Kensei: Sacred Fist
-----------------------
Mark Caleon Movelist
---------------------------
version 1.0
-------------
by Shine Mahler
last revised: 7/27/99
Although Kensei isn't on the same level as Tekken, it's still a great 3D
fighter. And in the spirit of Tekken, Kensei has it's own form of multi-toss
characters. Since there really isn't a in depth FAQ for Mark Caleon
explaining how all his tosses work, I thought I'd make one. This FAQ also
contains what I believe to be his complete move list as well, but I could be
wrong, if so please email with new moves or corrections.
On another note, Mark Caleon is the clone character for David Human, the
differences between the two are very subtle. They share almost all the same
moves, but not all, but I do believe all the tosses are basically the same,
except David can't go into mounted position from f+c, instead he does a
piledriver.
The FAQ works like this: Starting on the is right how to perform the
move then next to it the move name and finally next to that any special notes
about the move.
Key
-----
Buttons:
----------
p = punch
k = kick
g = guard
c = catch
Motions:
-----------
f = forward
b = back
df = diagonally forward
d = down
db = diagonally back
u = up
uf = diagonally up-forward
ub = diagonally up-back
Moves
Motion Move Name Notes
--------- ---------------
--------
Punch Moves
----------------
b+p uppercut
juggles
df+p body blow
stuns on counter hit
d+p elbow
db+p sweep knuckle hits
opponent on ground
uf+p flying body attack hits
opponent on ground
u+p knuckle bomber
ub+p elbow smash leaves
you in back turn
position, stuns on counterhit
f,f+p lariat
b,b+p shoulder tackle
p, p, p, p texas rush last
hit stuns
f+p, p, p sidewinder
f+p, p, d+p sidewinder into sweep knuckle
p,k,k punch kick combo
Kick Moves
---------------
f+k lunge kick
b+k back spin kick
df+k shin kick
hits opponent on ground
d+k leg sweep kick
db+k slip kick
leaves you in ground stance,
stuns on counter hit
uf+k or u+k rising kick
juggles
ub+k flying kneel kick
leaves you on ground face up
f,f+k drop kick
leaves you on ground face up
b,b+k a la carte step
k, k kick combo
Other Moves
----------------
b+p+k counter trap
counters all high and mid-punches
and kicks, except for jumping
attacks.
Tosses
--------
Just follow the numbers, almost every grab leads into another. If
there is a button next to the number, that is the grab break. I've also taken
the liberty to change the number sequence of the tosses, my numbering system
differs from that of the command list, so please be aware of that.
Front Catch(1)(p)
press c or f+p+k to run
c head drop
u+c wrist lock
can be done without front catch
b+c back catch(2)
d+c one leg grab face up(11)
Back Catch(2)(p) if
break is performed opponent has
the ability to do any of Mark's
multi-chain links.
c reverse fireman carry
f+c crouching back catch(3)
b+c one leg grab(4)
Crouching Back Catch(3)(p)
c back drop
press the buttons bellow
after each toss is performed
c,p,k belly to back suplex
p,k,p+k full nelson suplex
c,g,p,k,g canyon drop
f+c chin grab(6)
b+c back catch(2)
One Leg Grab(4)(k)
c stf
f+c chin grab(6)
b+c scorpion death lock(5)
Scorpion Death Lock(5)(k)
c leg break
p,g,k,p scorpion death lock(5)
hit these buttons during leg break
Chin Grab(6)(p)
c chin pull
f+c face lift(7)
b+c back catch(2)
Face Lift(7)(p)
c arm bar
f+c front catch(1)
b+c crouching back catch(3)
Tackle(8)(p)
d+p+c or ss+c
360degress power bomb
circular motion on joypad
c standing leg grab(9)
f+c mounted position(10)
Standing Leg Grab(9)(k)
p minesweeper
k nut stomp
f+c face lift(7)
b+c one leg grab(4)
Mounted Position(10)(p) can
also be done by pressing f+c
c ground pound
f+c crouching back catch(3)
b+c one leg grab face up(11)
One Leg Grab Face Up(11)(k)
c figure four leg lock
b+c standing leg grab(9)
Back Tackle(12)(k)
done when ss+c tackles opponent
from the back
c atomic drop
f+c chin grab(6)
b+c one leg grab(4)
Sidestep Moves
-------------------
ss+p elbow smash
leaves you in back turn position,
stuns on counter hit
ss+p body blow
stuns on counter hit
ss+k flying kneel kick
leaves you on ground face up
ss+k head blaster kick
leaves you on ground face down
ss+c leg trip
puts you in scorpion death lock(5)
ss+c tackle
puts you into tackle(8)
ss+c back tackle
puts you into back tackle(12)
Side Tosses
--------------
c standing arm bar
c side drop
Back Turned Moves
-------------------------
p wild chop
stuns
k kangaroo kick
leaves you in back turn position
Back Tosses
---------------
c back catch(2)
Ground Stance
------------------
p taunt
leaves you in ground stance
u+p downward side roll leaves
you in ground stance
k shin kick
leaves you in ground stance
u+k upward side roll
leaves you in ground stance
c scorpion death lock(5)
g stand up
Ground Attacks
-------------------
f walk over stomp
u+p elbow drop
leaves you on ground face up head
toward opponent
k leg sweep kick
u+k stomp
Ground Tosses
------------------
c mounted position(10) can only
be done at the sides and at
the feet with opponent face up
c crouching back catch(3) can only
be done at head of opponent
face up
c arm bar
can only be done at the side of
opponent with face down. Leaves
opponent face down.
c chin pull
can only be done at the side of
opponent face down. Leaves
face down.
c face lift(7)
can only be done at head of opponent
face down
c chin grab(6)
can only be done at the feet of
opponent face down
Running Moves
-------------------
f,f(hold),p jumpkick
f,f(hold),k slide
leaves you on ground face up.
Combos
----------
These are the combos that I personally use.
b+p then p, p,p,p
u+k then f+p,p,p
uf+k then p,p,p,p
back turned p then b+p then p,p,p,p
ub+p or ss+p on counter hit then b+p then p,p,p,p
df+p or ss+p on counter hit hen b+p then p,p,p,p
well that's about it, I hope this FAQ was of some use to you. Any
comments, corrections or questions, email me at:
[email protected] or
[email protected]
This document is Copyright 1999 Shine Mahler. All rights reserved.
This document may be reproduced as long as no alterations are made by no
one else but me. The author is given credit (Shine Mahler). And this
movelist may not be sold.
This document may not be published in a magazine (electonic or
print), or with/within computer software without the consent fromt he author.
Kensei: Sacred Fist and Mark Caleon are © 1998 Konami