MEDIEVIL (1998)
Game Script by GAim4A
[email protected]

This script exists only for plot studying purposes. All rights for this game
belongs to deeply respected publisher Sony Interactive Entertainment and the
game developers Guerrilla Cambridge and Millennium Interactive.

I want to express my gratitude to the YouTube channel Dfactor Longplays for
recording such amazing walkthrough for this incredible game, that helps me see
all the books, dialogues and secrets. Thank you, man!

The History of Gallowmere

In a time long ago there lived in the kingdom of Gallowmere a sorcerer named
Zarok. This arrogant, pitiless man hated his fellow citizens for their simple
and peaceful ways, so he raised an army of demons and set out to take the realm
for his own.

The King's champion, Sir Daniel Fortesque, let the militia in the battle
against this unholy horde. Songs are still sung of how he spearheaded the
charge deep into the accused multitude, how demons fell before him like wheat
before the scythe, and how at last though mortally wounded, he destroyed the
sorcerer utterly.

Fortesque went down in history that day as the Hero of Gallowmere, and a time
of peace began which was to last for a hundred years.

And then the sorcerer returned...

[We see a gloomy sorcerer's castle, with crows flying around it. The camera
flies around several of its rooms showing various ingenious magical devices and
then descends into the basement, where we see the sorcerer Zarok himself. His
skin is wrinkled, insects are running around - everything indicates that we
have a living corpse before us. Zarok flips through the book of spells, finds
the right one, takes his staff and goes to the hill next to the city. Under the
rumble of thunder, Zarok swings his staff and released a wave of green energy.
Next, he enters the city itself. He lifts his staff and releases the rays of
green energy that hit the inhabitants of the city, stealing their souls and
turning them into zombies. Stolen souls suck in Zarok's staff. Then the
sorcerer goes to the cemetery, emitting a green glow. Above the gates of the
cemetery, there is a wrought-iron plate called "Fortesque". Under the influence
of green light, the trees become evil monsters and the corpses rise from the
graves. But Zarok overlooks one thing - having awakened the dead, he
inadvertently woke up his sworn enemy. The green glow strikes him like
lightning and, seeing a glimpse of his past life, Sir Daniel Fortesque rise up
from the grave.]

Gargoyle #1: It has risen again - Sir Daniel Fortesque. See? The hero of
Gallowmere who fell at the first charge! The fog of war and the shrouds of time
conspired to turn the arrow fodder into the savior of the day. But we know
better…

Daniel: (mumble) I’ll show you!

Gargoyle #2: Let it alone! Fate has given it a second chance, and a chance to
forget the ignoble truth, a chance to defeat Zarok and live up to the legend.
We hopes it does well.

DAN’S CRYPT

[The game starts. Daniel approaches several books on pedestals near the
entrance to his mausoleum.]

Book #1: When you're ready to leave this crypt you’ll find an exit to the end
of the hall. To unlock the gates you must find a Rune Stone and place it in the
ornate hand set next to the doorway.

Book #2: You must be out of shape after 100 years lying on your back. Use the
crypt to get to grips with your new lease of life.

Book #3: During your travels through the world of Gallowmere you will collect
many items, To look at your inventory, press the SELECT button on the
Controller.

Book #4: To do a power attack, press and hold the SQUARE button on the
Controller for a second or two and then release it.

Book #5: Feel free to have a paddle in the water, but don't be tempted to go
for a swim, buoyancy can be a problem for those of a dead disposition.

[Dan picks up a copper shield and a bag of coins after which he reads another
book.]

Book #5: Any Treasure that you find will go into your coin score, displayed in
the top right of your
display. Coins are used to buy items from the greedy Merchant gargoyles.

[Dan picks up Throwing Daggers and Life Bottle, going upstairs and read the
last book.]

Book #6: Track down Zarok by retracing his diabolical odyssey through
Gallowmere, you spot the exits from an area by looking out for his stinking
trail of magic slime.

[Leaving his crypt, Dan goes to the world map and from there he heads to The
Graveyard.]

THE GRAVEYARD

[Near the entrance Dan finds a book.]

Book #1: Welcome back to your beloved Gallowmere. The stinking dead have risen
up to dance with the lifeless living, and they want to do it over your dead
body.

[Dan goes on fighting with zombies rising from the graves. At the rejuvenation
fountain, he finds a couple of books.]

Book #2: Don't let zombies get you down. Tend those wounds by stepping into
this fountain of rejuvenation.

Book #3: Remember, nothing remains hidden under the gaze of an angel.

[Opening the passage to the Chalice, Dan finds a book explaining what it is and
how to get it.]

Book #4: The object here is the Chalice. Every time you dispatch an enemy the
Chalice fills a little more. Once the Chalice is full it is yours to collect
and you will be worthy of visiting the sacred Hall of Heroes to claim a prize!
There is a Chalice to be found in every region of Gallowmere. They are all
hidden or well guarded – only a true here will collect the full set.

[Dan approaching a massive arc door.]

Book #5: The living world lies beyond these Skull Gates. The Master of the
Hilltop Mausoleum, the Stained Glass Demon has Possession of the Skull Key.

[Dan kills all the zombies in The Graveyard and comes to the exit from the
level. Next to it he finds a gargoyle.]

Gargoyle: Tread softly – Zarok awaits beyond these Gates! The master meets
with the Demon from the Mausoleum, hatching plots of purest evil. Forgotten
nobodies would be wise to make themselves scarce!

THE HALL OF HEROES 1

Gargoyle: Welcome to the Hall of Heroes, where the bravest warriors from
history spend eternity, feasting, singing and arm wrestling! If they think you
are worthy enough you may be able to persuade them to give you a new weapon.

[Dan enters a large hall with many statues and a huge table in the center. Next
to him he finds a book.]

Book #1: To pay homage to the Heroes: stand in front of their designated
statues and await spiritual guidance.

[Dan comes to the statue of a young man with a crossbow that glows green.]

Canny Tim: Captain Fortesque! It’s me, Canny Tim. Does the battle go well?

Daniel: (mumble) Not too good!

Canny Tim: How I wish I could fight at you side again, sir. But hold, you could
take my crossbow, it’s got rapid fire and you can ricochet the darts off
walls to shoot around corners. I used it at the Battle of Gallowmere after you
were slain. I shot Zarok’s champion Lord Kardok – a clean kill, through the
eye at some 1000 yards…

Daniel: (mumble) Get on with it!

[Dan accepts the gift.]

Canny Tim: Not that there’s anything clever about shooting someone in the
eye, sir.

Daniel: (mumble) Watch it!

Canny Tim: Duh! G-goobye, sir.

[Dan takes Crossbow and goes to the second floor.]

Book #2: Only when you are truly worthy as a Hero will you be able to ascend to
the higher level of this Hall. When you have paid homage to all of the Heroes
in the lower Hall the ghostly stairs will then become solid.

[Dan leaves the Hall of Heroes and goes to Cemetery Hill.]

CEMETERY HILL

[The Cemetery Hill meets us with a camera flying around the entire level and a
small cutscene at the end. Zarok leaves the temple and begins to grumble.]

Zarok: So, even from the shackles of death my old enemy pursues me! You’re
too late, Fortesque – already my army has risen from the grave! You will
never leave this necropolis… Ha, ha, ha!

[He waves his staff and on the top of the hill where he stands, two stone
statues appear spitting with stones.]

[Dan stands near the entrance to the level.]

Book #1: Some obstructions can be smashed down with clubs and certain other
weapons, try experimenting.

[He finds a club.]

Book #2: The club is a crude, but effective weapon. Bash it! Burn with it! But
beware, one bash too many and it will break.

[Dan goes to the cave, littered with a boulder.]

Book #3: Of great archaeological interest. Destroy the boulder and plunder the
valuable treasures within.

[Dan destroys the boulder and enter the cave. He finds a gargoyle.]

Gargoyle: Cough! Splutter! Aaah – fresh air! We hates these dark old caves
and their filthy stench of old witches. A coven of the warty old hags lived
here once – unholy fires burning all night while they brewed up unspeakable
muck in their cauldrons. They moved on years back but the smell still makes our
eyes sting.

[Inside the cave, Den encounters several zombies and finds a secret location
hidden behind a bookcase.]

Book #4: A GUIDE TO COVENS
-for Witches and Witchcraft enthusiast
A Witches Coven would reach the height of its power only then all of they
Sacred Flames were all right. Witches have been known to offer help to the
questing adventurer, yet they are a reclusive people and have to be summoned by
the aid of mystic Charms or Talismans. Let it be known that help from a Witch
is rarely given freely, and the Witch will more often than not make a request
of the adventurer before any such help is given. If seeking to summon a Witch,
remember that they quite territorial. Any signs of previous Witch activity in
an area is good indication that a Witch can be called upon.

[Dan climbs to the top of the hill, evading falling stones from it.]

Stone Statues: We have failed the Master! We give our lives!

[At the top of the hill Dan finds the last book.]

Book #5: The adventurer would be wise to be thorough in the exploration of an
area. Hidden locations reap great rewards.

[Dan leaves Cemetery Hill and goes to the Hall of Heroes.]

THE HALL OF HEROES 2

Gargoyle: Back from the battles so soon? It must think it is a hero by now but
only a true hero is worthy of a place in the Hall of Heroes. See the ghostly
statue of your fraudster self? When it is has turned solid a true hero you will
be.

[Dan goes to Canny Tim again.]

Canny Tim: Hurrah, I knew it would take more than an army of evil dead to throw
your stride, sir. Oh, have something that may help you on your quest, captain,
I give it to you freely, though I have no idea what it is.

[Dan accepts the gift and take Life Bottle, after which he leaves the Hall of
Heroes and go to The Hilltop Mausoleum.]

THE HILLTOP MAUSOLEUM

[After Den enters the mausoleum, a gate opens before him.]

Book #1: You are entering a house of pain! Rumors abound of evil doings in the
secret catacombs below this very Hall.

[He descends into the catacombs.]

Book #2: Watch out for sticky-fingered imps. These thieves strip you down to
your armored undies.

[Getting out of the catacombs, Dan finds a staircase to the first floor.]

Book #3: The Stained Glass Demon is the Master of the Mausoleum. His wretched
soul lies preserved inside frozen glass heart. Shrouded in a veil of darkness
beneath the Mausoleum you find this pre-frozen menace.

[Near the central hall of the mausoleum, he enters a room in which he sees a
gigantic ghost playing on the organ.]

Book #4: The would be Phantom of the Opera longs to play new tune, but he seems
doomed to repeat the same chords of despair over and over.

[Den warms up the heart of the demon and finds a music sheet for the ghost.
After giving it to him, the ghost plays a new melody, laughs and disappears.
Opens the passage to a secret room with treasures. Dan returns to the central
hall of the mausoleum and fights The Stained Glass Demon.]

Message: The Demon’s heart is his only vulnerable point!

[The Demon is defeated and he falls theatrically and splits into pieces. Den
gets the Skull Key. After that the level just ends and Den goes to the Hall of
Heroes.]

THE HALL OF HEROES 3

Gargoyle: It’s the Hall of Heroes shopping mall! Bargain hunters should check
out the ground floor. Well to do shoppers should check out the upper floor –
that's where it’s at!

[Dan comes to the statue of a man with a huge hammer.]

Man with Hammer: Ahh Fortesque! What’s this I hear about that arch cad Zarok
still being alive – thought you killed the fella!

Daniel: (mumble) No, no…

Man with Hammer: Never mind, you old war-horse, better show ‘im what’s
what, eh? I expect Johnny Zombie’s a bit more of a handful than you remember
– how are you doing for weapons?

Daniel: (mumble) Not too good!

Man with Hammer: Here, take my WarHammer, it’ll smash anything and it won’t
fall apart like a club – I only ever get to use it cracking walnuts around
this place.

Daniel: (mumble) Great!

[Dan accepts the gift.]

Man with Hammer: Nonsense, Fortesque I won’t take no for an answer. Knock a
few heads for old Stanyer Iron Hewer, eh?

[Dan takes the Hammer and leaves the Hall of Heroes.]

RETURN TO THE GRAVEYARD

[Dan returns to the Graveyard to use the Skeleton Key. Jumping off the ruined
bridge on the coffin, he finds a secret location.]

Book #1: Who's a clever skeleton then? Remember that there are many more secret
areas like this throughout the land of Gallowmere some offering more than just
treasure!

[At the top of the hill, Dan finds a book.]

Book #2: Want to be faster on your feet? Want to be able to bash through walls
by charging into them? All you have to do is defeat the evil Guardians of the
Graveyard and gain this new ability! You will never know why you left the grave
without it!

[Solving the riddle with the bridge, Dan gets in a large fenced area.]

Message: Prepare to battle the Guardians of the Graveyard…

[Dan defeats two ghost wolf, that guards the cemetery.]

Message: The evil Guardians of the Graveyard have been vanquished! You have
claimed the “Darling Dashâ€￾ ability, use it well Sir Dan.

[At the exit Dan speaks with a gargoyle.]

Gargoyle: All changed outside the Necropolis, path go this way, path go that
way... Nasty painful death waits around every turn and over every hill. Bon
Voyage!

THE HALL OF HEROES 4

Stanyer Iron Hewer: Bravo Fortesque, some of the other chaps wagered Zarok
would be using your rib cage as a toast rack by now. But I knew you'd pull
through. Here, I have a little extra something here I can give you. Could help
the old quest, do you want it?

Daniel: (mumble) Yes please!

[Dan accepts the gift. It’s two chests of gold. After taking them Dan leaves
the Hall of Heroes.]

SCARECROW FIELDS

[Dan walks into the cornfield, jumping over the gate. As he walks in the
background, we see an eerie laughing scarecrow.]

Book #1: The scarecrows are almost unstoppable so don’t be a hero! Try
trapping them while you make you escape.

Book #2: Beware of mischief makers in metal machines! Who knows what dark
sorcery brings their metal limbs to life! It would be good to see the back of
suck menaces!

Book #3: Kul Katura the Serpent Lord yearns to fight along side you but has
been captured by Zarok and sealed within a chest. Free this mighty spirit and
earn a powerful ally!

Book #4: Death waits in the cornfield. Pick your route carefully and do not
linger in the corn.

Book #5: These fields are home to many mad machines, yet the most bizarre of
them is housed within this barn.

Book #6: The corn cutting machine is missing a part. A cog fell off this
miracle of modern agriculture and it hasn’t worked since.

[Near the exit Dan finds a gargoyle.]

Gargoyle: Pumpkin Gorge dead ahead, the nursery to Gallowmere’s favorite side
dish. Step inside and understand the true horror of fruit gone bad!

THE HALL OF HEROES 5

Man: Fortesque, you jawless arrow magnet – what are you doing back here?

Daniel: (mumble) Huh… what… me?

Man: What? Call me MISTER Woden the Mighty! How I pity the people of Gallowmere
– that their fate should once again be in the hands of chump like you! Still,
I suppose it’s not fair to take it out on them – take my sword – and do
try not to stab yourself in the foot. You know, I’ve always had my doubts
about you, Fortesque – you’re just not carved from hero material…

Daniel: (mumble) I’ll show you!

[Dan accepts the gift and leave the Hall of Heroes.]

PUMPKIN GORGE

[Our hero finds a huge pumpkin farm. He breaks through thickets, weeding out
evil plants.]

Book #1: Up and down these magical mushrooms go! They will take you higher and
higher but be careful not to fall and sink without a trace.

[Before leaving the garden, Dan talks to the gargoyle.]

Gargoyle: All bow down before the master of the vegetable patch, the
prize-winning plant who can summon an army of cabbage with a wave of his noble
tendril. He’s delicious, he nutritious, he’s Zarok’s secret recipe –
he’s the Pumpkin King!

THE HALL OF HEROES 6

Gargoyle: Gaining allies in the Hall of Heroes is the way forward! Hack!
Choppety chop! Off with a few zombies heads and it thinks it can redeem itself
in battle! You still have a long way to go to rank as the best!

Woden the Mighty: By God, Fortesque, you must be the luckiest corpse ever walk
the face of the Earth! I have something here I can lend to you – take it or
leave it but remember I’m only doing this for the sake of Gallowmere’s
doomed population and not for you, you gangly buffoon…

[Dan accepts the gift and gets two chests of gold.]

THE PUMPKIN SERPENT

[Dan gets to a wide area, in the center of which he finds a monstrous pumpkin.]

Message: The King Pumpkin sleeps – if you want an audience with this regal
plant you should mash all of his pod sacks!

Book #1: It is rumored that the Pumpkin Witch is in possession of a much sought
after Dragon Gem. If you have a Witch Talisman you could summon this kindly
Witch.

[Dan uses the talisman over the cauldron and calls on the Pumpkin Witch.]

Pumpkin Witch: Greetings kind sir. I am the Pumpkin Witch. I’m a mother to
those pumpkins – I gave them all the love and care a young fruit could ever
ask for. From the moment they first push a shoot above the soil, right up until
their heads are cut off and eaten – and look, see how they repay me! Running
around and causing mischief! That nasty old big Pumpkin is a bad influence on
the young seedlings, if you teach him a lesson in manners I might game you a
nice present!

[Once all the pods are destroyed, the Pumpkin King awakens. Our hero turns it
into a porridge and returns to Pumpkin Witch.]

Pumpkin Witch: A most edifying spectacle sir: man and vegetable in a
magnificent duel to the death. Ooh, I’ve come over all of a doodah. Here,
have this lovely Dragon Gem as your reward. Ohh, lovely majestic creatures
Dragons are…

THE HALL OF HEROES 7

African woman with Spear: Dan, Dan, Dan. Tell me, what’s a warrior queen got
to do to meet someone like you?

Daniel: (mumble) Huh… what… me?

African woman with Spear: Don’t be shy, baby – I’ve seen you giving me
the eye. You may be weak and feeble like all men, but I like you, Daniel.

Daniel: (mumble) Oh no…

African woman with Spear: Oh, I love a man who doesn’t talk back! I think if
you return I may take you for my husband.

Daniel: (mumble) Gulp!

African woman with Spear: Now, listen up, sugar: your bow and arrows are fine
for itty bitty jobs but if you wanna pack some serious heat, you should take
this spear.

Daniel: (mumble) Great!

[Dan accepts the gift.]

African woman with Spear: Think of me then you throw it.

[Dan takes the Spear and leaves the Hall of Heroes.]

THE ENCHANTED EARTH

[Dan opens the gate with a key and enters the mysterious magic forest.]

Book #1: There used to be a Coven of Witches in the caves beneath Cemetery
Hill, the whole forest’s never smelt the same since.

[Dan uses the talisman over the cauldron and calls on the Witch of the Forest.]

Witch of the Forest: Who has summoned the Witch of the Forest? Oh, it is you,
Sir Fortesque. Forgive me my lord I have never met a REAL hero… Ha ha ha haa
haa haaa haaaaa cackle cackle cackle!!!

Daniel: (mumble) Get on with it!

Witch of the Forest: Ahem, forgive me, just an old lady’s little joke. In
truth I am glad to see you Sir Fortesque: I need 7 pieces of amber that are
hidden in the Ants’ nest. Bring them to me and I can grant you a special
reward! I will only offer you this quest this once. Are you willing to give it
a try?

[Dan accepts the quest and the witch shrinks him.]

Witch of the Forest: Sorry, didn’t I mention I’d have to shrink you to the
size of an insect? Now hurry back…

Gargoyle: Run little man! If the master found it now he would crush it like a
bug! Ha ha ha! Hark, we can hear the solder ants approaching – onward and
meet you tiny nemesis.

[Dan goes further and finds a small flying creature.]

Creature: Thank you for releasing me, Sir. My people wish only to live our
lives in blissful harmony with nature, but alas the wicked Ant Queen has many
of us imprisoned. Rescue my people, Mr. Fortesque, and you will be richly
rewarded.

Creature: Here we are, I shall open the entrance for you… These fireflies are
my friends; they will light your way through the darkness below.

Book #2: This magic portal was crafted by the faeries. It appears to have been
created to prevent something escaping from the tunnels below.

Book #3: If you are breve enough to go beyond this point you will enter the
chamber of the dreaded Queen Ant. Be aware, once you have encountered her
six-legged regalness there will be no going back!

[Our hero defeats the Queen and returns to the witch. He jumps, trying to draw
her attention, so she enlarges him to normal size.]

Daniel: (mumble) Get on with it!

Witch of the Forest: Bless me, if it isn’t Daniel, Lord of the Ants. Hold
still and I’ll remove the shrink spell…

Witch of the Forest: Ooh, lovely, lovely amber. Here you are Sir Knight, a wart
covered and cabbage smelling old crone I may be but I always keep my promises:
I grant you my reward!

[Dan gets Chicken Drumstick.]

Creature: You have helped to free all the fairy people from the clutches of the
filthy ant scum. As a reward I can grant you passage to the Hall of Heroes.
I’ve never been there myself but I’ve heard they’ve got a free bar.

THE HALL OF HEROES 8

Centaur: Look at you running around in your bones, Fortesque – you’re so
nouveau dead.

Daniel: (mumble) Get on with it!

Centaur: I Ravenhooves, last prince of the Centaurs, have not galloped the
earth in over ten thousand years.

Daniel: (mumble) Oh no…

Ravenhooves The Archer: Do yourself a favour, Fortesque, take my longbow –
more powerful than a crossbow, the option of flaming arrows, it is truly the
weapon of nobleman.

[Dan accepts the gift.]

Daniel: (mumble) Yes please!

Ravenhooves The Archer: Congratulations. You don’t quite have my breeding,
Mr. Johnny Come Lately, but there’s hope for you yet.

[Dan takes the Longbow and leaves the Hall of Heroes.]

THE SLEEPING VILLAGE

[Dan enters the very village that we saw in the opening cutscene. On the way,
he meets one of its inhabitants, who playing with an axe.]

Gargoyle: Poor villagers – the master possesses them. It mustn’t hurt them.
Hurt guards though, they seek out an object of great power…

[Our hero walks around the village, solving puzzles and avoiding fights with
the locals.]

Book #1: The rune key is held aloft by the flow of water from the fountain –
you may have to wait for the next drought.

Book #2: Bust of Mr. Shanks, Landlord of the Troll’s Head. To clean the
statue, lower pedestal.

[After a while, soldiers enter the village.]

Solder #1: Hurry comrades, tear this place apart!

Solder #2: If we don’t find the Shadow Artefact Lord Zarok will have us
mucking out the demons for the next millennium!

Book #3: HISTORY OF GALLOWMERE
Volume 1
During the dark time that was Gallowmere’s not too distant past it was King
Peregrin who thwarted Zarok the Necromancer and his plan to enslave the land.
Zarok, once the King’s mage had fallen out of favour with the Ruler for
conducting outlandish experiments on the bodies of the dead. It was said that
deep within Peregrin Castle the dead were restless.
“The dead are to be honoured; not kept as the play things of alchemists!â€￾
declared King Peregrin as he banished Zarok from the Castle. All of Zarok’s
living dead were routed out and destroyed. Zarok being an unforgiving soul went
into hiding and vowed to wreak is revenge on the King.

Book #4: HISTORY OF GALLOWMERE
Volume 2
Rumors of ill doing and dark deeds abounded through the land of Gallowmere. It
was whispered that Zarok had employed the aid of Shadowy Demons to help build a
vast castle. Under the cover of night, Zarok’s dark army spilled forth from
their corrupt haven. The army marched south across the Silver Mountains and
through the Silver Woods. Soon afterwards, even the Pumpkin lands belonged to
Zarok. The folk of Gallow’s Town cried out for help, “Save us good King
Peregrin!â€￾.
Retaliation was swift and violent. King Peregrin’s forces led by brave Sir
Fortesque drove Zarok’s army back from Gallow’s Town. There was much
rejoicing, but the war was not yet over.

Book #5: HISTORY OF GALLOWMERE
Volume 3

News that Zarok’s army had now taken the flood lands caused much concern.
From this vantage point Zarok could march west to take the Enchanted Forest.
This sacred place would prove a bitter defeat if it fell into the hands of the
evil sorcerer.
It was Sir Dan Fortesque who once again led the King’s Militia to rid the
demon host from the land. Yet the evil wizard was cunning and had prepared an
ambush. The titanic battle ensued of which history has never since seen the
like.
It is said that the day would have gone to Zarok but for the skill and valour
if one man: Fortesque led the charge deep into the massed ranks of the undead,
felling Zarok’s bodyguard, the fearful Lord Kardok, and, before finally
succumbing to his own mortal wounds, slew the traitorous sorcerer with mighty
sweep of his sword.

Book #5: HISTORY OF GALLOWMERE
Volume 4

The forces of evil were destroyed but at a terrible price: none but a handful
of the King’s Militia returned from that field. Gallowmere lost a whole
generation of young men that day, including Canny Tim, the legendary
crossbowman and Fortesque’s second in command, who fell in the first volley
of arrows.
Zarok’s body was never found, though if it lies unmourned in an unmarked
grave then no one in Gallowmere would shed a tear.
The Shadow Demons that had fallen under Zarok’s banner were unnatural
creatures that did not belong in the world of mortal men. The King declared
that they be banished, entombed under the pure earth of the Enchanted Earth.
Imprisoned within an impregnable box of the King’s design, the Demons were
buried deep underground. Their Tomb was sealed with a magical device that has
since come to be known as the Shadow Artefact.

Book #6: HEROES FROM HISTORY
A Retrospective

Chapter 1
In addition to being the strongest man who ever lived Stanyer Iron Hewer was
unsurpassed in his skill as a blacksmith. He was equally happy pounding on his
anvil at hoe as he was pounding on someone’s head in battle.  It was said
that his only fear was the end of the village smithy as the focus of
manufacture in favour of more centralised units – as if!

Chapter 2
Born a humble peasant to one of the nomadic tribes from the Eastlands,
Bloodmonath Skull Cleaver gathered an army of horsemen and swept over half the
civilized world, When he finally died(attempting a single handed attack on a
garrison in the North while armed only with the pike on his helmet) he was the
richest and most powerful peasant of his day.

Chapter 3
Karl Sturnguard spent most of his formative years under siege at his family
castle. With his impregnable magic shield Sturnguard’s motto was “the best
form of attack is defenceâ€￾. Sadly his shield couldn't protect him from poor
eating habits and he died during a post battle feast while swallowing a large
sausage he had failed to chew.

Chapter 4
Truly the hero’s hero Woden the Mighty, was fearless single-minded, and
uncompromising. Unbeaten in combat, he inspired raw fear in friends and enemies
alike, not to mention in close family members and pets.

Chapter 5
Trained from birth in all forms of combat, Imanzi Shongama was the warrior
queen of a tribe of Amazons. The bold and the beautiful Shongama banished all
males from her territory except the handful she kept on to mow the lawns of her
people.

Chapter 6
A full time mother and homemaker, Megwynne Stormbinder had to defend her
settlement from barbarian riders while the menfolk were away on a hunting trip.
She fought off repeated attacks armed only with pitchfork and a rolling pin and
with one arm holding her baby. Legend has it that the Gods, impressed by her
indomitable courage, intervened and added thunder bolts to her arsenal. She won
the battle with a couple of bolts to spare on her husband when he finally
returned.

Chapter 7
Dirk Steadfast was a fearsome opponent thanks to his magic sword and a firmly
held belief that “only women defend themselves – real men are always on the
attackâ€￾. He was a friend and contemporary of Karl Sturnguard and was with him
to the end: it was whilst Steadfast was explaining his views on Sturnquard’s
shield during a feast that the latter had his tragic and inexplicable accident.

Chapter 8
Descended from the finest centaur bloodstock RavenHooves the Archer was the
last prince of his people. A proud and haughty aristocrat ha was an
accomplished hunter, sportsman, duelist, playboy, raconteur, and three times
Derby winner.

Chapter 9
Captain of the Militia in the time of King Peregrin, Sir Daniel Fortesque found
fame when he killed the renegade wizard Zarok. A career solder raised in the
royal household he was adored by the men under his command and renowned for his
loyalty to Gallowmere. It was said that Fortesque was always destined for
greatness, with his square jaw, steely gaze and thick shock of hair, as black
as ravens’ wings, he looked every inch the hero.

Book #7: TOURIST GUIDE TO GALLOWMERE
Part 1

The land of Gallowmere is a wondrous land of breath taking sights and adventure.

If it’s beauty you are looking for, be sure to check out the sights of the
Enchanted Forest.

Scale the heights and see the nest of giant Dragon Birds. Seek out weird and
wonderful plan life. Go “oohâ€￾ and “ahhâ€￾ at the sight of baby Dragon
Toads splashing about in the crystal clear pounds.

Why not take a walk through the Pumpkin valley!

Pumpkin is Gallowmere’s favorite dish, and about now the valley is just
bulging under the weight of young podlings awaiting harvest.

Book #8: TOURIST GUIDE TO GALLOWMERE
Part 2

If it’s mystery you’re looking for then the seasoned adventurer should
travel to the ruins of King Peregrin’s castle.

Yes, this is the fortress from which the fabled King Peregrin one hailed! It is
said that the King’s Crown was lost in the dungeons below the Castle and that
the ghost of the regent himself now haunts those cold stone passage ways.
Spooky!

Why not take to the swamps and seek out the mythical town of Mellowmede!

This place was once said to be a place of fantastical arcane alchemy, but an
age has passed since it was consumed by murky swamps. Perhaps great treasure
awaits any adventurer that can locate its watery resting place?

Book #9: To whom It my concern.

I must make haste for Zarok’s men will be here within the hour. I have taken
the crucifix from the church – it is the key to a key.

I used the cross to make the attached cast, then I had it destroyed. It is my
hope that this cast falls into the hands of a just and good hero.

Signed, the Town Mayor.

[In the smithy.]

Book #10: BLACKSMITH’S MONTHLY

Old man Willy Green of Gallows Town was awarded Smithy of the season by our
readers. His outstanding casts have produced many intricate and hard wearing
iron goods ands sculptures. Willy only uses the finest of metals in his work,
and is particularly noted for his magnificent Bursts!

Old man Willy was quoted as saying. “Aye when I get pumpin’ on me bellows
there’s no stopping me, it’s all in the rhythm, up n’ down, up n’ down!
I’ve always been inspired by the stories of Stanyer Iron Hewer the greatest
Smithy that ever there was!â€￾

[At the church.]

Book #11: A crucifix once stood here, but the mayor took it. Find a replacement
and see how the church should really look.

Book #12: Dear Sir or Madam.

On my travels across Galowmere I have come across many mysterious and
enchanting finds. However, that which filled me with deepest dread was
discovery of the Tomb of the Shadow Demons! The key to their dank prison, the
mysterious Shadow Artefact, is now in my possession.

That dress-wearing bully boy, Zarok, will stop at nothing to retrieve this
item. I fear that already he knows that it is I who posses it...

Yours, fearfully – the Town Mayor.

[At the exit from the level.]

Book #13: Instructions from Zarok to his guards:

Capture that greedy profiteer the Town Mayor.
Take Him to the Asylum Dungeons.
Give the fat boy a good going over!
Locate Shadow Artefact.
Bring me something nice!

THE HALL OF HEROES 9

Gargoyle: Back and forth like a supernatural yo yo! Maybe the Master will make
it harder to find those magic egg cups!

[Dan approaches the knight with a huge shield.]

Karl Sturnguard: Ahh, Herr Fortesque – you are back on the battlefield, yah?
Zis is good. People say to me “Sturnguard what do think of this sword or that
axeâ€￾ but I say to them “NEIN! Modern warfare is a question of science, the
science of shields.â€￾

Daniel: (mumble) Get on with it!

Karl Sturnguard: I think maybe you should take my shield – yah? It is magic,
Herr Fortesque. Some say it is better to have a magic sword than a magic shield
but I say to you that this is rubbish!

[Dan accepts the gift.]

Karl Sturnguard: So long as you use it properly this shield will make you
invincible!

Daniel: (mumble) Oh no…

[Dan takes the Shield and leaves the Hall of Heroes.]

THE ASYLUM GROUNDS

[Dan finds a vast area that looks like a park.]

Book #1: This is the garden of Zarok, nothing here is as it first seems. To
leave this maze you must first seek out the one called Jack of the Green!

[Our hero encounters face, hanging on a wall.]

Jack of the Green: Greetings Sir Fortesque, my name is… Jack of the Green. I
am master of riddles and this maze is my domain. You are free to leave but ONLY
once you’ve answered four riddles – puzzles so fiendishly difficult, so
perplexity complex that no man has ever solved them – ha, ha, ha, ha. Now try
my first riddle…

At night they come without being fetched;
By day they are lost without being stolen.

[Dan solves the riddle and hears the voice of Jack of the Green.]

Jack of the Green: Well done, Sir Knight. But my Star Riddle was but a trifle
– I always like to begin with an easy one. Return hither – you will not
find my next conundrum so simple!

Jack of the Green: I live for laughter,
I live for the crowd,
Without it I am nothing.

Book #2: Show the Clown you care by surrounding his with smiles.

[Dan solves the riddle and hears the voice of Jack of the Green.]

Jack of the Green: All right, yes it was a clown – very clever I’m sure.
Return in haste< Sir Knight, for I wish to see the despair on your face when
you hear my next cryptic puzzler.

Jack of the Green: Face like a tree,
Skin like the sea,
A great beast I be,
Yet vermin frighten me!

[Dan solves the riddle and hears the voice of Jack of the Green.]

Jack of the Green: Did you spot my bluff? I pretended that riddle was hard but
truth it was obviously an elephant. This time, however, I almost pity you: the
answer to my next vexing enigma has eluded the finest mind of a whole
generation. Come to me!

Jack of the Green: I tolerate the moon and stars,
I can’t abide the sun,
Banish me with torch
And you’ll see me turn and run.

[Dan solves the riddle and hears the voice of Jack of the Green.]

Jack of the Green: Blast you! It took me ages to come up with that Darkness
one! Very well, outrageous as it seems, my vast intellect has been matched by
your badly decomposed brain. Return at once and I shall give you your prize.

Jack of the Green: You think you’re so clever don’t you? Here you are Sir
Clever Clogs, I grant you free passage through my maze – find your own way
out!

[Our hero searches the level for an exit and stumbles upon a book.]

Book #3: Solve this last puzzle and you will open the secret entrance to the
asylum – the Town Mayor is imprisoned here, along with an army of madmen.

[Dan solves the puzzle with chess and leaves the level.]

THE HALL OF HEROES 10

Bloodmonath Skull Cleaver: Eh Mr… Fortisskay – I wanna talk with you…

Daniel: (mumble) Huh… what… me?

Bloodmonath Skull Cleaver: If this Zorak so bad, why you get to go back? Why
you of all people, Fortesskay?

Daniel: (mumble) Oh no…

Bloodmonath Skull Cleaver: It should be I, Bloodmonath Skull Cleaver – when I
lived, always I had a pile of slain strewn around me. You, you spend most of
your time organizing the hanging of the guard and playing croquet with the king.

Daniel: (mumble) Get on with it!

Bloodmonath Skull Cleaver: Still, I lend you my axe – you swing her, you
throw her, she thirsts for slaughter as much as I.

[Dan accepts the gift.]

Bloodmonath Skull Cleaver: Drink deep of demon blood my proud beauty…

[Dan takes the Axe and leaves the Hall of Heroes.]

INSIDE THE ASYLUM

[Dan enters a grim mental asylum. Thunder rolls are heard. Approaching the
door, he realizes that it is locked, but an idea comes into his head. He takes
the worm out of his head and put it in the keyhole, and thus gets inside. After
a series of trials, he finds the Mayor.]

The Town Mayor: By ‘eck, am I glad to see you! That Zarok tried to force me
to hand over the Shadow Artefact - he means to release the Demons from their
tomb under the Enchanted Forest.
But I said to him, I said “You can’t touch me, you lanky windbag, I’m the
mayorâ€￾. Aye, that told him... But then he had me locked up in here with all
these nutters. Oh, it’s been terrible - I haven’t managed to get a word of
sense out of anyone in weeks!

Daniel: (mumble) Tell me about it!

The Town Mayor: Right, well I’ll see myself out, thanks. You have a good look
around, lad, Zarok’s left some stuff lying about that I think you might find
useful.

Daniel: (mumble) Great!

[Dan takes the Artefact and leaves the level.]

THE HALL OF HEROES 11

Ravenhooves The Archer: Oh, Daniel - I’ve got something here I can give you
but I’ve no idea what it is. Do you fancy a little gamble, like?

[Dan accepts the gift. It’s Flaming Longbow. After taking it he leaves the
Hall of Heroes.]

THE ENCHANTED EARTH (2)

[Exploration of the Enchanted Forest continues.]

Book #2: Like a giant Magpie the Dragon Bird sits upon its hoard of stolen
treasures. High above the trees you will find a nest; those Eggs are worth
their weight in gold!

Book #3: Keep out! This gate leads to the tomb of the Shadow Demons.

[Day approaches the cave in which Shadow Demons are imprisoned.]

Gargoyle: None shall enter. The Shadow Demons are entombed within, separated
from the world of goodness and light until the earth cracks open. No one, not
even the dark lord Zarok, can release them without the Shadow Artefact. Leave
now or share their doom.

[Inside the cave.]

Book #4: Sir Dan you must take the Shadow Demon Talisman! It is an unholy relic
but it may allow you to progress through the Shadow Demon territory.

[Our hero releases Shadow Demons and takes Shadow Talisman.]

Gargoyle: What have you done? Once again the Shadow Demons are wreaking havoc
across the land - and it's all thanks to you! The single most destructive and
wretched creatures in the history of the world and you've given them an early
parole. They will be heading for the ruins of King Peregrin's Castle -
Gallowmere is doomed!

[Fighting with Shadow Demons and defeating the boss - a few small dragons, our
hero leaves the Enchanted Forest.]

THE HALL OF HEROES 12

Bloodmonath Skull Cleaver: Ten thousand curses, Fortisskay, I bet money you be
back pushing up daisies by now! Hey, I have something here for you. You like it
very much. You want?

[Dan accepts the gift. Its 3 chests of gold. After taking it he leaves the Hall
of Heroes.]

POOLS OF THE ANCIENT DEAD

[We see an old gloomy battlefield, littered with corpses, banners and weapons.
From the huge puddle crawls out the unquiet dead.]

Gargoyle: Cold and dark and reeking of death. We remembers an ancient battle
fought here, between the forces of good and the dark armies of Zarok! Now the
marshes are full of the restless dead.

Book #1: Weapons are useless against the heavy armor of the knights. Don't let
them shove you in the swamp - that mud will never come out.

Boat Man: Greetings stranger, I am the Boat Man - it is I who ferry lost souls
on their final journey to the Land of the Dead. But hold, have we not met
before? Sir Daniel Fortesque! Not you too? Thanks to Zarok's meddlings I'm up
to my eye sockets in lost souls who've woken from the eternal sleep - business
hasn't been this brisk since before they invented sanitation.

[Dan collects 8 helmets and goes to the Boat Man.]

Boat Man: How gracious of you! Makes a change to meet a polite young skeleton
after dealing with those filthy zombie types! Hop aboard.

[Dan jumps into the boat and sails with the Boat Man. The level ends.]

THE HALL OF HEROES 13

Dirk Steadfast: Alright, Dan man, how ya doing?

Daniel: (mumble) Not too good!

Dirk Steadfast: Now then, have ya got yourself a magic sword?

Daniel: (mumble) No I do not!

Dirk Steadfast: What? Daniel, man, you cannot go into battle against an army of
undead without a magic sword… Here take mine, you’ll never have to sharpen
another blade or my name not Dirk Steadfast. it’s not enough just to have a
magic shield, you know, no matter what that soft, thickie Sturnguard says.

Daniel: (mumble) Great!

[Dan accepts the gift.]

Dirk Steadfast: Good lad. I’d sooner go into battle holding a tea tray than
carry that weedy girl’s shield of his!

THE LAKE

[The Boat Man takes Dan across the lake.]

Book #1: You haven't got your army now - better to use stealth than charge in.
Beware the watchers - if they spot you they will soon summon others.

Book #2: The Crystal contraptions that surround the whirlpool can freeze its
dangerously turbulent waters. You will need all of the Rune keys to activate
the magical machines.

[Dan activates 3 weird looking machines around the whirlpool, freezes it and
jump straight in.]

Book #3: Zarok's magic has caused the once lost, mythical town of Mellowmede to
rise from its watery grave!

[At the exit, Den sees a gargoyle.]

Gargoyle: The ancient people of this long vanished town once sought to harness
the power of Crystals found in the caverns below. Now Zarok seeks to unlock the
secrets of this arcane science. This mine shaft leads deep into the earth, to
certain doom in the Crystal Caverns.

THE HALL OF HEROES 14

Ravenhooves The Archer: Oh, Daniel - I’ve got something here I can give you
but I’ve no idea what it is. Do you fancy a little gamble, like?

[Dan accepts the gift. Its Magic Longbow. After taking it he leaves the Hall of
Heroes.]

THE CRYSTAL CAVES

[Dan enters the cave with many thick crystalline pillars, connected by small
bridges. He speaks with a gargoyle.]

Gargoyle: The ancient town of Mellowmede was destroyed by creatures known as
Rhinotaurs.
They live on still but in a state of hibernation deep within these Caverns,
they use the Crystals to prolong their worthless hides.

Book #1: Tread softly in these caves for an ill tempered Dragon has a lair here.

[In the dragon's cave.]

Book #2: The mean old Dragon can be summoned by inserting two Dragon Gems into
the eye sockets of the relief. The grouchy Dragon doesn't come out much as he
is afraid of the roof collapsing over his head!

[Dan uses two Dragon Gems in front of a carved picture of Dragon’s head.]

Dragon: Who dares to enter my lair and wake me from my slumber? Aha! Prepare
yourself, little man, I shall roast the flesh from your bones... (sees that Dan
is a skeleton) Oh, um... I see... In that case... I will pluck out both of your
eyes… (notices that Dan has only one eye) ah… oh, great... I'm... I'm just
going to give you a good hiding!

[After Dragon’s inevitable defeat.]

Dragon: Urghh... Enough... I yield! That really hurt. What did you have to go
and do that for? Here, take this Dragon Potion and leave me alone! Drink it
when you need it - it gives you armour that is impervious to heat, plus it lets
you breathe fire. Now go away!

[Dan takes the potion and leaves the crystalline cave.]

THE HALL OF HEROES 15

Gargoyle: Wouldn't this make a wonderful tourist attraction! Come see
Sturnguard the mighty! Come see the last of the Centaurs! Oh and see that dork
over there, that's Daniel Fortesque 'would be hero'! Ha ha ha!

[The gate on the second floor is finally open. Behind them Dan finds the statue
of Megwynne Stormbinder.]

Megwynne Stormbinder: Daniel, there you are! I was so worried about you.

Daniel: (mumble) You were!?

Megwynne Stormbinder: I know you have the heart of a hero, Daniel, now we must
show the others. Would you like to take my magic lightning bolts - I don't have
many but they're very powerful.

[Dan accepts the gift.]

Daniel: (mumble) Yes please!

Megwynne Stormbinder: Off you pop then and keep your chin up!

Daniel: (mumble) Watch it!

Megwynne Stormbinder: Oops, sorry Daniel. Now take care, the good people of
Gallowmere are depending on you.

[Dan takes the Lightning and leaves the Hall of Heroes.]

THE GALLOWS GAUNTLET

[Dan finds some ruins, teeming with dead men and hangmen.]

Book #1: Take care not to wake the Serpent of Gallowmere. It is a most powerful
supernatural creature that was bound somewhere withing these chasm walls. If
you encounter it, RUN!

Book #2: The fabled Dragon Armor was forged by Dragons from an age long ago.
Seek out any remaining Dragons if you are to claim this mighty armor.

Book #3: Unable to pass through the fiery Dragon Gate? Only use this
alternative route if no other is available and return to the map of Gallowmere.

[Near the huge burning gate.]

Book #4: This magical barrier was constructed by the Dragons of old. Only those
brave enough to adorn the Dragon Armor may pass through this fiery gate way.

[Dan uses Dragon Armor and pass through. He encounters the Serpent of
Gallowmere and frees it. After that he leaves the level.]

THE HALL OF HEROES 16

Ravenhooves The Archer: Oh, Daniel - I’ve got something here I can give you
but I’ve no idea what it is. Do you fancy a little gamble, like?

[Dan accepts the gift. It’s Life Bottle.]

THE HAUNTED RUINS

[Dan approaches the shadow fortress captured by the Shadow Demons.]

Book #1: Since the Farmers have been captured by the Shadow Demons the animals
here have gone hungry.

[Getting inside the fortress, he talks to a gargoyle.]

Gargoyle: Welcome to Castle Peregrin. In the time of King Peregrin this
magnificent edifice was the seat of power and home to the royal household. Now
it is home only to ghosts and forgotten memories.

Book #2: The Farmers are being held in the courtyard. At the first sign of
trouble the Shadow Demons will sacrifice the captives to the flames. Move
quickly, slay the demons on guard and release the farmers.

[Dan releases the captives and explores the castle, then speaks with another
gargoyle.]

Gargoyle: Sir Daniel Fortesque, it's been a long time. Welcome back to your
home. But it is sad that you should see it so - the jewel in Gallowmere's crown
has become a corrupt haven for Zarok's Army of Shadow Demons!

Book #3: Long ago this was once the majestic Throne room of King Peregrin. Now
foul demons stalk the corridors. The spirit of the King must be saddened indeed.

Book #4: Sometimes the ghost of King Peregrin can be seen wandering these halls
or sitting mournfully upon his throne. Find his crown and perhaps you can
summon him.

Book #5: The castle was constructed on top of a dormant volcano. This great
flood gate is all that stands between you and a very hot shower.

[Our hero finds the crown of King Peregrin and calls his spirit.]

King Peregrin: Sir Fortesque, noblest of my courtiers, bravest of my captains!
Oh that we should meet at such a dark hour, with the fate of this realm lying
once again in your hands. Good god,Fortesque - what's happened to your jaw?

Daniel: (mumble) Fell off!

King Peregrin: Bad luck old man. Now look, Zarok's army of Shadow Demons hide
beneath us within this very mountain, they prepare as we speak to invade fair
Gallowmere. If we are to thwart his plans we must bring down the castle on top
of them, we must unleash the lava behind the floodgates! I can take you to the
gate's control lever, but you alone can pull it.

Daniel: (mumble) Huh… what… me?

King Peregrin: Of course it's a highly dangerous mission - even for a dead man.
I dare say that when that fiend sees what you've done he'll make sure you spend
eternity in the most unspeakable torment. But then I know these things mean
nothing to a man of your iron will, eh Fortesque?

Daniel: (mumble) Gulp!

King Peregrin: Splendid! Good luck old friend!

[King Peregrin teleports Dan to the battlefield.]

Gargoyle's Voice: The lava has been released Sir Dan, the Castle is collapsing!
You will not have long to defeat the stone Golems and escape the ensuing
inferno!

[Dan defeated the Golems and continues to explore the castle.]
</pre><pre id="faqspan-2">
Book #6: Hot scalding Oil! Burn your skeletal toes that will! Better find a way
to close the oil vents before crossing.

Book #7: Hurry - the castle is about to be destroyed! The gates are locked,
find an alternative means of travel!

[Our hero crushing the wall with a catapult and sits to the place of the
projectile. He catapults himself out of the Castle Peregrin.]

THE HALL OF HEROES 17

Imanzi Shongama: Well hello stranger. I've got a little present for you - why
don't you shut your eye and hold out your hands?

[Dan accepts the gift. It’s 2 Energy Vials.]

THE GHOST SHIP

[Dan lands before some kind of Stonehenge where he is immediately attacked by
chicken like dinosaur. Fleeing from it, our hero runs up to the edge of the
rock from where it takes away a huge hawk, and the dinosaur comically falls
into the abyss. The hawk takes Den to the Ghost Ship.]

First Mate: Captain, I thought you ought to know we have a stowaway on board,
I've told the men to scour the decks for him.

Captain: Good, I want that scurvy dog dangling from yon yardarm by his bowels!

First Mate: Is that really necessary? Couldn't we just give him a good tongue
lashing and drop him off at the next port?

Captain: Look, there's not a man jack on this ship who wouldn't keelhaul his
own grandmother for the silver in her hair - there'll be no tongue lashing!
Bring the landlubber to me an' I'll tear 'im a new orifice!

[Dan starts to explore the Ghost Ship.]

Book #1: Most of the crew seem to be under the control of a few officers -
without them they'd be like headless chickens...

Book #2: The Ghost Ship Captain is as tough as old sea boots! You will need
something a little more powerful than the weapons in your inventory to knock
him overboard!

[Our hero defeats the Captain and takes control of the Ship in his own
fleshless hands. The level ends.]

THE HALL OF HEROES 18

Karl Sturnguard: You are back, Herr Fortesque, I think this is because of my
shield, yah? But I have something else I can give to you, something you may
find verrrry interesting.

[Dan accepts the gift. It’s 4 chests of gold.]

THE ENTRANCE HALL

[The Ghost Ship takes our hero to the castle of Zarok.]

Gargoyle: Sir Daniel Fortesque! Standing bold as you like in the foyer of
Zarok's castle - who'd have thought it. Not us that's for sure. We's afraid the
Master of the House is out trying to plunge the land into eternal night, but
come on in and make yourself at home!

Book #1: Those mischievous Imps have been at Zarok's spell books again. They're
shielded by magic, the naughty creatures!

[Dan descends into Zarok's private quarters.]

Book #2: The Secret Diary of Zarok
100 years I've spent in exile, using my anger to keep me warm, feeding off my
suffering, relaxing with my angst. But soon they will pay, all of them -
including Fortesque. He thwarts my first plan to conquer Gallowmere and then
posthumously claims to have killed me! When I find him I'm going to get
medieval on his bony behind. I never liked him anyway, always hanging around
the court, interfering: “Where are you going with that dead cat, Zarokâ€￾,
“Where did you find that brain, Zarok?â€￾. Wretched busybody.

Book #3: SPELL BOOK
Contents
Raising the dead - pg5
Putting a town to sleep - pg71
Looking good for the over 400s - pg136
Robbing people of their free will - pg207
Summoning demons - pg268
Card tricks – pg298

THE HALL OF HEROES 19

Dirk Steadfast: Eh Dan man, how's that sword bearing up? I told you it was
magic, reet? I’ve got something here I can give you but I've no idea what it
is. D'ya fancy your chances, like?

[Dan accepts the gift. It’s Life Bottle. After taking it he leaves the level.]

THE TIME DEVICE

[Finding a mechanism in Zarok's castle, Dan pulls the handle and falls through
a long tunnel to the clock themed underground city.]

Gargoyle: Using a dark magic called 'science' Zarok has constructed a device
based around the mechanical measurement of time. The innards of this
chronograph are fiendishly complicated. Keep your eye on the flying timepieces
and get ready to reset the hands of the master time clock.

[Dan explores the city, solving various ingenious puzzles.]

Book #1: This metal keep houses the magical chariot that Zarok calls his Train.
The path it runs along leads eventually to Zarok's Lair, however your route is
blocked by gates controlled at various way stations. Travel to these on the
Train, open the gates and head for the Lair.

[Dan continues to explore the city by train. He goes from station to station,
collecting the keys until he finds the exit.]

THE HALL OF HEROES 20

Gargoyle: You prove us all wrong! Maybe it is destined to be a Hero, maybe it
can defeat Zarok! The people of Gallowmere may never know of your past mistakes
and you will indeed be remembered as the peoples hero! Your time in exile is
over, welcome to your new home Sir Daniel Fortesque!

Megwynne Stormbinder: Daniel, thank goodness you're still safe. I have a gift I
can give to you but sadly I cannot say how useful you will find it.

[Dan accepts the gift. Its 3 Energy Vials. After taking them he leaves the
level.]

ZAROK’S LAIR

[Dan drives up to Zarok's Lair on the train.]

Gargoyle: We never thought you'd get this far - your final encounter with Zarok
awaits beyond this point. He has surrounded himself with his unnatural
bodyguards - but you may yet even the odds by calling upon the lost Souls
collected within your Chalice. Place the Chalice on the Shield at the heart of
the arena. Good luck Sir Daniel Fortesque.

[Having bought some supplies before the final battle our hero enters the lair
of his sworn enemy without hesitation.]

Zarok: Sir Fortesque, my old nemesis, so we meet again! I see that a century
spent as worm food has done nothing to diminish your naive obsession with the
freedom of Gallowmere.

[An army of skeletons appears.]

Zarok: Prepare to attack, my warriors, I want the dogs gnawing marrow from
those bones within the hour… Aargh! What is that Fortesque, your lucky cup?

[From the Chalice in the center of the arena flies out the souls, turning into
skeleton warriors, the army of Sir Daniel. Dan uses the lighting to heal the
warriors in exchange for his own health.]

Sir Daniel Knights: For the honour of Gallowmere!

[After battle.]

Message: The battle is over…

Sir Daniel Knights: This battle is ours. We are free from the tyranny of Zarok!

[The army of Sir Daniel disappears.]

Zarok: You always were fortunate in battle, Fortesque. Let us see how you fare
against my champion, the late Lord Kardok. He eats people like you as calcium
supplement!

[Dan defeat Lord Kardok.]

Zarok: Bugger! Right then, that's it! I've just about had enough of your
meddling! (he goes behind the curtains) Where is that spell? Ah yes! (funny
animal sounds) No! Not that spell! Oooh... (more funny animal sounds) Oh not
right now! Ha ha! Now I have it! (Zarok comes out of the gates of the arena in
the form of a clown-like dinosaur.) None shall defeat the mighty Zarok! So
prepare to die Fortesque!
[The final battle begins. After his defeat, Zarok’s dinosaur-clown explodes
to pieces showing us the sorcerer himself. He is greatly weakened and barely
keeps on his feet.]

Zarok: Ughhh - Curse you Sir Knight. I am finally defeated. Yet if I am to fail
then all shall perish! You are doomed Fortesque! You will never leave this
domain! Ha ha ha!

[He tries to use magic to destroy everything around, but the first fragment
smears him on the floor. Dan manages to escape from the collapsing Castle of
Zarok, but he again picked up by a vulture. Flying over Gallowmere, our hero
sees how souls abducted by Zarok return to the inhabitants of the Sleeping
Village. The vulture takes Dan to his Crypt there he finally can rest.]

[If you collect all the Chalice in the game you can see the additional scene.
Den returns to the Hall of Heroes there everyone is laughing, feasting and
singing. Seeing Dan music stops and everyone looks at him. He does a few flips
on the table, grabs a goblet in which wine is immediately poured and drinks it.
All the heroes in the hall applaud him. In the starry sky lights up a new star
named after our hero.]

THE END