KARTIA FAQ
by Ryan Anderson (RJA)
Email address at bottom

Version 2.0
2005/02/02

Whoa! Is that date correct?  Am I really updating my FAQ almost 3 years after I
initially wrote it?  Well, that does seem to be the case.  Since I have gotten
a couple of requests for Kartia information, I will now finish up my FAQ.  This
FAQ will not be perfect, but it will be the closest thing to a comprehensive
guide of all, or almost all of the hidden, rare, secret, or things not covered
much elsewhere, that you will find.  I hope you, and by "you" I mean the two
people that actually read this FAQ (not including myself), enjoy and/or find
something useful in here.

What new stuff is there?  Well, there have been changes to every single section
in the way of errors fixed, things updated, or brand new things.  Why don't you
read the whole thing?  Go for it!  Afraid you might like it?

Version 1.0
2002/04/18

So, I am writing a Kartia FAQ, I guess, in spite of the fact that few people
will actually see it.  Oh, well.  This FAQ will cover mostly hidden and rare
stuff, so do not expect a walkthrough here.  This FAQ is only version 1.0,
which means that it will not have everything that I know in it.  I will,
however, have most of what I know.  One of the things that I do know is that I
do not know everything there is to know, especially about Kartia.  In fact, I
know of things in Kartia that I have not actually encountered, and have not
verified the existence of.  If I get to version 2.0, I might include things
that I suspect but do not actually know for certain.

 Now the disclaimer...

Disclaimer
The writer of this FAQ is not, in any way, responsible for physical or
metaphysical damage, mental or physical injuries, marital or other relationship
problems, or anything that is wrong with your life before or after you read
and/or use the information contained herein.  The information within this FAQ
is believed to be accurate and is as true as I believe it to be, regardless of
your particular perception.  By reading this FAQ you accept full responsibility
for your own personal knowledge, use and transfer of the information and waive
any right to sue or hurt the writer in any way, shape, or form.  If you have no
sense of humor, I, especially, don't want to hear about it.

Enough of that.  The fact is that Kartia is quite straightforward so a
walkthrough is mostly unnecessary.  If you want to cover all your bases in the
game, here are a few tips:

1) Kill all enemies, especially human ones - some enemy thieves or knights or
whatever have items or texts that you will get once you kill them.  If you
finish the requirements of a battle without killing the humans with the items,
then you will lose the items.  Check the stats of your enemies, and if they
have something under "Possessing Item" then you must defeat him.

2) Destroy all barrels, boxes, etc.  Most contain items.

3) Keep losses low, kills high, and number of turns to a minimum.  This does
not mean you can't waste a few turns getting experience.  A good measure is to
keep the number of turns fewer than the total number of kills.

4) Get the hidden items in the ground.  This guide will provide information on
where the items are.

5) Use the arena.  You can get good stuff there.

Now on to the FAQ.

===============================================================================
FREQUENTLY ASKED QUESTIONS
===============================================================================

Actually, I have not gotten a lot of questions.  By "frequent" I will mean if I
have been asked the question at least once (barring questions I deem stupid)
or if I believe it should have been asked at least once.

Q: Can you get all of the texts for Toxa's quest?
A: Extensive empirical evidence suggests that you cannot get all of the texts
for Toxa's quest.

Q: What about Lacryma's quest?
A: Yes.  I have personally gotten all of the texts while playing Lacryma's
quest.

Q: Where are they?
A: There is not a simple answer to that.  Wait.  Actually there is – they are
in the game.  If that is not good enough for you, I have included a section
that covers which stages I got which texts for Lacryma's quest.  Check out
TEXTS – LACRYMA’S QUEST section for more information.

Q: Can you make the Fynus phantoms?
A: Let me think... if I can get all of the texts I would suppose that I would
then be able to make the Fynus phantoms.  The answer is yes, and I have
included a section just for the Fynus phantoms.  It might not be all you were
hoping for, but check it out anyway.

Q: How do I get the *insert weapon/armor here*?
A: Send me $5 and I will tell you.  Just kidding.  There are five methods to
get weapons/armor:

1) Make them.  These are the standard ones but also include a small number of
hidden ones.  Check out the SPECIAL WEAPONS AND ARMOR section for the hidden
ones.  To make the regular weapons/armor you simply require the appropriate
texts.

2) Find them in the game.  Weapons and armor are found in the ground, gotten
(rarely) when defeating certain enemies, and given as bonuses at the end of
battles.  This is not the best way to get weapons/armor since many of the ones
you get are neither rare nor particularly good.  It is a decent way to get some
of the phantom-specific stuff, however.

3) Get them in the Arena.  This is probably the best place to look for the rare
and useful weapons and armor.  You can get almost every rare weapon/armor from
the arena including phantom-specific stuff, level 20 deleted phantom stuff, and
stuff you cannot find anywhere else. The problem is that it is not the easiest,
nor the most enjoyable place to get stuff.  You will have to invest long hours
to get any of the good stuff.  See the new ARENA section for more information.

4) Get them from deleting level 20 phantoms.  This is a good thing to do just
on principle.  You can get some great things doing this including the Boink
Hammer, Skrep, and others.  The bad news is that some phantoms are easy to get
to level 20 while others are extremely difficult.  The good news is that once
you do it, you are guaranteed to get the weapon/armor that the phantom gives.
See the LVL 20 ITEMS section for more information.

5) Get them using a gameshark or similar.  I do not plan on including gameshark
codes in this FAQ.

6) Did I say five methods?  Anyway, you can trade certain weapons and armor
between different game saves.  If you have access to a game save that has
weapons and armor that you do not have and they can be traded, you might be
able to get them.  I have a small section covering TRADING WEAPONS AND ARMOR.
Check it out.

Q: That didn’t answer my question.
A: Bite me.  No wait, don’t do that, I don’t know where you’ve been.  Basically
if it’s not an item you can make, then check my section on LVL 20 ITEMS.  If it
is not an item you get from deleting phantoms on level 20 then you get it in
the ARENA.  The only way to guarantee getting it in the arena is to win in the
arena a few hundred (or thousand) times.

Q: What do you mean when you say “phantom-specific” stuff?
A: These are weapons and armor that only phantoms, and only specific phantoms,
can equip.  These include things like Miles Boots, Behead Spear, Bull Armor,
Fynus Helmet, etc.

===============================================================================
Section 1: GROUND ITEMS
===============================================================================

..or more specifically: items you can find in the ground in each battle.  This
has been updated to include Lacryma's quest.  Be sure to check Toxa's stage 18
too as it had an error that I have since fixed.

I think I will note that there are not a lot of texts found in the ground for
either quest - about a half dozen or so and mostly closer to the end of each
quest.  I have not listed what you can find at each coordinate because I want
it to be a surprise.  I think people are happier that way.  That's me, always
thinking of your happiness.

For each location I will provide co-ordinates starting from a corner of the
battlefield.  The co-ordinate system I will use will be in Cartesian format,
which assumes the starting position, is the lower left-hand corner position.
The co-ordinates will be number of square right and then up; eg. R6 U9 means 6
squares right and 9 squares up from the starting corner.  Note that the square
used as the starting square will be 0,0; in other words, if I wanted to specify
the starting corner as a corner with something in the ground, I would provide
the co-ordinates R0 U0.  This means that R2 U0 would be 2 squares right of the
starting square which is actually the third square from the left edge of the
battlefield.  Anyway, just try it a few times and it will make sense.

Continuing on... since you can rotate the battlefield I might attempt to
provide landmarks to clarify which corner I am starting from.  In other words,
find the corner I am starting from, rotate the screen so that corner is the
lower left-hand corner, and then just follow the co-ordinates, not necessarily
in that order.  Also, if there is a tree at the co-ordinate, you must burn the
tree down before you can access the ground.  In order to get the item from the
ground you must use an earthquake type spell to either raise or lower the
ground at that location to get the item.  If you use a quake spell on the
location but the ground does not rise up or lower, you will have to do it
again.  Good luck.  You may now begin.

==============
TOXA'S QUEST =
==============

Toxa 1
Corner - Rotate screen until your starting position is at the bottom of the
screen and the enemies are at the top.  Use the corner to your left.  There
should be a tree just to the right of the corner.
1) R2 U13
2) R5 U9

Toxa 2
Corner - Rotate screen until your starting position is at the bottom.  Use
lower left-hand corner.
1) R2 U1
2) R9 U2

Toxa 3
Corner - Rotate screen until your starting position is at the bottom and Garum
is at the top.  Use lower left-hand corner.
1) R10 U13
2) R15 U15

Toxa 4
None

Toxa 5
Corner - Rotate screen until your starting position is lower right and the
thieves are upper left.  There should be a couple of barrels and treasure
chests above the thieves.  Use lower left-hand corner.
1) R1 U5

Toxa 6
Corner - Rotate screen until your starting position is lower right and the
cannon is middle left.
NOTE:  This is a strange map because it actually gets larger while playing.
When Toxa arrives around turn three the map increases in size.  In this special
case we will use the CANNON as the starting position of 0,0, so in this case we
can go left and down instead of only right and up.
1) From cannon it is Right 1 Up 7
2) From cannon it is Right 9 Down 7
3) From cannon it is Left 2 Down 9 (note - this square is only accessible once
Toxa arrives)

Toxa 7
None

Toxa 8
Corner - rotate the map until your starting position is at the bottom.  Use
lower left-hand corner.
1) R3 U3
2) R3 U9
3) R10 U13
4) R15 U16

Toxa 9
Corner - Since this is a square map we have a problem.  To find the corner,
check the treasure chests.  Rotate the screen until the treasure chest with 10
silk Kartia is in the lower left-hand corner and use that corner to start.
1) R3 U12
2) R6 U8
3) R11 U11

Toxa 10
Corner - Rotate screen until your starting position is upper right.  Use lower
left-hand corner.
1) R1 U5
2) R7 U10

Toxa 11
Corner - Rotate screen until the two cannons are at the top of the screen, and
thieves are at the bottom.  Use lower left-hand corner.
1) R1 U1

Toxa 12
Corner - Rotate screen until water is to the left and bridge is upper right.
Use lower left-hand corner.
1) R3 U8
2) R4 U16
3) R5 U6
4) R5 U12
5) R6 U11

Toxa 13
None

Toxa 14
None

Toxa 15
Corner - Rotate the screen until your starting position is upper left and the
two treasure chests are upper right.  Use lower left-hand corner.
1) R1 U20
2) R8 U14
3) R12 U1
4) R16 U2
5) R19 U14

Toxa 16
Corner - rotate screen until water is lower left and Cross and Asty are at the
bottom.  Use lower left-hand corner.
1) R2 U15
2) R9 U14
3) R10 U4
4) R16 U3
5) R18 U19

Toxa 17
None

Toxa 18
Corner - rotate the screen so that your starting position is at the bottom and
Saradiart is at the top.  Use lower left-hand corner.
1) R1 U3
2) R7 U2 - This is very important.  There are THREE texts here in three
layers.  This means that you have to move the ground up or down three times
in order to get all three.  I usually move it up, then down, then back up.
Don't miss these because they are the last three world tree texts: cloth, city,
soul

=================
LACRYMA'S QUEST =
=================

Lacryma 1
None


Lacryma 2
None

Lacryma 3
Corner - Rotate map until the enemies are on the left and your starting
position is on the right. Use lower left hand corner.
1) Right 2  Up 14
2) Right 12 Up 6

Lacryma 4
Corner - Rotate map so that the water is at the top. Use lower left-hand
corner.
1) R8 U7
2) R9 U5
3) R15 U5

Lacryma 5
Corner - Rotate map until your starting position is the lower right-hand
corner.
1) R4 U1

Lacryma 6
Corner - Rotate map until the enemies are at the top and your starting
position is at the bottom.
1) R2 U7
2) R4 U2
3) R7 U0
4) R9 U8
5) R12 U7

Lacryma 7
None

Lacryma 8
Corner - Rotate map until your starting position is the upper right-hand
corner.
1) R2 U2
2) R2 U6
3) R2 U18

Lacryma 9
None

Lacryma 10
Corner - Since this is a square map we have a problem.  To find the corner,
check the treasure chests.  Rotate the screen until the treasure chest with
2 texts (NOT 3 texts) is in the lower left-hand corner and use that corner
to start.  If you are using the correct corner then the treasure chest with
the Tech Shoes with be the lower right-hand corner.
1) R3 U12
2) R6 U8
3) R11 U11

Lacryma 11
Corner - Rotate map until your starting position is the left side and the
enemies are on the right.
1) R1  U2
2) R3  U17
3) R16 U3
4) R16 U11
5) R18 U15

Lacryma 12
Corner - Rotate map until your starting position is the lower right-hand
corner and small fort with moat is upper right-hand corner.
1) R8  U18
2) R12 U1
3) R14 U12

Lacryma 13
Corner - Rotate map until your starting position is the lower right-hand
corner and enemies are upper left.
1) R1  U10
2) R7  U18
3) R8  U1
4) R9  U21
5) R19 U8

Lacryma 14
None

Lacryma 15
Corner - Rotate map until your starting position is the lower right-hand
corner and enemies are upper left.
1) R2  U4
2) R4  U10
3) R19 U7
4) R19 U14
5) R10 U19 - This is very important.  There are THREE texts here in three
layers.  This means that you have to move the ground up or down three times
in order to get all three.  I usually move it up, then down, then back up.
Don't miss these because they are the last (last in position not last ones
you get) three world tree texts: cloth, city, soul

Lacryma 16
None

Lacryma 17
None

Lacryma 18
None

And that is that.

==============================================================================
TEXTS – LACRYMA’S QUEST
==============================================================================

This section will list all of the texts for lacryma’s quest and which stages I
got each text on.  I do not have the information for Toxa’s quest and since I
don’t intend to update this FAQ again, I will never research it, it will never
be included, I will never have it, so never ask me for it.

I also do not include specifically where I got each text on each stage.  In
other words I won’t say whether I got the text from a treasure chest, box,
bonus, etc.  To get that information, cross-reference this FAQ with the FAQ by
blink187 (Lacryma Text FAQ) found on GameFAQs.com.  The only reason I am even
including this section is because there isn’t a FAQ that holds the complete
list.  But mine does! Woo Hoo! I rock!  Anyway, you can find texts from the
following sources:
treasurechestsboxesbarrelsenemycharactersthegroundandasbonuses.

Did you get that?  No?  Why not?  Ok, once more.

a) Treasure chests – obviously it is a good idea to check all treasure boxes.
Why don’t you check ‘em all two or three times?

b) Boxes, barrels, etc. that you can destroy by burning – another great place
for texts.  No trees contain items of any sort, but you can burn them down for
fun.  Unleash your inner pyromaniac.  Regardless, boxes and barrels are pretty
easy to locate on a map.

c) Enemy characters – Some enemy characters hold texts.  I am sure I mentioned
this somewhere before.  Check the stats of a enemy and if there is something
listed under “Possessing Item”, then you get that item when you defeat that
enemy.  Better yet, just make sure you kill everyone.  Yes, give in to your
psychopathic instincts.
NOTE: if an enemy can create phantoms, any phantom that enemy creates will
never have an item.  In fact, I don’t think any phantom will ever have a text,
but I have seen phantoms (rarely) with items.

d) The ground – If you are hoping to locate a motherload of texts in the
ground, I have bad news.  There are only about a half-dozen or so of texts
buried in the ground (maybe not even that many).  Make sure you use this FAQ to
find all the ground items.  Why not surrender to your... uh... ground-digging
urges?

e) Bonuses – At the end of each battle you get bonuses which usually include
some number of texts.  This is the only source where I believe you might not
get all the same texts each time you play.  I have never verified this, however.

Now on to the list.

==========
The List =
==========

Didn't I just say this was the list?  This list should be cover all of the
kartia in the game for LACRYMA’S QUEST ONLY!!!  As stated earlier, there will
NOT be a list for Toxa’s quest.

You (actually it was myself, but I assume you will too) start with the following
Kartia (all silk):

Axe, Hammer, Sword, Katana, Spear, Staff, Helmet, Cap, Armor, Cloth, Foot, Shoe,
Fire, Flame, Ice, Water, Thunder, Wind, Rock, Quake, Medicine, Body, Ore,
Shadow, Strong, Sharp, Fast, Hard, Goblin, Just, Hang

---CHAPTER 1---

Silk – Stone, Skin

---CHAPTER 2---

Silk – Needle, Wonder, Up, Sick

Mithril – Iron

---CHAPTER 3---

Silk – New

Mithril – Cylinder, Chrysanthemum, Intense

---CHAPTER 4---

Silk – Long, Breath

Mithril – Big, Tough, Lightning

---CHAPTER 5---

Silk – Military, Mold

Mithril – Dragon, War, Tower

---CHAPTER 6---

Silk – Sea, Flow

Mithril – Melt, Red, Lunar, Slash

---CHAPTER 7---

Silk – Clod, Negation

Mithril – Platform, Hit

World Tree – Silver, Violent

---CHAPTER 8---

Silk – Intellect, Barrel

Mithril – Evil, Haft, Gigantic, Beast,

World Tree – Absolute, Village

---CHAPTER 9---

Silk – Half, Blue

Mithril – Engrave, Gather

World Tree – Gold

---CHAPTER 10---

Silk – Roll, Ultra

Mithril – Cow, River, White

World Tree – Disaster, Ancestor

---CHAPTER 11---

Mithril – Shark, Heap, Flood, Brocade, Lineage, Law

World Tree – Emperor, Run, Hundred, Five, Bright

---CHAPTER 12---

Silk – Seven, Accompany

Mithril – Unusual, Strange, Term, Same

World Tree – Star, Net, Support, Origin, Physic, Air

---CHAPTER 13---

Silk – Build, Lost

Mithril – Down, Benefit, Black, Vomit, Thy

World Tree – Serpent, Victory, Straight, Lotus

---CHAPTER 14---

Silk – Tree, Pile

Mithril – Middle, Illusion, Harmony, Grass

World Tree – Accumulate, Rope, Cut, Think, Dream

---CHAPTER 15---

Silk – One, End

World Tree – Hydra, Authority, World, Aid, Pair, Cloth, City, Soul

---CHAPTER 16---

Silk – Pull, Man

Mithril – Zero, Ten, Camp, Sand, Gate, Thick

World Tree – Light, Machine, Ride, Mallet, Docile, Back, Will

---CHAPTER 17---

Silk – Small, Measure

Mithril – Buddha, Cry

World Tree – Launch, Mysterious, Name

---CHAPTER 18---
None, because that should be all of them.  The last kartia I got was Launch
(World Tree), which I got as part of the bonus items after stage 17.

=======
Notes =
=======

I do remember that I got the world tree kartia cloth, city, and soul from the
ground on stage 15.  I believe that I got the Absolute kartia from the ground
as well on stage 8, but I am not sure.

I definitely got the “Pair” world tree kartia from the bonus at the end of
stage 15.

I have read of people who complain about missing certain texts.  Since I never
established a dialogue with them, I never really figured out why.  Maybe they
were only playing Toxa’s quest which, as I stated in the Frequently Asked
Questions section, I believe that it is either impossible or extremely difficult
to get all of the texts.  Or maybe they missed the few that are located in the
ground.  Or maybe they are just morons.  Regardless, I don’t have all of the
answers.

==============================================================================
THE ARENA
==============================================================================

The arena is that part of a game where it is fun the first couple of times, but
gets boring fast.  Unfortunately, you can get some exceptional weapons and armor
in the arena that you cannot get anywhere else so you will have to put in some
serious time there in order to get the good stuff.

I will now write up some completely worthless data that you will wade through
in the hopes that you will find something useful.  Good luck with that.

----The Basics----

The arena is only accessed between chapters which means that there are only 17
opportunities in a quest to go to the arena.

You can go to the arena as many times in a row as you want.

The arena is fought on a square field.  This same field is used in one a stage
for each of Toxa’s and Lacryma’s quests.  The way the stages in the quests are
fought are different from the way the arena is fought, so don’t get them
confused.  The stages in the quests have a maximum nine rounds, enemies get
reinforcements, you have all your human companions, and you can make phantoms.
On the other hand, the arena has no limit to the number of rounds (that I am
aware), you cannot make more phantoms than the ones you are given and the only
human you have on your side is your main character.

You cannot make weapons or armor, or create phantoms in the arena.

Your main character is the same level as he/she got to up to the end of that
chapter in the game.  None of the experience you gain in the arena is carried
over to the game.  You also only have access to the texts and spells that you
have obtained up to that point in the game.

Just like the game, you lose only if your main character dies, not if your
phantoms die.

There is an option to give up.  If you do so, you don’t get anything.

You cannot save game or load game while in the arena.

----In The Arena----

There are only two different positions where you can start – either in the
middle with the enemies spread over the four corners, or you start in one
corner with the enemies spread over the other three corners.  Whether you start
in the middle or the corner is randomly determined.

You are given exactly nine phantoms to use.  Including your main character that
is 10 characters you control.  You will never get more, and you will never get
less.

Your phantoms will typically be as follows: three different phantom types,
each with one common, doll, and shadow phantom of each type for a total of
nine phantoms.  The types of phantoms you get are not random.  Every five
times you win in the arena your phantom types change (increases) so that your
strongest phantom type becomes your weakest.  The exception to this rule is the
first few battles.  You first start with six Miles and three Beheads, but once
you move on to new phantoms it will be consistent.  This will continue to
increase every five wins until you have three Kabanda, three Kaliya and three
Akionet phantoms.  You will never have Kyau, Dragon, or Fynus phantoms.

Your phantoms will always start equipped with only the wooden sword.  If the
phantom cannot equip a weapon, then it will not be equipped with anything.

You have access to all of your weapons and armor in stock so you can outfit your
phantoms as you see fit.  At the end of each battle all of the equipment will be
returned to you.

The enemy will always have the same types of phantoms as you do.  But they might
have more of them.

The first time you enter the arena the enemy will start with seven characters.
From there the number will increase by one every five wins you have except, I
believe, right at the beginning the number increases every three battles or so
until the enemy has nine phantoms.  It has been years since I verified this.
This will continue until there are a total of 20 enemies (18 phantoms, 2
humans).

The phantoms you are given will always start on level 1, but can increase as
they fight during that battle.  This experience is not cumulative between
fights so every new battle your phantoms will be returned to level one.

The enemies levels only start on level one for your first few battles.  Every
five battles (wins) the enemy characters’ (both phantoms and humans) starting
level will increase by one until all of the enemies start on level 20.  That
hardly seems fair, if you ask me.

Here is something most people might not notice – once your enemy gets nine
phantoms, the classes and positioning of those nine phantoms never changes
except, of course, whether your starting position is in the middle or the
corner.  If the enemy has more than nine phantoms, the extra phantoms’ (those
more than the original nine) types and classes are (apparently) randomly
determined.  This means that some battles using the same phantom types can be
slightly harder or easier than others.

----When you Win----

Here is probably what people want to know about.  Every time you win, you get
some Silk, Mithril, and World Tree kartia and one item (weapon or piece of
armor).  You will never get texts from the arena.

The item you get appears to be basically random.  From my experience the item
you get is determined as follows:

- The very first time you are in the arena you will get the Fire Arm (sword).
- After that it appears that you get an item taken from a pool of items with
some items being far more likely to be chosen than others.  For example, you
are far more likely to get a Damascus sword than an Excalibur.
- As you continue to use the arena, the likelihood of getting a good item
increases.  It appears that the quality of the items overall tend to increase
as the number of battles increases.  For example, early on you will often get
the Damascus Sword.  After a while you will start getting more Damascus Sword+1,
and less regular Damascus Swords.
- I have not been able to verify this, but it appears that some of the best
items cannot be gotten early on.

How many turns you take, how many losses, etc. do not appear to affect the item
you receive.  On more than one occasion I have personally defeated twenty level
20 enemies in exactly two rounds having every one of my phantoms remaining alive
and each getting exactly two kills each.  It can’t get any better than that, and
yet, I didn’t get anything special for doing so.  If you think that is easy, I
suggest you try it.  Another thing that supports the idea that the number of
turns you take do not affect the item is the fact that you cannot defeat twenty
enemies in less than three rounds if you start in the corner.  This is simply
because you cannot reach all of the enemies in two rounds.

What can you get in the arena?  Basically all the best stuff.  Excaliburs,
Mjolnirs, Athena Helmets, Valkyrie Armors, and others can only be gotten in the
arena.  You can also get most of the phantom specific stuff and stuff gotten
from level 20 phantoms, but I have never gotten the Boink Hammer there.  I am
not saying that you cannot get the Boink Hammer there, I am just saying that I
have never gotten it there.

You will probably get more Damascus Swords and Damascus Sword+1 (+2, +3, +4)
than any other item.  This is not necessarily a bad thing.  Damascus Swords can
be traded between games saves using the trade feature from the title screen.
This means that if you have a game save that has a weapon or armor that you want
(and can trade for) you can simply trade a Damascus sword for it.  Trading a
Damascus Sword for an Excalibur does feel good.  For more information about
trading items, see that section in this FAQ (somewhere below, I think).

How many times should you go to the arena in a game?  As many as you can
tolerate.  There is no doubt that after the fiftieth or sixtieth battle the
arena can become tedious.  Unfortunately, from my experience you need to go
between seventy and one hundred times before you get anything really good.  I
have gone to the arena more than 200 times in a game and I would estimate
getting only about seven or eight good things.  If you want some good stuff I
would suggest going to the arena ten times between each chapter.  That would
make it a total of 170 times in the arena for a game.  Heck, I would think that
if you went just five times between each chapter you would most likely get at
least one or two good things.

And for those who think that what you do during the battle affects what item
you get at the end, I can only say that I have tried more than 100 different
things in the arena and nothing has resulted in any consistent returns.

===============================================================================
SPECIAL SPELLS
===============================================================================

This section will cover the few hidden spells that you can make.  Most people
would put weapons before spells, but I am special.  Since there are so few
spells, I didn't bother to categorize.  I am sure that you can figure them out.
They are not that great anyway.  To get these spells, select the basic spell and
then mix in the added Kartia.

Name            Basic Spell      Added Kartia
Demon Fire =    Fire           + Fast (Silk) + Goblin (Silk)
  OR           Fire           + Strange (Mithril)
Demon Flame =   Flame          + Fast (Silk) + Goblin (Silk)
Demon Water =   Water          + Fast (Silk) + Goblin (Silk)
Demon Thunder = Thunder        + Fast (Silk) + Goblin (Silk)
Demon Wind =    Wind           + Fast (Silk) + Goblin (Silk)
Quick Quake =   Earthquake     + Fast (Silk) + Goblin (Silk)
Power Quake =   Strong Quake   + Intense (Mithril)
Big Quake =     Wide Quake     + Mold (Silk)
Hell Quake =    Harsh Quake    + Intense (Mithril)
Big Disaster =  Quake Disaster + Big (Mithril)
Core Quake =    Decadent Quake + Star (World Tree)

There are no more.

==============================================================================
FYNUS PHANTOMS
==============================================================================

You want a fynus.  Don’t deny it – you want one and you want one now.
Hopefully this section will give you some vicarious pleasure if you cannot seem
to get one on your game.

Fynus = Basic text(common, doll, shadow) + Beast(Mithril) + Illusion(Mithril)
+ Absolute(World Tree) + Pair(World Tree)

As long as you have the four texts (you start with the Basic text) you can make
the Fynus even if the fynus does not show up on the list in the phantom
creation screen.  I do not believe you the Fynus will show up on phantom
creation screen until you have the Unlimited License.

I have never gotten a Fynus on Toxa’s quest.  Bummer.  But I have gotten them
on Lacryma’s quest.  If you want one on Toxa’s quest, I cannot help.

On Lacryma’s quest I got the Beast(Mithril) and Absolute(World Tree) texts on
stage 8.  I got the Illusion(Mithril) text on stage 14, and the Pair(World Tree)
text on stage 15.

If you want to know exactly where the Beast, Absolute, and Illusion texts are
on those stages, refer to Lacryma Text FAQ by blink187 located on GamefAQs.  As
for the Pair text, I definitely got it as part of the ending bonus of stage 15.

This means that I could create Fynus starting on stage 16.  The fynus did not
actually show up on my phantom creation screen, however, until I got the
Unlimited License on stage 17.

If you do not get the Pair or other texts on the stages that I mention, I
cannot say for sure why not.  I am fairly certain that the texts that you
receive from treasure chests, boxes (barrels, etc.), and found in the ground
are the same every time you play.  However, The texts that you receive as a
bonus at the end of a battle might not be.

==============================================================================
LVL 20 ITEMS
==============================================================================

This section covers the items that you receive when you delete phantoms, which
are on level 20.  This should now be complete.

But first, "How do I get my wussy phantoms up to lvl 20?" you ask.  It can be
done, because I have done it, and if I can do it, anyone can (I am assuming, of
course, that everyone is like me).  Here are some tips:

a) Equip weapons and/or armor that give added experience.  All phantoms that can
equip weapons and/or armor have a complete set of personalized weapons and/or
armor.  For example, a Miles phantom can equip a weapon, helmet and boots, and
thus, in the game there are Miles Swords, Miles Helmets, and Miles Boots.  All
these items give added experience up, and the added experience is cumulative,
meaning you get more experience when the Miles Boots are equipped with the Miles
Sword than just with the Miles Sword equipped alone.  If you don't have these
items, there is other equipment with added experience, notably all the Novel
weapons and armor.  The problem with these, however, is that they are rather
weak and requires a C weapon/armor ranking to equip.  You can get much of the
phantom specific equipment in the arena or as bonus items after a battle.  You
cannot create them, unfortunately.  Each Exp Up item equipped gives a 50 percent
bonus of the base amount of experience given from an attack.

For example: Common (anything) hits doll (anything) but does not kill it.
Base amount = Common hitting Doll without killing it is 20 Exp.
Each Exp up item equipped gives a 50 percent bonus of the base amount.  In this
case it is 50 percent of 20, which is 10 Exp bonus.
Therefore, if the common phantom had one Exp Up item equipped he would get 30
Exp (20 base + 10 bonus).  If the common phantom had two items equipped with
Exp Up bonuses he would get 40 Exp (20 + 10 + 10).
Any character with four Exp Up items equipped would then get three times the
experience he would normally get for each attack.

b) Give most kills to the phantom you want to get up.  Killing any enemy gives
25 EXP (unless you have EXP UP items equipped.) regardless of the type of enemy.
This is great if you can find an enemy that can create phantoms.  If you can
kill one of his phantoms a round, and somehow convince him to not attack
personally, he will create another phantom each round.  Sometimes it is
difficult to keep him from not attacking.  If he would rather attack with magic
than create phantoms, keep all of your members who can be hurt by his magic well
out of range; he will not attack with magic if it will do no damage.

c) If not killing, then attack enemies the phantom is strongest against.  If
your phantom attacks an enemy phantom it is strong against (eg. a common miles
attacking a doll anything) it will get 20EXP.  On the other hand, if you attack
a similar phantom (eg. common against common), you get 10 EXP, and you get 5 EXP
if attacking a phantom it is weak against (eg. common against shadow).  It also
doesn't matter if your phantom takes off 1HP or 99HP, it will get the same
amount of experience.  You can use this to your advantage by drawing out your
battle;  find a phantom you are strong against, equip a weak weapon or try to
keep HP low, then take off only a few HP off the other phantom.  This will give
you 20 EXP and allow you to continue attacking that phantom for a few more
rounds and get 20EXP each time.  This works especially well on phantoms that do
not attack back.

d) Find enemies that heal.  If you can get an enemy to heal every round, or
whenever it gets low on health, you can continue to attack that person (or
another that the healer will heal) to your hearts content.  It’s not as good as
killing a phantom a round, but it will get you to level 20 eventually.

e) Draw out battles.  The Kyau, Mordere, and Garork are the hardest to get up
because they cannot equip weapons.  This means that if you go too many battles
without getting these phantoms up, they will not be able to do any damage on
most or all enemies.  Once you can make these phantoms, you must get them to
level 20 as quick as possible; hopefully in three to four battles.  This means
you will have to contrive a, b, c and d above in order to get enough experience.
This might mean leaving enemies alive in one battle so your ONE phantom gets ALL
the kills.  That could take some extra turns.

Now the list.  I have also included a difficulty ranking which ranks how
difficult it is to get each phantom up to level 20.  1 is the unbelievably easy,
and 10 is masochistically difficult.

Name          Difficulty  Item Received
Kyau          10          Boink Hammer*
*On my current game I didn't get a Kyau up, this is only what I think I remember
from two years ago.  I did get a Kyau up to level 20 and it wasn't easy as you
can see by the difficulty level.  I am 99 percent sure you get the Boink Hammer.
Is it worth it?  You bet!  The Boink Hammer rocks!  You should get one if only
to tell people that you like to go around boinking the enemy...
Miles         6           Demon Rod + 15
Behead        6           Guillotine
Mordere       8           Nagamitsu
Golem         5           Gaia Armor
Lizauro       1           Robe of Wind
Polypen       7           Robe of Water
Kabanda       5           Pinaca
Pardos        3           Thyrsus
Minotaur      2           Skrep
Garork        9           Flame Armor
Satelle       5           Gram
Kaliya        2           Pledge Armor
Akoniet       4           Common Shield, Doll Barrier, Shadow Boots*
Dragon        5           Common Breaker, Doll Crusher, Shadow Eraser*
Fynus         5**         Hihiro Armor, Hihiro Helmet, Hihiro Boots*
*Each of the Common, Doll, and Shadow types of the Akoniet, Dragon, and Fynus
phantoms gives a different item.  Therefore, you have to get all three types to
level 20 for each of those phantoms to get all of the items.
**While the Fynus is the most powerful phantom, it has two problems: a)you will
only have one or two stages to get them to level 20, and b) since the Fynus are
so powerful, it is more difficult to prolong battles because they kill the enemy
too easily.  If you are only trying to get one Fynus to level 20, this is not a
problem, but if you are trying to get all three up, you want each one to have
something to hit every round. This is more difficult.  Remember, you have to get
your Fynus to level 20 before the chapter 18 begins to get its item.  Probably
the best thing to do is equip your Fynus with the weakest weapons you have, such
as the wooden rod or wooden hammer or, better yet, the Novel rod or hammer.

The stats for each of these items are listed in the weapons and armor sections
of this FAQ.

And on that segue...

==============================================================================
WEAPONS AND ARMOR
==============================================================================

I will start with all the regular armor and weapons that you can make even
though other FAQs have a similar listing.  The reason I will do this is because
I want to, and since you are not the author of this FAQ, you must suffer through
my irrational whims.

There are six sections of weapons and six sections of armor just like in the
game.  The weapons are axes, hammers, swords, blades, spears, and rods.  The
armor sections are helmets, hats, armor, robes, boots, and shoes.  These are the
sections I will use, and I do not care if there is something called "boots" in
the shoe section, or if there are jackets in the robe section.  This is the way
the game splits up the stuff, and I am not one to argue with the programmers,
not because I am a nice guy, but because they never answer my mail.  Also note
that the values given for each piece of equipment is the base value without any
kartia mixed in.  If you mix in kartia you will get a "+" value and the weapon
will increase in strength (eg. Wood Sword + 3).  Some weapons or armor will
also gain special abilities, like shadow + 3 damage, when you add large "+"
values but I will not include this info since you can simply check for
yourself.

=========
WEAPONS =
=========

Legend

ATTACK - Straight-ahead attack strength of the weapon.  Higher means stronger.
HIT    - How well the weapon hits.  Higher means more accurate.  127 is the
maximum value.
RANK   - A character must have a weapons ranking equal or higher than the
ranking of the weapon to equip it.  E is the lowest and A is the highest.
Eg. to equip a C ranked weapon, a character or phantom must have a ranking of
C, B, or A.
SPECIAL ABILITIES - Anything special about the weapon.

Notes: For weapons there are essentially only four special abilities, and they
are as follows:
1) Extra damage on certain phantoms.  Eg. Shadow + 10 means you will do extra
damage on shadow type phantoms, and the +10 means how much extra damage.
2) HP restored or reduced on each attack.  Eg. HP + 10 means you will get 10HP
back every time you attack with this weapon.  This works even if you don’t cause
damage with the attack or if you are counter-attacking.  There are also a few
weapons that will reduce your HP with each attack (Eg. HP - 2), but don’t use
these weapons if you can help it.
3) Gained experience.  Exp Up means that for every successful attack you will
receive more experience than usual.  The amount of extra experience is 50
percent more for every Exp Up weapon or armor you have equipped.
4) Humans only.  This means that only humans can equip the weapon.

This is all the special abilities for the regular weapons; in the special
weapons section there will be more.

---Axes---

Name           Attack  Hit  Rank  Special Abilities
Wood Axe        4      75    D
Stone Axe       6      80    C
Iron Axe        8      85    C
Tarfu           11     70    C
Battle Axe      10     80    C
Silver Axe      13     92    C    Shadow + 10 damage, Humans only
Golden Axe      16     84    C
Platinum Axe    17     86    C
Diamond Axe     18     98    B    Doll + 10 damage
Korean Axe      20     90    B    HP + 5
Black Axe       22     88    B    Shadow + 5 damage
Dream Axe       23     99    B    HP + 10
Kintaro’s Axe   30     100   A    Doll + 12 damage, Humans only

---Hammers---

Name           Attack  Hit  Rank  Special Abilities
Wood Hammer     2      88    E
Stone Hammer    3      92    E
Metal Hammer    5      95    E
Big Hammer      8      88    D
War Hammer      7      111   E
Silver Hammer   10     100   E    Shadow + 6, Humans only
Platinum Hammer 13     95    E
Diamond Hammer  14     100   D    Doll + 5
Dream Hammer    18     100   D    HP + 20
Lucky Hammer    18     109   C    Exp Up

---Swords---

Name           Attack  Hit  Rank  Special Abilities
Wood Sword       4    75    D
Stone Sword      6    80    C
Iron Sword       8    85    C
Bastard Sword    11   70    C
Silver Sword     13   92    C    Shadow + 10, Humans only
Slashing Sword   8    96    C    Doll + 20, Humans only
Magic Sword      14   88    B    Common + 10, Humans only
Zweihander       16   70    B
Royal Sword      16   84    C
Platinum Blade   17   86    C
Diamond Sword    18   98    B    Doll + 10
7 Stars Sword    20   90    B    HP + 5
Replica Kusanagi 22   88    B    Common + 5
Dream Sword      23   99    B    HP + 10
Kusanagi Blade   30   100   A    Common + 12, Human Only
Soul Blade       35   127   A

---Blades---

Name           Attack  Hit  Rank  Special Abilities
Wood Katana      2     88    E
Stone Knife      3     92    E
Dark Katana      5     95    E
Warrior Katana   7     100   E
Silver Katana    9     110   E    Shadow + 6, Humans only
Replica Muramasa 12    100   D
Dragon Katana    12    90    D
Shogun Katana    14    100   E
Replica Masamune 16    102   D
7 Handle Katana  16    102   C    HP + 10
Dream Katana     18    109   D    HP + 20
Dark Muramasa    30    111   C    HP - 3

---Spears---

Name           Attack  Hit  Rank  Special Abilities
Bamboo Spear    4      75    D
Stone Spear     6      80    C
Iron Spear      8      85    C
Long Spear      11     76    C
Silver Spear    13     92    C    Shadow + 10, Humans only
Royal Spear     16     84    C
Long Pike       17     80    C
Platinum Spear  17     86    C
Diamond Spear   18     98    B    Doll + 10
Big Spear       22     70    B
Dream Spear     23     99    B    HP + 10
Vajura          30     100   A    Shadow + 12, Humans only

---Rods---

Name           Attack  Hit  Rank  Special Abilities
Wood Rod        2      88    E
Stone Rod       3      92    E
Iron Rod        5      100   E
Long Rod        7      96    D
Silver Rod      9      110   E    Shadow + 5, Humans only
Demon Rod       12     90    D
Platinum Rod    12     104   E
Diamond Rod     13     108   D    Doll + 5
Nike’s Rod      16     108   C    Common + 11
Dream Rod       18     109   D    HP + 20
Magic Rod       21     110   C

Now on to armor...

=======
ARMOR =
=======

Legend

DEFENSE - straight forward defense value of the armor.  Higher means stronger.
SPEED   - how the character's speed will be affected while wearing the armor.
Usually will reduce speed (Eg. -5 means speed drops by 5) which means that the
character will have more difficulty avoiding attacks.
RANK   - A character must have an armor ranking equal or higher than the ranking
of the armor to equip it.  E is the lowest and A is the highest.  Eg. to equip a
C ranked piece of armor, a character or phantom must have a ranking of C, B, or
A.
SPECIAL ABILITES - Anything special about the armor.

Notes: There are only three special abilities for armor.  Of course there are
more for the rare stuff, but anyway, the regular is as follows:
1) Elemental defense bonus.  Eg. Fire + 10 means your fire defense goes up by 10
points when you equip the armor.  If you happen to see All + 10, this is my
simple way of saying that all four of your elemental defense goes up by 10.
2) Strong against specific phantoms.  Eg. Common - 5 means that the armor is
slightly stronger against common phantom attacks; Ie. common attacks are
reduced.  The number means how much the attack is reduced.
3)Humans only.  As with weapons, there are pieces of armor that can only be worn
by humans.

---Helmets---

Name             Defense  Speed  Rank  Special Abilities
Wood Helmet       3        -4     D
Stone Helmet      4        -5     C
Iron Helmet       5        -5     C
Big Helmet        7        -10    C
Silver Helmet     9        -5     C    Doll - 5, Humans only
Warrior Helmet    11       -5     C
Platinum Helmet   12       -5     C
Diamond Helmet    13       -7     B    Doll - 5
Star Helmet       13       -3     B
Genji Helmet      15       -5     B
Dream Helmet      17       -4     B    All + 10
Ares Helmet       19       -5     A    Doll - 5

---Hats---

Name             Defense  Speed  Rank  Special Abilities
Straw Hat         1        -2     E
Leather Hat       2        -3     E
Military Hat      3        -3     D
Red Hat           3        -2     E    Fire + 10
Beast Hat         5        -3     E    Water + 5
Brand Hat         6        -2     E    All + 3
Leather Cap       6        -2     E    Wind + 10
God’s Hat         9         0     D    All + 10
Dream Hat         10       -2     D    All + 20
Monk’s Hat        12       +5     C    Earth + 20
Charune’s Hat     11       -2     D    Common - 10, Humans only

---Armor---

Name             Defense  Speed  Rank  Special Abilities
Wood Armor        3        -4     D
Stone Armor       4        -5     C
Iron Armor        5        -5     C
Big Armor         7        -10    C
Silver Armor      9        -5     C    Shadow - 5, Humans only
Hero’s Armor      11       -5     C
Platinum Armor    12       -5     C
Diamond Armor     13       -7     B    Doll - 5
Genji Armor       15       -5     B
Dream Armor       17       -4     B    All + 10
War God Armor     19       -5     A    Common - 5

---Robes---

Name             Defense  Speed  Rank  Special Abilities
Jacket            1        -2     E
Leather Robe      2        -3     E
Chain Jacket      3        -3     D
Sookari           2        -2     E    All + 5
Red Robe          3        -2     E    Fire + 10
Angel Robe        5         0     E    All + 10
Beast Robe        5        -3     E    Water + 5
Brand Jacket      6        -2     E    All + 3
Leather Jacket    6        -2     E    Wind + 10
Buddha Robe       6        -2     D    All + 20, Humans only
Kinryu            8        -2     D
Dream Robe        10       -2     D    All + 20
Weave Robe        12       +5     C    Fire + 20
Femille Robe      11       -2     D    Shadow - 10, Humans only

---Boots---

Name             Defense  Speed  Rank  Special Abilities
Wood Boots        3        -4     D
Stone Boots       4        -5     C
Iron Boots        5        -5     C
Big Boots         7        -10    C
Silver Boots      9        -5     C    Common - 5, Humans only
Warrior Boots     11       -5     C
Platinum Boots    12       -5     C
Diamond Boots     13       -7     B    Doll - 5
Genji Boots       15       -5     B
Dream Boots       17       -4     B    All + 10
War God Boots     19       -5     A    Shadow - 5

---Shoes---

Name             Defense  Speed  Rank  Special Abilities
Cloth Hat         1        -2     E
Leather Hat       2        -3     E
Boots             3        -3     D    Water + 5
Military Shoes    3        -3     D
Beast Hat         5        -3     E    Water + 5
Brand Hat         6        -2     E    All + 3</pre><pre id="faqspan-2">
Enamel Shoes      6        -2     E    Wind + 10
Tech Shoes        7         0     D    Wind + 10
Dream Hat         10       -2     D    All + 20
Fergaro Shoes     11       -2     D    Doll - 10, Humans only
High Tech Shoes   12       +5     C    Wind + 20

My fingers hurt...

Now, what we’ve all been waiting for...

==============================================================================
SPECIAL WEAPONS AND ARMOR
==============================================================================

This will be separated into sections like above, but will have the following
subsections:

Special Make - weapons and armor you can make, but are hidden.
Phantom Special - weapons/armor only specific phantoms can take.  All of these
have the Exp Up ability.
Just Plain Special - Other weapons or armor in the game; mostly obtained from
the Arena, but some are from deleted level 20 phantoms and other places.

In the Special Make subsection there will be two sub-subsections: stats and how
to make.  The how to make sub-subsection tells how you can make the weapon or
armor in question.  Simply put, take the basic weapon and mix in the specified
kartia.  Eg. Strong Axe = Tarfu + Strong (Silk) means to go to the weapons
creations screen, select axes, select the Tarfu (you must be able to make this
axe before being able to use it), select Mix, then add the silk kartia Wonder,
and voila.  In some cases more than one kartia needs to be mixed in (Eg. Novel
Axe = Wood Axe + Wonder (silk) + New (Silk) means to mix in both wonder and new
kartia).

=========
WEAPONS =
=========

Notes: There is one extra special ability that you will find in the special
weapons section on top of the four listed with the regular weapons listed above:
5) Added elemental attack.  Eg. Added Quake Attack of 72 means that when a
character attacks with this weapon it is like doing a regular attack and then
attacking with quake of power 72 and then the damage is added together.  You
will only really notice a difference in damage if the enemy is weak against the
particular element on the weapon.

---AXES---

Special Make

STATS
Name           Attack  Hit  Rank  Special Abilities
Unique Axe      6      80    C    HP + 2
Novel Axe       6      80    C    Exp Up
Strong Axe      15     70    B    HP - 2
Giant Axe       16     70    B

HOW TO MAKE
Unique Axe = Stone Axe + Wonder (Silk)
Novel Axe  = Wood Axe + Wonder (Silk) + New (Silk)
Strong Axe = Tarfu + Strong (Silk)
Giant Axe  = Tarfu + Gigantic (Mithril)

Phantom Special

STATS
Name           Attack  Hit  Rank  Special Abilities
Satelles Axe    33     100   C    Exp Up

Just Plain Special

STATS
Name           Attack  Hit  Rank  Special Abilities
Shadow Eraser   20     95    B    Shadow + 80 damage, Humans only
Guillotine      24     86    D    Common + 30 damage
Parasu          44     115   B    Doll + 30 damage, Humans only

------------------------------------------------------------------------------

---HAMMERS---

Special Make

STATS
Name           Attack  Hit  Rank  Special Abilities
Strong Hammer   12     108   D
Fortune Hammer  23     88    C    Exp Up

HOW TO MAKE
Strong Hammer  = Wood Hammer + Strong (Silk) + Hit (Mithril)
Fortune Hammer = Big Hammer + Hit (Mithril) + Launch (World Tree)

Phantom Special

STATS
Name           Attack  Hit  Rank  Special Abilities
Golem Hammer    18     100   C    Exp Up
Kabanda Hammer  24     100   C    Exp Up
Akoniet Hammer  39     100   B    Exp Up

Just Plain Special

STATS
Name           Attack  Hit  Rank  Special Abilities
Gaia Hammer     28     122   C    Added Quake Attack of 72
Mjolnir         40     125   A    Added Thunder Attack of 90, Humans Only
Boink Hammer    99*    127   E
*Yeah, you read that right.  As far as I know, it is the strongest weapon in the
game and anyone can take it.  You have to get a Kyau up to level 20 to get it
though.

------------------------------------------------------------------------------

---SWORDS---

Special Make

STATS
Name           Attack  Hit  Rank  Special Abilities
Unique Sword    6      80    C    HP + 2
Novel Sword     6      80    C    Exp Up

HOW TO MAKE
Unique Sword = Stone Sword + Wonder (Silk)
Novel Sword  = Wood Sword + Wonder (Silk) + New (Silk)

Phantom Special

STATS
Name           Attack  Hit  Rank  Special Abilities
Miles Sword     9      100   D    Exp Up
Bull Sword      30     100   B    Exp Up (Bull stuff is for Minotaurs)
Fynus Sword     42     100   A    Exp Up

Just Plain Special

STATS
Name           Attack  Hit  Rank  Special Abilities
Fire Arm         10    99    C    Added Fire Attack of 50
Damascus Sword   10    127   D
Damascus Sword+1 13    127   D
Damascus Sword+2 16    127   D
Damascus Sword+3 19    127   D
Damascus Sword+4 22    127   D
Common Breaker   20    95    B    Common + 80 damage, NOT humans only
Excalibur        35    100   B    HP + 100*
That’s right, every attack will fully replenish your HP.  This has been the most
useful weapon I have.  It is most useful in the arena, and also obtained there.
Gram             38    116   B
Soul Blade+1*    36    127   A
Soul Blade+2*    37    127   A
Soul Blade+3*    38    127   A
Soul Blade+4*    39    127   A
*I included these Soul Blades here even though you can make a Soul Blade from
weapons creation because you need five kartia to make a Soul Blade, and that
doesn’t allow you to mix any kartia in.  Thus, you cannot make a Soul Blade+x
(and I didn’t, I got them in the arena)

------------------------------------------------------------------------------

---BLADES---

Special Make

STATS
Name           Attack  Hit  Rank  Special Abilities
Miracle Knife   5      105   E    HP + 10
Spirit Knife    6      93    E    Shadow + 5

HOW TO MAKE
Miracle Knife = Wood Katana + Wonder (Silk) + Absolute (World Tree)
Spirit Knife  = Wood Katana + Sharp (Silk) + Breath (Silk)

Phantom Special

STATS
Name           Attack  Hit  Rank  Special Abilities
Polypen Blade   23     100   C    Exp Up

Just Plain Special

STATS
Name           Attack  Hit  Rank  Special Abilities
Nagamitsu       20     99    D
Skrep           33     127   E

------------------------------------------------------------------------------

---SPEARS---

Special Make

STATS
Name           Attack  Hit  Rank  Special Abilities
Unique Spear    6      80    C    HP + 2
Novel Spear     6      80    C    Exp Up

HOW TO MAKE
Unique Spear = Stone Spear + Wonder (Silk)
Novel Spear  = Bamboo Spear + Wonder (Silk) + New (Silk)

Phantom Special

STATS
Name           Attack  Hit  Rank  Special Abilities
Behead Spear    12     100   E    Exp Up
Lizauro Lance   21     100   D    Exp Up
Pardos Lance    27     100   C    Exp Up
Kaliya Lance    36     100   B    Exp Up

Just Plain Special

STATS
Name           Attack  Hit  Rank  Special Abilities
Trident         18     120   C    Added Water Attack of 70
Doll Crusher    20     95    B    Doll + 80 damage, Humans only
Pinaca          55     106   B

------------------------------------------------------------------------------

---RODS---

Special Make

STATS
Name           Attack  Hit  Rank  Special Abilities
Power Rod       14     88    D
Tungsten Rod    15     115   C

HOW TO MAKE
Power Rod    = Stone Rod + Heap (Mithril)
Tungsten Rod = Stone Rod + Iron (Mithril) + Heap (Mithril)

Phantom Special
None

Just Plain Special

STATS

Name           Attack  Hit  Rank  Special Abilities
Heaven Rod      20     125   D    Common + 30 damage
Demon Rod+15    27     127   C
Thyrsus         32     124   D    Shadow + 30 damage

------------------------------------------------------------------------------

=======
ARMOR =
=======

Notes: There is one extra special ability that you will find in the special
armor section on top of the three listed with the regular armor listed above:
4) Experience Up.  Exp Up means that any character that has this armor equipped
will get a experience bonus of 50 percent of the base experience for the attack.

---HELMETS---

Special Make

STATS
Name             Defense  Speed  Rank  Special Abilities
Unique Helmet     4        -4     C    All + 6
Novel Helmet      4        -4     C    Exp Up

HOW TO MAKE
Unique Helmet = Stone Helmet + Wonder (Silk)
Novel Helmet  = Wood Helmet + Wonder (Silk) + New (Silk)

Phantom Special

STATS
Name             Defense  Speed  Rank  Special Abilities
Miles Helmet      6        -2     E    Exp Up
Pardos Helmet     18       -2     C    Exp Up
Kaliya Helmet     24       -2     C    Exp Up
Fynus Helmet      28       -2     A    Exp Up

Just Plain Special

STATS
Name             Defense  Speed  Rank  Special Abilities
Athena Helmet     8        -5     D    All + 5
Athena Helmet + 1 16       -4     D    All + 10
Athena Helmet + 2 24       -3     C    All + 20
Athena Helmet + 3 32       -2     C    All + 30
Athena Helmet + 4 40       -1     C    All + 40
Common Shield     15       -5     B    Common - 85, Humans only
Dark Helmet       33       -1     B    Shadow - 30, Humans only
Hihiro Helmet     50       -3     A

------------------------------------------------------------------------------

---HATS---

Special Make

STATS
Name             Defense  Speed  Rank  Special Abilities
Ogre Cap          2        -2     E    Common - 5
Navy Beret        3        -3     D    Water + 20
Battle Hat        8        -3     D    Wind + 20

HOW TO MAKE
Ogre Cap   = Leather Hat + Goblin (Silk)
Navy Beret = Military Hat + Sea (Silk)
Battle Hat = Military Hat + Air (World Tree)

Phantom Special

STATS
Name             Defense  Speed  Rank  Special Abilities
Mordere’s Hat     10       -2     D    Exp Up
Golem Hat         12       -2     B    Exp Up
Lizauro Cap       14       -2     D    Exp Up

Just Plain Special

STATS
Name             Defense  Speed  Rank  Special Abilities
Mercurius Hat     14       +10    E    Water + 50
Odin Hat          20       -5     D    Wind + 80
Charune’s Hat+1*  12       -1     D    Common – 12, Humans Only
Charune’s Hat+2*  12       0      D    Common – 14, Humans Only
Charune’s Hat+3*  13       +1     D    Common – 16, Humans Only
Charune’s Hat+4*  13       +2     D    Common – 18, Humans Only
*Although you can make a Charune’s Hat, you cannot add a + to it.  You can get
these from the arena.

------------------------------------------------------------------------------

---ARMOR---

Special Make

STATS
Name             Defense  Speed  Rank  Special Abilities
Unique Armor     4        -2     C    All + 6
Novel Armor      4        -2     C    Exp Up

HOW TO MAKE
Unique Armor = Stone Armor + Wonder (Silk)
Novel Armor  = Wood Armor + Wonder (Silk) + New (Silk)

Phantom Special

STATS
Name             Defense  Speed  Rank  Special Abilities
Behead Armor      8        -2     D    Exp Up
Lizauro Armor     14       -2     D    Exp Up
Pardos Armor      18       -2     C    Exp Up
Bull Armor        20       -2     C    Exp Up (Bull stuff is for Minotaurs)
Kaliya Armor      24       -2     C    Exp Up
Fynus Armor       28       -2     A    Exp Up

Just Plain Special

STATS
Name             Defense  Speed  Rank  Special Abilities
Doll Barrier      15       -5     B    Doll - 85, Humans only
Gaia Armor        20       -4     B    Earth + 100
Flame Armor       20       -4     B    Fire + 100
Valkyrie Armor    25        0     C    All + 20, Humans only
Valkyrie Armor+1  30       +2     C    All + 30, Humans only
Pledge Armor      40        0     C    Humans only
Hihiro Armor      50       -3     A

------------------------------------------------------------------------------

---ROBES---

Special Make

STATS
Name             Defense  Speed  Rank  Special Abilities
Ogre Jacket       2        -2     E    Doll - 5

HOW TO MAKE
Ogre Jacket = Leather Jacket + Goblin (Silk)

Phantom Special

STATS
Name             Defense  Speed  Rank  Special Abilities
Akoniet Robe      26       -2     C    Exp Up

Just Plain Special

STATS
Name             Defense  Speed  Rank  Special Abilities
Robe of Wind      12       +5     D    Wind + 100
Robe of Water     12       +5     D    Water + 100
Heaven Robe       12       +5     D    All + 100*
*This is the ultimate in magical defense.  I mean, can it get any better than
that?  Like the Excalibur, this is one of the most useful pieces of equipment.
Famille Robe+1*   12       -1     D    Shadow – 12, Humans Only
Famille Robe+2*   12       0      D    Shadow – 14, Humans Only
Famille Robe+3*   13       +1     D    Shadow – 16, Humans Only
Famille Robe+4*   13       +2     D    Shadow – 18, Humans Only
*Although you can make a Famille Robe, you cannot add a + to it.  You can get
these from the arena.

------------------------------------------------------------------------------

---BOOTS---

Special Make

STATS
Name             Defense  Speed  Rank  Special Abilities
Unique Boots      4        -4     C    All + 6
Novel Boots       4        -4     C    Exp Up

HOW TO MAKE
Unique Boots = Stone Boots + Wonder (Silk)
Novel Boots  = Wood Boots + Wonder (Silk) + New (Silk)

Phantom Special

STATS
Name             Defense  Speed  Rank  Special Abilities

Miles Boots       6        -2     E    Exp Up
Behead Boots      8        -2     D    Exp Up
Lizauro Boots     14       -2     D    Exp Up
Fynus Boots       28       -2     A    Exp Up

Just Plain Special

STATS
Name             Defense  Speed  Rank  Special Abilities
Shadow Boots      15       -5     B    Shadow - 85, Humans only
Dark Boots        28       -3     B    Shadow - 30, Humans only
Hihiro Boots      50       -3     A

------------------------------------------------------------------------------

---SHOES---

Special Make

STATS
Name             Defense  Speed  Rank  Special Abilities
Ogre Shoes        2        -2     E    Shadow - 5
Navy Shoes        3        -3     D    Water + 20
Air Replica       8        -3     D    Wind + 20

HOW TO MAKE
Ogre Shoes  = Leather Shoes + Goblin (Silk)
Navy Shoes  = Military Shoes + Sea (Silk)
Air Replica = Military Shoes + Air (World Tree)

Phantom Special

STATS
Name             Defense  Speed  Rank  Special Abilities
Kabanda Sandal    16       -2     C    Exp Up
Bull Shoes        20       -2     C    Exp Up (Bull stuff is for Minotaurs)
Satelles Sandal   22       -2     B    Exp Up

Just Plain Special

STATS
Name             Defense  Speed  Rank  Special Abilities
Talaria           14       +10    E    Water + 50
Fergaro Shoes+1*  12       -1     D    Doll – 12, Humans Only
Fergaro Shoes+2*  12       0      D    Doll – 14, Humans Only
Fergaro Shoes+3*  13       +1     D    Doll – 16, Humans Only
Fergaro Shoes+4*  13       +2     D    Doll – 18, Humans Only
*Although you can make a Fergaro Shoes, you cannot add a + to it.  You can get
these from the arena.

==============================================================================
WORTHLESS EXTRA STUFF
==============================================================================

I am absolutely certain that I never got all of the weapons and armor in the
game of Kartia.  Here is what should be a complete list of what I never got.
Unfortunately, I am making this list from memory, so there might be a spelling
error or something missing from the list.  Since I want to get this FAQ done,
I will not verify this list any better than it is.  Live with it.

Intercidonna (probably spelled wrong) - Axe
Peril Hammer - Hammer
Laevatein - Sword
Gungnir - spear
Kerykeion - staff
Atlus Jacket - Robe
Shining Boots - Boots
Death Solute - Sandals

I am wracking my memory, but I am not getting anything else.  I am pretty sure
that is the list.  As I stated, with this list and the rest of this FAQ, that
should be all of the items in the game.  I would expect that you can get all
of the stuff in this list if you spend enough time in the Arena.

Anyone else note that there is the silk "cloth" (which you start with) and a
world tree "cloth" which is the third last world tree kartia?  Since they are
not the same character I would assume there is a difference, but I don't know
what it is.

==============================================================================
TRADING WEAPONS AND ARMOR
==============================================================================

If you have game saves on two different memory cards, you can trade certain
weapons and armor between them.  The bad news is that you cannot trade just any
weapon or armor.  The good news is that the ones you can trade are the rare
ones, so it is not really a problem.

Q: What can you trade?

As far as I am aware, you can trade any weapon/armor that cannot be made using
texts with a few minor exceptions.  This means you can trade items you get from
deleting level 20 phantoms, phantom-specific stuff, and most of the items you
get in the arena.

Q: What can you not trade?

Anything you can make, or could make, with texts.  This includes stuff you can
make with texts that are hidden (not listed).  Some examples of things you
cannot trade are:
a) Novel Armor – it is a hidden piece of armor that you can make, so no good.
b) Soul Blade+4 – Although you cannot actually make this, you cannot trade it.
You can make a Soul Blade, but not the with the +4, but you can get a Soul
Blade+4 from the arena.  Regardless, since you can make the Soul Blade, you
cannot trade it.  There are a few others that are similar to this.

Q: What should I know before I start trading?

Trading is a direct swap.  In order to trade, you must exchange one tradable
item for another.  You cannot simply take every tradable item from the other
save, you have to give up one item for another.  This means that in the end
your total number of items will stay the same.  What you should do is give the
tradable items that you don’t want and get the items you want.  For example,
you can trade a Miles Sword for a Heaven Robe, or a Fire Arm for a Satelles Axe.
I have now said the exact same thing at least four different ways.  I hope it
is clear.

Q: How does trading work?

Its actually very simple.  You need two memory cards and two controllers.
1) Insert your two memory cards each with a game same into your consol.
2) Access the Trade feature from the Title screen (do not continue your saved
game).
3) Using the first controller, select the game save you want to trade with on
the first memory card.  A list of your inventory for that save will appear.
4) Select the item you want to trade.  It is very obvious which ones you can
trade and which ones you cannot.  I am sure you can figure it out.
5) Using the second controller, select the game save you want to trade with on
the second memory card.  The list of items from that save will appear.
6) Still using the the second controller, select the item you want to trade.
7) A screen will then appear showing the two items that will be swapped.
Player 1 (controller 1) can select yes or no with the 'X' and 'O' buttons
respectively.  If Player 1 selects yes, Player 2 (controller 2) can select yes
or no as well.
8) If both players select yes, then the swap will take place.  Once that is
done, you have the option to swap another item.

Q: I don’t have access to someone else’s game, only my own.  Is there any
reason I should trade?

You bet!  Once you get one of the rare or hard to get weapons or armor such as
the Boink Hammer or Excalibur you can trade with yourself to get more.  Copy
your game save onto another memory card and insert it into the second slot.
Then just trade you more worthless tradable items (*ahem* Damascus Swords) for
the item you want.  Doing this you can have 10 Excaliburs even though you only
really found one.  Unfortunately, you do have to get the weapon or armor once
initially before you can trade yourself for more.  That means you still have to
level your Kyau to 20 to get your first Boink Hammer.

==============================================================================
CREDITS
==============================================================================

Simon Magus – Who’s deep insight and memory card allowed me to make bold
statements like, “Extensive empirical evidence suggests that you cannot get all
the texts on Toxa’s quest,” and other meaningful things.  Thanks, man!  Sorry
about losing your email address, though.  I blame Microsoft.  Who doesn't?

blink187 – Although I did not actually use anything produced by this person, I
did mention that people could reference his Lacryma Text FAQ located on
gamefaqs.com in order to make my list of texts easier to follow.

All the little people who tried to drag me down.  Rot in hell, you bastards!
HAHAHAHAHAHA!  Ah, just kidding.  We’re still friends, right?

Hoo!  It is late, I have to go now.  This is all for version 2.0.  If you need
to know something contact you government representative.  If you just have to
contact me and say how great I, or my FAQ is, you can contact me at:

[email protected]

This FAQ is copy write 2005 by Ryan Anderson.  Don’t mangle the contents or
claim any part of it as your own without my expressed written consent, or
without acknowledging me as the author, whichever is easier.  Thank-you.