- Legend of Legaia: Item/Arts/Seru List -
V1.0
By: Matt Hobbs
[email protected]
The most recent version of this list can be found at "Yelsia 9000"
http://members.aol.com/yelseyking/
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Forward: Heh, yeah. Another of my item lists. What can I say? I love making
lists. :)
Anyway, this is a list of all the items, arts, and Seru Magic in Legend of
Legaia. While it should be fairly complete, please let me know if I left
anything out or made any errors. Ehh... I guess that's about all I need to
say.
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Table of Contents
1. Revision History
2. Weapons
3. Armor
4. Helmets
5. Shoes
6. Accessories
7. Items
8. Arts
9. Magic
10. Boring Ending Stuff
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1. Revision History
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V1.0 - Well, I guess everything is new.
- I'm considering doing a breakdown of all the items and spells (that
is, where they're located, and such). If you think it's a good idea,
let me know.
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2. Weapons
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Note: Several weapons can be equipped by everyone (as seen below), but if
anyone but the person they're meant for equips one, their "Arms"
command gets longer.
Key: V - Vahn, N - Noa, G - Gala.
--- Vahn ---
Price ATK Used
Survival Knife 180 6 VNG
Vahn Fist 500 11 V
Battle Knife 1200 18 VNG
Short Sword 2700 24 VNG
Force Blade 4200 40 V
Beast Buster 14500 58 V
Chaos Breaker 32000 72 V
Astral Sword ----- 97 V (Note: Makes 'Arms' 1.5x longer)
Ra-Seru Blade ----- 98 V
--- Noa ---
Price ATK Used
Nail Glove 160 6 VNG
Noa Feral 600 9 N
Crimson Nails 980 16 VNG
Fighter Claw 2900 26 VNG
Hard Beat 3800 34 N
Bloody Claw 9500 49 VNG
Holy Claw 17000 64 N
Heavy Strike 34000 73 N
Golden Claw 44000 86 N
Ra-Seru Fangs ----- 96 N
--- Gala ---
Price ATK Used
Survival Club 860 15 VNG
Red Club 3600 30 VNG
Gala Mace 5200 38 G
Survival Axe 10800 53 VNG
Battle Axe 15600 62 VNG
Power Club 36000 76 G
Great Axe 55000 88 G
Ra-Seru Club ----- 100 G
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3. Armor
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--- Vahn ---
Price UDF LDF
Hunter Clothes 900 8 7
Savior Clothes 1800 16 15
Warrior Armor 3700 24 24
Ironman Armor 5300 33 34
Master Armor 15400 45 45
Expert Armor 22200 57 56
Hero Armor 40000 68 67
Triumph Armor 50000 70 69
Ra-Seru Armor ----- 83 82
--- Noa ---
Price UDF LDF
Fighting Robe 1100 10 9
Green Robe 2800 19 18
Scarlet Robe 4800 31 29
Tempest Robe 13400 42 39
Battle Robe 35000 65 60
Ra-Seru Robe ----- 84 78
--- Gala ---
Price UDF LDF
Power Plate 2100 16 17
Fighting Plate 4600 28 30
Valor Plate 13800 41 44
War God Plate 28800 60 62
Ra-Seru Plate ----- 75 84
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4. Helmets
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--- Vahn ---
Price UDF INT
Warrior Seal 240 6 3
Ironman Seal 940 15 10
Expert Seal 2400 23 16
Hero Seal 12500 44 40
Ra-Seru Seal ----- 62 64
--- Noa ---
Price UDF INT
Guardian Clip 320 7 4
Green Clip 1000 16 10
Jeweled Clip 2500 25 18
Royal Crown 9400 37 30
Pronged Crown 18200 50 47
Ra-Seru Plume ----- 60 64
--- Gala ---
Price UDF INT
Power Earrings 780 14 8
Fighter's Band 2600 28 20
War God Band 21000 47 42
Ra-Seru Helmet ----- 64 64
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5. Shoes
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--- Vahn ---
Price ATK LDF
Warrior Boots 420 7 7
Ironman Boots 1400 16 14
Master Boots 3200 25 22
Expert Boots 8800 40 37
Hero Boots 15500 55 42
Triumph Boots 31000 72 54
Ra-Seru Boots ----- 86 62
--- Noa ---
Price ATK LDF
Electric Shoes 560 6 8
Tempest Shoes 1900 19 17
Olive Shoes 3900 34 29
Steel Boots 18000 61 46
Ra-Seru Shoes ----- 90 60
--- Gala ---
Price ATK LDF
Power Shoes 1300 16 14
Fighting Boots 4300 33 31
War God Boots 29000 66 49
Ra-Seru Thongs ----- 88 64
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6. Accessories
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--- Accessories ---
Price Effect
Life Ring 9500 Max HP +10%
Life Armband 30000 Max HP +25%
Mei's Pendant ----- Max HP +10%; Pendant belonging to Mei
Minea's Ring ----- Max HP +25%; Ring belonging to Queen Minea
Magic Ring 20000 Max MP +10%
Magic Armband 50000 Max MP +25%
Yuma's Ring ----- Max MP +10%; Momento of Zalan's late wife
Mettle Ring 12000 Increases AP accrual by 10%
Mettle Armband 40000 Increases AP accrual by 25%
Zalan's Crown ----- Increases AP accrual by 10%; Crown made by Zalan
Seru Flame ----- Increases AP accrual by 25%; Travel back in time
Scarlet Jewel 2500 UDF +20%
Azure Jewel 2500 LDF +20%
Guardian Ring 8000 UDF & LDF +20%
Power Ring 8000 ATK +20%
Speed Ring 8000 SPD +20%
Wisdom Ring 8000 INT +20%
Vitality Ring 50000 AGL +20%
Star Pearl ----- INT +20%; Key to the Gate of Shadows
Spirit Jewel 30000 Reduces MP cost of spells by 25%
Spirit Talisman 50000 Reduces MP cost of spells by 50%
Mettle Gem 64000 Reduces AP cost of arts by 50%
Mettle Goblet 65000 Keeps AP at 100
Fire Droplet ----- Keeps AP at 100; Ingredient for TimeSpace Bomb
Life Source 50000 Slowly restores HP while walking
Magic Source 50000 Slowly restores MP while walking
Mettle Source 50000 Slowly restores AP while walking
Life Grail 40000 Restores HP after every turn in battle
Magic Grail 40000 Restores MP after every turn in battle
Lost Grail 60000 Revives wearer once when HP hits 0
War Soul 60000 Increases power of arts
Cure Amulet 800 Protects against Venom status
Pure Amulet 1600 Protects against Venom and Toxic status
Forest Amulet 4000 Protects against Rot status
Magic Amulet 4000 Protects against Curse status
Nature Amulet 8000 Protects against Numb status
Stone Amulet 15000 Protects against Petrify status
Wonder Amulet 50000 Protects against all status ailments
Earth Jewel 2000 Resists Earth attacks
Deep Sea Jewel 2000 Resists Water attacks
Burning Jewel 2000 Resists Fire attacks
Tempest Jewel 2000 Resists Wind attacks
Madlight Jewel 4000 Resists Thunder attacks
Luminous Jewel 4000 Resists Light attacks
Ebony Jewel 4000 Resists Dark attacks
Rainbow Jewel 50000 Resists all elemental attacks
Ra-Seru Egg ----- Resists Thunder attacks; Egg of Ra-Seru Ozma
Earth Egg ----- Resists Earth attacks; Egg of Ra-Seru Palma
Water Egg ----- Resists Water attacks; Egg of Ra-Seru Mule
Light Egg ----- Resists Light attacks; Egg of Ra-Seru Horn
Dark Stone ----- Resists Dark attacks; Remains of Songi's Ra-Seru
Earth Talisman ----- Resists Earth attacks, can summon "Palma"
Water Talisman ----- Resists Water attacks, can summon "Mule"
Light Talisman ----- Resists Light attacks, can summon "Horn"
Dark Talisman ----- Resists Dark attacks, can summon "Jedo"
Evil Talisman ----- Lowers encounter rate, can summon "Juggernaut"
Target Chain 1200 Increases hit rate
Defender Chain 1200 Increases evade rate
Guardian Chain 6000 Neither the wearer nor the enemy can block
Speed Chain 30000 Wearer gets the first turn in battle
Slowness Chain 1000 Wearer gets the last turn in battle
Crimson Book 65000 Increases Exp won after battle
Golden Book 40000 Increases money won after battle by 25%
Bronze Book 8000 Increases chances of winning items after battle
Ivory Book 5000 Increases chances of absorbing a Seru
Silver Compass 3000 Reduces chances of getting ambushed in battle
Golden Compass 3000 Increases chances of ambushing enemies
Good Luck Bell 12000 Lowers encounter rate
Bad Luck Bell 13000 Raises encounter rate
Nemesis Gem ----- Raises encounter rate; Opens Jette's Fortress
War God Icon 60000 Perform attack sequence twice
Evil God Icon 40000 Steal items when killing enemies
Warrior Icon 55000 Allows wearer to counterattack
Unholy Icon 50000 Ignore enemy defense (?)
Evil Medallion 9998 Wearer is berserk; attacks randomly
Chicken Heart 10000 Increases chances of successfully escaping
Chicken Safe 10000 Increases defense while escaping
Chicken Guard 10000 Prevents enemies from running away
Chicken King 25000 Gives you a 100% chance of escaping
<No Name> ----- Fight only Seru; Can only get with GameShark
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7. Items
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--- Items ---
Price Effect
Healing Leaf 100 Restores 200 HP
Healing Shroom 60 Restores 200 HP
Healing Bloom 600 Restores 200 HP for all allies
Healing Flower 800 Restores 800 HP
Healing Fruit 2400 Restores 800 HP for all allies
Healing Berry 3000 Restores Full HP
Soru Bread 6000 Restores Full HP, used in "Sage's Chest" puzzle
Magic Leaf 1000 Restores 50 MP
Magic Fruit 5000 Restores 200 MP
Phoenix 1600 Revives dead ally with minimal HP
Antidote 40 Cures Poison
Medicine 300 Cures all status ailments
Door of Light 200 Escape from a dungeon
Door of Wind 200 Teleport to any town you've previously visited
Fury Boost 2000 Boosts Attack Gauge for one battle
Incense 2000 Lowers Encounter Rate for a short time
Power Elixir 1500 Raises Strength for one battle
Shield Elixir 1500 Raises Defense for one battle
Speed Elixir 1500 Raises Speed for one battle
Wonder Elixir 6000 Raises all stats for one battle
Life Water 5000 Permanently raises Max HP by 16 points
Magic Water 5000 Permanently raises Max MP by 8 points
Power Water 2000 Permanently raises Strength by 4 points
Guardian Water 2000 Permanently raises UDF and LDF by 4 points
Swift Water 2000 Permanently raises Speed by 4 points
Wisdom Water 2000 Permanently raises Intelligence by 4 points
Miracle Water 10000 Permanently raises all stats by 4 points
Honey 10000 Permanently raises all stats by 4 points
Fire Book I ----- Teaches Vahn the Hyper Art, "Tornado Flame"
Fire Book II ----- Teaches Vahn the Hyper Art, "Fire Blow"
Fire Book III ----- Teaches Vahn the Hyper Art, "Burning Flare"
Wind Book I ----- Teaches Noa the Hyper Art, "Frost Breath"
Wind Book II ----- Teaches Noa the Hyper Art, "Vulture Blade"
Wind Book III ----- Teaches Noa the Hyper Art, "Hurricane Kick"
Thunder Book I ----- Teaches Gala the Hyper Art, "Thunder Punch"
Thunder Book II ----- Teaches Gala the Hyper Art, "Lightning Storm"
Thunder Book III ----- Teaches Gala the Hyper Art, "Explosive Fist"
Platinum Card ----- Buy secret items at certain shops
Point Card ----- Use in battle; Points = Damage
Lippian Flute 100 Summons a Lippian; Effect Unknown
Spikefish Flute 100 Summons a Spikefish; Escape from battles
Sunrise Key ----- Opens the "Sunrise Gate" at Drake Castle
Lightning Key ----- Opens the "Lightning Gate" at Drake Castle
Star Key ----- Opens the "Star Gate" at Drake Castle
Mountain Key ----- Opens the "Mountain Gate" at Drake Castle
Water Key ----- Closes the Drake Castle floodgate
Fertilizer ----- Makes Bridge Grass grow in West Voz Forest
Weed Hammer ----- Smashes 'Crystal Weeds' in East Voz Forest
Zalan's Letter ----- Letter from Zalan to his son
Spring Salts ----- Make bath into hot spring, give to Octam's Mayor
Letona Key ----- Opens gate to Mt. Letona in Ratayu
West Ratayu Key ----- Opens the west gate in Ratayu
Genesis Seedling ----- Seedling of Sol's Genesis Tree
Ruins Key ----- Calls Tieg at Uru Mais
TimeSpace Bomb ----- Needed to open Nivora Ravine and destroy Koru
Music Score ----- A special song, Proof of Cara and Grantes' love
Soren Flute ----- Calls the Soren at Mt. Dhini
Camera Stone ----- Used to take pictures
Swimsuit ----- Used while taking pictures at Vidna
Gold Card ----- Allows entrance to the "Sol Fever Disco"
Mary's Diary ----- Vulgar, graphic diary; Trade to learn Arts
Soren Secrets ----- Book of Soren Secrets; Trade to learn Arts
Evil Seru Key ----- Opens the sealed 'Seru Bride' room in Ratayu
Something Good 50000 No description; Can only get with GameShark
Old Rod ----- Used for fishing - Old, weak rod
Deluxe Rod ----- Used for fishing - Deluxe, brand name rod
Legendary Rod ----- Used for fishing - Best fishing rod available
Light Lure 200 Used for fishing - Lure for shallow waters
Normal Lure 300 Used for fishing - Lure for normal-depth waters
Heavy Lure 400 Used for fishing - Lure for deep waters
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8. Arts
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Key:
A - Arms (Note: Before you get a Ra-Seru, "Arms" and "Ra-Seru"
R - Ra-Seru are listed as "Left" and "Right". Noa's are reversed,
H - High however, so it'd be difficult to interchange the
L - Low commands in this list...)
To learn arts, simply make sure you have enough AP to use it, then key in
the listed code. Hyper Arts work a bit differently, however. You can't learn
them unless you use the Fire, Wind, and Thunder Books on the character with
the respective element. And just a quick reminder... While Normal, Hyper,
and Miracle Arts appear on the in-game Arts list, Super Arts *don't*, since
they're basically just advanced versions of normal moves.
%%%%%% Vahn %%%%%%%%%%%%%%%%%%%%%%%%%
--- Arts ---
AP Sequence
Hyper Elbow 18 A R A
Charging Scorch 18 L R H
Somersault 18 H L H
Slash Kick 18 H L A
Power Punch 18 A A L
Cross-Kick 24 L L L H
Pyro Pummel 24 A R H A
Spin Combo 24 H L R A
PK Combo 24 L H H A
Hurricane 24 H H L L
Cyclone 24 L H H H
--- Hyper Arts ---
AP Sequence
Tornado Flame 30 R R A
Fire Blow 40 R R L A
Burning Flare 50 R L A L A
--- Super Arts ---
AP Sequence
Power Slash 54 L R H L H L A
Fire Tackle 54 A R A A L R H
Maximum Blow 54 L R H L A A L
Tri-Somersault 60 H L H H H L H
Rolling Combo 66 H L R A A L H H A
--- Miracle Arts ---
AP Sequence
Vahn's Craze 99 R L A H A H R L A
%%%%%% Noa %%%%%%%%%%%%%%%%%%%%%%%%%%
--- Arts ---
AP Sequence
Lizard Tail 18 H L H
Acrobatic Blitz 18 H L L
Sonic Javelin 18 A L A
Blizzard Bash 18 A R L
Mirage Lancer 24 A A H H
Dolphin Attack 24 A A R A
Bird Step 24 L L L H
Swan Diver 24 L H H H
Tough Love 30 L H L R A
Rushing Gale 30 H H R L A
Tempest Break 36 A A R H H H
--- Hyper Arts ---
AP Sequence
Frost Breath 40 R R A A
Vulture Blade 50 R R A R A
Hurricane Kick 70 R H H H H L A
--- Super Arts ---
AP Sequence
Super Javelin 48 H H R L A L A
Dragon Fangs 54 H L H H H L L
Triple Lizard 66 L L L H H H L H
Super Tempest 60 A A R A A R H H H
Love You 72 A A H H L H L R A
--- Miracle Arts ---
AP Sequence
Noa's Ark 99 R H A L H R H L A
%%%%%% Gala %%%%%%%%%%%%%%%%%%%%%%%%%
--- Arts ---
AP Sequence
Flying Knee Attack 18 L H A
Battering Ram 18 A R L
Ironhead 18 H L L
Back Punch 18 A R A
Guillotine 18 A H A
Head-Splitter 18 A H H
Side Kick 24 L L H H
Black Rain 24 H A L L
Neo Raising 30 A A R H A
Electro Thrash 30 H A L R A
Bull Horns 30 A H R L A
--- Hyper Arts ---
AP Sequence
Thunder Punch 30 R R A
Lightning Storm 40 R R H A
Explosive Fist 50 R R A A A
--- Super Arts ---
AP Sequence
Rushing Crush 54 A R L H A H H
Super Ironhead 54 L H A H H L L
Back Punch x3 54 H L L H A R A
Heaven's Drop 60 L H A H H A L L
Neo Static Raising 66 A R A H A A R H A
--- Miracle Arts ---
AP Sequence
Biron Rage 99 R R L H L H L A A
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9. Magic
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Key:
Fire - A little fireball Earth - A brown rock
Thunder - A lightning bolt Light - A white cross/star
Wind - A green tornado Dark - A black sphere
Water - A water droplet Evil - A purple demon face
Well, the in-game tutorial explains pretty wellhow the Seru absorb system
works. Just kill that specific Seru until you absorb it. Also, don't listen
to Meta when he says "I can't absorb all Seru" during the sequence where he
explains how it works, either. As long as it has an icon, you can absorb it.
(With one exception, but I believe you'll know it when you see it.) This
process can be greatly simplified be simplified by equipping Ivory Books,
which increases the chance of absorbing a Seru. They're actually almost an
essential later on... Also, try to avoid slaughtering Seru. If one has 1,000
HP, and you launch a Hyper Art that does 3,000 damage at it, you...more than
likely won't absorb it.
Ra-Seru work differently. Meta, Terra, and Ozma can be learned through
special means later on in the game (which I won't get into), but all the
rest of them require you to equip the various talismans. For example, equip
the Light Talisman, and the Ra-Seru "Horn" will appear on your spell list.
Unequip it, and it'll disappear. That's really all there is to it.
--- Seru ---
MP Elem. Effect
Gimard 10 Fire "Burning Attack" - Fire attack on one enemy
Zenoir 36 Fire "Vertical Hammer" - Fire attack in range
Gola Gola 40 Fire "Spinning Flare" - Fire attack on all enemies
Theeder 24 Thunder "Turning Laser" - Thunder attack in range
Viguro 64 Thunder "Plasma Storm" - Thunder attack on all enemies
Gilium 160 Thunder "Space Cannon" - Thunder attack on all enemies
Gizam 28 Water "Bubble Crush" - Poisons all enemies + damage
Freed 40 Water "Freezing Point" - Water attack on all enemies
Slippery 110 Water "Deadly Rain" - Water attack on all enemies
Swordie 32 Wind "Sonicsizer" - Repeated Wind attacks
Nova 48 Wind "Violent Wind" - Wind attack on one enemy
Barra 85 Wind "Hell Dive" - Wind attack on one enemy
Mushura 60 Earth "Crazy Driver" - Repeated hits in range
Kemaro 72 Earth "Canine Fangs" - Earth attack on one enemy
Iota 90 Earth "Odd Dimension" - Earth attack on all enemies
Vera 6 Light "Mystic Care" - Restores HP
Orb 18 Light "Holy Orb" - Restores HP for all allies
Spoon 45 Light "Holy Eyes" - Restores HP for all allies
Aluru 90 Light* "Final Blast" - Attack or kill enemy
Nighto 13 Dark "Hell's Music" - Confuse or kill enemy
Puera 120 Dark "Dream Illusion" - Dark attack on all enemies
*Does anyone else besides me think that the makers goofed here, and Aluru
was supposed to be Dark Element? First of all, there're four Light Seru and
only two Dark Seru, and it's effect really doesn't match that of the other
three Light Seru. But more importantly, though, is that it's attack is
*very* similar in effect to that of Nighto and Jedo. Just a thought...
--- Ra-Seru ---
MP Elem. Effect
Meta 240 Fire "Inferno" - Fire attack on all enemies
Terra 240 Wind "Queen Twister" - Wind attack on all enemies
Ozma 240 Thunder "Voltagor" - Thunder attack on all enemies
Palma 200 Earth "Meteor Cluster" - Earth attack on all enemies
Mule 200 Water "Deep Avalanche" - Water attack on all enemies
Horn 200 Light "Resurrector" - Restores HP for all allies
Jedo 200 Dark "Deadly Promise" - Attack or kill all enemies
Juggernaut* 255 Evil "Dark Eclipse" - Repeated hits; Massive damage
*Note: Juggernaut is listed as "Evil Seru Magic" in your spell list.
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10. Boring Ending Stuff
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There're no credits yet, so...
Well, if you found a mistake, or have something to add, mail me at
[email protected]. Please remember, this is just an item list, so don't
mail me asking questions about the game.
This FAQ ©2000 Matt Hobbs
Legend of Legaia ©1998-1999 SCEA