Version Final Update - Jan.11, 2006
Author: deepbluec2040
From: Malaysia
Email: deepbluec2040<nospam>@yahoo.com
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Disclaimer: This FAQ is not endorsed or supported in any way by Konami Sports.
You may electronically reproduce and distribute this FAQ on the
conditions that you do not use it for commercial purposes or modify
the contents. You must give me credit if you extract any parts of
the FAQ. For other purposes you must first get my consent as i do
not want people copying my information as if they researched it
themselves.
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Game Information
J.League Winning Eleven '98-'99 is the officially licensed action soccer game
based on the second stage of the 1998 J.League season. It is the follow-up to
J.league '97 and Winning Eleven 3. The series is well known for its smooth
gameplay and simplicity of controls. I think it is by far the soccer game of
its time and it was well ahead of its rivals such as FIFA 9x series in all
aspects including player representation(compare the height and build),
loading time and of course its visuals. Today WE '98-'99 is a rare game and
you can only find it in game auctions or import PSX stores.
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What's New
This is a comparison with its predecessor J.League Jikkyou Winning Eleven
3(1997). Remember that Winning Eleven '98-'99 was developed by Konami Computer
Entertainment Sapporo(KCEP) whereas the former was developed by Konami Computer
Entertainment Tokyo(KCET). A third subsidiary KCEO of Osaka develops soccer
games for Konami but with a totally different approach but let's leave that out
of our discussion. To begin with please keep in mind that KCEP retain much of
the basic design of Winning Eleven 3 retaining just about the same menus and
visuals as well as most of the control inputs. The noted differences are:
1) Different commentator in Yu Manabe rather than Jon Kabira. In this aspect i
think WE took a step backwards because Mr.Manabe doesn't comment as
realisticly as Jon Kabira did during play. And for some strange reason
didn't use the player name recordings properly during actual play
(like pronoucing "Nakayama!" when he has the ball) despite having the names
called during match start when the starting XI where introduced.
2) 1 new team has been added to the J.League in 1998, the recently promoted
Consadole Sapporo(which could be the reason why KCEP was chosen to
undertake this project) thus expanding the J.League to 18 teams.
3) Jomo Cup added. This is one of the all-star competition that pits the
foreign stars(known as World Dreams) in the J.League against a team of
Japanese players(Known as Japan Dreams).
4) And you can change the lineup of players in both the Jomo Cup and Tarami
All-Stars special matches by assigning your choice players from the 18
teams that participarted in J.league that year.
5) Better player movements and play dynamics. Compared with the loose ball
feel of WE3 you can now dribble the ball more effectively. Also it is now
slightly harder to score goals because the goalies now respond more quickly
unlike the dummies of the previous version. It is now easier to met a cross
because the players now track the ball automatically.
6) Video clips have been added to the opening and credit screens(viewable only
by finishing the league.
7) New good taste music have been added to the all the screens and there is
a licensed song track at the credits screen.
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J.League Teams and Players
As mentioned earlier the game represents the 2nd Stage of the 1998 J.League
season despite the title mentioning it as '98-'99. J.League's schedule is
different from European football in that the season begins around April and
ends around November. European football on the other hand begins in the middle
of the year and ends in the middile of the following year. Started only in
1994, the J.League has evolved over time expanding from just 10 teams to the
18 in 1998. The 1998 J.League season was also the year in which relegation was
introduced to the young league. The relegation/promotion system was pathetic
at best requiring the bottom 4 teams and 1 from the JFL to a playoff. Because
the Yokohama Flugels were disbanded that year one place was "created" thus
only 1 team from JFL could be promoted provided that "2" team from the
J.League was relegated. The teams that were involved were JEF United
Ichihara(15th), Consadole Sapporo(16th), Vissel Kobe(17th) and Avispa
Fukuoka(18th). In the end only Consadole was relegated with Kawasaki Frontale
failing to win the playoff. So no teams were promoted while 2 teams, Flugels
and Consadole were out of the new 16 team J.League.
In this game the clubs' roster are represented by the core group of players
who took an active part in the second stage of the league. The game provides
each team with its top 11 and 5 subs although in actual terms each team has a
squad of about 30-40 players. Lets take a look at the teams and their players
in the order of the team selection screen. "*" indicates the individual as a
star/key player. I also updated the information such as nationality for
the foreigners.
(Top Row L-R)
Consadole Sapporo
Default Formation: 4-4-2A
Home Jersey: Red & black vertical striped shirt, black shorts and socks.
Away Jersey: White shirt and shorts with red trim, white socks.
Consadole was the newly promoted team which won the JSL championship in 1997.
This team comes from all the way from Hokkaido Island which is located at the
tip of northern Japan. In order to spark support from fans the club signed Hugo
Hernan Maradona and gave him the #10 shirt. While Hugo has the face and looks
of his elder brother he never really had any of the ball skills. You will not
see Maradona in the Consadole lineup for obvious reasons but you can catch a
glimpse of him in the credits videoclip which is accessible everytime you
finish the game in league mode. Although Consadole provided some good match
performances during the season they struggled much of the time. Finishing in
16th place they were required to participate in a complicated playoff with
teams that occupied 15-18th position as well as a team from JFL. Losing to
Vissel Kobe and Avispa Fukuoka in the playoffs they were relegated. It is
interesting to note that Consadole had the only "foreign" goalie in J.League
that year, Dutchman Dido Havenaar formerly of Den Haag, Grampus and Jubilo.
The lineup:
Starting
1. GK Havenaar Dido - Naturalised Japanese citizen from the Netherlands
3. DF Luiz Carlos "Pereira" - Brazil
4. DF Satoshi Kajino
15. DF Tatsuya Murata
2. DF Ryuji Tabuchi
6. MF Takamitsu Ohta
14. DF Tsuyoshi Furukawa
8. MF "Walter" Henrique De Oliveira* - Brazil
7. MF Giichi Goto
9. FW Jorge Valdes* - Panama
18. FW Kota Yoshihara*
Subs
5. DF Takashi Kiyama
19. MF Taku Watanabe
17. MF Hiromasa Suguri
13. FW Tomotaka Fukagawa
12. GK Ryuji Kato
Kashima Antlers
Default Formation: 4-4-2A
Home Jersey: Dark red shirt, shorts and socks.
Away Jersey: White shirt, shorts and socks.
The "deers" from Ibraki are one of the top teams that dominated the J.league
since its inception in 1993. They won the championship for the first time in
1996 by a large margin and almost won the title again in 1997. A large number
of players in the Kashima Antlers lineup have played for the Japanese national
team. The Antlers have a very strong Brazilian connection inspired by Zico who
help them adopt a Brazilian style of play. Until this day most of the foreign
players who played for the club are Brazilian. These include former Brazil
national team players such as Jorginho and Bismarck. A fair number of Antlers
came from the Honda Giken football club when the club decided not to join the
J.league such as captain Yasuto Honda, Yoshiyuki Hasegawa and Hisashi Kurosaki.
The Antlers also have a very powerful youth system and provides the rest of the
league with many of its best players when these players cannot get a regular
starting position. The Kashima Antlers went on to win both the J.League and
Yamazaki Nabisco Cup in 1998 to emerge as one of the most succesful teams in
J.League.
JEF United Ichihara
Default Formation: 4-4-2C
Home Jersey: Yellow shirt, shorts and socks.
Away Jersey: White shirt, shorts and socks.
The football club of JR East Furukawa has always been one of the powerhouses of
the old JSL. JEF were never really a strong club to begin with and it only had
a small fan base. Despite this JEF became famous due to the individual
performances of players like former German International Piere Littbarsky and
Yugoslav International Nenad Maslovar. JEF also had several players who made
the national team such as World Cup coach Takashi Okada and more recently Shoji
Jo and Eisuke Nakanishi. In 1998 JEF was one of the teams that was sucked
into the relegation playoffs but they managed to stay clear for another year.
Kashiwa Reysol
Default Formation: 4-3-3b
Home Jersey: Yellow shirt and socks, black shorts.
Away Jersey: Blue shirt and socks, white shorts.
Kashiwa Reysol is the football team of Hitachi and joined the J.League in 1995.
Though not a particularly outstanding team Kashiwa Reysol did acquire the
services of Akira Nishino who coached the Japanese 1996 Olympic team in 1997.
Although Reysol had several national team players in its roster it lack quality
players in several positions although the youngsters in the team were beginning
to show promise. In 1998 Reysol had the 1994 World Cup topscorer Hristov
Stoickov in their lineup although he was a just shade of his former glory.
With their huge budget and high ambitions Reysol are a team to watch in the
next few years.
Urawa Red Diamonds
Default Formation: 4-4-2c
Home Jersey: Red shirt, white shorts, black socks.
Away Jersey: White shirt & socks, black shorts.
The Urawa Reds is the club team of Mitsubishi Heavy Industries and was one of
the origninal 10 teams that founded the J.League in 1993. There are the
wealthiest club in Japan and the huge number of fans that turnup for the team's
matches are known as the Saitama Red Army. The Reds have a German style of
play that was influence by players like Guido Buchwald and Uwe Bein, both of
whom played for the German National team. Yet despite all the loyal fan support
and money the club enjoyed they had always failed to live up to expectation
ever since the formation of the J.League. In 1998 actually did somewhat better
and finished in upper midtable.
Verdy Kawasaki
Default Formation: 4-4-2c
Home Jersey: Green, black and white shirt, black shorts, green socks.
Away Jersey: White, green and black shirt, green shorts, white socks.
Verdy is the former Yomiuri Club owned by the newspaper and media giant that
dominated the JSL and the J.League in its early years with their awesome
Brazilian style. Since the formation of the J.League Verdy have won 2 J.League
titles(1993, 1994), 3 Nabisco Cups(1992, 1993, 1994) and the Emperor's Cup in
1996. Verdy's lineup was packed with top stars including a large number of
national team members in Ruy Ramos, Hashiratani and Kazu Miura. They paid the
highest transfer fee in J.League history for Masakiyo Maezono when the later
transfered from Yokohama Flugels. Yet the club began to suffer from heavy
financial debt in 1996 and in 1998 had a disastrous 2nd stage where they
finished 17th out of 18th. Its aging stars could no longer perform on a level
that warrants their high salaries and become more like media icons. The former
champions have
never been the quite same.
Yokohama Marinos
Default Formation: 4-4-2c
Home Jersey: Blue shirt, white shorts, red socks.
Away Jersey: White shirt, blue shorts, white socks.
The Yokohama Marinos were formerly known as the club team of Nissan Motors and
was a dominating force in the old JSL. While other clubs adopted Brazilian or
German style of play the Marinos sailed for Argentina. The Marinos with Japan
defenders Masami Ihara, Norio Omura and Akihiro Endo as well as Argentines
Ramon Diaz, David Bisconti and Ramon Medinabello won their first J.League title
by beating 2 time champions Verdy Kawasaki in 1995. After that the Argentinean
camp retired and the Marinos had to rebuild. In 1998 the Marinos were quite
competitive finishing 4th in both stages and ultimately merge with ailing
cross-town Yokohama Flugels. The new team became known as Yokohama F-Marinos.
Yokohama Flugels
Default Formation: 3-4-3c
Home Jersey: White shirt, shorts and socks.
Away Jersey: Darkblue shirt, shorts and socks.
The Flugels are a proud club and one of the most powerful in the J.League with
2 Emperor's Cuptitles and a good consistent performance in the league. They got
a strong fan support and some of the best national team players in their
roster. In 1998 they had Brazilian midfielder Cesar Sampaio at the heart of
midfield plus foreigners such as the Russian NT forward Lediakov and Portuguese
star Futre. Yet for all their success the clubs corporate sponsors All Nippon
Airways and Sato Koygo announced that they were disbanding the club on grounds
of the high operation cost that the sponsors had to endure. The move resulted
in a massive uproar from loyal fans who looted the stadium, breifly took over
the offices of ANA and applied duct tape over the sponsor logo of jerseys and
billboards. As it is the Yokohama Flugels was merged with crosstown rivals
Marinos hence the name Yokohama F-Marinos and many of the players just transfer
either to Marinos or other clubs. But most Flugel fans choose not to support
the Marinos and were granted concession by the JFA to form a new club at JFL
level known as Yokohama FC.
The lineup:
Starting
1. GK Seigo Narazaki*
7. DF Takeo Harada
3. DF Norihiro Satsukawa*
13. DF Koji Maeda
15. MF Haruki Seto
6. MF Atsuhiro Miura*
5. MF Motohiro Yamaguchi*
10. MF Hideki Nagai*
30. FW Igor Lediakov* - Russia
31. FW "Futre" Paolo Jorge Santos - Portugal
2. FW Kazuki Sato
Subs
14. DF Shoji Nonoshita
27. DF Yasuhito Endo*
9. FW Takayuki Yoshida
12. FW Yasuhiro Hato
16. GK Hiroshi Sato
Bellmare Hiratsuka
Default Formation: 4-4-2a
Home Jersey: Green shirt with vertical blue stripes, blue shorts, green socks.
Away Jersey: White shirt, socks and shorts.
Bellmare was formerly known as the football club of Fujita Industries and there
are based just outside Tokyo. The club is a successful team and one of the
founding memebers of the J.League. Among their best known players were Japan's
Hidetoshi Nakata and Korean NT defender Hong Kyung-Bo. Nakata left the team
after the worldcup but in truth Bellmare were unable to meet his salary.
Eventually Bellmare sold all of its top stars and decline into one of
the weakest clubs in J.League that year.
The lineup:
Starting
1. GK Nobuyuki Kojima*
18. DF Takashi Miki
8. DF Yoshihiro Natsuka
6. DF Hiroaki Kumon
2. DF Hinonari Iwamoto
20. MF Hong Myung-Bo* - South Korea
5. MF Kazuaki Tasaka*
11. MF "Ricardinho" Ricardo Sousa Silva* - Brazil
29. MF Pavel Badea* - Romania
19. FW Daisuke Tonoike
10. FW Wagner Augusto Lopes* - Naturalised Japanese NT player from Brazil
Subs
3. DF Satoshi Tsunami
22. DF Takuya Kawaguchi
15. MF Teppei Nishiyama
17. MF Tomoaki Matsukawa
16. GK Makoto Kakegawa
(Bottom Row L-R)
Shimizu S-Pulse
Default Formation: 3-5-2b
Home Jersey: Orange shirt, shorts & socks.
Away Jersey: White shirt, shorts & socks.
S-Pulse is a relatively new team founded in 1989 although Shimizu and Shizuoka
as a whole produced many of the league and Japan's best players. The club had
some decent performancesand won the Nabisco Cup in 1996 yet never really got
to win any other trophies. The S-Pulseroster is filled with many past and
present national teams members like Masaaki Sawanobori, Toshihide Saito and
Takumi Horiike. This is a team to watch in the future.
The lineup:
Starting
1. GK Masanori Sanada*
11. DF Ryuzo Morioka*
19. DF Junji Nishizawa
2. DF Toshihide Saito*
6. MF Katsumi Oenoki
14. MF Kazuyuki Toda
3. MF Masahiro Ando
17. MF "Alex" Dos Santos - Brazil
7. MF Teruyoshi Ito*
8. FW Fernando Nicolas "Oliva" - Brazil
12. FW Masaaki Sawanobori*
Subs
25. DF Daisuke Ichikawa
26. MF Kohei Hiramatsu
9. FW Kenta Hasegawa*
12. FW "Fabinho" Fabio Augusto Justino - Brazil
16. GK Koji Nakahara
Jubilo Iwata
Default Formation: 3-5-2b
Home Jersey: Dark and light blue shirt and socks, white shorts.
Away Jersey: White shirt and socks, blue shorts.
Jubilo Iwata is the other club from Shizuoka Prefecture and formerly known as
Yamaha FC. Jubilo join the J.League in its second year producing mostly
midtable performances until 1995 when Brazilian captain Carlos Dunga was
brought in by coach Hans Ooft to transform the team into one of the most
powerful sides in J.League till this day. Jubilo won the J.League in 1997 and
were the runners-up in the Nabisco Cup. The teams top players comprise many
national team caps including "Gon" Nakayama, Toshiya Fujita, Toshihiro Hattori
and Hiroshi Nanami. Nakayama in particular scored hattricks in 4 consercutive
matches in 1998 to win the top scorer award. Unfortunately Jubilo failed to
retain their J.League crown after losing in the playoff to Kashima Antlers.
Despite this Jubilo and Kashima for that matter have set the standard for
which the J.League is played today.
Nagoya Grampus Eight
Default Formation: 4-4-2c
Home Jersey: Orange and red shirt, black shorts, red socks.
Away Jersey: White shirt, shorts and socks.
Grampus Eight is formerly known as the football team of Toyota Motors and was
one of the founding members of the J.League. In its first two years the team
was one of the bottom dwellers but in 1995 with Arsene Wenger and former
England striker Gary Linekar the team finished in the top of table including
2nd in 1996. In following years the team still had some of the best players in
the League including Dragan Stojkovic, Takashi Hirano and Shigeyoshi Mochizuki.
In 1998 Grampus finished 3rd and 6th in the 1st and 2nd stages respectively.
They looked like future title contenders.
Kyoto Purple Sanga
Default Formation: 4-4-2c
Home Jersey: Purple shirt, shorts and socks.
Away Jersey: Yellow shirt and socks, black shorts.
The Purple Sanga was originally a university club team of Kyoto Teacher's U.
They join the J.League in 1996 finishing 6th but has struggled ever since due
to its extremely poor support. Lack of fan support meant the club didn't have
enough money to attract top players. The club's performance were no better
finishing at the bottom in 1997. Having a few talented local and foreign
players that it heavily relied upon Sanga avoided relegation in 1998.
Gamba Osaka
Default Formation: 3-5-2b
Home Jersey: Vertically striped blue black shirt, black shorts & socks.
Away Jersey: White shirt & socks, blue shorts.
Gamba Osaka is the former Matsushita Electric club team that was successful in
the JSL back in the 80's. They were among the founding members of the J.League.
Yet Gamba didn't perform particularly well in the early years of the J.League
finishing near bottom. But in 1997 Gamba signed Cameroon forward Patrick Mboma
whose scoring skills won him the golden boot and gave Gamba a new level of
performance. Despite that the young players at Gamba weren't ready yet and
Gamba return to the lower level after his departure. In 1998 Gamba finished
14th and 16th and were lucky not to get sucked into the relegation battle.
But Gamba's youngster have shown promise particularly Junichi Inamoto,
Tsuneyasu Miyamoto and Hiromi Kojima. But it will take a few more years before
the club can challenge the title.
Cerezo Osaka
Default Formation: 3-5-2a
Home Jersey: Vertically striped pink and blue shirt, blue shorts & socks.
Away Jersey: White shirt, socks & shorts.
Cerezo Osaka was previously known as the club team of Yanmar Diesel that won
several titles in the old JSL back in the 70's and early 80's. The club joined
the J.League in 1995 but failed to produce any title winning chances being
mostly a lower midtable team. In 1998 they finished 9th and 13th. Despite
having some top players in their roster Cerezo will need to get several more
to fill key positions before they can compete for any titles.
Vissel Kobe
Default Formation: 4-4-2a
Home Jersey: Vertically striped black & white shirt, black shorts, white
socks.
Away Jersey: Vertically striped pale green & white shirt, white shorts,
pale green socks.
Vissel Kobe is the newest team to join the J.League then but found themselves
struggling at the bottom half of the league. The club can be traced back as the
club team of Ito Ham, not a particularly well known team in the JSL. Although
Vissel Kobe is not an impressive team they can still mount an occasional upset
on the stronger clubs. Vissel also has a Korean contigent made up of
internationals to help bolster its lineup. This and its hard working attitude
help the club in avoiding relegation during the 1998 season.
Sanfrecce Hiroshima
Default Formation: 3-5-2b
Home Jersey: Purple shirt, shorts & socks.
Away Jersey: White shirt, shorts & socks.
Sanfrecce Hiroshima traced its history back to the club team of Mazda Motors
and was also one of the original 10 tens that started the J.League. Sanfrecce
has a great season in 1993 and won 1994 J.League 1st Stage yet failed to win
the J.League title against the Brazilian style Verdy Kawasaki. After Stewart
Baxter was replaced by Eddie Thompson in 1995 the club became a midtable
dweller ever since and play a boring defensive minded game with the occasional
counterattack. They finished 1998 in 13th and 9th position.
The lineup:
Starting
1. GK Kazuya Maekawa
18. DF Tony Popovic - Australia
19. DF Kenichi Uemura*
5. DF Tetsuya Ito
4. MF Hiroyoshi Kuwabara
17. MF Kota Hattori
3. MF Hiroshige Yanagimoto*
37. MF Takayuki Yamaguchi
7. MF Tony Vidmar - Australia
10. FW Tatsuhiko Kubo*
9. FW Donald Ralph Goodman - England
Subs
2. DF Hiroshi Miyazawa
8. MF Yasuhiro Yoshida
14. FW Katsuhiro Minamoto
6. MF Mitsuaki Kojima
16. GK Takashi Shimoda*
Avispa Fukuoka
Default Formation: 3-5-2b
Home Jersey: Vertically striped white and blue shirt, blue shorts, white socks.
Away Jersey: Palegreen shirt, white shorts, palegreen socks.
Avispa Fukuoka actually came from Shizuoka as the Chuo Bouhan Soccer Club in
the old JSL. In 1994 they moved to Fukuoka because of the large numbers of
clubs in Shizuoka and changed their name to Fukuoka Brooks. After they won the
JFL in 1995 they were promoted to J.League and renamed Avispa Fukuoka. Yet they
have struggled right at the bottom since and recorded the highest tally for
yellow and red cards in past years. In 1998 they finished 18th and 15th but
narrowly escaped relegation to fight another day. Truely the weakest of the
J.League teams.
I hope it is useful to you when you need to make decisions on which team to
play. Personally i prefer using Gamba Osaka, Jubilo Iwata or JEF United
Ichihara because my favourite players are there although i tried out just
about every team for fun.
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The Screens & Menus
This section is to enable you to navigate each page and learn the functions
which is particularly important if you don't understand Japanese. To begin
After the game has been loaded the movie clips will play. If you want to skip
it you just press the either the "start" or "circle" button. You will reach
the title screen. Press the "start" button again to go to the mode selection
screen.
1) Mode Selection
Before i go any further please be reminded that making a selection on any
screen requires the press of the "circle" button and not the "x" button. This
is common practice among games published for the domestic in Japan. The "x"
button on the other the hand is used for cancelling or going back to a
previous screen.
At the mode selection screen you see a menu with options ranging in the
descending order as Exhibition, J.League, Cup Mode, Special Match, P.K,
Training and Option.
I will now explain the menu options one at a time in detail.
1a) Exhibition
This is the place where you can mix and match and find the team which suites
you best. Basically a single match mode which can be played by up to 2 human
players. Selection of this option will first bring you to the user/controller
screen where you can choose from:
1P vs CPU : This mode is mostly for practice and trying out tactics against
competent CPU opponents.
1P vs 2P: Self-explanatory.
1.2P vs CPU: Team up with your friend against the CPU
1P.CPU vs CPU: Team up with the CPU and do half of the work. You might like or
hate the relation-ship.
CPU vs CPU: This mode is for your own entertainment where you be the audience.
Whichever choice you make you will be brought to the Team Select screen. Here
is the order again:
After you have made your choices you will go to the match settings screen
which provides you with the following options:
Environment: Day/Clear Day/Rain Night/Clear Night/Rain
Match Lenght: 5, 10 or 15 Minutes
CPU Rating: 1-5, 3 by default. Note: You need to remember the characters
somehow so that you don't get confused when you change the
difficulty in the J.League mode for example. This is important if
you can't read Japanese.
Home/Away: 1P/CPU | CPU/1P(Self explanatory)
Stadium: A-E(5 choices)
I will explain the in-game screens later.
1b) J.League
This is the championship mode where you get to play an entire season of the
1998 J.League. If you select this option you will be brought to a screen which
indicates
New Game - Start a new season or
Continue - Load a previously saved game; if you have any files just highlight
the file and press the "circle" and "start" button. Else press
the "x" button to cancel.
If you selected New Game you will be brought to the controller screen where
you can set either
1P vs CPU : Single player mode
1.2P vs CPU: Team up with your friend against the CPU
1P.CPU vs CPU: Team up with the CPU and do half of the work. You might like or
hate the relation-ship.
Next comes the screen where you set the CPU rating(1-5, 3 by default) and
match length(5, 10 or 15 minutes).
Following the menu where you can set the season length to either half season
or full season. If you choose to play the full season there are 2 stages with
34 matches. And if you only win one of the stages you need to play a Suntory
Championship decider over 2 legs.
Then press either "circle" to confirm or "x" to change your settings.
Once you confirm your choices you are brought to the team selection screen
Once you have made your choice the league will start and you begin in the
upcoming match screen where you can see all matches to be played in this case
the first stage section 1.
Press "cicle" and you will start the match. I will explain how to play the
game later in this FAQ.
Upon finishing the match you will be brought to the post match screen where
you can see the results of all matches played in the previous round.
Press circle again and you will see the league table showing the standings
of all the teams participating. The information which is in Japanese is as
follows:
(L-R)
Points: 3 pts for a win in regulation time, 2 pts for a win in extra time,
1 pts for a win in the penalty shoot-out.
Games Won: Indicates how many games your team had won overall.
90 Win: # of games won in regulation time.
ET Win: # of games won in extra time (sudden death).
PK Win: # of games won in a penalty shoot-out.
Loss: # of games which your team lost.
F: # of goals your team had scored.
A: # of goals your team had concedded.
Y: # of yellow cards your team had collected.
R: # of red cards your team had collected.
Your team is highlighted in pink. You can browse the table with the "up" and
"down" arrow key.
The next screen is shows the league performance in linegraph format. Over the
season teams will go up and down the table and this is your reference to that.
Press the "L1" and "R1" to see each individual team.
Press "circle" again to go to the next screen which shows the form of the
teams. The cirle indicates a win, triangle a draw and X a loss.
Following this screen is the Team vs Team comparisons. As before the cirle
indicates a win, triangle a draw and X a loss.
Press "circle" to go to the scoring leaders chart. It shows the name of the
player, goals scored, shots taken and conversion percentage.
Again "circle" will bring a menu which has 3 options:
First Option brings up the memory card utility. You can save, delete and
cancel. To save just highlight an empty slot(or one to overwrite) and press
"circle" and "start".
The "triangle" represents deletion of a file from the slot and "x" just exits
the utility.
Second option brings you to the next match...starting with the upcoming
fixtures screen and so on.
The third option exits you from the J.League. Make sure that you have save
your file before you choose this option.
Well..that sums up the J.League part.
1c) Cup Mode
You can play in the Yamazaki Nabisco Cup, Konami Cup or several fictitious
regional cups. When selected you will go through the familiar menus:
New Game - Start a new season or
Continue - Load a previously saved game; if you have any files just highlight
the file and press the "circle" and "start" button. Else press the
"x" button to cancel.
The next screen shows you a choice of several different cup competitions.
There are the(U-D): Yamazaki Nabisco Cup, Konami Cup, Mercury Cup, Venus Cup,
Mars Cup, Jupiter Cup and Neptune Cup.
As some of the cups allow for different options i will go through them
beginning with the Yamazaki Nabisco Cup.
Upon selection you will see the screen to set the CPU level and match length.
Next is the option to set the # of teams you wanna control.
The next screen is the where you assign the teams and groups. There are several
ways to achieve this.
Press the "triangle" to automatically choose teams at random.
Or you can place them manually but they must go in order of Group A, B, C and
D. And if you want to assign the CPU teams you must press the "L1" or "R1" in
conjunction with the "circle". Take note that groups A & B has 5 teams each
where you must play 4 matches whereas groups C & D has 4 teams where you play
3 matches.
To view the groups you can browse by pressing the "square" and "up" or "down"
arrows.
Once you completed this process you will be given another options menu.
Pressing "triangle" twice will empty all the teams and groups.
Pressing "circle" confirms selection and starts the competetion.
Pressing "x" allows you to make changes to an individual team in any group.
You must press the "x" on the highlighted team to deselect and choose another.
When you start the Nabisco Cup you will first be brought to the group table
screen. Pressing "circle" starts the first match of which i will explain
instructions on how to play the game later in this faq. Upon completion you
will be returned to the group tables and given the usual option to save,
proceed or exit the game. Once you have completed(and qualified im 2nd or
better)the group stages you will be allowed to proceed to the knockout stage.
The rest is all the same.
Now to cover the Konami Cup fully customable and a fictitious cup as well.
After the now very familiar CPU level and match length options you will see
a screen that allows you to choose the # of team participating, format
(either knockout or round-robin)and the home/away system(not applicable if
round-robin format is selected).
Finally you will get to choose the # of teams to control and which teams to
participate in your custom tournament. That's all for Konami Cup all other
things being similiar.
The regional cups don't offer much to customise and is mainly for you to try
out some of the other teams. The main difference among the various regional
cups is that you can only use teams from that area for example Kansai Area
allows only Gamba, Cerezo, Vissel and Sanga.
If you like to lenghten the competition you can always select the home/away
system.
1d) Special Match
This is where you can pit customise squads of your favourtie players against
each other. 2 types of special matces are available. After the usual player
controller option(1P vs CPU .etc) you see ALL STAR and JOMO CUP.
ALL STAR is the refering to the Tarami("Energy") All Star Soccer match. The
event is usually held between the first and second stages. The teams are
selected by dividing the J.League clubs into J-East and J-West. To maintain
balance the JFA will decide which teams represent East and West respectively
due to the changing nature of the league. Players and managers are selected
via a fan ballot.
The following is the makeup of teams for the 1998 All Star Match:
When you select All Stars you will see a 3 option menu. The first option is to
start the match with the default players. The second and third option allows
you to assign players to each side.
JOMO Cup is an event pitting a team of Japanese players(Japan Dreams) against
a team of foreigners(World Dreams). Japan Dreams is literally the Japan
National Team without its overseas based players while the World Dreams
comprise the "gaijin" who play in the J.League as well as some invited
well-known players.
When you select JOMO Cup you will see a 3 option menu. The first option is to
start the match with the default players. The second and third option allows
you to assign players to each side. You may press "L1" or "R1" to switch
between East and West Region clubs.
1e) PK
If you are feeling the need to be challenged in a shootout this is the right
place. You can choose from:
1P vs CPU : This mode is mostly for practice and trying out tactics against
competent CPU opponents.
1P vs 2P: Self-explanatory.
1.2P vs CPU: Team up with your friend against the CPU
1P.CPU vs CPU: Team up with the CPU and do half of the work. You might like or
hate the relation-ship.
CPU vs CPU: This mode is for your own entertainment where you be the audience.
Next select team. More on how to play later.
1f) Training
This is the place where newbies can learn the moves and get a feel of the game
although the real training is really the exhibition mode.
3 training sets are provided:
Free training - Just your 11 players on the field without any opponents. You
can do anything you like.
FK(Manual or Auto) - Practice your set piece skills here. Try out different
players when taking freekicks and penalty kicks to find
out how they perform. Auto will randomise the position of
the set piece.
CK(Left or Right) - The ball is always placed on your specified corner to
practice ball delivery and conversion.
1P Paused
This menu is slightly different from the regular menu so i will just go
through it quickly...
Continue
Training Set
Squad - The players in your starting eleven for this training session.
Camera Position
Game Speed
Sound
Exit - Return to the Mode Select Screen.
1g) Option
Here you can adjust several features related to the game.
Exit - Do i have to explain this one ?
(L T-B)
Memory Card Utility - As mention earlier the place where you can manage your
file storage. Take note that WE requires whopping 1 block
for every save. This is perhaps the one greatest weaknest
of the game. But due to the lack of data compression your
files load a hell lot quicker which gives WE the great
smooth play that other soccer games lack.
Controller Configuration - I doubt if you ever need to touch this area. This
menu is Japanese only. To change just highlight a
button and swap it with another.
Screen Align - Line up the game to fit your screen. I personally never use this
option as my NTSC tv set had no problems with it.
(R T-B)
Dual Shock - Toggles the vibrating function on and off. Requires a dual shock
capable controller.
Sound - Adjust the various sound options. As this area is in english you will
find it mostly self-explanatory.
Wide Screen Support - Switches the wide screen tv support on and off. Obviously
if you don't have a widescreen tv selection of this
option will make your players appear like tall skinny
freaks.
2) Match Game Menus
This section talks more about the menus that appear when a match is played.
2a) Opening Menu - The one you see when you after a match is loaded.
Start Game - Begin Kick-off (you can also just press "start")
Formation Edit - More on this one later
Dual Shock - Toggles the vibrating function on and off. Requires a dual
shock capable controller.
Sound - Alright i will give more details later.
Exit Game - Quit the match and return to the Mode Select Screen.
2b) Paused Game Menu - The one that appears when you paused a match in
progress. Basically an extended version of the opening
menu.
Resume Game - Continue where you left
Formation Edit - More on this one later
Dual Shock - Toggles the vibrating function on and off. Requires a dual
shock capable controller.
Visual Aide - More on this later
Camera - Choose from a variety of different camera angles.
Gamespeed - Change the pace of the game to suit your taste.
Sound - Alright i will give more details later.
Exit Game - Quit the match and return to the Mode Select Screen.
2c) Visual Aid - Basically the option allows you to declutter the screen if
you find the info unneccesary.
Radar - Toggles between Up, Down or Off
Player Name - Toggles the player/priority bias bar on and off
Time - Toggles the timekeeping clock on and off.
Point - Toggles the scoreline indicator on and off.
Strategy - When the strategy are used you will see "L2" and/or "R2" icons.
This option hides them.
2d) Sound - All the FX in the game.
Effect - Everything from the sound of the ball to the yelling of the crowd.
Atmosphere stuff here.
Music - Controls the volume of all the game's music including the goal
replays.
Commentator - Do i need to explain this ?:p
Real Condition - Toggle on and off. I think this is used to off the
commentator in one quick action. Handy if you don't want
to hear Japanese.
Stereo/Mono - Switch according to what sound system you have.
2e) Formation Edit - This part may take a little while to explain.
If you are hoping to succeed at any level higher than normal no doubt you
will always need to tinker around with your team's formation and strategy
and this is the screen to do it.
You should be able to see the names of the players in Japanese. Press
"right" or "left" to quickly toggle between the starting eleven and the
subs bench.
Have you ever wondered what does coloured faces actually mean ?
Actually those are the indicators of form and morale. It has little to do
with fatigue as mention in many FAQs. These things have some affect on the
performance of the individual players such as ball skills, goal scoring and
passing. Unfortunately for Winning Eleven J.League '98-'99, the small squad
of just 11+5 gives you little choice but to use the same out of form
players. Anyway just for vanity's sack here are what the faces indicate:
Grey/Sad: Rock Bottom, Very poor form
Blue/Sad: Poor form
Yellow/Smile: Good form, Normal
Orange/Shouting: Excellent form, Ready to take on anyone
Red/Shouting & Rolling: Ultimate form
If you team is awarded with a set piece then a football icon will appear
over the player's name and coloured face. You can change the set piece
taker by just pressing the "circle" and replacing with another name with </pre><pre id="faqspan-2">
the same action.
On top with a "3" noted is the # of substitutions you have remaining. You
are allowed to make up to 3 changes in a match and this figure will reduce
accordingly as you start to empty your bench. To make a change or
substitution just highlight the name of the player and press "cicle", then
highlight the sub and press "circle" again.
Next you see the graphical representation of your team's formation and
defensive line. You can change the team's formation by pressing the "L1"
and "R1" buttons. You can choose the following preset formations:
For newbies the first figure indicates the # of players playing defence
followed by midfielders and forwards respectively. More on formations
later.
Another feature is the ability to change to defensive line. Do this by
pressing the "square" button. You can see the graphical display changing
everytime you press this button. You can choose between the flat, libero or
sweeper system. More on this later.
The cursor change feature refers to the switching of players controlled
when in the game. Setting it to auto will make the CPU to this for you by
selecting the player nearest to the ball although you could overwrite by
pressing the "L1" button. Setting it to manual requires you to press "L1"
all the time.
Since the player information is also in Japanese i will explain what they
mean. By highlighting a name you can see a player is rated based on:
(T-B)
Stamina - In this game at least it is the strength of the player to hold
off challenge from an opponent.
Speed - The speed and pace that the player has when running with the
ball.
Kick - The player's shot power and accuracy.
Pass - The passing accuracy of the player including cross and lobs.
Curve - The amount of ballspin the player can add when he kicks the ball.
Jump - The ability of the player to rise into the air to head the ball.
Foot - Indicates whether a player is left or right footed. Has anyone
noticed a player who is natural with both feet ? :D
Now to access the strategy setup press the "select" button to call up the
strategy menu. You can swith back and forth using this button. You can have up
to 2 strategies at any time. Just press the "R2" or "L2" buttons to select
any of the eight available. During the match you just press "R2" or "L2" at any
time to activate the strategy set. You can tell the team is following your
preset strategy when small icons appear next to the player's name.
The strategies available are from top to bottom:
Normal, Center Attack, Right Side Attack, Left Side Attack, Center Back
Overlap, Zone Press, Counterattack and Offside Trap.
More Information on this later in the FAQ.
-------------------------------------------------------------------------------
Playing the Game
This section will introduce the moves in the game as archieve using the
Playstation standard controller. You can also use the Analogue controller but
the "D-Pad" is then substituted and cannot be use.
Basic Moves
Attack(With Ball)
"D-Pad" - Controls the direction of movement of the player you control
"R1" - Speed burst, Sprint(Hold Down)
"Select" - Changes team play bias(Whether normal, defensive or attacking.
Indicated by a small bar under the name of the player)
"Square" - Shot at goal. The power bar indicates how hard and high the shot
will go.
"Circle" - Plays a long ball forward. Crosses the ball if played from the
side of the penalty area. To reduce the high of the cross just
tap the button twice for a medium level and 3 times for a grounder.
"X" - The short pass
"Triangle" - Through pass. This one is extremely useful when trying to
unleash a player for a run towards goal.
Defensive(Without Ball)
"D-Pad" - Controls the direction of movement of the player you control.
"R1" - Speed burst, Sprint(Hold Down)
"Select" - Changes team play bias(Whether normal, defensive or attacking.
Indicated by a small bar under the name of the player)
"X" - Make your player/marker press an opponent to win the ball. Be careful
thought as the referees in this game are incrediblely strict and bringing
down a player will definitely result in a yellow card and and
sometimes(too often!) a red.
"Circle" - Make your player perform a sliding tackle to win the ball. Make sure
you do not tackle a player from behind or it is a definite red card.
"L1" - Switch control to another player(Useful esp when manual cursor change is
selected)
"Triangle" - Order your goalie to attempt a rush out of his net to closedown an
advancing forward. Useful when the opponent has broken through
your offside trap for a one on one with the keeper. Be aware that
skilled strikers might try to lob the ball past your goalkeeper.
Defensive Clearence
"Circle" - If the ball is within your own penalty area then your player will
kick the ball out towards the midfield in an attempt to clear it.
Note that if the ball is a floater the player will hit it first
time.
Headers
"X" - Pressing the button will result in the player attempting to head the ball
to a teammate.
"Square" - The player will perform a powerful header towards goal.
Strategy
"L2" and/or "R2" - Activates the preset strategy that your team will play to.
Throw-ins
"D-Pad" - Select the direction of throw in the horizontal axis
"X" - Perform a short throw towards the nearest player
"Circle" - Perform a long throw towards a teammate
Cornerkick
"D-Pad" - Horizontal adjustments to deliver the ball nearer or further from
the goalmouth.
"X" - A short("quick") corner delivered to the nearest player.
"Circle" - Deliver a high ball into the penalty area.
"Square" - Fire a shot into the penalty area.
Freekick
"D-Pad" - Horizontal adjustments to aim the direction of the freekick. Watch
for the curve value of the player to see how much of an angle you can
add towards the side of goalmouth.
"Square" - Take a shot at goal. Be mindful of the distance you are taking the
kick from. A split second press of the "square" button is sufficient
to score at closerange. Even slightly too much will result in your
kick either clipping the woodwork or sailing over.
"Circle" - Deliver a long ball.
"X" - A short pass to the nearest teammate.
Advanced Moves
"L1" + "X" - Performs a 1-2 or return pass between 2 players. It is rather hard
to implement due to interception.
"L1" + "Square" - Lobs the ball past the keeper in an attempt to score. Useful
if the opposing keeper rushes out in an attempt to smoother
the ball away from you. Just keep an eye on the radar for
such opportunities.
That concludes this section. I hope you try out all these moves and if you
don't get it right just remember to practice, practice and keep praticing.
Using the right strategy is essential if you want to have any meaningful games
at level 4 or higher. While it might still be possible to get a respectable
result at this level you will need to have an exceptional level of experience,
control, vision and luck. It may also be tiring to maintain such concentration.
Playing some of the stronger teams without a proper strategy will result in
your team getting slaughtered. Don't forget that the opposing team will also
be using their own strategies against you.
Let's begin with the defence type. The game comes with 3 type of defence
setups. You can alter the shape of the defence by pressing the "square" button
in the formation setup screen.
Line/Flat - This defensive shape has the defenders moving in tandem maintaining
a formation that is relatively straight across the field.
Sweeper - The sweeper is a defender who plays between and behind the stoppers
and fullbacks cleaning up any loose balls that got past. A sweeper
must have a high state of awareness and game reading skills.
Libero - Similiar to the sweeper but having a more offensive oriented mindset.
The libero can frequently come up and join the attack when the chance
arises. The best liberos in this game are Masami Ihara of Marinos and
Hong Myung-Bo of Bellmare.
Now to take a look at the various formations available. Personally i do not
bother to tinker the formations of the teams so that i can play them more
realistically although this is your own game and you can do whatever you want.
4-4-2A
This formation normally uses 2 wingbacks, 2 stoppers, 2 defensive midfielders,
2 offensive midfielders and 2 strikers.
Attacks are generated through the wings or through long and short passes. It is
slightly harder to control the midfield with this formation but it is a good
compromise between attack and defence. A common formation used by many teams.
4-4-2B
2 wingbacks, 2 stoppers, 1 defensive midfielder, 1 central midfielder, 2
offensive midfielders and 2 strikers.
Similar to type A above but more offensive allowing the offensive midfielders
more options.
4-4-2C
2 wingbacks, 2 stoppers, 1 defensive midfielder, 2 central midfielders,
1 offensive midfielder and 2 strikers.
Another variation of type B this one starts the ball movement deeper in your
half but slightly less powerful in the attack. The single attacking midfielder
can actually augment the strikers as well as provide for them.
4-4-2D
2 wingbacks, 2 stoppers, 2 defensive midfielders, 1 central midfielder,
1 offensive midfielder and 2 strikers.
This is largely a defensive type formation which guards well against both
wing and central attacks but limits the offense of your own team. Try
playing to the counterattack.
4-3-3A
2 wingbacks, 2 stoppers, 1 central midfielder, 2 offensive midfielder
and 3 strikers.
This highly offensive oriented formation packs the front and rear tightly
but has a thin midfield. While controlling the midfield might be difficult
you have a strong defense and plenty of "goal-target" when you have the
chance to attack.
4-3-3B
2 wingbacks, 2 stoppers, 2 central midfielder, 1 offensive midfielder
and 3 strikers.
Similar but with a deeper midfield to support you powerful attack force.
Provides you with more midfield presence giving balance to a thin mid section.
This formation gives good protection against central attacks while generating
good wing attacks. Though your central attacks might be limited.
3-4-3B
2 stoppers, 1 libero, 1 central midfielder, 2 offensive midfielders and
3 strikers.
This formation is best used when you face teams with poor offensive
capablities. The large concentration of attackers will overwhelm any defence
but will also leave you very vulnerable to counterattacks.
3-4-3C
2 stoppers, 1 libero, 2 central midfielders, 1 offensive midfielder and
3 strikers.
A more conservative approach to guard against the attacks yet having a
good chance of scoring when space is created.
3-4-3D
3 defenders, 2 defensive midfielders, 1 central midfielder, 1 offensive
midfielder and 3 strikers.
The opposite of type B this formation is defensive minded and requires
a skilled playmaker to generate offence.
By far my most preferred formation this offer a significant advantage in both
attack and defence all in one package. A powerful midfield supported by
defensive midfielders who can also support the attack as much as defend.
You could use either a sweeper of flat defence type for this formatiom.
3-5-2B
3 defenders, 1 defensive midfielder, 2 central midfielders, 2 offensive
midfielders and 2 strikers.
Hmm..this formation seemed to put less emphasis on the central attack relying
more on penetration of the wings. A more attack oriented formation than 3-5-2A
but weaker in defense.
3-5-2C
3 defenders, 1 defensive midfielder, 3 central midfielders, 1 offensive
midfielder and 2 strikers.
This formation seem to congest the central midfield area and is quite
effective against teams playing 4-4-2 style formations.
This shape plays a solid back line and midfield but looks thin in the finishing
department. The striker must either be tall or fast and must be able to hold
the ball well so that his teammates can come forward to join the attack. The
midfielders are like to get many goals using this
formation.
4-5-1B
4 defenders, 1 defensive midfielder, 2 central midfielders, 2 offensive
midfielders and 1 striker.
This is the christmas tree style formation with a 3 man attack triangle.
I never actually used this formation much so i don't know its pros and cons.
4-5-1C
4 defenders, 2 defensive midfielders, 1 central midfielder, 2 offensive
midfielders and 1 striker.
This rather naive looking formation provides a strong defence with a powerful
sting on the counterattack. If you play a opponent using this formation you
must try to provide long balls to your speedy strikers to get past this
stonewall defence.
3-6-1A
3 defenders, 2 defensive midfielders, 3 central midfielders, 1 offensive
midfielder and 1 striker.
A formation offering good defence and control of midfield. The attacking
midfielder is really a second striker that supports the primary marksman. A bit
hard to use but still can provide you with a few goals.
3-6-1B
3 defenders, 1 defensive midfielder, 3 central midfielders, 2 offensive
midfielders and 1 striker.
This formation is obviously an all out attack formation with the striker also
acting as a ball holder for his goal scoring midfielders. A bit vulnerable at
the back but good at keeping the opponent pinned down at their own area.
That concludes the formation briefs.
Now i will try discuss the eight preset strategies that come with the game.
Normal - It is normal football strategy with everything taking equal measure.
Centre Attack - Concentrate your attacks on the opponents area right to the of
their penalty area.
Right Side Attack - Maybe there is a weak spot on the opponents flank due to
having a player sent off or anything you use this strategy
to exploit gaps in that area.
Left Side Attack - Opposite of the right side attack.
Centerback Overlap - Order your defender to join in the attack not just to take
a shot but possibly a header effort on goal. During this
event one of your midfielders will cover his run.
Zone Press - This will order your players pressure an opponent in their
assigned area closing down space and cutting passing lanes. This
is opposed to man-man marking where the marker will just stick to
his assigned man.
Counterattack - This strategy will make your team quickly take an offensive
posture when they have won the ball sprinting forward looking
for space. If your opponent goes for one of the more attacking
style of play then this is your ideal strategy.
Offside Trap - Although a high risk tactic in the real world this will make
your defenders push forward when they see an opponent using a
through pass or long ball. It requires a high state of alertness
to make it work. When your opponent has been caught offside the
referee will blow his whistle and award you the freekick.
-------------------------------------------------------------------------------
Bonus Team
There is one bonus time you can used in exhibition mode which consist of high
profile players like Owen, Roberto Carlos, Zidane and so on. To unlock the
team you must Highlight the "Exhibition" option at the mode selection screen
and press Up(2), Down(2), Left, Right, Left, Right, X, Circle. Then, press L2
at the team selection screen to see the bonus team flag.
Well..thats about it. We have come to the end of the FAQ. I like to take this
opportunity to thank all those who have help me in creating this FAQ.
- My friend Dr.Takashima from Japan who has been a great source of information
on the J.League.
- Bluebird and Kaqu also from Japan for helping me with some of the players.
- My good friend Derby for giving me moral support despite constantly bragging
me around with his jokes.
- Konami Computer Entertaiment Sapporo for making this great version of the
J.League. We look forward to more good titles from you.
- All people who have taken time to read my FAQ and found it useful.