Welcome to Cyril's Koudelka Boss FAQ. Koudelka is a game that I have long
awaited playing (4 years) and when I finally got my hands on a copy, I loved
it so much that I thought I would write this FAQ for it. So here I am, yet
againg writing for an RPG. Koudelka combines to of my favorite genres to make
one awesome game.
If you need to find a boss, they are done by Disks. Since Koudelka doesnt
tell you the name of each boss, I have made each one up...I may edit them
later. Note that the bosses were named from what they look like, and not
their spells or attacks.
This section has a list of spells. It will also give you some hints on
elements, and spell levelling. Weapon levelling is much the same as spell
levelling, except that it is quite a bit simpler.
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Most spells have certain elemental attributes. There are five main elements.
These are:
Fire
Water
Earth
Wind
Healing
Each attribute has a weakness (except for Healing). But each also has a
strength. Fire monsters (and armors) will be stronger versus Fire elemental
spells and weapons. They will be weak versus water, elemental attacks,
though. It is the same for any other element. Earth elelemtal armors and
monsters will take less damage from earth elemental attacks and magic, though
will take more damage from their opposing element: Wind.
Here is a list of opposing elements:
Fire - Water
Water - Fire
Earth - Wind
Wind - Earth
Heal is a special element. Healing spells do not have an opposite, but at the
same time, they do. Healing spells are meant for healing, and healing alone.
You can use them only for attacks against 'undead' type enemies.
These 'undead' enemies are usually ones that look like mummies, or are
skeletons. With these type of enemies, Healing damages them for quite a large
amount of damage. So if anything, Healings oppositing is Undead...or:
This is a list of the spells in Koudelka. You get most spells from beating
bosses in the game. This will not tell you where you get the spells (so there
is no spoilers) but it will tell you what each spell does.
Note, that spells, like weapons, have levels. The more you use a spell, the
more EXP you get with it, and the higher the level.
Spell EXP works like this. Each time you attack with the certain spell (or
heal with it) you get a set amount of EXP, usually around 80 points. For
every Thousand (1,000) EXP you get, the spell level goes up. When the spell
level goes up, the power of the spell increases, as does the cost to use the
spell.
So:
Level 1: 8 MP
Level 2: 16 MP
Level 3: 32 MP
Etc. Note that spells have different costs, and may not exactly look like
that when you level the spell up. The best way to level spells is to use
them, obviously.
Its is best to ALWAYS have one character dedicated to using only magic in
battle. Koudelka or James fit this part best.
This spell is your best friend. You can use it not only in battle, but from
the menu screen by selecting the 'Heal' Command. This spell restoes a bit of
a single characters HP. The amount of HP restored depends on the characters
PIE, and the users INT.
This spell can also be used to damage undead enemies. Its something like
bringing light unto darkness with these types. Usually, undead enemies look
like Zombies. Most ghosts are not considered Undead.
This spell revives downed (KO'd, dead, whatever term you wish to use) party
members. It doesnt restore as much HP as say, a Whiskey, but if you dont have
any other choice, this is a good alternative. it may be a bit of a waste of
MP though, since the cost is more then double of most any other spell.
Note that it does work well if your characters have high magic. Whiskey wont
match this spell if your characters have very powerful magic attacks. Even
then, use the spell sparingly because of the high MP cost.
This is your average Fire spell. Because you get it rather early in the game,
it will be used most often, most likely. This spell does greater damage to
Water elemental monsters, and less damage to monsters who are Fire elemental.
This spell also does more damage to plant (tree's, etc) like enemies.
This is your average Water spell. This is the second attack spell you get,
though in my opinion, is inferior to Flare. This spell works best on Fire
elemental enemies, and enemies who are weak versus Water atacks. Enemies who
are strong versus water will make this spell do less damage then normal.
This is your average Wind spell. This attack you get later on in the game,
but it does a bit more dmage then the normal attack spells. This spell works
best on Earth elemental monsters, though does less damage on enemies who are
strong against Wind. I could have sworn the first time I saw this that it was
a Demi spell from Final Fantasy.
This is your average earth elemental spell. This is the last of the attack
spells you get, and, unfortuneately, isnt really the most used. This spell
works best on enemies who are wind elemental, or who are weak versus earth
attacks. It does less damage to enemies who are earth elemental, and are
strong versus Earth attacks.
Unlike in many games, the Earth elemental spell in Koudelka can do damage to
flying enemies. In fact, it usually does quite large amounts of damage.
This spell reflects magical attacks. It is a defensive spell. Note that not
all magical attacks can be reflected, and this spell limits your usage of
defensive spells...Useful against a strong enemy magic user, as long as he has
mainly normal spells.
The fortify spells up the stats of a character in battle. At level 1, it is
by 3 AP. Basically, that is like adding 3 points to the certain stat at a
level up. Note that it is not permanent, and will end after the battle. This
is a great way to help you survive harder batttles though. James (or
Koudelka, whoever is your supporting character) should use these spells when
they are not healing members during boss battles.
The best spells are Fortify VIT, Fortify INT, and Fortify STR. You will use
other ones, as the game goes by, though. And as the spell levels up, the
number of AP temporarily adds gets higher.
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This section has a list of all the bosses in this FAQ. Search them by name
and Disk. Once again, the bosses are named from their description. If you
look below the specified disk, you can find yourself with spoilers, so don't
if you hate being spoiled.
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Disk 1
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1: Stalker
2: Evil Plant
3: Red Idol, Blue Idol, Green Idol
4: Mummified Bride
5: Ghost Koudelka, Ghost James, Ghost Edward
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Disk 2
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This section is devoted to the bosses of Koudelka. There will be strategies
for every boss in the game, in order of appearance. You can find the specific
boss you are looking for through the Disks. Any additional help can be
obtained by Emailing me at:
ffantasyxgears[at]msn[dot]com
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***** Disk 1 *****
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Boss: Evil Plant
Location: Herb Garden
HP: 1,000
Weakness: Fire
Items: Icon's Neacklace, Spell "Geyser"
Minimum Level: 3
The Evil Plant has a single main attack which can do some good damage if your
level is low. Even at a level higher then 3, it can do over 25 damage to
Edward, who probably has weaker PIE then Koudelka. At this point, you should
have already started specifying your characters for certain jobs. I suggest
having Edward as the physucal attacker, while Koudelka is the magical
attacker.
If Edward is your physical attacker, have him equip a strong Hammer. You may
have gotten the Air Hammer from the previous room. If so, equip this. You
will do even more damage if you got the Earth Hammer from a random battle if
you have done some levelling. Either one is fine, because they up Edwards
attack, and other important stats quite a bit. With these, Edward can do over
250 damage with a single attack to the Evil Plant.
With Edward up close and personal with the Evil Plant, Koudelka needs to be on
defense. If you find yourself taking a lot of damage, Koudelka may want to
cast Fortify PIE on Edward or herself. Other then that, she should be
atacking with the spell "Flare". Because Fire is the Plants weakness, this
attack does quite a bit of damage, especially if she has been built up as your
magical attacker. It should do over 150 damage. She should do this until she
runs out of MP. The Flare spell is a much better choice then any of her
normal physical attacks, since Edward has it covered and Koudelka has a
naturally high INT stat.
HEal your members if they get under 50 HP. If you have the MP, use Heal, but
if not, ue any recovery items you come across. Note that you should always
try and use magic instead of items since items are scarce in this game.
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Boss: Red Idol
Location: Corridor 2F
HP: 1,500
Strength: Fire
Weakness: Water
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Boss: Blue Idol
Location: Corridor 2F
HP: 1,200
Strength: Water
Weakness: Fire
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Boss: Green Idol
Location: Corridor 2F
HP: 800
Strength: Wind
Weakness: Earth
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Items: Tablar, Rapier, J Ring, Spell "Tornado"
Minimum Level: 4
This battle can be annoying. There are three targets, the Blue Idol, the Red
Idol, and the Green Idol. I suggest going for one at a time to reduce the
sheer amount of damage that the bosses can do. Note that before this battle
you should level James up a bit, as he will most likely be a lot weaker then
Edward and Koudelka.
The enemies get to attack over and over, but luckily, they arent TOO strong.
Their stronger magical attacks (which are their primary offense) do 25
damage. But put tgether against a single member, that can be over 75 damage a
round, so keep your health up. Especially with Edward and James, who's PIE
may be lower then Koudelka's. Note that most every attack the Idols use are
magical, so they take a bit of time to charge up and use.
I suggest equipping James with a Gun in this battle. Koudelka should be ONLY
a magical attacker at this point, though she should have a decent weapon in
order to defend herself should she run out of MP. James should cast
Fortifying spells onm Edward and Koudelka, attacking physically when
necessary. The best fortifying spells for James to cast is INT on Koudelka,
and if she is weak, maybe VIT. Edward should have VIT, PIE and STR depending
on his weapons and armor. James should also be the healer. Let Koudelka do
the attacking. James should constantly be on support for most of the rest of
the game...at least that was how I played.
Edward should be up there attacking the enemies. The best enemy to get rid of
is the Green idol. The Green Idol has the lowest VIT (defense and HP) of all
the three Idols, and is easily the easiest to kill off. If you can kill off
the Green Idol, then the battle will become much easier, as the damage the
enemies can do is lowered. Physical attacks work better then magical attacks
on the Green Idol.
After the Green Idol, go after the Blue Idol. This one has moderate HP and VIT
(as well as moderate PIE). Have Koudelka use Flare attacks if she is a strong
magical attacker, while other members should attack physically. Physical
attacks work a lot better then magical attacks on the Blue Idol.
The Red idol should go last. This is the strongest of the idols with the
highest magical and physical defense. He also has the highest HP, making him
take a lot longer to kill off then the other Idols. At this point, the Idol
wont be able to damage you as well since he is alone. Also note, that if
Koudelka is (somehow) stronger with the Geyser spell, use that rather then
physical attacks. Other then that, keep pouding physically (even with James,
when he is not healing) and the battle should end cleanly.
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This should be one of your first battles with the undead. if you levelled in
the Prison area before this battle, you may have fought some other Mummies,
but this woman is easily the strongest of them. She is not exactly fast, but
she has VERY high physical defense, and even Edwards strongest attacks will
not do too much damage against her.
Because the Bride is so slow, and has lower magical defense, you have one big
advantage on your side: Healing Magic. Use Heal spells on your enemy. if you
do this constantly for a few rounds, the bride may not actually be able to
reach you. Healing spells should do 70+ damage, even with Edward.
healing spells are just about all you are going to use in this battle, but
make sure to keep your strongest magical attacker out of the Brides line of
fire. The Brides physical atacks can do over 100 damage. But what is really
a pain is the fact that she can silent members. Silence stops members from
casting spells. if this happens to your strongest magical attacker, then you
are forced to use physical attacks, which are much less effective. Try to
have Edward (or your main attacker) go up and distract the Bride while your
magical attackers attack her with Heal spells from a distance.
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This is easily the hardest boss battle on Disk 1. There are three targets,
obviously, much like in the Idol battle. Unlike that battle though, each
enemy here has specific jobs in which they do. This battle is basically
fighting your party, with your party. Sadly, a lot of the enemy's attacks are
stronger then yours.
First off, if you got the Ring from the Idol boss, equip it on Koudelka (or
whoever is your speficied magic user) immediately. This will let them cast a
lot of spells without fear of running out of MP. She should be casting her
strongest spells (Flare, probably, or Tornado) against the enemies. James
needs to be using Fortify a LOT. Actually, until you get rid of one of the
enemies, he should probably attack. Edward should be your dummy and run head
on into the offense keeping the enemies away from Koudelka and James.
First off: Get rid of Ghost Koudelka. Her attacks are the stongest of the
trio's, douing 100+ damage. She is also the fastest of the enemies, making
her even more dangerous. Sadly, Ghost James also has very strong attacks. He
runs away usually, into a corner. This can be a problem, because Ghost Edward
is there to take out as well. He is somewhat of an 'advance guard' for Ghost
Koudelka and Ghost James.
The key to winning this battle is using the Ring user to magically attack
Ghost Koudelka from afar. Equip James with a Gun once again, and he should
attack her as well, since she has average to low magical defense. If you do
this, while Edward is your dummy, she shouldnt be able to get off more then
one or two attacks on you. Note that your attacks should be fast and furious
to be able to kill her quickly.
After taking out the ever powerful Koudelka, you should balance your attacks.
James should cast support spells and healing spells ONLY. He should use
Fortify PIE and Fortify STR on Edward. He should cast Fortify INT on
Koudelka, and the same on himself. Make sure he heals anyone who gets under
250 HP.
Koudelka should be using magical attacks on Ghost James from a distance. She
should also be assiting James in Healing if needed. If you want, you can have
her help get rid of Ghost Edward so Edward can help focus his attacks on Ghost
James. Ghost Edward can be a pain in the ass, his attacks doing 75 or more
physical damage. This paired with James' magical attacks can be more then
enough to cause some problems to your party.
Note that Ghost James has the extremely annoying ability to heal himself. He
will usually only do it after he is the only enemy left. His healing usually
heals for 600 damage, which is quite a bit at this point of the game. That is
almost half of his maximum HP! You need to damage him quickly and with mostly
all of your characters to kill him. When only Ghost James is left, James
should attack too, though from a distance. He should be your primary Gunner.
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***** Disk 2 *****
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The ghost Cuthroat is actually just a normal enemy. While he is a strong
normal enemy, he is still a normal enemy. You will actually encounter these
later, but for now, you need to take caution since he is rather strong.
Compared to the previous boss battle, this one is not too bad, though caution
is necessary. Have James Fortify Edward's and Koudelka's VIT, since they may
get damaged. The Cuthroat attacks mainly with physical attacks, and is quite
slow, but he is still strong. His physical attacks can do over 130 damage to
a single member, which is quite a bit even if your members are strong.
Have Koudelka stay back and cast spells. I like using Tornado or Geyser,
though you can do whichver you wish. James should be healing and Fortifying,
which Edward goes up taking all the damage and acting as the shield for
Koudelka and James. he should also do quite a bit of damage with his physical
attacks. If he has a level 2 on any weapon, use it to finish the battle even
faster then you would think possible.
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The difficulty of the bosses rise significantly at this point. The Guardian
is not only odd looking, but has a wide variety of nasty attacks in which he
plans to slaughter you with. He attacks, unlike many bosses, both physically
and magically. His magical attacks do 100 to all (or a range, depending on
the attack). Even worse is that they can cause silence, which can definitely
be a pain in the ass in a long battle such as this one. The Guardian also has
two main physical attacks. He has a single physical attack, which does 200
damage to one member, and he has his multi attack. A multi attack is
basically like one of your party members' level 2 or 3 attack skills. With a
multi attack, the Guardian does 700 damage with 3 attacks. This is the true
threat of the battle.
Edward needs to have very high HP in this battle. He is going to go out and
be the doll for the Guardian to attack. James should start off by Fortifying
Edward's VIT. He should then on be on healing duty, only casting other spells
when no one needs any healing whatsoever. Koudelka should, obviously, be
magically attacking. She should also assits James with healing, since her
magical attack power is most likely higher and will allow her to heal more HP
to Edward. You can use just about any spell on the Guardian, and it will do
over 100 damage (not too much, but more then what Edward does).
While Edward plays dummy and attacks the Guardian, you need to make sure that
Koudelka and James remain capable of casting spells. Because the Guardian
uses the Silence attack rather often, you need to heal it. DO NOT LET BOTH
KOUDELKA AND JAMES FALL UNDER SILENCE! I can not stress that enough. If you
do this, then you are stuck using items, which are hard to find, and probably
not too plentiful. I suggest only using items to revive characters, because
they restore more HP then the Revive Spell does.
Note that because of the Guardians high VIT and PIE, this battle will take a
LONG time. If Edward is lucky enough to have gotten the Tablar, then equip
it. It will cast the poison status on the Guardian. This will do a minimum
of 30 damage to him on each of his rounds, and a maximum of about 80. This is
a great way to quickly reduce his HP while you can still attack. If you dont
do that, then just attack like you normally would, and heal when under 700
HP. Be prepared to Revive at any time.
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Boss: Withered Tree
Location: Water Front
HP: 3,000
Weakness: Fire, Wind
Items: Evil Horn
Minimum Level: 12
Compared to the last boss, this one will be much easier. The Withered tree
has a quite high move range, which you should immediately note as dangerous.
Other then that, he is just about average in every aspect. His attacks can be
quite powerful though, doing 100 or more damage. Not nearly as much as the
Guardian, but 100 damage can pile up quickly. The Withered tree also has the
ability to silcen your party. the same applies to what you did in the
previous battle. Dont let both James and Koudelka become silenced, else you
can find yourself without a source of healing.
Edward, as always, should jump out into the fray immediately. Have James
Fortify his VIT and maybe STR and then he will be ready to go. Magic from
koudelka works all around well. A Lvl 2 Flare (with INT Fortified) does over
500 damage to the Withered Tree, while a basic Tornado spell does 300. Its
cheaper to cast Tornado spells but if you are determined to do more damage, go
ahead and use the Flare. As a tree, the boss is weak versus Fire. Why
Tornado does the damage it does is beyond me, since the other spells dont so
nearly as much damage.
With Koudelka and Edward attacking in their own ways, James should be on
support. If you want to attack with him as well, thats fine, but he should be
the healer and the Fortifyer. Anything else is really up to you.
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This is quite the annoying battle. The Thief is strong, and has a gun. That
means he can attack from the other side of the screen just as easily as your
party if you have ones equipped. This makes the Thief a major threat,
especially because of the serrious damage he can do to you. His normal attack
alone can do over 200 damage.
Now for another annoying fact. You can't target him from a distance like he
targets you. How to cure this? Kill off his Barrels and Crates. He runs
behind them each round in order to avoid fire from Guns and/or the Crossbow
(which is very powerful in this battle). To quickly kill off the Crates and
Barrels, have Edward (or your main physical attacker) run up to the Barrels
(which he usually hides behind first) and sttack them physucally. Then have
Koudelka use magic on the Barrel. Any level 1 magic works, and should
instantly kill off the barrel (IF the physical attacker attacked it
previously). The magical attack alone should do over 1,000 damage to the
barrel.
After killing off either the Barrels or the Crates, go after the other one.
this should take no more then two rounds, especially since you have a third
member to add damage to the crates/barrels if the magical and physical
attackers can't kill it together. After both are gone, the Theif can be
attacked by long rang weapons with ease. The Crossbow, while it wastes a lot
of time, works quite well in this battle.
The bad thing: The Thief is basically immune to magic. Most magical attacks,
no matter how high your MND is, will miss. This makes your party almost
completely reliant on physical attacks. Of course, healing magic is still a
faction, and Fortify STR can be invaluable to do more decent damage against
the Thief.
The best bet is to have one member Fortifying and Healing while another
attacks up close with a Sword, Rapier, Hammer, etc, and the third member
attacks with a Gun and/or Crossbow. I prefer Handguns to the Crossbow, but
its really a matter of preference. With the two characters attacking, and the
third Fortifying your attack and defense, the battle shouldnt take too long to
win. Just remember to heal if you get under 500 HP.
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The Chimera is an extremely large and agile creature. While it doesnt look
very...Chimera-y, you can tell it is from the three heads and the different
atacks of which each head employs. Lucky for your party, he doesnt get three
attacks per round which makes the battle a lot easier, but you should still
retain caution going into this battle.
Like many other bosses, the Chimera can silence your members. this is more of
a problem then in some battles because of the Chimera's extremely high speed.
You may be unlucky enough to have 2 of your characters silenced before they
can attack or before the round is finished. Also sadly, the Silence tends to
work more often then not, meaning you will have quite a bit of curing to do.
Remember not to worry about curing your main physical attacker, since he/she
wont be casting spells as it is.
The Chimera has a few attacks. His spells hit a range and can do 150+ damage,
depending on your PIE. His normal physical attacks should do about 150+
damage as well. This isn't that bad, but the frequency of his attacks can be
almost frightening.
Your best bet on the Chimera is definitely to use magical attacks. If you
have set a magic user, this character should have at least one Lvl 2 spell by
now. You can use that and do some excellent damage. Even lvl 1 spells can do
over 1,000 damage, depening on the MGC stats of the character. Physical
attacks still do decent damage, and your physical attacker should work as a
dummy, but magical attacks are the best way to get rid of this boss.
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You can not beat gargoyle at this point. Koudelka is fighting a lone, and
stands little chance against him. The only thing you can do is run. Press
the O button and save your hide as quickly as you can.
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***** Disk 3 *****
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Now, you would think that this battle would be a pain in the ass because only
Koudelka is fighting it. Well, it can be, if you havent built up Koudelka as
the magic user. If she is a physical attacker she can take a lot of damage in
this battle.
The very best thing you can do is have the Tornado spell at level 2. But even
if it is only at level 1, Koudelka can still do some amazing damage. usually,
she will do over 1,000 damage with it. This easily counters any or all the
damage that the Ogre can do to you. He usually does around 150 damage. This
isnt too bad, especially if Koudelka has a high level (25 and up). If she has
over 2,000 HP, she probably wont even need to heal in this battle.
Just remember, Tornado is your friend. it is the key to winning this battle
quickly.
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This battle is basically a battle with a stronger version of normal enemies.
There are two targets, the Bookshelf (which I will call Shelf) and the Dining
Room Set (which I will call Chairs). Unlike many bosses, these enemies are
exactly oppsoite of one another.
To kill these bosses quickly, you habe to know their weaknesses. The Dining
Room Set is weak versus ALL magic. Level 1 magic can do over 1,500 damage,
and level 2 magic does well over 2,500 damage. He is strong versus physical
attacks, though maging magic your primary offense against the Chairs. The
Bookshelf, as I said, is completely opposite. He is stronger (well, slightly
above average) versus magic, and very weak versus physical attacks.
As always, have your physical attacker run up and play dummy. He should have
over 2,000 HP at this point (hopefully) as the enemies in this battle can do
over 500 damage per hit. That can be pretty rough. Have the physical
attacker spend all of his energies on the bookshelf. if he is strong, he
should be able to do well over 500 damage to the bookshelf a round. While the
bookshelf and the chairs are being distracted, use any magic you have on the
Chairs. If you do this, it should kill him in three turns max. Make sure to
heal your characters if they get under 1,200 HP, else they can easily be
slaughtered by the strength of the enemies.
After you kill off the Bookshelf with magic, have one of your magic users (the
magic user, or the supporting character) equip a gun and start smacking on the
Shelf from a distance. The other character should be healing constantly.
With a constant barrage of physical attacks, the Shelf wont last too long.
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Charlotte
Location: Charlottes Cell 1F
HP: Over 3,000
Weakness: Fire
Items: Star Brooch
Minimum Level: 26
There is a HUGE note about this battle. You will NOT have to fight Charlotte
IF you got Sophia's letters from the Safe in the Library. You will also get a
different item, the 'Flare Brooch' from Charlotte. You can fight her if you
want, but the story is better if you do not fight her and get the Letters
instead.
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Boss: Legs of Doom (for lack of a better name)
Location: Portrait Room
HP: 10,000
Weakness: Fire
Items: Automatic Pistol, Spell "Reflect"
Minimum Level: 27
This boss is annoying. It will also take a while to beat, so be patient. He
has a high move range, and high physical defense. You will be required to rely
on only magical attacks when facing him, since the damage the physical attacks
do is pathetic. Another problem: This enemy is quite fast. Prepare for hell,
because his physical attacks do 700 or more damage, and he can attack twice
(or more, if you are slow) a round. Hopefully, your magic users can heal for
over 1,000 HP a shot, else this battle can be spent with more time healing
then attacking.
Even though he has high physical defense, his magical defense is about
average. A Strong level 2 magical attacks can do over 2,500 damage.
Obviously, thats a pretty large amount of damage, and you need to do large
amounts of damage quickly. Make sure to heal members if they get below 1,500
HP, as you dont want to find yourself dead from the sheer speed of this boss.
To match the speed of the boss, you may want to have your supporting character
Fortify agility of members. The supporting character may also want to Fortify
VIT and INT of all the members. All the Physical attacker will be doing in
this battle is being the dummy so the Legs wont attack your magic users. He
still needs his VIT Fortified though, because he should be taking the most
damage. Note though, that the Supporting character should have Healing as his
main duty, not Fortifying. Also, if ther supporting character has high enough
magic, you may want him (or her) to magically attack, even if only with level
1 spells. The Level 1 spells arent nearly as strong, but still, its damage,
and thats what you are looking for.
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Boss: Fallen Angel (or Buddha)
Location: Chapel
HP: 9,000
Absorb: All Elements
Items: Crossbow
Minimum Level: 28
This is a very unique boss. You actually have to pay rapt attention to both
him and his movements to win. Like the previous boss, the Fallen Angel (who I
like to call Buddha) has very high physical defense, and physical attacks will
probably do little more then 50 damage to him.
Now, magic is going to be your complete and main offense here. BUT there is a
trick. The Fallen Angel has average magical defense, but there is a chance
that your magical attacks will heal him. How do you know when this will
happen? Well, you have to watch its movements. If the Fallen Angel seems to
be moving more then normal (it wont be much, just his arms and wings a bit)
then he will absorb all magical attacks. You dont want to heal his HP for all
the damage you did, do you? Whenever the Fallen Angel is NOT moving
eratically then you can attack him with magical attacks. At this point level
2 magic will do voer 1,500 damage, and level one should do around 700. Note
that you probably will only get two attacks off (maybe two rounds, but little
more) with your entire party before he starts moving again. You need to be
fast, so have your characters use Fortify Agility when the Fallen Angel is
moving more often so that you can try and get a few more attackls off against
him.
It is VERY important to have your physical; attacker act as a doll in this
battle. The Fallen Angel has high attacks, each doing over 500 damage. he
also gets a minimum of two attacks per round, so unless you have over 3,000 HP
(4,000 is even better) you may find yourself healing often when you can
attack. Since he is your doll, your magical attackers can focus on attacking
instead of healing. You dont want to have to heal multiple members when you
can heal one.
Any magic in this battle works, though remember the trick. Hopefully at least
one of your characters has all the attack spells at level 2 so you can use a
wide variety, if you wish to.
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***** Disk 4 *****
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Vines
Location: Multiple
HP: 6,000
Weakness: Fire
Items: Stat Idols (INT, PIE, STR, etc.)
Minimum Level: 30
These battles can be a pain. You fight three Vines at onec, and each vine has
an attck each round. There are not normal enemies, as they are story enemies
(Roots of the Tree of Life...). Lucky for you, they have normal VIT and PIE.
First off: These can be hella strong enemies. They are quite fast (all
right, very fast) and tend to attack a single member a round. this can lead
to a lot of problems since if three enemies attacked for 500 damage (which is
about how much they do) they can do 1,500 damage to the single character.
Obviously, this is quite a large amount for any level of character.
BUT, because they tend to attack a single member, you have a huge advantage.
Most of the time, they will line up (well, as long as your physical fighter is
acting like a dummy). If they are lined up, your level 2 (and 3) attacks can
hit all of them at once. If you use a level 2 spell on the center Vine, then
you will hit each of the three vines. This will most likely do over 2,000
damage, making beating them a lot easier.
Basically, have your physical attacker acting as dummy so that your magic user
can cast spells, and have your supporting character healing the dummy each
round. He may want to Fortify his VIT, to make him take less damage from
physical attacks as well. But other then that, use at LEAST level 2 spells,
though if all you have is level 1, those will work decently. You just need to
kill them off quickly in order to stop the sheer amount of damage these
extremely fast enemies can do to your party.
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Boss: Vines
Location: Outside Church
HP: 6,000
Weakness: Fire
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Boss: Patricks Vine
Location: Outside Church
HP: 10,000
Weakness: Fire
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Items: Stat Icons
Minimum Level: 31
This battle is a harder version of the previous battle. This one only has two
vines, though one of these two vines is about twice a powerful as the other
one. The powerful one is what I call the 'Patrick' Vine, since he has
Patrick's corpse entangeled within him (its easy to see).
Like in the previous battle, the Vines are both fast and powerful. You need
to have high HP and AGL to keep up with them. Just the normal vine does over
500 damage with a physical attack. The Patrick Vine usually can do over 800
and maybe 1,000 damage. Even worse are his multi-attacks, which hit three
times. Make sure to keep the entire parties HP over 3,500 at ALL times, else
a member can be slaughtered in a single attack. Note that they have magical
attacks, as well, though they are no where near as powerful as the physical
attacks. The phyiscal attacks can also cause poison, making your supporting
character being on healing duty constantly a MUST.
With one character on healing duty, you are forced into attacking with two
characters. Your first target should be the normal Vine, because he has lower
HP. of course, if you want to kill off the higher HP Vine (which also does
more damage to your party) you can as well, but taking off the small fry will
allow your party to take less damage from attacks and have a better chance at
surviving the battle as a whole.
I suggest attacking with magic, because of the very high VIT of Patricks
vine. Still, your physical attacker should act like your doll and keep the
enemies away from your party. You need all the health you can get. If you
have the Blood Sword, use that to help keep him (her) healthy if absolutely
needed. It probably wont heal more then 400 HP, since the Vines are strong
versus physical attacks. Fire magic is their weakness, and so you should
attack with that. If you have any Fire elemental weapons, USE THEM. They
will do some good damage to the Vines when a normal weapon would not.
Just keep your HP up, attack with magic, and you should be just fine...well,
hopefully.
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This is the first of the final battles, so be warned. Elaine here is in her
weakest of forms, though she is perfectly capable of slaughtering your party
if you dont keep yourself healthy.
There are two ways this boss fights. She either attacks from close up, or
from a distance. her distance attacks is basically a breath attacks. this
attacks will ALWAYS hit all members. It does from 500+ damage to anyone with
average PIE. Her other attacks are physical. She is definitely stronger
physically then magically. Her physical attacks do 2,000 damage to one. How
to avoid the physical attacks is the easiest way to win the battle. First
off, have your entire party on the farthest blocks away from Elaine, though
make sure to have them in a line so that heal 2 (or 3) can hit them all in one
hit. Your physical attacker will be worthless in this battle.
With your party in a line so it can be easily healed, you can work on
strategy. Note to KEEP YOUR PHYSICAL ATTACKER AWAY FROM ELAINE! this is very
important. IF you do this and have him in the line, then she will NEVER use
her physical attacks. Ever. She will attack with the weaker magical attack
onto your entire party. This makes it a lot easier, because if your party is
in a line, then you can heal them all in one round while continuing to attack
normally.
Have your main magical attacker attack ONLY with the Tornado spell.
Hopefully, the magical attacker has all elemental magics at level 2 by now.
if so, the Tornado spell will do over 1,500 damage each shot. This is a great
way to damage her, and the only attack that does over 1,000 damage. Physical
attacks will miss most all the time in the battle, so dont use them at all.
The supporting character should heal every other round (targeting the center
character, so as to hit all three members with a Heal 2 spell) while casting a
Tornado spell whenever you arent healing. this will allow you to do the best
damage possible.
If you want, have your physical attacker cast Fortifying spells on your
magical attacker/supporter so that they can continue casting. The physical
attacker will do little more then that in this battle...
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This battle is much the same as the previous battle. Except for a few facts.
in this battle, physical attacks work better. The same applies as the last
battle though, STAY AWAY FROM ELAINE! In other words, the Crossbow is your
best friend in this battle. The Crossbow will let you do some good damage to
this part of the boss, since she is weaker versus physical attacks in this
battle then magical attacks. Swords and opther short range weapons make you
vulnerable to her extremely powerful physical attacks.
As with before, Elaine has two main attacks. She has an attack all attack
which does about 500 damage to your entire party. She also has a physical
attack. She only uses the physical attack when YOU approach HER. Elaine will
never approach you, she will stay on her side of the screen.
So, with your physical attacker attacking with the Crossbow, your Supporting
character will need to be healing. Once again, have your characters in a line
against the far side of the screen. This will allow you to hit all members
with Heal 2 or 3. With the physical attacker hitting with the Crossbow, and
your supporting character healing/attacking with Bowgun you still have your
magic user. Your magic user must be VERY careful in this battle. Two
elements restore Elaines HP here, so you need to work with those that dont.
Megalith is the only spell that will do adequate damage against Elaine, as
Gyser will only do about 300 even with a strong magic user. This is because
of Elaines high PIE. While the megalith spell will only do about 700 damage,
it is still worth it to use it, as any damage is better then none, especially
at this point.
Heal when your HP is under 1,000, and attack from a distance and this battle
should be winnable. Just remember that it may take quite a bit longer then
the previous battle. Also note, that if you dont have the Bowgun or the
Crossbow (or dont have any arrows left) then you can still use magic to defeat
this boss, even though it will take a lot longer.
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Elaine (3)
Location: Church: Roof
HP: ????
Items: None, but if you win you get the best ending
Minimum Level: 35
There are a few things you need to note about this battle. You do NOT need to
wind. You can beat the game without winning this battle. Though to win, and
get the best ending you need the Pendant item. This item is found at the
beginning of Disk 3 with Koudelka alone in the fountain area. You can not get
the best ending without this item. If you do not have it, then just let
yourself die here because winning wont do any good.
If you DO have the Pendant, and you want to get the best ending, then you
should continue reading. This boss is exremely powerful, and you need to take
all precautions necessary. You need at least 4,500 HP for all of your
members, some excellent equipment, and level 2-3 healing spells on at least
two characters. You also need to have your magic user with at least two level
3 spells in his or her spell EXP.
The Final boss is extremely fast and very powerful. Her attacks do a minimum
of 1,500 damage. Like the previous final bosses, she has two attacks. She
has her single target attack, and her multi-target attack. Unlike the earlier
ones, she will approach you, not just stay on her side of the screen like a
good little boss. Her single target attack does about 2,000 damage, and her
attack all attack does about 1,500+ to all allies. The attack all will ALWAYS
hit your entire party, much like the breath attack previously encountered with
Elaine.
You must constantly keep your party at max HP, else she may be able to
slaughter you in two attacks. Dont let your party get spread out, you need
to be able to heal the entire thing with one spell. Elaine will eventually
approach you (it should take a few turns)and your physical attacker can attack
with close range weapons is he/she wants. Until then, have the crossbow and
snipe from afar. Of course, even when she approaches you the physical
attacker can attack with the crossbow if they wish. Its really a matter of
opinion. Your magical attacker should attack with Level 3 spells, though he or
she may want to help with healing if needed. Your supporting character should
ALWAYS be healing in this battle. There will be very little time when he or
she will not be needing to heal your party. As long as you fight the battle
conservatively, and kill her off as quickly as possible, you should be able to
win the game once and for all.
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Contacting Me
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If you need help with a game, or if you have a strategy that worked for you
and you want me to put it in this guide, Please, by all means, EMail me! I
also accept criticism, though you should note that someone that says "Your
strategy is WRONG" probably wont be taken as seriously. NO strategy in this
guide is wrong, because they each worked for me. How can a strategy that
worked for me be wrong?
Well then. If you need help, please Email me at ffantasyxgears [at] msn [dot]
com. Please title the Email 'Koudelka', or 'Koudelka boss Guide'. I have
guides other then this published, and I cant know everything from one sentence
(or two) of questions.
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Whats Left to Do?
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The First boss in the game. Also the final bosses as well as the optional
Gargoyle boss. Other then that, everything is done. I may (eventually)
reformat.
The latter two are allowed because they are both my sites. But other then
those sites, you must ask for permission to use my guide. Email me at the
same address (ffantasyxgears [at] msn [dot] com) and ask. I will most likely
say yes.
Of course, and the official legal stuff: If I find my guide on your site
without my permission, you are plagiarizing, and that is illegal. My first
course of action will be to Email you nicely asking to take it down. My
second course of action will be to Email your host. After that, a lot of
other bad stuff can happen.
It isnt that hard to send me an Email. Niceness pays off, and you will
probably be able to use my guide, where stealing it wont allow you to use it.
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Version Info
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December 30th 2003: Finished the Final bosses.
December 26th - December 28th, 2003, .80: Finished everything except the
final bosses and the first boss. Also have to write a Charlotte Strategy, and
a strategy for the optional boss Gargoyle.
Myself - Once again, I thank myself. Actually, I was just so addcted to this
game I HAD to write the guide...but still, I spent hours on it so I feel I
have to thank myself.
My Readers - Without you, I wouldn't be here. Sometimes I feel like I am
going to not write anymore, but even a simple Email from you saying that my
guide is good makes me want to go on. I owe a lot to you. Thanks!