..............................................................................
     ____________
    /____   ____/
        /  / ___  _____  ____
   __  /  / / _ \ \  _ \ \  _\
   \ \/  / / /_\ \ \ \_\\ \ \-_
    \___/ /_/   \_\ \____\ \___\

                      _________
                     /  ______/
                    /  /
                   /  /            _____  _____  _____  _____  __    __
                   \  \           / _  / / ___/ / _  / / _  / /  \  / /
                    \  \_______  //_/ / / /__  //_/ / //_/ / / /\ \/ /
                     \________/ /____/ /____/ /____/ /____/ /_/  \__/

..............................................................................
                           LEGEND OF THE TAMAMAYU:
                              GAME SHARK GUIDE






CONTENTS
 A) Disclaimer
 B) Version History
 C) About this Guide
     i)   GameShark?
     ii)  How do I use this Guide?
     iii) Ooops, I found an error...
 D) Editing Levant
     i) Preface
     ii) Codes
 E) Editing your Minions
     i) Preface
     ii) Codes
 F) Everything else
     i) Preface
     ii) Codes
 G) Appendices
     i) Minions
     ii) Hidden Skins
     iii) Weapons
     iv) Armor
     v) Accessories
     vi) Items
     vii) Magic
     viii) Attack Abilities
     ix) Attack types
     x) Character Digits
     xi) Hex Numbers
 H) Credits





=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------[A.    Disclaimer       ]---------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    This document was created and maintained by Goryus, the author.  It is
 the sole property of its author, who bears the copyright and reserves all
 rights.  It is protected by the "United States Code:  Title 17 - Copyrights",
 the "Berne Convention for the Protection of Literacy and Artistic Works
 (Paris Text 1971)", any and all copyright and patent laws applicable and/or
 International Treaties.  It may not be hosted, used, or displayed without the
 express consent of the Author.
    It may not be altered, edited, or formated, nor may any materials be added
 or removed from this document, without the express written consent of the
 author.  It may not be offered for money and/or compensation (even
 if profit attempt fails) or offered as a bonus or gift for accessing a web
 page or purchasing an item.  It may not be added to an archive of any type.
 It must always remain in the English Language.  It will not be translated
 to any language for any reason whatsoever.  It will not appear in any
 publication.  This document was in no way intended for commerical,
 promotional and/or profitable uses.  This guide is limited to personal and
 private use only.  Any other uses MUST be priorly approved by the author,
 Goryus <[email protected]>.
    If this copyright is trangressed, the violators will face immediate civil
 and/or criminal penalties to the fullest extent possible.  Any breach of
 copyright (which includes acts of stealing, plagiarism, pirating, uses not
 private and personal, posting without permission, etc.) is considered a
 felony, and will be punished accordingly.
    For the latest version of all of the Author's guides, check out
 www.chancellor.freehosting.net/faqs.html.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------[B.  Version History    ]---------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 v1.0
    - Completed section on Levant
    - Completed minion section
    - Completed other section
    - added several appendices

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------[C.  About this Guide   ]---------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-
GameShark?
=-=-=-=-=-=-
    This guide is intended to allow those who use it a chance to more fully
 enjoy this game.  In order to use the codes contained herein, you'll either
 need a GameShark or some other similar tool.  If you're using an emulator
 (not that I approve of such), you might try [pec].   It's best to familiarize
 yourself with it first and gain at least a basic understanding of what it can
 do, and probably wise to learn something about hex and bits and bytes and
 memory locations as well, although its not necessary.

=-=-=-=-=-=-=-=-=-=-=-=-=-
How do I use this guide?
=-=-=-=-=-=-=-=-=-=-=-=-=-
    In each section, you should see a number of codes followed by a
 description. It's best to read the preface before trying to do anything with
 them. Anywhere you see an "n", it means that are multiple values you might
 want to put in that position, depending on what effect you want.  If you look
 at the appendix, you should find a list that fits the code you're trying to
 use. Replace the "n"s with the number(s) for the appropriate effect to get
 the code to work.  For example:
    You want to give your minion the Mafrayd skin type.  Looking in the
 "editing your minions" section, you see

 3008BEFB 00nn     Minion skin modifier

 Next, you need to find the code for the Mafrayd.  In the appendix, it's
 listed as 3A.  Replace the "nn" with "3A" and you have the completed code,
 3008BEFB 003A.
    Anything listed as editing a "char" means it messes with things' names.
 You need to use the Character Digits appendix to specify which letter/symbol
 /number you want in each position.
    Lastly, anything written in the format "isThis" or "hasThis" means it's
 a boolean value.  In otherwords, an on or off switch.  Setting "n" to 0
 means it's off, while setting it to anything else turns it on.

=-=-=-=-=-=-=-=-=-=-=-=-=-=
Oops, I found an error...
=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Hey, we all make mistakes, and often me more than others.  If you note a
 typo or some incorrect information somewhere, or if you have some codes to
 add, or just some critique - good or bad - please feel free to email me at
 [email protected].  Looking forward to hearing from you.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
------------------------------[D. Editing Levant ]-----------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=
Preface
=-=-=-=-=
    Most of this section is nice and straight forward, but there are a couple
 of things I'd like to touch on.  First off, if you use these codes to add
 stone or poison to Levant outside of battle, it will actually change his
 appearance permanently (meaning you'll walk around that way).  Also, you'll
 note a number of stats have multiple codes listed as modifing them.  This
 is because more than one memory location is used to store them; usually, the
 last one listed will cause the biggest changes in your stat, while the first
 will cause the smallest.  Also note that the highest level is 255 (rank
 Developer).


=-=-=-=
Codes
=-=-=-=

 8008BD38 000n     isPoisoned
 8008BD39 000n     isStoned
 8008BD40 0nnn     Current HP
 8008BD41 0nnn     Max HP
 8008BD42 0nnn     Max HP
 8008BD43 0nnn     Max HP
 8008BD47 nnnn     Hero's Name 1st Char
 8008BD48 nnnn     Hero's Name 2nd Char
 8008BD49 nnnn     Hero's Name 3rd Char
 8008BD4A nnnn     Hero's Name 4th Char
 8008BD4B nnnn     Hero's Name 5th Char
 8008BD4C nnnn     Hero's Name 6th Char
 8008BD4D nnnn     Hero's Name 7th Char
 8008BD4E nnnn     Hero's Name 8th Char
 8008BD4F nnnn     Hero's Name 9th Char
 8008BD50 nnnn     Hero's Name 10th Char
 8008BD51 nnnn     Hero's Name 10th Char
 8008BD53 nn00     Weapon modifier
 3008BD54 00nn     Weapon modifier
 3008BD55 00nn     Armor modifier
 3008BD56 00nn     Accessory modifier
 8008BD56 00nn     Accessory modifier
 8008BD63 nn00     Attack modifier
 3008BD64 00nn     Attack modifier
 3008BD65 00nn     Defense modifier
 3008BD66 00nn     Magic Attack modifier
 3008BD67 00nn     Magic Defense modifier
 8008BD68 00nn     Speed modifier
 3008BD68 00nn     Speed modifier
 8008BD7B nn00     Level modifier
 3008BD7C 00nn     Level modifier


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------[D. Editing Your Minions ]----------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


=-=-=-=-=
Preface
=-=-=-=-=
    Ah, the good stuff.  First off, please note: these codes all work on the
 minion in your first equip slot _only_.  I haven't included the codes for the
 other two simply because it would be redundant - all the same codes, with
 slight variations specfying which minion you're referring to.  Besides which,
 the functionality isn't necessary - just slap a different minion into your
 number 1 slot, and you're ready to modify it.
    The most important things to note in this section are the Posture and
 Skin modifiers, and the Merge Slots.  The Skin modifier will put whatever
 Skin you specify on your minion; the posture modifier will give it the
 posture (how it stands, sits, attacks, etc.) of any minion you want, and the
 Merge slots are used to modify it's appearance.  To explain how to use those,
 I'm going to have to go into the mechanics of merging a bit.
    Your minion will start off with all 47 slots set to itself (the 48th is
 always the original minion).  When you merge a second minion in, half of
 those slots are changed to the new minion.  If you merge a third minion in,
 it takes half the available slots (in otherwords, it's now 1/2 the third
 minion, and 1/4 the other two).  This sort of division continues until it
 runs out of spaces and is forced to drop some with each new merge.
    Using these codes bypasses that process.  If you want something 1/5 of
 five different minions, you can set it that way simply by setting the first
 9 slots to one minion, the next 9 to another, etc.  The more slots you assign
 to any one minion, the closer in appearance yours will come to that one.
 This kind of flexibility means you can essentially create any minion you
 want, looking however you want it to.
    Lastly: Accuracy is weirdly reversed in this.  It's your odds of _missing_
 and NOT your odds of hitting.  That means that a rating of "F" misses alot,
 while a rating of 0 almost never will.  And whatever you do, don't mess
 around with the first two codes in this section unless you're prepared to
 start all over.


=-=-=-=
Codes
=-=-=-=

 3008BEF8 nnnn     Minion purge
 3008BEF9 nnnn     Minion purge
 3008BEFA 00nn     Posture modifier
 3008BEFB 00nn     Minion skin modifier
 3008BEFC 00nn     First Family tree name, 1st char
 3008BEFD 00nn     First Family tree name, 2nd char
 3008BEFE 00nn     First Family tree name, 3rd char
 3008BEFF 00nn     First Family tree name, 4th char
 3008BF00 00nn     First Family tree name, 5th char
 3008BF01 00nn     First Family tree name, 6th char
 3008BF02 00nn     First Family tree name, 7th char
 3008BF03 00nn     First Family tree name, 8th char
 3008BF04 00nn     First Family tree name, 9th char
 3008BF05 00nn     First Family tree name, 10th char
 3008BF08 00nn     Second Family tree name, 1st char
 3008BF09 00nn     Second Family tree name, 2nd char
 3008BF0A 00nn     Second Family tree name, 3rd char
 3008BF0B 00nn     Second Family tree name, 4th char
 3008BF0C 00nn     Second Family tree name, 5th char
 3008BF0D 00nn     Second Family tree name, 6th char
 3008BF0E 00nn     Second Family tree name, 7th char
 3008BF0F 00nn     Second Family tree name, 8th char
 3008BF10 00nn     Second Family tree name, 9th char
 3008BF11 00nn     Second Family tree name, 10th char
 3008BF14 00nn     Third Family tree name, 1st char
 3008BF15 00nn     Third Family tree name, 2nd char
 3008BF16 00nn     Third Family tree name, 3rd char
 3008BF17 00nn     Third Family tree name, 4th char
 3008BF18 00nn     Third Family tree name, 5th char
 3008BF19 00nn     Third Family tree name, 6th char
 3008BF1A 00nn     Third Family tree name, 7th char
 3008BF1B 00nn     Third Family tree name, 8th char
 3008BF1C 00nn     Third Family tree name, 9th char
 3008BF1D 00nn     Third Family tree name, 10th char
 3008BF20 00nn     Fourth Family tree name, 1st char
 3008BF21 00nn     Fourth Family tree name, 2nd char
 3008BF22 00nn     Fourth Family tree name, 3rd char
 3008BF23 00nn     Fourth Family tree name, 4th char
 3008BF24 00nn     Fourth Family tree name, 5th char
 3008BF25 00nn     Fourth Family tree name, 6th char
 3008BF26 00nn     Fourth Family tree name, 7th char
 3008BF27 00nn     Fourth Family tree name, 8th char
 3008BF28 00nn     Fourth Family tree name, 9th char
 3008BF29 00nn     Fourth Family tree name, 10th char
 3008BF2C 00nn     Fifth Family tree name, 1st char
 3008BF2D 00nn     Fifth Family tree name, 2nd char
 3008BF2E 00nn     Fifth Family tree name, 3rd char
 3008BF2F 00nn     Fifth Family tree name, 4th char
 3008BF30 00nn     Fifth Family tree name, 5th char
 3008BF31 00nn     Fifth Family tree name, 6th char
 3008BF32 00nn     Fifth Family tree name, 7th char
 3008BF33 00nn     Fifth Family tree name, 8th char
 3008BF34 00nn     Fifth Family tree name, 9th char
 3008BF35 00nn     Fifth Family tree name, 10th char
 3008BF38 00nn     Sixth Family tree name, 1st char
 3008BF39 00nn     Sixth Family tree name, 2nd char
 3008BF3A 00nn     Sixth Family tree name, 3rd char
 3008BF3B 00nn     Sixth Family tree name, 4th char
 3008BF3C 00nn     Sixth Family tree name, 5th char
 3008BF3D 00nn     Sixth Family tree name, 6th char
 3008BF3E 00nn     Sixth Family tree name, 7th char
 3008BF3F 00nn     Sixth Family tree name, 8th char
 3008BF41 00nn     Sixth Family tree name, 9th char
 3008BF42 00nn     Sixth Family tree name, 10th char
 3008BF45 00nn     Merging Slot 1
 3008BF46 00nn     Merging Slot 2
 3008BF47 00nn     Merging Slot 3
 3008BF48 00nn     Merging Slot 4
 3008BF49 00nn     Merging Slot 5
 3008BF4A 00nn     Merging Slot 6
 3008BF4B 00nn     Merging Slot 7
 3008BF4C 00nn     Merging Slot 8
 3008BF4D 00nn     Merging Slot 9
 3008BF4E 00nn     Merging Slot 10
 3008BF4F 00nn     Merging Slot 11
 3008BF50 00nn     Merging Slot 12
 3008BF51 00nn     Merging Slot 13
 3008BF52 00nn     Merging Slot 14
 3008BF53 00nn     Merging Slot 15
 3008BF54 00nn     Merging Slot 16
 3008BF55 00nn     Merging Slot 17
 3008BF56 00nn     Merging Slot 18
 3008BF57 00nn     Merging Slot 19
 3008BF58 00nn     Merging Slot 20
 3008BF59 00nn     Merging Slot 21
 3008BF5A 00nn     Merging Slot 22
 3008BF5B 00nn     Merging Slot 23
 3008BF5C 00nn     Merging Slot 24
 3008BF5D 00nn     Merging Slot 25
 3008BF5E 00nn     Merging Slot 26
 3008BF5F 00nn     Merging Slot 27
 3008BF60 00nn     Merging Slot 28
 3008BF61 00nn     Merging Slot 29
 3008BF62 00nn     Merging Slot 30
 3008BF63 00nn     Merging Slot 31
 3008BF64 00nn     Merging Slot 32
 3008BF65 00nn     Merging Slot 33
 3008BF66 00nn     Merging Slot 34
 3008BF67 00nn     Merging Slot 35
 3008BF68 00nn     Merging Slot 36
 3008BF69 00nn     Merging Slot 37
 3008BF6A 00nn     Merging Slot 38
 3008BF6B 00nn     Merging Slot 39
 3008BF6C 00nn     Merging Slot 40
 3008BF6D 00nn     Merging Slot 41
 3008BF6E 00nn     Merging Slot 42
 3008BF6F 00nn     Merging Slot 43
 3008BF70 00nn     Merging Slot 44
 3008BF71 00nn     Merging Slot 45
 3008BF72 00nn     Merging Slot 46
 3008BF73 00nn     Merging Slot 47
 3008BF74 nnnn     Elemental modifier, first Family tree
 3008BF75 nnnn     Elemental modifier, second Family tree
 3008BF76 nnnn     Elemental modifier, third Family tree
 3008BF77 nnnn     Elemental modifier, fourth Family tree
 3008BF78 nnnn     Elemental modifier, fifth Family tree
 3008BF79 nnnn     Elemental modifier, sixth Family tree
 8008BF82 nnnn     Experience modifier
 8008BF83 nnnn     Current HP
 8008BF84 nnnn     Current HP
 8008BF85 nnnn     Current HP
 8008BF86 nnnn     Max HP
 8008BF87 nnnn     Max HP
 8008BF88 nnnn     Current Mana
 8008BF89 nnnn     Current Mana
 8008BF8A nnnn     Max Mana
 8008BF8B nnnn     Max Mana
 3008BF8C nnnn     Minion name, 1st char
 3008BF8D nnnn     Minion name, 2nd char
 3008BF8E nnnn     Minion name, 3rd char
 3008BF8F nnnn     Minion name, 4th char
 3008BF90 nnnn     Minion name, 5th char
 3008BF91 nnnn     Minion name, 6th char
 3008BF92 nnnn     Minion name, 7th char
 3008BF93 nnnn     Minion name, 8th char
 3008BF94 nnnn     Minion name, 9th char
 3008BF95 nnnn     Minion name, 10th char
 3008BFA8 00nn     Attack modifier
 3008BFA9 00nn     Defense modifier
 3008BFAA 00nn     Magic Attack modifier
 3008BFAB 00nn     Magic Defense modifier
 3008BFAC 00nn     Speed Modifier
 3008BFB0 00nn     Attack/Magic stat growth rate
 3008BFB1 00nn     Speed/Defense stat growth rate
 3008BFB2 nn00     Speed/Defense stat growth rate
 3008BFBA 0020     Fire elemental
 3008BFBB 0020     Air elemental
 3008BFBC 0020     Earth elemental
 3008BFBD 0020     Wind elemental
 3008BFBE 000F     All Elements
 3008BFC0 00nn     Level modifier
 3008BFD6 0n01     hasHorn
 3008BFD7 000n     Horn Attack Type
 3008BFD8 000n     Horn Ability Type
 3008BFD9 000n     Horn Accuracy
 3008BFDA 0n01     hasFang
 3008BFDB 000n     Foot Attack Type
 3008BFDC 000n     Foot Ability Type
 3008BFDD 000n     Foot Accuracy
 3008BFDE 0n01     hasClaw
 3008BFDF 000n     Claw Attack Type
 3008BFE0 000n     Claw Ability Type
 3008BFE1 000n     Claw Accuracy
 3008BFE2 0n01     hasTail
 3008BFE3 000n     Tail Attack Type
 3008BFE4 000n     Tail Ability Type
 3008BFE5 000n     Tail Accuracy
 3008BFE6 0n01     hasFoot
 3008BFE7 000n     Foot Attack Type
 3008BFE8 000n     Foot Ability Type
 3008BFE9 000n     Foot Accuracy
 8008BFEC nnnn     Magic Spells modifier
 8008BFEC 0nnn     Magic Spells modifier


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------[E. Everything Else ]-----------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


=-=-=-=-=
Preface
=-=-=-=-=
    This section contains all the other weird codes I either blundered into
 or found listed elsewhere (check the credits).


=-=-=-=
Codes
=-=-=-=

 8008B818 nnnn     Empty cocoons modifier
 8008B594 nnnn     Money modifier
 8008B595 nnnn     Money modifier
 8008B596 nnnn     Money modifier
 8008B798 0300     hasPaloojaSkin
 8008B79A 0301     hasTickerSkin
 8008B79C 0302     hasJeechwoSkin
 8008B79E 0303     hasKolnaSkin
 8008B7A0 0304     hasTimaiosSkin
 8008B7A2 0305     hasSicanjalSkin
 8008B7A4 0306     hasYolgaSkin
 8008B7A6 0307     hasKlarrgasSkin
 800B1314 nnnn     Enemy 1 HP modifier
 800B139C nnnn     Enemy 2 HP modifier
 800B1424 nnnn     Enemy 3 HP modifier
 800B1350 00nn     Enemy 1 Level Modifier
 800B13D8 00nn     Enemy 2 Level Modifier
 800B1460 00nn     Enemy 3 Level Modifier

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--------------------------------[E. Appendices ]-------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=
Minion List
=-=-=-=-=-=-=

    Total Minions: 171/171

   00 Marrdreg       01 Raddreg        02 Patdreg        03 Rudogle
   04 Dogle          05 Berbansa       06 Mukhambu       07 Doghambu
   08 Terhambu       09 Hiralco        0A Maskhira       0B Hirasag
   0C Pataimel       0D Skwimel        0E Radoimel       0F Patalchu
   10 Raddlchu       11 Doglchu        12 Nushab         13 Rashab
   14 Mukshab        15 Asha           16 Geenwee        17 Marven
   18 Mugoo          19 Noobwee        1A Ojire          1B Riggu
   1C Srikarta       1D Uglam          1E Yorlk          1F Jirahl
   22 Tweengo        23 Sherick        24 Arpatron       39 Pataraid
   3A Mafrayd        3B Terfrayd       3C Ragifrayd      3D Patbaran
   3E Skbaran        3F Terbaran       40 Ladbaran       41 Jitamble
   42 Hackaroo       43 Clayble        44 Geible         45 Patagore
   46 Skgore         47 Tergore        48 Radgore        49 Drunga
   4A Skarunga       4B Terunga        4C Radunga        4D Patgaron
   4E Skgaron        4F Tragaron       50 Doggaron       51 Patash
   52 Skash          53 Terash         54 Radash         55 Patagrip
   56 Skagrip        57 Tergrip        58 Doggrip        59 Patapara
   5A Skpara         5B Terpara        5C Dogpara        5D Patalco
   5E Skalco         5F Teralco        60 Raddlco        61 Patbecker
   62 Skbecker       63 Terbecker      64 Radbecker      65 Hikisag
   66 Tagosag        67 Morisag        68 Amasag         69 Patawasp
   6A Skawasp        6B Terwasp        6C Radwasp        6D Patmanty
   6E Skmanty        6F Termanty       70 Radmanty       71 Patamole
   72 Skumole        73 Termole        74 Radmole        75 Pateeb
   76 Skaeeb         77 Tereeb         78 Radeeb         79 Patodon
   7A Skatodon       7B Tertodon       7C Radtodon       7D Patakuga
   7E Skwooga        7F Terkooga       80 Radkooga       81 Pataoot
   82 Skwoot         83 Teraoot        84 Radoot         85 Patamorj
   86 Skwmorj        87 Termorj        88 Radmorj        89 Carmine
   8A Skwmaine       8B Termaine       8C Radmine        8D Anash
   8E Shulia         8F Shee           90 Fal            91 Karn
   92 Telma          93 Scul           94 Uld            95 Usk
   96 Oajin          97 Eavun          98 Embla          99 Gabee
   9A Tuloon         9B Pedingo        9C Zulmoo         9D Frigg
   9E Shoven         9F Elu            A0 Roben          A1 Tiootz
   A2 Sowl           A3 Sgaj           A4 Frey           A5 Wardon
   A6 Ankoo          A7 Galia          A8 Ohma           A9 Swav
   AA Carlidge       AB Fugger         AC Id             AD Bawni
   AE Fintan         AF Turen          B0 Rainster       B1 Yates
   B2 Nevan          B3 Aiona          B4 Ohzay          B5 Spiral
   B6 Arvalzak       B7 Fedelco        B8 Kamra          B9 Bauback
   BA Armijar        BB Greydon        BC Agghai         BD Nupandra
   BE Saramoon       BF Karro          C0 Narade


=-=-=-=-=-=-=-
Hidden Skins
=-=-=-=-=-=-=-

   25 Fire Special
   26 Wind Special
   27 Earth Special
   28 Water Special
   34 Fire Goat
   35 Wind Goat
   36 Earth Goat
   37 Water Goat
   C1 Fire Tweengo
   C2 Wind Tweengo
   C3 Earth Tweengo
   C4 Water Tweengo
   C5 Fire Sherick
   C6 Wind Sherick
   C7 Earth Sherick
   C8 Water Sherick
   C9 Palooja
   CA Ticker
   CB Jeechwo
   CC Kolna
   CD Timaios
   CE Sicanjal
   CF Yolga
   D0 Klarrgas


=-=-=-=-=
Weapons
=-=-=-=-=

   00 Knife
   01 Dagger
   02 Aguazor
   03 Bronze Sword
   04 Sword of Speed
   05 Iron Sword
   06 Iron Axe
   07 Life Stealer
   08 White Horn
   09 Little Bird
   0A Whistler
   0B Nightglow
   0C Blue Phantom
   0D Thunderbolt
   0E Tsunami
   0F Spring Blossom
   10 Dragon Crest
   11 Cloudcover
   12 Palemoon
   13 Reaper
   14 Drainer
   15 Autumn Moon
   16 Icicle


=-=-=-=
Armor
=-=-=-=

 00 Hunter Vest
 01 Leather Vest
 02 Chain Mail Vest
 03 Wire Vest
 04 Plate Mail Vest
 05 Reflecting Vest
 06 Silver Vest
 07 Divine Vest
 08 Riketz' Garb
 09 Nagi Garb
 0A Bloody Garb
 0B Navy Blue Garb
 0C Forest Garb
 0D Divine Garb 1
 0E Divine Garb 2


=-=-=-=-=-=-=
Accessories
=-=-=-=-=-=-=

 00 Leather Headband
 01 Iron Headband
 02 Silver Headband
 03 Blue Bead
 04 Green Bead
 05 Yellow Bead
 06 Red Bead
 07 Sparrow Ruff
 08 Iron Bracelet
 09 Silver Crown
 0A Holly Ruff
 0B Hawk Ruff
 0C Poison Choker
 0D Sleep Choker
 0E Stone Choker
 0F Super Choker
 10 Nagi Belt


=-=-=-=
Items
=-=-=-=

 00 Mugwort
 01 Meta-Mugwort
 02 Bitter Mugwort
 03 Great Walnut
 04 Chestnut Oil
 05 Shishiudo Oil
 06 Kukumira Oil
 07 Bletilla Oil
 08 Ichishi Oil
 09 Shab Liquor
 0A Fine Liquor
 0B Excellent Liquor
 0C Special Liquor
 0D Tendai Uyaku
 0E Valerian Powder
 0F Ikari Powder
 10 Ring of Venom
 11 Ring of Sleep
 12 Ring of Stoning
 13 Ring of Death
 14 Mirror of Deva
 15 Urvy's Blessing
 16 Vary's Blessing
 17 Agni's Blessing
 18 Malty's Blessing
 19 Urvy's Seal 1
 1A Urvy's Seal 2
 1B Vary's Seal 1
 1C Vary's Seal 2
 1D Agni's Seal 1
 1E Agni's Seal 2
 1F Malty's Seal 1
 20 Malty's Seal 2
 21 Cloud Silk
 22 Thunder Silk
 23 Lily Silk
 24 Pearl Silk
 25 First Snow Silk
 26 Angelwing Silk
 27 Moonlight Silk
 28 Key
 29 Sleep Spores
 2A Attract Spores


=-=-=-=
Magic
=-=-=-=

 0000 None
 0001 Agni
 0002 Agnis
 0004 Agnia
 0008 Vahli
 0010 Vahlis
 0020 Vahlia
 0040 Ulvi
 0080 Ulvis
 0100 Ulvia
 0200 Malti
 0400 Maltis
 0800 Maltia
 1000 Selahm Venon
 2000 Medina
 4000 Medinia
 8000 Selahm

  000 None
  001 Sel Selahm
  002 Ad Venon
  004 Ad Slahm
  008 Ad Roqua
  010 Ad Mumuls
  020 Deva Agni
  040 Deva Vali
  080 Deva Ulvi
  100 Deva Malti


=-=-=-=-=-=-=-=-=-
Attack Abilities
=-=-=-=-=-=-=-=-=-

 00 Nothing
 01 Nothing
 02 +Power
 03 +Accuracy
 04 +Critical


=-=-=-=-=-=-=-
Attack Types
=-=-=-=-=-=-=-

 00 Nothing
 01 Nothing
 02 Earth
 03 Water
 04 Fire
 05 Wind
 06 Poison
 07 Sleep
 08 Flesh-to-Stone
 09 Destroy Mana
 0A Absorb HP
 0B Absorb Mana
 0C All Enemies
 0D Critical
 0E Break Legs
 0F Rend Wings


=-=-=-=-=-=-=-=-=-
Character Digits
=-=-=-=-=-=-=-=-=-

 00 Erase Name

 01 !  02 ·  03 .  04 1  10 '  11 ,  21 I  22 {  23 }  5A ?  5B -
 5C ~  90 ·  91 .  92 '  93 :  94 ;

 31 A  32 B  33 C  34 D  35 E  36 F  37 G  38 H  39 J  3A K  3B L
 3C M  3D 0  3E P  3F Q  40 R  41 S  42 U  43 V  44 Z

 71 a  72 b  73 c  74 d  75 e  76 f  77 g  78 h  79 i  7A j  7B k
 7C l  7D m  7E n  7F o  80 p  81 q  82 r  83 s  84 t  85 u  86 v
 87 w  88 x  89 y  8A z

 51 0  52 2  53 3  54 4  55 5  56 6  57 7  58 8  59 9

 67 Heart


=-=-=-=-=-=-=
Hex Numbers
=-=-=-=-=-=-=

 Some common, useful hex->decimal conversions.

 3E7   999
 FF    255
 64    100
 32     50
 1       1


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------[E.      Credits        ]---------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Atom Edge <[email protected]>
        Big thanks go to Atom Edge, who's brilliant grasp of legal issues
      and talent at writing disclaimers provided the bulk of mine, as well
      as the great sectioning art used above.

    Crave Entertainment (www.cravegames.com)
        The creators of Jade Cocoon.  Thanks for creating this game, without
      which this FAQ could never have existed.  Thanks for the great gameplay
      and stellar graphics, and the phenomenal voice acting.  All it needs
      now is a plot. =)

    GameFAQs (www.GameFAQs.com)
        Thanks go out also to CJayC, operator of www.GameFAQs.com, for
      providing the inspiration to get this FAQ off the ground and offering
      an easy means to make it public.

    cmgsccc (www.cmgsccc.com)
        Thanks for providing a place to start, saving me hours of work.  While
      most everything in this guide has been tested by me, this guide might
      never have gotten off the ground if not for their pointing me in the
      right direction.

copyright 2001 Goryus