__ _ _____ _____ _____
/ / __ _ _ __ __ _ _ __(_)___ ___ ___ _ __ \_ \ \_ \\_ \
/ / / _` | '_ \ / _` | '__| / __/ __|/ _ \ '__| / /\/ / /\/ / /\/
/ /__| (_| | | | | (_| | | | \__ \__ \ __/ | /\/ /_ /\/ /_/\/ /_
\____/\__,_|_| |_|\__, |_| |_|___/___/\___|_| \____/ \____/\____/
|___/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Langrisser I&II (Play Station) FAQ & Walkthrough Version 2.5
By Fallen Wings 12-21-2007
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------------------------------------------------------------------
T A B L E O F C O N T E N T S
--------------------------------------------------------------------------------
----------------------------------LANGRISSER I----------------------------------
Introduction.............................................................[LANG0]
Goddess Questions........................................................[LANG1]
Walkthrough..............................................................[LANG2]
Class Growth.............................................................[LANG3]
Class List...............................................................[LANG4]
Mercenaries List.........................................................[LANG5]
Equipment List...........................................................[LANG6]
Magic List...............................................................[LANG7]
Summon List..............................................................[LANG8]
Cheat....................................................................[LANG9]
----------------------------------LANGRISSER II---------------------------------
Introduction.............................................................[LAN20]
Goddess Questions........................................................[LAN21]
Walkthrough..............................................................[LAN22]
Class Growth.............................................................[LAN23]
Class List...............................................................[LAN24]
Mercenaries List.........................................................[LAN25]
Equipment List...........................................................[LAN26]
Magic List...............................................................[LAN27]
Summon List..............................................................[LAN28]
Group....................................................................[LAN29]
Cheat....................................................................[LAN2A]
Flowchart................................................................[LAN2B]
-------------------------------------OTHERS-------------------------------------
Version History..........................................................[LANGD]
Copyright................................................................[LANGE]
Credits..................................................................[LANGF]
--------------------------------------------------------------------------------
__ _ _____
/ / __ _ _ __ __ _ _ __(_)___ ___ ___ _ __ \_ \
/ / / _` | '_ \ / _` | '__| / __/ __|/ _ \ '__| / /\/
/ /__| (_| | | | | (_| | | | \__ \__ \ __/ | /\/ /_
\____/\__,_|_| |_|\__, |_| |_|___/___/\___|_| \____/
|___/
--------------------------------------------------------------------------------
================================================================================
Introduction [LANG1]
================================================================================
This is probably my last FAQ. Thank you for your support.
Ledin is Prince of Baldia country. One day, he his castle was attacked by
Imperial and the Holy Sword, Langrisser is stolen. With Langrisser stolen,
monsters begin to spawn and disturb the balance of the world. Ledin fights
Imperial to regain Langrisser and with the help of Langrisser, he chases the
monsters back to the underworld.
================================================================================
Goddess Questions [LANG2]
================================================================================
1) What will save the world on its brink of extinction ?
The Great Gods Magic: Force Heal 1 ->Question2
Wealth of knowledge Magic: Thunder ->Question3
Power of self None ->Question4
2) When fighting darkness, what image would you like to hold ?
A vile enemy Magic: Turn Undead, MP+2 ->Question5
A being of worship Item: Devil Axe ->Question6
Hard to kill Item: Mirage Robe, MP+2 ->Question7
3) What is your purpose in life ?
To protect the one you love Magic: Protection 1 ->Question5
To improve yourself AT+2, DF+1 ->Question6
To live to fulfill your dream Attack 1, MP+4 ->Question7
4) A Friendly Reconnisance Group is surrounded, Your troops are also in danger.
What wiil you do ?
Retreat EXP+7 ->Question6
Request reinforcements, defend Item: War Hammer ->Question7
Help Reconnisance Group Item: Cross, Magic: Heal 1 ->Question8
5) What is love to you?
Something to give to each other Magic: Charm, MP+1 ->Question9
Something to receive Item: War Hammer ->Question9
A source of infinite energy AT+1 ->Question9
6) What do you hope for your world ?
Love, Courage and Hope AT+1 ->Question9
Freedom to live on your own will MP+2 ->Question9
To be unified DF+1 ->Question9
7) What do you think is the ability needed in a ruler ?
Charisma Magic: Charm, MP+2 ->Question9
Decisiveness Magic: Quick, MP+1 ->Question9
Executive Power A+1 ->Question9
8) What is the most important value for a hero to have ?
Determination Magic Resist+10 ->Question9
Leadership D+1 ->Question9
Courage A+1 ->Question9
9) What ablity do you request from yourself before battle ?
Rich Knowledge of justice Magic: Heal 1, MP+3, A+1 ->Question10
Cool-headed judgement ability DF+1, MP+2. D+1 ->Question10
Abundance of power AT+1, DF+1, A+1, D+1 ->Question10
10) What type of unit is Ideal for you ?
Small Elite Force A+1, D+1, Mercenaries-1 ->Question11
Large but individually weak force Mercenaries+1 ->Question11
Yourself is all you need AT+2,DF+1 ->Question11
11) Lastly, What do you Fight for ?
To obtain Honor AT+2 ->END
To defend your home country Magic: Attack 1, MP+1 ->END
To protect the ones that you love Magic: Protection 1, DF+1 ->END
-------------------------------------------------------------------------------
Recommeded path
-------------------------------------------------------------------------------
1. Wealth of knowledge
2. To live to fulfill your dream
3. Charisma
4. Abundance of power
5. Small Elite Force
6. To protect the ones that you love
-------------------------------------------------------------------------------
Result:
-------------------------------------------------------------------------------
Magic: Thunder, Attack 1, Charm, Protection 1
Status: MP+6 AT+1 DF+2 A+2 D+2
The most important thing is get Thunder because it can come in handy in some
situation. There is no point to get Turn Undead because there is not many
Undead enemies in this game. For healing magic, you can learn it via class
change, so there is really no point to learn it right now.
================================================================================
Walkthrough [LANG3]
================================================================================
Lets start with some basic tips.
1. All troops should stay inside his/her own commander's command range to gain
status bonus.
2. Troops staying beside his/her own commander can heal 3HP and 2MP in 1 turn.
3. Enemy will not attack if their HP is less than 8.
4. Archer is strong against Air.
Horse is strong against Ground.
Spear is strong against Horse.
Ground is strong against Spear.
Holy is strong against demons and undead.
Sea is stong at Water.
Air always has 25% terrain bonus.
--------------------------------------------------------------------------------
Scenario 1
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
2. Get close to Namm
Losing Condition:
1. Death of Ledin
2. Death of Namm
Enemy Strength:
Lord AT22 DF20 MP01 A02 D04 PikeX5
Paladin AT23 DF23 MP12 A04 D03 MonkX5
General AT26 DF28 MP06 A05 D05 SoldierX5
Captain AT27 DF21 MP02 A05 D03 Lizard ManX5
Emperor AT47 DF30 MP10 A10 D10 GrenadierX6
Shop:
Knife 50P AT+1
Small Shield 60P DF+1
Secret Item:
None
Strategy:
This stage is tough if you want to defeat all enemies. If you get a devil axe
from the character creation section, it will be a little bit easy to deal with
the enemies. Let Taylor handle the general on the west of the map. Then, let
Jessica handle the Captain at the bottom of the map. You have to use help of the
Sword Master in order to deal with the enemis on the east of the map. After a
few turns, Emperor Dios will show up with his grenadier armies. It is IMPOSSIBLE
for you to deal with him right now. So, just go to the top of the map to meet up
with Namm when he shows up.
--------------------------------------------------------------------------------
Scenario 2
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
2. Chris reaches northwest of the map
Losing Condition:
1. Death of Ledin
2. Death of Chris
Enemy Strength:
Shaman AT22 DF15 MP05 A02 D02 BarbarianX2
Shaman AT22 DF15 MP05 A02 D02 BarbarianX2
Shaman AT23 DF15 MP06 A02 D02 BarbarianX3
Shaman AT23 DF15 MP06 A02 D02 BarbarianX3
REINFORCEMENT
Shaman AT23 DF15 MP06 A02 D02 BarbarianX3
Shaman AT23 DF15 MP06 A02 D02 BarbarianX5
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist+10
Secret Item:
Chris give you a Large Shield if you managed to safe all civilians.
Strategy:
This stage is very easy. Let Ledin train as much as possible in this scenario.
You just have to make sure Ledin can catch up with Chris. Let Ledin take care of
the enemies on the left. Turn 8, Hopkin and Shawn will show up to help you to
take care of enemy reinforcements. Remember to turn Hopkin to a Lord but not a
Silver Knight.
--------------------------------------------------------------------------------
Scenario 3
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Ledin
2. Death of all civilians
Enemy Strength:
Shaman AT22 DF15 MP05 A02 D02 BarbarianX2
Shaman AT22 DF15 MP05 A02 D02 BarbarianX2
Shaman AT22 DF15 MP05 A02 D02 BarbarianX3
Shaman AT22 DF15 MP05 A02 D02 BarbarianX3
Shaman AT22 DF15 MP05 A02 D02 BarbarianX3
Shaman AT22 DF15 MP05 A02 D02 BarbarianX3
Shaman AT25 DF16 MP08 A02 D02 BarbarianX5
REINFORCEMENT
Shaman AT23 DF15 MP06 A02 D02 BarbarianX5
Shop:
Knife 50P AT+1
War Hammer 120P AT+2
Great Sword 300P AT+4
Small Shield 60P DF+1
Large Shield 200P DF+2
Robe 80P DF+1, Magic Resist+10
Cross 300P D+2, Magic Resist+20
Secret Item:
Rune Stone (14,06), Top of the map, below a large rock.
Civilians will give you a necklace if you managed to safe them.
Namm gives you a Great Sword after you killed all enemies.
Strategy:
Get a Great Sword and equip the large shield you received from Chris on Ledin.
If you listened to my advice and turn Hopkin to a Lord, this stage is easy
because he can take on the enemy reinforcement near the catheral. Meanwhile, let
Ledin rendezvous with Volkhov and Shawn and take care of the enemies. Heal 1 can
come in handy here since the enemy always uses Thunder Spell.
--------------------------------------------------------------------------------
Scenario 4
--------------------------------------------------------------------------------
Winning Condition:
1. Ledin survives for 16 turns
2. Kill all enemies
Losing Condition:
1. Death of Ledin
Enemy Strength:
Gel Gazer AT20 DF22 MP00 A01 D02 GelX5
Gel Gazer AT20 DF22 MP00 A01 D02 GelX5
Gel Gazer AT20 DF22 MP00 A01 D02 GelX3
Gel Gazer AT20 DF22 MP00 A01 D02 GelX3
Gel Gazer AT20 DF22 MP00 A01 D02 GelX3
Shop:
Knife 50P AT+1
Small Shield 60P DF+1
Robe 80P DF+1, Magic Resist+10
Secret Item:
(you can only get 1 of those secret items, Devil Axe is better)
Devil Axe (30,25) lower right corner. 3 dots patch.
Chain Mail (29,26) lower right corner. human like statue.
Chris gives you a Cross after the battle.
Strategy:
Equip Great Sword on Namm. If you have Devil Axe, it is even better. Let Ledin,
Volkhov and Namm take on the enemies on the top of the map. Just remember t let
Namm get more EXP so she can change class after this scenario. Later, Shawn and
Chris will show up with holy class army from the middle left of the map to wipe
out the enemies.
--------------------------------------------------------------------------------
Scenario 5
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Black Knight Lance
Losing Condition:
1. Death of Ledin
Enemy Strength:
Silver Knight AT25 DF17 MP01 A05 D02 LancerX3
Silver Knight AT26 DF19 MP03 A04 D03 LancerX3
Lord AT22 DF21 MP02 A02 D04 SolduerX4
Lord AT22 DF21 MP02 A02 D04 PikeX4
Knight Master AT36 DF22 MP08 A08 D05 LancerX4
Shop:
War Hammer 120P AT+2
Large Shield 200P DF+2
Cross 300P D+2, Magic Resist+20
Secret Item:
Defeat Lance for a War Hammer.
Strategy:
If you are confident with your strength. Let Shawn hires Pike and go right to
kill Retisia. Otherwise. Move all your troops to the top of the map. Remember to
give Chris more EXP so she can learn more spells. Just remember not to let the
enemies join forces(ie lancer and soldier stay close to each other). After a few
turns, Lance will start to move. Most of the time, he goes left instead of
bottom.
--------------------------------------------------------------------------------
Scenario 6
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Zeldo
Losing Condition:
1. Death of Ledin
Enemy Strength:
Silver Knight AT24 DF17 MP02 A05 D02 LancerX3
Silver Knight AT24 DF17 MP02 A05 D02 SoldierX4
Lord AT22 DF21 MP03 A05 D04 SoldierX4
Lord AT22 DF21 MP03 A05 D04 SoldierX4
Lord AT23 DF21 MP03 A05 D04 PikeX4
Lord AT23 DF23 MP03 A05 D04 SoldierX5
General AT28 DF28 MP06 A05 D08 SoldierX5
Shop:
War Hammer 120P AT+2
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MPX2, Magic Range+3
Chain Mail 400P DF+3
Cross 300P D+2, Magic Resist+20
Secret Item:
Kill Zeldo for a necklace.
Strategy:
Buy new equipments for your characters. Do not let Ledin and Chris stay at the
same side since they both have heal 1. 2 teams of enemy army from both side will
go after your character. Try to finish them off quickly because the enemy can
use heal spells to recover. Seria and Zeldo will not move, so do not worry about
them first. Zeldo stays at the throne and has great bonus. try using magic to
weaken and kill him.
--------------------------------------------------------------------------------
Scenario 7
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Bernie
Losing Condition:
1. Death of Ledin
2. Death of Albert
Enemy Strength:
Pirate AT22 DF20 MP01 A00 D02 LizardmanX3
Pirate AT22 DF20 MP01 A00 D02 LizardmanX3
Silver Knight AT26 DF18 MP03 A04 D02 LancerX4
Lord AT22 DF20 MP02 A02 D04 SoldierX5
Lord AT23 DF21 MP03 A02 D04 SoldierX5
Lord AT24 DF20 MP02 A02 D04 PikeX4
REINFORCEMENT
Knight Master AT39 DF23 MP08 A08 D05 LancerX4
Silver Knight AT28 DF18 MP05 A05 D02 LancerX4
Shop:
War Hammer 120P AT+2
Chain Mail 400P DF+3
Secret Item:
Kill Pike Leader for a War Hammer.
Defeat Lance for a Great Sword.
Strategy:
Speed is the key to win. Let all horse units and air units make a rush for
Albert. Do not forget to let Jessica and Taylor to gain EXP here. Taylor should
be able to handle enemies sea units. At turn 9, Lance and Laias will shows up at
the top of the map. So, make sure you have Pike aemy to take care of him.
--------------------------------------------------------------------------------
Scenario 8
--------------------------------------------------------------------------------
Winning Condition:
1. Kill Lord Zaldaf
Losing Condition:
1. Death of Ledin
2. Lord Zaldaf escaped
Enemy Strength:
Lord AT22 DF21 MP02 A02 D04 SoldierX5
Lord AT22 DF21 MP02 A02 D04 SoldierX5
Lord AT22 DF21 MP02 A02 D04 PikeX5
Lord AT22 DF20 MP02 A02 D04 PikeX5
General AT29 DF19 MP06 A05 D02 GrenadierX4
REINFORCEMENT
Knight Master AT35 DF23 MP08 A08 D05 LancerX6
Silver Knight AT29 DF19 MP06 A05 D02 LancerX6
Shop:
Knife 50P AT+1
Small Shield 60P DF+1
Robe 80P DF+1, Magic Resist+10
Secret Item:
Masaiyan Sword (1,18) 3 dots patch.
Defeat Zaldaf for Great Sword and Small Shield.
Strategy:
This one is fairly easy. Let Taylor kill the enemy at sea. Let Horse unit kills
the soldiers at the middle. Next, let soldier kills the Pike unit at the top.
Remember to hire Pike units too since Lance will show up again at the southwest
of the map at turn 5.
--------------------------------------------------------------------------------
Scenario 9
--------------------------------------------------------------------------------
Winning Condition:
1. Ledin reaches the top of the map.
2. Kill all enemies.
Losing Condition:
1. Death of Ledin
Enemy Strength:
General AT28 DF25 MP04 A05 D05 PikeX6
Lord AT22 DF21 MP02 A02 D04 SoldierX5
Lord AT22 DF21 MP02 A02 D04 SoldierX5
Lord AT24 DF24 MP04 A02 D04 SoldierX5
Captain AT27 DF22 MP02 A05 D03 LizardmanX5
REINFORCEMENT
Craken AT31 DF23 MP00 A06 D02 LeviathanX3
Craken AT31 DF23 MP00 A06 D02 LeviathanX3
Knight Master AT40 DF27 MP09 A08 D02 LancerX5
Shop:
War Hammer 120P AT+2
Cross 300P D+2, Magic Resist+20
Secret Item:
Defeat Lance for a Great Sword and Chain Mail.
Kill Seria for a Great Sword.
Strategy:
This stage is quite a challenge if you rush to enemies recklessly. Have Namm go
after the enemies at the top of the map and have Taylor handle the sea units.
All other troops should NOT move and wait for the Craken to show up. Lure the
Craken out of water and kill them slowly. Then, when you are close to the small
island, enemy will start to move. Then, When you get close to the top of the
map, Lance will show up and after you. You can lure him into water and cast
magic like Thunder to hurt him. After that, just kill all the enemies.
--------------------------------------------------------------------------------
Scenario 10
--------------------------------------------------------------------------------
Winning Condition:
1. Kill Kilhina
Losing Condition:
1. Death of Ledin
Enemy Strength:
Pirate AT23 DF20 MP01 A00 D02 LizardmanX5
Pirate AT23 DF20 MP01 A00 D02 LizardmanX5
General AT25 DF26 MP05 A04 D05 GrenadierX4
Sorcerer AT28 DF17 MP18 A03 D01 ElfX4
Paladin AT25 DF21 MP13 A04 D03 PikeX6
Lord AT23 DF22 MP03 A02 D04 SoldierX6
REINFORCEMENT
General AT24 DF25 MP04 A04 D05 PikeX4
Silver Knight AT29 DF19 MP06 A04 D02 LancerX6
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range +3
Chain Mail 400P DF+3
Plate Armor 600P DF+4
Necklace 900P Command Range +2, D+3
Secret Item:
Hopkin gives you a wand and joins your party.
Strategy:
The enemies are defensive until turn 10. So, let Taylor fight the Pirate on the
east and let Namm go after the Pirate on the top. Let Shawn hire Pike and stay
at the southmost position. Let Albert hire soldier and stay at the leftmost
position. Then, let Ledin, Chris and Jessica rush into the castle. use magic to
weaken the sorcerer and her elf then dispatch her right away.
--------------------------------------------------------------------------------
Scenario 11
--------------------------------------------------------------------------------
Winning Condition:
1. Ledin reaches top of the map.
2. Kill all enemies
Losing Condition:
1. Death of Ledin
Enemy Strength:
General AT25 DF26 MP05 A04 D05 SoldierX6
Knight Master AT30 DF19 MP07 A06 D03 LancerX6
Sage AT26 DF23 MP16 A04 D04 PikeX6
Sorcerer AT28 DF17 MP18 A03 D01 ElfX4
Sorcerer AT28 DF17 MP18 A03 D01 ElfX4
REINFORCEMENT
Wyvern AT24 DF17 MP01 A05 D03 BatX6
Wyvern AT24 DF17 MP01 A05 D03 BatX6
Knight Master AT40 DF24 MP09 A08 D05 TrooperX6
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range +3
Plate Armor 600P DF+4
Necklace 900P Command Range +2, D+3
Amulet 1000P Magic Resist +20 (include mercenaries)
Speed Boots 600P MV+2 (include mercenaries)
Secret Item:
Defeat Lance for a Great Sword
Strategy:
Use horse to defeat the west side soldiers and then use spear to defeat east
side horse. Namm should be put in the middle and go up. Then, let Namm go after
one of the sorcerers. You should put one team of Pike soldier near Namm to take
care of Lance who will show up at turn 5. At turn 7, two Wyverns show up and
attack Sa Garius. Let Sa Garius use meteor on them then try to dispatch the
Wyverns or Sa Garius himself.
--------------------------------------------------------------------------------
Scenario 12
--------------------------------------------------------------------------------
Winning Condition:
1. Kill Dios
Losing Condition:
1. Death of Ledin
Enemy Strength:
General AT24 DF25 MP04 A04 D08 SoldierX6
General AT24 DF25 MP04 A04 D08 SoldierX6
General AT24 DF25 MP04 A04 D08 SoldierX6
Arch Mage AT24 DF25 MP04 A04 D08 SoldierX6
Arch Mage AT24 DF25 MP04 A04 D08 SoldierX6
Grand Knight AT24 DF25 MP04 A04 D08 SoldierX6
Emperor AT24 DF25 MP04 A04 D08 SoldierX6
REINFORCEMENT
Sage AT24 DF25 MP04 A04 D08 SoldierX6
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range +3
Plate Armor 600P DF+4
Necklace 900P Command Range +2, D+3
Amulet 1000P Magic Resist +20 (include mercenaries)
Speed Boots 600P MV+2 (include mercenaries)
Secret Item:
Kill Lisram for a necklace.
Kill Dios for a Devil Axe and Chain Mail.
Get Langrisser from clearing this scenario.
Strategy:
Your troops split up. Ledin, Chris, Taylor and Hopkin is on the west while
Jessica, Namm, Shawn and Albert is on the east. Both Arch Mage and Dios can cast
meteor which can seriously damage you. So, have Namm hire Angel, which is
impervious to magic. Then, have Albert hire soldier and kill the Arch Mage below
him quickly. All the troops on the east should move down and have Namm's angel
block enemies movements since angels take no damage from meteor. On the other
hand, have Ledin hire Grenadier and kill the Pike troops as fast as possible.
Chris can cast magic to hurt the Arch Mage and the Pike troops so the Arch Mage
cannot cast meteor on you. At turn 1, Sa Garius teleports in with his Ballista
troops, just remember to stay out of his range. Later, use Chris magic to
destroy Ballista troops while Jessica responsible for healing the troops on the
east. Finally, kill Dios with the help of magic.
--------------------------------------------------------------------------------
Scenario 13
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Ledin
2. All commanders petrified
Enemy Strength:
Craken AT36 DF26 MP00 A06 D02 LeviathanX4
Craken AT36 DF26 MP00 A06 D02 LeviathanX4
Cerberus AT22 DF22 MP00 A06 D02 HellhoundX5
Cerberus AT22 DF22 MP00 A06 D02 HellhoundX5
Basilisk AT33 DF24 MP06 A04 D01 CrolaX6
Living Armor AT24 DF28 MP04 A05 D05 ZombieX6
Gel Gazer AT22 DF24 MP00 A01 D02 GelX6
Shop:
War Hammer 120P AT+2
Wand 150P Magic Range+2, Magic Damage+1
Large Shield 200P DF+2
Robe 80P DF+1, Magic Resist+10
Cross 300P D+2, Magic Resist+20
Secret Item:
None, unfortunately.
Strategy: (6 people only)
Let someone who can hire holy class army cross the bridge and dispatch the Gel
Gazer quickly then touch the chest to recover the petrified Lance and civilians.
Beware not to let Ledin get petrified by Basilisk or game over. Let someone who
has Turn Undead to take down the Living Armor. Let all the characters who are at
low level to kill Cerberus, Basilisk. Then, lure Craken out of water and
dispatch them.
--------------------------------------------------------------------------------
Scenario 14
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Ledin
2. Death of all NPC
Enemy Strength:
Zarvera AT28 DF17 MP20 A06 D03 SkeletonX6
Werewolf AT24 DF19 MP00 A04 D00 WolfmanX6
Werewolf AT24 DF19 MP00 A04 D00 WolfmanX6
Werewolf AT24 DF19 MP00 A04 D00 WolfmanX6
Werewolf AT24 DF19 MP00 A04 D00 WolfmanX6
REINFORCEMENT
Werewolf AT24 DF19 MP00 A04 D00 WolfmanX6
Werewolf AT24 DF19 MP00 A04 D00 WolfmanX6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range +3
Robe 80P DF+1, Magic Resist+10
Mirage Robe 1000P DF+2, Magic Resist+20
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range +2, D+3
Amulet 1000P Magic Resist +20 (include mercenaries)
Speed Boots 600P MV+2 (include mercenaries)
Secret Item:
Get a Crown if all civilians are alive.
Strategy: (4 people only)
Only deploy the weakest troops. Give up Lance since he will leave you before the
end of the game. This stage is full of horse units. So, Pike or Phalanx will be
extremely useful in this stage. After killing the Zervera which is near the
bridge, have 3 groups guard the west side of the village then have the other
group guard the south of the village. At turn 6, 2 groups of werewolf shows up
at east of the map, below the village. Have your pike army guard the village.
--------------------------------------------------------------------------------
Scenario 15
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Dragon
Losing Condition:
1. Death of Ledin
2. Death of all NPC
Enemy Strength:
Zarvera AT29 DF18 MP23 A06 D03 SkeletonX6
Master Dino AT35 DF23 MP00 A06 D03 Bone DinoX4
Master Dino AT35 DF23 MP00 A06 D03 Bone DinoX4
Wyvern AT27 DF19 MP02 A05 D03 BatX6
Wyvern AT27 DF19 MP02 A05 D03 BatX6
Great Dragon AT29 DF18 MP23 A06 D03 GargoyleX6
Werewolf AT29 DF18 MP23 A06 D03 WolfmanX4
Shop:
Great Sword 300P AT+4
Flame Lance 8500P AT+6
Chain Mail 400P DF+3
Plate Armor 600P DF+4
Secret Item:
Get a Rune Stone if all civilians are alive.
Strategy: (5 people only)
It is almost impossible to safe the Serpent Lord on the ship without teleport
skill. If you kill Nagia at northwest corner, Ledin will ask Ifrit for help.
Ifrit is useless though. All enemies are either horse or air units. So, Phalanx,
Pike, Elf and High Elf work very well in this stage. Nagia and the werewolf will
not move. Master Dino near the Serpent Lord will go after the Serpent Lord on
the ship. Great Dragon will not move but it will cast magic and attack the
Serpent Lord on the ship. All other enemy units will go after civilians. So, you
have to rush to the enemy on northeast as fast as possible.
--------------------------------------------------------------------------------
Scenario 16
--------------------------------------------------------------------------------
Winning Condition:
1. Kill Dragon
Losing Condition:
1. Death of Ledin.
Enemy Strength:
Gel Gazer AT22 DF24 MP00 A01 D02 GelX6
Wyvern AT29 DF20 MP03 A05 D03 BatX6
Vampire Lord AT29 DF22 MP18 A05 D04 ZombieX6
Queen Ant AT25 DF30 MP02 A06 D06 GAntX6
Queen Ant AT25 DF30 MP02 A06 D06 GAntX6
Master Dino AT35 DF23 MP00 A06 D03 Bone DinoX6
Master Dino AT35 DF23 MP00 A06 D03 Bone DinoX6
Great Dragon AT31 DF23 MP04 A07 D04 GargoyleX6
Shop:
Knife 50P AT+1
Small Shield 60P DF+1
Robe 80P DF+1, Magic Resist+10
Secret Item:
Rune Stone (6,7) Black hole
Rune Stone (28,19) Black hole
Crown (24,29) Black Hole
Strategy: (5 people only)
Most enemies are either horse or air units. Phalanx and High Elf work extremely
well. Remember to deploy a holy class character to take care of Gel Gazer and
Vampire Lord. Vampire Lord can cast meteor, keep that in mind. The chest near
Gel Gazer contains DSlayer, which is a extremely powerful weapon. Anyway,
DSlayer can only be used in this stage. It is better to approach the enemy
slowly.
--------------------------------------------------------------------------------
Scenario 17
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies except Bozel
Losing Condition:
1. Death of Ledin
Enemy Strength:
Zarvera AT30 DF19 MP25 A06 D03 SkeletonX6
Arch Mage AT30 DF20 MP27 A06 D02 SkeletonX6
Dark Master AT35 DF30 MP35 A08 D13 Arch DemonX6
Wyvern AT28 DF20 MP03 A05 D03 GargoyleX6
Wyvern AT28 DF20 MP03 A05 D03 GargoyleX6
Wyvern AT26 DF19 MP03 A05 D03 GargoyleX6
Wyvern AT26 DF19 MP03 A05 D03 GargoyleX6
Master Dino AT35 DF23 MP00 A06 D03 Bone DinoX6
Shop:
Great Sword 300P AT+4
Flame Lance 8500P AT+6
Plate Armor 600P DF+4
Dragon Scale 2000P DF+4
Necklace 900P Command Range +2, D+3
Secret Item:
Kill Nagia for a Robe.
Kill Nicolis for a Robe.
Kill Bozel for a Wand and a Mirage Robe.
Strategy: (8 people only)
At the beginning of the stage, Namm or Chris will be mind controlled by Nicolis.
You have to kill Nicolis to break the spell. Then, Nicolis and Bozel can cast
meteor to damage you. It is better to put Jessica close to Nicolis and then cast
turn undead on him then kill him to free Chris or Namm. It is also important to
hire mercenaries like angel, witch or high elf. the Bone Dino is also a threat
which should be dispatched as soon as possible. If you are not strong enough,
give up the skeletons and attack the commander directly to prevent damage.
High Elf is useful since most of the enemies are air units and they are
impervious to magic.
--------------------------------------------------------------------------------
Scenario 18
--------------------------------------------------------------------------------
Winning Condition:
1. Kill Nagia
Losing Condition:
1. Death of Ledin
Enemy Strength:
Zarvera AT33 DF21 MP66 A06 D03 GolemX6
Vampire Lord AT30 DF23 MP21 A05 D04 SkeletonX6
Vampire Lord AT30 DF23 MP21 A05 D04 SkeletonX6
Grand Knight AT33 DF21 MP66 A06 D03 Bone DinoX6
Phoenix AT33 DF21 MP66 A06 D03 GargoyleX6
Phoenix AT33 DF21 MP66 A06 D03 GargoyleX6
Craken AT33 DF21 MP66 A06 D03 LeviathanX6
Craken AT33 DF21 MP66 A06 D03 LeviathanX6
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range +3
Plate Armor 600P DF+4
Necklace 900P Command Range +2, D+3
Amulet 1000P Magic Resist +20 (include mercenaries)
Secret Item:
Kill Nagia for Orb and Mirage Robe.
Strategy: (8 people only)
This scenario is easy. Take your time to kill enemies. Before going into the
castle. Kill all Crakens and Phoenix. Phoenix Fire Ball is not a big threat
though. Then, both Vampire Lord can cast meteor and should be taken down with
archers like high elf. Lance will leave you after this scenario.
--------------------------------------------------------------------------------
Scenario 19
--------------------------------------------------------------------------------
Winning Condition:
1. Kill Nicolis
Losing Condition:
1. Death of Ledin
Enemy Strength:
Arch Mage AT32 DF20 MP34 A06 D02 BallistaX6
Arch Mage AT30 DF19 MP25 A10 D04 BallistaX6
Zarvera AT30 DF18 MP25 A06 D02 BallistaX6
Vampire Lord AT32 DF26 MP27 A05 D04 SkeletonX6
Vampire Lord AT32 DF26 MP27 A05 D04 SkeletonX6
Vampire Lord AT31 DF24 MP23 A05 D04 SkeletonX6
Vampire Lord AT31 DF24 MP23 A05 D04 SkeletonX6
Lich AT29 DF17 MP38 A06 D06 BallistaX6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range +3
Mirage Robe 1000P DF+2, Magic Resist+20
Cross 300P D+2, Magic Resist+20
Amulet 1000P Magic Resist +20 (include mercenaries)
Speed Boots 600P MV+2 (include mercenaries)
Secret Item:
Kill lich for Orb and Necklace.
Kill Vampire Lord on the east of the map for Wand.
Kill Vampire Lord on the west of the map for Wand.
Kill Arch Mage for Wand.
Kill Zarvera for Wand.
Kill Vampire Lord on the northeast of the map for Wand.
Kill Vampire Lord on the northwest of the map for Wand.
Kill Nicolis for Wand and Amulet.
Strategy:
You start at the middle of the map and surrounded by enemies. There are ways to
win this battle easily like hired ballista and attack Nicolis directly or use
teleport spell to attack him directly. Use Namm attack him directly is also a
good idea. Kill all enemies is extremely hard since all the enemies commander
can cast meteor and waste all your troops in one turn. If you let all your
commander hire high elf or air units, you might stand a chance against them.
--------------------------------------------------------------------------------
Scenario 20
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Ledin
Enemy Strength:
Dark Master AT36 DF31 MP38 A08 D13 Bone DinoX6
Vampire Lord AT33 DF27 MP30 A05 D04 SkeletonX6
Vampire Lord AT33 DF27 MP30 A05 D04 SkeletonX6
Vampire Lord AT33 DF27 MP60 A05 D07 BallistaX6
Vampire Lord AT33 DF27 MP60 A05 D07 BallistaX6
Zarvera AT34 DF19 MP34 A06 D02 BallistaX6
Zarvera AT34 DF19 MP34 A06 D02 BallistaX6
REINFORCEMENT
Chaos AT39 DF33 MP45 A10 D09 Arch DemonX6
Shop:
Flame Lance 8500P AT+6
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range +3
Dragon Scale 2000P DF+4
Mirage Robe 1000P DF+2, Magic Resist+20
Amulet 1000P Magic Resist +20 (include mercenaries)
Secret Item:
None
Strategy:
All enemies commander can cast meteor. Both Zarvera should be taken care of on
the first turn. Then, both Vampire Lord should be killed with Ballista on the
first turn too. Then, go after Bozel and Vampire Lords on the top. After
defeating Bozel, he will summon Chaos. Just go all out and you can surely defeat
Chaos. After that, enjoy the long ending.
================================================================================
Class Growth [LANG4]
================================================================================
--------------------------------------------------------------------------------
Ledin
--------------------------------------------------------------------------------
+---------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |
|---------------+---------------+---------------+---------------|
| | |Knight Master | |
| |Silver Knight |Grand Knight | |
|Fighter | | | |
| |Lord |Sword Master |King |
| | |General |Hero |
+---------------------------------------------------------------+
Recommended path: Fighter>Lord>Sword Master>King
King and Hero are good. The only difference is King has better attack and Hero
has better defense. Personally, I will go for a king.
--------------------------------------------------------------------------------
Chris
--------------------------------------------------------------------------------
+---------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |
|---------------+---------------+---------------+---------------|
| | |High Priest | |
| |Cleric |Sage | |
|Sister | | | |
| |Paladin |Arch Mage |Princess |
| | |Grand Knight | |
+---------------------------------------------------------------+
Recommended path: Sister>Paladin>Arch Mage>Princess
Princess is definitely for Chris since she can learn meteor along the way to
become princess. Princess also provides good offense and defense to mercenaries.
--------------------------------------------------------------------------------
Namm
--------------------------------------------------------------------------------
+---------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |
|---------------+---------------+---------------+---------------|
| | |Dragon Lord | |
| |Hawk Lord |Knight Master | |
|Fighter | | | |
| |Lord |Grand Knight | |
| | |General |Ranger |
+---------------------------------------------------------------+
Recommended path: Fighter>Hawk Lord>Dragon Lord
You maybe wonder why I didn't turn her into the level 4 class, Ranger. Ranger is
strong but she doesn't have any command range and make her mercenaries
completely useless. Then, fly units is very effective against all kind of army
and she is the only air unit you can have until the end of the game. So, Dragon
Lord is thousand times better than a ranger.
--------------------------------------------------------------------------------
Jessica
--------------------------------------------------------------------------------
+---------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |
|---------------+---------------+---------------+---------------|
| | |Arch Mage | |
| |Sorcerer |Grand Knight | |
|Warlock | | | |
| |Paladin |High Priest |Agent |
| | |Sage | |
+---------------------------------------------------------------+
Recommended path: Warlock>Paladin>High Priest>Agent
Tough choice. If you want meteor, you have to give up her level 4 class, Agent.
Since Chris can use meteor, I think it is better to go for Agent so she can gain
more status points. Agent's mercenaries, Angel is very useful since they are
impervious to magic.
--------------------------------------------------------------------------------
Taylor
--------------------------------------------------------------------------------
+-----------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |
|---------------+---------------+---------------|
| |Captain |Serpent Lord |
|Pirate | | |
| |Silver Knight |Grand Knight |
+-----------------------------------------------+
Recommended path: Pirate>Captain>Serpent Lord
He is your only sea unit in this game. So, there is no other option except
turning him to a Serpent Lord.
--------------------------------------------------------------------------------
Shawn
--------------------------------------------------------------------------------
+-----------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |
|---------------+---------------+---------------|
| |Silver Knight |Knight Master |
|Fighter | | |
| |Lord |General |
+-----------------------------------------------+
Recommended path: Fighter>Silver Knight>Knight Master
Turn him into Horse unit since your team really lack of horse unit.
--------------------------------------------------------------------------------
Albert
--------------------------------------------------------------------------------
+-----------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |
|---------------+---------------+---------------|
| |Silver Knight |Knight Master |
|Fighter | | |
| |Lord |General |
+-----------------------------------------------+
Recommended path: Fighter>Silver Knight>Knight Master
Turn him into Horse unit since your team really lack of horse unit.
--------------------------------------------------------------------------------
Hopkin
--------------------------------------------------------------------------------
+-----------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |
|---------------+---------------+---------------|
| |Silver Knight |Knight Master |
|Fighter | | |
| |Lord |General |
+-----------------------------------------------+
Recommended path: Fighter>Lord>General
Since you have Shawn and Albert as your Horse units and you get him in your
party near the end of the game, turning him into a General is a smart choice.
--------------------------------------------------------------------------------
Lance
--------------------------------------------------------------------------------
+---------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |
|---------------+---------------+---------------+---------------|
| | |Sword Master | |
| |Silver Knight |Knight Master |Royal Guard |
|Dragon Lord | | | |
| |Hawk Lord |Dragon Knight | |
| | |Grand Knight | |
+---------------------------------------------------------------+
**NOTE: You can only access to Lance's other classes via Rune Stone.
Recommended path: Dragon Lord
He joins as Dragon Lord but you can never turn him into a Dragon Lord AGAIN if
you use Rune Stone on him. There is no point to use Rune Stone on him though
since he leaves you before the end of the game and Dragon Lord is a very good
class.
================================================================================
Class List [LANG4]
================================================================================
Legend:
CR Command range AT Attack
DF Defense MP Magic point
MV Movement A Mercenaries Attack Bonus
D Mercenaries Defense Bonus MC Mercenaries Count
Merc Mercenaries Type
**NOTE** Ledin, Namm, Albert, Hopkin and Shawn start as fighter class but all of
them have slightly different status. Then, Lance join you as a Dragon Lord.
However, he cannot promote to level 2 class when he reached level 10. The only
way to gain Lance's other class is via Rune Stone and you can never be able to
turn him back to a Dragon Lord again.
--------------------------------------------------------------------------------
Level 1 Classes
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Class |Type |CR|AT|DF| MP|MV| A| D|MC|Merc |Magic/Summon|Characte|
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Fighter 4 |Ground| 2|+?|+?| +?| 5| +?|+?|+?|Soldier |None |Ledin |
| | | | | | | 6| +0|+2| | | |Namm |
| | | | | | | 5| +1|+2| | | |Albert |
| | | | | | | 5| +1|+2| | | |Hopkin |
| | | | | | | 5| +0|+2| |Pike | |Shawn |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Sister 3 |Ground| 2|+0|+0| +0| 5| +0|+5|+0|Monk |Turn Undead |Chris |
| | | | | | | | | | | |Heal 1 | |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Warlock 3 |Ground| 2|+0|+0| +0| 5| +2|+0|+0|Soldier |Fire Ball |Jessica |
| | | | | | | | | | | |Attack 1 | |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Pirate 4 |Sea | 2|+0|+0| +0| 6| +2|+1|+2|Merman |None |Taylor |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Dragon Lord 6|Air | 4|+0|+0| +0|10| +6|+3|+0|Griffon |Fire Ball |Lance |
+------------------------------------------------------------------------------+
--------------------------------------------------------------------------------
Level 2 Classes
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Class |Type |CR|AT|DF| MP|MV| A| D|MC|Merc |Magic/Summon|Characte|
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Silver Knight|Horse | 3|+6|+2| +6| 8| +4|+2|+1|Trooper |None |Ledin |
| | | | | | | | | | |Soldier | |Taylor |
| | | | | | | | | | | | |Shawn |
| | | | | | | | | | | | |Albert |
| | | | | | | | | | | | |Hopkin |
| | | | | | | | | | | | |Lance |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Lord |Ground| 3|+3|+6| +3| 5| +2|+4|+1|Pike |Heal 1 |Ledin |
| | | | | | | | | | |Soldier | |Namm |
| | | | | | | | | | | | |Shawn |
| | | | | | | | | | | | |Albert |
| | | | | | | | | | | | |Hopkin |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Cleric |Ground| 2|+3|+3| +7| 5| +1|+4|-1|Monk |Turn Undead |Chris |
| | | | | | | | | | | |Force Heal 1| |
| | | | | | | | | | | |Valkyrie | |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Paladin |Ground| 3|+3|+4| +7| 6| +4|+3|+1|Monk |Turn Undead |Chris |
| | | | | | | | | | | |Heal 1 |Jessica |
| | | | | | | | | | | |Protection 1| |
| | | | | | | | | | | |Resist | |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Hawk Lord |Air | 3|+7|+2| +3| 8| +2|+4|+1|Fairy |None |Namm |
| | | | | | | | | | |Trooper | |Lance |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Sorcerer |Ground| 2|+4|+2| +9| 5| +3|+1|-1|Elf |Fire Ball |Jessica |
| | | | | | | | | | | |Mute | |
| | | | | | | | | | | |Attack 1 | |
| | | | | | | | | | | |Decline | |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|</pre><pre id="faqspan-2">
|Captain |Sea | 3|+6|+3| +2| 6| +5|+3|+1|Merman |None |Taylor |
| | | | | | | | | | |Elf | | |
+------------------------------------------------------------------------------+
--------------------------------------------------------------------------------
Level 3 Classes
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Class |Type |CR|AT|DF| MP|MV| A| D|MC|Merc |Magic/Summon|Characte|
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Knight Master|Horse | 4|+7|+5| +2|10| +6|+3|+1|Dragoon |Attack 1 |Ledin |
| | | | | | | | | | | | |Namm |
| | | | | | | | | | | | |Shawn |
| | | | | | | | | | | | |Albert |
| | | | | | | | | | | | |Hopkin |
| | | | | | | | | | | | |Lance |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Grand Knight |Horse | 4|+6|+6| +3|11| +5|+4|+1|Bone Dino|Attack 1 |Ledin |
| | | | | | | | | | |Witch | |Chris |
| | | | | | | | | | | | |Namm |
| | | | | | | | | | | | |Jessica |
| | | | | | | | | | | | |Taylor |
| | | | | | | | | | | | |Lance |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Sword Master |Ground| 3|+8|+3| +2|06| +5|+3|+1|Grenadier|None |Ledin |
| | | | | | | | | | |Ballista | |Lance |
| | | | | | | | | | |Phalanx | | |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|General |Ground| 4|+5|+6| +3| 5| +4|+5|+1|Phalanx |Heal 1 |Ledin |
| | | | | | | | | | |Grenadier| |Namm |
| | | | | | | | | | | | |Shawn |
| | | | | | | | | | | | |Albert |
| | | | | | | | | | | | |Hopkin |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|High Priest |Ground| 3|+5|+3|+13| 5| +4|+4|-1|High Elf |Heal 2 |Chris |
| | | | | | | | | | |Cusader |Force Heal 2|Jessica |
| | | | | | | | | | | |Protection 2| |
| | | | | | | | | | | |White Dragon| |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Sage |Ground| 3|+6|+3|+10| 5| +4|+4|-1|Crusader |Earthquake |Chris |
| | | | | | | | | | |Ballista |Resist |Jessica |
| | | | | | | | | | | |Zone | |
| | | | | | | | | | | |Again | |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Arch Mage |Ground| 3|+5|+3|+15| 5| +6|+2|-1|High Elf |Earthquake |Chris |
| | | | | | | | | | |Ballista |Meteor |Jessica |
| | | | | | | | | | | |Attack 2 | |
| | | | | | | | | | | |Decline | |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Dragon Lord |Air | 4|+7|+5| +3|10| +6|+3|+1|Angel |Fire Ball |Namm |
| | | | | | | | | | |Dragoon | | |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Serpent Lord |Sea | 4|+5|+8| +5| 8| +6|+4|+1|Nixie |Attack 1 |Taylor |
| | | | | | | | | | |Phalanx | | |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Dragon Knight|Air | 4|+6|+5| +4| 9| +4|+3|+1|Angel |None |Lance |
+------------------------------------------------------------------------------+
--------------------------------------------------------------------------------
Level 4 Classes
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Class |Type |CR|AT|DF| MP|MV| A| D|MC|Merc |Magic/Summon|Characte|
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|King |Ground| 4|+4|+1| +6| 5| +9|+8|+1|Grenadier|None |Ledin |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Hero |Ground| 4|+2|+2| +4| 6| +9|+8|+1|Phalanx |None |Ledin |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Princess |Ground| 4|+3|+1| +8| 5| +9|+8|+0|Grenadier|Teleport |Chris |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Ranger |Range | 0|+6|+2|+12| 7| +8|+5|-1|None |Tornado |Namm |
| | | | | | | | | | | |Blast | |
| | | | | | | | | | | |Charm | |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Agent |Ground| 4|+1|+2|+10| 5| +8|+7|+0|Angel |Teleport |Jessica |
|-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------|
|Royal Guard |Horse | 4|+4|+0| +2|11|+11|+7 +1|Angel |None |Lance |
+------------------------------------------------------------------------------+
================================================================================
Mercenaries List [LANG5]
================================================================================
+------------------------------------------------------------------------------+
|Mercenaries|Type |Fees |AT|DF|MV|Effect |
|-----------+--------+------+--+--+--+-----------------------------------------|
|Soldier | Ground | 40P |20|14| 5|None |
|Grenadier | Ground | 140P |26|23| 5|None |
|Monk | Ground | 30P |20|13| 6|Holy |
|Crusader | Ground | 120P |24|20| 6|Holy |
|Pike | Spear | 50P |18|18| 5|None |
|Phalanx | Spear | 110P |23|26| 5|None |
|Trooper | Horse | 60P |24|15|10|None |
|Dragoon | Horse | 200P |28|20|10|None |
|Bone Dino | Horse | 200P |29|20| 9|None |
|Merman | Sea | 70P |24|13| 8|None |
|Nixie | Sea | 200P |27|18| 8|None |
|Fairy | Air | 70P |23|15| 9|None |
|Griffon | Air | 200P |29|19|10|None |
|Angel | Air | 200P |24|23|12|Impervious to magic |
|Elf | Range | 100P |19| 8| 6|3 Range |
|Witch | Range | 210P |24|10| 6|3 Range |
|High Elf | Range | 220P |23|10| 6|3 Range, Impervious to magic |
|Ballista | Range | 300P |22|10| 3|6 Range, not effective against air units |
+------------------------------------------------------------------------------+
================================================================================
Equipment List [LANG6]
================================================================================
This is the list of equipment for this game. Some equipments can only be bought
at secret shop though.
+------------------------------------------------------------------------------+
|Weapons |Price |Effect |
|-------------------+-------+--------------------------------------------------|
|Knife | 50P|AT+1 |
|War Hammer | 120P|DF+2 |
|Great Sword | 300P|AT+4 |
|Wand | 150P|Magic Range +1, Magic Damage +1 |
|Flame Lance | 8500P|AT+6 |
|Devil Axe | 2500P|AT+8, DF-3 |
|D. Slayer | 10000P|AT+7 |
|Langrisser | 0P|AT+3, DF+1 |
|Mesaiyan Sword | 600P|AT-4, DF-3, A-2, EXP*2 |
|Orb | 1000P|MP*2, Magic Range +3 |
|Long Bow | 1000P|AT-2, MV-2, Range 1~3 |
|Arbalest | 5000P|AT-4, MV-2, Range 1~6 |
+------------------------------------------------------------------------------+
+------------------------------------------------------------------------------+
|Armor/Accessories |Price |Effect |
|-------------------+-------+--------------------------------------------------|
|Small Shield | 60P|DF+1 |
|Large Shield | 200P|DF+2 |
|Chain Mail | 400P|DF+3 |
|Plate Armor | 600P|DF+4 |
|Assault Suit | 30000P|AT+10, DF+10 |
|Robe | 80P|DF+1, Magic Resist +20 |
|Dragon Scale | 2000P|DF+4 |
|Mirage Robe | 1000P|DF+2, Magic Resist +20 |
|Amulet | 1000P|Magic Resist +20 (include mercenaries) |
|Cross | 300P|D+2, Magic Resist +20 |
|Necklace | 900P|Command Range +2, D+3 |
|Speed Boots | 600P|MV+2 (include mercenaries) |
|Crown | 5000P|A+3, D+2, Command Range+2 |
|Rune Stone | 15000P|Reset class |
+------------------------------------------------------------------------------+
================================================================================
Magic List [LANG7]
================================================================================
Magic Range and Magic Area of Effect will increase with class level.
+------------------------------------------------------------------------------+
|Magic |Element|Target |MP|Effect |
|------------+-------+------------+--+-----------------------------------------|
|Blast |Physic |Enemy/Single|10|Physical damage |
|Thunder |Thunder|Enemy/Team | 4|Thunder damage |
|Fire Ball |Fire |Enemy/Area | 2|Fire damage |
|Meteor |Ground |Enemy/Area | 8|Damage enemy and terrain |
|Blizzard |Water |Enemy/Area | 3|Water damage |
|Tornado |Wind |Enemy/Area | 2|Wind damage |
|Turn Undead |Holy |Enemy/Area | 5|Instant kill undead mercenaris |
|Earthquake |Ground |Enemy/Area |12|Damage enemy, useless vs fly |
|Heal 1 |Water |Ally/Area | 2|Heal 3 HP |
|Heal 2 |Water |Ally/Area | 4|Heal all |
|Force Heal 1|Water |Ally/Team | 3|Heal 3HP |
|Force Heal 2|Water |Ally/Team | 6|Heal all |
|Mute |Dark |Enemy/Leader| 3|Seal enemy's magic |
|Protection 1|Support|Ally/Team | 2|+3 Defense(1 turn) |
|Protection 2|Support|Ally/Team | 4|+5 Defense(1 turn) |
|Attack 1 |Support|Ally/Team | 2|+3 Attack(1 turn) |
|Attack 2 |Support|Ally/Team | 4|+5 Attack(1 turn) |
|Zone |Dark |Enemy/Leader| 2|A and D reduced to 0 |
|Teleport |Support|Ally/Team | 5|move ally to other location |
|Resist |Support|Ally/Team | 2|+ magic resist (1 turn) |
|Quick |Support|Ally/Team | 5|+3 movement (1 turn) |
|Again |Support|Ally/Team |10|Refresh ally |
|Charm |Dark |Enemy/Team | 6|Turn enemy to NPC |
|Decline |Support|Enemy/Team | 5|-15 magic resist(1 turn) |
+------------------------------------------------------------------------------+
================================================================================
Summon List [LANG8]
================================================================================
+------------------------------------------------------------------------------+
|Name |Type |Class |MP needed|AT|DF|MP|MV|Magic |
|-------------+------+-----------+---------+--+--+--+--+-----------------------|
|Valkyrie |Air |Cleric | 10 |36|24|15| 7|Fire Ball, Quick |
|White Dragon |Dragon|High Priest| 20 |40|30| 8| 5|Fire Ball, Blizzard |
+------------------------------------------------------------------------------+
================================================================================
Cheats [LANG9]
================================================================================
-------------------------------Scenario Select----------------------------------
At Load Screen, highlight a save data. Press RIGHT, DOWN, UP, LEFT, R1, Square,
START, SELECT, TRIANGLE, CIRCLE.
----------------------------------BGM Movie-------------------------------------
At Load Screen, highlight a save data. Press UP, DOWN, UP, DOWN, LEFT, RIGHT,
SELECT, CIRCLE.
---------------------------------Secret Shop------------------------------------
Highlight Buy. Press UP, LEFT, RIGHT, DOWN, RIGHT, RIGHT, CIRCLE.
--------------------------------Ultimate Shop-----------------------------------
Highlight Buy. Press LEFT, UP, DOWN, RIGHT, LEFT, SELECT, RIGHT, UP, LEFT, DOWN
RIGHT, SELECT, CIRCLE
--------------------------------------------------------------------------------
__ _ _____ _____
/ / __ _ _ __ __ _ _ __(_)___ ___ ___ _ __ \_ \\_ \
/ / / _` | '_ \ / _` | '__| / __/ __|/ _ \ '__| / /\/ / /\/
/ /__| (_| | | | | (_| | | | \__ \__ \ __/ | /\/ /_/\/ /_
\____/\__,_|_| |_|\__, |_| |_|___/___/\___|_| \____/\____/
|___/
--------------------------------------------------------------------------------
================================================================================
Introduction [LAN20]
================================================================================
Langrisser 2 is a pain. This game take a lot of effort to write a complete FAQ.
This game has 78 scenarios, 4 groups, 11 different roads, 10 endings. Then, this
game has more characters and classes.
Elwyn is the main character for this game. He has the same Tiara as Ledin, I
wonder why. Hein is a friend of Elwyn and they travel together. One day, When
Elwyn was staying in a village with Hein, the Imperial army attacks......
================================================================================
Goddess Questions [LAN21]
================================================================================
1) When resupplying, you were ambushed by enemy. What will you do ?
Retreat D+1 ->Question2
Defend D+1 ->Question3
Counterattack A+1 ->Question4
2) Where do you think God is ?
God does not exist Class: Warlock ->Question5
Heaven Class: Bishop ->Question5
In your own heart Nothing ->Question4
3) Which is the most important thing to make strongest team ?
Leadership Class: Gladiator ->Question6
Mobility Class: Fighter ->Question6
Power Nothing ->Question4
4) Which do you like most ?
Wind of sea Class: Pirate ->Question7
Wind of Spring Class: Knight ->Question7
Gentle wind Class: Hawk Knight ->Question7
5) What will save the world on its brink of extinction ?
The Great Gods Magic: Force Heal 1 ->Question8
Wealth of knowledge Magic: Thunder ->Question9
Power of self AT+1 ->Question10
6) What do you expect from your units ?
Strength Mercenaries+1 ->Question9
Full regulation DF+1 ->Question10
High morale AT+1 ->Question11
7) What do you think that an ideal army should have ?
Power of the army AT+1, MV+1 ->Question10
Great Defence D+1 ->Question11
Power to eliminate enemy A+1 ->Question12
8) When fighting darkness, what image would you like to hold ?
A vile enemy Magic: Turn Undead ->Question13
A being of worship Item: Devil Axe ->Question14
Hard to kill Item: Mirage Robe ->Question15
9) What is your purpose in life ?
To protect the one you love Magic: Protection 1 ->Question13
To improve yourself AT+2, DF+1 ->Question14
To live to fulfill your dream Magic: Attack 1 ->Question15
10) A Friendly Reconnisance Group is surrounded, Your troops are also in danger.
What wiil you do ?
Retreat Item: Speed Boots ->Question14
Request reinforcements, defend Item: Protection 1 ->Question15
Help Reconnisance Group Magic: Heal 1 ->Question16
11) What do you wish for in your life ?
Knowledge Magic: Thunder ->Question15
Wealth Item: Large Shield, +300P ->Question16
Authority Item: Wand ->Question17
12) What do you want to do when you have great power ?
Protect people Item: Amulet ->Question15
Rule everything AT+1, DF+1 ->Question16
Justice AT+1 ->Question17
13) What is love to you?
Something to give to each other Magic: Charm ->Question18
Something to receive Item: War Hammer ->Question18
A source of infinite energy AT+1 ->Question18
14) What do you hope for your world ?
Love, Courage and Hope AT+1 ->Question18
Freedom to live on your own will MP+2 ->Question18
To be unified DF+1 ->Question18
15) What do you think is the ability needed in a ruler ?
Charisma Magic: Charm ->Question18
Decisiveness Magic: Quick ->Question18
Executive Power A+1 ->Question18
16) What is the most important value for a hero to have ?
Determination Magic Resist+10 ->Question18
Leadership D+1 ->Question18
Courage A+1 ->Question18
17) A man is ?
Lover Magic: Heal 1 ->Question18
Burning spirit D+1 ->Question18
Steel body AT+1 ->Question18
18) What ablity do you request from yourself before battle ?
Rich Knowledge of justice Magic: Heal 1 ->Question19
Cool-headed judgement ability DF+1, MP+1 ->Question19
Abundance of power AT+1, DF+1 ->Question19
19) What type of unit is Ideal for you ?
Small Elite Force A+1, D+1, Mercenaries-1 ->Question20
Large but individually weak force Magic: Attack 1, Mercenaries+1 ->Question20
Yourself is all you need AT+2,DF+1 ->Question20
20) Lastly, What do you Fight for ?
To obtain Honor AT+2 ->END
To defend your home country Magic: Attack 1 ->END
To protect the ones that you love Magic: Protection 1 ->END
-------------------------------------------------------------------------------
Recommeded path
-------------------------------------------------------------------------------
1. Defend
2. Heaven
3. Wealth of knowledge
4. To protect the one you love
5. Something to give to each other
6. Cool-headed judgement ability
7. Small Elite Force
8. To obtain Honor
-------------------------------------------------------------------------------
Result
-------------------------------------------------------------------------------
Class: Bishop (Force Heal 1, Attack 1, Fire Ball)
Magic: Force Heal 1, Attack 1, Fire Ball, Thunder, Charm, Protection 1
Status: MP+1 AT+2 DF+1 A+1 D+2
Bishop is the best class since this class has both healing and offensive spell
like Fire Ball.
================================================================================
Walkthrough [LAN22]
================================================================================
Lets start with some basic tips.
1. All troops should stay inside his/her own commander's command range to gain
status bonus.
2. Troops staying beside his/her own commander can heal 3HP and 2MP in 1 turn.
3. Enemy will not attack if their HP is less than 8.
4. Archer is strong against Air.
Horse is strong against Ground.
Spear is strong against Horse.
Ground is strong against Spear.
Holy is strong against demons and undead.
Sea is stong at Water.
Air always has 25% terrain bonus.
--------------------------------------------------------------------------------
Beginning -Light- Scenario 1 (Scenario 1)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill Baldo
Losing Condition:
1. Death of Elwyn
2. Baldo escape via south of the map
Enemy Strength:
Fighter AT19 DF18 MP00 A01 D01 Soldier*5
Fighter AT22 DF18 MP00 A01 D01 Soldier*5
Knight Master AT44 DF33 MP10 A12 D09 None
High Lander AT36 DF26 MP08 A06 D03 Lancer*4
Shop:
Knife 50P AT+1
Small Shield 60P DF+1
Secret Item:
Magic Resist Up(24,05) Northeast corner of the map. A patch, middle of forest.
AT+1(18,25) Drawer in the house north of Elwyn.
Get 100P if all NPC survives
Defeat Leon for Great Sword and Plate Armor. (impossible without cheat)
Defeat Liard for War Hammer and Chain Mail.
Strategy:
There is no point to go after Leon or Liard since they can kill you easily.
Both Elvin and Hein should join forces and kill the fighter nearby. Do not
go north and fight Baldo. You should block his way when he try to escape to
south of the map. Later, some NPC will show up to keep Leon and Liard busy.
After you kill Baldo, Leon and Liard will retreat. Then, Scott joins your party.
Next Scenario:
Beginning -Light- Scenario 2 (Scenario 2)
--------------------------------------------------------------------------------
Beginning -Light- Scenario 2 (Scenario 2)
--------------------------------------------------------------------------------
Winning Condition:
1. Liana reaches the top of the map
2. Kill all enemies
Losing Condition:
1. Death of Elwyn
2. Death of Liana
Enemy Strength:
Fighter AT21 DF18 MP00 A01 D01 Soldier*6
Fighter AT21 DF18 MP00 A01 D01 Soldier*6
Knight Master AT44 DF33 MP10 A11 D08 None
High Lander AT37 DF25 MP09 A06 D03 Lancer*3
REINFORCEMENT 1
Fighter AT21 DF18 MP00 A01 D01 Pike*6
Fighter AT21 DF18 MP00 A01 D01 Pike*6
REINFORCEMENT 2
Fighter AT21 DF18 MP00 A01 D01 Soldier*4, Pike*2
Fighter AT21 DF18 MP00 A01 D01 Soldier*4, Pike*2
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist +10
Secret Item:
Speed Boots (04,04) Northwest of the map. A patch in the middle of the forest.
AT+1 (21,30) middle east of the map. 1 square north of the vertical cliff.
Get Great Sword from Rolan if he is alive.
Defeat Leon for Great Sword and Plate Armor.
Defeat Liard for War Hammer and Large Shield. (lose chance to join Imperial)
Strategy:
Rolan can't be much help since he hired Pike and it is recommended to kill Liard
if you want to get an offer to join the imperial. You can have Scott, assist
Rolan to kill 2 fighters and have Elwyn and Hein guard Liana along the way to
the top of the map. After killing both fighters, enemy reinforcement will show
up and you can have Hein and Elwyn to deal with them. On turn 2, Leon will
leave the battlefield to kill monster at the village in his country. After
killing both fighters with Pike, enemy reinforcement arrives again. Rouga
shows up along with them as a NPC. This time, you can use Scott against them.
After you kill all enemies, Liard will retreat.
Next Scenario:
Beginning -Light- Scenario 3 (Scenario 3)
--------------------------------------------------------------------------------
Beginning -Light- Scenario 3 (Scenario 3)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
2. Death of Priest
3. Death of Liana
Enemy Strength:
Gladiator AT24 DF18 MP01 A01 D01 Pike*6
Gladiator AT23 DF18 MP01 A01 D01 Barbarian*6
Gladiator AT23 DF18 MP01 A01 D01 Pike*6
Fighter AT22 DF19 MP01 A01 D01 Soldier*4, Lancer*1
Fighter AT22 DF19 MP01 A01 D01 Soldier*4, Lancer*1
Fighter AT24 DF21 MP01 A01 D01 Soldier*4, Pike*2
Sorcerer AT24 DF15 MP11 A03 D01 Soldier*4, Elf*2
REINFORCEMENT
Fighter AT21 DF19 MP00 A01 D01 Soldier*6
Fighter AT22 DF19 MP01 A01 D01 Soldier*6
Shop:
Knife 50P AT+1
War Hammer 120P AT+2
Great Sword 300P AT+4
Small Shield 60P DF+1
Large Shield 200P DF+2
Robe 80P DF+1, Magic Resist +10
Secret Item:
Defeat Gladiator on the left for a Knife.
Get a Knife and Small Shield from defeating Jorum.
Defeat sorcerer, Morgan for a Wand.
Get a Cross if sister is alive.
Strategy:
Let Elwyn and Hein take the left and Scott take the middle. Rouga can guard the
entrance on the right, so do not need to worry about him. When you reach the
entance, enemy reinforcement shows up on the left and right entrance. They are
pretty weak, do not need to worry. On turn 3, Rouga will join your party. After
destroying 3 or 4 groops of enemy troops, Shelly will show up as NPC to guard
the middle entrance. Now, the enemy will move towards the building except
Morgan who will cast Fire Ball to hurt your troops. The sorcerer will try to
run away after you defeat Jorum. Try to train Rouga as much as possible because
he is just too weak. After that, Rouga and Liana join your party.
Next Scenario:
Beginning -Light- Scenario 4 (Scenario 4)
--------------------------------------------------------------------------------
Beginning -Light- Scenario 4 (Scenario 4)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
2. Death of all NPC
Enemy Strength:
Knight AT22 DF16 MP00 A02 D00 Lancer*4
Knight AT22 DF16 MP00 A02 D00 Lancer*4
Fighter AT22 DF19 MP00 A01 D01 Soldier*6
Fighter AT22 DF19 MP01 A01 D01 Soldier*6
Assassin AT24 DF17 MP00 A04 D02 Soldier*4, Barbarian*2
Assassin AT24 DF17 MP00 A04 D02 Soldier*4, Barbarian*2
Hawk Knight AT25 DF15 MP01 A01 D01 Harpy*6
High Lord AT31 DF28 MP05 A03 D04 Pike*4, Elf*2
REINFORCEMENT
Fighter AT23 DF21 MP00 A01 D01 Soldier*3, Pike*3
Warlock AT23 DF21 MP00 A02 D00 Elf*4, Barbarian*2
Sorcerer AT23 DF21 MP00 A03 D01 Soldier*3, Elf*3
Shop:
War Hammer 120P AT+2
Great Sword 300P AT+4
Large Shield 200P DF+2
Chain Mail 400P DF+3
Plate Armor 600P DF+4
Cross 300P D+2, Magic Resist+20
Secret Item:
DF+1 (02,02) only air unit (Shelly) can get this.
Get Dragon Scale if all NPC alive.
Defeat Vargas for War Hammer.
Defeat Jorum for knife and small shield.
Defeat Morgan for a Robe.
Strategy:
It is a good idea to take a look at the shop and buy some new weapons and armors
for all your characters. Vargas will ask all his troops to after you except both
Assassins near the NPC. The NPC will lose and die if you do not fast enough to
safe them. Vargas will stay on the bridge to heal and attack the NPC with his
Elf. If Elwyn is now a Lord, have him hire Pike. Hein should hire Elf to take
down the air units. Scott and Shelly should hire their own units and attack the
enemy. Just let Shelly stay out of Elf attack range. On turn 7, enemy
reinforcements will arrive. Morgan will try to escape via south of the map. Try
to finish him off before he rus away. There are many elves in enemy troops, you
have to finish them off in one turn before they do serious damage to your
troops. Warlock can cast Fire Ball though. After that, Scott leaves your party
and Keith joins you.
Next Scenario:
Beginning -Light- Scenario 5 (Scenario 5)
--------------------------------------------------------------------------------
Beginning -Light- Scenario 5 (Scenario 5)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Camilla
Losing Condition:
1. Death of Elwyn
2. Death of Jessica
Enemy Strength:
Zarvera AT32 DF22 MP35 A11 D05 Phalanx*4
Hawk Knight AT24 DF15 MP01 A01 D01 Harpy*4
Sorcerer AT26 DF16 MP15 A03 D01 Barbarian*5, Elf*1
Sorcerer AT26 DF16 MP15 A03 D01 Barbarian*5, Elf*1
Sorcerer AT25 DF17 MP14 A03 D01 Soldier*2, Elf*2
REINFORCEMENT 1:
Pirate AT22 DF19 MP01 A00 D02 LizardMan*4
Pirate AT22 DF19 MP01 A00 D02 LizardMan*4
REINFORCEMENT 2:
Knight AT22 DF16 MP00 A02 D00 Lancer*6
Fighter AT24 DF21 MP01 A01 D01 Pike*6
High Lord AT37 DF20 MP00 A03 D07 Soldier*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Robe 80P DF+1, Magic Resist+10
Cross 300P D+2, Magic Resist+20
Secret Item:
Rune Stone (17,09) Below the mansion. 1 Square up, 1 square right from Jessica.
Defeat Egbert for Wand and Mirage Robe.
Defeat Vargas for War Hammer and Necklace.
Defeat Jorum for Knife and Small Shield. (lose chance to join Imperial)
Defeat Camilla for Robe.
Strategy:
You meet Jessica again. She is the woman you will meet in EVERY langrisser
series. The company just loves her for some reasons. Egbert casts Fire Ball to
burn forest on turn 1. Hein should hire elf to take down the air units on the
left. On turn 3, enemy reinforcements arrive and Egbert will teleport away.
The enemy here is weak, but they can cast Fire Ball. You just have to rush down
and kill the enemy along your way. When you reach the middle of the map, enemy
reinforcements arrived. Do not defeat Jorum if you want to join Imperial later.
Vargas is slow, so do not need to worry about him. Pirates are stupid enough to
go out of the water and challenge your army. Then, Camilla will just cast Fire
Ball or heal. You should take care of Camilla as soon as possible because you
don't want to kill Jorum. After that, Lester will join your party.
Next Scenario:
Beginning -Light- Scenario 6 (Scenario 6)
--------------------------------------------------------------------------------
Beginning -Light- Scenario 6 (Scenario 6)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
2. Get Dark Rod
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Gel Gazer AT21 DF22 MP00 A01 D02 Gel*6
Gel Gazer AT21 DF22 MP00 A01 D02 Gel*6
Werewolf AT24 DF19 MP00 A04 D00 WolfMan*6
Werewolf AT24 DF19 MP00 A04 D00 WolfMan*6
Ghost AT23 DF16 MP09 A03 D00 Raise*6
Ghost AT23 DF16 MP09 A03 D00 Raise*6
Ghost AT23 DF16 MP09 A03 D00 Raise*6
Ghost AT23 DF16 MP09 A03 D00 Raise*6
Lich AT24 DF16 MP10 A06 D03 Skeleton*4
REINFORCEMENT
Zervera AT33 DF22 MP36 A11 D05 Grenadier*3
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist+10
Secret Item:
Let a unit stay at (08,06). Below a broken statue and activate a switch.
Let Elwyn stays at (02,06) to enter secret stage.
Strategy:
Monk and Turn Undead work well here. You might as well hire Pike to handle
Werewolf. This is a good time to train Liana to use Turn Undead and level up.
When you reach the entrance of the building, Egbert will teleport inside the
east of the building. The next turn, Egbert will teleport and take away the
Dark Rod. On turn 4, Egbert will teleport away with the Dark Rod with him.
Monk can defeat Gel, Raise and skeleton easily. Turn Undead can kill all raises
and skeletons instantly. Remember to let low level character to gain some level
here.
Next Scenario:
Beginning -Light- Scenario 7 (Scenario 7)
OR
Beginning -Light- Scenario X1 (Scenario 71)
- fulfill secret scenario requirements.
--------------------------------------------------------------------------------
Beginning -Light- Scenario 7 (Scenario 7)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
2. Death of all civilains
Enemy Strength:
Werewolf AT24 DF19 MP00 A04 D00 Wolfman*6
Werewolf AT24 DF19 MP00 A04 D00 Wolfman*6
Cerberus AT26 DF24 MP01 A06 D02 Hellhound*6
Cerberus AT26 DF24 MP01 A06 D02 Hellhound*6
Silver Knight AT27 DF18 MP02 A04 D02 Hellhound*6
REINFORCEMENT
Lich AT23 DF16 MP09 A06 D03 Zombie*4, Ogre*2
Shop:
War Hammer 120P AT+2
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Chain Mail 400P DF+3
Plate Armor 600P DF+2, Magic Resist+20
Cross 300P D+2, Magic Resist+20
Secret Item:
AT+1 (13,24) In the middle of the forest.
300P if all civilians are alive.
Strategy:
Put Rouga at the left most position. Then, have Rouga stay close to Sonia so
they can have a coversation. THIS IS A MUST, do not miss this. All the enemies
on the left are Horse units. Just use Pike units to counter them. On turn 3,
Sonia summons 3 liches at the graveyard. Use holy units like Monk and Turn
Undead spell to counter them. On Turn 5, Leon and Liard will show up as NPC to
help you. So, you must kill the enemies as soon as possible so they do not have
any chance to take away your precious EXP. After that, Leon will ask you to join
the Imperial if you fulfill all the conditions. Once again, the conditions are:
1. Do not defeat Liard in Scenario 2.
2. Do not defeat Jorum in Scenario 5.
If you want to join the Imperial, go to Scenario 37.
Liana, Shelly, Keith and Lester will leave your party.
If you do not want to join the Imperial, go to Scenario 8.
Rouga will leave your party.
Next Scenario:
Light Scenario 8 (Scenario 8)
- Stay at Light
OR
Imperial Scenario 8 (Scenario 37)
- Join Imperial
--------------------------------------------------------------------------------
Light Scenario 8 (Scenario 8)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill Claymer in 18 Turns
Losing Condition:
1. Death of Elwyn
2. Turn Over
Enemy Strength:
Hawk Lord AT30 DF16 MP03 A02 D04 Harpy*4
Hawk Lord AT30 DF16 MP03 A02 D04 Harpy*4
Hawk Lord AT30 DF16 MP03 A02 D04 Harpy*4
Hawk Lord AT30 DF16 MP03 A02 D04 Harpy*4
Hawk Lord AT30 DF16 MP03 A02 D04 Harpy*4
Hawk Lord AT30 DF16 MP03 A02 D04 Harpy*4
Hawk Lord AT30 DF16 MP03 A02 D04 Harpy*4
Hawk Lord AT30 DF16 MP03 A02 D04 Harpy*4
Hawk Lord AT30 DF16 MP03 A02 D04 Harpy*4
Hawk Lord AT30 DF16 MP03 A02 D04 Harpy*4
High Lord AT25 DF28 MP05 A03 D04 Soldier*4, Ballista*2
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist+10
Small Shield 60P DF+1
Secret Item:
Magic Resist Up(37,02) First Option. Northeast lake of the map. beside tree.
Let Elwyn stay at (33,17) The water pool below the end of the bridge to enter
secret scenario.
Strategy:
As you can see, almost all the enemies are air units. Hire as many elves and air
units as possible. When you reaches half of the bridge, all enemies will attack
you. You must be prepare for this and cast any status spells on the commanders
who take the lead. After defeating all the air units, use magic to destroy
Ballista first before hunting for Claymer.
Next Scenario:
Light Scenario 9 (Scenario 9)
OR
Light Scenario X2 (Scenario 72)
- fulfill secret scenario requirement.
--------------------------------------------------------------------------------
Light Scenario 9 (Scenario 9)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Imelda
Losing Condition:
1. Death of Elwyn
2. Death of all civilians
Enemy Strength:
High Lord AT24 DF27 MP04 A03 D04 Soldier*4, Grenadier*2
Silver Knight AT26 DF18 MP03 A04 D02 Lancer*6
High Lord AT24 DF27 MP04 A03 D04 Soldier*6
Saint AT29 DF29 MP19 A05 D04 Grenadier*4, Elf*2
Lord AT25 DF25 MP04 A02 D04 Soldier*4
High Lord AT24 DF27 MP04 A03 D04 Pike*6
Lord AT25 DF25 MP04 A02 D04 Soldier*4
REINFORCEMENT
Captain AT24 DF20 MP02 A05 D03 Lizard Man*4
Captain AT24 DF20 MP02 A05 D03 Lizard Man*4
REINFORCEMENT
Silver Knight AT24 DF17 MP01 A04 D02 Lancer*4
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Chain Mail 400P DF+3
Plate Armor 600P DF+4
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
Rune Stone (06,03) Second Option. 4 poles in sea, northwest of map.
Defeat Imelda for War Hammer and Chain Mail.
Strategy:
On turn 2, Alan will join your party. Let Lester hire sea units and guard your
troops who go across the bridge. When you reached the middle of the bridge,
enemy reinforcement will show up on the small island and east of the map.
Grenadier units should take the lead when you go across the bridge. Shelly's
air units are also useful and can be used to protect those who are crossing the
bridge. Most of the enemies will go after Alan. You should act fast to safe him.
After that, cast magic to hurt Imelda and all the troops near to her since all
of them stay close to each other. On Turn 11, enemy reinforcement shows up again
but he is not a threat though. Just focus your fire power on Imelda if you want
to finish the scenario quickly.
Next Scenario:
Light Scenario 10 (Scenario 10)
--------------------------------------------------------------------------------
Light Scenario 10 (Scenario 10)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Vargas
Losing Condition:
1. Death of Elwyn
Enemy Strength:
High Lander AT27 DF29 MP05 A06 D03 Lancer*4, Royal Lancer*2
High Lander AT27 DF29 MP05 A06 D03 Lancer*4, Royal Lancer*2
Sword Man AT32 DF25 MP02 A05 D03 Soldier*4, Pike*2
Sorcerer AT27 DF17 MP20 A03 D01 Ballista*3, Pike*3
Sorcerer AT27 DF17 MP20 A03 D01 Ballista*3, Pike*3
Sword Man AT32 DF25 MP02 A05 D03 Elf*4
Hawk Lord AT31 DF17 MP04 A02 D04 Harpy*4, Griffon*2
Hawk Lord AT31 DF17 MP04 A02 D04 Harpy*4, Griffon*2
REINFORCEMENT
General AT35 DF35 MP10 A08 D07 Grenadier*4, Elf*2
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist+10
Small Shield 60P DF+1
Secret Item:
Defeat Jorum for Knife and Small Shield.
Defeat Vargas for Great Sword.
Strategy:
Put archers on the right to kill Hawk Lords. Then, use Spear units to take the
lead and kill all horse units on the left. just remember not to go into Ballista
attack range. Now cast magic to destroy all Ballista before rushing into the
building with your Grenadier. Once you rush into the building, Vargas will show
up at north of the building. Do not worry about him since he need 2 or 3 turns
to reach you. Kill Jorum first, then dispatch Vargas.
Next Scenario:
Light Scenario 10 (Scenario 10)
--------------------------------------------------------------------------------
Light Scenario 11 (Scenario 11)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat all enemies
2. Get Langrisser
Losing Condition:
1. Death of Elwyn
2. Leon gets Langrisser
Enemy Strength:
Hawk Lord AT30 DF16 MP03 A02 D04 Harpy*6
Hawk Lord AT30 DF16 MP03 A02 D04 Griffon*6
Serpent Lord AT31 DF24 MP05 A04 D03 Lizard Man*6
Serpent Lord AT31 DF24 MP05 A04 D03 Lizard Man*6
High Lord AT26 DF29 MP06 A03 D04 Phalanx*3, Pike*3
Mage AT29 DF19 MP26 A05 D03 Ballista*4, Soldier*2
Mage AT29 DF19 MP26 A05 D03 Ballista*4, Soldier*2
High Lander AT37 DF26 MP08 A06 D03 Royal Lancer*6
REINFORCEMENT
Knight Master AT49 DF35 MP12 A12 D09 Royal Lancer*4
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist+10
Small Shield 60P DF+1
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
AT+3 (16,24) Third Option. Wood pieces in the river.
Defeat Liard for War Hammer and Chain Mail.
Strategy:
Only Liana, Elwyn and Shelly can get Langrisser. Let Shelly and Elwyn go for
Langrisser. The rest of the troops should take care of the enemies at the
bottom of the map. Liard will go for Langrisser as well. Let Lester troops
protect Elwyn and Shelly when they are crossing the bridge. Liana, Hein should
cast magic to kill Ballista. Alan and Keith should take care of the injured
units. Turn 6, enemy reinforcement arrived. Shelly and Elwyn should take the
middle road because it is faster. Turn 8, Jessica will show up but it is
already too late. Ignore Jessica and go for Langrisser.
Next Scenario:
Light Scenario 12 (Scenario 12)
--------------------------------------------------------------------------------
Light Scenario 12 (Scenario 12)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Leon
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Knight Master AT50 DF35 MP12 A12 D09 Royal Lancer*6
High Lander AT37 DF23 MP08 A06 D03 Royal Lancer*6
Sword Man AT32 DF24 MP02 A05 D03 Elf*2, Grenadier*4
Sword Man AT32 DF24 MP02 A05 D03 Elf*2, Grenadier*4
Mage AT29 DF19 MP26 A05 D03 Ballista*6
Mage AT29 DF19 MP26 A05 D03 Ballista*6
REINFORCEMENT
Dark Princess AT34 DF33 MP30 A11 D08 Demon*4
Phoenix AT30 DF22 MP10 A07 D02 Bat*4
Phoenix AT30 DF22 MP10 A07 D02 Bat*4
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Long Bow 1000P AT+2, MV-2, Range1~3
Chain Mail 400P DF+3
Plate Armor 600P DF+4
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
Rune Stone(1,2) Inside the northwest hole.
Defeat Leon for Great Sword and Plate Armor.
Strategy:
Stay defensive and kill 2 Sword Mans. Then, use magic to kill Ballista before
2 mages. Then, Dark Princess will show up along with some minions. She can cast
Meteor and you have to be very careful. Leon and Liard will now becoming
offensive and go after you. Now, you should stay out of Rana Meteor and kill
Phoenix or Leon to clear this scenario. Do not kill Rana if you want her to join
you later in the game.
Next Scenario:
Light Scenario 13 (Scenario 13)
--------------------------------------------------------------------------------
Light Scenario 13 (Scenario 13)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Bernhardt or Bozel
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Emperor AT41 DF38 MP10 A12 D09 Royal Lancer*4, Grenadier*2
Dark Master AT41 DF32 MP48 A08 D13 Berserker*4, Specter*2
Zarvera AT32 DF20 MP34 A11 D05 Ballista*4, Royal Lancer*2
Mage AT30 DF19 MP30 A05 D03 Ballista*4, Elf*2
Mage AT30 DF19 MP30 A05 D03 Ballista*4, Lancer*2
Mage AT30 DF19 MP30 A05 D03 Ballista*4, Lancer*2
Sword Man AT34 DF25 MP02 A05 D03 Phalanx*4, Elf*2
Sword Man AT34 DF25 MP02 A05 D03 Phalanx*4, Elf*2
High Lord AT26 DF29 MP06 A03 D04 Grenadier*6
REINFORCEMENT
High Lander AT35 DF23 MP09 A06 D03 Lancer*6
High Lander AT35 DF23 MP09 A06 D03 Lancer*6
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Long Bow 1000P AT+2, MV-2, Range1~3
Chain Mail 400P DF+3
Plate Armor 600P DF+4
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
Can only choose one of these two
Magic Resist Up (07,06) Left Door behind Sword Man.
Movement+1 (19,06) Right Door behind Sword Man.
Strategy:
The mages can cast Meteor. It is better to go south a bit to stay out of her
range if you cannot defeat all 3 commanders near to you. Remember to put Spear
units at the back because the enemy reinforcement will show up at the bottom
of the map. After you had defeated all 3 commanders, enemy reinforcement will
show up. After you killed all the reinforcement, use magic to destroy Ballistas
hired by 3 mages. If you have High Elf, you can dispatch the mages easily or
you can wait for the mages to run out of MP since they always cast Meteor.
On turn 8, Jessica will teleport in as NPC. Bozel and Egbert both can cast
Meteor. You should use magic to kill Egbert's Ballista before finishing him.
Then, choose to defeat Bozel or Bernhardt.
Next Scenario:
Light Scenario 14 (Scenario 14)
- Defeat Bozel.
OR
Light Scenario 14 (Scenario 25)
- Defeat Bernhardt.
--------------------------------------------------------------------------------
Light Scenario 14 (Scenario 14)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Imelda in 23 turns
Losing Condition:
1. Death of Elwyn
2. Turn Over
Enemy Strength:
High Lord AT28 DF32 MP08 A03 D04 Grenadier*4, Elf*2
High Lord AT28 DF32 MP08 A03 D04 Grenadier*4, Phalanx*2
Mage AT30 DF19 MP30 A05 D03 Ballista*6
Mage AT30 DF19 MP30 A05 D03 Ballista*6
Sage AT33 DF32 MP20 A08 D08 Ballista*4, Elf*2
Serpent Lord AT33 DF27 MP06 A04 D03 Lizard Man*6
Dragon Knight AT33 DF32 MP06 A04 D03 Griffon*6
Dragon Knight AT33 DF32 MP06 A04 D03 Griffon*6
REINFORCEMENT
High Lander AT36 DF24 MP09 A06 D03 Lancer*6
High Lander AT34 DF23 MP08 A06 D03 Lancer*6
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Long Bow 1000P AT+2, MV-2, Range1~3
Chain Mail 400P DF+3
Plate Armor 600P DF+4
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
Grapnel (04,10) Crates, northwest of the map.
Defeat Imelda for Great Sword and Plate Armor.
Strategy:
This scenario is quite hard since the enemy has many range units and the mages
can cast Meteor. You may need units like High Elf and Angel to make things
easier. You should cast a meteor on enemy's ship to destroy all Ballista before
trying to kill the High Lords. When you reach the bridge, enemy reinforcement
arrived. Just Dispatch them with High Elves or Spear units. When you go onboard,
Serpent Lord and Dagon Knight will become offensive and go after you. Just
dispatch the mages first since they can do good damage with their Meteor. Then,
just kill Imelda to clear this scenario.
Next Scenario:
Light Scenario 15 (Scenario 15)
--------------------------------------------------------------------------------</pre><pre id="faqspan-3">
Light Scenario 15 (Scenario 15)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies in 18 turns
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Minotaurus AT32 DF27 MP00 A06 D03 Ogre*3, Ballista*2
Succubus AT33 DF21 MP29 A07 D02 Demon*4, Arch Demon*2
Minotaurus AT32 DF27 MP00 A06 D03 Ogre*3, Ballista*2
Phoenix AT31 DF22 MP11 A07 D02 Gargoyle*6
Phoenix AT31 DF22 MP11 A07 D02 Gargoyle*6
Dark Princess AT35 DF34 MP29 A11 D08 Witch*4, Ballista*2
REINFORCEMENT
Craken AT34 DF25 MP04 A06 D02 Leviathan*6
Craken AT34 DF25 MP04 A06 D02 Leviathan*6
Ailment Guard AT35 DF26 MP10 A08 D08 Leviathan*6
Vampire Lord AT35 DF34 MP35 A10 D08 Skeleton*6
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist+10
Devil Axe 2500P AT+8, DF-3
Secret Item:
MP+4 (24,13) A crater on sand near Minotaurus.
Strategy:
Air units are useful here since sea will slow down your movement. Just remember
to destroy all the Ballista before going into the sea or you are done for sure.
Dark Princess can cast Meteor. Just use healing spells on your troops until she
runs out of MP. After you defeated Dark Princess, enemy reinforcement will show
up. All the enemies are sea units, just stay out of water and you can defeat
them easily. The Vampire Lord has Meteor and you must becareful. High Elf can
work well on him.
Next Scenario:
Light Scenario 16 (Scenario 16)
--------------------------------------------------------------------------------
Light Scenario 16 (Scenario 16)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Mage AT31 DF20 MP70 A05 D03 Ballista*4, Elf*2
Mage AT31 DF20 MP70 A05 D03 Ballista*4, Elf*2
General AT29 DF33 MP09 A08 D07 Grenadier*4, Phalanx*2
General AT29 DF33 MP09 A08 D07 Grenadier*4, Phalanx*2
Arch Mage AT31 DF20 MP35 A10 D04 Ballista*4, Grenadier*2
Arch Mage AT31 DF20 MP35 A10 D04 Ballista*4, Grenadier*2
General AT34 DF38 MP12 A08 D07 Phalanx*4, Elf*2
Zarvera AT45 DF22 MP47 A14 D06 Ballista*4, High Elf*2
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Long Bow 1000P AT+2, MV-2, Range 1~3
Secret Item:
Defeat Mage for Orb.
Defeat Mage for Orb.
Strategy:
Hire 2 groups of Ballista to dispatch both mages on first turn. Generals are
aggressive and they can be killed with your air units. After that, use Meteor
to destroy Arch Mages' Ballista. When you reached the entance, Egbert will
teleport away and all enemies will become aggressive. Watch out for the Arch
Mages since they can cast Meteor. Use Angel to defeat the Arch Mage and then
kill the General blocking your way. Finally, Liana and Rana will join your
party and Alan leave for good.
Next Scenario:
Light Scenario 17 (Scenario 17)
--------------------------------------------------------------------------------
Light Scenario 17 (Scenario 17)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
2. Enemy got Holy Rod and escaped via south of map
Enemy Strength:
Knight Master AT40 DF26 MP10 A11 D08 Royal Lancer*6
Arch Mage AT34 DF22 MP47 A10 D04 Ballista*6
Sword Master AT40 DF28 MP04 A08 D07 Grenadier*4, Elf*2
Knight Master AT39 DF25 MP10 A11 D08 Royal Lancer*6
Arch Mage AT34 DF22 MP47 A10 D04 Ballista*6
Sword Master AT42 DF29 MP04 A08 D07 Grenadier*4, Elf*2
Sword Man AT32 DF25 MP02 A05 D03 Grenadier*4
Sword Man AT32 DF25 MP02 A05 D03 Grenadier*4
High Master AT47 DF37 MP26 A08 D09 Griffon*4
General AT31 DF35 MP10 A08 D07 Phalanx*6
REINFORCEMENT
Royal Guard AT51 DF32 MP14 A15 D10 Royal Lancer*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Long Bow 1000P AT+2, MV-2, Range 1~3
Arbalest 5000P AT-4, MV-2, Range 1~6
Secret Item:
Mirage Robe (29,09) A patch northeast of map.
Defeat Rouga for Necklace.
Strategy:
Holy Rod is inside one of four room. You don't have to rush into the building
and take the Rod. You just have to wait for the enemy to get it and then kill
the enemy who holds the rod. The enemies outside of building is your main
concern. You need to cast Meteor to destroy Ballistas and hurt all the enemies.
The Arch mages can cast strong spells and should be killed as soon as possible.
After that, use your units to block the entrance of the building. When the enemy
gets the Holy Rod, all the enemies inside the building will become aggressive.
Just cast magic on them and kill them with your Grenadier or Dragoon. On Turn
10, Leon will show up at middle south (south of bridge). Just remember to let
your Phalanx to guard the bridge or your troops will be whacked for sure.
Next Scenario:
Light Scenario 18 (Scenario 18)
--------------------------------------------------------------------------------
Light Scenario 18 (Scenario 18)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Sonia
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Wyvern AT28 DF21 MP03 A05 D03 Gargoyle*6
Succubus AT32 DF20 MP27 A07 D02 Witch*6
Arch Mage AT36 DF24 MP47 A10 D04 Arch Demon*6
Living Armor AT28 DF31 MP07 A05 D05 Ogre*4, Arch Demon*2
Master Dino AT42 DF32 MP04 A13 D06 Bone Dino*6
Succubus AT32 DF20 MP27 A07 D02 Witch*6
Arch Mage AT36 DF24 MP47 A10 D04 Arch Demon*6
Living Armor AT28 DF31 MP07 A05 D05 Ogre*4, Arch Demon*2
Master Dino AT42 DF32 MP04 A13 D06 Bone Dino*6
REINFORCEMENT
Vampire Lord AT34 DF33 MP32 A10 D08 Elemental*6
REINFORCEMENT
Ailment Guard AT36 DF28 MP12 A08 D08 Leviathan*6
Ailment Guard AT36 DF28 MP12 A08 D08 Leviathan*6
Shop:
Great Sword 300P AT+4
Orb 1000P MP*2, Magic Range+3
Chain Mail 400P DF+3
Amulet 1000P Magic Resist+15(include mercenaries)
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Dragon Scale 2000P DF+4
Secret Item:
Rune Stone (27,20) 2nd Option. southeast corner, a patch beside a tree.
Can only choose one of these.
Grapnel (07,06) 2nd Option. northwest corner, between 3 trees on hills.
Grapnel (22,03) 2nd Option. northeast corner, single tree on hills.
Defeat Sonia for Mirage Robe.
Strategy:
Stay defensive and let Spear units guard the bridge. Use magic to bombard the
enemy on the bridge as well. Then, put archers at the bottom and kill the air
units who come after you. On turn 5, a Vampire Lord will show up and attack
Sonia. Ignore them and kill all the enemy on the bridge first. If you go across
the bridge, enemy reinforcement will show up. You shouldn't do that unless you
defeated all aggressive enemies. Later, just use magic to destroy Ailment
Guards. Finally, dispatch Sonia and the Vampire Lord.
After this Scenario, choose first option to go to Velzelia, choose second option
to pursue Sonia.
Next Scenario:
Light Scenario 19 (Scenario 19)
- Choose first option, Velzelia.
OR
Light Scenario 19 (Scenario 22)
- Choose second option, pursue Sonia.
--------------------------------------------------------------------------------
Light Scenario 19 (Scenario 19)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Dragon Lord AT36 DF24 MP07 A04 D03 Griffon*6
High Lander AT36 DF24 MP09 A06 D03 Royal Lancer*6
Royal Guard AT57 DF39 MP14 A15 D10 Royal Lancer*6
Knight Master AT43 DF27 MP11 A11 D08 Lancer*6
Knight Master AT43 DF27 MP11 A11 D08 Lancer*6
Knight Master AT43 DF27 MP11 A11 D08 Lancer*6
Knight Master AT43 DF27 MP11 A11 D08 Lancer*6
Knight Master AT43 DF27 MP11 A11 D08 Royal Lancer*6
Mage AT30 DF20 MP32 A05 D03 Grenadier*6
Mage AT30 DF20 MP32 A05 D03 Grenadier*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Flame Lance 8500P AT+6
Long Bow 1000P AT+2, MV-2, Range 1~3
Secret Item
Can only choose one of these
MP+2 (13,04) North of the map. Logo left of a door. Only air unit can reach it.
AT+1 (18,04) North of the map. Logo right of a door. Only air unit can reach it.
Defeat Leon for Flame Lance and Plate Armor.
Strategy:
Spear units will be important in this scenario. You need to put 2 mages on
northeast and northwest commander spot as well since the enemy cannot reach you
in one turn. Then, just cast magic to hurt all the enemies and use your Spear
units to kill those enemies. Ballista can work well too since the enemy are very
aggressive. Just remember to put Ballista away from danger. This scenario is
quite simple but Leon is a bit hard to kill. You need to use magic to hurt him
to make things easier.
Next Scenario:
Light Scenario 20 (Scenario 20)
--------------------------------------------------------------------------------
Light Scenario 20 (Scenario 20)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Bernhardt
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Emperor AT57 DF50 MP16 A13 D11 Royal Lancer*6
Zarvera AT36 DF21 MP50 A11 D05 Dark Guard*6
Vampire Lord AT33 DF31 MP29 A10 D08 Arch Demon*6
Vampire Lord AT33 DF31 MP29 A10 D08 Witch*6
Great Dragon AT45 DF32 MP14 A10 D08 Gargoyle*6
Arch Mage AT34 DF22 MP48 A10 D04 Ballista*6
Arch Mage AT34 DF22 MP48 A10 D04 Ballista*6
Arch Mage AT31 DF20 MP35 A10 D04 Specter6
Arch Mage AT31 DF20 MP35 A10 D04 BSpecter*6
REINFORCEMENT
Royal Guard AT51 DF32 MP14 A15 D10 Royal Lancer*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Long Bow 1000P AT+2, MV-2, Range 1~3
Secret Item:
None
Strategy:
What the heck. All imperial commanders hire monster class mercenaries. Put 2
groups of High Elf at the top to dispatch Arch Mages and Dragon Lord on first
turn. Arch Mages with Specters should be killed on first turn as well. Now,
here come the hard parts. Egbert and Vampire Lords can cast Meteor. If you have
Cross or Amulet equiped, this is not a big prolem. The Arch Demons are hard to
be killed. You may consider just attack the Vampire Lord and give up EXP for
his troops. Then, just use High Elf to kill Egbert. Finally, use status spells
on the Elwyn and kill Bernhardt. One more thing, Leon will show up in the
the middle of the map if you attack Bernhardt. You had better be prepared to
handle him or you will be wasted for sure.
Next Scenario:
Light Scenario 21 (Scenario 21)
--------------------------------------------------------------------------------
Light Scenario 21 (Scenario 21)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Great Dragon AT45 DF32 MP14 A10 D11 Gargoyle*6
Great Dragon AT45 DF32 MP14 A10 D11 Gargoyle*6
Wizard AT48 DF24 MP62 A15 D09 Elemental*4, Arch Demon*2
Vampire Lord AT35 DF34 MP35 A10 D08 Witch*3, Arch Demon*3
Vampire Lord AT35 DF34 MP35 A10 D08 Witch*3, Arch Demon*3
Master Dino AT46 DF34 MP00 A13 D06 Bone Dino*6
Master Dino AT46 DF34 MP00 A13 D06 Bone Dino*6
Succubus AT33 DF21 MP29 A07 D02 Witch*4, Specter*2
Stone Golem AT35 DF43 MP08 A07 D13 Golem*4, Ogre*2
Stone Golem AT35 DF43 MP08 A07 D13 Golem*4, Ogre*2
REINFORCEMENT
Chaos AT49 DF50 MP64 A10 D09 Arch Demon*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Long Bow 1000P AT+2, MV-2, Range 1~3
Secret Item:
None
Strategy:
Put Grenadier or Angel on the first row and Ballista on second row. You should
dispatch the Succubus and the Master Dino on first turn. Then, your Grenadier
should go south a bit to stay away from Meteor. Then, use your Grenadier to
dispatch two Stone Golems. Then, use High Elves to go up the stairs on both side
and kill two Vampire Lords, cast Attack 2 spells on your High Elves in order to
kill them with one strike. The other Master Dino is defensive and can be killed
by Ballistas. Then, cast Meteor on Sonia and both Great Dragon and use High
Elf to dispatch both Great Dragon. Just remember to stay out of Sonia command
range. After that, just defeat Sonia. Sonia will summon Chaos. Again, cast
status spells on your strogest character and then kill Chaos. Egbert will show
up as NPC but he is useless and not reliable though.
Next Scenario:
Light Ending 1
--------------------------------------------------------------------------------
Light Scenario 19 (Scenario 22)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Sonia
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Living Armor AT30 DF33 MP16 A05 D05 Dark Guard*3, Arch Demon*2
Living Armor AT30 DF33 MP16 A05 D05 Dark Guard*3, Arch Demon*2
Arch Mage AT34 DF22 MP47 A10 D04 Elemental*6
Great Dragon AT43 DF31 MP13 A10 D11 Gargoyle*6
Master Dino AT44 DF33 MP00 A13 D09 Bone Dino*6
Stone Golem AT31 DF35 MP08 A07 D13 Golem*4, Specter*2
Stone Golem AT31 DF35 MP08 A07 D13 Golem*4, Specter*2
Vampire Lord AT33 DF31 MP29 A10 D08 Witch*4, Specter*2
Phoenix AT35 DF25 MP18 A07 D02 Elemental*6
Phoenix AT35 DF25 MP18 A07 D02 Elemental*6
Living Armor AT30 DF37 MP16 A05 D05 Dark Guard*4, Ogre*2
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Flame Lance 8500P AT+6
Long Bow 1000P AT+2, MV-2, Range 1~3
Secret Item:
Defeat Living Armor for Orb and Plate Armor.
Defeat Vampire Lord for Amulet.
Defeat Stone Golem for Necklace.
Defeat Stone Golem for Necklace.
Defeat Master Dino for Necklace.
Defeat Great Dragon for Necklace.
Defeat Living Armor for Orb and Amulet.
Defeat Living Armor for Orb and Amulet.
Strategy:
Put Anyone with Turn Undead spell, probably Liana and Rana at the bottom corner.
Use Turn Undead to kill Elemental and dispatch Phoenix as well. Put Ballista on
second row and dispatch the Vampire Lord on first turn. Put Grenadier on first
row and go after the Stone Golem. Two groups of yours should take care of the
Living Armor inside a room. Great Dragon and Master Dino are defensive. Use
magic to hurt them and then finish them off. After that, cast magic to hurt
Sonia and Living Armors. Turn Undeade can be used to kill Sonia's troops. You
can also ignore Living Armors and attack Sonia.
Next Scenario:
Light Scenario 20 (Scenario 23)
--------------------------------------------------------------------------------
Light Scenario 20 (Scenario 23)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Dragon Lord AT43 DF27 MP12 A10 D10 Griffon*6
Knight Master AT51 DF33 MP12 A11 D08 Royal Lancer*6
Knight Master AT43 DF27 MP11 A11 D08 Royal Lancer*6
Knight Master AT43 DF27 MP11 A11 D08 Lancer*6
Knight Master AT43 DF27 MP11 A11 D08 Lancer*6
Knight Master AT43 DF27 MP11 A11 D08 Lancer*6
Knight Master AT43 DF27 MP11 A11 D08 Lancer*6
Royal Guard AT57 DF39 MP14 A15 D10 Royal Lancer*6
Arch Mage AT32 DF21 MP80 A10 D04 Grenadier*6
Arch Mage AT32 DF21 MP80 A10 D04 Grenadier*6
Zarvera AT36 DF21 MP44 A11 D05 None
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Flame Lance 8500P AT+6
Long Bow 1000P AT+2, MV-2, Range 1~3
Secret Item
Can only choose one of these
MP+2 (13,04) North of the map. Logo left of a door. Only air unit can reach it.
AT+1 (18,04) North of the map. Logo right of a door. Only air unit can reach it.
Kill Arch Mage for Orb.
Kill Arch Mage for Orb.
Defeat Leon for Flame Lance and Plate Armor.
Kill Leon for Great Sword and Plate Armor.
Kill Dragon Lord for Necklace.
Strategy:
Egbert will teleport away before the battle starts. Put 2 groups of Ballista
nearest to the Arch Mage and kill them on first turns since they can cast
Meteor. Other troops should hire Phalanx and guard your Ballista. Mages at the
back should cast Status spells to make the front line troops stronger.
Next Scenario:
Light Scenario 21 (Scenario 24)
--------------------------------------------------------------------------------
Light Scenario 21 (Scenario 24)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Bernhardt
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Emperor AT57 DF50 MP16 A13 D11 Royal Lancer*6
Zarvera AT36 DF21 MP50 A11 D05 Dark Guard*6
Vampire Lord AT34 DF33 MP32 A10 D08 Arch Demon*6
Vampire Lord AT34 DF33 MP32 A10 D08 Arch Demon*6
Great Dragon AT45 DF32 MP14 A10 D08 Gargoyle*6
Arch Mage AT34 DF22 MP48 A10 D04 Ballista*6
Arch Mage AT34 DF22 MP48 A10 D04 Ballista*6
Arch Mage AT31 DF20 MP35 A10 D04 Specter*6
Arch Mage AT31 DF20 MP35 A10 D04 Specter*6
REINFORCEMENT
Royal Guard AT51 DF32 MP14 A15 D10 Royal Lancer*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Long Bow 1000P AT+2, MV-2, Range 1~3
Secret Item:
None
Strategy:
This Scenario is similar to Light Scenario 20 (Scenario 20).
What the heck. All imperial commanders hire monster class mercenaries. Put 2
groups of High Elf at the top to dispatch Arch Mages and Dragon Lord on first
turn. Arch Mages with Specters should be killed on first turn as well. Now,
here come the hard parts. Egbert and Vampire Lords can cast Meteor. If you have
Cross or Amulet equiped, this is not a big prolem. The Arch Demons are hard to
be killed. You may consider just attack the Vampire Lord and give up EXP for
his troops. Then, just use High Elf to kill Egbert. Finally, use status spells
on the Elwyn and kill Bernhardt. One more thing, Leon will show up in the
the middle of the map if you attack Bernhardt. You had better be prepared to
handle him or you will be wasted for sure.
Next Scenario:
Light Ending 2
--------------------------------------------------------------------------------
Light Scenario 14 (Scenario 25)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Est, Ost and Vampire Lord
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Minotaurus AT32 DF27 MP00 A06 D03 Wolf Man*4, Ogre*2
Minotaurus AT32 DF27 MP00 A06 D03 Wolf Man*4, Ogre*2
Succubus AT30 DF18 MP22 A07 D02 Ballista*3, Bat*3
Succubus AT30 DF18 MP22 A07 D02 Ballista*3, Bat*3
Succubus AT30 DF18 MP22 A07 D02 Ballista*3, Bat*3
Craken AT33 DF25 MP04 A06 D02 Leviathan*6
Vampire Lord AT33 DF31 MP29 A10 D08 Witch*3, Bat*3
REINFORCEMENT
Scylla AT23 DF19 MP04 A02 D03 Leviathan*6
Scylla AT23 DF19 MP04 A02 D03 Leviathan*6
Great Dragon AT38 DF28 MP09 A10 D08 Gargoyle*3, Bat*3
Phoenix AT31 DF23 MP13 A07 D02 Gargoyle*6
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Chain Mail 400P DF+3
Plate Armor 600P DF+4
Amulet 1000P Magic Resist+15 (include Mercenaries)
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
Grapnel (04,10) Crates, northwest of the map.
Strategy:
Whether you clear this Scenario or not in 15 turns will effect the story event
later on. Minotaurus hired two types of enemies, you have to cast magic to hurt
their troops along with all the ballistas to make things easier. After you
defeated some enemies, enemy reinforcement arrived. Ost and Est at north of the
ship and Scylla at south of the ship. Wait Scylla to go out of water and then
kill them. Kraken is weak against magic, just use magic to kill them. Archers
are very useful against Est and Ost. The Great Dragon is so slow, you just have
to kill Phoenix first. Vampire Lord can cast Meteor and should be dealt with
carefully.
Next Scenario:
Light Scenario 15 (Scenario 26)
- Clear this Scenario in 15 Turns.
OR
Light Scenario 15 (Scenario 28)
- Fail to clear this Scenario in 15 Turns.
--------------------------------------------------------------------------------
Light Scenario 15 (Scenario 26)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Imelda
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Hawk Lord AT33 DF17 MP04 A02 D04 Griffon*3, Harpy*3
Hawk Lord AT33 DF17 MP04 A02 D04 Griffon*3, Harpy*3
Dragon Knight AT33 DF22 MP06 A04 D03 Griffon*4, Harpy*2
Dragon Knight AT33 DF22 MP06 A04 D03 Griffon*4, Harpy*2
Serpent Knight AT32 DF25 MP05 A04 D03 Leviathan*6
Serpent Knight AT32 DF25 MP05 A04 D03 Leviathan*6
Sword Man AT34 DF25 MP02 A05 D03 Bandit*6
Mage AT29 DF19 MP28 A05 D03 Ballista*4, Grenadier*2
Saint AT26 DF26 MP17 A05 D04 Crusader*6
Mage AT29 DF19 MP28 A05 D03 Ballista*4, Grenadier*2
Sword Man AT34 DF25 MP02 A05 D03 Bandit*6
Saint AT28 DF27 MP13 A05 D04 Ballista*4, Elf*2
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist+10
Devil Axe 2500P AT+8, DF-3
Secret Item:
Defeat Imelda for Great Sword and Plate Armor.
Strategy:
Serpent Lords, Dragon Knight and Sword Man are aggressive. Cast a meteor on
enemy's ship to destroy all ballista units. Then, wait for Serpent Lord and
Dragon Knight to come onboard. Serpent Lord and Sword Man are weak against
magic. Wait for them to come nearer then finish them off with the help of magic.
After that, have your magician cast magic on enemy's ship and all your fighters
should go across the bridge and attack the enemy. Imelda is weak though.
Next Scenario:
Light Scenario 15 (Scenario 27)
--------------------------------------------------------------------------------
Light Scenario 16 (Scenario 27)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies in 16 Turns
Losing Condition:
1. Death of Elwyn
2. Turn Over
Enemy Strength:
Succubus AT32 DF20 MP26 A07 D02 Elemental*6
Phoenix AT34 DF24 MP16 A07 D02 Gargoyle*4, Bat*2
Minotaurus AT33 DF28 MP00 A06 D03 Ogre*6
Minotaurus AT33 DF28 MP00 A06 D03 Dark Guard*3, Skeleton*3
Succubus AT32 DF20 MP26 A07 D02 Elemental*6
Phoenix AT34 DF24 MP16 A07 D02 Gargoyle*4, Bat*2
Dark Princess AT35 DF34 MP30 A11 D08 Witch*6
REINFORCEMENT
Vampire Lord AT35 DF34 MP35 A10 D08 Demon*6
Great Dragon AT38 DF28 MP09 A10 D08 Gargoyle*6
Craken AT34 DF25 MP04 A06 D02 Leviathan*6
Craken AT34 DF25 MP04 A06 D02 Leviathan*6
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist+10
Secret Item:
MP+4 (24,13) A crater on sand near Minotaurus.
Strategy:
This Scenario is similar to Light Scenario 15 (Scenario 15). Air units and sea
units are very important in this scenario. Use air units and sea units to take
out all the enemies near the beach. Phoenix is very annoying since it can cast
Fire Ball. You should kill it with your air units as soon as possible.
Minotaurus is weak against magic, use this to your advantage. On Turn 7,
Succubus will start to attack. Use Turn Undead to kill all her troops and then
dispatch her. When all your troops reach the beach, enemy reinforcement shows up
and Rana will teleport away. Anyone staying near the secret item should beware
since the Vampire Lord can straight away cast meteor spell on you as he shows
up. On turn 10, Jessica will show up as NPC to help you. There will be a group
of Leviathan stuck at the southwest corner. Send your fly and sea units to kill
them. You should send your units with high speed to dispatch the Vampire Lord
since his meteor is quite danger.
Next Scenario:
Light Scenario 17 (Scenario 30)
--------------------------------------------------------------------------------
Light Scenario 15 (Scenario 28)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Imelda
Losing Condition:
1. Death of Elwyn
2. Death of all civilians
Enemy Strength:
Sword Master AT37 DF26 MP03 A08 D07 Grenadier*4
General AT29 DF33 MP09 A08 D07 Phalanx*6
Knight Master AT37 DF24 MP09 A11 D08 Royal Lancer*6
Sword Master AT37 DF26 MP03 A08 D07 Grenadier*6
Saint AT28 DF27 MP13 A05 D04 Royal Lancer*4, High Elf*2
Dragon Knight AT33 DF22 MP06 A04 D03 Griffon*6
Sword Man AT32 DF25 MP02 A05 D03 Grenadier*6
Knight Master AT37 DF24 MP09 A11 D08 Royal Lancer*6
General AT29 DF33 MP09 A08 D07 Phalanx*6
Sword Man AT32 DF25 MP02 A05 D03 Grenadier*4
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist+10
Devil Axe 2500P AT+8, DF-3
Secret Item:
Defeat Imelda for Great Sword and Plate Armor.
Get Crown if all civilians alive.
Strategy:
If you have ballista or High Elf, you can place it at spot nearest to Imelda
and take her out on turn 1. The down side is, you lost all EXP by doing so.
Cast Meteor to hurt all the troops on the left of the map. Then, put Horse at
top right commander spot and Air units below it. Horse should rush to kill the
Sword Man near the civilians while air units should take out the Phalanx.
Dragon Knight and Knight Master who are near to you should be taken down by
your ballista on first turn as well. Next turn, just go after the enemy on the
left. While your Horse and Air units should go after the troops right of Imelda.
Next Scenario:
Light Scenario 16 (Scenario 29)
--------------------------------------------------------------------------------
Light Scenario 16 (Scenario 29)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Vampire Lord AT35 DF34 MP35 A10 D08 Arch Demon*6
Great Dragon AT36 DF27 MP08 A10 D08 Gargoyle*6
Phoenix AT32 DF23 MP14 A07 D02 Bat*6
Phoenix AT32 DF23 MP14 A07 D02 Bat*6
Craken AT32 DF24 MP04 A06 D02 Leviathan*4, Lizard Man*2
Great Dragon AT36 DF27 MP08 A10 D08 Gargoyle*6
Great Dragon AT36 DF27 MP08 A10 D08 Gargoyle*6
Craken AT32 DF24 MP04 A06 D02 Leviathan*4, Lizard Man*2
Phoenix AT32 DF23 MP14 A07 D02 Bat*6
Ailment Guard AT35 DF26 MP10 A08 D08 Leviathan*4, Lizard Man*2
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist+10
Secret Item:
Defeat Vampire Lord for Speed Boots.
Strategy:
Welcome to the hardest level of this game. All your commanders are seperated.
I guess this is the penalty for not getting the battleship earlier in the game.
Put High Elf troops below 3 groups of air units and retreat to the back of the
ship on Turn 1. Thunder works well in this scenario but Elwyn is the only one
who can have this skill. So, it is better to put Elwyn near the Ailment Guard.
Craken weak against magic, you can put magicians near to them while keep on
casting magic on them. For Sea units and Air units, they should support the
your weaker troops. After you defeated all the enemies, use Air units and
Sea units against the Vampire Lord, do not give him any chance to cast meteor.
Next Scenario:
Light Scenario 17 (Scenario 30)
--------------------------------------------------------------------------------
Light Scenario 17 (Scenario 30)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
2. Death of Jessica
Enemy Strength:
Dark Master AT35 DF21 MP47 A08 D13 None
Arch Mage AT32 DF21 MP40 A10 D04 Ballista*6
Arch Mage AT32 DF21 MP40 A10 D04 Ballista*6
Arch Mage AT32 DF21 MP40 A10 D04 Ballista*6
Arch Mage AT32 DF21 MP40 A10 D04 Ballista*6
Master Dino AT38 DF30 MP04 A13 D06 Bone Dino*6
Master Dino AT38 DF30 MP04 A13 D06 Bone Dino*6
Zarvera AT31 DF19 MP31 A11 D05 High Elf*6
REINFORCEMENT
Emperor AT51 DF45 MP10 A13 D11 Grenadier*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Long Bow 1000P AT+2, MV-2, Range1~3
Arbalest 5000P AT-4, MV-2, Range1~6
Secret Item:
None
Strategy:
If you have 2 commanders can cast Quick, hire 2 groups of Ballista and cast
Quick on them to take out the Arch Mage on first Turn. If not, cast Meteor to
kill all the Ballista on Turn 1. Master Dinos are very aggressive but they are
slow and weak against magic. Just hurt them with magic and then finish them off.
Next, cast Meteor to kill all Ballistas and send Dragoon or Angel to kill Arch
mages. If you are slow, Bernhardt will teleport in and kill Bozel. Now, count
Egbert's attack range and send Angel to kill him.
Next Scenario:
Light Scenario 18 (Scenario 31)
- Did not defeat Rana in Light Scenario 12 (Scenario 12) and
- Did not defeat Rana in Light Scenario 16 (Scenario 27) and
- Clear Scenario Light Scenario 14 (Scenario 25) and
- Let Rana joins
OR
Light Scenario 18 (Scenario 33)
- Defeat Rana in Light Scenario 12 (Scenario 12) or
- Defeat Rana in Light Scenario 16 (Scenario 27) or
- Did not clear Scenario Light Scenario 14 (Scenario 25) or
- Do not let Rana joins
--------------------------------------------------------------------------------
Light Scenario 18 (Scenario 31)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
2. Enemy got Holy Rod and escaped via south of map
Enemy Strength:
Knight Master AT40 DF26 MP10 A11 D08 Royal Lancer*6
Arch Mage AT34 DF22 MP47 A10 D04 Ballista*6
Sword Master AT40 DF28 MP04 A08 D07 Grenadier*4, High Elf*2
Knight Master AT39 DF25 MP10 A11 D08 Royal Lancer*6
Arch Mage AT34 DF22 MP47 A10 D04 Ballista*6
Sword Master AT42 DF29 MP05 A08 D07 Grenadier*4, High Elf*2
Sword Man AT32 DF25 MP02 A05 D03 Grenadier*4
Sword Man AT32 DF25 MP02 A05 D03 Grenadier*4
High Master AT47 DF37 MP26 A08 D09 Griffon*4
General AT31 DF35 MP10 A08 D07 Phalanx*6
REINFORCEMENT
Royal Guard AT51 DF32 MP14 A15 D10 Royal Lancer*6
Shop:
Great Sword 300P AT+4
Orb 1000P MP*2, Magic Range+3
Chain Mail 400P DF+3
Amulet 1000P Magic Resist+15(include Mercenaries)
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Dragon Scale 2000P DF+4
Secret Item:
Mirage Robe (29,09) A patch northeast of map.
Defeat Rouga for Necklace.
Strategy:
Holy Rod is inside one of four room. You don't have to rush into the building
and take the Rod. You just have to wait for the enemy to get it and then kill
the enemy who holds the rod. The enemies outside of building is your main
concern. You need to cast Meteor to destroy Ballistas and hurt all the enemies.
The Arch mages can cast strong spells and should be killed as soon as possible.
After that, use your units to block the entrance of the building. When the enemy
gets the Holy Rod, all the enemies inside the building will become aggressive.
Just cast magic on them and kill them with your Grenadier or Dragoon. On Turn
5, Leon will show up at middle south (south of bridge). Just remember to let
your Phalanx to guard the bridge or your troops will be whacked for sure.
Next Scenario:
Light Scenario 19 (Scenario 32)
--------------------------------------------------------------------------------
Light Scenario 19 (Scenario 32)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Sonia
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Great Dragon AT40 DF29 MP10 A10 D08 Arch Demon*6
Succubus AT32 DF20 MP27 A07 D02 Witch*4
Arch Mage AT36 DF27 MP47 A10 D04 Arch Demon*6
Living Armor AT30 DF33 MP08 A05 D03 Ogre*4, Arch Demon*2
Master Dino AT44 DF33 MP04 A13 D06 Bone Dino*6
Master Dino AT44 DF33 MP04 A13 D06 Bone Dino*6
Living Armor AT30 DF33 MP08 A05 D03 Ogre*4, Arch Demon*2
Succubus AT32 DF20 MP27 A07 D02 Witch*4
Great Dragon AT43 DF31 MP13 A10 D08 Arch Demon*6
REINFORCEMENT
Ailment Guard AT36 DF28 MP12 A08 D08 Leviathan*6
Ailment Guard AT36 DF28 MP12 A08 D08 Leviathan*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Flame Lance 8500P AT+6
Long Bow 1000P AT+2, MV-2, Range 1~3
Secret Item:
Rune Stone (27,20) 2nd Option. southeast corner, a patch beside a tree.
Can only choose one of these.
Grapnel (07,06) 2nd Option. northwest corner, between 3 trees on hills.
Grapnel (22,03) 2nd Option. northeast corner, single tree on hills.
Defeat Sonia for Mirage Robe.
Strategy:
Stay defensive and let Spear units guard the bridge. Use magic to bombard the
enemy on the bridge as well. Then, put archers at the bottom and kill Succubus
who come after you. On turn 5, a Vampire Lord will show up and attack Sonia.
Ignore them and kill all the enemy on the bridge first. If you go across the
bridge, enemy reinforcement will show up. You shouldn't do that unless you
defeated all aggressive enemies. Later, just use magic to destroy Ailment
Guards. Finally, dispatch Sonia and the Vampire Lord.
Next Scenario:
Light Scenario 20 (Scenario 23)
--------------------------------------------------------------------------------
Light Scenario 18 (Scenario 33)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
2. Enemy got Holy Rod and escaped via south of map
Enemy Strength:
Knight Master AT40 DF26 MP10 A11 D08 Royal Lancer*6
Arch Mage AT34 DF22 MP47 A10 D04 Ballista*6
Sword Master AT40 DF28 MP04 A08 D07 Grenadier*4, High Elf*2
Knight Master AT39 DF25 MP10 A11 D08 Royal Lancer*6
Arch Mage AT34 DF22 MP47 A10 D04 Ballista*6
Sword Master AT42 DF29 MP05 A08 D07 Grenadier*4, High Elf*2
Sword Man AT32 DF25 MP02 A05 D03 Grenadier*4
Sword Man AT32 DF25 MP02 A05 D03 Grenadier*4
High Master AT47 DF37 MP26 A08 D09 Griffon*4
General AT31 DF35 MP10 A08 D07 Phalanx*6
REINFORCEMENT
Royal Guard AT51 DF32 MP14 A15 D10 Royal Lancer*6
Shop:
Great Sword 300P AT+4
Orb 1000P MP*2, Magic Range+3
Chain Mail 400P DF+3
Amulet 1000P Magic Resist+15(include Mercenaries)
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Dragon Scale 2000P DF+4
Secret Item:
Mirage Robe (29,09) A patch northeast of map.
Defeat Rouga for Necklace.
Strategy:
Holy Rod is inside one of four room. You don't have to rush into the building
and take the Rod. You just have to wait for the enemy to get it and then kill
the enemy who holds the rod. The enemies outside of building is your main
concern. You need to cast Meteor to destroy Ballistas and hurt all the enemies.
The Arch mages can cast strong spells and should be killed as soon as possible.
After that, use your units to block the entrance of the building. When the enemy
gets the Holy Rod, all the enemies inside the building will become aggressive.
Just cast magic on them and kill them with your Grenadier or Dragoon. On Turn
5, Leon will show up at middle south (south of bridge). Just remember to let
your Phalanx to guard the bridge or your troops will be whacked for sure.
Next Scenario:
Light Scenario 19 (Scenario 34)
--------------------------------------------------------------------------------
Light Scenario 19 (Scenario 34)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Sonia
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Great Dragon AT40 DF29 MP10 A10 D08 Arch Demon*6
Succubus AT32 DF20 MP27 A07 D02 Witch*4
Arch Mage AT36 DF27 MP47 A10 D04 Arch Demon*6
Living Armor AT30 DF33 MP08 A05 D03 Ogre*4, Arch Demon*2
Master Dino AT44 DF33 MP04 A13 D06 Bone Dino*6
Master Dino AT44 DF33 MP04 A13 D06 Bone Dino*6
Living Armor AT30 DF33 MP08 A05 D03 Ogre*4, Arch Demon*2
Succubus AT32 DF20 MP27 A07 D02 Witch*4
Great Dragon AT43 DF31 MP13 A10 D08 Arch Demon*6
REINFORCEMENT
Ailment Guard AT36 DF28 MP12 A08 D08 Leviathan*6
Ailment Guard AT36 DF28 MP12 A08 D08 Leviathan*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Flame Lance 8500P AT+6
Long Bow 1000P AT+2, MV-2, Range 1~3
Secret Item:
Rune Stone (27,20) 2nd Option. southeast corner, a patch beside a tree.
Can only choose one of these.
Grapnel (07,06) 2nd Option. northwest corner, between 3 trees on hills.
Grapnel (22,03) 2nd Option. northeast corner, single tree on hills.
Defeat Sonia for Mirage Robe.
Strategy:
Stay defensive and let Spear units guard the bridge. Use magic to bombard the
enemy on the bridge as well. Then, put archers at the bottom and kill Succubus
who come after you. On turn 5, a Vampire Lord will show up and attack Sonia.
Ignore them and kill all the enemy on the bridge first. If you go across the
bridge, enemy reinforcement will show up. You shouldn't do that unless you
defeated all aggressive enemies. Later, just use magic to destroy Ailment
Guards. Finally, dispatch Sonia and the Vampire Lord.
Next Scenario:
Light Scenario 20 (Scenario 35)
--------------------------------------------------------------------------------
Light Scenario 20 (Scenario 35)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Dragon Lord AT43 DF27 MP12 A10 D10 Griffon*6
Knight Master AT51 DF33 MP12 A11 D08 Royal Lancer*6
Knight Master AT43 DF27 MP11 A11 D08 Royal Lancer*6
Knight Master AT43 DF27 MP11 A11 D08 Lancer*6
Knight Master AT43 DF27 MP11 A11 D08 Lancer*6
Knight Master AT43 DF27 MP11 A11 D08 Lancer*6
Knight Master AT43 DF27 MP11 A11 D08 Lancer*6
Royal Guard AT57 DF39 MP14 A15 D10 Royal Lancer*6
Arch Mage AT32 DF21 MP80 A10 D04 Grenadier*6
Arch Mage AT32 DF21 MP80 A10 D04 Grenadier*6
Zarvera AT36 DF21 MP44 A11 D05 None
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Flame Lance 8500P AT+6
Long Bow 1000P AT+2, MV-2, Range 1~3
Secret Item
Can only choose one of these
MP+2 (13,04) North of the map. Logo left of a door. Only air unit can reach it.
AT+1 (18,04) North of the map. Logo right of a door. Only air unit can reach it.
Kill Arch Mage for Orb.
Kill Arch Mage for Orb.
Defeat Leon for Flame Lance and Plate Armor.
Kill Leon for Great Sword and Plate Armor.
Kill Dragon Lord for Necklace.
Strategy:
Egbert will teleport away before the battle starts. Put 2 groups of Ballista
nearest to the Arch Mage and kill them on first turns since they can cast
Meteor. Other troops should hire Phalanx and guard your Ballista. Mages at the
back should cast Status spells to make the front line troops stronger.
Next Scenario:
Light Scenario 21 (Scenario 36)
--------------------------------------------------------------------------------
Light Scenario 21 (Scenario 36)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Bernhardt
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Emperor AT57 DF50 MP16 A13 D11 Royal Lancer*6
Zarvera AT36 DF21 MP50 A11 D05 Dark Guard*6
Vampire Lord AT34 DF33 MP32 A10 D08 Arch Demon*6
Vampire Lord AT34 DF33 MP32 A10 D08 Arch Demon*6
Great Dragon AT45 DF32 MP14 A10 D08 Gargoyle*6
Arch Mage AT34 DF22 MP48 A10 D04 Ballista*6
Arch Mage AT34 DF22 MP48 A10 D04 Ballista*6
Arch Mage AT31 DF20 MP35 A10 D04 Specter*6
Arch Mage AT31 DF20 MP35 A10 D04 Specter*6
REINFORCEMENT
Royal Guard AT51 DF32 MP14 A15 D10 Royal Lancer*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Long Bow 1000P AT+2, MV-2, Range 1~3
Secret Item:
None
Strategy:
This Scenario is similar to Light Scenario 20 (Scenario 20).
What the heck. All imperial commanders hire monster class mercenaries. Put 2
groups of High Elf at the top to dispatch Arch Mages and Dragon Lord on first
turn. Arch Mages with Specters should be killed on first turn as well. Now,
here come the hard parts. Egbert and Vampire Lords can cast Meteor. If you have
Cross or Amulet equiped, this is not a big prolem. The Arch Demons are hard to
be killed. You may consider just attack the Vampire Lord and give up EXP for
his troops. Then, just use High Elf to kill Egbert. Finally, use status spells
on the Elwyn and kill Bernhardt. One more thing, Leon will show up in the
the middle of the map if you attack Bernhardt. You had better be prepared to
handle him or you will be wasted for sure.
Next Scenario:
Light Ending 3
--------------------------------------------------------------------------------
Imperial Scenario 8 (Scenario 37)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Lester in 19 turns.
Losing Condition:
1. Death of Elwyn.
2. Turn over.
Enemy Strength:
High Lander AT30 DF20 MP07 A06 D03 Trooper*4, Dragoon*2
High Lander AT30 DF20 MP07 A06 D03 Trooper*4, Dragoon*2
High Lord AT24 DF27 MP04 A03 D04 Pike*6
Serpent Lord AT33 DF24 MP05 A04 D06 Soldier*4, Grenadier*2
Cleric AT23 DF20 MP13 A01 D04 Monk*4
REINFORCEMENT
Dragon Knight AT33 DF24 MP05 A04 D05 Fairy*4, Angel*2
Hawk Knight AT25 DF14 MP00 A01 D01 Fairy*4
Hawk Knight AT25 DF14 MP00 A01 D01 Fairy*4
Hawk Knight AT25 DF14 MP00 A01 D01 Fairy*4
Hawk Knight AT25 DF14 MP00 A01 D01 Fairy*4
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist+10
Small Shield 60P DF+1
Secret Item:
Defeat Keith for a Large Shield.
Defeat Lester for a War Hammer.
Magic Resist Up(37,02) First Option. Northeast lake of the map. beside tree.
Let Elwyn stay at (33,17) The water pool below the end of the bridge to enter
secret scenario.
Strategy:
The enemies are quite weak but there is a turn limit. Put Pike army in the
first row and Elf army in the second row and then go across the bridge. Only
Horse units will move. All other enemies will stay still. On turn 6, Imelda will
show up with her High Elf and join you. After you had defeated both the Horse
Units, Keith will show up along with 4 air unit commanders at the south of the
map. Keith's angel army can do some damage, you should use Elf to kill them as
soon as possible. Lester can cast Thunder spell, I wonder when he learned that
spell. The cleric behind Lester can cast heal 1 but she is not a threat.
Next Scenario:
Imperial Scenario 9 (Scenario 38)
OR
Imperial Scenario X3 (Scenario 73)
- fulfill secret scenario requirement.
--------------------------------------------------------------------------------
Imperial Scenario 9 (Scenario 38)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Shelly
Losing Condition:
1. Death of Elwyn
Enemy Strength:
High Lander AT30 DF20 MP07 A06 D03 Trooper*4, Dragoon*2
High Lander AT30 DF20 MP07 A06 D03 Trooper*4, Dragoon*2
SwordMan AT29 DF23 MP01 A05 D03 Soldier*4, Grenadier*2
SwordMan AT29 DF23 MP01 A05 D03 Soldier*4, Grenadier*2
High Lord AT24 DF27 MP04 A03 D04 Elf*6
High Lord AT24 DF27 MP04 A03 D04 Phalanx*4
Dragon Knight AT35 DF23 MP07 A06 D03 Angel*4
Dragon Knight AT31 DF20 MP04 A04 D03 Fairy*4
Dragon Knight AT31 DF20 MP04 A04 D03 Fairy*4
Serpent Knight AT29 DF22 MP03 A04 D03 Merman*4
Shop:
War Hammer 120P AT+2
Wand 150P Magic Range+2, Magic Damage+1
Long Bow 1000P AT+2, MV-2, Range1~3
Chain Mail 400P DF+3
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
None. Unfortunately.
Strategy:
Shelly will not move until all other units are dead. The Elf troops will not
attack you for a few turns since they need to help the civilians to escape.
All other units will rush towards you. Hire Pike army to handle the horse units
nearby since they can reach you in 1 turn. Then, hire Elf to take care of the
air units who come from north. On turn 7, Vargas will show up along with his
Grenadier troops. You can use him to dispatch the Pike and other ground units.
Do not worry about the Serpent Lord, just wait for him to get out of sea then
dispatch him. Just watch out for Phalanx, Dragoon and Grenadier troops since
they are quite strong. Then, most of the ground commanders can cast heal 1.
After this scenario, Vargas will leave your party.
Next Scenario:
Imperial Scenario 10 (Scenario 39)
--------------------------------------------------------------------------------
Imperial Scenario 10 (Scenario 39)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Dragon Knight AT31 DF20 MP04 A04 D03 Fairy*4
Dragon Knight AT31 DF20 MP04 A04 D03 Fairy*4
High Lander AT33 DF21 MP08 A06 D03 Dragoon*4, Trooper*2
High Lander AT33 DF21 MP08 A06 D03 Dragoon*4, Trooper*2
High Lander AT33 DF21 MP08 A06 D03 Dragoon*4, Trooper*2
Saint AT24 DF24 MP15 A04 D04 Crusader*4
High Lord AT32 DF35 MP08 A04 D04 Phalanx*6
Priest AT21 DF26 MP17 A03 D06 Crusader*4
Mage AT28 DF18 MP23 A05 D03 Ballista*4
Mage AT28 DF18 MP23 A05 D03 Ballista*4
REINFORCEMENT
Serpent Knight AT30 DF23 MP03 A04 D03 Merman*4, Nixie*2
Serpent Knight AT30 DF23 MP03 A04 D03 Merman*4, Nixie*2
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist+10
Small Shield 60P DF+1
Secret Item:
Defeat Alan for War Hammer and Chain Mail.
Strategy:
This scenario is hard since the enemies are defensive. But, when you go to the
bridge, enemy reinforcement shows up and all the enemies will corner you except
mages who will constantly cast attack 2 and protection 2 for their troops. So,
what you can do is assemble all your troops near the bridge. Then, cast Attack
and protection to a leader and have him walk 3 squares up on the bridge. One
more thing, the unit on the bridge must either be air or pike units or you will
be whacked by the enemies for sure. Then, when the enemies reinforcements show
up, throw everyhing you have at them since they concentrate their firepower at
the bridge. If you have Ballista unit, it is even better. After you defeated all
the enemies on the bridge, take your time to heal before going for the mages
group on the top of the map. The mages are strong against magic but Ballistas
don't. So, use Imelda or Hein to take down the Ballista as soon as possible.
The rest off the enemies can be taken care of easily. Please note that there
is almost nothing can hurt Alan when he has Protection 2 on him.
Next Scenario:
Imperial Scenario 11 (Scenario 40)
--------------------------------------------------------------------------------
Imperial Scenario 11 (Scenario 40)
--------------------------------------------------------------------------------
Winning Condition:
1. Get Langrisser
2. Kill all enemies
Losing Condition:
1. Death of Elwyn
2. langrisser stolen
Enemy Strength:
High Lander AT31 DF20 MP07 A06 D03 Dragoon*4
High Lander AT31 DF20 MP07 A06 D03 Dragoon*4
Sword Man AT31 DF24 MP02 A05 D03 Grenadier*6
Mage AT27 DF17 MP20 A05 D03 Elf*4, Pike*2
Mage AT27 DF17 MP20 A05 D03 Elf*4, Pike*2
Mage AT27 DF17 MP20 A05 D03 Ballista*4
Arch Mage AT32 DF21 MP39 A10 D04 High Elf*4
Hawk Lord AT31 DF17 MP04 A02 D04 Fairy*4
Hawk Lord AT31 DF17 MP04 A02 D04 Fairy*4
Dragon Knight AT34 DF25 MP06 A04 D05 Angel*4
REINFORCEMENT
Dragon Knight AT36 DF24 MP08 A06 D03 Angel*6
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist+10
Small Shield 60P DF+1
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
AT+3 (16,24) Third Option. Wood pieces in the river.</pre><pre id="faqspan-4">
Defeat Keith for Large Shield.
Defeat Jessica for Wand and Robe.
Strategy:
Only Leon or Elwyn can get Langrisser. All mages will not move but both High
Lander and Sword Man will rush towards you. Since the horse units will reach
you first, let your Pike units kill them. Then, let Liard take care of the
ground units. Elwyn, Leon and Hein should go straight up into the building.
Jessica will try to get the sword but she is slow. Keith and other air units
will travel diagonally and try to block you. They are surely fast enough to
block the middle road. Now, you can choose to travel the long way or defeat them
with archer and take the middle road. It is not easy to defeat Keith and then
horse units cannot take the middle road though. After you defeated the the army
who rushed towards you, you may go for the mages. just remember to cast magic
to hurt them first before rushing towards them. On turn 7, Vargas will show up
along with his Phalanx units. On turn 8, Shelly will show up at southeast
corner. She will try to get Langrisser but she is a bit far. After getting
Langrisser, you are given a choice either giving the Langriser to Imperial or
not.
If you give Langrisser to the Imperial, go to Scenario 41.
If you do not give Langrisser to the Imperial, go to Scenario 56.
Leon, Imelda, Vargas will leave your party.
Next Scenario:
Imperial Scenario 12 (Scenario 41)
- Give up Langrisser.
OR
Dark Scenario 12 (Scenario 56)
- Keep Langrisser.
--------------------------------------------------------------------------------
Imperial Scenario 12 (Scenario 41)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
Enemy Strength:
High Lord AT25 DF28 MP05 A03 D04 Phalanx*4
High Lord AT25 DF28 MP05 A03 D04 Phalanx*4
High Lord AT25 DF28 MP05 A03 D04 Grenadier*6
High Lord AT25 DF28 MP05 A03 D04 Grenadier*6
Mage AT28 DF18 MP25 A05 D03 High Elf*4
Hawk Lord AT33 DF17 MP04 A02 D04 Fairy*6
Hawk Lord AT33 DF17 MP04 A02 D04 Fairy*6
High Lander AT32 DF21 MP08 A06 D03 Dragoon*6
Dragon Knight AT36 DF24 MP07 A06 D03 Dragoon*6
Dragon Knight AT36 DF24 MP07 A04 D05 Angel*6
Mage AT31 DF20 MP37 A05 D03 Ballista*5
Priest AT25 DF30 MP27 A03 D06 Crusader*5
Secret Item:
Northwest of map, a patch on hills.(10,06)Second Option. Then,
MP+3. 1st Option.
AT+1, DF+1. 2nd Option.
Mirage Robe (14,11). 2nd Option. In the river near stating spot.
Arbalest (35,06). A patch on hills on northwest of the map.
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist+10
Small Shield 60P DF+1
Strategy:
This scenario is a bit hard since most enemies will rush towards you without
hesitation. You should put Spear units east, Archers in the middle while ground
units west. Remember to place mages to back up your troops on the left or they
will be wasted in no time. After defeating the offensive enemies, Keith will
lose his patience and go after you. Just use your archers to defeat him. After
that, use your archers to defeat Shelly as well. Then, use meteor to kill all
Jessica's Ballista. Without Ballista in your way, you can defeat Jessica and
Liana easily.
Next Scenario:
Imperial Scenario 13 (Scenario 42)
--------------------------------------------------------------------------------
Imperial Scenario 13 (Scenario 42)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
2. Enemy escaped via north of the map
Enemy Strength:
Sword Man AT32 DF25 MP02 A05 D03 Grenadier*6
High Lord AT26 DF29 MP06 A03 D04 Phalanx*6
High Lander AT35 DF23 MP09 A06 D03 Dragoon*6
Mage AT29 DF19 MP26 A05 D03 High Elf*4
Mage AT29 DF19 MP26 A05 D03 High Elf*4
High Lord AT28 DF32 MP08 A03 D04 Ballista*6
Silver Knight AT26 DF18 MP03 A04 D02 Dragoon*6
Priest AT22 DF27 MP19 A03 D06 Crusader*4
High Lord AT26 DF29 MP06 A03 D04 Phalanx*6
Sword Man AT32 DF25 MP02 A05 D03 Grenadier*6
REINFORCEMENT
Silver Knight AT26 DF18 MP03 A04 D02 Dragoon*4
Silver Knight AT26 DF18 MP03 A04 D02 Dragoon*4
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Long Bow 1000P AT+2, MV-2, Range1~3
Chain Mail 400P DF+3
Plate Armor 600P DF+4
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
(27,33) 4 poles in the river.
Command Range+1: 1st Option
AT+1: 2nd Option
DF+1: 3rd Option
Strategy:
This scenario is easier than Dark Scenario 14 (Scenario 58) since you can put
your troops at top of the map. Let someone who can deploy Ballista stay at the
spot at the top of the map. Let them take care of Sword Man, High Lord or
anyone else who try to escape. Then, the priest, Sword Man and High Lord at the
entrance are stupid enough to charge towards you and give you a chance to corner
them. Then, have your mage cast Meteor to destroy all the Ballistas before
charging into the building. Then, use your Ballista to destroy both mages beside
Rolan. One thing, remember to put a Spear groups to guard the entrance because
enemy reinforcement will show up after you defeated most of the enemies inside
the building. After that, just take your time to kill all the enemies.
Next Scenario:
Imperial Scenario 14 (Scenario 43)
--------------------------------------------------------------------------------
Imperial Scenario 14 (Scenario 43)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Alan
Losing Condition:
1. Death of Elwyn
Enemy Strength:
High Lander AT33 DF22 MP08 A06 D03 Dragoon*6
Sword Man AT32 DF25 MP02 A05 D03 Grenadier*6
Mage AT29 DF19 MP28 A05 D03 High Elf*4
Serpent Lord AT34 DF28 MP07 A04 D06 Nixie*6
Mage AT31 DF20 MP35 A05 D03 Phalanx*2, Ballista*2
Sword Master AT41 DF28 MP04 A09 D07 Phalanx*6
Sword Man AT32 DF25 MP02 A05 D03 Grenadier*6
High Lander AT33 DF22 MP08 A06 D03 Dragoon*6
Mage AT29 DF19 MP28 A05 D03 High Elf*4
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Long Bow 1000P AT+2, MV-2, Range1~3
Chain Mail 400P DF+3
Plate Armor 600P DF+4
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
Rune Stone (06,03) Second Option. 4 poles in sea, northwest of map.
Defeat Serpent Lord for Necklace.
Strategy:
Put your Spear units nearest to the bridge and let your Horse unit back up them.
Remember to let your units to stay away from water before killing the Serpent
Lord, you should not go across the river as well. The most easiest way to kill
Serpent Lord is casting Meteor on him when he is near the Mage on an island.
Use Horse units to kill the Sword Master who guards the north bridge as well.
Next, just kill all the mages since they can only cast Fire Ball which cannot
seriously hurt you. It is even easier if you have High Elf. You just have to
calculate enemy's attack range and then kill the mages and Alan.
Next Scenario:
Imperial Scenario 15 (Scenario 44)
--------------------------------------------------------------------------------
Imperial Scenario 15 (Scenario 44)
--------------------------------------------------------------------------------
Winning Condition:
1. Death of all enemies except Liana
2. Egbert gets close to Liana
Losing Condition:
1. Death of Elwyn
2. Death of Liana or Liana escaped
Enemy Strength:
Mage AT29 DF19 MP28 A05 D03 High Elf*4, Ballista*2
Mage AT29 DF19 MP28 A05 D03 High Elf*4, Ballista*2
Dragon Lord AT39 DF26 MP10 A10 D09 Angel*6
Sage AT33 DF32 MP27 A08 D11 Dragoon*4
High Lord AT28 DF32 MP08 A03 D04 Phalanx*6
High Lord AT28 DF32 MP08 A03 D04 Phalanx*6
Dragon Knight AT34 DF23 MP06 A04 D03 Angel*6
Dragon Knight AT34 DF23 MP06 A04 D03 Angel*6
Serpent Lord AT36 DF31 MP09 A12 D11 Nixie*6
Arch Mage AT34 DF21 MP47 A10 D04 Grenadier*4, High Elf*2
High Priest AT28 DF27 MP31 A07 D11 Crusader*4
Shop:
Great Sword 300P AT+4
Orb 1000P MP*2, Magic Range+3
Chain Mail 400P DF+3
Plate Armor 600P DF+4
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Devil Axe 2500P AT+8, DF-3
Secret Item:
Dragon Scale(26,01) 2nd Option. Single tree on an island northeast of map.
Defeat High Lord for Amulet.
Defeat High Lord for Amulet.
Defeat Shelly for Necklace.
Strategy:
This scenario is similar to Scenario 59 but you are with Imperial this time.
Dragon Knight, High Lord and Serpent Lord will come to you. On turn 7, Liana
will try to get away. This stage will be hard without the nasty Teleport spell.
The mages can only cast Fire Ball. Use Meteor to dispatch their Ballista before
killing them. Then, have Grenadier take the lead and rush into the building.
Archer is also important to dispatch the Dragon Knight Remember Lester too, his
sea units are very strong. Shelly and Keith will not move. So, plan your steps
to kill them. After you killed Keith, Liana, Jessica and Shelly will start to
run to northeast of the map.
Next Scenario:
Imperial Scenario 16 (Scenario 45)
--------------------------------------------------------------------------------
Imperial Scenario 16 (Scenario 45)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Bozel
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Master Dino AT41 DF31 MP04 A13 D06 Gargoyle*6
Great Dragon AT40 DF29 MP10 A10 D08 Gargoyle*6
Vampire Lord AT34 DF33 MP32 A10 D08 Ballista*2, Specter*2
Vampire Lord AT34 DF33 MP32 A10 D08 Ballista*2, Specter*2
Stone Golem AT31 DF35 MP08 A07 D10 Golem*6
Arch Mage AT35 DF21 MP43 A10 D04 Bone Dino*6
Dark Master AT50 DF32 MP46 A11 D14 Dark Guard*6
REINFORCEMENT:
General AT32 DF36 MP08 A08 D07 High Elf*6
Sage AT33 DF32 MP14 A08 D08 Angel*6
Arch Mage AT35 DF22 MP44 A10 D04 High Elf*6
Serpent Lord AT38 DF34 MP11 A12 D11 Grenadier*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15(include Mercenaries)
Cross 300P D+2, Magic Reist +20
Necklace 900P Command Range+2, D+3
Long Bow 1000P AT+2, MV-2, Range1~3
Secret Item:
Strategy:
The map is exactly like Scenario 60 but the enemies are not the same. Put Rouga
below Sonia so he can have a conversation with her on Turn 1. Demon Lord and
Bozel can cast Meteor. So, remember to equip your troops with Cross or Amulet.
You have 2 choices here. Either all troops rush towards Bozel or fight all the
enemies. Magic will not work against Bozel. Use Status up spells and then fight
him with your strongest troops. You can kill him with Leon, who is equiped with
Langrisser. If you choose to fight the enemies, Use Meteor to destroy all the
Ballista on first Turn. Then, use High Elf to dispatch all the enemies in the
middle of the map. High Elf is useful here since enemies deploy Air units and
High Elves are Impervious to magic. On Turn 2, Light Army will show up. Let
Est and Ost keep the Light army busy. Concentrate your fire power to destroy
the troops in the middle of the map and destroy Bozel as well.
After the scenario, Egbert will ask you to pursue either Light or Dark.
If you want to pursue Bozel, choose the first option.
If you want to pursue Jessica, choose the second option, then the first option.
Next Scenario:
Imperial 17 (Scenario 46)
- Choose to pursue Bozel (dark).
OR
Imperial 17 (Scenario 51)
- Choose to pursue Jessica (light).
--------------------------------------------------------------------------------
Imperial Scenario 17 (Scenario 46)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Sonia or convince Sonia
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Stone Golem AT30 DF33 MP08 A07 D10 Golem*6
Stone Golem AT30 DF33 MP08 A07 D10 Golem*6
Master Dino AT41 DF31 MP04 A13 D06 Bone Dino*4, Hellhound*2
Master Dino AT41 DF31 MP04 A13 D06 Bone Dino*4, Hellhound*2
Master Dino AT41 DF31 MP04 A13 D06 Bone Dino*4, Hellhound*2
Master Dino AT41 DF31 MP04 A13 D06 Bone Dino*4, Hellhound*2
Vampire Lord AT34 DF33 MP32 A10 D08 Demon*4, Arch Demon*2
Master Dino AT42 DF32 MP04 A13 D06 Elemental*6
Great Dragon AT41 DF30 MP11 A10 D08 Gargoyle*6
Arch Mage AT33 DF21 MP47 A10 D04 Dark Guard*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Long Bow 1000P AT+2, MV-2, Range1~3
Arbalest 5000P AT-4, MV-2, Range1~6
Secret Item:
Get Holy Rod.
Strategy:
Spear units are very important in this scenario. In the beginning of this
scenario, it is better to put Spear units on the top of commander spots. Then,
have Grenadier units occupy the bottom commander spots. Just cast status spells
on first turn. Then, cast Heal spells and start to counterattack all the
enemies. Finally just use Rouga to convince Sonia or use any other character to
kill Sonia.
Next Scenario:
Imperial 18 (Scenario 47)
- Use Rouga to convince Sonia.
OR
Imperial 18 (Scenario 74)
- Defeat Sonia.
--------------------------------------------------------------------------------
Imperial Scenario 18 (Scenario 47)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Bozel
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Dark Master AT52 DF34 MP54 A11 D14 Arch Demon*6
Vampire Lord AT35 DF34 MP35 A10 D08 Witch*4, Ballista*2
Master Dino AT41 DF31 MP04 A13 D06 Bone Dino*6
Master Dino AT41 DF31 MP04 A13 D06 Bone Dino*6
Stone Golem AT32 DF38 MP08 A07 D10 Stone Golem*6
Great Dragon AT42 DF30 MP12 A10 D08 Gargoyle*6
Master Dino AT43 DF32 MP04 A13 D06 Elemental*6
Vampire Lord AT35 DF34 MP35 A10 D08 Specter*6
Vampire Lord AT35 DF34 MP35 A10 D08 Arch Demon*6
Succubus AT33 DF21 MP29 A07 D02 Witch*4, Ballista*2
Succubus AT33 DF21 MP29 A07 D02 Witch*4, Ballista*2
Shop:
Great Sword 300P AT+4
Orb 1000P MP*2, Magic Range+3
Chain Mail 400P DF+3
Amulet 1000P Magic Resist+15(include Mercenaries)
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Dragon Scale 2000P DF+4
Secret Item:
Defeat Bozel for Alhazard.
Strategy:
Very similar to Imperial Scenario 21 (Scenario 55) except enemies are weaker.
Both Succubus should be killed by your Ballista on Turn 1. Then, have your
your troops staying at highier position retreat a bit so they will not die from
Vampire Lord's Meteor. Let Est, Ost and Golem go after you to the south. After
killing them, kill the Vampire Lord on both side with speed spells, teleport or
anything else you can think of. After that, cast Meteor to destroy the Ballista
hired by Vampire Lord. Bone Dinos are weak against Magic. Use this to your
advantage. Again, magic doesn't work against Bozel and Arch Demons. You may use
Meteor to destroy Bozel's 40% bonus and then use archers to destroy his minions.
Then, just put status spells on your strongest units and kill Bozel. Archers
also work well on Bozel.
Next Scenario:
Imperial Scenario 19 (Scenario 48)
--------------------------------------------------------------------------------
Imperial Scenario 19 (Scenario 48)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Lester
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Dragon Lord AT43 DF27 MP12 A10 D07 Angel*6
Serpent Lord AT37 DF32 MP10 A12 D09 Nixie*6
Arch Mage AT33 DF21 MP41 A10 D04 High Elf*4
Knight Master AT43 DF27 MP11 A11 D08 Dragoon*6
General AT33 DF37 MP11 A08 D07 Phalanx*6
Dragon Lord AT43 DF27 MP12 A10 D07 Angel*6
Serpent Lord AT37 DF32 MP10 A12 D09 Nixie*6
Knight Master AT43 DF27 MP11 A11 D08 Dragoon*6
General AT33 DF37 MP11 A08 D07 Phalanx*6
Dragon Lord AT43 DF27 MP12 A10 D07 Angel*6
Arch Mage AT33 DF21 MP41 A10 D04 High Elf*4
Serpent Lord AT39 DF36 MP12 A12 D11 Grenadier*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Flame Lance 8500P AT+6
Long Bow 1000P AT+2, MV-2, Range1~3
Secret Item:
Grapnel (04,10) Crates, northwest of the map.
Defeat General for Amulet.
Defeat General for Amulet.
Defeat Knight Master for Necklace.
Defeat Arch Mage for Orb.
Defeat Arch Mage for Orb.
Strategy:
Almost all enemies will rush towards you. You should stay on the ship. Ballista
can work well too since the enemies are offensive and they need some time to
reach your ship. Just do not stay too close to water or you will be attacked by
Serpent Lord. The Dragon Lord is a pain as well since angels are very strong.
Killing them is your first priority. You should stay defensive from the
beginning till the end and kill everyone who tries to go onboard. You should
beware of the Arch Mage since they can cast Meteor.
Next Scenario:
Imperial Scenario 20 (Scenario 49)
--------------------------------------------------------------------------------
Imperial Scenario 20 (Scenario 49)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Shelly.
Losing Condition:
1. Death of Elwyn.
Enemy Strength:
Sage AT33 DF32 MP26 A08 D08 Crusader*4
Princess AT36 DF36 MP31 A09 D08 Dragoon*4, Grenadier*2
Arch Mage AT33 DF21 MP45 A10 D04 Ballista*4
General AT34 DF38 MP12 A08 D07 Phalanx*6
General AT34 DF38 MP12 A08 D07 Phalanx*6
Knight Master AT45 DF28 MP12 A11 D08 Dragoon*6
Dragon Lord AT45 DF28 MP14 A10 D07 Angel*6
Sword Master AT42 DF29 MP05 A08 D07 Grenadier*6
Dragon Lord AT45 DF28 MP14 A10 D07 Angel*6
Sword Master AT42 DF29 MP05 A08 D07 Grenadier*6
REINFORCEMENT
Knight Master AT42 DF26 MP11 A11 D08 Dragoon*6
Knight Master AT42 DF26 MP11 A11 D08 Dragoon*6
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Plate Armor 600P DF+4
Amulet 1000P Magic Resist+15(include Mercenaries)
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
Rune Stone (16,29) Third Option. Small island in the middle of river.
Strategy:
The enemies are defensive. Approach them slowly and kill Sword Master and
Dragon Lord on both side. Then, the enemies will start to act offensive.
High Elf is useful to dispatch the Sword Master and Dragon Lord. Later, just
take your time to dispatch Phalanx and Dragoon. Magic is also a big help.
Later enemy reinforcement shows up at southwest and southeast corner. Use magic
and Spear units to dispatch them. Finally, use Meteor to dispatch Ballista unit.
Then, just use magic to hurt Shelly and her troops. Grenadier and Dragoon are
quite annoying as well.
Next Scenario:
Imperial Scenario 21 (Scenario 50)
--------------------------------------------------------------------------------
Imperial Scenario 21 (Scenario 50)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Jessica.
Losing Condition:
1. Death of Elwyn.
Enemy Strength:
General AT35 DF39 MP12 A08 D07 Phalanx*6
Knight Master AT46 DF28 MP12 A11 D08 Dragoon*6
Sword Master AT45 DF31 MP07 A08 D07 Grenadier*6
Sword Master AT45 DF31 MP07 A08 D07 Grenadier*6
Sage AT33 DF32 MP27 A08 D08 Ballista*6
Knight Master AT46 DF28 MP12 A11 D08 Dragoon*6
Knight Master AT46 DF28 MP12 A11 D08 Dragoon*6
Arch Mage AT34 DF22 MP96 A10 D04 Ballista*4
General AT35 DF39 MP12 A08 D10 Grenadier*6
Agent AT33 DF32 MP99 A08 D10 Crusader*4
Wizard AT36 DF23 MP99 A09 D09 Crusader*4
Wizard AT37 DF23 MP99 A09 D09 High Elf*6
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Plate Armor 600P DF+4
Amulet 1000P Magic Resist+15(include Mercenaries)
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
Flame Lance (06,05) Left Treasure chest
Rune Stone (12,05) Right Treasure chest
Strategy:
If you have teleport, just kill Jessica and safe all the troubles. If not, you
have to put Hein, Imelda and Elwyn on the right. All units on the right should
hire Spear units. Imelda should cast Earthquake to destroy the Ballista on the
left, Hein should kill the Ballista on the south of the map. Elwyn should just
protect them. This scenario is hard because the enemies have many MP and can
cast Meteor spells. Your armies on the right should goes south soon after you
killed the Knight Master and the Arch Mage. Then, just stay defensive and kill
all the enemies. High Elf works well against Liana, Rana and Jessica though.
Next Scenario:
Imperial Ending 1
--------------------------------------------------------------------------------
Imperial Scenario 17 (Scenario 51)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Lester
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Serpent Lord AT34 DF28 MP07 A12 D09 Nixie*6
Dragon Lord AT37 DF25 MP09 A10 D07 Angel*6
Serpent Lord AT38 DF35 MP11 A12 D11 Dragoon*6
Sage AT28 DF28 MP20 A08 D08 High Elf*4
Knight Master AT37 DF24 MP09 A11 D08 Dragoon*6
Serpent Lord AT34 DF28 MP07 A12 D09 Nixie*6
Serpent Lord AT34 DF28 MP07 A12 D09 Nixie*6
Dragon Lord AT37 DF25 MP09 A10 D07 Angel*6
REINFORCEMENT
Knight Master AT37 DF24 MP09 A11 D08 Trooper*6
General AT29 DF33 MP09 A08 D07 Phalanx*6
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist +10
Small Shield 60P DF+1
Arbalest 5000P AT-4, MV-2, Range1~6
Secret Item:
Rune Stone (27,20) 2nd Option. southeast corner, a patch beside a tree.
Can only choose one of these.
Grapnel (07,06) 2nd Option. northwest corner, between 3 trees on hills.
Grapnel (22,03) 2nd Option. northeast corner, single tree on hills.
Strategy:
This scenario is a bit tricky. The enemies will only start moving when you get
close to the river. Then, the Serpent Lords will eliminate most of your units
by then. The only way to lure the enemy unharmed is cast Protection 2 spells
on your Phalanx and then move the towards the Serpent Lord south of the bridge.
Then, have a group of archers to backup them. Next turn, let your units retreat
and lure all the sea units out of water. Then, just kill all the Serpent Lords
and Dragon Lords. After that, Lester will lose patience and ask all his troops
to attack you. Now, use Phalanx to guard the river and have archers stay at the
back of Phalanx. If you have units staying too close to the northwest mountain,
this is a good time to move them south a few square because the enemy
reinforcement will arrive there. Use your magic to bombard the enemy
reinforcement. The Sage can cast earthquake. Try to finish him off before he
managed to walk across the bridge. Finally, lure Lester out of water and finish
him off with your Phalanx.
Next Scenario:
Imperial Scenario 18 (Scenario 52)
--------------------------------------------------------------------------------
Imperial Scenario 18 (Scenario 52)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Jessica
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Serpent Lord AT36 DF31 MP09 A12 D09 Nixie*6
Serpent Lord AT36 DF31 MP09 A12 D09 Nixie*6
Dragon Lord AT40 DF26 MP11 A10 D07 Angel*6
Knight Master AT42 DF26 MP11 A11 D08 Dragoon*6
Arch Mage AT32 DF21 MP38 A10 D04 Ballista*4, High Elf*2
General AT32 DF36 MP11 A08 D07 Phalanx*6
Sage AT29 DF29 MP22 A08 D08 Crusader*4
Sword Master AT42 DF29 MP05 A08 D07 Grenadier*6
Princess AT35 DF33 MP29 A09 D08 Angel*4, High Elf*2
Wizard AT35 DF22 MP56 A09 D06 High Elf*4, Ballista*2
REINFORCEMENT
High Lander AT34 DF22 MP08 A06 D03 Trooper*6
High Lander AT34 DF22 MP08 A06 D03 Trooper*6
Shop:
Great Sword 300P AT+4
Orb 1000P MP*2, Magic Range+3
Chain Mail 400P DF+3
Amulet 1000P Magic Resist+15(include Mercenaries)
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Dragon Scale 2000P DF+4
Secret Item:
Flame Lance (15,25) Crater near commander spot.
Odin Shield (21,26) 3rd Option. small island near the crater.
Defeat Sage for a Wand.
Defeat Jessica for Wand.
Strategy:
Put your mages and Ballista units nearest to the building. On Turn 1, use
Ballista to dispatch the Knight Master and the Arch Mage. The next turn, Dragon
Lord, Serpent Lord and General will start to attack you. Just wait for them to
come close enough and dispatch them on land. Next, cast a meteor to destroy
Jessica's Ballista before going into the building. Then, you can use Ballista to
eliminate most of the troops inside the building. On Turn 9, enemy reinforcement
arrived at northwest of the map. They are weak and easy to deal with, there is
nothing to be worried about. What you really worry about is Jessica's Meteor and
her High Elf. If you cannot defeat her in one turn, your troops are done for
sure. So, use quick, teleport or anything else that might help you to kill her.
Next Scenario:
Imperial Scenario 19 (Scenario 53)
--------------------------------------------------------------------------------
Imperial Scenario 19 (Scenario 53)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Sonia or convince Sonia
Losing Condition:
1. Death of Elwyn
2. Death of Bernhardt
Enemy Strength:
Master Dino AT41 DF31 MP04 A13 D06 Bone Dino*4
Stone Golem AT32 DF38 MP08 A07 D10 Golem*6
Great Dragon AT42 DF30 MP12 A10 D08 Elemental*6
Vampire Lord AT37 DF37 MP41 A10 D08 Specter*6
Master Dino AT41 DF31 MP04 A13 D06 Bone Dino*4
Master Dino AT41 DF31 MP04 A13 D06 Bone Dino*4
Stone Golem AT32 DF38 MP08 A07 D10 Golem*6
Great Dragon AT42 DF30 MP12 A10 D08 Elemental*6
Wizard AT40 DF23 MP60 A09 D09 Elemental*6
Master Dino AT45 DF33 MP04 A13 D09 Elemental*6
Great Dragon AT44 DF31 MP13 A10 D11 Gargoyle*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Flame Lance 8500P AT+6
Long Bow 1000P AT+2, MV-2, Range1~3
Secret Item:
Rune Stone(1,2) Inside the northwest hole.
Get Flame Lance if Liard is alive.
Strategy:
If you have teleport, just teleport Rouga to Sonia to clear this scenario. If
you do not have teleport just hire a lot of Archers since they can attack most
of the enemies on first turn. However, remember to kill Vampire Lord first since
he can cast Meteor. Anyway, Est, Ost and Sonia will go after Liard and Bernhardt
and the rest of the enemies will go after you. Liard and Bernhardt can hold for
a few turns, you would be able to safe them. Anyway, have Rouga go to Sonia as
soon as possible and Sonia will retreat.
Next Scenario:
Imperial Scenario 20 (Scenario 54)
--------------------------------------------------------------------------------
Imperial Scenario 20 (Scenario 54)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Master Dino AT41 DF31 MP04 A13 D06 Bone Dino*4
Master Dino AT41 DF31 MP04 A13 D06 Bone Dino*4
Stone Golem AT32 DF38 MP08 A07 D10 Golem*6
Master Dino AT41 DF31 MP04 A13 D06 Bone Dino*4
Master Dino AT41 DF31 MP04 A13 D06 Bone Dino*4
Stone Golem AT32 DF38 MP08 A07 D10 Golem*6
Succubus AT33 DF21 MP29 A07 D02 Witch*6
Succubus AT33 DF21 MP29 A07 D02 Witch*6
Vampire Lord AT38 DF39 MP44 A10 D08 Arch Demon*6
Master Dino AT46 DF34 MP04 A13 D06 Elemental*6
Great Dragon AT45 DF32 MP14 A10 D08 Gargoyle*6
Wizard AT39 DF23 MP60 A09 D06 Dark Guard*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15(include Mercenaries)
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Long Bow 1000P AT+2, MV-2, Range1~3
Secret Item:
None
Strategy:
If you have teleport, just teleport Rouga to Sonia to clear this scenario. If
you do not have teleport, put 3 groups of archers on the top of commander spot.
Let those archers eliminate Est, Ost and the Vampire Lord as soon as possible.
Then, let your mages cast Meteor on both sides to hurt all the horse units.
There is no time to waste. Just move Rouga to Sonia or kill Sonia.
Next Scenario:
Imperial Scenario 21 (Scenario 55)
- Use Rouga to convince Sonia.
OR
Imperial Scenario 21 (Scenario 78)
- Kill Sonia.
--------------------------------------------------------------------------------
Imperial Scenario 21 (Scenario 55)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Bozel
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Master Dino AT46 DF34 MP00 A13 D06 Bone Dino*6
Master Dino AT46 DF34 MP00 A13 D06 Bone Dino*6
Dark Master AT47 DF28 MP54 A11 D14 Arch Demon*6
Vampire Lord AT38 DF39 MP44 A10 D08 Witch*4, Ballista*2
Stone Golem AT35 DF43 MP08 A07 D10 Golem*6
Great Dragon AT45 DF32 MP14 A10 D08 Gargoyle*6
Master Dino AT46 DF34 MP00 A13 D06 Elemental*6
Vampire Lord AT38 DF39 MP44 A10 D08 Sprecter*6
Vampire Lord AT38 DF39 MP44 A10 D08 Arch Demon*6
Succubus AT33 DF23 MP29 A07 D02 Witch*4, Ballista*2
REINFORCEMENT
Chaos AT49 DF41 MP65 A10 D09 Arch Demon*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15(include Mercenaries)
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Long Bow 1000P AT+2, MV-2, Range1~3
Secret Item:
None
Strategy:
Both Succubus should be killed by your Ballista on Turn 1. Then, have your
your troops staying at highier position retreat a bit so they will not die from
Vampire Lord's Meteor. Let Est, Ost and Golem go after you to the south. After
killing them, kill the Vampire Lord on both side with speed spells, teleport or
anything else you can think of. After that, cast Meteor to destroy the Ballista
hired by Vampire Lord. Bone Dinos are weak against Magic. Use this to your
advantage. Again, magic doesn't work against Bozel and Arch Demons. You may use
Meteor to destroy Bozel's 40% bonus and then use archers to destroy his minions.
Then, just put status spells on your strongest units and kill Bozel. Archers
also work well on Bozel. After you defeated Bozel, he will summon Chaos. Chaos
is at the middle of the Battle field. He can cast Meteor as well. Archers work
against Arch Demon but not Chaos himself. Again, use status spells on your
strongest character and kill him.
Next Scenario:
Imperial Ending 2
--------------------------------------------------------------------------------
Dark Scenario 12 (Scenario 56)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies.
Losing Condition:
1. Death of Elwyn
Enemy Strength:
High Lord AT26 DF29 MP06 A03 D04 Phalanx*6
High Lord AT26 DF29 MP06 A03 D04 Phalanx*6
Sage AT30 DF29 MP23 A08 D08 Grenadier*6
General AT35 DF35 MP19 A08 D07 Grenadier*6
Zarvera AT34 DF20 MP45 A11 D05 Ballista*4
Mage AT28 DF18 MP23 A05 D03 Ballista*4
Knight Master AT37 DF24 MP09 A11 D08 Royal Lancer*4
Knight Master AT44 DF30 MP11 A12 D09 Royal Lancer*4
Dragon Knight AT32 DF21 MP05 A04 D03 Griffon*6
Dragon Knight AT32 DF21 MP05 A04 D03 Griffon*6
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Long Bow 1000P AT+2, MV-2, Range1~3
Chain Mail 400P DF+3
Plate Armor 600P DF+4
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
Rune Stone(1,2) Inside the northwest hole.
Strategy:
Now you are really lack of commanders. So, make sure all your characters are
well equiped. All Imperial Generals are here, cool. You have 3 commanders while
enemy has 10 commanders, what a big disadvantage. all units will rush towards
you except Leon, Imelda, Egbert and the Mage. Since most enemy units close to
you are Phalanx, you should hire Grenadier. On turn 3, Sonia, Est and Ost will
show up to help you at the southeast corner. Now, all you need to do is kill
all enemies rush towards you. After that, approach the enemy above slowly.
Always remember that Ballistas are weak to magic. Then, use golem to handle
Leon. Keep in mind that Egbert can cast Meteor.
Next Scenario:
Dark Scenario 13 (Scenario 57)
--------------------------------------------------------------------------------
Dark Scenario 13 (Scenario 57)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Bernhardt and Egbert
Losing Condition:
1. Death of Elwyn
Enemy Strength:
High Lander AT34 DF22 MP08 A06 D03 Lancer*6
High Lander AT34 DF22 MP08 A06 D03 Lancer*6
High Lander AT34 DF22 MP08 A06 D03 Lancer*6
High Lander AT34 DF22 MP08 A06 D03 Lancer*6
Saint AT26 DF26 MP17 A05 D04 Crusader*4
High Lord AT28 DF32 MP08 A03 D04 Phalanx*6
High Lord AT28 DF32 MP08 A03 D04 Phalanx*6
Sword Man AT35 DF26 MP03 A05 D03 Grenadier*6
Sword Man AT35 DF26 MP03 A05 D03 Grenadier*6
Emperor AT51 DF42 MP10 A13 D11 Grenadier*6
Zarvera AT31 DF19 MP35 A11 D05 High Elf*4
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Long Bow 1000P AT+2, MV-2, Range1~3
Chain Mail 400P DF+3
Plate Armor 600P DF+4
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
Can only choose one of these two
Magic Resist Up (07,06) Left Door behind Sword Man.
Movement+1 (19,06) Right Door behind Sword Man.
Defeat Bernhardt for Alhazard.
Strategy:
Only 4 High Lander will charge at you. The rest of the enemies are defensive.
Later, Bozel will teleport in as NPC. Saint can cast heal, you should dispatch
him as soon as you can too. Since all the enemies are defensive, you can
approach enemies slowly but ignore Egbert and Bernhardt for now and take out
all the High Lord. Then, Sword Man will become offensive and go after you.
Magic will not work against Egbert. So, you need to use quick and charge at
him as fast as you can. After defeating Egbert, use archers to take out
Bernhardt's Grenadier. Then, use magic to hurt Bernhardt before defeating it.
Next Scenario:
Dark Scenario 14 (Scenario 58)
--------------------------------------------------------------------------------
Dark Scenario 14 (Scenario 58)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Scott and Rolan
Losing Condition:
1. Death of Elwyn
2. Scott or Rolan escaped via north of the map
Enemy Strength:
Serpent Knight AT31 DF24 MP05 A04 D03 Merman*3, Nixie*3
Serpent Knight AT31 DF24 MP05 A04 D03 Merman*3, Nixie*3
High Lander AT33 DF22 MP08 A06 D03 Dragoon*4
High Lander AT33 DF22 MP08 A06 D03 Dragoon*4
Sword Man AT32 DF25 MP02 A05 D03 Grenadier*4
Sword Man AT32 DF25 MP02 A05 D03 Grenadier*4
Sword Man AT32 DF25 MP02 A05 D03 Grenadier*4
Priest AT23 DF28 MP21 A03 D06 Monk*3
High Lord AT29 DF33 MP09 A23 D26 Phalanx*6
Knight Master AT37 DF24 MP09 A13 D08 Dragoon*4
Mage AT29 DF19 MP26 A05 D03 High Elf*4
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Long Bow 1000P AT+2, MV-2, Range1~3
Chain Mail 400P DF+3
Plate Armor 600P DF+4
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
(27,33) 4 poles in the river.
Command Range+1: 1st Option
AT+1: 2nd Option
DF+1: 3rd Option
Strategy:
Use Phalanx to rush into the building. After defeating 2 groups of Horse unit,
let Granadier take over the first row and rush towards the left. If you kill
Rolan, Scott will try to get away to the north. If you kill Scott first, Rolan
will try to get away. You can ignore the sea units or use Ost and Est to take
care of them since sea units are not strong out of sea.
Next Scenario:
Dark Scenario 15 (Scenario 59)
--------------------------------------------------------------------------------
Dark Scenario 15 (Scenario 59)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat all enemies other than Liana
2. Sonia gets close to Liana
Losing Condition:
1. Death of Elwyn
2. Death of Liana, Liana escaped
Enemy Strength:
Mage AT29 DF19 MP28 A05 D03 High Elf*4, Ballista*2
Mage AT29 DF19 MP28 A05 D03 High Elf*4, Ballista*2
Dragon Lord AT39 DF26 MP10 A10 D09 Angel*6
Sage AT33 DF32 MP27 A08 D11 Dragoon*4
High Lord AT28 DF32 MP08 A03 D04 Phalanx*6
High Lord AT28 DF32 MP08 A03 D04 Phalanx*6
Dragon Knight AT34 DF23 MP06 A04 D03 Angel*6
Dragon Knight AT34 DF23 MP06 A04 D03 Angel*6
Serpent Lord AT36 DF31 MP09 A12 D11 Nixie*6
Arch Mage AT34 DF21 MP47 A10 D04 Grenadier*4, High Elf*2
High Priest AT28 DF27 MP31 A07 D11 Crusader*4
Shop:
Great Sword 300P AT+4
Orb 1000P MP*2, Magic Range+3
Chain Mail 400P DF+3
Plate Armor 600P DF+4
Amulet 1000P Magic Resist+15(include Mercenaries)
Cross 300P D+2, Magic Reist +20
Necklace 900P Command Range+2, D+3
Devil Axe 2500P AT+8, DF-3
Secret Item:
Dragon Scale(26,01) 2nd Option. Single tree on an island northeast of map.
Defeat High Lord for Amulet.
Defeat High Lord for Amulet.
Defeat Shelly for Necklace.
Strategy:
Dragon Knight, High Lord and Serpent Lord will come to you. On turn 7, Liana
will try to get away. This stage will be hard without the nasty Teleport spell.
Est and Ost should hire Gargoyle and take down the mages as soon as possible.
Then, have Grenadier take the lead and rush into the building. Archer is also
important to dispatch the Dragon Knight or you can use Ost and Est to deal with
Dragon Knight. Remember Lester too, his sea units are very strong. Shelly and
Keith will not move. So, plan your steps to kill them. After you killed Keith,
Liana, Jessica and Shelly will start to run to northeast of the map.
Next Scenario:
Dark Scenario 16 (Scenario 60)
--------------------------------------------------------------------------------
Dark Scenario 16 (Scenario 60)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Bernhardt
2. Defeat Bozel (Conqueror only)
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Knight Master AT37 DF24 MP09 A11 D08 Lancer*6
Knight Master AT37 DF24 MP09 A11 D08 Lancer*6
Royal Guard AT49 DF35 MP13 A15 D10 Royal Lancer*6
Dragon Lord AT39 DF26 MP10 A10 D07 Griffon*6
Dragon Lord AT39 DF26 MP10 A10 D07 Griffon*6
Knight Master AT45 DF31 MP12 A11 D08 Royal Lancer*6
Emperor AT50 DF44 MP10 A10 D10 Royal Lancer*6
Dark Master AT41 DF32 MP52 A08 D13 Grenadier*6
CONQUEROR PATH REINFORCEMENT
Dark Master AT52 DF34 MP54 A11 D24 Arch Demon*6
Stone Golem AT32 DF36 MP08 A07 D10 Golem*6
Stone Golem AT32 DF36 MP08 A07 D10 Golem*6
Great Dragon AT39 DF29 MP10 A10 D08 Gargoyle*6
Est AT?? DF?? MP?? A?? D??(become your unit after you defeated Bozel)
Ost AT?? DF?? MP?? A?? D??(become your unit after you defeated Bozel)
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15(include Mercenaries)
Cross 300P D+2, Magic Reist +20
Necklace 900P Command Range+2, D+3
Long Bow 1000P AT+2, MV-2, Range1~3
Secret Item:
Defeat Bozel for Alhazard.
Defeat Bernhardt for Devil Axe.
Strategy:
This scenario can be really easy if you choose no and go on with the Dark path.
On the other hand, this scenario is hell if you choose yes and go for the
Conqueror path. Just to be safe, put Est and Ost at both of the bottom spots.
Elwyn and Hein should be put at top. For Conqueror path, all your units should
rush towards Bozel on Turn 1, defeat Golem troops along your way. Imperial
army will keep Est and Ost busy. If you have item that can add magic resist,
equip all of them since the Great Dragon always cast Fire Ball while Bozel
always cast Meteor. Magic will not work at Bozel, you need range unit to weaken
and kill Bozel. High Elf is useful since Ballista get whacked by meteor before
they can attack. After that, use Spear units or Arch Demon to take care of
Imperial army. The Emperor is strong and High Elf can hardly work at him. So,
you need to use magic to weaken him and then finish him off.
Next Scenario:
Dark Scenario 17 (Scenario 61)
- Choose 2nd option to stay with Bozel.
OR
Conqueror Scenario 17 (Scenario66)
- Choose 1st option to betray Bozel.
--------------------------------------------------------------------------------
Dark Scenario 17 (Scenario 61)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Vargas in 20 turns
Losing Condition:
1. Death of Elwyn
2. Turn Over
Enemy Strength:
Dragon Lord AT43 DF27 MP12 A10 D07 Griffon*6
Sword Master AT42 DF29 MP05 A08 D07 Grenadier*6
General AT33 DF37 MP11 A08 D07 Phalanx*6
Arch Mage AT33 DF21 MP43 A10 D04 High Elf*4
General AT40 DF40 MP12 A08 D07 Phalanx*6
Knight Master AT43 DF27 MP11 A11 D08 Royal Lancer*6
Knight Master AT43 DF27 MP11 A11 D08 Royal Lancer*6
Knight Master AT46 DF28 MP12 A11 D08 Royal Lancer*6
Royal Guard AT48 DF35 MP13 A15 D10 Royal Lancer*6
Queen AT47 DF32 MP09 A09 D08 Phalanx*6
Dark Master AT41 DF32 MP53 A08 D13 High Elf*4
Emperor AT44 DF49 MP12 A10 D10 Grenadier*4
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist +10
Small Shield 60P DF+1
Arbalest 5000P AT-4, MV-2, Range1~6
Secret Item:
None
Strategy:
This Scenario is similar to Conqueror Scenario 17 except Liana, Rana are here.
Most of the enemy commanders will try to run away. You should go for Vargas
first since he will not retreat as fast as Imelda. Archers work well in this
stage too. Grenadier is also important since Vargas and Imelda hire Phalanx. The
Arch Mage can cast Meteor to hurt your army, you should dispatch him as soon as
possible too. All your mages should keep on hurting the enemies at Vargas side
with magic. Your fighter should take down the imperial mage at first priority.
Next Scenario:
Dark Scenario 18 (Scenario 62)
--------------------------------------------------------------------------------
Dark Scenario 18 (Scenario 62)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Imelda in 25 turns
Losing Condition:
2. Death of Elwyn
2. Turn Over
Enemy Strength:
Serpent Lord AT37 DF33 MP10 A12 D09 Leviathan*6
Serpent Lord AT37 DF33 MP10 A12 D09 Leviathan*6
Sword Master AT43 DF30 MP06 A08 D07 Grenadier*6
Knight Master AT47 DF29 MP12 A11 D08 Royal Lancer*6
Zarvera AT33 DF20 MP39 A09 D05 Ballista*4
Royal Guard AT48 DF35 MP13 A15 D10 Royal Lancer*6
Knight Master AT44 DF27 MP11 A11 D08 Royal Lancer*6
Emperor AT45 DF50 MP13 A10 D10 Grenadier*6
Dark Master AT41 DF32 MP53 A08 D13 High Elf*4
Queen AT48 DF33 MP10 A09 D08 High Elf*4, Phalanx*2
REINFORCEMENT
Dragon Lord AT37 DF25 MP09 A10 D07 Griffon*6
Dragon Lord AT37 DF25 MP09 A10 D07 Griffon*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15(include Mercenaries)
Cross 300P D+2, Magic Reist +20
Necklace 900P Command Range+2, D+3
Long Bow 1000P AT+2, MV-2, Range1~3
Dragon Scale 2000P DF+4
Strategy:
On Turn 1, Egbert will teleport Bernhardt away from battlefield. Your main task
on Turn 1 is use Ballista to dispatch the Zarvera. Then, cast magics to hurt
enemy troops. The Serpent Lord should be taken care of by Ballista as well. Just
remember not to destroy the bridge or you are in trouble. If you have Teleport
spell, this battle will be a piece of cake. Egbert cannot be hurt by magic. If
you want to stop him from casting meteor, you have to hurt the enemies near to
him. On turn 2, the Sword Master will start attacking and walking across the
bridge. Use Archers to dispatch them. Then, after you defeated the Serpent
Lords, two Dragon Lords show up and come from northwest and southwest. Just use
archers to dispatch them. This scenario really need archers. Later, Egbert will
teleport Liard away. Next, he will teleports Leon away. Later, Egbert will
teleport away and leave Imelda there to be killed by your troops.
Next Scenario:
Dark Scenario 19 (Scenario 63)
--------------------------------------------------------------------------------
Dark Scenario 19 (Scenario 63)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat all enemies
Losing Condition:
2. Death of Elwyn
Enemy Strength:
Knight Master AT51 DF33 MP10 A11 D08 Royal Lancer*6
Knight Master AT44 DF27 MP10 A11 D08 Royal Lancer*6
Royal Guard AT55 DF39 MP13 A15 D10 Royal Lancer*6
REINFORCEMENT
General AT33 DF37 MP11 A08 D07 Greandier*6
Sword Master AT43 DF30 MP06 A08 D07 Greandier*6
Sword Master AT43 DF30 MP06 A08 D07 Greandier*6
REINFORCEMENT
Serpent Lord AT38 DF34 MP11 A12 D09 Leviathan*6
Arch Mage AT33 DF21 MP45 A10 D04 High Elf*4, Ballista*2
Arch Mage AT33 DF21 MP45 A10 D04 High Elf*4, Ballista*2
REINFORCEMENT
Dragon Lord AT44 DF28 MP13 A10 D10 Griffon*6
Dragon Lord AT44 DF28 MP13 A10 D10 Griffon*6
Dragon Lord AT44 DF28 MP13 A10 D10 Griffon*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15(include Mercenaries)
Cross 300P D+2, Magic Reist +20
Necklace 900P Command Range+2, D+3
Flame Lance 8500P AT+6
Long Bow 1000P AT+2, MV-2, Range1~3
Secret Item:
Rune Stone (27,20) 2nd Option. southeast corner, a patch beside a tree.
Can only choose one of these.
Grapnel (07,06) 2nd Option. northwest corner, between 3 trees on hills.
Grapnel (22,03) 2nd Option. northeast corner, single tree on hills.
Defeat Liard for Great Sword and Plate Armor.
Defeat Leon for Flame Lance and Plate Armor.
Defeat General for Amulet.
Defeat Sword Master for Amulet.
Defeat Sword Master for Amulet.
Defeat Arch Mage for Amulet.
Defeat Arch Mage for Amulet.
Defeat Serpent Lord for Amulet.
Defeat Dragon Lord for Necklace.
Defeat Dragon Lord for Necklace.
Defeat Dragon Lord for Necklace.
Strategy:
There are only 3 groups at the beginning of the scenario. You can expect many
reinforcement in this scenario. After you fight with the horse troops once,
enemy ground units will show up at south. If you fight with the ground units,
Serpent Lord and Arch Mage will show up at south and southwest. If you fight
with the Arch Mage, Dragon Lord will show up at northwest corner. This scenario
will be easy if you can hire Ballista to dispacth the enemies since they are
so close to you. So, put your Spear troops at upper rigth spot. Your horse units
at lower right spot and your archers and ballista at left spot. If you put your
units accordingly, this scenario is a piece of cake.
Next Scenario:
Dark Scenario 20 (Scenario 64)
--------------------------------------------------------------------------------
Dark Scenario 20 (Scenario 64)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Bernhardt
Losing Condition:
2. Death of Elwyn
Enemy Strength:
General AT36 DF40 MP12 A08 D07 Phalanx*6
Zarvera AT35 DF21 MP43 A09 D05 Ballista*4
Arch Mage AT34 DF22 MP47 A10 D04 Ballista*4
Arch Mage AT34 DF22 MP47 A10 D04 Ballista*4
General AT36 DF40 MP12 A08 D07 Phalanx*6
Sword Master AT46 DF32 MP07 A08 D07 Grenadier*6
Knight Master AT47 DF29 MP12 A11 D08 Royal Lancer*6
Dark Master AT42 DF33 MP58 A08 D13 High Elf*4
Emperor AT51 DF51 MP15 A10 D13 Grenadier*6
REINFORCEMENT
Knight Master AT47 DF29 MP12 A11 D08 Royal Lancer*6
Royal Guard AT51 DF32 MP14 A15 D10 Royal Lancer*6
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Plate Armor 600P DF+4
Amulet 1000P Magic Resist+15(include Mercenaries)
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
Flame Lance (06,05) Left Treasure chest
Rune Stone (12,05) Right Treasure chest
Defeat General for Amulet.
Defeat General for Amulet.
Defeat Royal Guard for Amulet.
Defeat Dark Master for Wand.
Defeat Emperor for Great Sword and Necklace.</pre><pre id="faqspan-5">
Strategy:
There are 3 mages near your troops. You have to cast meteor to destroy all
Ballistas on Turn 1. Put High Elf troops nearest to the enemies and have the
commanders to the troops equip increase Magic Resist item so he or she can
withstand meteor damage. Then, use your range units, teleport spells or anything
else you can think of to destroy the mages. After destroying all the mages, Leon
will show up at southeast corner. Just use your Spear units to destroy them.
Egbert and Bernhardt is hard to be destroyed since they have good troops and
Meteor spells. All you need to do is Teleport your Ballista to kill Egbert.
Finally, cast meteor to destroy Bernhardt 40% bonus and then kill him with your
strongest troops. Range units cannot work well against Bernhardt though.
Next Scenario:
Dark Scenario 21 (Scenario 65)
--------------------------------------------------------------------------------
Dark Scenario 21 (Scenario 65)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Conditio:
1. Death of Elwyn
Enemy Strength:
Serpent Lord AT41 DF36 MP12 A12 D14 Nixie*6
Dragon Lord AT51 DF29 MP15 A10 D10 Angel*6
Sword Master AT45 DF31 MP07 A08 D07 Grenadier*6
Sword Master AT51 DF32 MP07 A09 D07 Dragoon*6
Wizard AT37 DF25 MP66 A09 D06 High Elf*4
High Priest AT31 DF30 MP38 A07 D09 Crusader*6
General AT39 DF39 MP12 A08 D07 Phalanx*6
Arch Mage AT34 DF22 MP50 A10 D04 Ballista*4
Knight Master AT50 DF28 MP12 A11 D11 Dragoon*6
Sword Master AT45 DF31 MP07 A08 D07 Grenadier*6
Knight Master AT50 DF28 MP12 A11 D11 Dragoon*6
REINFORCEMENT
King AT47 DF41 MP18 A12 D10 Grenadier*6
Lushiris AT50 DF43 MP55 A13 A11 Angel*6
Shop:
Great Sword 300P AT+4
Orb 1000P MP*2, Magic Range+3
Chain Mail 400P DF+3
Amulet 1000P Magic Resist+15(include Mercenaries)
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
Flame Lance (15,25) Crater near commander spot.
Odin Shield (21,26) 3rd Option. small island near the crater.
Strategy:
On Turn 1, a Knight Master and Sword Master nearest to your troops will charge
towards the right side and fight your troops. Then the other Knight Master will
charge towards the left side. You should have 2 of your commanders hire Spear
units and put them at top of the commander spot on bith side. Then, put range
units behind them to dispatch the first batch of enemies in next turn. Shelly
and Lester take 3 turns to reach your troops. Lester will be stupid enough to
get out of water. You can use any units to dispatch him. As for Shelly, just use
archers dispatch her as usual. Now, this is time to attack the castle. Use
Meteor to dispatch all the Ballistas before anything else. Then, try to kill
the High Priest to prevent her from casting Healing spells or wait for the Arch
Mage's MP to run out then use your units to dispatch them. Watch out for Jessica
High Elf when you are inside the castle. Next, just kill all the enemies before
Jessica. Then, Jessica will summmon Lushiris and Lushiris will summon Ledin.
Ledin will go after you, so you have to dispatch him first. You have lure Ledin
to leave Lushiris to she cannot help him with her angel troops. Range will not
work against Ledin, but it work against his troops. Just use High Elf to
dispatch some of his troops and then use your strongest unit to dispatch him.
Finally, just take your time to kill Lushiris.
Next Scenario:
Dark Ending
--------------------------------------------------------------------------------
Conqueror Scenario 17 (Scenario 66)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Vargas and Imelda
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Dragon Lord AT43 DF27 MP12 A10 D07 Griffon*6
Sword Master AT42 DF29 MP05 A08 D07 Grenadier*6
General AT33 DF37 MP11 A08 D07 Phalanx*6
Arch Mage AT33 DF21 MP43 A10 D04 High Elf*4
General AT40 DF40 MP12 A08 D07 Phalanx*6
Knight Master AT43 DF27 MP11 A11 D08 Royal Lancer*6
Knight Master AT43 DF27 MP11 A11 D08 Royal Lancer*6
Knight Master AT46 DF28 MP12 A11 D08 Royal Lancer*6
Royal Guard AT50 DF35 MP13 A15 D10 Royal Lancer*6
Queen AT47 DF32 MP09 A09 D08 Phalanx*6
Dark Master AT41 DF32 MP53 A08 D13 High Elf*4
Emperor AT14 DF10 MP12 A10 D10 Grenadier*4
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist +10
Small Shield 60P DF+1
Arbalest 5000P AT-4, MV-2, Range1~6
Secret Item:
None
Strategy:
Most of the enemy commanders will try to run away. You should go for Vargas
first since he will not retreat as fast as Imelda. Archers work well in this
stage too. Grenadier is also important since Vargas and Imelda hire Phalanx. The
Arch Mage can cast Meteor to hurt your army, you should dispatch him as soon as
possible too. All your mages should keep on hurting the enemies at Vargas side
with magic. Your fighter should take down the imperial mage at first priority.
After you killed Vargas, Imelda will become angry and go to challenge you. What
a foolish woman. Then, you just have to use archer to finish her.
Next Scenario:
Conqueror Scenario 18 (Scenario 67)
--------------------------------------------------------------------------------
Conqueror Scenario 18 (Scenario 67)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Knight Master AT42 DF26 MP11 A11 D08 Royal Lancer*6
Knight Master AT42 DF26 MP11 A11 D08 Royal Lancer*6
Knight Master AT42 DF26 MP11 A11 D08 Royal Lancer*6
Knight Master AT42 DF26 MP11 A11 D08 Royal Lancer*6
Knight Master AT42 DF26 MP11 A11 D08 Royal Lancer*6
Knight Master AT49 DF32 MP12 A11 D08 Royal Lancer*6
Royal Guard AT55 DF39 MP13 A15 D10 Royal Lancer*6
Zarvera AT33 DF20 MP37 A09 D05 Grenadier*6
Zarvera AT33 DF20 MP37 A09 D05 Grenadier*6
Dragon Lord AT42 DF27 MP11 A10 D07 Griffon*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15(include Mercenaries)
Cross 300P D+2, Magic Reist +20
Necklace 900P Command Range+2, D+3
Long Bow 1000P AT+2, MV-2, Range1~3
Dragon Scale 2000P DF+4
Secret Item:
Defeat Liard for Great Sword and Plate Armor.
Defeat Leon for Flame Lance and Plate Armor.
Strategy:
Dragon Scale is a nice item. It gives good defense and everyone can equip it.
Most enemies are Knights. So, you have to hire Phalanx as your main force. Both
the Zarvera can cast Meteor to hurt you. If you cannot take them down in first
turn, you are done for sure. So, if do not have the confident to defeat those
Zarvera, you can go to the south of the map because Zarvera will not go after
you. Then, after you defeated the Horse units, go after the Zarvera who gave you
a lot of trouble. You may consider hire Ballista to take down Zarvera and then
have your Phalanx to guard them.
Next Scenario:
Conqueror Scenario 19 (Scenario 68)
--------------------------------------------------------------------------------
Conqueror Scenario 19 (Scenario 68)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Bernhardt
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Arch Mage AT33 DF21 MP43 A10 D04 Ballista*4
Zarvera AT33 DF20 MP39 A09 D05 Ballista*4
Sword Master AT42 DF29 MP05 A08 D07 Grenadier*6
Sword Master AT42 DF29 MP05 A08 D07 Grenadier*6
General AT33 DF37 MP11 A08 D07 Phalanx*6
General AT33 DF37 MP11 A08 D07 Phalanx*6
Knight Master AT43 DF27 MP11 A11 D08 Royal Lancer*6
Zarvera AT33 DF20 MP39 A09 D05 High Elf*4
Dark Master AT36 DF22 MP54 A08 D13 High Elf*4
Emperor AT46 DF50 MP14 A10 D10 Royal Lancer*6
REINFORCEMENT
Royal Guard AT54 DF35 MP13 A15 D10 Royal Lancer*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15(include Mercenaries)
Cross 300P D+2, Magic Reist +20
Necklace 900P Command Range+2, D+3
Flame Lance 8500P AT+6
Long Bow 1000P AT+2, MV-2, Range1~3
Secret Item:
None
Strategy:
Buy Flame Lance if you need it. Range units are very useful in this scenario.
On Turn 1, you should eliminate the Arch Mage and Zarvera who own Ballista
units. Then, Split your troops to defeat Sword Master on both side and Knight
Master on the north. Leave a commander with Spear units stay at the most south
position since Leon will show up after you defeated all enemies except Egbert,
Bernhardt and a Zarvera. Then, rush towards Egbert and finish him off in one
turn. Do the same thing to the Zarvera on the east of the map. Finally, use
Range unit to defeat the Royal Lancer and Bernhardt.
Next Scenario:
Conqueror Scenario 20 (Scenario 69)
--------------------------------------------------------------------------------
Conqueror Scenario 20 (Scenario 69)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies in 25 Turns
2. Ruin cannot be activated
Losing Condition:
1. Death of Elwyn
2. Turn Over
Enemy Strength:
Sage AT33 DF32 MP26 A08 D08 Crusader*4
Knight Master AT45 DF28 MP12 A11 D08 Dragoon*6
Princess AT37 DF34 MP35 A09 D08 Angel*6
Arch Mage AT34 DF22 MP47 A10 D04 High Elf*4
High Priest AT31 DF29 MP36 A07 D09 Crusader*4
Knight Master AT45 DF28 MP12 A11 D08 Dragoon*6
Knight Master AT45 DF28 MP12 A11 D08 Dragoon*6
Sage AT33 DF31 MP26 A08 D08 Crusader*4
General AT34 DF38 MP12 A08 D07 Phalanx*6
General AT34 DF38 MP12 A08 D07 Phalanx*6
Arch Mage AT34 DF22 MP47 A10 D04 High Elf*4
Arch Mage AT34 DF22 MP47 A10 D04 High Elf*4
Serpent Master AT42 DF38 MP14 A10 D07 Dragoon*6
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist +10
Small Shield 60P DF+1
Secret Item:
None
Strategy:
Shower enemy troops in front of you with Meteor and then dispatch the Arch Mages
as soon as possible. Then, have your strong commander and units to take on the
injured Lester. Then, you have to divide your troops into 3 groups. Stronger
group goes after Shelly. All the enemies will always cast Attack, Protection and
Resist which are really annoying. If you have Ballista, you could attack the
leader directly without so much trouble. The Sages are useless themselves, they
just use support spells to strengthen their allies. All in all, this is the
scenario for Range units to show their usefulness.
Next Scenario:
Conqueror Scenario 21 (Scenario 70)
--------------------------------------------------------------------------------
Conqueror Scenario 21 (Scenario 70)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Lushiris
Losing Condition:
1. Death of Elwyn
Enemy Strength:
General AT40 DF40 MP12 A08 D07 Phalanx*6
General AT40 DF40 MP12 A08 D07 Phalanx*6
Knight Master AT51 DF29 MP12 A11 D11 Dragoon*6
Knight Master AT51 DF29 MP12 A11 D11 Dragoon*6
High Priest AT32 DF30 MP39 A07 D09 High Elf*4
Arch Mage AT34 DF22 MP50 A10 D04 High Elf*4
Arch Mage AT34 DF22 MP50 A10 D04 High Elf*4
Agent AT33 DF32 MP51 A08 D07 Angel*4
Wizard AT36 DF23 MP64 A11 D06 Angel*4
Wizard AT36 DF25 MP62 A09 D06 High Elf*4
REINFORCEMENT
Lushiris AT46 DF50 MP45 A13 D11 Angel*4
King AT47 DF47 MP18 A12 D10 Grenadier*4
Hero AT57 DF38 MP11 A14 D08 Grenadier*4
Shop:
Knife 50P AT+1
Robe 80P DF+1, Magic Resist +10
Secret Item:
D. Slayer(29,16) middle right of the map. Water below the statue.
Strategy:
Equip any items that give Magic Resist bonus. Trust me, you will really need it.
Let General, Knight Master and High Priest come to you. Magic will not work well
in this stage. So, use all the magic you have against the groups of enemies who
go after you. If you have teleport, this scenario will be easier. Teleport
combine with archers is deadly. After defeating the Generals, Knight Master
and High Priest, Lushiris teleports in and summon Ledin and Gilbert. Wow, even
Langrisser I main character is here to kill you. Both the Arch Mage can cast
Meteor. Use quick spell, teleport or anything else to dispatch them before they
do serious damage to your troops. Then, Jessica always casts Meteor to hurt your
troops. The rest of the enemies will only cast Status up spells. So, you have to
defeat first. You can just let her use her meteor spell until she ran out of MP
and then use Ballista to finish her. Later, you can use Ballista to kill the
rest of enemies. Lushiris can cast meteor too but she doesn't have much MP. Long
range will not work against her. You need to use status up spells on your
strong troops and let them charge at Lushiris.
Next Sceanrio:
Conqueror ENDING.
--------------------------------------------------------------------------------
Beginning -Light- Scenario X1 (Scenario 71)
--------------------------------------------------------------------------------
Winning Condition:
1. Kill all enemies
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Builder AT38 DF20 MP10 A06 D01 Wolfman*6
Builder AT38 DF20 MP10 A06 D01 Wolfman*6
Builder AT38 DF20 MP10 A06 D01 Gel*6
Builder AT38 DF20 MP10 A06 D01 Gel*6
Builder AT38 DF20 MP10 A06 D01 Raise*4
Builder AT38 DF20 MP10 A06 D01 Raise*4
Builder AT45 DF25 MP10 A06 D01 Golem*4, Raise*2
Builder AT45 DF25 MP10 A06 D01 Golem*4, Raise*2
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Chain Mail 400P DF+3
Amulet 1000P Magic Resist+15(include Mercenaries)
Necklace 900P Magic Range+2, D+3
Speed Boots 600P MV+2 (include Mercenaries)
Cross 300P D+2, Magic Resist+20
Secret Item:
Rune Stone (09,03) Upper left statue
DF+1 (15,06) Left of middle statues
AT+1 (16,06) Right of middle statues
AT+2 (22,03) Upper Right statue. Second Option.
Iron Array (16,10) Exactly where Balan is.
Strategy:
Like previous stage, Turn Undead and monk are great against the monsters here.
You need to hire some Pike to deal with the wolfman too. All the builders has
strong attack, it is not a good idea to charge at them recklessly, magic and
elf combo may work as well. Just take your time to kill all of them. Pike troops
take the left and Monk troops take the right. Remember to kill Balan first so
you can get Iron Array. Adon can cast heal, so it is important to focus your
attack power at one builder at a time. Other builders on top can cast Blast,
it is extremely powerful. So, you must becareful when you approach them.
Next Scenario:
Beginning -Light- Scenario 7 (Scenario 7)
--------------------------------------------------------------------------------
Imperial Scenario X2 (Scenario 72)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Utsuki
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Lord AT25 DF25 MP04 A02 D04 Lancer*4
Lord AT25 DF25 MP04 A02 D04 Lancer*4
High Lord AT25 DF28 MP05 A03 D04 Soldier*6
Lord AT25 DF25 MP04 A02 D04 Soldier*4
Lord AT25 DF25 MP04 A02 D04 Soldier*4
Hawk Lord AT30 DF16 MP03 A02 D04 Harpy*4
Hawk Lord AT30 DF16 MP03 A02 D04 Harpy*4
Lord AT25 DF25 MP04 A02 D02 Pike*4
High Lord AT25 DF28 MP05 A03 D04 Lancer*4, Ballista*2
High Lord AT25 DF28 MP05 A03 D04 Lancer*4, Ballista*2
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Amulet 1000P Magic Resist+15(include Mercenaries)
Necklace 900P Magic Range+2, D+3
Strategy:
Fight the nearest Lord with horse and choose third option. Then fight the
Lord with Horse beside the first one and choose second option. Then, fight the
Lord on the left and choose second option. Fight the Lord on the right and
choose second option as well. Fight the Hawk Lord on the left and choose
second option. Fight the Hawk Lord on the right and choose first option. Fight
the High Lord on the left and choose first option. Fight the Lord on the right
and choose second option. Finally fight Utsuki and choose first option.
Next Scenario:
Light Scenario 9 (Scenario 9)
--------------------------------------------------------------------------------
Imperial Scenario X3 (Scenario 73)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Witch
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Rostock AT24 DF18 MP00 A01 D00 Bat*5
Serpent AT25 DF20 MP04 A05 D02 Lizardman*4
Dullahan AT22 DF24 MP03 A05 D04 Raise*4
Wyvern AT24 DF18 MP02 A05 D03 Bat*5
SwordMan AT29 DF23 MP01 A05 D03 Bandit*3
Cerberus AT25 DF24 MP03 A06 D02 HellHound*6
Sorcerer AT26 DF16 MP16 A03 D01 Elf*4
Summoner AT17 DF17 MP18 A06 D01 None
REINFORCEMENT
Saint AT21 DF26 MP13 A04 D05 None
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Amulet 1000P Magic Resist+15(include Mercenaries)
Necklace 900P Magic Range+2, D+3
Secret Item:
Kill Saint for Long Bow and Odin's Shield.
Strategy:
There are many types of enemies. So, just stay at the starting point and let
enemies come to you. The enemies on the top will not move. It is good to hire
Elf to handle the enemies. Wyvern can cast Fire Ball but it is not strong.
When the enemies join up, use Imelda and Hein to use magic to weaken them.
After that, just kill the witch and her henchman.
Next Scenario:
Imperial Scenario 9 (Scenario 38)
--------------------------------------------------------------------------------
Imperial Scenario 18 (Scenario 74)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Bozel
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Dark Master AT52 DF34 MP54 A11 D14 Arch Demon*6
Vampire Lord AT35 DF34 MP35 A10 D08 Witch*4, Ballista*2
Master Dino AT41 DF31 MP04 A13 D06 Bone Dino*6
Master Dino AT41 DF31 MP04 A13 D06 Bone Dino*6
Stone Golem AT32 DF38 MP08 A07 D10 Stone Golem*6
Great Dragon AT42 DF30 MP12 A10 D08 Gargoyle*6
Master Dino AT43 DF32 MP04 A13 D06 Elemental*6
Vampire Lord AT35 DF34 MP35 A10 D08 Specter*6
Vampire Lord AT35 DF34 MP35 A10 D08 Arch Demon*6
Succubus AT33 DF21 MP29 A07 D02 Witch*4, Ballista*2
Succubus AT33 DF21 MP29 A07 D02 Witch*4, Ballista*2
Shop:
Great Sword 300P AT+4
Orb 1000P MP*2, Magic Range+3
Chain Mail 400P DF+3
Amulet 1000P Magic Resist+15(include Mercenaries)
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Dragon Scale 2000P DF+4
Secret Item:
Defeat Bozel for Alhazard.
Strategy:
Very similar to Imperial Scenario 21 (Scenario 55) except enemies are weaker.
Both Succubus should be killed by your Ballista on Turn 1. Then, have your
your troops staying at highier position retreat a bit so they will not die from
Vampire Lord's Meteor. Let Est, Ost and Golem go after you to the south. After
killing them, kill the Vampire Lord on both side with speed spells, teleport or
anything else you can think of. After that, cast Meteor to destroy the Ballista
hired by Vampire Lord. Bone Dinos are weak against Magic. Use this to your
advantage. Again, magic doesn't work against Bozel and Arch Demons. You may use
Meteor to destroy Bozel's 40% bonus and then use archers to destroy his minions.
Then, just put status spells on your strongest units and kill Bozel. Archers
also work well on Bozel.
Next Scenario:
Imperial Scenario 19 (Scenario 75)
--------------------------------------------------------------------------------
Imperial Scenario 19 (Scenario 75)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Lester
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Dragon Lord AT43 DF27 MP12 A10 D07 Angel*6
Serpent Lord AT37 DF32 MP10 A12 D09 Nixie*6
Arch Mage AT33 DF21 MP41 A10 D04 High Elf*4
Knight Master AT43 DF27 MP11 A11 D08 Dragoon*6
General AT33 DF37 MP11 A08 D07 Phalanx*6
Dragon Lord AT43 DF27 MP12 A10 D07 Angel*6
Serpent Lord AT37 DF32 MP10 A12 D09 Nixie*6
Knight Master AT43 DF27 MP11 A11 D08 Dragoon*6
General AT33 DF37 MP11 A08 D07 Phalanx*6
Dragon Lord AT43 DF27 MP12 A10 D07 Angel*6
Arch Mage AT33 DF21 MP41 A10 D04 High Elf*4
Serpent Lord AT39 DF36 MP12 A12 D11 Grenadier*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Flame Lance 8500P AT+6
Long Bow 1000P AT+2, MV-2, Range1~3
Secret Item:
Grapnel (04,10) Crates, northwest of the map.
Defeat General for Amulet.
Defeat General for Amulet.
Defeat Knight Master for Necklace.
Defeat Arch Mage for Orb.
Defeat Arch Mage for Orb.
Strategy:
Almost all enemies will rush towards you. You should stay on the ship. Ballista
can work well too since the enemies are offensive and they need some time to
reach your ship. Just do not stay too close to water or you will be attacked by
Serpent Lord. The Dragon Lord is a pain as well since angels are very strong.
Killing them is your first priority. You should stay defensive from the
beginning till the end and kill everyone who tries to go onboard. You should
beware of the Arch Mage since they can cast Meteor.
Next Scenario:
Imperial Scenario 20 (Scenario 76)
--------------------------------------------------------------------------------
Imperial Scenario 20 (Scenario 76)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Shelly.
Losing Condition:
1. Death of Elwyn.
Enemy Strength:
Sage AT33 DF32 MP26 A08 D08 Crusader*4
Princess AT36 DF36 MP31 A09 D08 Dragoon*4, Grenadier*2
Arch Mage AT33 DF21 MP45 A10 D04 Ballista*4
General AT34 DF38 MP12 A08 D07 Phalanx*6
General AT34 DF38 MP12 A08 D07 Phalanx*6
Knight Master AT45 DF28 MP12 A11 D08 Dragoon*6
Dragon Lord AT45 DF28 MP14 A10 D07 Angel*6
Sword Master AT42 DF29 MP05 A08 D07 Grenadier*6
Dragon Lord AT45 DF28 MP14 A10 D07 Angel*6
Sword Master AT42 DF29 MP05 A08 D07 Grenadier*6
REINFORCEMENT
Knight Master AT42 DF26 MP11 A11 D08 Dragoon*6
Knight Master AT42 DF26 MP11 A11 D08 Dragoon*6
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Plate Armor 600P DF+4
Amulet 1000P Magic Resist+15(include Mercenaries)
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
Rune Stone (16,29) Third Option. Small island in the middle of river.
Strategy:
The enemies are defensive. Approach them slowly and kill Sword Master and
Dragon Lord on both side. Then, the enemies will start to act offensive.
High Elf is useful to dispatch the Sword Master and Dragon Lord. Later, just
take your time to dispatch Phalanx and Dragoon. Magic is also a big help.
Later enemy reinforcement shows up at southwest and southeast corner. Use magic
and Spear units to dispatch them. Finally, use Meteor to dispatch Ballista unit.
Then, just use magic to hurt Shelly and her troops. Grenadier and Dragoon are
quite annoying as well.
Next Scenario:
Imperial Scenario 21 (Scenario 77)
--------------------------------------------------------------------------------
Imperial Scenario 21 (Scenario 77)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Jessica.
Losing Condition:
1. Death of Elwyn.
Enemy Strength:
General AT35 DF39 MP12 A08 D07 Phalanx*6
Knight Master AT46 DF28 MP12 A11 D08 Dragoon*6
Sword Master AT45 DF31 MP07 A08 D07 Grenadier*6
Sword Master AT45 DF31 MP07 A08 D07 Grenadier*6
Sage AT33 DF32 MP27 A08 D08 Ballista*6
Knight Master AT46 DF28 MP12 A11 D08 Dragoon*6
Knight Master AT46 DF28 MP12 A11 D08 Dragoon*6
Arch Mage AT34 DF22 MP96 A10 D04 Ballista*4
General AT35 DF39 MP12 A08 D10 Grenadier*6
Agent AT33 DF32 MP99 A08 D10 Crusader*4
Wizard AT36 DF23 MP99 A09 D09 Crusader*4
Wizard AT37 DF23 MP99 A09 D09 High Elf*6
Shop:
Great Sword 300P AT+4
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Plate Armor 600P DF+4
Amulet 1000P Magic Resist+15(include Mercenaries)
Necklace 900P Command Range+2, D+3
Speed Boots 600P MV+2(include Mercenaries)
Secret Item:
Flame Lance (06,05) Left Treasure chest
Rune Stone (12,05) Right Treasure chest
Strategy:
If you have teleport, just kill Jessica and safe all the troubles. If not, you
have to put Hein, Imelda and Elwyn on the right. All units on the right should
hire Spear units. Imelda should cast Earthquake to destroy the Ballista on the
left, Hein should kill the Ballista on the south of the map. Elwyn should just
protect them. This scenario is hard because the enemies have many MP and can
cast Meteor spells. Your armies on the right should goes south soon after you
killed the Knight Master and the Arch Mage. Then, just stay defensive and kill
all the enemies. High Elf works well against Liana, Rana and Jessica though.
Next Scenario:
Imperial Ending 2
--------------------------------------------------------------------------------
Imperial Scenario 21 (Scenario 78)
--------------------------------------------------------------------------------
Winning Condition:
1. Defeat Bozel
Losing Condition:
1. Death of Elwyn
Enemy Strength:
Master Dino AT46 DF34 MP00 A13 D06 Bone Dino*6
Master Dino AT46 DF34 MP00 A13 D06 Bone Dino*6
Dark Master AT47 DF28 MP54 A11 D14 Arch Demon*6
Vampire Lord AT38 DF39 MP44 A10 D08 Witch*4, Ballista*2
Stone Golem AT35 DF43 MP08 A07 D10 Golem*6
Great Dragon AT45 DF32 MP14 A10 D08 Gargoyle*6
Master Dino AT46 DF34 MP00 A13 D06 Elemental*6
Vampire Lord AT38 DF39 MP44 A10 D08 Sprecter*6
Vampire Lord AT38 DF39 MP44 A10 D08 Arch Demon*6
Succubus AT33 DF23 MP29 A07 D02 Witch*4, Ballista*2
REINFORCEMENT
Chaos AT60 DF48 MP65 A10 D09 Arch Demon*6
Shop:
Wand 150P Magic Range+2, Magic Damage+1
Orb 1000P MP*2, Magic Range+3
Robe 80P DF+1, Magic Resist+10
Amulet 1000P Magic Resist+15(include Mercenaries)
Cross 300P D+2, Magic Resist+20
Necklace 900P Command Range+2, D+3
Long Bow 1000P AT+2, MV-2, Range1~3
Secret Item:
None
Strategy:
Very imilar to Imperial Scenario 21 (Scenario 55), except Sonia is already dead.
Both Succubus should be killed by your Ballista on Turn 1. Then, have your
your troops staying at highier position retreat a bit so they will not die from
Vampire Lord's Meteor. Let Est, Ost and Golem go after you to the south. After
killing them, kill the Vampire Lord on both side with speed spells, teleport or
anything else you can think of. After that, cast Meteor to destroy the Ballista
hired by Vampire Lord. Bone Dinos are weak against Magic. Use this to your
advantage. Again, magic doesn't work against Bozel and Arch Demons. You may use
Meteor to destroy Bozel's 40% bonus and then use archers to destroy his minions.
Then, just put status spells on your strongest units and kill Bozel. Archers
also work well on Bozel. After you defeated Bozel, he will summon Chaos. Chaos
is at the middle of the Battle field. He can cast Meteor as well. Archers work
against Arch Demon but not Chaos himself. Again, use status spells on your
strongest character and kill him. Chaos is stronger here, I guess this is the
penalty for killing Sonia.
Next Scenario:
Imperial Ending 3
================================================================================
Class Growth [LAN23]
================================================================================
--------------------------------------------------------------------------------
Elwyn
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class |
|---------------+---------------+---------------+---------------+--------------|
| | | |Sage | |
| | |High Lord | | |
| |Lord | |General |King |
|Varies | |Sword Man | | |
| |Silver Knight | |Sword Master |Hero |
| | |High Lander | | |
| | | |Knight Master |Royal Guard |
+------------------------------------------------------------------------------+
Recommended path: Bishop>Lord>Sword Man>General>King
King is the class that can be accessed by Elwyn. So, there is no point for
getting class other than King. Royal Guard is also a good class but since you
can get other character to turn into Royal Guard, King is more suitable for
Elwyn.
--------------------------------------------------------------------------------
Hein
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class |
|---------------+---------------+---------------+---------------+--------------|
| | | |Arch Mage |Wizard |
| | |Mage | | |
| |Sorcerer | |Sage | |
|Warlock | |Saint | | |
| |Paladin | |Sword Master | |
| | |Priest | | |
| | | |High Priest | |
+------------------------------------------------------------------------------+
Recommended path: Warlock>Sorcerer>Mage>Arch Mage>Wizard
He is your main mage for the game and he has only a secret class. So, there is
no other option than turning him into a Wizard. His Arch Mage class has Meteor,
which is a very great spell.
--------------------------------------------------------------------------------
Liana
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class |
|---------------+---------------+---------------+---------------+--------------|
| | | |High Priest |Agent |
| | |Priest | | |
| |Cleric | |Sage |Princess |
|Sister | |Saint | | |
| |Paladin | |Arch Mage | |
| | |Mage | | |
| | | |Sword Master | |
+------------------------------------------------------------------------------+
Recommended path: Sister>Cleric>Priest>High Priest>Agent
Two secret class here, Agent and Princess. She is your main healer, turning
her into a Agent is a very good idea. Agent also has very great mercenaries,
Angel.
--------------------------------------------------------------------------------
Scott
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class |
|---------------+---------------+---------------+---------------+--------------|
| | | |General | |
| | |High Lord | | |
| |Lord | |Sword Master | |
|Knight | |Sword Man | | |
| |Silver Knight | |Knight Master |Royal Guard |
| | |High Lander | | |
| | | |Dragon Lord | |
+------------------------------------------------------------------------------+
Recommended path: Knight>Silver Knight>High Lander>Knight Master>Royal Guard
Scott is very simple. He starts as a knight and he is your only knight
throughout the game. So, he should stay as the knight and become a Royal Guard.
--------------------------------------------------------------------------------
Shelly
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class |
|---------------+---------------+---------------+---------------+--------------|
| | | |Ranger |High Master |
| | |Sword Man | | |
| |Hawk Lord | |Sage |Princess |
|Hawk Knight | |Dragon Knight | | |
| |Silver Knight | |Dragon Lord | |
| | |Unicorn Knight | | |
| | | |Knight Master |Royal Guard |
+------------------------------------------------------------------------------+
Recommended path: Hawk Knight>Silver Knight>Dragon Knight>Sage>Princess
Look at Shelly's secret class. High Master, Princess and Royal Guard. Shelly is
a fighter but her status is not as strong as Elwyn, turning her into a Princess
is better because Princess has some spells which can support the weakness of
Shelly.
--------------------------------------------------------------------------------
Keith
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class |
|---------------+---------------+---------------+---------------+--------------|
| | | |Serpent Lord | |
| | |Serpent Knight | | |
| |Hawk Lord | |Dragon Lord |Dragon Master |
|Hawk Knight | |Dragon Knight | | |
| |Lord | |Knight Master | |
| | |High Lord | | |
| | | |General | |
+------------------------------------------------------------------------------+
Recommended path: Hawk Knight>Hawk Lord>Dragon Knight>Dragon Lord>Dragon Master
He has only one secret class, Dragon Master. Air units are always useful, Keith
should stay as air commander and become the main air force for the entire game.
--------------------------------------------------------------------------------
Alan
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class |
|---------------+---------------+---------------+---------------+--------------|
| | | |Ranger |High Master |
| | |High Lord | | |
| |Lord | |Sword Master |Hero |
|Fighter | |Sword Man | | |
| |Paladin | |Sage | |
| | |Saint | | |
| | | |Dragon Lord | |
+------------------------------------------------------------------------------+
Recommended path: Fighter>Paladin>Sword Man>Sword Master>Hero
Alan has only two secret classes. High Master is useless since he has no
command range. Hero is only the option left for Alan.
--------------------------------------------------------------------------------
Lester
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class |
|---------------+---------------+---------------+---------------+--------------|
| | | |Dragon Lord | |
| | |Dragon Knight | | |
| |Captain | |Serpent Lord |Serpent Master|
|Pirate | |Serpent Knight | | |
| |Assassin | |Knight Master | |
| | |Sword Man | | |
| | | |Sword Master | |
+------------------------------------------------------------------------------+
Recommended path: Pirate>Captain>Serpent Knight>Serpent Lord>Serpent Master
Lester is your sea commander. He should stay as sea commander till the end.
--------------------------------------------------------------------------------
Rana
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class |
|---------------+---------------+---------------+---------------+--------------|
| | | |Dragon Lord | |
| | |Saint | | |
| |Cleric | |Sage |Princess |
|Sister | |Priest | | |
| |Sorcerer | |High Priest |Agent |
| | |Mage | | |
| | | |Arch Mage |Wizard |
+------------------------------------------------------------------------------+
Recommended path: Sister>Sorcerer>Mage>Arch Mage>Wizard
Just like Hein, Rana is useful. You can turn her into an Agent or Wizard. Agent
is basically a good healer and Wizard owns some useful offensive spells. I
like Wizard much. Offence is the best defence ^_^
--------------------------------------------------------------------------------
Leon
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class |
|---------------+---------------+---------------+---------------+--------------|
| | | |General | |
| | |High Lord | | |
| |Lord | |Sword Master |Hero |
|Knight | |Sword Man | | |
| |Silver Knight | |Knight Master |Royal Guard |
| | |High Lander | | |
| | | |Dragon Lord | |
+------------------------------------------------------------------------------+
Recommended path: Knight>Silver Knight>High Lander>Knight Master>Royal Guard
Leon is very strong and he is compatible with Elwyn. Leon is the your only
knight on Imperial path. Turning him into a Royal Guard is the best choice
since you have Elwyn as your main ground force.
--------------------------------------------------------------------------------
Vargas
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class |
|---------------+---------------+---------------+---------------+--------------|
| | | |Arch Mage | |
| | |High Lord | | |
| |Lord | |General |Hero |
|Fighter | |Sword Man | | |
| |Assassin | |Sword Master | |
| | |Serpent Knight | | |
| | | |Serpent Lord | |
+------------------------------------------------------------------------------+
Recommended path:Fighter>Lord>High Lord>General>Hero
He has only one secret class. What else can you do except turning him into a
Hero?
--------------------------------------------------------------------------------
Imelda
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class |
|---------------+---------------+---------------+---------------+--------------|
| | | |Zarvera | |
| | |Mage | | |
| |Sorcerer | |Arch Mage |Wizard |
|Warlock | |Saint | | |
| |Assassin | |Sage |Queen |
| | |Sword Man | | |
| | | |Sword Master | |
+------------------------------------------------------------------------------+
Recommended path: Warlock>Sorcerer>Saint>Sage>Queen
Wizard and Queen. Basically, Wizard is more useful but since you have Hein as
your wizard, you may turn Imelda into a Queen.
--------------------------------------------------------------------------------
Egbert
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class |
|---------------+---------------+---------------+---------------+--------------|
| | | |General | |
| | |Saint | | |
| |Sorcerer | |Sage | |
|Warlock | |Mage | | |
| |Necromancer | |Arch Mage | |
| | |Summoner | | |
| | | |Zarvera |Dark Master |
+------------------------------------------------------------------------------+
Recommended path: Warlock>Necromancer>Summoner>Zarvera>Dark Master
He has only a secret class, Dark Master. Just keep him as a summoner till the
end.
--------------------------------------------------------------------------------
Rouga
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class |
|---------------+---------------+---------------+---------------+--------------|
| | | |Knight Master | |
| | |High Lander | | |
| |Silver Knight | |Sword Master | |
|Gladiator | |Sword Man | | |
| |Assassin | |General |Emperor |
| | |High Lord | | |
| | | |Ranger |High Master |
+------------------------------------------------------------------------------+
Recommended path: Gladiator>Assassin>High Lord>General>Emperor
As I said, High Master is useless. So, you need to turn him into a Emperor.
Emperor has better status and it is cool.
--------------------------------------------------------------------------------
Sonia
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class |
|---------------+---------------+---------------+---------------+--------------|
| | | |General | |
| | |Sword Man | | |
| |Assassin | |Sword Master | |
|Knight | |Mage | | |
| |Silver Knight | |Arch Mage |Wizard |
| | |High Lander | | |
| | | |Kngiht Master |Royal Guard |
+------------------------------------------------------------------------------+
IMPERIAL PATH:
Recommended path: Knight>Silver Knight>High Lander>Knight Master>Royal Guard
OTHER PATH:
Recommended path: Knight>Silver Knight>Mage>Arch Mage>Wizard
Sonia is not a strong fighter but I insist turning her into a Royal Guard since
you have Imelda, Egbert and Hein as your mages in Imperial path. For other path,
you should use her as a Wizard.
--------------------------------------------------------------------------------
Est
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class |
|---------------+---------------+---------------+---------------+--------------|
| | | |Great Dragon | |
| | |Phoenix | | |
| |Serpent | |Ailment Guard | |
|Scylla | |Craken | | |
| |Lich | |Vampire Lord | |
| | |Succubus | | |
| | | |Stone Golem | |
+------------------------------------------------------------------------------+
Recommended path: Scylla>Lich>Succubus>Vampire Lord
Vampire Lord can hire Arch Demon and cast Meteor. Vampire Lord is also strong
against magic. So, what else can you ask for?
--------------------------------------------------------------------------------
Ost
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class |
|---------------+---------------+---------------+---------------+--------------|
| | | |Great Dragon | |
| | |Phoenix | | |
| |Cerberus | |Master Dino | |
|Werewolf | |Minotaurus | | |
| |Dullahan | |Stone Golem | |
| | |Living Armor | | |</pre><pre id="faqspan-6">
| | | |Vampire Lord | |
+------------------------------------------------------------------------------+
Recommended path: Werewolf>Cerberus>Phoenix>Master Dino
Ost is stronger than Sonia so you can turn him into a Master Dino. Your group is
lack of fighter, so you just need to turn him into a horse unit.
--------------------------------------------------------------------------------
Dark Princess Rana
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class |
|---------------+---------------+---------------+---------------+--------------|
| | | |Dragon Lord | |
| | |Saint | | |
| |Necromancer | |Sage |Dark Princess |
|Shaman | |Summoner | | |
| |Sorcerer | |Zarvera |Dark Master |
| | |Mage | | |
| | | |Arch Mage |Wizard |
+------------------------------------------------------------------------------+
Recommended path: Shaman>Necromancer>Summoner>Sage>Dark Princess
She is another mage. She almost like Imelda, just turn her into a Dark Princess
to make things easier.
================================================================================
Class List [LAN24]
================================================================================
--------------------------------------------------------------------------------
Level 1 Classes
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Class |Type |CR|AT|DF|MP|MV| A| D|MC|Merc |Magic/Summon |Characte|
|-------------+------+--+--+--+--+--+--+--+--+----------+-------------+--------|
|Warlock 3 |Ground| 2|+?|+?|+?| 5|+?|+?|+?| Soldier |#Magic Arrow |#Elwyn |
| 3 | | | | | | |+2|+0| | | Fire Ball |#Hein |
| | | | | | | | | | | | Attack 1 | Imelda |
| | | | | | | | | | | | | Egbert |
|-------------+------+--+--+--+--+--+--+--+--+----------+-------------+--------|
|Bishop 3 |Ground| 2|+?|+?|+?| 5|+?|+?|+?| Monk | Fire Ball | Elwyn |
| | | | | | | | | | | Soldier | Force Heal 1| |
| | | | | | | | | | | | Attack 1 | |
|-------------+------+--+--+--+--+--+--+--+--+----------+-------------+--------|
|Gladiator 4 |Ground| 2|+?|+?|+?| 6|+?|+?|+?| Barbarian|None |#Elwyn |
| | | | | | | |+3|+1| |#Soldier | | Rouga |
|-------------+------+--+--+--+--+--+--+--+--+----------+-------------+--------|
|Fighter 5 |Ground| 2|+?|+?|+?| 5|+?|+?|+?| Soldier |None | Elwyn |
| | | | | | | |+1|+2| | | | Alan |
| | | | | | | |+1|+1| | | | Vargas |
|-------------+------+--+--+--+--+--+--+--+--+----------+-------------+--------|
|Pirate 5 |Sea | 2|+?|+?|+?| 6|+?|+?|+?|#Monk |None |#Elwyn |
| | | | | | | |+0|+4| |#Soldier | | Lester |
| | | | | | | | | | | Merman | | |
|-------------+------+--+--+--+--+--+--+--+--+----------+-------------+--------|
|Knight 5 |Horse | 2|+?|+?|+?| 8|+?|+?|+?|#Soldier |None |#~Elwyn |
| | | | | | | |+4|+0| |~Trooper | |~Scott |
| | | | | | | | | | |*Lancer | |*#Leon |
| | | | | | | |+2|+0| |*Phalanx | |@Sonia |
| | | | | | | | | | |*Pike | | |
| | | | | | | | | | |@Hellhound| | |
|-------------+------+--+--+--+--+--+--+--+--+----------+-------------+--------|
|Hawk Knight 5|Air | 2|+?|+?|+?| 8|+?|+?|+?|#Soldier |None |#Elwyn |
| | | | | | | 9|+3|+1| |#Harpy | |*Shelley|
| | | | | | | 8|+1|+3| |*Fairy | |*Keith |
|-------------+------+--+--+--+--+--+--+--+--+----------+-------------+--------|
|Sister |Ground| 2|+?|+?|+?| 5|+0|+6|+?| Monk | Turn Undead | Liana |
| | | | | | | | | | | | Heal 1 | Rana |
|-------------+------+--+--+--+--+--+--+--+--+----------+-------------+--------|
|Scylla |Sea | 2|+?|+?|+?| 5|+3|+4|+?| Golem | Charm | Est |
|-------------+------+--+--+--+--+--+--+--+--+----------+-------------+--------|
|Werewolf |Horse | 2|+?|+?|+?| 8|+5|+0|+?| Wolf Man |None | Ost |
|-------------+------+--+--+--+--+--+--+--+--+----------+-------------+--------|
|Shaman |Ground| ?|+?|+?|+?| ?|+?|+?|+?| Berserker| Thunder | RanaDP |
+------------------------------------------------------------------------------+
--------------------------------------------------------------------------------
Level 2 Classes
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Class |Type |CR|AT|DF|MP|MV| A| D|MC|Merc |Magic/Summon|Characte|
|-------------+------+--+--+--+--+--+--+--+--+----------+-------------+--------|
|Lord |Ground| 3|+3|+6|+3| 5|+2|+4|+1| Pike |Heal 1 | Elwyn |
| | | | | | | | | | | Soldier | | Scott |
| | | | | | | | | | | | | Keith |
| | | | | | | | | | | | | Leon |
| | | | | | | | | | | | | Vargas |
| | | | | | | | | | | | | Alan |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Paladin |Ground| 3|+3|+3|+7| 6|+4|+3|+1| Monk |Turn Undead | Hein |
| | | | | | | | | | | |Heal 1 | Liana |
| | | | | | | | | | | |Protection 1| Alan |
| | | | | | | | | | | |Resist | |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Silver Knight|Horse | 3|+6|+2|+6| 8|+4|+2|+1|#Trooper |None |#~Elwyn |
| | | | | | | | | | |~Soldier | |#~Scott |
| | | | | | | | | | |@Lancer | |#~Rouga |
| | | | | | | | | | |*Hellhound | |#~Shelly|
| | | | | | | | | | |*Berserker | |@~Leon |
| | | | | | | | | | | | |*Sonia |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Sorcerer |Ground| 2|+3|+2|+9| 5|+3|+1|-1|#Elf |Fire Ball |#Hein |
| | | | | | | | | | |*Dark Elf |Mute |#Imelda |
| | | | | | | |+5|+4| | |Attack 1 |*RanaDP |
| | | | | | | | | | | |Decline |#Egbert |
| | | | | | | | | | | | |#Rana |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Assassin |Ground| 2|+7|+3|+0| 6|+4|+2|+0|#Soldier |None |#Rouga |
| | | | | | | | | | | Barbarian | |#Lester |
| | | | | | | | | | |@Berserker | |#Leon |
| | | | | | | | | | | | |#Vargas |
| | | | | | | | | | | | |@Sonia |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Cleric |Ground| 2|+3|+3|+7| 5|+1|+4|-1| Monk |Turn Undead | Liana |
| | | | | | | | | | | |Force Heal 1| Rana |
| | | | | | | | | | | |Valkyrie | |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Hawk Lord |Air | 3|+7|+2|+3| 8|+2|+4|+1| Fairy |None | Shelly |
| | | | | | | | | | | Trooper | | Keith |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Captain |Sea | 3|+6|+3|+2| 6|+5|+3|+1| Merman |None | Lester |
| | | | | | | | | | | Trooper | | |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Cerberus |Horse | 3|+7|+3|+2| 8|+6|+2|+1| Hellhound |Fire Ball | Ost |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Serpent |Sea | 3|+6|+3|+0| 7|+5|+2|+1| Lizard Man|None | Est |
| | | | | | | | | | | Bat | | |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Lich |Undead| 3|+6|+1|10| 5|+6|+3|+1| Raise |Fire Ball | Est |
| | | | | | | | | | | Dark Elf |Quick | |
| | | | | | | | | | | Zombie |Attack 1 | |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Dullahan |Undead| 3|+4|+6|+3| 5|+5|+4|+1| Zombie |None | Ost |
| | | | | | | | | | | Raise | | |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Necromancer |Ground| 2|+4|+1|+9| 5|+3|+1|-1|#Dark Elf |Thunder |#RanaDP |
| | | | | | | |+6|+2| |*Elf |Salamander |*Egbert |
+------------------------------------------------------------------------------+
--------------------------------------------------------------------------------
Level 3 Classes
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Class |Type |CR|AT|DF|MP|MV| A| D|MC|Merc |Magic/Summon|Characte|
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|High Lord |Ground| 3|+5|+6|+5| 5|+3|+4|+1| Phalanx |Heal 1 | Elwyn |
| | | | | | | | | | | | | Scott |
| | | | | | | | | | | | | Rouga |
| | | | | | | | | | | | | Keith |
| | | | | | | | | | | | | Leon |
| | | | | | | | | | | | | Vargas |
| | | | | | | | | | | | | Alan |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Priest |Ground| 3|+4|+4|10| 5|+4|+6|-1| Crusader |Heal 2 | Hein |
| | | | | | | |+3| | | |Force Heal 1| Liana |
| | | | | | | |+3| | | |Protection 1| Rana |
| | | | | | | | | | | |Freya | |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Mage |Ground| 3|+4|+3|15| 5|+5|+3|-1|#High Elf |Blast |#Liana |
| | | | | | | | | | |*Ballista |Blizzard |#Hein |
| | | | | | | | | | | |Attack 2 |*Imelda |
| | | | | | | | | | | |Decline |*Sonia |
| | | | | | | | | | | | |*RanaDP |
| | | | | | | | | | | | |*Egbert |
| | | | | | | | | | | | |#Rana |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Saint |Ground| 3|+5|+5|+7| 5|+4|+4|+0| Crusader |Quick | Hein |
| | | | | | | |+4| | | |Sleep | Liana |
| | | | | | | |+5| | | |Protection 2| Imelda |
| | | | | | | |+5| | | |Resist | RanaDP |
| | | | | | | |+5| | | | | Egbert |
| | | | | | | |+4| | | | | Alan |
| | | | | | | |+4| | | | | Rana |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Sword Man |Ground| 3|+8|+3|+2| 6|+5|+3|+1| Bandit |None |#Elwyn |
| | | | | | | | | | |#Elf | |#Scott |
| | | | | | | | | | |*Dark Elf | |#Rouga |
| | | | | | | | | | | | |#Shelly |
| | | | | | | | | | | | |#Lester |
| | | | | | | | | | | | |#Leon |
| | | | | | | | | | | | |#Imelda |
| | | | | | | | | | | | |*Sonia |
| | | | | | | | | | | | |#Vargas |
| | | | | | | | | | | | |#Alan |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|High Lander |Horse | 4|+7|+4|+2|10|+6|+3|+1|#Dragoon |None |#@Elwyn |
| | | | | | | | | | |@Harpy | |#@Rouga |
| | | | | | | | | | |*Fairy | |#*Scott |
| | | | | | | | | | |~Royal Lancer |#@Leon |
| | | | | | | | | | |"Bone Dino | |"Sonia |
| | | | | | | | | | |"Bat | | |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Dragon Knight|Air | 4|+6|+5|+4| 9|+4|+3|+1| Angel |None | Shelly |
| | | | | | | | | | | | | Keith |
| | | | | | | | | | | | | Lester |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
Unicorn Knight|Horse | 3|+6|+4|+7|10|+5|+3|+1| Dragoon |Heal 1 | Shelly |
| | | | | | | | | | | Monk | | |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
Serpent Knight|Sea | 4|+5|+6|+4| 7|+4|+3|+1|#Nixie |None |#Keith |
| | | | | | | | | | | Ballista | |#Lester |
| | | | | | | | | | |*Leviathan | |*Vargas |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Phoenix |Air | 4|+6|+4|10| 8|+7|+2|+1| Gargoyle |Fire Ball | Ost |
| | | | | | | | | | | | | Est |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Succubus |Demon | 4|+4|+4|10| 7|+7|+2|+1| Arch Demon|Fire Ball | Est |
| | | | | | | | | | | Raise |Charm | |
| | | | | | | | | | | |Attack 2 | |
| | | | | | | | | | | |Resist | |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Living Armor |Undead| 4|+6|+5|+4| 5|+5|+5|+1| Elemental |None | Ost |
| | | | | | | | | | | Skeleton | | |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Craken |Sea | 4|+6|+4|+0| 8|+6|+2|+1| Leviathan |None | Est |
| | | | | | | | | | | Bone Dino | | |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Minotaurus |Demon | 4|+7|+4|+0| 5|+6|+3|+1| Ogre |None | Ost |
| | | | | | | | | | | Golem | | |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Summoner |Ground| 3|+4|+2|13| 5|+6|+2|-1|#Dark Elf |Thunder |#RanaDP |
| | | | | | | |+7| | |*High Elf |Tornado |*Egbert |
| | | | | | | | | | | |Iron Golem | |
+------------------------------------------------------------------------------+
--------------------------------------------------------------------------------
Level 4 Classes
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Class |Type |CR|AT|DF|MP|MV| A| D|MC|Merc |Magic/Summon|Characte|
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Sage |Ground| 4|+6|+5|+8| 5|+8|+8|-1| Crusader |Earthquake | Elwyn |
| | | | | | | | | | | Ballista |Resist | Liana |
| | | | | | | | | | | |Zone | Imelda |
| | | | | | | | | | | |Again | RanaDP |
| | | | | | | | | | | | | Egbert |
| | | | | | | | | | | | | Alan |
| | | | | | | | | | | | | Rana |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|High Priest |Ground| 3|+5|+4|13| 5|+7|+9|-1| High Elf |Heal 2 | Hein |
| | | | | | | | | | | Crusader |Force Heal 2| Liana |
| | | | | | | | | | | |Protection 2| Rana |
| | | | | | | | | | | |White Dragon| |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Sword Master |Ground| 3|+9|+6|+4| 6|+8|+7|+1|#Grenadier |Quick |#Liana |
| | | | | | | | | | | Ballista | |#Hein |
| | | | | | | | | | |#Phalanx | |#Elwyn |
| | | | | | | | | | |@Dark Guard| |#Scott |
| | | | | | | | | | |@Golem | |#Lester |
| | | | | | | | | | | | |#Leon |
| | | | | | | | | | | | |#Imelda |
| | | | | | | | | | | | |@Sonia |
| | | | | | | | | | | | |#Vargas |
| | | | | | | | | | | | |#Alan |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|General |Ground| 4|+7|+7|+3| 5|+8|+7|+1|#Phalanx |Heal 1 |#Scott |
| | | | | | | | | | |#Grenadier | |#Elwyn |
| | | | | | | | | | |@Golem | |#Keith |
| | | | | | | | | | |@Dark Guard| |#Rouga |
| | | | | | | | | | | | |#Leon |
| | | | | | | | | | | | |@Sonia |
| | | | | | | | | | | | |#Egbert |
| | | | | | | | | | | | |#Vargas |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Knight Master|Horse | 4|10|+5|+3|11|11|+8|+1|#Dragoon |Attack 1 |#"Elwyn |
| | | | | | | | | | |"High Elf | |#"Rouga |
| | | | | | | | | | |@Royal Lancer |#"Scott |
| | | | | | | | | | |~Bone Dino | |#"Shelly|
| | | | | | | | | | |~Witch | |#"Keith |
| | | | | | | | | | | | |#"Lester|
| | | | | | | | | | | | |@"Leon |
| | | | | | | | | | | | |~Sonia |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Arch Mage |Ground| 3|+3|+2|15| 5|10|+4|-1|#High Elf |Earthquake |#Hein |
| | | | | | | | | | | Ballista |Meteor |#Liana |
| | | | | | | | | | |@Witch |Attack 2 |#Imelda |
| | | | | | | | | | | |Decline |@Sonia |
| | | | | | | | | | | | |@RanaDP |
| | | | | | | | | | | | |#Vargas |
| | | | | | | | | | | | |#Egbert |
| | | | | | | | | | | | |#Rana |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Dragon Lord |Air | 4|10|+4|+6|10|10|+7|+1|#Angel |Fire Ball |#Scott |
| | | | | | | | | | |#Dragoon | |#Shelly |
| | | | | | | | | | |*Griffon | |*Leon |
| | | | | | | | | | |*Royal Lancer |@RanaDP |
| | | | | | | | | | |@Gargoyle | |#Alan |
| | | | | | | | | | |@Bone Dino | |#Rana |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Ranger |Range | 0|+9|+6|12| 7|+8|+5|-1|None |Tornado | Rouga |
| | | | | | | | | | | |Blast | Shelly |
| | | | | | | | | | | |Charm | Alan |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Serpent Lord |Sea | 4|+5|+8|+5| 8|12|+9|+1|#Nixie |Attack 1 |#Keith |
| | | | | | | | | | | Phalanx | |#Lester |
| | | | | | | | | | |*Leviathan | |*Vargas |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Zarvera |Ground| 4|+4|+2|15| 5|+9|+5|-1|#High Elf |Blast |#Imelda |
| | | | | | | | | | | Ballista |Attack 2 |*RanaDP |
| | | | | | | | | | |*Witch |Demon Lord |#Egbert |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Great Dragon |Dragon| 4|+9|+5|+6| 5|10|+8|+1| Gargoyle |Fire Ball | Est |
| | | | | | | | | | | Ogre | | Ost |
| | | | | | | | | | | Arch Demon| | |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Stone Golem |Spear | 4|+5|10|+0| 5|+7|10|+1| Golem |None | Est |
| | | | | | | | | | | Elemental | | Ost |
| | | | | | | | | | | Specter | | |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Vampire Lord |Undead| 4|+5|+8|15| 6|10|+8|+0| Arch Demon|Meteor | Est |
| | | | | | | | | | | Specter |Charm | Ost |
| | | | | | | | | | | |Resist | |
| | | | | | | | | | | |Decline | |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Ailment Guard|Sea | 4|+6|+8|+8| 7|+8|+8|+1| Leviathan |None | Est |
| | | | | | | | | | | Elemental | | |
| | | | | | | | | | | Ogre | | |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Master Dino |Horse | 4|10|+5|+0|10|13|+6|+1| Bone Dino |Fire Ball | Ost |
| | | | | | | | | | | Ogre | | |
| | | | | | | | | | | Skeleton | | |
+------------------------------------------------------------------------------+
--------------------------------------------------------------------------------
Level 5 Classes
--------------------------------------------------------------------------------
+------------------------------------------------------------------------------+
|Class |Type |CR|AT|DF|MP|MV| A| D|MC|Merc |Magic/Summon|Characte|
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Royal Guard |Horse | 4|+4|+0|+2|11|11|+7|+1|#Griffon |None |#Elwyn |
| | | | | | | | | | |@Angel | |@Scott |
| | | | | | | | | | |~Witch | |@Shelly |
| | | | | | | | | | | | |#Leon |
| | | | | | | | | | | | |~Sonia |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Hero |Ground| 4|+2|+2|+4| 6|+9|+8|+1| Phalanx |None | Elwyn |
| | | | | | | | | | | | | Leon |
| | | | | | | | | | | | | Vargas |
| | | | | | | | | | | | | Alan |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|King |Ground| 4|+4|+1|+6| 5|+9|+8|+1| Grenadier |None | Elwyn |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Wizard |Ground| 4|+2|+1|12| 5|+9|+6|+0|*Griffon |Teleport |*Hein |
| | | | | | | | | | | Ballista | |*Imelda |
| | | | | | | | | | |#Gargoyle | |#Sonia |
| | | | | | | | | | |@Angel | |#RanaDP |
| | | | | | | | | | | | |@Rana |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|High Master |Range | 0|+2|+2|+8| 8|+8|+6|-1|None |Earthquake | Rouga |
| | | | | | | | | | | |Teleport | Shelly |
| | | | | | | | | | | | | Alan |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Agent |Ground| 4|+1|+2|10| 5|+8|+7|+0| Angel |Teleport | Liana |
| | | | | | | | | | | | | Rana |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Emperor |Ground| 4|+6|+5|+6| 5|+9|+8|+1| Grenadier |None | Rouga |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Princess |Ground| 4|+3|+1|+8| 5|+9|+8|+0| Grenadier |Teleport | Liana |
| | | | | | | | | | | | | Rana |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Dragon Master|Air | 4|+4|+0|+2|11|11|+8|+1| Dragoon | | Keith |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
Serpent Master|Sea | 4|+3|+2|+2| 9|10|+7|+1| Ballista | | Lester |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Queen |Ground| 4|+2|+2|+4| 6|+9|+8|+1| Phalanx | | Imelda |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Dark Master |Ground| 4|+2|+2|+8| 6|+8|13|+0|#Gargoyle |Teleport |#RanaDP |
| | | | | | | | | | | Ballista | | Egbert |
|-------------+------+--+--+--+--+--+--+--+--+-----------+------------+--------|
|Dark Princess|Ground| 4|+3|+2|+6| 5|11|+8|+0| Dark Guard| | RanaDP |
+------------------------------------------------------------------------------+
================================================================================
Mercenaries List [LAN25]
================================================================================
+------------------------------------------------------------------------------+
|Mercenaries |Type |Fees |AT|DF|MV|Effect |
|------------+--------+------+--+--+--+----------------------------------------|
|Barbarian |Ground | 10P |19|12| 7| |
|Soldier |Ground | 40P |20|14| 5| |
|Berserker |Ground | 40P |21|13| 5| |
|Bandit |Ground | 130P |28|16| 7| |
|Grenadier |Ground | 140P |26|23| 5| |
|Dark Guard |Ground | 140P |26|23| 5| |
|Ogre |Ground | 170P |28|20| 4| |
|Monk |Holy | 30P |20|13| 6| |
|Crusader |Holy | 120P |24|20| 6| |
|Trooper |Horse | 60P |24|15|10| |
|Cerberus |Horse | 60P |24|15|10| |
|Lancer |Horse | 60P |24|15|10| |
|Hell Hound |Horse | 60P |24|15|10| |
|Dragoon |Horse | 200P |28|20|10| |
|Bone Dino |Horse | 200P |29|20| 9| |
|Royal Lancer|Horse | 250P |30|21| 9| |
|Pike |Spear | 50P |18|18| 5| |
|Phalanx |Spear | 110P |23|26| 5| |
|Golem |Spear | 180P |22|26| 4| |
|Elf |Range | 100P |19| 8| 6|3 Range |
|Dark Elf |Range | 110P |19| 8| 6|3 Range |
|Witch |Range | 210P |24|10| 5|3 Range |
|High Elf |Range | 220P |23|10| 6|3 Range, Impervious to magic |
|Ballista |Range | 300P |22|10| 3|6 Range, not effective against air units|
|Bat |Air | 60P |25|13| 9| |
|Fairy |Air | 70P |23|15| 9| |
|Harpy |Air | 70P |25|13| 8| |
|Gargoyle |Air | 180P |27|20| 9| |
|Angel |Air | 200P |24|23|12|Impervious to magic |
|Griffon |Air | 200P |29|19|10| |
|Zombie |Undead | 20P |20|13| 4| |
|Skeleton |Undead | 40P |23|22| 4| |
|Raise |Undead | 90P |21|16| 6|Walk through Wall |
|Specter |Undead | 160P |25|21| 6|Walk through Wall |
|Arch Demon |Demon | 420P |30|24| 7|Impervious to magic |
|Merman |Sea | 70P |24|13| 8| |
|Lizard Man |Sea | 80P |25|13| 8| |
|Leviathan |Sea | 180P |28|21| 7| |
|Nixie |Sea | 200P |27|18| 8| |
+------------------------------------------------------------------------------+
================================================================================
Groups [LAN26]
================================================================================
Well, this is the group of characters for every single path you take.
+------------------------------------------------------------------------------+
|LIGHT |IMPERIAL |DARK |CONQUEROR |
+-------------------+-------------------+-------------------+------------------|
|Elwyn |Elwyn |Elwyn |Elwyn |
|Hein |Hein |Hein |Hein |
|Liana |Leon |Liana |Rouga |
|Scott |Vargas |Rouga |Sonia |
|Shelly |Imelda |Sonia |Est |
|Keith |Egbert |Est |Ost |
|Alan |Rouga |Ost | |
|Lester |Sonia |Rana Dark Princess | |
|Rana | | | |
+------------------------------------------------------------------------------+
--------------------------------------------------------------------------------
Decendent Of Light (people can equip Langrisser)
--------------------------------------------------------------------------------
Elwyn
Shelly
Liana
Rana
Leon
================================================================================
Equipment List [LAN27]
================================================================================
This is the list of equipment for this game. Some equipments can only be bought
at secret shop though.
+------------------------------------------------------------------------------+
|Weapons |Price |Effect |
|-------------------+-------+--------------------------------------------------|
|Knife | 50P|AT+1 |
|War Hammer | 120P|DF+2 |
|Great Sword | 300P|AT+4 |
|Wand | 150P|Magic Range +1, Magic Damage +1 |
|Flame Lance | 8500P|AT+6 |
|Devil Axe | 2500P|AT+8, DF-3 |
|D. Slayer | 10000P|AT+7 |
|Langrisser | 0P|AT+3, DF+1 |
|Langrisser(Powered)| 0P|AT+9, DF+2, A+3, D+1 |
|Alhazard | 0P|AT+10, DF+1, A+3, D+1 |
|Mesaiyan Sword | 600P|AT-4, DF-3, A-2, EXP*2 |
|Holy Rod | 0P|Magic Damage+1, Magic Resist+30, Magic Range+2 |
|Dark Rod | 0P|Magic Damage+2, Magic Resist+10, Magic Range+2 |
|Long Bow | 1000P|AT-2, MV-2, Range 1~3 |
|Arbalest | 5000P|AT-4, MV-2, Range 1~6 |
|Orb | 1000P|MP*2, Magic Range +3 |
|Grapnel | 3000P|DF+1, Summon: Fenril |
|Iron Array | 10P|AT+1, MV-1, Summon: Aniki |
+------------------------------------------------------------------------------+
+------------------------------------------------------------------------------+
|Armor/Accessories |Price |Effect |
|-------------------+-------+--------------------------------------------------|
|Small Shield | 60P|DF+1 |
|Large Shield | 200P|DF+2 |
|Chain Mail | 400P|DF+3 |
|Plate Armor | 600P|DF+4 |
|Assault Suit | 30000P|AT+10, DF+10 |
|Robe | 80P|DF+1, Magic Resist +20 |
|Dragon Scale | 2000P|DF+4 |
|Mirage Robe | 1000P|DF+2, Magic Resist +20 |
|Odin Shield | 4600P|DF+2, D+1, Summon: Slaypnil |
|Rune Stone | 15000P|Reset class |
|Cross | 300P|D+2, Magic Resist +20 |
|Necklace | 900P|Command Range +2, D+3 |
|Speed Boots | 600P|MV+2 (include mercenaries) |
|Crown | 5000P|A+3, D+2, Command Range+2 |
|Amulet | 1000P|Magic Resist +20 (include mercenaries) |
+------------------------------------------------------------------------------+
================================================================================
Magic List [LAN28]
================================================================================
Magic Range and Magic Area of Effect will increase with class level.
+------------------------------------------------------------------------------+
|Magic |Element|Target |MP|Effect |
|------------+-------+------------+--+-----------------------------------------|
|Magic Arrow |Fire |Enemy/Single| 1|Fire damage |
|Blast |Physic |Enemy/Single|10|Physical damage |
|Thunder |Thunder|Enemy/Team | 4|Thunder damage |
|Fire Ball |Fire |Enemy/Area | 2|Fire damage |
|Meteor |Ground |Enemy/Area | 8|Damage enemy and terrain |
|Blizzard |Water |Enemy/Area | 3|Water damage |
|Tornado |Wind |Enemy/Area | 2|Wind damage |
|Turn Undead |Holy |Enemy/Area | 5|Instant kill undead mercenaris |
|Earthquake |Ground |Enemy/Area |12|Damage enemy, useless vs fly |
|Heal 1 |Water |Ally/Area | 2|Heal 3 HP |
|Heal 2 |Water |Ally/Area | 4|Heal all |
|Force Heal 1|Water |Ally/Team | 3|Heal 3HP |
|Force Heal 2|Water |Ally/Team | 6|Heal all |
|Sleep |Dark |Enemy/Team | 2|Enemy cannot move or attack |
|Mute |Dark |Enemy/Leader| 3|Seal enemy's magic |
|Protection 1|Support|Ally/Team | 2|+3 Defense(1 turn) |
|Protection 2|Support|Ally/Team | 4|+5 Defense(1 turn) |
|Attack 1 |Support|Ally/Team | 2|+3 Attack(1 turn) |
|Attack 2 |Support|Ally/Team | 4|+5 Attack(1 turn) |
|Zone |Dark |Enemy/Leader| 2|A and D reduced to 0 |
|Teleport |Support|Ally/Team | 5|move ally to other location |
|Resist |Support|Ally/Team | 2|+ magic resist (1 turn) |
|Quick |Support|Ally/Team | 5|+3 movement (1 turn) |
|Again |Support|Ally/Team |10|Refresh ally |
|Charm |Dark |Enemy/Team | 6|Turn enemy to NPC |
|Decline |Support|Enemy/Team | 5|-15 magic resist(1 turn) |
+------------------------------------------------------------------------------+
================================================================================
Summon List [LAN29]
================================================================================
Well, you can summon more monsters or even goddess in Langrisser 2.
+------------------------------------------------------------------------------+
|Name |Type |Item needed|Class |MP needed|AT|DF|MP|MV|Magic |
|------------+------+-----------+-----------+---------+--+--+--+--+------------|
|Valkyrie |Air |None |Cleric |10 |36|24|15| 7|Fire Ball |
| | | | | | | | | |Quick |
|------------+------+-----------+-----------+---------+--+--+--+--+------------|
|Freya |Air |None |Priest |15 |34|29|25| 7|Sleep |
| | | | | | | | | |Attack 2 |
| | | | | | | | | |Force Heal 2|
|------------+------+-----------+-----------+---------+--+--+--+--+------------|
|White Dragon|Dragon|None |High Priest|20 |40|30| 8| 5|Fire Ball |
| | | | | | | | | |Blizzard |
|------------+------+-----------+-----------+---------+--+--+--+--+------------|
|Salamander |Dragon|None |Necromancer|5 |28|26|10| 6|Fire Ball |
|------------+------+-----------+-----------+---------+--+--+--+--+------------|
|Iron Golem |Spear |None |Summoner |18 |32|32| 0| 4|None |
|------------+------+-----------+-----------+---------+--+--+--+--+------------|
|Demon Lord |Demon |None |Zarvera |30 |38|28|25| 5|Meteor |
| | | | | | | | | |Force Heal 2|
| | | | | | | | | |Zone |
| | | | | | | | | |Attack 2 |
|------------+------+-----------+-----------+---------+--+--+--+--+------------|
|Slaypnil |Horse |Odin Shield|None |10 |38|25| 0|10|None |
|------------+------+-----------+-----------+---------+--+--+--+--+------------|
|Fenril |Horse |Grapnel |None |20 |42|28|10| 8|Blizzard |
| | | | | | | | | |Tornado |
| | | | | | | | | |Quick |
|------------+------+-----------+-----------+---------+--+--+--+--+------------|
|Aniki |Ground|Iron Array |None |25 |40|30|16| 5|Blast |
| | | | | | | | | |Heal 1 |
| | | | | | | | | |Decline |
+------------------------------------------------------------------------------+
================================================================================
Flowchart [LAN2A]
================================================================================
Well, this is flowchart for entire game. I admit, it is complicated but this is
the best I can do with ASCII. I hope you all can understand.
--------------------------------------------------------------------------------
Opening Light = Imperial XDark ~Conqueror
------------------------------------=--------------------X------------~---------
Scene2, do not beat Liard and= X ~
Scene5, do not beat Jorum and= Betray X Betray~
+-----+Accept offer = +-----+Imperial+-----+Dark ~ +-----+
|01-07|----------------------------------->|37-40|------->|56-60|------->|66-70|
+-----+ = +-----+ X+-----+ ~ +-----+
| = | X | ~
| = | XStay with ~
Scene2, beat Liard or = Stay with X Dark ~
Scene5, beat Jorum or = Imperial X | ~
Do not accept offer = | X V ~
| = | X+-----+ ~
| = | X|61-65| ~
V = V X+-----+ ~
+-----+ = +-----+ XXXXXXXXXXXXX~~~~~~~~~~
|08-13|-------------------+ = |41-45|-----------------+
+-----+ | = +-----+ |
| | = | |
Defeat Defeat = After After
Bozel Bernhart = Bozel Jessica
V V = V |
+-----+ +-----+ = +-----+ +-----+
|14-18|-----+ +--| 25 |--+ = +--| 46 |--+ +--|51-54|--+
+-----+ | | +-----+ | = | +-----+ | | +-----+ |
| | Hijack Hijack= with without with without
| | Failed Success= Sonia Sonia Sonia Sonia
| | V V = V V V V
Go to Pursue +-----+ +-----+=+-----+ +-----+ +-----+ +-----+
Valzeria Sonia |28-30| |26-27|=|47-50| |74-77| | 55 | | 78 |
| | +-----+ +-----+=+-----+ +-----+ +-----+ +-----+
| | V V ============================================
| +-----+ +-----+Rana +-----+= **Note: Scenario 71 to Scenario 73 are
| | 22 | | 31 |<----| 30 |= secret scenarios that are not related with
| +-----+ +-----+Stay +-----+= story mode.
| | | | = +-----+ +-----+ +-----+Any unit (08,06)
| | | Alan stay= | 06 |->| 71 |->| 07 |Elwyn (02,06)
| | V V = +-----+ +-----+ +-----+X1
| | +-----+ +-----+= +-----+ +-----+ +-----+Elwyn (33,17)
| +----| 32 | |33-36|= | 08 |->| 72 |->| 09 |X2
| | +-----+ +-----+= +-----+ +-----+ +-----+
V V = +-----+ +-----+ +-----+Elwyn (33,17)
+-----+ +-----+ = | 37 |->| 73 |->| 38 |X3
|19-21| |23-24| = +-----+ +-----+ +-----+
+-----+ +-----+ =
================================================================================
================================================================================
Cheats [LAN2B]
================================================================================
-------------------------------Scenario Select----------------------------------
At Load Screen, highlight a save data. Press RIGHT, DOWN, UP, LEFT, R1, Square,
START, SELECT, TRIANGLE, CIRCLE.
----------------------------------BGM Movie-------------------------------------
At Load Screen, highlight a save data. Press UP, DOWN, UP, DOWN, LEFT, RIGHT,
SELECT, CIRCLE.
---------------------------------Secret Shop------------------------------------
Highlight Buy. Press UP, LEFT, RIGHT, DOWN, RIGHT, RIGHT, CIRCLE.
--------------------------------Ultimate Shop-----------------------------------
Highlight Buy. Press LEFT, UP, DOWN, RIGHT, LEFT, SELECT, RIGHT, UP, LEFT, DOWN
RIGHT, SELECT, CIRCLE
================================================================================
Version History [LANGD]
================================================================================
-----------------------------------Version 1.0----------------------------------
- finished Langrisser I
-----------------------------------Version 2.0----------------------------------
- reformat lists.
-----------------------------------Version 2.1----------------------------------
- Start Langrisser II
- finished Dark and Conqueror.
-----------------------------------Version 2.2----------------------------------
4:34 PM Tuesday, December 18, 2007
- Finished Imperial.
-----------------------------------Version 2.3----------------------------------
4:15 PM Thursday, December 20, 2007
- Finished Equipment, Magic, Summon, Class Growth, Class, Group.
- Finished 2 endings for Light Scenario.
-----------------------------------Version 2.4----------------------------------
4:38 PM Friday, December 21, 2007
- Finished Light.
- make correction to my flow chart.
-----------------------------------Version 2.5----------------------------------
8:43 PM Friday, December 21, 2007
- Finished Goddess Question.
- FAQ completed ^_^
================================================================================
Copyright [LANGE]
================================================================================
This FAQ is copyright 2007 Fallen Wings
You can only have this FAQ for your personal use. You may not change
anything on this guide, adding or taking anything out of it. That means,
don't even try to change a single word in this guide. Don't try to claim
this FAQ as your work because it is against the law and I dont't think
I want to have a court case with you because of this FAQ.
You can't put this FAQ on your Web page without my permission and this FAQ
can only be found at</pre><pre id="faqspan-7">
01.
http://www.gamefaqs.com/
02.
http://www.newwise.com/
So, please e-mail me if you see this FAQ appear on the other web site. If you
want to have this FAQ on your web site, just e-mail me for permission.
Normally, I will give you permission to put this FAQ on your web site. I just
want you to ask and give me your web site address before I give you the
permission to have this FAQ on your web site. Thank You!!
Email: FallenWings at gmail dot com
dslevantine at hotmail dot com
================================================================================
Credits [LANGF]
================================================================================
http://www.network-science.de/ascii/
- Great ASCII Art
http://www.langrisser.cn/
- Many informations about this game.
-----------------------------------END OF FILE----------------------------------