Legend of Legaia FAQ V. 2.2
Jeremiah C. Greer
Date: 3/28/00
[email protected]
AOL Instant Messenger: PDTECRJ
ICQ#: 67636035
Unofficial Legend of Legaia Homepage:
http://www.geocities.com/pdtecrj
________________________________________________________________________
------------------------------------------------------------------------
       This FAQ has been written entirely by myself.  I have gotten a
few tidbits of information from people who have emailed me, but those
only deal with the arts.  I began this walkthrough/FAQ back in March of
1999 when I purchased this game.  I worked on it for about 1 month
straight, then stopped.  You see, I go to James Madison University and
the end of April was exam time.  I had to study and so I got side-
tracked from LoL.  After school, I worked two jobs the entire summer and
therefore did absolutely nothing with this site.  Then, when school
began again, I had little time for games, and what time I did have I was
mostly playing the new Dreamcast system.  Well, a couple weeks ago I got
a few random instant messages from people telling me they loved my site.
That prompted me to go back to my site and read the guestbook.  I tell
you, I cannot believe how many people had signed it and told me how
great of a site I had.  The other thing almost all of them told me was
to finish the walkthrough so that's what I'm doing.  Granted, those were
written mostly back in the summer of '99, so I think most of those
people have finished the game by now, but heck, I would like to finish
it myself anyways.
________________________________________________________________________
------------------------------------------------------------------------
-=Table of Contents:=-

I.   Version History
II.  The Story of Legaia
III. Character Bios
IV.  Arts
V.   Walkthrough
VI.  Boss Strategies
VII. Technical Information
________________________________________________________________________
------------------------------------------------------------------------
I. -=Version History:=-

NOTE: The most recent version of this FAQ/Walkthrough will always be
found at The Unofficial Legend of Legaia Homepage -
http://www.geocities.com/pdtecrj - because I write my walkthrough and
other info into the online HTML editor as I am doing it.  Afterwards I
will send it to http://www.gamefaqs.com.

V. 1.5 - My very first attempt at a walkthrough.  This basically just
had the walkthrough from Rim Elm through East Voz Forest.  No tips,
arts, or anything like that.

V. 2.0 - Walkthrough up through getting to Sol.  Also, my original
walkthrough has been edited and updated.  Now includes character bios,
arts, items, weapons, and armor lists.

V 2.1 - Added The Story of Legaia, some Character Bios, Arts, and a
slightly updated walkthrough.  Nothing new in the walkthrough, just
updated what I already had.

V 2.2 - Updated walkthrough again and added Boss Strategies.

V 2.3 - Planning on updating walkthrough more and addind Seru/Spell
information, Tips and Tricks, and Item/Weapon/Armor/Accessory lists.
Look for it in about a week or so.
________________________________________________________________________
------------------------------------------------------------------------
II. -=The Story of Legaia:=-

       God created the heavens, the earth, and the seas. After creating
all things in the universe, god created humans to look over this world.
Yet while possessing the wisdom of god, humans were physically weaker
than the wild beasts, and impulsive in spirit. Many times did the humans
come close to dying out forever. Concerned about the humans' future, god
gave them a mighty force with which to aid them. It was the Seru.  Since
the dawn of human memory, known as history, humans lived together with
creatures known as the Seru. The Seru lived together with humans, always
obeying them, and making the humans many times stronger than before.
When not worn by a human, A Seru looks much like a stone figure.
However...Upon touching a human, a Seru changes form and gives that
human secret abilities. With a Seru, a human can lift extremely heavy
objects and even fly in the air.  However, that era came to an end.
Appearing from out of nowhere, the Mist covered the land, bringing to an
end the world of prosperous symbiosis between humans and Seru. After the
thick Mist came, the Seru, who once obeyed humans, rebelled against
them. The Seru began attacking humans at will. Seru that attached
themselves to humans controlled their minds and turned them into evil
beasts.  As if forsaken by god, human civilization collapsed. It was the
twilight of humanity. Those who escaped the Mist inhabited the desolate
areas and protected each other. Now, their faint hope is their only
source of inspiration.
Enter Legaia, a world engulfed in the horrible Mist. The tale begins in
Rim Elm, a desolate village where massive walls have been erected to
hold back the Mist...
________________________________________________________________________
------------------------------------------------------------------------
III. -=Character Bios:=-

       -=Vahn=-
       A young boy living with his father and younger sister in Rim
Elm, a remote village whose high walls keep the Mist out. Possessing a
strong sense of justice, Vahn is determined to uncover the true nature
of the Mist and free the world from its terror. After his fateful
encounter with the Ra-Seru Meta, he leaves his village to embark on a
great adventure.  Vahn possesses a good balance between offense and
defense in combat. His parameter growth is average. Having a Ra-Seru of
the fire attribute, Vahn is not very adept at summoning Seru of the
water attribute - his only weak point.

Attribute: Fire.
Favorite Weapons: Knives, Swords, Knuckles.

       -=Noa=-
       Raised by a wolf in Snowdrift Cave, which miraculously escaped
the Mist, Noa is not very articulate, but, on the other hand, possesses
a natural intuition and the ability to perceive evil. She is curious and
cheerful, but has an extreme dislike of being alone.  With excellent
vitality and speed, Noa is proficient at consecutive attacks. Her light,
nimble body, although giving her excellent agility, makes her somewhat
lacking in strength and upper defense power. She is the only left-handed
character of the three.

Attribute: Wind.
Favorite Weapons: Claw, Feral.

       -=Gala=-
       A warrior-monk of Biron, a faith centered on the belief in
physical and mental discipline through rigorous training. Having lost
both parents to the Mist when he was a child, Gala not only disavows the
use of Seru but also hates the Seru themselves. Even after attaining the
title of Master at the youthful age of 17, the ever-serious Gala
continues his rigorous training without pausing to celebrate this
achievement.  His well-trained body delivers the most powerful attacks
of the three. On the other hand, his vitality and speed ratings are low,
and he is the least adept at combing Arts.

Attribute: Thunder.
Favorite Weapons: Club, Mace.

       -=Mei =-
       A kind-hearted girl born and raised in Rim Elm. A childhood
friend of Vahn, she also feels a love for Vahn that she cannot express.
Although outwardly restrained in manner, she is tough to the core and
reacts steadfastly to any threat.

       -=Songi=-
       Like Gala, Songi is a warrior-monk raised at Biron Monastery as
an orphan. Conceited and proud, he perversely sees a rivalry between
himself and Gala, who has overshadowed Songi. He believes that strength
is everything, and will do anything to win.

       -=Seru=-
       Creatures made of a jewel-like substance and possessing nearly
infinite strength and nearly eternal life. When deliberately worn by a
human, Seru bestow the ability to fly and even to communicate
telepathically with animals. But Seru that come in contact with the Mist
are transformed into evil creatures that will attack any human on sight.

       -=Ra-Seru=-
       A special type of Seru capable of resisting the evil influences
of the Mist. Ra-Seru possess free will and can communicate
telepathically with their human wearers. Dormant Ra-Seru are found
inside Genesis Trees, and can be awakened only by humans with hope in
their hearts.

       -=Genesis Tree=-
       A semi-dormant tree that sustains a similarly dormant Ra-Seru
awaiting someone to come along and awaken its host tree. A Genesis Tree
is awakened when people who sincerely hope for peace combine their
powers with those of the Ra-Seru inside the tree. Once awakened, a
Genesis Tree uses its powers to drive away the Mist from the surrounding
area and make evil
beings good again.

       -=Mist=-
       A mysterious vapor that turns Seru into crazed, evil creatures
that act of their own volition.  Mist-crazed Seru not only attack
humans, but when worn by a human, also control that person's mind,
turning that person into a monster. The origins of the Mist are shrouded
in mystery, as are the reasons for its creation
________________________________________________________________________
------------------------------------------------------------------------
IV. -=Arts:=-

--Standard Fighting Arts have no symbol after them. These can be
performed at any point in the game, no matter what level you are
at...provided you have enough AP and your move bar is long enough.
--An asterisk(*) symbol designates a Hyper Art. You cannot use these
until you have read the book that holds them.
--A percent sign(%) designates a Super Art. These will not show up on
your Arts list after doing them. Also, with Super Arts, you can only
put in the exact command for it and nothing more. For example, if you
can enter 8 commands, but the Super Art only requires 7, after you
enter that 7th command, hit the X button. If you add another hit onto
the end, it will not work--I think.
--Brackets([]) designate a Miracle Art. These can be done at anytime,
provided you have the AP to do it!
--Noa's Tough Love move will sort of charm an enemy so that it won't
attack you and will sometimes help you by attacking other enemies.
This can be VERY useful, especially when used against Seru monsters.
--Some of the AP I have posted for the Super Arts may not be correct.
If this is the case, I apologize, and would appreciate any emails that
would correct them.  Also, if anyone knows of anymore Arts, please
email me.  Thank you.

  -=Vahn=-
  *Name*             *Buttons*                                     *AP*
  Charging Scorch    Down, Right, Up                                18
  Hyper Elbow        Left, Right, Left                              18
  Power Punch        Left, Left, Down                               18
  Slash Kick         Up, Down, Left                                 18
  Somersault         Up, Down, Up                                   18
  Cross Kick         Down, Down, Down, Up                           24
  Cyclone            Down, Up, Up, Up                               24
  Hurricane          Up, Up, Down, Down                             24
  PK Combo           Down, Up, Up, Left                             24
  Pyro Pummel        Left, Right, Up, Left                          24
  Spin Combo         Up, Down, Right, Left                          24
  Tornado Flame*     Right, Right, Left                             30
  Fire Blow*         Right, Right, Down, Left                       40
  Burning Flare*     Right, Down, Left, Down, Left                  50
  Maximum Blow%      Down, Right, Up, Down, Left, Left, Down        54
  Power Slash%       Down, Right, Up, Down, Up, Down, Left          54
  Tri-Somersault%    Up, Down, Up, Up, Up, Down, Up                 60
                     Left, Right, Left, Left, Down, Right, Up       54
  Fire Tackle%       -or-                                          -or-
                     Right,Right,Left,Right,Left,Left,Down,Right,   ?
                     Up (More Powerful)
  Rolling Combo%     Up, Down, Right, Left, Left, Down,Up,Up,Left   66
  Vahn's Craze []    Right,Down,Left,Up,Left,Up,Right,Down,Left     99

  -=Noa=-
  *Name*             *Buttons*                                     *AP*
  Acrobatic Blitz    Up, Down, Down                                 18
  Blizzard Bash      Right, Left, Down                              18
  Lizard Tail        Up, Down, Up                                   18
  Sonic Javelin      Right, Down, Right                             18
  Bird Step          Down, Down, Down, Up                           24
  Dolphin Attack     Right, Right, Left, Right                      24
  Mirage Lancer      Right, Right, Up, Up                           24
  Swan Driver        Down, Up, Up, Up                               24
  Rushing Gale       Up, Up, Left, Down, Right                      30
  Tough Love         Down, Up, Down, Left, Right                    30
  Tempest Break      Right, Right, Left, Up, Up, Up                 36
  Frost Breath*      Right, Right, Left, Left                       40
  Vulture Blade*     Left, Left, Right, Left, Right                 50
  Hurricane Kick*    Left, Up, Up, Up, Up, Down, Right              70
  Dragon Fangs%      Up, Down, Up, Up, Up, Down, Down               54
  Love You%          Right,Right,Up,Up,Down,Up,Down,Left,Right      72
  Super Javelin%     Up, Up, Left, Down, Right, Down, Right         48
  Triple Lizard%     Down, Down, Down, Up, Up, Up, Down, Up         66
  Super Tempest%     Right,Right,Left,Right, Right, Left, Up,Up,Up  60
  Noa's Ark []       Left,Up, Right, Down,Up, Left,Up, Down, Right  99

  -=Gala=-
  *Name*             *Buttons*                                     *AP*
  Back Punch         Left, Right, Left                              18
  Battering Ram      Left, Right, Down                              18
  Flying Knee Attack Down, Up, Left                                 18
  Guillotine         Left, Up, Left                                 18
  Head-Splitter      Left, Up, Up                                   18
  Ironhead           Up, Down, Down                                 18
  Black Rain         Up, Left, Down, Down                           24
  Side Kick          Down, Down, Up, Up                             24
  Bull Horns         Left, Up, Right, Down, Left                    30
  Electro Thrash     Up, Left, Down, Right, Left                    30
  Neo Raising        Left, Left, Right, Up, Left                    30
  Thunder Punch*     Right, Right, Left                             30
  Lightning Storm*   Right, Right, Up, Left                         40
  Explosive Fist*    Right, Right, Left, Left, Left                 50
  Back Punch x3%     Up, Down, Down,Up, Left, Right, Left           54
  Heaven's Drop%     Down, Up, Left, Up,Up, Left, Down, Down        60
  Rushing Crush%     Left, Right, Down, Up, Left, Up, Up            54
  Super Ironhead%    Down, Up, Left, Up, Up, Down, Down             54
  Neo Static Raising%Left, Right, Left,Up,Left,Left,Right,Up,Left   66
  Biron Rage []      Right,Right,Down,Up,Down,Up,Down,Left,Left     99
________________________________________________________________________
------------------------------------------------------------------------
V. -=Walkthrough:=-

       -=Rim Elm:=-
       You begin the game in the town of Rim Elm. After naming the main
character--FYI, for the purposes of this Walkthrough, I am going to
refer to each character by their default name--a short scene will take
place at the Genesis Tree in the center of town. When the elder asks you
whether or not you were praying for a successful hunt, it does not
matter what you say in reply. He will say basically the same thing.
After he leaves, you can take a look at the back of the Genesis Tree at
a sign that has a panoramic view of the town. That will tell you where
some important places in the town are. Exit the area to the south. When
you leave, another short scene will take place, this time with Mei.
Again, no matter how you respond, the conversation turns out the same
way. Before going to meet her at your house, head south to the beach. On
the west side, there is a man standing. His name is Master Tetsu. You
may want to talk to him for info, but be sure to practice fighting with
him! He will show you the basics for your upcoming first battle, and he
will also teach you a new Arts move. After the fight, head to your
house. It is the one closest to the east side of the beach. After the
scene, you can talk to your family or not--it doesn't matter. If you
talk to your sister, though, tell the truth. She knows anyway. When you
leave your house, yet another scene takes place. Afterwards, you are
placed in Mei's house.  Once more, no matter what you say to the old
woman, you will get the same outcome. Once you are finished talking with
Mei, leave her house. Now would be a good time to save. If you go to
the northeast of the town, you will see a cave. The save point is in
there. Next, run up to the house in the northeast corner. Inside, on the
left half, go to the cupboard and you will find a Magic Leaf inside.
Once you get that, head on back home. Before talking with your father,
go to the cupboard and grab the Healing Leaf. Then, speak with your
father and tell him that you want to rest.  In the middle of the night,
you are awoken by your family because there is a loud pounding sound
coming from outside the village walls. No matter what you say to your
father, you have to go outside to see what the pounding is. Talk to the
man in the yellow outfit and purple hat to get things going. After the
cinematography, you have your first battle. Use the Somersault Arts
move you learned from Tetsu. You should have no trouble taking out the
Gimard in five rounds or so. Now, you can either roam around and fight
the Gimards standing around, or you can run down to the Genesis Tree. If
you choose to fight, you can run back to your house and heal between
battles. Also, head to the weapons shop and speak with the store owner
for a few Healing Leaves. Once at the Genesis Tree, a woman tells you to
touch it. When you do so, the Ra-Seru Meta comes down and asks if you
want to work together. If you say No, Meta will leave you. If that
happens, you will have to go back to the tree and talk to Meta again.
You cannot progress in the game if you do not acquire Meta! Once you get
Meta, it tells you to go and gather the villagers in near the Genesis
Tree. If you get into any fights along the way, the best thing to do is
attack with the Ra-Seru. It is your strongest attack at this point by
far. First go to Mei's house. Tell her that the Mist is here, and she
will go with you to be safe. Tell here that there is nothing to worry
about and she will stay with her dead father. Either way, she winds up
at the Genesis Tree unharmed, but if you tell her there is nothing to
worry about, then later in the game she WILL NOT give you the accessory
called Mei's Pendant. Now, go straight to your house and speak with your
father. You will then appear near the Genesis Tree with the entire town
standing there. A cut scene follows. Near the end of the scene, the
Village Elder asks you to help him find Mei's mother. You cannot refuse
this. No matter what happens, he tells you the story.  From this point
on, you can visit your house and talk with Nene to rest for free. Also,
now that the Mist has been driven away, you can head to the shop in town
and purchase things. If you fought a few battles, you should have enough
money to purchase the Warrior Seal and the Battle Knife. If not, roam
around near the village and fight until you get enough money to come
back and buy all the armor and weapons available to you. Be sure to
equip everything you buy!  Also, before leaving, go up to the second
story of the weapons shop and you will be able to open up the drawer
next to the bed for the Point Card. As you leave Rim Elm, Mei runs up
and gives you the Hunter Clothes. Be sure to equip them.

       -=Outside Rim Elm and Hunter's Spring:=-
       Recommended Level=2
       Your next objective is to get to Biron Monastery. Biron is north
of Rim Elm, but alas, there is a river blocking your way. Head west
following the path until you see a blue circle-type thing along the side
of the road. This place is called Hunter's Spring. Here, you see all of
the hunters from Rim Elm, and a man named Lezam. Speak with him to find
out what to do next. When speaking with him, don't say that you need to
get going and he'll tell you the story of Drake Kingdom. Tell him that
you wish to help him. He will send you on your way to Drake Kingdom.
Before leaving, drink from the mini-spring to have your HP and MP fully
restored. There are also four statues you can "speak" with to get some
tips about the game. Now, head north along the road to get to the castle
and the next leg of your journey. Before Drake Castle, you will notice
just to the east on the Field a waterway. You need a key to stop the
water flow, but you don't have one just yet.  Continue on for now. Be
sure to save your game before going into Drake Castle.

       -=Drake Castle(Mist) and Mt. Rikuroa Southern Pass:=-
       Recommended Level=5
       Right away, get the Door of Light from the treasure chest on the
right set of steps. Then, head into the castle. Once inside, go straight
ahead and up the stairs. Go into the door on the far left side and push
the X button near the sparkling area to get the Sunrise Key. As of now,
there is nothing of use in the room on the right side. Once you have the
Sunrise Key, use it on the door in the middle. Continue up the stairs to
the next room. In the next room, immediately go left and then up on the
other side of the flowing water to get a Healing Leaf from the treasure
chest.  Then, go straight down into another room. In this room, you can
open the bookshelf on the west wall and read about Drake Castle's water.
Near the bottom left of the screen you will see a table with three
chairs around it. If you search the south side of the table where you
can't see, you'll find a Fury Boost. Head around the makeshift jail with
possessed people to the sparkling case that contains the Lightning Key.
Once you have that, go up and out the door next to you and then go use
the key on the door on the north wall of the large room you just came
from. Again, head up the stairs to the next floor. In this room, head
left and then down into another room a lot like the one the Lightning
Key was in. You can go to the bookshelf and read the Queens diary
if you wish. There is a Survival Knife in the treasure chest. Even if
you already have one, you can sell it later in the game. Also, check out
the bottom right corner for a Healing Leaf. Note, however, that if you
leave this until after the mist has been cleared, it will be a Magic
Leaf instead. Leave the room and go all the way to the east side of the
large room and then head down into another room. In this room, you will
find the Star Key in a sparkling case. Grab it, and like you have
before, use it to get to the next area. On your way, you can go to the
bookshelf in the large room and read about the geography of Drake
Kingdom. Head up the stairs once more. Now, you will be in a cave-like
room. Go right and then down into a hall. Now go left and then up into
the next set of doors you see. This puts you in the throne room. By
going into the west door, you will find a treasure chest with a letter
in it and King Drake himself possessed by a Seru. Read the letter to
find out what is going on. After reading, go to the northeast corner of
the room to get the Mountain Key. Now, go into the eastern door of the
throne room to rest, save your game, and get the Fire Book I. Go into
the Items menu to use the Fire Book I on Vahn.  This will now enable him
to use his first Hyper Arts move, Tornado Flame. Before leaving the
room, you can also go to the bookshelf to read some research notes about
Seru and the Mist.  Now, head south out of the throne room. Once out of
it, go west and then up and out of the hall.  Then, once back in the
cave-like room, go straight up and get the Healing Leaf out of the
treasure chest. Now, down and right and then use the Mountain Key to get
out of Drake Castle.  Upon exiting Drake Castle, follow the path to Mt.
Rikuroa. Once there, Meta instructs you to race to the top of the
mountain because he can sense another Ra-Seru is there. Now the game
switches to a new character.  NOTE: I have gone through here three times
at the recommended level, and I have done it without ever using a
Healing Leaf. It IS possible.

       -=Snowdrift Cave:=-
       Name the new character and then watch the dream scene. When you
wake up and answer the wolf's question--once again, what you say does
not matter. Save your game at the Save Point directly to the south, and
then follow Terra. She will tell you to follow her again. Keep going
until you find her. The next few times you talk to her, she will ask you
some questions.
Answer #1: Seru and human
Now run after Terra again. This time she gives you the second test.
Answer #2: A Genesis Tree
This time, instead of running after Terra, head into the area she just
unblocked, and go north to get a Healing Shroom. After getting that, go
ahead and catch up with Terra for the final test.
Answer #3: Mt. Rikuroa
After answering the third question, head east to grab another Healing
Shroom. Go south to do some physical training.  After speaking with
Terra about training, hug the wall and go west to get one more Healing
Shroom. After that, fight as many of the Piuras as you want to in order
to build up Noa's level.  After each battle you can go talk to Terra to
get healed. I recommend fighting as long as you can.  After you have
fought a certain amount, Terra takes you back to camp and the Piuras
disappear for good. Whether or not you leave on your own or are forced
to leave, you still must follow Terra back to camp. Head back the way
you came and talk to Terra who is blocking the way.  As you are speaking
with her, an earthquake interrupts and tears a crack in the cave for the
Mist to come through. You'll have to navigate your way back to the camp
where you started as Noa while fighting monsters along the way. Once you
make it back to camp, Terra points out the huge crack. Before leaving,
save your game.  IMPORTANT: If you are willing to risk it, you do not
need to heal yourself in the upcoming battles where Terra fights with
you. When Noa's HP get low, Terra will automatically heal you.  I've
never been killed, but I did get down to 18HP once, so it was close.
Also, Terra is not controllable and she is invincible. Just focus on
fighting the bad guys and let Terra do the healing.  Now then. After
saving, head back to the crack and go through it. Follow the path and
grab the Healing Shroom in the third chasm. Keep going until you exit
Snowdrift Cave.

       -=Mt. Rikuroa Northern Pass and Mt. Rikuroa:=-
       Recommended Level=4
       Once out of Snowdrift Cave, head south until you see an opening
to the east. Head that way and then you will finally come to a screen
where you'll see a lot of mist. Terra will tell you that she's not
strong enough to go, but before leaving grab the Nail Glove for Noa from
the chest.  Now go back west and then head south until you reach a short
path leading to Mt. Rikuroa.  Once you reach the path, save your game
before heading to the mountain.  When you reach Mt. Rikuroa, follow the
path and get the Healing Leaf from the treasure chest. Save your game if
you want to, and then go inside the cavern. Hurry through this area,
picking up along the way a Scarlet Jewel and some Power Water. At the
exit of the cavern, you must fight a mini-boss called Golem. After the
battle, a short scene takes place between Noa and Terra. When that is
finished, run along the grassy path and go into another cavern. Here you
will find a Phoenix in a treasure chest near the entrance. SAVE AT THE
SAVE POINT!  The first Boss is up ahead and it may be a tough fight.
Head outside, watch the scene, and then the gameplay switches back to
Vahn.  When control of Vahn is yours again, go through the wooden doors
and up the hill. In the next screen, run as far north as you can, and
then go to the left. Vahn will automatically jump up to the ledge. Once
on that ledge, turn and run to the right to automatically jump to the
next one. Keep pushing right and jump up one more. Now follow this path
as it winds south and jump across the gap for a Speed Elixir. Jump back
across the gap and go to the spot where you can see a small ledge
straight above you. Line up so that it is just to the right of you and
push up on the D-Pad to jump up. This one may be tricky, so take your
time. Once on that little ledge, push up once more to jump again and run
into the cave straight ahead. When you enter the cave, go straight, then
at the fork turn right. Follow the path down and out of the cave. This
will put you on a ledge. Move Vahn in a northwest direction and he will
jump off the ledge onto another one. Jump again in the same direction
and then go into the cave. Once inside, you will see a series of small
ledges on the wall ahead of you. Follow these directions to get a
Healing Leaf and the (Vahn) Fist:
Jump to the first ledge, then jump right to the second. Jump left to the
third. Right to the fourth.  Right to the fifth. Right to the sixth.
From this ledge, go down and to the right to hop to a ledge with the
Healing Leaf. From there push left to jump back to the sixth ledge. Now
push up and to the left to get to ledge number seven. Right to eight,
right to nine, and lastly right to the ledge that leads outside. Run
outside and the (Vahn) Fist is yours.  Now just backtrack all the way
back to the point where you took the right fork in the road.  This time,
go left. Head down and out. Jump up the ledges, getting the Healing
Bloom before entering the next cave. Once in that cave, run all the way
to the end, save your game, and prepare for your first boss fight. After
the fight, walk over to the Genesis Tree when instructed to do so and
hit the X button. When asked whether or not you will let Noa come with
you, saying yes is faster. If you say no, Meta keeps telling you to be
nice and Noa asks again. When you have control again, go back to Drake
Castle. Be careful though, because enemies still lurk on the mountain,
so if you suffered a lot of damage in the battle, don't forget to heal.
The people at Drake Castle all seem to want to talk to you.
Congratulations on making it this far!

       -=Drake Castle and the Water Gate:=-
       Inside the castle, telling Noa either thing results in the same
outcome. Also, whether or not you say you got rid of the Mist matters
not. After talking with the king, you receive the Water Key.  He also
asks you to rid the world of the Mist. When you are finished talking
with King Drake, you are free to roam the castle. When you were first in
it, you may have noticed a few treasure chests that were unreachable.
You'll want to seek them out. You'll find a Healing Leaf, a Healing
Bloom, and also some Swift Water. Before leaving the throne room, go
rest in the area where you could earlier and Noa will have another
dream. After that, leave and be sure to talk to everyone. One man
standing near a bookshelf will teach Noa the Swan Driver Art and
Vahn the Charging Scorch Art. There are also a few "Hidden" Items in the
castle. To get them, follow these instructions:
First, go into the room the king was trapped in. Examine the upper-left
corner area. In that area on the top wall there is a Platinum Card
hidden. If you didn't get the Healing Leaf or Fury Boost earlier, follow
these directions. From the top level of the castle, the same one as the
throne room, go down the main stairs to the 3rd floor. Go into the lower
left room with the woman talking about her Diary. Now go down to the
bottom right hand of the room near the barrel you can only partially
see. Hit the X button and you will find a Magic Leaf. Remember, if you
got this earlier it was a Healing Leaf. Now, go down the steps to the
2nd floor. From here, take the bottom left entrance into the dining
hall. Go straight down and you will see a table with three chairs around
it. If you go down directly below the torch that is near the table and
hit the X button, you will pick up a Fury Boost.  Once you have explored
the castle to your heart's content, exit out the main entrance that Vahn
originally came through. Here you will now find a market. Tell Noa that
the people would be glad to talk to her and she leaves your party for
awhile to talk to people. When you go up to her at the various stations,
she gives you some quizzes.  When she leaves you to talk, be sure not to
leave the castle area or else you will lose your chance to be quizzed
and receive an Item. First she asks you what money is. Say, "Sorry, I
don't know," and the Arms Dealer will explain it to you and give you the
Fighting Robe free of charge! Next, go to the Items area for a three
question quiz from Noa. If you get three right, you will be awarded 10
Healing Shrooms. Two right and you get 5 Healing Shrooms. One right and
you will be given nothing at all. But, if you get all of them wrong, Noa
takes pity on you for being stupid and gives you some Wisdom Water. I
recommend taking that because it's a permanent upgrade. BTW, the
questions may be different then what I have answers for, so watch out.
Answer #1: Healing Berry
Answer #2: Escape from the dungeon
Answer #3: Wats
Next, go to the Inn and speak with her. Whatever you choose, Noa comes
back to your party without giving you anything and says it is time to
visit people you want to. Head back to the Arms Dealer and purchase the
Guardian Clip and Electric Shoes for Noa. You can also sell your two
Survival Knives at this point. Once you are done in the market, exit to
the south.  On the field, immediately go east to the Water Gate. Walk up
to the slot and use the key. Once the water stops, go across the ravine,
picking up the Wind Book I. You're now on your way to Biron Monastery!
NOTE: You can run back to Rim Elm before going on and Tetsu will teach
Noa the Acrobatic Blitz if she doesn't already have it. You can also
introduce Noa to Mei. There are a few other different things that people
say, but nothing spectacular.

       -=First Time at Biron Monastery:=-
       Once across the riverbed, head northeast following the trail to
get to Biron Monastery. You may notice a break in the mountains before
you get to Biron with a lot of Mist coming through, but you can't get
through there just yet. Once you make it to Biron, walk straight up and
hit the switch to clear out the Mist and meet people. When Zopu finishes
speaking with you, go through the doors straight ahead. If you go
straight up and examine the statue of Biron, you will find a Power
Elixir. When you move towards the stairs on the right, Maya runs down to
talk to you.  Answer her and then she runs off. Go up the stairs and do
some exploring. In the center room (dining area), if you go up through
the middle of the room to where the merchants are, you can find some
Medicine by hitting the X button in the bottom right corner of that
room. Also, the left pot in the top right corner has a Phoenix. Plus, if
you have enough money, you'll want to buy the Savior Clothes for Vahn
now. Back in the hall, if you to the room on the far right guarded my a
monk, Noa will go in to speak with Maya. When she comes back out, you
can tell her whatever you want. Now, exit the hall to the south, not
going down the stairs. Here, you cannot go to either Voz forest yet, so
just go through the door in the middle to speak with Zopu. In Zopu's
room, examine the pot to find a Healing Bloom. When you are ready, speak
to Zopu and tell him that you have listened to what the people of Biron
had to say. The screen now flashes to the party and you inform Maya
about the fate of her husband, Juno. When you are ready to advance,
speak with Songi. Master Zopu will come out and you need to talk to him.
He asks you to help him awaken the two Genesis Trees in West and East
Voz Forests. He gives you the choice as to whether or not you would like
to go to East Voz first or West Voz first. No matter which you pick, you
wind up going to West Voz. Master Zopu instructs Gala to join you on
your quest to revive the Genesis Tree in West Voz Forest. The next day,
save your game, get any supplies you need, and head to West Voz. If you
didn't have enough money for all the armor, get some and come back
before going on.

       -=West Voz Forest and Second Time at Biron Monastery:=-
       Recommended Level=7(Vahn), 7(Noa), 3(Gala)
       Head northwest to the forest. You may notice that the trail also
leads north to a little area where the river starts, but there's nothing
important there just yet. Inside the forest, follow the trail northeast.
When the road forks to the left and the right, first run over to the
right and get some Medicine if you want to. Then head back and take the
left fork, grabbing the Healing Leaf before moving on to the west. In
the next area, run along until you come to the open area. Go to the
right through the tunnel-plant and then up to get another thing of
Medicine. Go back to the open area now, and go west through another
tunnel-plant to a culdisac with a Shield Elixir and the Fertilizer you
will need in just a moment. Once again go back to the open area and this
time head north. As soon as you enter the next screen, take a few steps
and then you'll see a slightly hidden path to the right where you can
get a Magic Amulet. Now run all the way up to the small river, and
examine the little plant on the riverbank. Then, use the fertilizer on
it and walk across it.  Go north through the tunnel-plant and in the
next screen run straight up to get a Door of Light out of the treasure
chest. Then, run up and get the (Noa) Feral out of the treasure chest
there.  Afterwards, go west through the tunnel-plant to get a Healing
Bloom. Now go south, save your game, and head west through the tunnel-
plant. Don't worry, there is no boss ahead. At the end of the tunnel-
plant, go examine the Genesis Tree. After you get the Ra-Seru Egg,
you'll need to get back to the monastery. Use a Door of Light or just
run out of the forest. Once outside, hurry back to Biron to see what's
going on.  NOTE: You can equip the Ra-Seru Egg as an Accessory. It helps
defend against Thunder powers.  Inside Biron, make a beeline to the area
that the merchants were in. When asked, tell them at the door that you
are Vahn and they will let you in. The woman at the table in the upper
part of this room will heal you for free. Also, a person named Kim who
is on the west wall of the dining room will teach you some Arts if you
don't know them already. Now, go to the room that was guarded before
that only Noa could go into. There you will find Maya. After the little
scene, go over to the pot along the east wall and examine it for some
Guardian Water. Then, go over and read the letter laying on the floor.
Save your game and then head to East Voz Forest. Gala will join you
before you make it out, so don't worry about that.

       -=East Voz Forest and Third Time at Biron Monastery:=-
       Recommended Level=9(Vahn), 9(Noa), 6(Gala)
       Run to East Voz Forest. Enter the forest and follow the trail.
You'll see a treasure chest blocked by some Crystal Grass. You can't get
to it just yet, so go east through the tunnel-plant and then head north.
Take the second left for a Healing Flower. Go back to the main path and
go up, then take the first right you can. Run to the end and pick up the
Weed Hammer. You use it by pushing the X or L1 button. Now use it below
you to get yourself a Magic Leaf. Now you can run back and get the
treasure chest (which contains Guardian Water that you couldn't reach
before. Now exit the first screen to the north. Right after you destroy
the Crystal Grass near the end of this screen, go through the tunnel-
plant on the left to grab a Cure Amulet. Head back through the tunnel-
plant and exit the screen to the north. In this screen, go left through
the tunnel-plant, go up and break the Crystal Grass, and then get
yourself an Antidote and the Survival Club for Gala. Now keep going up,
destroy the Crystal Grass, and go right through another tunnel-plant.
Right above you is an Azure Jewel. Now go south and then east through
yet another tunnel-plant. Go north and destroy some more Crystal Grass.
Now follow the path as it winds around and pick up the Medicine before
heading north through the tunnel-plant. Go north and save your game.
Fill up your HP gauge, because your second boss is dead ahead. I
recommend using Items and not Magic to heal yourself, because you may
want to use some Magic Spells in the upcoming battle. After the battle,
walk over and touch the Genesis Tree to revive it and drive away the
Mist.  After reviving the tree, you'll be sent back to Biron. There, you
will chat with Zopu. When Maya comes in, for the best scene, tell her
that you will go after the Mist, not escort her home.  Now, go to the
weapon seller and try to buy all of the upgrades minus the Battle Knife.
You can pick up the Short Sword in Zeto's Dungeon which is much better.
You'll need the other upgrades before fighting the next boss, though--
trust me--otherwise you'll get your but kicked.  I've received more
emails and questions about how to kill this next boss than anything
else! If you have all of the best armor plus the Deep Sea Jewel and are
at least the recommended levels, you can take him on your first try. So
if you can't afford them, fight until you can. Another way to get the
money, which is what I did, is go on to the next dungeon and fight until
you get near the end--I'll point out the spot later in this walkthrough-
-and then use a Door of Light to transport out and back to Biron. At
that point you should have enough money to get all the stuff you need.
Now anyways, inside Biron you can also talk to Kim again to learn a new
Art for Gala. Talk to Maya for 10 Healing Leaves too. Also, I would like
to point out that you can now go back to Rim Elm and talk to Tetsu who
will speak with Gala and teach him the Ironhead Art. At any rate, when
you're set, head west of Biron and enter the Mist Generator.

       -=First Mist Generator/Zeto's Dungeon:=-
       Recommended Level(Upon Entry)=10(Vahn), 10(Noa), 8(Gala)
       After the short scene explaining the Mist Generator, head
inside. Go down the stairs and into the next screen. Now run east across
the bridge, then head south across another bridge. Go down the stairs
and get the Thunder Book I out of the treasure chest. Now head east
across the bridge. From the platform go north for a Healing Leaf and
south for a Healing Flower. Now head back to the platform that you came
from and this time go west--there is nothing to the south. Before going
up the stairs on the next platform, run around the bottom of the higher
level of the platform to get a Fury Boost out of a treasure chest. Now
head west up the steps and just keep following the trail that you can
take until you get to a platform with bridges heading east and west.
Take the west bridge for a Healing Bloom and then go back and take the
east bridge to continue. Now go up the steps and continue all the way
until you get to a little elevator thing.  Enter and head down. Now in
the next room, run around to the back of the elevator and examine to
find a Short Sword for Vahn. Now save your game and contine to the
south. In here follow the path. When given the choice to head east or
south, go east for a Shield Elixir.  Now go back and head south this
time. Following the yellow trail, take the first path to the north and
grab the Phoenix from the treasure chest. Now go back down and follow
the path to the west. When given the choice to go south or continue
west, go west and through the next door to get some Medicine if you want
it. If not, then just head south. At the choice of east and south, go
south for a Magic Leaf. Now go back and head east this time to continue.
In the next screen, take the first south door for a Burning Jewel. Take
the first north door for a Healing Bloom. Now take the next southern
door for a Door of Light and take the northern one for a Tempest Jewel.
Now save and make sure Gala is powered up because he is about to fight
Songi one on one.  When you are ready, run to the west and Songi will
appear. By the way, I recommend Gala be at either level 9 or 10. Level
10 would be noticeably easier, but 9 is definitely do-able.   After
defeating Songi, go west and down the elevator. Save at the save point
and then continue out the south door. Follow the path to the end. Before
going through the door fill up your HP and MP if you can and get ready
to fight Zeto.  NOTE: Zeto is by far the hardest boss up to this point.
I recommend warping out of the dungeon now and going back to Biron.
Then, you should have enough or close to enough money to buy all of the
best armor and weapons for everyone and the Deep Sea Jewel. I also
recommend the following levels: 12(Vahn), 12(Noa), 11(Gala)
Unless you are at a very hi level or just get really lucky, you are
going to need those supplies.  If you want to try to take on Zeto in
your present state, be my guest, but be warned. I tried it twice
without warping out and he whooped my tail both times.  After defeating
Zeto, you will wind up back at Biron.

       -=Back at Biron and The Ancient Wind Cave:=-
       When you are talking to Zopu, Noa comes in with Maya. Tell Maya
that you accept the Ra-Seru taking control of you and that you will
destroy the Mist to avoid getting chewed out.  Then, when Gala and Noa
tell you to go to the north, tell them to follow you. Now you can
continue with the mission or head back to Rim Elm for a short scene at
Mei's house. After that, continue with the story. The Ancient Wind Cave
is north of West Voz Forest.  Go to the Ancient Wind Cave now and head
to the left door. Now, the man inside will let you in. If you search the
barrels behind the Old Wizard you will find some Wisdom Water. Also, if
you search the barrel next to the bed closest to the eastern wall you
will find a Silver Compass.  Now, pull the lever in the room with the
beds. It will open the door that was previously unmovable. Before
leaving, you should try to upgrade Noa's armor here. You can probably
only afford the Green Robe and Green Clip, so just be content with those
for now. You'll want to make sure you get the boots and weapon before
then next boss, but that's still a ways away.  Now head north through
that door that you just opened. Go through the tunnel and when it splits
north and east, head east. At the end of the tunnel, examine the area
you can't see very well for a Door of Light. Now head back and go north
this time. When the tunnels open into a small cavern with paths heading
northeast and northwest, head northwest to pick up a Healing Bloom. Now
go back and go northeast and then north through the door. When speaking
with the Old Water Witch, tell her you want to spend the night. Now, a
scene will occur. During the dream, say whatever you want. When you
awake, speak to the girl in the northeast corner wearing pink. Tell her
you dream a lot and that you want to learn about dreams and the future.
Then, tell Noa you will help her find Hari. Next, examine the barrels
above the "Inn" sign to find some Magic Water. Next, try to exit to the
north. You will be stopped by the Old Water Witch who will give you 2
Doors of Wind. Now exit to the north and follow the tunnel out.

       -=First Time at Jeremi:=-
       Head west following the trail until you come to a town with a
big tower--Jeremi. Enter Jeremi and take the first right turn and enter
the Weapon/Item shop. Grab the Phoenix from the treasure chest. Then, go
down the stairs and examine the two bookshelves for a Target Chain. Now
head outside and this time at the intersection go north. Take a left at
the building and enter the Inn. Go down the stairs and grab the Power
Water out of the treasure chest. From the Inn head north to the Bar. Go
up and behind the counter. You'll find a Power Ring in the bookshelf.
Now exit and go back to the intersection where the tower is and go east.
Enter the building to get a Healing Flower from the chest.  NOTE: Now
you can do one of two things. You can either enter the tower and go
through that area which is what I believe you are supposed to do next,
but I recommend doing something else first. That is where the
walkthrough is about to go, so if you want to go into the tower now,
scroll down to the Jeremi Tower section. Then, you can come back to the
next section when you are done. The only problem is, some things will
probably be confusing, and if so, sorry. Now back to the walkthrough!
Now that you have these supplies, leave Jeremi and head north. Cross the
bridge and then follow the path north and then west across another
bridge. You will see a town on the map that has windmills visible. This
is the town of Vidna.

       -=Vidna:=-
       In Vidna, there are many people to talk to, supplies to upgrade,
and items to find. If you talk to the guy near the inn, he'll give you
info--for a price. Just so you know, you do not need to rest at the inn
because someone you will meet will let you spend the night for free.
But, if you enter the inn and go upstairs, you'll find in the lower-left </pre><pre id="faqspan-2">
room a Door of Wind. In the lower-right room you'll find a Healing
Flower in the cupboard too. Next, head west to the Items shop. In the
back, you can get 10 Healing Leaves from the cupboard. Next, go up the
stairs north of the Items shop and enter the Weapons shop. Here, you
will find a Magic Leaf in the cupboard.  Next, leave the shop and go
into the large building to the west. If you go up to the colorful
machine, you can play a little game. By winning coins, you can talk to
the man at the counter and he will let you trade coins for items. When
done, head left and get the Phoenix from the drawer next to the relaxing
man. You can then go to the springs if you want. Afterwards, leave
through the back entrance of the building and enter the second house to
the west. Here you will meet Pepe. Speak with him about his father. Now
get back to the Items shop and from there go west.  After going up the
stairs, head into the first cottage you see. Here you will meet some
Biron Monks. Choose something to say to Gala and then meet Sashia. She
will give you the following message:
"Go to the Temple of Rem! See the four Books of Prophecy! When you have
seen them all, the secret will be clear! A brave Ra-Seru will acquire a
great key, the Star Pearl!"
Next, a monk will allow you to rest. Sashia instructs you to go to
Octam. You can come back to her and hear the prophecy again if you want
to also. Now exit and enter the next cottage to the west. This is
Danpas' house. Go down and talk with him. Tell him you understand the
situation, etc. and he tells you he will let you stay there if the Mist
ever comes. Now, you can leave the town or just go talk to everyone,
your call. I recommend fighting until you have enough money for all the
armor and weapons, but you don't have to if you don't want to. Now, it
is time to head to Octam.

       -=First Time at Octam:=-
       Exit Vidna and go north along the trail. Go east across the
bridge staying on the path. Then, at the wooden bridge go south. At the
end of the path you will find Octam. Once you enter, a scene will take
place. Go ahead and tell Noa that you should at least have a look
around. When you gain control, go up the steps and into the room with
the red door. Read the sign on the west wall for some info. Next, exit
and enter the adjacent room. In this room, read the book on the table
for some more info. Now leave and go to the bottom of the steps. Once
here, go past the first building and go to the far west one. In here, at
the top, you will find hidden along the bottom wall, some Swift Water.
Now go across to the other side of the town. Go into the inn and read
the paper that is in the cupboard. Now, leave and enter the house to the
east and get the Speed Elixir out of the cupboard. Next, go in between
the staircases and enter the door.  Upon entering, go straight to the
next door. Continue straight on into the following door. Now, go down
the stairs. In the room, go from side to side and read each of the four
books. You CAN read them in any order, it doesn't matter. Also, you may
want to read what each statue has written on it. When you are ready,
head down the stairs you uncovered. Go down to the bottom of the steps
and then enter try to enter the elevator. A scene will take place where
you are introduced to a new character and also find out some interesting
news about the Star Pearl. Cara tells you that the Star Pearl was given
to Zalan in Jeremi. Name sound familiar? Well, it is the name of Pepe's
(from Vidna) father! Well, now there is nothing more to do in Octam, so
go ahead and leave.  NOTE: Now is where I am going to go back to Jeremi
for the walkthrough. If you decided to skip the preceding and then come
back to it like I said you could, this is where you want to start
reading. Also, if you followed this walkthrough straight forward, before
going back to Jeremi you should stop by Vidna and pick up any armor or
weapons you couldn't afford earlier.

       -=Jeremi Tower and the Star Pearl:=-
       Recommended Level=15(Vahn), 15(Noa), 15(Gala)

       When you arrive at Jeremi again, head north and enter the tower.
Go straight through the room and out the door. You cannot go up the
first elevator until you get to the top and activate it. So, grab the
Healing Leaf out of the chest and take the elevator that is in the
north-west corner.  Then, go south and take the elevator in the south-
west corner. From here, go north and then east to the elevator there. In
this area, go south and get the Speed Ring. Then go back up the
elevator and now head west, south, and then east to the next elevator.
From the next screen, go into the elevator directly to the north. After
exiting, go south and pick up the Healing Bloom.  Now, go back and after
exiting the elevator, go west and enter that elevator. Go south after
exiting and examine the dial to activate the rapid elevator that you
couldn't enter earlier. Now go back the way you came and in the next
screen go south and use the elevator in the south-west corner. The
elevator you see in the middle of the next room is the rapid elevator
that takes you to the ground floor. Now, exit this room to the south, go
up the steps, and save your game. A VERY difficult boss is coming up.
After saving your game, make your way through the hedges.  Before going
up and approaching the boss, get the Healing Bloom and Forest Amulet
from the chests on either side of the boss area. When you are prepared,
go ahead and examine the large green thing on the Genesis Tree--
Berserker. When you are done fighting him, you will be awarded with the
Fire Book II. Also, some people who have been healed run up and talk to
you. When they run up to you, tell them that you got rid of the Mist.
Afterwards, you'll be surrounded by thankful people. After exiting the
inn, go north to the bar. Go to the back and speak with a man in orange.
Say no to him and he will teach you the Cross Kick, Bird Step, and
the Side Kick. You can also get some armor upgrades for Noa at the
Weapon shop in the south-east. When you are done with all that, go to
the house in the south-west of the town to speak with Zalan. Listen to
his favor and then take the latter he gives you to Pepe in Vidna.
Pepe's house is the one above the hot springs building. He will give you
Yuma's Ring to take back to Zalan. When you give it to him, he will give
you Zalan's Crown and the Star Pearl.  Now it's time to head off to the
Gate of Shadows.

       -=Gate of Shadows and Octam (Underground):=-
       Recommended Level=17(Vahn), 17(Noa), 17(Gala)
       Leave Jeremi and go towards Vidna. From Vidna, travel like you
did to get to Octam, only this time when you come to the wooden bridge,
cross it and then head east. Cross another, head south, and then go west
across one more bridge. Now, go to the area with the big heads. Here,
you will meet Gi Delilas and his family--Lu Delilas and Che Delilas.
He'll ask who the leader is, and then if you tell him it is Vahn, he'll
challenge you to a fight. Don't worry, he gets interrupted. When they
leave, you will need to go around to the statues and press the correct
button on each one. Remember back to when you were in Octam and examined
the four statues. Or, you can just reference this walkthrough. Here are
the correct buttons:
North: Earth
South: Water
East: Wind
West: Fire
When you correctly press the buttons, the stone that looks like a flower
will open up. Walk up the ramp and throw in the Star Pearl to open the
door. Then, jump on in! Once inside, go down the steps to the next
screen. At the fork in the road, go left. At the end of this trail you
will find a Healing Flower. Now go back to the fork and this time take
the right one. Go down the steps and to the next screen. Here, pick up
another Healing Flower from the chest on the side of the path and then
continue, once again going down the steps. At this next fork, go north-
east and you'll get a Life Ring at the end. Now go back and take the
north-west fork. At the next fork, go north-east once more and get some
Wonder Elixir at the dead end. Head back again and take the left fork.
Now in this screen go west. When the path splits off to the north, take
it and you'll get a Healing Flower in the very next screen. Now, go back
to the previous screen and continue west. Go down the steps and you'll
come out in a screen with moving, floating tiles for you to walk on.
Jump on and just walk across. After a few sets of them, you'll come
across a treasure chest with a Fury Boost in it. Continue along the
tiles until you come to a fork. Take the north-east fork for a Shield
Elixir and then head back and take the southern fork. Follow that
one to a hole at the end. Go through to the next screen and walk around
and out. You'll wind up at the area where everyone from Octam fled to.
Save your game if you feel so inclined and then enter the inn. There are
almost all new weapons and armor for everyone and items too. Then, go
into the basement and examine the bookshelves for a Door of Wind. Next,
leave the inn and head north to another building. There you will find
some people who used to pull the flying carts around the islands and a
Healing Flower from the treasure chest. Next, exit and head west of the
inn. As you try to cross the narrow bridge, an earthquake will occur.
When it is finished, talk to the girl in the blue hair who is near you
and tell her you are looking for Hari. She then takes you to Hari. Once
you reach his house, go up to the north-east corner and get the Life
Water from the bookshelf there. Then, go down the steps.  There, you'll
find Hari--three little babies. At this time he is sleeping and cannot
be awoken. So, now leave and go to the large mansion in the middle of
the town. Go to the third floor and examine the barrels in the north-
east corner near the desk to find some Magic Water and then head east
and get the Medicine from the treasure chest. After you do that, talk to
the man in the middle of the room--the mayor. As you try to exit, you
will be warned that Hari has awoken. Go ahead and run back to the Palace
of Meditation where you saw Hari earlier. Go down the steps and speak
with each baby. The blue baby tells you about the past, green about the
present, and red about the future. After talking with Hari, the mayor
talks to you. He tells you how to get to the Fire Path Hari spoke of.
When you try to leave the island that the Palace of Meditation is on
another earthquake occurs. This time, Hari gets swallowed up by the
earth. His souls come to you and speak to you for a short while. When
they are done, save your game and get ready to head to the Fire Path.

       -=The Fire Path (Underground) and Octam Again:=-
       Recommended Level=19(Vahn), 19(Noa), 19(Gala)
       Go to the north-west corner of Octam and you'll see a soldier
and a save point. Enter the cave that the soldier is guarding. Follow
the trail until you come to a fork in it. Go east to get some Wisdom
Water. Now head the other way and continue until you come to another
fork. Here, go south and at the end after doing some ledge hopping
you'll find a Speed Elixir. Go back to the fork and now go east. When
you hop over a gap to continue on you way, an earthquake will take
place. After that, keep running east. At the end of this area you'll see
a treasure chest with a Healing Bloom in it. From there, go north-east
and exit this screen. Go down the stairs and then in the next screen
just follow the trail. When you come out into the open cavern with the
rocks you have to walk on, head west. When you get to the area with the
big pillar in the middle, go around the south side of it and enter it to
get a Magic Leaf from the treasure chest. Now exit and continue west
across the wooden bridge. Enter the next pillar from the west side to
get a Healing Bloom. Next, go across the wooden bridge to the south and
enter the next pillar from the east side to retrieve the (Gala) Mace.
Now go back up to the previous pillar and go across the western bridge.
Go around this pillar and enter from the west side for a Healing Flower.
Now leave the pillar and go north along the rocks. Save your game at the
save point and get ready for a boss fight. Exit the screen to the north
and follow the path all the way around. In the next area with the lava,
jump onto the platform and let it take you to an island. Run up the
steps and get the Phoenix from the chest. Then, jump back on the
platform to go to another island.  Here you will witness a strange
creature pounding the pillars. After witnessing this, run north and
around the large pillar to grab a Door of Light from a treasure chest.
Then, run back around to where you landed and this time go south. You
will then meet the creature, Xain. Keep interrupting him. When he asks
you if you are the enemy, tell him you are in order to fight. After
to defeat him, he gives you the Wind Book II. When you can move, run to
the east and get the Guardian Chain from the treasure chest. Before
leaving this cavernous area, explore. There is some Incense, Healing
Bloom, and Power Water. Once you have found everything, run back to
Octam to see what effect the ice has had.  When you get back, go around
and talk to everyone. Make sure you talk to the mayor on the third floor
of the mansion. He will ask you to get some Spring Salts from Vidna.
Now, you can use the elevator, so go on up and head back to Vidna.

       -=Back to Vidna and Octam One More Time:=-
       When you enter Vidna, you will notice that because the
geothermal power is gone, the windmills have stopped and the Mist has
entered the town. When you run to find people, be sure to go by the
beach and get the fishing tackle off the shore. You can also go to the
place that had the hot water on the floor to get the Spring Salts,
Shield Elixir, and a Healing Flower. When you have explored to your
heart's content, go to Danpas' house. Go down the stairs and examine
the elevator. Tell the person that you are human so that you can get in
the elevator. Once downstairs, you'll find a lot of people that escaped
the Mist. After talking with them you'll find that your next stop is
Ratayu. But before going there, take the Spring Salts back to the mayor
of Octam. When you give him the salts, he'll give you the Slowness
Chain. He'll also tell you where the Genesis Tree is. When you are
finished talking with him, it will be time to embark on your trip
to Ratayu.

       -=Ratayu and the Mt. Letona Genesis Tree:=-
       To get to Ratayu, head north of Vidna. When you come across that
wooden bridge, go west.  Follow the trail and at the end you will find
Ratayu. Once here, jump across the large gap and then enter the town.
Enter the Weapons shop to the west to get a Magic Leaf right away. Then
go to the Items shop to the north for a Healing Bloom. Next, enter the
house east of the Items shop to get a Door of Wind and see a painting in
the cupboard. From there, go east again into another house where you'll
find the Ivory Book. Then, go south to the inn where you will find a
letter and a wedding dress. When you're done in the town, make your way
to the eastern exit.  Here, you will find that you need a king from
Saryu to get through. You'll also need the key to exit to the west, so
that leave north. Now that you know this, go ahead and exit the town to
the north. In the next screen, go up the stairs and through the next
door. When you enter the palace, you'll be in a large open area. First,
run to the north-east corner to get a Magic Leaf. Next, go down the
steps in between the two staircases going up. Actually, you can go up
the steps if you want to, it doesn't matter--they come out in the same
room, just different levels, but for the walkthrough I will go through
the door mentioned. Anyways, once in the next room, go up the steps to
your right and continue out the door to the east. Here you will find
some Swift Water in a treasure chest. Now run back in the large room and
this time go across the room to the west and go through the opposite
exit to find a random possessed human. Take the exit just above that
one for a Healing Flower. Now, staying on the upper level, take the exit
to the north. Here you will find a Healing Berry, Speed Elixir, and Fury
Boost in treasure chests. Then, go up the stairs to see Saryu who will
give you the Letona Key to get to the Genesis Tree to the east.  Now
with the key, go back to the east exit you couldn't go through before
and go through it.  After going through that door, head north and save
your game if you'd like. Afterwards, continue north to save another
Genesis Tree. Continue until you can go north or west, and go west to
get the Wisdom Ring and a Magic Leaf. Then go back to the main path and
go north into the cave. Go to the end of the path there to get some
Guardian Water. Now exit the cave area and go east. In this next screen
take the first southern turn to get a Power Ring and then continue east
along the trail and enter the cave. At the fork in the road, go north--
there is nothing to the east. Then, take the first left turn and follow
the trail around, under the bridge, and out of the cave to get some
Incense and a Healing Bloom. Now go back into the cave and at the fork
you just went west at, go north/north-east and follow the trail out of
this cave. Go along the grassy area and pick up some Wisdom Water on
your way into the next cave. In here, make your way to the Healing
Fruit, then save your game and exit the cave. When the little scene
stops, run to the south-west area and grab a piece of Magic Fruit. Heal
up and then try to run back down the path. Songi will interrupt you and
battle you. When you defeat him you will be awarded with the Thunder
Book II and levels up for your Ra-Seru. Afterwards, go back down to
Ratayu.

       -=Back at Ratayu and the Seru Brides:=-
       Recommended Level=24(Vahn), 24(Noa), 24(Gala)
       When you get back to Ratayu, I recommend going to the Weapons
shop right away. You are soon to lose Noa for awhile and if you lose her
before getting the upgrades, you can't get them until later. Also, go
around and talk to people, but DO NOT ENTER THE INN UNTIL YOU ARE DONE
VISITING!  Once you enter the inn the story continues, so be sure you
are finished in the town before speaking with people at the inn. You can
also go visit Saryu but nothing really happens when you do. Now then, in
the inn, when you are ready to continue, speak with the girl in the
purple dress. You have to let Noa go in her place--you have no choice.
When you are finished talking to her, talk to her again, tell her you
are sure it is OK for Noa to go, and the guards will come and take Noa
away. When you have control of Noa, talk to the three people in front of
her. After that scene, try to leave the area and you will meet Saryu.
Once Noa gets fried, you take control of Vahn and Gala. Run through the
palace and go through the doors that are guarded by the two Seru
monsters called Kemaros. You should also try to absorb them because
their spell comes in handy on the upcoming boss. Next, just run along
the trail to the end. Here you will battle Van Saryu. Once you finish
him off, you will be awarded with the West Ratayu Key and be able to
destroy the next Mist Generator. First though, visit with the
townspeople. A woman in the inn will teach everyone new Arts if you
don't already know them and the innkeeper will let you stay for free.
When you're ready, head out of Ratayu to the west.

       -=Dohati's Castle:=-
       Recommended Level=27(Vahn), 27(Noa), 27(Gala)
       Follow the land mass to the end and you will see the next Mist
Generator--Dohati's Castle.  Enter the castle and you will have the
option to go west or east once inside. First go west and immediately go
south through a narrow passage to grab a Wonder Elixir at the end. Then
return to where you just were but go north end enter the room to the
north for a Healing Flower. Now go back to the middle area and go east.
Take the first door to the north to get another Healing Flower. Leave
that room and continue down the hall until you get to the escalator. Go
on up and head east at the top. Make your way down the hall and go
through a slightly hard to see door to the east a pick up some Power
Water. Head back into the hallway and keep going until you reach the
fork in the path. There, head south to get a Phoenix. Now go pack to the
path and head north and then west to get into the "outside" tunnel. Once
back inside go north and through the door for a Healing Fruit and then
go back to the hall. Now go west past the escalators and grab some Life
Water before heading up to the next floor. Once on the third floor go
east and then immediately south for the War Soul, then continuing east
on the main path to another "outside" tunnel. Once back inside, go past
the escalator going down and enter the northern door to grab a Fury
Boost. Now leave that room and head south through the hall. At the next
fork go north into another room for a Healing Berry. Leave that room and
head south to yet another escalator. Once at the top make your way north
and at the top of the other escalator you'll find some Magic Fruit. Now
go back to the top of the other escalator and go west to a final
"outside" tunnel. In the next room when you get to the four-way
intersection first go east and west before heading north. To the east is
some Power Water and to the west you will be awarded with some Shield
Elixir. Now save your game and go through the northern door to fight the
next boss--Dohati. He looks a lot like Zeto, and he packs a wallop like
Zeto too. Once you finish him off you'll wind up back in Ratayu.

       -=Once Again: Ratayu, Vidna, Jeremi, and Octam:=-
       After speaking with Saryu leave Ratayu. You can go directly to
Octam, but I recommend stopping by Vidna and Jeremi first for a few
interesting items. If you go to Vidna and speak with a man near Pepe's
old house he will sell you a Rock Camera for 100G. You can use this to
take pictures of various people in the game. Also, if you visit Danpas
in the shelter he will give you the Chicken Heart. Once you are finished
in Vidna, head to Jeremi and go to Zalan's house. When you speak with
him you will witness the return of Pepe. Pepe will then give you some
Miracle Water. When you are done there get over to Octam. You can buy
some new armor and a new weapon for Noa on your way to the tower area.
Enter the right door and speak with the man in there. He will open the
door to let you up to the area on top of the building. get into the
elevator and go on up. Exit the room the south-east and run up the
steps. Speak to the men out there to be whisked over to Karisto Kingdom
via Flying Seru and a gondola.

More to come!!!!!!
________________________________________________________________________
------------------------------------------------------------------------
VI. -=Boss Strategies:=-

       Here are MY strategies for killing the bosses. These are, in my
opinion, the best conservative ways to do it. In other words, I try to
beat the bosses without using too many items so that I can save them up
for later. Of course, I always find that later in the game I have these
items that are basically useless, but I like to keep them for when I
absolutely have to have them. Anyways, here are the strategies.

   -=Golem=-
   Recommended Equipment: Have the things you've found along the
way equipped
   Recommended Spells: N/A
   Recommended Levels: Noa:4
   This isn't really a boss battle, just a sub-boss. It's actually
quite simple and very easy to win.  Because you have Terra there to
heal you, just attack with Arts. See, it's as easy as that!

   -=Caruban=-
   Recommended Equipment: Have the best equipment available to Vahn and
equip Noa with the things you found on the way to the summit
   Recommended Spells: Vahn: Gimard, Vera
   Recommended Levels: Vahn:5; Noa:4
   Your first boss fight is definitely not a piece of cake, but you
should be able to handle it. Start off by having Vahn cast Gimard. A
level 3 Gimard will take off about 200 HP. Then, have Noa use Spirit and
on her next turn use the Tempest Break Art to inflict about 250 HP. This
is certainly your most powerful attack. Vahn's Tornado Flame will do
around 85-100 damage if you run out of MP. Watch out for Caruban's
Triple Move because it'll take off a lot of HP. If you are unlucky
enough to have this used against one of your characters 2-3 times in a
row you'll probably have to battle again. It's capable of doing 150-250
points of damage! You'll want to keep an eye on your HP because of this
and heal with Vera if you need to. When the battle's over, you'll be
rewarded with a semi-new Ra-Seru. Congratulations!

   -=Viguro (x2)=-
   Recommended Equipment: You'll want to have all the best equipment
from Biron and equip someone with the Ra-Seru egg to defend against
their lightning attacks
   Recommended Spells: Vahn: Gimard, Vera; Noa: Gimard, Vera
   Recommended Levels: Vahn:9; Noa:9; Gala:6
   These are two tough cookies! I recommend concentrating all of your
fire power on one and then the other. Once you've gotten rid of one, the
other becomes that much easier. Have Vahn use Gimard and Noa and Gala
use Spirit along with various Arts combos. As usual, you'll want to
keep an eye on your HP and heal with Vera when necessary. They each have
a lightning spell that can take off a lot of HP, so be wary of that.
Finally, you will have the opportunity to absorb each of these. If you
want to go for that, then do not use any magic because that tends to
decrease your chances of absorbing. I will tell you though, that to
summon them, it will take 64 MP, and at this point in the game it really
isn't worth it. Plus, Gala is the one who specializes in lightning
spells, so if you don't absorb them, don't sweat it...you'll get another
chance a little later.

   -=Songi (First Time)=-
   Recommended Equipment: Have at least the Survival Club, Power
Earring, and Power Shoes
   Recommended Spells: Gala: Theeder, Vera
   Recommended Levels: Gala:9
   This is the Songi you face in Zeto's dungeon. It's the first time
you face him, but because you face him as Gala alone, he is rather
difficult. He has about 1000 HP so to start of the fight, go at
him with as many Theeder spells as you can. My Theeder was at level 1
and it took off about 400 HP with each use. If you don't have enough MP,
then I recommend using a Fury Boost to permanently place Gala's AP bar
at it's fullest. If you can already input 4 commands without using
Spirit, then don't worry about it. Now just go at him with your Hyper
Art. If your HP gets down to about 100-150 you should heal right away.
Songi likes to use his Hyper Wave attack which takes off about 250 HP
and his regular attacks can take off around 200 HP. Here's exactly what
I did to beat him every time:
1.Used Theeder
2.Used Theeder
3.Used Vera
4.Used Theeder

   -=Zeto=-
   Recommended Equipment: All of the best equipment from Biron, plus
the Short Sword and the Deep Sea Jewel for Vahn.
   Recommended Spells: Vahn: Gimard, Zenoir, Vera; Noa: Theeder, Vera;
Gala: Theeder, Vera
   Recommended Levels: Vahn:12; Noa:12; Gala:11
   This is by far the most difficult battle up to this point...possibly
the most difficult of the entire game. I recommend having at least close
to full MP for all three characters because spells will your best bet at
the beginning. Immediately cast either Zenoir or Gimard, whichever is
more powerful for you at this point, Theeder and Theeder. Make sure each
character has at least 12 MP though so that each one can use Vera twice
if needed. Vahn's level 5 Gimard does about 100 damage, his level 2
Zenoir about 400, Noa's level 3 Theeder about 200-275, and Gala's
level 2 Theeder about 390. Once a character's MP get to the point that
you can't cast any more in order to keep their 12 for Vera, have them do
Spirit to lengthen their AP bar. From that point on, use various
combinations of Arts to cause hi damage to Zeto. Also, keep and eye on
those HP. After about the 3rd or 4th round, Zeto will start casting his
Big Wave attack which can attack everyone for about 400 HP--except the
one with the Deep Sea Jewel. Well, here are some Arts combos that worked
well for me:
Noa: Frost Breath / Mirage Lancer ==> 500 Damage
Vahn: Tornado Flame / Pyro Pummel ==> 580 Damage
Gala: Thunder Punch ==>260; Thunder Punch / Back Punch ==> 500 Damage
Remember, watch your HP, and when he starts "Calling Wave" make sure
that you have Noa heal someone on the next turn if anyone needs it
because she's the only one basically guaranteed to go before Zeto. Also,
if someone dies, you'll have to decide if you want to take a turn using
a Phoenix on them and then healing them or if you'd rather just
concentrate on your remaining characters and finishing off Zeto. This is
why it's a good idea to generally keep track of how many HP you've taken
off of him. And take note, if you do have one character dead, then
he/she will not receive any experience and the other two characters will
get a lot more.

More to come!!!!!!
________________________________________________________________________
------------------------------------------------------------------------
VII. -=Technical Information:=-

       Well, as if you all didn't know, this document is copyrighted by
me because I wrote it myself.  Please don't take credit for it.  If you
want to copy a few bits and pieces of it without crediting me, that's
cool, but when it's obvious that you've copied large amounts, please
just give credit to me and my website.  Thanks.  Of course, I'd love to
sue for some cash since I'm so broke, but still, you should be honest.

© 1999-2000 Jeremiah Greer
________________________________________________________________________
------------------------------------------------------------------------