KINGS FIELD FAQ VERSION 1.01



       WRITTEN BY : TALYEN ALLAND

       PLATFORM : Sony Playstation

       PUBLISHER : ASCII Entertainment



The creation of this FAQ came about for several reasons, one being increasing
frustration at the dumb hint line they have which I feel is designed to rip
you off, the other being my inability to locate one when I was stuck.  So I
decided to write one when I was finised in order to help others who were in
my situation.  I consider this an 87% FAQ, by which I mean that all the in-
formation in this FAQ will get you through about 87% of the game.  It is
designed to give a reference and to assist people in solving the puzzles of
the game.  I did give away some major ones, but I felt some were unfair on
their expectations on the average gamer.  If you have anything that may be
contitbutional to this FAQ, E-mail me at [email protected].  It will
be included and credited in the occurance of another edition of this FAQ.
This is also my first attempt at writing a FAQ and I'm sure there are numerous
spelling errors and I apologize for anything that is unclear or things
that I blatantly overlooked.



                    2. GENERAL OUTLINE OF THIS FAQ 2.


       1. INTRO
       2. GENERAL OUTLINE OF FAQ
       3. KING'S FIELD FAQ WARNING
       4. ITEMS OF MELANAT
          4.1 HEALING ITEMS
          4.2 HELPFUL ITEMS
          4.3 SPECIAL ITEMS
       5. MAGICS OF MELANAT
          5.1 OFFENSIVE/EQUIPPABLE
              5.1.1 LIGHT MAGICS
              5.1.2 EARTH MAGICS
              5.1.3 WIND MAGICS
              5.1.4 WATER MAGICS
              5.1.5 FIRE MAGICS
          5.2 DEFENSIVE/MISCELLANEOUS
       6. MAIN WEAPONRY ON MELANAT
          6.1 FLAME SWORD
          6.2 SHIDEN -- WIND SWORD
          6.3 ICE BLADE
          6.4 SEATH'S SWORD
          6.5 MOONLIGHT SWORD
          6.6 DARK SLAYER
       7. MONSTERS ON MELANAT
          7.1 COMMON MONSTERS
          7.2 MAJOR BOSSES
       8. MAJOR CHARACTERS ON MELANAT
          8.1 MERYL
          8.2 DALF VICE
          8.3 FAI FADLAIN
          8.4 MARK WOZZ
          8.5 LEON SHORE
       9. THINGS I WISHED SOMONE WOULD OF TOLD ME BUT DIDN'T




                    3. KING'S FIELD FAQ WARNING 3.


King's field is a game that is consistant with its story and its manual,
that is the story involves being lost on a little known island, so it
doesn't list many items and their functions or tell you what to do or where
to go.  It just gives you some of the basics and lets you explore and discover
things on your own.  Which is a large part of the game.  This FAQ contains
many giveaways and explanations on what to do and where to find things.  I
used the Truth Glass for many of my descriptions and they are taken directly
from the game.  So I will advise not to read any further if your interested
in getting the entire game experience, and to only consult this if you are
really stuck or just don't have the time to explore the entire island.




                    4. ITEMS OF MELANAT 4.


       NOTE: This is a listing of most or all of the items in the game
             I have tried to provide accurate information on the locations
             of the items but I am writing most of this from memory, and
             can't be 100% sure on item's location's.

       KNOW THINGS MISSING FROM THIS SECTION : Star Gate, Star Key, Moon
             Gate, Moon Key, Sun Gate, Sun Key, Pirates Key, Skull Key, and
             Magician's Key. <- I have all the keys, just don't know where
             I got them from.


4.1 HEALING ITEMS:

Earth Herb - Replenishes 40 HP
Where found : Most everywhere from stores to defeated monsters

Antidote - Cures poison and gives a small amout of HP
Where found : Most everywhere from stores to defeated monsters

Blood Stone - Cures all condidtions except poison
Where found : Stores and Barrels and a few defeated monsters

Moon Stone - Replenishes 30 MP
Where found : Stores, Barrels and defeated Refma

Dragon Crystal - Fully heals all MP and HP
Where found : Gold trees will grow them if you wait, other scarce places.

Blue Potion - Heals 100 HP
Where found : Has to be drawn from blue fountain into a Flask

Red Potion - Heals 50 MP
Where found : Has to be drawn from red stream into a Flask

Green Potion - Removes all conditions
Where found : Has to be drawn from green Stream into a Flask

Gold Potion - Heals 100 HP, 50 MP and removes all condiditons
Where found : Has to be drawn from the center of Seath's Fountain


4.2 HELPFULL ITEMS:

Figure of Seath - Can save your life if Seath's tear is equipped
Where found : Leon's Mother (East Village) and in a hidden compartment
             in the underworld prison number 2. Also one can be found
             in a niche that you get to by dropping down off a bridge
             real close to Leon's house, it usually has an Earth Elemental
             at the end of it.  There are probably others scattered around
             and there may be a way to get Leon to craft them for you,
             but I never was able to.  At least 2 are needed to complete
             the game.

Phantom Rod - Makes all secret compartments translucent for a short time
Where found : In chests and both of the old guy's stores.

Truth Glass - Can be used for information on any monster or person and
             also gives a generic location
Where found : In the small mine (unconfirmed)

Seath's Plume - Temporarily lets you cast spells without deducting MP
Where found : Chests, the Elf Cave, and occasionally defeated Refma.

Demon's Pick - Temporarily increases MP maximum
Where found : Old guys stores and defeated Demons.

Harvine's flute - Creates a bridge of wind to walk across between
               pillars of wind
Where found : Fai gives it to you in exchange for three crystal flasks.

Ground Bell - Rings when near the Dark Crystal of the Elves
Where found : Old guy in cemetary near east village.

Pirate's Map - Generic map of both coastlines and other areas
Where found : In cave on coast past the fisherman.

Miner's Map - Map of both mines and surrounding areas
Where found : Can be purchased or found in Graveyard near East village.

Necron's Map - Map on Coleseum, Shrine and most other areas
Where found : Fai gives it to you in exchange for three crystal flasks.

Dragon Stone - Frees up Healing water in Seath's Fountain
Where found : One is already placed, one is in the pirates cave, and the
             other's location is unknown.

4.3 SPECIAL ITEMS :

note - these items locations may not be totally accurate and are based
on approximations and my failing memory

Scorpion's Bracelet - When you equip this ring, the probability of being
                     poisoned is reduced.
Where found : At end of Bridge near one of the minecart rides.

Seath's Tear - If you have this equipped and you have a Figure of Seath
              you will be able to substitute a statue for a second
              chance at life.
Where found : Harvines Castle (VERY UNSURE ON THIS)

Seath's Bracelet - This item was made by the High-Elf artisan, Ivil Napaja.
                  This ring will increase your offense power.
Where found : In the High-Elf's Shrine in a gravestone.

Earth Ring - This ring was made by the warlock, Shaddam, who was the
            greatest magician in the three countries of the Northern
            Continent.  When worn, your magical power will increase.
Where found : In the Heart of the Earth (near poison cave)

Psycpros Collar - This necklace was worn by the one-eyed Giant to restore
                 the stregth of many years ago. (don't ask, must be a
                 mistranslation from the PSX Version) When equipped,
                 physical strength will be increased.
Where found : Given to you by the Large Skeleton of Shaddam North of the
             Coliseum.

Amulet of Mist - This Amulet was granted to the High-Elf Merlin by Seath.
                When Equipped, this amulet raises your magic defense and
                allows you to escaped from difficult status quickly.
Where found : Can be Purchased or found in a niche in the surrounding area.
             of the coliseum near the swinging spiked balls.

Lightwave Ring - This ring changes an ordinary arrow into a light arrow,
                which will make an ordinary bow or Arbalest more powerful.
Where found : In a gold key sealed chest that has to be dropped down to
             in the center of the North tower, which you need Harvine's
             Flute to get to.  Also can be found behind a secret door in
             the first chamber of the Cave of Fire.

Blood Crown - This item looks like an old crown, but it has magical powers.
             When it is equipped, it will make your magical interval last
             longer.
Where found : In order to get it you need to fall off the edge of the wind
             bridge that is right before you get to the Cave of Fire.  You
             need to navigate through a couple secret doors and its in a
             chest at the top of some stairs guarded by two Salamanders.
             Remember that the fall does roughly 100 HP of damage.

Dark Crystal -  This Crystal looks just like a Blackend Elf's Key
Where found : In the Elf's Shrine




                    5. MAGICS OF MELANAT 5.


       NOTE: Magics are listed in ascending power and divided up
       into elemental groups. Also rated is their general effectiveness
       on a scale of one to five stars.  Magic power makes a large differ-
       ence so it is mainly a matter of opinion.

       KNOWN THINGS MISSING FROM THIS SECTION : Most powerfull Wind Magic


5.1 =-OFFENSIVE/EQUIPPABLE-=

5.1.1 LIGHT MAGICS ==

       Lightning Volt - mp(18) - shoots out a ball of lightning that rises
                                 above target, then sends a lightning bolt
                                 to the ground with a Large aftershock of
                                 light magic, more effective in large rooms
                                 since the size of the explosion is directly
                                 realted to ceiling height
               Rating = ****

       Flash - mp(24) - Shoots out five little light rockets that home in on
                        monsters, then each one that connects gives off a
                        large light explosion.
               Rating = *****

5.1.2 EARTH MAGICS ==

       Stone - mp(7) - throws a large boulder at target
               Rating = **

       Earth Wave - mp(15) - Sends out a shock wave in all directions,
                             damaging all but those really close to you.
               Rating = **

       Meteor - mp(28) - drops multiple fiery boulders on target
               Rating = ***

5.1.3 WIND MAGICS  ==

       Wind Cutter - mp(3) - shoots out a air wave that doesn't stop on contact
               Rating = none, this spell sucks

       Ice Storm - mp(14) - Sends a large mist of ice at target, then hovers
                            around the target slowly damaging it.
               Rating = *
5.1.4 WATER MAGICS  ==

       Water Fall - mp(12) - Similar to Ice Storm, and just as weak
               Rating = *

       Seath - mp(32) - Shoots out four streams of holy water, that contiues
                        through after it has hit something.
               Rating = **

5.1.5 FIRE MAGICS ==

       Fire Ball - mp(3) - shoots a small fireball
               Rating = *

       Fire Wall - mp(9) - shoots a fireball that erupts into a small circle
                           of pillars of fire which slowly close in on the
                           target
               Rating = **

       Fire Storm - mp(15) - Shoots several large fireballs that explode on
                             contact
               Rating = ***

       Flame - mp(35) - sends a large phoenix at a target, the phoenix shoots
                        fireballs at any available target until it hits some-
                        thing, then it erupts into a HUGE fire explosion
               Rating = *****

5.2 =-DEFENSIVE/MISCELLANEOUS-=

       Dispoison - mp(4) - removes poison condition
               Rating = **

       Resist Fire - mp(6) - greatly increases fire resistance
               Rating = ***

       Earth Heal - mp(3) - heals 50 HP
               Rating = **

       Missile Shield - mp(5) - supposedly helps block missile attacks
               Rating = * Doesn't work too well

       Light - mp(6) - adds light to wherever you go for a small duration
               Rating = **




                   6. MAIN WEAPONRY ON MELANAT 6.


       NOTE: This is a list of the more powerfull swords in the game.
       There are many other weapons, but have smaller importance.

       NOTE ON SWORD MAGIC: I got this from the King's Field hint page
       at ascii's home page.  Unfortunatley I got it to late so the list
       is somewhat incomplete.

       KNOWN THINGS MISSING FROM THIS SECTION: Spider sword, Crystal Sword

SWORD MAGICS: These can be performed only if you don't have any conflicting
             armors or shields on. (which is almost never) Most swords have
             two different kinds of magic, both of which you need full power
             and strength to perform.
             Type A - press Square, then triangle. (This is usually difficult
             to perform since the timing is akward and is different for each
             sword, usually pressing triangle right at the begining of the
             sword slash.
             Type B - press X then Square, then press and hold Triangle.

Magical swords: (listed in general ascension of power)

6.1 FLAME SWORD --
       Magic type A mp(16): shoots multiple fireball spells
       Magic type B mp(18): pauses for a second, lifts up sword and shoots
                            large fiery cloud
       Where to Aquire: Its in a hidden room in the Cave of Fire, you need
       to kill the stone face to the left of the darkened room with the
       grey chest, the door is directly behind the stone face.

6.2 SHIDEN -- WIND SWORD
       Magic type A mp(10): shoots out a Wind Cutter Spell
       Magic type B mp(12): shoots out two green diamond spells
       Where to Aquire : You need to get to the Area just before the East
       Village.  There will be an area with descending stairs that plateu
       about every forty feet.  There will be lots of skeletons in graveyards
       to the left and right of every plateau.  Follow this staircase all the
       way to the bottom, it will then start to move up and turn right, when
       you get to the top, look down and to the left, see the little island
       with the wooden pole? YOU are going THERE! Jump down, should take
       about 80 damage, and pick up the sword, use a gate to get out.

6.3 ICE BLADE --
       Magic type A mp(19) : shoots out six little ice crystals that explode
                             on contact
       Magic type B mp(27) : shoots out little homing ice crystals that
                             explode on contact
       Where to Aquire : You need to go down into the Ice Cave and defeat
       the Big Ice Golem, also known as Kal Fargas.  He will drop it when
       he dies.  The ice cave is near the underworld Base no 4.

6.4 SEATH'S SWORD -- THE SWORD OF THE WHITE DRAGON
       Magic type A mp(17) : shoots out beams of light in a circular pattern
       Magic type B mp(0)  : you hold out the sword, then bring it up to
                             your face and hold it, as far as I can tell
                             you are then completely invincible.
       Where to Aquire : You have to hack up the High-Elf's spirit in the
       Shrine then it appears on a wall.  I am unsure about if you have to
       kill the spirit or not, it just sits there and you have to hack it up,
       at least that's how I got it.

6.5 MOONLIGHT SWORD -- GUYRA'S SWORD
       Magic type A mp(22) : shoot pillars of light that explode on contact
       Magic type B mp(38) : same as above but much more powerfull
       Where to Aquire : I'm not sure if your supposed to actually have this
       sword, but i managed to get my grubby hands on it by a must be fluke.
       So I'll share with you how I got it.  Well first you need lots of hit
       points and the ability to get to the end of the game.  You need to
       confront Guyraand, here's the tricky part, run right into him.  Try to
       stay as close as possible to him.  Sooner or later he will attack you
       with his powerfull bite lunge.  It will hit you and since it is power-
       full, you will be airborne, if you're running forward at this point you
       will find yourself ON TOP OF GUYRA.  Run down his back and pick up
       the Moonlight Sword, then turn around and let him kill you, or jump
       off the edge and die, either way hopefully you will be transported
       back to the Fountain with the supposed most powerfull sword in the
       game ( I think its the Dark Slayer, the game says the Moonlight Sword,
       and the King's field hint line says its Seath's sword, so you can call
       it for yourself) There must be a different way of obtaining it, at
       least one that makes more sense than this one.

6.6 THE DARK SLAYER -- SEATH'S OTHER SWORD
       Magic type A mp(15) : shoots a powerfull blast of wind magic
       Magic type B mp(17) : pauses, then shoots a pillar of wind magic that
                             erupts into a big explosion if contacted.
       Where to aquire : You need to obtain the Elf's Key(in Elf's cave) and
       swap it for the Dark Crystal in the Shrine, then take the crystal and
       give it to Leon Shore, he will craft the Dark Slayer for you, also
       once it is complete, all of those annoying blue doors will open,
       usually with an item of Seath behind it.




                         7. MONSTERS ON MELANAT 7.


       NOTE:  Monsters have different levels, so some you encounter in later
        areas are considerably more difficult than the early ones. For example
        There are at least 4 different kinds of Kraken. The regular ones,
        The red ones, the medium sized ones with magic, and the Large Kraken.

      THINGS KNOWN MISSING FROM THIS SECTION: Ice Golems, Demon Lords, Miria.


7.1 -=COMMON MONSTERS=-

HEAD EATER -    Green Plantlike creatures with what appears to be an quart-
               ered watermelon for a head

               Attacks with its large mouth, which has poisonous stingers.
               These are a different species from the ones in Verdite, and
               they are more dangerous.

               Side effects = Attempts to poison when attacking

               Fighting Strategies => Their head can pivot at fairly odd
               angles so try to stay behind them and hack away


GREEN SLIME -   Small green jellylike puddles on the ground

               They live in groups and reside in dark and damp places.
               They have "counteractive water" inside their bodies, so that
               poison will be recovered whenever someone touches them.  They
               can be damaged by fire magic more than by swords.

               Side effects = Cures Poison

               Fighting Strategies => None really needed, if you have
               trouble with these you might want to return the game.


POISON SLIME -  Look similar to green slime but have a Red tint to them

               Same Species as Green Slime, but they have poison water
               in their body.

               Side effects = Poisonous

               Fighting Strategies => None really, look down and swing


NECRON'S SOLDIERS - Evil looking Knights with brown jerkin and an very
               long polearm

               Soldiers who were manipulated by Necron.  They have lost
               their souls and their minds, and they can only attack.  There
               is no way to help them.

               Side effects = none

               Fighting Strategies => Don't try to take these head on.  Get
               them to follow you in one direction and as soon as they
               commit, fade either left or right and turn quickly and their
               back will be turned to you


ARCHERS -       Look just like Necron's Soldiers but have bows instead of
               polearms

               Former soldiers who were manipulated by Necron.  All they can
               do now is continuously shoot their bows.

               Side effects = Higher level archers shoot paralyzing arrows

               Fighting Strategies => They do have to ability to accurately
               track you so don't move predictably, either bob and weave
               until within melee range or use ranged magics


REIKS -         Look like seahorses with a hard shell

               A flying creature with a hard shell.  It is extremely
               ferocious.

               Side effects = none

               Fighting Strategies => Avoid them when balled up and spinning
               otherwise they are fairly easy targets

TERMITE -       Look like brown overgrown fire ants

               An insect type monster. There are millions of termites
               swarming around each nest.

               Side effects = paralysis

               Fighting Strategies => Make an extra effort not to get hit
               since they will paralyze you and continue to attack relent
               lessly.  Try to run in attack and get out before they lift
               their heads up.  The game suggests using arrows, but I found
               this to be inefficient and too difficult to bother with


BALTAIL -       Look like giant mosquito's with green eyes

               Insect-type monsters that have excellent eyes and ears and
               attack from above.

               Side effects = poisonous stinger

               Fighting Strategies => These are extremly difficult to hit
               with weapons and are usually too bothersome to waste time
               with.  I found that Stone magic is a great way to knock them
               out of the air and usually kills them


SIGILL -        Blue fish that are found only in the ocean

               Grotesque and ferocious fish that live in the sea.  They
               attack in packs whenever anyone gets close to them.

               Side effects = none

               Fighting Strategies => Don't bother them, and they won't
               bother you


KRAKEN -        Black Squid that wander around the coastal areas

               The ruler of the North sea.  With its giant legs, it drags
               ships into the water.  Before growing up, this monster is
               small and not very powerfull.

               Side effects = none

               Fighting Strategies => Run in quick and give em a good whack
               this will make their heads slowly deflate and fade out, use
               this time to rotate yourself to their back and kill them from
               behind


SKELETON -      Well, they look like skeletons with swords

               Necron granted wicked souls to bodies that were already dead.
               They can be revived until they are completely destroyed.

               Side effects = none

               Fighting Strategies => Waste no time in front of these guys,
               they have a lunge attack with a very long reach and start
               swinging like mad when you're real close.  No matter what
               level you're on, deal with them carefully


GHOSTS -        Look like a long faced classic ghost

               Ghosts that appears in certain areas.  If they touch you,
               you will be paralyzed.

               Side effects = paralysis, darkness, and slowness

               Fighting Strategies => They can move long distances quickly,
               but are easily fooled by obstacles and tricky walls and get
               stuck often.  They will make you slow so be carefull


PSYTHE -        Headless skeletons with a sythe in their right hand

               A Death created by the Mage of Fire.  He has high intelligence
               and posseses many kinds of magic.  A large psythe can
               paralyze your body.

               Side effects = curse and occasionally shoots ghosts

               Fighting Strategies => Watch out for their curse spell, other
               than that their attacks aren't too damaging but will become
               a serios threat if in groups


S-KNIGHT -      Big, brown, two-headed snails

               A ferocious creature which eats everything.  It has a strong
               defensive ability and its shell can't be damaged.

               Side effects = none

               Fighting Strategies => They have a ranged attack so tread
               carefully.  They rotate extremely slowly and its best to
               dodge their magic and run by them, then turn around and
               regain you strength meter and attack the side of their heads


SALAMANDER -    Stationary red salamanders

               Ornaments which are made by the Mage of Fire, Tsedeck.  After
               losing their power, the ornaments attacked with their fire
               magic.

               Side effects = none


KALD -          Look like purple eels with fangs

               This monster lives in the mines and attacks suddenly from its
               dark hiding spot.  It can see in the dark.

               Side effects = possibly darkness, seldom encountered

               Fighting Strategies => Wait until they charge at you with
               their mouths open, dodge to the side and spin around fast
               and you should catch their tails disappearing into the
               darkness.  Chase them down and hack away


EARTH ELEMENTAL - Look like grey dinosaurs with long necks

               Uses stone ball magic. (that's all they tell you) They are
               dinosaurs with freeze attacks and are located in the
               Heart of the Earth.

               Side effects = none

               Fighting Strategies => Don't waste time with ranged attacks,
               just work your way past their magic and start swinging


REFMA -         Blue faced floating heads with a strange pattern for hair

               The soul of the High-Elf, which is protecting their Dark
               Crystal.  It doesn't remember what it once was, and attacks
               those who come near it.

               Side effects = Takes MP away unless there isn't any, then
                              it takes HP

               Fighting Strategies => Fight them similar to the way you fight
               ghosts and they shouldn't pose any real threat

LOG STALKER -   Look like walking trees

               A heinous monster that attacks people.  It used to be a dead
               tree before it was given a soul by Necron.

               Side effects = none

               Fighting Strategies => They have ranged magic, so keep on
               your toes.  They also attack fairly quickly so try to run
               in, strike and run out

MOGLE -         Looks like a green jumping coffee table with red eyes

               An animal which evolved only on the island of Melanat.  It
               attacks its prey with its sharp fangs and strong legs.
               Sometimes it jumps on its victim and crushes it to death.

               Side effects = none

               Fighting Strategies => No really effective ones, just watch
               out for when it jumps at you.


7.2 -=MAJOR BOSSES=-

GUYRA -         Very Large Black Dragon

               The Black Dragon who is opposed to the White Dragon,
               "Seath."  Guyra broke a black crystal which controls the
               powers of nature.  He created the "Moonlight Sword" to
               make his chosen warriors fight for his revival.

               Side effects = none save his powerfull magics

               Fighting Strategies => Fairly weak after all the bitts are
               taken care of.  Then just use powerfull magics to kill him
               (Flash is usually best to use)


BITT -          Little yellow ball of light

               Guyra's final guard.  It sucks in all magic.

               Side effects = Engulfs all magic shot at Guyra

               Fighting Strategies => Magic is useless so just wait until
               they are low enough and hack em up.  You can coax them to
               come close to you by shooting your magic which they will
               immediatly move in to engulf, then kill them.  Make sure
               to kill all of them before trying to kill Guyra.

COPPER KNIGHT - This monster was created by the Mage of Fire and the King
               of Winds to guard the King's treasure.
               Side Effects = none

TARN -          The Mage of Ice, who was transformed by a man in the darkside
               This creature used to be an Ice Warrior know as Kal Fargus,
               who owned a Coliseum.  Tarn kept all of the equipment that he
               used before.
               Side effects = none

EARTH ELEMENTAL - Identical to the common one, just bigger.

DEMON LORD -    A monster created by a man in the darkside, Necron.  This
               Creature has a high intelligence and posseses high level magic
               Side effects = none

LARGE TERMITE - Looks just like small termite, only larger.

               Side effects = paralysis?

               Fighting Strategies => Stand just outside termites nest, use
               range magics and arrows to kill him


LARGE KRAKEN - Just a very large Kraken

               side effects = none

               Fighting Strategies => Find a place on the shoreline where
               he can't hurt you but you can still hit him with ranged attacks
               He has approximately 25 billion hit points, so it will take some
               time.


DIAS BAGIL -    This guy is actually Necron, Red armor and carries a half-
               moon blade.

               Attracted by a man in the darkside, this man came to the
               island.  He calls himself "Necron." He is known as the best
               warrior in the world, and he owns the Coliseum.

               Side effects = Lots and Lots of Magic spells

               Fighting Strategies => Stay close to him so you are immune to
               his Earth Wave, and if he launches a Flash spell, it will hit
               both of you.  Alternate between a powerfull magic and Sword
               slashes to keep him busy.




                    8. MAIN CHARACTERS ON MELANAT 8.


-note- This is a list of some of the more important characters in the game
      there are many more that have smaller roles and I have left you to
      discover them on your own



8.1 MERYL:
       A fortune teller who can see all over the world with her crystal
       ball.  Nothing about herself is known except that she is female
       Description - Lady wearing blue cloak with a Red hood, holding
                     crystal ball
       Locations - She hangs around in three different places near the
                   Central village.

8.2 DALF VICE:
       A Descendant of King Harvine's brain.  Dalf came to the island to
       hunt for treasures with the 'Harvine's Key," which was handed down
       by his ancestors.  Now he is working in a mine because he lost the key
       Description - Standing, using hammer and chisel and is wearing a blue
       cap.
       Locations - in the Big Mine

8.3 FAI FADLIN:
       Fai has come to the island with his friend, Dias.  Ever since Dias'
       sister Nola came to the island, Fai has been trying to send her
       back to the continent.
       Description - Tall man garbed in mostly white, back is usually turned
       Location - Technically not in the South Village, he is at the end
                  of a narrow rocky passage just to the right of the small
                  mine entrance

8.4 MARK WOZZ:
       He was egged on by the Thief Gill to steal.  Mark escaped from his
       country and came to the island.  He had opened a Key shop for treasure
       hunters.
       Description - Old man who plays with file and a key, wears specs
       Location - South Village in his own shop

8.5 RAFFY FOSS:
       A grandson of Celffy.  Raffy only deals with goods of little value
       because he is not trusted.
       Description - Wearing a purple hat and a brown jerkin, sitting and
       has pointy ears
       Location - South Village in his own shop


8.6 LEON SHORE:
       He came to the island with his mother from the village of the High-
       Elves.  There were many talented craftsmen in High-Elf, but Leon
       exceeded all of them in talent and ability
       Description - Watering garden at his mothers house, wearing brown
       pants with a yellow sleeved green shirt
       Location - East Village outside of mother's house




        9. THINGS I WISHED SOMEONE WOULD HAVE TOLD ME BUT NEVER DID 9.


1.  Do NOT sell your large crystals for quick cash before you get to the
Central Village, you can have two of them made into a crystal flask which
is much more useful than the 1200 gold.

2. Crystal shards are dead weight and can be sold for cash, I haven't
encountered anyone that will make something out of them.

3. Don't waste crystals by making arrows, there will be plenty of those later.

4. After you gain some levels, you will start surviving those large falls in
to pits or off bridges, there are several helpfull items at their bottoms.
As long as their is a floor at the bottom, jump.

5. Gaining strength and Magic power is directly related to the total number
of hit points you have taken off enemies, not how many you kill.

6. You can save Rhombus keys that lead to dead ends by entering, letting
the door close, retrieving the one on the inside, then use a gate and come
back and get the one on the outside.

7. Seath's Fountain is located behind a secret passage in the last cell of
the Underworld Prison Number 1.

8. Its best to get magic replenishing water from Seath's Fountain
with your first Dragon Stone, use it to open the water stream directly across
from the hit point stream. Once you place a dragon stone, you can't remove it.

9. King's Field does NOT require 15 memory blocks so you don't need a dedicated
memory card, It only takes 2 blocks for EACH saved game.

10. You use the bow by pressing and holding the attack button, then your
strength will raise to full, let go to release arrow. (its silly but took me
some time to figure it out.)

11. Three of those annoying blue doors that say SEALED will open when you
place all three Dragon Stones, the rest that say NOT ACCEPTED will open when
you have the Dark Slayer.

12. You can Enter the Elf's Shrine by putting a Shrine Key into both Wheels
just outside of it.  Then spin the one farthest from the door two notches,
and the closest once.  Your aligning the two symbols on the shields of
the warriors painting inside Leon's Mother's house.  I thought this was a long
stretch for a clue, but if you fall down the pit, the wall says that the
great doors will open when the Warriors stand again.  I thought it had
something to do with the warriors graves next to the coliseum.

13. King's field tended to freeze up from time to time, so save often.

14. Your name is Alexander.

That's about it for this version of the Faq, future editions might be in the
works, it depends on what new info is available and how important it is.  I
hope that this has helped some past their problems and has brought usefull
knowledge to others.  Thanks to ASCII for the great game.  And thanks to my
brother for helping with the FAQ and pointing out the obvious when I was lost.