..............................................................................
____________
/____ ____/
/ / ___ _____ ____
__ / / / _ \ \ _ \ \ _\
\ \/ / / /_\ \ \ \_\\ \ \-_
\___/ /_/ \_\ \____\ \___\
_________
/ ______/
/ /
/ / _____ _____ _____ _____ __ __
\ \ / _ / / ___/ / _ / / _ / / \ / /
\ \_______ //_/ / / /__ //_/ / //_/ / / /\ \/ /
\________/ /____/ /____/ /____/ /____/ /_/ \__/
..............................................................................
LEGEND OF THE TAMAMAYU:
GAME SHARK GUIDE
CONTENTS
A) Disclaimer
B) Version History
C) About this Guide
i) GameShark?
ii) How do I use this Guide?
iii) Ooops, I found an error...
D) Editing Levant
i) Preface
ii) Codes
E) Editing your Minions
i) Preface
ii) Codes
F) Everything else
i) Preface
ii) Codes
G) Appendices
i) Minions
ii) Hidden Skins
iii) Weapons
iv) Armor
v) Accessories
vi) Items
vii) Magic
viii) Attack Abilities
ix) Attack types
x) Character Digits
xi) Hex Numbers
H) Credits
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------[A. Disclaimer ]---------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This document was created and maintained by Goryus, the author. It is
the sole property of its author, who bears the copyright and reserves all
rights. It is protected by the "United States Code: Title 17 - Copyrights",
the "Berne Convention for the Protection of Literacy and Artistic Works
(Paris Text 1971)", any and all copyright and patent laws applicable and/or
International Treaties. It may not be hosted, used, or displayed without the
express consent of the Author.
It may not be altered, edited, or formated, nor may any materials be added
or removed from this document, without the express written consent of the
author. It may not be offered for money and/or compensation (even
if profit attempt fails) or offered as a bonus or gift for accessing a web
page or purchasing an item. It may not be added to an archive of any type.
It must always remain in the English Language. It will not be translated
to any language for any reason whatsoever. It will not appear in any
publication. This document was in no way intended for commerical,
promotional and/or profitable uses. This guide is limited to personal and
private use only. Any other uses MUST be priorly approved by the author,
Goryus <
[email protected]>.
If this copyright is trangressed, the violators will face immediate civil
and/or criminal penalties to the fullest extent possible. Any breach of
copyright (which includes acts of stealing, plagiarism, pirating, uses not
private and personal, posting without permission, etc.) is considered a
felony, and will be punished accordingly.
For the latest version of all of the Author's guides, check out
www.chancellor.freehosting.net/faqs.html.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------[B. Version History ]---------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
v1.0
- Completed section on Levant
- Completed minion section
- Completed other section
- added several appendices
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------[C. About this Guide ]---------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-
GameShark?
=-=-=-=-=-=-
This guide is intended to allow those who use it a chance to more fully
enjoy this game. In order to use the codes contained herein, you'll either
need a GameShark or some other similar tool. If you're using an emulator
(not that I approve of such), you might try [pec]. It's best to familiarize
yourself with it first and gain at least a basic understanding of what it can
do, and probably wise to learn something about hex and bits and bytes and
memory locations as well, although its not necessary.
=-=-=-=-=-=-=-=-=-=-=-=-=-
How do I use this guide?
=-=-=-=-=-=-=-=-=-=-=-=-=-
In each section, you should see a number of codes followed by a
description. It's best to read the preface before trying to do anything with
them. Anywhere you see an "n", it means that are multiple values you might
want to put in that position, depending on what effect you want. If you look
at the appendix, you should find a list that fits the code you're trying to
use. Replace the "n"s with the number(s) for the appropriate effect to get
the code to work. For example:
You want to give your minion the Mafrayd skin type. Looking in the
"editing your minions" section, you see
3008BEFB 00nn Minion skin modifier
Next, you need to find the code for the Mafrayd. In the appendix, it's
listed as 3A. Replace the "nn" with "3A" and you have the completed code,
3008BEFB 003A.
Anything listed as editing a "char" means it messes with things' names.
You need to use the Character Digits appendix to specify which letter/symbol
/number you want in each position.
Lastly, anything written in the format "isThis" or "hasThis" means it's
a boolean value. In otherwords, an on or off switch. Setting "n" to 0
means it's off, while setting it to anything else turns it on.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Oops, I found an error...
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hey, we all make mistakes, and often me more than others. If you note a
typo or some incorrect information somewhere, or if you have some codes to
add, or just some critique - good or bad - please feel free to email me at
[email protected]. Looking forward to hearing from you.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
------------------------------[D. Editing Levant ]-----------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=
Preface
=-=-=-=-=
Most of this section is nice and straight forward, but there are a couple
of things I'd like to touch on. First off, if you use these codes to add
stone or poison to Levant outside of battle, it will actually change his
appearance permanently (meaning you'll walk around that way). Also, you'll
note a number of stats have multiple codes listed as modifing them. This
is because more than one memory location is used to store them; usually, the
last one listed will cause the biggest changes in your stat, while the first
will cause the smallest. Also note that the highest level is 255 (rank
Developer).
=-=-=-=
Codes
=-=-=-=
8008BD38 000n isPoisoned
8008BD39 000n isStoned
8008BD40 0nnn Current HP
8008BD41 0nnn Max HP
8008BD42 0nnn Max HP
8008BD43 0nnn Max HP
8008BD47 nnnn Hero's Name 1st Char
8008BD48 nnnn Hero's Name 2nd Char
8008BD49 nnnn Hero's Name 3rd Char
8008BD4A nnnn Hero's Name 4th Char
8008BD4B nnnn Hero's Name 5th Char
8008BD4C nnnn Hero's Name 6th Char
8008BD4D nnnn Hero's Name 7th Char
8008BD4E nnnn Hero's Name 8th Char
8008BD4F nnnn Hero's Name 9th Char
8008BD50 nnnn Hero's Name 10th Char
8008BD51 nnnn Hero's Name 10th Char
8008BD53 nn00 Weapon modifier
3008BD54 00nn Weapon modifier
3008BD55 00nn Armor modifier
3008BD56 00nn Accessory modifier
8008BD56 00nn Accessory modifier
8008BD63 nn00 Attack modifier
3008BD64 00nn Attack modifier
3008BD65 00nn Defense modifier
3008BD66 00nn Magic Attack modifier
3008BD67 00nn Magic Defense modifier
8008BD68 00nn Speed modifier
3008BD68 00nn Speed modifier
8008BD7B nn00 Level modifier
3008BD7C 00nn Level modifier
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------[D. Editing Your Minions ]----------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=
Preface
=-=-=-=-=
Ah, the good stuff. First off, please note: these codes all work on the
minion in your first equip slot _only_. I haven't included the codes for the
other two simply because it would be redundant - all the same codes, with
slight variations specfying which minion you're referring to. Besides which,
the functionality isn't necessary - just slap a different minion into your
number 1 slot, and you're ready to modify it.
The most important things to note in this section are the Posture and
Skin modifiers, and the Merge Slots. The Skin modifier will put whatever
Skin you specify on your minion; the posture modifier will give it the
posture (how it stands, sits, attacks, etc.) of any minion you want, and the
Merge slots are used to modify it's appearance. To explain how to use those,
I'm going to have to go into the mechanics of merging a bit.
Your minion will start off with all 47 slots set to itself (the 48th is
always the original minion). When you merge a second minion in, half of
those slots are changed to the new minion. If you merge a third minion in,
it takes half the available slots (in otherwords, it's now 1/2 the third
minion, and 1/4 the other two). This sort of division continues until it
runs out of spaces and is forced to drop some with each new merge.
Using these codes bypasses that process. If you want something 1/5 of
five different minions, you can set it that way simply by setting the first
9 slots to one minion, the next 9 to another, etc. The more slots you assign
to any one minion, the closer in appearance yours will come to that one.
This kind of flexibility means you can essentially create any minion you
want, looking however you want it to.
Lastly: Accuracy is weirdly reversed in this. It's your odds of _missing_
and NOT your odds of hitting. That means that a rating of "F" misses alot,
while a rating of 0 almost never will. And whatever you do, don't mess
around with the first two codes in this section unless you're prepared to
start all over.
=-=-=-=
Codes
=-=-=-=
3008BEF8 nnnn Minion purge
3008BEF9 nnnn Minion purge
3008BEFA 00nn Posture modifier
3008BEFB 00nn Minion skin modifier
3008BEFC 00nn First Family tree name, 1st char
3008BEFD 00nn First Family tree name, 2nd char
3008BEFE 00nn First Family tree name, 3rd char
3008BEFF 00nn First Family tree name, 4th char
3008BF00 00nn First Family tree name, 5th char
3008BF01 00nn First Family tree name, 6th char
3008BF02 00nn First Family tree name, 7th char
3008BF03 00nn First Family tree name, 8th char
3008BF04 00nn First Family tree name, 9th char
3008BF05 00nn First Family tree name, 10th char
3008BF08 00nn Second Family tree name, 1st char
3008BF09 00nn Second Family tree name, 2nd char
3008BF0A 00nn Second Family tree name, 3rd char
3008BF0B 00nn Second Family tree name, 4th char
3008BF0C 00nn Second Family tree name, 5th char
3008BF0D 00nn Second Family tree name, 6th char
3008BF0E 00nn Second Family tree name, 7th char
3008BF0F 00nn Second Family tree name, 8th char
3008BF10 00nn Second Family tree name, 9th char
3008BF11 00nn Second Family tree name, 10th char
3008BF14 00nn Third Family tree name, 1st char
3008BF15 00nn Third Family tree name, 2nd char
3008BF16 00nn Third Family tree name, 3rd char
3008BF17 00nn Third Family tree name, 4th char
3008BF18 00nn Third Family tree name, 5th char
3008BF19 00nn Third Family tree name, 6th char
3008BF1A 00nn Third Family tree name, 7th char
3008BF1B 00nn Third Family tree name, 8th char
3008BF1C 00nn Third Family tree name, 9th char
3008BF1D 00nn Third Family tree name, 10th char
3008BF20 00nn Fourth Family tree name, 1st char
3008BF21 00nn Fourth Family tree name, 2nd char
3008BF22 00nn Fourth Family tree name, 3rd char
3008BF23 00nn Fourth Family tree name, 4th char
3008BF24 00nn Fourth Family tree name, 5th char
3008BF25 00nn Fourth Family tree name, 6th char
3008BF26 00nn Fourth Family tree name, 7th char
3008BF27 00nn Fourth Family tree name, 8th char
3008BF28 00nn Fourth Family tree name, 9th char
3008BF29 00nn Fourth Family tree name, 10th char
3008BF2C 00nn Fifth Family tree name, 1st char
3008BF2D 00nn Fifth Family tree name, 2nd char
3008BF2E 00nn Fifth Family tree name, 3rd char
3008BF2F 00nn Fifth Family tree name, 4th char
3008BF30 00nn Fifth Family tree name, 5th char
3008BF31 00nn Fifth Family tree name, 6th char
3008BF32 00nn Fifth Family tree name, 7th char
3008BF33 00nn Fifth Family tree name, 8th char
3008BF34 00nn Fifth Family tree name, 9th char
3008BF35 00nn Fifth Family tree name, 10th char
3008BF38 00nn Sixth Family tree name, 1st char
3008BF39 00nn Sixth Family tree name, 2nd char
3008BF3A 00nn Sixth Family tree name, 3rd char
3008BF3B 00nn Sixth Family tree name, 4th char
3008BF3C 00nn Sixth Family tree name, 5th char
3008BF3D 00nn Sixth Family tree name, 6th char
3008BF3E 00nn Sixth Family tree name, 7th char
3008BF3F 00nn Sixth Family tree name, 8th char
3008BF41 00nn Sixth Family tree name, 9th char
3008BF42 00nn Sixth Family tree name, 10th char
3008BF45 00nn Merging Slot 1
3008BF46 00nn Merging Slot 2
3008BF47 00nn Merging Slot 3
3008BF48 00nn Merging Slot 4
3008BF49 00nn Merging Slot 5
3008BF4A 00nn Merging Slot 6
3008BF4B 00nn Merging Slot 7
3008BF4C 00nn Merging Slot 8
3008BF4D 00nn Merging Slot 9
3008BF4E 00nn Merging Slot 10
3008BF4F 00nn Merging Slot 11
3008BF50 00nn Merging Slot 12
3008BF51 00nn Merging Slot 13
3008BF52 00nn Merging Slot 14
3008BF53 00nn Merging Slot 15
3008BF54 00nn Merging Slot 16
3008BF55 00nn Merging Slot 17
3008BF56 00nn Merging Slot 18
3008BF57 00nn Merging Slot 19
3008BF58 00nn Merging Slot 20
3008BF59 00nn Merging Slot 21
3008BF5A 00nn Merging Slot 22
3008BF5B 00nn Merging Slot 23
3008BF5C 00nn Merging Slot 24
3008BF5D 00nn Merging Slot 25
3008BF5E 00nn Merging Slot 26
3008BF5F 00nn Merging Slot 27
3008BF60 00nn Merging Slot 28
3008BF61 00nn Merging Slot 29
3008BF62 00nn Merging Slot 30
3008BF63 00nn Merging Slot 31
3008BF64 00nn Merging Slot 32
3008BF65 00nn Merging Slot 33
3008BF66 00nn Merging Slot 34
3008BF67 00nn Merging Slot 35
3008BF68 00nn Merging Slot 36
3008BF69 00nn Merging Slot 37
3008BF6A 00nn Merging Slot 38
3008BF6B 00nn Merging Slot 39
3008BF6C 00nn Merging Slot 40
3008BF6D 00nn Merging Slot 41
3008BF6E 00nn Merging Slot 42
3008BF6F 00nn Merging Slot 43
3008BF70 00nn Merging Slot 44
3008BF71 00nn Merging Slot 45
3008BF72 00nn Merging Slot 46
3008BF73 00nn Merging Slot 47
3008BF74 nnnn Elemental modifier, first Family tree
3008BF75 nnnn Elemental modifier, second Family tree
3008BF76 nnnn Elemental modifier, third Family tree
3008BF77 nnnn Elemental modifier, fourth Family tree
3008BF78 nnnn Elemental modifier, fifth Family tree
3008BF79 nnnn Elemental modifier, sixth Family tree
8008BF82 nnnn Experience modifier
8008BF83 nnnn Current HP
8008BF84 nnnn Current HP
8008BF85 nnnn Current HP
8008BF86 nnnn Max HP
8008BF87 nnnn Max HP
8008BF88 nnnn Current Mana
8008BF89 nnnn Current Mana
8008BF8A nnnn Max Mana
8008BF8B nnnn Max Mana
3008BF8C nnnn Minion name, 1st char
3008BF8D nnnn Minion name, 2nd char
3008BF8E nnnn Minion name, 3rd char
3008BF8F nnnn Minion name, 4th char
3008BF90 nnnn Minion name, 5th char
3008BF91 nnnn Minion name, 6th char
3008BF92 nnnn Minion name, 7th char
3008BF93 nnnn Minion name, 8th char
3008BF94 nnnn Minion name, 9th char
3008BF95 nnnn Minion name, 10th char
3008BFA8 00nn Attack modifier
3008BFA9 00nn Defense modifier
3008BFAA 00nn Magic Attack modifier
3008BFAB 00nn Magic Defense modifier
3008BFAC 00nn Speed Modifier
3008BFB0 00nn Attack/Magic stat growth rate
3008BFB1 00nn Speed/Defense stat growth rate
3008BFB2 nn00 Speed/Defense stat growth rate
3008BFBA 0020 Fire elemental
3008BFBB 0020 Air elemental
3008BFBC 0020 Earth elemental
3008BFBD 0020 Wind elemental
3008BFBE 000F All Elements
3008BFC0 00nn Level modifier
3008BFD6 0n01 hasHorn
3008BFD7 000n Horn Attack Type
3008BFD8 000n Horn Ability Type
3008BFD9 000n Horn Accuracy
3008BFDA 0n01 hasFang
3008BFDB 000n Foot Attack Type
3008BFDC 000n Foot Ability Type
3008BFDD 000n Foot Accuracy
3008BFDE 0n01 hasClaw
3008BFDF 000n Claw Attack Type
3008BFE0 000n Claw Ability Type
3008BFE1 000n Claw Accuracy
3008BFE2 0n01 hasTail
3008BFE3 000n Tail Attack Type
3008BFE4 000n Tail Ability Type
3008BFE5 000n Tail Accuracy
3008BFE6 0n01 hasFoot
3008BFE7 000n Foot Attack Type
3008BFE8 000n Foot Ability Type
3008BFE9 000n Foot Accuracy
8008BFEC nnnn Magic Spells modifier
8008BFEC 0nnn Magic Spells modifier
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------[E. Everything Else ]-----------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=
Preface
=-=-=-=-=
This section contains all the other weird codes I either blundered into
or found listed elsewhere (check the credits).
=-=-=-=
Codes
=-=-=-=
8008B818 nnnn Empty cocoons modifier
8008B594 nnnn Money modifier
8008B595 nnnn Money modifier
8008B596 nnnn Money modifier
8008B798 0300 hasPaloojaSkin
8008B79A 0301 hasTickerSkin
8008B79C 0302 hasJeechwoSkin
8008B79E 0303 hasKolnaSkin
8008B7A0 0304 hasTimaiosSkin
8008B7A2 0305 hasSicanjalSkin
8008B7A4 0306 hasYolgaSkin
8008B7A6 0307 hasKlarrgasSkin
800B1314 nnnn Enemy 1 HP modifier
800B139C nnnn Enemy 2 HP modifier
800B1424 nnnn Enemy 3 HP modifier
800B1350 00nn Enemy 1 Level Modifier
800B13D8 00nn Enemy 2 Level Modifier
800B1460 00nn Enemy 3 Level Modifier
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--------------------------------[E. Appendices ]-------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=
Minion List
=-=-=-=-=-=-=
Total Minions: 171/171
00 Marrdreg 01 Raddreg 02 Patdreg 03 Rudogle
04 Dogle 05 Berbansa 06 Mukhambu 07 Doghambu
08 Terhambu 09 Hiralco 0A Maskhira 0B Hirasag
0C Pataimel 0D Skwimel 0E Radoimel 0F Patalchu
10 Raddlchu 11 Doglchu 12 Nushab 13 Rashab
14 Mukshab 15 Asha 16 Geenwee 17 Marven
18 Mugoo 19 Noobwee 1A Ojire 1B Riggu
1C Srikarta 1D Uglam 1E Yorlk 1F Jirahl
22 Tweengo 23 Sherick 24 Arpatron 39 Pataraid
3A Mafrayd 3B Terfrayd 3C Ragifrayd 3D Patbaran
3E Skbaran 3F Terbaran 40 Ladbaran 41 Jitamble
42 Hackaroo 43 Clayble 44 Geible 45 Patagore
46 Skgore 47 Tergore 48 Radgore 49 Drunga
4A Skarunga 4B Terunga 4C Radunga 4D Patgaron
4E Skgaron 4F Tragaron 50 Doggaron 51 Patash
52 Skash 53 Terash 54 Radash 55 Patagrip
56 Skagrip 57 Tergrip 58 Doggrip 59 Patapara
5A Skpara 5B Terpara 5C Dogpara 5D Patalco
5E Skalco 5F Teralco 60 Raddlco 61 Patbecker
62 Skbecker 63 Terbecker 64 Radbecker 65 Hikisag
66 Tagosag 67 Morisag 68 Amasag 69 Patawasp
6A Skawasp 6B Terwasp 6C Radwasp 6D Patmanty
6E Skmanty 6F Termanty 70 Radmanty 71 Patamole
72 Skumole 73 Termole 74 Radmole 75 Pateeb
76 Skaeeb 77 Tereeb 78 Radeeb 79 Patodon
7A Skatodon 7B Tertodon 7C Radtodon 7D Patakuga
7E Skwooga 7F Terkooga 80 Radkooga 81 Pataoot
82 Skwoot 83 Teraoot 84 Radoot 85 Patamorj
86 Skwmorj 87 Termorj 88 Radmorj 89 Carmine
8A Skwmaine 8B Termaine 8C Radmine 8D Anash
8E Shulia 8F Shee 90 Fal 91 Karn
92 Telma 93 Scul 94 Uld 95 Usk
96 Oajin 97 Eavun 98 Embla 99 Gabee
9A Tuloon 9B Pedingo 9C Zulmoo 9D Frigg
9E Shoven 9F Elu A0 Roben A1 Tiootz
A2 Sowl A3 Sgaj A4 Frey A5 Wardon
A6 Ankoo A7 Galia A8 Ohma A9 Swav
AA Carlidge AB Fugger AC Id AD Bawni
AE Fintan AF Turen B0 Rainster B1 Yates
B2 Nevan B3 Aiona B4 Ohzay B5 Spiral
B6 Arvalzak B7 Fedelco B8 Kamra B9 Bauback
BA Armijar BB Greydon BC Agghai BD Nupandra
BE Saramoon BF Karro C0 Narade
=-=-=-=-=-=-=-
Hidden Skins
=-=-=-=-=-=-=-
25 Fire Special
26 Wind Special
27 Earth Special
28 Water Special
34 Fire Goat
35 Wind Goat
36 Earth Goat
37 Water Goat
C1 Fire Tweengo
C2 Wind Tweengo
C3 Earth Tweengo
C4 Water Tweengo
C5 Fire Sherick
C6 Wind Sherick
C7 Earth Sherick
C8 Water Sherick
C9 Palooja
CA Ticker
CB Jeechwo
CC Kolna
CD Timaios
CE Sicanjal
CF Yolga
D0 Klarrgas
=-=-=-=-=
Weapons
=-=-=-=-=
00 Knife
01 Dagger
02 Aguazor
03 Bronze Sword
04 Sword of Speed
05 Iron Sword
06 Iron Axe
07 Life Stealer
08 White Horn
09 Little Bird
0A Whistler
0B Nightglow
0C Blue Phantom
0D Thunderbolt
0E Tsunami
0F Spring Blossom
10 Dragon Crest
11 Cloudcover
12 Palemoon
13 Reaper
14 Drainer
15 Autumn Moon
16 Icicle
=-=-=-=
Armor
=-=-=-=
00 Hunter Vest
01 Leather Vest
02 Chain Mail Vest
03 Wire Vest
04 Plate Mail Vest
05 Reflecting Vest
06 Silver Vest
07 Divine Vest
08 Riketz' Garb
09 Nagi Garb
0A Bloody Garb
0B Navy Blue Garb
0C Forest Garb
0D Divine Garb 1
0E Divine Garb 2
=-=-=-=-=-=-=
Accessories
=-=-=-=-=-=-=
00 Leather Headband
01 Iron Headband
02 Silver Headband
03 Blue Bead
04 Green Bead
05 Yellow Bead
06 Red Bead
07 Sparrow Ruff
08 Iron Bracelet
09 Silver Crown
0A Holly Ruff
0B Hawk Ruff
0C Poison Choker
0D Sleep Choker
0E Stone Choker
0F Super Choker
10 Nagi Belt
=-=-=-=
Items
=-=-=-=
00 Mugwort
01 Meta-Mugwort
02 Bitter Mugwort
03 Great Walnut
04 Chestnut Oil
05 Shishiudo Oil
06 Kukumira Oil
07 Bletilla Oil
08 Ichishi Oil
09 Shab Liquor
0A Fine Liquor
0B Excellent Liquor
0C Special Liquor
0D Tendai Uyaku
0E Valerian Powder
0F Ikari Powder
10 Ring of Venom
11 Ring of Sleep
12 Ring of Stoning
13 Ring of Death
14 Mirror of Deva
15 Urvy's Blessing
16 Vary's Blessing
17 Agni's Blessing
18 Malty's Blessing
19 Urvy's Seal 1
1A Urvy's Seal 2
1B Vary's Seal 1
1C Vary's Seal 2
1D Agni's Seal 1
1E Agni's Seal 2
1F Malty's Seal 1
20 Malty's Seal 2
21 Cloud Silk
22 Thunder Silk
23 Lily Silk
24 Pearl Silk
25 First Snow Silk
26 Angelwing Silk
27 Moonlight Silk
28 Key
29 Sleep Spores
2A Attract Spores
=-=-=-=
Magic
=-=-=-=
0000 None
0001 Agni
0002 Agnis
0004 Agnia
0008 Vahli
0010 Vahlis
0020 Vahlia
0040 Ulvi
0080 Ulvis
0100 Ulvia
0200 Malti
0400 Maltis
0800 Maltia
1000 Selahm Venon
2000 Medina
4000 Medinia
8000 Selahm
000 None
001 Sel Selahm
002 Ad Venon
004 Ad Slahm
008 Ad Roqua
010 Ad Mumuls
020 Deva Agni
040 Deva Vali
080 Deva Ulvi
100 Deva Malti
=-=-=-=-=-=-=-=-=-
Attack Abilities
=-=-=-=-=-=-=-=-=-
00 Nothing
01 Nothing
02 +Power
03 +Accuracy
04 +Critical
=-=-=-=-=-=-=-
Attack Types
=-=-=-=-=-=-=-
00 Nothing
01 Nothing
02 Earth
03 Water
04 Fire
05 Wind
06 Poison
07 Sleep
08 Flesh-to-Stone
09 Destroy Mana
0A Absorb HP
0B Absorb Mana
0C All Enemies
0D Critical
0E Break Legs
0F Rend Wings
=-=-=-=-=-=-=-=-=-
Character Digits
=-=-=-=-=-=-=-=-=-
00 Erase Name
01 ! 02 · 03 . 04 1 10 ' 11 , 21 I 22 { 23 } 5A ? 5B -
5C ~ 90 · 91 . 92 ' 93 : 94 ;
31 A 32 B 33 C 34 D 35 E 36 F 37 G 38 H 39 J 3A K 3B L
3C M 3D 0 3E P 3F Q 40 R 41 S 42 U 43 V 44 Z
71 a 72 b 73 c 74 d 75 e 76 f 77 g 78 h 79 i 7A j 7B k
7C l 7D m 7E n 7F o 80 p 81 q 82 r 83 s 84 t 85 u 86 v
87 w 88 x 89 y 8A z
51 0 52 2 53 3 54 4 55 5 56 6 57 7 58 8 59 9
67 Heart
=-=-=-=-=-=-=
Hex Numbers
=-=-=-=-=-=-=
Some common, useful hex->decimal conversions.
3E7 999
FF 255
64 100
32 50
1 1
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------[E. Credits ]---------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Atom Edge <
[email protected]>
Big thanks go to Atom Edge, who's brilliant grasp of legal issues
and talent at writing disclaimers provided the bulk of mine, as well
as the great sectioning art used above.
Crave Entertainment (www.cravegames.com)
The creators of Jade Cocoon. Thanks for creating this game, without
which this FAQ could never have existed. Thanks for the great gameplay
and stellar graphics, and the phenomenal voice acting. All it needs
now is a plot. =)
GameFAQs (www.GameFAQs.com)
Thanks go out also to CJayC, operator of www.GameFAQs.com, for
providing the inspiration to get this FAQ off the ground and offering
an easy means to make it public.
cmgsccc (www.cmgsccc.com)
Thanks for providing a place to start, saving me hours of work. While
most everything in this guide has been tested by me, this guide might
never have gotten off the ground if not for their pointing me in the
right direction.
copyright 2001 Goryus