_______ __
| __|.---.-.| |.---.-.--.--.--.--.
| | || _ || || _ |_ _| | |
|_______||___._||__||___._|__.__|___ |
|_____|
_______ __ __
| ___|.----.---.-.--.--.| |.-----.|__|.-----.
| ___|| _| _ | | || || -__|| || |
|___| |__| |___._|_____||__||_____||__||__|__|
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Ginga Ojousama Densetsu Yuna 3: Final Edition Walkthrough
Version 0.8
Serenitys_Cat, Resident Feline on the Firefly-Class Transport Serenity
First Posted 07/17/2013
Yuna forever!
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TABLE OF CONTENTS
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1.0 Version History
2.0 Introduction
3.0 Terms and Formats
3.1 Terms
3.2 Basic Commands and Controls
3.3 Guide Formats
4.0 Walkthrough
4.1 Chapter 1
4.2 Chapter 2
4.3 Chapter 3
4.4 Chapter 4
4.5 Chapter 5
5.0 Cast of Characters
5.1 Yuna Kagurazaka
5.2 Yuuri Cuubu
5.3 Ojousama Kamen Polylina
5.4 Mai of Roppongi
5.5 Shiori of Ootori
5.6 Mari of Flowers
5.7 Remi of China
5.8 Luminaev of Class and Good Breeding
5.9 Hime of Rock
5.10 Yoshika of Tea
5.11 Emily of Education
5.12 Youko the Auditioning Fraulein
5.13 Kaede the Idol
5.14 Alephtina of the Violin
5.15 Noble Sayuka
5.16 Erika Kousaka
5.17 Mami of the Fighting Spirits
5.18 Miki of the Silver Screen
5.19 High-Speed Serika
5.20 Ako, the First
5.21 Mako, the Second
5.22 Striker Rui
5.23 Midori of Ice
5.24 Misaki Ichijouin
5.25 Paishan
5.26 The Right Acolyte, Jinmin
5.27 The Left Acolyte, Chunfon
5.28 Ayako
5.29 Yuifaa
5.30 El-Line
6.0 Bosses
6.1 Jui-Faa
6.2 In-Faa
6.3 Ran-Faa
6.4 Tenreiin Riorii
6.5 Chun-Faa
6.6 Ayako
6.7 Kyoka
6.8 Genmu
6.9 Tensyouin Shanshan
6.10 Tau-Faa
6.11 Tsuu-Yan-Faa
6.12 Tenkiin Meikui
6.13 Tenmain Rinmao
6.14 Yujyo
7.0 The Training Areas
7.1 Earth (Chapter 2)
7.2 Tanren (Chapter 3)
7.3 Tensei (Chapter 3)
8.0 Frequently Asked Questions
9.0 Credits and Disclaimers
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1.0 Version History
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Version History:
- Version 0.8
Initial release. Not complete, but quite sizeable!
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2.0 Introduction
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Greetings and salutations to you all. I am Serenitys_Cat, follower of fantasy
and fiction, and this is my third FAQ on GameFAQs. Yay!
But what an odd game to write a FAQ for. Why Yuna? Why an untranslated PS1 game
produced almost a decade ago? Why the third game in a series I have never even
played the first two games of? Why? BECAUSE YUNA IS FRICKIN' AWESOME, to put it
bluntly, and Yuna 3 is a positively amazing game filled with hilarity, lush
artwork, memorable characters, and a surprising amount of pathos for such a
bright, fun, happy premise. It is a parody of everything magical-girl in the
best way possible, and the OVAS - Galaxy Fraulein Yuna and Galaxy Fraulein Yuna
Returns - made me laugh, cry, and cry because I was laughing so hard. To make a
long story short, Yuna is a priceless jewel - a diamond in the rough, if you
will - even moreso to those of us in the United States, who have an extremely
difficult time getting our hands on anything Yuna-related, especially these
marvelous games.
However, by far the most valuable commodity to a Yuna fan at this point in time
is INFORMATION. There is VERY, VERY little information about Yuna on the 'net;
the only places I know of are Wikipedia, which only covers the OVAS; the Galaxy
Fraulein Yunaverse (
http://www.crystaltokyo.com/~yuna/index.html) which is
woefully incomplete (no offense to the creators!); and Ditchdigger's Yuna
Galaxy, which is by far the best source of Yuna information on the Internet and
a must-visit (
http://www.angelfire.com/anime4/frauleinyuna/yunamain.html) but
is ALSO incomplete. What is a Yuna fan to do???
I hope to be the answer to that woeful question. This is a walkthrough to the
video game Ginga Ojousama Densetsu Yuna 3: Final Edition, 'tis true, but this
is also intended to be a compendium of every scrap of information I could find,
translate, or plain-out flying guess about Yuna as a series, not solely as a
game. It is my sincerest wish that ONE Yuna fan somewhere out in the great big
world finds this guide, reads it through, and cries thankfully, "YES! Finally,
the information I've been looking for!" Whatever that information may be.
Because this is a compendium as well as a walkthrough, spoilers - not just for
this game, but for all three of the games to come before it - abound. I have
used information from all three of the sites I mentioned above, as well as that
from certain other sites attributed at the bottom of this document, but for the
most part, I have started this over from the bottom up. I translated all of the
Frauleins' names, weapons, attacks, and skills myself, and you will find that
every single unquoted line in this document is definitively my own words. Keep
in mind that I am no great shakes at Japanese - I took one quarter of Japanese
in college and that was IT - so please forgive any mistakes that might be made
herein.
I hope you have as much fun reading this document as I did writing it.
Thank you,
-Serenitys_Cat
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3.0 Terms and Formats
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I have this guide set up as follows.
#############
3.1 Terms
#############
Ginga Ojousama Densetsu Yuna/ Galaxy Fraulein Yuna
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The original Japanese name for the game series I am referring to is "Ginga
Ojousama Densetsu Yuna," or "Galaxy Lady Legend Yuna." This series consists of:
.Three main games ("Ginga Ojousama Densetsu Yuna," "Ginga Ojousama Densetsu
Yuna II: Eternal Princess," and "Ginga Ojousama Densetsu Yuna 3: Lightning
Angel");
."Ginga Ojousama Densetsu Yuna Remix," a remake of the first game;
."Ginga Ojousama Densetsu Yuna Collection," a remake of the first and second
games;
.Two OVAS ("Ginga Ojousama Densetsu Yuna" and "Ginga Ojousama Densetsu Yuna
Returns");
.A side game based off the first OVA titled "Ginga Ojousama Densetsu Yuna
FX";
.And two Sega Saturn materials collections, the "Mika Akitaka Illustrated
Works" Volumes 1 and 2.
In the first game, Yuna participated in and won the "Ginga Ojousama" contest,
which made her a pop star...and, she found out afterward, the new Savior of the
Light. Although she was pretty darn reluctant at first, the Thirteen Frauleins
of Darkness began hunting her down wherever she went (and I do mean wherever!)
and she was forced to embrace her new abilities in order to survive. She found
and released the three robots Jina, Marina, and Erina, who together with Elner
made up the Matrix of Light that summoned the massive mecha El-Line; defeated
the Thirteen Frauleins, including their leader, Liavelt von Neuestein; and
journeyed to the Dark World in order to defeat the Queen of Darkness.
In the second game, Yuna was confronted by Erika Kousaka, another girl who had
aspired to win the "Ginga Ojousama" contest, and her closest friends, the Erika
Seven. Erika got into a fight with Yuna right next to a beacon that alerted the
intergalactic spaceship of justice, the Eternal Princess, of an interplanetary
conflict, causing the Princess' pilot - Princess Mirage - to believe that Earth
was threatening other planets and needed to be destroyed. With the help of the
newly-discovered Yuuri, an android found on the moon who promised to help turn
away the Eternal Princess, Yuna managed to prevail over Erika and Mirage and
save Earth again.
In the first OVA, Yuna was arrested on false charges of treason against the
Galactic Alliance by a Galaxy Police officer, codenamed Selene. The evidence
for the charges was forged by the sinister Fraulein D, a cousin of the Queen of
Darkness, who knew she had to eliminate Yuna in order to safely take over the
Earth after the Queen's failure. Yuna was about to be fired into the Ultra
Black Hole when the heroic actions of all of her friends managed to distract
Fraulein D and her dark fleet just long enough for Yuna to engineer Fraulein
D's defeat.
In the second OVA, three androids - the "Apparition Sisters" - under the
influence of a nameless, primordial, superdestructive being, were sent to Earth
in order to eliminate Yuna and everyone allied with her. Yuna managed to repel
the assault of the first sister, Ayako, and convinced her that her actions were
wrong, causing Ayako to defect to her side. The other sisters, Kyoka and Genmu,
were far less receptive, however, and fought Yuna tooth and nail to the bitter
end. Genmu brutally murdered Ayako when she tried to protect Yuna, which caused
Yuna to become truly angry for the first time in the series history (I won't
spoil the result, but if you haven't seen it, it was NOT pretty). Before Yuna
even had time to mourn, however, the primordial being entered the atmosphere,
absorbed the remains of the three sisters into itself, and began to wreck
destruction across the city. Yuna almost couldn't destroy the horror, knowing
that doing so would eliminate any chance she had of ever reviving Ayako, but
finally pulled the trigger that blew the being to smithereens.
The third game takes place after the second OVA, and what happens within it is
the focus of this document.
Translations
^^^^^^^^^^^^
Let's get this straight right from the start: I do not speak Japanese. Not even
a little bit. However, I know a bunch of people who do, at least three of whom
helped me translate my way through this game and the resulting document.
Those of you who translate know what a touchy job it is, and most of you who
don't, probably still know it. As a result, please remember to take every name
and proper noun in this guide with a grain of salt. I have taken many artistic
liberties with my version of these translations, especially when it comes to
the Frauleins' attacks (EMILY, I'M LOOKING AT YOU).
Oftentimes I tried to keep the names of places and objects (i.e. Oishiiya,
Tensei, etc.) in the Japanese, but certain things I did translate for ease of
speaking. I have placed those translations in the following chart:
Ojousama = Fraulein (obviously)
Kikaikakoutei = Mechanical Empress
Kikaikateigoku = Mechanical Empire
Kikaikajin = Mechanizans (Ditchdigger's original term, borrowed by me)
Rokkasen = Six Flowers of War (literally, Six Flowers of Competition)
Shitenki = Four Heavenly Avatars (literally, Four Heaven Machines; however,
"Tenki" is also an expression meaning "the will of heaven," and so
I took this title to mean "The four divine machines that carry out
the will of Heaven," or, more simply, "The Four Heavenly Avatars")
Youki Sanshimai = Apparition Sisters (ADV Films' original title, borrowed by
me) (literally, Unearthly Three Sisters)
Sankenki = Three Wise Machines (Ditchdigger's original term, borrowed by me)
(literally, Three Intelligent, or Virtuous, Machines)
###################################
3.2 Basic Commands and Controls
###################################
MAIN MENU
^^^^^^^^^
New Game - Start a new game. Duh.
Load Game - Load a saved game. Also duh.
Options - Changes various things about the game.
Controls - Changes the direction the cursor moves in accordance with the
directional buttons.
Vibration - Turns the vibration function on or off.
BGM - Stereo or mono, as usual.
Exit Menu
Card - Not sure what this does, I'm afraid.
VS - Challenge another person's characters to a battle on one of five stages.
Omake - Bonus content. This option is unlocked after you beat the game once.
Pictures - View the various pictures in the game.
Video - View the various cutscenes in the game.
Fanart - Yes, this game has a bunch of fanart in it!
SFX - Allows you to play the special effects and voice samples in the game.
Return to title screen
TRAVEL COMMANDS
^^^^^^^^^^^^^^^
Move - Move to a selected destination.
Call Ryudia - Call Ryudia in order to buy items from her.
Other - Check various information.
Status - Check any character's status.
Items - Check your list of items.
Options - Changes various things about the game.
Controls - Changes the direction the cursor moves in accordance with the
directional buttons.
Vibration - Turns the vibration function on or off.
BGM - Stereo or mono, as usual.
Exit Menu
Save - Save the game.
RYUDIA'S SHOP
^^^^^^^^^^^^^
Buy - Purchase items.
Sell - Sell items.
Done - Return to the Travel screen.
BATTLE COMMANDS
^^^^^^^^^^^^^^^
Move - Move the present character.
Attack - Perform an attack.
Physical Attack - Use the character's physical attack.
Special Attack - Use one of the character's Special Attacks.
Items - Use an item on yourself or an adjacent ally.
Other - Check various information.
Status - Check any character's status (the list is in turn order).
Mission Objectives - Check the mission objectives.
Defend - Reduces damage taken by the character until her next turn.
STATISTIC INFORMATION
^^^^^^^^^^^^^^^^^^^^^
Name Available Counters
Current Level Melee-range counters
Current HP Long-range counters
Current EP
Bonus from Terrain Experience until next level up
Attack Power Defense Power
Special Attack Special Defense
Movement Range Battle Speed
Special Attacks Level of Special Attack, Cost of Special Attack
STATUS EFFECTS
^^^^^^^^^^^^^^
Poison - Drains HP every turn. Symbol: smoky purple skulls above the character's
head.
Sleep - Character can neither move nor attack. Symbol: speech bubble with ZZZ.
Coma - Identical to Sleep; however, is not curable by items. Symbol: ??
Confusion - Character will attack their allies. Symbol: ring of three swirling
stars above the character's head.
Insanity - Identical to Confusion; however, is not curable by items. Symbol:
four swirling stars above character's head.
Paralysis - Character can neither move nor attack. Symbol: sprite flashes red.
Seal - Prevents use of Special Attacks. Symbol: speech bubble with a lock.
Fat - Prevents use of items. Symbol: character sprite expands.
Diet - Identical to Fat; however, is not curable by items. Symbol: character
sprite shrinks.
#####################
3.3 Guide Formats
#####################
CHOICES
^^^^^^^
At several points during this game, you (as Yuna) will have to make a choice
about what to say or do for the next portion of the story. Some of your choices
will only affect the next few lines of dialogue. Others will influence the
characters you are about to recruit! When a choice appears in the dialogue, I
have recorded it as follows:
CHOICE 1: What happens if you pick the first choice given.
CHOICE 2: What happens if you pick the second choice given.
And so on.
BATTLES
^^^^^^^
I think this part is pretty self-explanatory, but just in case, this is my
format for explaining battles:
=============================
BATTLE (Number of Chapter)-(Number of Battle in Chapter): (MADE-UP TITLE)
Character Limit: Number of characters you can deploy onto the field
My Team: The characters I used when fighting this battle. This listing is a
guideline, not a requirement; any combination of characters should be
capable of emerging victorious from any map in the game.
Enemies: All of the enemy units first present on the field
Reinforcements: Enemy units that will appear later in the battle
Guests: Allied characters who will fight automatically as per computer A.I.
Recruits: Characters who will actually join your party during the fight.
(Insert battle strategy here)
=============================
CHARACTER PROFILES
^^^^^^^^^^^^^^^^^^
This is also mostly self-explanatory, but not entirely, so I shall explain it
in detail.
Full Name: Fraulein's first and last name
Affiliation: Who or what the Fraulein owes her allegiance to
Voice Actor/ Actress: Who voiced the character
Recruitment: When and how you can recruit this character
Weapon: The official name of the character's weapon
Physical Attack: Name of the character's attack (Range at which you can attack)
MV Rating: How far the character can move
(Insert character biography)
(Insert analysis of character in battle)
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
(My translated name for the attack, used in the rest of the guide)
Japanese Name: Japanese name for the attack (Translation if in hiragana)
Level Learned: The level the Fraulein learns this attack
EP Cost: How much EP the attack costs to use
Range: How far away the attack can be targeted. For most attacks, this number
will be 0, as the majority of the attacks in this game affect the area
around the user and cannot actually be targeted. For an attack such as
Yuna's "Wild Fire," however, which targets a cross of five squares
anywhere within four spaces of Yuna, the range would be 4. I have also
included range for linear attacks (attacks that target enemies in a
straight line in front of the user,) since their range is often quite
large and it can be difficult to tell how far they really go.
Formation: How this attack targets its, well, targets:
O = Square targeted by the skill
X = Square not targeted by the skill
S = Square the user is standing on
* = Square with a special affectation during the attack
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4.0 Walkthrough
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Ah, and so it begins. The meat and potatoes of any self-respecting walkthrough:
the walkthrough itself. I am going to state in advance that my Japanese skills
are "slim" and "none," and "slim" left town last week, so any analysis of plot
(and I have a lot of that in here) may very well be barking up completely the
wrong tree. Fortunately, I had Ditchdigger's excellent game script translation
to help me out for the first four chapters of the game (located here, at:
http://www.angelfire.com/anime4/frauleinyuna/yuna3.html) and a benevolent
Japanese-speaking boyfriend to help me out with Chapter 5, so I think my
summaries of game events and plot points should be fairly accurate. If it's not,
please feel free to drop me a line informing me what I did wrong.
Anyway, enough of that. Without further ado, let us commence.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++ 4.1 CHAPTER ONE +++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Following our brief introduction to Yuna (our heroine,) Yuuri (her sidekick,)
and a certain object that those of you familiar with the OVA most likely
recognize, a VEEERY distinctive voice calls out to Yuna, and you are offered
the first of many choices in the game.
CHOICE 1: Ignore Shiori. Scene where Yuna enjoys Yuuri's food.
CHOICE 2: Turn around. Skip above scene.
Okay, so it's hardly a life-or-death kind of choice, but regardless. Shiori
makes her lugubrious presence known just in time for the villain of our story -
the sinister Kikaikakoutei, whom I shall refer to as the Mechanical Empress -
to make her electrifying entrance. Elner arrives, having sensed dark power as
usual, and another choice commences:
CHOICE 1: Fight right away. Skips three lines of dialogue.
CHOICE 2: Get support from Yuuri. Adds three lines of dialogue.
I swear that soon, these choices will become a lot more interesting. For now,
however, our first battle has begun.
=============================
BATTLE 1-1: SAVE THE GIRL!
Character Limit: 3
My Team: Yuna, Yuuri, Shiori
Enemies: Gray Gun Soldier Level 3 x3
Reinforcements: None
Guests: None
Recruits: None
Even as tutorial battles go, this is pretty easy. Use this as a simple chance
to become familiar with the battle system (especially if you can't read much
Japanese, like me >.>) Keep in mind that almost every object you see can be
attacked (although I don't think there's much of a point to doing so) and that
you get more experience the more damage you deal (i.e., try to attack from
behind whenever possible).
Gun Soldiers are your most common mooks in this game, and the Gray variety is
the absolute least dangerous. Yuna, Yuuri, and Shiori are strong enough to kill
everything with physical attacks in a matter of minutes, so no particular
strategy is needed here. Nothing to worry about.
=============================
You may save the game now.
CHOICE 1: Head toward school. Skip Battle 1-2. Later, fight Battle 1-6A.
CHOICE 2: Head toward Yuna's house. Fight Battle 1-2. Fight Battle 1-6B.
See? Now that's an important choice, isn't it? Obviously, fighting Battle 1-2
gives you the chance at extra experience and money, but doing so provokes
Battle 1-6B at the end of the chapter, which is significantly harder than
Battle 1-6A. The choice is yours. Either way, you will access the Travel screen
for the first time and Ryudia will make contact with you, offering to sell you
items. An Onigiri (healing item) or two would not go amiss, especially if you
decided to head to Yuna's neighborhood.
=====================================
BATTLE 1-2: PROTECT MAMA AND PAPA!
Character Limit: 3
My Team: Yuna, Yuuri, Shiori
Enemies: Gray Gun Soldier Level 3 x4
Reinforcements: None
Guests: None
Recruits: None
This is another very simple battle. Three Gun Soldiers threaten Mama and Papa,
and destroying them ends the map. But wait! Down at the opposite end of the
street, Haruna and Taro-chan (the little girl and her dog from the OVA) are
being held captive by a fourth Gun Soldier.
Send Yuna (who is the fastest of your characters and will likely get there
first) toward Haruna while Yuuri and Shiori take out two of the three robots on
the main street. The Gun Soldiers do very little damage, so you can easily
stall while Yuna gets to Haruna. Defeat the Gun Soldier threatening her and she
gives you (although it looks more like she turns into!) an Onigiri. With that
done, wipe out the last Gun Soldier to end the fight.
Although they are completely oblivious to the truth of the situation, thinking
that Yuna is just filming a movie instead of fighting off robots with murderous
intentions, Mama does give Yuna another restorative Onigiri, which is something
to be thankful for, right?
=====================================
Whether you fought or skipped Battle 1-2, you'll eventually end up at
Shiraokadai Girls' High School, where Mai of Roppongi and Erika Kousaka are
fighting off robots. Of course, Yuna leaps to their defense!
=================================
BATTLE 1-3: AID MAI AND ERIKA!
Character Limit: 3
My Team: Yuna, Yuuri, Shiori
Enemies: Gray Gun Soldier Level 4 x4
Gray Mecha Level 4 x3
Reinforcements: None
Guests: Mai
Erika
Recruits: None
Place Shiori on the upper-right-hand box at the start of the battle and she can
attack the closest Gray Gun Soldier on her first turn. Since Shiori is a little
bit overpowered in terms of raw damage, she may very well be one-shotting your
enemies by this point, which obviously makes things easier.
Mai and Erika hold the door at the front of the school, being automatically
controlled by the computer. Your goal is to let Erika (who will NOT be joining
you after this battle, meaning that any experience she gains here will go to
waste) steal as few kills as possible, so rush to their aid with all speed. If
Mai or Erika dies, then it is an automatic Game Over, but since both are rather
powerful warriors, this shouldn't be a concern.
=================================
Mai does some typical Mai-style boasting after the battle, which causes first
Erika and then Elner to respond with some serious pwnage, which is pretty
hilarious.
You may save the game now.
CHOICE 1: Agree with Erika. Skip below scene.
CHOICE 2: Hold Erika back. Scene where Erika convinces Yuna not to worry.
Erika leaves to go find the Erika Seven, and right after she does so, Miki of
the Silver Screen appears on TV, fighting off robots at the TV station. Mai
joins the party and the girls head to the TV station, only to walk into a trap!
A mysterious purple-haired, red-armored girl with big, ribbon-like claws on her
back summons a group of Machine Soldiers to finish Yuna off.
=========================
BATTLE 1-4: SAVE MIKI!
Character Limit: 4
My Team: Yuna, Yuuri, Shiori, Mai
Enemies: Gray Gun Soldier Level 5 x6
Gray Mecha Level 5 x2
Gray Bomber Level 5 x1
Reinforcements: None
Guests: None
Recruits: Miki (after killing three enemies)
Polylina (after killing three enemies)
You start this battle in the middle of the stage, surrounded by mechs. This
actually isn't as bad as it seems, because all of these mechs - even the snazzy
long-ranged Bomber unit - are quite weak and easy to handle. You can easily
split into groups to deal with your opponents from all sides.
Shiori probably does the most physical damage out of all of your characters, so
put her at one corner of the stage and let her kill something every time her
turn comes up. Mai isn't as strong as Shiori, but she has way more HP and
defense, so send her to another corner to wreck some havoc. Yuna and Yuuri
should stick together, as they lack Shiori's damage capabilities and Mai's high
defenses. This also means Yuuri can heal Yuna if needed; since the game is over
if Yuna dies, it's good to keep Yuuri close for that reason alone.
After you kill three enemies, enemy soldiers appear, holding Miki captive. This
is the cue for the Masked Maiden Polylina to make a dramatic entrance! Yuna of
course loses her mind in happiness, but Polylina makes her snap out of it in
time to rejoin the battle.
Miki and Polylina make this already easy battle even easier. Polylina has
crazy range (though not as much as Shiori) and can teleport; Miki's Special
Attack, "Illumination Laser," is costly but powerful. The battle should be over
sooner than you can recite Polylina's entry speech.
=========================
You may save the game now.
This is where this game starts to get pretty awesome. Yuna starts writhing
around having naughty Polylina fantasies, Elner nags, Yuuri complains about the
serious lack of dinner-making going on right now, Mai starts pontificating, and
poor Polylina has to get them all back on track. Which is naturally when the
Mechanical Empress drops a GIGANTAMONGOUS bomb called the "Teimfou" onto Earth
and taunts Yuna to try and stop it from exploding.
This cues one of my favorite scenes in the entire game: instead of "examining"
Teimfou as Elner suggests, Mai chucks a rock at it, causing an alarm to go off
and enemy soldiers to pop up everywhere. Everyone yells at Mai, Shiori decides
the Teimfou is a god and must have jinxed Mai for being annoying, Yuuri thinks
this is her cue to eat something, and Elner yells at them all to stop getting
off track and go fight already. God, I love this game :)
===============================
BATTLE 1-5: MAI IS AN IDIOT!
Character Limit: 6
My Team: Yuna, Yuuri, Shiori, Mai, Miki, Polylina
Enemies: Gray Gun Soldier Level 6 x3
Gray Mecha Level 6 x3
Gray Bomber Level 6 x1
Pink Healbot Level 6 x1
Reinforcements: Gray Gun Soldier Level x1 (after killing three enemies)
Guests: None
Recruits: Remi (after killing three enemies)
For the penultimate battle of the chapter, this fight sure is lame. Its only
real feature of note is the introduction of one of the more annoying enemies in
the game: the curative Healbots, which usually use their turn to recover the
HP of their closest ally. Fortunately, they don't seem to heal themselves and
their defense is extremely low, making them easy to kill. Always take out these
little buggers first, no matter what!
After killing three enemies, two Gray Gun Soldiers show up as reinforcements,
but one of them gets diced to pieces by the surprisingly high-voiced Remi of
China, who joins the party immediately. Remi is pretty strong, but she starts
out rather lower-leveled than the rest of your party, which will make her a
liability in the next battle. Try to have her kill an enemy or two before you
finish this map; she could really use the experience.
===============================
You may save the game now.
The mysterious red-armored girl from the TV station makes another appearance,
this time introducing herself as Jui-Faa of the Six Flowers of War. She's got a
control chip that could apparently stop the detonation of Teimfou, but she's
not going to give it up without a fight.
The path of the game splits here depending on your earlier decision of which
location to check on the safety of first. If you went to Shiraokanai School,
then you will return to the World Map, allowing you to buy items, save, and/ or
visit the nearby training ground, the first of several you will encounter in
the game. Refresh yourself and head to Yuna's house to fight Battle 1-6A.
=====================================
BATTLE 1-6A: BOSS BATTLE - JUI-FAA!
Character Limit: 7
My Team: Yuna, Yuuri, Shiori, Mai, Miki, Polylina, Remi
Enemies: Jui-Faa Level 7
Gray Gun Soldier Level 7 x1
Blue Gun Soldier Level 7 x2
Blue Mecha Level 7 x2
Blue Bomber Level 7 x2
Pink Healbot Level 7 x1
Reinforcements: Gray Gun Soldier Level 7 xInfinite (Monster Generator)
Guests: None
Recruits: None
The first boss of the game! And boy, she is not a pushover. Jui-Faa has strong
defense and high evade, and damn, does she pack a punch. She'll start the fight
by using her "Dark Beam" Special, which does decent damage and may reduce its
target's Attack by 25% for a turn or two. She'll cast this until she runs out
of EP (three times) and then switch to her normal attack, which does upwards of
70 damage (!) It doesn't help that Yuna and Yuuri are separated from the rest
of their allies, which puts you in great danger of a dead-Yuna-induced Game
Over.
The blue enemies are stronger versions of the gray ones, so handle them with
care (i.e. keep Miki away from them). Teleport Polylina to Yuna and Yuuri ASAP
and have the trio fight their way back to the rest of the group before you even
think about taking on Jui-Faa. Make sure to keep everybody well-healed; Jui-Faa
does a huge amount of damage and doesn't take much in return, so you'll need
all of your team's combined strength to overcome her. Take out all of the blue
enemies (ignore the gray ones, as the Monster Generator will continuously spawn
more) and then focus all of your power on Jui-Faa.
On a side note, if you can handle Jui-Faa's attacks for a few turns (unlikely,
but possible,) then consider fighting as many Gray Gun Soldiers as you can
stomach for the extra money and experience. This is a great way to get a jump-
start on leveling for Chapter 2; just be sure not to use up all your strength
on the Gun Soldiers, or you'll have none left to finish the fight with Jui-Faa!
=====================================
If you went to Yuna's neighborhood, then you will fight Battle 1-6B directly
after Battle 1-5, with no chance to train, restock, or save.
=====================================
BATTLE 1-6B: BOSS BATTLE - JUI-FAA!
Character Limit: 7
My Team: Yuna, Yuuri, Shiori, Mai, Miki, Polylina, Remi
Enemies: Jui-Faa Level 8
Gray Gun Soldier Level x4
Blue Bomber Level x4
Pink Healbot Level x1
Reinforcements: None
Guests: None
Recruits: None
The first boss of the game! And boy, she is not a pushover. Jui-Faa has strong
defense and high evade, and damn, does she pack a punch. She'll start the fight
by using her "Dark Beam" Special, which does decent damage and may reduce its
target's Attack by 25% for a turn or two. She'll cast this until she runs out
of EP (three times) and then switch to her normal attack, which does upwards of
70 damage (!) To make things even worse, one of those gigantic cannons on the
side of the Teimfou will charge up and fire every turn, blasting a three-square-
wide column of the field for immense damage each time.
You have a long period of time between the charge-up of the cannon and the
actual firing, so attempt to move all of your characters the hell out of the
way. This is unfortunately easier said than done, as the line of fire does NOT
correspond exactly to the position of the cannon. Wherever you think the cannon
is firing, it's probably firing two or three spaces to the side. Either try to
account for this in your cannon calculations, or just move everybody who might
possibly in any way be somewhat close to the line of fire FAR, FAR AWAY. The
cannons can deal between 40 and 60 damage (more, if your back is turned,) so
evading them is critical to your survival!
Don't go out of your way to fight the other enemies in the battle. Take them
out if Jui-Faa isn't in range, but otherwise, focus all your power on the big
flowery baddie herself (after taking out her Healbot support, of course). You
cannot afford to waste time in this battle; Jui-Faa plus cannons is a recipe
for certain death. Corner Jui-Faa with Mai while your other characters add in
support fire and Yuuri keeps Mai healed, and just let loose with everything you
have.
Keep in mind that the Teimfou cannons are not picky, and will annihilate enemy
units (including Jui-Faa!) as easily as they will you. If you're particularly
good at judging the line of cannonfire, try to lure enemies into the firing
paths so that Teimfou does your work for you.
=====================================
Well, Yuna being Yuna, she attempts to help Jui-Faa (who is sparking all over
and just looking quite the mess,) but Jui-Faa refuses her, shatters the control
chip so that you cannot stop the bomb, and self-destructs. I have to say, for
Galaxy Fraulein Yuna, that's not normal O_o
So all hope is lost... or is it? Elner points out that the Teimfou had to be
fired from some galactic bombing base, and if you can find it, then maybe you
can defuse the bomb yet. Polylina volunteers the use of her newest spaceship,
which Yuna christens the Element Fairy, and Shiori decides to take a nap. In a
hammock. That she hangs inside of the Fairy against all laws of physics. I love
Shiori :)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++ 4.2 CHAPTER TWO +++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Whoo! We're in Chapter Two! Feels good, doesn't it? As a side note, I really
love the weird techno-pop Chapter Two has going on in the background. It makes
me want to dance.
CHOICE 1: View Misaki on the main screen. Misaki says she is in danger.
CHOICE 2: Turn Misaki off. Yuna SEES that Misaki is in danger.
At any rate, Chapter Two opens with a disaster as Misaki Ichijouin of the
Galaxy Alliance appears, pursued by enemy robots. The girls immediately take to
space to assist her (although how they can breathe in space is anyone's guess).
===========================
BATTLE 2-1: SAVE MISAKI!
Character Limit: 7
My Team: Yuna, Yuuri, Shiori, Mai, Miki, Polylina, Remi
Enemies: Gray Gun Soldier Level 7 x3
Gray Mecha Level 8 x2
Gray Bomber Level 8 x2
Pink Healbot Level 8 x1
Blue Gun Soldier Level 9 x2
Reinforcements: Blue Gun Soldier Level 8 x2 (destroy three enemies)
Guests: None
Recruits: None
Misaki's ship lies way on the northern side of the screen. The Element Fairy
(and ergo all of your girls) are way down on the southern side of the screen.
And between you and the ship is a massive minefield of monsters intent on
mauling Misaki into mincemeat.
Resist the urge to "Teleport" Polylina directly to the ship's side; she will
get overwhelmed and slaughtered by the huge amount of monsters around the ship.
The ship is a hardy little craft with many different parts, all with their own
separate HP totals, and it can take quite a beating; be warned, however, that
if the body of the ship reaches 0 HP, then it's Game Over. Fortunately, the
monsters only focus on the ship's body after destroying all the other parts, so
you have ample time to maneuver.
Move forward as quickly as possible. Worry less about destroying monsters and
more about maximizing your movement usage. The monsters focus on the cruiser
until you get within attack range, so the idea is to get there as soon as
possible without actually dying from said attacks. Keep several Onigiri on hand
and try to keep Yuuri in a central position so she can rush to the "Healing
Hands" aid of anyone who needs it.
Once Polylina has Misaki's ship within "Teleport" range, heal her to full and
warp her over. Polylina is strong enough to handle several robots on her own
for a while, but she'll still need help eventually. Moving her normally along
with everyone else until she can reach the ship in one jump gives her about two
turns with no help (which is well within her abilities to handle) without
putting Misaki in any serious danger. For the record, I finished this battle
with the wings and tail of Misaki's ship destroyed, and the nose almost so, and
had no adverse effects because of it.
===========================
Surprise surprise, Misaki has bad news. The Mechanical Empress is not only
attacking Earth, but almost every planet in the Galaxy Alliance, and Misaki is
here to beseech Yuna for her assistance before the Empress can dominate the
universe. Misaki also shares the history of the Mechanical Empress: once she
was known as the Black Empress, a great destructive force sealed away many
centuries ago by the holy White Empress. Of course, the tale gets everybody up
in arms, and the decision to fight the Black/ Mechanical Empress is made.
Being the practical and resourceful galaxy policewoman that she is, Misaki also
managed to decode the location of the Mechanical Empress' hidden base before
Galaxy Alliance Headquarters went supernova (for what, the third time in the
Yuna series?) so we now "have our heading," as Jack Sparrow would say. There
are two ways to head toward the base: the Element Fairy can travel by way of
the food-covered planet Oishiiya or the tropical resort planet of Uraraka. This
is an extremely important choice!!! The planet you choose will not only affect
the locations and events of the next part of the game, but will also affect the
characters you recruit during Chapter Two.
If you travel via Oishiiya (the bottom-most of the two planets, shaped somewhat
like an ice cream cone,) you will recruit Yoshika of Tea.
If you travel via Uraraka (the spherical planet at the top of the screen,) you
will recruit Mari of Flowers.
I will cover the Oishiiya route first, in Battle 2-2A. The Uraraka section
follows it, in Battle 2-2B. Use the "Find" function to locate your choice and
let's continue the journey!
=====================================
BATTLE 2-2A: BOSS BATTLE - IN-FAA!
Character Limit: 7
My Team: Yuna, Shiori, Mai, Miki, Polylina, Remi, Misaki
Enemies: In-Faa Level 10
Blue Gun Soldier Level 9 x3
Blue Bomber Level 9 x3
Pink Healbot Level 9 x1
Reinforcements: ?????? Level 9 (when Yoshika appears)
Blue Bomber Level x2 (when ?????? is destroyed)
Guests: None
Recruits: Yoshika (Yuuri eats four candies)
Oishiiya is a delicious planet covered in sweets! A river of orange juice flows
through a landscape of jell-o, bonbons, creampuffs, and odango. The ground is
made up of vanilla cookies and chocolate squares. Slender clusters of pocky
bridge the sparkling orange river. What could possibly be wrong in such an
idyllic place?
Well, In-Faa of the Six Flowers of War is a pretty big wrong. Standing loftily
atop a gingerbread house on the opposite map, she laughingly condemns your
Frauleins to death. Yuuri, distracted by giant candy drops, wanders across a
pocky bridge - and In-Faa detonates it behind her! This whole place is a trap!
The biggest problem with this map is the time limit. If Yuuri eats her way to
In-Faa's gingerbread house at the opposite side of the field, then the map is
over in a most unpleasant way. It will take Yuuri nine turns to reach In-Faa,
however, so you have plenty of time; just don't take things too lightly.
Move in concert toward the enemies. As mentioned, you have plenty of time, so
teleporting Polylina and Misaki is not necessary, although you may find it a
useful tactic nonetheless. The enemies do not put up much of a fight, but take
careful note of the way their movement is reduced when they move through the
melted chocolate squares. This will happen to you as well if you move through
such squares, and such movement-reducing terrain will soon become commonplace,
meaning you'd better get used to it sooner rather than later.
Once Yuuri finishes devouring her fourth candy, Yoshika of Tea leaps into the
fray! Being a miko, Yoshika's inner eye is well-trained and allows her to see
through the "illusion" of this place; she points out a previously invisible
device, labeled ??????, and claims that without it, In-Faa's spell on this
place will fall apart! As she appears right next to said machine, use the
awesome firepower of her "Tea Whisk Missiles" attack to...
..wipe the landscape clean of its happy, cheerful mirage of food, revealing it
to be, in fact, a barren, rocky wasteland.
Yuuri is VERY depressed.
With her little trick ruined, In-Faa is now forced to get her own hands dirty.
Like Jui-Faa, In-Faa will hang back to use her long-range "Eternal Sleep"
Special until she runs out of EP (two turns) and then switches to her much more
powerful "Sakura Sword" physical. Use the awesome range of Yoshika's "Tea Whisk
Missiles" and Shiori's lasers to pelt In-Faa from afar while Remi and Mai
engage her at close range. Despite In-Faa's high defenses, she is so greatly
outnumbered at this point that she should easily be trounced.
Yuna tells Yuuri off for diving impetuously ahead without thinking, although we
all know she's REALLY just mad that she didn't get to try any of that candy for
herself before Yoshika blasted it all away. Remi says as much as she tosses
Milky about in the air.
The story merges with the Uraraka path at the point where you are given a
choice about how to continue this conversation. Please scroll down past Battle
2-2B in order to continue with the story.
=====================================
If you chose to travel via Uraraka, your story picks up here.
=====================================
BATTLE 2-2B: BOSS BATTLE - IN-FAA!
Character Limit: 8
My Team: Yuna, Yuuri, Shiori, Mai, Miki, Polylina, Remi, Misaki
Enemies: In-Faa Level 10
Blue Gun Soldier Level x3
Blue Bomber Level x3
Pink Healbot Level x2
Reinforcements: None
Guests: None
Recruits: Mari (reach In-Faa's giant flower, OR destroy four enemies)
Uraraka is a warm, country-ish planet with flowers that are bigger than our
heroines. The soporific atmosphere puts all the girls (except for Misaki) into
a comfortable slumber until the cackle of a new foe snaps them out of it. This
is In-Faa, another of the Six Flowers of War, and she intends to make you
sleep... FOREVER! (Insert maniacal laugh here.)
This stage isn't actually that difficult, just aggravating. In-Faa starts out
on top of her giant flower, which makes her untargetable, but as she doesn't do
anything yet, that's not a problem. The blue robots are in no way too much for
you to handle; the only problem is getting to them. Not only does the terrain
vastly decrease your movement range, and not only is it filled with obstacles
that you must make long detours around, but the pink flowers that are growing
on stalks out from In-Faa's main flower will put you to sleep if you get within
two spaces of them! Although Remi's "Cleansing Spirit Fist" can remove this
status ailment, it is still highly annoying.
Polylina and Misaki are your go-to girls for this map, as their "Teleport" is
not restricted by the terrain. Warp them to the back of the map as quickly as
possible so that they can take out those two aggravating Healbots, and then
bring them forward to crush the blue robots from behind while the other girls
rush up to them from the front. Plan your moves carefully so as not to get
stuck on the wrong side of a stalk, and avoid the sand and grass patches as
much as possible.
Once you move up next to In-Faa's flower - or once you've destroyed four foes -
In-Faa mocks you, as the flower is too big for you to reach her. This is soon
remedied, however, as Mari Teshigawara of Flowers leaps in and destroys the
giant flower with one powerful kick!
Mari and In-Faa now join the battle on their respective sides. Mari is long-
ranged, but extremely delicate, and In-Faa's close-ranged "Sakura Sword" is
extremely powerful. Do not let In-Faa get close to Mari, or Mari is a goner for
sure. Like Jui-Faa, In-Faa hangs back to use her long-range "Eternal Sleep"
Special until she runs out of EP (two turns) and then switches to her much more
powerful "Sakura Sword" physical. Once she joins the battle, focus all of your
strength on taking her out immediately (difficult, as she starts out on a large
patch of sand, meaning it takes a while to reach her).
Once In-Faa has been beaten into submission, it's a simple matter of wiping up
the rest of the robots to finish the battle. No problem!
=====================================
The story paths merge here.
CHOICE 1: Ask about the trap. AWESOME scene: Mai hits Yuna with a harisen.
CHOICE 2: Talk to Misaki. Skip above scene.
ALERT! ALERT! There's an incoming missile barrage, and Yuna has to steer out of
their way! (Shouldn't Misaki or Polylina be doing this?) At any rate, this is
kind of like a mini-game: missiles will come at you in different directions
from the front of the screen, and you have to "steer" away from them using the
directional buttons. Dodge ten missiles (not as bad as it sounds, just a little
nerve-racking) to proceed.
Apparently the missiles were fired from the nearby planet of Tsubetei, so that
is our next destination - much to Yuna's displeasure, as Tsubetei is completely
covered in ice. When you reach the planet's surface and Shiori actually freezes
solid, however, it becomes obvious that something more sinister is afoot than
just subzero temperatures, which cues the entrance of Ran-Faa the Flower of War
(who, incidentally, doesn't actually seem to have feet at all).
</pre><pre id="faqspan-2">
======================================
BATTLE 2-3: BOSS BATTLE - RAN-FAA!
Character Limit: 8
My Team: Yuna, Yuuri, Shiori, Mai, Miki, Polylina, Misaki, Mari/ Yoshika
Enemies: Ran-Faa Level 11
Blue Gun Soldier Level x5
Blue Bomber Level x4
Reinforcements: None
Guests: None
Recruits: Luminaev (free her from her ice prison next to Ran-Faa)
Ran-Faa is definitely the toughest Flower of War so far. Fortunately, she
spends the first part of the battle laughing at you from atop her giant icicle,
which allows you to deal with all of her cronies before worrying about her.
Your forces are split in half, with four characters on one side of the icy
chasm and four on the other. It's a good idea to place Misaki, Polylina, and
Shiori on the right side of the chasm; Polylina and Misaki can teleport to the
other side after they finish up the enemies on their side, and Shiori can fire
her lasers over the chasm without even noticing that it's there. Since Ran-Faa
generally seems to go down the left side of the battlefield, placing the
transportable characters on the right is advised. The last space can either be
filled by Miki - if she is level 10 and has learned her awesome "Crown Queen"
Special Attack - or Mari/ Yoshika, both of whom are long-ranged and fragile
enough that having the chasm between them and Ran-Faa might be a good idea.
(Yes, Yoshika isn't technically long-ranged, but her amazing "Tea Whisk
Missiles" are! And since you should be abusing those in every situation in
which you deploy the tea-drinking shrine maiden, she counts as long-ranged to
me.)
Fight your way up both sides of the field, keeping your allies close together
to minimize casualties. The enemies come in waves, so having lots of targets
for them is definitely recommended over allowing them to focus on one character
at a time. Remember that your long-ranged characters can take potshots over the
abyss to assist one another if necessary! Once you reach a certain point on the
field, Elner points out the frozen block next to Ran-Faa's icicle and cries
that someone seems to be trapped in it.
DO NOT - I repeat, DO NOT - attack the ice block and free Ran-Faa's prisoner
until after you have defeated every other enemy present. Ran-Faa is a toughie,
and you do not need to have spare robots crawling down your throat while you're
trying to deal with her.
Once the field is clear of foes, bring everyone up somewhat close to Ran-Faa's
platform and attack the ice crystal, freeing Luminaev de Krosovski of Class,
Good Breeding, and PAIN!!!! Luminaev shatters Ran-Faa's icicle with a single
punch, forcing Ran-Faa to fight for her life.
And boy, does she ever fight. Ran-Faa has a physical attack where she smacks
you with her fan, but chances are you'll never see it. Her favored attack is
her devastating (and hilarious) "Evil Butterflies" attack (I AM NOT KIDDING,)
which quite literally summons plasmatic butterflies to come and do dark deeds
of unspeakable evil to your characters, somehow dealing a crapton of damage and
occasionally restoring Ran-Faa's EP by an amount equal to the damage she dealt
with the attack. Which obviously sucks.
Keep Luminaev away from Ran-Faa at all costs. While Luminaev is a very powerful
Fraulein, her Skill Defense is very low, which makes her very vulnerable to the
"Evil Butterflies." Which is a bad thing. Close the distance with characters
such as Yuna and Miki and let Ran-Faa have it with a faceful of everything
you've got. If you did as I instructed and took out all of the other enemies
before freeing Luminaev, then having nine characters focus on Ran-Faa should
bring even her considerable power quickly to an end.
======================================
Luminaev informs Yuna that Erika, Ako, and Mako have gone ahead to the planet
Chichena, which the group rushes to via the Element Fairy immediately. This
planet turns out to be a weird, barren sort of landscape with chasms
everywhere. Unfortunately, the Mechanical Empress was a step ahead of you! Her
holographic image appears and sucks everybody into a dimensional rift, laughing
diabolically as she does so.
You may save the game now.
Around this time, Miki might be hitting level 10 (if you've been using her a
lot). On level 10, the Fraulein of the Silver Screen learns the amazing skill
"Crown Queen," which allows her to copy the appearance and movesets of any
other allied Fraulein on the battlefield! This skill has a whole myriad of uses
and should be abused without qualm whenever Miki is on the field.
Anyway, back to the story...
Yuna and her friends wake up inside of what Elner identifies as the Sargasso
Dimension. It appears to be a kind of "dead space" between dimensions, where
ships that get lost during warping end up. Definitely not a good place to be.
Suddenly, Milky leaps out of Polylina's arms and runs off! Polylina becomes
understandably frantic, but Milky's mews can be heard drifting back through the
darkness. Another mini-game begins, where Milky meows and you must move in the
direction that corresponds to her meow. The meows are all played for you in
order - first the "straight ahead" mew, then the "left" mew, then the "right"
mew - and then you may listen to them again:
CHOICE 1: Replay Milky's mews.
CHOICE 2: Start the mini-game.
Milky will give out one of her three meows, and a choice box pops up, asking
you which direction to move in. The choices are "Straight," "Left," and "Right"
in that order. The directions are randomized each time, so I can't give you a
list of which choices to pick, but the meows are pretty easy to differentiate
between, so you should have little trouble finding Milky again.
Milky has led you to a specific crashed spaceship, which gives Yuna the creeps.
CHOICE 1: Go inside. Skip below scene.
CHOICE 2: Have Polylina go first. Everyone decides to go in at once anyway.
Milky rejoins the party just in time to run into some old friends that aren't
acting so friendly...
==========================================================
BATTLE 2-4: SAVE ERIKA, AKO, AND MAKO...AND YOURSELVES!
Character Limit: 8
My Team: Yuna, Yuuri, Mai, Miki, Polylina, Misaki, Mari/ Yoshika, Luminaev
Enemies: Blue Gun Soldier Level x3
Big Red Level x3
Reinforcements: None
Guests: Erika (violent)
Ako (violent)
Mako (violent)
Mystery Girl
Recruits: None
This map introduces the "Big" class of enemies: large, intimidating-looking
robots that release status-ailment-inducing gases from their joints. The flavor
of the day is Poison, so you may want to bring Remi for the purification of her
Cleansing Spirit Fist (however, I didn't, and I had no problems without her, so
the choice is yours).
The name of the game for this map is endurance. Kill Erika, Ako, or Mako, and
you lose the game. Free the mysterious snail-shelled girl being held in the
lower-left corner of the room and help her reach the button in the upper-right
corner unmolested, and you win. This is easier said than done, however; the
snail-shelled girl may have 5 MV, but that button is a LONG way away and the
entire time she is moving, Erika, Ako, and Mako are beating you without mercy.
Polylina and Misaki (and Miki, if she has "Crown Queen") should "Teleport"
themselves out of the Erika Seven members' range immediately and get to work
destroying that robot holding the snail-shelled girl prisoner. Set up Yuuri,
Mai, Remi, and Luminaev - your hardier characters - as a human wall barring
entrance to the left part of the room. Place Yuna behind them to keep her out
of harm's way, and use her to distribute items and keep the Fraulein-wall's HP
high. Ako and Mako only attack physically, but Erika uses her "Psychic Pieces"
technique to toss trash at you, which can put the serious hurt on Luminaev and
Remi if you're not careful.
Meanwhile, your teleporters should have freed the snail-shelled girl, who
calls your attention to the button in the upper-right corner of the room. She
claims pressing it will break the brainwashing on Erika and the twins, and
being a girl of action, she immediately runs to push it. Move your teleporters
ahead of her and shoot everything in her way to pieces - granted, the enemies
do not seem to attack her, but if you don't take care of them yourself, they
might head down to the Fraulein-wall and THAT is an unlovely problem you really
don't need. Warp to the next group of enemies whenever you can and don't be
afraid to use an EP-restoration item on Miki to refresh her "Crown Queen"
imitation. The MV and attack range it grants her is definitely worth it.
An alternate strategy to the Fraulein-wall involves using Mari's "Flower Mist"
to put Erika, Ako, and/ or Mako to sleep, granting you a few turns' reprieve.
If you're lucky, this will save you money on healing items, but often the sleep
status will not last more than a turn or two, making the Fraulein-wall the
safer, more reliable option.
Once the snail-shelled girl reaches the button on the wall at long last, she
shuts it off, dispelling Erika, Ako, and Mako's brainwashing. Now why exactly
couldn't we teleport Polylina over there to push the same button seven turns
sooner?!
==========================================================
The mystery girl, Paishan, has just saved your collective bacon, and Elner
manages to figure out how to use the ship's warp capabilities to zap you back
to the Element Fairy. To make things even better, Erika, Ako, Mako, AND Paishan
all join your party! Yep, life is good...except Elner is suspicious of Paishan,
thinking that she might be a spy.
CHOICE 1: Think twice about Mechanizans. Scene where Yuna remembers Ayako.
CHOICE 2: Disagree straight out. Skip above scene.
Either way, Yuna forces her allies to accept Paishan as a friend (not all that
unusual for the Yuna world, I'm sure you'll agree) just in time for a MASSIVE
battleship to come out of warp right in front of the Element Fairy. Paishan
recognizes it and says that there is only one person on board: Tenreiin Riorii
of the "Four Heavenly Avatars," the Mechanical Empress' most brutal warriors.
Riorii manages to outboast Mai, which is impressive, but more worrisomely, she
also has High-Speed Serika captive at Chichena. There's obviously no other
choice than to fight her for Serika's life.
All other locations on the map are blocked out now; you may save and purchase
items (which you SHOULD!! This next battle is a doozy!) but the only place to
go is Chichena.
CHOICE 1: Express indignation. Extra two lines.
CHOICE 2: Accept Riorii's challenge. Skip the above lines.
====================================
BATTLE 2-5: BOSS BATTLE - RIORII!
Character Limit: 8
My Team: Yuna, Yuuri, Shiori, Mai, Miki, Polylina, Luminaev, Paishan
Enemies: Riorii Level 14
Red Gun Soldier Level x4
Red Mecha Level x5
Reinforcements: None
Guests: None
Recruits: None
This map is the culmination of two chapters of training and learning, and it is
going to put every last bit of it to the test. For a start, the terrain is
pure trouble: the reddish-tinted zones will drastically lower your speed, like
the sand on Uraraka or the melted chocolate on Oishiiya, and there are large
pits littered across the field, making your route even more difficult to
traverse. The enemies are all "red" versions, which unlike blue versions are
actually a significant upgrade over their gray-leveled selves; the Red Gun
Soldiers can actually take a hit now, and the Red Mechas have range equal to
Shiori's!!! Just to top it all off, there's Riorii herself, who is extremely
hardy, irritatingly evasive, and absolutely worst of all, DRAINS YOUR HP with
every physical attack she makes, refilling her own.
Ye faint of heart, do not attempt.
If you feel the temptation to split your Frauleins into two groups in order to
go after both introductory groups of enemies simultaneously, squash it. DO NOT
SPLIT UP. Keep everyone close together to give the enemies more targets, and be
sure to prioritize healing over everything else. The Red Mechas have a tendency
to gang up on one girl every turn (usually Yuna,) and since there are five of
them, this can easily mean instant death. Send everyone straight up the middle
of the field into the larger group of foes - "Teleport" Polylina and Misaki
only once ALL of your Frauleins are in range - and get to work destroying 'bots
with all speed. Healers are at an absolute premium; "Crown Queen" Miki into
Polylina and use her, Yuuri, the real Polylina, and Paishan with abandon. Don't
skimp on the HP- or EP-refilling items: losing characters this early on is the
worst possible thing that could happen.
Once the enemies in the middle of the map are destroyed, warp Polylina, Misaki,
and Miki over to the enemies on the right and back them up with support fire
from Shiori's lasers, Yoshika's tea, and Luminaev's fan. While they focus on
eliminating those foes, bring Yuna, Yuuri, Mai, and all of your other close-
ranged characters up to the entrance to Riorii's little island. DO NOT GET TOO
CLOSE AND ANTAGONIZE RIORII!! Keep your distance - just make it through the
last of the red so that your characters can move at full speed once the time is
right.
As soon as every robot not on Riorii's island has been destroyed, bring your
teleporters up to to join the others in front. Heal up and recharge that EP,
because the hard part is just about to begin.
When you go for Riorii, go for her hard and fast. Her first several actions
will be her nasty "Black Shot" Special Attack, which hits several Frauleins and
can cause status effects such as Poison and Seal (which prevents you from using
Special Attacks O_O). Remi's "Cleansing Spirit Fist" is obviously valuable at
this point. Weather the Black Shots as best you can by trying to keep everyone
spread out - difficult, as the bridge onto the island is quite narrow and most
of the island is covered in red, but essential to your survival.
As soon as Riorii runs out of EP, she begins to lay into you with her spear,
which is where the real trouble begins. Every time Riorii attacks, half of the
damage she does is restored to her as HP. If she attacks a Fraulein from behind
she is likely to deal over 90 damage, which translates into her gaining 45 HP.
A critical hit on her MIGHT deal 40.
The numbers are against you.
Fortunately, at this point, Riorii should be outnumbered, which is the only
way you're ever going to defeat her. Take out that Gun Soldier she's got with
her ASAP (and the Mecha as well if you can, but since there's more red between
you and it, only go after it if you can spare a teleporter) and try to box her
in; if you can get a Fraulein on every side of her, she won't be able to attack
anyone from behind anymore, which will cut down on the healing she can receive.
Keep YOUR healing at maximum setting. If anybody (particularly Yuna or a weaker
Fraulein like Yoshika or Mari!) is not at full HP, make it so. Riorii will
evade more than her fair share of your hits, but if you can just keep chipping
away at her, she will eventually go down.
====================================
YES! Victory! Riorii explodes, and Serika joins your party. Chapter Two is at
an end! On to Chapter Three!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++ 4.3 CHAPTER THREE ++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Chapter Three is the longest chapter in the entire game, and all of it takes
place within the enormous dungeon Tensei. At the beginning of this chapter, two
movement points open up: one toward Tensei - which you cannot leave once you've
entered! - and one toward Tanren, a planet described in Section 7.0: Training
Locations. Train at Tanren for a while if you like; once you're finished,
however, advance toward Tensei.
Misaki explains the power of Tensei, the Mechanical Empress' mobile fortress,
and Polylina, Elner, and Erika deduce that this may be the launch point for the
Teimfou back on Earth. Mai suggests blowing the thing to bits, but Paishan has
a goal she must accomplish first: freeing the Wise Machine Jinmin-sama, acolyte
of the White Empress Yuifaa, whose power will be required in order to defeat
the Mechanical Empress again. He is imprisoned inside of Tensei, and must be
freed before the fortress is destroyed.
Yuna jumps at the chance to effect a rescue, Mai tries to protest but Ako and
Mako clamp her mouth shut, and Polylina guides the Element Fairy into Tensei's
orbit.
Erika comes up with the idea of dividing into two groups: one group that will
create a diversion, and another group that will get to and release Jinmin. It
is decided (much to Yuna's horror) that Yuna will lead one group and Polylina
the other.
So, how best to divide your groups? Well, Yuna's group will fight three battles
(one of them optional and another depending entirely on speed and MV rating,)
while Polylina's only fights two (and one of them is actually a Polylina-only
battle, which barely counts). As a result, you should put your stronger girls
with Yuna and your weaker characters with Polylina.
Yuuri: Healing is a plus; slow speed is a minus. Polylina.
Shiori: Her range is great for Polylina, and her slow speed is bad for Yuna.
Mai: Either side.
Miki: Put her wherever the Fraulein(s) you most want her to copy is going.
Remi: Either side.
Misaki: Put her with Yuna if Yuna has Miki. Otherwise, either side.
Yoshika: Either side.
Mari: Unless you really like status effects, send her with Polylina.
Luminaev: Either side, but NOT with Serika (both have low skill defense).
Erika: Either side.
Ako: Either side. Should be with Mako.
Mako: Either side. Should be with Ako.
Paishan: Valuable because she can heal. Yuna.
Serika: High MV makes her valuable for Yuna.
For your reference, my teams were:
Yuna, Mai, Miki, Misaki, Paishan, Ako, Mako, Serika
Polylina, Yuuri, Shiori, Remi, Mari, Luminaev, Erika
Yuna pines for Polylina's presence, as you probably expected, but is quickly
distracted by the presence of defense satellites orbiting Tensei. As an unlucky
robot soldier accidentally demonstrates, the satellites annihilate anything
that gets close to them. This could be a problem.
======================================
BATTLE 3-1: NAVIGATE THE MINEFIELD!
Character Limit: 8
My Team: Yuna, Mai, Miki, Misaki, Paishan, Ako, Mako, Serika
Enemies: None
Reinforcements: None
Guests: None
Recruits: None
There are no actual enemies on this stage. Your goal is to infiltrate Tensei by
making it to the docking bay on the other side of the screen, avoiding the
shifting screen of defense satellites in your way. If you end your turn within
two squares of a satellite, the satellite will attack with an electrical
discharge that does between 20 and 50 damage to anyone within range. Should any
character perish on this stage, it's Game Over and you must restart.
If you have less than 5 MV, I'm pretty sure you can't make it to the docking
bay without taking damage from at least one satellite. However, one satellite
wouldn't even kill Mari, so as long as you demonstrate caution, you shouldn't
have a problem getting everyone to the docking bay. There is an ESP barrier
blocking teleportation in the area, so hoof it the old-fashioned way until
everyone has made it to the other side and may continue on.
======================================
Using Misaki's cruiser, Polylina and company have managed to blast their way
into Tensei's main entrance.
================================
BATTLE 3-2: BULL YOUR WAY IN!
Character Limit: 7
My Team: Polylina, Yuuri, Shiori, Remi, Mari/ Yoshika, Luminaev, Erika
Enemies: Blue Gun Soldier Level x4
Blue Bomber Level x6
Blue Healbot Level x1
Big Green Level x1
Reinforcements: Gray Gun Soldier Level xInfinite (Monster Generator)
Guests: None
Recruits: None
The girls get swarmed in this battle by a large amount of Blue Bombers and a
nonstop stream of Gray Gun Soldiers from a monster generator. Jump right into
the thick of the melee with all characters and take out as many robots as you
can in your first couple turns. It is integral that at least five characters
make it through the first wave of foes, or else completing this map becomes
insanely difficult.
Amongst all of the enemies milling about on this map are a series of four
orange panels on the ground. When there is a unit - any unit, friendly or not -
upon all four of these panels, then the energy field at the opposite end of the
field opens, which is essential to completing this mission. The idea is to kill
all of the enemies, place four characters (preferably your weaker characters)
onto the squares to open the energy field, and send your three remaining allies
through the newly-opened entrance in order to take out Big Green and flip the
remaining switch, thereby opening the door and finishing the map.
The enemies aren't really all that difficult; they simply come in large numbers
and are thus annoying. Multi-target skills such as Erika's "Psychic Pieces" can
be very handy here, as the enemies have a tendency to bunch up to get at your
Frauleins. Shiori is worth her weight in gold here, as the quarters are rather
cramped and she can attack enemies from almost any point of the map.
Now if, by some horrible mischance, four of your Frauleins perish before you
can open the energy field and get through it, then place Polylina on one of the
squares closest to the door; open it with your other Frauleins; and then
"Teleport" Polylina through the door, allowing her to get through before the
field returns and cuts her off. She will have to take on Big Green by herself,
but since she is quite powerful and can heal herself - and since Big Green
prefers to slap status effects on Polylina rather than attack - she should be
able to manage.
What if Polylina is one of the fallen? Yeesh... well, Misaki can perform the
"Teleport" trick as well, but if you didn't bring her, you can lure Gray Gun
Soldiers from the generator onto the orange squares and then put them to sleep
there using Mari's "Flower Mist." Fill up the squares with sleeping foes and
get your Frauleins through quickly before they wake up and move off the
squares, and you can still finish the map.
If you don't have Mari or Misaki AND four Frauleins including Polylina die,
then I don't know what to tell you other than, "Tough luck. Restart time!"
================================
Yuna has made it to a massive hangar, where she can communicate with Ryudia via
a computer terminal in order to save or buy items. At this point, there are
three doors Yuna can access: in order from right to left, the first door leads
to a training room; the second, to a treasure room; and the third advances the
story.
Upon entering the treasure room, Yuna discovers that it is filled with robots
that are protecting a second small room with three treasure chests in it. With
treasure at stake, Yuna is fired-up to go!
=========================================
BATTLE 3-3: BEAT UP THE TREASURE BOTS!
Character Limit: 8
My Team: Yuna, Mai, Miki, Misaki, Paishan, Ako, Mako, Serika
Enemies: Red Gun Soldier Level x10
Reinforcements: None
Guests: None
Recruits: None
Red robots, as we know, are pretty powerful, which makes facing down ten of
them at once a daunting prospect. However, as the enemies are all Gun Soldiers,
you don't have anything to worry about.
I found the best strategy to be deploying my girls as one large, back-to-back
group and keeping them that way, with my healer (Paishan for me, but Yuuri does
an equally good job) in the center for easy access. While the enemies advance,
take potshots with long-ranged characters - Shiori, Misaki, or a Crown-Queened
Miki - to soften them up until they reach your front line of Yuna, Mai, Serika,
Luminaev, etc. The robots will bottleneck attempting to reach your characters,
which allows much usage of "Wild Fire" and other multi-target skills (not to
mention Luminaev and Paishan's linear physical attacks!)
The straightforwardness of this battle is most refreshing after the complicated
terrain of the last several fights. Use this as an easy chance to rack up some
experience for your weaker characters before the tougher battles ahead.
=========================================
When you finally take that lower-left door, you enter a room filled with dead
Mechanizans - the massacred people of the Mechanical Empress. Evidently she
doesn't think much of the word "loyalty." Creepily, this is the site of your
next battle....
==============================
BATTLE 3-4: FIGHT YOURSELF!
Character Limit: 8
My Team: Yuna, Mai, Miki, Misaki, Paishan, Ako, Mako, Serika
Enemies: Yuna Copy Level 13 x2
Yuuri Copy Level 13 x2
Polylina Copy Level 13 x2
Reinforcements: None
Guests: None
Recruits: None
The most irritating thing about these enemies is the enormous amount of healing
power they possess between them. The Yuuri Copies and the Polylina Copies can
both heal, the Yuuris with "Healing Hands" and the Polylinas of course with
"ESP Healing". This is both a curse and, unexpectedly, a blessing; the copies
will all heal each other if not at full HP, which is teeth-gnashingly annoying,
but at least if they're healing, they're not using their powerful attacks
against you instead.
The Yuuris are the biggest threat, because their "Spiral Punch" Special is by
far the most dangerous attack used in the battle. The Yunas have no healing and
thus will be attacking non-stop, making them the next priority. The Polylinas
are annoying, but their low HP and defense makes them easy to eliminate; use
your EP to take out the Yunas and Yuuris, then pin down the Polylinas with
regular physical attacks.
==============================
On the other side of that room is another Ryudia-accessing terminal, so you may
save your game again now. There is also a bridge with a barrier of energy
blocking the way onward.
CHOICE 1: Wait for Polylina. Switch to Polylina's point of view.
CHOICE 2: Look around some more. You may train, save, buy items, etc.
The game advances once you sit down to wait for Polylina.
Polylina has found a giant room where, apparently, thousands more Teimfou are
being manufactured. She also has three doors she may enter: here, the lower
left door leads to a room with treasure chests to open. The middle left door
leads to a training room very similar to the one Yuna encountered (this next
battle will feature Polylina solo, so be sure you're comfortable with her level
of strength!) The upper door leads to the next battle.
=============================
BATTLE 3-5: POLYLINA SOLO!
Character Limit: 1
My Team: Polylina (duh)
Enemies: Blue Bomber Level x3
Red Gun Soldier Level x2
Blue Healbot Level x1
Reinforcements: None
Guests: None
Recruits: Hime (after reaching the last "room" of the field)
The idea of confronting an entire map with Polylina solo might be intimidating,
but to be honest, this map is so easy that you probably could have taken it on
in Chapter One and still emerged victorious. The enemies are divided up into
three rooms: the first contains one Red Gun Soldier; the second contains one
Blue Bomber; and the last holds the remaining Red Gun Soldier, two Bombers, and
the Blue Healbot.
As long as Polylina has "ESP Healing" (and I can't really imagine that you made
it this far without it,) you can handle this map. Normal attacks will take the
first two robots apart, possibly without even taking a hit in return. That last
room, with its four enemies, might have been cause for momentary concern;
however, upon entering it, Hime of Rock warps into the room, takes out the Blue
Healbot with her mighty chain-'o-doom, and joins the melee.
Being as Polylina and Hime are both ridiculously overpowered characters to
begin with, and adding in the fact that these enemies are severely outclassed,
the only way you cannot win this battle at this point is by pulling the power
cord on your PS1.
=============================
You may save your game at a computer in the next hallway, and then Polylina
comes out in the bridged room Yuna is stuck in. The scene of Polylina and Yuna
"reuniting" is just adorable.
CHOICE 1: Flip the switch to drop the barrier. Advance the story.
CHOICE 2: Look around some more. You may train, save, buy items, etc.
When you do flip the switch...
..the bridge falls into the abyss. Naturally.
========================================
BATTLE 3-6: OUT OF THE GARBAGE CHUTE!
Character Limit: 8
My Team: Yuna, Shiori, Mai, Miki, Polylina, Misaki, Luminaev, Hime
Enemies: Red Gun Soldier Level 14 x3
Red Bomber Level 14 x3
Big Red Level 14 x3
Reinforcements: None
Guests: None
Recruits: None
This battle is hardly difficult; it is mostly just annoying. Your goal is to
make it to the opposite side of the room, where there is a switch that unlocks
the nearby door and ends the battle. Unfortunately, the massive garbage chute
behind you will periodically open, sucking all characters - both allies and
enemies - toward it about three squares. The fence in front of the chute stops
anybody from getting sucked out into space, so no worries there - it just makes
everything take a lot more time, as your progress keeps getting reversed by the
chute.
The enemies are not particularly powerful, especially if you did some leveling
in the Tensei training grounds. High-MV characters are helpful, but not a
necessity, as there's no time limit; the suction of the trash chute will bring
the enemies to you quite quickly, however, so be careful not to get overwhelmed
by their numbers. I recommend defeating all of the enemies first, then moving
to the door switch at your leisure thereafter.
========================================
Whew, that was close. Anyway, there is apparently some kind of shield blocking
Jinmin-sama's energy signature, so Paishan can't locate him, which means we're
stuck with the old-fashioned "comb the place from top to bottom" plan. Sigh.
It's another three-door-exit room with a Ryudia computer. The lower door leads
to a training room, and the top door won't open yet, but through the upper left
door we find none other than Mami of the Fighting Spirits and Striker Rui, who
are fighting bravely but futilely against the Flower of War known as Chun-Faa.
=====================================
BATTLE 3-7: BOSS BATTLE: CHUN-FAA!
Character Limit: 8
My Team: Yuna, Mai, Miki, Polylina, Misaki, Luminaev, Paishan, Hime
Enemies: Chun-Faa Level 15
Red Gun Soldier Level 15 x5
Big Green Level 15 x3
Black Bomber Level 15 x3
Reinforcements: None
Guests: None
Recruits: Mami
Rui
Mami and Rui are marooned on opposite sides of the room, cornered by robots.
Chun-Faa awaits on the center platform, guarded by Black Bombers and a tiny
bridge similar to the one in the fight against Riorii way back at the end of
Chapter Two. The structure of this stage definitely works against you.
The teleporters - Polylina, Misaki, and Miki - should split up to go to Mami
and Rui's aid. Send Polylina toward Mami and Misaki and Miki toward Rui to make
quick work of the Gun Soldiers before they can make quick work of the two Erika
Seven members. Keeping Mami and Rui alive will give you an advantage numbers-
wise over Chun-Faa, which you might very well need to defeat her.
Once Mami and Rui are safe, it's time to storm Chun-Faa's platform. Try to use
up the Bombers' EP by luring them into using their Special Attack on a group of
high-Skill-Defense characters, such as Yuna and Paishan, and then advance with
your fighters, such as Mai and Luminaev. Hime's damage-boosting skills are
worth their weight in gold here. Chun-Faa's Special Attack, "Oil Rain," is so
expensive that she can only use it once, but it does substantial damage and may
lower your Frauleins' speed, which is highly inconvenient. Pincer-attack Chun-
Faa from three sides: Rui, Misaki, and Miki from the left; Mami and Polylina
from the right; and Yuna and the rest of your characters from the front. Keep
Yuna away from the frontlines, as Chun-Faa's spear really packs a punch!
=====================================
Apparently, Ryudia found Mami and Rui and tried to teleport them to Yuna and/
or Polylina, but her aim was a little off. Well, as Miki says in the Yuna OVA,
"The important thing to keep in mind is that they're not dead."
Leaving Chun-Faa's room, Yuna suddenly hears a very familiar voice....
===================================================
BATTLE 3-8: BOSS BATTLE: THE APPARITION SISTERS!
Character Limit: 8
My Team: Yuna, Yuuri, Mai, Polylina, Misaki, Luminaev, Paishan, Rui
Enemies: Kyoka Level 16
Genmu Level 16
Red Gun Soldier Level 16 x4
Red Bomber Level 16 x4
Reinforcements: None
Guests: None
Recruits: None
This battle would be exceedingly difficult if the victory conditions weren't so
lenient. All you have to do to win is reduce either Genmu or Kyoka to less than
1/2 maximum HP; at that point, the two sisters will warp away and the battle
will end. This is much easier said than done. There are a lot of enemies, all
spread out, and they will swarm you from all sides. All of these robots pale in
comparison to the Apparition Sisters, however. Ayako mans the array of cannons
on the far side of the room; at the start of every turn, she will call out a
character's name, and at the end of the turn, she will fire a cannon off at
them, damaging them and everybody in line with them. (This is very similar to
the cannons used in battle 1-6-B against Jui Faa.) Kyoka moves very quickly and
has a nasty skill called "Fusion," which is a linear attack with a range of 5.
And Genmu, the nastiest of all three, will pretty unconditionally kill whoever
it is she targets, either physically or Specially.
KEEP YUNA AWAY FROM THE ACTION. As the battle is over if she dies, you do NOT
want her going anywhere near Genmu. Let her snipe at the other robots with
"Wild Fire," or, even better, the "Mirage Cannon," while your other Frauleins
go for Kyoka's throat. (Kyoka, having lower HP and defense than Genmu, is the
Sister you'll want to target for this battle.) Spread out as best you can in
order to minimize casualties from "Fusion" and "Metal Blade," and be CERTAIN to
move whoever is being targeted by Ayako FAR AWAY from everybody else until the
cannon for this turn has gone off.
There are a lot of things to keep in mind for this battle: you must keep on top
of the normal enemies, watch Ayako's targeting, pay attention to the HP of all
your Frauleins, and keep Genmu away from Yuna all at the same time. Keep your
cool and dispense healing items generously. Don't be afraid to use EP-restoring
items on Yuna in order to call the "Mirage Cannon" more than once; this uber-
powerful skill can really help you out!
===================================================
Kyoka and Genmu teleport away, leaving Ayako, who begins to look more confused
than deranged. Yuna tries desperately to reach out to her, but Ayako escapes
back to the outside room and leaps into a teleporter. Follow her and take first
the blue teleporter, then the purple, then red, then green to reach the ground
level of the Teimfou-manufacturing room Polylina was in earlier.
At the other end of the ledge you teleport onto is a Ryudia computer and a door
that leads to what can best be described as a giant throne room. Waiting for
you within are Ayako, Kyoka, Genmu, and an enormous, gold-winged woman:
Tensyouin Shanshan, one of the Four Heavenly Avatars. The main computer for the
Teimfou threatening Earth is in this room, but naturally, Shanshan isn't going
to let you just walk up and stop it. Genmu orders Ayako to start the massacre
of Yuna and her allies, but Yuna FINALLY seems to make some headway in breaking
Ayako's brainwashing. Of course, seeing their chances of success begin to
change, Shanshan hits Ayako from behind with a bolt of lightning and initiates
the battle herself.
=====================================
BATTLE 3-9: BOSS BATTLE: SHANSHAN!
Character Limit: 8
My Team: Yuna, Yuuri, Shiori, Mai, Polylina, Luminaev, Erika, Hime
Enemies: Shanshan Level 17
Kyoka Level 17
Genmu Level 17
Red Gun Soldier Level 16 x2
Red Mecha Level 16 x2
Reinforcements: None
Guests: None
Recruits: None
This is by far the most difficult battle yet. Ayako and her cannons may be out
of the picture, but they have been replaced by Shanshan, who is in every way
more dangerous than Ayako ever was. The Heavenly Avatar will start the battle
by using her target-all poison skill, which will instantly damage everybody and
likely poison half of the team to boot. (Countering these disadvantages with
Yuuri's "Healing Hands" and Remi's "Cleansing Spirit Fist"/ Paishan's "Refresh"
is a very good idea.) This poison skill is infinitely preferable compared to
Shanshan's other attack, however: her physical, Confusion Arrow, is very long-
ranged, deals lots of damage, and worst of all, sets Confusion, the most
dangerous status effect in the game. Confusion is curable with the use of an
item (although I don't know which one,) but as long as it is in effect, the
confused Fraulein will attack her allies or heal her enemies!! Polylina might
restore Shanshan to full health! Hime might give her a 200% damage boost! Mari
might put everyone to sleep!
Yeah. Confusion is bad.
There aren't many normal robots in this battle, but you only have two turns to
get rid of them before Genmu and Kyoka will be upon you, and they are even more
powerful than they were in the last battle. Fortunately, reducing either sister
to half HP will once again cause both to abandon the battle; this is obviously
your first priority.
As before, Kyoka should be your first target in this fight. Leave one or two
powerful (and preferably long-ranged) Frauleins to dance with the generic 'bots
while the rest of your characters go straight for Kyoka. If you can take her
down before Genmu reaches you, you're in good shape for Shanshan. If not, you
may be in trouble.
Shanshan will reach you a turn or two after the Apparition Sisters do. If the
Sisters aren't gone by then, you have a serious problem on your hands and
probably won't win without "Mirage Cannon" spamming. If they are gone, though,
you can start duking it out. The best characters to confront Shanshan with are
strong fighters with no tricky Special Attacks, because if they get confused,
bad things could happen. Luminaev, Shiori, Remi, and Erika all fit the bill
fairly well.
Interestingly, if Miki gets Confused, there is a small chance she might use her
"Crown Queen" on Shanshan. Meaning she turns herself into Shanshan. Meaning, if
you can cancel out the confusion with an item, you could have Shanshan fighting
against Shanshan! Of course, if you can't get rid of the confusion fast enough,
then you could have two Confusion-Arrow-ers to contend with in one turn, which
will mean a slow and painful death. So I wouldn't recommend trying to have it
happen; it's just an interesting thing that might occur in your game.
=====================================
Yuna immediately tends to the fallen Ayako. Polylina handily disables the
Teimfou computer with her whip, stopping at least one of the many immediate
threats to all of our lives. With Shanshan dead and the computer mainframe
destroyed, the shield surrounding Jinmin vanishes and Paishan feels his
presence in a formerly-locked room, where he is trapped inside of a giant
sphere of energy.
Jinmin-sama turns out to be a pretty sexy guy in blue armor and a long flowing
cape, who is, as Yuuri says, rather like the "star of a history drama." This
point is driven further home when Shanshan bursts into the room, beat-up and
damaged, and gets into one of those "leap-through-the-air, one-strike, one-of-
them-died-but-we-don't-know-which-until-the-bad-guy-explodes" duels with him,
which, as you probably expected, ends with her exploding. Unfortunately, Tensei
kinda does the same, and the Element Fairy has to do some fancy flying to get
all of the girls out in one piece. But get out it does, and with Jinmin-sama
safely aboard! Things are looking up!
Shiori puts Ayako, who is practically unconscious, to bed and reports such to
Yuna while Misaki and Polylina plan out the Frauleins' next move. Meanwhile,
Jinmin and Paishan converse about Ayako and, more importantly, Yuna....
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++ 4.4 CHAPTER FOUR +++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
In a scene very similar to the end of the first OVA, Chapter Four begins with
Yuna and Yuuri coming to visit Ayako in her room. The major difference is that
Yuuri has brought Ayako ice cream instead of a basket of fruit. Following a
cute and tender scene where Ayako tries ice cream for the first time, Elner
calls Yuna up to the cockpit.
Jinmin explains to the assembled Frauleins that before storming the Mechanical
Empress, the second Wise Machine - Chunfon - needs to be rescued. As Jinmin was
imprisoned in Tensei, Chunfon was sealed away in Gokokuheki, the remains of a
planet that was annihilated during the great war between the Black and White
Empresses. Mai has to go ahead and open her big mouth, suggesting that maybe
Chunfon's not that necessary, but Remi smashes her with a giant hammer and Ako
and Mako drag her off (probably to put her through their Practice From Hell...
>.>)
Anyway, Ayako is in her room, reminiscing about various scenes from the second
OVA (namely: when Yuna defended her against the other Frauleins, who were
"treating her like a criminal," to quote the dub; when Yuna defended her
against Misaki, who wanted to eliminate her for being one of the Apparition
Sisters; Ayako's death scene, which literally made me cry the first time I saw
the OVA; and the scene where Ayako's spirit helped Yuna pull El-Line's trigger)
as she stares out into space. Abruptly, the room fills with darkness and the
Flower of War Tau-Faa appears, entreating Ayako to come home to the Mechanical
Empire and her big sisters. Ayako refuses, insisting that she will stay with
Yuna forever... so Tau-Faa resorts to Plan B: abduction.
On the bridge, Yuna has a sudden premonition.
CHOICE 1: Ask Elner. Two lines of dialogue where Elner is confused.
CHOICE 2: Look around. Skip above dialogue.
====================================
BATTLE 4-1: BOSS BATTLE: TAU-FAA!
Character Limit: 8
My Team: Yuna, Mai, Miki, Polylina, Paishan, Serika, Hime, Jinmin
Enemies: Tau-Faa Level 20
Red Healbot Level 20 x2
Big Blue Level 20 x2
Big Red Level 20 x2
Big Green Level 20 x2
Reinforcements: None
Guests: None
Recruits: None
This is a pretty weird battle. Ayako is trapped on the opposite side of the map
in a giant blue energy ball. Beside her is a glittering gold warp point. If
Tau-Faa reaches the warp point, then you lose. Your goal is to get a character
to the far side of the map so that she can stand on the warp point, thus
preventing Tau-Faa from getting into it.
The battle is odd because Tau-Faa doesn't actually do ANYTHING other than move
toward said warp point. Once you get a Fraulein to the point, you've won; Tau-
Faa never attacks or does anything else other than move around, fruitlessly
trying to get past your Fraulein into the warp. As a result, once you make it
to the warp point, the battle has basically ended.
Serika is highly recommended for this map. Use "Agitation" to boost her speed
even further and go straight for that point. Tau-Faa does have a head start, so
you can't slack off until that point is in your possession. The rest of your
characters can focus on the other robots without concern while Serika and Tau-
Faa have their race; as long as Serika gets there first, which she should with
plenty of time to spare, you don't need to worry about her thereafter.
The enemy robots are primarily Big Bots, which, as you probably know by now,
prefer to inflict status ailments instead of attacking. Bring along Paishan or
Remi to keep the ailment count low, and you should have no problems eliminating
the enemy force. With that done, all that's left to do is surround and beat on
Tau-Faa until she gives up and explodes.
====================================
You may save the game now.
With the death of Tau-Faa, Ayako and Yuna are again reunited, this time
(hopefully!) for good. This, of course, provokes the requisite discussion about
the beauty of friendship between the Frauleins (wonder what Hime thinks about
that?) until it is interrupted by an alarm.
Miki broadcasts a transmission from the nearby planet of Mieneeya, which is
being ravaged by the final Flower of War, Tsuu-Yan-Faa. Just as Yuna is about
to rush to the rescue, however, another alarm goes off and Princess Mirage
contacts the ship, warning that the Eternal Princess is in danger!
This is the first issue that almost turns the Frauleins against each other, as
sides are immediately taken over which disaster to address first: Mieneeya, or
the Princess. Misaki and Erika very nearly come to blows over it, but thank
goodness, cooler heads prevail: Polylina suggests splitting into two groups to
hopefully handle both threats simultaneously. Ayako even volunteers to help, so
now you can have her in your party!
This is very different from the assault on Tensei. You will not fight battles
from both teams' perspective, only from Yuna's (so put all your power Frauleins
on Yuna's team,) and there is only one battle to be fought regardless of which
threat you decide to address. On the other hand, this DOES influence the final
story-recruited character you get in your party! If you go to Mieneeya, then
Midori of Ice will join you during the assault on Gokokuhei. If you decide to
save the Eternal Princess, then Noble Sayuka will join you there instead. Both
are very powerful characters; the choice is entirely yours.
But who to bring with you on your rescue mission? As Polylina advises, you will
need to bring characters with a high movement speed, as both maps have time
limits. In other words, bringing Shiori is not a good idea. Characters who ARE
a good idea are:
Mai: She's pretty fast and very strong, but her lack of range hurts her.
Misaki: Of course, as she is ranged and can teleport.
Miki: Really only advised if you bring Misaki, so she may teleport as well.
Serika: At the risk of sounding redundant.
Hime: Her ability to increase your damage output is very helpful.
Ayako: She is very quick and moves quite far, which is handy.
Of course, these are SUGGESTED characters, not required ones. If you made it
through Tensei, just about any combination of characters should suffice for the
battle you are about to fight.
CHOICE 1: Head to Mieneeya.
CHOICE 2: Head to the Eternal Princess.
If you go to Mieneeya, ??
===========================================
BATTLE 4-2-A: BOSS BATTLE: TSUU-YAN-FAA!
Character Limit: 8
My Team: Yuna,
Enemies: Tsuu-Yan-Faa Level
??
Reinforcements: None
Guests: None
Recruits: None
(Insert strategy)
===========================================
If you go to the Eternal Princess, then you enter the cargo bay only to find it
filled with beeping, rotating bombs. Before you can get to the process of
disarming them, however, Tsuu-Yan-Faa and a legion of robots appear!! The
distress signal from Mieneeya was faked!
===========================================
BATTLE 4-2-B: BOSS BATTLE: TSUU-YAN-FAA!
Character Limit: 8
My Team: Yuna, Yuuri, Misaki, Mari, Luminaev, Ako, Mako, Serika
Enemies: Tsuu-Yan-Faa Level 21
Red Gun Soldier Level 21 x3
Bomb Level 21 x5
Reinforcements: Red Gun Soldier Level 20 xInfinite (Monster Generator)
Guests: None
Recruits: None
You have five turns to take out all of the bombs before they explode and take
the Eternal Princess with them - bombs that, for the record, will be moving
away from you every turn and doing their best not to get caught. Meanwhile, in
between you and the bombs is a monster generator spawning Gun Soldiers and the
definitely-not-over-hyped Tsuu-Yan-Faa, who wants to play jump-rope with your
intestines and is more than capable of ripping them out to do so.
Yep. This is a pretty nasty map.
Serika and Misaki are perfect candidates for bomb-hunting duty. Serika's high
MV and Misaki's "Teleport" allow them to close in on the bombs faster than the
bombs can get away, which is vital to eliminating them all within the five-turn
time limit. Miki is of course another viable option. It is interesting to note
that the bombs have a very low Defense stat and a very high Skill Defense stat;
even Mari of Flowers can take out a bomb in one physical hit, but Misaki's
"Rapid Fire" will barely scratch it. In short, stick to physical attacks when
eliminating the bombs.
The Red Gun Soldiers will be swarming you at great speed, but try your best to
ignore them. When you defeat Tsuu-Yan-Faa, the battle ends, so wasting your
time and energy on her infinitely-respawning minions is not advised (unless
you're farming them for experience, and I highly recommend saving that for the
training grounds. That's what they're there for!) Focus on the big purple gal
herself.
</pre><pre id="faqspan-3">
Tsuu-Yan-Faa can only use her "Acid Rain" Special Attack once, but it's a
doozy; it affects a large area and can lower the targeted Frauleins' Defense
and Skill Defense, which is an unlovely problem you really don't need. MP
depleted, she begins to resort to her "Rainbow Sword" physical attack, which
is sadly non-rainbow-y, but plenty painful. Keep Remi, Hime, and/ or Luminaev
out of the way of her opening "Acid Rain," then bring them right to the
frontlines so they can absorb the damage of the "Rainbow Sword" with their high
HP and Defense. Use the large boxes scattered around the area as cover for
longer-ranged Frauleins such as Mari, Yoshika, and Erika, and use their skills
to try and keep the Gun Soldier population under control, either by killing
them or by putting them to Sleep.
This is definitely a tough battle. A lot of the stress goes out of it once you
get rid of all the bombs; until then, you're not only fighting with a time
limit, but at least two characters are going to be stuck on Bomb Duty, so you
are facing Tsuu-Yan-Faa with only a six-person party. Things get many times
easier once you can bring Serika and Misaki back to the main action, but don't
let your guard down. Tsuu-Yan-Faa is definitely the toughest of the Six Flowers
of War.
===========================================
Either way, Polylina has taken care of the situation at the other location (of
course she did, Tsuu-Yan-Faa was where we were!) and the Frauleins reunite on
the Element Fairy.
Now that you have defeated Tsuu-Yan-Faa, there is an optional battle ALLLL the
way back on Earth you can trigger that results in the recruitment of one of the
three "secret" Frauleins! This event does not expire, so you can certainly
advance the story some more before undertaking it, but Kaede is a fantastically
powerful party member and it is well worth your while to gain her services now.
===========================================
SECRET BATTLE 1: THE T.V. STATION AGAIN!
Character Limit: 8
My Team: Yuna, Yuuri, Shiori, Misaki, Mari, Erika, Mako, Ayako
Enemies: Red Gun Soldier Level 21 x5
Red Mecha Level 21 x3
Pink Healbot Level 21 x2
Reinforcements: None
Guests: None
Recruits: None
This is a pathetically easy battle, especially after the nightmare that was
Tsuu-Yan-Faa. The enemies are certainly not weak, but neither are they hiding
any special tricks or devastating powers. The terrain is flat and open, and
there is no boss to contend with; just go to town with your favorite Frauleins
and abilities. At this point in time, your Frauleins are probably nearing/
hitting level 20, at which point several learn their third and final abilities;
use this battle to test some of them out!
At the end of the battle, Kaede the Idol appears and agrees to join up with the
others, much to Yuna's delight.
===========================================
Mai is sick of fighting off the Empress' minions (something which I certainly
can't argue with!) and just wants to get to the point and get things over with.
Shockingly, Jinmin-sama actually defends the Empress, telling the part of the
story Misaki doesn't know: the Mechanical Empress was actually at one time a
hero, a pioneer in the field of science. She was the creatrix of untold numbers
of sentient androids, including the Flowers of War, the Heaven Machines, and
even the Apparition Sisters - she is more or less Ayako's mother. It was the
desire for ever more power and control for her "children" that caused her to
turn to the darkness and fight her former partner and beloved friend, the White
Empress, Yuifaa.
Elner announces the warp-out of the Element Fairy in Gokokuheki. The past must
wait; the present is at hand.
============================
BATTLE 4-3: FREE CHUNFON!
Character Limit: 8
My Team: Yuna, Yuuri, Shiori, Mai, Erika, Hime, Mami, Kaede
Enemies: Red Bomber Level 22 x3
Big Blue Level 22 x6
Big Green Level 22 x3
Reinforcements: None
Guests: None
Recruits: Midori (if Yuna went to Mieneeya) (destroy four enemies)
Sayuka (if Yuna went to the Eternal Princess) (destroy four enemies)
This map is rather interesting because no matter how hard you try, using the
"Mirage Cannon" or "101-Yuuri Stampede" or "Stun All," you cannot affect those
three robots at the end of the map in front of the massive rune-covered pillar.
This obviously makes sense on a technical level, as it wouldn't do for you to
kill all of the enemies and then plod through the teleporters to reach the end,
but is a bit odd on a mechanics level. Ah well.
The setup of this map is also interesting. Essentially, the map is a series of
large asteroids connected by teleporters, with various robots grouped on the
different asteroids. The goal is to reach the final episode in order to free
the Wise Machine Chunfon.
I definitely recommend using high-speed, high-MV, long-ranged characters here.
None of the enemies are particularly powerful; your real task is moving to the
end, and since it can take two turns to cross a single asteroid, the time
involved with doing so quickly becomes interminable. If you really wanted to,
you could just "Mirage Cannon" all of the enemies except the final three to
death from the starting asteroid and just focus on moving, but that takes a lot
of the fun out of this stage and I don't recommend it. Instead, jump several
Frauleins through a teleporter at a time and overwhelm the enemies on the other
side. It's really much more satisfying that way.
After destroying several enemies, the last story-recruited Fraulein - Midori of
Ice or Noble Sayuka - will appear and join your team. Midori is ?? Sayuka is a
versatile close-ranged character with a killer attitude.
Once you've reached the final asteroid and defeated the robots thereon, this
battle has reached an end.
============================
Chunfon-sama turns out to be a substantially less bishie guy in giant red armor
(although his speech is just as complex as Jinmin's, which confuses Yuuri to
no end). Paishan is ecstatic - now, if only the White Empress herself can be
found and freed, the Mechanical Empress can be stopped!
So obviously, what better time for Genmu and Kyoka to warp in and spoil the
party than now?
Contrary to what you might expect, the two sisters do not bring hordes of back-
up soldiers, try to brainwash Ayako, or attempt to murder anybody. No, this
time, they come to propose a duel: Yuna and Polylina versus the two of them,
the loser obligated to halt their participation in this battle against the
Empress.
Misaki immediately says that it's a trap. Mai agrees, which is cause enough for
concern right there (I think this is the first fight Mai has ever tried to back
down from). However, Yuna has made up her mind: she's going.
CHOICE 1: Yuna assures Ayako she will talk Genmu and Kyoka into defecting.
CHOICE 2: Yuna talks to the group as a whole. Skip the above scene.
Polylina supports Yuna's decision, which is about as weird as Mai being willing
to back down, and the planet Arehate becomes available on the Travel screen.
However, before going there, take a jaunt back to the ruins of Tensei. A
familiar face is waiting there: Emily of Education, who is so engrossed in
studying the fortress that she doesn't even notice Yuna's arrival. In the long-
established tradition of all RPGs, your mere arrival summons a squadron of
straggling robot soldiers to exact payment for their defiled citadel. Ho-hum,
conspicuous again.
========================================
SECRET BATTLE 2: THE RUINS OF TENSEI!
Character Limit: 8
My Team: Yuuri, Shiori, Miki, Polylina, Misaki, Serika, Hime, Kaede
Enemies: Red Gun Soldier Level 24 x5
Red Mecha Level 24 x3
Red Healbot Level 24 x2
Reinforcements: None
Guests: None
Recruits: None
This is basically the same as the first secret battle at the TV station. The
enemies are nothing special, but their level is high, which makes this an
excellent place to send in some weaker Frauleins for training. If you bring
Kaede along, she can make this already easy battle easier than you'd believe
possible by using "Stun All" to paralyze all of the Mechas and Gun Soldiers (it
doesn't seem to work on the Healbots, probably because of their high Skill
Defense). Otherwise, just do the regular: stay together, heal often, and hit
hard. This fight'll be over before you know it.
At the end of the battle, Emily will finally deign to join your party. Well,
thank you EVER so much, Your Royal Obliviousness!
========================================
Now that Emily, aka "ANNIHILATION," has joined your party, it's time to end
things once and for all with the Apparition Sisters. Save your game, stock well
on items in Ryudia's shop, and return to Arehate.
=================================
BATTLE 4-4: DUEL TO THE DEATH!
Character Limit: 6
My Team (Required): Yuna, Polylina, Ayako, Paishan, Jinmin, Chunfon
Enemies: Kyoka Level 23
Genmu Level 23
Reinforcements: Red Healbot Level 22 x2
Black Healbot Level 22 x2
Big Green Level 22 x4
Big Gold Level 22 x2
Guests: None
Recruits: None
Genmu and Kyoka are waiting for you, bloodlust glinting in their eyes. True to
her word, Yuna pleads with the two to break free of the Mechanical Empress'
commands and follow their own hearts, as Ayako has done; this actually seems to
have an impact on Genmu (O_O) but Kyoka is unconvinced, and Genmu's moment of
temporary insanity doesn't last long. The duel begins!
Of course, after one round, Ayako teleports in, begging her sisters not to
fight with Yuna. She tried this before, as most of you probably remember, and
that didn't exactly turn out well for her, so in my opinion, this is pretty
damn brave of her. Kyoka calls in the robotic backup that you just knew was
hiding somewhere, planning on overwhelming you with strength of numbers, but
Paishan, Jinmin, and Chunfon warp in as well, swearing not to let Yuna die.
NOW the "duel" really begins, and boy - unless you've overleveled, it is a
nightmare. Even with Polylina, Ayako, Jinmin, and Chunfon on your side, each of
which is more overpowered than the other, it's going to be a ferocious fight.
Kyoka and Genmu are even stronger than you remember, and this time you actually
have to knock both of them down to 0 HP to win; not an easy goal when you
consider the incredible power of their skills. It doesn't help that you're
seriously outnumbered even with your reinforcements, all of the enemies have
high Skill Defense so the "Mirage Cannon" isn't all that useful, and the Big
Golds have the ability to CONFUSE your characters. Basically, this stage is
everything murderous put into a big cauldron and spilled right on your lap, and
you have to deal with it two Frauleins short of a full party.
The main advantage you have in this fight is actually the terrain. Arehate is
split into four small islands surrounded by purple sand rivers. When you step
in a sand river, the character is sucked down into the center of the stage and
shot up into the air by a whirlwind to land on a different shore.
If you step in the northeast river, you will land on the southern shore.
If you step in the southeast river, you will land on the northern shore.
If you step in the southwest river, you will land on the eastern shore.
If you step in the northwest river, you will land on the western shore.
As far as I know, the enemies will NEVER step in the sand rivers themselves,
and thus will always stay on the shore they start the fight upon. This means
that about half of the enemies in the battle - including one of the dreaded Big
Golds - can be completely ignored, which puts you on a much more even footing
with Genmu and Kyoka. Simply move everybody into the northeast river at the
start of the fight to get whisked straight to Kyoka and Genmu on the southern
shore and bypass the other enemies entirely.
Kyoka and Genmu's high speed and MV mean that they will probably reach you well
ahead of the other enemies. This is a very, very good thing, since those other
enemies include a Red Healbot (full HP recovery,) a Black Healbot (partial EP
recovery,) and a Big Gold (CONFUSION AURA OF DOOM). Spread out if possible,
although as your back will be against some rocks and the other enemies will be
coming in from another side, there's only so much you can really do on this
score, and use top-level techniques with abandon. Yuna's "Light Slash" can make
the difference between victory and defeat all on its own, so use and abuse it!
Heal your way through Kyoka and Genmu's devastating attacks and beat on them
with everything you've got and hopefully, in the end, you'll make it out alive.
You may decide to be clever by sitting on the initial island - as there are no
enemies on it - and feeding Yuna 200-EP-recovery items while she "Mirage
Cannon"s everything on the field to death, however long it might take. This
will NOT work due to the combination of Red and Black Healbot on the southern
island; the Red Healbot will heal everybody back to full no matter how many
times you use the cannon, and the Black Healbot will keep it supplied with EP
so that it can do so indefinitely. In fact, I would recommend not using the
"Mirage Cannon" at all, as its overall effect will be too minor to warrant the
cost. Save Yuna's EP for "Light Slash"ing instead.
=================================
Yuna extends her hand to Genmu and Kyoka for the third and final time. At long
last, it seems that Genmu might finally accept that hand, bringing herself out
of the darkness and into the light...and both she and Kyoka explode, the
Mechanical Empress presumably having implemented a self-destruct mechanism into
the two sisters in case they attempted to betray her as Ayako did.
The screen fades to black.
Despite efforts to cheer her up made by Mai, Erika, Polylina, and Rui, Yuna is
(understandably) crushed by her failure to save Ayako's sisters. Ayako herself
enters, however, and she is resolute in her belief that Yuna managed to free
her sisters from their darkness before their deaths. She insists that she will
be happy that her sisters could reach out to Yuna at the last moment, despite
their destruction, and wants Yuna to be happy for the same reason!
It's time to take the battle to the Mechanical Empress herself on her home
base: the mechanized planet of Kikaikasei. However, there is one last thing to
do before this can be done: the security system for Kikaikasei must first be
disabled. Oddly enough, instead of being safely inside of the security
perimeter, it is on a small planet located relatively close by. Maybe the
system's energy flow will be blocked if it tries to place its shields around
itself? Who knows....
Before heading to this security planet, however, you may want to put in the
effort to recruit the last secret Fraulein of the game. Youko Mizuno will put
in an appearance and join your party - much against her will, mind you! She's
only doing this because Ryudia-sama ordered her to! - if you fight three
battles in a row at Jikkuri, the training planet directly north of Arehate.
Since you could definitely use the experience, go ahead and train for a little
while; it certainly couldn't hurt matters. Use this as an opportunity to begin
picking out your favorite Frauleins that you intend to bring to the final
battle of the game; it's going to be a tough slog, after all. You only want the
best in the battles ahead.
Once Youko's joined the team and you feel ready to storm the Mechanical
Empress' bastion, head east off the right side of the screen to reach the
security planet.
Unfortunately, there is one problem: the codes for the system have been changed
since Jinmin and Chunfon were last here, and must be cracked in order to access
and shut down the system itself. The code panel takes the shape of a huge yin-
yang surrounded by symbols, and in order to unlock it, a specific combination
of people must stand upon it in a certain order:
Chunfon: Front symbol (wave)
Jinmin: Back symbol (star)
Paishan: Left symbol (moon)
Yuna: Right symbol (sun)
Polylina, Mai, Misaki, Erika: Middle, on the yin-yang
Why would the two Empresses have set up their security system so that it could
only be accessed by two of the three Wise Machines, the Savior of the Light,
and some random girl with a snail shell on her back? I have no idea. Let's move
on.
By "move on," I mean noticing that after the security system is accessible, a
giant robot woman whose lower body consists of four giant golden spider legs
appears, laughing sinisterly. She is Tenkiin Meikui, third of the Four Heavenly
Avatars, and when Jinmin and Chunfon attempt to challenge her...
She absorbs them into a black hole.
Now, notice please: not a dimensional rift, as the Mechanical Empress created
back in Chapter Two. This is an all-consuming, all-destroying black hole.
Fraulein D wanted to fire Yuna into one of these in the anime for a reason: if
you go in, you are NOT coming back out.
But Meikui is just getting started. The Erika Seven leap to defend Erika, and
Meikui devours them all next. Yuuri and Ayako attempt to attack Meikui, but she
blasts them into Shiori, Remi, Misaki, and Misaki, swallowing them whole. All
that's left is Yuna, Polylina, and Mai, and Meikui opens one last black hole,
sucking the three girls off the ground. Yuna just manages to grab hold of a
pillar and Polylina's hand; Polylina just manages to grab hold of Mai; and the
three dangle there, the black hole inhaling leaves, rocks, and pillars with an
inexorable hunger.
There is clearly only one chance left, and Polylina takes it. She lets go of
Yuna's hand, allowing herself to be sucked into the hole, closing it with her
body. Mai gets off one parting shot - "You better not lose, or I'll haunt
you!" - before the hole closes.
Meikui has unleashed forces the power of which she cannot comprehend. Black
Yuna has taken the stage.
=========================
BATTLE 4-5: BLACK YUNA
Character Limit: 1
Enemies: Meikui Level 23
Reinforcements: None
Guests: None
Recruits: None
This is not a battle. Meikui unleashes her most powerful spatial attack -
Supernova - against Yuna, certain that it will mean the young girl's doom. In
normal circumstances, she would be right. But she has opened Pandora's Box,
and Black Yuna is her opponent.
When you attack...
Yuna: "THIS IS FOR YUURI!!"
*WHAM!*
Meikui: "Ugh?!"
*Supernova. No effect*
Yuna: "THIS IS FOR POLYLINA!!"
*WHAM!*
Meikui: "What?!"
*Supernova. No effect*
Yuna: "AND THIS IS FOR MAI!!"
*WHAM!*
Meikui: "Why?! This power--?!"
*Supernova (from behind, no less). No effect*
Yuna: "THIS IS FOR AYAKO!!"
*WHAM!*
Meikui: "S...strong...too strong..."
Yuna: "GIVE THEM BACK!!!"
Meikui: "Uwaaaaaaaaa~!"
The battle ends with Meikui exploding.
=================================
..Okay. I'm done pretending to be nice and dramatic, and I'm just going to
admit the truth: this whole section on the security system planet makes NO.
SENSE. Why is the security system completely vulnerable on an unshielded planet
outside of Kikaikasei's reach? Why would the Mechanical Empress leave ONE robot
there to guard it? Why do they bother opening the system up instead of just
calling Mirage to blow the thing to splintereens? Why does it take Paishan and
Yuna to open the system anyway? Why didn't the Mechanical Empress replace the
system with a new one that the Three Wise Machines were NOT key parts for? Why
does Meikui wait until the system has been opened to attack? Why does Polylina
decide to let go of Yuna instead of weathering the storm, hoping that Meikui
will run out of juice before Yuna loses her grip? Why does Meikui decide to
fight Yuna normally instead of just black holing her as well? Considering that
most of the Yuna series is actually pretty logical, and that most things that
aren't are made fun of, this whole section is pretty out-of-character.
However, by far the weirdest, most random, illogical part of the whole thing is
the way it ends: actually, nobody is dead at all. Princess Mirage SOMEHOW
managed to scoop them up into the Eternal Princess, and here she is to deliver
them back, safe and sound. I MIGHT buy that from Ryudia - I mean, she's a
powerful sorceress, an ex-Savior of the Light, super-technologically advanced,
ancient and powerful, etc. etc. - but why does Mirage just HAPPEN to have some
kind of black-hole-fishing-net and just HAPPEN to use it right then to trawl
the other Frauleins out of danger in time to save them from squishy death???
Sorry. Had to vent for a moment there. IMO, this whole part was inserted at the
last minute because the creators really, really wanted to stick Black Yuna in
this game, and in the rush to program the actual battle, the insertion of the
event into the story got screwed over. Unfortunate, but there you go.
Anyway, so yes, Mirage has saved the day, and yes, our girls are all back safe
and sound, and as they reunite and Yuna assures herself that they really are
all okay, Jinmin, Chunfon, and Paishan (so, everyone knows who Paishan is by
now, right?) are standing back, talking quietly amongst themselves. Chunfon is
astounded that Yuna actually managed to touch the hearts of the Apparition
Sisters, but Paishan claims she is unsurprised: that it is the power of Yuna's
"unconditional love." Jinmin believes Yuna may indeed be the one capable of
ending the conflict with the Black Empress, and he and Chunfon swear their
swords to her in fealty.
A rainbow shoots up from their swords and arcs across the Princess' decks,
symbolic of their hope for the end of this long-fought war....
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++ 4.5 CHAPTER FIVE +++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
All other obstacles have been taken out the way. The Six Flowers of War have
been defeated. The Apparition Sisters are, one way or another, no longer a
threat. Three of the Four Heavenly Avatars have been eliminated. The security
system protecting Kikaikasei from attack has been disabled, and Tensei - the
Empress' most powerful weapon - has been destroyed. It's finally time to bring
the conflict to the Empress herself. Next destination: Kikaikasei!!
Kikaikasei turns out to be a huge, dark, foreboding planet surrounded by two
thin rings of debris. As Polylina guides the Element Fairy in for a landing,
Paishan happily informs Yuna that the planet should look familiar to her: the
White Empress, Yui-Faa, used to love watching Earth television broadcasts, and
as a result had most of the architecture for the planet modeled after, of all
things, Neo-Tokyo! What a small universe it is, huh?
However, upon landing, things aren't quite as Paishan remembered. Instead of
glittering silver skyscapers, the planet is a network of sullen black towers
connected by winding tentacular roads (the overall effect really is pretty
creepy). Even more unusual, there is nobody to be seen - at least, until a
sobbing robot child appears, begging for help! The child's parents were taken
captive by the Mechanical Empress, and a group of her soldiers are out even now
in search of the poor child.
====================================
BATTLE 5-1: SAVE THE ROBOT CHILD!
Character Limit: 8
My Team: Yuna, Polylina, Luminaev, Hime, Kaede, Sayuka, Emily, Youko
Enemies: Red Bomber Level ?? x2
Black Healbot Level ?? x2
Big Blue Level ?? x2
Big Red Level ?? x2
Reinforcements: None
Guests: None
Recruits: None
Little about this battle is difficult. In fact, with a party containing Yuna,
Yuuri, and Emily on level 25 or higher, it can be ended in the first turn.
However, if your party composition doesn't contain these three characters, it's
going to be a long, boring slog.
The enemies won't put up much of a fight, especially if you load your party
with high-Skill-Defense Frauleins such as Miki and Polylina. The likelihood of
an enemy reaching the robot child - which will precipitate your loss - is slim
to none, as the child is behind your starting position and the enemies are not
difficult to kill. Your biggest opponent in this stage is going to be the stage
itself, which is depressingly huge. Without the ability of the "Mirage Cannon,"
the "101-Yuuri Stampede," and "One Fell Sweep" to attack all enemies at once
regardless of position, you will be spending the next month slogging across the
stage to get the battle started.
If spamming the "Mirage Cannon" or "One Fell Swoop" seems cheap to you - and it
usually is, but in this case I believe to be justified - then bring along Miki,
Misaki, and Polylina and begin the teleporting. Leave at least one powerful
Fraulein with her third attack unlocked behind to protect the robot child, just
in case, and send everybody else out across the map. You'll get there in the
end, I'm sure.
====================================
No sooner has the battle ended than a circle of robot soldiers spring up around
the robot child. As Yuna and Polylina ready themselves for a new battle, even
more soldiers materialize around them, taking all of our heroines captive!
You may save the game now.
The story glides to the Mechanical Empress' castle, a queerly gothic edifice
with huge crooked towers situated at the edge of a gloomy cliff. The girls are
separated and thrown into various cell blocks, to be kept far apart from one
another: not a bad move on the Empress' part.
Of course, what WAS a bad move was sticking Misaki and Polylina - THE TWO GIRLS
WHO CAN TELEPORT - inside four walls and expecting them to stay there.
==================================================
BATTLE 5-2: BREAK OUT OF JAIL! POLYLINA'S PIECE
Character Limit: 2
My Team: Polylina, Misaki
Enemies: Red Gun Soldier Level 23 x2
Red Mecha Level 23 x2
Reinforcements: None
Guests: None
Recruits: None
To be perfectly frank, these hunks of scrap metal don't stand a chance against
Polylina's healing and Misaki's firepower. Keep the girls together to minimize
back attacks just in case and let loose with normal physicals; this "battle"
should be over before you know it.
==================================================
Polylina uses the nearby console to free the nearby Frauleins, consisting of
Yoshika or Mari, Luminaev, Midori or Sayuka, and Hime. The break-out begins!
Meanwhile, Ayako's truly formidable ire has been invoked. The Mechanical
Empress has killed her sisters and taken Yuna away from her. The time for
vengeance is at hand.
==============================================
BATTLE 5-3: BREAK OUT OF JAIL! AYAKO'S ARIA
Character Limit: 1
My Team: Ayako
Enemies: Red Gun Soldier Level 23 x4
Reinforcements: None
Guests: None
Recruits: None
Ayako will have to play defensively against these robots if you intend to win
with her alone. Fortunately, she isn't here alone; Paishan, Jinmin, Chunfon,
and the three Secret Frauleins (Kaede, Emily, and Youko) are here as well,
imprisoned in nearby cells. Ayako can use her physical attack (it MUST be
Ayako; Youko's sword, for example, will not work) on the locks of the cells to
bust them open, allowing the captives within to join the battle. Head straight
across first to free Jinmin and Kaede; these two can now hold the robots alone
while Ayako frees Paishan, Youko, Chunfon, and Emily.
==============================================
With the sentries destroyed, Ayako is ready to go blow up everything else that
stands between her and Yuna, but Jinmin takes a moment to psychically read the
memories of one of the Gun Soldiers, thereby ascertaining the way out, which is
a pretty good idea. Valuable information gathered, Ayako and company leave the
jail cells.
Cut to the Erika Seven and possibly my favorite scene in this game, as Erika
throws a two-year-old's temper tantrum that Yuna has been taken away from her.
Fortunately for Erika, Mami has the perfect solution: a time bomb. Yes, Mami
has a time bomb. The SOFTBALL PLAYER has a time bomb. WHY does the softball
player have a time bomb? Because it's Yuna and things are awesome like that.
Anyway, Erika's all set to make like a banana and split when a robot hares off
to sound the alarm that the Erika Seven have escaped. Of course, Erika being
Erika, she's more than happy to kick some robot butt on her way to cutting "THE
ONLY ONE ALLOWED TO PUT YUNA IN HANDCUFFS IS ME" into the Mechanical Empress'
forehead. So the fight is on.
==================================================
BATTLE 5-4: BREAK OUT OF JAIL! ERIKA'S EXERCISE
Character Limit: 7
My Team: Erika, Mami, Miki, Serika, Ako, Mako, Rui
Enemies: Red Gun Soldier Level 23 x6
Red Healbot Level 23 x2
Reinforcements: None
Guests: None
Recruits: None
Despite being stuck with Rui, this battle should not prove a challenge. The map
is a honeycomb of dark passages with large walls standing between you and the
opposition that will block many long-ranged attacks, but since the majority of
the Erika Seven are close-ranged fighters anyway, this shouldn't inconvenience
you. Use Mami, Serika, and Rui to protect Erika while Ako and Mako unleash
devastation with "Twin Practice From Hell" and "Double Robot Ping-Pong." The
additional firepower from Erika's "Psychic Pieces" and Miki's "Illumination
Laser," Crown-Queened "Robot Ping-Pong," or, if you have it, "Spotlight Laser"
should provide more than enough punch to secure victory.
==================================================
One satisfying "Ohohoho!" from Erika later, we join Yuna, Yuuri, Remi, Mai, and
Shiori, despondent in their lone, combined cell. Mai pulls an Erika, screaming
that she refuses to be stuck in here, and decides to go at the bars with a nail
file, a trick she presumably saw in the movies. Remi is skeptical, Shiori is no
help, and Yuna is frantically attempting to devise a course of action when - I
swear to God, I couldn't make this up if I tried - Mai ACTUALLY MANAGES TO OPEN
THE DOOR. I refuse to believe that a nail file could do this; I am quite sure
that the door became sick of her yammering and decided to let her out just to
get rid of her. Mai, of course, cannot appreciate this distinction and goes off
on a patented exaltation of her own greatness, which is clearly the sign that
it's time to get going.
Before leaving, check the cells opposite your own to both the right and the
left. Each cell contains a single sparkling tile that you should step on in
order to pick up a random item.
The exit door leads to a long hallway through which none other than Polylina
is creeping. Yuna has a Polylina-fangirl moment and then the group reunites.
You, as the player, undoubtedly recognize the next room as the room Ayako blew
up to escape, but Yuna only knows that a row of jail cells are melted to the
ground and her friends are nowhere to be seen. Driven to distraction by her
concern for them, Yuna is only brought back to the moment by Yuuri, who picks
this moment to remind Yuna that they haven't eaten yet, goddammit! Yuna, who is
at the end of her rope, tells Yuuri off, and Yuuri throws a Yuuri-style temper
tantrum and starts running around in circles screaming "FOOD! FOOD!" (DEAD
SERIOUS, YOU GUYS.) Purely by accident, the starving young android runs into a
wall - and as the OVA has proven, any situation involving Yuuri plus wall
results in an inevitable subtraction of "wall" from the equation. In short,
Yuuri breaks the wall with her face while screaming for food, thereby opening
the way to a new corridor containing a Ryudia-contacting computer like the ones
in Tensei back in Chapter Three. Overjoyed, Yuna promises Yuuri some onigiri to
tide her over, and the search for your friends can continue.
Use the Ryudia computer to save and restock, then continue on into the next
room, which features a long line of angelic statues in flowing robes along the
rightmost wall. As Yuna begins to cross this long room, Polylina suddenly
senses danger, and a fan streaks out of nowhere and bites into the ground next
to her! All around you appear none other than the Six Flowers of War, eyes
glowing with power!
====================================================
BATTLE 5-5: BOSS BATTLE - THE SIX FLOWERS OF WAR!
Character Limit: 8
My Team: Yuna, Yuuri, Shiori, Polylina, Remi, Misaki, Luminaev, Sayuka
Enemies: Jui-Faa Level 23
In-Faa Level 23
Ran-Faa Level 23
Chun-Faa Level 23
Tau-Faa Level 23
Tsuu-Yan-Faa Level 23
Reinforcements: None
Guests: None
Recruits: None
This battle is plain-out horrific. The Six Flowers of War were each quite
powerful enough the first time you fought them, and that was when they were
all separated and at least two levels lower. Now they have you surrounded on
all sides, and to make things even better, about half of your Frauleins are
gone, severely limiting your party choices.
Let's take a step back and analyze each boss' capabilities. Jui-Faa can attack
from afar and reduce your attack power. In-Faa is fragile (in comparison to her
allies, anyway) and close-ranged, but can cause Sleep. Ran-Faa is very long-
ranged and can attack your EP. Chun-Faa can lower your speed, but she can only
do this once. Tau-Faa can attack from quite a distance, and her "Eden" Special
Attack (which you never got to see in the last battle with her) Confuses all
Frauleins in a huge area; thankfully, she can only use it once. Tsuu-Yan-Faa
attacks at close-range for enormous damage, and her Special Attack will lower
your defensive capabilities.
Obviously, Tau-Faa is the most dangerous of the six. Unfortunately, she's also
the farthest away, and unless you are very high-leveled, you probably won't
reach her - let alone kill her - before she can reel off the confusion dust of
"Eden." Don't even try. Position all of your Frauleins as far away from each
other as you can, then use their first turns to move farther away. The first
turn is the most difficult, as all six Flowers will be releasing their Special
Attacks at the same time. Expect to end up with several Frauleins incapacitated
by In-Faa and Tau-Faa, and the rest severely weakened by the other four.
Use your second turn to recover. Toss around healing items like they're going
out of style. Sayuka can heal several Frauleins at once with "Light Healing"
and cancel out the defense-loss of Tsuu-Yan-Faa's Special with her own "Beam
Coating," making her invaluable to this battle. Remi is even more valuable, as
she can remove Confusion and Sleep with her "Cleansing Spirit Fist"; as Paishan
is currently MIA, don't enter this battle without her!! This is also a great
chance for Luminaev to use "Call Me Queen," Hime to play some "Heavy Metal,"
and Yuna to call in the "Mirage Cannon."
If you've survived to the third turn, it's time to go all out. In-Faa should be
your first target, as she is unquestionably the easiest Flower to take out; it
should only take two or three third-level Special Attacks to fell her. I advise
making Jui-Faa your next target, just because she's probably close and she is
also easy to take down due to her low HP.
Tau-Faa, Chun-Faa, and Tsuu-Yan-Faa are now all at equal level of priority. Of
the three, Chun-Faa has the least HP, but Tsuu-Yan-Faa does the most damage.
The optimal solution is to trick the two into lining up and then letting loose
with Misaki's "Uber Ray" or Polylina's "Milky Attack," but if you can't quite
swing this, focus on Chun-Faa first. Ran-Faa is incredibly annoying due to her
ability to drain your EP, but does less damage overall than her companions, so
leave her for last. Once you've defeated three out of the six Flowers, you can
probably scrape out a victory, but don't get cocky! A critical hit from any of
these robots can easily relieve a Fraulein of three-quarters of her HP.
Remember to keep Yuna protected at all costs!! I once lost on this stage with
only Tau-Faa and Ran-Faa left to defeat because Tau-Faa scored a critical hit
on Yuna after I had just decided not to heal her. Prioritize healing up until
the very end of this difficult fight, or else you will regret it.
====================================================
As the Six Flowers of War spark in defeat once more, Paishan appears. At once
she rushes, distraught, to Tsuu-Yan-Faa's side. Surprisingly, Tsuu-Yan-Faa has
lost her driving rage, and speaks quite sorrowfully to Paishan, bemoaning the
turn of events that sent her and her friends down this path of darkness.
Paishan admits that in the past she was quite jealous of the Six Flowers for
always having each other to rely on, and Tsuu-Yan-Faa wonders when she first
began to detest the word "friend." The scene is surprisingly poignant, and ends
with the Six Flowers disappearing quietly into thin air.
Paishan, Jinmin, Chunfon, Ayako, and the secret Frauleins (if you recruited
them) rejoin your party, and Jinmin explains that there is a secret passage in
this room that they should use to escape. To find the passage, head over to the
statues and stand on the differently-colored panel located directly in front of
a statue approximately halfway up the room. The statues slide apart to reveal
the passage, which takes you to the elevator Jinmin saw in that Gun Soldier's
memories.
Although Jinmin will not let you return to the Ryudia-computer hallway or enter
the new hallway on the opposite side of the room until you find this secret
passage, feel free to leave the secret room without taking the elevator. Saving
after that difficult boss fight would be a good idea, and if you're not feeling
too confident about your party's strength against the upcoming challenges, you
can take the new hall on the far side of the Flowers of War room to find the
last training area in the game! Use it wisely!
When you feel prepared, enter the secret passage and move in front of the
elevator to board it.
The perspective now switches back to Erika. Leave the jail cell via the door in
front of you and access the Ryudia computer if necessary. You can use the door
down the hall to your right to access the training grounds, but to advance the
story, take the door just past the Ryudia computer to your left.
Erika finds herself in a room with an elevator very similar to the one Yuna
found (although of course, she doesn't know that). This particular elevator has
a switch that needs to be activated in order to make it run, but the switch is
blocked behind a wall of translucent material. No worries; Mami the Explosive
has another time bomb ready, and with it, she blows up the wall. Unfortunately,
she also accidentally alerts the Robot Generators lined around the walls,
causing them to activate and begin spewing out Gun Soldiers!
======================================
BATTLE 5-6: DESTROY THE GENERATORS!
Character Limit: 7
My Team: Erika, Mami, Miki, Serika, Ako, Mako, Rui
Enemies: Red Gun Soldier Level 25 x4
Generator Level 20 x4
Reinforcements: Red Gun Soldier Level 25 xInfinite (Monster Generator x4)
Guests: None
Recruits: None
The condition for victory on this map is the destruction of the four Generators
spread around the sides of the stage. The Generators have very low defense and
can be one- or two-shotted by anyone who isn't Rui, so this is hardly a very
difficult requirement to fulfill.
Send Serika over to the northwest, right into the middle of the trio of
Generators. Her high HP and Defense will protect her sufficiently for her to
get close enough to "Backfire" into the mouth of a Generator within about two
turns; it should only take one, MAYBE two, "Backfire"s to destroy a Generator.
Use Ako and Mako to "Cyclone Cut" the closest Generator and its attending Gun
Soldier; as with Serika, one or two Cuts should be more than enough to destroy
both targets. Use Miki, Erika, and Mami to destroy the marauding Gun Soldiers
while Serika and the twins continue to focus on the Generators; Rui, due to her
low damage capabilities, is best off dispensing items as necessary.
All in all, this is a very simple battle. Its main purpose is giving the Erika
Seven some easy experience before they join up again with Yuna.
======================================
Miki tells Mami off for acting without thinking, and you regain control. Move
Erika over in front of the switch to activate the elevator and rise to the next
level of the Mechanical Empress' manor.
By great good fortune, Yuna's elevator and Erika's elevator meet at the same
place: a hugely elegant room with a massive red-and-gold carpet covered with
intricate designs. The girls are ecstatic to see one another again, and at last
the entire party is reunited!
Northeast door: Locked
Southeast door: Training room
Southwest door: Locked
Northwest door: Story continues
====================================
BATTLE 5-7: BOSS BATTLE - RINMAO!
Character Limit: 8
My Team: Yuna, Yuuri, Miki, Polylina, Luminaev, Paishan, Jinmin, Sayuka
Enemies: Rinmao Level 26
Black Healbot Level 22 x2
Blue Beast Level 24 x3
Red Beast Level 24 x3
Reinforcements: None
Guests: None
Recruits: None
If you thought nothing could be worse than fighting the Six Flowers of War
simultaneously... well, you'd be right, but this battle would be at least as
bad if not worse if you didn't just have to kill Rinmao to end it. The map is
enormous, but the enemies move so quickly that they'll be upon you within two
or three turns. The Blue Beasts can cause the "Fat" status ailment with their
physical attack, preventing the use of items; the Red Beasts can attack a line
of seven allies at once. Rinmao herself is even more beastly than her Beasts;
her Special Attack, "Black Strike," hits all allies on the field for a not
inconsequential amount of damage, and with two Black Healbots around to restore
her EP, she can use it indefinitely. However, she likely won't; she's much more
fond of getting up in your face and unleashing her "Soul Crusher" against you.
A critical strike from this attack can cause over 300 points of damage, and any
Fraulein that survives is likely to be stricken by Insanity.
Insanity is kind of like Confusion's hardier big brother. Unlike Confusion,
there is no item that can cure it. It is therefore VITAL that you bring Remi,
Kaede, or Paishan to this battle, as they are the only characters able to cure
this lethal status.
So how do you combat this overwhelming force? There's really only one way, and
it's with third-tier attacks. Level 20 - preferably 25 - and up characters only
from here on out; anybody without their third attack is just going to be dead
weight in this fight. You NEED third-tier attacks to combat Rinmao's insane
damage-dealing capabilities. Bring your strongest characters and don't hold
anything back! Use Hime to increase your damage. Let Mari confuse the Beasts
into turning on Rinmao. Defend with Sayuka's "Beam Coating." "Teleport" behind
Rinmao and strike from behind with "Milky Attack" and "Uber Ray." Pull out all
the stops and use everything you've got. The faster Rinmao goes down, the less
time she has to kill you.
There is only one tool you should NOT take advantage of in this battle. Yuna's
"Light Slash," although powerful, puts her in far too much danger; you should
NOT use it unless you KNOW that you can get Yuna safely away afterward. Stick
to "Wild Fire" and "Mirage Cannon," even item-tossing; anything it takes to
keep her away from the "Soul Crusher."
====================================
*******************************************************************************
*******************************************************************************
*******************************************************************************
5.0 The Characters
*******************************************************************************
*******************************************************************************
*******************************************************************************
###########################
5.1 Yuna Kagurazaka
###########################
Full Name: Yuna Kagurazaka
Affiliation: Savior of the Light
Voice Actress: Yokoyama Chisa
Recruitment: Beginning of the game
Weapon: Matrix Divider Plus
Physical Attack: Matrix Divider Plus (Gun Mode: long, 4)
(Sword Mode: short)
LEVEL 25 STATISTICS
HP: 285 MP: 342
Attack: 249 Defense: 258
Skill Attack: 306 Skill Defense: 300
MV: 5 Speed: 375
The kind-hearted but unconscionably ditzy heroine of Galaxy Fraulein Yuna (as
if you couldn't tell, since her name is in the title!) Yuna is a funny, chaotic
kind of airhead, but the scary part is, amidst all of the crazies she hangs out
with, she usually comes off sounding like the normal one. As the Savior of the
Light (she inherited the title by winning an idol singer contest...WTF?) it is
her duty to protect peace and goodness in the universe, which she strives for
with all her might (although not in ways most superheroes would). She is always
accompanied by her best friend Yuuri, her adoring fan Princess Mirage, and
Elner, the Matrix of the Light, who serves as her guardian and advisor.
As the main character, Yuna is pretty much awesome at anything you need her to
do. She's strong, hardy, and excellent at both close- and long-ranged combat;
her Mirage Cannon is pretty much the most powerful attack in the game, and the
Light Slash is a guaranteed centerpiece for any boss battle. Unfortunately, if
she happens to die, then the game is over, so ALWAYS keep her well away from
danger to prevent such a tragedy from occurring.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
WILD FIRE
Japanese Name: Midare Uchi (Disorderly Shooting)
Level Learned: 5
Targets: Enemies within range
Skill Level 1 Skill Level 2 Skill Level 3
EP Cost: 30 EP Cost: 45 EP Cost: 60
Range: 4 Range: 4 Range: 4
X X X
XXX XXX XXX
Formation: X Formation: X Formation: X
Skill Level 4 Skill Level 5
EP Cost: 75 EP Cost: 90
Range: 4 Range: 4
X X
XXX XXX
Formation: X Formation: X
MIRAGE CANNON
Japanese Name: Miraajyu Kyanon
Level Learned: 15
Targets: Enemies within range
Notes: Damage is cumulative; fewer foes means more damage
Skill Level 1
EP Cost: 210
Range: All Enemies
Formation: X
LIGHT SLASH
Japanese Name: Raito Surasyu
Level Learned: 25
Targets: One enemy
Skill Level 1
EP Cost: 75
Range: 1
Formation: SX
#######################
5.2 Yuuri Cuubu
#######################
Full Name: Yuuri Cuubu
Affiliation: Food
Voice Actress: Takahashi Miki
Recruitment: Beginning of the game
Weapon: Twin Dragon Fangs
Physical Attack: Twin Dragon Fangs (Gun Mode: long, 4)
(Sword Mode: short)
LEVEL 25 STATISTICS
HP: 360 MP: 259
Attack: 308 Defense: 255
Skill Attack: 265 Skill Defense: 229
MV: 5 Speed: 310
A mysterious guardian android Yuna discovered in an ancient ruin on the moon.
Her intense (and excessive!!!) love of food is ONLY surpassed by her loyalty to
Yuna, whom she adores. The continuity on Yuuri is rather iffy; in the second
Yuna game, she has extensive knowledge of the Eternal Princess (which is on its
way to destroy the Earth) and helps Yuna to trick, dissuade, and finally win
over Princess Mirage. In the OVAs, she uses food to transform into her battle
outfit and fights using a large shieldlike bashing implement and the hilarious
"Yuuri Tornado Attack." In this game, she plays little role in the plot and has
mostly been assimilated into the role of Yuna's comic-relief-sidekick that the
first OVA provided for her. (Not that that's a bad thing; just wait until you
see her strategy for breaking out of jail.)
Yuuri is simply an outstanding character. She is one of the highest sources of
damage in the game thanks to her amazing "Spiral Punch," which will likely be
the most powerful attack available to you until Frauleins start learning their
third-tier skills, and the "101 Yuuri Stampede," which is basically a weaker
version of Yuna's "Mirage Cannon." Her HP is very high and she can heal, which
makes her even more valuable. Her crushing weakness is her very low Speed stat
(third lowest in the game, superior only to Emily and Shiori,) which will sadly
hinder her quite a bit; despite this, however, she is definitely worth using.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
HEALING HANDS
Japanese Name: Hando Hiiringu
Level Learned: 5
Targets: Allies within range (self included)
Notes: Restores HP
Skill Level 1 Skill Level 2 Skill Level 3
EP Cost: 50 EP Cost: 80 EP Cost:
Range: 0 Range: 0 Range: 0
O OOO O
OSO OSO OOO
Formation: O Formation: OOO OOSOO
OOO
Formation: O
SPIRAL PUNCH</pre><pre id="faqspan-4">
Japanese Name: Kuru Kuru Panchi (kuru-kuru being the sound effect for twirling)
Level Learned: 10
Targets: One enemy
Skill Level 1
EP Cost: 75
Range: 1
Formation: X
101 YUURI STAMPEDE
Japanese Name: Yuuri to 101 Pukidaikoushin
Level Learned: 25
Targets: All enemies
Skill Level 1
EP Cost: 200
Range: All Enemies
Formation: X
###################################
5.3 Ojousama Kamen Polylina
###################################
Full Name: Liavelt von Neuestein (Lia)
Affiliation: Thirteen Frauleins of Darkness
Voice Actress: Touma Yumi
Recruitment: After Battle 1-4
Weapon: Milky
Physical Attack: Bakkin Bow (Boomerang Mode: long, 6)
Bakkin Byuu (Whip Mode: linear)
LEVEL 25 STATISTICS
HP: 313 MP: 417
Attack: 300 Defense: 306
Skill Attack: 340 Skill Defense: 339
MV: 6 Speed: 430
Formerly the leader of the Thirteen Frauleins of Darkness, Lia was won over by
Yuna's pure heart and has decided to dedicate her life to promoting love and
justice in the universe. She aids Yuna not-so-secretly as the Masked Maiden
Polylina, the heroine from Yuna's favorite TV show, which she stars in during
her spare time. Yuna is COMPLETELY infatuated with Polylina, to the point where
she won't even question why Lia has walked around the corner and Polylina has
come back two seconds later. The Sailor Moon parallel is blatant and hilarious.
Polylina is godly powerful. She has top-tier EP, Defense, Skill Defense, and
Speed, and just barely misses out on being in the top tier for Attack and Skill
Attack as well. Her physical attack has crazy range, she can teleport up to ten
squares in any direction, she can heal at a truly ridiculous distance for a
paltry 40 EP, and her third-tier attack is both adorable and effective. She may
not have the insane statistics of Jinmin and Chunfon, but her great range and
versatility make her even more useful. Use her well.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
TELEPORT
Japanese Name: Terepooto
Level Learned: 5
Targets: Self
Notes: Moves Polylina to the selected square
Skill Level 1
EP Cost: 50
Range: 10 (!)
Formation: O
ESP HEALING
Japanese Name: ESP Hiiringu
Level Learned: 10
Targets: One ally (self possible)
Notes: Restores HP
Skill Level 1
EP Cost: 40
Range: 8
Formation: O
MILKY ATTACK
Japanese Name: Mirukii Ataaku
Level Learned: 25
Targets: Enemies in range
Skill Level 4 Skill Level 5
EP Cost: 90 EP Cost: 80
Range: 8 Range: 8
Formation: SXXXXXXXX Formation: SXXXXXXXX
###########################
5.4 Mai of Roppongi
###########################
Full Name: Mai Tokudaiji
Affiliation: Thirteen Frauleins of Darkness
Voice Actress: Hara Aya
Recruitment: After Battle 1-3
Weapon: Iron Golf Club, Detonation Ball
Physical Attack: Iron Golf Club (short)
LEVEL 25 STATISTICS
HP: 374 MP: 234
Attack: 284 Defense: 250
Skill Attack: 273 Skill Defense: 206
MV: 6 Speed: 402
There really is only one way to describe Mai, and oddly enough, it's to watch
her introduce Misaki Ichijouin in the English dub of the Yuna OVA:
"Let me tell you a little about her! As you can see, she's very good-looking
and unconditionally loved by every man who sees her, and her family is also
super-galaxy-size rich and...oh, dear, I've been talking about me! OHOHOHO!"
Yep. That's Mai!
Despite her prissiness, Mai is actually a pretty strong and relentless fighter.
She functions best as a tank; she has naturally high HP and defense, a nice
wild-trump-card in "Caddy Call," and a killer physical attack. Her weaknesses
are the lowest EP in the game and very limited range; although her third-tier
attack, "Hole in One," helps address the range issue, its EP cost is a little
too high for Mai to use it as often as she would like. Despite these flaws, if
you need some physical power in a fight, you can't go wrong with Mai. ("But of
course! OHOHOHO!")
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
DETONATION BALL
Japanese Name: Bakkou Kyuu (Exploding Light Ball)
Level Learned: 5
Targets: Enemies in range
Notes: May cause "Paralyze" status effect
Skill Level 1 Skill Level 2
EP Cost: 60 EP Cost: 90
Range: 0 Range: 0
X XXX
XSX XSX
Formation: X Formation: XXX
CADDY CALL
Japanese Name: Kiipu-kun Syoukan (Keeper-kun Summons)
Level Learned: 15
Targets: Self
Notes: Random effect; may restore HP, restore EP, or increase one parameter
EP Cost: 60
Range: 0
Formation: S
HOLE IN ONE
Japanese Name: Hooru in Wan
Level Learned: 20
Targets: One enemy
Skill Level 1
EP Cost: 75
Range: 8
Formation: X
############################
5.5 Shiori of Ootori
############################
Full Name: Shiori Jinguuji
Affiliation: Thirteen Frauleins of Darkness
Voice Actress: Kouda Mariko
Recruitment: Before Battle 1-1
Weapon: Ootori Beam
Physical Attack: Ootori Beam (long, 8) (!)
LEVEL 25 STATISTICS
HP: 193 MP: 283
Attack: 354 Defense: 253
Skill Attack: 290 Skill Defense: 340
MV: 5 Speed: 281
Shiori might be the most eccentric character in all of Yuna, and that's saying
a lot. Her main characteristic is her incredibly slow speed; she moves slowly,
she talks slowly, she thinks slowly, and even when she does think, she's likely
to come to entirely the wrong conclusion. She seems completely incapable of
answering questions and her short-term memory is basically nonexistent. She
drives the rest of the Frauleins crazy in the best ways possible.
Incidentally, "ootori" means "big birds." What Shiori has to do with birds, I
have no idea.
As you might expect, Shiori is staggeringly powerful. She functions as a long-
ranged fighter, raining lasers down from afar (with the longest-ranged physical
attack and the fourth-highest Attack stat in the game, no less!) but unlike
most Attack-based characters, she actually has the Skill Defense to survive a
retaliatory Special Attack. Her low HP and passable Defense are evened out by
her ability to contribute to the battle while staying far away from physical
attacks; she is particularly well-suited to combating Bombers, as her lasers
take advantage of their low Defense while her high Skill Defense blocks their
return salvos. Although it is anything but surprising, Shiori is unfortunate
enough to possess the lowest Speed in the game, which is a debilitating flaw
in a game where Speed is so important, but her sheer power makes her a valuable
party member despite this weakness.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
SLOW MOVE
Japanese Name: Suroo Muuvu
Level Learned: 5
Targets: Enemies in range
Notes: No damage; lowers enemies' speed
Skill Level 1 Skill Level 2 Skill Level 3
EP Cost: 50 EP Cost: 75 EP Cost: 100
Range: 0 Range: 0 Range: 0
X XXX X
XSX XSX XXX
Formation: X Formation: XXX XXSXX
XXX
Formation: X
SLOW HEALING
Japanese Name: Suroo Hiiringu
Level Learned: 15
Targets: One ally
Notes: Restores HP; restores HP again every turn for a few turns
Skill Level 1
EP Cost: 50
Range: 1
Formation: SO
OOTORI LASER
Japanese Name: Ootori Reezaa
Level Learned: 20
Targets: Enemies in range
Skill Level 5
EP Cost: 80
Range: 7
Formation: SXXXXXXX
###########################
5.6 Mari of Flowers
###########################
Full Name: Mari Teshigawara
Affiliation: Thirteen Frauleins of Darkness
Voice Actress: Nanbara Chieko
Recruitment: During Battle 2-2B (Uraraka)
Weapon: Roses
Physical Attack: Rose Tip (long, 5)
LEVEL 25 STATISTICS
HP: 169 MP: 442
Attack: 205 Defense: 247
Skill Attack: 340 Skill Defense: 324
MV: 5 Speed: 421
Mari is one of the "variable" characters in this game; if you decide to head to
the planet Uraraka instead of the planet Oishiiya, Mari will join your party.
As one of the Thirteen Frauleins of Darkness, she fought against Yuna in the
first Galaxy Fraulein Yuna game, but, like Lia, was won over to Yuna's side and
now fights for good instead of evil. She is delicate, refined, poetic, and a
great lover of flowers (what a surprise,) but is also a bit of a hypocrite; she
gets angry at Yuna for standing on flowers without noticing that she is on top
of a few herself.
Like the flowers she loves so much, Mari is a fragile creature. Her low HP and
defense make her a liability in close combat, where most enemies can smash her
like a bug. Her attack is ranged, but weak; however, her Special Attacks are
quite useful, being one of the few ways to inflict status effects on enemies.
Although her skills are costly, the damage of Poison; the high success rate of
Sleep; and the pure nastiness of Confusion are all well worth the EP. Confusion
really is the nastiest status effect in this game, and throwing it around can
make battles PHENOMENALLY easy...
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
POISON NEEDLE
Japanese Name: Poizun Nidoru
Level Learned: 5
Targets: Enemies in range
Notes: May cause "Poison" status effect
Skill Level 1 Skill Level 2 Skill Level 3
EP Cost: 25 EP Cost: 90 EP Cost: 120
Range: 5 Range: 5 Range: 5
X XXX
XXX XXX
Formation: X Formation: X Formation: XXX
Skill Level 4
EP Cost: 160
Range: 5
X
XXX
XXXXX
XXX
Formation: X
FLOWER MIST
Japanese Name: Furawaa Misuto
Level Learned: 10
Targets: Enemies in range
Notes: No damage; causes Sleep
Skill Level 1 Skill Level 2 Skill Level 3
EP Cost: 30 EP Cost: 60 EP Cost: 90
Range: 5 Range: 5 Range: 5
X XXX
XXX XXX
Formation: X Formation: X Formation: XXX
Skill Level 4
EP Cost: 120
Range: 5
X
XXX
XXXXX
XXX
Formation: X
DANGEROUS POWDER
Japanese Name: Denjuurusu Padaa
Level Learned: 20
Targets: Enemies in range
Notes: No damage; causes Confusion
Skill Level 4
EP Cost: 120
Range: 5
X
XXX
XXXXX
XXX
Formation: X
#########################
5.7 Remi of China
#########################
Full Name: Remi Huan
Affiliation: Thirteen Frauleins of Darkness
Voice Actress: Iwatsuba Rie
Recruitment: During Battle 1-5
Weapon: Senkuu Spear
Physical Attack: Senkuu Spear (linear)
LEVEL 25 STATISTICS
HP: 360 MP: 275
Attack: 339 Defense: 274
Skill Attack: 221 Skill Defense: 207
MV: 6 Speed: 390
Remi is the only character to show up in Chapter One who had no lines in the
Yuna OVAS. As such, there isn't a whole lot to say about her; her family owns
some kind of shop, although what kind exactly is not mentioned in this game,
and she is Chinese (although if you couldn't figure that out on your own, stop
reading this guide right now). She comes across as down-to-earth and practical,
but simultaneously very traditional and superstitious (she calls the Machine
Empire "demons" throughout most of the game, although whether this has to do
with her upbringing or her limited Japanese vocabulary is up for debate).
In battle, Remi is exactly what her armor advertises her to be: a ridiculously
solid tank with a big frickin' spear. She sports top-tier HP and Attack, and
having the lowest Skill Attack in the game hurts her not a whit as she doesn't
have a single attack that uses that stat. Her ability to cure status ailments
is always good to have around, and her "Gathering Spirit Fist" catapults her to
the top of the list of "Good Physical Fighters to Have Around." Her Speed and
Skill Defense aren't great, but could be worse, and her "Five Animal Kung Fu"
means instant death for anything around her. She really only has one flaw, and
that is her very limited range, which will become rather aggravating in the
endgame due to several mind-bogglingly big maps; however, as flaws go, that's a
pretty minor one to have. Although I prefer Mai, I will be the first to admit
that Remi is a demon on the battlefield and always a good deployment choice.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
CLEANSING SPIRIT FIST
Japanese Name: Jyo-ki-ken (Clean Spirit Fist)
Level Learned: 5
Targets: Allies in range
Notes: Cures status ailments
Skill Level 1 Skill Level 2 Skill Level 3
EP Cost: 25 EP Cost: 75 EP Cost: 100
Range: 0 Range: 0 Range: 0
O OOO O
OSO OSO OOO
Formation: O Formation: OOO OOSOO
OOO
Formation: O
GATHERING SPIRIT FIST
Japanese Name: Syu-ki-ken (Collection Spirit Fist)
Level Learned: 15
Targets: Self
Notes: Raises own attack by 200% for one turn
Skill Level 1
EP Cost: 40
Range: 0
Formation: S
FIVE ANIMAL KUNG FU
Japanese Name: Fuaibu Animaru Kan Fuu
Level Learned: 25
Targets: Enemies in range
Skill Level 1
EP Cost: 85
Range: 0
XXX
XSX
Formation: XXX
###############################################
5.8 Luminaev of Class and Good Breeding
###############################################
Full Name: Luminaev du Krosovski
Affiliation: Thirteen Frauleins of Darkness
Voice Actress: Nagashima Yuuko
Recruitment: During Battle 2-3B (Tsubetei)
Weapon: Muchi (her whip,) Iron Fan
Physical Attack: Jyou-ou-sama no Muchi (Mistress' Muchi) (linear)
LEVEL 25 STATISTICS
HP: 285 MP: 272
Attack: 364 Defense: 299
Skill Attack: 240 Skill Defense: 149
MV: 5 Speed: 353
Luminaev is probably one of my favorite characters. She spends her normal
everyday life going around in a fabulously frilly pink ball gown with a red
butterfly mask, confusing the meaning of "ojousama" as "mistress" instead of
"Fraulein" and doing the "OHOHOHO!" laugh a lot. Then, when she gets mad (which
happens at the drop of a pin,) she throws off the ball gown to reveal her black
leather ensemble, whips everything in sight, and starts laughing even more. For
a Fraulein whose title is "Class," she sure isn't afraid to get her hands
dirty.
When you have more Attack than a giant blue android with a crystal lightsaber,
you know you've got it made. Luminaev dishes out damage so high that it makes
Mari's head spin, and with top-tier Defense to complement that Attack stat, you
might be tempted to play her as a front-line tank. If you do so, she will die.
High Defense does not make up for mediocre HP and the second-lowest Skill
Defense in the game. Luminaev is very much a glass cannon; with her staggering
Attack stat, the incredible range of her "Iron Fan," and the further damage
increase offered by "Call Me Queen," she can bring the pain like nobody else,
but if a boss or a Bomber takes just one look at her, she's likely to get one-
shotted. As long as you can keep her protected, however, rest assured that
Luminaev will rule the battlefield with an iron fist...or fan, as the case may
be.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
IRON FAN
Japanese Name: Tessen (Iron Fan)
Level Learned: 5
Targets:
Skill Level 1
EP Cost: 50
Range: 8
Formation: X
WILD ECSTASY DANCE
Japanese Name: Kyouki Ranbu (Ecstasy Boisterous Dance)
Level Learned: 15
Targets: One enemy
Skill Level 1 Skill Level 2
EP Cost: 20 EP Cost: 40
Range: 1 Range: 1
Formation: SX Formation: SX
CALL ME QUEEN!
Japanese Name: Kooru Mii Kuiin
Level Learned: 20
Targets: Self
Notes: Luminaev deals 150% damage next turn and 200% the turn after.
Skill Level 1
EP Cost: 75
Range: 0
Formation: S
########################
5.9 Hime of Rock
########################
Full Name: Hime Ayakawa
Affiliation: Thirteen Frauleins of Darkness
Voice Actress: Hazamori Junko
Recruitment: During Battle 3-5
Weapon: Microphone, Chain
Physical Attack: Chain (linear)
LEVEL 25 STATISTICS
HP: 302 MP: 392
Attack: 364 Defense: 315
Skill Attack: 273 Skill Defense: 174
MV: 6 Speed: 317
A curt, antisocial kind of Fraulein, Hime is a woman of few words. She has the
shortest introductory speech of any of the Frauleins, and her second line (out
of two) criticizes the use of "needless noise." She doesn't hesitate to fight,
but other than that, little can be said about her, as she gets very little
characterization in the games.
She sure is a powerful fighter, though. Her Special Attacks are all buffs that
increase the amount of damage her allies deal, which makes her insanely useful
both for tough boss battles and for everyday leveling (as experience is based
on how much damage you do). Her Chain is linear and VERY powerful, and her HP
and defense stats are high, making her an ideal tank; she also moves quickly
and far, which is handy on stages where time is a factor. Regardless of your
team, Hime will always be able to benefit it.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
PUNK ROCK
Japanese Name: Panku Roku
Level Learned: 5
Targets: Allies within range (self included)
Notes: Targeted allies will deal 150% damage for the next two turns
Skill Level 1 Skill Level 2 Skill Level 3
EP Cost: 50 EP Cost: 75 EP Cost: 100
Range: 0 Range: 0 Range: 0
O OOO O
OSO OSO OOO
Formation: O Formation: OOO OOSOO
OOO
Formation: O
HARD ROCK
Japanese Name: Haado Roku
Level Learned: 15
Targets: Allies within range (self included)
Notes: Targeted allies will deal 200% damage next turn
Skill Level 1 Skill Level 2 Skill Level 3
EP Cost: 50 EP Cost: 75 EP Cost: 100
Range: 0 Range: 0 Range: 0
O OOO O
OSO OSO OOO
Formation: O Formation: OOO OOSOO
OOO
Formation: O
HEAVY METAL
Japanese Name: Hevii Metaru
Level Learned: 20
Targets: One ally (self possible)
Notes: Affected character deals 150% damage next turn and 200% the turn after.
Skill Level 1
EP Cost: 50
Range: 1
Formation: SO
##########################
5.10 Yoshika of Tea
##########################
Full Name: Yoshika Saehara
Affiliation: Thirteen Frauleins of Darkness
Voice Actress: Nakamura Naoko
Recruitment: During Battle 2-2A (Oishiiya)
Weapon: Hisyaku (a sort of ladle or scoop for tea)
Weapon: Hisyaku (short)
MV Rating: 4
LEVEL 25 STATISTICS
HP: ??? MP: ???
Attack: ??? Defense: ???
Skill Attack: ??? Skill Defense: ???
MV: 4 Speed: ???
Yoshika is one of the "variable" characters in this game; if you decide to head
to the planet Oishiiya instead of the planet Uraraka, Yoshika will join your
party. As one of the Thirteen Frauleins of Darkness, she fought against Yuna in
the first Galaxy Fraulein Yuna game, but, like Lia, was won over to Yuna's side
and now fights for good instead of evil. In her non-Fraulein life, she is a
miko at a shrine, and due to her upbringing she is extremely blunt and ascetic.
She does not believe in beating around the bush and has a very strict air about
her, always cutting straight to the heart of the matter. Her miko training has
also refined her inner eye, allowing her to see and sense things that others
cannot, as she demonstrates on Oishiiya by revealing In-Faa's hidden holograph
projector.
??
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
TEA WHISK MISSILES
Japanese Name: Chasen Misairu (Tea-Whisk Missile)
Level Learned: 5
Targets: One enemy
Skill Level 1
EP Cost: 50
Range: 8
Formation: X
TEAKETTLE ATTACK
Japanese Name: Chagama Ataaku (Teakettle Attack)
Level Learned: 10
Targets: One enemy
Skill Level 1
EP Cost: 75
Range: 1
Formation: SX
FRESH GREEN TEA
Japanese Name: Ochatate (Green Tea Freshly Made)
Level Learned:
Targets: Allies within range
Notes: Fully restores EP
Skill Level 1
EP Cost:
Range: 0
O
OSO
Formation: O
##############################
5.11 Emily of Education
##############################
Full Name: Emily Fairchild
Affiliation: Thirteen Frauleins of Darkness
Voice Actress: Suzuki Saori
Recruitment: Return to Tensei after Chunfon joins the party
Weapon: "Intelligence, Come" Encyclopedia
Physical Attack: Intelligence Laser (linear)
LEVEL 25 STATISTICS
HP: 193 MP: 470
Attack: 228 Defense: 240
Skill Attack: 404 Skill Defense: 404
MV: 5 Speed: 292
Emily is one of the secret Frauleins in the game, "secret" as in she does not
join the team automatically. To recruit her, return to Tensei any time after
recruiting Chunfon in Chapter Four. You'll find Emily there, blissfully
studying the construction of the formerly top-secret base; she refuses to join
you until she's finished her research, but fortunately some robots show up to
keep you entertained in the meanwhile. This gives you a pretty good idea of
Emily's personality: the traditional absentminded professor, throwing herself
wholeheartedly into the pursuit of knowledge but veeeeery much lacking any
practical kind of instincts.
Until Emily makes it to level 25, you'll probably be rather disappointed in her
as a character. Her statistics are geared to make her a cookie-cutter RPG mage,
with top-notch EP, Skill Attack, and Skill Defense, but her normal attack is
stultifyingly short-ranged and "Every Which Way," although powerful, still puts
her far too close to the action for her own good. "United We Stand" is a quirky
little skill that can be a real lifesaver if several Frauleins are severely
injured at the same time, but Emily's freakishly low HP often renders it a
double-edged sword. On level 25, however, Emily learns "One Fell Swoop," which
is like the "Mirage Cannon" on steroids. For whatever reason - programming
error, balance issues, Emily broke physics, take your pick - "One Fell Swoop"
does about three times as much damage as the "Mirage Cannon" to a map full of
enemies, although it does not become stronger when there are fewer enemies
remaining. A blast or two of this attack and even the toughest enemies will
fall like flies before you.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
EVERY WHICH WAY
Japanese Name: Jyuuou Mujin (Every Direction Inexhaustibility; as one pleases)
Level Learned: 5
Targets: Enemies within range
Skill Level 2 Skill Level 3
EP Cost: 120 EP Cost: 160
Range: 3 Range: 3
X X
X X
X X
XXXSXXX XXXSXXX
X X
X X
Formation: X Formation: X
UNITED WE STAND
Japanese Name: Manjyouicchi (Enough Locations; unanimous)
Level Learned: 15
Targets: All allies
Notes: Sets all allies' current HP equal to Emily's current HP
Skill Level 1
EP Cost: 100
Range: All allies
Formation: O
ONE FELL SWOOP
Japanese Name: Ichimoudajin (Catching the whole herd with one throw)
Level Learned: 25
Targets: All enemies
Skill Level 1
EP Cost: 200
Range: All enemies
Formation: X
##########################################
5.12 Youko the Auditioning Fraulein
##########################################
Full Name: Youko Mizuno
Affiliation: Thirteen Frauleins of Darkness
Voice Actress: Touma Yumi
Recruitment: Fight three battles in a row at Jikkuri after defeating Kyoka and
Genmu on Arehate
Weapon: Lightsaber, Plasma Rigger
Physical Attack: Lightsaber (short)
LEVEL 25 STATISTICS
HP: 335 MP: 283
Attack: 190 Defense: 286
Skill Attack: 315 Skill Defense: 190
MV: 6 Speed: 321
Youko is one of the secret Frauleins in the game, "secret" as in she does not
join the team automatically. To recruit her, fight one battle on any difficulty
setting at the training grounds Jikkuri any time after defeating Kyoka and
Genmu on Arehate in Chapter Four. Youko's claims to fame are her scrappiness
and her bad luck. In the first Yuna game, she is the first person to challenge
Yuna to a fight after she becomes the Savior of the Light; unfortunately for
Youko, Yuna blows up Youko (and her neighborhood) by trying to turn on the
Matrix Divider Plus. Thus, Youko is out of commission for the rest of the game,
and it's not until now that we really get to see anything about her. She seems
to harbor quite a grudge against Yuna for the whole "blowing me up" thing (not
that you can really blame her...) and the only reason she actually comes to
help out is because Ryudia told her to. She also seems to be very emotional,
and cries easily.
In roughly as dubious an honor as being Yuna's first ever punching bag, Youko
is notable for having the lowest Attack in the game. (How she can do less
damage with a lightsaber than Mari can do THROWING ROSE PETALS is beyond me.)
In fact, NONE of her statistics are all that stellar; her HP and Defense are
certainly above average, and she's not lacking in Skill Attack, but average
Speed and dangerously low Skill Defense are a hindrance. Fortunately for Youko,
she does have useful skills; "Energy Shield" is a single-target version of
Sayuka's "Beam Coating," and "Plasma Rigger" pairs nicely with her front-row HP
and Defense. "Rising Dragon" is quite powerful, in the manner of third-tier
skills, but its short range is inconvenient, especially with Youko's middling
MV and Speed. In the end, Youko is something of a mixed bag; keep her supplied
with EP and she'll serve you well on the frontlines, but bring her into a boss
fight and you'll be hard-pressed to keep her alive.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
ENERGY SHIELD
Japanese Name: Enerugii Shiirudo
Level Learned: 5
Targets: One ally (self possible)
Notes: Raises Defense and Skill Defense
Skill Level 1
EP Cost: 40
Range: 1
Formation: SO
PLASMA RIGGER
Japanese Name: Purazuma Riigaa
Level Learned: 15
Targets: Enemies in range
Skill Level 3
EP Cost: 120
Range: 0
X
XXX
XXSXX
XXX
Formation: X
RISING DRAGON
Japanese Name: Raijingu Doragon
Level Learned: 25
Targets: One enemy
Skill Level 1
EP Cost: 75
Range: 1
Formation: SX
##########################
5.13 Kaede the Idol
##########################
Full Name: Kaede Yumioka
Affiliation: Thirteen Frauleins of Darkness
Voice Actress: Suzuki Saori
Recruitment: Return to the Earth TV Station after defeating Tsuu-Yan-Fa
Weapon: Stun Sword
Physical Attack: Stun Sword (short)
LEVEL 25 STATISTICS
HP: 235 MP: 342
Attack: 290 Defense: 265
Skill Attack: 290 Skill Defense: 265
MV: 6 Speed: 321
Kaede is one of the secret Frauleins in the game, "secret" as in she does not
join the team automatically. To recruit her, return to the TV Station on Earth
any time after defeating Tsuu-Yan-Faa in Chapter Four. Her appearance here
makes sense, as, like Yuna, Kaede is an idol singer; she debuted in America and
lives and sings there now, quite far from the other Frauleins. She is very much
the epitome of a Japanese idol singer, being rich, elegant, soft-spoken, and
charismatic; however, she does tend to come off as a little too perfect.
To put it bluntly, Kaede is sickeningly overpowered. Her very first Special
Attack will paralyze EVERY ENEMY ON THE FIELD with ridiculously high accuracy,
her second removes all status effects from all allies regardless of location,
and "Electron Break" has the widest range of any "targetable" attack not used
by Mari of Flowers. Her stats are not particularly high, but they are rather
comfortably average all around, which - aside from nicely fitting her mild
personality - leaves her without weaknesses. In my personal estimation, even in
a game filled with teleporters, giant androids with lightsabers, and the
"Mirage Cannon," Kaede stands out as the most overpowered character in the
group.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
STUN ALL
Japanese Name: Sutan Ooru
Level Learned: 5
Targets: All enemies
Notes: No damage; causes Paralysis
Skill Level 1
EP Cost: 130
Range: All enemies
Formation: X
CLEAR ALL
Japanese Name: Kuria Ooru
Level Learned: 20
Targets: All allies
Notes: Cures status ailments
Skill Level 1
EP Cost: 100
Range: All allies
Formation: O
ELECTRON BREAK
Japanese Name: Erekutoron Bureiku
Level Learned: 25
Targets: Enemies in range
Skill Level 4
EP Cost: 160
Range: 5
X
XXX
XXXXX
XXX
Formation: X
###################################
5.14 Alephtina of the Violin
###################################
Full Name: Alephtina Mikhalkov
Affiliation: Thirteen Frauleins of Darkness
Voice Actress: Hazamori Junko
Recruitment: During Battle 2-3A (Achiya)
Weapon: Violin
Physical Attack: Violin Bow (linear)
MV Rating: 4
LEVEL 25 STATISTICS
HP: ??? MP: ???
Attack: ??? Defense: ???
Skill Attack: ??? Skill Defense: ???
MV: 4 Speed: ???
Alephtina is ??
As one of the Thirteen Frauleins of Darkness, she fought against Yuna in the
first Galaxy Fraulein Yuna game, but, like Lia, was won over to Yuna's side and
now fights for good instead of evil.
??
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
LULLABY
Japanese Name: Komoriuta (lullaby)
Level Learned: 5
Targets: Enemies within range
Notes: No damage; causes Sleep
Skill Level 1
EP Cost:
Range:
X
XSX
Formation: X
REQUIEM
Japanese Name: Rekuiemu
Level Learned:
Targets: Enemies within range
Skill Level 1
EP Cost:
Range:
X
XSX
Formation: X
EASTER CELEBRATION
Japanese Name: Fuukatsusai (Restore lively celebration/ Easter)
Level Learned:
Targets: All allies
Notes: Reverses stat decreases (i.e. Speed down, Attack down, etc.)
Skill Level 1
EP Cost:
Range: All allies
Formation: O
########################
5.15 Noble Sayuka
########################
Full Name: Sayuka Ayanokouji
Affiliation: Thirteen Frauleins of Darkness
Voice Actress: Kouda Mariko
Recruitment: During Battle 4-3B (Princess route)
Weapon: Aura Power
Physical Attack: Hyper Beam (linear)
LEVEL 25 STATISTICS
HP: 252 MP: 302
Attack: 240 Defense: 263
Skill Attack: 365 Skill Defense: 265
MV: 6 Speed: 325
Despite her (probably self-applied) title of The Noble, Sayuka is mostly just
self-centered. She is a mistress of etiquette and is obsessed with manners,
honor, and propriety (to the point where, in a situation where most people
would swear their swords to Yuna's side, she swears her "world-renowned sense
of etiquette" instead). Like Mai, she is quite perturbed that she doesn't get
enough screentime, and would probably plot to overthrow Yuna as main character
(rather as Erika did in the second Yuna game) if she wasn't constantly getting
distracted by the other Frauleins' bad manners. I think she's hilarious :)
It doesn't hurt that she's super-useful in battle (she's not the "Fraulein of
Frauleins" for nothing!) Statistically she's nothing to write home about, as
her stats are mostly unimpressive aside from Skill Attack, but as Kaede has
taught us, it's not what your stats are, it's what you can do with them. Sayuka
can heal and increase the defenses of all allies in her area, talents that are
invaluable if you plan on including characters such as Mari, Luminaev, or
Serika in your team, and her third-tier attack - "Prismatic Hyper Beam" - takes
that sky-high Skill Attack and rams it down the throat of every enemy within
the largest range of any skill in the game. Her major weakness is her EP, which
is high, but not quite high enough to handle the tall cost of her Special
Attacks; however, if you keep a large stock of EP-restoring items on hand, then
Noble Sayuka will perform most admirably.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
BEAM COATING
Japanese Name: Biimu Kouchingu
Level Learned: 5
Targets: Allies within range (self included)
Notes: Raises Defense and Skill Defense by 200%
Skill Level 3
EP Cost: 100
Range: 0
O
OOO
OOSOO
OOO
Formation: O
LIGHT HEALING
Japanese Name: Raito Hiiringu
Level Learned: 20
Targets: Allies within range (self included)
Notes: Restores HP
Skill Level 3
EP Cost: 110
Range: 0
O
OOO
OOSOO
OOO
Formation: O
PRISMATIC HYPER BEAM
Japanese Name: Haipaa Kakusan Biimu (Hyper Beam diffused across the spectrum)
Level Learned: 25
Targets: Enemies within range
Skill Level 1
EP Cost: 200
Range: 7
XXXXX
Formation: SXXXXXXX
XXXXX
#########################
5.16 Erika Kousaka
#########################
Full Name: Erika Kousaka
Affiliation: Herself
Voice Actress: Yajima Akiko
Recruitment: After Battle 2-4 (Chichena)
Weapon: Elegant Sword
Physical Attack: Elegant Sword (short)
LEVEL 25 STATISTICS
HP: 202 MP: 291
Attack: 223 Defense: 340
Skill Attack: 340 Skill Defense: 240
MV: 6 Speed: 393
Smart, saucy, and spoiled, Erika Kousaka was Yuna's self-proclaimed rival in
the second Yuna game. After she missed the Galaxy Fraulein Idol Contest due to
the flu, she devoted herself to finding, ousting, and usurping the winner, who
was, of course, Yuna. After Yuna managed to save the Earth from destruction by
the Eternal Princess battleship, Erika performed a complete 180 and fell madly
in love with her, becoming one of her staunchest supporters from that point on.
Despite her massively cool armor and giant sword, Erika's not much of an in-
your-face fighter. Her HP is too low, which makes the short range of her sword
a serious inconvenience. However, her "Psychic Pieces" is a decently powerful
ranged attack that gives her some flexibility, and "Elegant Dance" certainly
packs a punch. Her defenses are quite good as well, so despite her low HP, she
can usually stick around for a while. Use her as you please.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
PSYCHIC PIECES
Japanese Name: Saikiiku Piisu
Level Learned: 10
Targets: Enemies in range
Skill Level 1 Skill Level 2 Skill Level 3
EP Cost: 30 EP Cost: 45 EP Cost: 60
Range: 4 Range: 4 Range: 4
X X X
XXX XXX XXX
Formation: X Formation: X Formation: X
Skill Level 4 Skill Level 5
EP Cost: 75 EP Cost: 90
Range: 4 Range: 4
X X
XXX XXX
Formation: X Formation: X
MIRAGE BEAM
Japanese Name: Miraajyu Biimu
Level Learned: 15
Targets: Enemies in range
Notes: No damage; lowers ??
Skill Level 2 Skill Level 3
EP Cost: 75 EP Cost: 100
Range: 0 Range: 0
XXX X
XSX XXX
Formation: XXX XXSXX
XXX
Formation: X
ELEGANT DANCE
Japanese Name: Ereganto Dansu
Level Learned: 20
Targets: One enemy
Skill Level 1 Skill Level 2
EP Cost: 20 EP Cost: 40
Range: 1 Range: 1
Formation: SX Formation: SX
########################################
5.17 Mami of the Fighting Spirits
########################################
Full Name: Mami Hoshiyama
Affiliation: Erika Seven
Voice Actress: Fujino Kaoru
Recruitment: During Battle 3-7
Weapon: Beam Bat, Big Region Shooter
Physical Attack: Beam Bat (short)
LEVEL 25 STATISTICS
HP: 344 MP: 284
Attack: 290 Defense: 221
Skill Attack: 291 Skill Defense: 174
MV: 5 Speed: 326
Mami is possibly the most loyal member of Erika Kousaka's personal guard, the
Erika Seven. Surprisingly gentle and friendly despite her rough-and-tumble
exterior, Mami is utterly devoted to Erika and always thinks of her safety and
wellbeing before her own; in the second OVA, she fought against Ayako in order
to give Erika time to escape from a crumbling hospital building, although it
almost cost her her life.
Despite her high HP and respectable Attack, Mami is simply too weak defensively
to be on the front lines. She actually has the lowest Defense in the game (yes,
lower even than Mari!!) which is very inconvenient considering the short range
of her physical attack. Mami's place on the battlefield is behind your front-
row attackers (i.e. Mai, Remi, Luminaev,) guarding your long-ranged attackers
(i.e. Shiori, Mari, Emily) from enemies that manage to make it through your
front-row attackers' assault alive. Her "Miracle Ball" has great range, so keep
her supplied with EP and use it well; "Double Header" is on par with "Elegant
Dance" in terms of power, but due to Mami's vulnerability in close-range combat
you'll rarely get to use it.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
BIG LEAGUE SHOOTER
Japanese Name: Dai (Big) Riigun Shuutaa
Level Learned: 5
Targets: Enemies in range
Skill Level 2 Skill Level 3 Skill Level 4
EP Cost: 45 EP Cost: 60 EP Cost: 75
Range: 4 Range: 4 Range: 4
X X X
XXX XXX XXX
Formation: X Formation: X Formation: X
Skill Level 5
EP Cost: 90
Range: 4
X
XXX
Formation: X
MIRACLE BALL
Japanese Name: Makyuu (Magic/ Miracle Baseball)
Level Learned: 15
Targets: One enemy
Skill Level 1
EP Cost: 75
Range: 8
Formation: X
DOUBLE HEADER
Japanese Name: Daburu Heedaa
Level Learned: 25
Targets: One enemy
Skill Level 2
EP Cost: 40
Range: 1
Formation: SX
#####################################
5.18 Miki of the Silver Screen
#####################################
Full Name: Miki Shiratori
Affiliation: Erika Seven
Voice Actress: Nishihara Chinami
Recruitment: After Battle 1-4
Weapon: Paraspo Cannon, Spot Gun
Physical Attack: Hassei Kougeki (Spoken Attack) (linear)
LEVEL 25 STATISTICS
HP: 224 EP: 380
Attack: 265 Defense: 245
Skill Attack: 456 Skill Defense: 336
MV: 5 Speed: 400
As the only member of the Erika Seven whose specialty does not have to do with
a sport, the position of team tactician and diplomat falls to Miki. Polite and
soft-spoken, she is nevertheless devious; in the second Yuna game, Yuna got
amnesia and Miki pretended to be her sister so she could manipulate her to do
evil deeds. Now, however, Miki has crossed to the side of good along with her
leader, and lends her personal tranquility and intelligence to her friends to
balance out their insanity.
Although she'll have a rocky time of it through the first part of the game,
where her low HP and Defense combined with her short-range physical and Special
attack makes a recipe for an early demise, Miki reaches the endgame as one of
your most powerful characters, owing to high Speed, high EP, and far and away
the highest Skill Attack statistic around. These killer statistics are paired
with the single most versatile Special Attack in the game, "Crown Queen," which
allows Miki to copy the appearance and moveset of any other character on the
field (although not their statistics! This means that copying Shiori will not
lower Miki's speed, but copying Remi will not raise her HP, either!) Once she
hits level 25 and gains "Spotlight Laser" to take full advantage of her
murderously high Skill Attack, you'll be hard-pressed to find a worthier ally.
Recommended Frauleins to copy with "Crown Queen" include:
Yuna: If you thought "Mirage Cannon" was broken, try two in one turn!
Polylina: The increased physical attack range helps keep Miki alive; plus,
it's always nice to have another teleporting healer.
Shiori: Again, for keeping Miki out of harm's way. Her higher Skill Attack
will result in a better "Ohtori Laser" than Shiori's, as well.
Hime: Although you can't stack Hime's damage boosts on the same character,
having two Himes around allows you to buff more characters per turn.
Sayuka: Miki has the EP to handle Sayuka's costly Specials, and almost 100
more Skill Attack to power them. PRISMATIC HYPER BEAM!
Misaki: Polylina is a better option as she can heal, but Misaki is another
Teleporter with excellent range (longer than Polylina's, in fact).
Paishan: Anyone could use more of Paishan's unparalleled healing capability.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
ILLUMINATION LASER
Japanese Name: Irumineetsuun Reezaa
Level Learned: 5
Targets: Enemies in range
Skill Level 1 Skill Level 2 Skill Level 3
EP Cost: 60 EP Cost: 90 EP Cost: 120
Range: 0 Range: 0 Range: 0
X XXX X
XSX XSX XXX
Formation: X Formation: XXX XXSXX
XXX
Formation: X
CROWN QUEEN
Japanese Name: Kuran Kuin
Level Learned: 10
Targets: Self
Notes: Miki temporarily obtains the selected character's sprite and all of
their attacks. Her stats will remain the same. Lasts two turns. Will
remove any buffs - i.e. Serika's "Agitation," Hime's "Punk Rock" -
that Miki has both when she transforms and when she transforms back.
Skill Level 1
EP Cost: 50
Range: Any ally
Formation: O
SPOTLIGHT BEAM
Japanese Name: Supootoraito Biimu
Level Learned: 25
Targets: Enemies in range
Skill Level 5
EP Cost: 80
Range: 7
Formation: SXXXXXXX
#############################
5.19 High-Speed Serika
#############################
Full Name: Serika Koromo
Affiliation: Erika Seven
Voice Actress: Takemasa Hiroko
Recruitment: After Battle 2-5
Weapon: Go-kart
Physical Attack: Bikku Hoiiru Supin (Big Hole Spin?) (short)
LEVEL 25 STATISTICS
HP: 424 MP: 280
Attack: 244 Defense: 378
Skill Attack: 300 Skill Defense: 128
MV: 8 Speed: 442
The punky but devoted friend of Erika Kousaka, High-Speed Serika is a racer and
a loyal member of the Erika Seven. To judge by her voice-acting, she is a
gruff, brash, rough-and-tumble kind of person who would as soon run you over as
look at you if she doesn't consider you a comrade.
Serika is a character of extremes. She has the highest speed and MV in the game
as well as insanely high defense and a ridiculously useful buff ("Agitation").
On the other hand, her attack strength is low, her HP is only mediocre, and her
Skill Defense might as well be nonexistent for all the good it does her. You
must exercise caution with Serika - taking full advantage of her high MV will
usually end up isolating her from her allies, thereby causing her to get mobbed
and killed. Instead, use her first few turns to speed her friends up, thereby
allowing everyone to move forward at her pace and providing her with the backup
she needs in order to perform.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
AGITATION
Japanese Name: Aoru (to agitate)
Level Learned: 5
Targets: Allies within range (self included)
Notes: Increases targets' speed and MV temporarily
Skill Level 1 Skill Level 2 Skill Level 3
EP Cost: 50 EP Cost: 75 EP Cost: 100
Range: 0 Range: 0 Range: 0
O OOO O
OSO OSO OOO
Formation: O Formation: OOO OOSOO
OOO
Formation: O
PASSING BEAM
Japanese Name: Paashingu Biimu
Level Learned: 15
Targets: Enemies in range
Notes: No damage; lowers enemies' attack power
Skill Level 1
EP Cost: 80
Range: 0
OOOOO
OOO
O
Formation: S
BACKFIRE
Japanese Name: Baakufaiyaa
Level Learned: 20
Targets: Enemies in range
Skill Level 4
EP Cost: 70
Range: 6
Formation: SXXXXXX
##########################
5.20 Ako, the First
##########################
After 2-4 (Chichena)
Full Name: Ako Hiwakawa
Affiliation: Erika Seven
Voice Actress: Sakuma Junko
Recruitment: After Battle 2-4 (Chichena)
Weapon: Power Racket
Physical Attack: Power Racket (short)
LEVEL 25 STATISTICS
HP: 219 MP: 367
Attack: 298 Defense: 248
Skill Attack: 298 Skill Defense: 224
MV: 6 Speed: 422
Ako and Mako are twin members of the Erika Seven. Ako (the pink-haired one) is
a hyper ball of adorable energy who always speaks in sync with her sister Mako,
often starting sentences that Mako will complete and taking part in everything
Mako does. She is more cutesy than Mako and tends to speak with an upward
inflection, ending her sentences at a higher tone than she began them.
On her own, Ako is a capable fighter with top-tier EP, mediocre defenses, and
above-average damage capabilities. With Mako at her side, Ako is a powerhouse.
Her Special Attacks pack quite the punch on their own, but when Mako stands in
any square adjacent to Ako, their Special Attacks become Twin Special Attacks,
which cover a tremendous range and dish out heaping helpings of pwnage. You may
be tricked into thinking, from her tender age and powderpuff appearance, that
Ako is just a gimmick character without much to bring to a battle. Use "Dual
Cyclone Cut" sometime and let me know if you still think that.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
PRACTICE FROM HELL
Japanese Name: Suburi Jigoku (Practice-swinging Hell)
Level Learned: 5
Targets: One enemy
Skill Level 1
EP Cost: 45
Range: 1
Formation: SX
ROBOT PING-PONG
Japanese Name: Robotto Pinpon
Level Learned: 15
Targets: One enemy
Skill Level 1
EP Cost: 60
Range: 5
Formation: X
CYCLONE CUT
Japanese Name: Saikuron Katto
Level Learned: 20
Targets: Enemies in range
Skill Level 1
EP Cost: 120
Range: 7
Formation: SXXXXXXX
TWIN SPECIAL ATTACKS
^^^^^^^^^^^^^^^^^^^^
TWIN PRACTICE FROM HELL
Japanese Name: Suburi Jigoku (Practice-swinging Hell)
Level Learned: 5
Targets: Enemies within range
Notes: Mako must be in an adjacent square
Skill Level 1
EP Cost: 45
Range: 0
X
XXX
XXSXX
XXX
Formation: X
DOUBLE ROBOT PING-PONG
Japanese Name: Robotto Pinpon
Level Learned: 15
Targets: Enemies in range
Notes: Mako must be in an adjacent square
Skill Level 1
EP Cost: 60
Range: 5
X
XXX
XXXXX
XXX
Formation: X
DUAL CYCLONE CUT
Japanese Name: Saikuron Katto
Level Learned: 20
Targets: Enemies in range
Notes: Mako must be in an adjacent square
Skill Level 1
EP Cost: 120
Range: 7 in all directions (!!)
X
X
X
X
X
X
X
XXXXXXXSXXXXXXX
X
X
X
X
X
X
Formation: X
############################
5.21 Mako, the Second
############################
After 2-4 (Chichena)
Full Name: Mako Hiwakawa
Affiliation: Erika Seven
Voice Actress: Asami Junko
Recruitment: After Battle 2-4 (Chichena)
Weapon: Power Racket
Physical Attack: Power Racket (short)
LEVEL 25 STATISTICS
HP: 219 MP: 367
Attack: 298 Defense: 248
Skill Attack: 298 Skill Defense: 224
MV: 6 Speed: 422
Mako and Ako are twin members of the Erika Seven. Mako (the blue-haired one) is
a sweet ball of happy cuteness who always speaks in sync with her sister Ako,
often finishing sentences that Ako will begin and taking part in everything Ako
does. She is a little more reserved than Ako and tends to speak with a downward</pre><pre id="faqspan-5">
inflection, ending her sentences at a lower tone than she began them.
On her own, Mako is a capable fighter with top-tier EP, mediocre defenses, and
above-average damage capabilities. With Ako at her side, Mako is a powerhouse.
Her Special Attacks pack quite the punch on their own, but when Ako stands in
any square adjacent to Mako, their Special Attacks become Twin Special Attacks,
which cover a tremendous range and dish out heaping helpings of pwnage. You may
be tricked into thinking, from her tender age and powderpuff appearance, that
Mako is just a gimmick character without much to bring to a battle. Use "Dual
Cyclone Cut" sometime and let me know if you still think that.
And yes, I did just copy-paste that from Ako's profile. So?
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
PRACTICE FROM HELL
Japanese Name: Suburi Jigoku (Practice-swinging Hell)
Level Learned: 5
Targets: One enemy
Skill Level 1
EP Cost: 45
Range: 1
Formation: SX
ROBOT PING-PONG
Japanese Name: Robotto Pinpon
Level Learned: 15
Targets: One enemy
Skill Level 1
EP Cost: 60
Range: 5
Formation: X
CYCLONE CUT
Japanese Name: Saikuron Katto
Level Learned: 20
Targets: Enemies in range
Skill Level 1
EP Cost: 120
Range: 7
Formation: SXXXXXXX
TWIN SPECIAL ATTACKS
^^^^^^^^^^^^^^^^^^^^
TWIN PRACTICE FROM HELL
Japanese Name: Suburi Jigoku (Practice-swinging Hell)
Level Learned: 5
Targets: Enemies within range
Notes: Ako must be in an adjacent square
Skill Level 1
EP Cost: 45
Range: 0
X
XXX
XXSXX
XXX
Formation: X
DOUBLE ROBOT PING-PONG
Japanese Name: Robotto Pinpon
Level Learned: 15
Targets: Enemies in range
Notes: Ako must be in an adjacent square
Skill Level 1
EP Cost: 60
Range: 5
X
XXX
XXXXX
XXX
Formation: X
DUAL CYCLONE CUT
Japanese Name: Saikuron Katto
Level Learned: 20
Targets: Enemies in range
Notes: Ako must be in an adjacent square
Skill Level 1
EP Cost: 120
Range: 7 (!!)
X
X
X
X
X
X
X
XXXXXXXSXXXXXXX
X
X
X
X
X
X
Formation: X
#######################
5.22 Striker Rui
#######################
Full Name: Rui Maria Marcy
Affiliation: Erika Seven
Voice Actress: Iwao Junko
Recruitment: During Battle 3-7
Weapon: Soccer Ball
Physical Attack: Soccer Ball Kick (short)
LEVEL 25 STATISTICS
HP: 335 MP: 284
Attack: 207 Defense: 247
Skill Attack: 292 Skill Defense: 232
MV: 6 Speed: 392
One of the members of the Erika Seven, Rui is loud, boisterous, and friendly.
She is very much a team player and cares intensely for her friends, especially
her fellow members of the Erika Seven. She doesn't get many lines, but she is
often seen comforting Yuna by placing her hand reassuringly on her shoulder.
In contrast to her quietness during story scenes, her battle lines are all
yelled at the top of her lungs. I get the impression that she's the type who's
better at expressing her powerful emotions through punches rather than words.
I really hate to say it, but Rui is pretty much the worst character in this
entire game, by a huge margin. Her gimmick is dealing more damage the more
enemies she can target at one time, but she runs into quite a few problems with
this. Take "Hurricane Shot," which does about 50 damage to one enemy and 70 to
two at a time. If this trend continues, even at its best - with all six spaces
filled by enemies - "Hurricane Shot" will only deal about 150 damage, which is
about equal to Polylina's "Milky Attack." Since such a situation will NEVER
come about unless you spend several turns using Mari and Alephtina to put
enemies to sleep in just the right formation, this means that "Hurricane Shot"
will usually be stuck in the 50-70 damage range, which is pathetic for a third-
tier attack. "Dynamite Throwing" has the same problem, and "Yellow Card" does
mediocre damage half of the time and misses the other half. You can't even rely
on Rui's physical attack; with an Attack stat so low that she only beats Mari
by two points, she'll barely scratch enemies, while her average Defense and
substandard Skill Defense allow counterattacks to rip her apart afterward. Rui
really has nothing going for her. I can't recommend her deployment.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
YELLOW CARD
Japanese Name: Ierookaado (Yellow card in soccer)
Level Learned: 5
Targets: One enemy
Skill Level 1
EP Cost: 75
Range: 8
Formation: X
DYNAMITE THROWING
Japanese Name: Dainamaito Surooin
Level Learned: 15
Targets: One enemy
Notes: Hits enemies around targeted enemy for half damage. Notes: Deals more
damage the more enemies it hits.
Skill Level 1
EP Cost: 100
Range: 6
***
*X*
Formation: ***
*Enemies on these squares will be hit as well, although they are not included
in the targeting.
HURRICANE SHOT
Japanese Name: Harikeen Shuuto
Level Learned: 20
Targets: Enemies in range
Notes: Deals more damage the more enemies it hits
Skill Level 4 Skill Level 5
EP Cost: 70 EP Cost: 80
Range: 6 Range:
Formation: SXXXXXX Formation:
#########################
5.23 Midori of Ice
#########################
Full Name: Midori Sasaki
Affiliation: Erika Seven
Voice Actress: Neya Michiko
Recruitment: During Battle 4-3A (Planet route)
Weapon: Five-Hand (Faiba Hando)/ Funnel (Fanneru)
Physical Attack: Transcendant Zero-Point Icicle (??)
MV Rating: ??
LEVEL 25 STATISTICS
HP: ??? MP: ???
Attack: ??? Defense: ???
Skill Attack: ??? Skill Defense: ???
MV: ? Speed: ???
??
First off - dear GOD, her attack's name is long. The Japanese name for it is
"Chouzetsu tai reido no tsurara," which literally translates to: "Transcending
Opposition Absolute Zero Icicle." And what does she actually do for it? She
fires lasers. What the hell? Why lasers? Why does she even NEED lasers? By the
time she finished saying the name of the frelling attack, her enemies would be
dead of old age.
But joking aside, Midori is ??
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
ICE SHIELD
Japanese Name: Aisu Shiirudo
Level Learned: 5
Targets: Allies within range
Notes: No damage; raises Defense
Skill Level 1
EP Cost:
Range:
O
OOO
OOSOO
OOO
Formation: O
AURORA FUNNEL
Japanese Name: Oorora Fanneru
Level Learned: 15
Targets: Enemies within range
Skill Level 1
EP Cost:
Range: ??
X
XXX
Formation: X
TRIPLE AXLE
Japanese Name: Toripuru Akuseru
Level Learned: 25
Targets: Enemies within range
Skill Level 1
EP Cost:
Range: 0
X
XSX
Formation: X
############################
5.24 Misaki Ichijouin
############################
Full Name: Misaki Ichijouin, Special Agent Selene
Affiliation: Galaxy Alliance Council
Voice Actress: Koorogi Satomi
Recruitment: After Battle 2-1
Weapon: Linear Railgun
Physical Attack: Linear Railgun (long, 7)
LEVEL 25 STATISTICS
HP: 252 MP: 367
Attack: 330 Defense: 262
Skill Attack: 365 Skill Defense: 240
MV: 6 Speed: 429
Special Agent Selene, aka Misaki, is one of the most trusted secret agents of
the thousand-world Galactic Alliance. She was introduced in the first Yuna OVA,
where she was investigating Yuna on allegations that Yuna was planning to take
over the galaxy, but when she discovered evidence that Yuna was innocent, she
came to the young girl's rescue and has been an invaluable ally to the Savior
of the Light ever since. Forever cool, practical, and composed, you can always
count on Misaki to crack the secret code, devise the perfect plan, and prepare
for the worst eventuality with intelligence and aplomb. She is not without her
flaws, however; she deals strictly by the Galaxy Alliance's book and has
difficulty understanding Yuna, as Yuna's blithe optimism goes against Misaki's
caution and groundedness in every way possible. She always acts for the greater
good and is slow to trust people, which produces a rather strained relationship
between her and Ayako; she was ready to arrest Ayako in the second OVA, and I
don't think she's quite gotten used to letting her former enemy watch her back.
Misaki is a damage-dealer, pure and simple. She possesses top-tier EP, Attack,
Skill Attack, and Speed, which gives her the ability to dive in and tear your
enemies apart before they even get the chance to react. She can use "Teleport,"
she has a physical attack range surpassed only by Shiori, and although her
defenses aren't the best, they are solid enough that she can take a hit and
keep on fighting. She loses out to Polylina in godliness because of her lack of
a healing Special Attack, but easily surpasses most of the other Frauleins in
the game in deadliness. Misaki was given the best training the Galaxy Alliance
could buy, and it definitely shows.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
TELEPORT
Japanese Name: Terepooto
Level Learned: 5
Targets: Self
Skill Level 1
EP Cost: 50
Range: 10 (!)
Formation: O
RAPID FIRE
Japanese Name: Kousoku Rensya (High-speed Rapid Fire)
Level Learned: 15
Targets: Enemies in range
Skill Level 3
EP Cost: 60
Range: 4
X
XXX
Formation: X
UBER RAY
Japanese Name: Oobaarei
Level Learned: 20
Targets: Enemies in range
Skill Level 4
EP Cost: 70
Range: 6
Formation: SXXXXXX
###################
5.25 Paishan
###################
Full Name: Paishan
Affiliation: White Empress Yuifaa
Voice Actress: Minami Omi
Recruitment: After Battle 2-4
Weapon: Heaven-Willed Beam (Tenki Beam)
Physical Attack: Heaven-Willed Beam (linear)
LEVEL 25 STATISTICS
HP: 252 MP: 452
Attack: 248 Defense: 278
Skill Attack: 390 Skill Defense: 390
MV: 6 Speed: 334
??
Paishan has the distinction of being the ONLY character in the ENTIRE game that
is capable of reviving fallen allies, and for this alone she would be worth her
weight in gold. Add in an excellent healing skill, the ability to cure status
effects, and a surprisingly capable physical attack, and Paishan starts quickly
approaching Polylina-level. Her defenses are excellent (although her HP is not)
and her EP is the second-highest in the game, two facts that make her the
number-one choice for a healer in any boss battle. She may not be sparkly and
flashy like Mai or Sayuka, but Paishan does her job magnificently regardless of
the danger. Learn to love her.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
LIFE CHARGE
Japanese Name: Chaajiraifu
Level Learned: 5
Targets: One ally (self possible)
Notes: Restores HP
Skill Level 1 Skill Level 2
EP Cost: 50 EP Cost: ??
Range: 1 Range: 1
Formation: SO Formation: SO
REFRESH
Japanese Name: Rifuresshu
Level Learned: 15
Targets: Allies within range (self included)
Notes: Cures status ailments
Skill Level 2 Skill Level 3
EP Cost: 75 EP Cost: 100
Range: 0 Range: 0
OOO O
OSO OOO
Formation: OOO OOSOO
OOO
Formation: O
RESURRECTION
Japanese Name: Rizarekushon
Level Learned: 20
Targets: One defeated ally
Notes: Restores ally to the field with full HP and EP
Skill Level 1
EP Cost: 80
Range: 1
Formation: SO
#####################################
5.26 The Right Acolyte, Jinmin
#####################################
Full Name: Jinmin
Affiliation: White Empress Yuifaa
Voice Actor: Furuta Nobuyuki
Recruitment: Before Battle 4-1
Weapon: Crystal Laser
Physical Attack: Crystal Laser (linear)
LEVEL 25 STATISTICS
HP: 410 MP: 402
Attack: 363 Defense: 286
Skill Attack: 390 Skill Defense: 415
MV: 6 Speed: 394
Jinmin is notable for being the first named male character in the Yuna games,
even if he is a giant blue android with only half of a face. As the Right
Acolyte of the White Empress Yuifaa, he was one of the three beings responsible
for the sealing of the Black Empress Yujyo, and also helped to seal Yuifaa
herself when she became too powerful for safety. Together with the Left Acolyte
Chunfon, Jinmin ruled the mechanical planet Kikaikasei for years until the
Black Empress broke free and used the people of Kikaikasei as hostages to take
the two Acolytes captive. She imprisoned Jinmin in her mobile fortress, Tensei,
and set the Heavenly Avatar Shanshan and the Flower of War Chun-Faa to guard
him, but he is freed in Chapter Three by Yuna and Paishan. Jinmin has a rather
bishonen appearance (what little you can see through his robes and armor); in
fact, he's really rather handsome. He is very composed and benevolent, and
although he appears younger than Chunfon, he often appears to be the calmer,
more practical of the two. As Yuna and Yuuri point out a couple times in the
story, he is very much the epitome of a samurai; he even engages in a cliched
"leap-through-the-air, one-strike, one-of-them-died-but-we-don't-know-which-
until-the-bad-guy-explodes" duel at the end of Chapter Three.
Jinmin is nothing short of godly. With top-tier statistics in everything except
Speed (which is still super-high,) how could he not be? His Special Attacks are
basically bigger and badder versions of each other; they don't have any special
effects or added bonuses, they just do a crapton of damage. You really can't go
wrong with Jinmin; just point him in the enemies' direction and watch them die.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
?? BEAM
Japanese Name: ?? Biimu
Level Learned: 5
Targets: Enemies in range
Skill Level 3 Skill Level 4 Skill Level 5
EP Cost: 60 EP Cost: 70 EP Cost: 80
Range: 5 Range: 6 Range: 7
Formation: SXXXXX Formation: SXXXXXX Formation: SXXXXXXX
REFLECT LASER
Japanese Name: Rifurekuto Reezaa
Level Learned: 20
Targets: Enemies in range
Skill Level 2 Skill Level 3
EP Cost: 120 EP Cost: 160
Range: 3 Range: 4
X X
X X
X X
XXXSXXX X
X XXXXSXXXX
X X
Formation: X X
X
Formation: X
PLASMA JOLT BEAM
Japanese Name: Purazuma Jyutto Biimu
Level Learned: 25
Targets: Enemies in range
Skill Level 1
EP Cost: 200
Range: 7
XXXXX
SXXXXXXX
Formation: XXXXX
#####################################
5.27 The Left Acolyte, Chunfon
#####################################
Full Name: Chunfon
Affiliation: White Empress Yuifaa
Voice Actor: Horiuchi Kenyuu
Recruitment: During Battle 4-4
Weapon:
Physical Attack: (short)
LEVEL 25 STATISTICS
HP: 368 MP: 323
Attack: 451 Defense: 425
Skill Attack: 321 Skill Defense: 218
MV: 6 Speed: 434
Like Jinmin, Chunfon is one of the first actually important male characters in
the Yuna games, which are notoriously all-female. As the Left Acolyte of the
White Empress Yuifaa, he was one of the three beings responsible for sealing
the Black Empress Yujyo, and also helped to seal Yuifaa herself when she became
too powerful for safety. Together with Jinmin, the Right Acolyte, Chunfon ruled
the mechanical planet Kikaikasei for years until the Black Empress broke free
and used the people of Kikaikasei as hostages to take the two Acolytes captive.
She imprisoned Chunfon in the site of his final battle against her, Gokokuheki,
and set an army of robots to guard him, but he is freed in Chapter Four by Yuna
and Paishan. Chunfon has the appearance of a weathered, seasoned veteran of
battle, with a lined face and a deep voice; he seems rather old-fashioned, more
so even than Jinmin, and is often surprised by new objects (i.e. the changed
security system on ??) and concepts (i.e. Yuna managing to win Ayako's
friendship).
Although I prefer Jinmin for reasons of range, Chunfon is undeniably the best
physical fighter in this entire game. With almost 100 more Attack and 50 more
Defense than ANY other character (Luminaev being the next-highest in Attack and
Serika in Defense,) it's pretty difficult to beat him. First-rate HP and Speed
only exacerbate his usefulness, and his Special Attacks are just disgustingly
powerful. His only real flaw is his mediocre Skill Defense, which can be a bit
inconvenient during the endgame, although his high HP does help to compensate
for this.
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
??
Japanese Name: ??
Level Learned: 5
Targets: One enemy
Skill Level 1
EP Cost: 20
Range: 0
Formation: SX
??
Japanese Name: ??
Level Learned: 15
Targets: Enemies in range
Skill Level 1
EP Cost: 80
Range: 0
OOOOO
OOO
O
Formation: S
??
Japanese Name: ??
Level Learned: 25
Targets: Enemies in range
Skill Level 3
EP Cost: 120
Range:
Formation:
#################
5.28 Ayako
#################
Full Name: Ayako
Affiliation: Yuna
Voice Actress: Hikami Kyoko
Recruitment: After Battle 4-1
Weapon: Sword
Physical Attack: (short)
LEVEL 25 STATISTICS
HP: 335 MP: 317
Attack: 340 Defense: 286
Skill Attack: 390 Skill Defense: 287
MV: 7 Speed: 424
??
??
SPECIAL ATTACKS
^^^^^^^^^^^^^^^
COMPUTER TENTACLES
Japanese Name: Konidosupia
Level Learned: 5
Targets: Enemies within range
Skill Level 4 Skill Level 5
EP Cost: 160 EP Cost:
Range: 5 Range: 5
X X
XXX XXX
XXXXX XXXXX
XXX XXX
Formation: X Formation: X
??
Japanese Name: ??
Level Learned: 10
Targets: Enemies in range
Notes: No damage; causes Seal and Poison
Skill Level 3
EP Cost: 100
Range: 0
X
XXX
XXSXX
XXX
Formation: X
MASSIVE ENERGY BALL OF DOOMZOR
Japanese Name: ??
Level Learned: 20
Targets: Enemies in range
Notes: May cause "Paralyze" status effect
Skill Level 3
EP Cost: 120
Range: 0
X
XXX
XXSXX
XXX
Formation: X
##################
5.29 Yuifaa
##################
###################
5.30 El-Line
###################
*******************************************************************************
*******************************************************************************
*******************************************************************************
6.0 Enemy Units
*******************************************************************************
*******************************************************************************
*******************************************************************************
###################
6.1 Jui-Faa
###################
Map Fought: 1-6A/ 1-6B
Affiliation: The Six Flowers of War
Weapon: Claws mounted on her back
(Map 1-6A)
Level 7
HP: 144
EP: 136
Normal Attack: Cookie Cutter (Kuuki Kaataa) (Long-ranged)
Special Attack: Dark Beam
40 EP
Long-ranged (Single-target)
Notes: May reduce attack by 25%
(Map 1-6B)
Level 8
HP: 153
EP: 148
Normal Attack: Cookie Cutter (Kuuki Kaataa) (Long-ranged)
Special Attack: Dark Beam
40 EP
Long-ranged (Single-target)
Notes: May reduce attack by 25%
(Map 5-5)
Level 23
HP: 288
EP: 328
Normal Attack: Cookie Cutter (Kuuki Kaataa) (Long-ranged)
Special Attack: Dark Beam
160 EP
( X )
( XXX )
( XXXXX )
( XXX )
Long-ranged ( X )
Notes: May reduce attack by 25%
##################
6.2 In-Faa
##################
Map Fought: 2-2A/ 2-2B
Affiliation: The Six Flowers of War
Weapon: Segmented pink sword
(Map 2-2A)
Level 10
HP: 260
EP: 162
Normal Attack: Sakura Sword (Close-ranged)
Special Attack: Eternal Sleep (Syunmin)
80 EP
( X )
( XXX )
Long-ranged ( X )
Notes: May cause "Sleep" status effect
(Map 2-2B)
Level 10
HP: 260
EP: 162
Normal Attack: Sakura Sword (Close-ranged)
Special Attack: Eternal Sleep (Syunmin)
80 EP
( X )
( XXX )
Long-ranged ( X )
Notes: May cause "Sleep" status effect
(Map 5-5)
Level 23
HP: 390
EP: 305
Normal Attack: Sakura Sword (Close-ranged)
Special Attack: Eternal Sleep (Syunmin)
160 EP
( X )
( XXX )
( XXXXX )
( XXX )
Long-ranged ( X )
Notes: May cause "Sleep" status effect
###################
6.3 Ran-Faa
###################
Map Fought: 2-3A/ 2-3B
Affiliation: The Six Flowers of War
Weapon: Fan
(Map 2-3A)
Level
HP:
EP:
Normal Attack: Lady's Fan (Safujin no Sensu) (Long-ranged)
Special Attack: Evil Butterflies
80 EP
( X )
( XXX )
Long-ranged ( X )
Notes: Damages both HP and EP. Restores EP to Ran-Faa equal
to damage dealt.
(Map 2-3B)
Level 11
HP: 230
EP: 225
Normal Attack: Lady's Fan (Safujin no Sensu) (Long-ranged)
Special Attack: Evil Butterflies
80 EP
( X )
( XXX )
Long-ranged ( X )
Notes: Damages both HP and EP. Restores EP to Ran-Faa equal
to damage dealt.
(Map 5-5)
Level 23
HP: 326
EP: 381
Normal Attack: Lady's Fan (Safujin no Sensu) (Long-ranged)
Special Attack: Evil Butterflies
160 EP
( X )
( XXX )
( XXXXX )
( XXX )
Long-ranged ( X )
Notes: Damages both HP and EP. Restores EP to Ran-Faa equal
to damage dealt.
###########################
6.4 Tenreiin Riorii
###########################
Map Fought: 2-5
Affiliation: The Four Heavenly Avatars
Weapon: Long spear
Level 14
HP: 252
EP: 286
Normal Attack: ?? (Close-ranged) (Half of damage dealt is absorbed as HP)
Special Attack: Black Shot
80 EP
( X )
( XXX )
Long-ranged ( X )
Notes: May cause Seal and/ or Poison
####################
6.5 Chun-Faa
####################
Map Fought: 3-7
Affiliation: The Six Flowers of War
Weapon: Spear
(Map 3-7)
Level 15
HP: 275
EP: 187
Normal Attack: Power Spear (linear)
Special Attack: Oil Rain
120 EP
( XXX )
( XXX )
Long-ranged ( XXX )
Notes: May lower Speed and MV
(Map 5-5)
Level 23
HP: 379
EP: 259
Normal Attack: Power Spear (linear)
Special Attack: Oil Rain
160 EP
( X )
( XXX )
( XXXXX )
( XXX )
Long-ranged ( X )
Notes: May lower Speed and MV
#################
6.6 Kyoka
#################
Map Fought: 3-8, 3-9, 4-4
Affiliation: The Apparition Sisters
Weapon: Sword
(Map 3-8)
Level 16
HP: 293
EP: 244
Normal Attack: ??
Special Attack: Fusion
120 EP
( X )
( X )
( X )
( XXXSXXX )
( X )
( X )
Linear ( X )
(Map 3-9)
Level 17
HP: 308
EP: 256
Normal Attack:
Special Attack: Fusion
120 EP
( X )
( X )
( X )
( XXXSXXX )
( X )
( X )
Linear ( X )
(Map 4-4)
Level 22
HP: 383
EP: 316
Normal Attack:
Special Attack: Fusion
120 EP
( X )
( X )
( X )
( XXXSXXX )
( X )
( X )
Linear ( X )
#################
6.7 Genmu
#################
Map Fought: 3-8, 3-9, 4-4
Affiliation: The Apparition Sisters
Weapon: Needle wings
(Map 3-8)
Level 16
HP: 352
EP: 260
Normal Attack: ??
Special Attack: Metal Ball
75 EP
( X )
( XXX )
Long-ranged ( X )
(Map 3-9)
Level 17
HP: 369
EP: 273
Normal Attack:
Special Attack: Metal Ball
75 EP
( X )
( XXX )
Long-ranged ( X )
(Map 4-4)
Level 22
HP: 454
EP: 338
Normal Attack:
Special Attack: Metal Ball
75 EP
( X )
( XXX )
Long-ranged ( X )
##############################
6.8 Tensyouin Shanshan
##############################
Map Fought: 3-9
Affiliation: The Six Flowers of War
Weapon: Golden bow
Level 17
HP: 321
EP: 300
Normal Attack: Confusion Arrow (Long-ranged) (May cause Confusion)
Special Attack: ??
200 EP
Targets all (X)
Notes: May cause Poison
###################
6.9 Tau-Faa
###################
Map Fought: 4-1
Affiliation: The Six Flowers of War
Weapon: Mobile, peach-shaped bombs
(Map 4-1)
Level 20
HP: 360
EP: 252
Normal Attack: Peach Bomb (Long-ranged)
Special Attack: Eden (Tougenkyou)
120 EP
( XXX )
( XXX )
Long-ranged ( XXX )
Notes: May cause Confusion
(Map 5-5)
Level 23
HP: 402
EP: 282
Normal Attack: Peach Bomb (Long-ranged)
Special Attack: Eden (Tougenkyou)
160 EP
( X )
( XXX )
( XXXXX )
( XXX )
Long-ranged ( X )
Notes: May cause Confusion
#########################
6.10 Tsuu-Yan-Faa
#########################
Map Fought: 4-2A/ 4-2B
Affiliation: The Six Flowers of War
Weapon: Isoceles blade
(Map 4-2A)
Level
HP:
EP:
Normal Attack: Rainbow Sword (Close-ranged)
Special Attack: Acid Rain (Sanseiu)
160 EP
( X )
( XXX )
( XXXXX )
( XXX )
Long-ranged ( X )
Notes: May lower defense and skill defense
(Map 4-2B)
Level 21
HP: 395
EP: 262
Normal Attack: Rainbow Sword (Close-ranged)
Special Attack: Acid Rain (Sanseiu)
160 EP
( X )
( XXX )
( XXXXX )
( XXX )
Long-ranged ( X )
Notes: May lower defense and skill defense
(Map 5-5)
Level 23
HP: 425
EP: 282
Normal Attack: Rainbow Sword (Close-ranged)
Special Attack: Acid Rain (Sanseiu)
160 EP
( X )
( XXX )
( XXXXX )
( XXX )
Long-ranged ( X )
Notes: May lower defense and skill defense
###########################
6.11 Tenkiin Meikui
###########################
Map Fought: 4-5
Affiliation: The Four Heavenly Avatars
Weapon: Trident
Level 23
HP: 514
EP: 361
Normal Attack: ??
Special Attack: Supernova
65 EP
Close-ranged
Notes: Looks nasty, but has no effect on Black Yuna...
###########################
6.12 Tenmain Rinmao
###########################
Map Fought: 5-7
Affiliation: The Four Heavenly Avatars
Weapon: Long sword
Level 26
HP: 575
EP: 452
Normal Attack: Soul Crusher (Close-ranged) (May cause Insanity)
Special Attack: Black Strike
300 EP
Targets all (X)
####################
6.?? Yujyo
####################
Map Fought: 5-?
Affiliation: Darkness
Weapon:
Level
HP:
EP:
Normal Attack:
Special Attack: ?
? EP
?
Notes:
*******************************************************************************
*******************************************************************************
*******************************************************************************
7.0 The Training Areas
*******************************************************************************
*******************************************************************************
*******************************************************************************
##############################
7.1 Earth Training Ground
##############################
================
EASY, EASY <3
Enemies: Gray Gun Soldier Level 5 x5
Gray Mecha Level 5 x3
Rewards: ?? yen
SORTA HARD!
Enemies: Grey Gun Soldier Level 7 x5
Grey Bomber Level 7 x2
Pink Healbot Level 7 x1
Rewards: 400 yen
ULTRA HARD!!
Enemies: Blue Gun Soldier Level 11 x4
Blue Mecha Level 11 x4
Pink Healbot Level 11 x2
Rewards: 660 yen
==============
###############################
7.2 Tanren Training Ground
###############################
================
EASY, EASY <3
Enemies: Blue Gun Soldier Level 14 x5
Big Red Level 14 x3
Pink Healbot Level 14 x1
Rewards: 610 yen
SORTA HARD!
Enemies: Blue Gun Soldier Level 17 x5
Blue Mecha Level 17 x4
Pink Healbot Level 17 x1
Rewards: 680 yen
ULTRA HARD!!
Enemies: Red Gun Soldier Level 21 x5
Red Mecha Level 21 x4
Pink Healbot Level 21 x1
Rewards: 1400 yen
==============
###############################
7.3 Tensei Training Ground
###############################
================
EASY, EASY <3
Enemies: Gray Gun Soldier Level 9 x5
Gray Bomber Level 9 x3
Pink Healbot Level 9 x2
Rewards: 500 yen
SORTA HARD!
Enemies: Blue Gun Soldier Level 12 x5
Blue Bomber Level 12 x3
Pink Healbot Level 12 x2
Rewards: 660 yen
ULTRA HARD!!
Enemies: Red Gun Soldier Level 16 x3
Red Bomber Level 16 x3
Pink Healbot Level 16 x2
Big Green Level 16 x2
Rewards: 1140 yen
==============
################################
7.4 Jikkuri Training Ground
################################
================
EASY, EASY <3
Enemies: Blue Gun Soldier Level 18 x5
Red Mecha Level 18 x4
Red Healbot Level 18 x1
Rewards: 1100 yen
SORTA HARD!
Enemies: Red Gun Soldier LV 23 x4
Red Mecha LV 23 x4
Red Healbot LV 23 x2
Rewards: 1500 yen
ULTRA HARD!!
Enemies: Red Gun Soldier LV 27 x4
Red Healbot LV 27 x2
Big Green LV 27 x4
Rewards: ?? yen
================
###################################
7.5 Kikaikasei Training Ground
###################################
================
EASY, EASY <3
Enemies: Red Gun Soldier Level 24 x5
Black Bomber Level 24 x5
Red Healbot Level 24 x1
Rewards: 1650 yen
SORTA HARD!
Enemies: ??
Rewards: ?? yen
ULTRA HARD!!
Enemies: ??
Rewards: ?? yen
================
*******************************************************************************
*******************************************************************************
*******************************************************************************
8.0 Frequently Asked Questions
*******************************************************************************
*******************************************************************************
*******************************************************************************
"Why don't you have a monster list in here?"
There are really only six kinds of enemies in this game: Gun Soldiers,
Mechas, Bombers, Healbots, Big Bots, and Beasts. These enemies come in several
differently-colored flavors: in order from weakest to strongest, these are
Gray (Pink for Healbots,) Blue, Red, Green (Big Bots only,) and Black (Gold for
Big Bots). However, seeing as there is no status screen for enemies, there is
no easy way to check the differences between all of these different kinds of
enemies, and just to make things even more difficult, enemies have levels,
which further affects everything about them. I don't know whether Gray Bombers
don't use a Special Attack on me because they're not high enough level, because
they don't have enough EP, or because they never learn one. There are just too
many variables. Bosses, on the other hand, are singular and static, making
information on them much simpler to gather. Thus I have a Boss section, but not
an Enemy Unit section.
"Why don't you have an item list in here?"
Mostly because I have sucky Japanese (as I have stated multiple times) and
translating the attacks for all the bloody Frauleins was difficult enough. Also
because without having the literal kanji in this document for you to match to
the item kanji in-game, it's almost impossible to tell which item is which
anyway. And lastly? Because I'm a lazy badger and I have better things to do :P
"Is Yuuri related to Ryudia?"
This was a theory put forth on Ditchdigger's Yuna Galaxy, and one that I
unfortunately can neither refute nor deny, not having played the second Yuna
game. It arose from the fact that the ribbons on Yuuri's costume feature a
symbol almost identical to the one etched into Ryudia's shoulder pads: a half-
circle with a line sticking out of it, cradling a small circle. Since Yuuri is
supposedly a relic of an ancient civilization and Ryudia is known as "Ryudia of
the Ancient Civilization," it is therefore possible that the civilization
Ryudia is from created Yuuri. This is particularly logical considering that
unlike EVERY OTHER ANDROID IN THE SERIES, Yuuri has NO relation to Kikaikasei,
which leaves the question of her origin up in the air.
However, as I say, I can neither confirm nor deny this rumor. To the best of
my knowledge, it is not referenced either way in Galaxy Fraulein Yuna 3.
*******************************************************************************
*******************************************************************************
*******************************************************************************
9.0 Credits and Disclaimers
*******************************************************************************
*******************************************************************************
*******************************************************************************
Thank you to...
"Ditchdigger," whose incredible Yuna site provided me with more information
about the Yuna series than I had dreamed existed. Ditchdigger, I don't believe
you know who I am, but I can never thank you enough ^_^
Ditchdigger's site:
http://www.angelfire.com/anime4/frauleinyuna/yunamain.html
XypherZX, my fellow Yuna FAQ writer, for helping me recruit Youko, Kaede, and
Emily. Thank you so much!!
(
http://jisho.org/) and (
http://dict.regex.info/cgi-bin/j-e/dict) for helping
me translate all those attacks. I certainly never could have done it alone O_o
My beloved boyfriend, who knows infinitely more Japanese than I do and helped
me translate the game's plot, the game manual, and those darn Special Attack
names. NO thanks to bloody Midori Sasaki, for her ridiculously long-winded
physical attack name, or Emily Fairchild, whose Special Attacks were by far the
most difficult to translate!! -_-
David, for lending me his modded PS1 so that I could play this game at all!
Ultimecia, Dahlia Hawthorne, and Princess Peach: my three video game idols.
Hudson, for creating Yuna to begin with. Your brilliance cannot be overstated!
This guide was written in 2009 by me, Ian Sentelik. All of it is my very own
intellectual property: found by me, experienced by me, and written by me. The
information itself is property of Hudson, so ripping this document off is
actually to rip a very protective Japanese video game company off. Good luck.
You are not permitted to copy this document, in part or in whole, without
attributing the proper credit to me. This guide belongs NOWHERE except for
GameFAQs, under the account of Serenitys_Cat.
All rights, including the one to compress time upon anyone who dares to copy
this document, reserved.