Gundam Battle Assault 2
Wing Gundam Zero Custom FAQ
by: Chud Wuck
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Contents:
1. Legal Disclaimer Stuff
2. Intro
3. A brief history of Wing Zero
4. Move List and Move Descriptions
5. Street Mode with Wing Zero
6. Credits
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1. Legal Disclaimer Stuff
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As much as I wish I did I do not own any part of the
Gundam franchise. Gundam is owned by Bandai (at least
I think it is).
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2.Introduction
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The original Gundam Battle Assault was the first game
I ever had for playstation, and at that time I was a
HUGE fan of Gundam Wing (heck I still am a huge Wing
fan, but I like the UC series too) and had not seen
any of the other Gundam series. I was a little
dissapionted that the Wing Gundam was the only AC suit
in the game and that it was a mere copy of the Zeta
Gundam. It was still a good game however and I liked
playing it alot. When I heard about the Second Battle
Asault I was Extremely pleased to hear that all of the
Gundams from Endless Waltz would be in it. When I
bought the game it quickly became one of my all time
favorite games. I felt moved to write my first FAQ for
one of my favorite MS, The Wing Gundam Zero Custom.
Again this is my First FAQ so dont flame me or
anything.
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3.A brief history of Wing Zero
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Mobile Suit Data and Background Borrowed from The
Mecha Anime HQ at
http://www.mahq.net/index.htm
Model number: XXXG-00W0
Code name: Wing Gundam Zero
Unit type: mobile suit
Main Pilot: Heero Yuy
Manufacturer: Quatre Raberba Winner (based on a design
by Doctor J, Professor G, Instructor H, Doktor S and
Master O)
Operator: Gundam pilots
Rollout: AC 195
First deployment: AC 195
Accommodation: pilot only, in standard cockpit in
torso
Dimensions: head height 16.7 meters
Weight: empty 8.0 metric tons; max gross weight
unknown
Construction and armor: gundanium alloy
Powerplant: ultracompact fusion reactor, output rated
at 3732 kW
Propulsion: rocket thrusters: 88150 kg total
Equipment and design features: ZERO System combat
computer/pilot interface in cockpit; self-destruct
system
Fixed armaments: 2 x machinecannon, fire-linked,
mounted in torso; 2 x beam saber, stored in recharge
racks in wing binders, hand-carried in use
Optional hand armaments: twin buster rifle, can be
separated into two separate single-barrel buster
rifles
Background Before there were five Gundams, there was
only one - and it existed strictly on paper. It was AC
180 - fifteen years before they would send their own
respective custom-built Gundams to wage guerilla
warfare on Earth - and the five eccentric scientists
Doctor J, Professor G, Instructor H, Doktor S and
Master O, had just completed designing the first
mobile suit of that era, the OZ-00MS Tallgeese. Seeing
their work being put to oppressive use in the form of
mass-produced Leos - and spawned by the assassination
of space colony political leader Heero Yuy - the five
scientists decided to design their own mobile suit
which could overpower OZ's forces.
This mobile suit was the XXXG-00W0 Wing Gundam Zero,
and it was a design to truly be feared. In addition to
being extremely maneuverable, it sported Gatling-like
machinecannons, beam sabers, and an extremely powerful
twin buster rifle, capable of wiping out entire groups
of mobile suits in a single shot.
However, one more factor put the Wing Zero above
everything else: the cockpit's "Zero System," which
allowed the pilot's mind to interface directly with
the Gundam's combat computer. Although the exact
nature of the Zero System's operation is unclear, it
appeared to operate by "sampling" the pilot's thoughts
and, combining them with current combat data,
presented the pilot with various alternate outcomes.
Thus, depending on the pilot's mood, the Zero System
could tell him/her how to achieve total victory... or
decisive defeat.
Nevertheless, the mental stresses the Zero System
would place on the pilot would be too great for any
ordinary human to handle, and even the five mad
scientists saw the dangerous turn their work was
taking. And thus, the Wing Gundam Zero project was
shelved. A copy of the plans went with each of the
five scientists when they broke up and went
underground to pursue their own individual plans for
revolution against OZ. The Wing Zero design would
serve as a base model for the five Gundams that would
actually be built and sent to Earth.
In AC 195, unfortunate circumstances placed Gundam
Sandrock pilot Quatre Raberba Winner in space without
a Gundam, with a dead father, and with enemies of the
very space colonists he was fighting to free. Wracked
by a serious mental imbalance, Quatre discovered the
abandoned work of the five scientists, and he built
the Wing Zero. Mindless of its dangerous Zero System,
Quatre took off to destroy anyone and everyone
fighting in space. Though his mental condition was
temporary, the Wing Zero's power proved truly
terrible, as Quatre used it to destroy an entire space
colony. After that, the Wing Gundam Zero would pass
from one pilot to another until it landed in the hands
of former OZ pilot Zechs Merquise, and then Gundam
pilot Heero Yuy - two of the only humans known to
actually master the Zero System by making use of its
advantages while preventing it from driving them mad.
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4.Move List and Move Descriptions
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Key: up=up
P=Punch
K=Kick
LP=Light Punch
SP=Strong Punch
LK=Light Kick
SK=Strong Kick
Normal Moves:
HP= Rifle Shot: Wing Zero shoots a small energy blast
towards the opponent from his buster rifles. Similar
to Cyclops' HP in X-Men vs. Street Fighter.
Down(in air only)= Hovering: Wing Zero will hover for
a brief moment
Special Moves:
Down, Forward, P = Machine Cannon: Wing Zero will fire
its machine cannons towards the opponent. This attack
consumes ammo.
Down, Back, P = Twin Buster Rifle: Wing Zero will
separate it's Buster Rifles and fire two small beams
at the opponent. This attack seems to lock on to the
opponent and does NOT consume ammo.
Down, Back, K = Bird Tackle: Wing Zero covers itself
with its wings and does a charging tackle horizontally
towards the opponent.
Forward, Down, Forward, K = Rising Bird Tackle: Wing
Zero covers itself with its wings and does a charging
tackle vertically (and by vertically I mean straight
up). Can occasionally be used as an Anti-Air.
Forward, Down, Back, SP = Beam Saber: Wing Zero takes
out it's beam sabre and jabs forward with it. This
move is unblockable.
Super Move:
Down, Forward, and any two attack buttons = Final Twin
Buster Rifle: Wing Zero will hover into the air,
combine its twin buster rifles and fire a HUGE beam at
a downward angle, just like it did on the assault on
Mariemeia's base in Gundam Wing: Endless Waltz. This
attack can onl be used three Times per battle.
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5.Street Mode Order with Wing Zero
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Battles (in order from first to last are:
1. Deathscythe Hell Custom: Duo
2. Sandrock Custom: Quatre
3. Hygogg: Mikhail
4. Altron Custom: Wufei
5. Neue Ziel: Gato
6. Heavyarms Custom: Trowa
7. Tallgeese III: Zechs
8. Epyon: Trieze
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6.Credits
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Thanks to:
Mecha Anime HQ: for the Wing Zero Bio.
Bandai: For Making Such an AWESOME game and for
bringing the anime to the US.
GameFAQs: For hosting my first FAQ.