--------------------------------
/ GUNDAM BATTLE ASSUALT 2 /
---------------------------------
For PlayStation Game Console
God Gundam (Burning Gundam): Character/FAQs Guide
By Kaiser Joel ~<
[email protected]>~
Version 1.1 <29th of August 2002 AD>
===============================================================================
DISCLAIMER
===============================================================================
******* READ FIRST BEFORE GOING THROUGH THE FAQ ITSELF *******
1. I am not linked to any BANDAI people, well as far as I know that is, and
this is not an official Character Guide.
2. This guide is for personal use only, it is a FREE guide by a fan for fans,
so it shouldn't be sold, and it shouldn't be altered in anyway.
3. I give permission for this to be used on any site, as long as you obey the
above note.
4. You may use any part of this guide as you like, but please, remember to give
credit to the proper people who deserve it. It is in a way giving respect to
the person who spent time to create it.
5. A possible update of this guide would firstly go to GameFAQs, located at
<www.gamefaqs.com> Check there first if you have any questions. Neoseeker would
probably have similar updates of this guide.
6. If you want to put in suggestions, comments, commendation, or even anything
else on anything, feel free to email me. You will be credited if I include your
stuff into this guide.
7. Read the "Guide's Introduction" to better understand how I write this.
****************************************
* MMII Copyright by Joel Francisco Lee *
****************************************
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E-MAIL POLICIES
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Whenever you email me about this FAQ, put the subject as [GBA 2 FAQ] or you can
write the entire thing [Gundam Battle Assualt 2 FAQ]. This will not only help
me sort my mail, but also help me know which one is junk and which aren't.
Remember, put the subject as [GBA 2 FAQ] or [Gundam Battle Assualt 2 FAQ]
It would help me to prevent myself from accidentally deleting an email. Most of
the time, I don't check my trash, so if I delete something it will be lost.
Besides this, I check my mail daily so you can expect a reply within 24 hours
at the most. Unless I am obstructed with something else, this is the usual
trend.
Again, don't forget, put as the [GBA 2 FAQ] or [Gundam Battle Assualt 2 FAQ] as
the title.
===============================================================================
MISSION OBJECTIVE
===============================================================================
I will try to go through everything in the game in relation with God/Burning
Gundam. In details, I will try to be as accurate as I can.
You can use your own way of playing God/Burning Gundam, but I will be a
bigheaded person and say that my guide will deliver light into your playing!
And if you want to play God/Burning Gundam efficiently, go pick this up and
read it.
But that is just how I see it.
And I will quote my friend Mochan, a fellow GameFAQs visitor, and message board
poster.
I will use his very words:
"This FAQ is also designed to make my name a household name and to promote the
[gulay] way of life everywhere. By reading this FAQ you have condemned yourself
to become a vegetable. Have a nice day." - Mochan, The Other Me
And, truly, have a nice day.
===============================================================================
AUTHOR'S WORDS
===============================================================================
The style of gameplay I input in this guide is the way I usually play, it isn't
guaranteed to be topnotch in all aspects, but as I usually do, learn and adopt.
I am a great fan of fighting games, ever since Street Fighter, I am a close fan
of fighting games and after long and close vigilance on these types of games, I
found out a lot of things useful to keep in mind. I will elaborate on these
slowly as the guide goes on, some of them implied, and some will be directly
stated.
And I cannot emphasize this better, dedication and the will to become better is
an important part in being best at something. Practice and control will be an
essential part too, but I believe, dedication and will itself is the major part
of being better.
I will also follow my friend, Mochan's style. I will spice this up with the use
of quotes from books, shows and even friends. You don't need to read these, but
they can give you some insight or some small intro into the subject.
Go easy on me, as this is my first guide. But as I said, I am a self-confident
creature that will say that my guide is the better one!
Promote the GULAY way of life!!!
===============================================================================
VERSIONS AND UPDATES
===============================================================================
Version 1.1 (16th of August, 2002)
- *Added* Special Moves - In Depth
- Fixed the layout again
- Some name changes
- More on Specific Strategy
- Combos Started
Version 1.0 (6th of August, 2002)
- *Added* Addendum section
- Changed initial layout of Specific Strategies Section
- Specific Strategy Started
BETA Version (3rd of August, 2002)
- Introductions Started
- Informations Started
- Move Lists Started
- Strategies Started
- Street Mode Complete
- Specific Strategies: Psychoanalyzing Human Player Started
- Tips and Tricks Started
- Credits Started
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TABLE OF CONTENTS
===============================================================================
DISCLAIMER
E-MAIL POLICIES
MISSION OBJECTIVE
AUTHOR'S WORDS
VERSIONS AND UPDATES
TABLE OF CONTENTS
I. INTRODUCTIONS
A. Guide's Introduction
B. GAME: God/Burning Gundam's Introduction
II. INFORMATIONS
A. ANIME: Mobile Fighter G Gundam Information
B. God/Burning Gundam Information
1. Anime Info
2. Game Info
a. Pros (Advantages)
b. Cons (Disadvantages)
III. MOVE LISTS
A. Basic Moves
B. Special Moves
1. In Depth
IV. STRATEGIES
A. Offensive Strategies
B. Defensive Strategies
C. Combos
D. Street Mode (Game Story Mode)
V. SPECIFIC STRATEGIES
A. Psychoanalyzing Human Players
B. Versus Specific Units
1. Mobile Suit Gundam
a. Acguy
b. Ball
c. Big Zam
d. RX-78-2 Gundam
e. Hygogg
f. Zaku II
g. Zaku IIs
h. Zeong
2. Gundam 0083: Stardust Memory
a. GP-02A Gundam Physalis
b. Neue Ziel
3. Mobile Suit Gundam ZZ
a. Full Armor Gundam ZZ
b. Quin Mantha
4. Mobile Suit Gundam: Char's Counterattack
a. Nu Gundam
b. Sazabi
5. Mobile Fighter G Gundam
a. Bolt Gundam
b. Devil/Dark Gundam
c. Dragon Gundam
d. God/Burning Gundam
e. Gundam Maxter
f. Gundam Rose
g. Master Gundam
6. New Mobile Report Gundam W
a. Gundam Altron
b. Gundam DeathScythe Hell Custom
c. Gundam Epyon
d. Gundam HeavyArms Custom
e. Gundam Sandrock Custom
f. Gundam Wing Zero Custom
g. Hydra Gundam
h. Tallgeese III
7. No Specific Series
a. Psyco Gundam Mk-III
VI. TIPS AND TRICKS
VII. FREQUENTLY ASKED QUESTIONS (FAQs)
VIII. CREDITS
IX. ADDENDUM
===============================================================================
I. INTRODUCTIONS
===============================================================================
---------------------------
| A. Guide's Introduction |
---------------------------
(Best at 79-character width or 1 pt less than an inch in both sides)
Direct to the point type of writing isn't really my best quality. I usually
have trouble doing that, since I want my messages to be clear and long than
vague and short.
I will try to make a concise guide, I promise to try.
Basic usage of this is pretty much the same with any other guide. I have no
special things to add but only probable personal experiences with it.
If I have something important to mention, kind of like the cream of the crop,
it will be in a box like this, and the words are in CAPS:
********************************
* IMPORTANT! *
********************************
Also, as an easy navigation to this guide, I suggest if you only need to look
at a certain section of the guide, press CTRL + F You go to the Find and
Replace option, which will greatly help you in case you need to go to a certain
section. Well it is a very good alternative than scrolling down the pages.
"A guide always leads, so its contents seem always just beyond the student's
immediate understanding." -- Go Rin No Sho
Don't expect to master everything I put in actual gameplay, maybe in practice
you have mastered it, but in actual gameplay, it doesn't always come into mind
the practical uses of the attacks/strategies.
Remember, everything you read will be theoretical knowledge, and the actual
experience is totally different. There might be tricks or strategies, which
seem impossible to do, but frankly, everything I will put are tested by myself
unless specified.
In the guide itself, I may use God Gundam instead of Burning Gundam, call it
purist or elitist thinking, I am well aware that Burning Gundam is the release
name, but I really prefer God Gundam as the name than Burning Gundam. This also
applies to Devil Gundam, I use this instead of Dark Gundam.
----------------------------------------------
| B. GAME: God/Burning Gundam's Introduction |
----------------------------------------------
In Future Century 61, Domon Kasshu is on a quest to find his brother. With an
array of Gundam Fighters in his path, Domon must combat his brother, who has
been infected with evil DG Cells.
Get ready for the ultimate in Gundam fighting action!!
-- Gundam Battle Assualt 2 --
"The spirit is willing, but the wallet is weak." -- Garfield
Well, all I can say besides from this is that this game is a less expensive
than I thought. But still it can hurt people's wallet. The first time I saw
this on the self, it already sells for only 19.99 USD, while the initial
installment on this title, Gundam Battle Assualt or Gundam The Battle Master 2
in Japan, sells for 39.99 USD.
The only thing I can currently think of for the reason of this, is that Bandai
must have low cost on the research for this game. If you look at it, the
graphics and so forth are mostly similar to the same game. I believe the
original platform is the one used for this one. Judging from this, it is highly
reasonable that the price is inexpensive compared to others.
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II. INFORMATIONS
===============================================================================
-------------------------------------------------
| A. ANIME: Mobile Fighter G Gundam Information |
-------------------------------------------------
Mobile Fighter G Gundam by Yasuhiro Imagawa, famous for directing Giant Robo.
Released at 1994, this new Gundam series set the mark for the entrance of all
other Alternate Universe(AU) Gundam series, including the famous New Mobile
Report Gundam W.
Truly a different approach compared to the trendy Colony-Earth Wars, this
Gundam series features a sport type of battles. Which different countries
compete to determine the ruler of colonies, this battle is dubbed "Gundam
Fight," which is controlled by the United Colonies Federation, and
representatives of different countries compete until the strongest remain. It
is kind of barbaric, but nonetheless, the strong shall rule.
The time the show starts is at Future Century 60, which is the time of the 13th
Gundam Fight. Neo-Japan's own fighter, Domon Kasshu, sets out as the
participant both willing to win the tournament and to find out some personal
questions that is bugging him. With his Gundam, Shining Gundam, he seeks out to
accomplish his goals. After some turn of events, he acquires the ultimate
Gundam of them all, the Neo-Japan's God Gundam.
This is the only very first Gundam series to use ki/energy based abilities
rather than conventional weapons, like Guns, Bazooka and so forth...
-------------------------------------
| B. God/Burning Gundam Information |
-------------------------------------
_______________________________________________________________________________
1. Anime Info
GF-13-017 NJ II GOD GUNDAM
Pilot: Domon Kasshu
"DERO, GUNDAM!" -- Domon Kasshu
(Translation - COME OUT, GUNDAM!)
It incorporates the same system as all the other Mobile Fighters(MF), the
Mobile Trace System. This system completely copies the pilot's actions and
converts it into the MF's actions, besides from this; it can also use attacks
that require more or less pilot's energy to execute such as Martial Arts, or
even ki attacks. The only problem with the Trace System is during its install
to the pilot, since the Trace System will attach itself to the pilot directly,
the tight form of it is a painful process to go through, hence if the pilot is
weak, then he can't continue to fight.
God Gundam is indeed a very powerful unit, the moment you notice it, you
already figure out that it'll wipe the tournament down; with its impressive
power it is no doubt powerful. But wait, a powerful MF in the hands of an
incompetent pilot then, the unit is nothing but punching bag. But this isn't
the case in God Gundam, Domon Kasshuu besides from being an excellent martial
artist, he is a superhuman by standards!
Their powerful combination produces an incredible team, capable of dominating
the battlefield. Speed, power, offensive ability, it is awesome.
_______________________________________________________________________________
2. Game Info
"Everything is balanced by Yin and Yang."
In everything there should be an opposite. If there is a sun, there is a moon.
If there is good, there is bad. In everything has an opposite, and this isn't
an exception. God/Burning Gundam has Advantages and Disadvantages, depending on
how you look at it, it can be interpreted in a different way.
------------------------
a. Pros (Advantages)
- No dependence in ammo
- Effective in aerial fights
------------------------
b. Cons (Disadvantages)
- Hit End and God/Burning Finger executes itself even if it's a miss
- Most of its attacks have slower initiating animation than others
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III. MOVE LISTS
===============================================================================
------------------
/ Legend: /
------------------
U - Up WP - Weak Punch P - Any Punch
D - Down HP - Strong/High Punch K - Any Kick
B - Back WK - Weak Kick * - Any 2 Attack Buttons
F - Forward HK - Strong/High Kick T - Thrusters
------------------
| A. Basic Moves |
------------------
Thrusters: T
Vernier Mode: D, F + T
Dash/Forward Dash: F, F
Retreat/Backward Dash: B, B
Defend: Hold B
Dodge: *
Stun: F + HP
WP - A quick punch, like a Jab in boxing
HP - An uppercut that comes out slow, but is still pretty good.
WK - Low kick in Martial Arts, some call it a "Shin-Kick"
HK - An upward kick, common front kick in Martial Arts. (Not Frontal Kick)
(Midair) WP - Midair elbow attack, pretty bad range
(Midair) HP - Midair two handed smash, ok range
(Midair) WK - Midair kick, looks like a ground HK, only that it's in air
(Midair) HK - Midair flip kick, comes out slow
(Crouching) WP - Low jab attack
(Crouching) HP - Low stronger punch swing
(Crouching) WK - Low kick, crouched that is
(Crouching) HK - A slide attack
--------------------
| B. Special Moves |
--------------------
"Ore no kono tega Makkani Moeru! Shoryu o Tsugame to todoruki sakebu!! Ikuso,
Bakuretsu... GODDU FINGAAA!" -- Domon Kasshu, God Gundam
(Translation - This hand of mine is burning red! I'll grasp victory and scream
for victory. Here I go, Exploding... God Finger!)
Knee Thrust: (Midair) D + WK___________________________________________________
- God Gundam thrusts downward with knees pointed downward. Bad range, okay
speed.
High Kick: (Midair) D + HK_____________________________________________________
- Thrust a bit and give out a big kick. Good range, okay speed.
Vulcan Guns: D, F + P (Ground only, Uses Ammo)_________________________________
- Shoot out bullets from your head. It is quick and a good multi-hit attack. It
uses Ammo so be careful, don't trust this weapon that much, since it'll bite
you once your ammo is diminished.
Charge: D, B + K_______________________________________________________________
- Charges forward filled with speed. It is more of movement than an attack, but
once you do this you can press one of the attack buttons (WP, HP, WK, HK). Once
done, it immediately executes the pressed normal attack. This is especially
useful in moving in against an opponent, and better yet, for combos.
Knee Strike: F, D, F + K_______________________________________________________
- On the ground, this attack rises up with the knee. Almost like an uppercut,
only that the knee is the one used. On the air, this is a forward-moving knee
charge. This comes out average in speed, but it is good in midair. It isn't
really that surprising or awesome, but it has its uses.
God (Burning) Finger: D, B + P_________________________________________________
- Thrust out your palm and charge with power. Here is something worth using,
comes out quick and hits pretty good, not to mention that it is available for
midair use.
God (Burning) Finger Uppercut: F, D, F + P (Ground only)_______________________
- God/Burning Gundam does a small uppercut to push them up, and follows it with
an upward-forward directed God/Burning Finger. This is one of my favorite
moves, it hits well and not to mention it cancels itself if the initial attack
is blocked, making the entire attack less vulnerable.
Tenkyoken: B, D, F + P_________________________________________________________
- God Gundam focuses his energy and releases it in a form of energy ball. One
of the better attacks available. Release speed is okay, it has mid range
ability, nice and powerful too. Not to mention it can be used in air!
God (Burning) Finger Sword: F, D, B + P (Ground only, Unblockable)_____________
- Common beam saber like slash, unblockable, which makes it more interesting to
use. But speed is terrible, it comes out very slow, damage is okay and the
recovery time is okay too.
Hit End!: B, D, F, B + P (Ground only)_________________________________________
- Charges one's hand, grabs the target and with energy burst, God/Burning
Gundam blows his away. A nice grab attack, it is pretty strong. In the anime,
Domon uses this as a finishing for his God Finger. After he does the God
Finger, he continues it with Hit End.
===============(SUPER) SEKIHA TENKYOKEN: D, F + * (Ground only)================
- Focusing energy, the Sekiha Tenkyoken comes out quick like most supers. It is
in a form of a big beam, wide straight attack. Incredible damage, good speed,
and awesome range, only problem is that its width is made for ground standers
mostly. So a target up in the air can only receive minimal damage or none at
all.
_______________________________________________________________________________
1. In Depth
"Knowing one's self has priority over knowing an opponent."
Knee Thrust:___________________________________________________________________
An aerial attack that is pretty hard to aim when you are high above the ground.
It comes out very quick but it fails to create a good range. Nonetheless, it is
a nice technique, it brings God/Burning Gundam down faster from above, and it
can be used as a starter for combos coming from above.
High Kick:_____________________________________________________________________
Pretty good straightforward aerial attack, it has a forward charge form to it
and comes out very quick. You can use it in aerial attacks, surprising your
opponent when they are a few steps away from you in midair, they wouldn't
expect an instant kick.
Vulcan Guns:___________________________________________________________________
A very good long-range attack, it consumes few ammo and hits a lot. Can be used
as a stay away action and can shoot down midair opponents. Although it can only
be used in the ground, its unlimited range helps a lot when your opponent keeps
on moving around.
Charge:________________________________________________________________________
Move of a movement action than an attack, but if you press any of the normal
attacks, it initiates it faster than usual. You can use it to approach an
opponent to start a combo for mid to close range distance. And since it can be
used in midair, you can use it to move aerial without using vernier mode.
===============================================================================
IV. STRATEGIES
===============================================================================
---------------------------
| A. Offensive Strategies |
---------------------------
1. Harassment. Provoke the opponent into attacking you. In a game like this,
you can't attack without removing defense this is the trick of the game. My
favorite Harassment move is the Tenkyoken. It has range, doesn't use ammo,
which means it can be used repeatedly. It is like having a long-range attack
that can be wasted. Vulcan Guns can also be used in this.
2. Ammo is WORTHLESS. For God/Burning Gundam, ammo is expendable, if it is
blocked or not, it really doesn't matter that much. You don't need ammo to do
your other attacks. You are one powerhouse that doesn't need ammo! So no
conservation is necessary. Whenever your opponent is running away from you,
just vulcan them to put in some cheap shots.
3. Create Multiple Tactics. Create more than one play, like in sports, you
create different tactics to confuse your opponent. Ground basic of this is
creating a ranged strategy and a close range strategy. Either go long range
when you feel like to, and engage in close range when your opponent thinks you
play far away. God/Burning Gundam has charge attacks, long range attacks, close
range attacks and even aerial attacks make use of them in different tactics.
4. Timing. There will always be a time when you feel like your opponent is
pushing you around like crazy, and you can't into his strategy. What I advice
to do is stand back and analyze his game carefully, check everything he does
and concentrate on defense more than offense. Whenever you see them make a
mistake, such as using a beam saber and you are far away, whack them on their
opening. On this case, it is good to know the recovery time to certain attacks.
---------------------------
| B. Defensive Strategies |
---------------------------
1. Blocking is essential. When you are on a tight spot, try to block don't
think that you can out move your opponent every time. Also, when you are on
blocking you have more time to think than to act, remember this. But don't go
turtle and block all attacks, evading is still superior to blocking.
-------------
| C. Combos |
-------------
"Hitsuichi, Braken! Seiken! Torya!!" -- Domon Kasshu, God Gundam
(Translation - Combo, Elbow! Backhand! Torya!!)
I tend to use more effective combos than flashy ones. I will put a simple note
on each combo after their names. Remember, it is better to hit less but do more
damage than do a lot of hits and create less damage.
Notes For Combos:______________________________________________________________
Fallen: D + WK, D + HK (Do this attack when the enemy is lying on the floor)
Close in: Either Dash forward, Walk or use Charge
Combos:________________________________________________________________________
Punch Combo: 4-Hit (Simple but strong combo)
(Close in) WP, WP, HP -You can add a HK on the end, if you are close enough-
Uppercut to Kick Combo: 3-Hit (Very Simple but stronger than the Punch Combo)
Charge, HP, HK
God/Burning Combo: 42-Hit (A Special Combo, okay damage)
God/Burning Finger, Sekiha Tenkyoken then (Fallen)
------------------------------------
| D. Street Mode (Game Story Mode) |
------------------------------------
I will only provide their lines. If you want actual strategy for them, go to
the "Versus Specific Units" section of this FAQ.
Battle # 1: Gundam Rose________________________________________________________
Pilot: George
Before Fight:
- None -
After Fight:
Domon: Do you know the guy in this picture?
George: You have my apologies, for I do not know.
Battle # 2: Gundam Maxter______________________________________________________
Pilot: Chibodee
Before Fight:
Domon: Hey, do you know who this guy is?
Chibodee: Well... if you can beat me, then I'll tell you what you want to know.
Domon: Lets go for it, then! Gundam Fight!
Chibodee: Ready! Go!
After Fight:
Chibodee: Who do you think you are?! How dare you!
Domon: Wait! Do you know this guy?
Chibodee: Huh? Never seen him before.
Battle # 3: Gundam Physalis (GP-02A)___________________________________________
Pilot: Anavel Gato
Before Fight:
- None -
After Fight:
Domon: You know anything about the guy in this picture?
Battle # 4: Bolt Gundam________________________________________________________
Pilot: Argo
Before Fight:
Argo: Gundam?! What are you doing here?!
Domon: I'm searching for this man. Do you know where he is?
Argo: Why should I trust you? Here's the deal: If you can defeat me, I will
answer you.
After Fight:
Argo: Well, you seem like a good guy. I can tell by the way you handle your
saber.
Domon: I'm looking for this guy. Have you seen him?
Argo: No. He hasn't come around here, but I hope you can find him.
Battle # 5: Big Zam____________________________________________________________
Pilot: Dozul Zabi
Before Fight:
- None -
After Fight:
Domon: Brother! ...Kyoji! Where in the world are you?!
Battle # 6: Dragon Gundam______________________________________________________
Pilot: Sai
Before Fight:
- None -
After Fight:
Sai: Hey, bro. Take it easy on me.
Domon: You first.
Battle # 7: Master Gundam______________________________________________________
Pilot: Master Asia
Before Fight:
Asia: School of Touhou Fuhai! The winds of the king! Zenshin! Keiretsu!
Domon: Tenpakyouran!
Asia: Look! The East...
Domon: ...is burning red!
After Fight:
Asia: Domon, my dear student, don't tarnish the name of "King of Hearts."
Domon: Master? Of course, Master!
Final Battle! Battle # 8: Devil (Dark) Gundam__________________________________
Pilot: Kyoji Kasshu
Before Fight:
Kyoji: Welcome my dear little brother, Ha, ha, ha. Ha, ha, ha, ha, ha... ha,
ha, ha, ha, ha!
Domon: Enough! You think you're so funny. Because of you mother is dead and
father is in suspended animation, I've waited for this day! You're not gonna
get away with this!
After Fight:
Domon: Now Rain, let our hearts be together... SEKIHA LOVE LOVE TENKYOKEN!!!
Domon: I love you! I want to be with you! Rain!
===============================================================================
V. SPECIFIC STRATEGIES
===============================================================================
------------------------------------
| A. Psychoanalyzing Human Players |
------------------------------------
"Reading minds is the same as reading books." -- Muten Roshi, Dragonball
Winning a fight isn't just your skill against his skill, if that is how you
used to play, then that is just brute force against brute force. As I said, the
gameplay here is my own. And this portion definitely makes great deal to me, a
person who doesn't psychoanalyze me while playing, has rather lesser chance of
winning against me.
Psychoanalyzing is the formal term for getting into your opponent's head. To
put it simple, you find out how your opponent is, how he plays, how he reacts
and most importantly, how he thinks. If you can get this, then you practically
dominate games against him.
***********************************
* PSYCHOANALYZE, ACT AND DOMINATE *
***********************************
Nothing beats a person who can read your actions, unless you are incredibly
good, your chances of winning are slim.
Take advantage of any disadvantage the opponent has, if he gets irritated
quickly, use that into your own glory. Irritate him by using easy moves in the
game, counter his attacks with simple actions, in no time he'll be irritated
and therefore, throwing off his own game skill, and his ability.
One thing to remember, everyone has the will to take revenge, whenever his
character is being thrashed, he'll keep his offense up to get a hit on you. Use
this for your advantage, every time you finish a combo, he'll definitely attack
to pay you back, at this moment you can step back and whack him during his
attack or surprise him with an attack he didn't consider.
A classic example of this is in Marvel Vs Capcom, using Spiderman, you can
barrage your opponent with attacks, if he takes it or blocks it, in no time
he'll counterattack, he wants to get a hit on you for all that you did,
therefore, the best action is to execute a Maximum Spider, which is an attack
that moves away from an opponent (evade), then immediately comes back in to
attack.
Now, how do you actually psychoanalyze?
Well it takes time to be a good judge in this, but everything starts by
watching your opponent play and emote at situations. If he gets angered with a
certain attack, then be his guest and continue to harass him with it. If he
starts being oblivious to your combos, he is either very smart and hides his
emotions or he lost hope on the situation.
How do you read your opponent?
This one takes time, check what he loves to do, what attack he likes to use and
what combos is sort of his trademark. And that is where you start, if you can
negate the initial attack of his combo then, there is no combo. Check how he
handles different situations, like if he can be good at confusing actions or
furthermore, can he read you.
I have said the basics of psychoanalyzing, use these to your advantage and
don't let others do it to you. Remember, if both of you know how the other
play, then it is pretty much a game of who can react better. Instead of
thinking of your actions, use instinct to act.
----------------------------
| B. Versus Specific Units |
----------------------------
"Knowledge of Who the enemy is, How the enemy works, and What it can do, is
part of fighting. Ignorance of this is similar to attacking in darkness."
I will cut them in their respective shows and they will be in alphabetical
order under that category, as you may have already noticed in the Table of
Contents.
*Still Under Massive Construction*
_______________________________________________________________________________
1. Mobile Suit Gundam (Series)
-------------------------------------
a. Acguy
- Look out for its speed, its thrusters bring it farther and faster up than you
and its speed is superior to yours. Even recovery time and initiating time of
attacks, the Acguy is better than you. It is a close range fighter, so you can
either time your attacks to it, or take a long-range action. The Machine Gun is
its only long-range attack, and it has a couple of fast and powerful close
range abilities. Combo wise, you can expect it to get close to you a lot.
-------------------------------------
b. Ball
- Okay you might be thinking that this is a joke or something right? Well on
this case, it partly is. The Ball has no SUPER attack, only one long-range
attack and it even consumes incredible amounts of ammo. And you will expect it
to go close range, and close range is God/Burning Gundam's stronger point.
Don't underestimate this, it'll cost you dearly, it can do good close range
damage, and some nifty combos. Just continue to either push it away, or do some
simple combos behind it. Once it gets into a close range brawl with you, try to
act faster than it. It has almost the same moving speed as you do.
-------------------------------------
c. Big Zam
- First to remember, the Big Zam is strongest when it is facing you. Its kick
is strong enough to drain half a bar, and its Walking is an attack that is very
dangerous. Your main goal is to do attack from behind it. I find God/Burning
Finger to be most effective against it, remember it can be performed in midair!
Look out for the Homing Missles, you can fly away from it, block it all, or use
Sekiha Tenkyoken to eliminate them all. If those hit you, you can die or lose
almost one bar.
-------------------------------------
d. RX-78-2 Gundam
-------------------------------------
e. Hygogg
-------------------------------------
f. Zaku II
-------------------------------------
g. Zaku IIs
-------------------------------------
h. Zeong
_______________________________________________________________________________
2. Gundam 0083: Stardust Memory
-------------------------------------
a. GP-02A Gundam Physalis
-------------------------------------
b. Neue Ziel
_______________________________________________________________________________
3. Mobile Suit Gundam ZZ
-------------------------------------
a. Full Armor Gundam ZZ
-------------------------------------
b. Quin Mantha
_______________________________________________________________________________
4. Mobile Suit Gundam: Char's Counterattack
-------------------------------------
a. Nu Gundam
-------------------------------------
b. Sazabi
_______________________________________________________________________________
5. Mobile Fighter G Gundam
-------------------------------------
a. Bolt Gundam
-------------------------------------
b. Devil/Dark Gundam
-------------------------------------
c. Dragon Gundam
-------------------------------------
d. God/Burning Gundam
-------------------------------------
e. Gundam Maxter
-------------------------------------
f. Gundam Rose
-------------------------------------
g. Master Gundam
_______________________________________________________________________________
6. New Mobile Report Gundam W
-------------------------------------
a. Gundam Altron
-------------------------------------
b. Gundam DeathScythe Hell Custom
-------------------------------------
c. Gundam Epyon
-------------------------------------
d. Gundam HeavyArms Custom
-------------------------------------
e. Gundam Sandrock Custom
-------------------------------------
f. Gundam Wing Zero Custom
-------------------------------------
g. Hydra Gundam
-------------------------------------
h. Tallgeese III
_______________________________________________________________________________
7. No Specific Series
-------------------------------------
a. Psyco Gundam Mk-III
- This is hard if you don't know what to do. The Psyco Gundam can block and
cannot be brought down like other Mobile Suits. But like all others, it has a
flaw. Remember that it is very powerful in its attacks, but also very slow,
don't mock it though; it can kill you in a few attacks. There are no special
tricks here like combos that will win it all, instead take advantage of the
unit's disability. It is slow, so you have the advantage on this, it has 2
long-range abilities, one is a Super and the other is the Shoulder Beam Cannon.
The super doesn't really hit all too devastating when you block it, the Beam
Cannon has a lot of shots, but can also be blocked like nothing, or evade it by
thrusting above. Besides from this, stay away from this unit. When it uses its
beam saber, and you are too close for comfort, just dodge it when it comes. It
is slow so you can recognize it.
Now on to offense, its Uppercut attack comes out very slow, but is powerful,
not that you will get hit. Whenever it does this attack, dash in and do a
God/Burning Finger, it'll score a hit and a good player would immediately block
which will render the latter hits useless, at this point prepare to retreat.
Repeat this cycle, and when he is coming close to you, fly up and thrust to its
back. Don't worry about the Uppercut; since it comes out slow, you'll be able
to notice its actions.
Now, your Sekiha Tenkyoken will be useless if it's blocked, and it'll probably
be blocked all the time, unless the opponent doesn't like to block. First, you
do the first offensive tactic I put, once you see Psyco Gundam perform the Grab
attack instead of the Uppercut, use the Sekiha Tenkyoken immediately, this will
hit a lot more times than a Sekiha Tenkyoken against the Uppercut.
Remember, a few hits will kill you if you are not careful. The Uppercut can
take out one whole bar!
===============================================================================
VI. TIPS AND TRICKS
===============================================================================
"Practical knowledge FAR surpasses Procedure knowledge."
1. Don't walk when approaching your opponent. God/Burning Gundam isn't fast; he
is an average character in speed.
2. Giant units like Neue Ziel, Big Zam and others; they will always be on their
guard and wait for you to try to go to their backs. Don't disappoint them, but
be cautious, because they will expect that. Besides, going to their backs is
the easiest way to win against them.
3. Giant units that doesn't need to block will throw you off if you are doing a
super. Plan it carefully, and make sure you can execute your Sekiha Tenkyoken
on their weaker sides. If you aren't careful, they'll cancel your super with
one blow.
4. Never, I say Never PANIC. Panic will bring you to unplanned and non-
strategic actions; furthermore, they will take advantage of it immediately!
5. There is a Thruster! Don't forget that you can do three boosts with it, you
can avoid certain beam attacks and others of those kind with the thrust. Even
Supers are avoidable with this!
6. Stun Attack. Yes, don't forget that you can stun your opponent. God/Burning
Gundam is more of a close range fighter than a long range one, so make good use
of this technique. Stun and do combos!
===============================================================================
VII. FREQUENTLY ASKED QUESTIONS (FAQs)
===============================================================================
"Questions are growling of the mind, and Answers are food of the mind."
1. Why God/Burning Gundam?
- To put it simple, God Gundam is one of the more interesting characters.
Besides from being one of the original available characters, God Gundam has a
good impression to me. Besides, I finished his story mode in about 15 minutes
or so, making him a very interesting character to write with.
2. Is God/Burning Gundam cheap?
- Cheap? Nope. I do know that there are possible flaw units in games, like
Guilty Gear's Millia is a flawed character, which is why she is flawless. They
didn't account much for her abilities, thus making her attacks and strategies
very ingenious, or as people say, cheat character. God Gundam for this matter
isn't cheap, he isn't fast, and he isn't insanely powerful. In my opinion,
every unit has a cheap way made into them even the Ball.
3. (OT) Who do you like better Alenby or Rain?
- More of an opinion question than an actual question. In any case, I like
Alenby better she is cute and awesome. Rain is cool and all but if I am to
choose one, I'd go for Alenby. (For readers, this is more of an anime question
than for the game.)
4. I used your guide, but I still lose! How come?
- My guide isn't perfect, nor is anything. Folly is present in everything. If
you can apply the things here in the best possible way, I still cannot say you
will win everytime. There will always be a time when you will be inferior to
others, that is why, practicing different game style is the best advice I can
say.
===============================================================================
VIII. CREDITS
===============================================================================
Credit giving time! And this is straight from my hypothalamus! Also everything
is in alphabetical order, so no one comes first or last. ^_^
Allan Zane Co - For introducing me to Gundam The Battle Master 2, which is why
I bought this game and made the FAQ. You are, umm, somewhat responsible for
this. And regards to the gang in Philippines!
Bandai - Thanks for the game, cheap and easy for my wallet! Although it didn't
really give me a sweat, it is still a game to cherish! Thanks a lot!
CjayC - For having GameFAQs, which is the home of my guide and for having me
waste hundreds of hours on the message board! Thanks a lot for this place. But
I really wonder if I could've done something more productive if I didn't go to
GameFAQs Community...
MAHQ, New MechadDomain - Some info here and there came from their wonderful
site. Specifically, God Gundam's model number, it comes directly from them.
Visit their site for you mecha madness go to <www.mahq.net/index.htm>
Miyamoto Musashi - His Go Rin No Sho is a wonderful book, it helps the mind and
gives a lot of insight every time you read through it. Wonderful job there!
Mochan - Yeah you, my other half. I have quotes and all from him, some of my
ideas come from him also. I also have his permission, so don't go and asking me
how I rip him off.
Myself - Yes, myself, I thank myself for getting my lazy ass to type this whole
thing.
Neoseeker - For allowing me to put my faq up to their site.
Someone - I won't say her name, but she inspired me to achieve and to do things
more productively and properly. Thanks a lot! So much thanks is meant for you!
TallgeeseVI/Zanetsuken - A GameFAQs poster who gave me a boost to get the game.
Thanks man! And yes, Devil Gundam in this game is downgraded like crazy...
You, The Reader - Credits goes for you too, since without you reading I won't
be able to infect the world with Gulay Syndrome! HAHAHA!!
Anyone I forgot? Hmm, if so, beep my email and give me a piece of mind to put
you inside. Sorry if I forgot someone.
===============================================================================
IX. ADDENDUM
===============================================================================
Just like in books, I have supplements and plan of addition for updates...
- Maybe a new section regarding the use of different attacks *Done*
- ASCII art maybe good, if I can get my ass to do one though