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WALKTHROUGH BY KYLE BOON
VERSION 8.0
FIRST CREATED: 3/5/99
LAST UPDATED: 7/7/99
E-MAIL:
[email protected] or
[email protected]
MOST RECENT UPDATE:
VERSION 1.0: FAQ just made
Added Ascii art
Added partial part 1 walkthrough
Added list of arts
Added some extra stuff
VERSION 2.0: Added more of the part 1 walkthrough
Changed a bit of the format
Took out the items list of items able to get in a certain area
Added Boss stats
Added Vahn's Art descriptions
VERSION 3.0: Completed the part 1 walkthrough
Added Noa's Art description
Added Magic Table
VERSION 4.0: Completed the Magic Table
Made some changes to the bosses info
Added ITEMS/POTIONS list
VERSION 5.0: Completed the ITEMS/POTIONS list
Added and completed the WHERE TO FIND THE HYPER ART BOOKS LIST
Added the partial part 2 walkthrough
VERSION 6.0: Edited the ASCII logo
Made and completed the accessories list
Added more of the walkthrough
VERSION 7.0: Added more of the walkthrough
Added the description of Gala's arts
Edited some errors in the walkthrough
VERSION 8.0: Added more of the walkthrough
Changed some of the stuff in the contents section
Added Frequently Asked Questions section
Made changes to errors in Accessories guide
Edited credits section
CONTENTS:
Disclaimer
Something You Should Know
Why I'm Making This FAQ
Things To Know
Walkthrough:
Part 1( DRAKE KINGDOM )
Part 2( SEBUCUS ISLANDS )
Art Moves
Description Of Art Moves
Magic Table
Items/Potions list
Where to find the HYPER ART books
Frequently Asked Questions
Accessories
Credits
WALKTHROUGH( SECTION BY SECTION )
DRAKE KINGDOM( PART 1 ):
1.1 RIM ELM
1.2 HUNTER'S SPRING
1.3 DRAKE CASTLE
1.4 SNOWDRIFT CAVE
1.5 MT. RIKUROA
1.6 BACK AT DRAKE CASTLE
1.7 BIRON MONASTERY
1.8 WEST VOZ FOREST
1.9 BACK AT BIRON MONASTERY
1.10 EAST VOZ FOREST
1.11 BACK AT BIRON AGAIN
1.12 ZETO'S DUNGEON
SEBUCUS ISLANDS( PART 2 ):
2.1 ANCIENT WIND CAVE
2.2 JEREMI
2.3 VIDNA
2.4 RETURN TO JEREMI
2.5 OCTAM
2.6 RETURN TO JEREMI
2.7 SHADOW GATE
2.8 UNDERGROUND VILLAGE OF OCTAM
2.9 FIRE PATH
2.10 BACK TO UNDERGROUND OCTAM
2.11 RETURN TO VIDNA
2.12 RETURN TO UNDERGROUND OCTAM
2.13 RATAYU
------------------------------------------------------------------------
DISCLAIMER
------------------------------------------------------------------------
This FAQ is made for personal use and can only be reproduced
electronically. This FAQ can be posted on other websites other than
gamefaqs.com as long as the FAQ remains unchanged and proper credit is
given to me. This FAQ is for non-profitable purposes. This FAQ is
copyright Kyle Boon 1999.
------------------------------------------------------------------------
SOMETHING YOU SHOULD KNOW
------------------------------------------------------------------------
Ok, for all that do not know, Legend of Legaia is a lot like Xenogears!
So all you Xenogears fans, go get a copy of this game. But there are a
few differences in the game. One difference is that of course the story
is different. Another difference is that the battle system is a bit
different. You can also learn skills to help you in your journey. The
graphics are not bad, but I don't think that the FMVs are as nice as the
Xenogears ones. But the good thing is that it is not so long and there
are less bosses. What an advantage. Good gameplay, not bad music and
great graphics. Almost perfect. So I'd give Legend of Legaia 9/10. And
one more thing, I play this game on a four inch monitor sometimes, so
it's kinda hard to see, so if there are any errors, please bear with it
and I'll try to get it fixed.
------------------------------------------------------------------------
WHY I'M MAKING THIS FAQ
------------------------------------------------------------------------
There are a few reasons to why I'm writing this FAQ. Number one, I loved
Xenogears and although I didn't write an FAQ for it as it was too long,
Legend of Legaia is shorter and hence have deceided to write an FAQ for
it like what I've done for a few other games like Final Fantasy 8,
Chocobo Racing and Monster Seed. I hope that this FAQ will be useful to
you, the reader. I also hope it's detailed enough. Number two, I have
this tendency to write FAQs for games I've played and liked. Number
three, I've got exams but my hands are itchy and can't seem to study so
I've deceided to write this FAQ. Lastly, I kinda have a lot of free
time.
< < I N T R O > >
------------------
God created the heavens, the earth, and the seas. After creating all
things in the universe, god created humans to rule over this world. Yet,
while possessing the wisdom of god, humans were physically weaker than
the wild beasts, and impulsive in spirit. Many times did the humans come
close to dying out forever. Concerned about the humans' future, god gave
them a mighty force with which to aid them. It was the Seru.
Since the dawn of human memory, known as history, humans lived
together with creatures known as the Seru. The Seru lived together with
humans, always obeying them, and making the humans many times stronger
than before. When not worn by a human, a Seru looks much like a stone
figure. However...Upon touching a human, a Seru changes form and gives
that human secret abilities. With a Seru, a human can lift extremely
heavy objects and even fly in the air. However, that era came to an end.
Appearing from out of nowhere, the Mist covered the land, bringing to
an end the world of prosperous symbiosis between humans, rebelled
against them. The Seru began attacking humans at will. Seru that
attached themselves to humans controlled their minds and turned them
into evil beasts.
As if forsaken by god, human civilization collapsed. It was the
twilight of humanity. Those who escaped the Mist inhabited the desolate
areas and protected each other. Now, their faint hope is their only
source of inspiration.
This can be found in the beginning of the game.
------------------------------------------------------------------------
WALKTHROUGH
------------------------------------------------------------------------
Before starting the FAQ, maybe you would like to know the controls of
the game, so here they are:
D-pad: Used to walk/run in the direction you want to run. Also used when
choosing an attack in battle mode.
X: Action button. Use it to talk to people, examine things and use it to
select the item you want to use or option you want to enter. It can also
be used in a battle to choose you command. Also used to run instead of
walk when in a town etc.
Triangle: Brings you to the item menu.
Circle: Cancel Button.
Square: No use.
L1: No use.
L2: No use.
R1: Run button.
R2: No use.
PART 1 D R A K E K I N G D O M
-------------------------------------
This is a rough map of DRAKE KINGDOM
------------------------------------------------------------------------
| SNOW DRIFT ANCIENT WIND CAVE |
| CAVE | | |
| WEST VOZ FOREST | | |
| | | EAST VOZ FOREST|
| | | |
| | | |
| | | |
| MT RIKUROA | | |
| ZETO'S DUNGEON | | |
| \ \ |
| \ \ |
| | | |
| | | |
| DRAKE CASTLE \ \ |
| | | BIRON MONASTERY |
| | | | | |
| | | | | |
| | | HUNTER'S SPRING | | |
| \ \ | | |
| \ \ --------|-|------- |
| \ \ | | |
| \ \----------------------------- -------------|
| \______________________________________________|
| RIM ELM |
|______________________________________________________________________|
1.1 R I M E L M
########################################################################
When the game finally starts, you'll see a guy walking out of his house.
He'll walk down to this tree called a "Genesis" tree. He bows his and is
supposed to be praying as he is going hunting with the men of the
village the next day. You'll get to name him but I'll just use the
default name Vahn. Suddenly a village elder will appear. He'll talk to
you about the hunting tomorrow. Answer his question with which ever you
want to use to answer. After all the talking, go to the other side of
the Genesis tree and examine the board on the tree. You'll be able to
see some of your friends houses. After that, walk out and Mei will
approach you and she'll ask you for your measurements for the hunting
clothes she's making for you. She'll ask you to meet her at your house.
Now's your chance to explore the town. This is optional, but I'll write
the town stuff. So if you don't wanna explore the town, skip to the next
section.
This is a rough plan of the town.
Town Plan:
|------------------------------------------|
| |_| | |
| |---| | |-------------| |
| |_1_| |8|| |_____3_______| |
| |_|--------------| |
| | |
| |------| |----| | |
| | 4 | |__6_| | |
| |______| ____| |
| |---| |
| |_2_| |
| |---| |
| |_5_| |
|------------------------------------------|
| . .7 . . . . . . . . . |
| . . . . . . . . . . |
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
KEY:
|_|= door or entrance
|---| |-------------| |----|
|___| or |_____________| or |____| = house or shop
-_-_-_-_ = sea
. .
. . . = beach
Numbers = people or houses to visit
--- = wall
Ok, look at the numbers. You can visit these people or houses. Who's in
these houses? Well, they are......
1) Somebody's house. Can't enter it though.
2) Mei and Juno's house. Can't really enter it too. Only at certain
times like when Juno dies and at night when you are equipped with the
Ra-Seru.
3) The town chief's house. You can get a healing leaf here. It's in the
cupboard in the second room.
4) This is where the Genesis tree is.
5) This is your house. You live with your sister and father. You can get
another healing leaf here. It's also in the cupboard.
6) An item and weapon shop. You cannot buy anything until you save the
village from the fog. There's a locked drawer on the second floor but it
doesn't seem to open. There's supposed to be a point card in it. You can
only get the point card after you leave Rim Elm and come back again.
7) It's not another house here, but a man by the name of Tetsu. He'll
teach you the basics of fighting, and also your first art. If you don't
know, art is a special skill that takes up more AP, but inflicts more
damage.
8) There's a save point here. To save, examine the blue thing and you'll
be at the memory card slot thingie.
That's about all to do in the village for now.
Back to the game. Go back to your house and Mei will be there. She'll
talk to NeNe before you enter. So it seems that Mei likes you. Cheeky
youth, don't get any ideas. Once you enter, she'll take your
measurements and leave. Talk to your dad and he'll tell you that he's
not in the mood to chat. Talk to your sister and she'll ask you if you
have thanked Mei. Choose your answer. Talk to her again and she'll tell
you that there's something to eat in the cupboard. It's actually a
healing leaf. Take it. You can explore the town again. After that, go
back to your house and talk to your dad or sister to sleep.
In the middle of the night, you'll be awoken by your father. He'll ask
you to go outside to see what's happening. Say yes and leave. Go to the
weapons shop and talk to the owner to get three healing leaves. Now go
to Mei's house. Talk to her and choose the first option to get her to go
to your house. This is to get Mei's pendant when you leave the village.
Now you can go gain some levels as NeNe will heal you when you talk to
her, but if you have the Ra-Seru equipped already, then she won't heal
you.
After raising those levels, talk to the villagers if you like, then head
to the Genesis tree. Examine the tree and get Meta, Vahn's Ra-Seru.
After the talking, go back to Vahn's house and talk to your father to
get the villagers to gather round the Genesis tree. After all that,
leave Rim Elm and Mei will send you off. She'll give you the hunter
clothes and her pendant if you saved her. Note the you can now go to the
shop to buy items etc. You can also get the point card if you leave and
come back. I advice you to gain some levels and get some cash. It's
kinda hard to get cash so go fight some monsters.
1.2 H U N T E R ' S S P R I N G
########################################################################
On the world map, go east. When you see a round, blue circle like thing,
approach it and you'll be in Hunter's Spring. Talk to the hunters and
the guy by the name of Lezam. You can repelenish your HP and MP by
drinking from the mini fountain. You can also get the healing leaf from
the chest at the lower right hand side. Accept Lezam's offer to save
Drake Castle. Time to leave.
1.3 D R A K E C A S T L E
########################################################################
Note: To get Seru abilities, fight a Seru and use your Ra-Seru in your
attacks. It's not a 100% chance that you'll get the ability, but it's
good. It takes 10 MP to cast Gimard but it's very powerful for now. You
probably need it for the boss later.
Drake Castle is north-east of Hunter's Spring.In Drake Castle, get the
chest when you are outside. Enter Drake Castle. There are a few doors or
gates in the castle that need to be unlocked. But you might want to
explore the castle to get some chests, and get the Gimard ability.
Note: In certain rooms, there are bookshelves. There is useful
information in them. Press X infront of the bookshelve to open it. Also,
all the keys are encased in a certain thing. It's like yellow in colour.
On the first floor, go to the room on the left to get the Sunrise Key to
open the gate to the 2nd floor. There is a Healing Leaf in the chest at
the upper left corner of the main room on the 2nd floor. Take the door
located at the south (doesn't matter which one you enter because both of
them are connected). In the next room there is a Fury Boost at the
bottom, middle left of the screen, where the table in the middle room
and the falling chair are. After that take the Lightning Key from the
upper right corner of the room. Proceed to the 3rd floor. There is a
Survival Knife in the chest in the left room on 3rd floor. Check the
lower right corner in the same room to get a Magic Leaf. The Star Key is
on the other room. Take the Healing Leaf on the 4th floor in the chest
at the upper left corner. Take the door leading south (doesn't matter
which one) and enter the throne room (the middle one). The left room in
the throne room is the King's Bedroom where you can find the King's
letter in the chest and the Mountain Key. The right room is a place
where you can sleep and recover your HP and MP. Also, there is a save
point and Fire Book I in the chest. Note that you need Fire Book I to
learn Vahn's first Hyper art (Tornado Flame). Open the mountain gate and
exit the castle. Now head to Rikuroa Mountain.
1.4 S N O W D R I F T C A V E
########################################################################
There's a switch here and you'll now be in command of Noa.There is a
save point here. Talk to Terra and follow her. She will ask you three
questions in 3 different places of the cave. The answer of the first
question is the third choice. The second answer is the second choice.
After answering the 2nd question, pick up the Healing Shroom on the
floor. The answer to the 3rd question is the fourth choice. After that
go to your right and pick up another Healing Shroom. Now enter the
practice room. There is another Healing Shroom on the left side of this
room. All you need to do here is to practice to gain some levels and new
arts. Your enemies are the Red and Black Piura. After each battle you
can talk to Terra to Replenish your HP and MP. After the 2nd battle is
you talk to Terra, she will teach you an art. Anyway, from that point
each time you talk to Terra she will ask if you want to go back to eat.
Reject her offer as you need to gain some levels first.Actually, after
you beat all the piuras, she will force you to go back and there's
nothing you can do about it. Just follow her to the first room where you
start. Talk to Terra once more in this room before she joins you. Just
follow the path and exit the cave. Don't forget to pick up another
Healing Shroom on your way out. You might want to get close to the
Zeto's dungeon (where the mist come from) and pick up Nail Glove in the
chest. It's back to Rikuroa Mountain.
1.5 R I K U R O A M O U N T A I N
########################################################################
You will play as Noa and Vahn in this part. First you control Noa until
you reach the Genesis Tree. Then you'll control Vahn until you join Noa.
Make sure that Noa has learnt her Tempest Break before you enter Rikuroa
Mountain. Just follow the path and pick up some items in the chests.
There is a healing leaf in the chest near the save point before you
enter the cave. Inside the first cave, you can find a Scarlet Jewel and
a Power Water in the chest. There is a boss waiting for you at the end
of this cave ( The Golem ). Just concentrate your attacks on him and let
Terra do the healing job. Use Noa's Tempest Break 3 times and that
should do the trick. This is an easy battle. You'll get a Guardian Water
from the Golem. You'll automatic exit the cave. Now enter the second
cave and take Phoenix from the chest. You can save your game before you
exit the cave. After the sequence, you will control Vahn again. Just
follow the path and jump from one stone to the other. Before you reach
the last stone on the north, take the south path first to pick up Speed
Elixir in the chest. Now, head back north and enter the cave. You'll
arrive at a T intersection.
Take the right path first to get some goodies. Follow the path and exit
the cave. Then enter the second cave.In the second cave, you'll jumping
again from one stone to another. After you 6th jump, instead of jumping
up, jump to your right to pick up a Healing Leaf in the chest. Then
proceed to the top. Follow the path to exit the cave and pick up a Vahn
Fist from outside. Now head back to the first cave where the T
intersection is. Take the left path now and pick up a Healing Bloom in
the chest before you enter the 2nd cave. Save your game at the save
point before you join Noa to fight Caruban ( the boss ).
BOSS NO. 1 CARUBAN
########################################################################
HP 1000+
ADDED EFFECT NONE
ATTACKS BITE/FLAP/FIRE BREATH
DAMAGE DEALT 500+
PER COMBO
DAMAGE DEALT 200+ TO ALL CHARACTERS
BY FIRE
BREATH
STRATEGY
********
A tough fight. Caruban's combos deal about 500+ damage. It's is good to
have Gimard at a high level, and Vera too. Make sure Noa has learnt her
TEMPEST BREAK art. My advice would be to spirit up Noa then attack with
her TEMPEST BREAK while Vahn keeps using Gimard. Once Vahn has used up
all of his MP, get him to spirit up and then use his most powerful arts.
If you use this method, you should have no problem in defeating the
boss. It may not be the best strategy, so don't e-mail me saying that
you've got a better method.
After the battle, you be able to revive the Genesis tree. Now to head
back to Drake's Castle. Remember that you'll still have to fight random
battles although the mist has cleared.
1.6 B A C K A T D R A K E C A S T L E
########################################################################
Now go back to Drake Castle to get a hero's welcome. You'll also get the
Water Key.After that, go to the room on left of throne room and check
the upper left corner for a Platinum Card. Now go back to the previous
room and enter the room on the right of throne room to have a nap and
save your game. You can also talk to the people in the castle to gain
some information. After that go down to the 2nd floor to pick up a
Healing Leaf in the chest. Back down to the 1st floor, pick up the
Healing Bloom inside the left room and a Swift Water in the right room.
There something you can do inside the castle courtyard. When you talk to
Noa in front of the weapon shop, she'll ask you what money is, answer
that you don't know and the arms dealer will give you a fighting robe
for free. Now, when you talk to Noa in front of the item shop, there are
3 possibilities. You can get 10 Healing Leaves if you answer all of
Noa's questions correctly. You'll get 5 if you answer 2 questions
correctly. Finally, you just get a Magic Leaf if you didn't get any
correct answer. Here is the correct answers :
1. Healing Berry
2. Escape from dungeon
3. Wats
However, there's nothing you gain from Noa's question in front of the
inn. After Noa rejoins your party, go back to the weapon shop and buy
better equipment for Vahn and Noa. It's up to you to do whatever you
wanna do! Then leave the castle.
1.7 B I R O N M O N A S T E R Y
########################################################################
Once at Biron Monastery, you'll see a lever like switch. Go near it and
press X to open the door. Once inside,you'll be able to meet the master
of the monastery as soon as the training for the day has been completed.
Master Zopu greets you and welcomes you to the monastery. He asks you
for your names and inquires abiut your journey. You will also meet
Master Teacher who will later join you for the remainder of the quest,
and Songi, who's always trying to be as good as Master Teacher, but
can't.
After you have met Master Teacher and Songi, you will be greeted by
Maya, Mei's mother whom you are looking for. After talking to Maya, head
over to the temple's shrine to collect a Power Elixir.
Now head up the stairs to the left of the room and continue through to
the door in front of you. In the room behind the door, you will be able
to rest and recover your HP and MP levels. After doing so, go to the
room at the other end of the hall. This room is not accesible to Vahn,
but only to women.Noa will then go in and talk to Maya.
After that little chat, go into the room in the middle of the hall.
Inside you'll find a memory statue so save your game. This is a dinning
room. Go through the door and you'll be able to buy weapons and items
from the two dealers there. After you've done your shopping,go out and
head up the next flight of stairs to reach the next part of the
monastery.
Master Zopu's quarters are on this level. Master Zopu's quarters is
behind the door in the middle. Enter his room to get information you
need to bring you to the next step of your journey. Now for the party.
Enjoy it for a while, then, when Master Zopu enters, he will give a
speech. He will also ask you to help save Biron by reviving the two
Genesis trees near the monastery, one located in East Voz Forest, and
the other in West Voz Forest. Once you say yes, you'll be transported to
the main entrance where Master Zopu briefs you on your journey. No
matter what, you'll have to go to West Voz Forest and Songi will get
East Voz forest.
After the party and everyone is asleep, Songi plans to get a Seru for
himself. Hmmm, something's up. The next day, Master Zopu says a few
words before you leave for your destination. He wishes you good luck and
blesses you. Now, Master Teacher will join you and you'll find out that
his name is Gala, and that Master Teacher is his rank.
Go to the very top of the monastery and take the stairs on the left next
to Master Zopu's room to get to West Voz Forest.
1.8 W E S T V O Z F O R E S T
########################################################################
Before actually going to West Voz Forest, you might want to stop by at
Zeto's Dungon to get the Ivory book. Ok, remember that the forest is no
place to be fooling around. As you make your way through the forest, you
come to a "T" intersection. Take the right path to find a chest at the
end.
Head left and take the path deeper into the forest, making sure to pick
up the healing leaf from the chest. In the next part of the forest,there
is a leaf tunnel on each side of the wooded area. Take the left tunnel
to collect the Speed Elixir and Fertilizer that you need to use at the
end of the path. Now head to the right and go through to the other side,
where there is a chest waiting to be opened. Grab the medicine inside
and continue up deeper into the forest.
Now make your way into the next area of the forest, where there is
another chest to the right as you enter the area. In the chest you'll
find a Magic Amulet. After you have the amulet head to the end of the
path, where there is a flowing stream. Next to the stream is a small
plant called Bridge Grass. Now use the fertilizer to make plant grow
rapidly. There! The Bridge Grass grew so big that you can cross over to
the tother side.
Cross the bridge and enter the tunnel. Here you go deeper into the
forest. On the other side of the tunnel, there is another chest
containing a Door Of Light. Continue up the path where you find another
chest containing a Noa Feral.
After you have taken the item from the chest, head back down and go
through the tunnel on the left of the path . Through the tunnel is
another chest containing a healing bloom.
From here, head down and save your progress before venturing any deeper
into the forest. Head through the tunnel; on the other side you'll find
the Genesis tree.
You discover that the Genesis tree is in very poor health and cannot be
revived. However, you receive a Ra-Seru Egg from the tree that you can
use to increase defence against Thunder attacks. While you are looking
at the Genesis tree, Biron is under attack. Head back to Biron Monastery
to find out what caused that loud explosion.
1.9 B A C K A T B I R O N M O N A S T E R Y
########################################################################
As you enter the monastery, you notice a lot of mist. Gala will leave
your party to go and investigate. There's nothing much you can do here.
Go to the dinning room and you'll find that the door is locked. Don't
worry, Master Zopu is inside and he'll tell the guy to open the door.
Once inside, he'll tell you what happened. That Songi! Betraying Biron.
After the conversation, go and save your game, then talk to the man
standing at the top left corner of the room. His name is Kin and he'll
teach you all each a art. Too bad Gala is not here or else he can learn
his art too.
In the next room, talk to the woman standing by the table to have a meal
and replenish all your HP and MP. You can also get some weapons or stock
up on items.
If you want, you can explore the monastery to get some items that are
hidden. Go to barrels or bottles or whatever and you can receive some
items like a Phoenix and a Healing Leaf. It's also a good time to train
your characters as you can just cure them by going back it the kitchen.
Walk around outside of the Dinning room and go back in when you need to
replenish HP.
Once you've gained a few levels and have everything you need, it's time
to leave for East Voz Forest. Gala will join you again. I suggest you go
back and learn Gala's art from Kin and train his levels too. It would be
vital. Anyway, it's another way to get cash.
Now, we can go to East Voz Forest. Take the door on the right when on
the top floor where Master Zopu's quarters is.
1.10 E A S T V O Z F O R E S T
########################################################################
Ok, take the path to East Voz Forest. Once there, go left. You'll find a
chest with a Healing Flower in it. Return the way you came and then go
through the tunnel on the right of the path. Now make your way to the
next path on the right and locate the chests. In the first chest is a
Weed Hammer which is used to break hard grass. This will allow you to
gain access to two more chest.
To use your weed hammer, when you encounter hard grass, press the action
button to break it. Return to the path near the one where you got your
Weed Hammer and continue to the next path of the forest. In this new
area, you have to break through a wall of hard grass. Just after this
wall, you arrive at a tunnel on your left, which leads to a chest. The
chest contains a Cure Amulet.
Now make your way up the path deeper into the forest. You come to a wall
of hard grass that needs to be smashed. There is another tunnel just
past this point. Beyond the tunnel is yet another blockade of hard
grass, which prevents you from gaining access to two more chest
containing a Survival Club and Antidote.
Another tunnel lies ahead. It leads to a chest with a Azure Jewel in it
at the higher part of the area. Collect the item from the chest and then
head back down the path to the tunnel on the right.
Once you're on the other side of the tunnel, bust your way through some
hard grass to get to the next area. Make your way to the end of the path
to where you see a chest with Medicine in it. Collect the Medicine from
the chest and head through the tunnel.
On the other side of the tunnel is a Memory Statue lighting your way to
the battle ground; be sure to use it. Run forward a bit more to get to
the battle field. Now you have found the fourth Genesis tree. Before you
can revive the Genesis tree, Songi comes along to spoil the fun. After
the conversation and stuff like that, prepare to fight two Viguros.
BOSS NO. 2 VIGURO X 2
########################################################################
HP 1200+
ADDED EFFECT NONE
ATTACKS THUNDER BREAK
DAMAGE DEALT 300+
BY LIGHTNING
ATTACK
STRATEGY
********
Use Vahn's Gimard spell because it's probably leveled up by now. Also
use his TORNADO FLAME when low on MP or alternate. Use Noa's FROST
BREATH and Tempest Break to deal more damage. You might want to try to
get the Viguro spell from them as it's quite powerful although it needs
64 MP. Gala won't be able to do much unless he has leveled up quite a
bit, so it's best to get Gala to heal your party members. Equip the Ra-
Seru egg for defense against the Thunder Attacks.
After defeating the enemies, go revive the Genesis tree. Gala will now
also get a Ra-Seru. At first he is reluctant, but later he'll agree to
accept the Ra-Seru and equip it. His Ra-Seru is Ozma, a Thunder Ra-Seru.
1.11 B A C K A T B I R O N A G A I N
########################################################################
Now head back to Biron to go meet Master Zopu. He'll tell you to go free
DRAKE KINGDOM from the mist by destroying the mist generator in ZETO'S
DUNGEON. Gala will now become your permanent partner.
Maya will also talk to you and will offer a few words on what you should
do. I suggest you stock up on items before leaving for ZETO'S DUNGEON.
Go to the item vendor and purchase three DEEP SEA JEWELS and also talk
to Maya and she'll give you ten Healing Leaves. Time to go.
1.12 Z E T O ' S D U N G E O N
########################################################################
This is a very well-guarded structure and goes deep into the ground.
Remember that anytime you want to resurface in a hurry, use your DOOR OF
LIGHT. It'll bring you back outside , just in case you want to get some
stuff or replenish HP and MP.
From the bottom of the stairs, make your way into the dungeon by walking
across the first two narrow bridges to where you see a chest.
In the chest is the "THUNDER BOOK 1", which is to be used by Gala to
learn his first HYPER ART move. From the chest, head across to the next
bridge to the right of the chest. There are chests at the top and the
bottom of the area. Collect the items from the chest and head back to
where you came from.
Head straight to the other side of the platform and cross the narrow
bridge to the near platform. At this point, go to the bottom part of the
area and collect the FURY BOOST that's in the chest. Now head up the
small stairs and across the bridge to the next landing.
From this landing, head to the left and collect the HEALING BLOOM from
the inside the chest. Then go back and to the right side, where you make
your way across the bridge to another platform. From here, head across
the long bridge to it's end. Go down the stairs to the SKULL ELEVATOR,
which leads to the lower level.
As you exit the elevator, you'll see a save point. Go and save your
game. At the back of the elevator is a hidden chest which contains a
SHORT SWORD.
Exit the room and head down the corridoor until you reach a hall that
cuts off to the right. Take this hall into the room at the end and get
the shield elixir from the chest. After you've done this, come back to
the main hallway and head down.
Do the same thing at the next dead-end hallway. Another chest containing
a PHOENIX is in the room at the end. After this hallway, you reach an
intersection. Don't turn down the bottom hallway. Continue to the next
room to collect the MEDICINE in the chest. Now head back and make your
way down the hallway.
Head straight to the end of this hall way and into the room there.
Collect the WISDOM WATER in the chest, then head down the hall to the
right of the area. Take this corridoor to the end and then enter the
next area.
In this next area, make your way to where there are two doors facing
each other. Enter each of these rooms and collect the items inside- a
HEALING BLOOM( top room ) and a TEMPEST JEWEL( bottom room ).
Immediately following these two rooms you come to two more rooms and a
MEMORY STATUE. Take the stuff in the rooms and save your game as you'll
have to fight a boss here. As you enter the next room, you'll be greeted
by Songi, who has been waiting to fight Gala. Gala has to fight alone
and must be able to win for you to be able to proceed.
BOSS NO. 3 SONGI
########################################################################
GALA FIGHTS ALONE( RECOMMENDED LEVEL: 10 )
HP 2500+
ADDED EFFECT NONE
ATTACKS DOES COMBOS/HYPER WAVE
DAMAGE DEALT 500+
BY COMBOS
DAMAGE DEALT 300+
BY HYPER WAVE
STRATEGY
********
This may seem like a tough battle, but it's not. I suggest you equip
Gala with the DEFENDER CHAIN as it will block most of his attacks,
minimizing the damage dealt by his combos. Another thing to equip is
MEI'S PENDANT as it will raise your HP by 10%. You have an advantage as
Songi isn't very good at blocking. Using Gala's HYPER ART move learnt
from "THUNDER BOOK 1" is very useful as it deals a lot of damge to
Songi. Also make sure that Gala has the VERA spell and that it's at
least at level 2 and this battle will be a piece of cake.
Once you've defeated Songi, ride the SKULL ELEVATOR down to face Zeto.
From the elevator, make your way through the corridoor. The door at the
end leads to the mist generator.
Zeto will be protecting the mist generator, so if you want to see DRAKE
KINGDOM free of the mist, you've got to kill Zeto and destroy the
generator.
BOSS NO. 4 ZETO
########################################################################
ALL CHARACTERS RECOMMENDED LEVEL: 10
HP 5000+
ADDED EFFECT NONE
ATTACKS CALL WAVE/BIG WAVE
DAMAGE DEALT 500+
BY COMBOS
DAMAGE DEALT NONE. BUT IT IS TO CAST HIS BIG WAVE
BY CALL WAVE
DAMAGE DEALT 500+
BY BIG WAVE
STRATEGY
********
Make sure you equip all your character with the DEEP SEA JEWELS you
bought earlier. Remember that magic spells don't work well on Zeto, so
it's better to stick to physical attacks. Have Noa use her TEMPEST BREAK
and Vahn use TORNADO FLAME. Have Gala use his THUNDER PUNCH on alternate
turns as you never know when you need him to heal your other characters.
Another thing to remember is that when you see a message saying, "
Expect a powerful attack next turn.", have all characters spirit up to
minimize the damage done.
After the battle, Zeto will disappear into thin air and your Ra-Seru
will use their powers to destroy the mist generator. DRAKE KINGDOM is
now free of the mist. YOu party will now leave ZETO'S DUNGEON.
You've completed part one! Congrads to you!
PART 2 SEBUCUS ISLANDS
---------------------------
This is a rough map of the SEBUCUS ISLANDS
------------------------------------------------------------------------
| |
| |
| |
| MT LETONA |
| |
| RATAYU |
| |
| |
| |
| OCTAM |
| |
| DOHATI'S CASTLE SHADOW GATE |
| VIDNA |
| |
| |
| |
| |
| FISHING POND |
| JEREMI |
| |
| |
| |
| ANCIENT WATER CAVE |
| |
|______________________________________________________________________|
2.1 A N C I E N T W I N D C A V E
########################################################################
Here we go to SEBUCUS ISLANDS. And the only way to get there is... to go
through the ANCIENT WIND CAVE! Once in the cave, you can enter the door
on the left. behind the door is an old wizard. He will sell you weapons,
items and even runs an inn. If you sleep at the inn, Noa will dream of
her mother. Once you're done, it's time to go to the ANCIENT WATER CAVE.
To get there, you have to pull the switch located at the top left area
in the next room in the wizard's room. Exit the wizard's room and make
your way to the door.
You've now in the next area of the cave, heading to the other side of
the mountain. Along the way through the tunnel, be sure to explore all
the branching tunnels and get the DOOR OF LIGHT and HEALING BLOOM out of
the chests before you come upon the witch.
At the end of the long winding tunnel you meet up with the old water
witch. She too has items and weapons for you to buy and runs an inn
where you can rest. She'll force you to take a nap and you'll have a
dream. You dream that you, Noa and Gala are standing in an unfamiliar
pace, not far from where you are now. The dream shows what task you must
accomplish in the near future. After the dream has ended, head out of
the cave through the back corridor. Once you've exited the cave, you'll
be at the SEBUCUS ISLANDS. Before you leave, the old water witch will
give you two DOORS OF WIND and explains how to use them.
Your first destination is JEREMI. The city has been taken over by the
mist and is infested with Seru monsters. Go to Jeremi and save it's
people from the mist by reviving the Genesis tree located high above the
city.
2.2 J E R E M I
########################################################################
Enter the city and head to your right to find the weapons and items
shop. Inside you find a chest containing a PHOENIX. Head into the
basement and empty out the cabinets in the back right-hand corner.
You'll receive a TARGET CHAIN from the cabinets.
Now exit the building and walk to the middle landing so you can make you
way further into the city. Go to the left and enter the inn. A set of
stairs is in front of you. Go down to the basement and collect the POWER
WATER there. After you have have cleared all the goods from the inn, go
to the other side of the landing and enter the house.
Inside you find a chest. Grab the HEALING FLOWER inside it and then
return to the main area. Enter the main tower in the center of the city
and head to the back door to find the broken elevator.
Note: You might want to get the GUARDIAN RING from the pub which is
located at the cabinet behind the bar.
Take the elevator in the left corner up to the next floor. Take the
elevator just below you to go up another level. After you leave the
elevator, move up and around the wall to the next elevator. On the next
floor you find a chest. Take the SPEED RING from itand then head back
down. Go back around the wall and enter the other elevator at the bottom
right corner. This takes you to the next floor. Head to the left side of
the room and hop into the elevator at the upper end. This takes you to
another floor, where you must find a large switch you must activate.
This powers up the main elevator.
Head back to the previous floorand enter the elevator in the lower left
corner. This takes you up to the main elevator and to a door that leads
outside. From the elevator, go to the door that leads outside. Take the
stairs up to the memory statue and save your progress. To the left is a
SPEED ELIXIR. To the right is a FOREST AMULET. If you go in the center,
you'll encounter BERSERKER.
Now enter the Garden Maze and find the chest hidden inside. Collect the
SPEED ELIXIR and FOREST AMULET. Now go to the center and challenge
BERSERKER.
BOSS NO. 5 BERSERKER
########################################################################
ALL CHARACTERS RECOMMENDED LEVEL: 16 AND ABOVE
HP: 5000
ADDED EFFECTS: ROT/VENOM
ATTACKS: SPORE GAS/POISONOUS GAS
DAMAGE DEALT: ?????????
BY SPORE GAS
DAMAGE DEALT: ?????????
BY POISONOUS
GAS
STRATEGY
********
This is an extremely diffcult boss to defeat. Make sure you equip the
FOREST AMULET before going into the battle. You would probably equip it
on Vahn as he's the one that's probably going to do all the healing as
his Vera spell would be the most leveled up. BERSERKER routinely attacks
with a ROT condition and you'll need all the help you can get. Have Noa
spirit up every other turn and cast TEMPEST BREAKs in-between; this
should cause around 500 HP damage. If Gala can manage it, have him try
the DRAGON FANG SUPER ART. Vahn will probably routinely be healing the
other party members as his Vera spell should be the highest. But if Vahn
is free, get him to use Zenoir.
Once you've beaten BERSERKER, you'll receive FIRE BOOK 2. Now to revive
the Genesis tree. After reviving the Genesis tree, two people will come
and meet you. After the conversation, go down to the main floor. You'll
meet the mayor. The mayor will will introduce you to the city and thanks
you for your good deeds.
Make your way around the city and gather all the information you need to
make it through the next leg of your quest. The first thing you should
do is to find Zalan the Jeweler. He asks you to deliver a letter to his
son Pepe in the village of VIDNA. Then explore the rest of the town and
talk to the rest of the people especially the ex-Biron monk. Remember to
tell him that he does not look like a bum. Now to proceed to VIDNA in
the north.
2.3 V I D N A
########################################################################
When you enter the village of VIDNA, you find serveral people standing
outside the inn. These people offer you information for a fee. Don't
bother buying the information from them as a girl inside the inn offers
you much of the same information for free. Once you're inside the inn,
head up the stairs to the sleeping quarters and talk to the person there
to get information on SHADOW GATE. As soon as you've had your fill of
information, head back downstairs and exit the inn.
To the left of the inn is an item shop. In the back room you find a man
who once bought many HEALING LEAVES. Go to the large cupboard and take
the 10 HEALING LEAVES from it. After you're done purchasing items, head
outside and travel to the beach area.
On the beach you speak to the vacationing couple and their two children.
Next to the couple you see some fishing gear. The man gladly gives it to
you. You can use the equipment at the fishing spot to the east of the
village.
Your next destination is the house to the far west of the village. Once
you've entered the house, go into the basement to talk to Danpas. He's a
man with great ideas but is regarded as crazy by many people. He tells
you about the shelter he is building in preparation for the coming of
the mist.
Once he's done telling his story, make your way outside and into the
neighboring house. In there, you receive a surprise. You meet up here
with some Biron monks and thir followers. You also will be introduced to
the messenger of HARI, the DREAM GOD from REM. The messenger's name is
SASHIA. She has been waiting for you in this village on the orders of
her master.
Even though your team has never met SASHIA, she claims to have known
about you ever since the mist covered the earth. She tells you that HARI
is waiting for you in OCTAM and advises you to make the journey to hear
his words of wisdom. When she has finished speaking to you, make your
way outside and travel to the hot springs in the northern part of the
village.
Enter the building at the hot springs and speak to the owner. He offers
you free access to the springs. Standing next to the bar is a bearded
man who gives you a few coins to use in the gambling machine.
Should luck be on your side, the machine coughs up some additional
coins. You can trade your winnings for items that can help you
throughout your many days of travel. In the back room you discover a
woman relaxing in the sauna.
Be sure to talk to her to get a hint concerning one of your future
destinations. Now that your tour of the hot springs is complete, leave
through the back door. This takes you to a few houses that are behind
the building. Here you find Zalan's son PEPE, to whom you deliver the
letter. Stuck in the village for over 10 years, PEPE has lost all hope
of seeing his father again. Thankfully, the letter you deliver lets him
know his father is still alive. Although his mother, YUMA, died as the </pre><pre id="faqspan-2">
result of an illness, PEPE struggled to survive in the hope that someday
he'd make it back to JEREMI. PEPE gives you his mother's ring to deliver
to his father to show him that he's still alive. Before you tackle any
other tasks, you must return to JEREMI and give YUMA'S RING to Zalan.
In the next house you find 2 children who are waiting for their parents
to come back. The mother of the children is the woman at the sauna. The
boy asks you whether you want to hear a song. Say yes and listen
carefully to what he has to say.
This is a riddle of HARI and how the flying SERU function. When the song
is over, you must be on your way. Leave the house and go to the Armor
and Weapons shop to the east of the hot springs. It's now time to stock
up and prepare for your next adventure. In the back room you find a
cupboard containing a magic leaf I think.
Collect it, head outside and then enter the building to the right of the
Armor shop. You'll be in an machanical room that provides the steam
neede to run the windmills. In the basement, you discover the pumps that
drive the mills. A number of chest are in the boiling water, but get
yourself killed trying to open them. You can't do anything in here just
yet. You must now leave VIDNA and head for JEREMI to give Zalan YUMA'S
RING.
2.4 R E T U R N T O J E R E M I
########################################################################
Once you reach JEREMI, head straight to Zalan's house to give him the
ring. After telling him the story of his wife's passing and his son's
good health, you hand him YUMA'S RING. He expresses deep regret that he
could not be by his wife's side, but you assure him that there was
nothing he could do.
Before you leave Zalan's house, he stops you; he has a token of
appreciation for your good deed. You receive an item called ZALAN'S
CROWN, which you add to your equipment. Once you have left Zalan's
house, travel to OCTAM.
2.5 O C T A M
########################################################################
Once you arrive in OCTAM, you see that the town is taken over by the
mist, but is completely deserted. Not even seru are wandering here.
After the cutscene has ended, agree with Noa and suggest that it would
be wise to look around the village for clues to what has happened.
Make a special note of all you read and see. Not many items to collect
here, but once you're done, make your way down the stairs and to the
left of the temple area. Through the door you find a chest containing a
SWIFT WATER.
Head back to the stairs and enter the door in the middle of the
structure. This takes you to the lower part of OCTAM. At the bottom,
you'll see four totem faces with messages on them. Read all four of the
messages and remember to write them down if you don't have a good memory
as you'll need this info in the later part of the game. Remember to read
them acording to their order or else the secret door won't open.
After reading all four messages in their respective order, a secret
passage will be revealed when the fourth book moves. Go down and you'll
discover a elevator. As sdoon as you approach it, Cara, a mysterious
woman will appears. Cara will tell you what happened to the people of
OCTAM and where their current whereabouts are.
Cara also mentions the STAR PEARL which you've been reading about so
much. It seems that she stole the STAR PEARL sometime ago hoping that it
would be something. In the end, she pawned it to ZALAN the jeweler in
Jeremi.
I guess that you'll have to go back to Jeremi again.
2.6 R E T U R N T O J E R E M I
########################################################################
Go talk to ZALAN as soon as you return to JEREMI and he'll gladly give
you the STAR PEARL. Go shopping and stock up on whatever you need,
especially DOOR OF WINDs. They make travelling faster and you won't have
to bump into any enemies. Go to the world map and use a DOOR OF WIND to
get to OCTAM and the journey to the SHADOW GATE will be much shorter.
2.7 S H A D O W G A T E
########################################################################
To get to the SHADOW GATE, you'll have to cross the small bridge north
of OCTAM and head right at the sign. You'll pass over one bridge and
will be at another one which you'll have to cross. Beyond that bridge is
the SHADOW GATE.
Jsu as you're about to enter the SHADOW GATE, a man by the name of GI
DELILAS will appear. He will be joined by his brother CHE and sister LU.
They are the DELILAS family, assasins which you will learn more about
later on in the game. You are actually supposed to challenge GI DELILAS,
but it seems that he has more urgent matters to attend to.
Anyway, you must now open the SHADOW GATE by going to the rock surfaces
which are located at the four corners of the place and giving the
correct answers to each of the rocks. The four rock surfaces are located
just like at the lower part of OCTAM.
The answers are: north is earth, south is water, east is wind and west
is fire. If you are to input the wrong password, you'll have to find
some easy enemies. If not, the pieces of the puzzle are set in motion,
the ground shakes and the stone in the middle opens up, and revels some
kinda of portal.
This is the door to the undergrtound village of OCTAM. Toss the STAR
PEARL into the portal and it will open a door. Walk into it and you'll
be transported beneath the surface.
You're not at OCTAM yet, but will instead be in some underground tunnel
and must find your way to OCTAM. At the "T" intersection, head right and
follow that path to the first chest. Grab the HEALING FLOWER inside and
continue up the path. You'll come to another intersection. Head right
again and climb the stairs to get the LIFE RING from the chest in the
small cavern. Go back and return to the intersection. Continue over to
the left side and up the staris until you reach yet another junction.
Go straight and climb up the stairs into another cavern, get the WONDER
ELIXIR from the chest and return to the junction. Head left until you
reach an unevenly tiled floor. At the upper end of the floor is another
cavern containing a chest. Collect the stuff in it and continue along
the tiled floor until you've reached another landing. Keep going along
the floating tiles, collecting FURY BOOST out of any chest you come
across until you reach the landing with two paths to choose from. Go up
first to collect the SHIELD ELIXIR from the chest before taking the
lower path. Make your way down the spiral-edged path until you arrive at
the underground village of OCTAM.
2.8 U N D E R G R O U N D V I L L A G E O F O C T A M
########################################################################
There's a MEMORY STATUE at the start of the village. Save your progress.
You would probably want to go to the inn to replenish your HP and MP.
Once that's done, go restock on your items and stuff.
Head out of the inn and go left to the Mayor's house. Go to the top
floor of the house and have a chat with the Mayor. After the talk, go
out of the house. You'll be knocked down by a guard rushing to tell the
Mayor some important news. HARI has awakened and the Mayor decides to go
and see the DREAM GOD HARI.
HARI is in the basement of the Meditation Building. The building is
south of the Mayor's house. When inside, talk to the Mayor. It seems
that HARI only wishes to speak to the three heros wearing the RA-SERU.
Go into the basement and you'll see three babies. They are the past
HARI, present HARI and future HARI. Talk to all of them and remember
what they say as once you leave the building, a earthquake starts and
the building collapses. The three spirits of HARI give their final words
of wisdom.
2.9 F I R E P A T H
########################################################################
Your next goal is to enter the molten lava area north of the village,
which is behind the house to the left of the Mayor's house. You did not
have access to this area earlier, but the Mayor has given you special
permission to enter this area. Once inside, travel down the path until
you reach the next open area. Beside the next path is a sunken house;
you find a chest containing a WISDOM WATER upon entering this area.
Make your way down the path until you come to a cluster of circular
stepping-stones. Head across to the next cluster of stones. Here you
notice that the ground is shaking more-- and that this is dangerous to
the citizens of OCTAM.
You must rush through the cave door and down the stairs. Make your way
along the path until you reach another cluster of easy-to-cross
stepping-stones. The next large pillar you see has a door in its side,
at the lower part of the area. You find a chest inside holding a MAGIC
LEAF for you.
Continue to the next pillar and recover the HEALING BLOOM from its left
side. Now go down across the wooden walkway and into the right side of
the pillar. The chest contains a MACE for Gala. Rush back across the
wooden walkway to the left side of the pillar, and look for the chest
inside.
Grab the contents of the chest and head to the stone walkway, where you
find a MEMORY STATUE. Save your progress because you're going to fight a
boss soon. Make your way along the path to the next area.
You step onto the large rock and float downstream to a rest spot that
holds a chest. Note that the rock will stop on it's own. Collect the
contents from the chest, hop back onto the large rock and go to the next
spot.
You now face XAIN, your next boss. To get him to fight you, you must
talk to him three times. On the third time, he'll notice that you're
wearing RA-SERUs. He asks you if you're the enemy. Answer yes and
prepare to face XAIN's wrath!
BOSS NO. 6 XAIN
########################################################################
ALL CHARACTERS RECOMMENDED LEVEL: 19 AND ABOVE
HP: 10000+
ADDED EFFECTS: NONE
DAMAGE DEALT: 1000+
BY TERIO PUNCH
DAMAGE DEALT: ?????????
BY BULL CHARGE
DAMAGE DEALT: ?????????
BY BLOODY HORNS
STRATEGY
********
Some of Xain's attacks hit for over 1,000 HP, the TERIO PUNCH hits that
high for the entire party. When you see a message saying " XAIN is
saving up his strength ", you can expect a TERIO PUNCH on the next turn.
Make sure all characters spirit up their next turn when the message is
displayed as it should reduce the amount of damage dealt. Also, arts are
not as effective as high level magic, but if you find yourself running
low on MP, you're better off saving it for healing and trying to slowly
wear XAIN down. You receive the WIND BOOK 2 for Noa after defeating
XAIN.
After defeating XAIN, he explodes and a SERU floats around you with a
message. Unfortunately, although you've saved the UNDERGROUND VILLAGE OF
OCTAM, VIDNA is in danger. The SERU had frozen the molten lava which
runs the windmills at VIDNA. Without those windmills, the mist will be
able to enter VIDNA!
2.10 B A C K T O U N D E R G R O U N D O C T A M
########################################################################
Before entering the tunnel to the village, head to the right and locate
the icy walkway, and climb to the top. A large boulder of ice blocks
your way. Move it away by pressing the L1 button. At the end of the path
you'll find a chest with a POWER ELIXIR inside. Go back and to where you
pushed over the boulder and make your way to the village.
Once you're back in OCTAM, wander around the village and speak to its
citizens to hear their words of thanks. After that, go see the mayor. He
thanks you and gives you permission to use the elevator to go up to the
surface.
After telling him that you are going to VIDNA, he'll ask you to help him
get some SPRING SALTS. You might want to save your game and have a rest
to restore your HP and MP before leaving for the surface.
2.11 R E T U R N T O V I D N A
########################################################################
As you step into VIDNA, you notice that the mist has taken over the
town, and that the streets are bare. At the far left side of the village
is Danpas's house. In the basement you'll find a handful of people
hiding from the mist.
You should rest here and save your progress. The SPRING SALTS are in the
machine room near the Armor Shop. Now that the water has cooled, you can
go get the chest at the bottom floor of the machine room. As soon as
you've collected the SPRING SALTS, return to UNDERGROUND OCTAM to give
it to the mayor.
2.12 R E T U R N T O U N D E R G R O U N D O C T A M
########################################################################
Take the elevator from the surface to the underground village of OCTAM.
Go to the mayor's house to give him the SPRING SALTS. The mayor tells
you that the SPRINGS SALTS are for his bath, and hence were not
important. But in return for getting him the SPRING SALTS, the mayor
gives you a SLOWNESS CHAIN and tells you about the the whereabouts of
the next Genesis tree. It is near RATAYU, at the far northwestern part
of the islands. Now to go to RATAYU.
2.13 R A T A Y U
########################################################################
The first thing that you must do is to go to the back of the town and
you'll get to a castle. The castle is built into the mountainside.
Flights of stairs lead up to it.
As you enter the castle, head to the rear and take the stairs to the
upper part of the room. Walk around the suspended floor to the middle
door at the rear. Once through the door, go straight to the throne to
meet the town's ruler. He is SARYU and is possessed by a SERU.
Although possessed by a SERU, SARYU is still able to speak to you. He
gives you the LETONA KEY whichs gives you access to MT.LETONA and the
Genesis tree. The gate to MT.LETONA is near the beginning of the town at
the far right. When you arrive at the gate, Vahn inserts the key and you
begin your next quest.
2.14 M T . L E T O N A
########################################################################
Once you pass through the gate, you find a Memory Statue at the side of
the path leading up the mountain. Save your progress and continue along
the mountain path. When you enter the next area, your RA-SERU senses
that the Genesis tree is nearby. You must hurry to the summit of the
mountain to revive it.
As you make your way up the path, you come to a junction. The path that
cuts off to the left leads to two chests that contain a MAGIC LEAF and a
WISDOM RING.
As you reach the end of the path, you see a tunnel opening directly in
front of you. Enter the doorway and follow the path to the end. You find
another chet in the area. Get the GUARDIAN WATER and head back to main
path.
From the tunnel's entrance, continue to the right and up the side of the
mountain towards the summit. Along the way you'll see a small path
leading down to a chest.
Get the POWER RING from it and continue along the path to the top of the
mountain. You now enter a large cavern with multiple paths. Don't bother
heading up the first path because there is nothing there. Turn up the
path at the intersection and continue until you reach the next left
turn. This takes you to two chest outside.
Take the INCENSE and HEALING BLOOM from the chests and go back to the
intersection. Go past it and up into the mountain. At the end of the
path you'll come to a clearing and find a chest nearby.
Collect the WISDOM WATER from the chest, you must go to another part of
the mountain where there are a couple of paths. Go right from there to
reach another chest with a HEALING FRUIT. Go and save your game at the
Memory Statue before you leave the cavern.
Make your way up the side of the mountain to arrive at the summit. At
the summit, you find the Genesis tree. But the Genesis tree is protected
by a strange forcefield.
It's Songi's doing. He erected the forcefield to prevent you from
reviving the Genesis tree. If you touch it, you'll get an electric
shock. The only way to remove the forcefield is to find Songi. To find
him, you must began to walk back down the mountain when suddenly Songi
appears walking up. Songi will be more than willing to remove the
forcefield as long as you defeat him.
BOSS NO. 7 SONGI
########################################################################
ALL CHARACTERS RECOMMENDED LEVEL: 20 AND ABOVE
HP 13,000+
ADDED EFFECTS: NONE
DAMAGE DEALT: ?????????
BY HYPER
ATTACK
DAMAGE DEALT: 900+
BY HYPER
LIGHTNING
DAMAGE DEALT: 900+
BY HYPER
CRUSH
STRATEGY
********
Songi has some powerful attacks. Make sure you heal often as his HYPER
LIGHTNING and HYPER CRUSH attacks can cause about 900+ damage. Try using
HEALING FLOWERs to conserve magic. Always try to spirit up your
characters and unleash your arts.
You'll receive the THUNDER BOOK THREE for Gala after beating Songi.
Songi keeps his word after being defeated and removes the forcefield. He
then leaves and you focus your attension on the reviving the Genesis
tree. After reviving the tree, your SERUs will level up and it's time to
head down the mountain.
That's all for now folks!
------------------------------------------------------------------------
ART MOVES
------------------------------------------------------------------------
Art moves are skills you can learn by going into a battle and just
pressing a combination of Highs, Lows, Rights and Lefts. Other art moves
are learnt by reading books or getting other people to teach you. This
section is optional, so if you want to figure it out yourself, DON'T
READ THIS! But on the other hand, there are those that are too lazy to
do that, so just look here! They deal more damage than a normal attack
but they naturally take more AP. Remember that you need enough AP to
activate the skill you want to use. Legend: L= Left, R= Right, U= Up, D=
Down. These were contributed by my friend so I dunno whether they are
all correct, but they should be. If there are any errors, please e-mail
me.
Something to know:
NORMAL ARTS moves can be guessed, taught by people or read in books.
They require the least ammount of AP but do not deal as much damage as
HYPER ART, SUPER ART and MIRACLE ART moves. As you reach higher levels,
it is possible to put about three arts into one attack.
HYPER ARTS moves can only be learnt by reading the appropriate arts
book. Vahn learns his HYPER ARTS from FIRE BOOKS, Noa learns her HYPER
ARTS from WIND BOOKS, and Gala learns his HYPER ARTS from THUNDER BOOKS.
SUPER ARTS are not new moves. In fact, they are two or more of your arts
mixed together to get a SUPER ART. Yes they are more powerful than
NORMAL ARTS, but require more AP.THey are also not recorded in your arts
menu in the fighting screen, so you should remember them by heart or
print this FAQ out for reference or write them down on a piece of paper.
MIRACLE ARTS are the ultimate moves. They require so much AP and space
in your attack bar that you probably won't even have space for another
punch or kick. Judging from their names, you'd probably guess that they
deal a lot of damage. You've right. They do. But you need to be of
certain level to be able to activate this move. Another thing is, each
character only has one MIRACLE ART.
Vahn's Art Moves :
------------------------------------------------------------------------
Command Type Name of the move AP Required
------------------------------------------------------------------------
RDLULURDL Miracle Vahn's Craze 99
UDRLLDUUL Super Rolling Combo 66
UDUUUDU Super Tri-Somersault 60
DRUDLLD Super Maximum Blow 54
LRLLDRU Super Fire Tackle 54
DRUDUDL Super Power Slash 54
RDLDL Hyper Burning Flare 40
RRDL Hyper Fire Blow 32
RRL Hyper Tornado Flame 24
DUUU Normal Cyclone 24
UUDD Normal Hurricane 24
DUU Normal PK Combo 24
UDRL Normal Spin Combo 24
LRUL Normal Pyro Pummel 24
DDDU Normal Cross-Kick 24
LLD Normal Power Punch 18
UDL Normal Slash Kick 18
UDU Normal Somersault 18
DRU Normal Charging Scorch 18
LRL Normal Hyper Elbow 18
------------------------------------------------------------------------
Noa's Art Moves :
------------------------------------------------------------------------
Command Type Name of the move AP Required
------------------------------------------------------------------------
LURDULUDR Miracle Noa's Ark 99
RRUUDUDLR Super Love You 72
RRLRRLUUU Super Super Tempest 60
DDDUUUDU Super Triple Lizard 66
UDUUUDD Super Dragon Fangs 54
UULDRDR Super Super Javelin 48
LUUUUDR Hyper Hurricane Kick 56
LLRLR Hyper Vulture Blade 40
LLRR Hyper Frost Breath 32
RRLUUU Normal Tempest Break 36
UULDR Normal Rushing Gale 30
DUDLR Normal Tough Love 30
DUUU Normal Swan Driver 24
DDDU Normal Bird Step 24
RRLR Normal Dolphin Attack 24
RRUU Normal Mirage Lancer 24
RLD Normal Blizzard Bash 18
RDR Normal Sonic Javelin 18
UDD Normal Acrobatic Blitz 18
UDU Normal Lizard Tail 18
------------------------------------------------------------------------
Gala's Art Moves :
------------------------------------------------------------------------
Command Type Name of the move AP Required
------------------------------------------------------------------------
RRDUDUDLL Miracle Biron Rage 99
LRLULLRUL Super Neo Static Raising 66
DULUULDD Super Heaven's Drop 60
UDDULRL Super Back Punch X2 54
DULUUDD Super Super Ironhead 54
LRDULUU Super Rushing Crush 54
RRLLL Hyper Explosive Fist 40
RRUL Hyper Lightning Storm 32
RRL Hyper Thunder Punch 24
LURDL Normal Bull Horns 30
ULDR Normal Electro Trash 30
LLRUL Normal Neo Raising 30
ULDD Normal Black Rain 24
DDUU Normal Side Kick 24
LUU Normal Head-Splitter 18
LUL Normal Guillotine 18
LRL Normal Back Punch 18
UDD Normal Ironhead 18
LRD Normal Battering Ram 18
DUL Normal Flying Knee Attack 18
------------------------------------------------------------------------
------------------------------------------------------------------------
DESCRIPTION OF ART MOVES
------------------------------------------------------------------------
Vahn's arts
-----------
ART:
HYPER ELBOW( <, >, < )
The HYPER ELBOW attack uses 18 AP and is a valuable part of your
arsenal. Select this skill to attack enemies that are lower to the
ground than yourself. You'll have a much more effective attack as you
thrust your elbow into an enemy's skull.
ART:
SOMERSAULT( ^, V, ^)
Use the SOMERSAULT on floating enemies and taller characters. You give a
few shots to the body first and then throw yourself into a backflip-like
motion. Although it is an impressive-looking move, the SOMERSAULT is not
always accurate. This move requires 18 AP.
ART:
CROSS-KICK( v, v, v, ^ )
The CROSS-KICK is a kick attack that hits the enemy with a couple of
shots to the body, followed by a pair of sweeps to the enemy's legs. If
the enemy is weak enough, it'll will fall due to the leg sweeps. The
CROSS-KICK is best used against enemies found in the Sebucus Islands.
This move requires 24 AP, but if you want to knock weaker enemies off
their feet, this is the method you should employ.
ART:
POWER PUNCH( <, <, v )
The POWER PUNCH is a two-handed attack that can cause a lot of damage to
the internal organs. This move is more effective against enemies that
are not able to block your attack. Use this move as much as possible in
the early rounds. This attack requires 18 AP.
ART:
PYRO PUMMEL( <, >, ^, < )
Selecting the PYRO PUMMEL over the POWER PUNCH will greatly increase
your success rate. The PYRO PUMMEL is helpful against those flying
enemies that you can't reach very well. This move requires 24 AP.
ART:
SPIN COMBO( ^, v, >, < )
This complex spinning attack causes your opponent to fall to his or her
knees. Although it's not a truly powerful move, it does a fine job on
bigger opponents. This move requires 24 AP.
ART:
HURRICANE( ^, ^, v, v )
The HURRICANE attack is kinda like a forward somersault that whacks your
opponent on the head followed by a jab. The damage done is extensive and
long lasting. It requires 24 AP.
ART:
CYCLONE( v, ^, ^, ^ )
The CYCLONE is an attack aiming for the higher parts of an opponents
body. It's better to use on flying or taller creatures as it misses a
few punches when hitting a low enemy. It requires 24 AP.
ART:
PK COMBO( v, ^, ^, < )
A combination of three kicks to the torso followed by two punches is
what this attack is all about. Useful against normal sized creatures. It
requires 24 AP.
ART:
SLASH KICK( ^, v, < )
A few strikes to the body followed by a side kick to the face which is
swift. How's that for knocking some sense into an opponent's head. It
requires 18 AP.
ART:
CHARGING SCORCH( v, >, ^ )
Two quick body shots and a flaming charge to your opponent's stomach.
Adds a little pain into your opponent's life. It requires 18 AP.
ART:
TORNADO FLAME( >, >, < )HYPER ART
The TORNADO FLAME is a attack like a rising burning uppercut to the
torso to your oponent. It inflicts quite a bit of damage but consummes
30 AP. But still, it's quite worth it. Requires "FIRE BOOK 1"
ART:
FIRE BLOW( >, >, v, < )HYPER ART
The FIRE BLOW is a wonderful finisher to kill your weakened opponents.
Once weakened, apply this finish to do the job. It's stronger than
TORNADO FLAME but requires 40 AP. Requires "FIRE BOOK 2"
ART:
BURNING FLARE( >, v, <, v, < )HYPER ART
The third of its kind is the BURNING FLARE. It requires 50 AP and you
need the "FIRE BOOK 3" to learn it. A beautiful finisher that scorches
your opponent by raising your hand high and unleashing a mighty stream
of flames.
ART:
VAHN'S CRAZE( >, v, <, ^, <, ^, >, v, < )MIRACLE ART
The best of the best, ultimate combo Vahn will ever have. Vahn's craze
is a sequential combination of all his art moves. It deals a hugh amount
of damage and we know that as you need to do at about level 28 and use
spirit to be able to excute this wonderful power. It requires a whooping
99 AP
Noa's arts
----------
ART:
LIZARD TAIL( ^, v, ^ )
The first art you'll learn. Terra will teach it to you after practicing
on the Red and Black Piuras and get healed at least once. Noa will
perform a back somersault and kicks the opponent in the chin. Something
like Vahn's SOMERSAULT move, and it's not very strong. It requires 18
AP.
ART:
BLIZZARD BASH( >, <, v )
Something like a slam dunk from basketball. After a few blows to the
opponents body, Noa will leap into the air and slam the enemy on the
head. It is a good move at the beginning and it requires 18 AP.
ART:
DOLPHIN ATTACK( >, >, <, > )
Noa does a spiral jump in combination with a few shots to the body. It
is pretty effective as it is using lefts and rights. Notice that lefts
and rights have a higher chance of hitting an opponent than highs and
lows. This attack requires 24 AP.
ART:
SWAN DRIVER( v, ^, ^, ^ )
This attack unleashes multiple kicks to the abdomen. If this skill is
used on a large and is able to block easier than other opponents, you
may not get the desired effect you want. This skill requires 24 AP.
ART:
TEMPEST BREAK( >, >, <, ^, ^, ^ )
A very powerful attack. Noa can cause striking transformations to an
opponent's body with the TEMPEST BREAK. First a few kicks followed by
using her hands to pierce the skin, causing a lot of damage. THe TEMPEST
BREAK need 36 AP, worth it for something so powerful.
ART:
TOUGH LOVE( v, ^, v, <, > )
Noa does a few up/down hits and follows them up with a reversed heart
toss, causing your opponents to love her to death. Another really
valuble skill to Noa's list. It requires 30 AP.
ART:
ACROBATIC BLITZ( ^, v, v )
Being the most agile of the group, Noa performs this move with grace. A
shot to the head and then to the body is followed by a forward flip that
drives her two feet into the skull of her opponent. This move requires
18 AP.
ART:
SONIC JAVELIN( >, v, > )
Being a combination of skill and power, Noa delivers a powerful and
deadly supersonic punch to the opponent. This move requires 18 AP.
ART:
RUSHING GALE( ^, ^, <, v, > )
A elegant triple kick is what the RUSHING GALE is all about. Noa
performs the immpossible to knock the opponent senseless. THis is a
great all round attack. It requires 30 AP.
ART:
BIRD STEP( v, v, v, ^ )
THe BIRD STEP involves hitting the enemy with a pair of blows to the
torso, then flying up in the air and stomping on the enemy's head a few
times. Best against midrange enemies, most found in the Sebucus Islands.
THis move requires 24 AP.
ART:
MIRAGE LANCER( >, >, ^, ^ )
This is an elegant ballet-style move. The move involves a charge strike
to the body and then, as she pushes off the enemy into the air, she
applies two more shots to the head area. It needs 24 AP to use.
ART:
FROST BREATH( <, <, >, > )HYPER ART
This move is aquired after getting the "WIND BOOK 1". A large tornado
spirals up from the enemies' feet and twirls them. This a quite a strong
attack but it takes 40 AP.
ART:
VULTURE BLADE( <, <, >, <, > )HYPER ART
The VULTURE BLADE is a graceful move that begins with the arms swinging
in a circular motion, Tai Chi fashion. THe attack then proceeds with Noa
ripping into her opponents chest cavity with her bare hands without
spilling a drop of blood. This impressive move requires 50 AP and you
need the "WIND BOOK 2".
ART:
HURRICANE KICK( <, ^, ^, ^, ^, v, > )HYPER ART
To do some serious damage, use this. It needs the "WIND BOOK 3" and
requires 70 AP. But, Noa attacks your opponents with a flood of kicks to
the torso, causing death in circumstances.
ART:
NOA'S ARK( <, ^, >, v, ^, <, ^, v, > )MIRACLE ART
The best of the best for Noa. Her ultimate move. Nothing can get better
than this. NOA'S ARK is a sequential attack of all her art moves. It
requires 99 AP, but it's worth it for the ammount of damage done.
Gala's arts
-----------
ART:
FLYING KNEE ATTACK( v, ^, < )
Gala rams his knee into his opponent which stuns him for a moment. This
is probably one of the first arts you'll learn for Gala and is also one
of the weakest. Probably more for weakening enemies for absorbing their
seru powers. It requires 18 AP.
ART:
BATTERING RAM( <, >, v )
Gala charges into his opponent to deliver the damage. Another art
requiring 18 AP. It is also another one of Gala's weakest arts which
will probably be one of the first arts Gala will learn.
ART:
GUILLOTINE( <, ^, < )
18 AP is required for this attack. More effective against lower leveled
enemies but not so on higher leveled ones. The attack involves a mighty
blow to the head from Gala's right arm.
ART:
BACK PUNCH( <, >, < )
Gala performs a back punch to his opponents face. Like other arts, it
requires 18 AP and is one of Gala's weaker arts which will probably be
one of the first arts Gala will, again.
ART:
HEAD SPLITTER( <, ^, ^ )
How about splitting open an enemy's head? Sounds good huh? Well, not a
bad attack. Yet again, it is one of Gala's weakest arts and requires 18
AP.
ART:
IRON HEAD( ^, v, v )
How about another head attack to add to Gala's list. A not so strong
attack which requires 18 AP again. More powerful against enemies that
are standing and are less effective against enemies lower to the ground.
ART:
BLACK RAIN(^, <, v, v )
Gala leaps into the air and comes down hard onto your opponent's head.
This attack requires 24 AP and is usually a better way to deal with
weaker enemies as it can kill them in one blow.
ART:
SIDE KICK(v, v, ^, ^ )
Gala attacks his opponent's torso and works his way down to a low kick
and powerful slide kick. This attack requires 24 AP and is better when
faced with enemies from the SEBUCUS ISLANDS.
ART:
BULL HORNS( <, ^, >, v, < )
A series of blows follwed by a forceful attack to the opponent's upper
body. A good amount of damage done to an unexpecting enemy. Definitely a
more powerful attack but requires 30 AP.
ART:
NEO RAISING( <, <, >, ^, < )
Another 30 AP using attack. Powerful too. Learnt probably much later
into the game, when you've reached about level 20 I think. Worth your
AP.
ART:
ELECTRO THRASH( ^, <, v, >, < )
Thrash your opponent with this attack that requires 30 AP. Yet another
one of Gala's more powerful arts which again will probably learnt only
when your levels are at about 20 or so.
ART:
THUNDER PUNCH( >, >, < )HYPER ART
Requires 30 AP and Gala's thunder hyper art book. Very powerful at the
first part of the game. But due to the amount of AP it uses, you might
not be able to use it many times without using your spirit. Gala
electrifies his opponent, making them nice and crispy.
ART:
LIGHTNING STORM( >, >, ^, < )HYPER ART
The second of Gala's hyper arts. It requires 40 AP and you'll need
Gala's thunder hyper art book 2 to learn it. Stronger than the first
hyper art but requires more AP. A few punches with the lightning element
added to them.
ART:
EXPLOSIVE FIST( >, >, < , <, < )
The last and most powerful of the three hyper arts. It requires 50 AP
and Gala's thunder hyper art book 3. Gala's attacks with the thunder
element again, making them even more crispy than before.
ART:
BIRON RAGE( >, >, v, ^, v, ^, v, <, < )MIRACLE ART
Do I have to say much? Definitely Gala's strongest move. And of course
it requires the most amount AP, exactly 99 AP. Wow it's powerful.
------------------------------------------------------------------------
MAGIC TABLE
------------------------------------------------------------------------
KEY:
INT=INTELLIGENCE
SPD-SPEED
AGL=AGILITY
LVL-LEVEL
ATK=ATTACK
DF=DEFENCE
CREATURE/NAME MP RA-SERU SKILL ADDED EFFECT TARGETS
( LEVEL )
------------------------------------------------------------------------
ALURU 90 FINAL BLASTER ------------ SINGLE ENEMY
BARRA 85 HELL DRIVE TARGETS SPD-5%(LVL 3) SINGLE ENEMY
/TARGETS SPD-10%(LVL 5)
/TARGETS SPD-15%(LVL 7)
/TARGETS SPD-20%(LVL 9)
FREED 90 FREEZING TARGETS AGL-5%(LVL 3) ALL ENEMIES
POINT /TARGETS AGL-10%(LVL 5)
/TARGETS AGL-15%(LVL 7)
/TARGETS AGL-20%(LVL 9)
GILIUM 160 SPACE TARGETS INT-5%(LVL 3)/ ALL ENEMIES
CANNON TARGETS INT-10%(LVL 5)/
TARGETS INT-15%(LVL 7)/
TARGETS INT-20%(LVL 9)
GIMARD 10 BURNING TARGETS ATK-5%(LVL 3)/ SINGLE ENEMY
ATTACK TARGETS ATK-10%(LVL 5)/
TARGETS ATK-15%(LVL 7)/
TARGETS ATK-20%(LVL 9)
GOLA GOLA 40 FIRE TARGETS ATK-5%(LVL 3)/ ALL ENEMIES
TARGETS ATK-10%(LVL 5)/
TARGETS ATK-15%(LVL 7)/
TARGETS ATK-20%(LVL 9)
GOZEM 28 BUBBLE TARGETS AGL-5%(LVL 3)/ ALL ENEMIES
CRUSH TARGETS AGL-10%(LVL 5)/
TARGETS AGL-15%(LVL 7)/
TARGETS AGL-20%(LVL 9)
IOTA 90 ODD TARGETS DF-5%(LVL 3)/ ALL ENEMIES
DIMENSION TARGETS DF-10%(LVL 5)/
TARGETS DF-15%(LVL 7)/
TARGETS DF-20%(LVL 9)
JUGGERNAUT 255 UNKNOWN ------------------------- ALL ENEMIES
(DARK ECLIPSE)
KEMARO 72 FANG TARGETS DF-5%(LVL 3)/ SINGLE ENEMY
TARGETS DF-10%(LVL 5)/
TARGETS DF-15%(LVL 7)/
TARGETS DF-20%(LVL 9)
MUSHURA 60 CRAZY DRIVER TARGETS DF-5%(LVL 3)/ ALL ENEMIES
TARGETS DF-10%(LVL 5)/
TARGETS DF-15%(LVL 7)/
TARGETS DF-20%(LVL 9)
NIGHTO 13 HELL'S MUSIC --------------------------SINGLE ENEMY
NOVA 48 VIOLENT WIND TARGETS SPD-5%(LVL 3)/ SINGLE ENEMY
TARGETS SPD-10%(LVL 5)/
TARGETS SPD-15%(LVL 7)/
TARGETS SPD-20%(LVL 9)
ORB 18 RESTORE ALL CURES POISON(LVL 3)/ ALL ALLIES
COMPANIONS CURES ROT/POISON(LVL 5)/
CURES NUMB/MOLD/POISON
(LVL 7)
PUERO 120 DREAM TARGETS MP-5%(LVL 3)/ ALL ENEMIES
ILLUSION TARGETS MP-10%(LVL 5)/
TARGETS MP-15%(LVL 7)/
TARGETS MP-20%(LVL 9)
RA-SERU HORN 200 RESURRECTOR ----------------------------ALL ALLIES
RA-SERU JEDO 200 DEADLY ----------------------------ALL ENEMIES
PROMISE
RA-SERU META 240 INFERNO ----------------------------ALL ENEMIES
RA-SERU MULE 200 DEEP ----------------------------ALL ENEMIES
AVALANCHE
RA-SERU OZMA 240 VOLTAGOR ----------------------------ALL ENEMIES
RA-SERU PALMA 200 METEOR ----------------------------ALL ENEMIES
CLUSTOR
SLIPPERY 110 DEADLY TARGETS AGL-5%(LVL 3)/ ALL ENEMIES
RAIN TARGETS AGL-10%(LVL 5)/
TARGETS AGL-15%(LVL 7)/
TARGETS AGL-20%(LVL 9)
SPOONS 45 HOLY EYES CURES POISON(LVL 3)/ ALL ALLIES
CURES ROT POISON(LVL 5)/
CURES NUMB,MOLD,POISON(LVL 7)
SWORDIE 32 SONICSIZER TARGETS SPD-5%(LVL 3)/ SINGLE ENEMY
TARGETS SPD-10%(LVL 5)/
TARGETS SPD-15%(LVL 7)/
TARGETS SPD-20%(LVL 9)
THEEDER 24 TURNING TARGETS INT-5%(LVL 3)/ SINGLE ENEMY
LASER TARGETS INT-10%(LVL 5)/
TARGETS INT-15%(LVL 7)/
TARGETS INT-20%(LVL 9)
VERA 6 MYSTIC CARE CURES POISON(LVL 3)/ SINGLE ENEMY
CURES ROT,POISON(LVL 5)/
CURES NUMB,MOLD,POISON(LVL 7)
VIGURO 64 PLASMA TARGETS INT-5%(LVL 3)/ ALL ENEMIES
STORM TARGETS INT-10%(LVL 5)/
TARGETS INT-15%(LVL 7)/
TARGETS INT-20%(LVL 9)
ZENOIR 36 VERTICAL TARGETS ATK-5%(LVL 3)/ SINGLE ENEMY
HAMMER TARGETS ATK-10%(LVL 5)/
TARGETS ATK-15%(LVL 7)/
TARGETS ATK-20%(LVL 9)
------------------------------------------------------------------------
ITEMS/POTIONS
------------------------------------------------------------------------
NAME EFFECT COST SELL
ANTIDOTE CURE VENOM 40 20
CAMERA STONE TAKE PICTURES 100 N/A
DOOR OF LIGHT TELEPORT ESCAPE 200 100
DELUXE ROD N/A N/A N/A
DOOR OF WIND TELEPORT MOVE 200 100
EVIL SERU KEY N/A N/A N/A
FURY BOOST +ACTION GAUGE N/A 1000
FERTILIZER FOR BRIDGE GRASS N/A N/A
GUARDIAN WATER +4 DEFENCE N/A N/A
GENESIS SEEDLING SEEDLING N/A N/A
HEALING BERRY MAX HP 3000 1500
GOLD CARD DISCO CLUB N/A N/A
HEALING BLOOM +200 HP ALL 600 300
LEGENDARY ROD N/A N/A N/A
HEALING FLOWER +800 HP 400 200
LETONA KEY OPENS GATE TO LETONA N/A N/A
HEALING FRUIT +800 HP ALL 2400 1200
LIGHTNING KEY OPENS LIGHTNING GATE N/A N/A
HEALING LEAF +200 HP 100 50
MARY'S DIARY ARTS BOOK N/A N/A
HEALING SHROOM +200 HP 60 30
MOUNTAIN KEY OPENS MOUNTAIN GATE N/A N/A
HEAVY LURE DEEP WATERS 1000 200
MUSIC SCORE MUSIC FOR GRANTES N/A N/A
HONEY +4 ALL STATS N/A N/A
OLD ROD N/A N/A N/A
INCENSE -ATTACK FREQUENCY N/A 1000
PLATINUM CARD BUY MORE N/A N/A
LIFE WATER +16 MAX HP N/A
2500CARD WORTH 5% OF PURCHASE N/A N/A
LIGHT LURE SHALLOW WATER 200 100
RUINS KEY OPENS DREAM DOORS N/A N/A
LIPPIAN FLUTE CALL LIPPIAN N/A 50
SOREN FLUTE CALL SOREN N/A N/A
MAGIC FRUIT +200 MP 5000 2500
SOREN SECRETS ARTS BOOK N/A N/A
MAGIC LEAVES +50 MP 1000 500
SPRING SALTS N/A N/A N/A
MAGIC WATER +8 MAX MP N/A 2500
STAR KEY OPENS STAR DOOR N/A N/A
MEDICINE CURE ABNORMAL STATUSES 300 150
SUNRISE KEY OPENS SUNRISE GATE N/A N/A
MIRACLE WATER +4 ALL STATS N/A 5000
SWIMSUIT FOR PHOTO TAKING N/A N/A
NORMAL LURE NORMAL WATERS 500 150
TIMESPACE BOMB BLOW UP KORU N/A N/A
PHOENIX RESURRECT ALLY 1600 800
WATER KEY OPENS WATER GATE N/A N/A
POWER ELIXIR +ATTACK 1500 750
WEED HAMMER BREAK WEEDS N/A N/A
POWER WATER +4 ATTACK N/A 2500
WEST RATAYU KEY OPENS WEST GATE N/A N/A
SHIELD ELIXIR +DEFENSE N/A 750
ZALAN'S LETTER FOR PEPE N/A N/A
SORU BREAD FEED SAGES 6000 3000
SPEED ELIXIR +SPEED 1500 750
SPIKEFISH FLUTE CALL BLOWFISH N/A N/A
SWIFT WATER +4 SPEED N/A 1000
WISDOM WATER +4 INTELLIGENCE N/A 1000
WONDER ELIXIR +ATTRIBUTES N/A 3000
------------------------------------------------------------------------
WHERE TO FIND THE HYPER ART BOOKS
------------------------------------------------------------------------
BOOK LOCATION FOUND
------------------------------------------------------------------------
FIRE BOOK DRAKE CASTLE
FIRE BOOK 2 DEFEAT BERSERKER TO GET IT
FIRE BOOK 3 DEFEAT GI DELILAS TO GET IT
WIND BOOK WATER GATE
WIND BOOK 2 DEFEAT XAIN TO GET IT
WIND BOOK 3 DEFEAT LU DELILAS TO GET IT
THUNDER BOOK ZETO'S DUNGEON
THUNDER BOOK 2 DEFEAT SONGI TO GET IT
THUNDER BOOK 3 DEFEAT CHE DELILAS TO GET IT
------------------------------------------------------------------------
FREQUENTLY ASKED QUESTIONS
------------------------------------------------------------------------
Q. WHERE DO I GO TO FIGHT LAPIS?
A. GO BACK TO MT. DHINI AND A HIDDEN BOSS, LAPIS WILL APPEAR.
Q. AFTER DEFEATING LAPIS, YOU'LL RECEIVE THE EVIL MEDALLION. WHAT DOES
IT DO?
A. IT MAKES YOUR EQUIPPED CHARACTER GO INTO BERSERK.
Q. HOW DO I SAVE?
A. FIND A MEMORY STATUE AND PRESS X TO BRING UP THE MENU AND SELECT
SAVE, OR GO ONTO THE WORLD MAP AND GO IN MENU AND SELECT SAVE.
Q. HOW DO I GET META'S, TERRA'S AND OZMA'S SPELLS.
A. MAKE SURE THAT YOU'VE ALL THEIR ARTS, HYPER ARTS AND MIRACLE ART. FOR
META, GO TO THE GENESIS TREE IN SOL AND TOUCH IT TO GET META'S SPELL.
FOR TERRA'S SPELL, GO TO THE GENESIS TREE IN MT. RIKUROA AND TOUCH
IT. FOR OZMA'S SPELL, GO TO THE GENESIS TREE IN EAST VOZ FOREST.
Q. IS IT TRUE THAT YOU CAN GET THE WAR GOD ICON FROM THE FISHING IN
VIDNA? AND HOW MANY POINTS DO YOU NEED?
A. YES. IT IS TRUE THAT YOU CAN GET THE WAR GOD ICON FROM THE FISHING IN
VIDNA. YOU NEED 50,000 POINTS TO BE ABLE TO GET IT.
Q. WHERE DO I GO TO FIND LARGE FISHING LURES?
A. YOU CAN TRADE THEM FOR COINS TO THE SLOT MACHINE AT VIDNA WITH THE
MAN.
------------------------------------------------------------------------
ACCESSORIES
------------------------------------------------------------------------
NAME COST SELLING ABILITY AREA FOUND
AZURE JEWEL 2,500 1,250 +20%LDF EAST VOZ FOREST
BAD LUCK BELL 13,000 6,500 MORE BATTLE -
BRONZE BOOK 8,000 4,000 MORE ITEMS -
BURNING JEWEL 2,000 1,000 FIRE DEFENSE ZETO'S DUNGEON
CHICKEN GUARD 10,000 5,000 OPPONENTS -
CAN'T RUN
CHICKEN HEART 10,000 5,000 BETTER ESCAPE DANPAS/DOHATI
CASTLE
CHICKEN KING - 12,500 100% ESCAPE MUSCLE DOME
CHICKEN SAFE 10,000 5,000 +DEFENSE -
ESCAPE
CRIMSON BOOK - 32,500 X3 EXPERIENCE BIO CASTLE</pre><pre id="faqspan-3">
CURE AMULET 800 400 NULLIFY VENOM EAST VOZ FOREST
DARK STONE - - DARK DEFENSE WEST VOZ FOREST
(AFTER SERU-KAI)
DARK TALISMAN - - DARK DEFENSE ZALAN(FROM DARK
STONE)
DEEP SEA JEWEL 2,000 1,000 WATER DEFENSE EAST VOZ FOREST
DEFENDER CHAIN 1,200 600 BLOCK UP -
EARTH JEWEL 2,000 1,000 EARTH DEFENSE EAST VOZ FOREST
EARTH EGG 100,000 - EARTH DEFENSE SOL SLOT
COINS
EARTH TALISMAN - - EARTH DEFENSE ZALAN(FROM
EARTH EGG)
EBONY JEWEL 4,000 2,000 DARK DEFENSE -
EVIL GOD ICON - 20,000 STEAL WHEN SOL
ATTACK SLOT/FLOATING
CASTLE
EVIL MEDALLION - 4,999 BERSERK LAPIS/DEVIL
CORT
EVIL TALISMAN - - LESS BATTLE SARYU
FIRE DROPLET - - AP= 100 URU MAIS
FOREST AMULET 2,000 1,000 NULLIFY ROT SKY GARDEN
GOLDEN BOOK - 20,000 +25% GOLD SOL
GOLDEN COMPASS 3,000 1,500 MORE FIRST VIGURO
STRIKE
GOOD LUCK BELL - 6,000 LESS BATTLE MT DHINI
GUARDIAN CHAIN - 3,000 NO BLOCK FIRE
PATH/ROGUE'S
TOWER
GUARDIAN RING 8,000 4,000 +20% LDF/UDF VIDNA
SLOT/JEREMI
IVORY BOOK 5,000 2,500 +SUMMON DRAKE
PROBABILITY KINGDOM/RATAYU
LIFE ARMBAND - 15,000 +25% MAX HP SOL/ABSOLUTE
FORTRESS/BIO
CASTLE
LIFE GRAIL - 20,000 RECOVER HP/TURN FISHING(BUMA)
SOL WAREHOUSE
LIFE RING 9,500 4,750 +10% MAX HP ANCIENT PATH
TREASURE CHEST
LIFE SOURCE 50,000 25,000 +HP FROM WALKING KARISTO STATION
LIGHT EGG - - LIGHT DEFENSE CARA
LIGHT TALISMAN - - LIGHT DEFENSE ZALAN(FROM
LIGHT EGG)
LOST GRAIL - 30,000 RECOVER MAX HP SOL
AFTER 0 SLOT/CONKRAM/AB
-SOLUTE
FORTRESS/BIO
CASTLE/VAN
SARYU
LUMINOUS JEWEL 4,000 2,000 LIGHT DEFENSE -
MADLIGHT JEWEL 4,000 2,000 THUNDER DEFENSE -
MAGIC AMULET 2,000 1,000 NULLIFY CURSE WEST VOZ FOREST
MAGIC ARMBAND - 25,000 +25% MAX MP ROGUE'S TOWER/
BIO CASTLE
MAGIC GRAIL - 20,000 RECOVER MP/TURN FISHING(BUMA)/
URU MAIS/ CORT
MAGIC RING - 10,000 +10% MAX MP SOL/ VIDNA/
FLOATING CASTLE
MAGIC SOURCE 50,000 25,000 +MP FROM WALKING KARISTO STATION
MEI'S PENDANT - - +10% MAX HP RIM ELM/ BIO
CASTLE
METTLE ARMBAND 40,000 20,000 +25% GAIN AP FISHING(VIDNA)/
DOHATI
METTLE GEM - 32,000 USE 50% LESS AP NIVORA RAVINE/
TETSU
METTLE GOBLET - 32,500 AP= 100 BIO CASTLE
METTLE RING 12,000 6,000 +10% AP GAIN SONGI(IN ZETO'S
DUNGEON)
METTLE SOURCE 50,000 25,000 +AP FROM WALKING KARISTO STATION
MINEA'S RING - - +25% MAX HP CONKRAM(PAST)
NATURE AMULET 8,000 4,000 NULLIFY NUMB IOTA
NEMESIS GEM - - INCREASE KING NEBULAR
ENCOUNTERS AND QUEEN MINEA
POWER RING 8,000 4,000 +20% ATTACK FISHING(VIDNA)/
MT LETONA
PURE AMULET 1,600 800 NULLIFY VENOM/TOXIN -
RAINBOW JEWEL - 25,000 ALL DEFENSE NIVORA RAVINE/
ABSOLUTE
FORTRESS
RA-SERU EGG - - THUNDER DEFENSE WEST VOZ FOREST
SCARLET JEWEL 2,500 1,250 +20% UDF MT RIKUROA
SERU FLAME - - +25% AP GAIN KING NEBULAR
SILVER COMPASS 3,000 1,500 DECREASE AMBUSH RATE ANCIENT WIND
CAVE/ ZETO
SLOWNESS CHAIN 1,000 500 ACT LAST OCTAM MAYOR
SPEED CHAIN - 15,000 ACT FIRST DISCO KING
SPEED RING 8,000 4,000 +20% SPEED JEREMI
SPIRIT JEWEL - 15,000 -25% MP USE SOL/ NIVORA
RAVINE/ CONKRAM
(PRESENT)
SPIRIT TALISMAN - 25,000 -50% MP USE FISHING(BUMA)/
IOTA LV2/ IOTA
LV3
STAR PEARL - - +20% INT JEREMI
STONE AMULET 15,000 7,500 NULLIFY STONE -
TARGET CHAIN 1,200 600 ACCURACY UP JEREMI
TEMPEST JEWEL 2,000 1000 WIND DEFENSE ZETO'S DUNGEON
UNHOLY ICON - 25,000 PENETRATE ENEMY MT DHINI/
DEFENSE ABSOLUTE
FORTRESS
VITALITY RING 50,000 25,000 +20% AGILITY SOL SLOT
WAR GOD ICON - 30,000 DOUBLE ATTACK FISHING(VIDNA)
MUSCLE DOME
WAR SOUL 60,000 30,000 INCREASE ART POWER VIDNA SLOT/
DOHATI CASTLE
WARRIOR ICON - 27,500 COUNTER ATTACK NIVORA RAVINE/
ABSOLUTE
FORTRESS
WATER EGG 20,000 - WATER DEFENSE FISHING(BUMA)
POINTS
WATER TALISMAN - - WATER DEFENSE ZALAN(FROM WATER
EGG)
WISDOM RING 8,000 4,000 +20% INT MT LETONA
WONDER AMULET - 25,000 NULLIFY ABNORMAL SOL/ MT DHINI/
ABSOLUTE
FORTRESS
YUMA'S RING - - +10% MAX MP VIDNA
ZALAN'S CROWN - - +10% AP GAIN ZALAN
------------------------------------------------------------------------
CREDITS
------------------------------------------------------------------------
To gamefaqs.com for posting my FAQ and also because it's a great
website.
To Kao Megura, my idol.
To all Ping Yians in the PYSS band.
To the class of 2/02 99', this faq is dedicated to you all.
To Irene, Doreen a.k.a Siao Char Bo, Xiu Xian, Steven a.k.a steam,
Gerald, Rudi a.k.a forest, Ikaika, Amin a.k.a Batman, Ayudia, Chee Seng
a.k.a cheese dale cheese and Desmond a.k.a IFD my friends who are really
nice to me.
To Jin Ting, a very lovely girl.
And lastly, to myself for having the determination to write this FAQ.