Legend of Mana (Game release date: 7/14/2000)

LoM: Fighting Bosses v1.1 (Date 7/14/2000)
by Grey ([email protected])

Contents:
1. Intro
2. Battle Tips
3. Boss Listings *complete (should be)*

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1.Intro
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Face it. All games have goals. And to reach those goals, you
need to fight super monsters, aka bosses, most of the time.
Some of them are easy, some of them are very hard. I hope this
file helps with those not-so-easy bosses.

How am I rating difficulty? Well, how's this? I am currently
playing through the game as level 2 with basic MenosBronze
gear. That makes my defense total about 12, my attack 9, and
my max HP is 55.

Since that is the case, you will *probably* have an easier
time with bosses then otherwise depicted, but I am trying
to get an accurate reading of difficulty. Ok, lets move on!


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2. Battle Tips
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NOTE: these tips are my personal opinions. You may or may not
agree with them.

1. Take an hour or two to learn all the basic abilities. Many
  are either very useful or are needed for very powerful techs.

2. Take NPCs and Pets. I've been dragging around a level 1
  rabite around. He doesn't help much during fights, but he
  does provide enough distraction for me to crouch and regain
  HP.

3. Dead companions does not actually mean dead. When you or a
  companion/pet dies, the battle is not officially over until
  everyone on your side dies. During this time, their HP bar
  begins to fill with gray. Once it's full, the downed
  character pops up at full power, ready for battle. So if
  you're having a hard time with a boss and your companion
  goes down, just give the boss the run around until your
  friend wakes up.

4. Attempt to learn your weapon's "Extreme Damage" ST. For
  the knife, this is "Aerial Reaver". These STs do a lot
  of damage, along with normally having special side effects.
  (stun enemy, enemy power down, self power up, etc)

5. Don't use thrust attacks, as they leave you vulnerable. Use
  uppercut or jump based strong attacks for best results.

6. Learn combos. Many times, a boss will be difficult, and
  a simple ability combo makes him easy.
  ex. a) Fast-Fast-Toss-Fast-Fast-Toss-Repeat
      b) Defensive Lunge-Strong

7. DON'T underestimate CROUCH! This is a very very very useful
  ability as it boosts your HP gain. Plus if you use an ST
  that requires crouch, you get crouch benefits while you
  perform the ST!


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3. Boss Listing
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[Format]
Boss- [Name]
Where- [Location], [Quest Relation]
Size- [Sizes = Small, Medium, Large, X-Large]
Difficulty- [1 - Easy, 5 = Hard]
ST- [Any special attacks. Note, these are names I've made up]
Strat- [My personal strategy for these bosses. Your results may]
      [vary, but I've been pretty successful]
[/Format]

Boss- Mantis Ant
Where- Luon's Highway, Niccolo's Business Unusual
Size- Large
Difficulty- 1
ST- a) Shockwave - Sends a shockwave forward
   b) Power Stab - A strong attack forward
Strat- Being a beginning level boss for an introductary quest,
      this boss isn't too difficult. Plus his STs only hit
      forward, so if you see him charging, move down or up out
      of the way. Actually, you can have Niccolo do all the
      work, but just use simple uppercut attacks to kill him.

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Boss- Gremlin
Where- Junkyard, Daddy's Broom
Size- Small
ST- None
Difficulty- 2
Strat- Being a small target, this boss is a major nuisance. Plus
      he uses a bubble attack that causes you to shrink for
      about a minute, and you will be unable to use STs or
      power attacks during that time. Just come at him from an
      angle and use uppercut or jump power attacks.

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Boss- Shadow Zero-One
Where- Domina, Seeing Double
Size- Small
ST- None
Difficulty- 3
Strat- Man, this bugger is annoying. He's very fast, plus his
      normal attacks are very strong. Best bet is to bring a
      companion, and put up counterstrike during the whole
      fight. You friend will skewer him, or he will suicide
      from counters.

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Boss- Count Dovula
Where- Mindas Ruins, Teatime of Danger
Size- Medium
Difficulty- 2
ST- Shade Magic - Normal Shade Instrument magic
   Gather Bat - He summons bats and throws them around
   Dark Rain - He flips upside down on the ceiling and black
               rain falls on you.
Strat- Counterstrike makes this battle a breeze. Bring a friend,
      hold up counterstrike, and he'll suicide. Shade magic
      is very easy to avoid as the hit radius shows when he
      starts to cast (plus you can get a free shot and interrupt
      the spell), and his STs are limited range as well.

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Boss- Du'Inke
Where- Mekiv Cavern, The Lost Princess
Size- X-Large
Difficulty- 2
ST- Frost Snot- He breaths in, then blows cold wind out of his
               nose. Anyone hit turns into a snowman and their
               HP drops.
   Roof-Shaker- He throws his axe up and stalagmites fall.
Strat- For the most part, his STs affect the general area in
      front of him, so keep Du'Inke in the center of the room
      and juggle him between yourself and Elazul. When he
      charges an ST, just move to the opposite side and wait,
      then wail ;)

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Boss- Du'Cate
Where- The Jungle, Huntin' Du'Cate
Size- X-Large
Difficulty- 3
ST- Butt Bomb - He jumps up, and his landing causes anything in
               the area to be sat on.
   Seed Spit - He swallows a bunch of fruit and spits out the
               seeds in a front angle.
Strat- Because of his general position in the battlefield,
      Du'Cate is very hard to use counterstrike on. My
      suggestion is to bring a friend, use uppercut power
      attacks and the flip-kick ability. His STs are very easy
      to avoid, normally just moving to 1 side of the screen
      lets you dodge the attacks.

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Boss- Gorgon's Eye
Where- Lake Kilma, Gorgon's Eye
Size- Large
Difficulty- 2
ST- Power-Spike - He charges up, then spikes covered in explosive
                 energy pop out in all directions.
   Eye Exam - He jumps up, faces downward, and energy shoots
              down in a wide circle
Strat- This boss uses several none-ST attacks that tend to be
      annoying, like his invisibility cloak and stone ray.
      Counterstrike is note very effective, since he has to
      many non-physical attacks. Use jump and uppercut abilities
      to store up STs, and use them on the boss when you're sure
      he's not going to move. All this STs are about the range
      of 1/4 of the screen area, so use the screen edges to
      stay out of the way.

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Boss- Tropicallo
Where- Madora Beach, A Siren's Song
Size- Large/Medium
Difficulty- 5/1 (depends on what strat you use)
ST- Element Magic - Normal elemental instrument magic, he uses
                   a variety.
   Self-Destruct - He explodes, and anything caught in the blow
                   takes major damage.
Strat- This boss can either be very easy or very hard depending
      on what you do. It consists of a main body and 2 heads.
      Generally, the heads are connected to the main body and
      have a very small movement radius. The left head swings
      around trying to hit you, the right head tries to use
      magic. Here's the kicker, if you attack a head, it
      detaches into a spider-like thing. The left one moves
      around, trying to hit you and uses sleep spray. The
      right one stands there, charges up, then uses self
      destruct. Once a spider thing is killed, the main body
      creates a new head, draining its HP. The easiest way to
      fight this boss is to ignore the left head, smack the
      right one and move out of the way of the self destruct.
      Rinse and repeat, this fight is done.

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Boss- FullMetal Haggar
Where- Madora Beach, Summer Lovin'
Size- X-Large
Difficulty- 2
ST- Butt Bomb - He jumps up, and his landing causes anything in
               the area to be sat on.
Strat- This boss is pretty easy, just stick it to him with
      jump and uppercut power attacks and flip kicks. His body
      will actually push you out of range of his normal attacks,
      how sad!

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Boss- Orc
Where- SS Buccaneer, Gilbert: Love is Blind
Size- Large
Difficulty- 4
ST - Treasure Spew - He breathes in, then spits out seaweed and
                    treasure boxes.
    Water Dive - Orc dives off the ship, and a tidal wave
                 drenches most of the deck.
Strat- ARGH! His Water Dive ST is very very hard to dodge, and
      does some decent damage. Bring a pet for distraction and
      a companion for extra damage. Counterstike does work,
      as Orc tends to stick to normal attacks. He does move
      slow, so if your companion/pet gets knocked out, dodge
      around and crouch for HP.

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Boss- Jewel Beast
Where- Various, Jumi-Related Quests
Size- Large
Difficulty- 2
ST- Drill - The Beast rears and spins his lower body, drilling
           up rocks that really hurt if they hit ya.
   Shadow Beam - The Beast shoots a blue beam that creates
                 a blue shadow of you, then attacks it, causing
                 damage.
Strat- Haha, this boss shows up several times throughout the
      game and is pathetically easy. How? Put up counterstrike
      and it will kill itself. Otherwise, attack it from an
      angle using uppercut strong attacks.

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Boss- Ape Monkey
Where- The Underworld, Diddle's Had It!
Size- Medium
Difficulty- 2
ST- None
Strat- This monkey likes to grab you and throw you around.
      Counterstrike will work against this boss, but if you
      don't have it, try a Fast-Fast-Toss combo to keep him
      unbalanced.

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Boss- Irwin
Where- Lucemia, Heaven's Gate
Size- Large
Difficulty- 5
ST- Nuclear Sky - The image of Irwin glows inside his battle form
                 and Irwin leaps into the distance, and launches
                 energy everywhere!
   Power Claw - He charges, then throws his claw forward.
   Tri-Shock - 3 bolts of lightning, 1 forward and 2 at an angle
               shoot forward from Irwin.
Strat- Nuclear Sky is very hard to avoid and if he decides to
      overdo it, you're dead meat. Otherwise, the counterstrike
      strat works very well. If not, use angled uppercut strong
      attacks.

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Boss- IronCentaur
Where- Tower of Leires, Looking-Glass Tower
Size- Large
Difficulty- 3
ST- Homing Butt Bomb - IronCentaur jumps up, and his shadow
                      whirls around and he lands finally.
Strat- He likes to use his ST a LOT. So be prepared to move
      around a lot during the fight. He tends to stand still
      for awhile after an ST, so kick his butt, then move
      away. He's really easy to hit with STs right after he's
      done with one of his own cause he just stands there!

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Boss- Escad
Where- Ulkan Mines/Mindas Ruins, Pokiehl: Dream Teller/Star-
      crossed Lovers
Size- Medium
Difficulty- 1
ST- 2H Sword - Normal 2H Sword STs. Nothing fancy.
Strat- Haha, another very easy fight. Just put up counterstrike.
      His STs are all very easy to dodge, as they are either
      straight forward or small radius.

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Boss- Daena
Where- Mindas Ruins, Star-crossed Lovers
Size- Medium
Difficulty- 1
ST- Flail - Normal Flail STs. Nothing fancy.
Strat- Put up counterstrike and move to one side when Daena
      charges an ST. EASY!!!

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Boss- Niccolo
Where- Gato Grottos, (unsure)
Size- Medium
Difficulty- 1
ST- Glove - Normal Glove STs. Nothing fancy.
Strat- Just me, or all companion based fights very easy? Their
      STs are very easy to avoid, and putting up counterstrike
      makes them suicide. Fun fun.

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Boss- Lady BlackPearl
Where- Tower of Leires, Two Pearls
Size- Medium
Difficulty- 1
ST- Hammer - Normal Hammer STs. Nothing fancy.
Strat- Put up counterstrike to make her suicide. Otherwise,
      just straight out attack her. Very easy fight. Elazul
      solo killed her without a problem the first time.

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Boss- Spriggan
Where- Gato Grottos, Two Torches
Size- Large
Difficulty- 2
ST - Iron Crush - Spriggan causes a big meat tenderizer to smash
                 into the area in front of him.
    Life Drain - He charges up and throws an arm downward.
                Anything it touches gets its blood drawn out.
Strat- This boss is very easy for one simple fact. He spits out
      low level skeletons to help him fight. Beat on the
      skeletons to power STs, and nuke Spriggan with them.

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Boss- Bud & Lisa
Where- Domina, Little Sorcerors
Size- Small
Difficulty- 2
ST- 2H Sword (Bud) - Normal 2H Sword STs.
   Staff (Lisa) - Normal Staff STs.
   Elemental Magics - They use instrument magic
Strat- Definitely bring a pet for distraction for this fight.
      While counterstrike is pretty effective here, if they
      use magic while you have it up, you won't have time to
      dodge the blast area. An easier way is to uppercut
      strong attack them, then flip-kick until you are out
      of range of their weapons. Flip-kick also works well
      in disrupting their magic as it's very fast and can hit
      both of them at once.

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Boss- Giga Rex
Where- Luon's Highway, Diddle's Letter
Size- Medium
Difficulty- 1
ST- None
Strat- Put up counterstrike for an easy fight. Otherwise, use
      angled uppercut strong attacks, and stay away from his
      claws.

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Boss- AxeBeak
Where- Duma Desert, Reach for the Stars
Size- Medium
Difficulty- 3
ST- None
Strat- These are only hard because there are 2 of them.
      Concentrate on one and use hit and run tactics to charge
      up STs, and nuke them.

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Boss- Hitodoma
Where- The Underworld, The Fallen Emperor
Size- Small
Difficulty- 2
ST- Trident Slam - Hitodoma summons a trident and it smashes
                  into the ground, damaging anything caught in
                  the shockwave.
Strat- Just power attack Hitodoma until he vanishes, then get to
      either lower corner of the room and wait until he
      reappears, then wail on him some more. Very easy fight,
      but you probably won't be able to use any STs with his
      moving pattern.

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Boss- Labanne
Where- Ulkan Mines, Mine Your Own Business
Size- Large/Medium
Difficulty- 5/1 (depends on what strat you use)
ST- Element Magic - Normal elemental instrument magic, he uses
                   a variety.
   Self-Destruct - He explodes, and anything caught in the blow
                   takes major damage.
Strat- This boss is just like Tropicallo. Ignore the left head
      and attack the right one. Easy.

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Boss- The WindCallers
Where- Norn Mountains, The Guardians of Wind
Size- Medium
Difficulty- 3
ST- Jinn Magics - Normal instrument magic
Strat- Get these suckers between you and Larc and nail them.
      Keeping them hit prevents them from using magic. They
      don't really have any close range physical attacks, so
      hit and run works really well.

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Boss- Akravator
Where- Norn Mountains, The Guardians of Wind
Size- X-Large
Difficulty- 5
ST- (I know he uses STs, but he didn't this time I fought him)
Strat- For the love of god, bring a companion and a pet when
      fighting this dragon. It's big, it's mean, and it hits
      really really hard. You can try counterstrikes, but they
      leave you open to Akravator's STs. Instead, use angled
      uppercut strong attacks. The Fast-Toss combo works
      decently well, but it's hard to hit the dragon with
      toss. This thing blocks a whole lot too, so be prepared
      for a long fight if you're not great with juggling.

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Boss- Du'Mere
Where- Feig Snowfields, Can't Look Back
Size- X-Large
Difficulty- 2
ST- Ice Storm - Du'Mere summons an ice crystal, and causes an
               ice tornado to surround him, taking anything
               near it up with it. Heavy damage, as it also
               "snowmans" the target.
Strat- Use the same strategy you've been using for the other
      "Du"s and you should be fine. A fast-whirl combo is often
      funny to watch, as he'll launch attacks in the wrong
      direction. Use angled strong attacks and bring
      companions. He's a bit faster then the other Du, so
      take that into account when you're preparing attacks.

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Boss- Punkmaster
Where- The Jungle, The Murmuring Forest
Size- Small
Difficulty- 2
ST- None
Strat- Use hit and run, or counterstrike. He has no real non-
      physical attacks, so he should be pretty easy. Watch out
      for his spin attack though, it'll bounce you around and
      stun you. Long ranged weapons make this fight a lot
      easier, since he has no real long range attacks. Try
      a spear, a staff or a bow.

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Boss- Gova
Where- SS Buccaneer, The Quiet Sea
Size- Large
Difficulty- 2
ST- Life Drain - He charges up and throws an arm downward.
                Anything it touches gets its blood drawn out.
   DrummerBoy - He pulls out a set of drums and attacks with
                musical notes.
Strat- This guy is pretty nasty but not too hard. His STs are
      generally frontal only short ranged attacks, so they
      are pretty easy to avoid. All his normal attacks can be
      countered. Plus he is pretty slow. Easy way to beat him?
      Back him into a wall with strong attacks, jump out of the
      way when he charges an ST, then jump back in.

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Goss- Skeletal Soldier
Where- Bone Castle, The Ghost of Nemesis
Size- Medium
Difficulty- 2
ST- None
Strat- Whirl works great on this boss because it'll make him
      shoot his ranged attack in the wrong direction. He will
      use his ranged attack when his hand glows while he's
      moving around. His other attacks is a normal slash attack
      and a slide attack. Nothing too difficult, hit and move
      or use counterstrike for this normal slashes.

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Boss- Sierra
Where- Bone Castle, The Ghost of Nemesis
Size- Medium
Difficulty- 4
ST- None
Strat- Sierra is fast and has a ton of HP. Counterstrike does
      work decently, but she tends to jump over and attack from
      behind. Bring a decent pet/golem and whittle at her HP
      with attacks and STs. Use the pet as a lifeline. If it
      dies, run around until it pop backs to life. Reason for
      this is that if you bought a decent pet/golem with you,
      it will live long enough for you to revive if you die.

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Boss- Deathbringer
Where- Bone Castle, The Ghost of Nemesis
Size- X-Large
Difficulty- 3
ST- Shade Magic - Normal instrument magic
   Runic Symbol - Deathbringer throws gold discs of energy at
                  everyone on the screen. Very weak attack.
Strat- Let Larc do most of the work. Push Deathbringer against
      the wall and wail on him with strong jump/uppercut
      attacks. If Larc falls, try to stay out of combat until
      he wakes up, and resume the beat down.

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Boss- Jajara
Where- Bone Castle, The Ghost of Nemesis
Size- X-Large/Large
Difficulty- 4/4
ST- Lightning Spread- He hits the area in front of him with a
                     cone of deadly lightning.
   Ceiling Breaker- Jajara shakes the room, causing bits of
                    the ceiling to come crashing down.
Strat- You have to kill this dragon twice. Neither forms are
      easy. Larc helps a lot with his synchro, which lets
      you do around 25-33% more damage to Jajara per attack.
      No special strategy here, hit and run is the easiest
      tactic, or you may try juggling him between you and
      Larc.

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Boss- Sierra
Where- The White Forest, The Dragon Princess
Size- Medium
Difficulty- 5
ST- None
Strat- See Vadise

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Boss- Vadise
Where- The White Forest, The Dragon Princess
Size- X-Large
Difficulty- 5
ST- Sleep Breath- Nasty, high damage breath attack that puts
                 you to sleep.
   Runic Circle- A circle appears on the floor near you and
                 explodes.
Strat- Sierra and Vadise double team you in this fight, and
      the best you can have is 1 pet/golem and yourself because
      that bum Larc leaves!!! You need to kill both Sierra and
      Vadise within a short period of time the other dies, or
      they revive at full strength. My suggestion is to attack
      one with entirely normal attacks, and hit the other with
      STs. Vadise "vanishes" when attacked, so it gives you
      a few moments breathing space to rest with only 1 enemy
      on the screen.
Strat2- This tactic is a bit tricky and can very easily
       backfire on you, but makes this battle a snap if you
       can pull it off. Have counterstrike up and stand next
       to Vadise. If Sierra or Vadise attack you, you will
       counter on Vadise and hurt her severely. She with
       then vanish, which gives you some time to wail on
       Sierra. The trick is to lower one of their HPs to
       minimum red, then killing the other first, then
       returning to the other. Good Luck!

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Boss- Larc the Centaur
Where- The Underworld, The Crimson Dragon
Size- Large
Difficulty- 3
ST- Mega Gun - Larc rears and his front legs become machine
              guns that pelt the small area in front of him.
   Fist Rain - Larc shoots his arms up, and a lot of them
               fall back down. This isn't too difficult to
               dodge, they tend to fall near Larc.
   Dark Matter - Larc's body splits apart and creates an
                 energy triangle that flies forward.
Strat- Sierra alone can pretty much whoop Larc here (I was
      KO for most of the fight the first time, and she killed
      him no problem with 34% life left), so just jump in once
      in awhile to help. His leaping attack hurts alot, so try
      to stay out of his direct way.

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Boss- Hegs Ant
Where- The White Forest, Catchin' Lilipeas
Size- Large
Difficulty- 2
ST- 10,000 Stings - Hegs Ants throws a bunch of bees at a large
                   frontal area.
   Power Globe - Hegs Ant summons an energy sphere that hangs
                 around the air in front of him for a moment.
Strat- This boss is pretty easy, he's just a tougher version of
      Mantis Ant really. Just stay away from his STs, and
      pound on him with strong attacks or counterstrikes. He
      also summons stinger bugs to help him fight, but they
      aren't really too much of a pain.

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Boss- Boreal Hound
Where- Lake Kilma, In Search of Fairies
Size- Large
Difficulty- 4
ST- Lightning Blast - Anything in front of Boreal Hound gets a
                     nasty shock. Very hard to avoid, but
                     possible.
   Around the World - Boreal Hound makes 3 passes across the
                      screen, slamming anything in the way onto
                      the ground.
   Downward Spiker - It jumps up, spins around, and lets loose
                     a bunch of spines at an outward angle.
                     Limited range.
Strat- This guy is fast and loves STs. Best strategy is to try
      to juggle him with your companions until he charges for
      STs, then move the heck out of the way. Whirl is good for
      this boss, as it makes him attack the wrong way.
      Counterstrike also works very well, but you will leave
      yourself open to his STs this way.

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Boss- Machine Golem
Where- Lake Kilma/Beweled City,
      Professor Bomb's Lab/Teardrop Stone
Size- Medium
Difficulty- 2
ST- Sonic Drum - The golem takes out a drum and sends a short
                ranged sonic pulse in all directions.
   Laser Beam - Straightforward laser attack
Strat- Counterstrike and strong uppercut attacks will take you
      a long way, but beware of his beam attack. His normal
      attack range is longer then with normal enemies, and he
      has a whirlwind type attack that will bounce you around.
      But he shouldn't be too hard. He's easy enough that a
      NPC companion can normally solo him

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Boss- Chimera Lord
Where- The White Forest, Diddle Kidnapped!?
Size- Medium
Difficulty- 2
ST- Elemental Magic - Normal Instrument magic
Strat- It's a chimera. It doesn't do anything really special
      other then elemental magics. A good beating with a
      companion and pet will do him in quickly. Pouring it
      on also keeps him from using any magic, and since he
      has no other forms of STs, he's pretty helpless without
      his magic.

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Boss- Kima
Where- Duma Desert, The Wimpy Thugling
Size- Large
Difficulty- 2
ST- Big Bite - Kima bites at a small area in front, chews and
              spits out whatever it managed to get its teeth
              into. Say ouch. It regains HP doing this move.
   Boulder Drop - Kima spits a bunch of boulders up and they
                  land in a small radius around it.
   Exploding Pumpkins! - Kima ducks under the sand, then comes
                         up and surrounds himself with pumpkins,
                         that explode!
   Surprise Attack- Kima ducks under the sand, causing a small
                    sandstorm, then pops up randomly out of the
                    floor twice.
Strat- Kima for the most part is stationary and even easier is
      that all his STs are minor range. But he does use STs a
      whole lot, so the best strategy is to use a bow or pummel
      him with instrument magic.

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Boss- Lord of Jewels 999
Where- Bejeweled City, Teardrop Crystal
Size- Large
Difficulty- 4
ST- Jeweled Beam - The Lord sends out energy crystals, which
                  shoot lasers at each other. Being caught in
                  the crossfire hurts.
   SearchBeam - The Lord sends out a spotlight to search you out
                (think prison escape movies).
   Crystal Shards - The Lord spits out a bunch of crystal shards
                    into a semi-wide area in front of him that
                    explode on impact.
Strat- Hopefully you have Pearl with you, so utilize the
      synchros and smash up the Lord using your best STs.
      Counterstrikes work decently too, and so will angled
      strong uppercut attacks.

-----------------------------------------------------------------
Boss- Lord of Jewels 1000
Where- Bejeweled City, Teardrop Crystal
Size- Large
Difficulty- 4
ST- Cosmic Gems - The Lord sends out a line of gems that really
                 hurt when they make contact. This move is not
                 that easy to avoid, but it's doable.
Strat- Use the same method you used to kill the 999 version.

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Boss- Sky Dragon
Where- The Flames, The Crimson Dragon
Size- Medium
Difficulty- 2
ST- None
Strat- Very easy to juggle this miniboss between Sierra and
      yourself. Just avoid the freeze beam attack and you'll
      be fine.

-----------------------------------------------------------------
Boss- Land Dragon
Where- The Flames, The Crimson Dragon
Size- Medium
Difficulty- 2
ST- None
Strat- Very slow, very strong. Also very stupid. Back him against
      the wall and juggle him. The only real danger is his
      breath attack, which causes flameburst.

-----------------------------------------------------------------
Boss- Zenoa
Where- The Flames, The Crimson Dragon
Size- Large
Difficulty- 3
ST- Same as Larc the Centaur
Strat- Same as Larc the Centaur

-----------------------------------------------------------------
Boss- Drakonis
Where- The Flames, The Crimson Dragon
Size- X-Large
Difficulty- 5
ST- Chewy- Very short range energy circle explodes under his
          face. If you're caught, he chews on you for massive
          damage.
   Super Butt Bomb- Drakonis jumps up, flies around, then lands
                    causing a big earthquake.
   Fiery Breath- Classic dragon move, hurts a whole lot, and
                 covers half a screen in front of him. Safe
                 spot is the top half of the screen. Just
                 press all the way up.
   Fiery Breath 2- Drakonis flies off the screen, the his head
                   peaks out the corner, where he attempts to
                   torch everything. Safe spot is right under
                   his head.
   Lava Circles- A bunch of red runic circles cover the ground,
                 and lava shoots straight out from them. Ouchie.
Strat- Oy, a storyline boss. And it's a dragon too. Argh. His
      normal attack is sending energy discs in all directions,
      and cannot be blocked. Best strategy I can think of is to
      duck and stay out of the way and let Sierra and your
      pet/golem do the rest. If they go down, juggle Drakonis
      with instrument magic, just as a GustMarimba, until they
      wake up. The hit area for Drakonis is pretty small, so
      you may have a hard time attacking him physically.

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Should should be all the bosses!


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