_________    __    __________  _______    _   _______
 / ____/   |  / /   / ____/ __ \/  _/   |  / | / / ___/
/ / __/ /| | / /   / __/ / /_/ // // /| | /  |/ /\__ \
/ /_/ / ___ |/ /___/ /___/ _, _// // ___ |/ /|  /___/ /
\____/_/  |_/_____/_____/_/ |_/___/_/  |_/_/ |_//____/

                     GALERIANS
                    Walkthrough
                  American Version
            3 hours to beat a 5 day Rental
                    Version 1.3
                     04-08-00
-------------------------------------------------------
    Galerians and subsequently mentioned
    characters are the property entirely
    of Ascii, Crave and Polygon Magic.
-------------------------------------------------------
    J.R. Kerr wrote this faq. This is my intellectual
    property. No one may edit any version of this faq
    that is to be shared. For your own personal use
    on one computer, you may edit out all this jargon
    or select bits of the tips you need. I will not
    profit from this faq in any way. Anyone may
    distribute or post this faq anywhere they like
    provided my name remain on it. I will use
    powerful internet voodoo to eat the soul of
    anyone who posts my faq without my name on it.
    I will only answer e-mail with no attachments
    and sizes of under 6k at : [email protected]

    I am also at geocities.com/jamesrkerr
-----------------------------------------------------
    WHAT'S NEW?
-----------------------------------------------------
>>update v.1.1<<
[01] I truncated the maps so they fit in line with the
    text. They aren't exactly to-scale anymore; but they
    don't need to be.
[02] I added item NAMES for KEYS and stuff throughout
    the Walkthrough. Also added to map.
[03] Replay finished and recorded. Strategy section
    added.
[04] "Movie Preview" List added.
>>update v.1.2<<
[01]  Seriously truncated maps...maybe they fit thru
     some text editors now without squashing maps?
[02]  Contributor, Recognition Section added/updated.
>>update v.1.3<<
[01]  Received correspondence from Crave tester
     as to problems with the mother's ring collection-
     which is probably why you are reading this FAQ
     so read all that before you e-mail me (at bottom)
-----------------------------------------------------
    CONTENTS:
-----------------------------------------------------
[01] PREREQUISITES:   Resident Evil vs. Galerians
                     Viewing this FAQ
[02] GUIDE TO DRUGS + Strategy for Fighting

[03] STAGE A - MICHELANGELO HOSPITAL
            - Maps
            - Walkthrough
[04] STAGE B - YOUR HOUSE
            - Maps
            - Walkthrough
[05] STAGE C - BABYLON HOTEL
            - Maps
            - Walkthrough
[06] STAGE D - Mushroom Tower
            - Walkthrough
[07] REPLAY  - The Super Short. Run while shorting,
              never use PPECs, collect skips.
[08] Correspondence from Tester at Crave
[09] Special Thanks and Credit
------------------------------------------------------------
    PRE-REQUISITES FOR PLAYING: RESIDENT EVIL vs. GALERIANS
------------------------------------------------------------
[00] You must be familiar with Resident Evil.
    RE 2 in particular. "Rion" = Leon.
[01] You will need about 6 to 8 hours to get into and then
    finish this game if you have ever played ANY survival
    horror game. IFF you are already good at RE 2 then this
    is a 4 hour game the first time through. For RE players
    who like being able to run through in 2 hours~ forget
    it. You won't want to spend that much time on fresh
    start replays. You can play the game in 2 hours with
    Super Short after you have a CLEAR save.
[02] The hospital has roughly the same floorplan as Racoon
    City Police Dept. with a woman's statue in the middle
    whose feet point south.
[03] "Your house" is essentially the Arklay Mansion.
    East Wing, West Wing + stairs in the front room.
[04] The Hotel is the Underground Lab from RE 2 and involves
    a lot of back-tracking for items between bosses.
[05] IMPROVEMENTS ON RE?
    What isn't like RE is that you get a Heads-Up Display
    (HUD) Map. nice.
[06] THE BEST ADAVANTAGE-
    You have all the item room you need to carry all the
    keys. This is cool since it makes no sense that a
    "gate key" would take as much room as a shotgun.
[07] What are the HANDICAPS for RE players?
    No inventory box.~ You have to remember where stuff
    was that you couldn't pick up, which is why I made
    maps for you. No response. You must charge for all
    kills. No pause to stop the clock. You are not
    visible on the map as a triangle. It is very easy
    to get lost, which is why I included labeled maps.
[08] THE WORST HANDICAP-
    You must select a key and use it to open doors.
    This is really frustrating and you will find
    yourself backtracking to find keys you already
    had because they don't automatically open doors.
-------------------------------------
    GUIDE TO DRUGS AND FIGHTING:
-------------------------------------
[00] INJECTABLE LIQUID DRUGS (AMMO):
    NALCON           - green. shockwave.
    RED              - red. fire blast
    D-FELON          - blue. anti-gravity.
[01] HEALING TABLETS:
    Recovery Capsule - yellow. heals HP.
    Delmetor         - blue. cures short.
    Apollinar        - red. causes short.
[02] SKIP             - green. attack up.
    At first Skip seems useless. The trick is that it
    keeps your attack level up as long as you never
    fall below half your HP. Even if you don't use
    Skip to charge all the way up~ which you won't have
    time for against bosses~ It makes your 1/4 and 1/2
    charges come faster.
[03] MISLEADING FILE:
    The Beeject is the gun you shoot drugs with.
    Melatropin you don't need / never find.
[04] SHORT
    is a condition. Yes it kills you, but it kills
    everybody near you when you deliberately set it
    off by allowing your anger points/AP to fill and
    start blinking. The danger is that you must walk and
    cannot RUN while you are shorting (On replays you can RUN
    while you short which is really cool). This is the
    best way to deal with Robo-guards. Just save up your AP
    as if it is a Limit Break. After you hit R1 + short,
    they die instantly and you use a delmetor once you clear the room.
    In fact, when you begin~ you are very angry and you will
    short if let any of the scientist guards punch you. Your
    tolerance for abuse gets better as the game progresses.
    Moreover, try to run past single enemies when the AP blinks
    and look for multiple enemies to lay out. Run right up
    to them and hit R1 to pop all their heads.
[05] CAN'T TAKE IT - MEDICINE POUCH IS FULL
    ah, CTMPF. I honestly recommend to the home user
    that you print the maps and write CTMPF next to each item
    that you can't pick up. When you return for these items~ cross
    them off. I wish there were inventory boxes.

-------------------------------------
 TOP FLOOR - MICHELANGELO HOSPITAL:
-------------------------------------
                                             +--------------------------+
                                             |+------------------------+|
       +-------------------------------------+|                        ||
       |+--++----++----------------------++--+|                        ||
       ||  ||save||     WHITE HALL           ||    BLANK OPEN SPACE    ||
       ||        ||                      ||  ||                        ||
       ||  |+----+|   +------------------+|  ||                        ||
       ||  +------+   |+-----------------+|  ||                        ||
       ||             ||   ||       |||||||  ||                        ||
+-------+|                B ||       |||||||  ||                        ||
|+------+|   +---------+| A ||       |||||||  ||                        ||
||      ||   |+--------+| T ||       =====||  ||                        ||
||      ||   ||        || H ||    stairs  ||  ||                        ||
||BLANK ||   ||        ||   ||            ||  ||                        ||
||OPEN  ||   ||  GUARD ||   ||            ||  ||                        ||
||SPACE ||   ||  ROOM  |+---+|   ATRIUM   ||  ||                        ||
||      ||   ||        || S ||   STATUE   ||  ||                        ||
||      ||   || 1 REC  || T ||            ||  ||                        ||
||      ||   || 1 DEL--   O ||            ||  ||                        ||
||      ||   || 1 NAL  || R ||            ||  |+------------------------+|
||      ||   ||        || E ||            ||  +---------------++---++---+|
||      ||   |+-  -----++---+|            ||                  ||   || c ||
||      ||   |+-  -----++---+|            ||                  ||   || h ||
||      ||   || 1 REC  ||   ||            ||                  ||   || a ||
||      ||   ||   CAP  ||   ||            |+--------------+   ||   || i ||
||      ||               ===||            |+---++--------+|   ||   || r ||
||      ||   ||        ||   ||            ||   ||        ||   ||   |+- -+|
||      |+- -++--------++- -++------------+|   ||             ||   +-- -+|
||      |+- -----------++- ----------------+   || START       || HAZARD ||
||      ||  CARD       ||                      ||        ||      CHAIR  ||
||      ||  ENCODER    |+------------------+   ||        ||   || 1 DEL  ||
||      ||  1 NAL      +-++---------------+|   ||        |+- -++--------+|
||      ||  1 RED        ||               ||   ||        |+- -----------+|
||      ||               ||               ||   |+-  -----+|             ||
||      |+---------------+|               ||   |+-  -----+|             ||
||      +----------------+|               ||   ||COMPUTER||   FREEZER   ||
||                       ||               ||   ||ROOM    ||             ||
||                       ||               ||   ||        ||   2 REC CAP ||
||                       ||               ||      1 REC  ||   1 NALCON  ||
||                       ||               ||        CAP  ||             ||
|+-----------------------+|               |+---++--------++-------------+|
+-------------------------+               +------------------------------+


---------------------------------------
 MIDDLE FLOOR - MICHELANGELO HOSPITAL:
---------------------------------------
                                                     +------------------+
                                                     |+-----------++---+|
                                                     ||           ||   ||
                                                     ||           ||   ||
                                                     ||           |+---+|
                                                     ||           +----+|
                 +-----------------------------------+|                ||
                 |+-------------++--++-----------++--+|                ||
                 ||                 ||           ||  ||                ||
                 ||             ||  ||           ||  ||  BLACK SPHERE  ||
                 ||   +-----  --+|  |+---+       ||  ||                ||
                 ||   |+----  --+|  +---+|       ||      BOSS FIGHT    ||
+-----------------+|   ||        ||  ....||       ||      DR. LEM       ||
|+-----------------+   ||medicine||  ....||       ||  ||                ||
||                     ||room    ||  ....||   +---+|  ||                ||
||   DARK HALL         || 1 RED  ||  ....||   |+----  ||                ||
||                     || 1 NAL  ||  +---+|   ||      ||                ||
||  +------------------+| 1 SKIP ||  |+---+   ||      ||                ||
||  |+-----------------+| 1 DEM  ||  ||       ||      ||                ||
||  ||                 ||        ||  ||       |+---+  ||                ||
||  ||   ROBOT   stairs||        ||  ||       +---+|  ||                ||
||  ||   GUARD    ||...||        ||  ||           ||  ||                ||
||  ||            ||...|+--------+|  ||           ||  ||                ||
||  ||            ||...|+---++---+|  ||   ATRIUM  ||  ||                ||
||  ||   1 REC CAP||...|| S || B ||  ||   OPEN    ||  ||                ||
||  ||            ||...|| A || A ||  ||   SPACE   ||  |+------------  --+|
||                ||...|| V || T ||  ||           ||  |+--------++--  --+|
||                |+---+| E || H ||  ||   STATUE  ||  ||        ||      ||
||  ||            +----+|   ||   ||  ||           ||     EXAM   ||      ||
||  ||                 ||   ||   ||  ||           ||     ROOM   ||      ||
|+--++-----------------++- -++- -+|  ||           ||  ||        |+---+  ||
|+-----++-------++-------- ---- -+|  ||           ||  ||  1 NAL |+--+|  ||
||     ||       ||               ||  ||           ||  ||  1 RED ||  ||  ||
||     ||                            ||           ||  ||  1 REC ||  |+--+|
||     ||                        ||  ||           ||  ||        ||  +---+|
||     ||       ||               |+--++-----------++--+|        ||      ||
||FETUS|| SCREEN||TELEVISION     |+---------------++--||        ||      ||
||HALL || ROOM  ||TREE           ||               ||  ||        ||      ||
||     ||       ||               ||               ||  |+--------+|      ||
||              ||               ||               ||  +----------+      ||
||1 DEM         ||               ||               ||                    ||
||     ||       ||               ||               ||BLANK OPEN SPACE    ||
|+-----++-------++---------------+|               |+--------------------+|
+---------------------------------+               +----------------------+


----------------------------------------
 BOTTOM FLOOR:
----------------------------------------

                                                 +----------------------+
                                                 |+--------------------+|
                                                 ||                    ||
                +--------------------------------+|                    ||
                |+-------------------------------+|                    ||
                ||       RED HALL                       PROBE ROOM     ||
+----------------+|                               ||                    ||
|+----------------+   +---------------------------+|     1 SKIP         ||
||                    |+--------++----------------+|                    ||
||                    ||                          ||     3 ROBOTS       ||
|+  ------------------+|  ARM-  || -----¬         ||                    ||
|+  ------++----------+|  ORY   || |||||| stairs  ||                    ||
||        ||          ||        || -----¸         ||                    ||
||PHOENIX ||          ||  SKIP  ||                ||                    ||
||ROOM    ||  AUTO    ||        ||                |+-----------------  -+|
||        ||  SERVICE ||  wolf  ||                |+---++---------++-  -+|
||cubes   ||          |+--------+|      ,:,.=-    || C ||         ||    ||
||go here ||  NAL     ++--------+|    -=/    ==,  || O || RESEARCH||    ||
||        ||  REC                    ::.-    --=  || N || LAB     ||    ||
||        |+----------+         ||   :///.  =;,   || T    monkey  ||    ||
||        |+-----+-+--+-----  --+|      -=:::        R    SKIP    ||    ||
||        ||     |-|-----++--  -+|      -:-,-        O || DEM     ||    ||
||        ||     |-|     || PAD ||                || L || NAL     ||    ||
|+---  ---++--+  |-| SAVE|| CELL||                ||   ||   =======     ||
|+---  ------+|  |-|     ||     ||     MAIN ROOM  || R ||   ||          ||
|   |        ||  |-|-  --++-----+|                || O ||   ||          ||
|   |        ||  |-|-  ----------|                || O ||   ||          ||
|   |        ||   stairs                          || M ||   ||    ====  ||
| p | LEM's  ||                                   ||   ||   ||    ||    ||
| A | OFFICE ||                 ||                ||   ||   ||    ||    ||
| T |        |+-------------  --++------------  --++---++- -++----++----+|
| I | eagle  |+-------------  --++---------++-  -------++- -------------+|
| O | circuit||                 ||         ||          ||               ||
|   |        ||   DARK          ||         ||          ||               ||
| r |        ||   COMPUTER      ||         ||  TEST    ||   COLD        ||
| e |        ||   ROOM          ||         ||  LAB     ||   INCUBATOR   ||
| c.|        ||   w/ Blue       ||         ||          ||               ||
| c |        ||      Lamps      ||         ||  snake   ||   1 REC CAP   ||
| a |        ||                 ||         ||          ||   1 RED       ||
| p =        ||   1 RED         ||         ||          ||               ||
|   =        ||   2 NALCONS     ||         ||          ||               ||
|   T--------++-----------------+|         |+----------++---------------+|
+--------------------------------+         +-----------------------------+

-------------------------------------
    STAGE A - MICHELANGELO HOSPITAL:
-------------------------------------
[00] START ROOM
    You are on the TOP floor of 3 floors. Various keys
    and signs disagree about what level floor you are on,
    so call them TOP, MIDDLE, and BOTTOM. Search the Start
    Room for the File on Drugs. Scan the PPEC locker and
    the door for hints. One door opens with a scan.
    From now on, you must SACN all objects to see their "hints."
    However, excess scanning will make you angry so be conservative.
[01] COMPUTER ROOM
    There is a scientist ready to punch you. Run past him, let
    him miss and burn him from behind. Grab the recovery capsule
    and the SECURITY CARD.
[02] HALL
    In the next Hall are threee scientists. From exactly where you
    enter begin charging your ESP and release full bursts. It
    travels a long distance, even off screen, so you should listen
    for their screams of death.
[03] SECURITY HALL
    In the Security Hall scan the device on the wall. The next
    short hall has two padded guards who order you back to your
    room. Since there are 2 of them in a small space, now is a
    good time to let your first short happen. Don't worry,
    there's delmetor in the next room. Before you go, hit the
    button on the desk if you want to run in circles later.
    There is also a recovery capsule opposite the desk.
[04] GUARD ROOM
    has one guard and many monitors.
    Burn him and take the FREEZER KEY. Scan the mirror then
    head back into the storage room.
[05] STORAGE ROOM
    IFF you are shorting grab the DELMETOR off the shelf first.
    There is also a RECovery CAPsules and NALcon.
    The stairs against the shelves allow you to
    climb up and grab another beeject, which you
    will need later if you want to be able to use
    D-Felon as well as Red and Nalcon for ammo.
[06] WHITE HALL
    Guards appear every other time you run thru this hall,
    IFF you get a sniper run zig-zag on the straight-aways
    and hook the corners. Begin charging and when he catches up
    Burn him. This white hall has a save room and an empty
    bathroom.
[07] HAZARD CHAIR
    In this room is a large torture chair with
    black and yellow hazard lines painted on the floor.
    You need to kill 2 scientists, but luckily they don't
    look up when you enter so you can burn them long distance.
    You find the PPEC STORAGE KEY. There is also a Demetrol
    and several scans from the torture equipment.
[08] SMALL CHAIR ROOM
    Is inside the Hazard Chair room. Get Nalcon off the chair
    read the number on the wall and SCAN the chair to watch
    a CG movie.
[09] FREEZER ROOM
    Take 2 REC CAP, 1 NALCON. Open the fuse box and take the fuse.
    When the cold smoke fills the room run and go hit the huge red
    button on the other side of the room.
[10] BACK TO START
    Use Fuse to re-renter start room. The PPEC Storage Key
    opens the locker. Recieve LIQUID EXPLOSIVE + DEMETROL.
    Return to what on the map above is labeled "stairs"
[11] SHUTTER
    Use the Liquid Freeze on the door and then SCAN it~
    don't waste PPECs!
[12] MIDDLE FLOOR START HALL
    Kill the swat guards from the start alcove, listen
    for their footsteps.
[13] TELEVISION TREE
    recognize this from intro movie?
    Touch it for Dr.Lem's warning movie.
    Use the control post by the tree to open the doors.
    There is a SAVE room and a BATHroom with a NEWSPAPER
    you can add to your files that reveals more on Lion's
    parents and background. scan the mirror?
[14] LARGE SCREEN ROOM
    Run around the table to charge full burns for the
    scientists. Touch to the right of the screen to see
    what they were watching. G PROJECT REPORT.
    The Report says the monsters are called "Rabbits."
[15] FETUS HALL
    Take SPECIAL PPEC OFFICE KEY (Card Encoder Room) for TOP floor.
    Take DEMetrol. Sadly there are no scans from the fetii.
[16] CARD ENCODER ROOM (top floor)
    Enter the number: 9607932
    To change the security card you already have.
    The scientists again are busy, so you can get
    long distance burns. Also collect RED + NALCON.
[17] MEDICINE STORAGE ROOM
    2 Recovery Capsules
    1 Skip
    1 Red 1 Nalcon 1 Demetrol
[18] ROBOT GUARD ROOM
    Don't be scared of the CG movie as this robot guard
    begins his attack. You can short him if AP full.
    Collect RECOVERY capsule off desk.
    Use stairs at back of room to go to the bottom floor.
[19] BOTTOM FLOOR
    When you come down the stairs there are doors to the west
    you cannot open yet (around back of stairs).
    There may be guards here already, try to fight from
    behind the stairs. There is a save room to north.
[20] DARK COMPUTER ROOM
    When you enter this room, the door locks and lights go out.
    Hit the lamps in the middle of the room: Right, Left, + Middle.
    Collect CONTROL ROOM KEY + PICTURE OF PARENTS.
    2 NALCONS
[21] MAIN HALL
    This is where it gets confusing, just remember that the
    statue of Dorothy~ her feet point south.
    There are 2 claw-handed rabbits here. Try to get them snagged
    on the stairs so you can Full Burn them.
    Go up the stairs.
[22] EXAMINATION ROOM HALL (Middle Floor)
    2 more rabbits. Cart in Hall has RED.
[23] EXAMINATION ROOM
    Get the Research LAB KEY + RION'S TEST DATA.
    1 Nalcon, 1 Red, 1 Recovery Capsule.
[24] CONTROL ROOM
    Fry the guards and deactivate two door locks.
    The two doors you unlock are Chief's Office (Dr. Lem)
    and the door to the Auto-Service Machine Room.
    Continue into the Research Lab. 1 NALCON 1 RED.
[25] RESEARCH LAB
    Burn the scientists. One should remain unaware while
    you burn the first two. IFF short~ no problem.
    Get MONKEY circuit.
    1 NAL 1 SKIP 1 DEMETROL
[26] ARMORY
    Room is large enough to run circles around the robo guards
    and not waste PPEC or fill AP fighting them.
    Get WOLF circuit.
    1 SKIP
[27] PADDED CELL
    Stop in this room to see the order Rion says
    the cube/circuits: Snake, Eagle, Wolf, Monkey.
[27] AUTO SERVICE MACHINE ROOM
    Collect Test Lab Key, recovery capsule and Nalcon.
[28] TEST LAB
    Collect the Snake Circuit.
[29] DR. LEM'S OFFICE
    Collect the Eagle Circuit.
    On the Patio/Balcony is another recovery capsule
    and a telpathic transmission from Lillia.
[30] PHOENIX ROOM
    Place circuits in order: Snake, Eagle, Wolf, Monkey.
    This opens the Giant Eagle Mural Wall and opens the Red Hall.
    Proceed through hall, run past any robo guards. Not worth the
    waste of PPEC.
[31] PROBE ROOM
    There are three robot guards that must die.
    Run in circles and give them 1/2 nalcon shots til they drop.
    Use the save point? Scan the probe droid mine looking thing
    for questions that irritate Rion. collect 1 SKIP.
    Proceed to the as-of-yet unlit room below you (HUD) and
    up the stairs to the final room.
[32] COLD INCUBATOR ROOM
    Scan the incubator for hunter image and then 2 attack.
    Collect 1 RED 1 REC capsule after they die.
[33] BLACK SPHERE - BOSS FIGHT DR. LEM
    2 full burns will take the flesh off Lem.
    His robot form needs Nalcon and his pattern is similar
    to that of Super Tyrant from RE 2.
    Run a J hook and throw 1/2 charges at him.
    He is pretty easy and you shouldn't need RESTARTs.
    END STAGE A.

--------------------------------------
 STAGE B - YOUR HOUSE -  FIRST FLOOR:
--------------------------------------

                          +-------------------------------------------+
                          |+-------------++-----++----++-------------+|
                          || READING     ||  S        ||  POOL TABLE ||
              +-------+   || ROOM        ||  A                       ||
              |+-----+|   ||             ||  V  ||         1 NAL     ||
              ||  S  ||   || stairs to   ||  E  ||    ||   1 DEM     ||
        NAL   ||  H  ||   || rion's      ||     ||    ||   1 REC     ||
      1 SKIP  ||  E  ||   || room        ||     ||    ||             ||
              ||  D  ||   || 1 RED 1 DEM ||     ||    ||             ||
              ||     ||   |+-------  ----++-----+|    |+-------------+|
              |+--  -+|   |+-------  ------------+    |+--------------+
              +---  --+   ||                          ||
                          ||                          ||         +--------+
                          ||   +----------------------+|         |+------+|
                          ||   |+----------------------+         ||      ||
                          ||   ||                                ||  car ||
                          |+  -+|                                || with ||
                          |+  -+|                +------------+  ||  key ||
                swingset  ||   ||                |            |
                          ||   ||                | POND       |    recovery
                          ||   ||                |            |    capsule
          1 NAL           ||   ||                |            |
                          ||   ||                +------------+
         bench            ||   ||stairs
---  ----------------------++  -++- ----------------------------------  ----
---  --++--------------------  -++- -++---------------------------++--  ----
      ||                       ||   ||                           ||
      ||                       ||   ||                           ||
      |+--  ---+   +-----------+|   ||                           ||
      |+--  --+|   |+-----------+   ||                           ||
      ||      ||   ||  FRIDGE       ||                 +-----+   ||
      ||  TUB ||   ||               ||                 |+---+|   ||
      ||      ||   ||  REC          ||        stairs   ||...||   ||
      ||  KEY ||       CAP                             ||...||   ||
      ||      ||                                       ||...||   ||
      |+------+|   ||  DINING       ||                 ||...||   ||
      |+------+|   ||  ROOM         ||                 ||...||   ||
      ||      ||   ||               ||                           ||
      || SINK      ||               ||                           ||
      ||      ||   ||               ||                           ||
      |+------++---++---------------++             --------------+|
      +-----------------------------#@             H--------------+
                                    :#=           -##
                                    .@X           $#
                                     X#$         :M@
                                      ##$       =@#
                                       ##%/:-=-/MM
                                        ########@
                                         M#M@@HH


----------------------------
 YOUR HOUSE - SECOND FLOOR:
----------------------------
                    +------------------------------------------------+
                    |+-----------------++-------++---++-------------+|
                    || RION'S          ||storage||   || MASTER      ||
                    || BEDROOM         ||closet ||   || BEDROOM     ||
                    ||                 ||            ||             ||
                    || 1 RED           ||       ||   ||  1 REC CAP  ||
                    || 1 DEM           ||       ||                  ||
                    || stairs to       |+-------+|   ||             ||
                    || reading room    |+-------+|   ||             ||
                    ||                 ||BATH   ||   ||             ||
                    |+-------------  --++-  ----+|   |+-------------+|
                    |+-------------  -----  -----+   |+--------------+
                    ||                               ||
                    ||                               ||
                    |+--  -----------------------  --+|
                    |+--  --++-------------------  --+|
                    ||      ||                       ||    +-----------+
                    ||HOLE  ||   BALCONY  1 REC CAP  ||    |+---------+|
                    ||      |+-----------------------+|    || POND    ||
                    ||      |+------------------------+    || BELOW   ||
                    ||      ||                             |+---------+|
                    ||      ||                             +-----------+
                    ||      ||
 +------------------++-  ---++-------------------------------------------+
 |+--------------------  ----------++-----------------------------------+|
 ||                                ||                                   ||
 ||                                |+-------------------------------+   ||
 ||                                |+------------------------------+|   ||
 |+-  -----------------------+                        stairs       ||   ||
 |+-  -------++-------------+|     ||                              ||   ||
 ||          ||             ||     |+------------------+      +----+|   ||
 || LIBRARY  || STUDY       ||     |+-----------------+|......|+----+   ||
 ||          ||             ||     ||                 ||......||        ||
 || GET BOOK ||             ||     ||                 ||......||        ||
 ||          ||                    ||                 |+------+|        ||
 ||          ||                    ||                 +--------+        ||
 ||          |+-------------+|     ||                                   ||
 ||          |+-------------+|     ||                                   ||
 ||          || RECORDING   ||     ||                                   ||
 ||          || ROOM        ||     ||                                   ||
 ||                         ||     ||                                   ||
 ||          || 1 REC CAP   ||     ||                                   ||
 |+----------++-------------++-----++            +----------------------+|
 +----------------------------------#X           |+----------------------+
                                    XM          .M#-
                                    X#.         %#@.
                                    $#H.       .##$
                                     +##.      X##,
                                      ;MH     .$#$
                                       =HHXXXXH#$
                                         H###M@;


------------------------------------------
  STAGE B - YOUR HOUSE:
------------------------------------------
[00] FRONT YARD
    Begin at the front yard looking at the Front Door of Your House.
    Before going to the East Side (Garage), you may want to
    Visit the West Side and get the Nalcon off the bench.
[01] GARAGE
    Use East Gate and enter East Backyard.
    Examine the car for scan and also BACKDOOR KEY.
    There is a REC capsule on the shelves in garage.
[02] DINING ROOM
    East door is missing doorknob.
    Check fridge for mom scan~ note time is 2:50.
    Near fridge is REC capsule.
[03] WEST HALL
    Nothing you can do at the sink yet.
    Flip a switch next to the Bathtub to receive 2nd FLOOR KEY.
    Beware next short hall to North.
[04] HOLE HALL BOTTOM
    Rabbits punch through the ceiling and drop on you.
    Run til they swing and miss then 1/2 smoke 'em til they burn.
[05] READING ROOM
    Collect the painting "Metamorphosis" you hang upstairs in
    Rion's bedroom to open a shortcut ladder back to the Reading Room.
    1 RED 1 DEMETROL.
[06] POOL TABLE
    1 NALCON 1 DEMETROL 1 REC capsule
    Collect Doorknob and scan pool table.
    Return to Dining Room.
[07] MAIN ROOM
    Use the doorknob to enter.
    Burn two rabbits. Hopefully they get snagged on the stairs.
    Nothing in this room; but remember to unlock the front door.
[08] DAD'S OFFICE / STUDY
    Take (master) BEDROOM KEY from desk and then scan desk to get the
    "Hide Lillia" movie.
    1 NALcon 1 DEMetrol
[09] HOLE HALL TOP
    Here's that hole the rabbits made for you.
    Notice Birdman walking below you.
    Select "yes" to jump. Thump X to climb up.
    Hold down to drop (but don't bother).
[10] RION'S ROOM
    Hang the Metamorphosis just inside door to open
    trap door under the blue floormat version of metamorphosis.
    1 RED 1 DEM + Scan the bed.
[11] STORAGE CLOSET
    Find your dad's murder scan. note ~ 2:50 on watch.
[12] MASTER BEDROOM
    You have to select the Bedroom key and use it to get in.
    Seems obvious, but the text message sometimes differs
    from "you need a key" and just says "won't open."
    Take mother's letter, scan mirror, collect 1 REC cap.
    Scan the jewelry box for hint (and to unlock downstairs sink).
[13] DOWNSTAIRS SINK
    Use stairs in Rion's room to get down (or the hole)
    and scan the sink to bring up your mother's ring.
    Use the stairs in the reading room to come back up
    to the master bedroom. When you re-enter the reading room
    you will get another movie: Mom shows you her ring.
[14] JEWELRY BOX
    Use mom's circle ring to open.
    Collect Dad's square ring.
    Re-collect Mom's ring.
[15] LIBRARY
    Just like "red gems" in RE 2. Set the rings on the side
    of the window. Take the book: NEW REPLICATIVE COMPUTER THEORY
    from the file cabinet.
    Enter the Recording Room.
[16] RECORDING ROOM
    Hit X to activate recording from Father.
    Take 3 Ball + REC cap.
[17] POND
    Scan the Pond to raise Pascalle's Car.
    The 9 ball falls from it.
[18] POOL TABLE
    Place the 3 and 9 to slide the table back from stairs down.
[19] BASEMENT
    Flip lightswitch on.
    Examine/ Scan the objects. Enter Birdman.
    Collect PASCALLE'S NOTES + SHED KEY.
    As you run back to Shed, smack Birdman with Nalcon
    just so you can hear him say "that hurts." ha ha.
    Good idea to save right outside Pool Table Room.
[20] SHED
    Collect Lillia's Doll.
    2 NALcon 1 SKIP.
    On Exit will be Birdman, so use your SKIP now~
    that way you can "restart" with it already going.
    Equip Nalcon.
[21] BIRDMAN
    If you are at Skip Level 1 you can charge a full
    Nalcon shock quickly; but I don't recommend going for
    the times 2 blue shock. In fact, the 1/2 Nalcon blast
    smacks him twice and leaves him recoiling long enough for
    you to run away.
    Yep. Run in circles. After he shoots eighty times and pauses
    it is your turn to shoot. Did they test this game?
    "oh yeah, the kids will love running in circles. that's fun."
    And stay to the outside, because sometimes the birdman trio
    will bomb the middle of the playing field.
    Beware that the playing field is a square with lots of
    invisible walls. If a Birdman knocks you down, stay down
    until his buddies shoot their shots over you.

    END STAGE B. END DISC 1.

-----------------------------------------
 BABYLON HOTEL LOBBY:
-----------------------------------------

 +----------------------------------------------------+
 |+---------++----------++---------++----------------+|
 ||         ||          ||         ||  stairs to     ||
 ||         ||   save   ||elevator ||  boiler room   ||
 ||  bath   ||          ||         ||                ||
 ||         |+---  -----++--  -----+|       ---------+|
 ||         +----  ---------  ------+       ---------+|
 ||                                                  ||
 ||         ||                                       ||
 |+---------+|         BABYLON HOTEL                 ||
 |+---------+|                                       ||
 ||         ||            LOBBY                      ||
 ||         ||                                       ||
 ||Electric ||                                       ||
 ||1 REC Cap||                                       ||
 ||         ||                            sofas      ||
 ||         ||                                       ||
 |+---  ----+|                                       ||
 |+---  -----+                                       ||
 ||                                                  ||
 ||                                                  ||
 ||                                                  ||
 ||          ||                                      ||
 || clerks   ||                                      ||
 ||          ||                                      ||
 ||          ||                                      ||
 ||          ||                                      ||
 ||          ||           FRONT DOOR                 ||
 |+----------++--------------------------------------+|
 +----------------------------------------------------+

----------------------------------
 BABYLON HOTEL SECOND FLOOR:
----------------------------------

 +----------------------------------------------------+
 |+----------------++-------------++-----------------+|
 ||                ||             ||                 ||
 ||                ||  elevator   ||                 ||
 ||   ROOM 203     ||             ||      ROOM 204   ||
 ||                |+-----   -----+|                 ||
 ||   NUKE MAN     |+-----   -----+|      "PUSHER"   ||
 ||                ||             ||                 ||
 ||                ||             ||    1 D-FELON    ||
 ||                ||             ||    1 SKIP       ||
 ||                      SECOND         1 APPOLINAR  ||
 ||                      FLOOR                       ||
 ||                ||             ||     MORSE CODE  ||
 ||                ||             ||     -...-       ||
 |+----------------+|             |+-----------------+|
 |+----------------+|             |+-----------------+|
 ||                ||             ||                 ||
 ||                ||CLOCK        ||                 ||
 ||    ROOM 202    ||                     ROOM 205   ||
 ||                ||                                ||
 ||  2 REC CAP     ||                     PHONE      ||
 ||                ||             ||                 ||
 ||                ||             ||    1 NALCON     ||
 ||                               ||    1 RED        ||
 ||                               ||                 ||
 ||                ||             ||                 ||
 |+----------------+|             |+-----------------+|
 |+----------------+|             |+-----------------+|
 ||                ||             ||                 ||
 ||    ROOM 201    ||             ||      ROOM 206   ||
 ||                ||             ||                 ||
 ||    BOILER MAN  ||                     JESUS MAN  ||
 ||                ||                                ||
 ||  2 REC CAP     ||                    2 REC CAP   ||
 ||  1 DELMETOR    ||                                ||
 ||                               ||                 ||
 ||                               ||                 ||
 ||                ||             ||                 ||
 |+----------------++-------------++-----------------+|
 +----------------------------------------------------+

----------------------------------
 BABYLON HOTEL THIRD FLOOR:
----------------------------------

 +----------------------------------------------------+
 |+----------------++-------------++-----------------+|
 |T                ||             ||                 ||
 ||                ||  elevator   ||                 ||
 ||   ROOM 303     ||             ||    ROOM 304     ||
 ||                |+-----   -----+|                 ||
 ||   GUN MAN      |+-----   -----+|    BALLERINA    ||
 ||                ||             ||                 ||
 ||   1 REC CAP    ||             ||  1 NALCON       ||
 ||   1 RED        ||             ||  1 DELMETOR     ||
 ||                    THIRD                         ||
 ||                    FLOOR                         ||
 ||                ||             ||                 ||
 |+----------------+|             |+-----------------+|
 |+----------------+|             |+-----------------+|
 ||                ||             ||                 ||
 ||                ||             ||                 ||
 ||    ROOM 302    ||             ||   ROOM 305      ||
 ||                ||                                ||
 ||    YOUR ROOM   ||                 RAINHEART      ||
 ||                ||             ||  -BOSS-         ||
 ||    1 REC CAP                  ||                 ||
 ||                               ||                 ||
 ||                ||             ||                 ||
 |+----------------+|             |+-----------------+|
 |+----------------+|             |+-----------------+|
 ||                ||             ||                 ||
 ||    ROOM 301    ||             ||   ROOM 306      ||
 ||                ||             ||                 ||
 ||                ||                  RED HEAD      ||
 ||                ||                  SUIT MAN      ||
 ||  2 REC CAP     ||                                ||
 ||  1 DELMETOR                      1 NALCON        ||
 ||                               || 1 DELMETOR      ||
 ||                ||             ||                 ||
 |+----------------++-------------++-----------------+|
 +----------------------------------------------------+


----------------------------------------------------------
  BABYLON HOTEL - STAGE C:
----------------------------------------------------------
[00] You begin at the south end of the Lobby from the Map
    Above. The revolving doors behind you do not open;
    but there is a point at which you can scan them for
    a image of Rita's face.
[01] Talk to the Hotel Clerk at the counter.
    Note Rainheart standing next to him.
    He gives you the key to your room, 302.
    There is a save room to the north.
    A Bathroom is also available; but completely empty.
    The stairs down to the boiler room will
    not become open until after you fight Rainheart.
[02] Rather than go immediately up to your Room,
    I recommend that you check all the other doors
    first and scan them to get an idea of what face
    goes with the names I have given them.
    Also it helps unlock a cool movie of Rita's
    arrival at the hotel with the Rabbits.
[03] Your room is 302.
    Inside is a recovery capsule (CTMPF)
    Also there is a note on the bathroom mirror~
    "come to room 306"
[04] Room 306
    A Red Headed Man announces that you look okay
    but that he'll need to make a call first.
    He asks you to meet him in the lobby.
[05] At the lobby (and hopefully after Rita's movie)
    you find the hotel clerk and room keys missing.
    Note the blood smear where he was.
    You can now explore the electric room.
[06] The clerk is dead in the sink.
    Begin now your coolection of all the gruesome
    murder scans of Rainheart killing all the
    occupants of the hotel.
    There is a recovery capsule (CTMPF).
    Note the electric diagram to the sink's side.
    At the back flip the switch off then back on.
[07] In the lobby the RedHead has appeared to let
    you know what you're looking for is in room 304.
    He gives you a audio clue:
    Morse code: -...- (long, 3 short, long)
[08] Begin following Rainheart to all the rooms previously locked
    and where occupants wouldn't let you take the stuff
    out of their rooms.
    Start at Room # 204.
    The morse code is tricky, but probably get it on your third try.
    Hopefully you have left room to pick-up the
    Apollinar! You will need to short when you get ambushed
    by three rabbits later in room 301. Just make sure
    that you also have a Delmetor to cancel it.
[09] 201 Boiler Man sends you to 304
    201 has 2 recovery capsules and a delmetor (CTMPF?)
    205 nalcon, red
    202 rec caps
[10] Room 304
    Talk to the ballerina.
    When the room spits you out, re-enter for
    Nalcon + Recovery Capsule.
    When you leave again, Rainheart is standing in the hall
    and tells you that room 301 is paging you.
    Now might be a good time to save.
[11] Room 301
    If your Anger Points/AP is not already flashing indicating
    you will short the next time you hit R1~
    You can use the APPOLINAR; but its the only one you will ever
    have; so I recommend saving it for the mushroom tower lickers.
    There are three rabbits inside that are too much to fight
    by charging up.
    When they die, check the table for a note from Lillia.
[12] Room 303
    The Gunman asks you to do him a favor by going to room 205
    to await contact.
    He has a recovery capsule and a Red (CTMPF)
[13] Room 205
    The phone is ringing. Answer it quickly (SE corner) or
    it will stop ringing. The text reads:
    "Its me. I think they're on to me.
     I can't come today. Maybe later."
    If you miss it, don't worry. It doesn't change anything.
[14] Room 203
    Nukeman says "Meet me in 305 later, the girl might be
    there too." which is a total lie.
    305 is where Rainheart will show up after you collect all
    the murder scene scans.
[15] Room 206
    Jesus tells you that Room 202 has mystic energy.
    His room has 2 recovery capsules.
[16] Room 202
    Ambush by rabbits. 2 more recovery capsules.
    Return to 206 to collect Jesus murder scan.
[17] ROOM 305
    Actually, you do have to go once and fight the 3 rabbits here,
    then return to ask Nuke Man why, and find him dead.
    In the hall by the clock, rainheart appears again, letting
    you know he will be in room 305 for the Boss fight.
    I still recommend collecting all the murder scans.
    The one thats hard to find is that 206 Red Head Suit Man
    is dead in the first floor bathroom.
    For all the other tenants, except the pusher, return
    to their rooms after you fulfill the requests to find
    them dead. The pusher will be dead after the Rainheart fight.
[18] ROOM 305 AGAIN
    Its ready when Rainheart appears at the clock
    and "tells" you the story about why the time on the clock
    "No, Its only 2:50" is so important.
-------------
    CHECK:
-------------
    You should have 3 rec caps, 4 reds, 4 nalcons, 1 delmetor
    before you go to duke it out with Rainheart.
[19] RAINHEART:
    This is a little room and Rainheart teleports a lot.
    Hopefully you are at Skip 2 and can charge 1/2 reds at him.
    Smoke him til he burns.
    If his volcano men are walking while you are down, stay down!
    They fall at the floor and disappear without hurting you.
    If he begins his explode fire thing, try to knock it out
    of him by smacking him with 1/4 nalcons.
    Run, shoot, run. You will probably never get a full charge off.
[20] SAVE
    Back to the lobby and definitely save!
    The boiler man lets you know the boiler is shared with a restaurant
    accessible through the basement.
    Hopefully you marked on the map what was CTMPF
    (Cant Take It, Your Medicine Pouch is Full)
    and fully stock up before you save.
[21] BOILER ROOM
    Into the Electric Room and flip the switch off.
    Go down the boiler room stairs.
    Two of those acid-spitter hunter things are there.
    Run past them and open the next door (they aren't worth fighting)
    In the kitchen there is a nalcon.
[22] RESTAUARANT BATHROOM
    In the bathroom there is:
    1 skip, 1 red, + 1 recovery capsule
    You need to be at skip 1 when you begin fighting Rita,
    so if you need to waste a recovery or delmetor in order
    to get the skip~ go for it.
    Reload your nalcon + red.
-----------------
    CHECK:
-----------------
[23] Full Red, Nalcon, + D-Felon
    3 Reds, 3 Nalcons, 1 Delmetor, 4 Recovery Capsules
[24] RITA:
    Rita sucks. You have to run in circles continuously until
    she is on the ground. At first its just her flying on a table, so
    wait for her to land and charge a level 2 d-Felon to lift her up
    and then drop her. Begin charging a full level 2 red while she
    is stunned. When she stands burn her.
    You get 4 full shots and then she improves.
    Rita powers up and starts throwing stuff at you.
    Okay to waste recovery capsules to keep yourself above half HP
    so that you don't lose the Skip 1 on your abilites.
    Once she's at this level, D-Felon won't help anymore, she's too fast.
    Use red and toss 1/4 at her fast as soon as she hits the ground.
    (I also recommend muting the TV so that it doesn't irritate you
    when the tables SMACK you down.)
    Continuously smoke her with 1/4 reds until she burns.
    It should only take 3 smokes for a burn.
    This tactic involves a lot of running and she gets super fast</pre><pre id="faqspan-2">
    at the end, but smoking will get her. Just wait til her table
    starts to lower and then hit it.
    END STAGE C. END DISC 2.

---------------------------------------
    STAGE D : MUSHROOM TOWER:
---------------------------------------
[00] No Maps are available on your HUD through the final stage.
    This is okay, becuase you can't really go anywhere.
    The pattern is you on Floor, Lillia hit disks, You go up
    Fight some monsters, go back down to replenish supplies,
    Lillia hit switches, You go up. Repeat.
[01] Examine bottom room.
    There are 4 shooter tubes (elevators).
    And there are 3 vending machines:
    2 D-Felon (useless) 2 REC capsules + 2 RED
    While examining broken shooter, Lillia steps
    away and into the teleport tube center.
    2 Rabbits replace her.
    Rion must scan the four shooters to find available patterns.
    One of them will be the code for the next shooter.

    B=Blue R=Red LB=LightBlue G=Green Y=Yellow PR=Purple P=Pink.
    The first code is a clockwise pattern starting from top,
    Y, G, B, P, R.
[02] 78th FLOOR
    CG movie of yellow astronauts.
    Run in cirles around the room and after 3 shots miss you,
    peg an astronaut with 1/2 to full Nalcon.
    Return to first floor for more supplies:
    2 NALCON 2 REC capsules 2 DELMETOR
    The code for the next level is:  Pink, LB, Green, Red, Blue
    Midway through code,
    collect Birdman movie.
[03] 103rd FLOOR
    Another Birdman movie.
    Fight 3 hunters, hopefully your AP is full and you can short them.
    Check fetii for 2 RED 2 NALCON 2 D-FELON
[04] LILLIA
    B,R,Y,LB,G
    Rainheart Movie
    Opens shooter to 105
[05] 105th FLOOR
    There are 3 Lickers running around.
    Red just tickles them. Either hit your Apollinar, or
    pummel them with Nalcon to crack their skulls. (great Sound effect)
    Go Back Down to collect:
    2 RED 2 REC capsules 2 NALCON 2 DELMETOR
    The code for the next/final shooter is:  R,B,G,Y,P
[06] HAND OF GOD AREA
    There are 5 incubators for Mother's Galerians in a semi-circle.
    Check with X all 5; BUT DO NOT SCAN the one with no-name.
    The one with no-name ---- is you.
    When you scan it you have to fight Cain. Wait.
    Go through the double doors and use the save point.

    PEGASUS FAMILY    ----, G 76S chromosome abnormal
                      CAIN, Q 7G chromosome abnormal

    PROCYON FAMILY    BIRDMAN 03 RX chromosome abnormal

    SIRIUS FAMILY  02 RITA RX negative chromosome abnormal
                      RAINHEART RX chromosome abnormal
---------------
 CHECK:
---------------
    D-Felon is now useless. Hopefully it isn't clogging up your inventory.
    Also the Hand of God Area does have:
    2 NALCON 2 DELMETOR 2 RED 2 RECOVERY capsules
    but they do not replenish after your fight with Cain, so be cool and
    don't waste any PPECs or health.
    When you've got in your inventory:
    3 RED 3 NALCON 3 RECOVERY 2 DELMETOR
    and have RED equipped you are ready for your LAST SAVE.

[07] CAIN - BOSS FIGHT-
    The trick is to not watch him or you.
    Watch the tiles inside the circle spotlights.
    Use your spotlight to run circles around his.
    Initially, after three shots you stop running, begin charge
    and as soon as he appears (which is always in front of you)
    let the Burn fly.

    Beware that there are invisible walls. Your legs keep moving,
    but watch the tiles to make sure they are still moving. If the
    tiles are not moving as you run, you have hit a wall.
    Irritatingly, this is the only way to tell.

    Then he begins that irritating lightning stuff~
    I seriously recommend that you mute your TV or you will
    bounce your controller off the floor like me.
    The lightning hits you for a stun, not a knock down
    and alllows Cain to catch up and throw three shots at you in a row.
    Your health will get cut in half from one of these volleys.
    Next he begins his own Burning.
    Change your running pattern. Run toward him then turn and run
    staright away from him. As soon as you are outside the flame circle
    charge up Nalcons (red not work anymore) and smack him.
    About 6 full charges should do it.

[08] MOTHER DOROTHY
    If you get angry and turn off the game, remember that you have
    to watch the LONG CGs of CAIN all the way through again~ IF you
    skip them by thumping start or X~ you don't get to collect 'em as
    movies to watch later. Really, did they test this game? sucks.

    You have about 3 inches of running room. Charge up full Nalcons
    and smack the flying eyes; but immediately turn 45 degrees and run
    so that they can't counter-smack you (mute the TV, it helps).
    Actually if you burn them, you can at least see which one you
    hit because he's on fire; but charging fire turns you too far
    to be able to run away subsequently.

    Dorothy is meanwhile blasting you with lasers you can't run from.
    She also spotlights you for a second before lightning strikes you.
    If you are charging for an eyeball and see the spotlight on you,
    stop it and run! Otherwise the lightning hits after you smack the
    eye and then it counter smacks you after the lightning stuns you.
    At least the lasers don't start until after you drop 1 of 3 eyes.
    It sort of helps with the lasers if you thump menu when you hear
    her start the laser~ you can see where to run.

    Knock all three eyeballs out and you win.
    "I was wrong. I will treat you better."

    END DISC THREE. END GAME.

----------------------------------
    -REPLAY BONUSES- SUPER SHORT:
----------------------------------
[00] WHY REPLAY?
    Replay may not sound that great at first; but you
    get to start the game over with a drug administered
    that you see on your CLEAR GAME file. Since they don't
    name it, I'm going to call it SUPER SHORT. This drug
    causes you to begin in SHORT; but you can RUN while
    you are shorting. If you use a Delmetor this status
    disappears. However, the status will return when
    your AP fills back up.
[01] HOSPITAL
    You only need to pick Recovery Capsules and Skip.
    Don't bother picking up any Reds or Nalcon.
    It takes just under 30 minutes to clear the hospital.
    You use about 8 recovery capsules (you start with
    3 in your inventory). Locations for use of rec caps
    to stay on 30 minute clearance: 1)onExit Save room
    2)onExit Freezer 3)onExit Fetii Hall 4)onExit Special
    PPEC Office. Keep this pace up for the next several
    capsules and heal if you below half when snipers are
    near you. Hug the walls and you can rush them.
    You CAN short out BOTH versions of Dr.Lem.
    You just cleared Stage A without hitting R1 once.
[02] YOUR HOUSE
    If you save at the stage clear screen and then
    turn off/on, you begin at the house with your
    super-short missing! You have to let your AP
    fill back up to get it back.It takes about 15
    minutes to run the house. Birdman cannot be killed
    with the super short. Use delmetor, then hit him with
    1/2 nalcons and reds.
[03] BABYLON HOTEL
    The super short is gone when you start and doesn't
    come back until you are ready to fight Rainheart, at
    which point you have to use a Demetrol to fight him.
    You probably have 5 skip still in your inventory.
    You only need to carry 2 Skip to get to level 3 Charges.
    So, you might want to leave the ones where they are
    until after you kill Rainheart and go to fight Rita.
    I also recommend saving the Apollinar until Stage D.
    Using a Level 3 (2 Skips) D-Felon is really cool.
    You lift Rainheart up, shake him around and then
    smack him down on the ground. 3 level 3 shots of this
    and he's gone. No volcano men, No flying above you.
    Because of all the backtracking it still takes about
    half an hour to clear Stage C.
[04] MUSHROOM TOWER
    The Hotel wouldn't let you run shorting much,
    but hopefully you have lots of recovery left over.
    If you do you should hit the Apollinar and run the
    whole tower. Everyone's heads will pop and you clear
    to 105th floor in about 10 minutes. Then you should
    hit the demetrol after the 3rd licker and go all the
    way back down to stock back up on the vending machine
    supplies. Be fully stocked without having taken
    anything from the Hand of God Area for supplies so
    that you can get them after Cain. When you are healed
    stocked and have red equipped with nothing taken from
    HOG area, this is your Last Save.
    Fight Cain and Dorothy's eyeballs just as before.
[05] GAME CLEAR 2 HOURS.
    You don't get anything extra for a second run.
    The only reason to do it is to look for movies you
    may have missed (The ones you already have you can
    skip through on the replay).

----------------------------------
    -MOVIE LIST-
----------------------------------
[00] IFF you progress for a while then shut it off and start
    back off from a save point and then skip any
    movies, they do not show up on your saved movie file.
    This is very irritating.
    I put this list up so that you kind of know where to
    look for any movies you might have missed.

[01] STAGE A MOVIES
    [A-01] Introduction
    [A-02] Open/Scan the first door.
    [A-03] "What am I doing here?"
    [A-04] "Return to your room"
    [A-05] "Who am I? Is that my face?"
    [A-06] Hazard Chair
    [A-07] Little Chair
    [A-08] Freezer Eyes
    [A-09] Liquid Explosive
    [A-10] Dr. Lem's Television Tree
    [A-11] ??
    [a-12] First Robo-Guard
    [A-13] Rabbits from Dorothy
    [A-14] Phoenix Wall Opens
    [A-15] Probe Room
    [A-16] Black Sphere, Enter Lem
    [A-17] Take Lem's Eye
    [A-18] Inject Nalcon
    [A-19] Inject Red
    [A-20] Inject D-Felon (from Disc 2)

[02] STAGE B MOVIES
    [B-01] Approach House
    [B-02] Picture of Parents
    [B-03] "Pascalle,...suspicious men..."
    [B-04] "Rion's fever won't break"
    [B-05] New ring we made
    [B-06] Ring in sink
    [B-07] Mother 2:50
    [B-08] Father 2:50
    [B-09] Recording
    [B-10] Raise Pascalle's Car
    [B-11] Enter Birdman
    [B-12] Glowing Doll, fight Birdman
    [B-13] Dead Bird

[03] STAGE C MOVIES
    [C-01] Approach Hotel
    [C-02] room 302 phone rings, Suddenly Rita!
    [C-03] Red Head 1st (Not SoftImage movie-NSI)
    [C-04] Gun Man 1st  (NSI)
    [C-05] Gun Man 2nd  (NSI)
    [C-06] Gun Man 3rd  (NSI)
    [C-07] Nuke Man 1st (NSI)
    [C-08] Nuke Man 2nd (NSI)
    [C-09] Jesus 1st    (NSI)
    [C-10] Jesus 2nd    (NSI)
    [C-11] Ballerina 1st(NSI)
    [C-12] Ballerina 2nd(NSI)
    [C-13] Boiler Man
    [C-14] Pusher "hey you're addicted"
    [C-15] Rainheart at clock
    [C-16] Dead Rainheart
    [C-17] Hello Lillia, Hello Rita
    [C-18] Die Rita
    [C-19] ??

[04] STAGE D MOVIES
    [D-01] Approach Tower
    [D-02] Shooters Align
    [D-03] Yellow Astronauts
    [D-04] Birdman vs. Lillia
    [D-05] Rainheart Phantom
    [D-06] Rita
    [D-07] Cain
    [D-08] Death of Cain
    [D-09] Dorothy
    [D-10] Finale
    [D-11] Credits

----------------------------------------------
    CREDIT AND THANKS FOR A REALLY GREAT JOB:
----------------------------------------------
    Chinfa Kang        - Story
                         The Story is really Cool and well worth the
                         Rental of the game. Better money spent than
                         at the movies.
    Hiroshi Kobayashi  - Director, 2D Art, Asst. Producer
                         The character design rocks even if it is
                         all homage to Dark City, Enemy Zero, Brazil,
                         Blade Runner, Resident Evil, Akira,
                         + Black Magic M-66.
    TOMO               - Music
                         This is great music. Not the intro rave stuff,
                         but the cool "Dissecting Table" Jigoku stuff
                         that provides the score.

---------------------------------------------------
    WHO MIGHT BE TO BLAME FOR WHAT YOU DON'T LIKE:
---------------------------------------------------
    Mike Schneider     - U.S. QA Manager
                         "yeah, rather than aim and shoot which is fun
                         in Resident Evil; let's make it aaaaaaiiiimmm and
                         shoot." We'll try to make it so not-fun that it
                         becomes the advertisable "40 hours of gameplay"
                         because you get disgusted often and walk away
                         from it with a pause button that doesn't stop
                         the clock.
                         I can't believe that skipping the cinemas means
                         you can't watch them later.
    Ellyn Stern        - Voice Director (Rion sounds awful)
                         The dialogue is stiff.
                         The voice talent is mind numbing and breathy.
    Masahiko Maesawa   - SoftImage Movie Director
                         You put long dramatic pauses into the FMV!?
                         His fault this is 3 discs and not 1.
    Shinji Katsukawa   - Localization Co-Ordinator
                         The Japanese are "gamer" for games but they still
                         think that American players want "challenge." This
                         is true, but making the bosses harder without
                         the levels full of clever enemies is really dumb.
                         Moreover, as soon as they port these to US
                         releases all the main characters who are 14
                         (Lion) and Rita who is 17 need to be turned into
                         a 21 year old Rion and a 28 year old Rita. I guess
                         pedophelia is okay in Japan, but we here are sick
                         of it. We want Rita to have Demi Moore's voice and
                         not some little girl's! I know this seems like a
                         Creative Director task; but it must become a
                         Localization responsibility since Japanese art
                         departments are full of pervert freaks.

------------------------------------
SPECIAL NOTE FROM CRAVE GAME TESTER:
------------------------------------
-----Original Message-----
>From : Jeff
To : [email protected]
Date : 28 April 2000 05:14:16
Subject : Galerians
Hi JR,
>
>As a tester on Galerians, I would like to clear some things up on your
>FAQ's
>and reviews of this game.
>
>The "long dramatic pauses" you speak of in the FMV's were quite
>unavoidable.
>You see, these are the very same, unedited movies from the Japanese
>version,
>with maybe the exception of a breast shot or two that had to be cut to pass
>SONY US standards. Considering the complicated nature of the Japanese
>laguage, and the length of time to which some things may take to say in
>Japanese that may not take as long to say in English, would explain the
>pauses you felt were put in on purpose. Sure, we did edit the American
>voices into the game, but if we had not put pauses into the dialogue, the
>VO's would have ended way before the FMV's. Now how bad would that have
>looked? You would have had 10-15 seconds of FMV with no voice and lips
>moving. I think our soultion to the problem was a much wiser choice.
>
>Also, your "no thanks for a lousy job" of my manager in your FAQ was
>totally
>uncalled for. Whatever the aiming issue is your speaking of, which in
>itself
>is hard to understand, refers to a game design issue, which would have
>nothing to do with the US QA manager. Lest you forget the Japanese version
>of the game came first, I don't understand how you can compare a design
>issue in one game (Resident Evil) to a design issue in a US game that was
>not modified from it's Japanese counterpart. The advertising claim you
>speak
>of came after the design of the game.
>
>And once again, as this game was a port of the Japanese version, the clock
>not stopping you will also find in the Japanese version. We alerted the
>developer to this, and it was their decision not to fix it. You forget that
>it is not the QA manager's final desicion as to what gets fixed in a game
>and what doesn't. It is always the Producer and the Developer's decision.
>We
>are the bug finders, not the exterminators. Your blaming the wrong people.
>
>Now, on to skipping the cinemas and not being able to see them later. I'm
>not sure exactly what you mean as I haven't seen this myself, but you have
>me very curious, because in my opinion, that would be a bug. And you can
>bet
>when I get in to work tomorrow, this is the first thing I will be
>investigating.
>
>Thank you for your time,
>
>Jeff

----------------------
I replied to this message by forawrding one of about 15 e-mails
I get a day complaining about not being able to get the mother's
ring back out of the box and Jeff responded back with:
----------------------

-----Original Message-----
>From : Jeff
To : '[email protected]' <[email protected]>
Date : 28 April 2000 19:14:11
Subject : RE: Re: pls reply soon

>Yes, so do we. All the people who can't get the ring are using Game Shark
>codes and cheat codes, which breaks the game. DON'T CHEAT!!!!

-----------------------
This is a good opportunity for me to mention that I
do not have a gameshark. I think you can get codes for
one at gameshark.com or something...but I have no
idea what gameshark codes for this game are, so please
don't e-mail me asking just for those. I don't know!
-----------------------

---------------------------------------
    RECOGNITION + CORRESPONDENT NOTES:
---------------------------------------
    There are two other FAQs I have seen now that I wish
    I had seen when I played through the game. These are
    done by JT Kaufman and Bodi Anderson. Both are very
    helpful but are written for the Japanese release of the
    game. I notice that one cinema I am missing is from the
    Fetus Hall, where I did in fact, push on and scan every
    tube. So, I think the game's cinemas got messed up in
    the translation. I have also already got about 50 e-mails
    that complain that the mother's ring is not coming back
    out of the jewelry box. I did not have this problem
    but I suspect the answer (as I replied) was that more
    hints and cinemas, particularly [B-05] are needed to allow
    you to take the your mom's ring.
    I'm not going to swipe what JT calls [A-11] and add it
    to this FAQ; because I didn't see it. But you might want
    to look at his, and compare notes. Apparently the cinemas
    are important for letting you move through the game.

    If anybody would like a really detailed description of
    the two cinemas I am missing...I will post them at the bottom
    of my cinema list. Again, I returned the rental so I can't
    say that I know what these look like.

----------------------------------------------------------------
    SPECIAL THANKS TO:
----------------------------------------------------------------
[01] Beth for letting me play.
[02] Alex for his years of video-game co-insanity.
[03] Dave "my controller is broken" Wallin.
[04] Ben "Pokum Taco" Groves for always floating me quarters.
[05] CJayC - http://www.gamefaqs.com
[06] Amaloo - http://www.gamewinners.com
[07] Old Man Murray
[08] Whoever designed Notepad. Bless You.
[09] J.T. Kaufman  -
[10] Bodi Anderson - for revealing [A-11]
[11] Jeff at Crave