.########.
                    ...################.
               ...#########        ######                 ________
              ##   .###             "#"                .'         '.
               ##  .##.###.    .##                    /    _____    ;
               "   ##############                    ;    '.    '.   '
          |||     ##|||  "|||#|||   |||      |      |||||||;     ;   |
          |||    ## |||   ||| ||||| |||     |||     |||''|||    .'   ;
          |||   ##  |||   ||| |||||||||    | |||    |||  |||  .'   .'
          |||  ## | |||   ||| ||| |||||   |||||||   ||||||| .'   .'
          ||| ## .| |||   ||| |||  ||||  |"    |||  |||  |||   .'
        .#|||||||||. |||||||  |||   ||| |||.    ||| |||.' |||.'    __
       ##   ##   "##.                 .#####.        |      /_____/  |
      ##.  ##      "###.            ###############. |               |
     "######          "####.         #####     ######|_______________|
       "#"                "####.       ####       ###########
                              "#####..####           ######
                                  "######             ##"
                                     ""
           |¯¯ ¯|¯ |¯¯ |¯¯| |\ |  /\  |     |¯¯| |   |  ||¯¯
           |--  |  |-- |-<  | \| |--| |     |-<  |   |  ||--
           |__  |  |__ |  | |  | |  | |__   |__| |__ |__||__

           |¯¯   |¯¯|   |\ /|   |¯¯|   |     |¯¯   ¯|¯   |¯¯
           |     |  |   | | |   |--'   |     |--    |    |--
           |__   |__|   | | |   |      |__   |__    |    |__


                  Lunar 2: Eternal Blue (US Version)
                       for the Sony Playstation

                       Game Walkthrough ver 1.05
                  Copyright 2000-2004, by techsavy
                      (previously kiko-kun)
                     (karosh!c(at)!-man!la.com.ph)
                  [ replace the !'s with "i"s ]
                     Game FAQs ID: techsavy

                 Ascii art copyright 2001 by Beno Jange

           Date first written   : December 26, 2000 (GMT+800)
           Date first submitted : December 29, 2000 (GMT+800)
           Date last updated    : November 15, 2004 (GMT+800)

Legal stuff (blah blah):

- This FAQ/walkthrough is for the reader's personal use, provided
 that you do not modify the content in ANY way.
 Use of this guide for commercial purposes  is ILLEGAL.
 Simply put, you can't use it (or part of it) to make
 money (in any way).

- These are the only sites which officially carry this FAQ:
 http://www.gamefaqs.com
 http://www.gamespot.com

 For those who e-mailed me for request to post my FAQ whose site(s)
 didn't appear in the above list, pls. send me the URL of your site
 via e-mail so I can add it in my next update.

 If you want to make this guide available on your website, you may
 do so provided you e-mail me for notification purposes. Reply on my
 part is not necessary so long as you just let me know that you're
 hosting the guide on your site, it's ok.

- Any errors (except for typos) ? Pls. mail me about'em and I'll check
 and revise (if need be). It goes to show that this thing's being
 read.

- BEFORE YOU E-MAIL ME:
 1) Check if the question can be answered by reading the guide.
 2) Don't e-mail me game info about any missing sections since the FAQ
    is constantly under contruction.
 3) Critics are welcom. I continuously seek to improve on the quality
    of FAQ authoring.
 4) The author reserves the right not to reply to any e-mail.

+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
|                           Revision History                          |
+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
1.05 [1.15.2004]
  - Adjusted indentation of some sections
  - Adjusted copyright, contact information, got an account for gameFAQs
  - Updated "legal sites" section; added [date] tags in Revision History
1.04 [11.13.2001]
  - Updated Item Data, Dragon's Nest section
1.03
  - Replaced ascii art with contributor's ascii art; Updated TOC markers
1.02
  - Updated "legal sites" section.
1.01
  - Adjusted some items in Magic Guide
1.00
  - Done up to Star Dragon Tower. Updated equipement guides,
    TOC markers, revised magic guides, Bromide section
0.80
  - Done most of the Disc 3 walkthrough up to Dragon's Nest dungeon.
    Updated spells, item, magic guides. Added Bromide section. Added
    markers for TOC referrence.
0.60
  - Finished Disc 2 walkthrough and start of Disc 3. Updated spells,
    item guide and character 101.
0.44
  - Finished up to Black Dragon section. Updated spells, item guide and
    character 101.
0.43
  - Finished up to Blue Dragon section. Updated spells, item guide and
    character 101.
0.42
  - Finished disc 1 walkthrough. Updated spells, items, character 101.
    Reformatted TOC. Started with disc 2 walkthrough.
0.41
  - Finished Mystic Ruins ruins section to Taben's Peak section. Added
    Lunn, Nall,  Ghaleon character data. Updated spells list.  Updated
    Battle Tips. Added Items Guide (partial)
0.4
  - Added Takkar section to Mystic Ruins. Added Lemina character data.
    Updated spells list.
0.3
  - Added Larpa, West Desert Pass, Dalton Town, Star Forest, Illusion
    Forest, Caravan sections. Added Ronfar and Jean character data.
    Added spells list (partial). Adjusted formatting.
0.2
  - Added section until after Lucia gets cursed by Zohar. Improved
    formatting  and section headers, corrected some typos. Added a logo.
0.1
  - Started this FAQ, uploaded it to gamefaqs. Started with characters
    and walkthrough of first area.


+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
|                        - Table of Contents -                      |
+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +

* To  skip to  a certain section faster, you can  either do a  text
 search on the number of the topic you're looking for (e.g. 23.4), or  with
 the code (e.g. EQP-ABC) on the right.

 TOPIC                                                       CODE

 I. FAQ  . . . . . . . . . . . . . . . . . . . . . . . . . M-FAQ

II. The Walkthrough

   A. Game controls/other info

   B. Disc 1 Walkthrough . . . . . . . . . . . . . . . . . D1-WK

      1. Dragon Ruins / Gwyn's Research Outpost  . . . . . GWY

      2. Blue Spire  . . . . . . . . . . . . . . . . . . . BLU
         2.1. Blue Labyrinth                               BLU-LAB
         2.2. Blue Spire                                   BLU-SPI
         2.3. Tranmission Room                             BLU-TRA

      3. Off to Larpa  . . . . . . . . . . . . . . . . . . LAR
         3.1. Larpa Pass / Althena Shrine                  LAR-ALT

      4. Salyan Desert West Pass . . . . . . . . . . . . . SAL-WES
      5. Dalton Town . . . . . . . . . . . . . . . . . . . DAL
      6. Dragonship Destiny  . . . . . . . . . . . . . . . DES
      7. Starlight Forest  . . . . . . . . . . . . . . . . STA
      8. Illusion Woods  . . . . . . . . . . . . . . . . . ILU

      9. Caravan . . . . . . . . . . . . . . . . . . . . . CAR
         9.1 Althena's Spring                              ALT-SPR
         9.2 Plantella's Lair                              PLA

     10. Takkar Village  . . . . . . . . . . . . . . . . . TAK
        10.1 Takkar Mountain Pass                          TAK-MNT
        10.2 Ghost Manor                                   TAK-GST
        10.3 Bandits Butte                                 TAK-BAN

     11. East Nota . . . . . . . . . . . . . . . . . . . . NOT-EAS
     12. Madoria Carnival  . . . . . . . . . . . . . . . . MAD-CAR
     13. Mystic Ruins  . . . . . . . . . . . . . . . . . . MYS
     14. West Nota . . . . . . . . . . . . . . . . . . . . NOT-WES

     15. Zulan . . . . . . . . . . . . . . . . . . . . . . ZUL
        15.1 Zulan Mountains                               ZUL-MNT

     16. Meribia . . . . . . . . . . . . . . . . . . . . . MER
        16.1 Karate Dojo                                   MER-DOJ
        16.2 Taben's Peak                                  MER-TAB
        16.3 Meribia (Sewers)                              MER-SEW
        16.4 The Return to Taben's Peak                    MER-RET

     17. Magic City Vane . . . . . . . . . . . . . . . . . VAN
        17.1 The Cave of Trial                             VAN-COT
        17.2 Magic City Vane                               VAN-CIT
        17.3 Sluice Forest                                 VAN-SLU

     18. Water Ruins . . . . . . . . . . . . . . . . . . . WAT

     19. Azado . . . . . . . . . . . . . . . . . . . . . . AZA
        19.1 Azado Barbeque                                AZA-BAR
        19.2 Althena Shrine                                AZA-ALT

   C. Disc 2 Walkthrough . . . . . . . . . . . . . . . . . D2-WK

     20. Pentagulia  . . . . . . . . . . . . . . . . . . . PEN
        20.1 Althena Shrine                                PEN-ALT
        20.2 White Tower                                   PEN-WHT
        20.3 Red Tower                                     PEN-RED
        20.4 Black Tower                                   PEN-BLK
        20.5 Blue Tower                                    PEN-BLU

     21. The Restoration of the White Dragon . . . . . . . WHT-RES
        21.1 Taben's Peak                                  WHT-TAB
        21.2 Dragonship Destiny                            WHT-DES
        21.3 White Dragon Cave                             WHT

     22. The Restoration of the Blue Dragon  . . . . . . . BLU-RES
        22.1 Horam Village                                 HOR
        22.2 Tournament                                    ZEN
        22.3 Blue Dragon Cave                              BLU

     23. The Restoration of the Black Dragon . . . . . . . BLK-RES
        23.1 Zaback                                        ZAB
        23.2 Neo Vane                                      NEO
        23.3 Neo Trial Cave                                NEO-COT
        23.4 Neo-Vane Magic Guild                          NEO-GLD
        23.5 Black Dragon Cave                             BLK

     24. The Restoration of the Red Dragon . . . . . . . . RED-RES
        24.1 Raculi Village                                RAC
        24.2 Serak Palace                                  SER
        24.3 Red Dragon Cave                               RED

     25. The Resurrection of Zophar  . . . . . . . . . . . ZOP-RES
        25.1 Althena's Road                                ALT
        25.2 Goddess Tower                                 ALT-GOD

   D. Disc 3 Walkthrough (D3-WK)

     26. The Final Battle - Zophar's Keep  . . . . . . . . ZOP

     27. Epilogue. . . . . . . . . . . . . . . . . . . . . EPI
        27.1 The Wedding at Nota                           NOT-R
        27.2 Taben's Peak                                  TAB-R
        27.3 Raculi                                        RAC-R
        27.4 Vane                                          VAN-R
        27.5 Madoria Carnival                              MAD-R
        27.6 Mystic Ruins                                  MYS-R
        27.7 Lost Labyrinth                                LAB
        27.8 Dragon's Nest                                 NST
        27.9 Brave Labyrinth                               BRA
        27.10 Lionhead                                     LIO
        27.11 Water Ruins                                  WAT
        27.12 Dragon Ruins                                 DRA
        27.13 Star Dragon Tower                            STA-TOW

   E. The Bromide Hunt (BRO)

III. 101

   A. Character Profiles (G-CHAR)

   B. Magic Spells (G-MAG)

      Hiro . . . . . . . . . . . . . . . . . . . . . . . . MAG-HIR
      Gwyn                                                 MAG-GWY
      Ronfar                                               MAG-RON
      Jean                                                 MAG-JEA
      Jean-Fighter Mode                                    MAG-JEA-F
      Lemina                                               MAG-LEM
      Leo                                                  MAG-LEO

   C. Equipment Guide (G-EQP)

      Hiro . . . . . . . . . . . . . . . . . . . . . . . . EQP-HIR
      Ronfar                                               EQP-RON
      Jean                                                 EQP-JEA
      Jean-Fighter Mode                                    EQP-JEA-F
      Lemina                                               EQP-LEM
      Leo                                                  EQP-LEO

IV. Other Pending Updates / Info

+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
|                              I. FAQ                                 |
+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +

+ - - - - - - - - - - - - - - -
| A. GAME CONTROLS/OTHER INFO
+ - - - - - - - - - - - - - - -
What is Lunar 2: Eternal Blue (L2)
  Lunar 2: Eternal is a game developed by Working Designs as a
  sequel to Lunar : Silver Star Story, originally released for
  the Sega Saturn, then for the Playstation in 1999.

Do I have to play the first Lunar to understand this sequel ?
  No, not necessarily. This is because the story of Lunar 2 is
  set 1000 years after the first Lunar. But of course it would
  always be better if you've played the first Lunar since you'll
  be able to appreciate the finer details of L2.

Are there bromides in L2 ?
  Yes, there are. We've got a section on how to get them (well most
  of them). That part of the walkthrough is still  under  construc-
  tion.

+ - - - - - - - - - - - - - - -
| Game Controls:
+ - - - - - - - - - - - - - - -
  Legend:
  D-pad          - directional pad
  L1, R1         - L1 and R1 buttons
  L2, R2         - L2 and R2 buttons
  X              - X button
  O              - O button
  Tri            - Triangle button
  Squ            - Square button
  Sel            - Select button
  Strt           - Start button

  D-pad         - scroll through action to perform (in action menu)
    X           - action button (open chests, talk)
                  cofirm selection when in menu
                  enter / exit dragonship / Gwyn's boat

    O           - press with D-pad to run a few seconds
                  Cancel selection

  Squ           - Activate menu / board the Dragonship Destiny / Boat

  Tri           - Goes back to previous selection
  L1, R1        -  when saving, swicth from memory card slot 1/2
  L2, R2        -  not used

* To reset the game, press L1 + L2 + R1 + R2 then hold the START and
 SELECT buttons simultaneously.

+ - - - - - - - - - - - - - - -
| Battle tips:
+ - - - - - - - - - - - - - - -
- When targeting an opponent, it changes color: red, yellow or green
 Red means that the enemy will take less damage. Yellow means  that
 the  enemy will take the fairly normal damage,  while  green means
 the opponent is weak to that attack and will receive a lot of  da-
 mage. Just because a spell has higher casting cost doesn't mean it
 is always powerful than the weaker, earlier learned spells.  An e-
 xample would be the Ghost Manor's boss being vulnerable to  Hiro's
 Boomerang attack rather than his Sword Poe, when the Sword Poe  is
 more powerful (and uses more MP).

- Let Hiro die more often. (Yes, this seems cruel, but) The boss' HP
 in every area is dependent on Hiro's level so make sure that every
 other  character's stats  are close to or, better yet, even higher
 than Hiro's stats. This way, you won't have a very difficult  time
 in fighting bosses if you're the type of player who loves to level
 up before moving on.  Although even fainted characters gain experi
 ence, the ones who run away don't.

- Use more healing items before using up healing magic.  Don't worry
 about using them all up and surviving.  That's why  you're earning
 silver, so you can buy more whenever you need to.  And they're far
 cheaper than MP recovery items (Star and Silver Light). And if you
 run out of cash, you can always level up while making money out of
 defeating enemies in dungeons.

+ - - - - - - - - - - - - - - -
| Notations used:
+ - - - - - - - - - - - - - - -
To make your reading a little easier (for those who just want to
skim through, and for those only after tips), the following nota-
tions have been used.

> - main objective
- - narrative
* - playing tips, hints, stgy, etc.
~ - item/shop/boss information
! - extras
+ - additional info.
[] - comments, inline hints, events

+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
|                       II. The Walkthrough                           |
+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +

+ - - - - - - - - - - - - - - - (
| B. Disc 1 Walkthrough (D1-WK)  \
+ - - - - - - - - - - - - - - - - o

1. Dragon Ruins / Salyan Desert - East Pass / Gwyn's outpost (GWY)

  ~ Items: Right Sapphire Jewel (Hiro's Haul), Herb, 100 Silver,
           Ancient Dagger
    Enemies: Dung Beetle, Sand Shark, Sand Cyclops
  > Head home for Gwyn's research outpost.

  [ FMV of Hiro and Ruby digging in the Dragon Ruins ]

  - Hiro is with Ruby in the ancient looking for treasure as always
    when they finally manage to find a treasure. Suddenly, an earth
    quake starts to be felt and you fall deeper into the ruins. You
    end  up in a dungeon and get chased by a lot of flame monsters.
    You escape from  the  dungeon just in time but the  entrance to
    the ruins closes behind you. [ you now gain control of Hiro ]

    Go all the way to the southwest part of the Desert Pass all the
    way south. You'll encounter Leo [ FMV ] onboard the  Dragonship
    destiny. He'll warn you to return to your home and he tells you
    he's headed for Gwyn's outpost. Continue through the pass until
    you reach Gwyn's outpost.

    Once you arrive home (Gwyn's outpost), you'll see that Leo   is
    already there talking Gwyn into helping him by giving any  info
    on  how to get into the  Blue Spire.  After seeing that Gwyn is
    uncooperative, Leo leaves. Once you are alone with Gwyn,  he'll
    tell  you about checking out the Blue Spire because of  what he
    just heard - a rumore about the destroyer coming to Lunar,  and
    connection of the Blue Spire.  You go up the observation tower,
    check the telescope and see that a strange light shines from a-
    bove and both of you sense the urgency to investigate the spire
    at once. Gwyn looks for the item, he claims, that will open the
    entrance to the Blue Spire (Left Opal Jewel).  Then  you're off
    to the Blue Spire.

  ! IF you manage to get through the East Desert Pass without ATTA-
    CKING  any enemy (just run and use herbs), Ruby and  Hiro  will
    have a short chat when you reach Gwyn's outpost.

2. Blue Spire (BLU-SPI)

  The Blue Spire is made up of 2 sections: a Labyrinth, and the Spi
  re itself.  You need to get past the Labyrinth in order to  enter
  the Spire itself.

  2.1. Blue Labyrinth (BLU-LAB)

  > Make your way through the labyrinth.

  ~ Items: Angel's Tear, Starlight
    Enemies: Mummy, Bandage Boy, Brainpicker, Slime

  - The entrance to the Blue Spire is north of Gwyn's outpost.  You
    will see the Dragonship Destiny hovering close by.  Once you're
    at the entrance of the Spire, Gwyn will place the Left Opal Je-
    wel at the left eye of the Dragonhead statue at  center of  the
    door. [ Walk up to the right eye of the Dragonhead and press  X
    to make Hiro place the Sapphire Jewel ]. The Dragonhead  splits
    and  the entrance to the Blue Labyrinth opens.  Notice the four
    guardian statues. [ How evilishly cute! ]

  * Once in the Labyrinth, go to all 4 corners and press the blocks
    in each corner. After all 4 blocks have been pressed, the pass-
    ageway  in the north section will form which will allow you  to
    move on. Once in Level B2, enter in all rooms on the 4 corners.
    Note the icons on the floor (Sun, Moon, Star and Mystic). Press
    X  once in front of the vase to place to orb in the vase.  Head
    to the south part of the room once all 4 orbs have been  placed
    in their vases. You're in a huge room with a  hexagram  symbol.
    Walk up to the center then you'll be teleported to the entrance
    to the Blue Spire.

  - At the end of the Blue Labyrinth is a statue of a guardian next
    to the garden. Make your way up towards the Spire entrance.

  * It's  recommended that you defeat every enemy in the  labyrinth
    so that you could level up without even trying. By the time you
    are done with level B2, Hiro should have mastered the Sword Poe
    technique, since it takes out the most damaging enemies in  on-
    ly 1 hit.

  * For a  party consisting of a Mummy and Bandage Boys,  defeating
    the  Mummy will automatically cause all bandage boys to die  as
    well.

  * If you're low on HP and MP by the time you've teleported, don't
    worry. There's a statue of Althena just before the entrance  to
    the Blue Spire itself.

  [ you'll be   treated to  a FMV  just  before reaching  the Spire
    entrance ]

  2.2. Blue Spire (BLU-SPI)

  ~ Items: Healing Nut, 72 Silver, Herb (2), Starlight
    Enemies: Crystal Knight, Bomb Angel, Magic Masque, Slime
  > Go to the top floor of the Spire; find the Transmission Room

  * The Blue Spire is 7 levels high so take your time  raising your
    Hiro's and Gwyn's level by the time you make it to the 7th Flr.
    Hiro's Boomerang and Sword Poe skill is a must have when  figh-
    ting the monsters except for the Slime, which Hiro or Gwyn  can
    defeat in 1 hit.

  - Once you've reached Level 7F, Gwyn will tell you that a  secret
    passage is in this room. [You split up and look for it]. Go  to
    the north part of the room where you'll find a floating  globe.
    [This is actually the portal to the transmission room]  Go near
    and check it- you'll be teleported to the transmission room.

  2.3. Tranmission Room (BLU-TRA)

  > Meet Lucia

  [ You enjoy another FMV here. Hiro can't help but fall in love w/
    Lucia (at first sight) ]

  - The  girl encased  in the Green Crystal awakens and  introduces
    herself as Lucia. She has come from the Blue Star in  search of
    the Goddess Althena in Lunar in order to fight Zophar, who  she
    says is planning to destroy Lunar. She seems so focused on mee-
    ting Althena that she pays scant notice to Ruby's remarks.  She
    will teleport back you back to the 7th floor of the Spire where
    Gwyn is waiting and worried where Hiro has disappeared to. Upon
    finding out that Lucia is from the Blue Spire, he suggests that
    you all head back to the outpost before Leo finds you.  On your
    way to Level 6F, you'll come across a large group of monsters.

  [ You'll have Lucia in your party.  Now is an even  better chance
    to level up because of her 777 HP and powerful magic.  You  may
    not be able to control her, but she'll make short  of even  the
    toughest foes in the Spire.  Just  because she'll take out  the
    trash  for you doesn't mean that you should go easy.  Watch out
    for your HP and Gwyn's as well. ]

    Once you get rid of the monsters and make your way down to  the
    entrance, Lucia will stop for a moment to try to feel Althena's
    presence.

  * If  you have the luxury of time, you'd might  want  to go  back
    and forth the Spire to level up even more since you'd be saving
    yourself the trouble of spending MP.  If  you  cross the stairs
    to heal yourself however, you won't be able to go back with Lu-
    cia's unlimited power, since...

  [ Another FMV of Lucia checking out the surroundings ]

    After some conversation within the party, Lucia will ask  where
    Althena is. She'll be answered by Zophar's voice ( the ultimate
    baddy in the game ). She tries to invoke the power of the  four
    Dragons but Zophar says that he has sealed them off. He casts a
    spell that zaps Lucia bad - her HP's down to 1/1 and her  magic
    disappears [see I told you to level up when you had the chance]
    and Gwyn checks her and says that her soul is cursed and if she
    doesn't get treated soon, she'll die.

  [ Come on why not let Lucia die permanently? That would be a real
    eye popper for fans, nyahahahaha. Besides, it would be a  waste
    of cardboard printing Lucia picture all over the CD covers when
    she'll just die in disc 1]

  [ Now would be a good time to get healed at the Althena statue in
    the  garden, co'z you're  gonna need  it.  Also, if you haven't
    leveled  up to  learn the spells Fractured Armor and  Shattered
    Sword, it's recommended that you do now before moving on. ]

  - Once you cross the garden and make your way to the portal,  you
    will have your "initiation" boss fight. The guardian statue you
    came across has come to life.

  ~ Boss: Guardian
    This boss has 2 physical attacks and 1 magic spell. It will in-
    crease it's  attack and defense status.  The best way to defeat
    boss  easy is to have  Gwyn cast Shattered Sword then Fractured
    Armor  on  the enemy  while have Hiro attack with his Poe Sword
    technique. If Gwyn hasn't learned the 2 spells yet you'd end up
    using all your herbs and starlights [it's recommended that  you
    save them for better opponents ].

  [ Once  you've  defeated  the guardian, it's recommended that you
    restore  HP and MP at Althena's statue before returning to  the
    Blue Labyrinth. ]

  - Head back to the Labyrinth. Remember that Lucia's magic is gone
    and technically useless in battle so be in your usual  cautious
    mode. Once you're out of the Labyrinth, you'll be surprised the
    4 guardian statues have come to life as well. Another fight  w/
    them will ensue [ at this point it seems hopeless, since  figh-
    one alone took quite an effort ]. When one of  your party  mem-
    bers  faint, the battle will stop.  A shot from a  canon   will
    destroy all the guardians.  Surprise surprise, you'll be  saved
    by Leo riding aboard the Dragonship Destiny. If you try to walk
    past Leo, he'll stop you and ask about Lucia and think that she
    is Destroyer of Lunar. But Hiro's quick thinking buys them time
    to get away when he tells Leo that a monster attacked Lucia  at
    the top of the Sphire and that if he hurries, Leo may still  be
    able to stop it. [Return to Gwyn's outpost]

    At the outpost Gwyn looks in the basement for a book that might
    be able to cure Lucia while you (Hiro) stay  with  Lucia  while
    she's down on the couch. She mumbles about coming  to Lunar  to
    save it, not to destroy it. She also says that now that her po-
    wers are gone, the only way to stop Zophar is to find  Althena,
    and to unseal the powers of the four dragons.

    Gwyn returns from the basement with bad news, he can't find any
    cure  in his tomes.  He sends Hiro off to the town of Larpa  to
    find Ronfar who is said to have become once a priest for Althe-
    na. Gwyn stays behind to hold the fort.  He  prepares  the boat
    since Larpa is on the west side of the Salyan Desert. Board the
    boat once outside and set sail west for Larpa.

3. Off to Larpa (LAR)

  > Look for Ronfar to have Lucia healed

  ~ Items:
       Angel's Tear (back of Althena Statue)
       Healing Nut (behind Mayor's Mansion on northern Larpa)
       Saucepan Lid (Mayor's Mansion)
       Herb (Town proper)
       Lucia's Bromide 1 (Guy with blue hair in front of house
         on east Larpa).

  ~ Weapon Shop:
    Short Sword        -  340
    Mace               -  300
    Herb               -   40
    Healing Nut        -  200
    Star Light         - 2000
    Angel's Tear       -  600

  * Talk to everyone in Larpa. If you've got around 2000 silver, it
    would help to get weapons. [ If you have less than 2000 silver,
    I suggest you save it for better weapons in the next town since
    the enemies here aren't that strong ]

  * Don't bother donating any silver to the  people  at the  shrine
    since you can have yourself healed at the Althena statue at the
    east side of the town.

  ! Don't  forget  to  talk to the blue-haired guy in front of  the
    house in east Larpa - the one who keeps on adoring Lucia.   You
    can get Lucia's Bromide 1 from him if you talk to him again AF-
    TER Lucia has been cured and walks off.

  * To move on in the game, go to the tavern and talk to  everyone.
    Then visit the Althena Shrine and talk to the elders.  Then  go
    to the Mayor's Mansion and talk to the mayor. He'll tell you to
    look for him in the tavern. Go back to the tavern and  talk  to
    guy alone at the east side twice. He's Ronfar.  He'll challenge

  [ FMV of Ronfar ]

    you to a game of dice. Accept the challenge. No matter what you
    pick (odd or even), you'll lose. He'll asks you if you want  to
    play again. Decline his offer, then challenge him again.  Lucia
    will  say that she's not feeling well and he'll notice.  Ronfar
    offers to  let  her rest at his place.  He finds a note from an
    old friend saying that he'll visit soon.  Once in the house, he
    gets a visit  from  Leo (yes, that guy in the Dragonship). Ron-
    far  pretends he hasn't seen Hiro and company when Leo asks  if
    he's seen a person matching Lucia's description. Leo leaves and
    says he's in the Althena Shrine if Ronfar decides to  join  the
    Chosen Ones. Ronfar asks Hiro why he believes  Lucia isn't  the
    destroyer Leo claims her to be. He then checks Lucia  and  says
    they'll need to bring her to  the  statue in the Althena Shrine
    to be able cure her. He opens a secret passageway in his  house
    that leads to the back door in the Althena Shrine.

  3.1 Larpa Pass / Althena/Chosen Shrine (LAR-ALT)

  ~ Enemies: Killer Fly, Ochr Ooze
  > Make your way to the back door of the Althena Shrine

  * This is a short short dungeon, only 2 levels and goes  straight
    up then straight down. You'll end up at a ledge at the  back of
    the Shrine. After jumping down enter the Shrine's back door and
    step  in  front of the statue. Ronfar will try to use his magic
    again  to cure Lucia. The first attempt fails.  Ronfar suddenly
    gets a flashback of how he lost his dear  Mauri when he  failed
    to use enough magic to cure her. He tries again and succeeds in
    getting her strength back although he says that she's not fully
    cured yet. Exit the shrine through the front entrance and  head
    back to Ronfar's place.

  [ Now is a good time to get  Lucia's Bromide 1  from the guy with
    blue-hair on the east side of Larpa. He's in front of a house ]

  * After resting up Hiro finds Lucia gone and Ronfar still asleep.
    Look  for her in town. You'll find her by the dock  beside  the
    small boat (south side).

  [ FMV of Lucia watching the people in the boat ]

  - Lucia decides that she should part ways with Hiro first if  she
    is to continue her search of Althena. She heads off to the port
    city Dalton. When you walk back to town,  Ronfar comes  looking
    for you and asks where Lucia is.  When he finds out that  she's
    off to Dalton and Hiro is going after her, he joins your party.

4. Salyan Desert West Pass (SAL-WES)

  ~ Enemies: Desert Dolphin, Poison Beetle, Scorpion
    Items  : 300 silver
  > Go through the pass to get to Dalton

  - The West Desert Pass is between Dalton,  Star Tower and  Larpa.
    You need to cross this straightway from Larpa to get to Dalton.

  * This place is also a good place to level up since you can  have
    yourself healed from either Dalton or Larpa.

5. Dalton Town (DAL)

  ~ Items: Herb (left of the entrance)
           Star Light (inside a house on the northwest side)
           Dagger (room before reaching the pier)
  > Board the Dragonship Destiny

  ~ --- Weapon Shop ---
    Long Sword                690
    Flail                     630
    Wood Shield               100
    Bracelet                   80
    Colorful Bandana           60

  ~ --- General Store ---
    Angel's Tear             1000
    Dragonfly Wing            100
    Vitality Vial              50
    Purity Herb                20
    Herb                       40

  - When you enter Dalton Town, you'll see Lucia onboard the Dragon
    ship Destiny with Leo and his guards surrounding her. She tries
    to  convince Leo to believe her story and her mission.  Leo or-
    ders his knights to seize her. Lucia defends herself and knocks
    out a couple of his knights.  Leo uses his sword to knock Lucia
    unconscious and orders her to be thrown into the brig.

  [ you resume control of your party ]

  * Still remember me telling you to save up for better weapons  in
    Larpa? Well, now's the time to use them.  It's best if Hiro and
    Ronfar have the best weapon and armor, for the next 3 areas are
    filled with tough monster and it will be a while until the next
    weapon shop.

  * Talk to everyone to learn more about why the goddess statue was
    broken and who did it.

  * Go up to the second level of the town to get to the pier  where
    the Dragonship is docked.

6. Dragonship Destiny (DES)

  ~ Enemies: Private, Captain
  > Rescue Lucia

  - The Dragonship has 4 levels: the  deck, the  1st and 2nd  level
    quarters, and the brig. Unlike most of the areas you've been in
    the game,  you won't be able to avoid the enemies here.  That's
    because they're in the way of the doors you're supposed to go.

  - After  fighting your way to the brig, you'll  find Lucia  being
    questioned by  Leo.  He has her locked up and tells her of  her
    execution the next day. After Leo leaves, walk up to  Lucia and
    free her from the cell.  As you leave, Leo returns to check  on
    Lucia. You hide at a room not far from the cell. While Leo goes
    in  Lucia's cell  to look for clues, Hiro locks Leo up.  Before
    you go up, Ronfar asks that he talk to Leo. After a short chat,
    get  out of the Dragonship the same way you  came in.  Head for
    Pentagulia (notrh through the Starlight and Illusion Forest).

7. Starlight Forest (STA)

  ~ Enemies: Green Goblin, Killer Fly, Humming Byrd
  > Go north to reach the Illusion Woods

  * Starlight Forest  is your way through  Illusion Woods.  Enemies
    here to level up.  Midway through this forest is a goddess sta-
    tue. The party will rest up and go on their separate ways.  Af-
    you've gained control of Hiro again, talk to Lucia. Talk to her
    a second time (if she says the same thing, talk to Ronfar first
    ). She'll ask you why you're helping her.  There'll be a choice
    - either answer will get the same reply from Lucia. She'll join
    the party again. Talk to Ronfar to have him join the party  and
    move on to the Illusion Woods.

8. Illusion Woods (ILU)

  ~ Items: Herb(4), Star Light, 146 silver, Snake Crest
    Enemies: Hobgoblin, Goblin, Hummingbyrd, Goblin King

  > Make your way through the woods

  - Before  you enter the Illusion Woods, Ronfar will tell you that
    he knows someone who might be able to help get out of the woods
    since  it is  rumored that many people get lost.  He finds that
    friend  at the entrance of the forest and plays a game of  dice
    with him (and wins). The  man will open a path from the bushes,
    and tell you how to get through the woods.

  * Like before, try to defeat every monster in the woods.  Better,
    if you can do so by using magic only for stronger foes.

  - You'll know when you've reached the end of the woods when there
    is a clearing up north. By this time, you must be low of HP/MP.
    Don't use your healing items just yet.

9. Caravan (CAR)

  ~ Items: Jean's Bromide 2 (from the girl by the wall of vines)
  > Meet Jean; Bathe in the Althena Spring; Save the caravan

  - It's evening when you arrive at the caravan. You hear music and
    see someone dancing to its beat.

  [ FMV of Jean dancing ]

  [ Don't forget to talk to the girl in front of the wall of vines.
    You'll get Jean's bromide 2 from her later. ]

  - After Jean finishes her dance, she'll introduce herself.   Talk
    to Giban, their boss. He'll welcome you most especially when he
    finds  out that you're running from the Chosen ones. Giban will
    explain  that they could not advance further because of a  wall
    of vines blocking the way. He advises that you spend the  night
    with them and continue in the morning. Jean will excuse herself
    for some air. Follow her at the west part of the clearing where
    there's a moonlight view. Talk to Jean.  She'll tell you to ask
    her anything you'd like to know.

  [ There will be three questions presented. Ask all of them ]

    After  answering your questions, she'll be the one to ask you a
    question. Suddenly, the ground in front of Lucia will open  and
    a vine will grab her. Jean instinctively attacks the vine  with
    awesome  karate moves and the vine lets go of Lucia.  Jean asks
    the  party to  forget what they just saw, then Jean returns  to
    the caravan. You retire for the rest of the evening as well.

    (When Jean returns to her room, there'll be a flashback of  how
    Jean learned to fight.)

  9.1 Althena's Spring (ALT-SPR)

  ~ Items: Life Jewel (by the Althena spring entrance)
           Iron Clogs (in the male spring)
  > Take a dip in the nearby Althena's spring (east side of carvan)

    In the morning, Ronfar tells you to go for a dip in the  nearby
    Althena's spring. Hiro goes with Ruby and Lucia. When you reach
    the  spring,  the person by the door reminds you that the  left
    spring is for males and right for females.  Hiro tells Lucia to
    go to the right spring. After some moments of bathing, Ruby and
    and Hiro are surprised when they see Lucia in the nude  walking
    towards them.

  [ FMV of Lucia walking towards Hiro.  I could've  sworn this  was
    one of the reasons why Lunar is a hit. ]

  9.2 Plantella's Lair (PLA)

  ~ Enemies: Hobgoblin, Goblin King, Hummingbyrd
  > Save the kidnapped performers.

  - When you return from the spring, the ground will shake and  the
    scene shifts to the caravan. The vine that attacked  Lucia  now
    attacks the rest of the performers and grabs most, even  Giban.
    When you  return,  Jean tells you what has just happened.  Hiro
    decides to go down into the hole to go after the source of  the
    vines.

  * Talk to Jean and she'll give you a rope ladder which you'll use
    to go down. Talk to Jean again to convince her to help you. She
    says 'no' but when you start descending the ladder, she'll join
    your party.

  * Jean should prove to be very valuable in your party  since  she
    attacks twice with her fan and her magic attacks are almost  as
    powerful as Hiro's. It also doesn't  hurt that her attacks  are
    long range.

  - This dungeon has only two levels, the first has three  enemies,
    while the second level is your second boss fight.

  ~ Boss: Plantella
    HP  : approx. 1800 (or 100 x Hiro's level)

  * This boss isn't too tough. Just make sure everybody's HP is  a-
    bove 70 since this boss sometimes throws sneak attacks and will
    knock down any character caught offguard. Ronfar must also have
    enough HP to cast the Calm Litany spell if Plantella decides to
    attack the whole party. Have Hiro use his Poe Sword, while Jean
    her Moth or Bee Dance.

  - Once you've defeated this boss, you return to the caravan where
    everybody  thanks  you for your help.  Talk to Jean  and she'll
    tell Giban that the time has come for her to confront her  past
    and joins your party.

  [ Before moving on, don't forget to talk to the girl by the vine,
    where now the vine has withered, to get Jean's Bromide 2 ]

10. Takkar Village (TAK)

  > Sign up for the Magic Guild (talk to the hooded girl)

  ~ Items: Holy Water (below Althena statue)
           Star Light (left sd of house in West Takkar)
           Passion Fruit (back room of tavern)

  ~ --- Weapon Shop ---
    Silver Mace              1320
    Iron Fan                 1160

  ~ --- Armor Shop ---
    Iron Bracelet             240
    Iron Gauntlet              60
    Chain Mail                720
    Hairband                   60

  ~ --- General Store ---
    Angel's Tear             1000
    Dragonfly Wing            100
    Vitality Vial              50
    Purity Herb                20
    Herb                       40

  - When you arrive at Takkar village, you'll learn that the  north
    gate is blocked by guards of the Chosen, and that  Leo is still
    looking for Lucia.  Most of the people will tell you  to  steer
    clear of the hooded girl who is recruiting members for the Vane
    Magic Guild. As usual, talk to everyone.

  * If you check the gate before doing anything else in  town,  the
    guards  won't allow  you to pass.  It's best to go and meet the
    hooded girl.

  * Upgrade your weapons and armor. If you're low on cash,  try  at
    least getting the Iron Fan for Jean since Ronfar deals more da-
    mage  with magic attacks and will usually be used to heal  your
    party more than do physical attacks.

  - The hooded girl can be found at the tavern. Talk to her and she
    will  invite you to join the Magic Guild by taking an  entrance
    test.  Hiro will hesitate to join, so the girl leaves and  says
    she'll be around if you change your mind. If you go outside and
    look for the hooded girl, she's nowhere to be found.

  * At this point, talk with the guard at the gate again. Jean will
    try to convince the guard to let the party pass but fails. Then
    the  hooded girl  will walk towards you and tell you of another
    way to get to Nota without passing through the gate at Northern
    Takkar. It's through the Takkar Mountain Pass on the way to the
    Ghost Manor. She waits for you at the northeast prt of town and
    tells you to talk to her again when you're ready. This would be
    a great time to stock on healing items or upgrade equipment. If
    you're ready, talk to the girl again. She'll open the gate that
    leads to the Mountain Pass.

 10.1 Takkar Mountain Pass (TAK-MNT)

  > Head for Ghost Manor

  ~ Items: Purity Ring, Wind Ring
  ~ Enemies: Rufus, Banshee Fowl, Death Worm, Mud Cyclops

  * Simply  go  through the area, defeating as many enemies as  you
    can. This place is also great for levelling up because you  can
    always heal at the Althena statue in Takkar.

 10.2 Ghost Manor (TAK-GST)

  > Pass the aptitude test

  ~ Items: Holy Water, 302 silver, Angel's Tear, Star Light (2),
           Herb
  ~ Enemies: Rolling Imp, Knuckle Buster, Susie Death

  - The Ghost Manor  is a 1-level dungeon with many pathways.  Some
    lead to items. There is only one path leading to the end of the
    manor. The enemies here leave a lot of silver and experience so
    make  sure to  chop up a couple of them.  You'll know you're at
    the end of the manor when you see a path that leads to a carpet
    -covered room. [If you're still able to, save your game first].
    You'll have another boss fight.

  ~ Boss: Magic Tester LX1
    HP: approx 2850 (or 150 x Hiro's level)

  * Hiro's Boomerang, Ronfar's Anger Dice and Jean's fan attack are
    recommended for this boss since they do the most damage. Norma-
    lly,  the attacks of the  enemy are recoverable by herbs.  Only
    when  the springs come off that the enemy starts using  attacks
    damage all members.

  * A good strategy to beat this boss is to use Lucia as bait.  She
    will  either  move back or towards the opponent during  battle.
    When she moves close to the enemy, she is usually  the one  the
    boss attacks. If the boss does attack Lucia, have Jean heal her
    with  herbs or healing nuts.  Use Ronfar to heal her only  as a
    last resort, since his Anger Dice spell deals the boss a lot of
    damage, a whole lot more damage than Jean's normal  fan attack.
    None of the current spells in her inventory deal good damage so
    her fan attack (with the Iron Fan equipped) does around 40 pts.
    of damage. Compared that to Ronfar's Anger Dice spell which can
    go as high as 120 damage is Ronfar rolls 12 on the dice.

  - After beating the Magic Tester, the hooded girl will  introduce
    herself.

  [ FMV of Lemina Ausa's introduction ]

  - She'll  ask you to  become apprentices at the Magic Guild,  now
    that you've passed her "entrance exam".  After reminding Lemina
    of  your quest and that you can't join at this time, she  joins
    your party. Head out of the manor through the door in the north
    part of the room. Go all the way to the left until you  reach a
    cliff. You'll ride in Lemina's carpet going down.  However, she
    loses her concentration and you fall to the ground and Lemina's
    carpet gets stuck up high on a tree. Head for the town of Nota.

  * Lemina's magic is powerful, so powerful that it could  wipe out
    most  enemies in  just one blast.  Of course, the most powerful
    magic also  costs a lot of MP, so  make sure to  use it on  the
    toughest enemies (and the ones that do high damage and has high
    HP).

  * You can't return to the weapon/armor shop in Takkar to stock up
    on healing items, weapons/armor. But you can buy the same items
    from the merchant at the other end of the Takkar gate (north).

 10.3 Bandits Butte (TAK-BAN)

  > Cross the mountain to get to Nota

  ~ Items: Shiro Crest, Star Light, Wind Staff
  ~ Enemies: Maneater, Killer Buzz, Parasite, Killer Shroom


  * Bandits  Butte  is the only area left between you and  Nota, so
    make the most out of levelling up. Next stop, Nota.

11. East Nota (NOT-EAS)

  > Cross the bridge to West Nota

  ~ Items: Gauss's Necklace (house in west Nota)
           Silver Light (East Nota right of the weapon shop)
           Herb (East Nota, by the bridge)

  ~ --- Weapon Shop ---
    Broadsword               1240

  ~ --- Armor Shop ---
    Iron Shield               300
    Flared Dress              720
    Silver Robe               680
    Iron Helm                 150
    Silver Bandana            240

  ~ --- General Store ---
    Angel's Tear             1000
    Dragonfly Wing            100
    Vitality Vial              50
    Purity Herb                20
    Herb                       40

  - After  talking to the  townsfolk, visit the  leftmost house  on
    East Nota.  Talk  to the  girl who's marrying the mayor of West
    Nota. She'll tell you of the Rememberizer Crystal, an item  w/c
    you'll be getting later in the game.

  [ At this point, it won't matter if you upgrade your  weapons and
    now since you won't be figthing yet ]

    As you make your way to the bridge, the Dragonship Destiny will
    surprise you as you cross the bridge. The West Nota path is now
    blocked by soldiers.  Jean suggests that you  leave town for  a
    while  and check out Madoria carnival to see if Giban's caravan
    is there already. Jean remembers the magic arrow device they've
    been working on and that the party use it fly past Nota.

12. Madoria Carnival (MAD-CAR)

  > Meet with Giban's caravan and ride the magic arrow

  ~ Items: Holy Water (east side of carnival)
           Angel's Tear (rightmost caravan)

  - The Madora Carnival has some games and lots of people.  Be sure
    to  try the  house of giggles as everyone recommends.  If you'd
    want to try and make some money, you can also try your  luck at
    the  house of chance (casino). Giban's caravan is at the  north
    section of the carnival.

  * Don't bother saving up to 10,000 silver just to be able to  bet
    that much on the house of chance [aha you're planning to  use a
    get-rich-quick scheme by loading the game if you lose eh? ] You
    can only wager as much as 50 silver.  Ruby will stop you if you
    try to wager 10,000 silver. At any  rate, it's better to  go to
    dungeons and fight monsters so you level up  at  the same time.

  - When you reach Jean's caravan, talk to Giban last.  He'll agree
    to  let you use the magic arrow.  Suddenly, Leo and his  guards
    barge in  looking for Lucia. Giban hides you all then  talks to
    them.  After the coast is clear, he suggests that Lucia changes
    into something that's not so noticeable before riding the magic
    arrow. Jean, Lemina and Ruby go to Jean's dressing room (middle
    caravan) to help Lucia get changed.

  [ You now control only Hiro and Ronfar ]

    Giban is blocking the exit so you can't do anything but talk to
    the performers and walk around.  When you're done, walk  toward
    Jean's  dressing room (middle caravan).  Hiro will take a peek,

  [ FMV of Lucia in different clothes ]
</pre><pre id="faqspan-2">
    and Ronfar will try to peek too.  Hiro stops his  attempts, and
    they end up crashing in the dressing room. Jean and Lemina kick
    them both out.

  [ FMV of Hiro and Ronfar being kicked out of the caravan ]

    After being scolded, you'll see Lucia in a new outfit.

  [ FMV of Lucia in her new clothes. You'll gain control of  every-
    body again. ]

    Talk to Giban then to the magic arrow operator. When the opera-
    tor  asks you to  get on board the magic arrow, Leo will return
    with the guards and try to stop you.  He blasts the magic arrow
    with  a spell that changes the direction of the  arrow and  you
    are launched to the east of the carnival instead of flying past
    Nota.  You'll  land at the Mystic Ruins.  When you get off  the
    magic  arrow, you'll come across an old portal.  Hiro and party
    are teleported inside the ruins.  Once there, Lucia will try to
    access a panel that has records stored in it.

  [ FMV of Ghaleon / Grinder, the attack on Vane in Lunar SSS ]

    The party will talk about the records they just saw. When Lucia
    asks who it was from, another ghastly voice will  answer.  This
    time, it's not Zohar's.

  [ FMV of Ghaleon Entering ]

    It's Ghaleon! The main villain of Lunar SSS has returned  after
    1000 years to try and destroy the world again.  He  doesn't at-
    tack.  Just  drops by and disappears, saying that they'll  meet
    again. After Ghaleon disappears, go further into the ruins.

13. Mystic Ruins (MYS)

  > Find the exit to return to Nota

  ~ Items: Healing Nut, Dream Crest, *Silver Hair Pin,
           *Silver Gauntlet
           Star Light(2) (2F), Flame Staff
  ~ Enemies: Persona, Reflector, Masquerade, Dark Knight

  - Go inside the ruins and descend to the exit.  You will find the
    monsters here a bit worth fighting since a good number of  them
    leave a  good  amount of experience and silver.  At the base of
    the  ruins is a  fairy garden.  Talk to the fairies  and you'll
    learn that they don't think of Ghaleon as evil. Once you're out
    of the ruins, you'll be at a point between   Nota and  Bandit's
    Butte.

  * One of the enemies you'll fight will drop a Silver Hair Pin and
    a Silver Gauntlet, if you can find them; so don't bother buying
    one, except for the Silver Hairpin. Jean and Lemina can use the
    Silver Hairpin so it's enough to buy only one Silver Hairpin.

14. West Nota (NOT-WES)

  > Head North to Zulan

  ~ Items: Peasant Clothes (West house), Herb
           Life Jewel (North section)

  ~ --- Weapon / Armor Shop ---
    Silver Sword             1600
    Flared Dress              720
    Silver Robe               680
    Iron Helm                 150
    Silver Bandana            240

  ~ --- General Store ---
    Angel's Tear             1000
    Dragonfly Wing            100
    Vitality Vial              50
    Cleansing Water            60
    Purity Herb                20
    Herb                       40

  - As you head for East Nota, Leo will block you in the Dragonship
    Destiny. Just as he is about to blast your party with the ship,
    Ghaleon  helps you by zapping the guards and Leo.  Leo's guards
    retreat  temporarily.  Ghaleon disappears, so now  you're  home
    free to head to East Nota. Go through the bridge to get to West
    Nota and to the town of Zulan.

  * The people in West Nota don't give very useful information,  so
    it wouldn't matter if you just whiz past them.

  * Now would be a good time to upgrade your weapons and armor.

15. Zulan (ZUL)

  > Talk to the Mayor
  > Head for the Zulan Mountains

  ~ Items: Plate Armor (Mayor's House)
           Star Light (West of the path to Zulan mountains)

  ~ --- Weapon Shop ---
    Golden Mace              2100
    Razor Fan                1800

  ~ --- Armor Shop ---
    Silver Shield             600
    Fur Dress                1300
    Fur Robe                 1050
    Silver Helm               360
    Lucky Bandana             450

  ~ --- General Store ---
    Angel's Tear             1000
    Dragonfly Wing            100
    Vitality Vial              50
    Cleansing Water            60
    Purity Herb                20
    Herb                       40

  * The Plate Armor is a unique type of armor  since any  character
    can use it. You don't have to equip it necessarily on Hiro, in-
    stead try equipping it on the character with the lowest defense
    stat.

  - When  you get to Zulan, you'll find that it's snowing.  Talking
    to the people will tell you that the extremely long blizzard is
    caused  by a  monster up in the Zulan mountains, and that  many
    have tried to slay the monster but have failed. Talk to the ma-
    yor and he'll ask you to help them fight the monster. Lucia de-
    cides to go alone since saving the village isn't her mission.

  [ Lucia leaves your party ]

  - If you check the southwest of Zulan, it's the way to Pentagulia
    but because of the monster that's causing the snow the only way
    to move on is to defeat the monster.

 15.1 Zulan Mountains (ZUL-MNT)

  > Find and defeat the monster that's causing the snow
  > Find the mayor's daughter

  ~ Items: 2000 silver, Fur Dress (enemy), Healing Nut
           Power Crest, Water Staff, Barrier Ring, Phoenix Ring
  ~ Enemies: Barbarian, Wyburn, Albino Baboon, Razor Wolf

  - The Zulan mountains go all the way up. Each floor is  connected
    by caves. On the higher ground, some of the cave entrances  are
    blocked by ice. Ruby will blast them with her fire breath. Some
    lead to  new   passageways while others lead to monsters.  Make
    your way up to the summit.

  * At this point, (assuming you've upgraded your weapons and armor
    in Zulan), the enemies are definitely tougher now  but leave  a
    lot of silver and experience. Don't hesitate to use the  Escape
    Litany or Dragonfly Wings if you get into a tough spot.

  - When  you  reach the summit of the mountain, an avalanche  will
    knock your party unconscious. When Hiro comes to, he hears  Lu-
    cia's voice. [ Lucia joins your party again ]  After some talk,
    you  find the  rest of the party unconscious.  Have  Lucia heal
    them. When you've all been recovered, save your game if you ha-
    ven't yet. You'll be figthing the monster that's behind all the
    bad weather.

  ~ Boss: Missing Link
    HP: approx 2400 (or 100 x Hiro's level)

  * Despite your upgraded weapons and armor, this beast does consi-
    derable damage. The even worse part about it is that when  this
    furry fiend gets close, its attacks damage multiple party  mem-
    bers. Reposition your party in such a way that Lucia is at  the
    front. This way, the beast will keep on attacking her, and  she
    will counterattack with Napalm Shots.  If you decide to use any
    other  character as  bait, make it Jean or Hiro (since  none of
    their spells cause great damage). Lemina and Ronfar should keep
    their  distance since their attack and healing magic will  make
    things easier for the party.

  * If you're feeling really cruel, have Lemina cast Power Flame on
    your best physical attacker not once, but twice (the  3rd won't
    add up much anymore). That way, the damage dealt will  increase
    dramatically  and you'll have this big ape's head in less  than
    15 turns.

  - When  you defeat  the monster, you'll find  Maria (the  mayor's
    daughter)  lying in  the snow beside the place where you  found
    the monster. Have Lucia heal her too. You'll find she's got am-
    nesia, so you take her back to village. After leaving Maria  w/
    her father and her baby, you leave for Meribia.

16. Meribia (MER)

  > Meet with Master Lunn at the Karate Dojo

  ~ Items: Life Jewel (southwest corner)
           Herb
           Jessica's Bromide (inside the bar)
           Lemina's Bromide 2 and 3 (Ramus' shop)

  ~ --- Weapon Shop ---
    Bastard Sword            2450
    Platinum Fan             2580

  ~ --- Armor Shop ---
    Steel Bracelet            850
    Platinum Gauntlet         650
    Silver Armor             1920
    Purity Clothes           1800
    Platinum Hairpin          360

  ~ --- General Store ---
    Angel's Tear             1000
    Dragonfly Wing            100
    Vitality Vial              50
    Cleansing Water            60
    Purity Herb                20
    Star Light               2000
    Herb                       40

  ! Jessica's  bromide is a  picture of  Jessica de Al Kirk, one of
    the 4 heroes of Lunar SSS.

  - Meribia is the same Meribia in Lunar SSS, except that the shops
    and houses have been relocated. Ramus' shop has also been rede-
    signed, but still shows evidence of the first shop in Lunar SSS
    Nonetheless, much  of the graphics are the same.  After talking
    to the people, visit the karate dojo (formerly Mel's castle).

  * Be sure to pester the old man in front of the counter at Ramus'
    shop to get Lemina's Bromide 2. Only after that can you get the
    3rd Lemina's Bromide. You can find it at the back of the shop.

 16.1 Karate Dojo (MER-DOJ)

  > Talk to Master Lunn

  ~ Items: Earth Crest (Dojo), Dagger

  - When you enter the dojo, you'll find Master Lunn training  stu-
    dents. After they attack him and Lunn knocks them all down,  he
    notices the party.  Jean talks with  Lunn and he  asks  them to
    chat in his quarters.  Go up  the 2nd  floor and  talk to  Lunn
    again.  Jean will ask him about the Shadow Dragon Cult.  You'll
    also talk to him about the bandits on Taben's Peak. Lunn thinks
    it's the hideout of the Shadow Dragon Cult.  He then sends  you
    to Taben's Peak to find the bandits hideout.

 16.2 Taben's Peak (MER-TAB)

  > Look for the bandits hideout.

  ~ Items: Life Jewel, Herb(2), Legendary Lid, Thunder Staff
           Luck Ring, Spirit Mace, Cute Ribbon
  ~ Enemies: Tormentor, Dream Leech, Octo Plant, Magic Hat

  - Taben's Peak is east of Meribia. Note that the west path of the
    mountain  pass is blocked by a wall of spikes.  The only way to
    go is north. When you reach a clearing, you'll see a white fly-
    ing  baby dragon (like Ruby) hide in the bushes.  Ruby will get
    curious  and run after it. After some searching in the  bushes,
    someone grabs her by the wings.

  [ FMV of Nall ]

    Some  mysetrious guy will introduce himself as  Nall.  He warns
    you that you are trespassing if you are on your way to  Taben's
    Peak.  Then he leaves, with Ruby trying to follow him.  You can
    proceed to Taben's Peak.

  * Don't forget to get the items in the hidden chests.

  - Midway  through Taben's Peak, a group of kids will try to  stop
    you from moving on. They'll throw stones, mostly aimed at  Ron-
    far. After that, continue making your way up.  When you reach a
    treehouse  entrance,  you've reached the  hideout.  You realize
    the hideout is actually a kid's hideout, not bandits as rumored
    in Meribia. Another sequence takes over and the party gets cap-
    tured in a net. When you come to, you find yourself in a  cell.
    When you get out, you'll find the rest of the party taking care
    / playing with the kids. Talk to Jean, Ronfar and Lemina. Lucia
    is  talking to Nall in his room.  After talking to the rest  of
    the kids, talk to Nall. His room is one floor up from the  room
    you woke up in (go to the northwest portion of the room).

    After talking to Nall, you'll hear an alarm sound and Nall will
    say that there are unwanted visitors.  When you go outside, the
    kids will tell you that some of them have been kidnapped by the
    Shadow Dragon Cult.  Go to the  balcony to confront them.  Jean
    will talk to their leader (who remembers her), but they escape.

    Nall will  ask you  to help them rescue the children.  He takes
    Lucia "hostage" to make sure that you help them rescue the kid-
    napped children from the Cult.  You'll learn that the cult  was
    last seen at the Meribian sewers. The entrance to the sewers is
    at a door in Ramus' shop (you'll learn this by talking to  Nall
    and the kids). Return to the Meribia.

  * Using the gondola to make it back down is tempting, but now  is
    good time to level up again since around  this time, you  might
    be low on funds to upgrade your weapons/armor.

 16.3 Meribia - Sewers (MER-SEW)

  > Rescue the kidnapped dragon kids

  ~ Items: Star Light(3), Steel Shield, Dew Ring, Quake Staff
           Silver Light, Steel Helm, Healing Nut, Silk Dress
           Soul Bandana
  ~ Enemies: Fatal Hopper, Grog Snake, Gunfoot, Ammonia, Assasin

  - Go to Ramus' shop and check the door beside the shopkeeper.  It
    leads to the sewers. The sewer is a series of passages  connec-
    ted by bridges. The bridges are activated by touch panels (they
    are marked blue). Activate them (they turn red) to continue un-
    til you reach a clearing.  You'll find the kidnapped kids  held
    by members of the shadow cult. Their masked leader asks his mi-
    nions to attack you (4 Assasins).

  * It's  best to concentrate physical attacks on one assasin at  a
    time, but use mass-attack magic spells, most especially the
    ones that deal the most damage.

  - After  you defeat them, their leader will escape on a  boat and
    tell  Jean that  they would meet again to fight soon.  Now that
    you've saved the kids, you can go back to Taben's Peak and meet
    Lucia.

 16.4 The Return to Taben's Peak (MER-RET)

  > Get Lucia back

  - When you get back to Taben's Peak, you'll find the rescued Dra-
    gon kids at the entrance of  their home.  When you enter,  Nall
    will  come out and thank you.  He'll tell you to get Lucia, now
    you have fulfilled your promise of saving the dragon kids. Look
    for  Lucia at the  terrace (where the cult kidnapped the kids).
    After a short sequence, she'll join your party again. Nall will
    tell you that  the wall of spikes blocking the way to  Vane has
    been lifted already. Continue east to the magic city of Vane.

17. Magic City of Vane (VAN)

 17.1 Tranmission Spring / Cave of Trial (VAN-COT)

  > Enter Vane through the Cave of Trial

  ~ Items: Mia's Bromide (from the guy with the staff)
           Theives' Staff (in the cave of trial)

  ~ Enemies: Giga Wasp, Death Shroom, Bat Knight

  ! Mia's Bromide is a picture of Mia Ausa, one of the  four heroes
    during Lunar SSS. The  picture suggests that she has aged.  Mia
    looks like Lemina, except that Mia has black hair while  Lemina
    has blond hair.

  - When you reach Vane for the first time, Lemina's Aunt will come
    running  to tell Lemina that Borgan has come to visit her  mom.
    As  your party tries to enter the city, the entrance is blocked
    by Borgan's elite guard. No matter what you do, they won't  let
    you in. Lemina suggests that you try enter the city through the
    Cave of Trial.

  ! The Cave of Trial used to be a place in Lunar SSS which  served
    as a testing area for those who wanted to join the magic guild.
    No physical attacks could be used.  Now, it's just another dun-
    geon.

  * There's no way to get lost in this dungeon. All other paths are
    blocked by boulders. Note the chest located beside the exit. If
    you haven't been inside Vane yet, Lemina won't allow you to  o-
    pen the chest. Come back for it later.

17.2 Magic City Vane (VAN-CIT)

  > Visit Miria at the guild

  ~ Item's: Lemina's Bromide 1 (Library)
            Lemina's Purse (Lemina's Room)
            Gorgon Doll (Throne Room)
            Thunder Crest (South of Althena Statue)
            Seal Crest (Right of Guild entrance)
            Silver Light, Angel Ring (Library)

  ~ --- Weapon Shop ---
    Smash Saber              2100
    Rune Sword               3990
    Ritual Mace              4060
    Magic Staff              1200
    Flame Staff              2000
    Wind Staff               2000
    Water Staff              2000
    Thunder Staff            2000
    Quake Staff              2000

  ~ --- Armor Shop ---
    Steel Shield             1000
    Steel Helm                650
    Magic Gauntlet           1080
    Platinum Armor           2800
    Silk Dress               2040
    Magician Robe            2100
    Soul Bandana              600
    Bejeweled Hairpin         600

  ~ --- General Store ---
    Angel's Tear             1000
    Dragonfly Wing            100
    Vitality Vial              50
    Cleansing Water            60
    Star Light               2000
    Purity Herb                20
    Herb                       40

  - The  exit of the cave of trial is inside Vane, so the  only way
    out is through it also. Talk to everyone then go to the library
    to read up on the history of Vane, etc.

  * Don't forget to look for Lemina's Bromide 1. It's in the Poetry
    Book at Lemina's collection at the east part of the Library.

  * The Smash Saber at the weapon shop may be tempting but the Rune
    Sword  is a  more recommended  choice because  its raises stats
    other merely the attack stat.

  - Head for the Magic Guild at the North part of the city.  You'll
    meet Lemina's mother, Miria and the black  wizard Borgan  who's
    just dropped by to pick up Lemina's mother to let her rule Neo-
    Vane. When you talk to Borgan a second time, he'll cast a spell
    that teleports Miria to Neo-Vane. Lemina is enraged and demands
    Borgan return her mother, but instead threatens  her and  tells
    her to go to Pentagulia if Lemina wants to see her mother.  Le-
    mina runs to the rooftop of the guild.

  * When Lemina leaves you, you now have a chance to read her diary
    in her room. It's on the table. You still can't open any of the
    item chests. You can't read Lemina's  diary when  Lemina  joins
    you again.

  - Follow Lemina to the rooftop and talk to her. There'll be choi-
    ces of reply from Hiro (won't  affect  the game's ending) as he
    tries to cheer her up.  After some more talk,  you'll decide to
    help Lemina rescue her mother. Next stop is the port town of A-
    zado.

17.3 Sluice Forest (VAN-SLU)

  > Make your way to Azado

  ~ Items: Vigor Ring, Star Light, Warrior Crest
  ~ Enemies: Giga Ant, Flytrapper, Killer Wasp, Bloodbyrd

  - Sluice Forest is the shortest forest-type dungeon, but the ene-
    mies are definitely going to make you keep on using healing  i-
    tems if you're not careful. Don't use healing items though.  It
    isn't far until the next Althena statue so you spend all the MP
    you want.

18. Water Ruins (WAT)

  - At the end of the Sluice forest is  the Water  Ruins.  When you
    get there however, the water is  too high and the  flood  gates
    would open the following morning, so Lemina  suggests that  you
    make  camp for the evening and continue your  journey the  next
    day.

    In the middle of the night, Hiro wakes up to find Lucia missing
    from her sleeping bag. Hiro searches for her, and finds  her in
    the lake going for a swim.

  [ FMV of Hiro spying on Lucia in the lake ]

    Next morning, you'll notice that the water level has dropped so
    you can continue travelling all the way to Azado.

19. Azado (AZA)

  > Meet the high priest at the Althena Shrine

  ~ Items: Life Jewel (hidden in southwest Azado)
           Angel Ring (east)
           Safety Helmet (in house left of entrance)

  ~ --- Weapon Shop ---
    Smash Saber              2100
    Rune Sword               3990
    Jean's Fan               3500

  ~ --- Armor Shop ---
    Platinum Shield          1500
    Platinum Bracelet        1320
    Ceremonial Clothes       2590
    Jean's Dress             2940
    Platinum Helm            1020
    Charm Bandana             900

  ~ --- General Store ---
    Angel's Tear             1000
    Dragonfly Wing            100
    Vitality Vial              50
    Cleansing Water            60
    Purity Herb                20
    Healing Nut               200
    Herb                       40

  - When you talk to the people in town, you'll notice that they're
    half-scared  over something, and that  the town is  run by  the
    Chosen of Althena. Also, you'll learn that your  friend in  the
    shrine (the high priest) has been evicted from his post. Notice
    the boy standing guard on the door of the house with a red roof
    (this is where you'll be heading later).

    After talking to the townspeople,  head for the  shrine at  the
    north part of town. You'll be awed at the  size of the  Althena
    statue of this town (it takes more than a screen to see).  Talk
    to the priest by the statue (your old friend).  You'll find out
    that the high priest has been changed and is now retired at his
    home in Azado.  Go and visit him.  Look for the house  with the
    kid blocking the entrance. Talk to the Porom (the kid) then the
    former high priest, Balse will come out and invite the party in
    his house.  After hearing of the things that has been happening
    in town, he offers you to spend the  night at his  place  while
    waiting for the boat to Pentagulia.

    In the middle of the night you leave Balse's house to catch the
    ship bound for Pentagulia. Since it's dark, you just get on the
    biggest boat you see on the  port.  When you get on board,  you
    start to feel that you've been in the same boat  before.  Then,
    you  hear Leo's voice - surprise you're  aboard the  Dragonship
    Destiny! This time however, the Leo's guards capture you. While
    Leo is about to pronounce judgement on Lucia,  flame starts  to
    rain on Azado. Ronfar warns Leo that the chosen is behind this,
    and Leo starts to listen and decides to investigate for himself
    so he joins your party.

  [ Lemina, Lucia and Jean are left behind while Leo joins you ]

    At this point, head back to Azado.

 19.1 Azado Barbeque (AZA-BAR)

  > Save the burning town; make your way to the shrine

  ~ Enemies: Inferno Ghoul

  * Leo is  definitely powerful, even more powerful than  Hiro,  so
    make  sure to  put him to good use, most especially his  magic.
    An Althena statue is in town, so go back and  forth and  defeat
    the monsters while healing for free in between battles.

  - As you fight your  way into  town, you'll find Porom  trying to
    keep his dad conscious. Ronfar will heal him and ask what  just
    happened.  After Leo hears Balse's story, he suggests that they
    go to the shrine right away, which is where you're going next.

 19.2 Althena Shrine (AZA-ALT)

  > Stop the source of the flame raining on the town

  ~ Items: Star Light, Healing Ring, Healing Crest, Healing Nut,
           Silver Light
  ~ Enemies: Dieclops, Flight Knight, Nipple Yanker, Electro Eye

  - Go to the 2nd floor of the shrine.  You'll see 5 priests  chan-
    ting a spell that's causing the fire to rain on Azado. When you
    try to talk to them, you'll notice that they don't seem to  no-
    tice you. Leo suggests that you find the real source of the ma-
    gic. Make your way to the top of the shrine, where you'll fight
    another boss.

  * This  "dungeon" is definitely worth attacking  all enemies  be-
    they leave a lot of experience although they don't  leave  much
    silver behind. Don't be too spell-happy with Leo,  since you'll
    be needing it for the boss.

  * Before you reach the top of the tower, if you've  still got  e-
    nough HP and MP to make it back up and take on a boss,  go down
    to the right side of the stairs to get the 2 items (the Healing
    Ring and Healing Crest).

  Boss: Flame Fang
  HP  : approx. 4900 (or 140 x Hiro's level)

  * This bird is a tough opponent, and it deals a lot of damage, on
    a single party or on the whole party. Since Leo has the highest
    HP, it would be best to use him as bait (by making him use phy-
    sical attacks). His magic spells do a lot of damage too but the
    physical attacks have a probability of inflicting critical  da-
    mage compared to magical attacks, so it's better to use  physi-
    cal attacks with Leo.  Have Hiro use Sword Poe,  which still is
    the most damaging spell he's got. Have Ronfar on standby to use
    Calm Litany in the later turns of the battle.  On the start, it
    would  be  good to cast Saint Litany on each member, this  will
    make sure that every member has enough HP to survive a pre-emp-
    tive attack.  If  Hiro or  Ronfar is low on MP, have  Hiro  use
    Star Light to recover a few. Whatever happens, don't let Ronfar
    run out of MP for healing magic, since it would be more  costly
    to revive a character than to just heal.

  - After defeating this boss, head back to the Dragonship Destiny.
    Leo, instead of killing Lucia, will cut the girl's ropes loose.
    Suddenly, Mauri, the red priestess of Althena (and Leo's sister
    ) will appear and try to destroy Lucia herself. Ronfar tries to
    talk to Mauri (still remember the girl in the flashback at Lar-
    pa?).  Mauri remembers him, but does not change her  mind about
    killing Lucia. Leo stops her and says that he would be the  one
    to take her to see Althena. Mauri disappears, saying that  they
    would meet again in Pentagulia.  You then set sail for Pentagu-
    lia.

  - Leo has allowed you access to all places in the Dragonship Des-
    tiny. Talk to Ronfar, Lemina and Jean. They'll tell you to look
    for Lucia. You'll find her at the deck of the ship. Talk to Lu-
    cia (Hiro will ask Ruby to leave him for a while).

  + Expecting Lucia to sing ? Don't keep your hopes up. You must've
    too much of Lunar SSS.

  [ FMV of Hiro talking to Lucia ]

  - After talking to Lucia, you've reached Pentagulia.

  [ FMV of Pentagulia ]

+ - - - - - - - - - - - - - - - - o
| End of Disc 1 Walkthrough      /
+ - - - - - - - - - - - - - - - (

+ - - - - - - - - - - - - - - - (
| C. Disc 2 Walkthrough (D2-WK)  \
+ - - - - - - - - - - - - - - - - o

20. Pentagulia (PEN)

  > Meet Althena at the shrine

  + There are 5 major locations in Pentagulia: the shrine, the blue
    , black, red, and white towers.  Leo  stays at the White tower,
    Mauri at the Red Tower, Borgan at the Black Tower, and  Lunn at
    the Blue Tower.

  - When you get to Pentagulia, Ghaleon appears and present himself
    as the  new dragonmaster.  You'll wonder what he's doing there.
    He knows that you've come to seek an audience with Althena.

  [ FMV of Ghaleon ]

  - Leo then  leaves you to arrange an audience with  Althena.

  [ You'll gain control of Hiro and Lucia only ]

  20.1 Althena Shrine (PEN-ALT)

  - Talk to  Jean, Lemina and Ronfar,  and they'll be off on  their
    own business. Jean will meet Master Lunn at the Blue Tower, Le-
    mina will meet Borgan at the Black Tower, and  Ronfar will meet
    Mauri at the Red Tower. Leo is at the shrine waiting for you so
    the White Tower is locked. Head for the shrine.

   - At the shrine, go up the flight of stairs to the main hall
    where you'll finally get to meet Althena.

  [ FMV of Althena ]

  - She may look like the real Althena, but Lucia senses that she's
    a fake, so she tries to blast her with a spell. Ghaleon however
    protects Althena and blasts Lucia with a spell of his own.  She
    is knocked unconscious.  You are  taken to a cell in the  White
    Tower. After a few moments of talking to Ruby,  Leo will appear
    (obviously) disguised in a mask and will call himself  Mystere.
    He sets you free and joins you to help free Ronfar, Lemina, and
    Jean. Leo tells you that the 4 towers are connected underground
    via passageways, so make your way to each tower  and save  your
    friends.

  * There is no correct order to freeing your party. It's recommen-
    ded  however that you free Ronfar first  so that you'll  have a
    healer in your party.  The  Althena statue is always  there for
    free healing, although it's kind of frustrating to go keep  go-
    ing back and forth the statue just to heal.

  The 4 Towers:
  ~ Enemies: Corp. Crusher, Sgt. Slaughter
             Flame Reaper, Flash Lord, Black Mage
             Assasin, Mercenary
             Flame Reaper, Gargoyle, Dark Sorcerer, Flash Lord

  20.2 White Tower (PEN-WHT)
  > Go to the other 3 towers
  ~ Items: Healing Ring, Platinum Blade, Life Jewel (White Tower)
  - This is where you'll start after Leo  frees you and joins  you.
    Fight  your way out of the tower and  heal up at the  junction.
    Don't have yourself healed at the statue which charges 100 S.

  20.3 Red Tower (PEN-RED)
  ~ Items: Silver Light, Hellfire Staff
  - When you free  Ronfar, he'll tell  you his story.  While he was
    talking to Mauri, she starts to have memories of her past  when
    she becomes under Zohar's control and disables Ronfar.

  20.4 Black Tower (PEN-BLK)
  ~ Items:Jewel Gauntlet, Ritual Hairpin
  - Lemina learns that Borgan has her mother under a spell which he
    also plans to use on her eventually.  Borgan then casts a spell
    which knocks Lemina out.

  20.5 Blue Tower (PEN-BLU)
  ~ Items:Jewel Gauntlet, Ritual Hairpin
  - If you haven't guessed it yet, when Jean shows the mask to Lunn
    he wears it and admits that he is also the master of the Shadow
    Dragon Cult (who taught Jean her karate long ago). Lunn attacks
    Jean with a quick blow which also knocks her unconscious.

  - After rescuing all the party members,  Leo/Mystere will  leave.
    When you go down one floor from the place where you  have freed
    the last party member,  Leo will appear (now without the mask).
    He joins you again and tells you of the hidden exit in the  un-
    derground passageway. When you get out of the tower you're cur-
    rently in, head for the Althena statue at the north center part
    of the passageway and inspect it. The statue will split and you
    will be able to pass through it.  (Don't worry, you  can  still
    heal yourself by touching the statue).

    When you get out of the passageway, you'll find yourself in the
    secret chamber in the palace where Lucia is being held.  You'll
    eavesdrop  on the fake  Althena and Ghaleon.  You'll learn that
    something  bigger's really going on that Leo doesn't  know, and
    that the other three heroes are somewhat involved in it too.

  [ Leo then leaves the party to investigate on his own ]

    After Ghaleons' speech, they leave Lucia bound to the wall.  Go
    to that room through another secret passage (you can easily see
    it). Hiro frees her and Lucia insists that the goddess  Althena
    is locked up somewhere in Pentagulia so you search for the hid-
    den tower (yes, there is a fifth tower). Go to the 2nd floor of
    the shrine (the front terrace of the floor where Leo showed you
    to Althena).  Lucia will insist that the water below is just an
    illusion and so she jumps off. You all jump after her. You find
    yourself in front of the fifth tower - the goddess tower hidden
    magically.  When Lucia tries to  open it, she  finds it sealed.
    The fake Althena,  Ghaleon, Lunn, Mauri and Borgan appears  and
    surrounds your party.  Just as they are about to blast you, the
    White dragon wings Nall gave you lights up and you are telepor-
    ted back to Taben's Peak. Then you'll hear Zohar gloat again.

21. The Restoration of the White Dragon (WHT-RES)

 21.1 Taben's Peak (WHT-TAB)

  > Learn about the Dragons and how to unseal their powers
  - When you teleport safely to Taben's Peak, Nall awaits.  Talk to
    him and he'll tell you the story of how his  dragon  power  was
    taken away from him (Lunar SSS fans will appreciate the 1000 yr
    plot continuity).  Now that the power of the dragon are sealed,
    you're  going to have to collect them one by one.  The first is
    the White Dragon Essence, which Leo has. Then one of the Dragon
    kids report that the Dragonship Destiny is docked  just  beside
    Vane.  Now  would be  good time to talk to  Leo and ask for the
    white dragon essence.

 21.2 Dragonship Destiny (WHT-DES)

  > Get the White Dragon Essence from Leo
  - Board the Dragonship which is docked beside Taben's Peak.  Talk
    to Leo. He then asks Hiro to fight him on one.

  ~ Boss: Leo
    HP: approx 800

  * Just keep on using your Sword Poe technique on Leo, and  if you
    run low on HP, use a powerful healing item (i.e. a  Healing Nut
    or a Passion Fruit) so that you could concentrate on  attacking
    Leo instead of using every turn to heal yourself.

    He then gives you the White Dragon Aura    in order to be  able
    to break the seal at the  White Dragon Cave.  That where you're
    off to next. He teaches Hiro how to control the Dragonship then
    he leaves to investigate on his own (actually, he feels disgus-
    ted that he's been supporting the cause of fake Althena). White
    Dragon  Mountain is Northwest of  Taben's Peak.  When you see a
    large pile of Icebergs, you're close.

 21.3 White Dragon Cave (WHT)

  > Obtain the power of the White Dragon
  ~ Items: Starlight, Snake Ring, Endurance Ring, Chiro Crest,
         Wind Crest, Angel Ring, Ice Staff, Vitality Vial
  ~ Enemies: Shiro Mongrel, Mecha Star, Yeti, Mutant Fly
             Chiro Mongrel

  - This dungeon is 6 levels high with breakable  iceberg sections.
    If you can make the Yeti enemies move toward the iceberg walls,
    they might break it, allowing you to get through via shortcuts.

  * This dungeon is definitely MP consuming if you're going  spell-
    happy so it's best to refrain from using magic attacks. Save it
    for later.

  - At the end of the dungeon you'll see the White Dragon but Lucia
    will sense another evil presence coming from the dragon. You're
    in for another boss fight.

  * Boss: White Fiend
    HP: approx 4200 (or 120 * Hiro's level)

  * This boss can pump up its stats by invoking a spell. You'll see
    a pentagram form from underneath it.  When that happens, you'll
    see an  icon at  the lower right section of the screen.  That's
    element  strengthened by the spell.  The best option is to have
    Lemina cast Dispell Magic immediately after it pumps itself up.
    That way, the fake white dragon will try to cast the spell over
    and over again while you have your sweet time kicking butt.

  - When you're done, the wall blocked by the fake dragon opens and
    you'll get to meet the real white dragon.  You'll see Nall wai-
    ting for you. After throwing the  White Dragon Aura to him,  he
    will  change to  his original White Dragon form.  He then gives
    you an  item, the White Dragon Crest, which enables White  Dra-
    gon protect on whoever equips it. He gives you info on where to
    find the locked-up Blue Dragon and Lunn  who is currently guar-
    ding it (in Horam).

22. The Restoration of the Blue Dragon (BLU-RES)

 22.1 Horam Village (HOR)

  > Visit the master of the Blue Dragon Fist dojo

  ~ Items: Protection Ring, Herb, Life Jewel,
           Blue Pajamas (2nd flr of house on right)
           Rubber Boots (Dojo)

  ~ --- Weapon Shop ---
    Platinum Blade           5360
    Samurai Sword            6840
    Flaying Flail            5760

  ~ --- Armor Shop ---
    Warrior Shield           2170
    Bejeweled Bracelet       1890
    Jewel Gauntlet           1540
    Warrior Armor            3840
    Holy Clothes             3520
    Immortal Robe            3200
    Warrior Helm             1470
    Prayer Bandanna          1260
    Ritual Hairpin            900

  ~ --- General Store ---
    Angel's Tear             1000
    Vitality Vial              50
    Holy Water                100
    Purity Herb                20
    Healing Nut               200
    Herb                       40
    Protection Ring          3200
    Warrior Crest            4000
    Power Crest              3500

  - When you get to Horam, visit all dojos. There's a tournament to
    be held in the Zen Zone (southeast of Horam) where Lunn is com-
    peting in. However, when you visit the Blue Dragon dojo, you'll
    find  out that  Lunn has revealed himself as the  leader of the
    Shadow Dragon cult, and that he has been disowned by the  dojo.
    The current master  Wong-Lee is  too old to fight, so  Jean vo-
    lunteers to enter the tournament.

  [ FMV of Jean donning the Blue Dragon uniform ]

  - After Jean changes into the dragon uniform,  Wong Lee will give
    you a  tournament invitation.  Now you can enter the tournament
    in the Zen Zone, which is south of Horam.

 22.2 Tournament -Zen Zone (ZEN)

  > Fight Lunn at the tournament

  ~ Enemies: Wolf Guard (1st), Flash Ninja (2nd),
             Shadow Assasin (3rd)

  ~ --- Man selling items in the tournament ---
    Angel's Tear             1000
    Vitality Vial              50
    Holy Water                100
    Purity Herb                20
    Healing Nut               200
    Herb                       40
    Protection Ring          3200
    Charm Crest              3000
    Dream Crest              3000

  - Show  the  invitation to the guard and he'll let  you in.  You,
    Ronfar and Jean will compete while Lemina and Lucia will watch.
    You'll  fight three matches.  To start the matches, talk to guy
    beside the ring. Lunn is watching from his throne at the  north
    part of the ring.  Although you can talk to him now, just  talk
    to him when you've the final match (if you survive, that is).

  * Since the tournament opponents have usually high stats and high
    HP,  the best way to survive without using healing items is  to
    concentrate your strongest attacks at one opponent at a time so
    the opponents damaging you will decrease every combat round. Do
    remember that you can always heal yourself at the  Althena sta-
    tue before every match, so don't bother wasting healing items.

    You'll fight 3 teams, the third being the Shadow Assins (Shadow
    Dragon Cult).  Once you've won all three matches, talk to Lunn.
    Jean will fight him alone.

  Boss: Master Lunn
  HP: Approx 2000

  * Since Jean will be figthing Lunn alone, you don't have a healer
    in your party.  So have plenty of  Healing Nuts ready  whenever
    you run low on HP.  You don't  have to heal yourself when  your
    HP goes below 50%.  Observe his attacks. His most damaging  at-
    tack is when he makes a cat stance. This does about 120+ damage
    while the rest only do around 60 pts.  After every 4th turn, he
    heals  himself  (for an amount of HP around 10 x Jean's level).
    Using  this  pattern, you've got a free turn to attack him  w/o
    worrying about getting damaged  by him.  If you have the Seal &
    Warrior crest, you can opt to equip these two crests since this
    raises  your attack power to more than 100%.  Don't worry about
    not  being able to use your Blue Dragon attacks because  you'll
    eventually run of MP using them so you'll waste a Star Light if
    you  need to  keep on sustaining that amount of damage.  Unlike
    the Warrior + Seal crest combo, the attack is more than doubled
    (although  you can't  use any magic, Jean doesn't have  healing
    magic anyway so it won't help to let her use techniques/magic).

  - Once  you've defeated Lunn, he'll come back  to his senses  and
    give you the Blue Dragon Aura. You can now free the Blue Dragon
    at the Blue Dragon Cave (East of Horam).

 22.3 Blue Dragon Cave (BLU)

  > Obtain the power of the Blue Dragon

  ~ Items: Hurricane Staff, Holy Water, Anti-Magic Ring,
           Revenge Crest, Angel's Tear, Angel Ring, Plasma Ring,
           Gold Hairpin, Starlight
  ~ Enemies: Tiger Shark, Doom Rigger, Scurvy Slug, Water Elemental
             Aqua Assasin

  - Unlike the  White Dragon Cave, there are no shortcuts.  Just go
    up and make your way to the 7th level of the cave.

  ~ Boss: Blue Fiend
    HP: approx 150 x Hiro's Level / average difficulty

  * Hiro's Sword Poe, Jean's Blue Dragon Palm and Lemina's Cremato-
    rium work best against this foe. Just like the White Fiend,  if
    you see it posing for a stat-raising spell, have Lemina use Di-
    spel magic at it. It's also best to spread you party since  the
    Blue Fiend has a very powerful linear attack. Whatever happens,
    keep Ronfar alive since only he has the healing spells.

  - When you've defeated the fiend, head for the cavern it was blo-
    cking.  You'll get the Blue Dragon crest from the  Blue  Dragon
    once you've awaken it. Your next move is to free the Black Dra-
    gon whose dwelling is south of the Blue Dragon cave.

23. The Restoration of the Black Dragon (BLU)

  - The Blue Dragon tells you that south of the Blue Dragon cave is
    your next destination (Black Dragon).  When you cross the river
    and head south, you'll stop in awe at the sight of Neo-Vane.

  [ FMV of Neo-Vane ]

  - A black beam will blast the Destiny and hold it in place.  That
    means you're going to have to go on foot.  The only place to go
    right now is the Zaback Mines.

 23.1 Zaback / Zaback Mines (ZAB)

  > Head for Neo-Vane via the transporter

  ~ Items in Town: Peasant Clothes (house on southeast Zaback)
           Life Jewel (higher groud)
  ~ Items in Mine: Silver Light, Passion Fruit, Fresh Ring,
           Angel's Tear Rusty Dagger, Star Light, 92 silver,
           Earth Ring
  ~ Enemies: Boomba Baby, Boomba Boy, Big Boomba, Elder Boomba

  ~ --- Weapon Shop (town) ---
    Amethyst Mace            7200
    Black Panther Claw       5940

  ~ --- Armor Shop (town) ---
    Amethyst Bracelet        2560
    Leopard Armlet           2480
    Battle Clothes           4680
    Ninja Wrap               5490
    Spirit Bandanna          1680
    Amethyst Hairpin         1680

  ~ --- Item Shop (town) ---
    Angel's Tear             1000
    Healing Nut               200
    Holy Water                100
    Vitality Vial              50
    Herb                       40
    Snake Crest              3000
    Mind Crest               3000

  - Zaback is a mining town. Before Neo-Vane was built it was peace
    ful. Now the people of Zaback who don't have  magic powers  and
    those  who fail the trial at the Vane Trial Cave are  forced to
    work as  slaves all their lives.  After hearing the  stories of
    Borgan, head for the transporter to Neo-Vane.  It's in the west
    part of town.

    When you get teleported to Neo Vane, a guardian will ask you to
    stand on a 'magic verifier' to see if your magic powers are for
    real. Jean and Ronfar and separated from you (so you're left w/
    Lemina and Lucia). Don't worry, they'll be fine.  Go ahead into
    Neo-Vane and pay Borgan a visit.

  [ You'll lose Ronfar and Jean ]

 23.2 Neo Vane (NEO)

  ~ Items: Life Jewel (in Weapons shop)
           Herb (in Item shop)
           Luck Ring (house in southeast Neo Vane)

  ~ --- Weapon Shop ---
    Amethyst Sword           8500

  ~ --- Armor Shop ---
    Amethyst Shield          2880
    Mystic Gauntlet          2160
    Amethyst Armor           5040
    Wisdom Robe              4500
    Amethyst Helm            2000
    Amethyst Hairpin         1680

  ~ --- Item Shop ---
    Angel's Tear             1000
    Healing Nut               200
    Holy Water                100
    Vitality Vial              50
    Star Light               2000
    Anti-Magic Ring          9000
    Magic Eye Crest          4000
    Herb                       40

  - In Neo-Vane, youll find out how proud the people there have be-
    come. Check out the Maguic Guild north of town. It's  currently
    locked.  The only way  to enter the magic guild is  through the
    Neo Vane Trial Cave. The entrance is northwest of Vane.

 23.3 Neo Trial Cave (NEO-COT)

  > Find Ronfar and Jean, then head for the Magic Guild

  ~ Items: Healing Ring, Clear Ring, Earth Staff, Star Light
           Silver Light
  ~ Enemies: Rock Biter, Scream Sphere, Gorgon, Dark Lord

  - In the  Trial Cave, you'll find Ronfar and Jean ( opposite cor-
    ners of the 2nd level ).  Talk to the other people in the cave.
    You'll learn of a magically-sealed entrance to the  Mage Guild.
    It's in a lower floor.  The entrance leading to the guild is in
    the Northwest section of the room.  Lemina will break the seal,
    and you're on your way to the guild.

 23.4 Neo-Vane Magic Guild (NEO-GLD)

  > Kick Borgan's sorry butt

  ~ Items: Silver Light, Red Pajamas, Cave Key (Black Dragon Cave)

  - The teleporation device from the Trial Cave leads to the  Guild
    dungeon. You can heal yourself with the Althena statue so don't
    waste  healing items.  When you go up, you'll find  yourself in
    the main hall of the guild where Borgan is.  Talk to Borgan and
    you'll have a voice dialogue of Lemina and Borgan. Talk to Bor-
    gan a second time and you'll have your next boss battle.

  ~ Boss: Borgan
    HP: approx 100-110 x Hiro's level

  * Borgan is easier to defeat than Lunn, simply because  you fight
    him as a group instead of one member only. Nonetheless don't be
    careless. He could still beat you if you're not mindful of your
    HP.  Again, Poe Sword and Blue Dragon attacks are  recommended.
    He has strong resistance to magic attacks, so don't bother with
    Lemina's spells.  It would help to power up Hiro and Jean  with
    her power flame spell, however.

  - After defeating Borgan, he'll ask Lemina to finish him off. Le-
    mina instead will ask him to help rebuild the ancient Vane.  He
    gives  you the  Black Dragon Aura. Now you can enter the  Black
    Dragon cave down in the Zaback mines.

 23.5 Black Dragon Cave (BLK)

  > Obtain the power of the Black Dragon

  ~ Items: Healing Nut, Lightning Staff, Force Ring, Angel Ring
           Star Dagger, 312 silver, Stardust Ring, Angel's Tear
           Hunter Crest, Star Light
  ~ Enemies: Zombie, Webhead, Soul Yanker, Chaos Fiend

  - From Neo-Vane, go back down to Zaback. The Black Dragon cave is
    north of the Zaback mine entrance (from the town). This dungeon
    is 6 levels, which you have to go through some levels more than
    once to be able to proceed and find the Black Dragon's lair.

  * Just like the White and Blue Dragon caves, don't spend too much
    MP for Ronfar and Lemina.  You'll need their magic attacks  for
    the boss.  You can go and waste Hiro's and Jean's attacks howe-
    ver. Put your silver to good use by using healing items instead
    of buying Star Lights to charge your MP.

  ~ Boss: Black Fiend
    HP: approx 125 x Hiro's level

  * This opponent is an annoyance. It will try to drain everybody's
    MP so make sure that you use MP shortly after you charge up, or
    else the fiend will simply absorb it (through an attack).  When
    it spreads its wings, that the signal that it's going for an MP
    drain. Its other attacks are dangerous to clustered party  mem-
    bers so make sure that everyone's somewhat distanced from  each
    other. The best way to defeat it quickly is by magic spells. It
    is  highly  resistant to physical attacks, that even Hiro's Poe
    Sword  technique doesn't do much damage.  Lemina's Pulse explo-
    sion spell (combine Earth and Thunder Crest - if you found them
    both) is the best alternative.  It does a fairly huge amount of
    damage and is the best economical in terms of MP use (20 MP for
    250+  damage is very reasonable).  It would also help if you've
    got the Vigor Ring which prevents paralysis.

  - After you've beaten the Black Fiend, you'll get the  Black Dra-
    gon  Crest, and  you'll be asked to go and free the Red Dragon.
    Now that the Black Dragon has been freed from Zophar's seal,

24. The Restoration of the Red Dragon (RED-RES)

 24.1 Raculi Village (RAC)

  > Get info on Mauri's whereabouts, Meet Leo

  ~ Items: Silver Light, Passion Fruit,
           Yellow Pajamas (House in west Raculi)

  ~ --- General Shop ---
    Master Sword            10340
    Prayer Mace              8800
    White Tiger Claw         7700
    Healing Nut               200
    Hoy Water                 100
    Vitality Vial              50
    Angel's Tear             1000
    Hunter Crest             3500
    Seal Crest               3000

  - You'll meet Leo by the Althena Statue when you reach Raculi. He
    will then meet you at his house after talking to him.  When you
    talk to  the  villagers, you learn that Mauri is  administering
    cleansing rituals to all the villagers in Serak Palace.  Now go
    to Leo's house (upper right house).  You learn  that it was the
    blood  of Zophar that  was given to Mauri when she was about to
    die, which explains her weird behavior. Leo then walks out. Now
    you're  off to Serak Palace to try to free Mauri from  Zophar's
    control.  It is  said that there is a stone in the palace  that</pre><pre id="faqspan-3">
    contains  Althena's Aura.  If you  can find it, you  just might
    have a chance to freeing everyone in the village from  Zophar's
    control too.

 24.2 Serak Palace (SER)

  ~ Items: Holy Hairpin, Psycho Gauntlet, Master Helm,
           Tiger Wrap, Life Jewel, Star Light, Miracle Clothes
  ~ Enemies: Arrow Fish, Blyzzer, Necromancer, Archmage

  > Find Althena's Aura, free Mauri from Zophar's control
  > Get the Red Dragon Aura

  - When you enter the palace, you'll notice a girl guarding a door
    behind her.  That's where Mauri is.  The girl is under Zophar's
    control,  so you'll  have to  look for the stone with Althena's
    Aura.

  * The 2nd floor of the palace is where the action  is.  If you're
    feeling  brave (or stupid, for that matter), you  can skip  the
    items and go for the Aura stone by going right on the 1st hall-
    way of the 2nd floor. Any other path will lead you to a deadend
    but with items to get of course.

  - When you get the Aura stone, Lucia will use it's power and  the
    control over most of the townsfolk will be released. You can go
    back to the 1st floor where the girl blocking the door to Mauri
    is now just walking about.  When you  enter, a  short  sequence
    will ensue.  Then  Lucia will teleport Ronfar into Mauri's sub-
    conscious.

  [ You'll control Ronfar only. You'll see a floating sphere.  Tou-
    ching it will play several flashbacks. ]

    Meanwhile, you'll be busy fighting a boss.

  ~ Boss: Mauri's ID
    HP: Approx 45-50 x Hiro's level x 5 (5 heads)
  ~ Boss: Mauri's ID 2
    HP: Approx 45-50 x Hiro's level (body)

  * Every head represents one fake Mauri (in Ronfar's mental dive).
    The fake Mauri being destroyed is marked by the head that  cat-
    ches fire. Killing that head will cause a temporary pause  from
    combat. You'll return to Ronfar's subconscious ( this will hap-
    pen until all of the heads are defeated). If you defeat all the
    fake Mauris, one last fake Mauri will appear.  When you talk to
    the last fake Mauri, you'll fight Mauri's Id a second time. But
    this time, you'll only fight the body (without the head). Magic
    attacks work as well as physical attacks on this monster.  Most
    recommended strategy is to have Lemina use Power Flame  on your
    physical attackers (usually Hiro and Jean).  You can survive an
    attack from this beast as long as you have an HP of  above 180.
    It will also depend on the stats of your armor and level.

  - After you defeat Mauri's Id, she'll completely free of Zophar's
    control. She'll give you the Red Dragon Aura and will wait  for
    you back at their house (Leo's). You can now move on to the Red
    Dragon Cave (entrance is just after the altar Mauri is in).

 24.3 Red Dragon Cave (RED)

  > Obtain the power of the Red Dragon

  ~ Items: Holy Hairpin, Life Jewel, Healing Nut, Dyne's Armor
           Star Light(2), Tiger Armlet, Ogre Crest, Passion Fruit
           Water Ring, Angel's Tear(2), Shield Ring, Angel Ring

  ~ Enemies: Blood Slime, Inferno Ghoul, Pyromaniac
             Flame Berserker

  - Just before you enter the Red Dragon cave, Nall will appear. He
    will tell Ruby that it's nearly her turn to become an adult dra
    gon, and Ruby becomes hesitant of her destiny.

  * This  dungeon isn't as  preplexing as the other 3 Dragon caves,
    it just has tough enemies blocking your way. It is highly reco-
    mmended that you collect the items in this dungeon, as  they'll
    help you greatly in your adventures.

  - Again, the entrance to the Red Dragon's Sactuary is blocked  by
    another boss.

  ~ Boss: Red Fiend
    HP: 250 x Hiro's level (high difficulty)

  * This enemy is also the toughest so far. It does a lot of damage
    that even at full strength, one of your characters could faint.
    This  is where the White Dragon protect comes  into play.  Note
    the pattern in where the enemy tries to raise its stats.   Have
    Lemina cast "Dispel Magic" whenever the enemy does this. Jean's
    Blue Dragon Palm  and  Hiro's Poe Sword will make short work of
    this enemy. If you have learned the Triple Sword technique,  it
    would even be better because the damage it deals is  worth  the
    MP required for it.

  - Once you get the Red Dragon Crest and head outside, you'll  no-
    tice the sky turn dark and thunder louder than usual. Zophar is
    nearing his resurrection.  Now that you have released the power
    of the  four dragons, you can now break the seal  at  Althena's
    tower in Pentagulia.

25. The Resurrection of Zophar (ZOP-RES)

  > Head for the Goddess Tower

  - When you're about a short distance from Pentagulia, Lucia  will
    invoke  the power of the four dragons to blast the seal on  the
    goddess tower.

  [ FMV of Dragon's blasting the tower ]

 25.1 Althena's Road (ALT)

  > Make your way to the Goddess Tower

  ~ Items: Vitality Vial, Healing Nut, Holy Water, Holy Mace
           Crushing Fist, Master Shield, Holy Bracelet, Aura Robe
  ~ Enemies: Plasma Prism, Statue Soldier, Stone Creep, Canon Angel

  - When you land in Pentagulia, the Holy City is now  in shambles.
    The goddess tower is now visible, so you make your way  through
    it through passing through Althena's road.

  * This dungeon leaves a lot of experience but not as much silver.
    It's a good place to level up. Don't hesitate to retreat  when-
    ever  you run out of MP or healing items.  You can always stock
    up on healing items at Azado while you can just plain  heal  at
    the Althena statue onboard the Destiny.

  - Midway (around the 5th level), when you  reach the  room  which
    served as a charger for the transport of humans to Lunar, Lucia
    tells you of the story of the Blue Star and her mission.

  [ FMV of the story of the Blue Star ]

  - Keep going up. You'll know you're almost there when you  see a-
    nother  transporting room. At the end of  Althena's road is  an
    Althena statue, so don't bother using healing items just yet.

 25.2 Goddess Tower (ALT-GOD)

  > Go to the top of the Goddess tower and meet Althena

  ~ Items: Passion Fruit, Life Jewel, Silver Light, Angel's Tear
           Spirit Talisman, Star Light, Tri-Ring, Goddess Crest
  ~ Enemies: Plasma Prism, Cannon Angel

  - The start of the Goddess tower is marked by a long hallway. You
    will see the fake Althena pacing about asking Zophar for  help.
    Zophar turns her into a beast and your in for a boss fight.

  ~ Boss: Fake Althena
    HP: 250 x Hiro's level

  * This enemy does great damage so spread your party  thin.  Don't
    forget the White Dragon (have Lemina or Ronfar use it for  they
    have the most MP). Again, the Blue Dragon Palm and Triple Sword
    or Poe Sword will inflict major damage to this sorry broad.

  - If you do survive, you're in for another 4 flights up the tower
    but don't worry since there aren't so many enemies in this dun-
    geon. When you reach the top of the tower, Nall will appear and
    talk to you. From here you'll learn that Nall  is the  same  in
    Lunar SSS. After that, a holgraph projected message of  Althena
    appears.

  ! It appears that Althena's last resurrection was in the  form of
    Luna. She gave up the form of goddess because she fell in  love
    the Dragonmaster Alex.

  [ FMV of Luna / Althena turned old ]

  [ Surprise, surprise! You were expecting a hot babe in skimpy out
    fit? Nope, not this time ] It seems that Althena no longer   e-
    xists, and the projection tells Lucia that she now has the  po-
    wer to decide the fate of the world, if she should destroy  Zo-
    phar or not. She then hesitates for a moment, and casts a spell
    that claims the power of Althena (all the magic in Lunar is now
    transferred to her). Lucia teleports herself outside.

  [ You'll lose all magic and you won't be able to use MP items ]

  - Everybody will then suggest that you get out of the tower.

  [ FMV of Althena's fortress being devoured / Zophar's revival ]

  - When you exit, you'll feel that Zophar is currently being resu-
    rrected. Althena's fortress becomes consumed by the black  void
    that is.. Zophar. The fortress sucks out all the  water in  the
    ocean which leaves the Destiny in a crater.

  [ FMV of Lucia's confrontation with Zophar ]

  - Lucia stands in front of Zophar and slowly wields the power  of
    Althena, but she hesitates because she thinks of the people who
    would die if she uses Althena's power on Zophar.  Zophar reali-
    zes this weakness and attacks the destiny. Lucia protects  them
    and puts down her guard in the process.  Zophar captures Lucia.
    Now he's got Lucia's (Althena's) power as well.  Just as she is
    taken by Zophar, she casts a spell which teleports the  Destiny
    to Vane.

+ - - - - - - - - - - - - - - - - o
| End of Disc 2 Walkthrough      /
+ - - - - - - - - - - - - - - - (

+ - - - - - - - - - - - - - - - (
| D. Disc 3 Walkthrough (D3-WK)  \
+ - - - - - - - - - - - - - - - - o

26. The Final Battle (FIN)

  26.1 Vane (FIN-VAN)

  > Talk to Miria, Meet Leo at the rooftop

  ~ Items: Ghaleon's Sword (from Ghaleon)

  [ FMV: Ghaleon appears in Vane ]

  ~ --- Item shop ---
    Healing Nut               200
    Holy Water                100
    Vitality Vial              50
    Angel's Tear             1000
    Star Light               2000
    Earth Crest              3000
    Thunder Crest            3000
    Water Crest              3000
    Fire Crest               3000
    Wind Crest               3000

  - When you come to, you find yourself in Vane's Magic Guild. Talk
    to Miria. She'll tell you to look for Lemina, who's in training
    at the Cave of Trial (near the entrance).  After she joins you,
    go back to the  guild and talk to Miria again.  She'll tell you
    to go to the roof. You'll meet an apologetic Leo. Suddenly Gha-
    leon appears to gloat.  Hiro and the rest fight him.

  ~ Boss: Ghaleon
    HP: Approx. 200 x Hiro's level

  * Ghaleon's attacks are as tough as they get.  However, you won't
    be needing any MP recovery items as you will soon discover that
    he won't survive your atttacks for long.  At the first round of
    combat you won't be able  to deal much damage.  When your total
    damage totals 10% of his total HP, the battle will pause tempo-
    rarily. After some  short dialogue, a light shines on your par-
    ty, and  you get a full charge of HP and MP.  Now you're in bu-
    siness!  The Triple Sword attack works well on Ghaleon and  the
    White Dragon Protect (whoever is casting it).  If  you plan  to
    keep on using the White Dragon Protect tactic,  just  make sure
    that  you have  enough MP chargers if you run low on MP.  Don't
    waste your  Silver Light on him however.  If you watch your HP,
    (i.e. healing when you're low of HP) you won't have to  rely on
    magic to beat him if you're properly equipped.

  - After  defeating Ghaleon, he'll give you his sword.  Talking to
    him a second time will result in a choice if you want to attack
    Zophar now or you need some time to prepare yourself and  stock
    up on Star Lights and Healing Nuts.

  * From this point on, there's no turning back once you proceed to
    Zophar's Keep so shop for every recovery item you need. No more
    weapons and armor from this point on, so you'll have to do with
    you current weapons and armor.

  - When you feel you're ready to take on Zophar.  Talk to  Ghaleon
    again  and  reply " There must be a way to save Lucia".   After
    another  confirmation dialogue,  you set out for  Zophar's Keep
    (where the city of Pentagulia once was).

  [ FMV of Ghaleon fading away ]

  [ FMV of the Destiny arriving at Zophar's domain ]

 26.2 Zophar's Keep

  > Defeat Zophar and rescue Lucia

  ~ Items: Silver Light(4), Fiend Ring, Life Jewel(3)
  ~ Enemies: Snatcher, Mecha Star, Crazy Crab, Hades,
             Mace Masher, Ice Seed, Lunar Seed,
             Fire Seed, Wind Seed, Fiend Gate

  - Zophar's Keep is around  9 levels high with lots of  tough  and
    easy monsters. The dungeon is not so complex so as to get lost.
    When there is a blocked section, try looking for  another path.
    The alternate path usually leads to a portal to unlock the  ma-
    gically-sealed door(s).  When the  area suddenly changes  back-
    ground, you're getting close to your final showdown with Zophar
    so just keep going. The end of the dungeon is  stairway leading
    to Zophar's chambers.

  [ FMV of Zophar ]

  - At the end of the dungeon, you'll see Lucia encased in  crystal
    fragments and Zophar talking in the background. Then, you're in
    for your biggest boss fight yet.

  ~ Boss: Zophar (1)
    HP: 320 x Hiro's level

  * You'll fight Zophar twice. The first one  without Zophar  using
    Lucia's Power and the second  when you defeat him once then  he
    gets angry.

  * Zophar uses all magic-based attacks and seldom heals itself. It
    would not be wise to go all out at this first battle w/ Zophar.
    You'll find that this version easy.  The best way to effective-
    ly  use the  White Dragon Protect Tactic is to equip the  White
    Dragon  Protect on Lemina, so whenever she runs out of MP,  the
    Star Light (or Silver Light) restores more MP on her than on a-
    ny other character. You'll be able to  sustain battles  without
    even healing yourself often.

  * The Fiend Ring (if you found it) is ideal on Hiro ( since  he's
    the designated Physical Attacker).  Don't be afraid if  his  HP
    starts at 1. You can always have Jean heal him on the 1st turn.
    The disadvantage of the Fiend Ring well worth the advantage. It
    raises your defense stats higher than any other ring. Also, the
    damage inflicted by Zophar's attacks are usually colored yellow
    so Hiro can take lots of damage without healing.  And if you're
    if feeling really evil, you can equip an Angel Ring, so  Zophar
    would get the surprise of his life once he knocks Hiro down - a
    fully energized (HP and MP) Hiro! Ronfar is better off with the
    Red Dragon Anger or Healing Spells. Have Jean use her Blue Dra-
    gon Palm or Fist. I  recommend the  Palm to the Fist since  you
    need to get rid of Zophar only, not the hand-tentacles. You can
    opt to take care of the tentacles but you would waste your time
    if you try destroying all of them. If they annoy you, just take
    out one, since Zophar still attacks twice no matter how many of
    them you try to take out.

  - After defeating Zophar once, he'll get angry and try to use Lu-
    cia as bait (Althena's power).

  ~ Boss: Zophar (2)
    HP: Arm:            120 x Hiro's level
        HP healing Arm: 120 x Hiro's level
        Main Zophar:    350 x Hiro's level
        Attacking Arm:  160 x Hiro's level

  * This form is just like the first form, except that it has  more
    HP and it attacks more than once per turn. After taking out one
    of the arms that's holding Lucia (marked by the one where she's
    near - usually the one shining), she'll  talk in the  middle of
    battle. Don't get distracted by her in-battle conversation.

  - After defeating Zophar's 2nd form, Lucia will be freed and  Zo-
    phar  will  start to lose his power.  He'll attack you one last
    time, only this time, only Hiro and Lucia will fight him.

  ~ Boss: Zophar (essence)
    HP: 80 x Hiro's level

  * This is the easiest battle ( most especially if  you tried  the
    Fiend Ring strategy ). Zophar won't be able to do major  damage
    to Hiro; and Lucia usually heals him automatically. Hiro's Tri-
    ple Sword attack is the best attack to use (again). You'll kill
    Zophar in not about 8 to 9 rounds.

  - After  defeating Zophar, you escape from the keep and head  for
    Vane.

  [ Now that Zophar's toast, is this the end of the game ? ]

 26.3 Vane

  > Bid farewell and return to Gwyn's place

  - Talk to everyone (Jean, Lemina, Ronfar, Leo, Nall, etc.)  After
    you've heard from everyone talk to Ruby. She'll say she's going
    with Nall to Taben's Peak.  So now it's just you and Lucia back
    to Gwyn's place. You then leave Vane and board the Destiny. You
    pass by the Blue Spire on the way back.

  [ FMV of Blue Spire ]

  - When you get to the Blue Spire, she apologizes and then returns
    to the Blue Star. She leaves you her pendant though.

  [ FMV of Lucia going back to the Blue Star ]

  - With Lucia gone, Hiro returns to Gwyn's place. You'll then find
    yourself in Gwyn's outpost. Hiro decides to go on yet a new ad-
    venture to get to the Blue Star to get Lucia back.

  [ FMV of Ruby and Hiro on the the Destiny ]

  [ FMV of End credits ]

  [ The system will prompt you whether you want to save the game or
    not. If you decide to save, you'll be able to play the Epilogue
    part of the game ]

+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
|                      The Epilogue section (EPI)                     |
+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +

27. The Epilogue

  * From this point on, all the actions to be done follow no parti-
    cular order unless specified. We've divided the  Epilogue  sec-
    tion according to location, so that you would be able to do all
    the requirements to get the 'extra' items w/ the least visits.

  - You'll find yourself at Gwyn's outpost.  This is your  starting
    point for the end-of-game Epilogue section. You'll have Lucia's
    Pendant in your inventory. With it, you can travel to any place
    you've previously been to (provided you've been there once).

    You have to do is get your party together.  But, you might want
    to get the Rememberizer Crystal first.

  27.1 The Wedding at Nota (NOT-R)

  > Get the Rememberizer Crystal

  - Go to East Nota and look for the daughter to be married to  the
    mayor or West Nota. She'll ask you to deliver a message to Kyle
    her real fiancee. You'll find him in the bar in West Nota.  Af-
    ter talking to him, you'll take off with him onboard the Desti-
    ny and  thrash the mayor's wedding ceremony.  When Kyle and his
    fiancee thank you, they give you the Rememberizer Crystal  as a
    token of gratitude.

  * The reason why I recommended getting the rememberizer  Crystal
    first before getting your party  together is because once  you
    have the  Rememberizer Crystal,  the moment you go to a  place
    where  a FMV was shown, the Rememberizer Crystal would  shine.
    Instead of going through the same spots twice ( when  going to
    places where to get your character), just get the Rememberizer
    first so you won't have to.

  27.2 Taben's Peak (TAB-R)

  > Get Althena's Sword

  ~ Items: Althena's Sword, Lucia's Bromide 2 & 4, Nall's Bromide

  - Talk to Nall at his chambers. He'll give you  Althena's  Sword.
    If you check the surroundings, you'll see that some  items  are
    lying around. You'll find Lucia's Bromide 4 in  the cell  where
    you found yourself the first time you went to Taben's Peak. The
    baby also has Lucia's Bromide 2. In the large room just  before
    Nall's  chambers, one of the kids (the one with gray hair)  has
    Nall's Bromide. You'll hear about a Star Dragon.

  27.3 Raculi (RAC-R)

  > Get Ronfar to join your party

  ~ Items: Mauri's Bromide 1-2

  - You'll  find Ronfar in their house in Raculi.  Talk to Mauri to
    get Mauri's Bromide 1. You'll find Mauri's Bromide 2 in a chest
    just  outside of their  house.  Talk to Ronfar to have him join
    your party.

  27.4 Vane (VAN-R)

  > Get Lemina to join your party

  ~ Items: Borgan's Bromide

  ~ --- New Item Shop ---
    Purity Ring              3200
    Vigor Ring               3500
    Dew Ring                 3200
    Noisy Amulet             3200
    Power Talisman           4000

  - Talk to Borgan to get Borgan's Bromide.  Talk to Lemina to have
    her join  your party afterwards. There's not much for you to do
    in Vane, so your next destination would be the carnival to pick
    up Jean.

  27.5 Madoria Carnival (MAD-R)

  > Get Jean to join your party

  ~ Items: Jean's Bromide 3-4

  * If  you've got the time to check out the rest of the  carnival,
    you'll notice that it is now possible to place a  10,000 silver
    bet  in  the casino (which previously Ruby would stop you).  If
    you want to get rich (or poor) fast, then keep on betting. Just
    leave 10,000 silver if you really lose heavy. Using the Save-if
    win-Load-if-lose tactic, although personally I'd prefer  level-
    ing-up the hard way so that you gain experience as well as sil-
    ver.

  - Meet up with Jean's caravan in the north part of the  carnival.
    talking  to the item shop vendor get you Jean's Bromide 3.  The
    chest  right of  the  trailer contains Jean's Bromide.  Talk to
    Jean.  She'll change  into her Blue Dragon outfit,  then she'll
    join your party. Next is to get Leo, so you're off to the  Mys-
    tic Ruins (the place where the Magic Arrow shot you off to).

  27.6 Mystic Ruins (MYS-R)

  > Get Leo to join your party

  ~ Items: Lucia's Bromide 3, Ghaleon's Bromide

  - Instead of starting from the top like last time, you  make your
    way upstairs this time. One of the fairies has  Lucia's Bromide
    3. The enemies in the dungeon hardly tickle you, so you  should
    have no problem in getting to the top floor. When you reach the
    top  floor, you'll  find Leo lamenting.  He'll join your party.
    Don't forget to pick up Ghaleon's Bromide on your way out.

  * From this point onward, you have several options:

  - Get Alex's Ocarina (extra)
  - Get Hiro's Bromide
  - Get The Hero Talisman
  - Get the Jewels needed to enter Star Dragon Tower

  27.7 Lost Labyrinth (LAB)

  > Get Alex's Ocarina

  ! Alex's Ocarina is an item that allows you to play the music  in
    the game.  Although it  would be ok to finish the game  without
    getting this item, it would be cool if you did.

  ~ Items: Alex's Ocarina
  ~ Enemies: Axeman, Gramwalker, Sable Slime, Jack Attack

  - Head for Althena's Spring (the place were the carnival  caravan
    was parked before). When you enter the sprin, you'll notice the
    water has stopped flowing from the fountain and an  entrance is
    now visible. Congratulations, you've found the Lost Labyrinth -
    a bonus dungeon.  The ultimate prize for clearing this  dungeon
    is Alex's Ocarina.

  ~ Boss: Knight Guardian, Mage Guardian, Angel Guardian
    HP: Mage Guardian -> approx. 150 x Hiro's level
        Angel Guardian -> approx. 150 x Hiro's level
        Knight Guardian -> approx. 125 x Hiro's level

  * This trio doesn't look so tough.  Just make sure you take  care
    of  the Angel and Mage Guardian first since they heal the party
    after a few turns, which can be very irritating sometimes.

  27.8 Dragon's Nest (Where Pentagulia once was) (NST)

  > Get the Gale Crest

  ~ Items: Goddess' Hairpin, Goddess Bracelet, Nameless Sword
           Dragon Shield, Sage Staff, Life Jewel, Silver Light
           Chaos Armor, Gale Crest
  ~ Enemies: Harpy, Blood Wyburn, Doppleganger, Death Doll

  - This 9-level dungeon DOES NOT have a boss, and the enemies  are
    not as difficult, so take your sweet time getting the items. If
    you know how to use the Gale Crest, you're in for a treat. =)

  * The Gale crest increases your # of attacks, but I would  recom-
    mend you that equip it on Jean or Leo instead of Hiro. The God-
    dess Crest  and Warrior Crest already make a  good combination.
    It would be better to add damage to your already existing  num-
    ber of attacks instead of having your attack  power shrink  and
    adding an extra attack when you equip the Gale Crest on Hiro.

  * The Chaos Armor (for Ronfar) modifies his defense  randomly, so
    his defense will always be base defense + X, so be sure to  use
    it when you're fighting minions. When you're taking on boss cha
    racters, it's brave to gamble on defense too.

  27.9 Brave Labyrinth (BRA)

  > Get the Hero Talisman

  ~ Items: Hero Talisman
  ~ Enemies: Living Sword, Wicked Wood, Heat Fang, Lady Charme

  - The objective of this dungeon is  simple, get to the  other end
    and get the Hero's Talisman. Of course, you  have to kill  any-
    thing you run into.

  ~ Boss: Hero's Talisman, Sword Arm, Fist Arm
    HP: Hero's Talisman -> 270 x Hiro's level
        Fist Arm -> 60 x Hiro's level
        Sword Arm -> 70 x Hiro's level

  * You have two choices of strategy to defeat this foe. The Hero's
    Talisman keeps on generating Fist and Sword Arm(s) at a certain
    interval. That means you can either a) defeat all the Sword and
    Fist Arms as they are spawned, OR b)  attack the  Hero Talisman
    relentlessly, ignoring the Sword and Fist Arms it generates and
    just defeat the remaining fist/sword arms when you've taken out
    the talisman itself.

  27.10 Lionhead (LIO)

  ~ Items: Fantasy Ribbon, Miracle Bandanna, Lunn's Armlet,
           Holy Shield, Hiro's Bromide, Silver Light,
           Healing Ring, Fierce Fist

  ~ Enemies: Working Stiff, Mumy Lord, Mutant Turtle, Dark Eye

  - You'll find Lionhead where Neo-Vane crashed. When you see a li-
    on's head (obviously), that's the dungeon.

  - This 4-level dungeon packs a lot of experience points if you're
    going for level 99. The dungeon is among the most  complex, but
    manageable, thanks to the treasures to found that make this dun
    geon worth visiting. You'll know you're near the boss when  you
    come across a lion's head.

  ~ Boss: Devil Eye
    HP: approx. 200 x Hiro's level

  * This boss is heavily armored, so make sure you raise Hiro's (or
    whoever you're going to designate as an attacker )  stats  with
    Lemina's power drive while the others go for support attacks or
    HP/MP recovery.

  27.11 Water Ruins (WAT)

  > Get the Left-eye Jewel

  ~ Items: Saint Clothes, Goddess Armor, Sage Robe, Berserker Claw
           Life Jewel, Silver Light
  ~ Enemies: Digester, Black Brain, Shadow, Dark Doll, Gargonka

  - If you forgot already, the Water Ruins is the place  where Hiro
    saw  Lucia bathing in the lake when everyone was asleep.  Check
    it again, Ruby will notice that the water level has gone  down,
    and a dungeon is now accessible.

  * This 5-level dungeon has average-difficulty enemies,  so  don't
    go all  out on Star Lights, just go easy on healing items.  Get
    all the items - they're definitely worth it.  Most of the paths
    in this dungeon are flooded, so you'll have to open the  flood-
    gates so you could move on. You know you're near the  end  when
    you start walking faster again. Restore some MP and  you're  in
    for another boss fight.

  ~ Boss: Water Guardian
    HP: approx. 400 x Hiro's level

  * The Water Guardian (as the name implies) is weak to water-based
    attacks, but if you're having fun with the White Dragon Protect
    tactic, you might as well have Hiro use his Triple Sword  tech-
    nique slicing this baddie up.  If you're impatient, have Lemina
    cast Power Drive on Hiro at least twice, you'll do around  1500
    points of  damage PER slash.  You'll clean  his clock in a  few
    turns.

  - After beating up this enemy, the Left-eye Jewel is yours.

  27.12 Dragon Ruins (DRA)

  > Get the Right-eye Jewel

  ~ Enemies: Cannonfoot, Shellshredder, Shock Sphere, Goliath
  ~ Items: Dragon Armor, Justice Rod, Scarlet Wrap, Lion Helm
           Goddess Gauntlet, Archer Crest, Silver Light

  - Remember in the first FMV of Hiro and Ruby that they were
    digging in the Dragon Ruins and found a jewel in the dra-
    gon's eye? That's exactly where you're  headed now.  Only
    this time, you're going back to finish off that adventure
    you've been doing during the start of the game.

  * This dungeon is tougher than the Water Ruins, so make sure  you
    have enough Star Light for the boss.

  ~ Boss: Phantom Sentry
    HP: approx 400 x Hiro's level

  * The Phantom Sentry likes to pull you  closer to  himself before
    he  attacks with his sword to inflict multiple  damage on  your
    party. Good thing his speed's low, so your spellcaster can cast
    White  Dragon  Protect before it does attack.  Have one of your
    party distance him/herself so that the Sentry would  be tricked
    wasting a turn with that 'Vacuum' spell. The usual Triple Sword
    works well on it too. Just keep an eye on your HP while  you're
    at it.

  - After kicking this dude's tushy, you'll gain access to the room
    with the Dragonhead. Get the Right-eye Jewel.  Now you can head
    for the Star Dragon Tower.

 27.13 Star Dragon Tower (STA-TOW)

  > Get to the Blue Star

  ~ Enemies: Master Mirror, Bronze Creep, Steel Soldier, Bomb Angel

  - This final dungeon is 7 levels high. All the enemies are not so
    difficult  if you have made it past level 60.  Compared to  the
    other  epilogue dungeons, yes, this is definitely easier.  Just
    watch  your HP and don't get careless with the enemies.  If you
    plan your strategies well, you won't be using MP chargers.

  * Don't worry about using up all your Star Lights. Just make sure
    you  at least 1 Silver Light available if Hiro's MP isn't fully
    gassed-up.

  - At the end of the dungeon is the Star Dragon.  He'll  ask  Hiro
    some questions (answer: I have to see Lucia),  then you'll have
    your final boss fight.

  ~ Boss: Star Guardian
    HP: approx. 165 x Hiro's level

  * The last boss isn't the most difficult, most especially  Hiro's
    going  to fight this thing one-on-one.  Just keep your HP above
    280 if you want to take enough damage to land a hit. The Triple
    Sword technique should make short work of the guardian.  If you
    have a good strategy, you'll defeat this boss in less  than  10
    combat rounds (at least 5 Triple Sword attacks and  healing  in
    between).

  - Once you've beaten this boss, congratulations! You've just  fi-
    nished Lunar 2: Eternal Blue. Enjoy the end credits and the Out
    takes. Don't forget to watch "The Making of Lunar 2" on the 4th
    CD (unless you bought the game CDs only or a bootlegged copy).

+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
|                      E. The Bromide Hunt (BRO)                    |
+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +

  Normal game

  Meribia

  ~ Lemina's Bromide 3 (from Ramus Jr's grandpa)
    Lemina's Bromide 2 (barrels on left of shop)
    Jessica's Bromide (from man in bar)

  - You have to get Lemina's Bromide 3 before you can get  Lemina's
    Bromide 2. First talk to Ramus Jr. a couple of times, then talk
    to his grandpa (in front of the counter).  Your  cue to talk to
    Grandpa  is when he shifts the topic to marriage.  Gramps  will
    give you Lemina's Bromide 3.  ONLY after that will you  be able
    to get Lemina's Bromide 2. Walk along the  northwest corner  of
    the shop (near the barrels). Keep pressing the  action button X
    and you'll stumble upon Lemina's Bromide 2.

  Caravan

  ~ Jean's Bromide 2

  - One of the girls in the caravan has made a poster of Jean.  Get
    it from her before you leave the Madoria Caravan on your way to
    the Water Ruins.

  Larpa

  ~ Lucia's Bromide 1

  - In the morning when you wake up and find Lucia gone,   talk  to
    the guy with blue hair just outside the eastmost house in Larpa
    and he'll give you Lucia's Bromide 1.

  Epilogue section only

  Meribia

  ~ Lemina's Bromide 4 (Meribia sewers)

  - Lemina's Bromide 4 is in the Meribia Sewers after  junior turns
    it into a the "Tunnels of Terror".

  Taben's Peak

  ~ Lucia's Bromide 2 (from the baby in Taben's peak Spring)
    Lucia's Bromide 4 (in cell in Taben's Peak)
    Nall's Bromide (With grey-haired kid in Taben's Peak 8F)

  - Go to the cell where you found yourself after being knocked un-
    conscious by the Dragon Kids.   You'll find a chest there which
    has Lucia's Bromide 4. The baby at the top floor, she's holding
    Lucia's Bromide 2. One of the kids in the play area just before
    Nall's room has Nall's Bromide.

  Horam

  ~ Jean's Bromide 1 (from the Drunken Dojo teacher)

  - The Drunken Dojo is on the west part of Horam. Talk to the mas-
    ter of the Drunken Fist. He'll give you Jean's Bromide 1.

  Takkar Village

  ~ Mystere's Bromide (Leo)

  - Enter Takkar through the once-closed exit (north).  Talk to the
    guard and he'll tell you that they're looking for a masked cha-
    racter. He'll give you Mystere's Bromide.

  Madoria Carnival

  ~ Jean's Bromide 3 (from the item shop vendor)
    Jean's Bromide 4 (item chest right of trailer)

  - Go to the North Part of of the carnival where Giban and the  o-
    ther performers are. The guy selling items has Jean's Bromide 3
    while Jean's Bromide 4 is in a chest near one of the caravans.

  Mystic Ruins / Ghaleon's Secret Gardern

  ~ Lucia's Bromide 3 (from Fairy)
    Ghaleon's Bromide (top floor)

  - Lucia's Bromide 3 is with one of the fairies on the first level
    while Ghaleon's Bromide is in the altar where you first saw him
    during the main game.

  Raculi

  ~ Mauri's Bromide 2 (Item chest in Raculi)
    Mauri's Bromide 1 (from Mauri)

  - Mauri's Bromide 1 is with Mauri. Talk to her after you get Ron-
    far to join your party.  Mauri's Bromide 2 is in a  chest  just
    outside of their house.

  Lionhead

  ~ Hiro's Bromide

  - Hiro's Bromide is on top of Lionhead dungeon. It's the only
    treasure in the dungeon, so be sure to get it before you make
    your way out.

+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
|                             III. 101                              |
+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +

o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o
|                   A. Character Profiles (G-CHAR)                  |
o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o

    1. Hiro - The main character of the story. Young Hiro's
       curiosity to learn the secrets of Lunar's past is what
       drives him in his constant adventures with Ruby in
       the Dragon Ruins and other dangerous places.
       [ likened to Alex of Lunar SSS ]

    2. Lucia - The main female character of the game. A mysterious
       girl who claims to have come in search of the goddess  Alth
       ena. She comes from the Blue Star and needs to find Althena
       in order to stop Zophar from the destroying Lunar.
       [ likened to Luna of Lunar SSS ]

    3. Ruby - Hiro's er.. sidekick. Claims to be a baby red dragon.
       After meeting Lucia she gets jealous of her towards Hiro. In
       battle she helps randomly by scratching or breathing fire on
       the enemies.
       [ likened to Nall of Lunar SSS ]

    4. Ronfar - He was a priest of Althena, until he failed to save
       Mauri, his love, from a curse which took her life. Eversince
       then he refused to use magic and now spends time in taverns,
       winning people's money. After meeting Hiro and saving Lucia,
       he decides to give himself another chance at using his magic
       to help others.
       [ likened to Jessica of Lunar SSS in terms of healing magic,
         but also to Kyle in terms of appearance. ]

    5. Jean - A fan dancer at a carnival, they travel from place to
       place to perform. Her skill as a dancer  masks her  fighting
       prowess which comes from a dark past.  When presented with a
       chance to use her figthing skill to help others,  she  looks
       that ghost of the past face to face.
       [ likened to Kyle of Lunar SSS in terms of physical attacks,
         but also to Jessica in terms of appearance.]

    6. Lemina - Lemina Ausa is the junior primere at the Vane Magic
       Guild. She has a penchant for making money from everyone she
       meets.  Her  magic is  so powerful  that it makes up for her
       persistence in making a quick buck.
       [ likened to Mia Ausa of Lunar SSS ]

    7. Nall - This mysterious boy shows up at Taben's Peak claiming
       to be the guardian of the Dragon Kids.  He is  actually Nall
       from the past (1000 years ago) who's turned human. His White
       dragon essence.

       [ Nall of Lunar SSS ]

    8. Lunn - Master of the Blue Dragon Fist. He is also one of the
       Four Heroes and is the overseer of  Meribia. His motives are
       unclear even  though many  marvel at his skill as master  of
       the Blue Dragon fist.

    9. Borgan - The Black Wizard Borgan is the creator of Neo-Vane,
       and  perhaps  the most powerful wizard in all of Lunar.  The
       Black Dragon is his source of magic,  making him the  potent
       wizard he is.

   10. Mauri - The Red priestess Mauri is Leo's sister.  She  draws
       upon the  power of the Red Dragon, which helps her  to serve
       the goddess Althena. Before she became a priestess, she  was
       in love with Ronfar, and the two were supposed to be married
       until an event in the past made things turn bad for the two.

   11. Ghaleon - The Magic Emperor of the first Lunar is back  with
       a vengance. After mysteriously surviving all these 1000 yrs,
       he returns with plans to save/rule the world. Question is...
       who's side is he on ?

o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o
|                      B. Magic spells (G-MAG)                      |
o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o

S - present already once you have the character
a - first level of that spell
A - improved version of spell "a", B is a "b" spell improvement, etc.

+-------------------------------------------------------------------+
|                           Hiro (MAG-HIR)                          |
+---------------------------------------------+-----+--------+------+
| Spell                                       | Lvl | Area   | Cast |
+---------------------------------------------+-----+--------+------+
| Boomerang (a)                               |   S | Single |    3 |
| Poe Sword                                   |   7 | Single |    6 |
| Squall (b)                                  |   9 | Zone   |    7 |
| Sybillium Sword                             |  16 | Zone   |    7 |
| Vortex (c)                                  |  20 | All    |   10 |
| Cross-Boomerang (A)                         |  24 | Single |    6 |
| Tempest (B)                                 |  27 | Zone   |   14 |
| Batallion Sword                             |  30 | Line   |   14 |
| Speed Storm                                 |  33 | Self   |    8 |
| Super Cyclone (C)                           |  37 | All    |   20 |
| Concussion Sword                            |  41 | All    |   30 |
| Triple Sword                                |  50 | Single |   30 |
+---------------------------------------------+-----+--------+------+

+-------------------------------------------------------------------+
|                           Gwyn (MAG-GWY)                          |
+---------------------------------------------+-----+--------+------+
| Spell                                       | Lvl | Area   | Cast |
+---------------------------------------------+-----+--------+------+
| Heal Litany                                 |   S | Single |    4 |
| Calm Litany                                 |   S | Party  |   12 |
| Fractured Armor                             |  10 | Single |    6 |
| Shattered Sword                             |  12 | Single |    6 |
+---------------------------------------------+-----+--------+------+

+-------------------------------------------------------------------+
|                          Ronfar (MAG-RON)                         |
+---------------------------------------------+-----+--------+------+
| Spell                                       | Lvl | Area   | Cast |
+---------------------------------------------+-----+--------+------+
| Heal Litany                                 |   S | Single |    4 |
| Calm Litany (a)                             |   S | Party  |   12 |
| Clean Litany                                |   S | Single |    3 |
| Anger Dice                                  |   S | Single |    2 |
| Destiny Dice                                |  13 | All    |    5 |
| Saint Litany (c)                            |  15 | Single |    5 |
| Escape Litany                               |  16 | Party  |    2 |
| Purity Litany                               |  18 | Single |   12 |
| Revive Litany                               |  21 | Single |   12 |
| Light Litany (b)                            |  26 | Party  |    8 |
| Recovery Coin                               |  30 | Single |   20 |
| Tranquil Litany (A)                         |  34 | Party  |   24 |
| Shining Litany (B)                          |  38 | Party  |   24 |
| Divine Litany (C)                           |  42 | Single |   20 |
| Miracle Litany                              |  46 | Single |   30 |
| Cleansing Litany                            |  54 | Single |   ?? |
+---------------------------------------------+-----+--------+------+

+-------------------------------------------------------------------+
|                           Jean (MAG-JEA)                          |
+---------------------------------------------+-----+--------+------+
| Spell                                       | Lvl | Area   | Cast |
+---------------------------------------------+-----+--------+------+
| Moth Dance (a)                              |   S | Single |    6 |
| Sleep Step (b)                              |   S | Party  |    5 |
| Bee Dance (c)                               |   S | Single |    7 |
| Enchanted Kiss (d)                          |  17 | Single |    7 |
| Butterfly Dance (A)                         |  20 | Single |    9 |
| Dream Dance (B)                             |  20 | Party  |    9 |
| Swarm Dance (C)                             |  26 | Single |   12 |
| Soul Kiss (D)                               |  29 | Single |   14 |
+---------------------------------------------+-----+--------+------+

+-------------------------------------------------------------------+
|                         Jean (MAG-JEA-F)                          |
+---------------------------------------------+-----+--------+------+
| Spell                                       | Lvl | Area   | Cast |
+---------------------------------------------+-----+--------+------+
| Dopple Dance (a)                            |   S | Single |   16 |
| Blue Dragon Kick                            |  36 | Line   |   14 |
| Blue Dragon Palm                            |   S | Single |   10 |
| Blue Dragon Wave                            |  41 | Single |   14 |
| Blue Dragon Fist                            |  46 | All    |   32 |
| Slam Dance (A)                              |  51 | Single |   ?? |
+---------------------------------------------+-----+--------+------+

+-------------------------------------------------------------------+
|                         Lemina (MAG-LEM)                          |
+---------------------------------------------+-----+--------+------+
| Spell                                       | Lvl | Area   | Cast |
+---------------------------------------------+-----+--------+------+
| Flame (a)                                   |   S | Single |    4 |
| Flame Bomb (b)                              |   S | Zone   |    7 |
| Burning Rain (c)                            |   S | All    |   10 |
| Power Flame (i)                             |   S | Single |    9 |
| Magic Seal (e)                              |   S | Single |    3 |
| Ice Pick (d)                                |   S | Single |    4 |
| Ice Lance (g)                               |   S | Zone   |    7 |
| Freeze Claw (h)                             |   S | All    |   10 |
| Ice Shell (f)                               |  21 | Single |   10 |
| Flame Shot (A)                              |  22 | Single |    4 |
| Dispel Magic                                |  24 | Single |    3 |
| Ice Arrows (D)                              |  27 | Single |   16 |
| Erase Magic                                 |  29 | All    |   18 |
| Pyro Pillar (B)                             |  30 | Zone   |   16 |
| Crematorium (C)                             |  34 | All    |   30 |
| Mega Seal (E)                               |  38 | Single |   30 |
| Cryo-Shield (F)                             |  40 | Single |   16 |
| Magic Shield                                |  42 | Self   |   18 |
| Ice Wall (G)                                |  44 | Zone   |   21 |
| Freeze Smash (H)                            |  46 | All  e |   21 |
| Power Drive (I)                             |  48 | Single |   21 |
| Catastrophe                                 |  51 | All    |   55 |
| Magic Swiper                                |  57 | Single |    1 |
+---------------------------------------------+-----+--------+------+

+-------------------------------------------------------------------+
|                            Leo (MAG-LEO)                          |
+---------------------------------------------+-----+--------+------+
| Spell                                       | Lvl | Area   | Cast |
+---------------------------------------------+-----+--------+------+
| Rock Viper                                  |   S | Single |    4 |
| Rock Crush (a)                              |   S | Zone   |    7 |
| Crack Point                                 |   S | All    |   10 |
| Flash Blade                                 |   S | Single |    8 |
| Buzz Blade                                  |   S | Zone   |   18 |
| Grizzle Blade                               |   S | All    |   20 |
| Rock Riot (A)                               |  36 | Zone   |   36 |
| Earth Prayer                                |  47 | Self   |   15 |
| Soul Blade                                  |  50 | Single |   20 |
+---------------------------------------------+-----+--------+------+

+-------------------------------------------------------------------+
|                          Lucia (MAG-LUC)                          |
+---------------------------------------------+-----+--------+------+
| Spell                                       | Lvl | Area   | Cast |
+---------------------------------------------+-----+--------+------+
| Magic Barrier                               |   S | Single |   ?? |
| Napalm Shot                                 |   S | Single |   ?? |
| Plasma Rain                                 |   S | All    |   ?? |
| Lightning Bomb                              |   S | All    |   ?? |
| Thunder Blow                                |   S | Single |   ?? |
| Power Charge                                |   S | Single |   ?? |
| Healing Litany                              |   S | Single |   ?? |
+---------------------------------------------+-----+--------+------+

+-------------------------------------------------------------------+
|                        Misc Magic (MAG-MIS)                       |
+---------------------------------------------+-----+--------+------+
| Spell                                       | Lvl | Area   | Cast |
+---------------------------------------------+-----+--------+------+
| Poison Dart                                 |   S | Single |    5 |
| Mind Blast                                  |   S | Single |    7 |
| Squall                                      |   S | Single |    7 |
| Thunder Tornado                             |   S | Single |   25 |
| Lightning Rain                              |   S | Single |    4 |
| Plasma Shockr                               |   S | Single |    7 |
| Wind Cutter                                 |   S | Single |    4 |
| White Dragon Protect                        |   S | Single |   50 |
| Blue Dragon Healing                         |   S | Single |   60 |
| Black Dragon Grief                          |   S | Single |   30 |
| Red Dragon Anger                            |   S | Single |   40 |
+---------------------------------------------+-----+--------+------+

o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o
|                      C. Equipment Guide (G-EQP)                   |
o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o - o

+-------------------------------------------------------------------+
|                           Hiro (EQP-HIR)                          |
+-----------------+-------------------------------+---------+-------+
| Weapon          | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Dagger          | atk+2, #atk+1                 |   S     |       |
| Ancient Dagger  | atk+??, #atk+1                | GWY     |  ???? |
| Short Sword     | atk+??                        | LAR     |   690 |
| Long Sword      | atk+23                        | DAL     |   690 |</pre><pre id="faqspan-4">
| Broad Sword     | atk+31                        | NOT     |  1240 |
| Silver Sword    | atk+40, mgcdef+5              | NOT     |  1600 |
| Bastard Sword   | atk+49                        | MER     |  2450 |
| Smash Saber     | atk+70,#atk-1,agl-5, spd-5    | AZA     |  2100 |
| Rune Sword      | atk+57, wis+2, mgcdef+2       | AZA     |  3990 |
| Platinum Blade  | atk+67, spd+5                 | HOR     |  5360 |
| Samurai Sword   | atk+76, agl+5                 | HOR     |  6840 |
| Amethyst Sword  | atk+85, wis+5                 | NEO     |  8500 |
| Master Sword    | atk+94, (def,agl,spd,rng)+2   | RAC     | 10340 |
| Ghaleon's Sword | atk+100, wis+9, mgcdef+9      | VAN     | ----- |
| Althena's Sword | atk+111, def+9, agl+7, spd+7  | TAB     | ----- |
|                 | wis+7, mgcdef+9, rng+7, lck+7 |         |       |
+-----------------+-------------------------------+---------+-------+
| Armor           | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Leather Armor   | def+12                        |   S     |   360 |
| Chain Mail      | def+18                        | TAK     |   720 |
| Iron Armor      | def+26                        | DAL     |  1300 |
| Silver Armor    | def+32                        | MER     |  1920 |
| Platinum Armor  | def+40                        | VAN     |  2800 |
| Warrior Armor   | def+48                        | HOR     |  3840 |
| Amethyst Armor  | def+56                        | NEO     |  5040 |
| Dyne's Armor    | def+64                        | RED     |  6400 |
| Dragon Armor    | def+83                        | DRA     |  8250 |
+-----------------+-------------------------------+---------+-------+
| Headgear        | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Leather Cap     | def+2                         |   S     |    40 |
| Iron Helm       | def+5                         | NOT     |   150 |
| Silver Helm     | def+9                         | ZUL     |   360 |
| Steel Helm      | def+13                        | MER     |   650 |
| Platinum Helm   | def+17                        | AZA     |  1020 |
| Warrior Helm    | def+21                        | HOR     |  1470 |
| Amethyst Helm   | def+25                        | NEO     |  2000 |
| Master Helm     | def+29                        | SER     |  2610 |
| Dragon Helm     | def+39                        | WAT     |  3500 |
+-----------------+-------------------------------+---------+-------+
| Shields         | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Iron Shield     | def+10                        | NOT     |   300 |
| Silver Shield   | def+15                        | ZUL     |   600 |
| Steel Shield    | def+20                        | MER,VAN |  1000 |
| Legendary Lid   | def+20, (atk,agl,spd,wis,     | TAB     |  1462 |
|                 | mgcdef,rng,lck)+2             |         |       |
| Platinum Shield | def+25                        | AZA     |  1500 |
| Warrior Shield  | def+31                        | HOR     |  2170 |
| Amethyst Shield | def+36                        | ZAB     |  2880 |
| Master Shield   | def+42                        | ALT     |  3780 |
| Dragon Shield   | def+50                        | NST     |  5000 |
+-----------------+-------------------------------+---------+-------+

+-------------------------------------------------------------------+
|                            Ronfar (EQP-RON)                       |
+-----------------+-------------------------------+---------+-------+
| Weapon          | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Dagger          | atk+2, #atk+1                 |   S     |    80 |
| Flail           | atk+21                        | DAL     |   630 |
| Silver Mace     | atk+33                        | TAK     |  1320 |
| Golden Mace     | atk+42                        | ZUL     |  2100 |
| Spirit Mace     | atk+50                        | TAB     |  3000 |
| Ritual Mace     | atk+58                        | VAN     |  4060 |
| Flaying Flail   | atk+72                        | HOR     |  5760 |
| Amethyst Mace   | atk+80                        | ZAB     |  7200 |
| Prayer Mace     | atk+88                        | RAC     |  8800 |
| Holy Mace       | atk+93, wis+8, mgcdef+8       | ALT     | 10230 |
| Justice Rod     | atk+100, def+10, mgcdef+10    | DRA     | 12000 |
+-----------------+-------------------------------+---------+-------+
| Armor           | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Priest Clothes  | def+23, mgcdef+1              | DAL     |  1150 |
| Purity Clothes  | def+30, mgcdef+2              | MER     |  1800 |
| Cerem. Clothes  | def+35, mgcdef+3              | AZA     |  2590 |
| Holy Clothes    | def+42, mgcdef+4              | HOR     |  3520 |
| Battle Clothes  | def+52, mgcdef+5              | ZAB     |  4680 |
| Miracle Cloths. | def+60, mgcdef+7              | SER     |  6000 |
| Saint Clothes   | def+70, mgcdef+7              | WAT     |  7700 |
| Chaos Armor     | def-null, lck+8               | NST     |  1554 |
+-----------------+-------------------------------+---------+-------+
| Bracelets       | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Bracelet        | def+4                         | DAL     |    80 |
| Iron Bracelet   | def+8                         | TAK     |   240 |
| Steel Bracelet  | def+13                        | MER     |   480 |
| Platinum Brclet | def+15                        | AZA     |  1320 |
| Bejeweled Brclt | def+27                        | HOR     |  1890 |
| Amethyst Braclt | def+32                        | ZAB     |  2560 |
| Holy Bracelet   | def+38                        | ALT     |  ???? |
| Goddess Bracelt | def+44                        | NST     |  4400 |
+-----------------+-------------------------------+---------+-------+
| Bandannas       | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Colorful Band.  | def+3                         | DAL     |    60 |
| Silver Bandana  | def+6                         | NOT     |   240 |
| Lucky Bandanna  | def+9, luc+2                  | ZUL     |   450 |
| Soul Bandanna   | def+12, wis+2                 | MER     |   600 |
| Charm Bandanna  | def+15, mcgdef+2              | AZA     |   900 |
| Prayer Bandanna | def+18, wis+1, mcgdef+1       | HOR     |  1260 |
| Spirit Bandanna | def+21, wis+1, agl+1          | ZAB     |  1680 |
| Aura Bandanna   | def+24, mgcdef+5              | ALT     |  2160 |
| Miracle Band.   | atk+4, def+27, agl+4, spd+4   | LIO     |  3000 |
|                 | wis+4, mgcdef+4, rng+4, luc+4 |         |       |
+-----------------+-------------------------------+---------+-------+

+-------------------------------------------------------------------+
|                            Jean (EQP-JEA)                         |
+-----------------+-------------------------------+---------+-------+
| Weapon          | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Feather Fan     | atk+24                        | CAR     |   360 |
| Iron Fan        | atk+29                        | TAK     |  1160 |
| Razor Fan       | atk+36                        | ZUL     |  1800 |
| Platinum Fan    | atk+43                        | MER     |  2580 |
| Jean's Fan      | atk+50                        | AZA     |  3500 |
+-----------------+-------------------------------+---------+-------+
| Armor           | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Pretty Dress    | def+14                        |   S     |   420 |
| Flared Dress    | def+18                        | NOT     |   720 |
| Fur Dress       | def+26                        | ZUL     |  1300 |
| Silk Dress      | def+34                        | SEW,VAN |  2040 |
| Jean's Dress    | def+42                        | AZA     |  2940 |
+-----------------+-------------------------------+---------+-------+
| Gauntlets       | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Iron Gauntlet   | def+3                         | TAK     |    60 |
| Silver Gauntlet | def+8                         | MYS     |   320 |
| Platinum Gaunt. | def+13                        | MER     |   650 |
| Magic Gauntlet  | def+18                        | VAN     |  1080 |
| Jewel Gauntlet  | def+22                        | PEN     |  1540 |
|                 |                               | HOR     |       |
+-----------------+-------------------------------+---------+-------+
| Hair Ornaments  | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Hairband        | def+3                         | TAK     |    60 |
| Silver Hairpin  | def+6                         | MYS     |   180 |
| Platinum Hair.  | def+9                         | MER     |   360 |
| Bejeweled Hair. | def+9                         | VAN     |   600 |
| Ritual Hairpin  | def+15                        | PEN,HOR |   900 |
| Gold Hairpin    | def+18                        | BLU     |  1260 |
| Amethyst Hair.  | def+21                        | ZAB,NEO |  1680 |
| Holy Hairpin    | def+24                        | SER,RED |  2160 |
| Goddess Hair.   | def+33                        | NST     |  3000 |
+-----------------+-------------------------------+---------+-------+

+-------------------------------------------------------------------+
|                   Jean as fighter (EQP-JEA-F)                     |
+-----------------+-------------------------------+---------+-------+
| Weapon          | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Iron Claw       | atk+55                        | HOR     |  4400 |
| Fierce Fist     | atk+60                        | LIO     |  5886 |
| Black Pan. Claw | atk+66                        | HOR     |  5940 |
| White Tig. Claw | atk+77                        | RAC     |  7700 |
| Crushing Fist   | atk+87                        | ALT     |  9570 |
| Berserker Claw  | atk+99                        | WAT     | 11880 |
+-----------------+-------------------------------+---------+-------+
| Armor           | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Hawk Wrap       | def+53                        | HOR     |  4240 |
| Ninja Wrap      | def+61                        | ZAB     |  5490 |
| Tiger Wrap      | def+69                        | SER     |  6900 |
| Scarlet Wrap    | def+77                        | WAT     |  8470 |
+-----------------+-------------------------------+---------+-------+
| Gauntlets       | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Hawk Armlet     | def+28                        |   S     |   910 |
| Leopard Armlet  | def+34                        | ZAB     |  2480 |
| Tiger Armlet    | def+40                        | RED     |  3240 |
| Lunn's Armlet   | def+48                        | LIO     |  4300 |
+-----------------+-------------------------------+---------+-------+
| Hair Ornaments  | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Hairband        | def+3                         | TAK     |    60 |
| Silver Hairpin  | def+6                         | MYS     |   180 |
| Platinum Hair.  | def+9                         | MER     |   360 |
| Bejeweled Hair. | def+9                         | VAN     |   600 |
| Ritual Hairpin  | def+15                        | PEN     |   900 |
|                 |                               | HOR     |       |
| Gold Hairpin    | def+18                        | BLU     |  1260 |
| Amethyst Hair.  | def+21                        | ZAB,    |  1680 |
|                 |                               | NEO     |       |
| Holy Hairpin    | def+24                        | SER,    |  2160 |
|                 |                               | RED     |       |
| Goddess Hair.   | def+33                        | NST     |  3000 |
+-----------------+-------------------------------+---------+-------+

+-------------------------------------------------------------------+
|                          Lemina (EQP-LEM)                         |
+-----------------+-------------------------------+---------+-------+
| Weapon          | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Magic Staff     | Normal Attack                 |    S    |  1200 |
| Quake Staff     | Earth Attack                  | MER-SEW |  2000 |
|                 |                               | VAN-CIT |       |
| Wind Staff      | Wind Attack                   | VAN-CIT |  2000 |
| Thieves Staff   | Steals HP                     | VAN-TRI |  Free |
| Thunder Staff   | Lightning Attack              | MER-TAB |  2000 |
|                 |                               | VAN-CIT |       |
| Water Staff     | Water Attack                  | ZUL-MNT |  2000 |
|                 |                               | VAN-CIT |       |
| Ice Staff       | Ice Attack                    |         |  6000 |
| Flame Staff     | Fire Attack                   |         |  2000 |
| Hellfire Staff  | Powerful Fire Attack          |         |  6000 |
| Sage Staff      |                               | NST     | 20000 |
+-----------------+-------------------------------+---------+-------+
| Armor           | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Robe            | def+13, wis+1, mcgdef+1       |         |   520 |
| Silver Robe     | def+17, wis+2, mgcdef+2       |         |   680 |
| Fur Robe        | def+21, wis+3, mcgdef+3       |         |  1050 |
| Magician Robe   | def+30, wis+4, mcgdef+4       |         |  2100 |
| Immortal Robe   | def+40, wis+5, mcgdef+5       |         |  3200 |
| Wisdom Robe     | def+50, wis+6, mcgdef+6       | NEO     |  4500 |
| Aura Robe       | def+60, wis+7, mcgdef+7       | ALT     |  6000 |
| Sage Robe       | def+70, wis+8, mcgdef+8       | WAT     |  7700 |
+-----------------+-------------------------------+---------+-------+
| Gauntlets       | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Iron Gauntlet   | def+3                         |         |    60 |
| Silver Gauntlet | def+8                         |         |   320 |
| Platinum Gaunt. | def+13                        |         |   650 |
| Magic Gauntlet  | def+18                        |         |  1080 |
| Jewel Gauntlet  | def+22                        |         |  1540 |
| Mystic Gaunt.   | def+27                        | NEO     |  2160 |
| Psycho Gaunt.   | def+33                        |         |  2970 |
| Goddess Gaunt.  | def+40                        | DRA     |  4000 |
+-----------------+-------------------------------+---------+-------+
| Hair Ornaments  | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Hairband        | def+3                         |         |       |
| Silver Hairpin  | def+6                         |         |   180 |
| Platinum Hair.  | def+9                         |         |   360 |
| Bejeweled Hair. | def+9                         |         |   600 |
| Ritual Hairpin  | def+15                        |         |   900 |
| Gold Hairpin    | def+18                        |         |  1260 |
| Amethyst Hair.  | def+21                        |         |  1680 |
| Holy Hairpin    | def+24                        | DSF-DFS |  2160 |
| Fantasy Ribbon  | def+30, luc+2                 | LIO     |  3000 |
+-----------------+-------------------------------+---------+-------+

+-------------------------------------------------------------------+
|                            Leo (EQP-LEO)                          |
+-----------------+-------------------------------+---------+-------+
| Weapon          | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Rusty Dagger    | #atk+1                        |   S     |     2 |
| Dagger          | atk+2, #atk+1                 |   S     |    80 |
| Star Dagger     | atk+20, lck+7, #atk+1         | BLK     |  2000 |
| Long Sword      | atk+23                        | DAL     |   690 |
| Broad Sword     | atk+31                        | NOT     |  1240 |
| Silver Sword    | atk+40, mgcdef+5              | NOT     |  1600 |
| Bastard Sword   | atk+49                        | MER     |  2450 |
| Rune Sword      | atk+57, wis+2, mgcdef+2       | AZA     |  3990 |
| Platinum Blade  | atk+67, spd+5                 | HOR     |  5360 |
| Samurai Sword   | atk+76, agl+5                 | HOR     |  6840 |
| Amethyst Sword  | atk+85, wis+5                 | NEO     |  8500 |
| Master Sword    | atk+94, (def,agl,spd,rng)+2   | RAC     | 10340 |
| White Fang      | atk+94, agl+5                 |   S     | 10340 |
| Nameless Sword  | atk+105, (def, mgcdef, rng)+5 | NST     | 12600 |
+-----------------+-------------------------------+---------+-------+
| Armor           | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Leather Armor   | def+12                        |   S     |   360 |
| Chain Mail      | def+18                        | TAK     |   720 |
| Iron Armor      | def+26                        | DAL     |  1300 |
| Silver Armor    | def+32                        | MER     |  1920 |
| Platinum Armor  | def+40                        | VAN     |  2800 |
| Warrior Armor   | def+48                        | HOR     |  3840 |
| Amethyst Armor  | def+56                        | NEO     |  5040 |
| Dyne's Armor    | def+64                        | RED     |  6400 |
| Dragon Armor    | def+83                        | DRA     |  8250 |
+-----------------+-------------------------------+---------+-------+
| Headgear        | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Leather Cap     | def+2                         |   S     |    40 |
| Iron Helm       | def+5                         | NOT     |   150 |
| Silver Helm     | def+9                         | ZUL     |   360 |
| Steel Helm      | def+13                        | MER     |   650 |
| Safety Helmet   | def+15                        | AZA     |   800 |
| Platinum Helm   | def+17                        | AZA     |  1020 |
| Warrior Helm    | def+21                        | HOR     |  1470 |
| Amethyst Helm   | def+25                        | NEO     |  2000 |
| Master Helm     | def+29                        | SER     |  2610 |
| Lion Helm       | def+34                        | WAT     |  3400 |
+-----------------+-------------------------------+---------+-------+
| Shields         | Effect(s)                     | Area    | Price |
+-----------------+-------------------------------+---------+-------+
| Saucepan Lid    | def+2                         | LAR     |     6 |
| Wood Shield     | def+5                         |         |   100 |
| Iron Shield     | def+10                        | NOT     |   300 |
| Silver Shield   | def+15                        | ZUL     |   600 |
| Steel Shield    | def+20                        | MER-SEW |  1000 |
|                 |                               | VAN-CIT |       |
| Legendary Lid   | def+20, (atk,agl,spd,wis,     | TAB     |  1462 |
|                 | mgcdef,rng,lck)+2             |         |       |
| Platinum Shield | def+25                        | AZA     |  1500 |
| Warrior Shield  | def+31                        | HOR     |  2170 |
| Amethyst Shield | def+36                        | ZAB     |  2880 |
| Master Shield   | def+42                        | ALT     |  3780 |
| Holy Shield     | def+46, mgcdef+4              | LIO     |  4800 |
+-----------------+-------------------------------+---------+-------+

+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
|                     IV. Other Pending Updates / Info              |
+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +

  - to whoever's reading this - Thanks for d/l / reading this guide.
    Hope you enjoy reading it as I did typing it. This is my 2nd
    FAQ ! The first one is my Star Ocean 2: The Second Story FAQ
    also hosted on gamefaqs.com
  - To Working Designs/Kadokawa Shoten for this great game - your
    artwork is cuteness supreme.

Copyright 2000-2004. All rights reserved.
Michael C. Francisco
I go by "techsavy" in GameFAQs

Special thanks:
- Lunar 2 ascii art is copyright of Beno Jange (beno_jange at h o t m a ! l.c0m)
- Phil Hanna for the question on the Chaos Armor.

Other walkthrough's I wrote:
Star Ocean - The Second Story (PS) (also primarily hosted on GameFAQs).
Star Ocean - Till The End of Time (also primarily hosted on GameFAQs).
[ still in progress ]