_________   __________    __________    __
        /  ______/| /  ____   /|  /  ____   /|  /  /|
       /  /|____|/ /  /|_ /  / / /  /|_ /  / / /  / /
      /  / /      /  / / /  / / /  / / /  / / /  / /
     /  / /      /  / / /  / / /  / / /  / / /  / /
    /  /_/____  /  /_/_/  / / /  /_/_/  / / /  /_/____
   /_________/|/_________/ / /_________/ / /_________/|
   |________|/ |_________|/  |_________|/  |________|/
     ____  ____  ____  ____  ___   ____  ____  ____
    |  _ \|    ||    ||  _ \|   \ |  _ ||  _ \|  __|
    |    /|  | ||  | ||   _/|  | ||  __||   _/|__  |
    |  _ \|  | ||    ||   \ |  | || |__ |   \  __| |
    |____/|____||__|_||_|\_||___/ |____||_|\_||____|
                          ___   ___
                         /  /| /  /|
                      __/  /_//  / /
                     /_   ______/ /
                     |/  /|_____|/
                     /  / /
                    /__/ /
                    |__|/

*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*
´          Cool Boarders 4 guide for Playstation            `
*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*

            ------------------------------------
           |By:          Saturn                 |
           |E-Mail:      [email protected]       |
           |Created:     04/07/2001             |
           |Last Update: 05/07/2002             |
           |Version:     3.4                    |
           |Based in the European PAL version   |
            ------------------------------------


*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*
´                        DISCLAIMER                         `
*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*


 Copyright (c) Saturn 2000. This Faq is exclusively for
 personal and private use. It cannot be reproduced,
 modified, reedited, published or used for any promotional
 or comercial purposes. This faq available at www.gamefaqs.com
 and www.psxcodez.com. If you want to use my faq in your web
 site, e-mail me asking permission, include the adress and a
 small description of the site where this faq will be posted
 and I'll give you permission if everything's ok.


 Cool Boarders(c)1999 Sony Computer Entertainment America Inc.


 If you have any question or simply want to contribute or
 give your opinion, feel free to E-mail me. However, I will
 not reply the following topics: flaming (If you want to
 criticize my faq, do it in a moderated way), personal
 opinions about the game, foreign languages (I only know
 Portuguese and English) and contributions with lack of
 information. If you find any error in this faq, PLEASE
 correct me!



*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*
´                       WHAT'S NEW ?                        `
*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*


 Version 3.4
 -Added the last Pro Trickmaster trick to the list
 -Credits section updated


 Next Update
 This should be the final version of this faq unless I find
 out anything else to add, but I doubt It will happen.


*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*
+                         CONTENT                           +
*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*

 1. Controls
 2. Tricks list
 3. Boards list
 4. Advices
 5. Events discription
 6. Walkthrough
      A) Single Event/Tournament modes
      B) Trickmaster
 7. Shortcuts
 8. Secrets
 9. Cheats
10. Credits



*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
+                       1. CONTROLS                         +
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*


              ____                         ____
             /____\                       /____\
            /   _   \-------------------/   _   \
           /  _| |_  \                 / _ (T) _ \
           | |_ D _| |   !SL!   !ST!   |(S) _ (C)|
           \   |_|   /   _         _   \   (X)   /
           |\       /  /   \     /   \  \       /|
           |  ----- ( ( LS  )!A!(  RS ) ) -----  |
           |         \ \___/ -_- \___/ /         |
           |         /\ ___ /   \ ___ /\         |
           |        /                   \        |
            \      /                     \      /
             \____/                       \____/


-------------------------------------------------------------
|Direccional Buttons (D) | Move left and right              |
|Left stick (LS)         | Move left and right (analog mode)|
|Right stick (RS)        | Not used                         |
|------------------------|----------------------------------|
|Triangle (T)            | Slide                            |
|Circle (C)              | Flips (with Dir. buttons in air) |
|Square (S)              | Add trick                        |
|Cross (X)               | Jump (hold to power up), trick   |
|                        | (with Dir. buttons in air)       |
|------------------------|----------------------------------|
|Analog (A)              | Set to analog mode               |
|Select (SL)             | Not used                         |
|Start (ST)              | Open in-game menu                |
-------------------------------------------------------------



           .---.                            .---.
          /     \                          /     \
         |       \                        /       |
         |    ____\_                    _/____    |
         |   /.----.\                  /.----.\   |
         |  /|| L2 ||\                /|| R2 ||\  |
         | / ||____||_\______________/_||____|| \ |
         |¨  |.----.|         _        |.----.|  ¨|
          \  ||_L1_||        (_)       ||_R1_||  /
           \_|______|__________________|______|_/
                       _|_|_      _|_|_
                       -----      -----

  ---------------------------------------------------------
  | L1      | Left punch (if "Fighting" option is active) |
  |---------|---------------------------------------------|
  | L2      | Brake, Rotate (in air)                      |
  |---------|---------------------------------------------|
  | R1      | Right Punch (if "Fighting" option is active)|
  |---------|---------------------------------------------|
  | R2      | Foot switch, Rotate (in air)                |
  ---------------------------------------------------------



*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
+                       2. Tricks List                      +
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*


 Here's the list of all the tricks in the game:


-------------------------------------------------------------
| Tail Grab       | Down + X                                |
| Sad Air         | Up + X                                  |
| Indy            | Left + X                                |
| Backside        | Right + X                               |
| Mute Grab       | Diagonal Up/Left + X                    |
| Melancholy      | Diagonal Up/Right + X                   |
| Stalefish       | Diagonal Down/Left + X                  |
| Lien Air        | Diagonal Down/Right + X                 |
|-----------------|-----------------------------------------|
| Tailshift       | Down + X(hold) + Square                 |
| Stiffy          | Up + X (hold) + Square                  |
| Indy Nosebone   | Left + X(hold) + Square                 |
| Method          | Right + X(hold) + Square                |
| Japan Air       | Diagonal Up/Left + X (hold) + Square    |
| Method Melon    | Diagonal Up/Right + X (hold) + Square   |
| Stalefish Tweak | Diagonal Down/Left + X (hold) + Square  |
| Crossbone       | Diagonal Down/Right + X (hold) + Square |
|-----------------|-----------------------------------------|
| Backs. Shifty   | Left + Circle                           |
| Fronts. Shifty  | Right + Circle                          |
| Back Flip       | Up + Circle                             |
| Front Flip      | Down + Circle                           |
|-----------------|-----------------------------------------|
| Nose Slide      | Up + Triangle (air and ground)          |
| Railslide       | Triangle (near sliding rail/edge)       |
| Hand Plant      | Down + Trangle (Half pipe's edge only)  |
| Fronts. Rotate  | L2 in air(from 180º to 1800º)           |
| Backs. Rotate   | R2 in air(from 180º to 1800º)           |
|-----------------|-----------------------------------------|
| "Double" tricks | 2x the same trick                       |
| "Triple" tricks | 3x the same trick                       |
| "Quad" tricks   | 4x the same trick                       |
| "Hyper" tricks  | 5 or more times the same trick          |
-------------------------------------------------------------

 Note: This list was based in "Regular foot". For "Goofy
 foot", frontside and backside moves are switched



*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
+                       3. BOARDS LIST                      +
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*


 There are a total of 34 Boards in two different classes:
 Freeride and Freestyle. Each board is rated by three
 stats: speed, stability and response. And what's the
 difference between Freeride and Freestyle boards?
 -Freeride boards are usually used for races, so speed is
 the most important thing. Freeride boards have a better
 speed than Freestyle Boards.
 -Freestyle boards are used for events like Slope Style where
 you have to do a lot of tricks and manoeuvers. In those
 events, a good stability and response are more important
 than speed.
 All the stats are important, but for some events, some of
 them are more important than the others. That's why
 you should choose your board before entering an event.


 This is the list of all the boards in the game and which
 character uses them. Each "Pro" only uses two different
 boards (one Freestyle and one Freeride). They can only use
 their own boards, which means they cannot use the secret
 boards. Players and costumized players can use any board.

-------------------------------------------------------------
| Initial Freestyle boards      | Character                 |
|-------------------------------|---------------------------|
| X 156                         | Darren Cingel             |
| Balance 48,5                  | Natasza Zurken            |
| Zeppelin 151                  | Brian Savard              |
| EX 158                        | Jimmy Halopoff            |
|-------------------------------|---------------------------|
| Extra Freestyle boards        | Character                 |
|-------------------------------|---------------------------|
| Punch 37                      | Shaun White               |
| Futura 155                    | Tricia Byrnes             |
| Variable 157                  | Noah Salasnek             |
| Dimension 156                 | Andrew Crawford           |
| Seven 53                      | Jason Brown               |
| Fuel 156                      | Jennie Waara              |
| M3 56                         | Chad Otterstrom           |
| Balance 57.5                  | Ross Powers               |
| Rippey 58.5                   | Jim Rippey                |
| M. Taggart Pro                | Michelle Taggart          |
| Fat Bob 162                   | Chris Engelsman           |
| JP 148                        | JP Walker                 |
|-------------------------------|---------------------------|
| Secret Freestyle board        | Character                 |
|-------------------------------|---------------------------|
| Brushie 153                   | None*                     |
-------------------------------------------------------------



-------------------------------------------------------------
| Initial Freeride boards       | Character                 |
|-------------------------------|---------------------------|
| C 148                         | Darren Cingel             |
| Custom 48                     | Natasza Zurken            |
| Stealth Eldo 159              | Brian Savard              |
| Ultimate 159                  | Jimmy Halopoff            |
|-------------------------------|---------------------------|
| Extra Freeride boards         | Character                 |
|-------------------------------|---------------------------|
| Punch 42                      | Shaun White               |
| Luna 147                      | Tricia Byrnes             |
| Maverick 164                  | Noah Salasnek             |
| Lithium 156                   | Andrew Crawford           |
| Seven 56                      | Jason Brown               |
| Timelsee 155                  | Jennie Waara              |
| M3 60                         | Chad Otterstrom           |
| Custom 64                     | Ross Powers               |
| Fluid 64                      | Jim Rippey                |
| 550 Series 156                | Michelle Taggart          |
| Ultima 166                    | Chris Engelsman           |
| DS 159                        | JP Walker                 |
|-------------------------------|---------------------------|
| Secret Freeride board         | Character                 |
|-------------------------------|---------------------------|
| Mahaffey Pro                  | None*                     |
-------------------------------------------------------------

*Only Players and Costumized players can use this board.



*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
+                         4. ADVICES                        +
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*

 1. Before entering the competitions, you should practice a
 bit in Practice Mode to get used to the game and learn the
 movements. First,try to do them one by one until you see you
 can easily do them all.


 2. After learning the movements, you have to start
 practicing the combinations. If you want to win the first
 place in some of the events, then you have to do at least
 5.000 points with a single combo. Later on, 10.000+ points
 in one combo will be needed to win the events. Go to the
 half pipes. This is a great place to start practicing those
 combinations. At the beggining, try to do 2.000/3.000
 points. I'll tell you what to do to increase your points in
 a combo.


 3. You will lose your points if you end the combination with
 a bad fall. Learning how to fall is another important thing
 to do.


 4. After mastering the 5.000 points combinations and the
 falls, start practicing the 8.000+ points combinations. When
 you see that you can get those points, go for the Big Jump
 and try to achieve 10.000+ points. This is the hardest
 part, specially to obtain a good fall after the combination.


 5. Now I will tell you how to improve your points. It's
 always essential to use combinations if you want to get
 many points. These advices are optional because there are
 other ways to get a good combo.
 -A good jump is the first step to make a good combination.
  Try to jump hi in a good place
 -There are two tricks you will be using a lot at the same
  time: Backflips and  Rotations. They will not give you many
  points, but you'll see what happens when you start using
  the other tricks.
 -If you're using an analog pad, rotate the stick to the
  right. This will improve the Backflips and the tricks you
  are about to do.
 -While doing Backflips and Frontside rotations, start using
  easy moves such as Tail Grab and Indy as many times as you
  can.
 -While doing all this toghether, you should also press
  the Square button. Movements like Japan Air or Crossbone
  will start to show up.

  You have to do all this while in the air. It seems
 complicated (in fact, it is, because you have to press a lot
 of buttons at the same time), but after you get used to it
 I guarantee that with a good combo like this you can hit the
 12.000 points sometimes. Your combo should be something like
 this:

     3x Backflip +  720º + 2x Tail grab + Indy + Sad Air
     + Tail shift + Indy nosebone.


 6. A good combo doesn't happen all the times. You shouldn't
 be worried about that. If you can get between 5.000 and
 8.000 points in Half Pipes most of the times, that is
 perfect. Hitting the 10.000 only happens a few times (unless
 you are a very good player). There are areas where it's
 hard to get more than 5.000 points, since there are no good
 places to jump. Don't expect a lot of points all the time.


 7. It is important to select the type of board you want to
 use in each event. Although you don't have many options at
 the beginning, you will need them later. For example, it's
 hard to do the three Backflips in the Trick Master mode if
 you don't choose a board with a good response. If you can't
 win an event because you need a faster board or one stable
 board, them you should costumize your own board.

 8. At the beginning of a race (Downhill or CBX), press X to
 do a small jump and gain some advantage over the other
 snowboarders. This will not guarantee you the first place,
 but it's a good way to start.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
+                 5. EVENTS DESCRIPTION                     +
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*


 There are a total of six different types of events. They
 are: Down Hill, Slope Style, Half Pipe, Big Air, CBX and
 Special. I'll give you a description of each one of them.


 -Down Hill: A race down the hill against three snowboarders.
  No points are required here, and the winner is the first
  to reach the end line. You should also try to beat the
  record time.


 -Slope Style: Go down the slope doing as much tricks as you
  can. You have a limited time and your performance also
  counts. There are a lot of obstacles you can use to
  upgrade your points.


 -Half pipe: This is the best place to use you best tricks.
  There is a time limit to do as much tricks as possible.
  The Half pipe provides you great jumps, so use your combos
  a lot to impress the spectators. Show them what you can do.


 -Big Air: One very big jump awaits. Go as fast as you can
  and while in the air do as much tricks as possible. You can
  only use one combo here, and you must use a good one
  because you need a lot of points.


 -CBX: Run against three more snowboarders and try to get the
  first place. Passing the finishing line in first is not
  enough to get a record and the first place. There are
  penalties for those who miss the gates.


 -Special: These are only bonus events. Some of them are
  very strange, like tagging snwomans or running from an
  alien invasion. Unlock the special events and find out how
  they are.



*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
+                    6. WALKTHROUGH                         +
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*


 Here's the complete walkthrough to all the events. This
 walkthrough is based in "Pro" mode. You should complete
 the other modes before. Try to achieve first place in every
 single event, then go for Pro mode. You can also use these
 advices to complete Rookie and Veteran modes.


-------------------------------------------------------------
           A) Single Events / Tournament modes
-------------------------------------------------------------


 You might be wondering why I put these two modes together.
 Because they both have the same events, so you will be using
 the same strategies for the two. In Single event, you choose
 a mountain, an event and you try to get first place. In
 Tournament mode, you have to play in some of the the events
 available in Single Events mode (except the Special events)
 to get the first place at the end. You can save your game in
 the Tournament mode and you should do it, because if you
 lose an event you only need to load your last save instead
 of playing everything from the beginning.


 In some of the events (Slope Style, Half Pipe and Big Air),
 you have to do three runs. The final score will be
 determined by two of the three runs.
 -Best run + second best run = final score.
 This means you always have an extra run to get a better
 score.


 In Tournament mode, you will receive points after each
 event. The points you receive are determined by your
 position at the end of the event.
 -1st position: 500 points
 -2nd position: 300 points
 -3rd position: 200 points
 -4th position: 100 points
 You don't need to achieve the first position in all the
 events to win the tournament. However, your final score
 must be the higher one at the end of the tournament.



¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
----------------------    VERMONT   -------------------------
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨


 Down Hill
 Very easy. Pick up the fastest board. At the beginning,
 press X to do a small jump to gain speed and get the first
 place. Now you have to maintain your position until the end.
 Jump sometimes to gain speed, but don't jump too much. Use
 Railslide in the tree trunks. This is very useful to gain
 speed and to avoid the deep powder areas that will slow you
 down. Be carefull with the trees and don't forget to jump
 over the river at the end.
 -Score: 7.000; Time to beat: 2:07:20


 Slope style
 Very easy, too. Forget the railslide and use the ramps to do
 2.000/3.000 points combos. You can win this in the first
 run.
 -Score: 10.000; Time limit: 1:12:00


 Half Pipe
 A few 3.000 points combos in the first run will do. No
 special strategies required.
 -Score: 15.000; Time limit: 1:30:00


 Big Air
 Two runs with 5.000/6.000 points in the big jump will do.
 You can also do one or two small jumps before the big one
 to earn more points.
 -Score: 10.000; Time limit: 0:36:00


 CBX
 Getting first place can be a bit hard if you don't have a
 good and fast board. Don't miss the gates and try not to
 crush too many times to get there on time.
 -Time limit: 1:08:40

 Special
 The first times you play this, try to find the deep powder
 areas and how to avoid them. Soon or later you will know
 exactly what to do, where to jump and places to avoid. Then
 try to finish this. It may take some time.



¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
----------------------   COLORADO   -------------------------
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨


 Down Hill
 Use the same strategy you used in Vermont, but don't use
 the railslide. Jump in the big slopes (but be careful with
 the rocks) and avoid the deep powder areas.
 -Score: 9.000; Time to beat: 2:40:80


 Slope Style
 Use railslide often. There are only a few good places to
 jump here. Try to jump as many times as possible, but don't
 use complicated combos. 2.000/3.000 points in every jump
 is more than enough to complete this in one or two runs.
 Careful with the river.
 -Score: 15.000; Time limit: 1:24:00


 Half Pipe
 This is a good half pipe. You can easily get enough
 points in one run. Use 3.000 points combos (5.000 points if
 you can) enough times. If you see you can't do it in one
 run, you still have two more tries. Don't miss too many
 jumps though.
 -Score: 70.000; Time limit: 1:48:00


 Big Air
 This Big air is harder than the previous. For the first
 time, you might have some difficulties. Before the big
 jump, you should try to do three small jumps. One at the
 beginning (get 1.000 points), another one in the middle
 (get 1.000 points) and a good one before the final jump
 (get 3.000 points). In the big jump, get at least 3.500
 points. Don't miss the hole in the placard, otherwise you'll
 crush. You can jump over the placard if you want. In two
 runs you will get the needed points. If you're good, you can
 get those points in one run.
 -Score: 15.000; Time limit: 1:00:00

 CBX:
 This one is easy. Get a fast board, don't miss any gate
 and... run! Restart if anything goes wrong.
 Time to beat: 1:02:40

 Special
 You have to clear all gates here. Clear the yellow gates by
 passing through them. Clear the blue gates by passing
 through them while performing a trick. You get 12 seconds
 for every gate (which is the maximum time). This is not as
 hard as it seems. It can be easily done in a few tries.



¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
-----------------------   FRANCE    -------------------------
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨


 Down Hill
 This down hill is bigger than the previous two. You have to
 do some big but easy jumps. There are a few rocks in the
 middle of the circuit, so be careful. You can easily avoid
 them. At the end, there are many deep powder areas and
 trees.
 -Score: 30.000; Time to beat: 2:45:60


 Slope Style
 This event is very long too, which is good because it
 provides a lot of opportunities to improve your points.
 Use 5.000/8.000 points combos in big jumps and 3.000 points
 combos in smaller jumps. You should be able to get the
 requested points in the first run, otherwise in two runs.
 If you can't get more than 5.000 points in the big jumps,
 don't worry. Even with 3.000 points it's easy to get
 that score.
 -Score: 80.000; Time limit: 2:30:00


 Half Pipe
 This was not so hard as I thought. Getting 80.000
 points is not hard. Use 5.000/8.000 points combos, and
 don't be afraid of getting 3.000 or less points in a few
 jumps. You can't miss many jumps here. You need at least
 40.000 points in two runs to win the cup.
 -Score: 80.000; Time limit: 1:48:00


 Big Air
 You should be able to do two jumps before the big one.
 Jump over the table at the beginning (get 5.000+ points)
 and jump over the two streets (get more 5.000 points).
 Then you should get 8.000 points in the big jump
 (10.000+ if you can). This should give you the needed points
 in two runs.
 -Score: 35.000; Time limit: 1:00:00


 CBX
 This event has a lot of bends and jumps. You have to do
 everything very fast. Jump whenever you see the "Danger"
 signals and don't miss the gates.
 -Time to beat: 1:48:00


 Special
 You're in the middle of an avalanche. Avoid being hit by
 the rocks or snow balls, otherwise you'll lose. This is
 a fast event and it's not very hard. Try to get to the end
 in safety. There is a "shortcut" in the right cliff after
 the first big rock.



¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
------------------------   JAPAN   --------------------------
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨


 Down Hill
 A hi-speed event. It's not very hard, but you need to have
 a good control of the character. Avoid the rocks and use
 trunks and rails to railslide. There are many tough bends
 in the end so try not to crush against the rocks there.
 -Score: 10.000; Time to beat: 2:13:20


 Slope Style
 There are many places where you can do some good jumps. Use
 3.000/5.000 points combos and ignore the  rails. You need
 at least 30.000 points in two runs, which is easy, but you
 may want to try to do it in the first run. Jump over the
 river before the finishing line (if you fall down, you might
 have to restart).
 -Score: 60.000; Time limit: 2:36:00


 Half Pipe
 The biggest and most complex half pipe you've seen so far.
 A lot of points to do here. Use the same strategy you've
 used in France to complete this event in two runs. Use the
 ramps in the middle of the half pipe to get more points.
 Try to do 5.000 combos points. Here, you can even get
 10.000 points with a combo, but it's not easy.
 -Score: 120.000; Time limit: 2:48:00


 Big Air
 The hardest big air so far. You can do one jump before the
 big jump. Try to get 8.000 points in the first jump and
 8.000/10.000 in the big jump. You have to jump over 2
 bridges to get 10.000 points. Do some half pipe
 before the finishing line (if you have time) to get more
 points (if you need them).
 -Score: 30.000; Time limit: 0:36:00


 CBX
 This is another hard event. You have to jump many times.
 There are many tough bends, and you'll miss some gates.
 Try not to miss too many if you want to get there on time.
 Choose a fast board for this event.
 -Time to beat: 1:25:20


 Special
 Tag all the snowmans. You get extra time for every one you
 tag. Some of them are tricky to tag, specially the moving
 ones. This is probably the hardest special event.



¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
----------------------    ALASKA    -------------------------
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨


 Down Hill
 The fastest event in the game. Avoid the rocks and jump over
 deep powder areas. You may also jump in the big slopes and
 railslide in the rails, but it's not necessary. Inside the
 ice cave there are plenty of bends.
 -Score: 40.000; Time to beat: 2:15:60


 Slope Style
 The easiest event in Alaska. You'll be using railslide more
 than usuall. Whenever you can, do some jumps and try to get
 3.000/5.000 points. Don't fall too many times. You should
 get enough points in the first run. If you don't, you still
 have two more runs.
 -Score: 60.000; Time limit: 1:48:00


 Half Pipe
 The hardest half pipe. You need to do a lot of points here.
 Same strategy used in Japan, but try not to do less than
 5.000 points per jump. Your 8.000 points combos come in
 handy right now (10.000 if you can). You must get more than
 70.000 points in two runs.
 -Score: 150.000; Time limit: 2:48:00


 Big Air
 This event can be very hard! You can do one jump before the
 big jump. Jump at the very beggining and get 5.000+ points,
 then get at least 7.000 points in the big jump. You should
 get enough points in the next run. Another option is to
 ignore the first jump and do 11.000+ points in the big jump.
 -Score: 22.000; Time limit: 0:24:00


 CBX
 The hardest CBX. A lot of jumps, many hard bends, speed
 needed,... Use the same strategy you used in Japan. Again,
 you'll miss some gates. Try not to miss too many gates.
 -Time to beat: 1:36:00


 Special
 Same as the Special event in Colorado, but it's very hard.
 Avoid the aliens, as they will "kill" you. Use the alien
 plants to get to the high gates. They will throw you if
 you stay close to them. Some of the gates are located in
 hard places to get, and you might not see them. Good luck!


-------------------------------------------------------------
                       B) Trickmaster
-------------------------------------------------------------


 This is where you have to show what you can do. You're
 being evaluated for your performance. Do all the tricks
 that show up in the screen and don't miss them if you want
 to finish this mode with 100%. There are three difficulty
 levels. Here's the list of the tricks/combos you have to do
 in all the difficulty levels.

 Rookie level (17 tricks):

-------------------------------------------------------------
| 1- Tail Grab             | 10- Backside 360               |
| 2- Sad Air               | 11- Front Flip                 |
| 3- Indy                  | 12- Back Flip                  |
| 4- Backside              | 13- 360, Tail grab             |
| 5- Mute Grab             | 14- 360, Sad Air               |
| 6- Melancholy            | 15- Double Tail Grab           |
| 7- Lien Air              | 16- Double Front Flip          |
| 8- Stalefish             | 17- Tail Grab, Sad Air         |
| 9- Frontside 360         |                                |
-------------------------------------------------------------


 Veteran level (20 tricks):

------------------------------------------------------------
| 1- Tailshift             | 11- Back Flip, Sad Air         |
| 2- Stiffy                | 12- 360, Tailshift             |
| 3- Indy Nosebone         | 13- 360, Stiffy                |
| 4- Method                | 14- Tail Grab, Sad Air         |
| 5- Japan Air             | 15- Indy, Sad Air              |
| 6- Method Melon          | 16- Backside 360, Indy         |
| 7- Crossbone             | 17- Frontside 360, Sad Air     |
| 8- Stalefish Tweak       | 18- Lien Air, Stalefish        |
| 9- Shifty                | 19- Backside 360, Shifty       |
|10- Front Flip, Tail Grab | 20- Double Front Flip, Sad Air |
-------------------------------------------------------------


 Pro level (23 tricks):

------------------------------------------
| 1- 360, Tail Grab                      |
| 2- 360, Tailshift                      |
| 3- Triple Tail Grab                    |
| 4- Front Flip, Stiffy                  |
| 5- Tail Grab, Stiffy                   |
| 6- Back Flip, Tailshift                |
| 7- 360, Double Back Flip               |
| 8- Frontside 720                       |
| 9- Japan Air, Melancholy               |
| 10- Triple Back Flip                   |
| 11- Indy Nosebone, Stalefish           |
| 12- Front Flip, Stalefish              |
| 13- Front Flip, Tail Grab, Sad Air     |
| 14- Backside 360, Indy Nosebone        |
| 15- Quad Tail Grab                     |
| 16- Frontside 360, Method              |
| 17- Backside 360, Backflip             |
| 18- Backside 360, Crossbone            |
| 19- Double Front Flip, Indy            |
| 20- Double Back Flip, Stale Fish       |
| 21- Frontside 360, Frontflip, Sad Air  |
| 22- 360, Tail Grab, Sad Air            |
| 23- 360, Tail Grab, Indy, Sad Air      |
------------------------------------------


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
+                       7. SHORTCUTS                        +
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*


 Shortcuts are secret paths that will take you to the finish
 line faster. Here's the location of the shortcuts I found
 in the game. If you know another one, please tell me.


 -Secret cave in Vermont (Slope Style event)

 From the start position, count three houses on the right.
 The third house is after a jump. After the third house there
 is a hidden entrance to the right. You have to railslide in
 the tree trunk there to enter the cave.


 -Secret railroad in Colorado (Down Hill event)

 After a big bend with powder to the left, there is a secret
 entrance to the left behind the trees. Railslide in the
 rails and you'll be near the finish line after you get out
 of the tunnel. You also gain a lot of speed here.


 -Secret mountain path in Japan (Down Hill event)

 When you have to choose between the left or right path, you
 can see a japanese temple in the top of a big rock. If you
 can jump to the temple using a small ramp in front of it,
 you'll find a secret path in the rocks. It is not easy.


 I'll be looking for more secret paths, specially in Alaska.



*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
+                       8. SECRETS                          +
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*



 Unlock Special Events

 Go to "Single Events", choose one location and set a record
 in all the events. The special event for that location will
 be available after that. The Special events are Powder Hill
 (Vermont), Gate Attack (Colorado), Avalanche Escape (France),
 Snowman Tag (Japan) and Alien Escape (Alaska).



 Unlock Secret Players

 -Eddie:
  Complete 100% of the Trickmaster Rookie mode.

 -Mars:
  Complete 100% of the Special event in Vermont.

 -Irving:
  Complete 100% of the Special event in Colorado.

 -Cool:
  Complete 100% of the Trickmaster Veteran mode.

 -Burg:
  Complete 100% of the Trickmaster Pro mode.

 -Honey Brown:
  Complete 100% of the Special event in France.

 -Crusty:
  Complete 100% of the Special event in Japan.

 -Spazz:
  Complete 100% of the Special event in Alaska.



 Unlock extra Pro characters

 -Shaun White:
  Finish Vermont Tournament in 1st position.

 -Tricia Byrnes:
  Finish Vermont Tournament in 1st position.

 -Noah Salasnek:
  Finish Vermont Tournament in 1st position.

 -Andrew Crawford:
  Finish Vermont Tournament in 1st position.

 -Jason Brown:
  Finish Colorado Tournament in 1st position.

 -Jennie Waara:
  Finish Colorado Tournament in 1st position.

 -Chad Otterstrom:
  Finish Colorado Tournament in 1st position.

 -Ross Powers:
  Finish Colorado Tournament in 1st position.

 -Jim Rippey:
  Finish France Tournament in 1st position.

 -Micchele Taggart:
  Finish France Tournament in 1st position.

 -Chris Engelsman:
  Finish France Tournament in 1st position.

 -JP Walker:
  Finish France Tournament in 1st position.



 Unlock extra locations

 -Colorado in Tournament mode:
  Finish Vermont Tournament in 1st position.

 -France in Single event/Tournament modes:
  Finish Colorado Tournament in 1st position.

 -Japan in Single event/Tournament modes:
  Finish France Tournament in 1st position.

 -Alaska in Single event/Tournament modes:
  Finish Japan Tournament in 1st position.

  Note: These secret locations also become available in
  Practice mode after you unlock them.



 Unlock extra boards

 Each extra Pro character you unlock has two new boards.
 Check "Boards list" section to see which extra boards each
 character has.


 Unlock secret boards

 Complete Alaska Tournament in 1st position. Brushie 153 and
 Mahafrey Pro should be available in the board selection
 list.



*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
+                       9. CHEATS                           +
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*


 I only found two cheats for this game:

 -All Pro characters: enter ICHEAT as a name

 -All Special Events: enter IMSPECIAL as a name



*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
+                       10. CREDITS                         +
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*

 Thanks to CJayC for posting this Faq;

 Thanks to my friends for their support;

 Thanks to Alex Jenko for telling me the last Pro Trickmaster
 Trick. I almost forgot that I was missing this trick in my
 faq, but thanks to Alex now the list is complete :);

 Thank you for reading my Faq!



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Cool Boarders(c)1999 Sony Computer Entertainment America Inc.
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