:08:00   00:15:00   00:16:00   00:15:00   00:20:00
         3RD    00:11:00   00:20:00   00:21:00   00:25:00   00:30:00

     GRENADE    LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:07:00   00:10:00   00:15:00   00:17:00   00:20:00
         2ND    00:10:00   00:13:00   00:20:00   00:23:00   00:27:00
         3RD    00:12:00   00:17:00   00:25:00   00:30:00   00:35:00

     CLAYMORE   LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:12:00   00:22:00   00:25:00   00:30:00   00:35:00
         2ND    00:14:00   00:30:00   00:35:00   00:40:00   00:45:00
         3RD    00:16:00   00:35:00   00:45:00   00:50:00   00:55:00

     NIKITA     LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:07:00   00:13:00   00:25:00   00:30:00   00:18:00
         2ND    00:09:00   00:15:00   00:35:00   00:40:00   00:34:00
         3RD    00:11:00   00:17:00   00:45:00   00:50:00   00:45:00

     PSG1       LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:03:00   00:13:00   00:18:00   00:45:00   00:30:00
         2ND    00:05:00   00:17:00   00:25:00   01:15:00   00:45:00
         3RD    00:08:00   00:22:00   00:35:00   01:40:00   01:10:00

     STINGER    LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:05:00   00:08:00   00:05:00   00:15:00   00:15:00
         2ND    00:07:00   00:12:00   00:09:00   00:20:00   00:23:00
         3RD    00:09:00   00:16:00   00:13:00   00:25:00   00:30:00

  _______________________________________
     Special Mode - Time Attack & Scores
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     1 MIN. BATTLE
    ===============

           NO WEAPON     VS. TARGET     VS. ENEMY
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 1ST         30             12
                 2ND         25             10
                 3RD         20              8

           SOCOM         VS. TARGET     VS. ENEMY
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 1ST         30             35
                 2ND         25             27
                 3RD         20             20

           C4            VS. TARGET     VS. ENEMY
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 1ST         50             20
                 2ND         40             18
                 3RD         30             15

           FAMAS         VS. TARGET     VS. ENEMY
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 1ST         48             36
                 2ND         43             32
                 3RD         35             28

           GRENADE       VS. TARGET     VS. ENEMY
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 1ST         105            12
                 2ND         95             10
                 3RD         85             8

           CLAYMORE      VS. TARGET     VS. ENEMY
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 1ST         38             18
                 2ND         32             15
                 3RD         25             12

           NIKITA        VS. TARGET     VS. ENEMY
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 1ST         60             30
                 2ND         50             25
                 3RD         40             20

           PSG1          VS. TARGET     VS. ENEMY
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 1ST         23             20
                 2ND         20             15
                 3RD         15             10

           STINGER       VS. TARGET     VS. ENEMY
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 1ST         35             28
                 2ND         30             25
                 3RD         25             22


     VS. 12 BATTLE
    ===============

               LEVEL 1      LEVEL 2      LEVEL 3      LEVEL 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        1ST    01:20:00     00:45:00     00:45:00     01:30:00
        2ND    02:10:00     02:00:00     02:20:00     02:30:00
        3RD    03:00:00     03:00:00     03:00:00     03:00:00

               LEVEL 5      LEVEL 6      LEVEL 7      LEVEL 8
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        1ST    01:30:00     01:10:00     01:00:00     01:00:00
        2ND    02:00:00     02:20:00     02:00:00     01:30:00
        3RD    04:00:00     03:00:00     02:30:00     02:30:00


     PUZZLE
    ========

              LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        1ST   00:12:00   00:10:00   00:10:00   00:45:00   00:25:00
        2ND   00:18:00   00:15:00   00:15:00   01:00:00   00:30:00
        3RD   00:30:00   00:30:00   00:20:00   01:20:00   00:40:00

              LEVEL 6    LEVEL 7    LEVEL 8    LEVEL 9    LEVEL 10
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        1ST   01:30:00   00:30:00   00:45:00   00:45:00   01:30:00
        2ND   02:00:00   00:45:00   01:00:00   01:10:00   02:00:00
        3RD   02:30:00   01:00:00   01:20:00   01:40:00   02:30:00


     VARIETY
    =========

              LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        1ST   00:25:00   00:40:00   00:30:00   01:00:00   00:10:00
        2ND   00:35:00   00:50:00   00:40:00   01:20:00   00:20:00
        3RD   00:45:00   01:00:00   00:50:00   01:40:00   00:30:00

              LEVEL 6    LEVEL 7    LEVEL 8    LEVEL 9    LEVEL 10
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        1ST   00:45:00   00:55:00   00:35:00   01:30:00   01:20:00
        2ND   00:55:00   01:05:00   01:00:00   01:45:00   01:40:00
        3RD   01:05:00   01:15:00   01:30:00   02:00:00   02:00:00

              LEVEL 11   LEVEL 12   LEVEL 13
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        1ST   00:50:00   --:--:--   --:--:--
        2ND   01:30:00   --:--:--   --:--:--
        3RD   02:00:00   --:--:--   --:--:--


     VR MISSION
    ============

             RECORD
             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              1ST     07:00:00
              2ND     10:00:00
              3RD     13:00:00


     NINJA
    =======

                LEVEL 1     LEVEL 2     LEVEL 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    01:20:00    02:00:00    00:20:00
         2ND    01:40:00    02:30:00    00:40:00
         3RD    02:00:00    03:00:00    01:00:00


     NG SELECTION
    ==============

               LEVEL 1      LEVEL 2      LEVEL 3      LEVEL 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        1ST    00:10:00     00:06:00     00:25:00     00:10:00
        2ND    00:15:00     00:09:00     00:35:00     00:13:00
        3RD    00:20:00     00:12:00     00:45:00     00:16:00

               LEVEL 5      LEVEL 6      LEVEL 7      LEVEL 8
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        1ST    00:35:00     00:20:00     00:25:00     --:--:--
        2ND    00:40:00     00:40:00     00:40:00     --:--:--
        3RD    00:45:00     01:00:00     01:10:00     --:--:--

____________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
X.     SHINJN'S VR DISC SCORES
____________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     In this section, I will list all of the scores that I have
     achieved on the VR Disc. Most of the scores are up there in
     rank and some are not so great (marked with N/A). This section
     won't really help you with the VR Disc. I just thought I'd
     provide my scores on the VR Disc. Enjoy! ^_^

     Time is read MINUTES: SECONDS: 10th OF A SECOND

  ______________________________________
     Sneaking Mode - Time Attack
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     NO WEAPON  LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:03:85   00:06:65   00:12:39   00:08:52   00:06:35

      (cont.)   LEVEL 6    LEVEL 7    LEVEL 8    LEVEL 9    LEVEL 10
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:06:50   00:09:23   00:08:37   00:14:74   00:06:55

      (cont.)   LEVEL 11   LEVEL 12   LEVEL 13   LEVEL 14   LEVEL 15
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:11:03   00:12:86   00:09:29   00:08:74   00:11:48


     SOCOM      LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:03:31   00:09:76   00:15:77   00:10:96   00:08:35

      (cont.)   LEVEL 6    LEVEL 7    LEVEL 8    LEVEL 9    LEVEL 10
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:09:71   00:12:94   00:06:30   00:15:40   00:06:46

      (cont.)   LEVEL 11   LEVEL 12   LEVEL 13   LEVEL 14   LEVEL 15
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:08:41   00:13:31   00:11:73   00:08:74   00:19:42

  ______________________________________
     Weapon Mode - Time Attack
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     SOCOM      LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:01:74   00:06:10   00:08:19   00:06:46   00:09:44

     C4         LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:04:46   00:07:81   00:07:15   00:05:91   00:16:21

     FAMAS      LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:04:00   00:02:46   00:14:03     N/A        N/A

     GRENADE    LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:07:69   00:06:58   00:07:74   00:08:30     N/A

     CLAYMORE   LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:06:94   00:11:48   00:21:75   00:10:46   00:33:19

     NIKITA     LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:04:79   00:12:40   00:09:65   00:08:77   00:13:36

     PSG1       LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:07:55   00:09:00   00:18:10   00:14:90   00:12:94

     STINGER    LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:09:00   00:10:12   00:39:56   00:37:84   00:37:31

  ______________________________________
     Advanced Mode - Time Attack
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     SOCOM      LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:02:06   00:04:21   00:04:43   00:06:35   00:07:55

     C4         LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:04:68   00:04:24   00:09:00   00:11:91   00:13:67

     FAMAS      LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:02:60   00:05:03   00:07:42   00:03:06   00:09:44

     GRENADE    LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:03:75   00:07:31     N/A        N/A        N/A

     CLAYMORE   LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:06:55   00:15:83   00:12:00   00:18:16   00:22:94

     NIKITA     LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:05:14   00:10:13     N/A        N/A      00:17:41

     PSG1       LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:02:36   00:09:48   00:15:80   00:20:74   00:19:15

     STINGER    LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:03:03   00:07:27   00:02:15   00:13:55   00:12:60

  _______________________________________
     Special Mode - Time Attack & Scores
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     1 MIN. BATTLE
    ===============

           NO WEAPON     VS. TARGET     VS. ENEMY
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 1ST         42            17

           SOCOM         VS. TARGET     VS. ENEMY
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 1ST         32            36

           C4            VS. TARGET     VS. ENEMY
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 1ST         58            22

           FAMAS         VS. TARGET     VS. ENEMY
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 1ST         51            40

           GRENADE       VS. TARGET     VS. ENEMY
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 1ST         N/A           16

           CLAYMORE      VS. TARGET     VS. ENEMY
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 1ST         44            26

           NIKITA        VS. TARGET     VS. ENEMY
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 1ST         64            N/A

           PSG1          VS. TARGET     VS. ENEMY
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 1ST         50            24

           STINGER       VS. TARGET     VS. ENEMY
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 1ST         42            29


     VS. 12 BATTLE
    ===============

               LEVEL 1      LEVEL 2      LEVEL 3      LEVEL 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        1ST    01:04:44     00:34:46     00:40:77     00:44:15

               LEVEL 5      LEVEL 6      LEVEL 7      LEVEL 8
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        1ST    00:40:84     00:54:41     00:43:58     00:34:86


     PUZZLE
    ========

              LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        1ST   00:09:00   00:08:82   00:05:78   00:26:71   00:19:03

              LEVEL 6    LEVEL 7    LEVEL 8    LEVEL 9    LEVEL 10
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        1ST   01:23:34   00:14:60     N/A      00:28:03   01:25:67


     VARIETY
    =========

              LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        1ST   00:21:97   00:30:74   00:21:13   00:29:12   00:05:03

              LEVEL 6    LEVEL 7    LEVEL 8    LEVEL 9    LEVEL 10
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        1ST   00:43:82   00:43:27   00:18:53   01:15:05   01:19:50

              LEVEL 11   LEVEL 12   LEVEL 13
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        1ST   00:38:75   --:--:--   --:--:--


     VR MISSION
    ============

             RECORD
             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              1ST     N/A


     NINJA
    =======

                LEVEL 1     LEVEL 2     LEVEL 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:37:24    01:31:79    00:11:53


     NG SELECTION
    ==============

               LEVEL 1      LEVEL 2      LEVEL 3      LEVEL 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        1ST    00:08:35     00:04:43     00:20:79     00:08:06

               LEVEL 5      LEVEL 6      LEVEL 7      LEVEL 8
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        1ST    00:27:86     00:09:60     00:16:24     --:--:--

____________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
XI.    MISSION STRATEGIES AND TIPS
____________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     This section will cover all of the Time Attack missions.
     As well as the Target Missions. These strategies and tips
     should help you rank first in time and score.

  ____________________
     Sneaking Mode
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       In SNEAKING MODE, there are two 15 stage missions you must
       complete - NO WEAPON and SOCOM. If you have played the VR
       Missions on the original MGS game, this mode will be very
       similar.

       NO WEAPON
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Level 01 - For this stage, simply run up to the guard and
                  throw him. Then run to the stage mark.

       Level 02 - In this stage, run to the right and go up the
                  middle path. When you get to the top of the stage,
                  throw the guard in front of you and run to the
                  stage mark.

       Level 03 - There are two ways you could beat this stage. The
                  first way is to throw both guards and then go for
                  the stage mark. The second is to throw the first
                  guard and then crawl under the gap to reach the
                  stage mark. I prefer the second solution. Trust
                  me on this one. The second method will give you
                  a faster time. Try it and you will see.

       Level 04 - This one is too simple. Right when you start the
                  stage, run to the left, then up, then right, and
                  then down the middle path and go for the mark.

       Level 05 - This one is a bit tricky. There are glass panels
                  all over the place that will attract the guards
                  if you run on them. All you need to is fool the
                  middle guard and then run. To fool the guard, you
                  need to run on the side of the glass panel you want
                  the guard to approach. For example, if you want the
                  guard to go to his right, step on the right side of
                  the glass panel. After fooling the guard, run the
                  opposite direction that he is coming. When you are
                  running, you want to run diagonally away from the
                  middle of the stage and then run diagonally toward
                  the middle of the stage. Make sure that when you are
                  running toward the middle of the stage, you run on
                  the non-glass panels that are surrounded by the
                  glass panels. Then simply run for the stage mark.

       Level 06 - Once again, another very simple stage. Remember that
                  cameras have a blind spot. That blind spot is under
                  the camera. Take the top path and simply run under
                  all of the cameras while hugging the wall to reach
                  the stage mark.

       Level 07 - You will have to trust me on this one. This one is
                  also a simple stage. There are a total of 5 lasers
                  in this stage. You can run right through the first
                  4 and not get detected. Like I said, you will have
                  to trust me on this one. When you start the stage,
                  just run right through the first 4 lasers and then
                  stop in front of the 5th laser. Now take a look at
                  laser. You will see that it is descending down and
                  starts to fade away. Once you see the laser start
                  to fade, run for the stage mark. Another way to
                  look at the laser is to look at the wall. When the
                  laser is in the middle of bottom square on the
                  wall, run for the stage mark.

       Level 08 - This stage will take some timing. As you can see,
                  there are three squares to the left and to the
                  right, which all contain a guard behind each. When
                  you see the guards start to turn, take the left or
                  right path and run towards the middle square. When
                  you get to the middle square, duck and crawl. When
                  you see the guards turn once more, stand up and run
                  for the stage mark.

       Level 09 - Once again, this is a tricky stage. In this stage,
                  you are equipped with C. BOX A - which is used to
                  cover yourself to avoid being spotted by cameras
                  in front of you. This will be a little difficult
                  to explain. When you see the first camera moving
                  down, run to left of path and try to reach the
                  forth camera. When you run past the first camera,
                  position yourself in the middle and continue to
                  run to the fourth camera. Before the fourth camera
                  could spot, equip C. BOX A. Now look at your radar.
                  When you see that the fourth camera's spotting area
                  has passed the dot (you) on the radar, unequip the
                  box and run up the path hugging the left side. This
                  will take some practice. Here is how I look at the
                  cameras and what number they are:
                                _ ______________ _
                               | |      __      | |
                               | |      \/      | |
                               | |_____    _____| |
                               |_______|  |_______|
                                       |  |
                                _      |  |      _
                               |_|6th  |  |  5th|_|
                                       |  |
                                _      |  |      _
                               |_|4th  |  |  3rd|_|
                                       |  |
                                _      |  |      _
                               |_|2nd  |  |  1st|_|
                                       |  |
                                _______|  |_______
                               |  _____|  |_____  |
                               | |              | |
                               | |              | |
                               |_|______________|_|

       Level 10 - Another simple one. All you need to do run. What
                  you want to do is run all the way to the right
                  and then run up, right past the guard. The trick
                  here is, when you are running to the right, hug
                  the wall. That way, the guards will not see you.

       Level 11 - How simple can these get? What you want to do is
                  walk all the way to the top of the stage taking
                  path with trap doors. When you get to the top,
                  make a left and then keep running left. Do not
                  stop. The guard in front of you will turn just
                  in time and will not spot you. Run all the way
                  to the left to the stage mark.

       Level 12 - This stage will require some anticipation towards
                  the end. What you want to do is walk up the middle
                  path hugging the right wall. Before you reach the
                  little gap in the wall, stop and knock on the wall.
                  This will alert the guard. Now what you want to do
                  is run to the left wall and then run straight up.
                  Now take the left path and hide behind the corner
                  so the guard cannot see you. Anticipate when the
                  guard will turn. Right when you see him turn, run
                  all the way to the top, run past the guard and make
                  a quick turn to the stage mark.

       Level 13 - Right when you start this stage, run to the right
                  and stand behind the right corner of the middle
                  path. When the guard has stopped walking and taken
                  his post, run up the path and to the right. Then
                  run up and diagonally up-left between the camera
                  lights. Once you are clear away from the camera
                  lights, run up and go for the stage mark.

       Level 14 - For this stage, staying on the edge of the stage
                  is the trick here. When you start the stage, go
                  to your left and stick to the edge of the stage.
                  Wait for the guard (on the left) to turn and
                  continue to proceed up. Just stick to the edge of
                  the stage and you will eventually get to the stage
                  mark.

       Level 15 - You have two ways to beat this stage - take the
                  left path, or the right path. The right path is
                  the safest, but the slowest. It involves crawling
                  into the hole and crawling all the way to the end
                  of the stage. Of course, this will give you the
                  worst time ever. So the only way to go is to take
                  the left path. Now here is what you want to do.
                  Right when you start the stage, run diagonally
                  up-left and knock on the wall. This will alert
                  the guard. When the guard is alerted, walk to the
                  left around the square wall and stop at the corner
                  of the wall where the camera is pointing towards.
                  Stand there and wait for the big search light to
                  come towards you. Once it has, walk straight and
                  stop at the corner of the wall that is under the
                  camera. When you see the guard to your right stop,
                  run at a 45 degree angle and walk behind the guard
                  and to the stage mark.

  ____________________
     Weapon Mode
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - coming soon
  ____________________
     Advanced Mode
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     - coming soon
  ____________________
     Special Mode
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

       1 MIN BATTLE - VS. TARGET
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       In this mode, you are given 1 min. to destroy as many
       targets you can. There are many different tactics that
       you could use to achieve maximum score. Good luck!

       No Weapon - For this stage, do not do the punch/punch/kick
                   combo. What I done was punched the targets
                   three times consecutively. Don't push the Action
                   button rapidly, instead, tap it three times.

       Socom - This one is a little difficult. Utilize the run and
               shoot technique. Try to memorize the order in which
               the targets pop up. It takes three shots to destroy
               a target.

       C4 - For this stage, I simply walked left and right planting
            C4. As I walked away from the C4, I detonated it. Repeat
            and you should rank first. Do not detonate the C4 too
            early or you'll get blasted and lose valuable time.

       Famas - As with the Socom stage, utilize the run and shoot
               technique.

       Grenade - This one is very tricky. For this stage, you must
                 know the pattern of the targets. You must know when
                 they are the closet in order to blow all of them at
                 one time. You must also know the time it takes for
                 the grenade to explode. That way, you can 'time'
                 when you throw your grenade. You may choose to stand
                 anywhere - as long as you are able to throw a grenade
                 towards the center of the square.

       Claymore - For this stage, a new technique is needed. What you
                  want to do is plant a mine so that it's targeting
                  area is on the target. By doing this, the target
                  will explode once Snake plants the claymore mine.
                  Debris of the targets will destroy other targets
                  that are close.

       Nikita - For this stage, stay in the middle and fire missiles
                in all four directions. You will notice that there is
                a moving taget circling the center target. That is
                there to prevent you from blowing up five targets in
                one shot. Try to blow up the center target when the
                moving target is stationary to the left, right, or top
                of the center target. This blows up six targets instead
                of three or four.

       PSG1 - There are six flights of stairs in this stage. Three
              have Diazepam and you must choose which to get. The
              first Diazepam (left) has a quantity of one, the second
              (middle) has two, and the third (right) has three. All
              that is needed is two Diazepam for this stage. The
              targets on this stage pop in and out. So once you get
              your Diazepam, arm your PSG1, and fire away. Try not
              to miss too many times. That will just waste time and
              give you a low score. If you have a analog controller,
              aiming with the PSG1 is easier.

       Stinger - In this stage, try to shoot at clusters of targets.
                 This will save time and amount of 'locking on' you
                 have to do.


       1 MIN BATTLE - VS. ENEMY
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       This is the same as the above mode, but instead of targets,
       you must kill troops. In some of these levels, you must be
       spotted by the enemy to be able to get the highest score.
       Good luck!

       No Weapon - You have 1 min. to kill as many enemies as
                   possible. Notice that you can also throw
                   the enemy over the ledge for a kill. I find
                   it easy to rank 1st place by throwing 12 of
                   the guys off the ledge without getting spotted
                   and then getting spotted with the remaining
                   time. In order to throw a troop without getting
                   spotted, you must throw the troop at an angle
                   over the ledge they are facing.

       Socom - In this stage, you can kill a few of the troops
               before alerting them. I just find that it wastes
               time if you kill silently. In order to get the
               top rank, you must be spotted early, run to the
               middle of the three stairways and kill the enemy
               as they approach you. It is not easy as it sounds.

       C4 - What you want to do here is plant the first 3 C4 where
            the troops are standing. Start from the bottom, then
            middle, then top. Then go to where you planted the first
            C4 and plant about 15 more. After doing that, push the
            Action button 3 times to kill the first set of enemies.
            Then the backup will arrive to where the last explosion
            was. Simply blow a C4 in their face and continue to do
            so until time runs out. Some of the troops will not go
            where you want them. If that is the case, what you want
            to do is run in a direction that will make the troops
            go where the C4 is and blow them up.

       Famas - Start by shooting anyone. This will alert the others
               and backup will arrive. Stay in the middle and just
               shoot anyone that comes your way. If you are low on
               power, you might want to move and go to one of the
               man-holes (located at top, bottom, left, and right)
               and wait for the enemy there and blast away. You can
               also go to one of the man-holes at the beginning of
               the stage, but you might not get the highest score.

       Grenade - This is a tricky one. What you want to do is alert
                 the enemy and RUN. Run in a square around the hill
                 of stairs (not too close or too far). When you have
                 4 guards trailing you, stop, turn around, face them,
                 and throw grenades. Yes, you will get hit by enemy
                 fire, but you have enough energy to survive in this
                 stage. The grenade should kill 3 or all of the guards
                 in one shot. After killing the guards, continue to
                 run and gather up another 4 guards. Repeat what you
                 did for the other guards and eventually, you'll get
                 the high score.

       Claymore - The trick of planting a claymore and knocking on the
                  wall to lure the enemy will not work here. What you
                  need here is a new technique. That technique is to
                  plant a claymore mine so that it's targeting area is
                  where the enemy is standing. So what you want to do
                  is alert the enemy, stand around the corner of a wall
                  and let them come to you. As they come, plant a mine
                  and watch them explode instead of you. Most of the
                  time, when done correctly, Snake will not be harmed
                  by the mine, but there are times when Snake will get
                  blown up. When time is almost up and you have enough
                  energy, run up to the enemy and just plant one right
                  in their face. BOOM!

       Nikita - Stay in the middle, shoot a missile and let it hit the
                wall. The enemy will go to the wall and stand there in
                confusion. Launch another missile and blow them up.
                Just keep launching missiles and kill the enemy. Turn
                around when the enemy is behind you.

       PSG1 - If you have a analog controller, this one will be easy.
              Get your Diazepam, get in position, and blast away. The
              analog makes maneuvering fast and easy.

       Stinger - Launch one missile, everyone is alerted, and hell
                 breaks loose. Shoot everyone you see as fast as you
                 could. Try not to aim at moving targets. Sometimes
                 the missile will just miss them.


       VS. 12 BATTLE
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       In this mode, you are given 12 enemies in which you must
       kill in the fastest time possible. You are also given
       specific weapons that you must use as well. You do not
       always have to kill the enemy with a particular weapon.
       You can always choke and snap a guard's neck if needed.
       As before, getting spotted by the enemy will sometimes
       help in getting the highest score. There are many ways
       in which a person can use to beat a stage and get the
       fastest time possible. Therefore, I will provide some
       tips that you could incorporate into your strategy.

       Stage marks only appear when all 12 of the guards are killed.
       Trying to complete the stage unharmed is not the key here.
       Sacrificing some power is essential to getting the fastest
       time possible.

       Level 01 Weapons      Tips
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       10/10 PSG1            - Use the grenades to blow up an unaware
        3/3  Stinger           guard. This will alert other guards and
        3/3  Nikita            they will come to the origin of the
        3/3  Grenade           sound. Continue to kill oncoming guards
                               with the grenade or any other choice of
                               weapon. Eventually, you will get spotted
                               and everyone starts chasing you.
                             - Luring the guards with explosions and
                               sounds is the key here.
                             - The stage mark is in the center of the
                               stage.

       Level 02 Weapons      Tips
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       30/30 Socom           - Gun down as many guards with the Socom
        1/1  Grenade           as fast as possible.
        1/1  Nikita          - Get spotted after using the Socom and
        1/1  Claymore          kill the rest of the guards using the
        1/1  C4                remaining weapons.
                             - The stage mark is in the bottom-left
                               corner of the stage where you started.

       Level 03 Weapons      Tips
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       12/12 Socom           - As with Level 02, use the Socom first.
        1/1  Grenade           Then use the remaining items when you
        2/2  Nikita            get spotted.
        2/2  Claymore        - The stage mark is located in the top-
        1/1  C4                right corner of the stage.

       Level 04 Weapons      Tips
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       12/12 Socom           - You start at the top portion of this
        3/3  Grenade           stage. Run forward and kill the guard
        2/2  Stinger           below. Another one will come. Kill him
        2/2  C4                as well. Continue to use up your Socom.
                             - Use the Stinger after the Socom is used
                               up. This will alert others. Use the
                               remaining weapons to finish them off.
                             - The stage mark is located on the third
                               portion of the stage.

       Level 05 Weapons      Tips
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        8/8  Grenade         - You start on the southern part of this
        1/1  Stinger           stage. Throw grenades where the first
        1/1  Claymore          guard is (the one in front of you).
        1/1  C4                Continue to throw grenades and blow up
        2/2  PSG1              oncoming guards until you run out.
                             - Use the remaining items to kill the rest
                               of the guards.
                             - The stage mark is located where the
                               first guard was.

       Level 06 Weapons      Tips
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       12/12 Socom           - You start off with no ammo for your
        4/4  Grenade           weapons. Ammo is located at the top
        2/2  Stinger           of the stage.
        2/2  C4              - Try to get to the ammo without getting
        4/4  PSG2              spotted. After getting the ammo, kill
                               as many guards with the Socom and PSG1
                               first. Then use the remaining weapons
                               to kill the rest.
                             - The stage mark is located in front of
                               the wall where the ammo was.

       Level 07 Weapons      Tips
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       12/12 Socom           - First use the Socom and kill as many
        6/6  Grenade           guards as possible. Then use the rest
        2/2  Claymore          of the weapons to kill the guards.
        2/2  C4              - Grenades (if used) should be used to
                               lure the enemy.
                             - The stage mark is located in the
                               middle at the top of the stage.

       Level 08 Weapons      Tips
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       12/12 Socom           - First use the PSG1 to kill the oncoming
        2/2  Grenade           guards. Then use the Socom. Alert the
        2/2  Claymore          guards and kill them with the remaining
        1/1  C4                weapons.
        2/2  PSG1            - The stage mark is located two squares up
                               from where you started the stage.


       MYSTERY
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       In MYSTERY, there are 10 levels in which you must find
       the person who murdered the bloody troop on the ground.
       In each stage, there are items on the ground that give
       a hint/clue to help you find the culprit. This mode is
       the most fun and it would ruin the whole mode if I
       revealed how to solve each mystery. Therefore, I will
       only list the clue that is given in the level. If you
       really, and I mean really need help on any of these
       levels (to the point where you're gonna go berserk),
       then e-mail me at <[email protected]>

       In order to finish the mystery, you must drag the culprit
       to the finishing mark. Use the choke and drag teachnique.

       Level 01 - Broken camera
       Level 02 - Arctic hood/mask and a sock
       Level 03 - Partially eaten popsicle bar
       Level 04 - Broken eye-glasses
       Level 05 - Troop looking over the dead body
       Level 06 - The name JOHNNY written in blood
       Level 07 - A set of footpints
       Level 09 - Broken eye-glasses
       Level 10 - Clues are all over the place

       NOTE: Using 1st Person View will make Snake focus on the
             given clue/hint. Using 1st Person View will also
             help you solve some of the mysteries.


       PUZZLE
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       This is also a pretty fun mode. Fun, but tricky as well.
       As with the Mystery section, I will only describe what
       the stage is like, instead of giving the solution. These
       stages are not calculus level problems. There should be
       little or no stress figuring these puzzles out. Good luck!

       Level 01 - There are 7 guards lined up in a row. All are
                  on segmented platforms. You have 6 grenades and
                  know that precision throwing with grenades isn't
                  Snake's profession. So what do you do?

       Level 02 - Again, there are 7 guards. But instead of being
                  in a row, they are placed in a shape of a triangle.
                  You have one guard in front of you. What now?

       Level 03 - You are armed with the Stinger You see a troop on
                  a higher level and a camera which blocks the only
                  path that leads to the stairway. What now?

       Level 04 - Once again, you are armed with the Stinger. There
                  is a wall of explosive red cubes. You blow the wall
                  of cubes only to find out that there are 6 others
                  well hidden. How 'off' can you aim?

       Level 05 - There is a guard to the left and right of Snake.
                  There are glass walls in front of you. The Famas
                  does not have a silencer. What do you do?

       Level 06 - In this stage, you are armed with the Nikita. Each
                  pair of red cubes connect one platform to another.
                  Blow the wrong one up at the wrong time and you must
                  restart. Think about the order in which you must
                  blow the cubes up. Can you figure it out?

       Level 07 - In this stage, there are two cameras patrolling the
                  grounds. There is a mine detector at the bottom of
                  the screen. If you get it, you will see that there
                  are claymore mines in the center of the stage, right
                  where the cameras are moving back and forth. Now
                  that you know where the mines are, restart the level.
                  Now this is what you want to do. When you first start
                  the stage, run up and to the right and hang in the
                  corner where the camera does not pass through. Then
                  wait till that light begins to move up. Watch for the
                  other light and slowly move up. You will see that
                  there will be a gap for you to run through. What you
                  want to do is run through the gap and pick up the
                  mines, get up, then continue running forward to avoid
                  being spotted. Then go to the glass wall, plant a
                  mine (not to close to the wall), and blow yourself up
                  to break the wall. (This solution somehow ended up
                  being typed and I just now realized it... hehe. Lucky
                  people. I should be more careful next time ^_^)

       Level 08 - Walk forward and you will see 12 in-ground cubes.
                  Throw a grenade and when it explodes, a tower of
                  cubes pops up. Can you make all of the towers pop
                  up in the fastest time?

       Level 09 - There are 2 cameras, both which are blocking the
                  only two paths that lead inside the square. To make
                  matters worse, there is a guard standing there as
                  well. You are armed with C4. What now?

       Level 10 - There is a guard spinning around like mad. There is
                  also a mine detector. Get the detector and you see
                  one claymore mine close to where the guard is. There
                  is also a glass wall on the other side. You are
                  walking on a snow covered platform. You know that
                  troops follow footprints. Your life is very low,</pre><pre id="faqspan-3">
                  which means you cannot blow yourself up to break the
                  glass wall. What now?


       VARIETY
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       Level 01 - There is a long pathway with a glass panel at the
                  end. There is also a guard in front of you. This
                  one is kind of like a puzzle because you have to
                  figure out what to do. Some may get it at first
                  and some may not. What you want to do is kill the
                  guard on the glass panel. Use the choke and drag
                  technique.

       Level 02 - For this stage, what you want to do is put the
                  guard in the hole above. Knock on the walls to
                  lure him close to the hole. Then, you can either
                  throw or punch and kick him into the hole. Try
                  not to get caught. For me, I throw the guard.

       Level 03 - 5 guards and 5 holes occupy this stage. Same concept
                  applies here. Put the guards in the holes. Throwing
                  will not work here. Instead, punch and kick them.
                  You must punch and kick correctly or they will not
                  fall into the hole. You can first start with the
                  guard on the left or on the right. Then go to the
                  guards in the middle.

       Level 04 - This one is a tricky one. There are 6 guards lined
                  up in a row and you are armed with C4. What I do is
                  unequip my C4, walk against the wall, place a C4
                  between the 1st & 2nd guard, place a C4 between the
                  3rd & 4th guard, place a C4 between the 4th & 5th
                  guard, walk against the wall and stay behind the 6th
                  guard and detonate all the C4. Look below of a diagram.

                   ___________________________________________
                  |                                           |
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                   G      G      G      G      G      G
                   G      G  C4  G  C4  G      G  C4  G

       Level 05 - This stage is very tricky. A visual demonstration
                  has to be shown to really explain this one. I will
                  try my best to explain this one. What you want to
                  do is run up to the guard to the left. Once you get
                  there, throw him. Once you throw him, run to the
                  right, not straight to the stage mark, run straight
                  to the right. When the stage mark is above you, do
                  not run straight up to the mark. Instead, run past
                  the mark a little bit, then run diagonally up-left
                  to the mark.

       Level 06 - This stage has Stealth Soldiers. You can barely see
                  these soldiers because of the clear stealth they
                  have. If you look carefully, you can see them a bit.
                  If you have a clear shot, take them out. If you
                  don't, knock on the wall to lure them out.

       Level 07 - This stage shouldn't be a problem. Destroy 28 red
                  targets to finish the stage.

       Level 08 - In this stage, you have a total of 5 targets to
                  destroy. Each target will pop up once you destroy
                  one. The first target will be to the left, then
                  the right, and the remaining 3 will be in the
                  middle. Watch each target and know where they go
                  and destroy them. The last target is the tricky
                  one. The first and simplest solution is to aim at
                  the top point of the target and wait for the
                  sleeping guard to move forward. Once he does, pull
                  the trigger and run for the stage mark, which is
                  on the lowest floor. The second solution is the
                  fastest, yet skillful one. What you want to do is
                  go to the first floor and get the Diazepam. After
                  doing so, go back to the top of the stairs that
                  you first went up. Postion yourself and arm the
                  PSG1. Destroy all targets right away up till the
                  4th target. Wait till the target moves to the
                  left of the guard (his left, your right) and then
                  destroy it. Then the 5th target will pop up. Aim
                  at the point of the target to YOUR right and
                  shoot. This will destroy the target and not kill
                  the guard.

       Level 09 - In this stage, you are put through an obstacle
                  course (kind of) with the Socom. You must destroy
                  74 targets to complete the stage.

       Level 10 - This stage is the same as Level 09 except you are
                  armed with the Famas.

       Level 11 - In the first part of this stage, you must destroy
                  20 red targets or 'UFOs'. Then after destroying
                  the targets, a giant UFO will pop out. Continuously
                  blast it with the Stinger to destroy it. If you fail
                  to destroy the UFO, Snake will be abducted.

       Level 12 - In this stage, you must keep a giant soldier away
                  from a fallen Meryl. Equip your Stinger and you
                  will see that there are 5 points on the giant that
                  you could aim at. If you aim for the stomach, this
                  stage will be easy. Just continue to shoot at the
                  stomach and the giant will fall. If you aim at any
                  other point, you will have to aim at that point on
                  the next shot. For example, if you shoot at the head
                  and knee, you will have to shoot at the same points
                  to make the giant fall.

       Level 13 - This stage is the same as Level 12, but you must
                  keep 2 giants away from Meryl. Aiming at that
                  stomach will make this stage easy to complete.


       VR MISSION
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       In the VR MISSION, you must go through 10 levels and try
       to complete them as fast as possible. The 10 levels are
       not individually timed as the others. Instead, you are
       timed on how fast you can complete the 10 levels. All I
       can suggest is to practice and memorize the levels so
       you can develop tactics and strategies. Know where to run,
       hide, and know where to find the weapons on those levels.
       In the VR Mission, you are able to get Rations by killing
       enemies quietly (sometimes), just like in the normal game.
       When I am able to come up with a sure-shot solution to get
       the fastest time in the VR Mission, I will put it up.


       NINJA
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       Level 01 - There are 15 straw tied poles that you must slash
                  in this level. Memorize where these poles are and
                  slash them as quickly as possible.

       Level 02 - You must kill 30 enemies in this level and do it
                  as quickly as possible. Best way to beat the CPU
                  score is to get caught by the enemy and let them
                  come to you. Enemies will continue to approach
                  you up till the 25th kill. After that, you have
                  to either go to the entrance where you came from
                  or the exit to look for the remaining five. After
                  you kill one, another one will pop out. Continue
                  to kill the enemy until you get 30 kills.

       Level 03 - In this level, you must look for Solid Snake in a
                  soldier's uniform and assassinate him. Basically,
                  you must look for a soldier that has Snake's head.
                  It is much harder than it sounds. Most of the time,
                  Snake tends to walk around in the left portion of
                  the place. Run, activate your stealth when you see
                  a soldier, and then find Snake and slash him. If you
                  get spotted or kill any other soldier besides Snake,
                  you will fail the mission.


       NG SELECTION
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       NG Selection is a set of levels that were cut from the
       making of the VR Disc. These levels are different from
       the others and are pretty fun to play. Too bad Konami
       didn't make more of these levels to have more than 300
       levels.

       Level 01 - Use your Mine Dectector and collect all of the
                  Claymore Mines you see. After doing so, the stage
                  mark will appear. In order to get the fastest time,
                  you must know when to run and crawl so that you are
                  able to pick up the mine once you touch the ground.
                  Crawling through the whole stage will not get you a
                  good time.

       Level 02 - You are armed with the Grenade in this stage. Once
                  you start the stage, throw a grenade right away.
                  Then go and hide behind the tallest part of the wall.
                  The grenade will explode right when the droid gets
                  there.

       Level 03 - This stage has a droid with excellent eye-sight. You
                  have a cardboard box and your goal is to reach the
                  stage mark. What you want to do is wait till the droid
                  turns around and then make a run for it. When you are
                  about to reach the halfway point of the pathway, equip
                  the carboard box and wait. The droid will come up to
                  the box and say "Just a box." When it turns around and
                  walks back, unequip the box and you can either throw
                  the droid and run for the mark, or you could snap its
                  neck. Throwing will give you the best time.

       Level 04 - In this stage, red targets are lined up in a '@'
                  shape. In the line are a few moving targets. What
                  you want to do here shoot one target so that it
                  causes a chain reaction. If you shoot the first
                  target at the wrong time, the full chain reaction
                  will not occur, due to the moving targets. If that
                  is the case, just run and shoot the next target.

       Level 05 - In this stage, there are 3 droids and 3 explosion
                  sound panels. If you run on these panels, explosive
                  sounds will emit and alert the droids. What you want
                  to do is crawl or lean against the wall and go across
                  the sound panel. Most people will crawl over all the
                  panels and leave the droids alone, which in turn will
                  give them a low time. What you want to do here is
                  once you have crawled over the first sound panel, kill
                  the first droid by snapping its neck. Why? You must
                  do this because that droid is the only one awake.
                  Plus, it patrols the other side where the stage mark
                  is.

       Level 06 - This is a PSG1 stage. In this stage, there are 3 blue
                  targets to destroy. Sounds easy? I don't think so.
                  The targets in this stage appear and disappear in a
                  twelve square grid. What I suggest for this stage is
                  to memorize where each one first appears. That way,
                  you can go directly to that square and blast the blue
                  target away.

       Level 07 - For this stage, you must kill the droid to make the
                  stage mark appear. There is an empty Stinger launcher
                  on the lower level. If you get the Stinger launcher,
                  you have two places to get a missile to shoot the
                  droid. The first is on the 2nd level where you first
                  start the stage. The bad thing is, it is all the way
                  on the other side. Getting that missile will give you
                  a really bad time. The other is on the lower level
                  where the glass floor and droid are. Running on the
                  glass floor will alert the droid and make getting the
                  missile very difficult. So what do you do? Right when
                  you start this stage, what you want to do is run down
                  the stairs and crawl to where the Stinger launcher is,
                  stand up, and stay still. Once the droid passes you,
                  press on the D-pad towards the droid by tapping the
                  D-pad. This will make Snake somewhat slide and not
                  run on the glass floor. Once close to the droid,
                  choke and snap the neck of the droid. Then run to the
                  stage mark.

       Level 08 - This is a Mystery stage. The clue is a book held by
                  the dead troop. If YOU can't figure it out, E-mail me.

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XII.   VR DISC SECRETS AND CODES
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  _____________________
     Extra Movies
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        If you went to the EXTRA option before starting a game,
        you probably noticed that in the MOVIE section, there
        were two "?" movies. Look below for the qualifications
        to enable these two movies.

        To get the "?" movie on the right: TGS Roll B [March '98]

           - Complete SNEAKING and WEAPON MODE (46.6%)

        To get the "?" movie on the left: E3 [June '97]

           - Complete 1 MIN. BATTLE in SPECIAL MODE (79.3%)

     NOTE: Unlocking these movies and getting the percentages given
           go according to the order of completion in the PERCENTAGE
           CHARTS AND AWARDS section.

     NOTE: TGS Roll B is the second movie that was shown at the
           Tokyo Game Show on March of 1998.

     NOTE: The E3 movie is the one Konami showed at E3 on June of
           1997 to promote Metal Gear Solid.

  _____________________
     Camera Mode
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         This is a pretty cool feature of the VR Disc. In this
         mode, you get to take pictures of Mei Ling and Naomi
         Hunter. If you were wondering, nope, there is no
         swimsuit option. Anyway, look below to see how to get
         this mode.

         To get Camera Mode - Naomi Hunter:

            - Beat the normal game on any difficulty setting
              except VERY EASY and EXTREME. After beating the
              game, save the mission data and start up the VR
              Disc. After doing so, go to EXTRA and you will
              see the option PHOTOGRAPHING. Choose PHOTOGRAPHING
              and enjoy.

            - You will notice that when you enter PHOTOGRAPHING
              MODE, there are boundaries with the rank you
              achieved after completing the normal game. The
              higher the rank, the closer you get to be. Good
              luck!

            NOTE: To exit the current photography session, simply
                  walk/run to the bottom of the stage.

            NOTE: If you beat the game on EASY and NORMAL, you
                  will get to take pictures of Naomi sitting
                  in front of a computer. If you beat the game
                  on HARD, you will get to take pictures of
                  Naomi in a model shoot, just like Mei Ling.


         To get Camera Mode - Mei Ling:

            - Beat the normal game on the EXTREME difficulty
              setting. Follow the same instructions as above
              and enjoy.

            - Remember, the higher your rank after beating
              the game, the closer you get to be next to Mei
              Ling. Enjoy!

     NOTE: To get the highest rank in the difficulty you are
           playing, please look below in the Ninja trick section
           for a list of guidelines you must follow.

  _____________________
     Ninja Mode
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         This has to be one of the best modes the game has to
         offer. But there is one downside - Ninja Mode only
         has three levels to play. It is quite disappointing.
         I wished Konami included missions where you get to
         use the Ninja unarmed or with his arm cannon. That
         would be a good 100 levels don't ya think? ^_^

      To get Ninja Mode - PocketStation Method 1

            - Finish the game on any level except "very easy"
            - Download your save data to a PocketStation
            - Exchange your save data with a total of 5 other
                players within 7 days.
            - The regular PSX Memory card cannot be used for
              this method

         NOTE: I have not confirmed this method because I do not
               own a PocketStation. Therefore, I do not know what
               exactly happens in the process of this method.

         NOTE: Source - www.superfami.com
               Used with permission from Chris Barker - webmaster
                 of <www.superfami.com>


      To get Ninja Mode - PocketStation Method 2

            - Finish a normal game on any difficulty except VERY
              EASY.
            - Get the highest rank in that difficulty setting
            - After saving your mission data, you are prompted to
              save FOXDIE data to a PocketStation. Save the data
              then load up the VR Disc with the PocketStation in
              the memory slot.

         NOTE: Once again, I have not confirmed this method.

         NOTE: Source - www.superfami.com
               Used with permission from Chris Barker - webmaster
                 of <www.superfami.com>


      To get Ninja Mode - Normal Game Method

            - You must achieve the highest rank in any game
              difficulty except VERY EASY. Below is a list
              of the highest ranks according to the level of
              difficulty.

              EASY - HOUND
              NORMAL - DOBERMAN
              HARD - FOX
              EXTREME - BIG BOSS

            - In order to get the highest rank, these guidelines
              must be followed:

                   - Found by enemy 4 times or less
                   - Killed 25 enemies or less
                   - Used 1 ration or none
                   - Never continue
                   - Finished the game in 3 hours or less
                   - Saved game 79 times or less
                     (A pretty huge maximum, but there is
                      no need to save that many times.)

            - You are allowed to use the special items (Stealth
              and Bandana) to get the highest rank. Using these
              items does not decrease your rank like in the US
              version of MGS.

            - After completing the game, start up the VR Disc
              and you will see that the Ninja has opened his
              face plate to reveal his face in the title screen.
              Go to SPECIAL MODE and you will see that the NINJA
              option is now available.

          NOTE: I prefer this method rather than the others.

          NOTE: There is also another method to get the Ninja.
                This method involves the usage of a Gameshark,
                Game Enhancer, or Pro Action Replay. This method
                is the easiest, but the most inaccurate one.
                For this method, you simply input codes to clear
                all of the modes and you will have access to
                Ninja mode. The inaccurate part is that your
                percentage will exceed 100 if you use this method.
                Since I dispise this method, I will not put it in
                my FAQ.


      To get Ninja Mode - US VR Missions method

            - Here is a trick that was submitted by "Wynn." This
              method makes it real easy to access Ninja Mode in
              in the US version of the VR Disc of MGSI, dubbed
              VR Missions. The method is quite simple.

              - Let the intro movie play. When you are watching
                the movie, you will notice that the Ninja's face
                appears four times. The first three times will
                show the Ninja with his face plate closed. The
                fourth time will show the Ninja with an open
                face plath. When you see this, push start right
                away. By doing this, you are now allowed to access
                Ninja Mode in SPECIAL MODE.

              - If you see the Ninja with an open face plate on the
                title screen, then you know the trick has worked.

            NOTE: I have not confirmed this method because I do not
                  own the US VR Missions. I have confirmed that this
                  method does not work for the VR Disc of MGSI.


         Controls for Ninja
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              Square - While running: Press to do a forward
                                      spinning slash
                       When close to enemy: Press to choke
                                            and slash throat

              Triangle - First Person View Mode

              X - Jump (when pressed, Ninja automatically jumps
                        forward in the direction he is facing)

              Circle - Cross Slash

              R1 - Press and hold for Body Disruption

              R2 - Press to activate Stealth Mode
                   Press again to deactivate

          NOTE: The buttons above will vary depending on which
                type of button configuration you chose in the
                KEY CONFIG in OPTION.

          NOTE: Using the Body Disruption and Stealth Mode will
                deplete the Ninja's power.

          NOTE: By holding down the button, the Cross Slash could
                be used to deflect enemy bullets. As long as
                you are facing the guards and do not move, the
                Ninja will deflect all bullets. But if there
                are guards to the side of the Ninja, the Ninja
                will get hit. You can also deflect bullets when
                you are running, but the chance of being hit by a
                bullet is more of a possibility.

  _____________________
     Enable Codes
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         For those who have an older modded playstation, you
         will need these Gameshark/Game Enhancer/Pro Action
         Replay Codes to bypass the ModChip protection in
         the MGSI VR Disc.

         Enable Codes for MGSI VR Disc:

            - D00C209A 1040
            - 800C209A 1000

         NOTE: Source - members.tripod.com.xiaNaix
               Codes used with permission from Webmaster

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XIII.  NORMAL GAME SECRETS AND CODES
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  ________________________
     Alternate Outfits
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        As in the US version of MGS, Snake is able to wear a
        tuxedo during his mission. But this time, Meryl gets
        a new wardrobe for herself as well. Her new outfit is
        Snake's original seanking suit.

        To get Alternate Outfits:

           - Beat the game 2 times on any difficulty using the
             same memory slot. The third time playing, Snake
             and Meryl will have their new outfits.

     NOTE: Doing this will also give the Ninja the crimson red
           and blue cyborg suit.

  _____________________
     1st Person Mode
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         This mode could be found in the SPECIAL option on the
         main menu. In this mode, you are able to play a normal
         game in 1st Person Mode. In other words, you get to
         play MGS like Quake or Doom. When playing in this mode,
         it seems pretty difficult at first, but it grows on you.
         The 1st Person Perspective button (Triangle) is disabled
         in this mode. Instead, you have to push Triangle twice
         rapidly to enter 1st Person Mode. From there, you can
         play MGS like Quake.

         To get 1st Person Mode:

             - Beat the normal game on any difficulty except VERY
               EASY. Rank does not apply.

         1st Person Mode Controls
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         Triangle - Push twice rapidly to enter 1st Person Mode

                    Once in 1st Person Mode:

                     - Push once and hold to move view freely
                     - Push twice again to exit 1st Person Mode

         - All other controls are the same

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     Enable Codes
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         For those who have an older modded playstation, you
         will need these Gameshark/Game Enhancer/Pro Action
         Replay Codes to bypass the ModChip protection in
         MGSI.

         Enable Codes for MGSI normal game:

            - D00C3AB6 1040
            - 800C3AB6 1000
            - D00C492A 1040
            - 800C492A 1000

         NOTE: Source - members.tripod.com.xiaNaix
               Codes used with permission from Webmaster

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XIV.   REVISION HISTORY
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Version 0.1 07/06/99   - Started production of this FAQ
                      - First version of this FAQ
                      - Tried to include as much info as possible
                      - Posted on 07/25/99 at www.GameFAQs.com

Version 0.2 07/26/99   - Added some of the Mission Strategies
                      - Added 1st Place scores for my VR Disc game
                      - Corrected the Ninja Cross Slash trick
                      - Posted on 08/03/99 at www.GameFAQs.com

Version 0.3 08/05/99   - Added better solution for GRENADE for
                          1 MIN BATTLE - VS. ENEMY in SPECIAL MODE
                      - Added brand new and better 1st Place Scores
                          in SHINJN'S VR DISC SCORES for SNEAKING
                          and WEAPON MODE
                      - Added more notes to the VR DISC SECRETS AND
                          CODES section
                      - Added Mission Strategies for NO WEAPON in
                          SNEAKING MODE
                      - Added another part to the DISCLAIMER
                      - Posted on 08/18/99 at www.GameFAQs.com

Version 0.4 11/14/99   - Changed the clue for the first MYSTERY stage
                      - Added tip on how to exit PHOTOGRAPHING MODE
                      - Added a US version trick to get Ninja
                      - Added some author comments
                      - Added little minor details
                      - Posted on 03/23/00 at www.GameFAQs.com

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XV.    AUTHOR'S COMMENTS
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03/22/00 Comments
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- Well, it sure has been a great deal of time since I have updated
   this FAQ. I am sorry for the delay. I haven't had much time on
   my hands recently. This update is very minor. Nothing really big.
   Thanks to all who have taken their time to read this FAQ.
- Over the course of the last update and now, I have received many
   e-mails for solutions. I have enjoyed helping all of you people.
   It is good to know that so many MGS fans are out there. MGS 4 Life.
- Well, after many months, another MGSI FAQ writer confessed to ripping/
   stealing/using my strategies from this FAQ. This person said that he
   had no time to write his own and therefore just took my strategies.
   Now ain't that a _____. I hate it when people rip stuff from other
   people. Let's hope it doesn't happen again.
- I'll say this again. Please do not send me the solutions to any of
   the PUZZLE or MYSTERY stages. I received a couple of e-mails
   telling me the solutions. I do not need them.
- I am considering on making a seperate FAQ of solutions for the PUZZLE
   and MYSTERY stages. But then again... what fun would that leave for
   you people? hehe...
- I really have to work on those other strategies. Must start playing
   again some day.

11/14/99 Comments
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- Finally, I have once again updated this FAQ. I have never found the
   time to sit down and play Integral to get better times and come
   up with better solutions. But now that time is starting to free up
   a bit, I am starting to get back into the gaming world. College
   sure does control your leisure time.
- Are you a FAQ writer? Well, if you are, then must know what it is
   like to have some of your stuff ripped right? Or should I say
   used without your consent. I don't know, but what I see in other
   FAQs related to MGSI bares a very similar presentation to my FAQ.
   But what can I do about it?
- For those who have read my FAQ and e-mailed for solutions and other
   things, thanks for taking your time to read my FAQ. I have recieved
   so many e-mails on this game and most were asking for solutions. ^_^
   Some were nice to reply back with thanks and some didn't. A thanks
   is always welcomed.

07/06/99 Comments
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- This is my second FAQ I have written. My first one was on Street
   Fighter Alpha 3, which covered character conversations, outfit
   colors, taunts, etc. This FAQ as well as my SFA3 FAQ could be
   found at www.gamefaqs.com.
- If there are any questions, comments, or corrections, please
   e-mail them to me at <[email protected]>
- Oh...and one more thing...read the DISCLAIMER(s).

                                             ~Metal Gear 4 Life~
                                                   ShinJN

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XVI.   SPECIAL THANKS
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- I would like to thank Hideo Kojima for bringing Metal Gear into
   my gaming world.
- I would also like to thank the Konami Development Team for doing
   an outstanding job on the Metal Gear series.
- And I would also like to thank all the fans out there who support
   MGS.
- Thanks to xiaNaix for the enable codes
- Thanks to Chris Barker, webmaster of <www.superfami.com> for the
   PocketStation Ninja methods.
- Thanks to Wynn <[email protected]> for the US VR Missions Ninja
   Method
- Thanks to National Console Support for reserving my copy of
   Metal Gear Solid Integral. Their site URL is <www.ncsx.com>

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XVII.  THINGS TO ADD TO THIS FAQ
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- The rest of the Mission Strategies
- Anything else I need to add ^_^


Unpublished Work Copyright 1999-2000 ShinJN <[email protected]>