________ __ ______ ______ ______ ____
/ ______/ /| / / / ____/ / _ / /__ __/ /| N NN / ___\
/ / / | / / / / / /_/ / // / | N N N / /
/ / //|| / / / /___ / ____/ // //|| N N N \_\_
/ / ____ /___| / / / ____/ / \ // /___| N N N \_\_
/ / /_ _/ / __ | / / / / / /\ \ // / __ | N N N \ \
\ \_____// / / || / /__ / /_________ / / \ \ __//__ / / || N N N ____/ /
\______/ /_/ || <_____| \__________/ /_/ \_\ /_____/ /_/ || NN N \____/
Chemicals have their side effects...
FAQ VERSION 1.0
4/10/99
VERSION DATA
----------------
1.0:4/10/99
Wrote the whole faq (duh)
----------------
Disclaimer
I worked many hard nights for this beautiful peice of art.
But I don't believe people should be anal retentive about their work.
Work well done is its own reward. If you want to copy this FAQ, by all means
please do. I just ask one simple thing in return. E-mail me at
[email protected] with a URL to where you will upload this FAQ or
describe the product or magazine you want to put it in. I won't have a
problem, I'll say yes to anything except anything ZD or Bleem! related.
I just want to know who is using it, how it is being used--you get the idea.
Give credit where credit is due, always quote your sources.
(c) Death Tyrant Productions.
------------------------------------------------------------------------------
CREDITS
Because the Walkthrough is a complete spoiler, I'm putting the credits up
front so you can avoid seeing something you don't want to see. After all,
half of the game is the story--right?
1.Myself-the original author of this FAQ
2.Crave for making this great game
3.Trent Reznor for having his music in this game
4.All my friends who helped me make this FAQ legible.
------------------------------------------------------------------------------
WHAT IS COVERED IN THIS FAQ:
1-Each and every movie for the movie preview
2-Each and every item (I think, at least 99% of them)
3-A step by step compelete game solution.
4-The ending
WHAT IS GOING TO BE ADDED IN THE NEXT VERSION (1.1):
1-The corresponding block in the movie preview to the movie described in here.
2-The whole plot from intro to end game
3-Exact enemy location
4-Bestiary and Boss Guide
5-Hardest puzzles quikie-FAQ
6-GameShark Codes
------------------------------------------------------------------------------
If you wish to modify this FAQ:
If you discover something I missed or a better way to do something,
please e-mail me at
[email protected]. I check my e-mail
every 3 days or so. I will check out your suggestion and modify the FAQ
accordingly. I will also give you credit, but only if you want me to. If you
say nothing, I will assume you want your name up here.
AND DON'T TELL ME MY ASCII ART BITES! I KNOW IT BITES!
------------------------------------------------------------------------------
How to read this FAQ:
Search is what the game calls "Interact" It is the X button on the default
controls. Telekinesis is what the game calls "Search" It is the Triangle
When I say "Left, The Left, Your Left, etc" I AM REFERRING TO RION'S LEFT
UNLESS I SPECIFICALLY SAY OTHERWISE. All of the directions should be right
if you followed the walkthrough from the beginning. If you went off on your
own, and want one problem solved, the directions may be a bit confusing. I
will add a mini-faq later for specific problems using your TV as a guide.
FMV stands for Full Motion Video. These are the things you get to see in the
movie preview and that you can skip by pressing X or Start.
The names of the rooms are entirely made up. I don't name rooms twice, so
when you have to backtrack, the directions for different rooms will be under
the last visited room. For example, you start in room A. A key for a door
in room A is in room B. In the walkthru for room B will be directions
involving being in room A.
------------------------------------------------------------------------------
General hints.
How to use Nalcon effectively:
Nalcon works best when paired with skip. Charge up the Nalcon to Almost full
and repededly tap X to release multiple small bursts of Nalcon. Use this
tactic when fighting monsters such as Arabesque and Robots. A Level 1 fully
charged Nalcon blast will kill medical staff and knock most monsters on the
floor. No enemy is immune to Nalcon. It is your most basic weapon, master
this quickly.
------------------------------------------------------------------------------
How to use Red effectively:
Red is best used when fighting a single opponent with a lot of life.
Red must be at least 3/4 charged to get the most effecient damage out of it.
Anything less is just wasting your supply. Red leaves opponents standing, so
while they are ablaze, it gives you more than enough time to charge up more
red and attack them again. Red is most effective on Rabbits and Riflemen and
roughly does twice as much damage as Nalcon. Robots and Rainheart are immune
to red. Birdman recieves little damage from red but it is a good set up for
a Nalcon blast.
------------------------------------------------------------------------------
How to use D-Felon effectively:
When charging D-Felon, all the monsters in the vincinity wretch in pain.
However, this constantly drains the D-Felon gauge. The reason it does this
is because D-Felon needs to be fully charged to work. The best time to use
D-Felon are when fighting groups of 3 or more monsters at a time. I think
there was only one point in the game when there were more than 3 monsters in
a room but you didn't have D-Felon at that part. It works espcially well on
monsters that have ranged attacks such as Robots. Beguile the monsters into
a cluster and run up to them and begin charging. This halts their progress
and lets you charge. When you release the D-Felon, the natural reflex is to
begin charging again to cheese them. If you do this, you will get roughly 3
shots per vial. Run away from the fallen monsters, then charge them when
they get up. This way you will out as much D-Felon as you do Nalcon. The
effect released by D-Felon during charging does not damage. Unfortunately,
you do not have D-Felon for very long and it's effectiveness against bosses
is limited. If you reach Level 3 however, D-Felon will work very well against
bosses. Only Dorothy is immune to D-Felon
------------------------------------------------------------------------------
How to use Short effectively:
Make sure you have some Delmeter before you short.
If you are in a large room, attract as much attention as possible.
Get behind an enemy and then short. On some tough enemies, you will
have to get a little closer for Short to work. Use it against the
first boss to avoid a rather difficult fight. Birdman, Rainheart, Rita,
Cain, and Dorothy are all immune to Short.
------------------------------------------------------------------------------
Drugs:
If you can't take a certain drug because your medicine pouch is full, do not
worry about it. Backtracking to find all the drugs you missed will cause an
unecessary short. The only drugs worth backtracking for are Delmeter and
Skip. There is plenty of everything else.
------------------------------------------------------------------------------
Help me! I...
Keep running out of Delmeter and I Short and die!
Run more often. Ignore enemies that you do not need to kill. Avoid rooms
I did not mention in my Walkthru. Search less. Ignore as much enemies as
possible when you have full AP. Do not take Delmeter before the end of a
stage unless you are fighting a boss and your AP is full.
Got lost.
Hit the circle button to activate a map. Go back to where you started from
and follow my walkthru 100%. Don't unlock doors you aren't going to go into
immediately. Try to remember rooms by landmarks instead of directions.
Keep getting killed by these monsters.
Save before you fight them. Short before you fight them. Use Skip.
Try a different PPEC. Attack them from behind. Use Recovery Capsules.
Pull out a GameShark (tsk tsk). Stay down when they knock you down (you
are invincible when lying on the floor). Walk instead of run to surprise
them (you will only find enemies with their back turned on Stage A).
Can't find something you said was there in the walkthru.
Get glasses. Search everything in the room. Check your inventory. Use
telekinesis on where you need the item to get a better picture.
Suck.
Can't help ya there. Use a GameShark to give yourself a "Handicap" until
you feel more comfortable with the game. However, I used a GameShark
to help me write certain parts of this walkthru and I encountered a bug
where the codes make the game think certain things have happened or that
you have items that you really don't so you can't get them. So you can't
pop in a few codes and have a breeze through the whole game. You won't
even make it to Birdman.
Still don't have the solution to my problem.
I realize some of the walkthru may be unclear.
Email me at
[email protected]. Tell me what room the problem is in,
what you think the problem is, the last FMV you saw, and what you want to do.
I will help you as best as I can. I will also make an attempt to clarify
the trouble area in the walkthru so other people don't have the same problem.
------------------------------------------------------------------------------
Questions for me:
1.How long did it take you to beat this game? The very first time, 7 hours.
But then I was also writing this FAQ the same time. I can clear the game now
in 2 hours without dying.
2.What was the hardest fight for you? Rita. She spends most of her time
being invulnerable so I couldn't use my
hit-the-boss-before-they-attack-to-stop-their-attack strategy.
3.How many times did you fight each boss? The first time, I fought Lem once.
Birdman three times. Rainheart 5 times. I lost count on Rita. Cain 3
times. Dorothy 4 times.
4.Did you cheat? No. I beat the game fairly. After I got to disc 2, I
decided to use cheat codes to beat the game, starting from Disc 1 and write
a walkthru. I was stuck on a part in Disc 2. However, Cheat codes halted
the game for me before the end of Disc 1 and I just forced myself to use my
brain and play out my "unenhanced" game.
5.Did you like the ending? Do the words "HELL NO" mean anything?
6.What do you like and dislike the most about this game? I give this game
overall, an 8. The voice talents were horrible. The ending was horrible.
The characters were way too mature for their age and the whole beginning of
the game was just not believeable. Stage D wasn't any more believeable
either. The game play and the idea behind the plot was very well thought out.
I had the most fun on stages B and C. Some of the puzzles were hard but not
impossible. The AP kept me on my toes most of the game. Wondering what was
going to happen next was probably the reason I lost a bunch of sleep over it.
I would say if there is a way to cross Resident Evil with Tomb Raider,
Galerians would be it. It is fun just to mess around in to show your friends.
They all seemed to like the head explodie part. In short, I'll definetly buy
Galerians 2.
7.How can I contact you? I am AngelDeathTyrant on AIM. My e-mail address is
[email protected]. Don't ask me if I have ICQ, don't ask for my UIN,
and don't try to search for me on ICQ. I have half of all the ICQ users on
my ignore list.
8.Do you have a webpage? I did. It was a NIN page. I tore it down however
because I am a multi-lingual programmer and I just felt that my webpage was a
serious display of slack on my part. In human terms, I thought I could do
better than the crap I uploaded to Angelfire.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
------------------------------MAJOR SPOILER HERE------------------------------
------------------------------COMPLETE WALKTHRU-------------------------------
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Stage A
Michaelangelo Memorial Hospital
Location: Drug Administration Lab
Notes: You start here
2xFMV
Items: Medical Staff Notes, Liquid Explosives, Delemetor
Enemies: None
Walkthru: You get a movie for starting a new game
Turn left and look for the medical staff notes
Proceed back to the right and use your telekinetics on the door
After the movie, open the door to proceed
Location: Monitor room
Notes: Nine Inch Nails-Terrible Lie can be heard in the background
and will be heard throughout the game
FMV
Items: Security Card, Recovery Capsule
Enemies: 1xMedical Staff
Walkthru: Kill the guard, turn left to find the security card
Search the terminal to the left of the security card to find
the recovery capsule
Go through the other door
Location: 14F Goddess Hall
Notes: None
Items: None
Enemies: 3xMedical Staff
Walkthru: Kill the medical staff and find the door.
Location: Security Gate
Notes: None
Items: None
Enemies: None
Walkthru: Use the security card from the Monitor room on the panel to
unlock the gate. Proceed
Location: Security Checkpoint
Notes: FMV
Items: Recovery Capsule
Enemies: 1xSecurity Guard
Walkthru: Kill the guard then press the button to permanently unlock the door
Search the odd mess to the right of the button for the Recovery
Capsule. Proceed through the door on the right
Location: Security Control Room
Notes: FMV
Items: Freezer Room Key
Enemies: 1xSecurity Guard
Walkthru: Kill the guard. Search the panel with the red light for the key
Press the button to unlock the door in the Security Checkpoint
Search the mirror to activate the FMV
Proceed through the door on the left
Location: Medical Supply Closet
Notes: You CAN skip this room, but you can't afford to.
Items: Beeject, 2xRecovery Capsule, Delemetor, Nalcon
Enemies: None
Walkthru: Climb the ladder to get the Beeject
Search the boxes against the left wall for the Nalcon
Search the room for any of the other items
Backtrack to Security Checkpoint
Enter the door to your right (it was previously locked)
Location: 14F Hall A
Notes: Turn right, walk straight untill you hit a wall, open the door
on your right to find a save spot
Items: None
Enemies: 3xSecurity Guard
Walkthru: Kill all the Guards, then walk to the opposite end of the hall
and open the door there.
Location: 14F Hall B
Notes: Do not run or you will wake the guards, kill them asleep
Items: None
Enemies: 3xSecurity Guard
Walkthru: Kill the first guard as soon as you see him
Wait for the patrolling guard to turn his back, then kill him
Follow the path to another guard and kill him
When you reach the end of the hall, enter the door on your left
Location: Machine Chair Lab
Notes: FMV
Items: Delemetor, PPEC Storage Key
Enemies: 2xMedical Staff
Walkthru: Kill both medical staff as they are working, do not get too close
or they will attack
Search the right terminal for the key
Search the left terminal for the Delemetor
Use telekinetics on the front of the chair for the FMV
enter the door on the right
Location: Psycho Chair
Notes: You may want to copy down the code on the wall
FMV
Items: Nalcon
Enemies: None
Walkthru: Search the front of the chair for Nalcon
Use telekinetics on the chair for the FMV
Search the wall with the stuff on it for a code
Backtrack to 14F Hall B
Use the Freezer Room Key on the door to the left
Location: Freezer
Notes: 2xFMV
Items: Fuse, Nalcon, 2xRecovery Capsule
Enemies: None
Walkthru: Search the red dot on the round thing in the center for a FMV
Search around the round thing for a fuse box and remove the fuse
Do not attempt to pass through the cold air or you will take damage
Return back to where the red dot was and look for a contraption
leaning against the wall and use it to stop the cold air
To the left and right of the fuse box are Recovery Capsules
To the left of the machine that stopped the cold air is Nalcon
Return to 14F Hall B
Walk down to the door on the left and use the fuse on it
Open it, this leads to the Drug Adminisitration Lab
Search for the cylindrical object in a corner of the room
Use the PPEC Storage Key on it
Retrieve the Liquid Explosives and the Delemetor
Return to 14F Hall B from the door you just came through
There may/not be a Rifleman here that wasnt here before, careful.
Find the Red wall that says "14F"
Use Liquid Explosives on it, then telekinetics and you get the
second FMV. Search the stairs to go down them.
Location: 13F Goddess Hall A
Notes: As soon as you enter the 13th floor, stay where you are as a
patrolling guard will pass by you and you can attack him without
being noticed
Items: None
Enemies: 2xSecurity Guard
Walkthru: Kill the guards and walk to the far left. Open the door.
Location: Lem Television room
Notes: FMV, Save point in the left door of the 2 doors that are close
together
Items: None
Enemies: May appear later in game
Walkthru: Walk up to the TVs for the FMV
Press the button on the little pillar infront of the TVs
---OPTIONAL---
Look for the 2 doors close together
Enter the one on the right and you will be in a bathroom
Search the ashtray for a Newspaper, this adds to the plot but
it is insignificant to the game.
--------------
Look for a door in the far corner and enter it.
Location: G Project Breifing
Notes: None
Items: G Project Report, Red, Recovery Capsule
Enemies: 3xMedical Staff
Walkthru: Kill the staff. Search the end of the table away from the screen
for the Recovery Capsule.
Search the little post to the left of the screen for the Red.
Activate the screen for the G Project Report.
Enter the door to the right of the screen.
Location: Fetus Incubator
Notes: FMV
Items: Special PPEC Office Key, Delemetor
Enemies: None
Walkthru: As soon as you enter, search the left for the Delemetor
Walk to the far end and search the thing there for the key.
From the spot where you took the key, the second fetus down on the
left is shining a little. Search it for the FMV.
Backtrack ALLLL the way to 14F Hall A
Search for the door marked "Special PPEC Office" and use the key
there. Go in!
Location: Special PPEC Office
Notes: The code for the security card is 9607932
Items: Nalcon, Red, Delemetor
Enemies: 3xMedical Staff
Walkthru: Kill the staff. Immediately to your right is Nalcon
To the end of the room in the cylender is Red
Next to that, the boxes have Delemetor
Find the little computer thing and use the security card on it
Input the code and go back to 13F Goddess Hall A
Use the security card on the door close to the stairs.
Location: 13F Corridor
Notes: You never need to go through that door again. So don't waste time.
Items: None
Enemies: 2xRifleman
Walkthru: ---OPTIONAL---
Dont kill the guards, go straight into the door to the left.
I call this place the Jackpot.
Inside you will find 2xRecovery Capsule, 2xDelemetor, Skip, Nalcon,
red, and a second encounter with Lilia in your mind.
I strongly suggest you visit this room
--------------
NOW kill the Riflemen and follow the corridor to another door and
go in.
Location: Factory
Notes: FMV
Items: Recovery Capsule
Enemies: 1xWhite Robot
Walkthru: Try to be shorting before you enter this room.
As you walk into this room a FMV will start showing you a robot
activating. If you are shorting, no problem. If you have full AP,
try not to be too close when you short as it sometimes takes a
little while for the short to affect these guys. Also, try not to
be too far as they will shoot you atleast 5 times before you kill
them. If you are not shorting, run or use Nalcon to kill the robot
and not Red. If you are also not shorting you may want to use Skip.
The recovery Capsule is in the apparattus to the right.
After the robot is dead, go down the stairs.
Location: 12F Foyer
Notes: Save Spot in the door closest to the stairs in the spot with 3 doors
that are next to each other.
Items: None
Enemies: 2xSecurity Guard
Walkthru: Kill the security guards first. Hang a left and go to the area with
3 doors. Enter the door on the left.
Location: Computer Room
Notes: I have a dense hatred for this room.
Items: Control Room Key, Red, Pictures of your parents.
Enemies: None
Walkthru: As you enter, you will hear an alarm. The lights shut off and the
door locks. Walk behind the first row of computers and look for the
Control Room Key. Walk towards the back wall an you will see 3 red
lights. Search the lights IN THIS ORDER: (respective to the camera)
Right, Left, Center. If you did this right, all the lamps will turn
blue, if you did it wrong, all the lamps will turn red and you have
to start over. When you get it right, the projector will turn on.
Face the projector and search it for pictures of your parents.
To the left, behind the computers is some Red.
Now you can flip the switch to unlock the door.
Go back to 12F Foyer and immediately turn right to go to the other
door.
Location: Goddess Room
Notes: FMV
Items: None
Enemies: 3xRabbit in bandages
Walkthru: Don't go to the control room just yet. Instead look for another
unlocked door and go through that one.
Location: 12F Hall
Notes: None
Items: None
Enemies: None
Walkthru: ---OPTIONAL---
Turn immediately to the left and go through the door.
Inside you will see pictures of 4 two-headed animals.
You can use your telekinesis to show you where the stone
of each one is. And besides that, it looks really cool.
--------------
This is a short hall, go to the other end and into the next room.
Location: Staff Bar
Notes: None
Items: Recovery Capsule, Nalcon, Test Lab Key.
Enemies: 3xMedical Staff
Walkthru: Kill the medical Staff, Go to the end of the room.
The 2 gray boxes on either side have the Nalcon and the Recovery
Capsule. The big thing in the middle has the Test Lab Key.
Go back to the Goddess room and up the stairs.
You may find 3 White robots in the Goddess Room. If you do, don't
bother to fight them unless you are shorting, its such a waste of
Nalcon.
Location: 13F Goddess Hall B
Notes: Yes I know it says 6F but its on the map of 13F
And I know the stairs say 13F too, but you went 2 levels down
from 14. Don't question, just accept.
Items: Red
Enemies: 2xRabbit in bandages
Walkthru: Kill the wabbit, kill the wabbit!
Go to the end of the hall with the thing and search it for red.
Go to the opposite end and into the door.
Location: Test Data Area
Notes: None
Items: Recovery Capsule, Nalcon, Delemeter, Rion's Test Data, Research Lab
Key
Enemies: 2xMedical Staff
Walkthru: The key is on the Right as soon as you walk in. If you want, you
can grab the key and leave without wasting any Nalcon or AP.
Nalcon is in the boxes behind the TVs
The TVs themselves are Rion's Test Data (which you can take)
Recovery Capsule is in the shelves on the side wall
Delemetor is in the bed.
Go back to The Goddess Room and into the Control Room using the key.
Location: Control Room
Notes: None
Items: Nalcon, Red
Enemies: 2xSecurity Guard
Walkthru: Kill the guards. Now look at the terminals.
The 2 on the left have Buttons that work, the 2 on the right have
the Nalcon and the Red but their buttons don't do anything.
Go into the Resarch Lab.
Location: Research Lab
Notes: None
Items: Two-Headed Monkey, Nalcon, Recovery Capsule, Delemetor, Skip
Enemies: 3xMedical Staff
Walkthru: Kill the staff (or not) but DO NOT LEAVE WITHOUT THE MONKEY
Go back to the Goddess Room and into the Test Lab with your key.
Location: Test Lab
Notes: You can use telekinesis on the front of the chair, but I haven't
figured out what it is good for.
Items: Two-Headed Snake
Enemies: 3xMedical Staff
Walkthru: Get the Snake, and get out.
From the Goddess Room, go through the red door. That is the Armory.
Location: Armory
Notes: None
Items: Two-Headed Wolf, Skip
Enemies: 2xWhite Robot
Walkthru: Ignore the Robots, even if you have full AP and have just been
dying to see some head explodie. Get the Wolf, its behind the wall
to the left. Personally, I think the Skip is worth the risk 2.
It's in the boxes opposite the Wolf. Now, go back to the 12F Foyer
and into the first door you saw when you first came down here,
it's unlocked now.
Location: Clinic Cheif's Office
Notes: You can unlock the door here to get to the Pedestel Room
Items: Two-Headed Eagle, Clinic Cheif Lem's Notes
Enemies: None
Walkthru: Get the Eagle first, then search the desk against the wall for Lem's
Notes.
---OPTIONAL---
Look around for a door leading outside. If you go outside,
there is a Third encounter with Lilia in your mind, and a
Recovery Capsule.
--------------
Go to 12F Foyer, Hang a sharp left and go through the door to the
Pedestel Room.
Location: Pedestel Room
Notes: The order should be, Snake-Eagle-Wolf-Monkey, FMV
Items: None
Enemies: None
Walkthru: Place the Stones in the pedestels in the correct order and
a door will appear in a FMV. Hop in. I hope you are shorting.
Location: Long Corridor.
Notes: Don't stop running
Items: None
Enemies: 1xWhite Robot
Walkthru: Run the lenght of the corridor to another door. Ignore the robot.
Location: Interrogation Room.
Notes: FMV
Items: Skip
Enemies: 3xWhite Robot
Walkthru: DON'T SHORT YET!!! The shelves next to the computers have the skip.
Search the thing in the middle for a REALLY cool FMV. Go through
the door closest to the computers. Ignore the robots.
Location: Stairs to elevator
Notes: Ahh, some peace and quiet
Items: None
Enemies: None
Walkthru: If you want to get out of here asap, go up the stairs and through
the door. Skip to "Elevator Room". Otherwise, go around the stairs
to another door.
Location: Arabesque Incubator
Notes: If you use telekinesis on the incubators, you get
attacked by 2xArabesque
Items: Recovery Capsule, Red
Enemies: None
Walkthru: Get the items, if you have full AP, DON'T short to kill
The 2xArabesque. Just ignore them and leave. Now go up the stairs
Location: Antichamber
Notes: Save spot if you walk a little forward
Items: None
Enemies: None
Walkthru: Save and go in the door.
Location: Elevator Room
Notes: 2xFMV, Boss Fight
Items: None
Enemies: Clinic Cheif Dr.Lem
Walkthru: Look for the elevator and telekinesis it. Now go over to the mess
of wires and search it twice, you will get a FMV and Lem will attack
you. YES!!! NOW YOU CAN SHORT!!! This battle should last for
about 2 seconds. Don't use any Recovery Capsules or Delemetor,
after he is dead, just search his body and you will get another FMV
and Stage A is complete!
------------------------------------------------------------------------------
Stage B
Your House
Location: Outside Front Door
Notes: FMV, You start here
Items: None
Enemies: None
Walkthru: Don't bother with the door, go around to the right and open the gate
Location: Back Yard
Notes: FMV
Items: Recovery Capsule, Backdoor Key, 9 Ball
Enemies: None
Walkthru: Go into the little shack and search the car for the key.
Search the wall opposite the car for the Recovery Capsule
Behind the pond is the backdoor, open it and go in.
Location: Dining Room
Notes: FMV
Items: Recovery Capsule
Enemies: None
Walkthru: Apparently, your mom was cooking some Recovery Capsule cuz its on
the stove One if the doors is missing a knob, go through the other
one.
Location: 1F Hall A
Notes: None
Items: None
Enemies: None
Walkthru: Turn left and go into the green door.
Location: Bathroom A
Notes: FMV
Items: Your Mother's Ring
Enemies: None
Walkthru: You get a flashback FMV here.
Use Telekinesis on the sink to get the ring.
Go back
Go left into a bigger hall
Make another left and go into the door.
Location: Bathroom B
Notes: None
Items: Second Floor Key
Enemies: None
Walkthru: Push the button, search the tub for the key. Go back.
Go to the other end of the hall and enter the door to your left
Location: 1F Hall B
Notes: None
Items: None
Enemies: None Yet
Walkthru: Duh
Location: 1F Hall C
Notes: Save room at the end of the hall.
Items: None
Enemies: 1xRabbit in suit
Walkthru: Watch out, these guys hit you with Nalcon
Kill him and go into the first door to your left.
Location: Living Room
Notes: 2xFMV
Items: Recovery Capsule, Red
Enemies: None
Walkthru: WALK towards the center for the FMV, if you run,
you may miss it. Go to the fireplace and search it
for the second FMV
The shelves to the left of the fireplace have the Recovery
Capsule, The shelves on the wall opposite the fireplace
have red. Leave.
Continue in the direction you were headed before.
This time the door will be on the right, go in.
Location: Bar
Notes: Most important room in the house
Items: Nalcon, Recovery Capsule, Delemetor, Door Knob
Enemies: None yet
Walkthru: Get the doorknob behind the bar.
Nalcon on the bar. Delemetor is in the thing
between the two windows. The Recovery Capsule is
in the chair in the far corner. Leave.
Backtrack to Dining room. As you enter, you will be hit
with another FMV flashback. If you used telekinesis on the
refridgerator before, now the picture you get will change.
Use the knob on the door that was missing the knob and go in.
Location: Entrance Chamber
Notes: None
Items: None
Enemies: 2xRabbit in suit
Walkthru: After you kill the Rabbits, unlock the front door.
Go upstairs.
Location: 2F Catwalk
Notes: None
Items: None
Enemies: None
Walkthru: Unlock the door with the Second Floor Key and go in.
Location: 2F Hall A
Notes: None
Items: None
Enemies: 3xRabbit in bandages
Walkthru: Kill the rabbits and walk right. Go into the green door.
Location: Office
Notes: FMV
Items: Delemetor, Nalcon, Bedroom Key
Enemies: None
Walkthru: Walk in to get the FMV. Search the desk twice to get the
key. Nalcon is in the back wall, Delemetor is on the
wall opposite of the desk. Go back.
Turn left and keep walking. Enter the brown door.
Location: 2F Hall B
Notes: Search the hole to jump it.
Items: None
Enemies: None
Walkthru: Jump the hole, go through the door.
Location: 2F Hall C
Notes: None
Items: None
Enemies: 2xRabbit in bandages
Walkthru: Turn right, enter the first door.
Location: Your Room
Notes: FMV
Items: Delemetor, Red
Enemies: None
Walkthru: Telekinesis the bed for the FMV.
Delemetor is on the window next to your bed.
Red is in the mess of toys near the window. go back.
Continue the way you were headed, Skip over the greed door,
there is nothing special there.
---OPTIONAL---
Go into the red door. It is the balcony. You can see the backyard
from here. There is also a Recovery Capsule in the other side
of the balcony.
--------------
Or skip the red door and go into the green door. Unlock it
with the bedroom key.
Location: Your Parents' Bedroom
Notes: I wanna kill the people at crave for this room
Items: Recovery Capsule, Letter from your mother, Father's Ring,
Mother's Ring
Enemies: None
Walkthru: Use Your Mother's Ring on the jewlry box to get Your
Father's Ring.
Search the dresser against the wall for the letter.
The shelves next to the door for the Recovery Capsule.
Get out.
---OPTIONAL---
Go a little further to a final door. Enter it for a FMV.
--------------
Backtrack to 2F Hall A. Go left to a door and go in.
Location: Library
Notes: I hate this part
Items: New Replicative Computer Theory
Enemies: None
Walkthru: Search the first bookshelf on the left for the item.
Then walk over to the window. (Respective to the camera)
On the left, insert your Father's ring. On the right,
use telekinesis. Then go ALLLLLL the way back to Your
Parents' Bedroom. Get Your Mother's Ring. Go ALL the
way back to the Library. Use it in the right slot.
A door will slide open. Go in.
Location: Private Study
Notes: FMV
Items: 3 Ball
Enemies: None
Walkthru: Search the little device for the FMV, get the 3 Ball.
Backtrack to the Bar and place the 3 Ball with the rest.
Backtrack to the Back Yard and use telekinesis on the front
of the pond for a FMV of you pulling a car out of it.
Search it for the 9 Ball. Backtrack to the Bar and place
the 9 Ball with the rest. Some stairs will appear. Go down.
Location: Computer Room
Notes: FMV
Items: Dr. Pascalle's Diary, Shed Key
Enemies: None
Walkthru: Search the little green light to scare away the dark.
Search the desk twice to get the Diary and the Key.
The FMV will start automatically here.
As you leave into the Bar, Birdman will attack you.
Just hit him with a little peck of Nalcon to get him out.
Backtrack to Outside the front door.
Birdman will attack again in 1F Hall A. Same strategy.
When you are outside, go around to the right side of the house.
Pass through the gate.
Location: Playground
Notes: 2xFMV
Items: Recovery Capsule
Enemies: None yet
Walkthru: Get the Recovery Capsule NOW. It is on the Bench.
Use the Shed Key to open up the shed, then go in.
Location: Shed
Notes: None
Items: Ragged Doll
Enemies: None
Walkthru: Get the doll, and leave. As soon as you enter the Playground,
a FMV will commence. Then you will fight Birdman. This is a
very hard battle if you don't know what you are doing. Use
nothing except Nalcon. I had 4 Vials plus an already full Nalcon
gauge when I got to this part, it was way more than enough. I
suggest using a skip to get to level 2 as well. If you lose the
extra level though, don't worry about it.
Shorting won't work on him, so be sure to keep an eye on your AP.
At first, he will appear, and dissapear right away in different
spots. Sometimes he will shoot a ball of energy at you. Just aim
at him and blast him with as much Nalcon as possible, but keep
avoiding his attacks as the top priority. After a while, he will
split into 3. The FIRST ONE is ALWAYS the REAL Birdman. Ignore the
other 2, but dodge their attacks. If you get hit, stay down until
there are no enemies visible. After a while, all 3 will appear at
once, and fly up into the air. When this happens, run into a
corner, he is about to blast Nalcon everywhere. He will then start
over again with the 3-way split. Eventually, he will abandon the
3-way split and really get agressive. You'll know because, there
will only be one of him on the screen. This is his last form of
attack he uses. If you begin charging the Nalcon before he appears,
he will appear behind you (you will hear a laugh) and blast you with
this force field type attack. His projectiles also begin to home in
on you. You may want to use a mix of Red and Nalcon at this point.
Blast him with Red, and while he is shaking off the flames, blast
him with Nalcon. After he dies, you get another FMV.
Stage B and Disc 1 are CLEAR!
------------------------------------------------------------------------------
Stage C
Babylon Hotel
Location: Lobby
Notes: The only save point in the stage is in the door next to the elevator
FMV, You start here
Items: None
Enemies: None
Walkthru: You get the FMV for starting the stage
Talk to the desk clerk and he will give you a room
Before going to the room however, visit the second floor.
Location: 2F Hall
Notes: For some reason, the clock is important
FMV
Items: None
Enemies: None
Walkthru: Search a room once to see the number, then again to enter.
Visit 203 and then 206. Try to remember their location.
Now go to the 3rd Floor.
Location: 3F
Notes: None
Items: None
Enemies: None Yet
Walkthru: Before you go to your room, visit 304 and 303.
After the guy kicks you out of 303, immediately go back in.
After he kicks you out the second time, go to your room-302.
Location: 302
Notes: FMV
Items: None
Enemies: None
Walkthru: As you enter, you get an FMV. Go to the bathroom and
search the mirror. Now go to 306. When he kicks
you out, go back in.
Location: 306
Notes: FMV. Use Telekinesis on everything in the hotel from now on.
Items: Delemetor, Recovery Capsule
Enemies: None
Walkthru: Talk to him. Turn left and walk a little forward to a new screen.
On the left is the Delemetor, on the right is the Recovery Capsule.
Go back to the lobby, walk behind the counter. Go right and go in.
Location: Employee Lounge
Notes: None
Items: Recovery Capsule
Enemies: None
Walkthru: Don't flip the circut breaker just yet.
However, the recovery capsule is to the left of it.
Go back out and the guy from 306 should be there.
After you talk to him go to 204.
Location: 204
Notes: If anybody reads music, the knock goes like this
Okay, its very badly written, just use your imagination.
__ _ ______ _ __
| / | | | / |
O O O O O
If you can't read that (most likely) keep talking to him.
He will repeat the knock each time you talk to him.
There is also 2xFMV
Items: Appolinar, Skip, Nalcon, Red, D-Felon (WOOHOO!!)
Enemies: None
Walkthru: For now, just take the Skip and the Appolinar (but save it)
If you can only afford one, and you have no Skip, take that.
If you only have one slot free and you have Skip, get Appolinar.
If you don't have any room, trust me you will be back here.
Talk to him until he tells you to go to 201. When you
try to leave, he will give you the D-Felon. If you have no
free room, you will inject it immediately. Otherwise, you need
to do it manually. That is the second FMV. When charging up the
D-Felon, all the enemies in the room wretch in pain. Much like
when you are shorting before their heads explode. D-Felon also
attacks everyone in the room. However, supply is very limited,
it must be fully charged to work, and its effectiveness on bosses
is minimal. Before going to 201, visit 203, 206, 303, 304 again.
Now you should have almost all of the FMVs. Now go to the lobby
and check the door next to the save room. Whoa! The guy from
306 is dead now! Hurry to 201. When you get to 201
keep searching the door, you will eventually get in.
Location: 201
Notes: FMV
Items: 2xRecovery Capsule, Delemetor
Enemies: None
Walkthru: Recovery capsules are on the left and right when you enter.
Delemetor is on the bed. Talk to him, now go to 304.
Location: 304
Notes: 3xFMV
Items: Nalcon, Recovery Capsule
Enemies: None
Walkthru: After you leave, go back in immediately. Talk to her.
In the far corners of the room are the Nalcon and Recovery Capsule.
When you leave, the bellboy will be standing there. He will tell
you to go to 301. Go to 301.
Location: 301
Notes: none
Items: Letter from Lilia
Enemies: 2xRabbit in suit
Walkthru: Kill them (its harder than you think because of the limited space)
Search the desk for the Letter from Lilia. Now the chase begins.
Go back to 304 and look around. Darn, shes dead. Go to 303.
Location: 303
Notes: 3xFMV
Items: None
Enemies: None
Walkthru: Talk to him, go to 205.
Location: 205
Notes: None
Items: Nalcon
Enemies: None
Walkthru: Pick up the phone. Search the desk for nalcon, go back to 303.
Holy crap! He's dead too. Go to 206
Location: 206
Notes: None
Items: 2xRecovery Capsule
Enemies: None
Walkthru: Talk to him, search his room for the Recovery Capsules.
Now go to room 202.
Location: 202
Notes: None
Items: None
Enemies: 1xRabbit in suit
Walkthru: Kill it. Now go back to 206. Hey now! Jesus is dead too!
Go to 203.
Location: 203
Notes: None
Items: None
Enemies: None
Walkthru: Talk to him, now go to 305.
Location: 305
Notes: 2xFMV
Items: None
Enemies: 3xRabbit in suit
Walkthru: Kill them, now go back to room 203.
What a surprise, he is dead too!
Get out and go back to the clock. A FMV will start.
Follow Rainheart to 3F (or maybe save first)
As you get to 3F you see him teleport into 305.
Go in and after the FMV finishes, the battle with Rainheart starts!
Rainheart has 4 attacks. A Push, a serious beating,
a fireblast, and a zombie summon. Under no circumstance
do you use Red on him. I don't care if you are out of Nalcon
and have a millimeter of D-Felon you were saving to impress
your friends with. DON'T USE RED ON RAINHEART!!! To summon
the zombies, he gets in the air. While he is in the air he is
immune to attacks. To kill the zombies, trick them into attacking
you. Their attack is to fall on you, when they fall, they die. If
they miss you live and they die. OR you can let Rainheart do his
fireblast. His fireblast will set his own zombies on fire and kill
them. He will usually appear directly behind you towards the end
of the battle and push you or beat the hell out of you.
The best time to hit him with Nalcon is when he is about to
do his fireblast. Not only is he immobile for several seconds
when charging for his fireblast but hitting him also
stops his fireblast. After you kill him, the FMV will start.
Go to room 204 to pick up any drugs you left there. DAMN! He's
dead too! Well at least you don't have to pay for
the PPECs now. Go to the lobby and find the only living
human in the building. It is the guy from room 201.
He removed the warning tape just so you could go down
into the boiler. First, save. Then flip the circut
breaker in the Employee lounge. The save terminal won't work now.
I thought that was really cheesy. Go down into the Boiler Room.
Location: Boiler Room
Notes: The Arabesque here appear only if you turned off the power in the
hotel.
Items: None
Enemies: 2xArabesque
Walkthru: The Arabesque here are a little harder then the ones
from the hospital because there is less space. The
elevator here only works if you turned off the power in
the hotel so there really is no way of avoiding the
Arabesque. Go up the elevator to the abandoned resteraunt.
Location: Kitchen
Notes: None
Items: None
Enemies: None
Walkthru: Be warned. If you go into the bathroom, there will be
an Arabesque when you return. Straight ahead is the
bathroom. To the right is the dining area.
Personally, I'd go straight into the bathroom.
Location: Bathroom
Notes: None
Items: Red, Skip, Recovery Capsule
Enemies: None
Walkthru: Red is in the wall to your right, Skip is in the toilet.
Recovery Capsule is in the far wall.
As you go to the Dining Area, you will encounter an Arabesque.
Just ignore it.
Location: Dining Area
Notes: 2xFMV
Items: None
Enemies: Rita
Walkthru: As you walk in, you get a FMV and Rita attacks you.
Rita is a really hard boss. Unlike Birdman and Rainheart, Rita
spends most of her time floating on a table, immune to your
attacks. So you will only get to attack her 10% of the time you
are fighting her. Skip really helps here. This is a good boss to
unload all your Red on. If you want to get cocky, after you hit her
with Red, hit her with a small amount of Nalcon. Rita has 3
attacks. She floats up on a table and flies at you, hitting you with
the leg of the table. She also picks up a combination of 4 tables
and/or chairs and throws them at you one at a time. Towards the end
of the battle, she will combine those 2 attacks. Her final attack is
floating on a table, as well as picking up a combination of 4 tables
and/or chairs and throwing them all at once. After they land she
will crash her table into you. If you manage to be standing when
she lands, you will have enough time to aim and hit her with red.
This fight is a really long fight. The first time I fought her, I
actually shorted during the middle of the fight even though I took
some Delemetor before I came here! When you win, you get a REALLY
long FMV.
Stage C and Disc 2 are CLEAR!
------------------------------------------------------------------------------
Stage D
Mushroom Tower
Location: First Floor
Notes: 2xFMV, You start here, I don't care what floor the save spot says,
if I say you are on the first floor, then you are on the first floor!
Items: 2xD-Felon, 2xRed, 2xRecovery Capsule
Enemies: 2xRabbit in bandages
Walkthru: You get the FMV for starting.
You should already be facing the left side of the screen when you
start. Walk towards the weird mouth chute to a cutscene. Lilia
dissapears here and the 2xRabbit in bandages come in. After you
whoop them, there is another cutscene. The drugs are in the little
white spots you see against the walls. They all have 2 of the same
drug. Use telekinesis on the one of the mouths. It will show a
sequence of lights followed by a cutscene. Switch to Lilia. These
will be the save spots you will be using throughout the tower. I
suggest you save often. Rion's AP does not rise when you are Lilia.
To trigger a light, stand over it and search. Now I don't care
what the lights were on the chute, trigger the lights clockwise
starting from the white one at the top. The order should be: White,
Green, Blue, Purple, Red. You'll know if you get it right cuz of the
FMV. Walk in the center and search. Go back to Rion. Look for the
chute with the yellow light coming out of it. Go in like a door.
Location: Second Floor
Notes: 2xFMV
Items: None
Enemies: 3xYellow Robot
Walkthru: FMV for entering.
Remember those white robots? Imagine a white robot painted yellow
with twice as much health and shoots twice as fast and does twice</pre><pre id="faqspan-2">
as much damage and has a shoulder charge attack. You will now be
forced to take on 3 of them at once. Notice however, YOU DO NOT
NEED TO SHORT. The fight is easy if you can get a few tricks.
Don't attack them yet. Run around in circles alot to avoid being
shot. Try to get them to bunch up close together. Once they do,
switch to D-Felon. Hit them all with D-Felon, run a few steps back
and charge up Nalcon. Blast the first person up. Repeat untill
they are all dead. You have to be pretty close to them for the
D-Felon to work. If you hear that little sound they make when
charging for a shot, don't charge the D-Felon. They are immune to
that nice effect the D-Felon puts out while they are shooting at
you. After you beat them, you get a cutscene. Telekinesis any
chute and trigger the following lights. Purple, Light Blue, Green,
Red, Dark Blue. After you light the first 2, the second FMV will
start. Warp up, switch to Rion, find the chute with the light, go
to the third floor. The drugs are against the walls if ya want 'em.
Location: Third Floor
Notes: 1xFMV
Items: None
Enemies: 3xArabesque
Walkthru: Zap the Arabesque with D-Felon. Telekinesis any chute, switch to
Lilia. Activate sequence: Dark Blue, Red, White, Light Blue,
Green. Get the hang of it? Next floor.
Location: Fourth Floor
Notes: 1xFMV
Items: None
Enemies: 3xFour-legged Arabesque
Walkthru: Waste all your D-Felon here, or use your Appolinar if you have run
out. If you are out of everything, use Nalcon or just wait to
short. These guys take forever to kill, but are pretty pathetic on
the damage area. That first fight with the robots was the hardest.
Activate: Red, Blue, Green, White, Purple. You will get the FMV.
Do a drug run, stay away from the D-Felon. No more than 2
Delemetor. Try to have at least 3 Nalcon. Proceed as you would to
the next level.
Location: Hand Of God.
Notes: No turning back now. 2xFMV. Directly in front of you is a save
room. But it won't be there forever. Save now.
At this point, I had 2xRecovery Capsule, 4xNalcon, 1xRed, 2xDelmeter
I got stuck with 1xAppolinar and 2xD-Felon that I couldn't use.
Items: 2xNalcon, 2xDelmeter, 2xRed, 2xRecovery Capsule
Enemies: None.
Walkthru: SAVE SAVE SAVE SAVE SAVE. Then after you save, SAVE AGAIN.
go back out and turn right. Search the white spot. Then
Telekinesis it. You get one FMV. Then you fight Cain. I liked this
fight, because the first time I fought him, I never got hit. Speed
is the key to victory here. He has 4 different attacks. Nalcon 2,
Nalcon 2 with lightning, Red 2, and Red 2 with lightning. Waste him
with Nalcon, save your Red. He will start out shooting 3 streams of
Nalcon 2 at you. He then dissapears and convieniently appears in
front of you just waiting to eat your Nalcon. After you hit him a
few times, he will begin firing 3 streams of Nalcon 2 all at once.
Don't attack him while he is doing this. After he reverts back to
original attack, pelt him some more. When he gets weak enough, he
will begin attacking you with Nalcon 2 with lightning. If you are
far away from him, the lightning will hit you. Your only hope is
to be close to him and dodge his Nalcon 2, (not as easy as it sounds)
but don't attack him when he is doing this. When he gets weak, he
will begin Red 2. The trick to not getting hit here is to stand
perfectly still. When he appears, begin charging, let loose first
chance you get. When he gets weak, he will begin Red 2 with
lightning. You are gonna have to get quicker with the Nalcon.
Hit him early to avoid him shooting off the lightning. There is no
dodging this attack. After you win, you get the second FMV.
Restock on drugs, go back into the save room.
Location: Dorothy
Notes: 3xFMV, Damn, what happened to the save room?
Items: Come on, its the end of the game.
Enemies: Dorothy
Walkthru: FMV for entering. Try not to think of Dorothy as the computer,
think of her as those 3 floating eyeballs. Dorothy has 4 attacks.
A quake attack which does no damage but stuns you for about a fourth
of a second. A lightning strike which puts out a warning. When you
see a white spotlight appear under you, it means she is gettin ready
to fry you. A Laser which always starts from the left swings to the
right, then back to the left again. Avoid this attack at all costs.
Last but not least, an eyeball counter. Start out with Nalcon.
When you hit one of the eyes, it will fly at you. Run to avoid it.
It is pretty easy to avoid but I can't even begin to say how many
times I got quaked, lightninged and eyeballed in that order. Since
the quake and lightning stun you, they don't knock you out leaving
you open to some pretty nasty combos. She won't start using the
laser untill you knock out the first eye. Now stay as low as
possible on the right side of the platform. Avoiding attacks is
first priority and avoiding the laser is more important than
driving your dad to the hospital during the middle of a stroke,
aneurisim, seizure, heart attack, and Appendicitis. I found that
if you go as far front as possible the laser can't hit you, but it
makes it hard to avoid everything else. Once you get down to one
eye or have gone through 3 different Nalcons, switch over to red
and waste away. When she has one eye left, the only difference is
that she attacks faster. When you beat her, you get the finale FMV
and the credits which count as a FMV. Wait for the credits to be
over and save a clear game. Now you can replay! Woohoo!
Stage D and Disc 3 are clear!
------------------------------------------------------------------------------
Finale Spoiler:
Dorothy says she realizes she was wrong. She promises to treat Rion better
and begs him for mercy. Rion and Lilia upload the virus anyway. While
Dorothy is dying, Rion shorts. A huge chunk of the Mushroom tower explodes,
Rion dies in Lilia's arms-accepting that he is a Galerian, but Lilia still
believes that he is the real Rion.