KOUDELKA MONSTER GUIDE

Created by Sir Aronar
Version 1.0


CONTENTS

I.     Overview
II.    Monster List
III.   Monsters by Location
IV.    Bosses
V.     Item List
VI.    Equipment List
VII.   Tips & Tricks



I. Overview

The purpose of this guide is to provide players of Koudelka a nearly
comprehensive list of enemies and item drops encountered throughout the game.
These lists are a companion piece to the Koudelka maps I have created, and room
identifiers will be using those maps as a guide.

The information presented here is freely for use as a reference source for both
players and walkthrough writers. It is free for download and may not be sold
nor repackaged and sold. If you would like to utilize the information in this
guide for nonprofit purpose, you may do so as long as it is properly credited
or sourced. Its primary location on the web is www.gamefaqs.com. No part of
this guide may be used for personal profit.

This guide is not intended to be a walkthrough, so you will not see directions
telling you where to go in the game. It will contain some strategies for
fighting monsters. If you need more help in completing the game beyond the
scope of this guide, please consult one of the available walkthroughs for this
game.

This guide was made using the North American version of Koudelka. It is
possible that European and Japanese versions may have some differences.



II. Monster List

Please note that Koudelka does not give names for enemies. The names I use are
based on looking at what is used in the various walkthroughs, the Shadow Hearts
wiki, the Shadow Hearts games, and some mythology where it felt more
appropriate. I have tried to include descriptions for each monster so that they
are more easily identified. If you are not sure what monster you are facing,
please use the Monsters by Location section to pinpoint the possibilities.

Monsters are subdivided by a “rank” that reads A, B, C, etc. The rank value is
obtained based on the area where the monster is fought, such that all C rank
monsters will be from the same area. Generally monsters get stronger with rank,
however there is a section of the game where monsters are weaker than earlier
versions.

Monsters can come in different colors (schism by rank). In many cases these
color variations can tell you what element the creature is likely resistant or
immune to, but this is not a hard fast rule. Also, some monsters can be
difficult to identify color properties on because of how their textures
interact with environments and lighting and that the game likes to keep the
monsters in the dark. Understanding where the monster rank changes is more
effective in tracking monster weak points if you are using this guide.

Note: Monsters with a drop of “General Goods” can drop a variety of items.
Please refer to the Item List section for details.


ALYOSH

Appearance: Large dirt or brain masses with a couple tentacles and misplaced
eyes.
Notable Attacks: Ranged Paralysis

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
C       33   1089    292                           General Goods
E       45   2025    812   Water   Fire            General Goods
L       62   3844   2080                   Dark    General Goods

Additional Notes: Alyosh are high VIT, but are otherwise hybrid in stats,
average with spells or physical attacks.


BLACK CAT

Appearance: Small black cats.
Notable Attacks: none

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
D       26    676    800                           Cat’s Eye
E       30    900   1250                           Cat’s Eye
K       38   1444   2450                           Cat’s Eye
M       46   2116   4050                           Cat’s Eye

Additional Notes: These enemies are worth abnormally high XP.


BLOODSUCKER

Appearance: Giant tick.
Notable Attacks: none

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
A       13    169     30                           General Goods
D       28    784    480   Earth   Wind            General Goods
K       44   1936   1470   Water           Earth   General Goods

Additional Notes: Always encountered with Gregor. They have high AGI.


CHIKON

Appearance: These tiny enemies have dog-like bodies with oversized heads with a
single large glowing eye.
Notable Attacks: none

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
C       21    441    292                           Brooch
E       30    900    812   Wind    Earth           Rosario
F       35   1225   1170   Wind    Earth           Rosario
L       44   1936   2080                   Dark    Elixir

Additional Notes: These enemies are caster types and are best dealt with by
weapon attacks.


DEMON BEAD

Appearance: Floating orbs with curved shafts.
Notable Attacks: Ranged Silence

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
B       18    324    120                           Board
C       22    484    270                           Board
E       30    900    750   Earth   Wind            Pipe
L       42   1764   1920   Water           Fire    Rod
M       46   2116   2430   Water           Fire    Rod

Additional Notes: These are caster enemies that will retreat to the back.


EXPLODE CORPSE

Appearance: Lower bodies with their tops missing as if they exploded upward.
Notable Attacks: none

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
A       25    625     32                           Ring
B       30    900    130                           Ring
C       35   1225    292                           Ring
D       40   1600    520   Wind    Earth           Jewel, Badge
G       40   1600    520   Wind    Earth           Jewel, Badge
H       45   2025    812                   Dark    J Ring
J       50   2500   1170   Wind    Earth           Jewel, Badge
K       55   3025   1592                   Dark    J Ring
L       60   3600   2080                   Dark    J Ring
M       65   4225   2632                   Dark    J Ring

Additional Notes: They have high VIT (and thus HP), so can take more attacks
before falling. They like to use spells to attack, but also have good melee
attacks. Use spells if your STR is isn’t better than their VIT. The dark red
versions are immune to Dark and drop J Rings.


GHAST

Undead
Appearance: Female zombie in an open skirt
Notable Attacks: Melee Poison

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
B       18    324    120                           General Goods
F       36   1296   1080                           General Goods
G       27    729    480           Earth           General Goods
H       32   1024    750   Fire            Water   General Goods
I       36   1296   1080   Fire            Water   General Goods

Additional Notes: This creature prefers spells to melee attacks. As an undead
she will absorb damage from Dark weapons but is damaged by Light weapons and
the Heal spell.


GIRTABLILU

Appearance: Manscorpion creature.
Notable Attacks: Melee Poison, Ranged Silence

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
C       24    576    270                           Knuckle
E       34   1156    750   Earth   Wind            Claws
L       49   2401   1920   Water           Earth   Claws

Additional Notes: If your VIT isn’t good, they can do strong damage with a good
shot at a knockback.


GREGOR

Appearance: Giant roach.
Notable Attacks: Melee Poison

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
A       14    196     30                           General Goods
D       31    961    480   Fire    Water           General Goods
K       48   2304   1470   Water           Earth   General Goods

Additional Notes: none


HAND OF GLORY

Appearance: A severed arm that at casual glace may seem snake-like.
Notable Attacks: Melee Poison

Rank   VIT    HP     XP    WEAK    HALF    NULL   Drops
----   ---   ----   ----   -----   -----   -----  --------------------------
A       13    169     30                           General Goods
B       17    289    120                           General Goods
C       21    441    270                           General Goods
D       25    625    480           Dark            General Goods
G       25    625    480           Dark            General Goods
H       29    841    750   Water           Fire    General Goods
K       37   1369   1470   Water           Fire    General Goods
H       41   1681   1920   Water           Fire    General Goods

Additional Notes: Probably the most trivial enemies you’ll face, but tend to
come in packs of three making them easy XP.


HEADLESS GHOUL

Appearance: This is a headless torso with several glass shards impaled in its
body.
Notable Attacks: none

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
A       18    324     32                           Spear, P Spear
C       28    784    292                           Spear, P Spear
D       33   1089    520   Earth   Wind            P Spear, Lance
E       38   1444    812   Earth   Wind            P Spear, Lance
F       43   1849   1170   Earth   Wind            P Spear, Lance
G       33   1089    520   Earth   Wind            P Spear, Lance
H       38   1444    812                   Dark    Lance, Glaive
I       43   1849   1170                           Spear
J       43   1849   1170   Earth   Wind            P Spear, Lance
K       47   2209   1592                   Dark    Lance, Glaive
L       52   2704   2080                   Dark    Lance, Glaive
M       57   3249   2632                   Dark    Lance, Glaive

Additional Notes: These enemies are fast and can hit hard, especially early on
and are probably second only to the Inverse in low level party fatality
bringing.


ICARUS

Appearance: Winged floating head.
Notable Attacks: Ranged Silence, Ranged Paralysis

Rank   VIT    HP     XP    WEAK    HALF    NULL   Drops
----   ---   ----   ----   -----   -----   -----  --------------------------
A       13    169     27                           General Goods
C       22    484    247                           General Goods
D       27    729    440   Earth   Wind            General Goods
H       32   1024    687                   Dark    General Goods
I       36   1296    990                           General Goods
J       36   1296    990   Earth   Wind            General Goods
K       41   1681   1347                   Dark    General Goods

Additional Notes: While about as sturdy as a Hand of Glory these enemies
possess better status ailments which can slow you down. Still, easy to kill
and easy XP.


INVERSE

Appearance: A bandit with a strange head that walks on the ceiling and holds a
pistol.
Notable Attacks: none

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
A       18    324     37                           Axe
B       23    529    150                           Axe
C       28    784    337                           Axe
D       33   1089    600                           Tabar, B Axe
E       43   1849    937                           Tabar, B Axe
F       43   1849   1350           Dark            Tabar, B Axe
H       38   1444    937   Water           Fire    B Axe, W Axe
I       43   1849   1350                           Axe
J       43   1849   1350           Dark            Tabar, B Axe
K       47   2209   1837   Water           Fire    B Axe, W Axe
L       52   2740   2400   Water           Fire    B Axe, W Axe
M       57   3249   3037   Water           Fire    B Axe, W Axe

Additional Notes: These enemies will nearly always target Koudelka. If you have
been raising her as a mage and have been neglecting VIT, this may be a problem.


IPPON-DATARA

Appearance: One legged giant.
Notable Attacks: none

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
G       53   2809    800           Dark            General Goods
L       77   5929   3200   Earth           Wind    Idol (random)
M       83   6889   4050   Earth           Wind    Idol (random)

Additional Notes: These enemies are surprisingly fast. Near the end of the game
they can drop Idols (permanent stat increasing items), but the ones encounter
prior to the point of no return have a very low drop rate, while the ones after
have a high drop rate.


JESTER

Appearance: Harlequin suit.
Notable Attacks: Melee Silence

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
A       13    169     30                           Knife
B       18    324    120                           Knife
D       27    729    480   Water   Fire            Dirk, Dagger
E       32   1024    750   Water   Fire            Dirk, Dagger
K       41   1681   1470   Fire            Water   C Knife

Additional Notes: none


JEWEL EYE

Appearance: Floating diamond shaped creature with a jewel in the center and two
smaller gems floating to its side.
Notable Attacks: Ranged AoE Hit

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
C       23    529    247                           General Goods
E       32   1024    687   Water   Fire            General Goods
F       36   1296    990   Water   Fire            General Goods
K       41   1681   1347   Fire            Water   General Goods
L       45   2025   1760   Fire            Water   General Goods
M       50   2500   2227   Fire            Water   General Goods

Additional Notes: These are caster monsters that tend to head to the back row.


LIVING ARMOR

Appearance: Suits of full armor.
Notable Attacks: Melee Paralyze

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
A       16    256     32                           L Mail
D       35   1225    520   Fire    Water           C Mail
E       42   1764    812   Fire    Water           C Mail
K       55   3025   1592   Earth           Wind    P Mail

Additional Notes: You may want to use at least one ranged character to prevent
this from paralyzing your party until you’re strong enough to take it down
fast. Only source of VIT increasing armor.


MARS

Appearance: Small sack-like headed creature with thin, vine-line limbs.
Notable Attacks: Melee Silence

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
E       30    900    812   Water   Fire            Scroll (random)
L       42   1764   2080                   Dark    Scroll (random)

Additional Notes: These enemies are fairly trivial. They are the only source
of Scroll items.


MINOTAUROS

Appearance: Crawling bull creature that is missing its lower body.
Notable Attacks: Melee Poison

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
E       46   2116    812   Fire    Water           General Goods
F       52   2704   1170   Fire    Water           General Goods
L       63   3969   2080   Earth           Wind    General Goods
M       69   4761   2632   Earth           Wind    General Goods

Additional Notes: While they have high VIT, they aren’t that tough. Use spells
for easier kills.


NOBLE GHOST

Appearance: Floating ghost in aristocratic clothing holding a rapier.
Notable Attacks: none

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
D       33   1089    600   Water   Fire            L Sword
K       51   2601   1837   Fire            Water   L Sword
L       57   3249   2400   Fire            Water   L Sword

Additional Notes: They are among the stronger monsters overall and also a good
source for the 2 handed sword varieties.


NOSFERATU

Appearance: Large bat monster that crawls along the floor.
Notable Attacks: Melee Paralysis

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
C       21    441    270                           General Goods
G       25    625    480                           General Goods
H       29    841    750   Water           Fire    General Goods
I       33   1089   1080                           General Goods
J       33   1089   1080                           General Goods
L       41   1681   1920   Water           Fire    General Goods

Additional Notes: These enemies tend to be very weak.


PHANTASM

Appearance: Floating ectoplasmic cloud with bright eyes and an arm-like limb.
Notable Attacks: Ranged AoE Wind, Ranged AoE Paralysis

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
A       15    225     37                           Rags
D       32   1024    600   Earth   Wind            Frock
K       48   2304   1837                   Dark    Robe

Additional Notes: Straightforward fight and encountered alone. Only source of
PIE increasing armor.


POLTERGEIST CHAIR

Appearance: Three floating chairs.
Notable Attacks: Melee Silence

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
A       15    225     30                           General Goods
B       19    361    120                           General Goods
E       31    961    750                           General Goods
K       39   1521   1470   Fire            Water   General Goods

Additional Notes: none


POLTERGEIST SHELF

Appearance: Floating bookshelf.
Notable Attacks: Melee Poison

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
B       24    576    120                           General Goods
K       44   1936   1470   Water           Earth   General Goods

Additional Notes: none


POLTERGEIST TABLE

Appearance: Floating table.
Notable Attacks: none

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
A       15    225     30                           General Goods
E       31    961    750                           General Goods
K       39   1521   1470   Water           Fire    General Goods

Additional Notes: none


PUPPET

Appearance: Wooden dolls entwined by a snake-like thing.
Notable Attacks: none

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
A       13    169     30                           Club, Hammer
B       17    289    120                           Club, Hammer
D       25    625    480           Dark            Mace, Hammer
E       29    841    750           Dark            Mace, Hammer
K       37   1369   1470   Earth           Wind    Pickaxe
L       41   1681   1920   Earth           Wind    Pickaxe

Additional Notes: They are casters that like to hide in the back right corner
more often than not.


RAVEN

Appearance: Flying, colored raven.
Notable Attacks: Ranged Poison that triple hits (from 2 rows away)

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
C       21    441    247                           General Goods
F       32   1024    990                           General Goods
G       25    625    440           Dark            General Goods
I       32   1024    990   Earth           Wind    General Goods
K       35   1225    247   Earth           Wind    General Goods

Additional Notes: Be careful with the ravens in the graveyard when Koudelka
is alone as they have good strength and can do serious damage if you haven’t
been raising VIT very much.


SHADOW

Appearance: Semi-transparent floating torsos with a featureless head.
Notable Attacks: Ranged Silence

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
A       13    169     27                           Whiskey
D       25    625    440   Water   Fire            Whiskey
E       29    841    687   Water   Fire            Whiskey
K       37   1369   1347   Water           Earth   Elixir
L       41   1681   1760   Water           Earth   Elixir

Additional Notes: none


SKELETON

Undead
Appearance: Walking human skeleton.
Notable Attacks: Melee Poison

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
B       26    676      0   Fire                    Rapier, S Sword
C       30    900      0   Fire                    Rapier, S Sword
F       47   2209      0   Fire                    Rapier, S Sword
G       36   1296      0   Water   Fire            Saber
H       42   1764      0   Fire            Water   Tulwar
I       47   2209      0   Fire            Water   Tulwar

Additional Notes: These enemies are fairly fast and have strong durability.
Fortunately, they are Undead and vulnerable to Light and Heal attacks as well
as always being weak to Fire (or Water in the case of those found in the
courtyard areas). They always absorb Dark as Undead creatures do.


SPECTER

Appearance: Floating ghost creature with an abnormally large head.
Notable Attacks: Ranged Water that can hit in a line

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
A       18    324     27                           W Sword, Scimitar
C       28    784    247                           W Sword, Scimitar
E       38   1444    687   Fire    Water           Scimitar, L Sword
F       43   1849    990   Fire    Water           Scimitar, L Sword
L       52   2704   1760                   Dark    L Sword, B Sword

Additional Notes: none


Tamacoss

Appearance: Baby-like creature with a large growth for a body and extra limbs.
Notable Attacks: Melee Poison, Ranged AoE Paralysis

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
C       22    484    337                           Mittens, S Patah
E       30    900    937   Fire    Water           S Patah, W Patah
L       42   1764   2400   Water   Dark    Earth   Barballa
M       46   2116   3037   Water   Dark    Earth   Barballa

Additional Notes: While not terribly strong, they can paralyze your entire
party with one attack which can become a problem. They do drop one of the
better class of weapons with strong modifiers to VIT and AGI.


TINDALOS

Undead
Appearance: Wolf monster with human-like hindquarters.
Notable Attacks:

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
B       23    529    150                           Whiskey
C       28    784    337                           Whiskey
F       43   1849   1350                           Whiskey
G       33   1089    600   Wind    Earth           Galahad Sword
H       38   1444    937   Wind    Earth           Galahad Sword
I       43   1849   1350                           Whiskey
J       43   1849   1350   Wind    Earth           Galahad Sword
M       57   3249   3037   Water   Fire            Girdle Sword

Additional Notes: These are strong physical attackers and should not be
treated lightly at first. Interestingly, certain varieties drop swords. They
are Undead, so absorb Dark and take damage from Light and Heal.


ZOMBIE

Undead
Appearance: Walking corpse with arms outstretched.
Notable Attacks: Melee Poison

Rank   VIT    HP     XP    WEAK    HALF    NULL    Drops
----   ---   ----   ----   -----   -----   -----   --------------------------
B       23    529    120                           General Goods
F       41   1681   1080                           General Goods
G       32   1024    480   Fire    Water           General Goods
I       41   1681   1080   Water           Earth   General Goods
K       46   2116   1470   Water           Earth   General Goods
L       50   2500   1920   Water           Earth   General Goods

Additional Notes: Typical undead creature – absorbs Dark, hurt by Light and
Heal.



III. Monsters by Location

Nearly every location on the map that has random encounters has 4 different
encounter groups. There are 3 areas that cannot be verified as having all 4
encounter groups. This may be the case that one encounter is listed in the
game code twice or there may perhaps be an extremely rare encounter.

The letter in parentheses after the Room number indicates what Rank of monsters
are found there, so that 1 (A) would tell you that in room 1, all encounters
are rank A for that monster type.

FIRST FLOOR LOCATIONS

ROOM   RANK   EN#   ENCOUNTER

1      A      1     Bloodsucker, Gregor
             2     Inverse
             3     Phantasm
             4     Puppet, Shadow

2      A      1     Bloodsucker, Gregor
             2     Gregor x2
             3     Poltergeist Chair, Poltergeist Table
             4     Shadow x3

3      A      1     Gregor x2
             2     Hand of Glory x3
             3     Icarus x3
             4     Specter

4      BOSS   @     Yateveo
             No Random Encounters

5      A      1     Gregor x2
             2     Hand of Glory x3
             3     Shadow x3
             4     Specter

6      B      1     Demon Bead, Hand of Glory
             2     Ghast, Hand of Glory
             3     Hand of Glory, Skeleton
             4     Tindalos

7      BOSS   @     Doppelgangers
             No Random Encounters

8      B      1     Inverse
             2     Jester, Poltergeist Chair
             3     Poltergeist Chair x3
             4     Poltergeist Chair, Puppet

9      D      1     Headless Ghoul, Living Armor
             2     Inverse
             3     Jester, Shadow
             4     Phantasm

10     D      1     Explode Corpse, Hand of Glory
             2     Explode Corpse, Living Armor
             3     Headless Ghoul, Living Armor
             4     Noble Ghost, Shadow

11     BOSS   @     Dark Young
             No Random Encounters

12     D      1     Black Cat
             2     Icarus x3
             3     Jester, Shadow
             4     Shadow x3

13     E      1     Black Cat
             2     Jester, Poltergeist Chair
             3     Poltergeist Chair, Poltergeist Table
             4     Poltergeist Chair, Puppet

14     E      1     Black Cat
             2     Jester, Poltergeist Chair
             3     Living Armor, Shadow
             4     Poltergeist Chair, Puppet

15     E      1     Chikon
             2     Headless Ghoul
             3     Mars
             4     Tamacoss

16     E      1     Alyosh, Girtablilu
             2     Alyosh, Jewel Eye
             3     Chikon, Jewel Eye, Specter
             4     Demon Bead, Girtablilu

17     E      1     Alyosh, Girtablilu
             2     Alyosh, Jewel Eye
             3     Chikon, Jewel Eye, Specter
             4     Demon Bead, Girtablilu

18     BOSS   @     Chimera
             No Random Encounters

19     E      1     Chikon, Mars
             2     Inverse, Jewel Eye
             3     Mars, Specter
             4     Minotauros

20     F      1     Ghast, Raven
             2     Raven, Skeleton
             3     Raven, Zombie
             4     Tindalos

21     F      1     Headless Ghoul
             2     Inverse
             3     Inverse, Jewel Eye
             4     Minotauros

22     F      1     Headless Ghoul
             2     Inverse
             3     Inverse, Jewel Eye
             4     Minotauros

23     BOSS   @     Gargoyle (optional)
      F      1     Chikon x2, Jewel Eye
             2     Chikon, Jewel Eye, Specter
             3     Jewel Eye x3
             4     Jewel Eye, Specter

24     G      1     Explode Corpse, Nosferatu
             2     Headless Ghoul, Nosferatu
             3     Raven x2
             4     Tindalos

25     G      1     Explode Corpse, Nosferatu
             2     Hand of Glory, Skeleton
             3     Headless Ghoul, Nosferatu
             4     Tindalos

26     G      1     Explode Corpse, Nosferatu
             2     Headless Ghoul, Nosferatu
             3     Raven x2
             4     Tindalos

27     G      1     Explode Corpse, Nosferatu
             2     Ghast x2
             3     Headless Ghoul, Nosferatu
             4     Tindalos

28     G      1     Explode Corpse, Nosferatu
             2     Headless Ghoul, Nosferatu
             3     Raven x2
             4     Tindalos

29     G      1     Explode Corpse, Nosferatu
             2     Ghast, Zombie
             3     Headless Ghoul, Nosferatu
             4     Ippon-datara

30     G      1     Ghast, Zombie
             2     Hand of Glory, Skeleton
             3     Raven x2
             4     Raven, Zombie

31     I      1     Ghast, Raven
             2     Raven, Skeleton
             3     Raven, Zombie
             4     ???

32     I      1     Ghast, Raven
             2     Ghast, Raven (2nd layout)
             3     Raven, Zombie
             4     Raven, Zombie (2nd layout)

33     J      1     Explode Corpse, Nosferatu
             2     Inverse
             3     Tindalos
             4     ???

34     BOSS   @     Haunted Chair, Haunted Shelf
      BOSS   @     Charlotte (optional)
             No Random Encounters

35     J      1     Explode Corpse x2
             2     Explode Corpse, Headless Ghoul
             3     Icarus x3
             4     Tindalos

36     K      1     Explode Corpse
             2     Inverse
             3     Noble Ghost
             4     Phantasm

37     K      1     Black Cat
             2     Headless Ghoul
             3     Noble Ghost
             4     Phantasm

38     BOSS   @     Jezebel
             No Random Encounters

39     K      1     Black Cat
             2     Explode Corpse, Hand of Glory
             3     Inverse, Jewel Eye
             4     Noble Ghost, Shadow

40     K      1     Bloodsucker, Gregor
             2     Headless Ghoul
             3     Inverse
             4     Raven, Zombie

41     L      1     Headless Ghoul
             2     Inverse
             3     Inverse, Jewel Eye
             4     Minotauros

42     L      1     Alyosh, Girtablilu
             2     Chikon, Nosferatu
             3     Chikon, Specter
             4     Demon Bead, Girtablilu

43     L      1     Alyosh, Chikon
             2     Headless Ghoul
             3     Jewel Eye, Mars
             4     Mars, Specter

44     BOSS   @     Apostle
             No Random Encounters

45     L      1     Chikon, Jewel Eye, Specter
             2     Demon Bead, Headless Ghoul
             3     Jewel Eye x3
             4     Tamacoss

46     L      1     Chikon, Specter
             2     Demon Bead, Ippon-datara
             3     Headless Ghoul, Noble Ghost
             4     Puppet, Shadow

SECOND FLOOR LOCATIONS

ROOM   RANK   EN#   ENCOUNTER

1      BOSS   @     Gremlin
             No Random Encounters

2      A      1     Bloodsucker, Gregor
             2     Gregor x2
             3     Inverse
             4     Living Armor

3      A      1     Bloodsucker, Gregor
             2     Gregor x2
             3     Inverse
             4     Phantasm

4      A      1     Bloodsucker, Gregor
             2     Living Armor
             3     Phantasm
             4     Puppet, Shadow

5      A      1     Bloodsucker, Gregor
             2     Inverse
             3     Phantasm
             4     Puppet, Shadow

6      A      1     Explode Corpse
             2     Headless Ghoul
             3     Living Armor
             4     Phantasm

7      BOSS   @     Magic Shards
      A      1     Hand of Glory x3
             2     Headless Ghoul, Living Armor
             3     Icarus x3
             4     Shadow x3

8      B      1     Ghast, Hand of Glory
             2     Hand of Glory, Skeleton
             3     Hand of Glory, Zombie
             4     Tindalos

9      B      1     Demon Bead, Hand of Glory
             2     Hand of Glory, Skeleton
             3     Hand of Glory, Zombie
             4     Tindalos

10     BOSS   @     Corpse Bride
      B      1     Explode Corpse
             2     Hand of Glory x3
             3     Poltergeist Chair x3
             4     Poltergeist Chair, Poltergeist Shelf

11     BOSS   @     Elias
      D      1     Bloodsucker, Gregor
             2     Explode Corpse, Living Armor
             3     Jester, Icarus
             4     Puppet, Shadow

12     PZRM   No Encounters

13     E      1     Chikon
             2     Headless Ghoul
             3     Mars
             4     Tamacoss

14     E      1     Chikon
             2     Headless Ghoul
             3     Mars
             4     Tamacoss

15     PZRM   No Encounters

16     E      1     Chikon, Mars
             2     Inverse, Jewel Eye
             3     Minotauros
             4     Tamacoss

17     K      1     Explode Corpse
             2     Inverse
             3     Noble Ghost
             4     Phantasm

18     K      1     Bloodsucker, Gregor
             2     Icarus x3
             3     Poltergeist Chair, Poltergeist Table
             4     Shadow x3

19     K      1     Black Cat
             2     Noble Ghost, Shadow
             3     Poltergeist Chair, Poltergeist Shelf
             4     ???

20     K      1     Bloodsucker, Gregor
             2     Headless Ghoul, Living Armor
             3     Jester, Shadow
             4     Poltergeist Chair, Poltergeist Table

21     K      1     Explode Corpse, Living Armor
             2     Jester, Shadow
             3     Poltergeist Chair, Poltergeist Shelf
             4     Poltergeist Chair, Puppet

THIRD FLOOR LOCATIONS

ROOM   RANK   EN#   ENCOUNTER

1      A      1     Bloodsucker, Gregor
             2     Gregor x2
             3     Jester, Poltergeist Chair
             4     Poltergeist Chair, Poltergeist Table

BASEMENT LOCATIONS

ROOM   RANK   EN#   ENCOUNTER

1      BOSS   @     Emptiness
      C      1     Explode Corpse
             2     Headless Ghoul
             3     Inverse
             4     Tindalos

2      C      1     Explode Corpse
             2     Headless Ghoul
             3     Inverse
             4     Tindalos

3      C      1     Explode Corpse x2
             2     Hand of Glory x3
             3     Headless Ghoul, Nosferatu
             4     Icarus, Raven x2

4      C      1     Alyosh, Jewel Eye
             2     Chikon
             3     Hand of Glory, Skeleton
             4     Tamacoss

5      BOSS   @     Peryton
      C      1     Alyosh, Jewel Eye
             2     Chikon
             3     Demon Bead, Girtablilu
             4     Tamacoss

6      C      1     Alyosh, Girtablilu
             2     Chikon, Nosferatu
             3     Hand of Glory, Skeleton
             4     Jewel Eye, Specter

7      D      1     Headless Ghoul
             2     Icarus, Jester
             3     Jester, Shadow
             4     Noble Ghost

8      D      1     Bloodsucker, Gregor
             2     Inverse
             3     Jester, Shadow
             4     Phantasm

9      D      1     Bloodsucker, Gregor
             2     Gregor, Shadow
             3     Phantasm
             4     Puppet, Shadow

10     G      1     Ghast, Zombie
             2     Hand of Glory, Skeleton
             3     Nosferatu x2
             4     Raven, Zombie

11     H      1     Explode Corpse, Headless Ghoul
             2     Explode Corpse, Icarus
             3     Ghast, Hand of Glory
             4     Hand of Glory, Skeleton

12     BOSS   @     Gug
             No Random Encounters

13     H      1     Explode Corpse x2
             2     Explode Corpse, Nosferatu
             3     Headless Ghoul, Nosferatu
             4     Inverse

14     SPCL   No Encounters

15     H      1     Explode Corpse x2
             2     Hand of Glory x3
             3     Icarus x3
             4     Tindalos

16     I      1     Headless Ghoul, Nosferatu
             2     Icarus x3
             3     Inverse
             4     Tindalos

17     L      1     Explode Corpse x2
             2     Hand of Glory, Zombie
             3     Headless Ghoul
             4     Inverse

END GAME LOCATIONS (Pass the point of no return)

ROOM   RANK   EN#   ENCOUNTER

1F     BOSS   @     Deadly Vine x3
      M      1     Demon Bead, Ippon-datara
             2     Headless Ghoul, Ippon-datara
             3     Jewel Eye, Tamacoss
             4     Tindalos

3F     BOSS   @     Deadly Vine, Patrick’s Vine
      M      1     Black Cat
             2     Demon Bead, Ippon-datara
             3     Headless Ghoul, Ippon-datara
             4     Ippon-datara, Minotauros

4F     BOSS   @     Witch Cat (missable, repeatable)
      M      1     Demon Bead, Ippon-datara
Exterior      2     Headless Ghoul, Ippon-datara
             3     Ippon-datara, Minotauros
             4     Tindalos

4F     M      1     Black Cat
Interior      2     Explode Copse x2
             3     Inverse, Jewel Eye
             4     ???

5F     BOSS   @     Last Boss - Form 1 (first fight)

6F     BOSS   @     Last Boss – Form 1 (second fight)

7F     BOSS   @     Last Boss – Form 2





IV. Bosses


GREMLIN

Location: 2-1
VIT: 16           HP: 256
WEAK: none
XP: 62
DROP: General Goods                 SPECIAL: Learn Flare Spell

STRATEGY: You should be able to easily drop him with the pistol with 3 to 4
shots before being in danger of dying. You can also swap back to the Knife if
you prefer, but if favors attacking over casting you may need to heal. Do not
attempt to fight him only with unarmed attacks as Koudelka will only deal about
2-16 points of damage a hit and it’s unlikely three heals will be enough to
deplete all his HP by fists alone.


YATEVEO

Location: 1-4
VIT: 33           HP: 1089
WEAK: Fire        ABSORB: Water
XP: 150
DROP: Icon’s Necklace               SPECIAL: Learn Geyser Spell

STRATEGY: This giant plant has three main attacks. The most dangerous is a
melee attack that can also inflict silence, but this can only be used directly
in front of it. Its other attacks are a single target ranged attack that can
cause poison and a wind-damage spell that can hit a line. The Yateveo cannot
move and appears to take higher damage from weapons than its VIT would normally
allow. Just move Koudelka and Edward to the diagonal positions in front of it.
Neither of its ranged attacks should be any threat. If you have a fire weapon,
equip it and attack every round. Koudelka should also be able to cast Flare 2
or 3 times for good damage. Do not use Water or Light weapons, they will heal
the boss.


MAGIC SHARDS (RED, GREEN, BLUE)

Location: 2-7
VIT: 34 (Red)         HP: 1156 (Red)
    26 (Green & Blue)    676 (Green & Blue)
WEAK: Water (Red), Earth (Green), Fire (Blue)
HALF: Fire (Red), Wind (Green), Water (Blue)
XP: 50 (each)
DROP: J Ring, Tabar, Rapier         SPECIAL: Learn Tornado Spell

STRATEGY: The Green and Blue begin in the front rank while the Red one hangs in
the back. If you are under leveled, this fight can be hard as they can do a lot
of damage through magic. All possess a ranged attack spell that can inflict
Silence, so if you plan to make use of attack spells (Geyser and Flare for the
weak points), make sure you have Panacea available to cure Silence. Try and
focus fire on either the Green or the Blue first and leave the Red for last
since it will take more turns to drop. Heal with Bread, Cheese, and Dried Food
if necessary and use appropriate elemental weapons if you have them (don’t
worry about swapping weapons mid-fight, the loss in time is about the same as
waiting, and nearly negligible).


CORPSE BRIDE

Location: 2-10
VIT: 34           HP: 1156
Undead
WEAK: Wind
XP: 600
DROP: Ring                          SPECIAL: Learn Megalith Spell

STRATEGY: The zombie in the closet can be a challenging fight if you haven’t
spent any time gaining XP or have had bad luck with weapon drops, but otherwise
shouldn’t be a big deal. She is weak to your new Tornado spell and is the only
boss that classifies as an Undead creature so you can bust out any Light
element weapons or use the Heal spell to damage her. She does have a ranged
attack that inflicts Silence, so have a backup plan if your caster(s) get hit
by this or use a Panacea. She is probably the fastest enemy you’ve encountered
at this point too, but with 3 characters this isn’t enough of an edge for her.


DOPPELGANGERS

Location: 1-7
VIT: 27 (Koudelka     HP: 729 (Koudelka)
    30 (Edward)          900 (Edward)
    28 (James)           784 (James)
WEAK: none
XP: 200 (each)
DROP: Icon’s Earring, High Potion,  SPECIAL: Learn Revive Spell
     Panacea

STRATEGY: At first this fight might feel intimidating being 3 on 3, but unlike
the Magic Shard fight from a while ago you should have adequate strength to
take them down. Edward is the physical attacker, so put a high VIT character
up front to reduce his impact and hit him with spells. Koudelka will mostly
stay near the front too, but is a spell caster using Flare and Tornado mostly.
Physical attacks will end her low HP easily. James will take to the back left
corner and keep dropping Geyser or Megalith spells. You should be able to shrug
these off or out heal them. Save him for last using whatever attacks you have
available (note only two party members will be able to melee him, so the third
will have to use magic or the SA Pistol).


EMPTINESS

Location: B-1
VIT: 34           HP: 1156
WEAK: none
XP: 900
DROP: Rifle

STRATEGY: This Noble Ghost looking mini-boss is another enemy without any weak
points, but he’s no more durable than any boss you’ve fought before. Just keep
his melee attacks on a high VIT front line character. Odds are his ranged
spells aren’t threatening (and you can easily heal when needed).


PERYTON

Location: B-5
VIT: 54           HP: 2916
WEAK: Earth       NULL: Wind
XP: 1734
DROP: Icon’s Ring

STRATEGY: This strange looking floating monstrosity is potentially dangerous
depending on your level, gear, and stat allocation. He has a multi-hitting
melee attack backed by high STR and is aggressive enough to rush you to use it.
He also has a single hit melee attack that can cause Poison (you can ignore
this). Like so many other bosses to this point, he has a ranged Silence attack.
If you lack Earth weapons and do not overpower him, you’ll want to make sure
you have a caster to throw Megalith every chance, so use Panacea as needed.
Don’t let him push your defender(s) back. Instead, place your caster right
behind your primary frontline character so s/he can’t be knocked back.


DARK YOUNG

Location: 1-11
VIT: 53           HP: 2809
WEAK: Wind        NULL: Earth
XP: 3600
DROP: Evil Horn

STRATEGY: This tendril and mouth filled mass is a physical brute who has high
STR to back up its melee slams and knock back the target fairly often. It also
likes to force you to use physical attacks against it by employing a Silence
ranged attack that will hit everyone. If you’re over leveled, you can easily
bash it to death, but if not, just use basic strategies of a high VIT character
with a caster directly behind and heal as needed. You should have plenty of
Potions to use if you need to heal but are silenced.


ELIAS

Location: 2-11
VIT: 45           HP: 2025
WEAK: none
XP: 3360
DROP: Brown Glass Part, General Goods, Red Key

STRATEGY: Elias is a human and is supported in this fight by a stack of barrels
and a pile of crates. While these obstacles are up, no attack will hit Elias
(even if you knock them back to behind him). Elias is also completely immune to
all spells, including stat debuffs. Just blast the obstacles with fire or
strong weapon attacks, then focus on Elias. He always triple shoots and never
has to reload. Elias uses a rigid attack pattern of attacking Koudelka, then
Edward, and finally James before repeating the pattern. So long as you have
built VIT up enough per character to survive his attacks, you should have no
problem healing low HP characters before they are attacked again. Once the
obstacles are eliminated, he will start to run between the two corners at the
end of the arena. Just position one attacker to the far left and another to the
far right and have your fastest person either use the SA Pistol, Rifle, or
Bowgun or run between the two sides with melee.


CHIMERA

Location: 1-18
VIT: 64           HP: 4096
WEAK: Water       NULL: Fire       HALF: Wind
XP: 3750
DROP: Icon’s Crown

STRATEGY: This triple headed beast seems to favor magic attacks to physical
ones, but will still aggressively approach you. It has a ranged Poison attack
which isn’t much of a threat and also a ranged Hit spell that will attack all
characters (and Hit effects are very prone to causing knockback). To counter
the latter attack, use the position a caster (or healer) directly behind a high
VIT character. Use Geyser and Water weapons. This boss is substantially
stronger than previous bosses, however, you should be gaining plenty of XP from
random fights that your characters should be up to the task.


GUG

Location: B-12
VIT: 71           HP: 5041
WEAK: Wind        NULL: Earth
XP: 3750
DROP: Shotgun RD

STRATEGY: Depending on your level and how you built Koudelka this fight can be
either straightforward or very difficult. Gug has high VIT and will minimize
weapon damage unless you have high STR and DEX. Magic attacks should be
effective (barring lack of Accessories or never raising INT and MND). Gug can
and will hit hard and fast unless you’ve been pumping points into VIT. For most
players, you should only need to use Tornado over and over again to drop it,
often only needing to heal once or twice. It has a melee attack that can cause
Poison and another with the Hit trait which can knock Koudelka back. It has a
lot of HP, so try and deal 1000 damage a spell, using Fortify INT or MND if you
have to. Fortify VIT may also be wise if you feel you are taking too much
damage. If Koudelka has low AGI, use Potions or High Potions to heal instead of
HEAL spell since they are much faster and have no delay.


HAUNTED CHAIR & HAUNTED SHELF

Location: 1-34
VIT: 75 (Chair)   HP: 5625 (Chair)
    76 (Shelf)       5776 (Shelf)
WEAK: Water (Chair), Earth (Shelf)
HALF: Fire (Chair), Wind (Shelf)
XP: 1080 (each)
DROP: General Goods (only of optional boss is NOT fought)

STRATEGY: This mini-boss fight is much like any number of random encounters
you’ve probably faced before. The Chair can inflict Silence with its melee
attack and the Shelf can inflict Poison. Just keep your caster behind a high
VIT character and you should have no problem cleaning up.


CHARLOTTE (optional)

Location: 1-34
VIT: 68           HP: 4624
WEAK: Water       NULL: Fire        HALF: Earth
XP: 5400
DROP: Star Brooch

STRATEGY: Charlotte is similar to the Yateveo in that she will not move and
mainly uses ranged attacks. She can use a Poison ranged attack, but, as usual,
the poison is negligible. Use similar position tactics as you did with Yateveo
(attack from the diagonals and use magic to exploit her weakness).


JEZEBEL

Location: 1-38
VIT: 95           HP: 9025
WEAK: Fire        NULL: Water
XP: 7350
DROP: Automatic Pistol               SPECIAL: Learn Reflect Spell

STRATEGY: This twisted mass of legs and tentacles with a single arm has high
defenses and good speed, but by this point in the game shouldn’t be anything
threatening if you built your characters well. She possesses a ranged attack
that can inflict both Hit and Silence, so she can disrupt your tactics if
you’re not on top of things. She tends to be aggressive until reduced to low
HP, then will attempt to pull back.


APOSTLE

Location: 1-44
VIT: 89           HP: 7921
RESISTANCES: Special – see strategy
XP: 16000
DROP: Crossbow

STRATEGY: This is the trickiest boss in the game and may well prove too much if
fortune is not on your side. He will stay in place and smash your characters
with spells unless they get close, in which case he will use melee attacks as
well. His melee attack can Paralyze the target, and he also has a ranged attack
that inflicts Silence. Lastly he has a close ranged Paralysis attack that will
hit all targets in a line. Avoid the later attack by only bringing one
character into melee range and keeping the other two back or on separate rows.
It is important to remove Paralysis and Silence quickly as left unchecked</pre><pre id="faqspan-2">
these can end your journey through Nementon.
The real challenge Apostle’s presents, however, is that he will change his
resistance frequently throughout the fight, making him weak, null, or absorb
one or more elements (fire, water, earth, and dark) or even physical attacks.
He is not undead, so Heal and Light weapons will always heal him and he is
naturally immune to Wind element. He begins battle with no immunity to physical
attacks so use this moment to frontload as much damage as you can. Most
elements will also work, but the moment he changes his resistances, all bets
are off as he may absorb any of your attacks and heal up to full. There is one
trick to thwarting him, however, and that is in the form of your new Reflect
spell. However, in order for Reflect to work with any speed, you can’t have
high PIE or else you could reduce his damage to 0 and reflect no injury to him.
His spells are not elemental and should always harm him. If you need less PIE,
remove all Accessories and any Rags, Frock, or Robe you possess. Also consider
equipping your Automatic Pistol, Shotgun 6, and Rifle RD or Shotgun RD to lose
more PIE and get decent ranged physical attack to lead with.


GARGOYLE (optional)

Location: 1-23 (must be before you reach the point of no return)
VIT: 176          HP: 30975
WEAK: none
XP: 0
DROP: Idol (random)                 SPECIAL: Unlocks Sacnoth Sword

STRATEGY: This optional encounter can be fought anytime after you reunite your
party, but it is recommended to face it after you beat the Apostle due to
having more levels and higher stats. The Gargoyle is very fast and has enormous
STR and decent INT. If you are not overleveled, you will need to employ some
tactics in order to best the Gargoyle. He has strong melee attacks that will
slaughter anyone with low to mid levels of VIT (your defender really should
have over 8000 HP, and higher is better, to avoid having to spam healing). He
also has a ranged spell that does high damage and inflicts Poison, Silence, and
Paralysis. If your character is Paralyzed (or Silenced if a caster), remove it
as soon as you can with a Panacea (hopefully you have a good stock).
Now for how to deal with the Gargoyle using only normally available items.
First you want to counter three of the Gargoyle’s fight enders. The Gargoyle’s
high STR will cause knockback a lot, so make sure your high VIT character has
another character directly behind (easy, just change formation before the
fight). The next issue is his high AGI. Counter this by casting Fortify AGI on
the Gargoyle himself which will reduce his AGI. Once he’s taking less than one
action per each of your characters, you should be fine. Designate one caster to
doing this and only this until done. Finally you want to make sure your
defender character can survive round after round of melee with the Gargoyle
with minimal healing. Accomplish this by casting Fortify VIT on the defender
(best to have them self cast). In time the Gargoyle should be hitting for under
3000, and that should be okay. Also use the third character to heal the
defender as needed.With those three facets taken care of you can now focus on
killing the monster. Use your strongest weapons with your best attacker (range
1 weapons should be used by your defender only). The other characters should
focus on healing as needed and casting Fortify STR and DEX on the attacker.
While you can use magic, the Gargoyle has high PIE and you will need to either
reduce it or buff your INT and MND to extreme levels (honestly, stick with
physical attacks unless you already have 70+ INT and MND without gear). It will
take time, but with this set up the Gargoyle will fall.
Alternately, if you want a faster fight, you can use the Scroll items that may
have dropped for you from the Mars creatures. These Scrolls deal very high
damage regardless of (something like INT +100 and maybe MND too). If you do not
have any Scrolls (or discarded them for space), you can go back and farm them
if you want an easier kill, but it will take longer to farm them than the
buffing strategy above.


DEADLY VINE

Location: End Game 1st Floor and 3rd Floor
VIT: 72           HP: 5184
WEAK: none        NULL: Earth
XP: 2400 (each)
DROP: Idol (random)

STRATEGY: These vines have decent staying power, but are not terribly strong.
They can inflict Poison with melee attacks and have spells, but they don’t do
too much damage in either event. Focus fire on one at a time to win.

The first encounter you will face 3 of them. The second encounter you will face
one with Patrick’s Vine.


PATRICK’S VINE

Location: End Game 3rd Floor
VIT: 99           HP: 9801
WEAK: none        NULL: Earth
XP: 3645
DROP: Idol (random)

STRATEGY: Patrick’s Vine is basically a more powerful version of a Deadly Vine,
easily identified because it has Patrick’s corpse stuck to it. While the Deadly
Vine is still alive, it is also immune to magic attack, ergo, deal with the
Deadly Vine first by using your best spells, then deal with Patrick’s Vine.
This fight isn’t any more difficult than any fight you’ve overcome before.


WITCH CAT (Missable, Repeatable)

Location: Endgame 4th Floor Exterior (hidden font)
VIT: 46           HP: 2116
WEAK: none
XP: 4050
DROP: Pendant

STRATEGY: First off, this little guy is identical to the rank M Black Cat, but
he is a fixed encounter and gets the boss music score. You will only get this
encounter if you do not have the Pendant in your inventory (either because you
missed it or discarded it). When you go to the secret save point, this fight
will begin. After this fight, you can opt to not loot the Pendant or discard,
and when you try to hit the save point again, he will be encountered again (I
guess you could exploit this for 4,050-12,150 XP with no wandering if you are
low on level). Just hit him with anything except Heal/Light and he’ll die fast.


ELAINE FORM 1 – FIRST ROUND

Location: End Game 5th Floor
VIT: 108          HP: 11664
WEAK: none        NULL: Physical, Earth       HALF: Water
XP: 0
DROP: nothing

STRATEGY: Elaine’s first form is the only creature in the game to posses the
NULL physical property natively (Apostle can gain it through a phase shift).
This basically means that any character you did not increase INT and MND with
will not be able to harm her. Ideally you have one strong caster to use Fire
and Wind spells on her, if not, this fight will require buffing INT and MND to
take her out. She is aggressive, strong, and has a ranged Poison AoE. Per
normal, Poison can be ignored in most cases. Keep a high VIT character in front
of her to take her melee hits. So long as you mitigate her damage and have good
attack spells, this fight shouldn’t be that hard.


ELAINE FORM 1 – SECOND ROUND

Location: End Game 6th Floor
VIT: 108          HP: 11664
WEAK: none        ABSORB: Fire, Wind         HALF: Water, Earth
XP: 0
DROP: nothing

STRATEGY: At first sight you may feel that this fight is just a repeat of the
last fight, but Elaine has changed her defenses. She now absorbs the Fire and
Wind attacks that she was vulnerable to before and still takes half damage from
Water and Earth attacks. For your fighter types, use Normal or Dark weapons (if
you have Dark weapons, use them now). If you have a non-hybrid built caster, it
is advisable to use the Evil Horn or if you lost that a Mace, Cat’s Eye, or Rod
this way that character can use their better attack stats (INT and MND). She
has no new offensive tricks, so use the same defensive strategy from the last
fight.


ELAINE FORM 2

Location:
VIT: 149          HP: 22201
WEAK: none        NULL: Dark
XP: 0
DROP: nothing

STRATEGY: If you’ve been generally cruising through the game with the odd
challenging fight here or there, this fight might overwhelm you. Elaine’s final
form is on par in power with the Gargoyle, just without as much VIT and PIE.
She is also very fast and will advance. She has a potent ranged spell that hits
the entire group and very powerful melee attacks. You need a front line with
high VIT and make sure that she cannot advance forward over your front line in
case she defeats your frontline character. Heal using high INT casters or
Elixirs as needed. When you have the chance use whatever spells or attacks you
can (except Dark and of course Light). If you are taking too much damage,
Fortify VIT on your frontline. If Elaine is too fast, reduce her AGI through
Fortify AGI. If you aren’t doing good damage, Fortify STR or INT.
If Elaine beats you your first time, don’t fret  as you will get one of two
endings. Simply watch the scenes then reload and come back with a tighter
strategy or spend some time leveling up and then try again. Elaine’s final form
is a serious difficulty leap up from everything previous (save the Gargoyle).
You can also use Scrolls in this fight if you have them for a significant edge,
but unlike with the Gargoyle, you will not be able to farm Scrolls as the Mars
enemy is not available in the End Game areas.



V. Item List

Items are provided by this guide for easy reference. The special time-based
items are not included. If you seek information on those particular items,
please consult a walkthrough.


About General Goods
-------------------
All of the items on the consumables list with the exception of Elixirs fall
into a category I refer to as General Goods. Enemies who drop General Goods can
drop any of the items from this list at complete random with the exception of
Ammo.

Pistol ammo will drop from the beginning of the game, but Rifle, Bowgun, and
Shotgun ammo will only start to drop from enemies rank C and above (rank D for
Shotgun ammo).


CONSUMABLE ITEMS

Item               Effect                     Source
-----------------  -------------------------  ----------------------------
Bread              Recover 150 HP             Varies (General Goods)
Cheese             Recover 250 HP             Varies (General Goods)
Dried Food         Recover 350 HP             Varies (General Goods)
Potion             Recover 500 HP             Varies (General Goods)
High Potion        Recover 1500 HP            Varies (General Goods)
Listel             Recover 40 MP              Varies (General Goods)
High Listel        Recover 100 MP             Varies (General Goods)
Elixir             Recover all HP & MP        Chikon L, Shadow KL
Whiskey            Revive ally with few HP    Varies (General Goods)
Roman Nuts         Revive ally w/ full HP/MP  Varies (General Goods)
Antidote           Cure Poison                Varies (General Goods)
Panacea            Cure all status ailments   Varies (General Goods)
Pistol Rounds      Reload equipped pistol     Varies (General Goods)
Rifle Rounds       Reload equipped rifle      Varies (General Goods C+)
Shotgun Rounds     Reload equipped shotgun    Varies (General Goods D+)
Bowgun Arrows      Reload equipped crossbow   Varies (General Goods C+)


OTHER ITEMS

Item               Effect                     Source
-----------------  ------------------------   ----------------------------
Mask               Halves random enc. rate    Area 1-14
Air Scroll         Heavy Wind damage          Mars
Fire Scroll        Heavy Fire damage          Mars
Earth Scroll       Heavy Earth damage         Mars
Water Scroll       Heavy Water damage         Mars
STR Idol           Increases STR by 3         Ippon-datara LM, Gargoyle,
                   permanently               Deadly Vine, Patrick’s Vine
VIT Idol           Increases VIT by 3         Ippon-datara LM, Gargoyle,
                   permanently               Deadly Vine, Patrick’s Vine
DEX Idol           Increases DEX by 3         Ippon-datara LM, Gargoyle,
                   permanently               Deadly Vine, Patrick’s Vine
AGI Idol           Increases AGI by 3         Ippon-datara LM, Gargoyle,
                   permanently               Deadly Vine, Patrick’s Vine
INT Idol           Increases INT by 3         Ippon-datara LM, Gargoyle,
                   permanently               Deadly Vine, Patrick’s Vine
PIE Idol           Increases PIE by 3         Ippon-datara LM, Gargoyle,
                   permanently               Deadly Vine, Patrick’s Vine
MND Idol           Increases MND by 3         Ippon-datara LM, Gargoyle,
                   permanently               Deadly Vine, Patrick’s Vine
LUC Idol           Increases LUC by 3         Ippon-datara LM, Gargoyle,
                   permanently               Deadly Vine, Patrick’s Vine



VI. Equipment List

Equipment data provided by this guide is for easy reference. The special Time-
based items are not included. If you seek information on those particular
items, please consult a walkthrough.

Weapons with values in parentheses, e.g (5-6) are negative values, reducing the
stat in question. Weapons (Mag) refer to weapons that use INT instead of STR.


UNARMED

Weapon (Phys)     STR    VIT    DEX    AGI    LUC   Source
-------------    -----  -----  -----  -----  -----  --------------------------
Knuckles          6-10    0     5-6   12-14    0    Girtablilu C
Claw              8-12    0     6-7   16-18    0    Girtablilu EL

Weapon (Mag)      INT    PIE    MND    LUC    VIT   Source
-------------    -----  -----  -----  -----  -----  --------------------------
Cat’s Eye         9-10   5-6    9-10   5-6     0    Black Cat DEKM


BLUNT

Weapon (Phys)     STR    VIT    DEX    AGI    LUC   Source
-------------    -----  -----  -----  -----  -----  --------------------------
Club             12-15   3-4    4-5     0      0    Puppet AB
Board            11-15   3-4    5-6     0      0    Demon Bead BC
Hammer           14-20   4-5    6-7     0      0    Puppet ABDE
Pipe             17-20   4-5    6-7     0      0    Demon Bead E
Pickaxe          20-25   5-6    8-9     0      0    Puppet KL

Weapon (Mag)      INT    PIE    MND    LUC    VIT   Source
-------------    -----  -----  -----  -----  -----  --------------------------
Mace              5-6    3-4    4-5     0     4-5   Puppet DE
Rod                9      9      9      0      0    Demon Bead LM


DAGGER

Weapon (Phys)     STR    VIT    DEX    AGI    LUC   Source
-------------    -----  -----  -----  -----  -----  --------------------------
Knife             4-7     0     4-5    3-4     0    Jester AB
C Knife           7-10    0     6-7    4-5     0    Jester K
Dirk              8-11    0     8-9    6-7     0    Jester DE
Dagger           11-12    0     8-9    6-7     0    Jester DE


SABER

Weapon (Phys)     STR    VIT    DEX    AGI    LUC   Source
-------------    -----  -----  -----  -----  -----  --------------------------
Rapier           10-15    0     4-5    3-4     0    Skeleton BCF
S Sword          13-17    0     6-7    3-4     0    Skeleton BCF
Saber            10-15    0     2-3     0     5-6   Skeleton G
Tulwar           20-22    0     4-5     0     8-9   Skeleton HI
Girdle Sword     16-18    0    16-17  (2-3)  16-17  Tindalos M


SWORD

Weapon (Phys)     STR    VIT    DEX    AGI    LUC   Source
-------------    -----  -----  -----  -----  -----  --------------------------
W Sword          13-16    0     6-7   (0-1)    0    Specter AC
Scimitar         17-22    0     8-9   (1-2)    0    Specter ACEF
L Sword          20-27    0    10-11  (2-3)    0    Specter EFL, Noble Ghost D
B Sword          22-28    0    11-12  (2-3)    0    Specter L, Noble Ghost KL
Galahad Sword     7-9     0     7-8     0      0    Tindalos GHJ
             Always have Water & Earth traits.
Lifedrinker      35-37  (4-5)  35-37  (2-3)  (5-6)  Area 1-45
Sacnoth          70-72    0    23-25   8-10    0    Area 1-28


AXE

Weapon (Phys)     STR    VIT    DEX    AGI    LUC   Source
-------------    -----  -----  -----  -----  -----  --------------------------
Axe              12-17   4-5   (0-1)  (1-2)    0    Inverse ABCI
Tabar            20-27   9-10  (1-2)  (3-4)    0    Inverse DEFJ
B Axe            25-32  10-11  (1-2)  (4-5)    0    Inverse DEFHKLM
W Axe            27-36  11-12  (2-3)  (5-6)    0    Inverse HKLM


SPEAR

Weapon (Phys)     STR    VIT    DEX    AGI    LUC   Source
-------------    -----  -----  -----  -----  -----  --------------------------
Spear            11-15   3-4    3-4     0      0    Headless Ghoul ACI
P Spear          16-22   4-5    4-5     0      0    Headless Ghoul ACDEFGJ
Lance            18-25   5-6    5-6     0      0    Headless Ghoul DEFGHJKLM
Glaive           24-30   6-7    6-7     0      0    Headless Ghoul HKLM

Weapon (Mag)      INT    PIE    MND    LUC    VIT   Source
-------------    -----  -----  -----  -----  -----  --------------------------
Evil Horn         3-4    6-7    4-5      0      0   Dark Young (boss)
             Always has Dark trait.

CESTUS

Weapon (Phys)     STR    VIT    DEX    AGI    LUC   Source
-------------    -----  -----  -----  -----  -----  --------------------------
Mittens           6-7    6-7     0     6-7     0    Tamacoss C
S Patah           8-12   8-9     0     8-9     0    Tamacoss CE
W Patah          12-15  10-11    0    10-11    0    Tamacoss E
Barballa         12-16  12-13    0    12-13    0    Tamacoss LM


PISTOL

Weapon (Phys)     STR    VIT    DEX    AGI    PIE   Source
-------------    -----  -----  -----  -----  -----  --------------------------
SA Pistol (6)      5     (1)     6      6     (1)   Start with it
DA Pistol (6)     6-8   (3-4)   8-10   4-6   (3-4)  Area 2-11 cut scene
Automatic (10)    8-10  (4-5)  10-12   8-10  (4-5)  Jezebel (boss)


RIFLE

Weapon (Phys)     STR    VIT    DEX    AGI    PIE   Source
-------------    -----  -----  -----  -----  -----  --------------------------
Rifle (12)        6-8   (2-3)   8-11   3-5   (2-3)  Emptiness (boss)
Rifle RD         14-16  (5-6)  18-20   5-7   (5-6)  Area 1-30 after event
Shotgun 2 (2)    14-16  (3-4)   8-10   4-6   (3-4)  Area 1-23
Shotgun RD (2)   23-25  (4-5)  16-18   7-9   (6-7)  Gug (boss)
Shotgun 6 (6)    21-23  (6-7)  14-16   7-9   (6-7)  Area 1-40
Bowgun (1)       38-40    0      10    4-5     0    Area B-7
Crossbow (1)     59-60    0      20    6-7     0    Apostle (boss)


ARMOR

Armor             VIT    PIE    LUC   Source
-------------    -----  -----  -----  --------------------------
L Mail            6-7     0     2-3   Living Armor A
C Mail           15-16    0     5-6   Living Armor DE
P Mail           16-17    0     6-7   Living Armor K
Rags               0     6-7    2-3   Phantasm A
Frock              0    10-11   3-4   Phantasm D
Robe               0    15-16   5-6   Phantasm K


ACCESSORIES

Accessory         INT    PIE    MND    LUC    VIT    AGI   Source
-------------    -----  -----  -----  -----  -----  -----  -------------------
Ring              3-4    6-7    4-5     0      0      0    Explode Corpse ABC
J Ring            7-8   14-15  10-11    0      0      0    Explode Corpse HKLM
Brooch            8-9    4-5    3-4     0      0      0    Chikon C
Badge            12-13   6-7    4-5     0      0      0    Explode Corpse DGJ
Rosario           7-8    5-6   10-11    0      0      0    Chikon EF
Jewel             9-10   6-7   10-13    0      0      0    Explode Corpse DGJ
Pendant           7-8    5-6   10-11  15-16    0      0    Area 1-28
Star Brooch       9-10   7-8    5-6     0      0    18-20  Charlotte (boss)
Flare Brooch      9-10   7-8    5-6     0     9-10    0    Area 1-34 (event)



VII. Tips & Tricks


ATTRIBUTES

1)  DEX and MND are relevant in determining damage, not hit chance (you will
   always hit unless the target Nulls the element). Basically STR and INT
   determine maximum damage potential and are opposed by VIT and PIE. DEX and
   MND oppose target DEX and MND (as near as I can determine) and will be used
   to calculate how much of your STR/INT based damage will apply. MND is also
   affected by distance when casting spells, with each block of range seeming
   to reduce MND by 2 points effectively (not heavily tested).

2)  LUC’s function is unclear. Through testing it does not seem to have any
   impact (or else very little impact) on the following:
       - Drop rates        - Drop quality        - Encounter rate
       - Damage ranges     - Monster target      - Daniel’s Cross appearance

3)  LUC may directly play into Status resistance and recovery. I have observed
   times where Edward with high LUC would recover from Paralysis or Silence
   very quickly while Koudelka with baseline LUC would rarely recover from
   either ailment (using the usual build of Edward > physical, Koudelka >
   magic).

4)  HP can be increased beyond 9,999; the game will not display beyond higher.
   If you look at the bar or take damage that would not reduce HP below 9,999,
   you will observe this in action.


EXPERIENCE

5)  If you kill an enemy and continue to attack it (through a combo), each hit
   following the killing blow will count as an additional kill as far as XP is
   concerned. E.g. If you fight a rank M Black Cat worth 4,050 XP and say get
   a triple hit where the first hit deals at least enough damage to kill the
   cat, the second and third hit will act like you killed the cat an
   additional two times and award 4,050 XP for each hit, for a total battle XP
   award of 12,150 XP. By weakening high XP enemies and finishing them off
   with a character who has level 3 in the equipped weapons, you can maximize
   XP growth.

6)  The additional XP trick does not appear to affect drop rates, or if it
   does, it does not allocate an additional item drop slot. I.e. using the
   example from 5, that Black Cat will not drop multiple Cat’s Eyes.

7)  Oddly, Skeleton enemies do not award any XP.

8)  Spell skill level (and possibly Weapon) increases the potency of the spell
   as if adding a bonus to INT (observed from Heal spell hitting 0-4 points on
   a high PIE ally at level 1, but increasing to over 200 at rank 2). The
   exact bonus is hard to pinpoint (I’d hazard a guess of approximately 5
   points).


WEAPONS

9)  Weapons with the Vital trait deal less damage than Normal weapons. They
   have no element, so will hit any enemy that is not immune to weapon attacks
   (there are only two such enemies in the game, both are bosses). Vital
   weapons also can never kill an enemy and will only do as much damage to an
   enemy to leave them with 1 HP (which is how I uncovered enemy HP and VIT
   values).

9)  Weapons with the Mystic trait will not deal any HP damage, and instead deal
   damage to target MP. They can reduce MP to 0. They use a different damage
   calculation than other weapons so that they tend to only deal double digit
   MP damage. I did not bother to use Mystic weapons to gather enemy MP and
   PIE stats. Though it can be done, it would require getting such values
   before an enemy can cast a spell since there is no good way to find out how
   much enemy spells cost. If anyone opts to pursue this, pair high AGI with
   your Mystic weapon so you get multiple turns before an enemy can complete
   the cast. You’ll also need to make a table for PIE to MP conversion to get
   PIE values.

10) The Hit trait increases the chance of knocking back a target. It does not
   appear that Hit will interrupt multiple attacks from skill, so there should
   be no downside from using such weapons.

11) It is possible to cause knockback while making diagonal attacks, but the
   chance is greatly reduced.

12) Light element is functionally healing. Outside of the undead enemies
   (Zombie, Ghast, Skeleton, Tindalos), these will always heal the target. It
   is recommended that you dump Light weapons unless you want to grind weapon
   skill levels. Undead enemies can be easily dealt with through conventional
   means.

13) Conversely, Dark weapons will heal Undead targets. Early in the game, most
   enemies will take normal damage from Dark weapons. By the second half,
   however, you will encounter more and more enemies that are either immune or
   take half damage from Dark. Use Dark weapons early on, and then dump these
   when you need to make space (after dumping Light and Mystic weapons). Do
   note that the penultimate boss fight is an opportunity to put Dark weapons
   to use, but only if you lack Normal weapons.


ITEMS

14) The Mask reduces random encounter chance by half. It has no other function.
   If you plan to grind monsters for XP or drops, do not pick up the Mask (or
   discard it if you already have). For completionists, save picking up the
   Mask until just before activating the point of no return (this does mean
   that farming Idols will take much longer, however).

15) Daniel’s Cross is a magic weapon that can be found behind Daniel’s Grave in
   the graveyard. It does not seem to be present in the US localization, but
   can be found in the EU and, presumably, JP versions. If you are a US player
   and unable to locate this, this is likely why.


SPELLS

16) Heal is 1.5x more potent than attack spells. I.e. if Flare deals about
   1,000 damage, Heal will hit for 1,500. This means that against undead
   targets, Heal will be the most effective attack unless the enemy is weak to
   an element. Nothing is technically “weak” to Heal/Light, just either healed
   by it or takes damage from it.

17) Heal when used to attack completely skips the MND part of the combat
   equation. If you have a healer who pumps INT but not MND, you can use them
   offensively against undead without impairment.

18) Poison can never kill its target. It will, however, display its damage
   every time it ticks, regardless of whether it dealt any damage at all.


FARMING

19) Early in the game after getting James, you may wish to spend some time in
   area 2-6 where you can encounter Explode Corpse, Headless Ghoul, Living
   Armor, and Phantasm enemies. These can drop Rings, P Spears, L Mail, and
   Rags respectively, three of which are good equipment to boost your spell
   stats or VIT. Spending a little time here can make the Magic Shard fight
   trivial, and if you are concerned about over leveling, these enemies at
   this point aren’t worth much XP.

20) Other areas to watch for are areas 1-10 (L Sword, C Mail, Lance, and
   Jewel), 2-13 and 2-14 (Scrolls, W Patah, and Lance), 1-37 (Robe, Glaive,
   B Sword, Cat’s Eye), 2-17 (B Sword, J Ring, and Robe), and 1-46 (B Sword,
   Glaive, Rod, Pickaxe, and rarely Idols).

21) If you are pass the point of no return, you can easily farm Idols from the
   Ippon-datara enemies in the exterior areas (they are in 2/3 of the possible
   encounters). They will drop an Idol nearly every time. You can also restock
   Rods, Glaives, and W Axes if you need to as well as obtain Girdle Swords.