Macross Plus Game Edition Guide.
Version 1.1
By Alain Raymond. Email:
[email protected]
Version History:
- Version 1.1 : Added the Building up techniques and the Personal
records section, plus correcting some mistakes.
- Version 1.0 : First version of the guide. Covers most of what I know!
Index:
1.)Introduction.
2.)Controls.
- a.)Fighter.
- b.)Battroid.
3.)Tips on how to use your robot and win your battles.
- a.)Fighter.
- b.)Battroid.
4.)Building up techniques.
5.)Things i don't know.
6.)Personal Records.
7.)Thanks.
[ Copyright ]
This FAQ was solely intended for the public use on the www. It cannot
be reproduced, retransmitted, or re-written in any other form except by
the notice of the author. Any violation of this code will result in
strict penalty---and high fines susceptible by law. If this legal
document is portrayed in any commercial use, you are therefor
stricten under the code of law----and will be---punished. In full
contrast, this document portrayed in the website
found(www.gamefaqs.com) is to be used and only used by the public itself
and cannot be sold.Revisions of this FAQ are only to be done with notice
of the author before hand and may be done so as long as the name of the
author of the document appears in due credit.
You may juxatpose this---document with other---documents as well
without notice of the author but it must not be used for sales and
broadcasting or commercial use. This FAQ may not be---included in a
promotional CD, magazine, or any other use of monetary product. This FAQ
may not be used in a password protected area nor---in a high security
area. This FAQ is solely used and ONLY used for public---use only and
may not be used in a promotional ad that sponsors any type of monetary
use. This FAQ is to be used "just like a book" meaning that it can be
read over and over again by anybody who wishes to do so. Just like a
book it can be moved around from one person to another, but unlike a
book the document can be viewed by more than one person at---once. This
FAQ is in no way possible to be plagerized, doing so not only damages
the person you had intentionally forged, but it also damages yourself
in terms of self guilt or in terms of law, whether the punishment be
civil or criminal law. To put it at best, DON'T DO ANYTHING WITH THIS
OR ANYTHING INVOLVING THIS FAQ WITHOUT MY PERMISSION!
This document is (C) Alain Raymond; 2001
1.Introduction
Actually, I did this guide because I was very bored, and besides I
wanted to share what I had learned in my short time with Macross Plus.
All what this guide does, is teach you how to be a better player,
whether in Story Mode or Vs Mode. Perhaps, when you are better and play
with your friends, you'll be good enough so the game will actually look
like a Macross battle (Playing against the COM is rather easy and
boring).
I hope this guide helps you out or your friends. Have fun. That's all.
Alain.
2.Controls
a.)Fighter (Jet).
D-Pad = Move.
Circle = Missiles.
Triangle = Gunpod or Beam depending on the Fighter.
Square = Chaff.
X = DSS (Dynamic Situation System).
L1 = View (Check where your enemy is).
L2 = Search (Automatically moves your Fighter until it locks your
enemy). Uses Turbo Power.
R1 = Brake
R1 x 2(twice) = Super Brake (It looks like in Guardian or GERWALK
Phase). Uses Turbo Power (quite a bit!).
R2 = Turbo. Uses Turbo Power.
R2 x 2(twice, hold it) = Super Turbo. Uses twice as much Turbo Power thn
normal Turbo.
Start = Pause.
b.)Battroid (Robot).
D-Pad = Move.
Circle = Missiles.
Triangle = Gunpod or Cannon depending on the Battroid.
Square = Guard and while in the air it will make you go down faster.
X = DSS (Dynamic Situation System).
L1 = Turn Left.
L2 = Search (Automatically moves your Battroid until it locks your
enemy). Uses Turbo Power.
R1 = Turn Right.
R2 = Turbo. Hold it without pressing in any direction and you will fly.
Uses Turbo Power.
R2 x 2(twice, hold it) = Fly.
Start = Pause.
3.Tips on how to use your robot and win your battles.
a.)On Fighter mode (Jet).
1) ALWAYS use the View button (L1). Keep it pressed at ALL times, unless
you are escaping missiles. This will allow you to adjust the movement of
your fighter according to the enemy's position.
2) Don't use the Search button (L2), unless your enemy is in front of
you or if he stay's on one position. Most of the time your enemy will be
trying to be on your back so, you'll be searching forever and will waste
most of your Turbo power.
3) Escaping missiles in this mode is extremely easy, even with the worst
Fighter. All you have to do is Super Turbo (tap the Turbo button [R2]
twice and holding it) until you outrun the missiles. Use the View button
until you see that the missiles are close to you, then Super Turbo until
they all explode. Most of the times, while you super turbo you'll get
the DSS signal, so it's even easier to escape missiles.
Here's another way to escape by using chaff: You wait like the above
mode until the missiles are close to you, you Super turbo one way, use
the chaff and then head the other way by using Super turbo. The Super
turbo usage is supposed to be less in this way since it's a dynamic
manouver.
4) Try to head for the tail of your enemy. This way you'll most likely
get the DSS that puts you on the tail of your enemy and you'll get at
least some shots and a good position to shoot.
5) If you and your enemy can't seem to get each other's tail, this is
what you do (to beat him of course): Super Turbo until you are far
enough to turn and have him easily on your sights. Luckily, he'll still
be trying to get your tail and will be confused, so you can shoot him
with all you've got.
6) If your enemy, somehow, gets on your tail (by DSS means or other),
Super Turbo your way Left,Right, Up or Down, it doesn't matter just
don't go straight! If he's fast the most he will get will be some Gunpod
shots.
7) Don't use your gun pod unless your flying direction and the
opponent's flying direction are either on 90º degrees or 180º degrees
together, because all other degrees are likely to miss.
8) If you are playing Story Mode, in practice Nº 2 and 4, when you beat
an enemy and you are low on Gunpod, just while the enemy you just killed
is falling to the ground, use your gunpod until it's finished. This way
it will be full by the time your next opponent appears. =)
9) This applies to both modes, Fighter and Battroid. When anyone uses a
DSS, ALL missiles that were flying to it's target and didn't reach it,
will dissapear.
This can prove to be quite and advantage for you and also a curse.
For example: You are face to face with your enemy from a relatively long
distance, you both throw all you've got (missiles, gunpod)but you
realize that those missiles he sent are going to hit you so you can try
and escape but, if you want to hurt your enemy with all you threw at
him, you won't be able to use DSS. It's harder but you'll hit your enemy
and at the same time escape his missiles. And if your opponent uses DSS,
you won't get hurt.
10) This applies to both modes, Fighter and Battroid. Don't ever let
your Turbo power run out! Never!! This is especially critical in
Battroid mode, since you'll be damn slow without Turbo and a sitting
target!
11) Try to move as much as you can, dodge as much as you can while you
are on the Story Mode's Practices. This way you'll get better ratings
overall for your Mech. Oh yeah, try not to miss shots and the more
health you end up with the better. I don't know if time has anything to
do with your results, but at least from my experience, the faster you
finish the practices the better. In this mode i usually ended every
practice above 4 minutes, 4:02 or, if i was lucky, 3:45.
Update: My best time in a practice was 2:20 (I was damn lucky!)
b.)Battroid Mode (Robot).
1) This is something cool. Whenever one of your missiles hits your
target he'll be frozen for a moment, use this moment to hit him with
your Gunpod as much as you can.
2) Evading missiles in this mode is a bit harder, but not that hard!
First, elevate when you see the Warning sign, elevate until you
calculate the missiles are near you, then go down using the Guard button
(Square) (but do not touch the ground or you'll get hit), elevate, go
down, repeat until the warning sign wears off. This takes some time to
master. To make it easier there's some chances that you can use DSS
while doing this. This applies mostly for Robots that actually can move
fast in the air (i.e. everything but a Monster).
Or you can use obstacles to cover you from missiles (cities are perfect
for this kind of evading).
3) For the Monster (or any slow robot i may have missed), the best
option you've got is to throw all you've got while your oponnent is in
the air (he can't guard himself), then use gunpod or cannon and repeat.
For incoming missiles just guard or, if you are far enough, try to get
obstacles in the way of the missiles (buildings,towers,etc.).
4) Try to surround your enemy with you attack. For instance, throw
missiles, and while they are flying towards him, use the Gunpod from the
side of your opponent so you get max coverage and max damage!
5) If you are playing Story Mode, in practice Nº 1 and 3, when you beat
an enemy and you are low on Gunpod, just while the enemy you just killed
is exploding, use your gunpod until it's finished. This way it will be
full by the time your next opponent appears. =)
6) Try to move as much as you can, dodge as much as you can while you
are on the Story Mode's Practices. This way you'll get better ratings
overall for your Mech. Oh yeah, try not to miss shots and the more
health you end up with the better. I don't know if time has anything to
do with your results, but at least from my experience, the faster you
finish the practices the better. In this mode i usually ended every
practice under 3 minutes, 2:30 or 2:20. Update: My best time here was
1'40'11. Also, this will feel a lot more like the Anime.
7) If you want to beat your personal record on the practices, but you
always get stuck in the same time (+3 minutes), because you ran out of
ammo, this is what you do: while you reload , get close and use those
close range DSS. They do a lot of damage, but there's always the
possibility that your opponent could do it on you so... be careful!
4.Building up techniques.
This section is about getting even better. Tired of destroying those
pathetic robots so easily? Make it harder on yourself! All phases add
up, unless it is said otherwise. For example, in Phase 2, besides not
losing energy, you have to be in the worst possible robot and your
opponent the best robot available.
- Phase 1 : use the worst possible robot and your opponent is the best
robot.
- Phase 2 : beat him without losing any of your Shield energy (Health).
- Phase 3 : beat him without using DSS.
- Phase 4 : beat him without using missiles.(This goes for Battroid mode
only, in Fighter it would take far too long!)
- Phase 5 : beat him under a minute (This goes for Battroid mode only,
in Fighter it would take far too long!).
- Phase 6 : beat him under 30 seconds (You can use every weapon you want
here, this is kinda tough, but possible).
5.Things I don't know.
- Are there any codes or tricks in Macross Plus? Can't seem to find any.
- Is there a way to have a Hard version of the game?
- Do the results after the practices affect your Mech in any way?
- Is there any prizes after you beat the game in a certain way besides
the new Mech?
6.Personal Records.
Fastest Practice as Battroid (3 enemies in a row): 1'40'11
Fastest Practice as Fighter (3 enemies in a row): 2'20'47
Fastest Battroid Battle : Under 20 seconds.
Fastest Fighter Battle : Under 30 seconds, maybe less.
Max rating in Story mode as Guld Goa Boman : All stats at max.
Max rating in Story mode as Isamu Dyson : All stats at max.
7.Thanks.
- To Lord Obento Sama for his great FAQ and walkthrough which taught me
about the Super Turbo Feature and "GERWALK Brake". Read it at
www.gamefaqs.com for extensive information on the mechs and walkthrough.
- To the People who created Macross, what a great series.
- To www.gamefaqs.com for letting me find great FAQs like Macross Plus
ones.
- Dingo Jellybean, for the copyright from his Chrono Cross FAQ.