Gex 3: Deep Cover Gecko for Sony Playstation

Full FAQ
V1.0

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07-03-2002 - Unfortunately, I have not played this game in 3 years and I
remember nothing about it.  I am no longer able to answer questions
regarding
Gex 3, so I am removing my e-mail address from the FAQ.  I still hope you
find
it useful, and apologize for lack of additional support.

Also of note, this was written for the Playstation version of Gex 3: Deep
Cover Gecko.
I have received a lot of emails over the last 3 years concerning the N64
version of
the game which I could not answer due to subtle differences in the game.
Much of the
game is probably similar, so it may still be useful with the N64 version,
but exact
compatibility should not be assumed.  Please keep this in mind when reading
this FAQ.

If you wish to use this FAQ on your site, you may do so as long as:
1) It is used as-is - it should exactly match the version found on
www.gamefaqs.com,
and must include my name and copyright at the bottom.
2) It is linked/related to the Playstation version of the game only - users
should
easily realize that there may be incompatibilities with the N64 version of
the game.

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Thanks to everyone in rec.games.video.sony for help.

I might eventually do the following:
- Add directions on getting to each of the stages
- Add new-lines in notepad (I wrote this in MSWord, so word wrap may be off)
- Web Version (if I ever feel like putting in another 20 hours)

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REVISIONS:

V1.0 (6/13/99): Wrote Superhero Stage Guide
V0.80 (6/12/99): Wrote Gangster Stage Guide
V0.65 (6/10/99): Wrote Funky Stage Guide
V0.60 (6/10/99): Wrote Beanstalk and Anime Stage Guides
V0.50 (6/9/99): Wrote Greek Stage Guide
V0.45 (6/7/99): Wrote Slappy Valley Guide
V0.40 (6/7/99): Wrote Western and Pirate Stage Guides
V0.30 (6/5/99): Wrote Lake Flacid, Boss, Egyptian, and Army Stage Guides
V0.20 (6/3/99): Wrote Snow Stage and Mystery Stage Guides
V0.15 (6/2/99): Wrote Mission Control Guide
V0.1 (5/29/99): Wrote Bonus Stage and Secret Stage Guides

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CONTENTS:
Mission Control Guide
Snow Stage Guide
Mystery Stage Guide
Lake Flacid Guide
Egyptian Stage Guide
Army Stage Guide
Western Stage Guide
Pirate Stage Guide
Slappy Valley Guide
Greek Stage Guide
Beanstalk Stage Guide
Anime Stage Guide
Funky Town Guide
Gangster Stage Guide
Superhero Stage Guide
Bonus Stage Guide
Secret Stage Guide
Boss Guide

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Mission Control Guide

Remotes:
1. Out in the open.  In the main area of Mission Control, the remote is on
the
metal stairs leading between the ground and the top levels.
2. Complete the 4 training areas in the Wreck Room

Bonus Coins:
1. On the top level of the main area of Mission Control, tail whip the 3rd
of
the 4 blue windows
2. In the 2nd training room (jumping between paws), tail bounce from the
first
paw ledge to tongue-grab the ledge directly to the right on the right wall
3. In the entry to the mystery stage, stare at the picture of the vampire on
the
left wall (use triangle) to turn into a vampire.  Tail bounce off the top of
the
back of the chair on the right side of the upper level and float along the
right
wall (using R2) to the ledge at the front of the room.  This may take a few
tries.

Paws:
1. On the top level of the main area of Mission Control, tail whip the 2nd
of
the 4 blue windows
2. In the first training room (whack the dummies) on the stairs/bleachers on
the
right wall
3. In the first training room (whack the dummies) on the stairs/bleachers on
the
left wall
4. In the second training room (jump on paws) on a ledge to the left of the
exit
5. In the third training room (tail bounce) climb rock to left of entrance
up to
ledge
6. In the third training room (tail bounce) to the right of the exit on a
ledge
7. In the fourth training room (karate kicks) fall into the water area.  The
paw
is in the water area close to the exit on the upper level
8. In entry to mystery stage, tail the stone head on the bottom level to
open
the bookcase.  The paw is directly in front of the bonus stage.
9. In the entry to the mystery stage, stare at the picture of the vampire on
the
left wall (use triangle) to turn into a vampire.  In the main area of
Mission
Control, tail bounce off of one of the two magnetic tape mainframes on the
upper
level and float over the center of the room (use R2).  The paw is directly
over
the center of the room.  This may take a few tries.
10. In the entry to the mystery stage, stare at the picture of the vampire
on
the left wall (use triangle) to turn into a vampire.  Tail bounce off the
top of
the back of the chair on the left side of the upper level and float along
the
left wall (using R2) to the ledge at the front of the room.  This may take a
few
tries.

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Snow Stage Guide
Holiday Broadcasting, "Totally Scrooged"
To Enter: 1 remote

Remotes:
1. Create 5 Ice Sculptures:
i) On the roof of the orange tinted house where the chimney blows no smoke.
It
is near the middle of the first area of the stage
ii) Around the side of the brick house toward the right side of the first
area
of the stage
iii) Room connecting waterfall/iceberg area to housing area
iv) In iceberg pond area.  From entrance of iceberg area, cross the first
iceberg to North Pole sign, then cross the iceberg on the left.  The
sculpture
will be on a ledge
v) Top of the waterfall. From entrance of iceberg area, cross the first
iceberg
to North Pole sign, then cross the iceberg on the right.  Climb the
waterfall to
the ice sculpture.
The remote will be in the room connecting the housing area to the
iceberg/waterfall area on the upper level.  Simply jump on the x-mas present
to
get up to the remote.
2. Whack the snowboarding elves: Go through the housing and iceberg areas to
the
snowboarding hills.  Knock over the 5 snowboarding elves (they take 2 hits
each).  The remote will be at the bottom of the hill.
3. Defeat the Evil Santa: From the entrance, follow the left wall to the
ledges
with the "Dip" sign.  Climb the ledges to the.  Tail 3 presents back at the
Evil
Santa to kill him.  To find the remote, simply follow the right wall from
the
entrance (continue to follow it when it turns from ice bricks to rock).
4. Collect all 100 flies

Bonus Coins:
1. Drop down the chimney of the orange house where the chimney blows no
smoke.
The bonus coin is inside.
2. In the waterfall/iceberg area, go to Rez's Rink near the exit.  Kill the
two
elves skating in the rink to crack open the nearby ice block with the bonus
coin.
3. On the snowboarding hills, hit all 5 gates on the right-hand side in
order.
The bonus coin will appear at the bottom of the hill.

Paws:
1. Kill the elves skating around Santa at the beginning of the stage.  The
paw
will appear on the nearby sled.
2. From the orange house with the bonus coin inside, jump across the 3 giant
candy mints to the next roof.
3. Directly to the left of the iceberg/waterfall area entrance.  The paw is
hidden behind some trees.
4. Underwater in area with floating icebergs, closest to entrance.
5. Underwater in area with floating icebergs, closest to exit.
6. At the bottom of the waterfall, behind the tree on the right-hand side.
7. At the top of the waterfall, in the water.
8. Snowboarding on the left-hand side of the hill, over the second wooden
gate.
9. In the first gate on the right-hand side of the snowboarding hill.
10. On the ledge where you fight Evil Santa.

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Mystery Stage Guide
Mystery TV, "Clueless in Seattle"
To Enter: 3 remotes

How to turn into a vampire: Go to the remote TV in the hedge maze.  With the
TV
to your back, take the right path into the area with the green colored
ground.
Stay on the green colored ground and follow it around until the stone head.
Tail the stone head to open one of the bookcases in the room with the bear
game.
The machine that switches Gex between vampire and detective is in that room.

Remotes:
1. Survive the Hedge Maze: From the start, go through the room with the Bear
game and the swimming pool room to the hedge maze.  In the maze, start by
taking
a left, the take two rights (it will be the only thing you can do).  After
the
second right, immediately veer left.  Follow this path until there is an
opportunity to go either right or straight.  Take the right and the remote
will
be directly ahead.
2. Break the 3 Blood Coolers, Again!:  Turn into a vampire.  Go to the
beginning
room and go to the top of the stairs/ramp.  Jump and float (use R2) to the
top
of the chandelier.  From the chandelier, float over to the blood coolers
(repeat
3 times to get to all 3 coolers).  After breaking all 3 blood coolers, the
door
on the lower level opens revealing the remote.
3. Find and Beat the 3 Mini Games:
i) From the beginning, go to the next room on the lower level.  On the left
side
on the floor will be a magnifying glass.  Stand on the magnifying glass and
(using triangle) stare at the mounted bear head.  In the mini-game, kill 10
fleas in 45 seconds.
ii) From the room with the bear head, go in the room on the left wall.  This
will be the kitchen.  On the left side of the floor by the sink there will
be a
magnifying glass.  Stand on the magnifying glass and stare at the sink.  In
the
mini-game, break 5 bubbles in 45 seconds.
iii) At the beginning, climb the stairs/ramp and go in the room at the top
with
the bearskin rug.  Tail the stone statue in that room to turn a bookcase
into
some ledges in the bear-game room.  Go to the bear-game room and climb the
reshaped bookcase to the top level.  Go into the room at the top of the
bookshelf.  Stand on the magnifying glass on the pool table in that room and
stare down at the pool table.  In the mini-game, tail kick 7 pool balls in
45
seconds.
The remote is on the upper level of the room with the bear-game, right
outside
of the room with the pool table.
4. Collect all 100 flies

Bonus Coins:
1. Near the bear's eyes after killing 10 fleas in the bear mini-game
2. On the surface of the sink after popping 5 bubbles in the sink mini-game
3. On the pool table after tail kicking 7 pool balls in the pool mini-game

Paws:
1. In the middle of the kitchen
2. At the bottom of the sink in the sink mini-game
3. In one of the corner pockets in the pool mini-game.  Go forward and left
from
the start of the game
4. Climb stairs/ramp in starting room to the top level.  Tail the stone head
to
start a 10-second timer.  Run around the shown ledge in 10 seconds to get
the
paw
5. In the room with the pool mini-game, tail the 6 TVs in the right corner
near
the entrance (behind the bar).  This will move the picture on the left wall
of
the room revealing a paw
6. In the room with the swimming pool between the two biting chairs
7. Instead of making the right turn for the remote in the hedge maze, follow
the
path to the end. The paw will be on the right.
8. Directly to the left of the entrance to the hedge maze.  Follow the left
wall, the paw is somewhat hidden behind a corner/outcropping.
9. In the middle of the room with the vampire change machine.
10. Turn into a vampire.  Go to the room with the bear rug (at the top of
the
ramp from the main room).  In that room, climb the dresser on the left side
of
the rear wall and float over to the top of the bed.

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Lake Flacid Guide
Access:  5 remotes will make the paw/keycard appear in the corner of Mission
Control

Remotes:
1. Collect all 100 flies

Bonus Coins:
1. Use the cart of brown stuff outside the entrance to the Western Stage to
hop
on top of the entrance.  You'll be standing by a sign that says "Yorzur
Mine".
Carefully tail bounce from the top of the entrance to the ledge on the right
with the Bonus Coin.  This might take a couple of tries.
2. To the left of the entrance to the Western Stage, tail bounce from near
the
"RR" sign around the rock face to the next ledge.  This might take a couple
of
tries.
3. To the right of the wrecked pirate ship (entrance to the pirate stage),
there
is a lawn chair and an umbrella.  Tail bounce off of the umbrealla into the
cove
with the Bonus Coin.

Paws:
1. To the right of the entrance, there is a sandcastle.  Tail it for the
paw.
2. On top of the rig that is on the same beach as the entrance to the pirate
stage.  Arrive by climbing up the ledge to the right of the beginning of the
level.  Follow the path around on the same level as the sign that says "Say
No
to Bugs"
3. On top of the mine entrance to the secret stage
4. On top of the tire in the water between the Egyptian and Army Stages
5. Behind bunker to left of Army Stage TV in Army Stage Entrance
6. Behind bunker to right of Army Stage TV in Army Stage Entrance
7. Ride the boat that the turtle Alfred rows around.  The paw is across from
the
Army Channel.  You will need to jump to reach it.
8. On top of the busted ship that is the entrance to the Pirate Stage
9. Underneath the rickety bridge on the way to the Western Stage.  It's a
tricky
jump down and around the bridge, so it might take a couple of tries.
10. Tail the sandcastle behind and to the right of the wrecked pirate ship
(Pirate Stage entrance).

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Egyptian Stage Guide
Tut TV, "Holy Moses"
To Enter: 5 remotes

To get to the First Checkpoint: From the stage start, hop around to the room
on
the left wall.  Free the spirit at the top of the elevator platform to
activate
the blue bridge across the top of the beginning room.  Cross this bridge and
follow the path to the first checkpoint.

To get to the Second Checkpoint: From the first checkpoint, use the firefly
to
burn the giant bug across the gap and make platforms appear.  Hop across the
platforms to the room on the left (staff room).  Climb the wall on the
right,
making your first right on the way up.  This leads directly to the second
checkpoint.

Remotes:
1. Recover the 3 staffs of Ra:
i) From the beginning, hop to the door on the right wall.  Kill the mummy
for
the staff.
ii) From the first checkpoint, kill the giant bug using the firefly and hop
the
platforms to the room on the left, the staff room.  Climb the wall on the
right
straight up, and follow the path to the mummy. Kill the mummy for the staff.
iii) On the path to the third spirit, there is a crevice in the wall on the
left
between the soda machine and the porta-potty.  Enter the crevice and kill
the
mummy for the staff.
The remote will appear in the crevice the rays of light point to at the
bottom
of the staff room.
2. Release the spirits from the 3 lost arks:
i) From the beginning, hop over to the room in the wall on the left.  Ride
the
elevator platform up to the first spirit.  Releasing this spirit also
activates
the blue bridge.
ii) Climb from the second checkpoint to the top of the staff room.  Follow
the
path to the second spirit.
iii) Pass through the waterfall behind the second spirit.  Follow this path
to
the third spirit.
The remote appears directly behind the third spirit.
3. Ride the Camel to the Ancient Temple: From the first checkpoint, kill the
giant bug using the firefly, then hop the platforms to the entrance on the
right.  Ride the camel to the green room, then climb the walls, platforms,
and
ledges to the remote.
4. Collect all 100 flies.

Bonus Coins:
1. In the room with the first of the three spirits (the one that activates
the
blue bridge).  The bonus coin is on the ground level within jumping height.
2. In the room with the first staff (in the room on the right at the
beginning).
The bonus coin will be behind the waterfall.
3. Follow the ledge with the second staff around.  Jump for the bonus coin
before dropping to the second checkpoint.

Paws:
1. On top of the first spirit chest.
2. From the first checkpoint, kill the giant bug with the firefly.  Paw will
be
on the back of the ledge the giant bug was standing on.
3. In the green room after the camel ride, climb the wall toward the left to
the
alcove on the left wall.
4. In the green room after the camel ride, climb the wall and platforms
straight
up.  The paw will be at the top after the second platform.
5. From the 4th paw, follow the ledge around.  Tail kick across the gap for
the
paw
6. Drop down the gap you tail kicked across for the 5th paw.  Follow the
ledge
around from here, the paw will be at the end.
7. On the rotating platform near the second checkpoint
8. In the waterfall by the second spirit
9. In the room with the third staff
10. By the remote for collecting all three staffs

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Army Stage Guide
Army Channel, "War is Heck"
To enter: 7 remotes

Checkpoint: In the middle of the combat maze.  From the beginning, go past
the
water tower to the house for the combat maze.  The checkpoint will be to the
left of the wall in the middle.

Remotes:
1. Shoot the searchlights, whack 5 tents: All 5 tents are in the beginning
room.
Four of them are under search towers, the fifth is near the fence by a
search
tower in the middle of the area.  The remote is dropped on the "H" in the
yellow
circle at the beginning of the stage.
2. Destroy the city, find 5 secret bug-crates.  Go through the fence near
the
beginning of the stage to enter the tank area.  Hop in the tank and find the
5
bug-crates:
i) From hopping in the tank, go forward to the third building on the left.
It
will be in the red brick house on the far-left corner of the intersection.
ii) From hopping in the tank, take a left at the 4-way intersection.  The
crate
will be in the red building directly ahead.
iii) From hopping in the tank, go straight through the 4-way intersection.
Crate will be in the building on the right at the end of the street.
iv) In the building to the left of crate iii.
v) In the white building next to iv.
The remote will be on top of the red building in the middle of the area.
3. Survive the maze, steal secret plans: Go past the water tower to the
combat
maze.  Destroy all soldiers and search lights in the maze and go to the
building
at the end of the maze.  Tail the plans in the building.  The remote will
appear
on the "H" in the yellow circle outside.
4. Collect all 100 flies.

Bonus Coins:
1. Go into building marked "1" behind and to the left of the water tower.
Drop
down the pit behind the stove.  Take the first left and follow this path to
the
bonus coin.
2. Climb to the top of the wall by the checkpoint.
3. With crate iv

Paws:
1. In the water tower in the middle of the beginning area.
2. Go into building marked "1" behind and to the left of the water tower.
Drop
down the pit behind the stove.  Follow the path to the end without turning.
The
paw will be at the end of the path.
3. At the beginning of the combat maze on top of the bridge.
4. Behind the tower directly to the right of the wall by the checkpoint.
5. From the checkpoint, go past the wall.  Continue forward to the first
bridge
on the right side of the wall.  Past this bridge will be a tower.  The paw
is
behind the tower.
6. From the beginning of the tank area, in the second building on the left
7. With crate I in the tank area.
8. Far right beige building at the 4-way intersection in the tank area.
9. From the beginning of the tank area, take the first right.  Paw will be
in
building straight ahead
10. In house with Rez's secret plans at the end of the combat maze.

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Western Stage Guide
Western Station, "The Organ Trail"
To enter: 9 remotes

To checkpoint: From the beginning, get on the donkey and climb up the first
hill.  Cross the bridge and pass the lift to the mound of poop.  The
checkpoint
will be at the bottom of the next hill.

To cemetery: From the checkpoint, climb the hill and go through the mine.
Climb
the hill outside the exit to the mine and there will be an inactive lift.
Use
the wall to the left to crawl to the other side (you'll have to dismount
from
the donkey).  Flip the switch, crawl the wall back, retrieve the donkey, and
take the lift across.  The cemetery is at the top of the next hill.

Remotes:
1. Visit the world's largest mound of poop: From start, hop on the donkey,
climb
the hill, and cross the bridge to the first lift.  Cross the lift and follow
the
lifts and platforms to the mound of poop and the remote.
2. Collect 5 of a kind:
i) By the lift to the remote on the mound of poop.
ii) In the mine after the checkpoint
iii) In the first building in the cemetery.
iv) In the second building in the cemetery.
v) From the lift you have to flip the switch to activate, jump off straight
forward onto some tracks.  The card will be on the tracks.
Follow the tracks where you find the fifth card into the room with the
remote.
3. Climb the mountain: Trek through the cemetery and up a hill to another
chicken farm.  The remote is on top of the hill in the chicken farm (ie
simply
keep the donkey until the end of the stage)
4. Collect all 100 flies

Bonus Coins:
1. On top of the second cemetery building.  Jump down from outside of the
fence
of the chicken coop above to access the bonus coin.
2. In the room with the second remote.
3. From the cemetery entrance, follow the right gate around along the
outside to
the end.  Drop down the cliff side onto some tracks.  The bonus coin is on
these
tracks.

Paws:
1. In area after crossing the first bridge, surrounded by cactuses and green
scorpions.
2. On the second donkey hill by the checkpoint.
3. Near the checkpoint, cross under the waterfall into the watering hole
(somewhat secret).
4. Inside the mine, to the right of the mine entrance
5. On platform in the mine after the bridge with tracks
6. In the first cemetery building behind the flame throwing post
7. Behind the donkey stalls after the cemetery in the chicken farm by the
third
remote.
8. On top of the first cemetery building.  Jump down from outside of the
fence
of the chicken coop above to access the bonus coin.
9. On tracks with Bonus Coin 3
10. Also on tracks with Bonus Coin 3

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Pirate Stage Guide
Buccaneer Program, "Cutcheese Island"
To enter: 11 remotes

To checkpoint: Climb on the box on the back wall and flip the switch to make
the
cannon appear.  Use the cannon to blast the swirly eyes in the skull.  Go
through the skull's mouth all the way to the opposite wall.  Crawl on the
wall
towards the left and follow it to the ledge.  Tail kick to the next ledge
along
the wall.  This ledge has the checkpoint.

Remotes:
1. Survive the wall of death: From the checkpoint, jump across ledges to the
wall of death room.  Use the pits in the floor to avoid the wall.  Ignite
the
TNT with tail and use the platform to get to the remote.
2. Sink the 4 pirate ships: From the wall of death remote, go through the
door
to the deck.  Go forward and drop to the area with the four doors, two on
each
side.  There is a ship to sink in each room.  To get to the remote, climb
the
mast at the far end of the deck and zip down the line on the left side.
3. Zip on down to the TV: Climb the first mast on the deck using the cargo
nets
along the sides.  Jump the platforms and barrels to the second mast.  Climb
up
the back of the second mast, then use the TNT platform to get to the next
level.
Advance and zip down the lines to the remote.
4. Collect all 100 flies

Bonus Coins:
1. At the beginning, there is a barrel blocking a hole in the left wall.
Move
the barrel to reveal the bonus coin.
2. At the back of the wall of death room, climb the wall on the right to the
front and around the left wall (being careful to stop at crevices to avoid
the
wall of death).  Hop on the wall and run across it to the right side, then
jump
at the right wall to the bonus coin.
3. From the third remote, jump over the far right corner and land on a
platform.
The bonus coin is in an alcove right next to the platform.

Paws:
1. On box at the beginning of the stage, use a barrel to hop up
2. To right after passing through the giant skull mouth.
3. After climbing the wall to the first ledge in the beginning room, use the
retractable ramp from the first ledge and tail kick across to the paw.
4. By the door before the wall of death room
5. In the first pit in the wall of death room
6. By the first remote
7. In the middle of the area with the 4 doors to the pirate ships
8. On the middle of the deck with TNT platform and treasure chest
9. Right side of the mast at the far end of the deck
10. On deck, climb the first mast using the side cargo nets.  Jump to the
platform with the paw.

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Slappy Valley Guide
Access:  Beat the WWGex wrestling boss for the paw/keycard

Remotes:
1. Collect all 100 flies

Bonus Coins:
1. From beginning, go straight under bridge and take a left.
2. Underwater in the tunnel leading to the beanstalk stage.
3. In the room with the anime stage

Paws:
1. To the left of the palace (entrance to the greek stage)
2. Underwater in the tunnel leading to the beanstalk stage
3. Also Underwater in the tunnel leading to the beanstalk stage
4. Before the last hill in the tunnel leading to the beanstalk stage
5. On a leaf of the beanstalk outside the entrance to the beanstalk stage
6. On a ledge to the right of the beanstalk stage TV.  Tail bounce from the
ledge with the Bonus Stage TV to get to the ledge with the paw.
7. In the room with the anime stage
8. On left side of roof in the greek stage entryway before dropping to the
bonus
stage TV
9. On right side of roof in the greek stage entryway before dropping to the
bonus stage TV
10. In front of the greek bonus stage TV

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Greek Stage Guide
Mythology Network, "Unsolved Mythstories"
To enter: 13 remotes

To first checkpoint: Follow the path of breaking the arms off the 5 statues
to
the 5th statue.  Drop down from the ledge with the 5th statue, and the
checkpoint is on a ledge by the stream that leads back to the beginning of
the
stage.

To second checkpoint: From the first checkpoint, use Hercules power to move
the
tall pillar over so you can tail kick across to the ivy wall.  Climb up the
ivy
wall to the palace and go right.  Tail kick across the ledge, go forward
past
the short pillar, and tail kick across the single floating platform.  Climb
the
ivy pillar directly ahead towards the left, then tail kick to the Hercules
power
platform.  Get Hercules power, tail kick back across the single floating
platform, and move the short pillar toward the front of the palace.  Hop on
the
roof and drop down into the center of the palace.  Tail bounce off the bed
and
around the 4 floating platforms.  Tail bounce across the single floating
platform to the ledge.  Follow the ledge around to the stream.  Work
upstream to
the platforms, and tail bounce up and around to the upper level.  The second
checkpoint is around the raised pool in the middle of the area.

Remotes:
1. Break the arms off 5 statues:
i) On the roof of the first palace.  To access, use the ice fly to freeze
the
skeleton and climb up to the Hercules power platform.  Tail the 4 pillars on
the
side of the palace as low as possible, then climb the right wall around the
front of the palace, to the left, then up to the roof.
ii) After the first palace, jump from the bed across the two floating
platforms.
The statue is out in the open in the next area.
iii) Use Hercules power to lower the three pillars near the second statue.
Jump
across the pillars and the floating platforms.  Ride the wind on the left to
the
top of the left side of the busted wall.
iv) From the third statue, jump across the floating platforms.  The statue
is at
the bottom of the stairs after crossing the floating platforms.
v) From the fourth statue, go up the stairs and tail kick across the bridge
to
the left.  Get Hercules power, cross the bridge again, and move the short
pillar
to the rock face.  The fifth and final statue is on top of the rock face.
>From the fifth statue, pass the checkpoint and go into the stream.  The
>stream
leads back to the beginning of the stage.  Go back to the roof of the first
palace and drop down to the remote.
2. Collect 3 golden apples:  Climb the following trees:
i) After the first palace across the floating platforms (with second statue)
ii) From the first checkpoint, backtrack to get an ice fly.  Hold on to it
until
back at the first checkpoint, then use it to freeze the skeleton and climb
up
the ledge across from the checkpoint.
iii) From the second checkpoint, tail kick into the wind gust toward the
tree
onto the small roof nearby.
To get to the remote, from the second checkpoint, tail kick into the wind
gust
toward the broken wall with the ice fly on top.  Get the ice fly and take it
across the floating platforms.  Use the ice fly to freeze the skeleton and
climb
to the remote.
3. Find the TV at the end of the Rainbow: From the second checkpoint, take
the
wind gust up to the elevated pool.  From there, simply hop across the
platforms
to the rainbows.  Cross the two rainbows to the remote.
4. Collect all 100 flies

Bonus Coins:
1. In the stream leading from the first checkpoint back to the beginning.
2. On the roof of the second palace at the front.  Use Hercules power to
tail
kick the portion of pillar blocking the route to the Bonus Coin
3. Use Hercules power in the pool in the palace to move the tall pillar
around
the "maze".  Position the pillar between the small pillar and the bonus
coin.

Paws:
1. Drop from the right edge of the roof of the first palace.  Veer toward
the
palace onto the pillar to get the paw
2. In stream from first checkpoint to beginning.
3. On the high ledge by the tree with the second golden apple.
4. In air when tail kicking to the second palace
5. On the clouds below the second palace
6. In the second palace inside the gate, after hopping on the bed and the
four
floating platforms, jump up onto the roof.  Run down to the roof and jump
around
the four platforms to the paw and back.
7. Hop across the stream toward the second checkpoint to the top of the
pillar
to the paw.
8. In the stream on the way to the second checkpoint
9. On the cloud after the first rainbow on the way to the third remote.
10. Also on the cloud after the first rainbow on the way to the third
remote.

***********************************************************

Beanstalk Stage Guide
Fairytales TV, "Red Riding in the Hood"
To enter: 16 remotes

Note: Near each checkpoint is a gray "coin" that activates the looking glass
at
the bottom of the stage.  After activating the looking glass, if you fall to
the
bottom of the beanstalk, simply stand on the red triangle and stare (using
triangle) into the looking glass.  This will take you back to the active
gray
coin and save you a lot of climbing.

First Checkpoint: Simply climb up and around the beanstalk to the area where
it
looks like it was chopped at.

Second Checkpoint: From the first checkpoint, hop up 3 purple leaves, then
go
onto the ledge on the beanstalk.  Walk around to the brown leaf followed by
a
purple leaf.  Go up the purple leaves (about 4 of them) and through the
living
room (has the recliner and TV).  Glide to the green leaf slightly towards
the
right, then jump up the purple leaves.  Spring off either the second or the
third purple leaf to get to the second checkpoint.

Third Checkpoint: From second checkpoint, glide up and across to the next
green
leaf (use the inner vine if necessary).  Climb up and around vines and
leaves
until a point where you can climb the wall.  Climb up the wall and around
the
stalk until you reach another leaf.  Glide outward to the leaf with the
looking
mirror coin, then glide to the leaf near the island with the third pig
house.
Jump the leaves up and toward the beanstalk to the bridge with the third
checkpoint.

Remotes:
1. Climb the beanstalk: Climb up and around the beanstalk from the third
checkpoint all the way to the top.
2. Destroy the three little pigs houses:
i) From the beginning, walk around to the opposite side of the beanstalk and
cross the bridge.
ii) From the second checkpoint, glide up and around to the next green leaf,
using the vine if necessary.  Glide out from here to the island with the
second
pig house.
iii) After the third looking glass coin on the way to the third checkpoint.
The remote is on the island with the third pig house.
3. Jump over the three candlesticks:
i) From the first checkpoint, hop up three purple leaves to a normal green
leaf.
Glide around the beanstalk clockwise to a candle.
ii) From the first checkpoint, hop up three purple leaves to a normal green
leaf
(same as for the first candle).  Glide around the beanstalk counterclockwise
to
a candle.
iii) Close to the second checkpoint
The remote is back down on the ground.
4. Collect all 100 flies

Bonus Coins:
1. From the beginning, climb to the first bridge with Alfred the Turtle.
Hit
the gray bonus coin to start the timer.  Climb around the beanstalk and
glide to
the shown treetops in :15
2. After hopping up the three purple leaves from the first checkpoint, go
onto
the beanstalk and around the ledge to the second gray bonus coin.  From
there,
climb to the second checkpoint and crawl up the side of the beanstalk
directly
from the second checkpoint.  You will have 1:00
3. From the third checkpoint, hit the gray bonus coin and climb up and
around
the leaves to the next bridge in :15

Paws:
1. At the beginning, simply turn around
2. Climb from the beginning to the first bridge with Alfred the Turtle.
Glide
over the bridge toward the first piggy house.  The paw is over the bridge.
3. On the second purple leaf after the first bridge with Alfred the Turtle.
4. On a purple leaf by the second candle.
5. From the second checkpoint, glide up and around to the next leaf (use the
vine if necessary).  Control your glide outward to three paws in a row.
6. See Paw #5
7. See Paw #5
8. After the third checkpoint in the middle of a jump between brown and
purple
leaves.
9. Jump down from the third checkpoint to a leaf with the paw.
10. On a leaf next to Paw #9

***********************************************************

Anime Stage Guide
Anime Channel, "When Sushi Goes Bad"
To enter: 19 remotes

Remotes:
1. Demolish the three protoculture tubes: Enter the purple door.  Follow the
path to the 3 rooms with the tubes where the rogue mech reappears in the
middle.
The remote is back at the beginning of the stage.
2. Deactivate the planet destroyer: Enter the green door.  Follow the path
to
the batteries then to the destroyer.  Glide from the top of the destroyer to
the
ledge on the side.  Flip the switch in the corner to deactivate the force
field,
then go into the room guarded by the force field and flip the switch to
deactivate the planet destroyer. The remote is back at the beginning of the
stage.
3. Find and destroy 5 rogue mechs: Enter the blue door.  Kill the two
blasters
to activate the middle air stream.  Ride up to the middle level and destroy
the
3 rouge mechs there.  When the glass shatters after that, go underwater and
hit
the switch to give a higher air stream in the middle of the room. Use the
higher
air stream to kill the two rogue mechs on higher platforms. The remote is
back
at the beginning of the stage.
4.  Collect all 100 flies

Bonus Coins:
1. Appears by rouge mech after killing the kung fu school girls that appear
after destroying the second protoculture tube (purple door path)
2. On top of the planet destroyer(green door path)
3. Behind the blue door, when the airlift is at high power, use it to float
to
the crevice in the wall with the bonus coin

Paws:
1. In the second room in the purple door path by the airlift switch
2. On the elevator platform in the purple door path
3. In the room with the first protoculture tube (purple door path)
4. In the room with the third protoculture tube (purple door path)
5. By the second battery in the green door path
6. On the back of the planet destroyer (green door path)
7. In the room with the switch to deactivate the planet destroyer (green
door
path)
8. Underwater in the blue door area
9. In the blue area, use the high air stream to lift you to a crevice in the
wall with a paw.  There are two such paws
10. See Paw #9

***********************************************************

Funky Town Guide
To access: Beat the Lizard of Oz boss in Slappy Valley to get the
paw/keycard to
open the door to Funky Town in Mission Control

For Super Strength Powers: After leaving the sewer tunnel and entering the
city,
take a left and climb the dumpster to the superhero changing booth.

For Chicken Costume: Climb the first red building on the left in the city to
its
roof.  Jump up to the next roof, then onto the pigeon coup, then to the
upper
ledge.  Walk around the ledge to the crate moving up and down.  Ride the
crate
to the roof and the Chicken Costume.

Remote: Collect all 100 flies

Bonus Coins: Use superhero power to destroy the two trucks on the street.
This
will cause the gratings in the sewer to be destroyed.  All three bonus coins
will now be accessible in the sewer

Paws:
1. On top of the right side of the second ring of the sewer tunnel
2. On top of the right side of the fourth ring of the sewer tunnel
3. On top of the hanging spinning crate on the right wall from the entrance
to
the city.  To access, use the hanging rising crate in front and to the right
of
the entrance to get on the roof of the building ahead and jump over to the
crate.
4. Use the rising crate to get to the roof of the building like for paw #3.
This paw is over a crate at the back of the building over the secret stage.
5. Climb to the roof of the first red building on the left in the city.
Climb
up the chicken coup and to the ledge.  Walk around the ledge to the third
level
of the red building.  Crawl on red building to paw.
6. Climb to the roof of the first red building on the left in the city.
Drop
from the roof with the chicken coup to the second level ledge.  Walk to the
red
building and crawl along its second floor wall to the paw.
7. Tail bounce at top of rising crate in front of and to the right of the
entrance to the city
8. Glide from the chicken costume change booth to the top of the sign on the
building across the street.
9. Glide from the top of the sign with paw #8 to the top of the entrance to
the
city.
10. In Launch Control Cave, climb the wing of the shuttle and tail bounce to
the
platform with the paw.  This one's a little tricky.

***********************************************************

Gangster Stage Guide
Gangster TV, "My Three Goons"
To enter: 22 remotes

Note: During this stage, it is useful to use triangle to aim with the
firefly

To the roof with the Tommy gun and the two goons: Use the firefly between
the
two goons throwing boxes to open the gate.  Go forward and around the corner
to
the left.  Use the tires along the left wall to hop on top of the left wall.
Back track on top of the wall, around the corner, and to the tire at the
end.
Hop up from the tire to the next roof.  This is the roof with the tommy gun
and
the two goons.

To the sewer area: From the roof with the tommy gun and the two goons, ride
the
clothes line to the next roof.  From there, ride the clothesline directly in
front of Gex all the way down to the sewer area.

Remotes:
1.  Burn 5 bundles of funny money:
i) Drop down from the top of the wall just before the roof with the tommy
gun
and the two goons into the open area with the firefly and the bundle of
money.
ii) Take a firefly from money bundle 1.  Drop from the ledge with the two
goon
that you kill with the tommy gun on the roof above.  There will be two money
bundles in this area.
iii) See ii
iv) From the roof with the tommy gun and the two goons, ride the clothesline
to
the next roof.  Use the tommy gun to shoot out windows, then zip across into
the
buildings.  The 4th stack is in that building.
v) Tail kick from the bench in the fourth building across to the next
building.
You will need the firefly from the first building.
The remote is in the building with the fourth money bundle
2. Destroy 5 rootbeer barrels:
i) From the beginning, after opening the first gate, follow the right wall
around the corner
ii) On the right side of the main platform of the sewer area
iii) On the left side of the main platform in the sewer area
iv) On the left dock of the main platform of the sewer area, there is a
tire.
Use the tire to tail bounce over to the ledge on the fence.  Go right on the
ledge to the rootbeer barrel
v) In the area with money bundles ii and iii.
The remote is with the last rootbeer barrel (barrel v)
3. Save Cuz from the Mob: In the sewer area, get and hold the firefly while
climbing the crates.  Once on the ship, use the firefly to unlock the cage
with
Cuz.  The remote is right next to Cuz's cage
4. Collect all 100 flies

Bonus Coins:
1. After unlocking the first gate at the beginning, round the corner to the
left
and hop over the wall.  Get the firefly and climb back up to the corner of
the
wall.  Use the firefly to shoot and collect the bonus coin.  A paw can be
collected with the firefly from the same corner.
2. Jump off of the clothesline to the sewer area so you land on the wall
dividing the main area and the sewer area.  Climb on top of the
semi-circular
portion of the wall for the bonus coin.
3. In the sewer area, go into the sewage and to the right toward the fire.
Near
the fire, jump on the dead body into the pipe on the right wall.

Paws:
1. See Bonus Coin #1
2. On the roof with the Tommy gun and the two thugs.  Get the firefly to
unlock
the gate from the area with the first money bundle.
3. At the start of the clothesline on the roof with the Tommy gun and the
two
mobsters.
4. Take the clothesline from the third paw to the next roof.  The paw is
under
the grating on the center of the next roof.
5. At the start of the clothesline on the roof with paw #4
6. Hop on the dead body in the corner of the sewage area onto the small
platform
with the paw.
7. Near the fire in the sewage area, hop on the dead body up to the small
platform with the paw.
8. Use a firefly to shoot the paw hovering over the crates in the sewer area
9. Jump over the wall from the area with money bundles ii and iii.  The paw
is
in the back of the truck.
10. From paw #9, walk down the street and enter the alley on the left.


***********************************************************

Superhero Stage Guide
Superhero Shows, "Superzeros"
To enter: 26 remotes

To first checkpoint: From the roof with the third stray cat, drop down to
the
roof below with the yellow goon.  Kill the yellow goon (you will need to do
this
to get the chicken costume later).  Crawl on the mirrored wall.  Use super
strength powers to break the cow statue along the mirrored wall.  Crawl on
the
wall to the end then drop to the roof with the first checkpoint.

To the second checkpoint: From the first checkpoint, tail kick over to the
ledge.  Climb the ledges and yellow glass buildings to the air stream.  Use
the
air stream to get up to the next roof, then kill the second yellow goon.
Climb
the yellow glass wall in the corner and more ledges and wall until you reach
the
checkpoint.

To access the chicken costume: The chicken costume is right next to the
second
checkpoint.  To open the door to the changing booth, kill the three yellow
goons.  The two are described on the way to the checkpoints, and the third
is
directly in front of the door.

Remotes:
1. Defeat the mad bomber: From paw #4, climb up the blue wall to the roof
with
the water tower.  Use super strength to lower the tower and hop up to the
next
roof.  When the bomber tosses bombs, dodge them and they will land on the
roof.
Aim and tail spin the bombs back at the bomber.  It will take three hits to
kill
the bomber.  For the remote, trek back to the super strength booth used to
knock
down the water tower.  Use the airlift behind the booth and glide to the
remote.
2. Get the three stray cats:
i) From the beginning, leave the building and take a right.  Jump diagonally
across off the ledge onto the roof with the first cat.  While there, hit the
three bulls eyes with the acid fly to start the balconies moving.  You will
need
to do this to access the third cat and get to the first checkpoint.
ii) From the beginning, leave the building and take a right.  Walk around
the
ledge and climb to the roof of the building.  Use super strength to lower
the
water tower and climb up to the upper ledge.  Walk around the ledge and jump
across to the roof with the cat.
iii) Make sure you hit the three bulls eyes by the first stray cat.  >From
the
roof with the second stray cat, jump across the metal balconies to the next
roof.  Use superhero power to break portions of the walls and jump across
the
rising balconies to the roof with the third cat.
The remote is back at the beginning of the stage.
3. Find the 5 escaped convicts:  The easiest order to get these is 1-4-5-3-2
i) From the building with paw #2, take a long glide to the left to the roof
with
the first convict
ii) Glide from the roof with paw #2 to the high roof ahead and slightly to
the
right.  Glide from there forward and left to the airlift.  Use the airlift
to
get on the roof on the right with the second convict.
iii) From the roof with the second convict, drop back to the airlift and use
it
to glide to the roof across from the one with the airlift.
iv) From paw #6, jump onto the metal grate balcony and to the next roof with
the
convict.
v) Glide along the wall from paw #9 to the final convict.  He will be
visible
from the roof with Alfred the turtle.
The remote is by the airlift near convict #2
4. Collect all 100 flies

Bonus Coins:
1. From the roof where you kill the mad bomber, glide to the yellow paw
prints
on the building forward and to the right.  The bonus coin is near the bottom
of
the paw prints and visible from the opposite roof.
2. From paw #4, climb around the right side of the blue wall to the middle
level
of the purple wall.  Crawl around the purple wall for the coin
3. Tail bounce into the airlift by convict #2 to get to the highest roof
(above
convict #2).  This is tricky and will take a number of tries.

Paws:
1. In the safe on the roof before the second stray cat.
2. Fly directly forward from the roof with the chicken costume to the roof
with
the second paw
3. From paw #2, glide forward and right to the next high roof.  Drop off the
back right to the super strength booth.  The safe with the paw will be off
the
far-left corner when facing the changing booth.
4. Using the same changing booth as in paw #3, face away from the changing
booth.  Drop to the blue roof and tail kick to the roof caddy-corner right
with
the safe with the paw
5. From paw #4, climb the blue wall to the roof.  Fall off the back of the
roof
into a crevice with the paw
6. Get super strength to the left of the first convict building.  Go to the
right of the first convict building and lower the water tower.  Climb up to
the
roof and jump across to the safe.
7. Get super strength from the roof with convict #4.  Hop on the pigeon coup
to
get to the safe.
8. From the roof with convict #4, get super strength and crawl up and around
the
brown building to the next roof.  Knock down the water tower and hop up to
the
roof with the safe (and Alfred the turtle)
9. From the roof with convict #4, crawl down the brown wall and around to
the
building with the red wall.  Crawl around the red wall to the paw.
10. From convict #5, get super strength, and crawl around the mirror wall
(destroy the statue to get through).  Walk around the ledge and hop up to
the
roof with the safe.

***********************************************************

Bonus Stage Guide

Associated Stage: Snow Stage
# Bonus Coins needed: 2
Location:  In the entry way to the snow stage, climb up the hill on the
left-
hand side
What to do: Ring 10 Bells (kangaroo)
Time Limit: 2:00
Vault Code won: Triangle-Circle-Star-Square-Square-X
Vault Code effect: 1 extra life

Associated Stage: Mystery Stage
# Bonus Coins needed: 5
Location:  In the entry way to the mystery stage, hit the cement head on the
bottom level to make the bookcase turn.
What to do: Whack 5 Elves (snowboard)
Time Limit: 2:00
Vault Code won: Square-X-O-O-Triangle-Square
Vault Code effect: 10 extra lives

Associated Stage: Egyptian Stage
# Bonus Coins needed: 8
Location:  Step on the four paws on the ground to open the gate to the left
What to do: Whack 5 Elves (snowboard)
Time Limit: 1:30
Vault Code won: Square-Star-Triangle-Square-Triangle-Diamond
Vault Code effect: Invincibility

Associated Stage: Army Stage
# Bonus Coins needed: 11
Location:  Break the wood barricade on the right in the entryway
What to do: Destroy 10 Reztanks (army tanks)
Time Limit: 2:00
Vault Code won: Square-X-Triangle-Square-Star-Star
Vault Code effect: Play as the turtle Alfred

Associated Stage: Western Stage
# Bonus Coins needed: 14
Location:  Outside the western stage entryway, go around the side to the
right.</pre><pre id="faqspan-2">
Follow the ledge and climb up to the switch.  Hit the switch to ignite the
dynamite in the entry to reveal the path to the bonus stage.
What to do: Break 10 Chicken Crates (donkey)
Time Limit: 2:00
Vault Code won: Square-Diamond-Square-Square-Triangle-Diamond
Vault Code effect: Play as the Grey Dino Cuz

Associated Stage: Pirate Stage
# Bonus Coins needed: 17
Location:  To the left of the TV to enter the pirate stage, there is white
skull
marking on the wall.  Climb the wall along this until it ends.  Drop off of
the
end of the white skull marking and land on a ledge with a switch.  Hit the
switch to open the gate to the bonus stage.
What to do: Eat 10 Rubber Duckies (alligator)
Time Limit: 2:00
Vault Code won: Diamond-Star-Square-X-Triangle-Circle
Vault Code effect: Western Video

Associated Stage: Greek Stage
# Bonus Coins needed: 20
Location: At the back right of the entry, climb up to a shingled roof.
>From
the very top of the roof, drop down to a platform just below containing the
Bonus Stage TV.
What to do: Ring 10 Bells (kangaroo)
Time Limit: 1:30
Vault Code won: Circle-Triangle-Square-Star-Diamond-Star
Vault Code effect: Gangster Video

Associated Stage: Beanstalk Stage
# Bonus Coins needed: 20
Location: Climb the grapes on the wall to the right of the Stage TV around
to
the Bonus Stage TV.
What to do: Break 10 Chicken Crates (donkey)
Time Limit: 1:30
Vault Code won: Square-Star-Star-Square-Triangle-Triangle
Vault Code effect: Play as the Red Dino Rex

Associated Stage: Anime Stage
# Bonus Coins needed: 27
Location: In the same room as the Stage TV, just turn around...
What to do: Destroy 10 Reztanks (army tanks)
Time Limit: 1:30
Vault Code won: Square-Diamond-Triangle-Triangle-Star-Diamond
Vault Code effect: 8 Hit Paws

Associated Stage: Superhero Stage
# Bonus Coins needed: 31
Location: In Funky Town, hop on top of the pigeon coop and follow the ledge
around to the red building.  At the same height, climb along the red
building to
the other side and the bonus stage TV is right there.
What to do: Eat 10 Rubber Duckies (alligator)
Time Limit: 1:30
Vault Code won: Star-X-X-O-Square-Triangle
Vault Code effect: ???

Associated Stage: Gangster Stage
# Bonus Coins needed: 35
Location: In the same room as the Stage TV, use the Tommy gun to shoot the
cord
suspending the long crate.  The crate will fall and you will be able to
climb it
to the bonus stage.
What to do: Ring 10 Bells (kangaroo)
Time Limit: 1:00
Vault Code won: X-Diamond-Star-Triangle-Triangle-O
Vault Code effect: Army Video

***********************************************************

Secret Stage Guide:

Mission Control:
Location:  Hit the 3 magnetic tape mainframes to make the part of the wall
with
the picture turn, revealing the Secret Stage.
Theme: Dial 'A' for Arson (firefighter)
Goal: Collect 50 flies in 3:00
Prize/Vault Key: Shield

Lake Flacid:
Location:  Not too hidden.  Before crossing the broken bridge to the Western
Stage, there will be a wood barricaded mine.  Tail whip the barricade and
the
Secret Stage is right there.
Theme: Braveheartless (Akuji)
Goal: Collect 50 flies in 3:00
Prize/Vault Key: Mask

Slappy Valley:
Location:  In the dirt tunnel on the way to the beanstalk stage there is a
water
puddle.  Swim to the left (and turn the camera toward the left), and the
Secret
Stage is in plain view.
Theme: The Abyssmal (scuba)
Goal: Collect 50 flies in 5:00
Prize/Vault Key: Star

Funky Town:
Location:  In the room next to the gangster stage, not really hidden at all.
Theme: Cheesy Rider (lifeguard)
Goal: Collect 50 flies in 4:00
Prize/Vault Key: Radioactive Symbol

***********************************************************

Boss Guide

WWGEX Wrestling:  "Invasion of the body slammers"
13 remotes to enter
Prize opens the door to Slappy Valley in Mission Control
Location:  From the entrance to Lake Flacid, turn left to the locker. Go
into
the locker and the TV to WWGEX is on that level.
Boss Strategy: Tail the wrestler after he belly flops.  Repeat 5 times.

Lizard of Oz:  "Lions, Tigers, and Gex"
22 remotes to enter
Prize opens the door to Funky Town in Mission Control
Location:  From the entrance to the second area of Slappy Valley, veer left.
You will come to a yellow brick road.  Follow the yellow brick road to the
boss.
Boss Strategy: Dodge the fireballs and wait for the two TV bugs and cannon
to
appear (the cannon changes location with each appearance).  Hop on the
cannon
and blast the wizard of oz.  Repeat 5 times.

Spacestation Rez:  "Rez-raker"
30 remotes to enter
Final Boss of the game
Location:  In the "Lunch Control" cave at the end of the street in Funky
Town
Boss Strategy:  To get to Rez, you will have to hop over some satellites and
deactivate the three power source controlling the shield to the door.  When
fighting Rez, you will start on a platform with an acid fly.  After shooting
Rez's bullseye with acid (while avoiding missiles), you will have to go to
the
center circle to continue.  The paths to the acid flies will fall at this
point.
When Rez swings with his left hand, jump over it.  When Rez swings with his
right hand, duck it.  When he goes to pound, jump to avoid the shockwave.
One
of his pounds to the ground will cause the bridges to the acid flies to
reappear
and the process will repeat.  Hit Rez with a total of 5 shots of acid to
win.

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Copyright Steve Miller, 1999