..............................................................................
LEGEND OF MANA . SEIKEN DENSETSU IV . FAQ by Myst Erik Ery . AF & Event FAQ .
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VERSION: 1.05
UPDATE HISTORY:
2003/04/06 -- Fixed "Bottled Spirit" in AF list.
2003/03/22 -- Decided to add an 'AF List' to have an easier time finding where
to get each AF.
2002/12/04 -- Finally resubmitted it and did a check on things to make sure...
2002/11/19 -- Ugh. Fixed GameShark Stuff. Lots.
2002/11/17 -- Finished a version fit for publication. Submitted to GameFAQs!
2002/11/15 -- Created this FAQ. Yay!
TABLE OF CONTENTS:
I. Copyright Information, Introduction, Special Thanks
II. The FAQ
i. SOME DEFINITIONS
ii. METAL EVENTS, NON-METAL EVENTS
iii. EVENT LIST
iv. LAND MANA LEVELS
v. TABLE OF LAND INNATE MANA LEVELS
vi. SPECIAL LAND MANA REQUIREMENTS
vii. DISTANCE FROM HOME & AF PLACEMENT ORDER
III. GameShark Codes
IV. Closing
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I. Copyright Information, Introduction, Special Thanks
..............................................................................
You may place this FAQ on your site so long as it is left in its original
form, unedited. The most recent update should be found at www.gamefaqs.com
although if you place this FAQ on your site, you should be obliged to keep up
with the latest version. Also, this FAQ may also be found at www.neoseeker.com
and I would like to thank the people there for requesting I post my FAQs there.
Legend of Mana is Copyright Square. Square is wonderful. Legend of Mana is
inexplicably wonderful. It is the best game ever. Or else.
Hello, and welcome to my FAQ! While I've started writing other FAQs before,
I never actually got around to finishing them... So this is technically my
first FAQ. I hope I've put things in an easy-to-understand format, though
I'm not too sure how well I've succeeded (you see, all of this stuff makes
perfect sense to me).
If there's an error in this FAQ, and you know what it should be, then feel
free to email me at
[email protected] with "FAQ" somewhere in the message
subject. I won't answer it if there isn't "FAQ" somewhere in the message
subject. I won't answer it if there isn't "FAQ" somewhere in the message
subject. Okay? Good. You may also ask me a question concerning
Legend of Mana, if you have one. I'm fairly knowledgeable when it comes to
Legend of Mana.
I'd like to give Special Thanks to the following people:
Miranda B (for being a friend)
Cyrus R (for all his contributions and more)
Cyrus R (again. Just because he filled up my Event List!)
Cyrus R (the best.)
JC D (you'd want to thank me, too)
The Dagda (praise the Dagda! Oh, why do I feel so lame?)
Moving on to the meat...
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II. The FAQ
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Here's the answer we've all been waiting for... Just what is it that
determines which AF you're going to get after an event? Well, to begin with,
I'll define a few terms for you, in case you didn't know.
i. SOME DEFINITIONS
AF - An "AF" (or Artifact) is a magical device that stores the memory
of a place inside of it. These places are called 'Lands'. The
way the game works, each 'Land' has various values, including
"Have AF?", "Placed Land?", "Land Cleared?", and so on. For all
purposes, an AF is just a Land that hasn't been placed yet.
Note that AFs can only be placed next to a Land that is Cleared.
Land - A "Land" is one of the many places you can go to in the world of
Fa'Diel. Lands always have at least one event in them, and many
have multiple events that either start, take place, or finish
in them. A non-town Land begins "Uncleared" -- i.e. you have not
finished the first event in that Land. After you finish the first
event in that Land, that Land will be Cleared. You can only place
AFs next to a Cleared Land, so this is important to remember.
In addition, Lands have something called a "Mana Level", which is
discussed a little later on.
event - An "event" is one of the interesting little quests that you are
given throughout the course of the game. These almost always
begin with the name of the event over a darkened background,
sometimes with a special animation (Faerie, Dragon, Jumi). These
events are placed in your Diary, and can either be In-Progress,
Completed (yellow dot), or Failed (red X). Events are usually
required to complete other events, although many events can be
activated at any time. You have to be careful, though, because
it is possible to miss some events, and it is also possible to
miss a couple chances to put One-Time Only events into your
Cactus Diary.
ii. METAL EVENTS, NON-METAL EVENTS
Now, back to the main question. What AFs do you get after an event?
To answer that question, I'll tell you a little bit about events. First, an
event is either a "Metal" event, or a "Non-Metal" event.
"Non-Metal" events are ones that have special rewards - sometimes equipment
such as the ForbiddenRing or the ReviveRing, and other times they're used to
allow you to create Golems, forge weapons, and catch Elemental Spirits or pets.
They can also be prerequisites for other events, although some Non-Metal events
really have no use whatsoever, aside from the happy feeling you get when you
help someone else.
"Metal" events are ones that you can possibly earn Metal from. These events
are the ones that give you AFs! The AFs you get are always set - you can only
get two AFs from a single event, ever. These two AFs are always the same.
However, sometimes you'll get one of the AFs, other times you'll get the other,
and sometimes you'll get both! Why is this? And why can you get metal,
instead of your prized AF?
Your answer is here! If you have one of the AFs, but not the other, you'll
automatically get the one that you don't have. That's simple enough.
If you have both of the AFs, you'll earn metal from the event, instead of
an AF. The later you do the event, and the later the land was placed, the
better metal you can earn by doing the event. This is how you get AltenaAlloy.
If you have neither AF, you'll either earn the "Primary AF", or both. If you
currently have a full plate of AFs (3 or more AFs), you'll only get the
"Primary AF". However, if you have an empty plate of AFs (2 or less AFs),
you'll get both AFs! So, to get more AFs from events, you have to place more
AFs and turn them into Lands.
To help you out, I've compiled a table.
The left-hand column has the name of an event. The right-hand column has
either two AFs in it, or the event is a Non-Metal event, and you won't get
any AF from completing it, although you might earn things like equipment, or
simply allow you to complete other events. The first AF listed will be the
"Primary AF" (the one you'll get if your plate is full), while the
second is the "Secondary AF" (the one you won't get if your plate is full).
The middle column tells you the name of the event as listed in the Diary, and
this is the order the events are in.
Minor note: the later Niccolo's Business Unusual events have a 'Part' in
between the colon and the number. Unfortunately, due to space concerns, I had
to cut off that word.
iii. EVENT LIST
EVENT NAME DIARY NAME PRIMARY AF & SECONDARY AF
Niccolo's Business Unusual Nic's Business Flame Medallion
The Little Sorcerers Tiny Sorcerers
The Wisdom of Gaeus Gaeus's Wisdom
Where's Putty? Where's Putty
The Lost Princess Lost Princess Stone Eye Firefly Lamp
Diddle's Letter Diddle's Letter
Two Torches Two Torches Stone Eye [nothing]*
Huntin' Du'Cate Huntin' Du'Cate Sand Rose Ancient Tablet
The Murmuring Forest Murmuring Forest
The Gorgon Eye Gorgon's Eye Firefly Lamp Medallion
In Search of Faeries Seeking Faeries
Teatime of Danger Teatime Bottled Spirit Rusty Anchor
Star-Crossed Lovers Star-Crossed
Mine Your Own Business Mining Business Moon's Mirror Torch of Coral
Pokiehl: Dream Teller Dream Teller
Diddle Kidnapped!? Diddle Kidnapped
Heaven's Gate Heaven's Gate
Daddy's Broom Daddy's Broom
The Infernal Doll Infernal Doll Tome of Magic Moon's Mirror
Diddle Had It! Diddle Had It!
The Legend of Mana Legend of Mana
The Looking-Glass Tower Glass Tower Frozen Heart Pirate's Hook
Two Pearls Two Pearls
The Flame of Hope Flame of Hope Ancient Tablet Torch of Coral
Cosmo Cosmo
Can't Look Back Can't Look Back Rusty Anchor Broken Doll
A Siren's Song A Siren's Song
Summer Lovin' Summer Lovin' Rusty Anchor Moon's Mirror
Drowned Dreams Drowned Dreams Pirate's Hook Bottled Spirit
Fluorite Fluorite
Faeries' Light Faeries' Light Trembling Spoon Sand Rose
The Lucky Clover Lucky Clover Jade Egg Frozen Heart
Alexandrite Alexandrite
The Teardrop Crystal Teardrop Stone
The Quiet Sea Quiet Sea Medallion Frozen Heart
The Treasure Map Treasure Map
Reach for the Stars Reach for Stars Torch of Coral Broken Doll
The Dragon Princess Dragon Princess Torch of Coral [nothing]*
The Guardian of Winds Wind Guardian Dragonbone Tome of Magic
The Ghost of Nemesis Bone Dragon Green Cane [nothing]*
The Crimson Dragon Crimson Dragon
The Fallen Emperor Fallen Emperor Skull Lantern Broken Doll
The Blessed Elixir Blessed Elixir
Seeing Double Seeing Double
The Cage of Dreams Cage of Dreams Sword of Mana [nothing]*
Niccolo's Business Unusual: 2 Nic's Business 2 Broken Doll Medallion
Niccolo's Business Unusual: 3 Nic's Business 3
Niccolo's Business Unusual: 4 Nic's Business 4
Niccolo Calls it Quits? Final Business?
Li'l Cactus Li'l Cactus
Rachel Rachel
The Nordic Snowfield Nordic Field
Buried Treasure Buried Treasure Firefly Lamp Stone Eye
Path of the Blacksmith Blacksmithing
Instruments 101 Instruments 101
Golem Go Make 'em Golem Workshop
The Mana Orchards Mana Orchards
The Monster Corral Monster Corral
Gilbert: School Amour School Amour
Gilbert: Resume for Love Resume for Love
Professor Bomb's Lab Prof. Bomb
Watts Drops the Hammer Watts's Hammer
The Seven Wisdoms Seven Wisdoms
The Field Trip The Field Trip
Catchin' Lilipeas Catchin' Lilipeas Broken Doll [nothing]*
Gilbert: Love is Blind Love is Blind
The Wimpy Thugling Wimpy Thugling
Pee-Wee Birdie Pee-Wee Birdie
*Notice that these events only have a Primary AF. This means that, no matter
how few AFs you have (even if you have zero), and if you've never got any AFs
before, you'd still only get one AF. Kinda disappointing, no?
NOTE: "Buried Treasure" seems to require "A Siren's Song" to be finished.
If this is the case, you'll never get any AFs from "Buried Treasure", because
you can only get the Firefly Lamp from "The Lost Princess" (and in that case,
you'd get the Stone Eye as well), or from "The Gorgon Eye" (which is at Lake
Kilma, meaning you'd have had the Stone Eye already). Hence, this event will
always give you a metal rather than an AF in an ordinary game.
NOTE: There are special ways to get the following AFs:
[Mailbox] = You begin with it
[Colorblocks] = The Sproutling in front of Home gives it to you.
[Jade Egg] = Rachel will give this to you before "The Lost Princess". *
[Wheel] = Niccolo gives this to you before "Niccolo's Business Unusual".
[Golden Seed] = Receive it from Trent after 60 produce harvests.
[Brooch of Love] = Matilda gives this to you before "Heaven's Gate".
[Jumi's Staff] = Florina gives this to you before "The Teardrop Crystal".
*Notice that since you can fail to get the Jade Egg before you lose the ability
to start "The Lost Princess", you can also get the Jade Egg from a normal
event, "The Lucky Clover". This is to ensure you have the Mekiv Caverns for
the next Jumi Arc event, "Cosmo".
AF LIST:
AF Primary/Secondary Event Diary Name
Mailbox Special See Above
Colorblocks Special See Above
Wheel Special See Above
Jade Egg Primary The Lucky Clover Lucky Clover
Special See Above
Stone Eye Primary The Lost Princess Lost Princess
Primary Two Torches Two Torches
Secondary Buried Treasure Buried Treasure
Flame Primary Niccolo's Business Unusual Nic's Business
Medallion Primary The Quiet Sea Quiet Sea
Secondary Niccolo's Business Unusual Nic's Business
Secondary The Gorgon Eye Gorgon's Eye
Firefly Lamp Primary The Gorgon Eye Gorgon's Eye
Primary Buried Treasure Buried Treasure
Secondary The Lost Princess Lost Princess
Sand Rose Primary Huntin' Du'Cate Huntin' Du'Cate
Secondary Faeries' Light Faeries' Light
Trembling Spoon Primary Faeries' Light Faeries' Light
Ancient Tablet Primary The Flame of Hope Flame of Hope
Secondary Huntin' Du'Cate Huntin' Du'Cate
Torch of Coral Primary Reach for the Stars Reach for Stars
Primary The Dragon Princess Dragon Princess
Secondary Mine Your Own Business Mining Business
Secondary The Flame of Hope Flame of Hope
Broken Doll Primary Niccolo's Business Unusual: 2 Nic's Business 2
Primary Catchin' Lilipeas Catchin' Lilipeas
Secondary The Fallen Emperor Fallen Emperor
Secondary Can't Look Back Can't Look Back
Secondary Reach for the Stars Reach for Stars
Skull Lantern Primary The Fallen Emperor Fallen Emperor
Rusty Anchor Primary Can't Look Back Can't Look Back
Primary Summer Lovin' Summer Lovin'
Secondary Teatime of Danger Teatime
Moon's Mirror Primary Mine Your Own Business Mining Business
Secondary The Infernal Doll Infernal Doll
Secondary Summer Lovin' Summer Lovin'
Tome of Magic Primary The Infernal Doll Infernal Doll
Secondary The Guardian of Winds Wind Guardian
Dragonbone Primary The Guardian of Winds Wind Guardian
Bottled Spirit Primary Teatime of Danger Teatime
Secondary Drowned Dreams Drowned Dreams
Pirate's Hook Primary Drowned Dreams Drowned Dreams
Secondary The Looking-Glass Tower Glass Tower
Frozen Heart Primary The Looking-Glass Tower Glass Tower
Secondary The Quiet Sea Quiet Sea
Secondary The Lucky Clover Lucky Clover
Green Cane Primary The Ghost of Nemesis Bone Dragon
Golden Seed Special See Above
Brooch of Love Special See Above
Jumi's Staff Special See Above
Sword of Mana Primary The Cage of Dreams Cage of Dreams
iv. LAND MANA LEVELS
Moving on, we have a new question: What determines a Land's Mana levels?
Well, I've got the answer. It's rather simple. Each Land has a certain
amount of Innate Mana. Whenever you place any AF, the lands adjacent to
that land (i.e. within one game day travel) will automatically gain Mana in
each Element equal to the placed Land's Innate Mana.
When you place an AF, however, its Mana Levels are also increased by an
interesting formula. Take all of the adjacent Lands' Mana levels for each
Element, and then divide each Element by 2, rounding down. That's how much
you add to your placed Land!
As an example... We have LAND A (2 Wisp, 1 Salamander) and we're placing it
right here:
[Land B = 2 Dryad]
(LAND B) (LAND A HERE) (LAND D) [Land C = 1 Salamander, 1 Dryad]
(LAND C) [Land D = 1 Salamander, 1 Wisp]
As you can see, it adds 2 Wisp and 1 Salamander to LANDs B, C, and D.
So, LAND B will have 2 Dryad, 2 Wisp, and 1 Salamander.
LAND C will have 1 Dryad, 2 Wisp, and 2 Salamander.
LAND D will have 2 Wisp and 2 Salamander.
As for LAND A? Well, first, add up each adjacent Lands' Mana levels.
1 Salamander (LAND C) + 1 Salamander (LAND D) = 2 Salamander.
Then, divide it by 2. Therefore, we have 1 Salamander. And LAND A will now
have a total of 2 Salamander!
Next, we'll total up Dryad.
2 Dryad (LAND B) + 1 Dryad (LAND C) = 3 Dryad
Then, divide it by 2. Since this is an odd number, we get 1.5 as our answer.
So, we round down to 1. LAND A now has 1 Dryad Mana.
Finally, 1 Wisp, divided by 2, is 0.5. Rounding down gives us zero. Sadly,
LAND A does not receive any Wisp Mana from the adjacent Lands.
Here is a nifty chart of each Land's Innate Mana Levels.
v. TABLE OF LAND INNATE MANA LEVELS
Home 1 Wisp + 1 Dryad + 1 Gnome
Domina 2 Aura + 1 Salamander
Luon Highway 1 Dryad + 1 Gnome + 1 Jinn
Mekiv Caverns 1 Shade + 1 Gnome + 1 Undine
Lake Kilma 1 Wisp + 1 Dryad + 1 Undine
Gato Grottoes 2 Jinn + 1 Salamander
Jungle 2 Dryad + 1 Salamander + 1 Gnome
Lumina 2 Shade + 1 Wisp
Duma Desert 1 Wisp + 1 Salamander + 1 Jinn
The Underworld 2 Shade + 2 Salamander
Mindas Ruins 1 Dryad + 1 Salamander + 1 Gnome
Madora Beach 2 Undine + 1 Jinn + 1 Wisp
Junkyard 1 Wisp + 1 Shade + 1 Undine
Norn Peaks 2 Jinn + 1 Wisp + 1 Gnome
Polpota Harbor 1 Wisp + 1 Aura + 1 Undine
Tower of Leires 1 Shade + 1 Salamander + 1 Jinn
Geo 1 Shade + 1 Salamander + 1 Aura
Bone Fortress 1 Aura + 1 Salamander + 1 Gnome
Ulkan Mines 2 Aura + 1 Gnome
SS Buccaneer 2 Undine + 1 Aura
Fieg Snowfields 1 Jinn + 1 Undine
White Forest 1 Wisp + 1 Dryad + 1 Jinn
Orchard 2 Dryad + 1 Gnome
Lucemia 1 Dryad + 1 Undine
Lucemia(fallen) N/A*
Bejeweled City 2 Aura + 1 Shade
The Flames N/A*
Tree of Mana 3 Wisp + 3 Shade + 3 Aura + 3 Dryad
+ 3 Jinn + 3 Gnome + 3 Undine + 3 Salamander
*Note: If you use the "All AFs" Gameshark Code described later on in this FAQ,
you'll discover that you have another two AFs -- a Trembling Spoon that will
create The Flames, and a Brooch of Love that will create the fallen Lucemia.
Neither of these Lands have any innate Mana Levels, although The Flames count
as having the same Mana Levels as the lands that turned into them when you're
playing normally. Lucemia (fallen), however, has no Mana Levels -- after
Lucemia falls, you'll lose that 1 Dryad and 1 Undine that you'd normally get.
vi. SPECIAL LAND MANA REQUIREMENTS
As you might know, there are actual reasons for having a Mana Level at each
Land. The most obvious one is Elemental Spirits -- you'll never see an
Elemental Spirit of a particular Element if the Land you're looking in as 0
for each Mana Level! In addition, you'll find Spirits more commonly if you
have a 3 in that Element's Mana Level.
So, things that involve Mana:
*Finding Elemental Spirits
In addition, you have Produce. Every step you take on the World Map, you
earn "Mana Points" for your growing Produce. Each time you step, you get
+1 Shade, +1 Wisp, +1 (current Day), and one for each Mana Level at Home or
at the Orchard. There is a powerful chart over at Albatross's site that
tells you the requirements for each kind of produce. Notice that this only
affects growing times - what produce you get is determined from the seeds
you choose to use.
Albatross's site:
http://www.geocities.com/xo_pitseleh/lom5.html
So, things that involve Mana:
*Finding Elemental Spirits
*Growing time for Produce
Certain Events also require Mana Levels. "Seeing Double" requires a Shade
Mana Level of 3 in Domina, for example. "The Wimpy Thugling" requires a
Dryad Level of 3 at Duma Desert, while "Pee-Wee Birdie" also requires a Mana
Level at Domina (which is why many people place the Mana Tree next to Domina).
"Pee-Wee Birdie" requires a Wisp Level of 3 AND a Salamander Level of 3.
This is impossible in a normal game because there's no Land with an Innate
Mana Level of 2 Wisp, and there is only one Land with an Innate Mana Level of
1 Wisp and 1 Salamander (Duma Desert). So, the only way to get this event is
to place the Mana Tree next to Domina. This will also open up the other one,
"Seeing Double", so that sums things up somewhat nicely.
So, things that involve Mana:
*Finding Elemental Spirits
*Growing time for Produce
*Event Requirements
Enemies also change slightly in level depending on their Elemental strengths
and weaknesses and the Land Mana Levels.
So, things that involve Mana:
*Finding Elemental Spirits
*Growing time for Produce
*Event Requirements
*Enemy Levels
Finally, Demi-Human Pets will only join you if there's a high enough Mana
Level in the Land you'll find them in. For example, Elysia requires a Shade
Level of 3 at Fieg Snowfields, while Chitto requires a Dryad Level of 3 at the
Jungle. For more information, take a look at a Pet's FAQ at www.gamefaqs.com !
So, things that involve Mana:
*Finding Elemental Spirits
*Growing time for Produce
*Event Requirements
*Enemy Levels
*Demi-Human Requirements
vii. DISTANCE FROM HOME & AF PLACEMENT ORDER
Each Land has a "Distance from Home" value, depending on how far away they
are (in steps on the World Map) from Home. This value, along with the AF
Placement Order (which is the order you placed the AFs), determines how strong
Enemies are in that Land. For example, Luon Highway (usually placed early, and
very close to Home) will have very low-level enemies, because the Distance from
Home is very low, and so is the AF Placement Order. However, the enemies at
Fieg Snowfields will usually be much stronger, because Fieg is usually placed
much later in the game (higher AF-placement Order) and usually farther away
from Home (higher Distance from Home).
In addition to having stronger enemies, AF Placement Order and Distance from
Home help to determine the Shops that are in each town. Albatross's site has
a very good listing of the various Shops you can find, along with a fairly good
description of how to determine your AF Placement Order (by using the Mana Tree
icon in the upper left of the World Map). The Mana Tree helps you to determine
what the AF Placement Order will be, and is dependant on a counter that is used
to set each Land's AF Placement Order.
Albatross's site:
http://www.geocities.com/xo_pitseleh/lom7.html
In addition to Shops, AF Placement Order and Distance from Home determines
just what kind of Metal you'll get from a Metal event when you already have the
AFs that you'd have gotten from that event.
Distance from Home helps to determine the Pets you can find in a particular
place. Of course, the Pets you find will always be the same type in each area,
but the class of Pet is determined by Distance from Home. For example, if you
place the Jungle right next to Home, you're probably never going to catch a
Chimera Beast there (Demon Egg). If you place the Jungle as far away from Home
as you can, you'll get a Chimera Beast fairly easy.
Finally, Distance from Home and AF Placement Order determine the value of
another counter which will determine the level of NPC characters when they join
you, along with how much experience you got for them during this particular
run-through (experience for NPC characters is not carried over to a New Game +,
unfortunately).
..............................................................................
III. GameShark Codes
..............................................................................
This section is slightly more advanced than the previous sections because it
will tell you what you need to do to do things completely differently!
For starters, I'll tell you some helpful GameShark Codes.
___
50000A01 0000 \
300455B8 0063 \
50002A01 0000 \
300455C7 0063 \
50005A01 0000 |
300455F5 0063 |
50000E01 0000 | This code, although it is long, is a very good code
30045658 0063 | for infinite items.
50000501 0000 | When this code is in, you'll have 99 of every item,
30045668 0063 | not including the "dummy" items that you'd normally
50000501 0000 |__ get with a different GameShark Code.
30045678 0063 | As long as this code is on, the number of each item
50000301 0000 | you have will remain at 99. After you turn the
30045688 0063 | Gameshark off, you'll still have 99 of each item,
50000201 0000 | but the number will decrease as you use them up.
30045690 0063 |
50000701 0000 | The code below is also an infinite items code.
30045698 0063 | It gives you 99 of every item,
50000501 0000 / 5000FF01 0000 but this includes the "dummy"
300456A8 0063 / 300455B8 0063 items. Otherwise, it's just like
50000201 0000 / the longer one, but not as nice
300456B4 0063 ___/ as far as the items you get are concerned.
__
5000220C 0000 \
300432CC 0006 \ This code will make it so that all of your Lands
5000220C 0000 \ have full Mana Levels. Unfortunately, if you
300432CD 0006 \ place a Land, it will return to its normal Mana
5000220C 0000 | Level. So, this code only affects Lands that
300432CE 0006 | you've already placed.
5000220C 0000 | As a side note, if you have this code on, you
300432CF 0006 |__ are still able to place Lands with full Mana, but
5000220C 0000 | only if you plan carefully so that each newly
300432D0 0006 | placed Land is next to at least two other Lands
5000220C 0000 | with full Mana.
300432D1 0006 | That way, they'll get (3+3)/2 Mana for each
5000220C 0000 / Element, so that they'll have full Mana no matter
300432D2 0006 / what!
5000220C 0000 /
300432D3 0006 __/
__
5000210C 0000 \ This code will give you all AFs, but it will not
300432D4 000D \ give you glitchy AFs, nor will it give you the
50000360 0000 \ Trembling Spoon that gives you The Flames, nor
30043310 0000 | will it give you the Brooch of Love that gives
300433B8 0000 |__ you Fallen Lucemia.
300433DC 0000 | NOTE: Before you use this code, save your game
30043418 0000 | at Home. This code will actually UNPLACE your
30043424 0000 / Lands, so the only Land left will be Home. Note
5000210C 0001 / that you can use this to re-place Lands, if you
300432D7 0002 __/ like. After using this code, save, and then start
again, without using this code -- while it is on,
__ you will be unable to place Lands.
5000210C 0000 \
300432D4 000D |__ This code does the same thing as the above code (be sure
5000210C 0001 | to read the NOTE! Or you'll end up stuck in the middle of
300432D7 0002 __/ nowhere), except it gives you all AFs - even glitchy ones.
Huh? You mean, you don't want all of your Lands to become unplaced? You're
looking to get a _specific_ AF? Well, I've got a nifty list for you. Here's
a list of the GameShark codes you'll have to use to give yourself a particular
AF, rather than all of them. Be sure to save after using one of these codes,
and then load your game without the code on, or you won't be able to place the
newly obtained AF! In addition, if you use this code when you already placed
the Land, you'll find you have the AF again, and no longer have the Land.
300432D4 0001 = Colorblocks 30043388 0001 = Trembling Spoon
300432E0 0001 = Flame 30043394 0001 = Sand Rose
300432EC 0001 = Rusty Anchor 300433A0 0001 = Wheel
300432F8 0001 = Firefly Lamp 300433AC 0001 = Broken Doll
30043304 0001 = Tome of Magic 300433C4 0001 = Medallion
3004331C 0001 = Torch of Coral 300433E8 0001 = Brooch of Love
30043328 0001 = Bottled Spirit 300433F4 0001 = Jumi's Staff
30043334 0001 = Dragonbone 30043400 0001 = Frozen Heart
30043340 0001 = Stone Eye 3004340C 0001 = Pirate's Hook
3004334C 0001 = Moon's Mirror 30043430 0001 = Ancient Tablet
30043358 0001 = Green Cane 3004343C 0001 = Sword of Mana
30043364 0001 = Jade Egg 30043448 0001 = Golden Seed
3004337C 0001 = Skull Lantern
Want to make your own GameShark Code for AFs and Lands? Here's how!
Code format: 3004xxxx 00??
First, take the xxxx from the Land/AF list near the end.
Now, refer to the table below. The left-hand column is what you add to
xxxx (remember to add in HEX!). The right-hand column describes what that
changes, and also describes what to put in for ?? when you're making your
code to do what you want it to do.
There is also an example for Home, to help you.
+00 Home example 300432C8 00??
General info. Add up the effects you want. Remember that it's in hex!
01 = Have AF
02 = Placed as Land [NOTE 1]
04 = "Cleared"
08 = ??
10 = ??
20 = ?? (makes Macabre Tombstone sunny)
40 = ??
80 = ??
+01 Home example 300432C9 00??
Location [NOTE 2]
Determines distance from Home.
00 01 02 03 04 05
10 11 12 13 14 15 This map determines where the Land is.
20 21 22 23 24 25 Just use the value here in for ??.
30 31 32 33 34 35 Poof! Re-arranged Lands!
40 41 42 43 44 45
50 51 52 53 54 55
+02 Home example 300432CA 00??
Land number (placement order).
Land placement order affects lots of things, including what metal
you get as a reward from Events, enemy levels, NPC levels, and more.
+03 Home example 300432CB 00??
Artifact number (AF received order). Affects ordering on the table.
+04 Home example 300432CC 00?? Wisp mana level.
+05 Home example 300432CD 00?? Shade mana level.
+06 Home example 300432CE 00?? Dryad mana level.
+07 Home example 300432CF 00?? Aura mana level.
+08 Home example 300432D0 00?? Salamander mana level.
+09 Home example 300432D1 00?? Gnome mana level.
+0A Home example 300432D2 00?? Jinn mana level.
+0B Home example 300432D3 00?? Undine mana level.
For all of the above, this is the chart used to deterine Mana Level.
03 = zero Mana
04 = one Mana
05 = two Mana
06 = three Mana
NOTE 1: If you use this code to make a land be spontaneously placed (rather
than place it yourself), you MUST also give it a location with the next
code. A yet-to-be-placed land has location FF, which is way off the map to
the lower right. Which isn't good.
NOTE 2: Placing two lands on the same spot is a "Bad Idea"... So don't.
Alternately, you could try it for fun.
Moving on to the important part.
Here's the values for xxxx to use (and to add to).
32C8: Home/Mailbox
32D4: Domina/Colorblocks
32E0: Gato Grottoes/Flame
32EC: Polpota Harbor/Rusty Anchor
32F8: Lumina/Firefly Lamp
3304: Geo/Tome of Magic
3310: ! Glitchy Area
331C: Madora Beach/Torch of Coral
3328: Ulkan Mines/Bottled Spirit
3334: The Bone Fortress/Dragonbone
3340: Lake Kilma/Stone Eye
334C: Tower of Leires/Moon's Mirror
3358: The White Forest/Green Cane
3364: Mekiv Caverns/Jade Egg
3370: ! Glitchy Area
337C: Norn Peaks/Skull Lantern
3388: The Underworld/Trembling Spoon
3394: Duma Desert/Sand Rose
33A0: Luon Highway/Wheel
33AC: Junkyard/Broken Doll
33B8: ! Glitchy Area
33C4: Jungle/Medallion
33D0: ! Glitchy Area
33DC: The Flames [NOTE]
33E8: Lucemia/Brooch of Love
33F4: Bejeweled City/Jumi's Staff
3400: Fieg Snowfields/Frozen Heart
340C: SS Buccaneer/Pirate's Hook
3418: ! Glitchy Area
3424: ! Glitchy Area
3430: The Mindas Ruins/Ancient Tablet
343C: Tree of Mana/Sword of Mana
3448: Orchard/Golden Seed
3454: Fallen Lucemia [NOTE]
NOTE: The Flames and fallen Lucemia are not placed by AFs, even though they
do have their own version of Trembling Spoon and Brooch of Love respectively.
If you place these versions of the AFs, you'll get the Flames and fallen
Lucemia, but they'll be separate from the original Land, causing quite a few
problems...
..............................................................................
IV. Closing
..............................................................................
I want to thank you for reading my FAQ and I hope it helps you a lot.
Remember to smile, and remember that Legend of Mana is the best game. Ever.
La fin.