----------------------------------.
| THE UNOFFICIAL JUMPING FLASH FAQ |
`----------------------------------'
v1.1 - released October 19th
by Jonas Minnberg ([email protected])

 These are the main-topics of this FAQ:

 1.Introduction
    Introducing the FAQ

 2.General
    General Info about Jumping Flash

 3.Scoring
    Lists of how many points you get for doing things

 4.Hints
    Miscellaneous Hints and Funny things

 5.The Bad Guys
    Description of all Bad Guys

 6.World Descriptions
    Description of all Worlds

 7.The Boss Levels
    Description of the Bosses and how to beat them

 8.Finnishing the Game
    What happens after you've killed the Baron?




1.INTRODUCTION

 About this FAQ
 --------------
 I started this FAQ after playing Jumping Flash for just a day. It's
 a great game and really worth digging deeper into. The manual is
 redicolously thin so there's a lot to say.
 I'm sorry if this FAQ is a bit messy but it was written in the span
 of a few hours. This is not what I usually do, I just felt like
 writing about this great game :)
 Please Note that this FAQ is completely based on the european
 version of Jumping Flash!

 Todo
 ----
 Add the missing scores (for some bosses) and other things.
 I will add any hints/tricks I found out. E-Mail if you got some.

 About me & my PS
 ----------------
 I got my Playstation when it was released here in Sweden (September
 29th). So far I've bought "Kileak The Blood", "Ridge Racer" and
 now this game, which I loved from the beginning.

 History
 -------

 0.6 - This first FAQ was quite short and covered only World 1-4

 1.0 - Written after I had completed the game.

 1.1 - Added more info about Extrabonus
       Added info about the Super-mode!
       A new section (General) with a background-story
       Fixed a few other things

 Thanks To
 ---------
 Emil Brink
 Jon Cato Lorentzen




2.GENERAL


 Jumping Flash was released in Europe (or parts of it) at September
 29th. It is Copyright Sony Computer Entertainment Inc. 1995

 Background Story (from the manual)
 ----------------------------------
 Once upon a time there was a planet in a far away universe. One
 day, the evil scientist and intergalactic property developer Baron
 Aloha, stole great divots from the planet's surface to create a
 series of luxury holiday villas deep in space. Down at Universal
 City Hall, the Galactic Municipal Council were understandably none
 too pleased about this, especially as Aloha's creepy mutant pals
 quickly over-ran the villas. So after only a handful of planning
 meetings and a dozen or so hearings before the finance committee, a
 young pest control operative was dispatched to reclaim the
 council's property...

 Who are you - you are that young pest control operative and it's up
 to you to exterminate the Baron like the diseased vermin he is!
 You'll be controlling a Robbit, a robotic rabbit used by vermin
 extermination professionals throughout the known universe. It comes
 equipped with a sparkly beam gun, and enormous power legs for
 leaping tall buildings and squishing bugs and stuff.




3.SCORING:


 General
 -------
 These things always gives the same score on all stages.

 Picking up Jetpod     0
 Picking up Extras     0
 Silver Coin           100
 Gold Coin             500
 Bonus-stage Baloon    300


 "End of Stage"-Bonus
 --------------------
 After you finnish one stage, you are awarded bonuspoints depending
 on how much time & health you have, plus an extra bonus.

 Time Bonus            50 for every second left, max 30000

 Health Bonus          Propotional to health left, max 20000

 Extra Bonus           Figuring out all things that gives you
                       this bonus will take a long time but here
                       are some:

                       - Taking the jetpods in correct order
                         (E,X,I,T) (will give you 30000)

                       - Popping all baloons on the bonusstage

                       - Killing a boss without loosing HP

                       - Killing a boss without shooting

                       - Killing Badguys using the Powerpill

                       If anyone knows more, and more specific
                       scoring, mail me.

 Killing Baddies
 ---------------
 All the bad guys and the score you get for killing them. Sorted by
 the world on which they appear for the first time.


 WORLD 1

 Frog                  600
 Dog                   1500
 Dragon-fly            1200
 Green Kiwi            500
 Beetle                800
 Butterfly             1000
 Porcupine             700
 Spider                1200
 Red Dragon (Boss)     20000

 WORLD 2

 Flower                1000
 Walker                1300
 Duck                  1200
 Bombcrawler           1200
 Robocrayfish (Boss)   35000

 WORLD 3

 Police Frog           1000
 Propeller-fly         800
 King Frog             1200
 Giraffe               1500
 Bee                   1800
 Black Beetle          1000
 Coffeecups (Boss)

 WORLD 4

 Penguin               1500
 Crayfishman           1000
 Sea Lion              1200
 Flying TV             1400
 Piranha               1200
 Manta Ray             1800
 Turtle (Boss)         60000

 WORLD 5

 Construction Worker   1600
 Red Dragonfly         1300
 Owl                   1800
 Transformer (Boss)

 WORLD 6

 ZoolCreature (Boss)
 Baron Aloha (Boss)


4.HINTS/FUN STUFF

 You can jump on baddies to kill them. The longer you fall, the
 more damage.

 Don't waste your time trying to kill everything you see. They
 usually don't stay dead for very long.

 To avoid being hit in small spaces, jump and press left/right
 at the same time. This results in sideways movement without
 turning.

 Its actually possible to ride on top of a badguy. I managed to
 place myself on the beak of a duck and rode with it way outside
 the levelarea!

 If you hold down R1 while jumping, you will look in the same
 direction during the whole jump. This is good for looking at things
 from directly ahead (like signs and such).




5.THE BAD GUYS

 Frog          A green frog with a tophat. Attacks by trying to jump
               on top of you. Always found on groundlevel.

 Dog           A red dog, mostly found on platforms. Shoots
               heetseeking missiles at you, usually two at a time.
               Does not move and turns very slow.

 Dragonfly     A blue Dragon fly. Harmless, just flies around in
               circles not too far above the ground.

 Kiwi          A green, ballshaped bird that can be really
               annoying when it tries to push you around, but
               otherwize it's harmless.

 Beetle        Small and Blue with long antennas. Completely
               harmless.

 Butterfly     These colored butterflies attacks with small swarms
               of bomblike things.

 Porcupine     A red, round porcupine with spikes on it's back.
               Don't jump on these! Found on ground and platforms.
               Can not attack, only pushes you (from platforms).

 Spider        Hangs from a roof or platform, moving up and down
               it's thread. Shoots or attacks with a second thread.

 Flower        Red, poisonous looking flowers. They can not move and
               it takes them a while to get a lock on you, but when
               they do they shoot like hell. Can be annoying in
               small spaces.

 Walker        Purple, longlegged animals with striped horns.
               Recognized by their "thump-thump!"-noise when they
               shoot at you.

 Duck          White birds with big yellow beaks. Flies much higher
               than the dragonflies. They usually come many together
               and drop bombs at you. (Some people thing that this
               is supposed to be seagulls, but if you've read a
               comic called "The Swamp", you'll know they're ducks!)

 Bombcrawler   Blue creatures that looks like the beetle, but
               smaller, without antennas and with a cross on their
               back. Watch out for these if they're pushing a bomb
               around (which they usually do). They will try to drop
               it near you and let it go off. Also be careful not to
               shoot the bomb if you're too close.

 Police Frog   Looks like his more freindly cousin but blue and with
               a small uniform-looking hat (Since there's a railway
               on this stage, they might be ticket-collectors!). Not
               only tries to jump on you but has quite a long tounge
               that he attacks you with.

 Propellorfly  Small flies with propellors. Found very high up. Hurt
               if they fly into you.

 King Frog     The toughest of the frogs. Green, big and with a
               small crown on it's head. Instead of using its
               tounge it spits, thus reaching further.

 Giraffe       A weirdlooking, tall animal that shoots green things
               looking very much like slime.

 Bee           Small white-purple things wich don't attack very
               often but when they do, it hurts. A lot. Stay away
               from these or shoot them on sight.

 Black Beetle  Looks very much like the earlier beetle. Faster,
               but not more dangerous.

 Penguin       Cute little things that walks around and attacks by
               throwing them self on the ground and gliding on
               their bellies.

 Crayfishman   Red, boxlike men with crayfish-arms. They don't
               cut you with these but shoots at you.

 Sealion       The arctic counterpart of the red dog. Sits tight
               and fires missiles at you.

 Flying TV     These strange, blue TV:s fly around and shoot yellow
               circles at you with their antennas! Hard to hit but
               don't need too many hits to die.

 Piranha       Swims around on the underwater-level and bites you.

 Manta Ray     A more dangerous fish than the piranha, as it shoots
               small bullets at you.

 Construction  Small, toylike  people with a wooden stick for legs.
 Worker        Tries to jump on top of you. Hard to kill.

 Red Dragonfly Like the normal Dragonfly, but bombs you with heavier
               artillery. Red and blue striped.

 Owl           Red owls that flies slowly around. Only hurts if they
               fly into you. Quite easy to kill, and worth it.




6.WORLD DESCRIPTIONS

 Here follows descriptions and some hints for all non-boss worlds
 (being 11 all together).

 WORLD 1:1
 ---------
 Not much to say, a green level with trees, logs, small houses,
 windcathers and such, sort of like the perfect enviromental-
 freindly world.

 * Things Worth Noticing *

 The airships marked "Aloha 2"
 The sign welcoming you to "Aloha.V" (?)
 The clock on the bell tower


 WORLD 1:2
 ---------
 This stage is much more hostile than the first, containing
 volcanos and lava rivers and a deadlooking environment

 * Things Worth Noticing *

 The frying pans
 The smokepuffing geisers.
 The elevator driven by a waterbursting geiser.

 * Special Things *

 The frying pans - If you land on these you get hurt, but you can
                   jump much higher from them.
 Lava            - Hurts! Stay away.

 * Stage Hints *

 You can stand on the fryingpan-handles without getting hurt.


 WORLD 2:1
 ---------
 Enter the egyptic era! A desert island with lots of pillars,
 pyramids and palms.

 * Things Worth Noticing *

 The arial stonhenge
 The sfinx
 The Barons face on the sfinx
 The Easterisland statues

 WORLD 2:2
 ---------
 Robbit goes Doom. An inside level (propably in a pyramid) with
 narrow tunnels and deep shafts to lower levels.

 * Things Worth Noticing *

 The wallpainting of a skull looking like the baron

 * Special things *

 Oneway floors - Floors that moves so that you can't go back over
                 them (and bacause of the low ceiling it's
                 difficult to jump over them).

 Secret Doors  - All walls with the above mentioned wallpainting are
                 secret doors. Just shoot at it until it slides
                 open.

 * Stage Hints *

 Make sure you get the first jetpod before jumping down the shaft.
 Try the left/right jump to avoid shots from baddies.


 WORLD 3:1
 ---------
 The first of the two themepark-stages. These are my absolute
 favourites so far. With books hanging in midair, chessmen,
 balloons and a railway.

 * Things Worth Noticing *

 The railway with the cute train
 The pointy-roofed castle
 The airbaloons
 The books

 * Special Things *

 Fans - These keep you suspended (or bobbing up & down a bit) in
        midair and allows you to reach high places quick. Watch
        out for frogs that jump onto these!

 Baloons - These acts like elevators but does not move very much
           and if you stop on them you'll glide off.


 WORLD 3:2
 ---------
 Just when you thought it couldn't get better, it does. This is like
 the first stage, but with rollercoasters and a real Big Wheel!

 * Things Worth Noticing *

 The floating blue whales
 The goldwatches hanging in chains
 The propeller-signs
 The bigwheel

 * Special Things *

 The Rollercoasters - Just hop on to one and you'll get a hell of a
                      ride. Sometimes you even end up where you
                      wanted.

 The Jumppad - From this you can jump extremely high. What a view!


 WORLD 4:1
 ---------
 The arctic world. A cold place with penguins, sealions and icy
 winds, especially high up.

 * Things worth noticing *

 The little snowman with a sign saying "Baron Aloha"
 The two snowflake-shaped signs showing a "Car-skidding"-warning
     sign and an ugly picture of Baron Aloha
 The cute little igloos

 * Special things *

 Ice - Most surfaces are very slippery and it's hard to control
       Robbit on these. Try jumping a lot.

 Fires - Like the lava, hurts if you walk into it.


 WORLD 4:2
 ---------
 A four-part underwater Stage. Begins in winding passages, then
 an elevator into an underwater dome, followed by more passages
 and a deep shaft to jump into at the end.

 * Things worth noticing *

 The shipwreck in the underwater dome
 The glass-tunnel in the dome. Cool from the inside

 * Special Things *

 The Elevators - Just enter the small elevator building and the
                 doors will close and the elevator will take you to
                 the next level.

 * Stage Hints *

 At level 1 to find the elevator:
 Go forward, turn right at the intersection, follow this tunnel
 (skipping the tunnel immideatly to the right) until it splits in
 two. Choose the right tunnel and you'll see the elevator.

 At level 3 to find the elevator:
 Take the only tunnel to the next room, and again from this to the
 next. In this room, Take the left tunnel and left again at the
 intersection. This leads you to a room with the 3rd Jetpod. From
 here, take the tunnel to the right (of the three you can choose
 from) and follow this tunnel, passing an entrance to the left.


 WORLD 5:1
 ---------
 Welcome to the city! Extremely high buildings and unfinnished
 bridges with construction-workers makes this a stage of high
 and dangerous falls.

 * Things Worth Noticing *

 The extremely high crane
 The small park on a platform outside the island

 * Special Things *

 Gratings - Small platforms that you can't stand still on but makes
            you jump upwards a short distance.


 WORLD 5:2
 ---------
 Now it's time for Japtown by night. With neon-signs and traffic-
 lights to light your way. When not close to these it's very dark so
 watch your steps.

 * Things Worth Noticing *

 The neon-sign saying "Aloha Super" with the Baron holding up
     something like a lemonade or candy
 The moving crabsign (Take a close look, it wont hurt you)
 The signs in the street with a rotating Baron on
 The airship saying "Funky Mission" and the sign under with a
     robot holding the letters "B" & "A"

 * Special Things *

 Burning Platforms - You have to time your jumps to land between the
                     bursts, or get hurt.


 WORLD 6:1
 ---------
 The final Jetpod-level takes place in some kind of airborne
 building-structure where you have to aim you jumps correctly if you
 don't want to fall of. Also watch out for the flowers and the (?)
 fish!

 * Special Things *

 Jumppipes - A starsymbol under a large pipe. Works like the jumppad,
             when you walk onto the star you're flung into the air.




7.THE BOSS LEVELS

  WORLD 1:3 - The Red Dragon
  --------------------------
  Should be pretty easy to kill. Either jump on his back and shoot
  continuously (making sure you do not fall off) or shoot at him
  from one of the hills, and as soon as he fires back, drop down
  behind the hill to seek cover.

  WORLD 2:3 - The Robo-Crayfish
  -----------------------------
  This is one of the bosses I found hardest to beat, because you're
  not really safe anywhere. Jump on his head and fire, but watch out
  for his claws. Or run around between the pillars and shoot at him
  from a distance.

  WORLD 3:3 - The Coffeecup-Roundabout
  -----------------------------------
  No sweat, just keep jumping and try to predict from which coffee-
  cup you will be attacked from next time (the circulate so try to
  jump onto cups that was not used during the last attack. When
  you've shot a couple of cups it gets easier. Just don't fall off!

  WORLD 4:3 - The Turtle
  ----------------------
  Alternate between jumping on him and shooting from a distance.
  Wait for missiles to come close before jumping over them and onto
  the turtle. Don't let him run into you.

  WORLD 5:3 - The Transformer
  ---------------------------
  In most cases, this boss will only transform into things that are
  not especially dangerous, and then this is very easy. Jump on top,
  shoot until it retransforms, jump onto the nearest building and
  repeat the process. Sometimes it transforms to a thing that shoots
  green missiles all over. When this happens, take cover! You can
  actually stand behind the buildings if you keep moving towards
  them (don't, and you'll fall off). It can also take the shape of
  an octopus, releasing small bombs about him. Shoot at him for a
  while but jump clear before these begin to go off.

  WORLD 6:2 - The Mega Robbit
  ---------------------------
  Get ready to meet Baron Alohas own version of the Robbit. It's
  Big, it's black, it's fast. And it's stupid. This should also be
  quite easy. Keep jumping on him and shooting, avoiding his shots.
  Keep your distance when on the ground. When he releases his black
  monsters at you, you can not hurt him so concentrate on them. One
  method which takes time but seems to keep you entirely safe is
  to jump up on the Mega Robbit as he sits over the entrance and
  wait for the monsters to jump up, and then shoot them. When I
  played at least, they could never jump on top of you. This is not
  recommended if you are short on time though, as it might take a
  while.

  WORLD 6:3 - Baron Aloha
  -----------------------
  Time for the final challenge. In the left corner: "Robbit". In the
  right; "Baron Aloha". Allthough he looks mean he's not much
  tougher than the previous bosses. Fire at him from a distance, and
  as soon as he gets ready to fire missiles or fireballs at you,
  jump right up into the air and on top of him, and continue to fire
  until you fall off (which you'll propably do pretty quick). If he
  takes to the skies, wait a short while and jump up too. You don't
  want to be on the ground when he lands!
  When he's almost dead he will transform into a ball-like shining
  thing. Stay as far away from him as possible and shoot while you
  can and he should die pretty soon.




8. FINNISHING THE GAME (SPOILER?)

  Once you've killed the Baron, he flees (I thought he was dead?)
  and then a robot pops up saying "You aint done yet!". Now you'll
  get to play something called "Extra-stages" which is basicly the
  same stages as before, but the jetpods, exit & bonus has been
  moved around and some things has been added/removed from the
  stages. And you only have five minutes per stage. Despite this,
  you'll propably finnish the extra-levels quite easily.
    On some tracks, you'll notice other changes, like World 2:2
  (Egypt) when you have to use the secret doors to get to the
  jetpods/exit or 4:2 (Arctic) which you must play backwards with a
  few things changed. 3:2 has also gotten som new and changed
  rollercoasters, which was a positive thing.
    Some of the animations has different words to them now, at least
  the one before World 6, where he used to say that he has created a
  machine to deal with me and now says that he's fixed the machine
  again.
    Also, if you complete the game (not including the extras) in one
  go (without continues), you can start on "Super". At first, this
  seemed just like the normal levels but this was not the case:

  SUPER CONTROLS

  - 6 instead of 3 jumps (And that means _HEIGHT_)

  - Pressing Triangle will make you fall down very fast (giving
    enemies much more damage)

  - Pressing L1 or L2 will make you run (fast). In combination
    with jumping this almost makes you fly, and you can easily
    jump from one side of a stage to the other!

  This gives the game a whole new dimension and it's really fun!
  I wonder if there's an ULTRA-mode also (The name of the
  developers seems to be "SUPER ULTRA". Maybe you get it if you
  finnish the game without loosing a single life (I always seem
  to fall off on World 6:1) or if you finnish the Extra-stages
  without continues (You will not get it by finnishing the
  SUPER-stages).