*****************************************************************************

                             Mega Man X3 FAQ
                          For the Super Nintendo
                      Version 1.0 (Created 7/28/2002)
                             By Devin Morgan

   This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved.

*****************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Controls
4. Stage Guide
5. Weapons
6. Bosses
7. Secrets/Tips and Tricks
8. Credits
9. Copyright Notice
10. Contact Information

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (7/28/02): The first version of this FAQ.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

The third installment of the Mega Man X series is possibly the best of the
series, even the Playstation ones. All the traditional elements are here,
including new enhancements to collect, Heart/Sub Tanks to find, and a slew of
new robot masters to defeat. New to this game is the ability to play as Zero.
X can switch to Zero via a communications submenu on the main menu screen.
That alone is what made this game cool, since the other aspects of the game
were already done in the previous 2 titles. Nowadays this game is a rare and
expensive find, so if you get the original somehow, you're in luck because it
is a worthy play!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Control Pad: Move

Start: Pause game, bring up submenu

A: Dash (after getting Leg upgrade), confirm selections on menu screens

B: Jump, cancel selections on menu screens

Y: Use X-Buster or selected weapon

L/R: Cycle weapons list, access communications submenu on main menu

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  4. Stage Guide  -=
-=-=-=-=-=-=-=-=-=-=-=

The maps below are straight out of the actual game. They can be found after X
receives the Helmet enhancement; when you enter a level, you view the map
beforehand with it.

Key
---

E - Entrance to Level
R - Robot Ride
P - Power-Up
S - Sub Tank
H - Heart Tank
B - Boss


================
Blizzard Buffalo
================

        _ _ _ _ _ _         _ _ _ _ _ _ _
_ _ _ _|_|_|_|_|_|_|       |S|_|_|_|_|_|P|_ _ _
|E|_|_|_|_|H|_|_|_|_|       |_|_|_|_|_|_|_|_|_|B|
                 |_|_ _ _  |_|
                 |_|_|_|_|_|_|
                     |_|_|_|_|
                           |_|

Power-Up (Leg): In the large area with the snow machine, head all the way
               right to the very end of the lastplatform. Drop down to a
               smaller one, then dash jump to the right. If you're lucky,
               you can jump onto a thin ledge and walk into the room with
               the capsule.

Heart Tank: To the right of the Robot Ride platform, you'll notice several
           giant ice blocks stacked in the ground. Use Tunnel Rhino's weapon
           to cut down through each block to the bottom, then go right to
           find the heart.

Sub Tank: As soon as you enter this area, jump to the first ledge with the
         shooting robot. Jump to the left, then dash upward (you need the
         Leg upgrade for this) to the ledge with the tank.


==============
Toxic Seahorse
==============

          _
         |H|_ _ _ _ _         _ _ _ _ _ _ _
         |_|_|_|_|_|_|_ _ _ _|_|P|_|_|_|_|_|
         |_|     |_|_|R|_|_|_|_| |_|     |_|_ _
         |_|     |_|_|_|_|_|_|_ _|_|     |_|_|B|
         |_|     |_|_|_|_|_|_|_|_|_|
_ _ _ _  |_|
|E|_|_|_|_|_|
     |_|_|_|

Heart Tank: At the top of the vertical climb, simply defeat the enemy on the
           ledge guarding it, then it's yours.

Power-Up (Leg Chip): With the Frog Robot Ride, go into the water and get to
                    the point where the fans blow you backward if you didn't
                    have a ride. Destroy them with the Robot Ride, then jump
                    out and go up the wall to the surface. From there, jump
                    up the next wall to the top, and go right to find this
                    capsule.

Robot Ride (Kangaroo): From the Leg Chip capsule, go down and left to the
                      edge of the water. Jump and dash to the left, then
                      just as you touch the top of the water, jump and dash
                      left again. Skip across the water to the end, then
                      dash upward to the ledge with the Robot Ride on it.


============
Tunnel Rhino
============

                                        _ _ _
                        _              |_|_|B|
                       |P|_ _         _|_|
          _ _ _        |_|_|_|      _|_|_|
         |_|_|S|      _|_|_|_|_ _ _|_|_|
         |_|_|_|_ _ _|_|_|_|_|_|_|_|_|
_ _ _ _  |_|_|_|_|_|_|_|
|E|_|_|_|_|_|H|
     |_|_|_|

Power-Up (Helmet): Use a fully charged Triad Thunder to knock down the giant
                  boulder blocking the path, then continue up the wall to
                  the top where you'll find the capsule.

Heart Tank: Use a fully charged Triad Thunder to knock down the giant boulder
           blocking the ledge, then dash jump to reach it.

Sub Tank: Dash jump to the upper wall, and jump up to the ledge with this
         item (must have the Leg upgrade to reach).


============
Volt Catfish
============

      _
     |P|            _ _
     |_|_ _ _ _ _ _|_|_|
    _|_|_|_|_|_|_|_|_|_|
   |_|_|_|H|   |_|_|_|_|
   |_|_|_|     |_|  _|_|
     |_|_|_    |_|_|S|_|
     |_|_|_|   |_|_|_|
_ _ _ _ _|_|   |_|_|_|
|E|_|_|_|_|_|       |_|_ _
   |_|_|           |_|_|B|

Power-Up (Body): At the very top of the third elevated platform, go left and
                you'll see a weird greenish block. Stand on it and use a
                fully charged Gravity Well to pull the platform to the top
                of the room, where you'll find the capsule.

Heart Tank: Jump to the wall just above the tank, then slide down to collect
           it. Be sure to quickly jump up as soon as you get it, or you'll
           lose a life!

Sub Tank: When you enter the last large room with the electric charges on the
         walls, go right and head up the wall instead of down. Get a Robot
         Ride, then go right and drop all the way down. The impact will make
         you fall through the floor to a hidden room with the Sub Tank.


==============
Crush Crawfish
==============

_ _ _ _
|E|_|_|_|_
|_|_|_|_|_|
   |R| |_|_
       |_|H|_ _ _ _ _ _ _               _ _ _
       |_|_|_|_|_|_|_|_|_|             |_|_|B|
       |P|_|         |_|_|_ _ _ _      |_|
                       |_|_|_|_|_|_ _ _|_|
                               |_|_|_|_|_|
                               |_|_|_|_|_|



Robot Ride (Hawk): There is a section of the floor you can break through, so
                  stand on it and use a fully charged Triad Thunder to
                  destroy the platform. Then, drop down and grab the item.

Heart Tank: With the Hawk Robot Ride, get to the section where the red robot
           drops through the floor to an area below. Fly to the right side
           and drop down a couple levels to find a cracked wall. Destroy it
           with the mech and enter the room to get the heart.

Power-Up (Body Chip): From the Heart Tank, take the Hawk Robot Ride down to
                     the bottom and continue right to a pit. Drop down it,
                     then destroy the cracked wall to the left. Enter there
                     to find the capsule.


==========
Neon Tiger
==========

        _ _ _ _ _ _ _
       |_|_|_|_|_|_|P|_ _ _ _ _ _ _ _ _ _ _
_ _ _ _|_|_|S|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
|E|_|_|_|_|_|_|_|_|_|_|_|                 |_|_ _ _ _ _
                                         |_|_|_|_|_|H|_ _
                                                 |_|_|_|B|

Power-Up (X-Buster): When you come to the cracked wall, shoot a Tornado Fang
                    to cut through it. Dash jump to the right ledge, then up
                    to the higher one (you need the Leg upgrade for this) to
                    reach the capsule.

Sub Tank: This one is right on the upper-right ledge in the first large area.

Heart Tank: In the last area of the level, you'll find a flying green enemy
           in the air. Jump on it and let it fly you to the right. When it
           stops, dash jump to the ledge and continue to the heart.


==============
Gravity Beetle
==============

                                              _ _ _
                                             |_|_|B|
                                             |_|
                                  _     _ _ _|_|_ _
                                _|_|_ _|_|_|_|_|_|P|
                               |_|_|_|_|_|
                               |_|
                      _ _ _ _  |_|
                  _ _|_|_|_|_|_|_|
                 |R|_|_|   |_|_|_|
            _ _ _|_|_|
        _ _|_|_|_|_|
_ _ _ _|H|_|_|
|E|_|_|_|_|_|_|

Heart Tank: After you beat the level, return and the blocks preventing you
           from reaching the ledge will be gone. Jump onto that ledge and
           get the heart.

Robot Ride (Frog): Jump up the left wall, then jump to the right. Do a second
                  air dash straight up and cling onto the ledge, then jump
                  to get this item.

Power-Up (Head Chip): After the tall vertical area, go right and jump up to a
                     high wall, and go up to a Mech platform. Take a Robot
                     Ride and continue onward until you find a cracked wall.
                     Destroy it and enter the room to find this capsule.


============
Blast Hornet
============

          _
      _ _|_|_ _ _
     |_|_|_|_|_|P|
_ _ _|_|   |_|_|      _ _ _ _ _ _       _ _
|E|_|_|_|   |_|_|_ _ _|_|_|_|_|_|_|_ _ _|_|H|_ _
           |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
                               |_|_|_|       |_|
                               |_|_|R|       |_|_ _ _ _ _ _
                                             |_|_|_|_|_|_|B|

Power-Up (Energy Chip): From the top of the conveyor area, go down and right
                       to the wall. Jump up it until you reach the spiked
                       part, then dash jump directly upward to the top, then
                       go right to the capsule.

Heart Tank: After you get the Robot Ride in this level, take it all the way
           to the door at the far right. Jump out of the ride, and air dash
           upward to the high wall. Climb up it and go right at the top to
           find the heart tank.

Robot Ride (Chimera): To get the Robot Ride that allows you to use any others
                     you've collected when you stand on the Mech platforms,
                     get to the top of the warehouses. Get past the second
                     one, and destroy the blocks on the bridge to break a
                     hole downward. Use the Tornado Fang on the cracked left
                     wall, then go down to a new room. Shoot down the Robot
                     Ride and it's yours.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  5. Weapons  -=
-=-=-=-=-=-=-=-=-=

X-Buster
   Get From: N/A (You start the game with this weapon)
   Description: Your regular buster; charge it up to shoot a bigger and
                stronger blast. Once upgraded, you can charge it further to
                shoot two shots, or a massive cross-shot.

Acid Blast
   Get From: Toxic Seahorse
   Description: Shoot an acid bubble a short distance ahead. When it hits
                the ground, it shatters into 4 smaller bubbles, still
                causing damage to whatever they hit. When charged, a couple
                of acid bubbles are shot, and they bounce ahead, leaving a
                trail of acid in their path.

Parasite Bomb
   Get From: Blast Hornet
   Description: Shoot a spiked bomb straight ahead. When charged, 4 small
                crosshairs surround you as you hold down the button. When an
                enemy comes near, they turn into small hornets to attack the
                enemy.

Triad Thunder
   Get From: Volt Catfish
   Description: Shoot out 3 thunder orbs to surround you, forming an
                electrical shield around you so you can harm enemies on
                contact for a moment. When charged fully, Mega Man causes a
                quake, sending electrical charges in both directions.

Spinning Blade
   Get From: Crush Crawfish
   Description: Shoot out 2 spinning blades to hit the enemy, then fly back
                in the opposite direction like boomerangs. When charged, a
                giant spinning blade is extended and rotates around you
                once, damaging anything in its range.

Ray Splasher
   Get From: Neon Tiger
   Description: Shoot a straight ray at the enemy to attack. If it's fully
                charged, a small device floats overhead, shooting rays in
                all directions.

Gravity Well
   Get From: Gravity Beetle
   Description: Shoot a gravity ball ahead, which opens up and causes damage
                to enemies in the room. When fully charged, a giant black
                hole is created to suck in enemies for further damage.

Frost Shield
   Get From: Blizzard Buffalo
   Description: Create an ice spike that flies straight ahead to hit the
                enemy. When it's fully charged, a giant spiky ice ball
                sticks on your buster, allowing you to hurt enemies head-on
                until it breaks (after a few hits).

Tornado Fang
   Get From: Tunnel Rhino
   Description: Shoot a drill bit straight ahead, which can destroy cracked
                walls and hurt enemies. When charged, a drill bit sticks out
                of your buster as you hold the button. As long as you have
                the energy and are holding down Y, it stays.

Hyper Crush
   Get From: Arm Chip or Ultimate Armor
   Description: With this, your buster is always fully charged, allowing you
                to constantly shoot full charged shots at the enemies. When
                you get damaged, you charge up this move, so remember that
                for when you run out of this weapon.

Escape Unit
   Get From: N/A
   Description: Well, this really isn't a weapon, but it's listed in your
                weapon list. If you're in a level you already defeated the
                boss in, you can select this from the list at any time to
                exit the level. You can use it as many times as you want,
                but only in levels you already beat.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  6. Bosses -=
-=-=-=-=-=-=-=-=

Mac
   Found: Intro Stage
   Strategy: This is the first fight of the game, and Zero is the one you
             use to fight. If you were already holding the high green charge
             before entering the room, simply run up and use the Z-Saber to
             kill Mac instantly.

Giant Robot
   Found: Intro Stage
   Strategy: The traditional giant robot fight at the end of the intro stage
             is also simple to beat. It floats up and down, stopping every
             few moments to extend one of its spiked arms at you to attack.
             Jump or dash to avoid those, and blast its eyes with the X-
             Buster until you win.

Blizzard Buffalo
   Weapon: Frost Shield
   Strategy: This big guy is the first Maverick you should go up against in
             the game. When the fight starts, jump and cling to the wall,
             and chances are the boss will charge at the wall. That's when
             you dash jump over him, hit him from behind with a charged X-
             Buster shot, and dash to the other side of the room. When he
             comes by you again, repeat the same attack pattern. Sometimes,
             this boss won't hit the wall, but stop just before it to throw
             out 3 ice pellets that turn into tri-spikes when they hit the
             floor/wall. Avoid those, as well as the ice beam he'll shoot
             across the room on occasion (cling high on the wall to avoid
             that). Jump down and hit him when you have the chance, and dash
             to the other side of the room and repeat to win.

Toxic Seahorse
   Weapon: Acid Blast
   Strategy: The fight with Toxic Seahorse is a VERY quick and easy one,
             especially if you're beating the bosses in the order I list
             here. Shoot a Frost Shield so the boss lands on it to take
             damage. It'll then jump again towards you, so place another one
             again. Repeat this until you win.

Tunnel Rhino
   Weapon: Tornado Fang
   Strategy: This boss can be a bit tough, but he's still something you can
             take down. He mainly charges back and forth across the room,
             crashing into the walls, so jump onto the wall and over his
             head when he comes near. Then, turn around and blast it with an
             Acid Blast. Sometimes it'll shoot off drill bits from its
             shoulders, or shoot 3 drills straight ahead in a row, so be
             careful of those attacks. Continue dropping acid on it and you
             will be fine.

Volt Catfish
   Weapon: Triad Thunder
   Strategy: This boss jumps back and forth, using electrical charges to
             attack you. Use the Tornado Fang so it lands on it when
             jumping. Then, jump over to the other side of the room and lure
             the boss over there, and repeat the attack. When you weaken it
             enough, it'll start jumping in the middle of the room to get a
             full electric charge to hit you with. Use a Tornado Fang to
             null out that charge. Just a few more hits and the fight will
             be over.

Crush Crawfish
   Weapon: Spinning Blade
   Strategy: This guy is also another simple boss to beat. Use the Triad
             Thunder to attack it once, then jump and dash over it to avoid
             its attacks. The boss will either extend its big claw to hit
             you, or send a couple of little things moving up and down the
             walls, which can hurt you too. Avoid those and continue the
             attacking to win.

Neon Tiger
   Weapon: Ray Splasher
   Strategy: To beat this one, use the Spinning Blade. When you use it, the
             boss will jump to the opposite wall and shoot its weapon at
             you. Jump and hit it with another blade, then repeat when he
             jumps to the other wall. If he gets weak enough, he may glow
             yellow and charge you with his claws to attack. That won't
             happen if you use the Spinning Blade technique to kill it.

Gravity Beetle
   Weapon: Gravity Well
   Strategy: This boss is a VERY simple one, quite honestly. Shoot it with a
             Ray Splasher as it hops towards you. Hit it a few times, then
             jump over it to the other side, and repeat until you win.

Blast Hornet
   Weapon: Parasite Bomb
   Strategy: For this guy, use the Gravity Well to freeze it in the air, all
             while causing it damage from the gravitational pull. When the
             well retracts, shoot it out again to continue. If Blast Hornet
             shoots out miniature versions of itself, avoid them and the
             Gravity Well will destroy them as well.

Bit
   Found: Random rooms
   Strategy: Bit is the smaller hunter to deal with, and is annoying to
             defeat. He can shoot out a homing fireball, rings that hold you
             in place for several moments, and he dashes back and forth
             across the room with his sword drawn. Fight him with the Frost
             Shield by standing at the opposite side of the room he's at.
             Jump up when he jumps, so when he's level to you and starts
             charging, he's still above in the air. Land and shoot out the
             Frost Shield so he hits it when he drops. Repeat this while
             avoiding his other attacks to totally defeat him (you can use
             other weapons to fight him, but if you don't want to fight a
             harder Bit/Byte combo later on, you'll use the designated
             weapon above).

Byte
   Found: Random rooms
   Strategy: Byte is the bigger of the two hunters, and I would have to say
             he's the easier one to defeat. He throws a magnetic mine on the
             opposite wall, which repels you. Then, Byte charges at the wall
             that the mine is in; if he hits you, he'll throw you up, then
             punch you into the wall for lots of damage. Stay high on the
             wall and wait until he throws the mine, then air dash back to
             the wall until he charges. When he does charge, jump to the
             other direction and shoot a Tornado Fang at him. Repeat until
             you have victory. (you can use other weapons to fight him, but
             if you don't want to fight a harder Bit/Byte combo later on,
             you'll use the designated weapon above).

Vile
   Found: Warehouse (via portals in Volt Catfish/Crush Crawfish stages)
   Strategy: If you get the chance to fight Vile in his hidden warehouse, he
             is easy to beat. He starts off in a mech that simple charges
             back and forth across the room. Simply jump high on the wall
             and avoid him, then jump before he hits it, knocking you down.
             Drop behind him and attack with the charged buster shots.
             Repeat this process to destroy his mech. As a standalone, he'll
             jump in the air and drop a firewall that'll move towards you,
             or he'll shoot a series of small shots, or he'll charge at you.
             All those are easy to avoid by dashing/jumping, so attack in
             the same fashion you fought his mech, but use the Spinning
             Blades to attack instead. If you defeat Vile with the Spinning
             Blades, he's gone for good. If not, he'll disappear and you'll
             have to fight him again in the Doppler stages.

Bit/Byte Combo
   Found: Doppler Stage 1
   Strategy: If you didn't defeat Bit and Byte properly in the Maverick
             stages, you must fight the duo fused together here. To attack,
             they float upward and shoot beams from their sword, or charge
             ahead at you. Avoid those attacks and hit the front part with
             charged X-Buster shots to win.

Acid Shooter
   Found: Doppler Stage 1
   Strategy: This acid-shooting robot is the boss here if you already
             destroyed Bit and Byte early in the game. From its nozzle of a
             nose, it shoots acid at you, so avoid it and shoot it in the
             head with your buster or the Ray Splasher. Watch out for the
             bucket overhead that drops blocks of junk on you. After it
             takes enough damage, the nozzle falls off and the bottom area
             of the room fills with damaging acid. Stay on the wall and
             continue hitting the head while avoiding the acid being thrown
             until you win.

Vile
   Found: Doppler Stage 2
   Strategy: If you didn't destroy Vile early in the game, he's back with
             his "Goliath" mech here. This fight follows the same pattern as
             his first fight; hang on the wall and avoid him charging back
             and forth, while jumping down to hit him when he stops. After
             the mech is gone, he fights you alone for a second time. Avoid
             the small shots, the firewall, and the charging, and attack
             again with the Spinning Blades to beat him once and for all.

Squid
   Found: Doppler Stage 2
   Strategy: Obviously, if you did destroy Vile early on, you fight this
             creature instead. It's SO simple, so use just the Triad Thunder
             constantly to win against this easy guy!

Dr. Doppler
   Found: Doppler Stage 3
   Strategy: Despite what you might think beforehand, this guy is quite an
             easy one to defeat. He has only 2 attacks to deal with here.
             For one, he stands still and shoots 3 electrical orbs at you,
             which you can avoid by jumping. His other move is when he
             charges to the other side of the room towards you, engulfed in
             a fireball. When he lands after that, you'll notice a
             forcefield come up around him. Do NOT shoot him when it's up;
             it'll HEAL HIM! Attack with charged X-Buster shots when he's
             standing there without the forcefield, and when he shoots the
             electric orbs. It's a simple pattern to follow anyway: stand
             still, forcefield, electric orbs, forcefield, fireball charge,
             and repeat. Remember that and attack accordingly to win.

Kaiser Sigma
   Found: Doppler Stage 4
   Strategy: For this round against Sigma, he really isn't as bad as
             previously expected. He shoots a series of fireballs straight
             at the opposite wall, and the fireballs go up the wall. Jump to
             the top of the opposite wall, then dash jump to the other wall
             and stay above Sigma until he stops. When he jumps in the air,
             hit him with your X-Buster (hold just a slight charge before he
             stops the fireballs so you can hit him with a somewhat strong
             blast). Sometimes he'll stop in mid-air and shoot a few
             fireballs to go up the wall he was next to previously, so watch
             out. Halfway through, he'll start throwing his shield ahead and
             back like a boomerang, then continue the fireball and jumping
             pattern as before. Continue the attack as usual, then after a
             while, he'll throw the shield and it'll go to the high area of
             the room as well; avoid it by staying at the highest point of
             the wall. Continue the attack while avoiding his own, and
             you'll defeat his first form.

Kaiser Sigma
   Found: Doppler Stage 4
   Strategy: This is the final form of Sigma in this game, and it is quite
             the challenge this time! In this huge body, he'll start off by
             floating upward, then a little bit to the left before dropping
             down. Use that chance to dash behind him. Avoid the group of
             homing missiles he shoots, and the small orb-like objects that
             randomly float around. When he floats back to the right again,
             dash back to the left and when he lands, charge the X-Buster
             and jump up the wall, then hit him in the head to cause damage.
             For this frontal attack, he'll shoot a wide beam, hitting the
             bottom corner of the room, so stay high and send charged shots
             at his head to damage him more. You'll also have to avoid those
             floating orbs that can really hurt you. After you cause enough
             damage, Sigma will alternate the wide beam and sometimes shoot
             it upward instead, so be careful and watch where he points the
             buster. Continue the attacking and keep your health high
             (that's why it's a good idea to come here with 4 full Sub
             Tanks), and you will eventually beat this guy, and the game!

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Secrets/Tips and Tricks  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ultimate Armor
--------------

In this game, there is an ultimate golden armor you can obtain. You must have
all 8 Heart Tanks, all 4 Sub Tanks and Robot Rides, all normal Dr. Light
upgrades (NO CHIPS), and full health. Go to Doppler Stage 1 and make your way
through the mini-boss fight where Zero stops the collapsing ceiling. Continue
onward to a pit where spiked balls fall into. With full health and the above
requirements, slide down the left wall to reach a hidden room. Go in and
there should be a final capsule, where you will gain the golden armor. This
armor gives you the upgrades of all 4 enhancement chips combined, as well as
the Hyper Crush move!


Zero's Z-Saber
--------------

One more great secret in this game is the ability to gain access to Zero's
powerful Z-Saber. To do so, you must have Zero still alive (that means if you
switched to him in other levels, he didn't lose his life in battle). If that
requirement is met, go to Doppler Stage 2. When you get to the silver door
leading into a mini-boss room, switch to Zero, then enter the room. Fight the
bug creature, then after you beat it, it'll fall on Zero, crushing him. Next,
there will be a scene with Zero giving X the saber, then dying. Use it by
charging up the X-Buster fully, and then you'll be able to throw the saber
forward. This attack is SO powerful that it can destroy ANY boss in two hits,
even the final boss!

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-=-=-=-=-=-=-=-=-=
-=  8. Credits  -=
-=-=-=-=-=-=-=-=-=

MetroidMoo: I borrowed the name "Squid" for the Doppler Stage 2 boss.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2006 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are not currently not allowed to post any of my
files on your site. If you wish to acquire permission, feel free to email me
(see the section below); permission may or may not granted at my discretion.
Please respect my work and do not steal it or post it without my permission.
I only want my most recent work to be available and I do not feel that can be
achieved if others take from me without my knowledge or permission.

If you are writing a FAQ for this game as well, and would like to use some
information, contact me and we'll talk. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As of this version, the file contains all the information I know to date. If
it is a work in progress, give me time before bombarding me with emails about
things being missing. All I ask is that you READ THE FAQ before emailing me,
since that's what it's here for! Don't waste my time (and yours) by asking me
for information obviously covered in the guide. If it's in reference to a
side quest or item, chances are they can be found in another section besides
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in
this FAQ, feel free to email me. I usually do post submissions, credit given
of course, so long as I feel they are relevant to the game in question. My
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to
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http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=