Version 1.0 - Jan.17, 2006
Author: deepbluec2040
From: Malaysia
Email: deepbluec2040 <at> yahoo <dot> com
Disclaimer:
This FAQ is not endorsed or supported in any way by Konami Sports.
You may electronically reproduce and distribute this FAQ on the
conditions that you do not use it for commercial purposes or modify
the contents. You must give me creditif you extract any parts of the
FAQ. For other purposes you must first get my consent as i do not
want people copying my information as if they researched
it themselves.
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Game Information
Name: J.League Winning Eleven 3
Platform: Sony PlayStation, PS2(Playstation Compatible)
Publisher: Konami Computer Entertainment Tokyo, 1997
Language: Japanese(Domestic version)
Players: 1-2
Analogue Support: No
Memory Card Requirements: Minimum 1 Block
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Introduction
J.League Winning Eleven 3 is the officially licensed action type
soccer game based on the second stage of the 1997 J.League season.
This is also the 3rd J.League game for the Playstation and is pretty
hard to find these days.
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J.League Team Rosters
Here are the 17 Japanese clubs taking part in 1997 J.League season.
As with previous Winning Eleven titles you get the standard mode
selection screen. WEJ3 is primitive yet simple. Press Circle to accept
and X to cancel. *I would only cover things that are absolutely
essential. The rest are no brainers.
Mode Selection:-
Exhibition - Play a single match between 2 sides/teams.
J.League - Take your favourite team through either a 32-match full
season or 16-match half season.
Cup Mode - Choose between the Yamazaki Nabisco Cup, Konami Cup or
several fictional "regional cups".
All Star Match - A special match between the top voted players from
clubs making up the East and West sides.
P.K. - Play a single penalty kick match between 2 sides/teams.
Training - Practice open and set play.
Options - Loading/Saving using the memory card utility.
Player Stats:-
Stamina - In this game at least it is the strength of the player to
hold off challenge from an opponent.
Speed - The speed and pace that the player has when running with
the ball.
Kick - The player's shot power and accuracy.
Pass - The passing accuracy of the player including cross and lobs.
Curve - The amount of ballspin the player can add when he kicks the
ball.
Jump - The ability of the player to rise into the air to head
the ball.
Foot - Indicates whether a player is left or right footed. Has anyone
noticed a player who is natural two footed ?
League Table:-
Points - 3 pts for a win in regulation time, 2 pts for a win in
extra time, 1 pts for a win in the penalty shoot-out.
Games Won - Indicates how many games your team had won overall.
90 Win - # of games won in regulation time.
ET Win - # of games won in extra time (sudden death).
PK Win - # of games won in a penalty shoot-out.
Loss - # of games which your team lost.
F - # of goals your team had scored.
A - # of goals your team had concedded.
Y - # of yellow cards your team had collected.
R - # of red cards your team had collected.
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Playing the Game
Basic Moves
Attack(With Ball)
"D-Pad" - Controls the direction of movement of the player you control
"R1" - Speed burst, Sprint(Hold Down)
"Square" - Shot at goal. The power bar indicates how hard and high the
shot will go.
"Circle" - Plays a long ball forward. Crosses the ball if played from
the side of the penalty area. To reduce the high of the
cross just tap the button twice for a medium level
and 3 times for a grounder.
"X" - The short pass
"Triangle" - Through pass. This one is extremely useful when trying to
unleash a player for a run towards goal.
Defensive(Without Ball)
"D-Pad" - Controls the direction of movement of the player
you control.
"R1" - Speed burst, Sprint(Hold Down)
"X" - Make your player/marker press an opponent to win the ball.
"Circle" - Make your player perform a sliding tackle to win the ball.
Make sure you do not tackle a player from behind or it is
a definite red card.
"L1" - Switch control to another player(Useful esp when manual cursor
change is selected)
"Triangle" - Order your goalie to attempt a rush out of his net to
closedown an advancing forward. Useful when the opponent
has broken through your offside trap for a one on one
with the keeper. Be aware that skilled strikers might
try to lob the ball past your goalkeeper.
Defensive Clearence
"Circle" - If the ball is within your own penalty area then your
player will kick the ball out towards the midfield in an
attempt to clear it. Note that if the ball is a floater
the player will hit it first time.
Headers
"X" - Pressing the button will result in the player attempting to
head the ball to a teammate.
"Square" - The player will perform a powerful header towards goal.
Throw-ins
"D-Pad" - Select the direction of throw in the horizontal axis
"X" - Perform a short throw towards the nearest player
"Circle" - Perform a long throw towards a teammate
Cornerkick
"D-Pad" - Horizontal adjustments to deliver the ball nearer or
further from the goalmouth.
"X" - A short("quick") corner delivered to the nearest player.
"Circle" - Deliver a high ball into the penalty area.
"Square" - Fire a shot into the penalty area.
Freekick
"D-Pad" - Horizontal adjustments to aim the direction of the freekick.
Watch for the curve value of the player to see how much of
an angle you can add towards the side of goalmouth.
"Square" - Take a shot at goal. Be mindful of the distance you are
taking the kick from. A split second press of the "square"
is sufficient to score at close range. Even slightly too
much will result in your kick either clipping the woodwork
or sailing over.
"Circle" - Deliver a long ball.
"X" - A short pass to the nearest teammate.
Advanced Moves
"L1" + "X" - Performs a 1-2 or return pass between 2 players. It is
rather hard to implement due to interception.
"L1" + "Square" - Lobs the ball past the keeper in an attempt to
score. Useful if the opposing keeper rushes out in
an attempt to smoother the ball away from you. Just
keep an eye on the radar for such opportunities.
Other
"L2/R2" - Set the offensive/defensive bias.
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Formation & Strategy
Using the right strategy is essential if you want to have any
meaningful games at level 4 or higher. While it might still be
possible to get a respectable result at this level you will need to
have an exceptional level of experience, control, vision and luck. It
may also be tiring to maintain such concentration. Playing some of
the stronger teams without a proper strategy will result in your team
getting slaughtered. Don't forget that the opposing team will also be
using their own strategies against you.
Let's begin with the defence type. The game comes with 2 type of
defence setups. You can alter the shape of the defence by pressing the
"Triangle" button in the formation setup screen.
Line/Flat - This defensive shape has the defenders moving in tandem
maintaining a formation that is relatively straight across
the field.
Sweeper - The sweeper is a defender who plays between and behind the
stoppers and fullbacks cleaning up any loose balls that got
past. A sweeper must have a high state of awareness and
game reading skills.
Now to take a look at the various formations available. Personally i do
not bother to tinker the formations of the teams so that i can play
them more realistically although this is your own game and you can do
whatever you want. Press the "L1/R1" buttons in the formation setup
screen to switch formations.
4-4-2A
This formation normally uses 2 wingbacks, 2 stoppers, 2 defensive
midfielders, 2 offensive midfielders and 2 strikers.
Attacks are generated through the wings or through long and short
passes. It is slightly harder to control the midfield with this
formation but it is a good compromise between attack and
defence. A common formation used by many teams.
4-4-2B
2 wingbacks, 2 stoppers, 1 defensive midfielder, 1 central
midfielder, 2 offensive midfielders and 2 strikers.
Similar to type A above but more offensive allowing the offensive
midfielders more options.
4-4-2C
2 wingbacks, 2 stoppers, 1 defensive midfielder, 2 central
midfielders, 1 offensive midfielder and 2 strikers.
Another variation of type B this one starts the ball movement
deeper in your half but slightly less powerful in the attack.
The single attacking midfielder can actually augment the strikers
as well as provide for them.
4-4-2D
2 wingbacks, 2 stoppers, 2 defensive midfielders, 1 central
midfielder, 1 offensive midfielder and 2 strikers.
This is largely a defensive type formation which guards well
against both wing and central attacks but limits the offense of
your own team. Try playing to the counterattack.
4-3-3A
2 wingbacks, 2 stoppers, 1 central midfielder, 2 offensive
midfielder and 3 strikers.
This highly offensive oriented formation packs the front and rear
tightly but has a thin midfield. While controlling the midfield
might be difficult you have a strong defense and plenty of
"goal-target" when you have the chance to attack.
4-3-3B
2 wingbacks, 2 stoppers, 2 central midfielder, 1 offensive
midfielder and 3 strikers.
Similar but with a deeper midfield to support you powerful
attack force. Provides you with more midfield presence giving
balance to a thin mid section.
This formation gives good protection against central attacks
while generating good wing attacks. Though your central attacks
might be limited.
3-4-3B
2 stoppers, 1 libero, 1 central midfielder, 2 offensive
midfielders and 3 strikers.
This formation is best used when you face teams with poor
offensive capablities. The large concentration of attackers will
overwhelm any defence but will also leave you very vulnerable
to counterattacks.
3-4-3C
2 stoppers, 1 libero, 2 central midfielders, 1 offensive
midfielder and 3 strikers.
A more conservative approach to guard against the attacks yet
having a good chance of scoring when space is created.
3-4-3D
3 defenders, 2 defensive midfielders, 1 central midfielder, 1
offensive midfielder and 3 strikers.
The opposite of type B this formation is defensive minded and
requires a skilled playmaker to generate offense.
By far my most preferred formation this offer a significant
advantage in both attack and defence all in one package. A
powerful midfield supported by defensive midfielders who can also
support the attack as much as defend. You could use either a
sweeper of flat defence type for this formatiom.
3-5-2B
3 defenders, 1 defensive midfielder, 2 central midfielders,
2 offensive midfielders and 2 strikers.
Hmm..this formation seemed to put less emphasis on the central
attack relying more on penetration of the wings. A more attack
oriented formation than 3-5-2A but weaker in defense.
3-5-2C
3 defenders, 1 defensive midfielder, 3 central midfielders,
1 offensive midfielder and 2 strikers.
This formation seem to congest the central midfield area and
is quite effective against teams playing 4-4-2 style formations.
This shape plays a solid back line and midfield but looks
thin in the finishing department. The striker must either be
tall or fast and must be able to hold the ball well so that his
teammates can come forward to join the attack. The midfielders
are like to get many goals using this formation.
4-5-1B
4 defenders, 1 defensive midfielder, 2 central midfielders,
2 offensive midfielders and 1 striker.
This is the christmas tree style formation with a 3 man attack
triangle. I never actually used this formation much so i don't
know its pros and cons.
4-5-1C
4 defenders, 2 defensive midfielders, 1 central midfielder, 2
offensive midfielders and 1 striker.
This rather naive looking formation provides a strong defence
with a powerful sting on the counterattack. If you play a
opponent using this formation you must try to provide long balls
to your speedy strikers to get past this stonewall defence.
3-6-1A
3 defenders, 2 defensive midfielders, 3 central midfielders,
1 offensive midfielder and 1 striker.
A formation offering good defence and control of midfield.
The attacking midfielder is really a second striker that
supports the primary marksman. A bit hard to use but still
can provide you with a few goals.
3-6-1B
3 defenders, 1 defensive midfielder, 3 central midfielders,
2 offensive midfielders and 1 striker.
This formation is obviously an all out attack formation with
the striker also acting as a ball holder for his goal scoring
midfielders. A bit vulnerable at the back but good at
keeping the opponent pinned down at their own area.
That concludes the formation briefs.
Now i will try discuss the preset strategies that come with the game.
There are set using the "L2/R2" buttons at the formation setup
screen.
Normal - It is normal football strategy with everything taking
equal measure.
Centre Attack - Concentrate your attacks on the opponents area right
to the of their penalty area.
Centerback Overlap - Order your defender to join in the attack not
just to take a shot but possibly an effort on
goal. During this event one of your
midfielders will cover his run.
Zone Press - This will order your players pressure an opponent in
their assigned area closing
down space and cutting passing lanes. This is opposed
to man-man marking where the marker will just stick
to his assigned man.
Counterattack - This strategy will make your team quickly take an
offensive posture when they have won the ball
sprinting forward looking for space. If your opponent
goes for one of the more attacking style of play then
this is your ideal strategy.
Offside Trap - Although a high risk tactic in the real world this
will make your defenders push forward when they see
an opponent using a through pass or long ball. It
requires a high state of alertness to make it work.
When your opponent has been caught offside the referee
will blow his whistle and award you the freekick.
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Bonus Team
Unlock a hidden bonus team(Supremo?!) for exhibition mode. At the mode
selection screen highlight the "Exhibition" option and press up(x2),
down(x2), left, right, left, right, X and Circle.
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Credits
- Official/Unofficial JFA and J.League clubs sites
- KCET for making this game.
- The sites hosting my faqs.
- All people who had taken time to read this faq. I hope they find it
useful.
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Sayonara..and see you in my next FAQ.