1.Characters
2.Controls and Basics
3.Items in the world.
4.The Walkthrough.
5.Dragon Shores
6.Skill Points
7.Credits.
1. The Characters
Spyro: The Dragon that started it all. The Purple wonder. He of
course is able to flame, and charge enemies. He will also be able to
learn new skills during the game.
Sparx: That's the name of that little dragonfly that is always
following you around. You can tell how much health you have by seeing
his color. It goes:
Golden, and sparkling: 100%
Blue, and sparkling: 75%
Green: 50%
No Sparx: 25%
If you do happen to lose sparx, you need to eat butterflies. I'll
explain that later.
Ripto: The "Gnasty Gnorc" of the game. His dream is to gain power of
the worlds that Spyro must save.
Hunter: A talking cheetah, like Chester. He will help you through
your adventure, and provide challenges for you.
Professor: I don't know really if he is a human or not, he looks like
he might be a squirrel. He will also help you through the game, and
give you a few challenges.
Elena: That faun that is the person who brought you to their world.
Moneybags: This bear will really get you annoyed after awhile. He's
the person that will give you all your new powers. For a steep price,
I might add.
Zoe: A fairy that saves your position throughout the game.
2. Controls and Basics
As I mentioned earlier, you can get Spyro new abilities from the
Moneybags person. You will find him near empty portals, obstacles that
you can't clear, or at least somewhere in the homeworld you are in, so
that you can gain a power. They are:
These will all come at a steep price, I might add, so get your gems
quickly!
Sparx must eat butterflies in order to stay at full health.
You can get butterflies from small creatures going around, like little
lizards, snails, etc, that will vary from world to world. Oh, and as
an added bonus, if you stay at full health, and eat 10 butterflies, you
will get an extra life! And, there are also bottles that have shiny
purple butterflies in that, if you eat one, you will get an extra life,
and get back to full health!
The Gems have stayed around for the second game, but the new
thing to get is orbs. Orbs will get you new levels, and new sections
of the game. There are 64 orbs in all, and 10,000 treasure in all.
There are also different types of treasure. They are
Red-1
Green-2
Blue-5
Gold-10
Purple-25
Happy Hunting!
Controls are as follows:
Run: Directional buttons, whichever way you want to run, press that
dir. Button.
Jump: X
Flame: O
Charge: +any dir. Button
Look: Triangle
Spit: Get an object into your mouth, like a lava rock, and press O. To
aim, press Triangle, and while you have the scope on something, press O
Glide: Press X, and at the top of your jump, press X again to glide to
a nearby ledge.
Hover: In case you just miss that ledge, press Triangle for a boost to
get up there!
While in water:
Paddle: Any Dir. Button
Dive:
While Underwater:
Charge:
Paddle: X
Instead of getting Gems from enemies this time around, you
will get "Spirit Particles". These will go to a portal somewhere in
the world, that will open up a powerup, such as superglide, superflame,
iceflame, and more. These will not be in each world, mind you.
There are special levels in the game known as "Speedways". I
have no Idea why they call them speedways, though, as they bear no
resemblance to what we know as "Speedways". I guess that in these
speedways, you have to go through, or break 4 obstacles, each having 8
things in them. There will also be an orb challenge in each one,
sponsored by, or played against Hunter.
To find the location of the orb challenges, there will be little
green indicators flashing on your map. These will point you to orbs in
each level, except for Aquaria Towers.
3. Items in the world.
Question Mark Bottles: There are some worlds that have bottles that
have question marks on them. If you break one, it will appear
somewhere else. If you break one about 3 or 4 times, you will get the
treasure inside of it.
Special Butterfly: These butterflies will be in glass jars. Break one
open, and you'll be healed to 100%, and have an extra life!
4. The full walkthrough.
We start off the game with Spyro wanting to take a vacation. He
decides to go to Dragon Shores. But on the way there, he gets
intercepted into a different world. I won't spoil the rest for you.
You start off in:
Glimmer: Gems: 400. Orbs-3
We start off in a fresh world full of treasure. Be sure to pick up a
lot of it, as you get about midway through the level, Moneybags will
make you pay 100 gems to go across the bridge. And, flame a lot of
enemies, as you will need the spirit particles for later. Also, you
will need a lot of treasure to buy the Underwater Swimming powerup that
will become available:
Orb 1: Flame the lanterns.
This orb is after the area with the talisman. Go out a
window in the talisman room, and there will be another area in back.
This orb challenge is pretty straightforward. Just get close to the
lamps before you flame them, and beware, if you don't get it after
awhile, the lanterns will go out, so try to have good accuracy. Keep
it up, and you have your first orb! Congratulations!
Orb 2: Lizard Hunting.
The second orb is inside a cave that is to the right of the
area beyond the talisman. The first lizard is easy to get, just stay
on the ledge in the cave where the mouse dude is, and shoot. By the
way, just follow him to the next lizard each time. The second one is
fairly easy to get, but you may want to aim a bit over his head. The
third one is a bit tougher, aim high. The 4th one is harder; you want
to aim high as well. The fifth one is pretty much the same. The sixth
lizard is the hardest, aim over him, and I mean over him! If you do
this, you'll get another orb.
Orb 3: Lets light more lanterns!
THIS ORB IS NOT ACCESSIBLE IF YOU DON'T HAVE CLIMBING POWERUP!
If you do, just use the same strategy as the other hunt. You may want
to kill most of the enemies before you do this, though. Another thing,
watch out for the stalactites that are on the ceiling, as they will
make you crash-land onto the ground. Piece of cake.
Now, just go into the room beyond the cave, and get your talisman, and
warp into the Summer Forest. Great Job! You finished your first
level!
Summer Forest: Gems: 400, Orbs: 4.
Go up to Elena, the Faun, and She'll tell you about the guidebook.
After that, go into the next room, and there will be a jump. Make it,
and then glide into the area below to get the treasure. Don't worry
about getting up, a whirlwind is now available. When you get to the
next area, you'll have a choice of one of 2 worlds to enter, Colossus,
or Idol Springs. Before you enter these worlds, get some of the
treasure lying around, and then, climb up the stairs to the lower right
of the area, to have the only challenge orb in the homeworlds:
Orb 1: Hunters Challenge.
This is a fairly easy orb to earn, just get your schematics
with jumping right. First, just jump up to the ledge, then you have to
jump and glide. Finally, you have to jump, glide, and hover. Hover
can be done by pressing Triangle near the end of your jump. If you do
all of this, Hunter will give you the orb. How can he jump so well?
Next, since you need 500 gems to get the underwater powerup, I'd say
try out Idol Springs.
Idol Springs. Gems: 400. Orbs: 2
Go up to the green dude next to the banner, and he'll tell
you how their wood sculptures have come to life, and have taken them
hostage. Be sure to scrounge up all the treasure you can get for
Moneybags payment for underwater swimming. It will come in handy for
one of the orb challenges here. First of all, just flame the wood
person standing by the steps, and he'll let you through. Then, in the
next area, get more treasure, and flame the big wood thing that is
chasing the little green man around. He'll open up the next door for
you, and Zoe will save your position and talk to you. Flame the next
wood person near the door, and you'll enter a tunnel. Grab the
treasure, then flame the wood man. He'll open up the door. There will
be one wood person left to flame, and then you may get the talisman.
But, before you go, I suggest taking 1 orb with you. Go to the left
side of the room you're in, and glide over to the ledge. Take the rest
of the way up, staying near the side of the cliff, and you'll soon come
to a stairway down to the orb challenge.
Orb 1: Rain ladies.
Go to the center of the area, and talk to the woman that is tied up.
She'll tell you to use the supercharge power up to get her friends off
the pedestals. You must get all of the friends in one run, or the mean
guy will put them back on their stands. Just have good control, and
you'll get them off, and receive your orb. After that, go onto that
little Brown thing like a turret, and jump onto it. Follow the ledge
facing the hula challenge, and once you get to a yellow platform, turn
to the left, and do the series of glides to another ledge. Then, go
onto another yellow platform. Your goal is to get to the building.
Once there, light the rocket, and it will open up that steel case on
the ledge in the pool.
Orb 2: I got some puzzles!
YOU CAN'T DO THIS UNTIL YOU HAVE UNDERWATER POWER UP! If you do have
it, go into the pool near the start, and go into a hole on the right
side of it, you'll come up, and a green man will show you to 3 puzzles.
Puzzle 1. To get all the blocks the same color, jump on the corners,
starting with the lower left one.
Puzzle 2: Just get the right fish in his mouth. NO RED FISH!
Puzzle 3: I can't really help you, as it's randomly selected for each
game.
BACK TO SUMMERFOREST
Now that you have the Underwater Power, there is a new area, but before
you go there, get an orb.
Orb 2: Go into the area where you first came out of Glimmer. In the
left Section, there is a pool. Swim through the tunnel, and Climb up
the stairs at the end. There will be an Orb. Also, there is a neat
little glitch here. If you jump towards the left on the little ledge
the orb is on, you can fly out of the world!
Colossus: Gems: 400 Orbs: 3
Orb 1 and 2: Hockey time!
If you ask the yellow dude to play hockey, you'll be forced into a
ring, and you'll have to score 5 goals in 2 minutes in order to win.
Piece of Cake. All you have to really do is skate straight towards the
goalie, and then change suddenly right before you get there, and spit.
2. Same as the first one, except flame the other dude immediately after
he gets the puck, as he is fast. Two for One!
Now, go back to the spring jump in the new place, and spring towards
the building. You'll find the professor.
Orb 3: Spirit in the statue
First Statue: To the right of the door.
Second: To the left of the door.
Third: Glide to where the yak and a goat still are.
Fourth: Outside of the second singing dude.
Fifth and sixth: Both in the second area from where you started, behind
the second singing dude.
Seventh: By that thing in the middle of the new area.
Eighth: Glide to the top of the Yeti building, and there will be an Ice
cave.
Ninth: On the way to the hockey game.
Tenth: In the room with the moving pedestal.
The professor will then give you an orb!
Congrats! Now head to summer forest.
SUMMER FOREST
Now that you have the underwater powerup, go into the pool that
Colossus is in. Go into the opening, and out. Follow the path, and
you'll see 2 portals in the main room, and hunter. He'll talk to you
about the camera. Now, head into sunny beach.
Sunny Beach: Gems: 400, orbs: 3
Orb 1: Turtle Hunting.
Oh, no! Baby turtles have been boxed up, and you have to free them.
You have to have the flame powerup available first. But, here are the
seven boxes:
1: Go into the room near where the guy on the throne is. There is a
door that will open up if you stand on a little thing in the middle of
the room. Stand on it, and Flame the box from there.
2: Go to the left of Right of the flame powerup.
3: Go up the stairs in the area with the guy that gave you the
challenge, and the third box will be at the top
4: Go over the bridge at the top of the stairs, and go into the pool of
water. At the end, get out and dive to the right side of the pool in
the new area. Go under, and there it is
5: Go Backwards into the second area, in the top left.
6: Same area, on a ledge
7: First area, underwater.
You have the orb!
Orb 2-3: YOU CAN'T GET THESE WITHOUT CLIMB POWERUP! If you have climb,
climb up the ladder in the last area in the upper right. The strategy
is pretty much the same, just keep tabs on all the openings, and charge
them into the water, not flame them.
Get the talisman and go home!
SUMMER FOREST
Stock up on butterflies if you wish, then go into Hurricos.
Hurricos: Gems: 400, Orbs: 3
This world is pretty simple, so I won't go through it that much, just
find the gears, and put them in. Kill all the enemies, and Beware, the
orb challenges are hard to find!
Orb 1: Gear Grinders!
Look to the upper right of the second area, and there will be a
stairway, and that will lead to a tunnel. Go down it, and a little
dude will tell you that gear grinders are taking the power cells. Even
though it says it's pretty difficult, it's not. There is not too much
strategy, just put the power cells in, and the Grinders will come out,
and take them. Just flame them or charge them and be on your way.
Easy orb. But, the next ones ain't!
Orbs 2-3: Fans and switches!
First off, use the supercharge to get knock the 3 windmills down that
hide the switches, then knock the one down that has the stairway to the
challenge. Glide over to the building, and then go along the moving
things. When you get to a platform with a little dude, he'll give you
an orb, and now, there is a little warp thing by the electroll, so that
you don't have to worry about making the glides all over again!
In the next part, hover, and don't try to glide to a different blade to
get closer. BE PATIENT! It will come in handy. Trust me, this orb is
a real pain in the butt. Just make the glides, and get across the
moving things, and then, just shut down the switch, and you get the
final orb!
Now, let's get the talisman and get out of here!
SUMMER FOREST
Here's another orb:
Orb 3: Go into the first room on the left when you go up the stairs.
First, go to the left, and talk to Elena, and Ocean Speedway will open
up. Then, make sure the door on the right is closed. Go onto the
window ledge, and glide right next to the building to get to the next
window. Get in, and get the orb.
Now, go to moneybags, and open up Aquaria Towers:
Aquaria Towers: Gems: 400, Orbs: 3
All I can really say is find the switches to open the doors, and make
sure to have enough money for moneybags' sub. The orbs can be found in
an area above the first area. Just swim to the top, and find the
opening.
Orb 1-2. Hunter's Ray.
Not Very much to the challenge. After awhile, you'll have the courses
memorized. It is really quite easy, after you get the hang of it.
Orb 3: King Flippy's young'uns
King Flippy will tell you that some young sea horses are being held
captive. It is easy to find all of them, just follow the level layout.
This level is a piece of cake. Let's get the talisman, and get out of
here!
SUMMER FOREST'S END: CRUSH
Here it is, the first boss fight. These boss fights are really fun to
do, trust me. This one is pretty easy. What Crush will do is go from
platform to platform doing some type of electric or flame attack to
you. Just try to attack him while he is running from place to place,
and run away, as the roof will cave in. Beware, though. As you go
through, the fight will be harder, and he can use new abilities, and
he'll try to smash you. But, you'll get the win, and then you'll be
transported to Autumn Plains, my favorite homeworld. But first, let's
go to Ocean Speedway.
Ocean Speedway: Gems: 400, Orbs: 1
Only in a speedway will there be one orb. Do it in this order: RINGS.
Then drop down and supercharge to the CARS. When you get off, you
should be near the BOATS. When you kill the last boat, try to be near
the ARCHES.
Orb 1: Hunter's Challenge. All it is is going through rings, and that
is easy.
Autumn Plains:
Here are the orbs:
Orb 1: Go up to the whirlwind near where metro speedway is. Go up
there, then go to the ledge of the tunnel, and glide to the edge of the
wall surrounding the landscape. Follow it until you find a crack in
the wall. Bash it.
Orb 2: You'll need to buy wall climb from moneybags to get this.
Climb up the ladders next to him, and go down all the corridors at the
top until you see a cracked wall. Bash it, and take the whirlwind up.
Then, take another whirlwind up. You can even hear the sound of the
wind rushing by up here. Well, you may see a small pedestal that is
just sitting in the middle of the sky way off in the distance, so glide
onto it. You may have seen it when you were on the wall. When you get
there, grab the orb.
Breeze Harbor: Gems: 400, Orbs: 2.
This is probably the first world you'll have that has only 2 orbs.
Another thing is that this level is pretty easy; you could probably get
100 percent the first time you're there. All I can say is look for the
heaters, jump cautiously on that boats part, and kill all the enemies,
as you'll need them for a spring jump. And, a fun thing to do. You'll
notice that in the area you have to fill a pool up, the water level is
the same as one of the steps. If you go in there, and press dive while
your right smack dab next to the step, you'll be swimming-out of the
water! You can go anywhere from here!
Orb 1: A bit of Bomb Hunting.
To the side of where the boat thing is, you'll see a bird dude saying
how annoying those spike bombs are. He'll let you take control of the
canons. First of all, hit the ones in that area. Next, go back behind
the area where you had to fill the pool up. There is a canon, and a
spike bomb that is easy to kill, but you have to shoot another one-
blind! Just make an accurate judgment on where to shoot, then keep on
raising the canon little by little. Then, go to the last area, after
you get off the boats. Shoot the ones there. ORB!
Orb 2: The Train
The dude says it's hard, but trust me, it's not. All that this is, is:
If the machine drops a barrel, shoot it
If the machine drops a box, JUMP!
And switch the tracks by shooting at the arrow things.
Otherwise, just remember the area in back of the house, and its ORB!
Now, let's get the talisman and leave!
AUTUMN PLAINS
If you wish, you could open up Zephyr, but, let's first go to Crystal
Glacier.
Crystal Glacier: Gems: 400, Orbs: 2
Only 2 orbs once again!
Not mush to the level, just hard to find the challenges!
Orb 1: Them Draclets!
Below the bridge that moneybags opened, to the left, you'll find a
dude, who says the draclets have been bothering him. Just keep in the
air, and flame them, as they'll come back.
Orb 2: Find my George!
Past the bridge, there will be an elder that lost his leopard. All you
have to do is go around the ridge ahead of, him, and there is George,
the leopard. Just wait fro a fish to come out of a pool, and flame it
to him, and he'll follow you. Piece of cake.
Now, just go rescue the other elder, get the talisman, and voila!
AUTUMN PLAINS
Lets gather up some butterflies, and head into Skelos Badlands!
Skelos Badlands: Gems: 400, Orbs: 3
Not much to the land, but, if you want to get the third orb, you will
have to kill some enemies. And, this level is the first to introduce
the question mark bottles.
Orbs 1-2: Lava Lizards!
Oh, No! Lava Lizards are trying to eat the natives. Go up to the
native using the bone stairs in the flat area, and, he'll send you aver
there. Is it just me, or are these guys the same as the guys in the
Glacier Level? The first one is easy; you'll get it on your first and
second try, no doubt there. But the second one is a whole different
game. First, get the one right in front of you, and then get the 2
after that. After those, go to the left, and snag the 2 that hatch
right away, and then go around the top building, to the left side to
get the next one. Glide across the chasm to get the seventh one, and
then go up the stairs to get the last one. And there you have it, ORB!
Orb 3: Bone thieves!
Go up to the dude that is on the way to the last part of the level, and
he'll tell you his friend's bones are gone. Well, better find them!
1 bone: On the skull that opens up into the cave, look at the top of
it, and a guy with a bone will be there. Get a little ball, and spit
it at him.
2 bone: Go into the first left in the cave, and go outside. There is a
little ledge at the end that has a guy with a bone. You know what to
do.
3 bone: In the cave, the area that has the powerup next to it. Use the
powerup to go onto the lava and kill the toad
4 bone: Go up the stairs, and use 3 spits to break the window across
from you to get the guy
5 bone: In the cave in the area with the second powerup portal.
6 bone: Go up the bone steps after the dude gives you the talisman, and
jump onto the ledge on the volcano in the middle. Follow the ledge to
the last guy.
7 bone: On the stairs.
8 bone: At the end of the cave.
Now, let's get out of here!
AUTUMN PLAINS
You should now have enough money to go to Zephyr.
Zephyr: Treasure: 400, Orbs: 4
Trust me, you'll need no help finding your way, but, the orb challenges
are hard, very.
Orbs 1-2: Find the elephants
There are 3 elephants in the main area there, and 2 in the cave to the
right of the pen.
But, the other 2 are in the area past the cave in back of that area,
and it will take you a good 20-25 minutes to do this task, for 2 orbs.
Orbs 3-4: Julia
Tip: Just plant the first seed in the second seed holder, and try to
jump on. You'll thank me. You shouldn't have that much trouble from
there, but it will take a long time.
Now, let's head back to Autumn Plains
AUTUMN PLAINS
Let's head on over to scorch.
Scorch: Gems: 400, Orbs: 2.
This level is pretty straightforward, with just 1 part of treasure that
you may miss. Off the bridge, drop to the right, and take the
whirlwind.
Orb 1: Hunters Monkey
This is really easy; just hit the monkeys out of the trees when hunter
goes to a tree. Just don't let Hunter get hit.
Orb 2: Flags
This is a really hard orb. All I can say is try to run in a zig-zag
pattern, and try not to get hit, or what I did is just tried to make it
a little further each time, and go back. That seems to work, too.
Believe me, if you wanted to get rid of an orb challenge, it would be
this one.
Let's now get the talisman and leave.
AUTUMN PLAINS
Fracture Hills: Gems: 400, Orbs: 3.
All you have to do to get the Talisman is Open up the 6 Satyrs, and
then go to the temple they've opened up. Easy enough. Now, for the
orbs:
Orb 1-Open up!
This is an easy task to accomplish. First, kill 16 enemies. Now,
before you do this, there is one of those earth-movers that are in your
path. Go along the track, kill him, then go back to the beginning, and
go through. Pretty easy. But, another thing to get is a treasure box
that is steel enclosed that is in a cave. I'll tell you how to get it.
First, kill all the earth-movers. Every single one, at least in the
last part of the level. Now, take the supercharge path, but instead,
go to the place where you freed the last satyr. Fly off there, and
land. Now, just make the 2 jumps that separate you, and you have it.
Orb 2-3-Earthmovers
Just charge the earth-movers. That's pretty much all there is to it.
Second task, just headbash em'. I really can't say anything more. Now
let's grab the talisman and get!
AUTUMN PLAINS
You can choose from either opening Shady Oasis, or going to Magma Cone.
I say Magma Cone.
Magma Cone: Gems: 400, Orbs: 3
The level is pretty straightforward; just at the end keep going up and
left on the ladders, and be able to pay moneybags for the pedestal fee.
Orb 1-2: Snowflakes!
To get here, go along the cone that you climb, and there will be
another ladder, just glide to it, go up, and fall into the ice place.
Just either follow the smoke, or follow hunter and steal his flakes!
Orb 3: Hit the party thieves!
All I can say, is fly good, and aim good, and make sure to go in the
caves, too.
Now, time for the last Level in Autumn Plains: Shady Oasis
Shady Oasis: Gems: 400, Orbs: 2
Just follow the hippo dude through the level. It can't be any simpler
Orb 1: More Thieves?!
Just Charge after the thieves, and when you're close enough, flame
them. If you forget where one is, just ask the hippo guy.
Orb 2: Ma Family Is Trapped!
YOU CAN'T DO THIS WITHOUT HEADBASH! If you have headbash, just watch
when they fly out, and, well, bash them! And, try not to miss.
Now, let's head out of here, and maybe go to one of the speedway levels
available:
Metro Speedway: Gems: 400, Orbs: 1
Do it like this. Get the first 5 BIRDS before going into the next
area, then while trying to get the other birds, hit some of the
JUMPERS. After that, go through the ARCHES. At the end of the path,
double back to the CONSTRUCTION DUDES.
Icy Speedway: Gems: 400, Orbs: 1
Just do it erratically. I started out by hitting the 4 guys in the
air, and then I just got everything else by just flaming everything I
could and going through everything, and then, end off with the last 4
SNOWMOBILE DUDES!
AUTUMN PLAINS END: GULP
This is the hardest of all the 3 bosses. The only real advice I can
give is to keep moving, and only stop to either get or hit an item at
him. And, make sure he doesn't eat any of the chickens she throws down
for you, as if Gulp eats them, he'll get one of his hit points back.
Hard, but nothing too tough.
WINTER TUNDRA: Orbs are as follows:
Orb 1-When you get the Headbash, and get into the main area, take the
whirlwind up, but instead, land on the top of the wall surrounding the
castle. On the end of the left wall, there will be an orb.
Orb 2-Land on the walls again, but this time, on the right wall.
You'll find a secret waterfall entrance, go down, and swim through.
Just get up, and the orb will be on a ledge.
Orb 3-In a big rock. Smash it with headbash.
Now, let's go over to Mystic Marsh to get some gems, shall we?
Mystic Marsh: Gems: 400, Orbs: 3
This is the first world in which you will automatically get an orb, not
a talisman, at the end of each level. But, this is easy. You don't
even have to fix the fountain like the guy says.
Orb 1: Where's my pencil?
The Professor needs your help to find his pencil. He'll give you an
egg to start out with. Go over to the bird's nest that is in a tree in
the top part of the level. Spit the egg in there, and then the bird
will give you a seed to plant. There should be a Seed Planting thing
right near the cave. When you plant the seed, it'll spit out a duck.
Take the duck to the pond place, and put it with the other ducks, and
out will come a turnip. Take it to the pot of soup in the cave, and
the pot will give you a coin. Put the coin in the fountain, and out
comes, voila, a pencil! Give it to the Pro, and an Orb will be your
prize!
Orb 2. Those thieves!
Talk to a guy in his jeep, and he'll tell you that thieves stole his
spark plugs, 4 of them. Wait, don't cars only have 2 sparks? Anyways,
it is easy enough to find them, but catching them is a different story.
After awhile, though, you should come out victorious.
Let's leave now!
WINTER TUNDRA
I think we should head over to Cloud Temples.
Cloud Temples: Gems: 400, Orbs: 3
Every level brings you a step closer to Ripto, and we're now getting up
there. Okay, This level is easy, but if you do get lost, just try to
listen for the Dog Wizard's evil laugh.
Orb 1. Hit the trolls!
Trolls have taken over the bell towers, and you need to help! Just
freeze the trolls in the right spots, climb up them, and you should get
this orb.
Orb 2. Follow Zero!
This is one of my favorite orbs. Tips are, Always head for the nearest
trees, treasure cases, or any cover you can find. If you do this, and
are quick enough at it, you'll get the orb from good ol' Zero
Orb 3. Finish the level, and leave!
WINTER TUNDRA
By now, you should have enough treasure to go in the main area. When
you get in here, I'd say head to: Metropolis, my favorite level.
Metropolis: Treasure: 400, Orbs: 4
This level is really cool. Just trust me. You won't even care about
finishing it, but you have to.
Orb 1. Mean old ox
There is an ox that is throwing bombs at you! You have to stop him!
Just wait on the side until he throws a bomb down the center then hit
it at him. Do this enough times, and you'll get the orb.
Orbs 2-3. The sheep saucers!
Some sheep, for some odd reason, have taken over some flying saucers.
Try to take long- range shots at them. Or, just get up close and in
their face, either way works. This is one of the most fun orb tasks in
the game.
Orb 4.Finish the level. Now, let's leave!
WINTER TUNDRA
Time for the last regular level, Robotica Farms.
Robotica Farms: Gems: 400, Orbs: 3
This is a very hard level, and you may get lost. To make sure you
don't just try to look for see-saw things to get up, and, once you get
to the orb area with the bugs you have to shoot, there is a barn on the
right that will have a switch on it. Push that, and it'll go up and
down. Take it up, and jump off. Once you get to the area in which you
have a see-saw into a building, take it up, and in the building, glide
over to the area that has some stairs on it, and go up the stairs, and
talk to the robot dude. He'll give you Orb 1.
Orb 2. Ahhhh! Bugs!
A farmer will tell you that bugs are rampant in his fields. Go onto a
mound away from them, and glide at them, and flame, flame, flame! This
should help you get them.
Orb 3. Break open the path.
All I can say is, just stick to the path, and have good control. Also,
the jump near the end is hard to make, so jump when you're about
halfway up the ledge.
Let's leave, and get set for Ripto
WINTER TUNDRA
Let's maybe head to Canyon Speedway first.
Canyon Speedway: Gems: 400, Orbs: 1
Do it in this exact order: RAMS, RINGS, BIKERS, and BIRDS.
Orb 1. Hunters Challenge
This one is easy as well. Just keep holding down O and aim good.
RIPTO'S RAGE!
This is it, the last boss fight of the game, and I'm going to tell you
how to win.
You will have powers from special orbs. It doesn't matter what color
you collect, just as long as you get 3 of them, and hit Ripto! After
you defeat him himself, he'll command a manual version of gulp that has
laser eyes that can kill you! You will be able to steal orbs that he
is going to get easier, as he moves slower. When you kill him, it will
change into an arena. Don't touch the lava! Just fly around towards
him, and get a shot off, and fly away. You should fly rather
erratically, as Ripto will not be able to hit you. After you beat
Ripto, the game is over. Or, is it?
5. Dragon Shores.
Dragon shores has 10 tokens. You need to get all of them to open up
the theater.
Tokens 1-3. Spitting arena.
Just spit at the bullseye to send enemies into the depths.
Tokens 4-6. Shooting Arena
Just keep low, and shoot! The lizards are the hardest part.
Tokens 7-9. Roller Coaster.
First 2 times, just pop them with your cart. On the second time,
Showman will open up more track, and on the last time, you'll have a
cannon.
Token 10.Love Tunnel.
This makes for really weird outcomes!
6. Skill Points.
There are 16 skill points in the game. If you get all of them, they
will open up an epilogue section in the game that tells what happened
to everyone!
Beat Ocean Speedway in under 1:10
Beat Canyon Speedway in under 1:10
Beat Metro Speedway under 1:15
Beat Icy Speedway under 1:15
In Idol Springs, land on that really big hula statue by the hula
challenge
In the Skelos Badlands you must destroy all of the cactus.
In Skelos Badlands, kill all those Catbat things
In Fracture Hills, go through the super charge lap 3 times
In Hurricos, destroy all of the windmills
In Aquaria Towers, Flame all of the seaweed.
In Colossus, Get a perfect 5-0 match on one on one hockey
In Scorch, knock Coconuts out of all the trees that have them.
Defeat Crush without taking a hit
Defeat Gulp without taking a hit
Defeat Ripto without taking a hit-VERY HARD!
While Fighting Gulp, hit Ripto with a rocket.
7. Credits:
I just want to say thanks to insomniac for creating Spyro, and say
thanks to GameFAQ's own CjayC most of all for posting this, my first
FAQ.
This work is copyright 2000 by me, HisDudeness. No other site shall be
authorized to use this guide without my, and only my permission. The
only site that I will allow permission is-
Gamefaqs.com
If you do copy this, I will be hurt, and it will hurt whoever copies
this. No Plagiarizing of will be allowed, and I will sue you if you do
so. Thank You.