++-----------------------------------------------++
++-----------------------------------------------++
++   INTENATIONAL CRICKET CAPTAIN WALKTHROUGH    ++
++              2001 ASHES EDITION               ++
++-----------------------------------------------++
++-----------------------------------------------++

Walkthrough for Playstation 1 (tm) game:
  INTERNATIONAL CRICKET CAPTAIN 2001: ASHES EDITION

  Written by KooperParakarry (Conor Travers) 2003,(C) All Rights Reserved

=================
TABLE OF CONTENTS
=================
I. Version History
II.Introduction to the game
III. Objective
IV. Batting
V. Bowling
VI. Batting : ODI
VII. Conclusion

Version History
=================
v0.5 25/04/2003 22:36 half of the walkthrough completed, should be completed
within a few days

v0.65 26/04/2003 08:01 Have finished writing the batting details and started on
the bowling

v1.0 26/04/2003 13:38 First finished version, have wrote the bowling
and the batting in one day games

Introduction to the game
=========================
This game is basically a cricket management game. You are the captain of a
cricket team and you must decide your tactics and devise strategies to win
matches and become the most successful cricket captain of all time.

There are several different modes to this game and the first mode of all that I
am going to cover is the Country mode. There are other modes such as the Ashes
Mode and the longest one, County/ Country Mode. This game requires a memory
card to save the game.

Although in real life cricket captains play in the match as well you cannot
play in this game, just decide the tactics, that is one of the (many) faults of
this game.

Objective
===========
Well your objective is fairly simple. You pick a team and set your own tactics
and strategies to win as many games as possible.

You can choose from a whole load of players, a good point of the game. In the
ashes mode the objective is to win the Ashes and in the Country mode your
objective is to become top of the rankings and be the best team in the world.

Your objective in the County/ Country mode is to become the best captain in the
english leagues by winning cups/ leagues etc. so you can then be captain of the
England national team and lead them to glory as well, quite a bit to do.

Ashes Mode
=============
If you select the ashes mode you have to be either England or Australia
(surprise surprise) and you must battle through five very tough tests to either
steal the ashes if you are England (not literally) or retain them if you are
Australia.

If you are looking for a challenge then you should select England, but if your
a beginner and you want it a little bit easier then you should select
Australia.

One of the very first tasks you have to do is select which players are going to
be in your squad for the first test. Have a bit of cricketing knowledge helps
here, but if you don't know the slighest thing then look at the averages. The
higher the average, the better for the batsmen. The lower the average, the
better for the bowler.

You can select a minimum of twelve players and a maximum of fifteen. Only
eleven per side in the matches in case you don't know.

Then you must train the players to make them better and fitter so they
(obviously) perform better in matches. Another problem is that when you train
the players you can only train eight players at one given time.

After that you will then see when you will be playing against your rivals. Now
when you get to match day you have to decide your batting order. Openers (The
people who bat at the start of the innings) are signaled with an 'O' next to
their bat. After the openers then you are advised to pick players with a bat
symbol.

Next comes the wicket-keeper usually at position number six or seven depending
on the batting depth to your side. Before the bowlers/ tailenders/ rabbits come
the all-rounders (Players who can bat and bowl with equal or near equal
facility). You can maybe switch things around, possibly moving the batsmen
around, but it is strongly advised that you keep the tailenders at the end
unless you need a 'Nightwatchman'.

Then proceed to the toss screen. First look at the weather and the pitch. There
is nothing you can do about the weather, but you can try and use it to your
advantage. See what effect it has on each type of bowler (Spinners or the
Seamers) and decide who to bowl and when.

Also take time out to look at the batting and bowling stats of the opposition
and decide which players to target. Now its time to decide the toss. Click on
either Heads or Tails and the chances are you'll lose. If you lose the toss
just see whether the oppositon puts you in or makes you field. If you win
decide whether to bat or bowl, decide carefully as it could decide the match.
Its all up to you, the man in the middle.

=================
IV. BATTING
=================
This is for strategies for tests/ first class matches, after I will give you a
strategies for limited over/ one day matches.

As you have plenty of overs (because its a four/five day game) there is no need
to put up your aggression very high. One or two will be fine, nought if your
feeling very defensive, three if your feeling attacking.

You must select what highlight options you want, you can have:

Batting                 Bowling               Both
----------            -----------           --------
Every run             Every chance          Every Ball
Every four/six        Every wicket
Major team scores
Major individual scores

After you have selected your highlight options you can select whether you want
to play the game after every over or after every ball. If you play it after
every ball the game will take very long and it will take even longer if you
decide whether to watch every ball.

= No run
1= one run
2= two runs
3= three runs
4= four runs*(boundary)
6= six runs (boundary)
x= no ball
w= wide
l= leg bye
b= bye
w= wicket

Always look and see what scores your batsmen are on and egg them on (to no
effect) to make a big score. If your batsmen have eased into their innings you
may want to up their aggression as their confidence grows.

You can also protect lower order batsmen (tailenders) when they are with a
better batsman by making the better batsmen try to keep as much of the strike
as possible so that the other batsmen have a less chance of getting out.

In first class matches you can earn bonus points, these are determined by how
many runs you score in 130 overs of your innings. Instead of test matches the
no-ball costs you two runs whereas, in test matches, it is only one.

If you decide that you have made a substantial total, and if you feel if keep
batiing the game will end in a draw, you may declare (does not apply when
batting last) and then the other team will begin batting. Also, it takes
roughly two overs for each of teams to switch over.

If the other team batted first and made a decent or substantial score and you
failed to get within 200* runs of it in reply, the opposition may make you
follow-on, this means that you have bat again in succession. That will help the
opposition. Also, if you are presented with this opportunity make use of it!

* You only need to be 150 runs behind in a first-class match to be asked to
follow on.

You do not have very much interaction with the batting department and the only
main thing you get to decide are to declare and the batsmen's aggression
(shouldn't that be up to them).

==============
V. BOWLING
=============
You are able to decide more things about the bowling, you can tell your bowlers
where to bowl and set the field for them and you can also decide how attacking
to bowl at each batsmen.

You can decide the bowling of the bowlers. You must decide what length to bowl:
yorker length, full toss, good length, short of the length and short. The best
area to bowl for the seamers is a good length and it is up to you to decide
where the spinners want to bowl.

You must also decide the line of the bowl, you can bowl: outside off, off
stump, middle and off, middle stump, middle and leg, leg stump. You may think
that bowling middle stump is the best, but stray to straight and you could be
whipped away on the leg side. Bowling around off stump may be a good idea

You also need to decide whether to bowl around the wicket or over the wicket,
this can depend on whether the bowler is right handed or left handed. It can
also depend on whether the batsman is right handed or left handed, look at the
table below:

       !----------!---------------Batsmen---------------------!
       !Handed -> !   Left           !      Right             !
       !----------!------------------!------------------------!
       ! Over     !  Into            !     Away From          !
       !----------!------------------!------------------------!
       ! Around   !  Away From       !      Into              !
       !----------!------------------!------------------------!

That is the table showing what happens when a bowler bowls around/ over the
wicket to a left/right handed batsman. When you are playing, left/right hand
combinations are difficult to bowl against and could cause you some trouble.

Once again you have to decide the highlights options, this time you may only
want to see the bowling highlights because you are not batting, but its up to
you.

Look at the scorecard regularly and see which batsmen are on what score, you
may want to restrict your team from getting bonus points by bowling very
defensively.

You will earn bowling points as well (only first innings) by getting as many
wickets as possible in the usual 130 overs, you should be able to get all ten
wickets in the 130 overs, but if not you can still pick up a few.

Eventually the bowlers will become tired and you will have to select a new
bowler. Please note that the faster the bowler, the quicker the will gat tired
out and you will have to replace them. That is the main strategy to the bowling
and now I will give you the different tactics for batting and bowling in
one-day matches

==============================
VI. ONE DAY MATCHES: BATTING
==============================

I have covered certain tactics for batting in first class and test matches, but
there are also one-day matches, or limited overs matches. They only take
one-day and you only have a certain amount of overs to construct your total.

This means that you will have to up your run rates and therefore have to play
more riskier shots. Now the roles are reversed, batsmen attack and bowlers
defend as it not necessary to get the opposition all out, but it does help.

In one-day international matches you have 50 overs. In county one-day matches
you have 45 overs. You either bat first or bowl first. It is probably better to
bat first, but if you want to have the best team then you will have to do it
both ways.

If you bat first then it is best to start each batsmen off with a four or five
aggression factor and as you near the close of your innings and you have plenty
of wickets left then you can increase the aggression factor for the
end-of-innings 'slog'. The slog is to get valuable runs quickly at the end of
an innings.

As with all matches you have to decide the highlights, the preferred highlights
options are wickets and chances + boundaries, but it is up to you.

Just like in the four/five day matches you have very little interaction with
the batsmen and you have even less in the one day games because there is no
option to declare. You can, when a wicket falls, decide which batsman shall
come to the crease next.

There is a context to the game when you are batting second and it all depends
in what the opposition score.

100- = Very defensive strategy

101-150 = Defensive

150-200 = Defensive

200-250 = Average

250-300 = Attacking

300+ = Very Attacking

That gives you an idea of how to approach chasing a total made by the
opposition, the same rules apply to you as if you batting first.

===================
VIII. Conclusion
===================
You can use the batting and bowling strategies and the bowling strategy for the
one-day games is almost exactly the same so there was no need to right out all
the bowling section again.

Thanks To:
-----------

Me, for writing this FAQ

You, for reading it

GameFaqs, for posting it on their site

Empire, for making this game

Legal Stuff
-------------
If you want to use this guide on any other website please give me an e-mail and
I will almost certainly say yes.
You can download this or print this without my permission.

If you use this on any other site you MUST NOT alter it in any, whatever the
circumstances.

Written by Conor Travers (Kooper Parakarry) 2003 (C)

E-Mail Addresses:
[email protected]
[email protected]