Plant Kingdom's
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__                  __.         .    ,
|  \._. _  _.._ _   (__ *._ _ . .| _.-+- _ ._.
|__/[  (/,(_][ | )  .__)|[ | )(_||(_] | (_)[


................ F A Q .................



T A B L E   OF   C O N T E N T S

Introduction
*** Basics
(..1) Controls
(..2) The Beginning
(..3) Scenes and Patterns
(..4) Trivia
(..5) A FEW Things I've Discovered

Introduction:

The best way to enjoy this game - besides the obvious - is to begin with no
preconceptions or prior knowledge of it.  If you feel "spoilers" will ruin a
lot of the fun for you, then stop reading this FAQ.  STOP RIGHT HERE.  There is
no knowledge to be gained that will help you advance in this game.  There is no
structural advancement that any FAQ will help you with.


*If you feel it will spoil the plot, then you're in the wrong place to begin
with anyway, but it would be good for you to continue.
_______________________________________________________________


The draw of this game is that it is truly nonlinear.  You will see Big Ben, the
Eiffel Tower and more disproportionatly sized and scattered around rolling
green hills.  You will see statues of fists and faces.  Flying demons may chase
you.  You will see things that logically do not make sense.  Most of what you
see will not make much sense.  Somehow, it will still hold a structure on a
primally intuitive level.  This IS the context.
You will comprehend and react to what you see.  Think about that.

_________________________*** Basics _________________________
There's a graph.  It means what it means


_________________________Controls (..1) _________________________

__D-Pad:__
(U): Look Up
(L): Look Left
(D): Look Down
(R): Look Right

__Buttons__
(X) Hold down to run
(Square) Look down
(Triangle) Look up


__L and R buttons.__
Upper: Look Left/Right
Bottom: Strafe Left/Right


_________________________The Beginning (..2)_________________________

1. The start of the game is seemingly always in a wooden dojo/Japanese style
house.  Imagine this as the beginning of a "journey."  Imagine this as familiar
and secure feeling surroundings.  Usually there are stairs nearby.  Navigate up
the stairs and you will come to a series of hallways ending in windows and
doors.  Good luck getting out.  You will probably want to just run into a wall
at this point to get things started.

2. Occasionally, an FMV will play before the beginning of a scene.  Just look
at it; I don't know.


_________________________Patterns(?) (..3)____________________________

I have noticed that the first three scenes of the game generally follow a
pattern:

Scene 1: The first scene typically involves a more or less reality based
setting of flat earthly ground and houses.  Sometimes the windows are boarded.

Scene 2: Typically the second scene is involves water, pink fish and a neon
green sky.

Scene 3: Mostly flat ground and brick walls.  Buddha-esque statues
(philisophical and religious scholars please enlighten me on this particular
figure/deity,) litter the edges.  There's usually something sphinx shaped in
the middlee of them with a multi-dimensional human face and a tunnel that leads
elsewhere...

Scene 4-x: Good luck from here on.  But you won't need it.


_________________________Trivia(..4)_________________________
1.  There are supposedly around 500 audio tracks in this game.
2.  Supposedly they play at varying tones, randomly.


_________________________SOME Things That I Have Spotted | AKA SPOILERS
|(..5)_________________________

-floating 50-foot elephant (almost certainly a reference to the cover of/album
of Pink Floyd - Animals)
-graffiti eyeball wall
-psychedelic penguin
-elves (Terrence McKenna?)
-geishas
-the word "LOVE" on top of occassional buildings
-various statues of body parts
-a stone table display animation of growing/shrinking sumo wrestlers
-wandering double-sided face with little arms and legs


_________________________Thanks_________________________
-

-Please e-mail me: [email protected] with
additions/comments/criticisms/death threats/etc.
-Sing while you may.  This was a small labor of love.  Everything can be
beautiful.