Date: Tue, 16 Mar 1999 15:45:40 -0500
GUARDIAN'S CRUSADE WALKTHRU Version 2
compiled by Ann Noble
[email protected]
Many thanks to Jerrold Ng <
[email protected]> whose excellent walkthru helped me
when I was stuck on 66 Living Toys.
GENERAL
Unlike most RPGs where there is a group of people, in this game there is just
you, a cute monster, Living Toys and a feisty fairy. However your party is more
than enough to deal with most things.
To get the most out of Baby (you will have the chance to name him) talk to him
in EVERY battle, feed him snacks frequently and don't make him fetch too often.
If you train him at the MTC in Trisken his stats will improve but it is
expensive, 1000rb for each of his levels, so do it as early as possible.
CONTENTS:
Walkthru
Living Toys
Getting around in Picard
WALKTHRU
Part 1 - Departure
Orgo:
The Mayor sends you with a letter to San Claria. (Rusted toy, Dusty toy, Cute
toy in the mill).
San Claria:
You deliver the letter to the Mayor and then start back to Orgo. The man at the
entrance to the village mentions a monster going towards Orgo. (Wind up toy in
house on beach).
Just outside Orgo you meet Baby and a mysterious figure tells you to return him
to his mother in God's Tower. But the Mayor tells you to take him to the Cave of
Fear and leave him there. The next morning you go along the Grave Road and send
Baby into the Cave; however you see the mysterious man again and decide to
rescue Baby.
Cave of Fear and Kell:
You make your way through the cave (Mysterious toy, Cool toy, Bronze shield,
Bronze sword, hamburger) until you come to a strange underground village called
Kell. After you defeat the Mushmare (Iron sword) in their storeroom, the Elder
gives you a Living Toy called Mr O'Neal who activates all the toys you have
already. (Da Bomb in the storeroom). The Kellians allow you further into the
cave (Walkbomb, Phoenix) and you find Baby in a large bird's nest where he has
eaten the eggs (if you want to pick up the Bronze Mail, go past the nest and
through the opening before you go into the nest to wake Baby). When the
Galestork returns, you have to fight it (Timeout after the battle) and then rush
off out of the cave.
When you wake up you are at the Coastal Inn having been rescued by Mr Weatherby.
You also meet Bonik and can buy items from him.
Part 2 - The Journey
In the morning you get Mapster from Mr Weatherby (Whyme in chest blocked by cat
- collect it later) and leave for Isten. Spend a bit of time round the Inn
improving Baby's levels.
Isten:
Outside Isten you find Bonik in an argument and you are blackmailed into
fighting as a stand-in for one of the candidates for Mayor. This character,
Richten, is not a nice guy! Talk to the villagers to find out their opinions
(Buccaneer Mail, Kimoni) and after staying at the Inn you get into the battle.
This is a no-win fight and your opponents, Darkbeat who thinks he is the Chosen
One and Ibkee who looks like a walrus, will whop you. After the fight, Richten
disappears (Contributor in his house) and you are free to go to Zed Harbour.
Before you rush off, go to the Denime Plains and pick up the items from the
Great Tree (Quilted armour, Resetter, Spinach snack, Twisted shield, Twisted
sword). Beware of the Pythogre!
Zed Harbour:
(Minicar, Vampire, Heal bat, Tower shield in cannon). Unfortunately Bonik has
bought the last ticket for the ship but the Governor will give you tickets if
you get him the Beast Emerald from Kuldo. You have your first meeting with
Kalkanor, Ramal and Gwinladan who are supposed to be the good guys but they give
Baby the shakes. (The chest in the Governor's house is jammed but collect the
Buccaneer sword hidden in his office). On the way you meet Rogo who gives you a
stone slate to take to Galik in Carmarthen and you decide to deliver that first.
Carmarthen and Kuldo Ruins:
(Miner, Bone shield in the mine). Galik is not at home so you go to Kuldo Ruins
- do the West side first - (Cheeseburger x2, candy bar x2, Sword of Might,
Angel, Freud, Clericy, Foreman, Kuldian armour, Psychodoc, Peach potion) and
arrive just in time to see Kalkanor, Ramal and Gwinladin defeat the beast and
retrieve the gem. If you feel strong enough, you can fight the winged lion and
then receive a White Shield. Go back to Galik's house and deliver the item, and
then trudge back to Zed Harbour. When you go to the Governor's house (try the
chest again - Baron) Kalkanor takes the stone that Baby found in the nest in the
Cave of Fear and gives you tickets for the ship. (I would definitely recommend
buying a Ring of Calm at this point as you will need it in Kerple Cave).
Jungo:
You learn more about Darkbeat and Ibkee, and the Artema Cult. (Ditchmobile, Mi
Armour, Ringsider). Buy better equipment and then re-embark on the Zephyr.
Kerple:
(Be sure to collect Terroroid on the deck during the storm as this is your only
chance). Because of Baby's seasickness, you are on deck during a violent storm
and you all fall overboard. You and Nehani are washed up on an island but Baby
is missing. He has been taken prisoner by the natives and is going to be
sacrificed to an evil god, Yugonga, who terrorises them. You have to defeat the
god to save Baby. Nehani won't let give into the cave until you have talked to
everyone - equip the Ring of Calm. (Kerple and the cave - Mudsy, Hobo Joe,
Pippanic, Crystal armour, Crystal shield, cheeseburger, peach potion).
After defeating Yugonga, the villagers give you a Flute which summons Chester, a
giant water bug. He will take you over water but you can only disembark at a
beach.
Part 3 - Wider Worlds
(At this point you can go anywhere - fighting off pirates all the time but there
is a town visible to the north).
Den Heldar and the North Tower:
(Insectorfly). You learn that a number of the villagers, including the Mayor, a
watchmaker from Trisken and Darkbeat and Ibkee have gone to the North Tower but
never returned; you go to investigate. (Toughwall, Crystal sword, Douwner,
Devils shield). When you reach the roof of the Tower, there's no-one there
(Vegas, Splint mail) but when you get back down to the bottom of the stairs you
see a monster entering a secret passage, so follow it. You bump into Darkbeat
and Ibkee (Mossman) and while they fight the Red monster, you battle the Blue
monster. After the battle (Spinach snack in chest) go further in and save Jadik
by defeating the Guardian, for which you receive Solomon's Ring. Return to Den
Heldar (Windmeister from the Mayor) and then scull off towards Trisken (Stare
outside the abandoned house to the far south of Trisken).
Trisken:
Explore the town (Sacribat, Tarantula) and then go up to the castle. Talk to
everyone in the throne room until a theft is discovered and then talk to them
all again. Baby will sniff out the thief. Chase and fight him; after the battle
receive Water Ring from the noblewoman. When Baby rushes out, go after him.
Bystanders in the town will send you in the right direction. The King orders the
guards to let you through the gate.
(If you haven't explored already, this is the time to do it; train Baby and buy
a Freedom Ring).
Garam and Ruval Cave:
When you arrive in Garam, the road north is blocked so you agree to rescue Ann
from the cave. (Sumode in chest) Fight Ruval only to discover that he is not
evil. Then Kalkanor and company arrive, and they fight him. You challenge
Kalkanor but cannot defeat him. Now the road has been cleared and you can
proceed to Denvrado.
Denvrado:
(Hornet from the singer when you buy his record).
Holy Shrine:
On your first visit Aruvin is meditating or is it sleeping?. You can rest here.
God's Tower:
At the entrance you meet Kalkanor and his party again. They are confronting
Karmine. Gwinladin is revealed as a traitor but Karmine turns him into a
monster, Glor. Kalkanor and Ramal are defeated by him so you fight him. After
the battle you return to the Holy Shrine where Aruvin gives you Gabriel. Then
back to God's Tower
(Miracle sword, Miracle shield, Miracle armour, Spinach snack x2, Snoozeweed,
Fire ring, Peach potion). The ordinary enemies in here are bad enough but the
bosses are real killers. The only good news is that there is a rest place along
some blue steps just before the first boss. Put on your Ring of Calm, fight
Anzo, receive Dark Cross, save. Climb higher, fight Lanzo/Ranzi, receive Holy
Cross, go back and save. Climb higher.
Before you climb the grey steps, equip the Freedom Ring and use items to make
sure that you (but not Baby) are at full strength.
Karmine has mortally wounded Celestia, Baby's mother, to find the sealed Xizan
but he is in Baby. Karmine orders all the Artema cult members to mutate.
Darkbeat and Ibkee arrive but lose to Karmine. Then you step forward to
challenge him. This is a tricky battle as you are without Baby, and Karmine can
paralyze you; without the Freedom Ring you will probably die. After you defeat
him, Celestia revives Baby and he flies you out. God's Tower is destroyed as
Xizan revives.
Part 4 - The Destiny
Picard:
You wake up in a strange place called Picard (Verseus, Full plate, Great sword,
Steel shield) where Darkbeat asks you to get the Holy Armour and gives you the
Warp Gate Key. You need to find four books in the library for information.
(After this you can fly anywhere on Baby and you can use the Warp Gates, so go
back to all the places that you have already visited. Then go on the quest for
the Holy Armour. I would suggest doing the Tree and the Kerple Cave first as
Castle Ryan and the Nord Temple are difficult).
Trisken:
Equip your Water Ring, defeat all the gargoyles and have a rest. Then take on
the sorcerer Org and a very nasty dragon called Velmine. After the battle you
will get Generosity from the King and Dr Snooze from the recruiter.
Jungo:
Re-equip at Bonik's - the Platinum equipment is the best in the game and you
should have plenty of money.
Kisa Canyon:
(Cheeseburger, Attack sword, Spinach snack, Ninja). Equip your Heat Ring and
fight the Holy Dragon. After the battle you find D'Artagnan.
Penguii:
(Mermaid, caught by the fisherman, Frooze in the snowman).
Isten:
Rescue Marco from the Artema Cult. After the wedding he will give you Marilyn.
Gamar:
Go to the cult temple after rescuing Marco and defeat the gargoyle. Now you can
open the chest (Championo).
Zed Harbour:
Defeat the gargoyles and their leader, Bosmie and receive Cheergirl from the
Governor after the battle.
Carmathen Mine:
(Voodoodoll from miner)
Den Heldar:
(Sermone from Detective Longnose)
Rogo's Cave:
(Avalanche)
Nord Temple:
(Frostall, Draken, Obro armour, Wind ring, Obro shield, Aztec sword). This cave
is a nightmare as all the enemies have special attacks. The best item to wear is
the Heat Ring to prevent freezing. After you defeat the blue Guardian, you
receive the Holy Shield.
Kerple Cave:
After defeating the red Guardian, you receive the Holy Helmet.
Castle Ryan:
(Dark plate, Dr. Gas, Confuso, Dark shield, Spinach snack x2, Dark sword,
Freakz, Classique, Sick weed, Earth ring, Toadstool x2, Cheeseburger, Assassin).
Equip your Ring of Calm and make your way downstairs to talk to the owl. Then
press the red switches and fight the purple Guardian. Receive the Holy Sword.
Denime Great Tree:
After defeating the green Guardian, you receive the Holy Armour.
When you have found 68 Living Toys go back to Zeppetto's house and he will give
you his final masterpiece, Legend. Return to Orgo and have a rest in your house.
Hey presto! The 70th Living Toy will appear (Peacemaker).
Part 5 - Last Battle
When you have got all the Holy Armour, go back to Picard and save. Then talk to
Darkbeat. The armour doesn't fit him so you try it on and are immediately
transported to the Throne of the Holy Warrior. You have to defeat Darwin and he
can then send you to face Xizan. Make sure you have plenty of Peach potions.
When Darwin shoots you into the sky, you meet Karmine who is now a monster and
Darkbeat and Ibkee fight him again. Xizan appears in the distance and Nehani
talks to you.
You have to fight Xizan three times. The first time hack at him until Baby tries
to attract your attention. Talk to him and choose Guardian. He will transform
and use Seal and then Final Charge. Hooray, you've won. But no. At the start of
the next battle, use Timeout to get back to full strength and then hit him again
(try using Draken and D'Artagnan). Eventually he will cast Armageddon and you
die. Oh no. Nehani uses Solomon's Ring and you both revive with full HP and Pp.
Final battle (try Draken and D'Artagnan again). You win!! Watch the end credits
to find out what happens to everyone - not a dry eye in the house.
Living Toys:
Some of the Toys are not available until after the destruction of God's Tower.
Be warned that if the description says everyone or all it may include your party
as well as the enemy.
NAME DESCRIPTION LOCATION
ANGEL Heals party greatly Kuldo Cave
ASSASSIN Uses machine gun after 3 turns Castle Ryan
AVALANCHE Causes Earth damage Rogo's Cave, part 4
BARON Turns 10 % of your damage to Rb Zed Harbour
CHAMPIONO Takes 1/2 of Pp to punch Gamar, cult temple
away
CHEERGIRL Increases Off power Zed Harbour, from
Governor after battle
CLASSIQUE Puts everyone to sleep Castle Ryan
CLERICY Keeps refreshing HP with wand Kuldo Cave
CONFUSO Confuses everyone Castle Ryan
CONTRIBUTOR Inflicts damage using Rb 20 Isten. Richten's house
CUPID Heals party a little One of the first
D'ARTAGNAN Causes damage with silver spear Kisa Canyon. After
defeating Holy Dragon
DA BOMB Explodes in 3 turns, defensible Kell
DARK CROSS Eliminates everyones Light God's Tower
DARK POSTLE Causes Darkness damage to all One of the first
DITCHMOBILE Adds temporary Agility Jungo for naming the baby
DOUWNER Reduces Off and Def power North Tower
DR GAS Blows poison gas on everyone Castle Ryan
DR SNOOZE Puts group to sleep Trisken from
recruiter after battle
DRAKEN Takes 1/2 of everyones HP Nord Temple
FOREMAN Go back to entrance for 2pp Kuldo Cave
FOREMAN (Battle) Causes damage with hand drill
FREAKZ Terrorises everyone Castle Ryan
FREUD Puts 1 target to sleep Kuldo Cave
FROOZE Turns one into a block of ice Penguii, from snowman
FROSTALL Freezes everyone Nord Temple
GABRIEL Fully heals party Holy shrine. From Aruvin
GENEROSITY Offers surprise gift if you win Trisken. Gift from
King after monsters destroyed
HEAL BAT Sucks blood from enemy, heals Knight Zed Harbour
HOBO JOE Steals items from enemy Kerple Cave
HOLY CROSS Eliminates everyones Darkness God's Tower
HORNET Poisons one target Denvrado when you
buy the record
INSECTORFLY Lowers ones Def power Den Heldar
JUPITER Causes Light damage to everyone One of the first
KIMONI Restores some HP Isten
LEGEND Zeppetto's final masterpiece Zeppetto's house, get
68 LTs
MAPSTER Displays world map Coastal Inn. From Mr
Weatherby
MAPSTER (Battle) Causes damage with spinning globe
MARILYN Fully restores ones HP Isten, from Marco after
wedding
MERMAID Causes Water damage Penguii, from fisherman
MI ARMOUR Adds armour power to current Def Jungo lighthouse
MINER Uses 2pp to dig for rubies Carmarthen. In mine
MINER (Battle) Causes damage using pickaxe
MINICAR Slams one target Zed Harbour
MOSSMAN Lowers ones Off power North Tower
MR MCNEAL Uses baton as lethal weapon Kell. From Elder after
defeating the Mushmare
MUDSY Lowers ones speed Kerple in Chief's hut
NINJA Uses secret ninja moves Kisa Canyon
NURSE Revitalizes HP with injection One of the first
PEACEMAKER Abilities unknown Knight's house, Orgo,
after getting Legend
PHOENIX Returns all to normal condition Kell Cave
PIPPANIC Confuses one target Kerple Cave
PSYCHODOC Turns 20 Hp into 10 Pp Kuldo Cave
PYRO Causes Fire damage One of the first
RESETTER Rewinds to beginning of combat Great Tree
RINGSIDER Gives play by play of the battle Jungo. From Pengie
SACRIBAT Sacrifices one LT to attack all enemiesTrisken. Bell tower
SAMURAI Returns LT to Knight, joins attack Kerple storehouse
SERMONE Revives one when knocked out Den Heldar. From Detective
Longnose
STARE Gives birds eye view of town Trisken. Outside abandoned house
far south
STARE (Battle) Causes damage with sight rays
SUMODE Body attacks all enemies Ruval Cave
TARANTULA Spits poison onto target party Trisken from Jadik
the watchmaker
TERROROID Terrifies one target Zephyr. On deck
during 2nd voyage
TIMEOUT Prevents all damage for 3 turns Kell Cave. After
defeating Galestork
TOUGHWALL Protects one as a shield North Tower
VAMPIRE Uses 10% of Knights HP to attack Zed Harbour
VEGAS Press your luck with 3 effects North Tower
VERSEUS Makes everyone suffer double damage Picard
VIPER Paralyzes target with blow dart One of the first
VOODOODOLL Voodoo works every 4th time Carmarthen Mine
WALKBOMB Damage according to distance walked Kell Cave
WHYME Everyone will want to attack Whyme Coastal Inn
WINDMEISTER Causes Wind damage Den Heldar. From
Mayor after rescue
Keep on getting lost in Picard ? This should help
Rooms:
N - Blue - where you woke up + treasure chest
NE - Turquoise - restroom
E - green - two Picardians
SE - lime green - where Nehani and Baby were
S - amber - warp gates
SW - red - treasure chest
W - pink - library
NW - purple - Darkbeat and Ibkee
Warp gates:
N - entrance
NE - Galik's House, Carmarthen
E - west of Denvrado
SE - near God's Tower
S - Jungo
SW - east of Den Heldar
W - near Trisken
NW - Kell