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    | |       G-POLICE GUIDE
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    |   |     version     three
    |   |     date        March 23, 2006
    |   |     author      Khoa Vuong
    |   |     e-mail      [email protected]
    | | |
    | | |
    | | |     Game info:
    | | |     developer   The Wheelhaus
    | | |     publisher   Psygnosis
    | | |     platform    PlayStation
    ||| |     published   October 1997

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              Table of Contents
    |||||     =========================================================
      | |     Title                                             Section
      | |     ---------------------------------------------------------
      | |     Introduction                                         1-00
      | |         Mini Review                                      1-01
      | |         Intro Video                                      1-02
      | |
      | |     General Advice                                       2-00
      | |         Graphics Setup                                   2-01
      | |         Controller Layout                                2-02
      | |         G-Police Gunships                                2-03
      | |         Weapons Detail                                   2-04
      | |         Flight Tactics                                   2-05
      | |         Game Structure                                   2-06
       ||
              Training Missions                                    3-00
    |||||         Flight 1            Set Course                   3-01
    |   |         Flight 2            Chase                        3-02
    |   |         Flight 3            City Course                  3-03
    |   |         Weapon 1            Familiarization              3-04
    |   |         Weapon 2            Combat                       3-05
    |   |
    |   |     Campaign Missions                                    4-00
    |   |         Intro Video         Entropy                      4-va
    |   |         Mission 01          Keynesian Economics          4-01
    |   |         Mission 02          The Black Market             4-02
    |   |         Mission 03          Insider Information          4-03
    |   |         Mission 04          Chief Executive Officer      4-04
    |   |         Mission 05          May Day                      4-05
     |  |         Intermission Video  Collusive Arrangements       4-vb
      |||         Mission 06          Limited Liability            4-06
                  Mission 07          Invisible Hand Theory        4-07
    |||||         Mission 08          Industrial Revolution        4-08
    |             Mission 09          The Bubble Bursts            4-09
    |             Mission 10          Safe Harbor                  4-10
    |             Intermission Video  Anti-Competitive Practices   4-vc
    |             Mission 11          Corporate Warfare            4-11
    |             Mission 12          Cease-and-Desist Order       4-12
    |             Mission 13          R&D                          4-13
    |             Mission 14          Liquidation                  4-14
    |             Mission 15          Disclosure                   4-15
    |             Intermission Video  Monopoly                     4-vd
    |             Mission 16          Going Public                 4-16
    |             Mission 17          Impaired Assets              4-17
    |             Mission 18          Supply Line                  4-18
    |             Mission 19          Asset Turnover               4-19
     |            Mission 20          Embargo                      4-20
        |         Intermission Video  Recession                    4-ve
    |||||         Mission 21          Lockbox                      4-21
                  Mission 22          Cornering the Market         4-22
    ||            Mission 23          Diversification              4-23
    | |           Mission 24          Downsizing                   4-24
    |  |          Mission 25          Discontinued Operations      4-25
    |   |         Intermission Video  Hostile Takeover             4-vf
    |   |         Mission 26          Incorporation                4-26
    |   |         Mission 27          Holding Company              4-27
    |   |         Mission 28          Diminishing Marginal Utility 4-28
    |   |         Mission 29          Auditor's Report             4-29
    |   |         Mission 30          Chapter 11 Proceedings       4-30
    |   |         Intermission Video  Unfinished Business          4-vg
    |   |         Mission 31          Start-Up                     4-31
    |   |         Mission 32          In the Red                   4-32
    |   |         Mission 33          Restructuring                4-33
    |   |         Mission 34          Day Trader                   4-34
    |   |         Mission 35          Chapter 7                    4-35
                  Ending Video        Equilibrium                  4-vh
    ||
    | |       Secret Missions                                      5-00
    | ||          Secret 1            Civilian Revolt              5-01
    | | |         Secret 2            The Suspect                  5-02
    | | |         Secret 3            Test Drive                   5-03
    | | |         Secret 4            Escort Duty                  5-04
    | | |         Secret 5            Droid Battle                 5-05
    | | |         Secret 6            Car Chase                    5-06
    | | |
    | | |     Conclusion                                           6-00
    | | |         Campaign Structure                               6-01
    | | |         Characters                                       6-02
    | | |         About Callisto                                   6-03
    | | |         Revision History                                 6-04
    | | |         Copyright                                        6-05





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Introduction                                                             1-00
=============================================================================
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    You may be asking, why would anyone write a guide for a game that
    is several years old? Well, after playing Grand Theft Auto III
    extensively I had tried to find something else to entertain me.
    Remembering that the process of writing my first FAQ (Einhander
    Guide) was very enjoyable, I decided to write another.
    Unfortunately, GTA3 was the only game on PS2 that I could write
    much about, and it had already been covered exhaustively on
    GameFAQs.com by a slew of players. I realized that one of the
    greatest features of GTA3 was its fully developed cityscape. Since
    G-Police featured metropolitan environments, did not have a
    comprehensive guide available at the time, and was a game I had
    completed before, I decided to write a guide. While it is extremely
    unlikely that anyone is still playing G-Police, I hope this guide
    will incite some to return to the game.

    Unlike my Einhander Guide that dealt with only strategy, my aim
    here is to write an exhaustively thorough document on G-Police. In
    doing so, I have to warn any readers that this document reveals
    every detail regarding the game, including the entire plot and any
    surprises therein.



Mini Review                                                              1-01
=============================================================================
    Originally released in October 1997, G-Police looked like a
    promising title from the publisher of the popular Wipeout series.
    Featuring advanced graphical effects for its time, G-Police pushed
    the limits of the PlayStation hardware. In fact, it was demanding
    on PC hardware as well, and represented a graphical showcase for
    the debut of AGP (accelerated graphics port). However, it was
    clearly an overly ambitious title regardless of platform. In both
    versions, there was an ever-present black fog that masked pop-up
    because the hardware simply couldn't render an entire metropolis
    complete with traffic and landmarks. Arguably, such a feat would
    give even the PlayStation 2 problems, seeing as how the cityscape
    in Grand Theft Auto III was streamed. Nevertheless, this
    shortcoming was the most pressing problem for the G-Police series
    and the reviews consistently reflected it. It's too bad, because
    the developers did everything right. It's a very enjoyable game
    with a good story and plenty of action. The only thing I wish
    they'd add is a cop mode in which you simply protect and serve on
    routine patrols throughout the domes. However, the game is in no
    way short.

    The merits of G-Police can best be described when compared to its
    contemporary, Colony Wars. It featured a branching mission
    structure, flashy graphics, and stirring audio. Every bit of its
    presentation indicated an epic experience, but the simplistic
    gameplay didn't measure up to the grand precedent. The branches
    were short and each mission was very brief and easy. G-Police, on
    the other hand, was more challenging, lengthier, and ultimately
    more rewarding. Its game world was pretty dry by comparison,
    though. Between the two series, Colony Wars was likely more
    successful because it spawned two sequels. Since both series were
    relegated to the PSone console only, their fate could be indicative
    of a dying genre.

    Amazingly, G-Police is still very playable, especially when run on
    the PS2. With smoothened textures and improved loading times, the
    PS2's backwards compatibility feature makes an old, overly-
    ambitious game even more enjoyable and manageable. Indeed, this
    type of game could really shine under the true power of PS2. It's a
    shame the series was poorly received, otherwise Psygnosis may have
    had greater incentive to continue the series onto more powerful
    hardware. Ironically, the "Brown Thunder" vigilante modes in Vice
    City and San Andreas are good indications as to how great G-Police
    could be, given next-generation hardware. It's too bad the flight
    sim genre dwindled just when hardware advanced far enough to
    support complex environments. Regardless, I remain awaiting the day
    when there is a mission-based game on PS2 in which you pilot a
    futuristic helicopter patrolling a bustling metropolis while
    leaving a path of destruction in the name of justice!



Intro Video                                                              1-02
=============================================================================
    ‘2057 - Earth's resources are completely depleted. A race to claim
    every ore-bearing rock in the solar system begins.’

    ‘2079 - Tension grows as opposing nations compete for ever-
    declining resources and expand their military capabilities in
    space.’

    ‘2085 - EuroFed deep space survey ship Argo is impounded by SDR-AF
    coalition forces. Three ships are destroyed in the ensuing police
    action. Negotiations fail and war breaks out.’

    ‘2086 - The war escalates and military resources on all sides are
    rapidly depleted.’

    ‘2087 - The final fleet action takes place at Nereus Harbor,
    orbiting Neptune. Within days the battle is finished. Damaged and
    badly irradiated, the flagship Damocles is the only cruiser to
    survive the conflict. The war is over. Powerful multi-national
    corporations unite to take control and restore order to the tatters
    of society. With little remaining military or financial resources,
    Earth's governments are stripped of their powers and are forced to
    demilitarize. The construction of capital-class armed spacecraft is
    outlawed.’

    ‘2089 - The corporations continue the exploitation of space, making
    vast profits to further strengthen their position. Earth's
    coalition government is allowed to create a multi-national force to
    keep order in the colonies. The Government Police are born.’


    Cruiser Hermes: Destination - Callisto
    -------------------------------------------------------------------
    Slater: ‘I never intended to join the G-Police. A lot of vets did
    after the collapse. But I'd seen enough killing. And killing's what
    it's all about. When they first hit the colonies, the G-Police
    operated like any other Earth-based force--they got slaughtered by
    the truckload. And it was clear that the frontiers required more
    forceful policing. Close air support was introduced in the shape of
    the AG-60 Havoc. I'd flown these babies on Mars during the war, and
    they were past their prime even then. Lack of funding from Earth
    means that these ships are still on the frontline's service.
    Second-hand machines flown by second-hand crews, which doesn't make
    the job any easier. G-Police are supposed to represent government
    authority in the colonies. But I knew the score. Most smart cops
    did now. Keep the population under control and try to turn a blind
    eye to any shady corporation deals. G-Police are all volunteers,
    usually vets with time on their hands. There's a few high-minded
    idealists who think they can make a difference, but the majority
    are just running from problems back on Earth. The G-Police ask no
    questions; if you're willing and you're up to it, you're in.

    Elaine Slater was one of the idealists. She was on her fourth tour
    as a Havoc pilot on Callisto. And now, she's dead. Another good cop
    among many. They don't keep count anymore. But Elaine Slater was
    different; she was my sister. The inquiry gave a verdict of
    suicide, linked to stress and depression. I didn't buy that. Elaine
    had won commendations for closing a couple of big cases, and she
    even hinted at a new romance. Depression just didn't fit the
    picture. If I didn't believe the suicide verdict, that left only
    one option--someone murdered her and went to the trouble of
    covering it up. I had to know the truth. With a couple of street
    contacts and most of my savings, I'm on a new identity and signed
    up as a Havoc pilot in the colonies. My military record got me a
    post into the main hot spot, Callisto, to Elaine's old unit. I knew
    I'd have to watch my back out there. If anyone found out I was
    Elaine's brother, I was as good as dead.’


    GPHQ, Horton's Office
    -------------------------------------------------------------------
    Horton: ‘Welcome to Callisto, Mr. Taylor. I'm Commander Horton, and
    I run this operation. I don't know who you were trying to fool with
    that false name bull, Slater, but it's not going to work on me.’

    Slater: ‘I'd met some of the pilots already. They seemed pleasant
    enough. Horton was another story--a horror story. He talked tough
    and looked tougher. That hunk of tin hanging around his brain
    hadn't slowed him down, though. He'd spotted my phony I.D. and was
    not impressed. Arriving on the same flight as the Internal Affairs
    investigator hadn't earned me any brownie-points, either. It was
    plain that my new commander didn't trust me. That was okay; I
    wasn't too sure about him either. As I listened to Horton, I
    noticed the medals he wore--a vet from the Naras Action. No wonder
    he looked half dead. Well then it clicked. He was THE Horton, the
    last great fleet captain. What the hell was he doing in this
    backwater?’

    Horton: ‘I don't trust you, Slater, and I'm going to be watching
    you like a hawk. Your first briefing is tomorrow at 0500 hours in
    the main briefing room. In the meantime, I suggest you take a look
    at your unit's database and familiarize yourself with it. That's
    all for now, Slater. Dismissed.’





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General Advice                                                           2-00
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    This section details information and strategies not directly
    related to the missions. Ideally, you should read this section if
    you are having difficulty in the missions but only need hints and
    definitely don't want plot spoilers.



Graphics Setup                                                           2-01
=============================================================================
    The three graphics settings directly affect each other. They all
    cannot be maximized at the same time. The best solution is a
    compromise among all three settings to reach a middle ground that
    will neither maximize nor neglect any of them. Note that when
    playing on a PlayStation 2, view distance and view angle can be
    maximized while the frame rate, although indicating a low setting,
    will run smoothly during play.


    View Distance
    -------------------------------------------------------------------
    The environments in the domes are very intricate constructions that
    push the polygon limits of the PlayStation. In order to maintain a
    constant frame rate, the console can only render a limited number
    of polygons at any time. This is maintained by omitting any
    structure or vehicle beyond a certain distance, shrouding in
    darkness everything beyond that point. The View Distance gauge
    expands and contracts this imaginary polygon barrier. With a short
    view distance, distant enemies tend to disappear and buildings
    appear with little time to evade them.


    View Angle
    -------------------------------------------------------------------
    Another way to reduce the polygon load is by restricting the field
    of view. While the effects of the View Angle adjustment may not be
    obvious, a small view angle will hinder gameplay by limiting what
    you can see. Compared to a full view angle, the minimum setting is
    the equivalent of tunnel vision. This means that when dogfighting,
    enemies will easily move out of the view of your HUD by changing
    direction. Any targets in the periphery will not be seen when
    sacrificing the view angle.


    Frame Rate
    -------------------------------------------------------------------
    Smooth flying is essential for precision targeting. Similar to
    animation, each frame is generated by the program and rapidly shown
    to give the illusion of motion. The frame rate is a measure of the
    number of frames over a certain amount of time. A high frame rate
    allows for smooth animation and a more believable gaming
    experience. However, a fast frame rate will have to sacrifice both
    view angle and view distance.



Controller Layout                                                        2-02
=============================================================================
    While G-Police does not require a Dual Shock controller, it is
    highly recommended that the game be played with that controller
    exclusively. The complex gunship controls require a bit of
    dexterity, but it becomes easy with practice. Reconfigure the
    buttons accordingly:

    fire weapon     - square            hover up      - L1
    weapon cycle    - circle            target toggle - X
    increase thrust - R1                air brake     - triangle
    decrease thrust - R2                hover down    - L2

    With this setup, your right thumb will always be placed over the X
    and square button to select a target and fire upon it quickly. Try
    to get a feel for placing both your left index and ring fingers on
    the left shoulder buttons so that you can lock altitude. The right
    shoulder buttons only need to be controlled using one finger,
    however, because you should never have to increase and decrease
    thrust simultaneously. Weapons cycling is controlled with the
    D-pad, which makes the circle button useless. While the left analog
    knob gets a lot of use, the right knob is generally unused because
    it is the "look" stick. The air brakes are interesting because it
    does not slow the gunship's speed at all. Instead, it simply
    increases the turn rate, which is ridiculous, because the gunships
    already have a high degree of turn.

    What's great about the Dual Analog controller is that it has the
    potential to allow for independent movement in all three axis and
    all three planes. Consider this: the left analog stick controls
    pitch and yaw, the left shoulder buttons control altitude, the
    right shoulder buttons control thrust. The only thing missing is
    roll, which would allow for lateral movement (sideways parallel to
    the horizon). If the gunship's burners each output a different
    amount of thrust, it would seem it should be able to roll. The
    solution? Just as it is in first-person shooters, assign the right
    analog stick to control lateral movement and thrust. With this
    setup, both thumbs would be placed on the analog sticks while the
    four shoulder buttons control climb, dive, target, and fire. This
    setup may be less awkward and allow for full freedom of movement,
    but would require much more dexterity. Unfortunately, the game does
    not allow for this configuration.



G-Police Gunships                                                        2-03
=============================================================================
    Though the gunships share their shape with modern day helicopters,
    their propulsion mechanisms are more akin to Harrier jets. A close
    inspection reveals that they each have pivoting burners on their
    sides which do not permit lateral movement but afford great
    maneuverability in every other direction. No other vehicle in the
    game can compare to their maneuverability and firepower.


    AG-60 Havoc
    -------------------------------------------------------------------
    The Havoc is the first Gunship you will pilot in the game, utilized
    in the training missions and most of the regular missions. Though
    the protagonist describes them as being ‘second-hand machines’ that
    are ‘past their prime,’ these Gunships are more than capable of
    quelling even the most hostile situations. It is a very capable
    craft, arguably the best vehicle in the G-Police arsenal. Not only
    is it the fastest, most maneuverable craft, it also can carry the
    most weapons and features a regenerating shield. This means that
    whenever your shields are low, you can simply retreat to a safe
    area to replenish shields. Its weapons include rockets, IR
    missiles, starburst missiles, firestreak missiles, hyper-velocity
    missiles, lasers, and a variety of bombs.


    XAG-90 Venom
    -------------------------------------------------------------------
    The Venom gunship is an upgraded version of the regular Havoc being
    developed during your campaign and is available only in certain
    missions late in the game. Its advantages over the Havoc include a
    larger weapons load, greater maneuverability, higher top speed,
    stronger shields, and exclusive weapons. In addition to all of the
    Havoc's weaponry (except the cannons, which are replaced by twin
    Henschel AAG-53E 25mm guns), the Venom gunship can be outfitted
    with the plasma launcher, which makes all targets much easier to
    destroy. Once you upgrade to the Venom, it's difficult to go back
    to the Havoc.



Weapons Detail                                                           2-04
=============================================================================
    While the gunships can carry a wide assortment of weapons during
    each mission, each can only be used individually. Assuming you are
    using the Dual Analog controller, weapons selection is cycled by
    pressing the up and down buttons on the D-pad. Note that when the
    ammo supply of any non-charge weapon is depleted, it automatically
    reverts back to the cannons, which are always equipped. The weapons
    load and availability is predetermined and changes with each
    successive mission.


    Lavochkin GS45-80 30mm
    -------------------------------------------------------------------
    ‘This weapon is a standard fixed placement for the Havoc's gun
    barbette. Firing 30mm shells at a very high rate, the gun is aimed
    by placing the cross-hairs in the HUD on the target and firing.
    This weapon overheats with continued use.’

    This is the Havoc's best weapon. That's right, you are given a
    fantastic weapon right from the start. Its primary advantage is its
    unlimited supply. Given enough time, you can destroy anything.
    Also, its blistering travel speed allows for a shorter lead
    distance, ideal for dogfighting even the most nimble of fighters.
    Using any other weapon will likely lead to wasted ammo.


    Henschel AAG-53E 25mm
    -------------------------------------------------------------------
    ‘The Henschel AAG-53E 25mm cannon has a smaller shell size than the
    Lavochkin, but it can be twin mounted meaning increased firepower.
    This weapon can only be fitted to the Venom gunship, and also
    overheats faster than the Havoc's 30mm.’

    If the a single 30mm is good, then double 25mm cannons should be
    better. However, the Venom also comes equipped with the awesome
    Rothbart Laser, which takes top spot as the Venom's best weapon.
    While the twin 25mm cannons are still good, they become superfluous
    as soon as the laser is available. Cannons are best used when the
    Laser overheats, requiring that you select another weapon in the
    meantime.


    IR Seeking Air-To-Air Missile
    -------------------------------------------------------------------
    ‘This missile works by following the current locked target from the
    HUD system. The missile will follow the target until it loses a
    lock or exceeds its maximum range. The missile is fired "dumb" if
    no target is locked.’

    When fired, a single IR missile will gracefully pursue any target
    selected ahead of time. While it causes moderate damage, its slow
    travel speed and obtuse turning radius dooms it to be used only
    against slow or stationary targets such as turrets, structures, and
    Gunboats. Under no circumstances should it be used for dogfighting.


    Hyper-Velocity Missile
    -------------------------------------------------------------------
    ‘Hyper-Velocity missiles have no locking capability and the head of
    the missile contains only a depleted uranium core. The missile
    travels at high speed and is designed to penetrate the target on
    impact.’

    Finally, a near-instantaneous projectile. It is the direct opposite
    of the IR missiles because it is unguided and travels quickly in a
    flash of green. Its moderate power ensures the destruction of most
    enemy fighters within one or two direct hits. The ideal weapon to
    use for beating the clock.


    Henschel HS38 Firestreak Missile
    -------------------------------------------------------------------
    ‘The Firestreak missile is highly maneuverable with an extremely
    high rate of turn. Although much more maneuverable than the IR
    missile it supersedes, it has a less powerful warhead.’

    Firestreak missiles offer a solution to the IR missiles' low rate
    of turn and slow speed. While they certainly are an improvement,
    they cannot match the immediacy of the Hyper-Velocity missiles or
    the versatility of the cannons. However, the game confounds you
    with plenty of mobile units of moderate strength. Although limited,
    there is a place for Firestreak Missiles in every weapons load.


    MATRA 973 Unguided Rocket
    -------------------------------------------------------------------
    ‘The matra is a medium range, unguided rocket. Each ammo pack will
    fire three warheads. The standard payload is usually quite high as
    the warhead is light.’

    If the cannons are too weak to destroy a stubborn target quickly,
    then Matra rockets are likely the solution. While they should not
    be used to engage any maneuverable targets, rockets are ideal
    against turrets, structures, and the slothy Gunboats.


    Henschel Starburst Dispersion Missiles
    -------------------------------------------------------------------
    ‘The Starburst dispersion missile is fired in bursts of eight. The
    warhead is light; most of its weight consists of the ignition fuel
    which fires the weapon to a HUD target. The weapon will not target
    G-Police units, but it should be used with caution.’

    Starburst missiles are the most interesting to use. Once fired, its
    eight warheads slowly float out in front of the HUD, then in an
    instant the warheads will race toward any on-screen target.
    Keep in mind that the warheads will strike any target, including
    structures and vehicles you may have to protect. Another problem is
    that the warheads will split their destructive power among the
    visible targets, which are likely to be only partially damaged.


    Cluster Bombs a.k.a. Bomblet
    -------------------------------------------------------------------
    ‘The bomblet is fired in clusters and is used to cause medium
    damage over a large area. The weapon is unguided and must be aimed
    with the HUD bomb predictor targeting device.’

    Bombs are likely the least useful weapons in the game. Since
    gravity on Callisto is weak and propels objects slowly, bombs
    should not be used to destroy anything that is moving. The Cluster
    Bombs are the weakest, so any target that can be destroyed with
    these could just as quickly be destroyed with any other weapon,
    including the highly versatile cannons. Additionally, aiming with
    the handy ‘HUD bomb predictor targeting device’ is a tricky
    process, requiring slow movement and focus which will likely make
    you an easy target.


    500Kg Bomb
    -------------------------------------------------------------------
    ‘The 500Kg bomb is an unguided bomb causing heavy damage. Because
    of their weight, relatively few can be carried. The weapon must
    [be] aimed with the HUD bomb predictor targeting device.’

    To repeat, bombs are a pain to use. In the case of the 500Kg Bomb,
    its saving grace is its high damage potential. However, this only
    hastens the destruction of structures and other stationary targets
    rather than more dangerous ordnance.


    1000Kg Bomb
    -------------------------------------------------------------------
    ‘The 1000Kg bomb is the heaviest unguided weapon in the G-Police
    arsenal. It causes massive damage by sending an invisible shockwave
    over a large area. Use with extreme caution.’

    If 500Kg bombs can destroy a building quickly, 1000Kg bombs will do
    so in half the time. An added benefit of a 1000Kg warhead is the
    ensuing shockwave that will damage any target in close proximity.
    However, there are precious few opportunities to utilize its full
    potential.


    Rothbart Optics BW26M 80GW Military Laser
    -------------------------------------------------------------------
    ‘The laser is an advanced charged weapon causing damage by extreme
    heat. The weapon overheats very quickly, meaning that it can only
    be fired in rapid bursts before the weapon should be allowed to
    cool. Causes severe damage.’

    THE BEST WEAPON. More powerful than twin cannons, the dual-firing
    laser will quickly destroy most targets before overheating. Unlike
    the cannons that require precision aiming skills, the Laser is
    relatively fat, yielding hits even when aiming is a bit off-center.
    Once available, the Laser relegates all other weapons to be used as
    backup only.


    Villeneuve Industrie Plasma Launcher
    -------------------------------------------------------------------
    ‘The plasma launcher is the most powerful charged weapon in the
    G-Police arsenal. The X button must be held until the weapon is
    fully charged; releasing the X button will then unleash the charged
    bolt causing massive damage.’

    The Plasma Launcher is the embodiment of the hit-and-run tactic.
    After a few seconds needed to charge, it unleashes massive power in
    a bright, instantaneous flash guaranteed to destroy any small
    vehicle. As the strongest contender for the designation of Best
    Weapon, overuse of this weapon makes the game too easy and less
    enjoyable, which is why it is in second place behind the Laser.


    Rothbart Optics Electronic Pulse Paralyser
    -------------------------------------------------------------------
    ‘The electromagnetic pulse paralyser or EPP is designed to disable
    vehicles. When fired, the EPP emits a powerful electromagnetic
    wave; when a vehicle is hit, all avionics and computer systems are
    disabled. Be aware that civilian vehicles may be destroyed if they
    are hit by an EPP.’

    This weapon causes no physical damage, but it essentially destroys
    vehicles because they cannot attack or move once hit. Unguided and
    slow, EPPs are not reliable against highly maneuverable craft. Be
    careful when firing EPPs because they are always in short supply.


    Ground Unit Deployment Beacon
    -------------------------------------------------------------------
    ‘The GUDB is a tactical beacon which, when fired at the ground,
    sends a homing signal to all ground units in the vicinity; the
    ground units will then make their way to the beacon. Mission
    Control will advise you when to deploy a beacon.’

    While technically not a weapon, the beacon is selectable in certain
    missions that require you to guide ground units. Beacons fire in
    the same manner as EPPs. Note that the manual calls them flares
    instead.


    Wingmen
    -------------------------------------------------------------------
    Only available in certain missions, wingmen operate alongside you
    to attack targets. However, they are usually of little help because
    they often fall far behind and don't seem to use their
    afterburners. Using wingmen is as simple as switching to "wingman"
    on the weapons indicator, selecting a target, and "firing". Oddly,
    they have difficulty attacking stationary units and need to make
    quick passes. They are best used against airborne fighters, but
    even then wingmen only use cannons, so it may take a while. The
    good news is that wingmen can be used to distract enemy units by
    drawing their fire so that they cannot attack a vital structure,
    vehicle, or you. Ignore your wingmen altogether if you wish, since
    a downed wingman does not affect the mission status. They would be much
    more effective if you could order them to stay close to a unit that
    must be protected.


    Dropbomb
    -------------------------------------------------------------------
    In certain missions it is necessary to pick up specialized bombs
    devoted to specific purposes. Each can only be acquired
    individually due to their large size, but they have devastating
    effects when deployed. To pick up a dropbomb, hover above it
    momentarily until "bomb attached" is shown on your HUD. Upon pickup
    the singular dropbomb becomes available as a weapon and is fired
    using the bomb predictor targeting device.



Flight Tactics                                                           2-05
=============================================================================
    The G-Police gunships are the most capable craft in the game.
    Successful completion of the missions requires that you engage
    every type of enemy vehicle, and each requires a different method
    of attack. The enemy has strength in numbers. Learn the
    capabilities of the gunships to even the overwhelming odds.


    Vertical Strafing
    -------------------------------------------------------------------
    In first person shooters such as Doom or Quake, the standard means
    of evading projectiles is to side-step away from their path. By
    doing so, the player essentially moves perpendicular to the
    direction he or she is facing. In order to continue attacking the
    enemy however, it is necessary to keep the enemy targeted, which
    would not happen by simply strafing. Therefore, it is necessary to
    circle-strafe. This is an apt name because the player moves in a
    circular path when strafing and targeting the enemy at the same
    time. In G-Police, the player's gunship does not allow for
    horizontal strafing. However, a similar tactic can be used by
    strafing vertically, in which the gunship is constantly changing
    altitude while keeping the crosshairs centered on the target. While
    the tactic looks a bit silly, it is very effective against powerful
    enemy units.


    Leading Targets
    -------------------------------------------------------------------
    As with most shooters of this type, engaging targets is not just a
    matter of pointing and shooting. There are two factors that require
    the player to "shoot ahead"--the weapon's travel velocity and the
    enemy's movement. Not only is the player required to shoot where
    the enemy is going, he or she has to factor in the amount of time
    it takes for the weapon's fire to reach a point ahead of the enemy
    craft. This lead distance varies according to the craft's speed and
    the speed of the weapon. For best results, use weapons that travel
    at a high velocity and therefore require a shorter lead distance.


    Locking Altitude
    -------------------------------------------------------------------
    Movement will cause the ship to change altitude unless the ship is
    pointed at the horizon. A unique characteristic of the gunships in
    G-Police is their ability to maintain a constant altitude
    regardless of where the gunship is pointed. The altimeter is
    displayed on the lower left corner of the HUD and can indicate
    climb or decline with up or down arrows, respectively. When the L1
    and L2 buttons are pressed at the same time, both arrows are shown
    in red, which indicates an altitude lock. In fact, when the gunship
    is hovering normally, it tends to bob up and down. But when the
    altitude is locked, the gunship remains perfectly still. When
    pursuing ground units, it is best to lock altitude near the ground
    and follow them rather than making short passes. And since you're
    moving at the same time, their fire will always miss.


    Distance Shooting
    -------------------------------------------------------------------
    All enemy units attack only when the player's gunship is within a
    certain range. Presumably, this boundary is established to simulate
    the effects of limited radar capability and provide for fair play
    considering the player's short view distance (see Graphics Setup).
    However, the HUD displays a colored border around all units that
    can be targeted and remains even beyond the point in which the
    target disappears entirely. Since the HUD's range is slightly
    farther than that of enemies, you can move beyond the range of an
    enemy's radar to shoot at the center of the border surrounding it.
    However, remember that when the target is unable to shoot at you,
    it will likely revert to shooting something else, possibly a vital
    vehicle or structure. Be aware of this caveat when mission
    objectives include friendly unit protection. For best results,
    maximize View Distance.


    Setting Chase
    -------------------------------------------------------------------
    Enemy aircraft will often come to attack you head-on. In doing so,
    they chase you no matter where you go. When this occurs, a good
    tactic is to simply stop thrusts, stand still, and steadily climb
    altitude while continuously shooting the attacking aircraft, which
    is acting as a steady target while it chases you into the sky. Its
    fire will shoot below you while you rise and drain its shields.
    This tactic will destroy most fighters before you hit the ceiling
    of the dome.


    Replenishing Shields
    -------------------------------------------------------------------
    Another unique characteristic of the playable gunships is their
    ability to regenerate shield energy, however slowly, at a constant
    rate until they are at full strength. This allows you to draw enemy
    fire and sacrifice your shield integrity in the missions that
    require you to protect other units. It also means that a short
    barrage of hits will not ruin a mission entirely because the
    shields will regenerate as long as the gunship is not destroyed
    completely.


    Reversing Thrust
    -------------------------------------------------------------------
    In addition to being the fastest vehicle in the game, the player's
    gunship is the only vehicle that can move backwards, it seems. When
    pressing R2, the amount of reverse thrust is indicated as a blue
    bar mirroring the regular red thrust meter. Moving backwards is
    especially useful when applying the "distance shooting" tactic, in
    which you back up beyond the range of enemy radar. The best
    application of reverse thrusts is slowing down or stopping
    entirely. To stop on a dime, double-tap the R2 button for a bit.
    This essentially applies reverse afterburners.


    Re-arming Weapons
    -------------------------------------------------------------------
    Within most missions, there are re-arming stations that will
    replenish the ammo of any weapons that have a finite supply. The
    problem is that it takes time to go out of your way to reach the
    station, dock with it while the ammo is loaded, and make the return
    trip. They are often situated in distant domes or far beyond your
    waypoints, so approaching them requires neglecting the mission
    objectives momentarily. The best alternative is to learn to aim
    precisely and conserve ammo whenever possible. Generally, small
    fighters should be dispatched with the regenerating cannons, laser,
    or plasma launcher; larger vehicles with the powerful but limited
    missiles, rockets, or bombs. It's possible to complete every
    mission without re-arming.



Game Structure                                                           2-06
=============================================================================
    The game's unique mechanics make it difficult to classify it into a
    specific genre. Its physics aren't realistic enough for a flight
    sim. There's too much flying for a first-person shooter. And it's
    too much of a niche title to be a general action game. Ultimately,
    G-Police is best described simply as a shooter, but I always felt
    games such as Einhander reserved that designation. The game may
    suffer from an identity crisis. Those who approached the game while
    trying to fit it neatly into their preconceived expectations will
    invariably be disappointed with some aspect of its gameplay. The
    other players who accepted the mechanics were likely confounded by
    the short view distance, unrelenting difficulty, or the complex
    control scheme. The remaining few who were determined to get past
    those hurdles discovered a riveting gaming experience.

    After playing the game several times in its entirety, I've found
    that the key to success in G-Police is speed. Failed missions
    likely result from the inability to accomplish mission objectives
    quickly. Remember that the gunships were developed specifically for
    close air support. This requires destroying targets efficiently and
    reaching the specified waypoints as quickly as possible. Speedy
    flight is easy enough; simply use afterburners whenever possible.
    Negotiate the flight path by flying over the roads, which are clear
    of structures, rather than between the skyscrapers. Maximizing View
    Distance and proficiency with the controls will help immensely.
    Successful combat is achieved by employing the proper tactics
    against certain types of units. There are several skills necessary
    to destroy targets quickly: selecting the right weapon, approaching
    the target with an effective maneuver, and careful aiming. Each
    type of enemy unit requires these skills to varying degrees. For
    example, engaging an enemy fighter typically requires a fast
    weapon, tailing it closely, and firing ahead of its path. Heavy
    ordnance, however, is usually destroyed by selecting a powerful
    weapon, and moving slowly, but not precision aiming. Additionally,
    when there are several targets available, it is necessary to
    prioritize attacks by destroying the most harmful units first.

    The use of domes is an interesting decision. Since each mission is
    loaded into memory entirely, the developers could have opted to
    contain each mission into a single large expanse. Instead, they
    separated the space into several connected domes. Why did they do
    this? There are likely several beneficial reasons. First, it makes
    sense in the context of the setting to have individual domes
    devoted to distinct mining, agricultural, urban, waste, and
    industrial functions and isolate the environmental elements.
    Second, the confines of the domes facilitate the gunships' "close
    air support" responsibilities to ensure a low altitude ceiling.
    Third, the dome walls prevent the enemy units from leading a
    lengthy chase and forces them to turn around. Fourth, while this
    may seem detrimental to the gameplay, the domes limit the abilities
    of the radar system to allow for surprise attacks and prioritizes
    target acquisition. Fifth, the dome walls delineate foreseeable and
    more believable barriers than the artificial zones used in other
    games. The spaces afforded by the domes allow for freedom of
    movement yet constrain the playfield into manageable sectors.

    Collectively, the abilities of the gunships, the setting, and the
    various enemy craft give the game a unique feel compared to other
    flight sims. Many have deplored the sensitive controls, but after
    thorough play it is exactly this aspect of the game that makes it
    so engaging. The gunships' maneuverability allowed the developers
    to inject the game with an ever-present sense of urgency that
    demands focus, fortitude, and dexterity from the player. These
    skills are essential within the structure of the game.





_____________________________________________________________________________
=============================================================================
Training Missions                                                        3-00
=============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Due to the complicated controls and high rate of turn of the
    gunships, the developers had the prescience to include training
    missions that require the player to utilize the gunships'
    capabilities individually. Going through the training missions is
    well worth your time.



Training Mission 1; Flight 1 - Set Course                                3-01
=============================================================================
    Command: ‘A series of hoops mark out a course. The course starts
    with the green hoop, and ends with the red one.
    Only fly through open hoops.
    As you fly through one hoop, the next will open.
    After you finish the course, you have fifteen seconds to start
    another lap to try to beat your best time.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID          G-Police                Gunship        Havoc
    Type        Hoop                    Wingman        None
    Weapon      None                    Ground Team    None
    Armor       None


    Weapons Load
    -------------------------------
    Cannon-30mm Charge


                        Adal
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    |     2           _                          |</pre><pre id="faqspan-2">
    |                                            |
    |     ¯            /                         |
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    |     ¯                     _                |
    |     \       \ |  |    /   _                |
    |()|()       _         \|¯                   |
    |¯            /      /\    \                 |
    |    |              \ ¯   _                  |
    |        |        \       _                  |
    |             |       ¯                      |
    |                     ¯  \                   |
    |                      ()                    |
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Primary Objectives:
    None

    Secondary Objectives:
    Finish the course in less than 1 min 30 secs
    Finish the course in less than 1 min

    While a bit dull without any combat goals, proper maneuvering of
    the Havoc is essential for success in the actual missions. Use this
    opportunity to learn the Havoc's unique flight capabilities. For
    example, use afterburners to go quickly through the loops that are
    aligned and then stopping quickly by double tapping the reverse
    thrust button. It also should be noted that the so-called "air
    brakes" feature should never be used.



Training Mission 2; Flight 2 - Chase                                     3-02
=============================================================================
    Command: ‘Three Havocs start off on the landing pads.
    Each one in turn will take off and do a circuit of the dome.
    You must try to keep as close to each one as possible while it is
    doing its circuit.
    The havocs will get progressively harder.’


    Vehicles Detail                     Mission
    -------------------------------     -------------------------------
    ID          G-Police                Gunship        Havoc
    Type        Havoc                   Wingman        None
    Weapon      Cannon                  Ground Team    None
    Armor       Medium


    Weapons Load
    -------------------------------
    Cannon-30mm Charge


    Primary Objectives:
    Follow and stay close to the novice Havoc
    Follow and stay close to the medium Havoc
    Follow and stay close to the expert Havoc

    Secondary Objectives:
    None

    This test is basically designed to teach you to match your speed
    with your target, which is very important in dogfighting. As with
    any target, follow each Havoc and keep each within the boundaries
    of your HUD while maintaining a close tracking distance. The novice
    Havoc travels with medium to high speed. The medium Havoc may need
    to be followed using the afterburner sometimes. The expert Havoc
    zooms across the dome at top speed, so you will frequently need to
    use the afterburners. While it is tempting, don't shoot the Havocs.



Training Mission 3; Flight 3 - City Course                               3-03
=============================================================================
    Command: ‘A series of hoops mark out a course. The course starts
    with the green hoop, and ends with the red one.
    Only fly through open hoops.
    As you fly through one hoop, the next will open.
    After you finish the course, you have fifteen seconds to start
    another lap to try to beat your best time.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID          G-Police                Gunship        Havoc
    Type        Hoop                    Wingman        None
    Weapon      None                    Ground Team    None
    Armor       None


    Weapons Load
    -------------------------------
    Cannon-30mm Charge


                  Nar
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    |                               |
    |                               |
    |          1                    |
    |          _                    |
    |                               |
    |         _                     |
    |             2                 |
    |          /    /               |
    |               |_  |    |      |
    |                          /    |
    |                _         _    |
    |  _\ | /        _              |
    |   / | /_   |  |          _    |
    |        _                      |
    |        \                 _    |
    |  |   |                        |
    |\                       \      |
    |_          _\|| |    |         |
    |           _                   |
    |_          _                   |
    | /  |  | |\                    |
    |                               |
    |                               |
    |                               |
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Primary Objectives:
    None

    Secondary Objectives:
    Finish the course in less than 1 min 10 secs
    Finish the course in less than 50 secs

    While similar to the first training mission, Set Course, this
    test's added challenge is the presence of skyscrapers that will
    occlude your view and block your path. The hoops are situated among
    the buildings to simulate the actual flight path of enemy fighters
    that meander above and between buildings to confound you. Again, it
    is important to learn when to use afterburners and when to apply
    reverse thrust.



Training Mission 4; Weapon 1 - Familiarization                           3-04
=============================================================================
    Command: ‘This is a weapon familiarization exercise.
    Practice use of rockets and missiles.
    Learn how to scan vehicles.’


    Mission Detail                      Weapons Load
    -------------------------------     -------------------------------
    Gunship        Havoc                Cannon-30mm    Charge
    Wingman        None                 Matra-Rocket   30
    Ground Team    None                 Hyper-Velocity 20


                        Adal
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |                                            |
    |                    #                       |
    |      1                                     |
    |                                            |
    |                                            |
    |                                3           |
    |                                            |
    |                                            |
    |                                            |
    |                                            |
    |                                            |
    |                                  4         |
    |                                            |
    |      2                       5a            |
    |                                    5b      |
    |                                            |
    |                                            |
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Primary Objectives:
    Destroy target group
    Dock with re-arm platform
    Destroy target group 2
    Scan all targets
    Destroy target group 3
    Destroy buildings

    Secondary Objectives:
    None

    This exercise basically teaches familiarization with the Havoc's
    equipment and weapons systems, such as the map, radar, waypoint
    indicator, target acquisition, weapons selector, etc. It also
    teaches the important process of scanning targets and aiming with a
    variety of weapons including cannons, rockets, hyper velocity
    missiles, and IR missiles.

    Start by advancing on a trio of stationary trucks and destroy them.
    [2] Proceed to the re-arm station to load IR and hyper-velocity
    missiles. Nest destroy four more trucks. [3] Next, scan two trucks
    and two blimps before destroying them. [4] Then destroy two
    buildings. [5a,5b]

    Note that there is a bug in this mission. When ordered to approach
    the two blimps and two trucks, if any of them are attacked before
    specifically told to do so, they will respawn indefinitely and
    thereby making the mission impossible to complete. Take your time
    and carry out orders exactly as specified.



Training Mission 5; Weapon 2 - Combat                                    3-05
=============================================================================
    Command: ‘Practice combat skills against drone pilots.
    Learn how to use bombs and the EPP weapon.’


    Vehicles Detail                     Weapons Load
    -------------------------------     -------------------------------
    None                                Cannon-30mm    Charge
                                        Matra-Rocket   50
                                        Bomblets       40
    Mission Detail                      500Kg Bomb     30
    -------------------------------
    Gunship        Havoc
    Wingman        None
    Ground Team    None


    Primary Objectives:
    Kill passive patrol
    Kill aggressive civilian fighters
    Kill G-Police fighters
    Re-arm
    Bomb buildings and car group
    Disable bikes

    Secondary Objectives:
    None

    This exercise teaches combat with actual moving craft. The first
    challenge is a trio of harmless Manta fighters, which are easy to
    destroy. Next you must destroy a Moray fighter that shoots back.
    And then another. And then another. Finally, a G-Police Sabre
    fighter comes in to take you on, which is a bit more difficult
    because its path fluctuates more and its body is thinner, requiring
    more precise aiming. To confound you even more, you then must
    destroy two Sabre fighters attacking at the same time.

    After rearming, you are required to destroy a nearby structure and
    trucks with the bombs. EPPs automatically become equipped and you
    are ordered to disable a set of three speeding bikes traveling on a
    meandering road. The best way to perform this is to lock altitude
    and strafe the ground while facing the bikes.





_____________________________________________________________________________
=============================================================================
Campaign Missions                                                        4-00
=============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    The game is entirely linear. Each mission can only be accessed
    after successfully completing the one preceding it. Keep in mind
    that you are only required to complete the primary objectives, and
    can ignore the secondary objectives to make things a bit easier.
    Complete and incomplete objectives are revealed during the course
    of the game and indicated in the map screen and during the mission
    debrief. Use this to figure out what you did wrong.



Intro Video - Entropy                                                    4-va
=============================================================================
    Campaign Brief 1 - Day 5
    -------------------------------------------------------------------
    Horton: ‘Okay, people, listen up. We all know the gang warfare has
    escalated rapidly in the past few months. We've been hit pretty
    hard by it. A lot of the weapons being used by the gangs are
    restricted military-issue. We need to find out where this state of
    the art firepower is coming from and neutralize the source. Recent
    information points to Krakov employees being involved in this
    weapons smuggling. The evidence is slight, however, and there is no
    clear motive for the corporation as a whole.

    I have expressed our concerns to their president, Natalie Argenta,
    who has naturally denied any involvement. Argenta is coming over on
    the next shuttle which arrives in four days. I can't give an
    official directive here, but off the record, keep a close eye on
    Krakov activities--I think they're hiding something. As you're
    probably aware, Internal Affairs are now investigating it, so no
    foul-ups, no heroics, and definitely no friendly fire incidents,
    understood? Keep your eyes open out there, do your job, and get
    back in one piece. We can't afford to keep losing pilots or
    gunships at this rate. Mission briefings are at 0500 hours
    tomorrow. Good luck, people. Dismissed.’



Campaign Mission 1 - Keynesian Economics                                 4-01
=============================================================================
    Command: ‘One of the major Callisto corporations is suspected of
    smuggling arms into the colony. Unfortunately, we are yet to
    determine which corporation is to blame. We have received certain
    details from an informant suggesting that the latest shipment will
    be arriving on the next inbound transport. The inventory lists ten
    _cargo containers_ which are to be loaded onto tractors and
    delivered to the appropriate shipping addresses.

    Orders are to scan the incoming transports while attempting to
    identify the smugglers. Once the convoy leaves the spaceport, you
    must perform a weapons scan on all containers. If suspicious goods
    are present, continue to monitor the container until an arrest team
    arrives. In the event of a problem, do not open fire unless
    directly fired upon.

    Good Luck’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       Civilian                   Gunship        Havoc
    Type     Container                  Wingman        None
    Weapon   None                       Ground Team    Epsilon
    Armor    Heavy

    ID       Civilian                   Weapons Load
    Type     Transport                  -------------------------------
    Weapon   None                       Cannon-30mm    Charge
    Armor    Medium                     Missile-IR     10
                                        Matra-Rocket   20
    ID       G-Police
    Type     Squad Car
    Weapon   None
    Armor    Light
                       ____________                     |¯¯¯¯¯¯¯¯¯¯¯¯¯|
                      | 5          |_______|¯¯¯¯|_______|   Hoenir    |
                      |  4         |       |____|       |_____________|
                      |            |       Finnr
                      |   3        |
                      |            |
                      |            |
                      |____________|
                      Mitsina|
                             |
       Devorr                |
    |¯¯¯¯¯¯¯¯¯¯|             |
    |          |      |¯¯¯¯¯¯¯¯¯¯|
    | #1       |      |   6      |
    |          |______|        2 |
    |__________|      |__________|
      |                   Egdir
      |
      |
      |
    |¯¯¯¯|
    |Adal|
    |____|
        |
        |
        |
        |
      |¯¯¯¯¯¯¯¯|
      |        |
      | Skuld  |
      |        |
      |        |
      |________|

    Primary Objectives:
    Scan crates for illegal arms
    Seek out and destroy smuggler

    Secondary Objectives:
    Protect Ground Team Epsilon

    Predictably, the first mission is easy to give you a chance to get
    accustomed to the game's conventions. In doing so, the first
    objective does not require immediate completion. You can fly around
    as long as you wish before ‘scan[ning] the crates for illegal
    arms.’

    When you feel up to the task, proceed to the first waypoint where
    you will need to scan seven crates to find the two that are
    containing illegal arms. A civilian Cobra Fighter will attack you
    in the Egdir dome. [2] On the way to the crates, you will see two
    Nanosoft [3] and one Krakov vehicle [4] that are non-threatening
    and should be ignored. Once the crates are located, you only need
    to identify one illegal crate to signal Ground Team Epsilon. [5]

    Once the Ground Team squad cars arrive, return to Devorr dome to
    ‘seek out and destroy [the] smuggler.’ Along the way in the Egdir
    dome, two civilian Cobra Fighters will intercept, [6] but they are
    easily destroyed. The waypoint indicator guides you to each of the
    four trucks, one by one, until the smuggler is found. After each
    truck is scanned, a civilian Manta Fighter will attack. The fourth
    truck is illegal, so you are ordered to eliminate. However, after
    the very first shot, Ground Team Epsilon will interrupt with a
    distress call--they are under attack.

    Immediately fly with full afterburners to the crates as marked by
    the waypoint indicator on the radar. [5] Upon arrival, two civilian
    Moray Fighters are attacking the squad cars. Since the squad is
    unarmed and lightly armored, you will have to do all the work to
    ‘protect Ground Team Epsilon’ quickly. When done, return to Devorr
    dome to eliminate the smuggler. Mission status confirmed:
    Exemplary.


    Mission Debrief 1
    -------------------------------------------------------------------
    Command: ‘It is confirmed that the container was carrying
    sufficient illegal arms to supply a small army. Krakov corporation
    denies involvement. However, it is clear that we should be aware of
    the possibility of corrupt elements operating within Callisto's
    infrastructure.’



Campaign Mission 2 - The Black Market                                    4-02
=============================================================================
    Command: ‘Forensic inspection of the transport wreckage has
    revealed a document marked with a delivery ID. This has since been
    traced to a warehouse on the east side. We are sending an arrest
    team to raid the premises. You must provide air support. Remain
    close to the team at all times. Defend them against hostiles and
    ensure that you do not hit any of our units.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       G-Police                   Gunship        Havoc
    Type     Squad Car                  Wingman        None
    Weapon   None                       Ground Team    Delta
    Armor    Light

    ID       G-Police                   Weapons Load
    Type     Riot Van                   -------------------------------
    Weapon   Riot Cannons               Cannon-30mm    Charge
    Armor    Heavy                      Missile-IR     10
                                        Matra-Rocket   20
                                        EPP            5

                                                        |¯¯¯¯¯¯¯¯¯¯¯¯¯|
                      |¯¯¯¯¯¯¯¯¯¯¯¯|_______|¯¯¯¯|_______|   Hoenir    |
                      |            |       |____|       |_____________|
                      |            |       Finnr
                      |   Mitsina  |
                      |            |
                      |            |
                      |____________|
                             |
                             |
       Devorr                |
    |¯¯¯¯¯¯¯¯¯¯|        Egdir|
    |  1   2   |      |¯¯¯¯¯¯¯¯¯¯|
    | #        |      |     6    |
    |         3|______|        5 |
    |__________|      |__________|
      |
      |
      |
      |
    |¯¯¯¯|
    |Adal|
    |____|
        |
        |
        |
        |
      |¯¯¯¯¯¯¯¯|
      |        |
      | Skuld  |
      |        |
      |        |
      |________|

    Primary Objectives:
    Escort Ground Team Delta
    E.P.P. escaping suspects
    Protect disabled vehicle

    Secondary Objectives:
    Destroy all gang units

    Starting in Devorr dome, [1] you are to ‘escort Ground Team Delta’
    on their way to the warehouse in Egdir dome. Having no time to
    waste, a pair of civilian Moray fighters will soon attack the
    Ground Team as they head east. [2] Delta will immediately stop,
    making them sitting ducks as they leave it to you to eliminate the
    fighters. Once the fighters are destroyed, Ground Team Delta will
    proceed to Egdir dome. Before they cross the tunnel, however,
    another pair of civilian Moray fighters will attempt an attack.
    Eliminate them as before and the tunnel blockage will open,
    allowing passage for you and the Ground Team. [3]

    Once inside Egdir dome, continue following the Ground Team to their
    destination. At this point, it is necessary to fly ahead of the
    cars in case of encroaching enemy forces. Forecast their path by
    waiting at road intersections to determine which direction the
    Ground Team turns. By doing so, you can find the warehouse they
    will eventually invade, which is protected by two turrets on its
    perimeter and another inside. [5] Destroy the turrets quickly
    because they will attack the Ground Team unless you can draw their
    fire. Also, two civilian cars will attempt to escape and you have
    to ‘EPP the escaping suspects’ before they leave the area. Once
    they are disabled, another pair of civilian Moray fighters will
    attack the escaping cars. [6] Since the civilian cars are lightly
    armored, you will need to destroy the fighters quickly. When done,
    Ground Team Delta will advance on the cars and make the arrest.


    Mission Debrief 2
    -------------------------------------------------------------------
    Command: ‘Suspects picked up in the raid have now been interrogated
    and various weapons retrieved from the warehouse. This haul
    included a number of hyper velocity missiles. We also found a
    quantity of empty missile crates suggesting that some missiles are
    already loose in the domes.

    Of major concern, is the fact that gun emplacements were automated
    and bore no serial numbers or manufacturer's insignia. Even their
    software drivers were of a very advanced configuration. It is
    fortunate they were prototypes as that helped your chances of
    survival.

    We can also report the apprehension of a named suspect, Rogan
    Edwards, who is now under interrogation.’



Campaign Mission 3 - Insider Information                                 4-03
=============================================================================
    Command: ‘Last week's raid on the weapon warehouse lead to the
    arrest of a certain Rogan Edwards. As he has made bail, you are
    required to track him and report his destination. You will need to
    remain close enough not to lose him, although you are warned that
    he is likely to panic if he realizes you are there.

    Do not fire at the suspect unless you are directly fired upon.

    He will depart G-Police HQ in 30 minutes. Once you have reported
    his destination, a team will be sent to raid the premises.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       Civilian                   Gunship        Havoc
    Type     Gang Fighter               Wingman        None
    Weapon   Cannons                    Ground Team    Gamma
    Armor    Medium

    ID       G-Police                   Weapons Load
    Type     Squad Car                  -------------------------------
    Weapon   None                       Cannon-30mm    Charge
    Armor    Light                      Missile-IR     10
                                        Matra-Rocket   20
    ID       G-Police                   Beacon         5
    Type     Riot Van
    Weapon   Riot Cannons
    Armor    Heavy
                                                        |¯¯¯¯¯¯¯¯¯¯¯¯¯|
                      |¯¯¯¯¯¯¯¯¯¯¯¯|_______|¯¯¯¯|_______|   Hoenir    |
                      |            |       |____|       |_____________|
                      |            |       Finnr
                      |   Mitsina  |
                      |            |
                      |            |
                      |____________|
                             |
                             |
       Devorr                |
    |¯¯¯¯¯¯¯¯¯¯|             |
    |  1       |      |¯¯¯¯¯¯¯¯¯¯|
    | #        |      |   Egdir  |
    |          |______|          |
    |__________|      |__________|
      |
      |
      |
      |
    |¯¯¯¯|
    |  2 |Adal
    |____|
        |
        |
        |
        | Skuld
      |¯¯¯¯¯¯¯¯|
      | 4    3 |
      |        |
      | 5      |
      |      6 |
      |________|

    Primary Objectives:
    Follow Rogan
    Eliminate Gang Fighters
    Protect Ground Team Gamma
    Eliminate Rogan Edwards

    Secondary Objectives:
    Destroy all gang units

    Starting in Devorr dome, [1] you are to ‘follow Rogan’ to his
    destination while avoiding detection. The best way to do this is to
    select his vehicle as a target and stay far away while ensuring
    his signal remains on the radar. Along the way, two fighters will
    intervene. [2] Destroying both is necessary to ‘destroy all gang
    units,’ but it is more important to follow Rogan. There is time to
    destroy one fighter, but perhaps not both.

    Rogan's first stop is in a northeast corner of Skuld dome. [3] As
    soon as he leaves again, fire a beacon near his location to signal
    Ground Team Gamma. Before they arrive, however, ‘protect Ground
    Team Gamma’ from the invading civilian Moray fighters. [4] Rogan's
    next stop is towards the center of Skuld dome. [5] Another group of
    Moray and Cobra fighters will attack. Once they are destroyed, HQ
    will order you to place another beacon on Rogan's position before
    he leaves. His next stop is a warehouse in the southeast corner of
    Egdir dome, where two Cobra fighters are hiding inside containers.
    Another pair of Moray fighters will join the fight, but before
    destroying them, you are required to destroy Rogan's vehicle before
    it escapes, which takes a bit more firepower due to its moderate
    armor. Once you ‘eliminate gang fighters’ and ‘eliminate Rogan
    Edwards,’ Ground Team Gamma will proceed to the raid the warehouse,
    despite the fact that they did not need a beacon to lead them.


    Mission Debrief 3
    -------------------------------------------------------------------
    Command: ‘The raid revealed a number of modified civilian craft;
    they have been fitted with hard points on which weapons can be
    mounted. A quantity of these craft have already been completed and
    shipped out.

    Unfortunately, all suspects were fatally wounded while resisting
    arrest.

    A report from the officer leading the raid has been requested.’



Campaign Mission 4 - Chief Executive Officer                             4-04
=============================================================================
    Command: ‘The president of the Krakov Corporation has been
    requested to attend G-Police HQ during her scheduled visit to
    Callisto. She is required to respond to specific allegations
    regarding her corporation's personnel.

    However, she is concerned for her safety and has requested high-
    level protection throughout her visit.

    Alpha Team, Slater and Tachikawa will sweep the space port prior to
    the arrival of her shuttle. Suspicious vehicles must be
    investigated. Scan vehicles and eliminate any potential threats.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       Krakov                     Gunship        Havoc
    Type     Shuttle                    Wingman        Tachikawa
    Weapon   Cannons                    Ground Team    None
    Armor    Heavy

    ID       G-Police                   Weapons Load
    Type     Havoc                      -------------------------------
    Weapon   Cannons                    Cannon-30mm    Charge
    Armor    Medium                     Missile-IR     15
                                        Matra-Rocket   20

                       ____________                     |¯¯¯¯¯¯¯¯¯¯¯¯¯|
                      |4           |_______|¯¯¯¯|_______|   Hoenir    |
                      |            |       |____|       |_____________|
                      |            |       Finnr
                      |     5      |
                      |            |
                      |            |
                      |____________|
                             |Mitsina
                             |
       Devorr                |
    |¯¯¯¯¯¯¯¯¯¯|        Egdir|
    |          |      |¯¯¯¯¯¯¯¯¯¯|
    | #1   2   |      |    3     |
    |          |______|          |
    |__________|      |__________|
      |
      |
      |
      |
    |¯¯¯¯|
    |Adal|
    |____|
        |
        |
        |
        |
      |¯¯¯¯¯¯¯¯|
      |        |
      | Skuld  |
      |        |
      |        |
      |________|

    Primary Objectives:
    Rendez-vous with Tachikawa
    Protect the presidential shuttle
    Seek out and destroy vehicles attacking shuttle

    Secondary Objectives:
    Destroy all gang units

    This mission is easy if you know what to do. Starting in Devorr
    dome, [1] you have to escort the president's shuttle to its
    destination--a landing pad in the middle of Mitsina dome. Along the
    way, you will be attacked by three civilian Moray fighters in
    Devorr dome. [2] After entering Egdir dome, three civilian Manta
    fighters will attack as you ‘rendez-vous with Tachikawa’ as your
    wingman. [3] He's not a bad pilot.

    Move quickly to Mitsina dome to ‘protect the presidential
    shuttle,’ ignoring the enemy fighters in the area. Tachikawa will
    take care of the airborne threats while you should focus on
    following the shuttle in case any enemy ground units attack the
    president. According to HQ, you need to ‘seek out and destroy
    [four] vehicles attacking [the] shuttle’ among several harmless
    ones. Rather than scanning each one systematically, it is best to
    follow the shuttle closely and watch for any trucks that open fire.
    The shuttle will undoubtedly take a few hits, but as long as it's
    not destroyed completely, the president will be safe. As soon as
    the shuttle is fired upon by a truck, immediately attack the
    vehicle to draw fire. Use rockets to destroy the threats quickly
    and resume following the shuttle. Repeat this three more times to
    allow the shuttle to land. Note that the shuttle's path passes its
    landing pad, [5] but it will not land and will circle the dome
    continuously until all four enemy trucks are destroyed.


    Mission Debrief 4
    -------------------------------------------------------------------
    Command: ‘Once again, the container Lorries's wreckage indicates
    the use of prototype automated equipment. The attacking craft were
    gang ships, likely to have been hired for the occasion. The lack of
    human remains is disturbing, but we have been unable to recover any
    further clues.

    Your gun cameras confirm that no one left the Lorry during the fire
    fight. All evidence thus far suggests that whoever is controlling
    these activities has substantial resources on which to draw.’



Campaign Mission 5 - May Day                                             4-05
=============================================================================
    Command: ‘Natalie Argenta, the Krakov President, is currently
    sheltering in a fortified bunker at the space port. She is
    understandably shaken as a result of the ambush and is now
    demanding an escort from the port to the Krakov Corporation HQ. She
    has personally requested that Slater be included in the escort.

    Tachikawa will be the accompanying pilot.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       G-Police                   Gunship        Havoc
    Type     Havoc                      Wingman        Tachikawa
    Weapon   Cannons                    Ground Team    None
    Armor    Medium

    ID       Krakov                     Weapons Load
    Type     Limousine                  -------------------------------
    Weapon   None                       Cannon-30mm    Charge
    Armor    Medium                     Missile-IR     20
                                        Matra-Rocket   30
                                                         _____________
                                            ____        |  6          |
                      |¯¯¯¯¯¯¯¯¯¯¯¯|_______|  5 |_______|             |
                      |            |       |____|       |_____7_______|
                      |            |       Finnr           Hoenir
                      |  3       4 |
                      |            |
               Mitsina|            |
                      | 2    _1    |
                       ¯¯¯¯¯¯|¯¯¯¯¯
                             |
                             |
    |¯¯¯¯¯¯¯¯¯¯|             |
    |          |      |¯¯¯¯¯¯¯¯¯¯|
    |  Devorr  |      |   Egdir  |
    |          |______|          |
    |__________|      |__________|
      |
      |
      |
      |
    |¯¯¯¯|
    |Adal|
    |____|
        |
        |
        |
        |
      |¯¯¯¯¯¯¯¯|
      |        |
      | Skuld  |
      |        |
      |        |
      |________|

    Primary Objectives:
    Escort presidential limo to Krakov HQ

    Secondary Objectives:
    Rendez-vous with presidential limo
    Destroy roadblock
    Destroy roadblock 2

    First, head toward the Krakov President's limo waiting at the
    southwest corner of Mitsina dome. [2] Once the limo starts moving,
    you'll have to fend off any threats. Be aware that enemy forces
    will typically attack the limo first, so stay close unless the
    immediate area is clear of hostiles.

    After the limo moves, three civilian Manta and Moray fighters will
    soon attack. A good tactic is to hover above the limo while
    shooting the approaching fighters. Since they will essentially be
    heading directly towards your location, they are easier to target.
    You will take some hits while sitting still, but the lost energy is
    easily replenished later. However, destroy the fighters quickly
    because the limo is headed for a roadblock filled with turrets and
    cars, [4] all of which you should destroy before the limo reaches
    them. As soon as the first three fighters are destroyed, check the
    map to see where the roadblock is located and fly ahead of the
    limo. Rockets are best used against such stationary targets because
    they cause more damage than cannons.

    In a moment that is entirely scripted and beyond your control,
    Tachikawa's gunship will lose control and crash. Your waypoint
    indicator will point at Tachikawa, but it is best to follow the
    limo since the sequence is unavoidable. This happens while the limo
    is in Finnr dome, which is free of hostiles. However, there are 2
    Manta fighters waiting near the entrance to Hoenir dome, so fly
    ahead of the limo to intercept. [5] Next is another roadblock that
    must be eliminated before the limo arrives. [6] Again, use rockets
    to finish the job quickly. Finally, three Moray and Manta fighters
    are circling the Krakov HQ in the middle of Hoenir dome. [7] Draw
    their fire and eliminate them quickly to complete the mission.


    Mission Debrief 5
    -------------------------------------------------------------------
    Command: ‘President Argenta has asked that you be thanked for
    providing such an effective escort. As you are aware, your presence
    was certainly needed.

    This situation appears to be escalating and we are not yet able to
    provide an adequate explanation. The president insists she has no
    idea why she has been targeted and neither, it must be said, do we.
    The terrorists would not seem to gain by her assassination. She
    also steadfastly denies any suggestion of inappropriate behavior on
    the part of her company.

    We've got to keep a lid on this if we can. Do your best out there.

      **** Urgent **** Urgent **** Urgent ****
            Message override priority A1
    *** Security Status - Level 6 - Code Red ***
      ****** Decoding ***** Decoding ***** Done

    To: 2Lt. Slater. JB.
    From: Cpt. Horton. R.A.
    Time: 20:47 CT.
    Date: 7-29-2097

    ***** Message Follows **********************

    In the interest of security and unit morale the following bulletin
    will be released today at 21:00 CT.

    It is with great regret that I have to inform you of the death of
    one of our finest pilots, 1st Lieutenant Hiroshi Tachikawa.

    Tachikawa was on a routine mission escorting the Krakov President,
    Natalie Argenta, when the convoy was attacked by multiple
    unidentified hostiles. Tachikawa's craft eventually succumbed to
    enemy fire as he heroically defended Argenta against overwhelming
    odds. His selfless rearguard action allowed his wingman Slater to
    successfully cover the President's retreat to a place of safety.

    Tachikawa was a gallant and dedicated officer. He will be greatly
    missed.

    Captain R.A. Horton. O.C. 22nd Wing. Callisto.

    Any contradiction by you of the events described above will result
    in summary execution under Section 8 of the Earth and Colonies
    Martial Law Act Rev. 2089.

    This is a direct order.

    No further warning will be issued.

    ***** Message Ends ***** Message Ends ***** Message Ends *****
              ***** Delete ********** Deleting Complete’



Intermission Video - Collusive Arrangements                              4-vb
=============================================================================
    GPHQ, Rec Room
    -------------------------------------------------------------------
    Slater: ‘Moral was shot to hell. They were all talking about
    Tachikawa's death. Tachikawa used to fly his Havoc like he'd been
    born in it, they said, and no one could believe he was gone. The
    rescue squads had picked up the wreckage, but his body had just
    vanished. Reese, the flight software technician, was checking it
    out. As I listened, it slowly became clear that Daniels and Ricardo
    had been Elaine's closest friends. Her death had hit them hard.

    They gave me the story. Seemed her comms link had gone down during
    a routine patrol. She just lost it and piled into an antenna mast--
    made no attempt to avoid it. I felt uneasy. This all sounded too
    close to the way Tachikawa had bought it for it to be just
    coincidence. I needed time to think, so I made my excuses and left.
    It had been a bad day, but at least we had saved Krakov's
    president. If she'd been greased, all hell could have broken
    loose.’


    GPHQ, Briefing Room
    -------------------------------------------------------------------
    Horton: ‘The automated weapons we recovered after the attack on
    Argenta are a new development, possibly off-world in origin. We
    have nothing conclusive, but Krakov's past expertise in this field
    certainly implicates them. However, the attacks on the Krakov
    President, Argenta, leads me to believe that this may not be the
    whole picture. Argenta has alluded to Nanosoft involvement in the
    attacks, but as yet, has refused to say any more. Tech lab's
    findings are inconclusive. They say the prototype software
    controlling the weapons used in the attack on her is years ahead of
    anything on the market. It could be the work of a number of
    corporations including Nanosoft. As a result of these attacks,
    Krakov have requested GP cover for their president and their
    industrial sites and also want us to lean on Nanosoft. We'll go
    along with the first request, but Nanosoft have given us no reason
    to investigate them further. Stay alert out there. It's up to us to
    contain the situation. Any further escalation could turn Callisto
    into a warzone. Mission briefings are at 0430 hours tomorrow.
    Dismissed.’



Campaign Mission 6 - Limited Liability                                   4-06
=============================================================================
    Command: ‘A group of Krakov B12 mining droids have reportedly
    malfunctioned and are dangerously out of control; they are fitted
    with powerful industrial lasers which are destroying everything
    within range. Krakov claim they are unable to control the robots,
    so it's down to us to stop them. Please be aware of the droid's
    laser as it will inflict severe damage on a Havoc.

    Locate the droids, disable the laser and then attempt to immobilize
    them.

    Time is of the essence as the reported damage is rapidly
    increasing.’


    Vehicles Detail                     Weapons Load
    -------------------------------     -------------------------------
    ID          Krakov                  Cannon-30mm    Charge
    Type        Mining Droid            Missile-IR     4
    Weapon      Laser                   Matra-Rocket   40
    Armor       Medium                  Fire-Streak    8


    Mission Detail
    -------------------------------
    Gunship     Havoc
    Wingman     Ricardo
    Ground Team None
                               |¯¯¯¯¯¯¯|
                               |       |
                               |       |
                               |  Modi |
                               |       |
                               |       |
                               |       |
                               |_______|
                                    |
                   |¯¯¯¯¯¯¯|        |
                   | Fadir |        |
                   |       |        |
                   |_______|        |
                     |               \
                     |                |
                      \_________      |
                                \     |
                                 \    |
                                  |   |
                                  |   |
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                             |                 |
                             |                 |
                             |                 |
                             |      Nama       |
    |¯¯¯¯¯¯¯¯¯¯¯¯|      _____|                 |__           Tindr
    |            |_____/     |                 |  \      |¯¯¯¯¯¯¯¯¯¯¯¯|
    |   4        |           |                 |   \     |            |
    |            |           |_________________|    \____|       #    |
    |____________|                |                      |       1    |
          | Loni                  |                ______|            |
          |                        \              /      |            |
          |                         |            /       |____________|
          |                     Nar |           |
           \                 |¯¯¯¯¯¯¯¯¯|        |
            \                |         |        |
             \               |         |       /
              \              |         |______/
               \_____________|         |
                             |         |
                             |   3     |
                             |      2  |
                              ¯¯¯¯¯¯¯¯¯
    Primary Objectives:
    Destroy robots attacking civilians in Nar dome
    Destroy robot in Loni dome
    Destroy robots outside GPHQ

    Secondary Objectives:
    Minimal civilian damage in Nar dome
    Minimal damage to Nanosoft compound
    All GP fighters survive

    Taking off in Tindr dome, [1] immediately head for Nar dome to
    eliminate the Krakov mining droid attacking the civilian
    structures. [2] Along the way, select your wingman as a weapon. As
    soon as you can see and target the first droid, order your wingman
    to attack. The first shot will draw the droid's fire so it will
    stop attacking the structures. Switch to rockets whenever attacking
    droids, since rockets are stronger than cannons. Do not use
    missiles because their path may cause them to hit the buildings as
    well. Soon, HQ reports that another droid nearby is attacking. [3]
    With your wingman distracting the first droid, deal with the second
    one. Two civilian Moray fighters will interfere, but ignore them
    until the two droids are destroyed.

    There are a couple of methods to destroy droids. One is to move far
    away enough that the droids will not attack, but close enough that
    you can see the targeting rectangle on your HUD. This gives you a
    safe spot from which to attack, but allows the droid to resume
    attacking buildings. The second and best method is to get close to
    a droid, stop thrust, and alternately increase and decrease
    altitude while attacking the droid, which requires more skill. With
    this method, the droid will only attack you and leave the buildings
    alone. The laser fire will not hit because you are constantly
    changing altitude--a sort of vertical strafing.

    Then HQ orders you to Loni dome, where another mining droid and
    four civilian Moray fighters are attacking the Nanosoft compound.
    [4] Destroy the droid first, then go after the fighters. If you are
    out of rockets, use missiles against the droid because it does not
    get close to any destructible structures. However, quickly revert
    back to cannons when attacking the fighters.

    When HQ sends a distress call from Tindr dome, proceed quickly,
    because there will be three more mining droids, all of which are
    attacking GP HQ. [1] Some GP fighters will assist, but they can
    sometimes be a nuisance because they fly very close to their
    target, and get in the way of your fire. For best results, destroy
    one droid before moving on to the next. Be aware that each droid
    has two parts: a laser wielding control center and a harmless pair
    of treads below.


    Mission Debrief 6
    -------------------------------------------------------------------
    Command: ‘Krakov are adamant that they are not to blame for this
    situation. Thankfully, fatalities were restricted and Krakov have
    offered to pay for structural damage caused by the droids. They
    will also award damages to any families suffering losses. They are
    reported to be launching a full investigation into the event.’



Campaign Mission 7 - Invisible Hand Theory                               4-07
=============================================================================
    Command: ‘A virus has escaped from Nanosoft's virtual lab and
    downloaded itself into a number of Krakov craft. It appears to be
    shutting down their essential navigation systems, resulting in
    craft which veer wildly out of control. You will need to disable
    these craft to protect their occupants.

    Patrols have reported the presence of gang craft in the same area;
    this is exacerbating the situation as they are opening fire on
    civilians. Order must be re-established as soon as possible.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       Krakov                     Gunship        Havoc
    Type     Shuttle                    Wingman        Ricardo
    Weapon   None                       Ground Team    None
    Armor    Medium

    ID       Civilian                   Weapons Load
    Type     Gang Fighter               -------------------------------
    Weapon   Cannons                    Cannon-30mm    Charge
    Armor    Light                      Missile-IR     8
                                        Matra-Rocket   40
                                        Fire-Streak    8
                                        EPP            12

                               |¯¯¯¯¯¯¯|
                               |       |
                               |       |
                               |  Modi |
                               |       |
                               |       |
                               |       |
                               |_______|
                                    |
                   |¯¯¯¯¯¯¯|        |
                   | Fadir |        |
                   |       |        |
                   |_______|        |
                     |               \
                     |                |
                      \_________      |
                                \     |
                                 \    |
                                  |   |
                                  |   |
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                             |                 |
                             |                 |
                             |                 |
                             |      Nama       |
    |¯¯¯¯¯¯¯¯¯¯¯¯|      _____|                 |__           Tindr
    |            |_____/     |                 |  \      |¯¯¯¯¯¯¯¯¯¯¯¯|
    |    Loni    |           |                 |   \     |            |</pre><pre id="faqspan-3">
    |            |           |_________________|    \____|     2  #   |
    |____________|                |                      |        1   |
          |                       |                ______|            |
          |                        \              /      |            |
          |                         |            /       |____________|
          |                     Nar |           |
           \                 |¯¯¯¯¯¯¯¯¯|        |
            \                |         |        |
             \               |         |       /
              \              |     3   |______/
               \_____________|         |
                             |         |
                             |         |
                             |_________|

    Primary Objectives:
    Disable Krakov shuttles in Tindr dome
    Protect shuttles in Tindr dome
    Disable Krakov shuttles in Nar dome
    Protect shuttles in Nar dome

    Secondary Objectives:
    All shuttles survived

    Launching from the GP HQ in Tindr dome, [1] move quickly to disable
    the several shuttles therein. [2] Be aware that you will soon be
    attacked by three civilian Piranha fighters, 2 civilian Moray
    fighters, and one civilian Manta fighter. It is best to eliminate
    them all using only cannons. They move slowly and are lightly
    armored. This will allow you to destroy them quickly, which is good
    because four combat bikes with cannons and rockets will soon
    intervene. Since bikes are small targets and move quickly, you'll
    have to get close to attack. The best tactic is to lock altitude
    while close to the ground and chasing the bikes. They will attack,
    but their fire will likely shoot behind you as long as you keep
    moving. The bikes are easily destroyed, so use cannons.

    Once the ordeal in Tindr dome is finished, prepare to repeat the
    process in Nar dome. You will have to disable three more Krakov
    shuttles, [3] destroy four more Moray fighters, and eliminate four
    more combat bikes. Use the same strategy as described above.


    Mission Debrief 7
    -------------------------------------------------------------------
    Command: ‘Nanosoft are in the process of taking remedial action to
    rectify damage caused. The virus has been contained and there are
    no further reports of navigational malfunction. The corporation
    appears to be taking the situation seriously as they have launched
    a full investigation into the affair; the results will of course be
    monitored, but we are satisfied with their attempts to minimize the
    effects of this error.’



Campaign Mission 8 - Industrial Revolution                               4-08
=============================================================================
    Command: ‘A terrorist cell has seized the Krakov assembly yard
    which is now being rigged with explosives. If the cell members are
    not eliminated, they will destroy the entire yard. They seem to be
    using the numerous types of heavy plant machinery as cover; you
    will need to root them out by using yourself as a target. This
    should force them to reveal themselves. Disable all hostiles as
    soon as possible.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       Civilian                   Gunship        Havoc
    Type     Gang Bike                  Wingman        Ricardo
    Weapon   Cannon                     Ground Team    None
    Armor    Light

    ID       Civilian                   Weapons Load
    Type     Gang Fighter               -------------------------------
    Weapon   Cannon                     Cannon-30mm    Charge
    Armor    Medium                     Missile-IR     10
                                        Matra-Rocket   40
                                        Fire-Streak    10
                                        Bomb-500       6

                               |¯¯¯¯¯¯¯|
                               |   6   |
                               |       |
                               |       |
                               |       |
                               |   5   |
                               |       |
                               |_______|
                                Modi|
                   |¯¯¯¯¯¯¯|        |
                   | Fadir |        |
                   |       |        |
                   |_______|        |
                     |               \
                     |                |
                      \_________      |
                                \     |
                                 \    |
                                  |   |
                                  |   | Nama
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                             |        4        |
                             |   3             |
                             |                 |
                             |        2        |
    |¯¯¯¯¯¯¯¯¯¯¯¯|      _____|                 |__           Tindr
    |            |_____/     |                 |  \      |¯¯¯¯¯¯¯¯¯¯¯¯|
    |    Loni    |           |                 |   \     |            |
    |            |           |_________________|    \____|        #   |
    |____________|                |                      |        1   |
          |                       |                ______|            |
          |                        \              /      |            |
          |                         |            /       |____________|
          |                         |           |
           \                 |¯¯¯¯¯¯¯¯¯|        |
            \                |         |        |
             \               |         |       /
              \              |   Nar   |______/
               \_____________|         |
                             |         |
                             |         |
                             |_________|

    Primary Objectives:
    Destroy gang bikes laying explosives
    Protect the yard from continuing attack
    Destroy gang base

    Secondary Objectives:
    All yard buildings must survive

    GP HQ orders you to first rush to Nama dome to protect the Krakov
    yard from the attacking gang forces. [2] Once there, be prepared
    for a lengthy fight. Already, five combat bikes are situated within
    the yard trying to set up explosives. Despite the presence of
    several fighters, destroy the bikes first because they will in time
    lay explosives, which you would otherwise have to destroy as well.
    They are hiding near the structures, so use the map to root them
    out. When done, deal with the attacking fighters in the area, which
    consists of seven civilian Moray fighters, two Manta fighters, and
    a Piranha fighter. [3] After they are destroyed, a convoy of four
    combat bikes and a truck will arrive from the north [4] as well as
    a wave of gang fighters: two Morays, a Manta, and a Piranha. Again,
    destroy the ground units before taking out the airborne fighters.

    Once the Krakov yard is safe, HQ will order you to proceed to Modi
    dome to eliminate the gang base. You'll first encounter a lone
    truck [5] heading toward the base in the northern end of the dome.
    Then four cobra fighters will provide a counterattack, but they are
    easily destroyed. Next, head toward the base itself. [6] It
    consists of a building, a truck, and two turrets for protection.
    For some reason, the mission will be completed before destroying
    all of the enemy structures.


    Mission Debrief 8
    -------------------------------------------------------------------
    Command: ‘In the light of recent events, Krakov are demanding
    increased protection from G-Police. In fact, they are accusing us
    of chronic incompetence in the policing of Callisto. This is a very
    grave situation.’



Campaign Mission 9 - The Bubble Bursts                                   4-09
=============================================================================
    Command: ‘Bulletins report the hijacking of a Krakov heavy land
    train which is currently being driven towards the dome exit tunnel.
    The train has definitely been loaded with explosives; it is
    suspected that the train will be detonated as it reaches the
    tunnel. The on-board nuclear power unit may well go critical and
    cause a dome fracture. This, of course, would be disastrous.

    You must locate the land train, remove the explosives and destroy
    the tractor at the front of the train, before it reaches its
    target. Ricardo will fly support while Daniels provides top cover.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       Krakov                     Gunship        Havoc
    Type     Land Train                 Wingman        Ricardo
    Weapon   None                       Ground Team    None
    Armor    Heavy

    ID       Civilian                   Weapons Load
    Type     Bomb                       -------------------------------
    Weapon   None                       Cannon-30mm    Charge
    Armor    Medium                     Missile-IR     11
                                        Matra-Rocket   40
                                        Fire-Streak    11

                               |¯¯¯¯¯¯¯|
                               |       |
                               |       |
                               |       |
                               |  Modi |
                               |       |
                               |       |
                               |_______|
                                    |
                   |¯¯¯¯¯¯¯|        |
                   |       |        |
                   |    3  |        |
                   |_______|        |
                     | Fadir         \
                     |                |
                      \_________      |
                                \     |
                                 \    |
                                  |   |
                                  |   | Nama
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                             |  2. . . . . .   |
                             |             .   |
                             |             .   |
                             |             .   |
    |¯¯¯¯¯¯¯¯¯¯¯¯|      _____|             .   |__           Tindr
    |            |_____/     |             .   |  \      |¯¯¯¯¯¯¯¯¯¯¯¯|
    |    Loni    |           |             .   |   \     |            |
    |            |           |    4. . . . .   |    \____|            |
    |____________|            ¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯          |        1   |
          |                       |                ______|            |
          |                        \              /      |            |
          |                         |            /       |____________|
          |                         |           |
           \                 |¯¯¯¯¯¯¯¯¯|        |
            \                |         |        |
             \               |         |       /
              \              |   Nar   |______/
               \_____________|         |
                             |         |
                             |         |
                             |_________|

    Primary Objectives:
    Collect 3 bombs from train and dispose of them
    Stop train before it hits the dome exit

    Secondary Objectives:
    All three bombs dropped in safe area

    From the GP HQ in Tindr dome, [1] head for Nama dome in which some
    G-Police ground units are being attacked by two combat bikes, a
    Manta, a Piranha, and a Moray fighter. Try eliminating them
    quickly, because the train will soon emerge from the nearby
    warehouse.

    The train consists of a front tractor towing six cargo wagons,
    alternately holding three turrets and three drop bombs. First
    destroy the three turrets so you will have free reign to pick up
    the bombs later. While this occurs, a slew of fighters will attack
    you and only you. Ignore them, because time is limited.

    To pick up a drop bomb, you have to lock altitude directly above
    the bomb and hold that position for about two seconds while the
    bomb is loaded onto your gunship. The problem is that in order to
    get into position, you cannot see the bomb itself if you're facing
    forward. A message stating "bomb attached" will appear when
    successful. The waypoint indicator will now point at the entrance
    to Fadir dome. [3] Immediately head toward the entrance, which is
    near the entrance to Modi dome, so don't confuse the two. Once in
    Fadir dome, drop the bomb into the deep gorge and immediately
    return to the train to repeat the process two more times. You must
    destroy the train tractor before it reaches the entrance to Nar
    dome. [4]

    One thing that is annoying is that the mission ends after you have
    picked up the third bomb and destroyed the train tractor. This
    means that the mission will end before completing the secondary
    objective, despite being fully capable of doing so.


    Mission Debrief 9
    -------------------------------------------------------------------
    Command: ‘Fortunately, the dome escaped without damage. You are to
    be congratulated for averting a major life loss situation. The
    G-Police criminal investigation team is currently committing all
    resources to the investigation of these terrorist incidents but
    results so far are disappointing. We're dealing with events as they
    arise, but without some idea of who's to blame, our efforts will be
    of limited effect. The best we can do is to continue doing our
    best.’



Campaign Mission 10 - Safe Harbor                                        4-10
=============================================================================
    Command: ‘An aircraft has been detected heading for the official
    residence of the Krakov President. Initial scans suggest it to be a
    ground attack ship of some description, and it appears to be
    carrying some heavy ordnance. It refuses to respond to our requests
    for formal identification so we are assuming it to be hostile.

    Scramble immediately, intercept the craft and destroy it.’


    Vehicles Detail                     Weapons Load
    -------------------------------     -------------------------------
    ID          Civilian                Cannon-30mm    Charge
    Type        Gunboat                 Missile-IR     14
    Weapon      Lasers                  Matra-Rocket   50
    Armor       Heavy                   Fire-Streak    14


    Mission Detail
    -------------------------------
    Gunship     Havoc
    Wingman     Ricardo
    Ground Team None
                               |¯¯¯¯¯¯¯|
                               |       |
                               |       |
                               |  Modi |
                               |       |
                               |       |
                               |       |
                               |_______|
                                    |
                   |¯¯¯¯¯¯¯|        |
                   | Fadir |        |
                   |       |        |
                   |_______|        |
                     |               \
                     |                |
                      \_________      |
                                \     |
                                 \    |
                                  |   |
                                  |   |
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                             |                 |
                             |                 |
                             |                 |
                             |      Nama       |
    |¯¯¯¯¯¯¯¯¯¯¯¯|      _____|                 |__           Tindr
    |            |_____/     |                 |  \      |¯¯¯¯¯¯¯¯¯¯¯¯|
    |    Loni    |           |                 |   \     |            |
    |            |           |_________________|    \____|        #   |
    |____________|                |                      |        1   |
          |                       |                ______| 2          |
          |                        \              /      |            |
          |                         |            /       |____________|
          |                     Nar |           |
           \                 |¯¯¯¯¯¯¯¯¯|        |
            \                |   3     |        |
             \               |         |       /
              \              |         |______/
               \_____________|         |
                             |         |
                             |         |
                             |_________|

    Primary Objectives:
    Destroy Gunboat

    Secondary Objectives:
    None

    Starting in Tindr dome, [1] head toward the entrance of Nar dome.
    Before going through, a trio of civilian Piranha fighters will
    intercept. [2] Destroying them is not essential to either primary
    or secondary objectives, however, and you can ignore them if
    desired, which will give you more time to attack the Orion Gunboat
    in Nar dome. Accompanying the gunboat are Piranha, Moray, and Manta
    fighters, which should be ignored as well, since their elimination
    is not necessary to complete the mission. The gunboat is very
    durable and will require a couple of minutes to destroy. First
    unload all rockets, then use the IR missiles. To minimize incurring
    damage from the gunboat's lasers, stop thrusts, change altitude
    constantly, and evade fire. Be careful to not hit the structures
    below the gunboat. [3]


    Mission Debrief 10
    -------------------------------------------------------------------
    Command: ‘The suspect craft was a B202 Ground Attack Gunboat, an
    extremely powerful piece of hardware with the potential to destroy
    large buildings and similar man-made structures. According to a
    detailed scan of all databases, this type of hardware has never
    been introduced to Callisto. It scarcely needs to be mentioned that
    this is an extremely serious situation.’



Intermission Video - Anti-Competitive Practices                          4-vc
=============================================================================
    GPHQ, Technology Laboratory
    -------------------------------------------------------------------
    Slater: ‘Things just got weirder. Late that night, I got a call
    from Reese to meet her down in the lab. Intrigued, I went along.
    Reese was buzzing like a short circuit when I got there. She'd
    combed through the remains of Argenta's attacker and wanted to show
    me what she found. It was badly burnt, but I knew what it was. I
    had one implanted myself. It was a cortex chip, used to record
    sensory data on its way to the brain. And it proved the pilot must
    have been ex-military. This was big news.

    And I turned around to say so, but the barrel of a Peacemaker II
    suggested that Reese had a problem to discuss. She'd secretly run
    checks on Tachikawa's avionics, and eventually tracked down an
    advanced Crypto virus. I told her what had really happened on the
    mission, and why I had to lie. Reese wasn't convinced, so I poured
    out everything: Elaine, my suspicions, the lot. Finally, she put
    the gun down. The virus in the cortex chip meant only one thing--a
    traitor. Could it be Horton? We had to trek carefully. Reese and I
    agreed to keep quiet about this information while she worked on a
    virus killer. It looked like I got my first ally.’


    GPHQ, Briefing Room
    -------------------------------------------------------------------
    Horton: ‘The situation looks grave, people. That full-scale
    airborne attack on President Argenta has pushed Krakov over the
    brink. They have effectively declared war on Nanosoft. Nanosoft
    claim they're victims of overt corporate rivalry and request
    G-Police protection. They've warned us that, in addition to their
    new weapons, Krakov also have access to military equipment which
    was supposedly decommissioned after the war. It seems that Krakov
    and a few other corporations secretly stockpiled these weapons
    after the collapse. And it looks like a lot of them made it here to
    Callisto. We need to be ready for anything out there. In view of
    their cooperation, we must comply with Nanosoft's request. I want
    Krakov's private little war shut down before it rips Callisto
    apart. The rules of engagement have changed. Any Krakov vehicle may
    now be fired upon as soon as it is identified. We have also decided
    to authorize the use of military-grade weapons. Mission briefings
    are at 0400 hours tomorrow. Good luck. Dismissed.’



Campaign Mission 11 - Corporate Warfare                                  4-11
=============================================================================
    Command: ‘Scramble immediately. We have a missile alert. Slater,
    this is a vital mission. A _D-Class Cruise Missile_ is currently
    traveling from Juno dome; its intended target appears to be
    Nanosoft HQ. If it connects with the HQ, the entire dome will
    rupture. It is imperative that the missile is taken down before it
    reaches its target. A radar team will attempt to locate the launch
    site; as soon as this is accomplished, they'll inform you. We'll
    then need you to destroy the site.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       Krakov                     Gunship        Havoc
    Type     Cruise Missile             Wingman        None
    Weapon   Warhead                    Ground Team    Epsilon
    Armor    Heavy

    ID       Nanosoft                   Weapons Load
    Type     HQ                         -------------------------------
    Weapon   None                       Cannon-30mm    Charge
    Armor    Heavy                      Hyper-Velocity 10
                                        Fire-Streak    15
                                        Star-Burst     5
                                        Matra-Rocket   10

        |¯¯¯¯¯¯¯¯¯¯¯¯|       |¯¯¯¯¯¯¯¯¯¯¯¯¯|
        |            |    ___|             |
        |    Hodr    |___/   |     Rigr    |
        |            |       |             |
        |____________|       |_____________|
                                     |
                                     |
                                     |
                                     |             ___________________
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯|      |  3                |
                Skoll        |             |      |                   |
               |¯¯¯¯¯|_______|    Ottar    |______|                   |
               |   1 |       |             |      |                   |
               |   # |       |             |      |  4          2     |
                ¯¯¯¯¯        |_____________|      |___________________|
                                    |                     Juno
                                    |
                                    |
                                    |
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯|
                             |             |
                             |    Nori     |
                             |             |
                             |             |
                             |_____________|
                                    |
                                    |
                                    |
                                    |
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|_______|             |
    |     Hoenir     |       |    Freki    |
    |                |       |             |
    |________________|       |_____________|

    Primary Objectives:
    Seek out and destroy cruise missile
    Destroy missile launch site

    Secondary Objectives:
    Protect bomber group X1

    Launching from Skoll, [1] head through the Ottar dome to Juno as
    soon as possible towards the cruise missile. [2] It's a small yet
    durable missile that flies slowly. The best weapon to use against
    it is the hyper-velocity missiles, which can destroy the cruise
    missile before it leaves Juno dome. Once destroyed, the waypoint
    indicator points to the three G-Police Katana Bombers headed toward
    the missile launch site. [3] However, you should instead take a
    look at your map to find the two Krakov Banshee fighters headed for
    the bombers. [4] If the Krakov fighters are destroyed quickly
    enough, the bombers will survive the first wave of attack. Next,
    head straight for the launch site. [2] There are Banshee and
    Vampire fighters there, but first destroy the four APCs surrounding
    the big central missile launcher in the interest of sparing the GP
    Bombers from further damage. Once the APCs are destroyed, the GP
    Bombers are free to attack the missile launcher while you deal with
    the airborne fighters, which tend to only attack you. The mission
    ends as soon as the launcher is destroyed. If you like, you can
    watch the GP Bombers finish the job.


    Mission Debrief 11
    -------------------------------------------------------------------
    Command: ‘The technician's report on the remains of the launch site
    suggests that it could have been constructed by Krakov. If this is
    the case, it means that Krakov may well have decided to ignore
    G-Police and take the law into their own hands. It is to be hoped
    that this was an isolated act of frustration, rather than part of a
    systematic campaign.’



Campaign Mission 12 - Cease-and-Desist Order                             4-12
=============================================================================
    Command: ‘Incoming reports indicate a large number of _Krakov
    Fighters_ attacking civilians in the Nanosoft residential district.
    Why they would take such action is unknown, but they must be
    stopped.

    Unconfirmed information details 20 fatalities and 60 injuries.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       Krakov                     Gunship        Havoc
    Type     Fighter                    Wingman        None
    Weapon   Cannons                    Ground Team    None
    Armor    Medium

    ID       Nanosoft                   Weapons Load
    Type     Residential                -------------------------------
    Weapon   None                       Cannon-30mm    Charge
    Armor    Light                      Hyper-Velocity 20
                                        Fire-Streak    15
                                        Star-Burst     15
                              _____________
        |¯¯¯¯¯¯¯¯¯¯¯¯|       | 3           |
        |            |    ___|             |
        |    Hodr    |___/   |             |
        |            |       |             |
        |____________|       |_____________|
                                Rigr |
                                     |
                                     |
                                     |
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯|      |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                Skoll        |             |      |                   |
               |¯¯¯¯¯|_______|             |______|       Juno        |
               |   1 |       |             |      |                   |
               |   # |       |      4      |      |                   |
                ¯¯¯¯¯        |_____________|      |___________________|
                              Ottar |
                                    |
                                    |
                                    | Nori
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯|
                             |             |
                             |         2   |
                             |             |
                             |             |
                             |_____________|
                                    |
                                    |
                                    |
                                    |
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|_______|             |
    |     Hoenir     |       |    Freki    |
    |                |       |             |
    |________________|       |_____________|

    Primary Objectives:
    Protect residents in Nori dome
    Protect residents in Rigr dome
    Protect residents in Ottar dome

    Secondary Objectives:
    Protect all buildings

    This mission is pretty simple, involving seek-and-destroy tactics
    against Krakov fighters. The first task requires you to travel from
    Skoll [1] to Ottar to Nori dome, where several Krakov fighters are
    attacking a block of residential buildings. [2] When attacking,
    first use hyper-velocity missiles to destroy the fighters quickly.
    Once the hyper-velocity missiles are depleted, use firestreak
    missiles. Once those run out, use cannons. While starburst missiles
    are available, be aware that they will attack any target within the
    HUD, including structures, so use them with caution. The remainder
    of the mission involves going to Rigr dome to repeat the process,
    [3] and then to Ottar dome to do it yet again. [4]


    Mission Debrief 12
    -------------------------------------------------------------------
    Command: ‘Krakov have given us no alternative. We have positive
    I.D.s on all fighters at the scene, and each one was definitely
    registered with Krakov. We will be proceeding with action against
    the corporation immediately.’



Campaign Mission 13 - R&D                                                4-13
=============================================================================
    Command: ‘Three heavy _Siege Guns_ are en route to the Nanosoft
    research center from the Krakov storage compound. We have asked for
    an explanation from Krakov but as usual they are denying all
    responsibility.

    The guns are entering from the west tunnel and are being supported
    by a fighter escort; understandably, Nanosoft have appealed for
    G-Police assistance. Slater will lead Ricardo on a mission to
    destroy the siege guns with a group of _G-Police Fighters_
    providing back-up. Those fighters must be kept off Slater.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       Krakov                     Gunship        Havoc
    Type     Siege Gun                  Wingman        Ricardo
    Weapon   Shells                     Ground Team    None
    Armor    Heavy

    ID       G-Police                   Weapons Load
    Type     Havoc                      -------------------------------
    Weapon   Cannons                    Cannon-30mm    Charge
    Armor    Medium                     Hyper-Velocity 10
                                        Fire-Streak    10
                                        Star-Burst     5
                                        Matra-Rocket   10
         ____________
        |          2 |       |¯¯¯¯¯¯¯¯¯¯¯¯¯|
        |       3    |    ___|             |
        |            |___/   |             |
        |     4      |       |             |
        |____________|       |________   5 |
             Hodr               Rigr |¯¯¯¯¯
                                     |
                                     |
                                     |
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯|      |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                Skoll        |      6 7    |      |                   |
               |¯¯¯¯¯|_______|             |______|       Juno        |
               |   1 |       |             |      |                   |
               |   # |       |             |      |                   |
                ¯¯¯¯¯        |_____________|      |___________________|
                                    | Ottar
                                    |
                                    |
                                    |
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯|
                             |             |
                             |    Nori     |
                             |             |
                             |             |
                             |_____________|
                                    |
                                    |
                                    |
                                    |
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|_______|             |
    |     Hoenir     |       |    Freki    |
    |                |       |             |
    |________________|       |_____________|

    Primary Objectives:
    Protect the Nanosoft research center
    Destroy siege guns
    Destroy gunboat
    Destroy siege guns

    Secondary Objectives:
    Protect all remaining buildings

    This mission is insane! It must be said that you should ignore ALL
    enemy Krakov units except the siege guns and the gunboat simply
    because there is no time to deal with the other units. By the end
    of the mission, you will be left with only your cannon. Forget
    about completing the secondary objectives, too. You'll be lucky to
    make it out alive.

    Starting off in Skoll dome, [1] follow the waypoints which
    eventually lead to Hodr, which seems to be covered by glaciers. The
    waypoint indicator points to a single siege gun. [2] Don't touch
    it, however, because shooting it will trigger a mission script that
    causes a Gunboat to appear. Instead, destroy the two other siege
    guns in Hodr dome [3,4] using only your cannon. Upon attacking the
    third siege gun, [2] HQ orders you back to Rigr dome, in which the
    Gunboat is on its way to attack the Nanosoft research center.
    Remember that it will stop above the Nanosoft compound, [5] so find
    a good spot from which to attack so that you will not hit the
    buildings. As before, strafe vertically while keeping the
    crosshairs on the gunboat and shooting rockets, since it's a big
    target and you're less likely to miss. In particular, don't use
    Starburst missiles because they will target the buildings as well.

    Once the gunboat is destroyed, search for the encroaching siege
    gun that emerged from Hodr dome as well as two more siege guns from
    Ottar dome. [6,7] Use hyper-velocity missiles first, then
    firestreak, and then starburst missiles. Try to focus all firepower
    on only the siege guns; the other Krakov units will not damage the
    buildings. Ideally, you should complete the missions with several
    Krakov fighters buzzing around you. Remember, the key to
    maintaining shield integrity is to keep moving.


    Mission Debrief 13
    -------------------------------------------------------------------
    Command: ‘Krakov's increasingly arrogant behavior is threatening to
    trigger some kind of free-for-all on Callisto. These corporate
    tantrums must now be brought under control.

    It is to Nanosoft's credit that they have not retaliated to this
    aggressive posturing. However, we cannot assume that they will
    remain so calm indefinitely.’



Campaign Mission 14 - Liquidation                                        4-14
=============================================================================
    Command: ‘G-Police has ordered Krakov to disable all its remaining
    military equipment; predictably, the corporation is refusing to
    comply. They claim the attacks are not of their doing.

    They leave us no alternative but to use force to destroy their
    military hardware. Slater will carry two 1000kg bombs to be dropped
    on the compound, while Ricardo provides air support. We must aim to
    disable as much equipment as possible.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       G-Police                   Gunship        Havoc
    Type     Havoc                      Wingman        Ricardo
    Weapon   Cannon                     Ground Team    Delta
    Armor    Medium

    ID       G-Police                   Weapons Load
    Type     APC                        -------------------------------
    Weapon   Rockets                    Cannon-30mm    Charge
    Armor    Medium                     Hyper-Velocity 10
                                        Fire-Streak    20
    ID       G-Police                   Star-Burst     5
    Type     APC                        Matra-Rocket   40
    Weapon   Cannons                    Bomb-1000      2
    Armor    Medium

        |¯¯¯¯¯¯¯¯¯¯¯¯|       |¯¯¯¯¯¯¯¯¯¯¯¯¯|
        |            |    ___|             |
        |    Hodr    |___/   |     Rigr    |
        |            |       |             |
        |____________|       |_____________|
                                     |
                                     |
                                     |
                                     |
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯|      |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                Skoll        |             |      |                   |
               |¯¯¯¯¯|_______|          9  |______|       Juno        |
               |   1 |       |      2      |      |                   |
               |   # |       |             |      |                   |
                ¯¯¯¯¯        |_____________|      |___________________|
                                    | Ottar
                                    |
                                    |
                                    |
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯|
                             |  3          |
                             |             |
                             |             |
                             |      4      |
                             |_____________|
                                    | Nori
                                    |
                                    |
                                    | Freki
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|_______| 5       6   |
    |     Hoenir     |       |             |
    |                |       | 7       8   |
    |________________|       |_____________|

    Primary Objectives:
    Destroy the Krakov compound
    Protect Ground Team Delta
    Escort Bomber Group Zeta

    Secondary Objectives:
    Destroy all Krakov units

    Notice that the missions are getting more complicated and hectic.
    While not quite as difficult as the previous mission, this one does
    require quite a bit of forethought.

    First, go ahead and proceed to Ottar dome to intercept two Krakov
    fighters [2] waiting for Ground Team Delta's appearance. Next, the
    Ground Team heads for Nori, so fly ahead to take out another two
    Krakov fighters. [3] If you check the map, there is another Krakov
    unit sitting at the southern end of Nori dome--a gunboat. [4] Take
    it out quickly with rockets to give the ground team safe passage
    into Freki dome. Inside there is a whole fleet of Krakov fighters
    waiting to take off. They are waiting in two groups situated to the
    east and west of the entrance. [5,6,7,8] The best and most fun way
    to eliminate them is to drop those devastating 1000Kg bombs on them
    while they're still on the ground. No sooner do you destroy the
    fighters does HQ order you to protect Bomber Group Zeta in Ottar
    dome, [9] which is appropriate because they are being attacked by
    two Krakov fighters. They are easily destroyed with firestreak
    missiles, at which point you should rush back to Freki dome--Ground
    Team Zeta is being attacked. Destroy the two attacking Krakov
    fighters as before. Check the map to find the Krakov base, [8]
    indicated by several red dots. They represent a group of turrets
    and APCs sitting within the base's walls. Here is a good
    opportunity to use the Distance Shooting tactic by climbing to the
    dome ceiling while shooting downward. They won't shoot back because
    you will be beyond the range of their radar. If the mission is
    completed really well, the Ground Team and Bomber Group would have
    very little work to do because you've basically cleaned house for
    them.


    Mission Debrief 14
    -------------------------------------------------------------------
    Command: ‘Now that Krakov's military hardware has been removed from
    the equation, we should be able to continue with legal proceedings
    on a more formal basis. We are in the process of assembling the
    evidence against Krakov; clearance to seize company records should
    be confirmed shortly.’



Campaign Mission 15 - Disclosure                                         4-15
=============================================================================
    Command: ‘We have now assembled ground units ready to download all
    data from the _Krakov Corporation Headquarters_. Slater and Ricardo
    will provide air support for the _Ground Units_ in case things get
    out of hand; however, we don't expect resistance as we destroyed
    their military hardware very effectively.

    Once the data drives have been retrieved, they'll be loaded onto
    your _Gunship_ for delivery to G-Police HQ. Please be aware that
    corporation officials may attempt to escape; if this happens, they
    should be captured without inflicting harm.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       G-Police                   Gunship        Havoc
    Type     Squad Car                  Wingman        Ricardo
    Weapon   None                       Ground Team    Epsilon
    Armor    Light

    ID       G-Police                   Weapons Load
    Type     Transport                  -------------------------------
    Weapon   Cannon                     Cannon-30mm    Charge
    Armor    Medium                     Hyper-Velocity 10
                                        Fire-Streak    20
    ID       Krakov                     Star-Burst     5
    Type     Official Car               Matra-Rocket   50
    Weapon   None                       EPP            5
    Armor    Light

        |¯¯¯¯¯¯¯¯¯¯¯¯|       |¯¯¯¯¯¯¯¯¯¯¯¯¯|
        |            |    ___|             |
        |    Hodr    |___/   |     Rigr    |
        |            |       |             |
        |____________|       |_____________|
                                     |
                                     |
                                     |
                                     |
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯|      |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                             |             |      |                   |
               |¯¯¯¯¯|_______|    Ottar    |______|       Juno        |
               |Skoll|       |             |      |                   |
               |_____|       |             |      |                   |
                             |_____________|      |___________________|
                                    |
                                    |
                                    |
                                    | Nori
                             |¯¯¯¯¯¯¯¯¯¯¯¯¯|
                             |  1          |
                             |             |
                             |    2        |
                             |             |
                             |_____________|
                                    |
                                    |
                                    |
                                    | Freki
           Hoenir            |¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|_______| 3           |
    | 5              |       |             |
    |                |       |             |
    |       4        |       |_____________|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Primary Objectives:
    Download data from Krakov HQ
    Protect Ground Team Epsilon
    Destroy Nanosoft aircraft

    Secondary Objectives:
    EPP Krakov Officials

    For this mission, it is necessary to protect the Ground Team yet
    anticipate their destination to pre-empt any attacks on the
    vulnerable GP cars. [1] First, fly ahead to the nearby pair of
    Krakov fighters [2] and take them out with hyper-velocity missiles.
    The fighters are headed right for your position, so it is easy to
    target them. Next, fly ahead to Freki dome, near the Hoenir dome
    entrance, in which a Krakov droid fighter, two turrets, and two
    APCs are waiting. [3] Note that this is the first appearance of the
    droid type fighter. Unlike the other Krakov fighter units, the
    droids are easy to shoot with just cannons despite them being
    fairly tough. However, to hasten the process, destroy the droid
    with firestreak missiles and then move on to destroy the turrets
    and APCs before the ground team arrives.

    In the Hoenir dome is the Ground Team's eventual destination--the
    Krakov HQ. [4] Ideally, fly ahead to destroy the HQ's defenses
    which consist of two droid fighters, two APCs, and two turrets.
    Destroy the stationary targets first with rockets, then hunt down
    the droid. Soon, two Krakov fighters intervene, but they are easily
    eliminated with a few firestreak missiles.

    Depending on how quickly you destroy the enemy units, the Ground
    Team may take some time to arrive or may already be at the Krakov
    HQ to download data. As you wait for 100% completion, three Krakov
    official cars will try to escape and you are required to EPP them
    before they do. As soon as this happens, a group of Nanosoft units
    will intervene for the first time. [5] Destroy the bombers with
    star-burst missiles because the bombers move slowly and are likely
    to stay together. If you can get this far, destroying the two
    remaining Nanosoft fighters is easy.


    Mission Debrief 15
    -------------------------------------------------------------------
    Command: ‘It is not known why Nanosoft attacked G-Police units, or
    why they were trying to destroy the Krakov HQ. We have several
    analyst teams studying the retrieved data right now; it seems
    likely that the information may well contain a few answers.

    You will be notified of further developments for the moment. Please
    be aware that the corporate conflict no longer appears to be over.’



Intermission Video - Monopoly                                            4-vd
=============================================================================
    Inside GPHQ
    -------------------------------------------------------------------
    Slater: ‘Now, Nanosoft had joined the fun. They'd been lying to us
    all the time, and it looked like Horton had bought it all. He
    couldn't be that dumb. All my suspicions about Nanosoft and the
    cortex chip came flooding back as I stormed into his office and
    accused him of selling us out. Horton was a cool one, all right.
    Didn't even blink an eyelid. Turned out, he'd always suspected
    Nanosoft, but couldn't gain enough evidence. Being aware of the
    traitor, Horton had hidden his suspicions to keep Nanosoft off his
    back, while he methodically took Krakov to pieces.

    Hell, you had to admire the guy. He even tried to cover our backs
    on that last mission. A recon patrol, under Ricardo, had been
    secretly dispatched to warn against any Nanosoft first strike. It
    was just bad luck that the patrol got jumped. Ricardo had suffered
    a downed comm link just before his wingman got flamed. By the time
    he got back with the news that Nanosoft were attacking, it was too
    late. The traitor was still loose. But at least the data dump from
    Krakov's HQ promised to be interesting. With Krakov out of the way,
    we could now put the heat on Nanosoft. Horton planned to fill us
    all in at the next briefing. I went to check on Ricardo to see if
    he was okay.’


    GPHQ, Briefing Room
    -------------------------------------------------------------------
    Horton: ‘Well done, team. Krakov are now definitely out of the
    picture. Despite setbacks, the last mission was a success. The data
    we acquired on both Krakov and Nanosoft is damning. It seems
    Nanosoft have developed a way of cracking military cortex chips. As
    you know, these chips save out the user's brain map when they die.
    Nanosoft haven't yet been able to replicate this information, but
    they found a way to hard-wire the chips into machinery. With the
    aid of a personality-suppressant program, these stored skills and
    abilities are being used to drive Krakov's automated weapons</pre><pre id="faqspan-4">
    systems. Which means, yeah, they've been using our own pilots
    against us.

    Why the two corporations fell out, we don't know, but it was a
    lucky break for us that they did. Nanosoft have kept quiet about
    the attack on our troops. They obviously know the extent of the
    information we have on them and are gonna take action. We've only
    got a limited amount of time. We've got to plan our offensive fast
    before Nanosoft can launch theirs. We've already witnessed some of
    Nanosoft's military capability, so we can safely assume that they
    have access to the same weaponry as Krakov. To make matters worse,
    the data dump contained references to some sort of super-weapon.
    Unfortunately the nature and location of this weapon were not
    retrieved. I couldn't alert Earth authorities until Krakov were out
    of the picture. Nanosoft would have definitely intercepted the
    transmission and jumped on us. Unfortunately, Callisto has now
    entered Jupiter's shadow, and that means we have to hold out for
    nearly sixteen more days before we can even send for help. I won't
    lie to you, the next few weeks are going to be tough, so keep it
    tight, people. Mission briefings are at 0400 hours tomorrow. Good
    luck out there. Dismissed.’



Campaign Mission 16 - Going Public                                       4-16
=============================================================================
    Command: ‘G-Police barracks and a nearby residential block have
    come under attack from Nanosoft fighters. It is imperative that we
    protect the residential block--it is assumed that the barracks
    will be able to muster its own defense. Slater and Ricardo will
    defend the residents; we'll also dispatch a couple of fighters to
    the barracks.’


    Vehicles Detail                     Weapons Load
    -------------------------------     -------------------------------
    ID       Nanosoft                   Cannon-30mm    Charge
    Type     Cougar Ftr                 Missile-IR     30
    Weapon   Cannons                    Hyper-Velocity 10
    Armor    Medium                     Matra-Rocket   60
                                        Fire-Streak    20
    ID       Nanosoft                   Star-Burst     10
    Type     Titan Gunboat
    Weapon   Lasers
    Armor    Heavy                      Mission Detail
                                        -------------------------------
                                        Gunship        Havoc
                                        Wingman        Ricardo
                                        Ground Team    None
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |                         |
    |                         |
    |                         |
    |                         |
    |                         |
    |                         |                 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |                         |                 |                     |
    |                     3   |_________________|                     |
    |                         |                 |       4             |
    |                         |                 |                     |
    |_________________________|                 |_____________________|
               | Kari                                     Har
               |
               |
               |
               |
               |
               |
               | Erlik
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |           #   1 #       |
    |                         |
    |                         |
    |                         |
    |                         |
    |    2                    |
    |_________________________|

    Primary Objectives:
    At least 2 residential buildings must survive
    Destroy Nanosoft fighters attacking residents
    Destroy Nanosoft bombers attacking residents
    At least 3 barracks must survive
    Destroy Nanosoft gunboats attacking barracks
    Destroy Nanosoft bombers attacking barracks
    Destroy Nanosoft auto-tanks attacking barracks

    Secondary Objectives:
    At least 4 residential buildings must survive
    Destroy Nanosoft patrol in Dia dome
    All of the barracks must survive

    As you can see, there's a lot of objectives to complete in this
    mission, and it is no doubt a rush job. Starting in Erlik dome, [1]
    your first target is a Titan Gunboat nearby. [2] Destroy it with
    your rockets and then deal with the remaining fighters with hyper-
    velocity missiles. HQ will soon order you to advance to the next
    waypoint, but do not do so until Erlik dome is clear of hostiles.
    This is something you should keep in mind for all domes, because it
    is better to destroy them promptly rather than having to waste time
    returning later.

    In Kari dome are three Nanosoft Lynx fighters, [3] which should be
    killed quickly with hyper-velocity missiles so that you can move
    on. An auto-tank arrives through the Har dome entrance--destroy it
    with IR missiles. Note that this area is called "Dia dome" in the
    secondary objectives. Keep those IR missiles selected, because
    there are two gunboats in Har dome. [4] If the IR missiles run out,
    use rockets. Only after the gunboats are destroyed should you go
    after the two Cougar fighters in the area.

    HQ orders you to return to Erlik dome in which there are a group of
    four bombers and one fighter. Destroy the bombers with firestreak
    missiles or cannons first and then attack the lone fighter. By now
    you should be running low on weapons reserves. There is a re-arm
    station conveniently placed near the exit of Erlik dome, which will
    come in handy for the next final onslaught.

    In the Har dome are two auto-tanks and four bombers. [4] It's hard
    to say which poses a greater threat, but I'd usually go after the
    auto-tanks, which are each wielding dual lasers. When dealing with
    the bombers, it is best to hover and lock altitude from above as
    you chase them. They are shaped like disks which makes them easier
    to attack from above with unguided weapons. Additionally, their
    rear-firing cannons have a limited cone of attack, so if you're
    almost above the bomber, it won't be able to hit you.


    Mission Debrief 16
    -------------------------------------------------------------------
    Command: ‘The Nanosoft attack has been repelled, but the JStar
    radar team report activity in mining dome Pekko. It is suspected
    that Nanosoft intend to use the mining domes to transport hardware
    and forces throughout the colony.’



Campaign Mission 17 - Impaired Assets                                    4-17
=============================================================================
    Command: ‘Ten minutes ago, we detected Nanosoft forces in mining
    dome Durinn. A patrol in the area was redirected to check on the
    situation. Before contact with the patrol was lost, they
    encountered a large Nanosoft force heading for mining dome Bavorr.
    Five minutes ago, a distress signal was received from G-Police
    uplink station Bavorr.

    It appears that Nanosoft have this operation carefully planned. If
    this station is destroyed, we will lose 30% of all radar coverage
    for the local domes.

    You must defend the station until attacking forces withdraw or are
    destroyed completely.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       Nanosoft                   Gunship        Havoc
    Type     Siege Gun                  Wingman        Ricardo
    Weapon   Shells                     Ground Team    None
    Armor    Heavy

    ID       Nanosoft                   Weapons Load
    Type     Puma Bmr                   -------------------------------
    Weapon   Bombs                      Cannon-30mm    Charge
    Armor    Heavy                      Missile-IR     30
                                        Hyper-Velocity 10
    ID       Nanosoft                   Matra-Rocket   60
    Type     Panther Bmr                Fire-Streak    20
    Weapon   Bombs                      Star-Burst     10
    Armor    Heavy

                      |¯¯¯|Vali
                      |___|
                        |
                        |
      Bavorr            |
    |¯¯¯¯¯¯¯|___________|________________
    |    2  |           |                \ Goll
    |       |___        |             |¯¯¯¯¯¯¯¯¯¯¯|
    |_______|   \       |Gondul       |           |__________
       |         \    |¯¯¯¯¯¯|        |     4     |          \
       |          \___|   1# |        |           |           | Kari
        \___          |______|        |           |       |¯¯¯¯¯¯¯¯¯¯¯|
            \               |         |___________|       |           |
             |     ________/             |     |          |  5        |
             |    /                _____/      |          |           |
         Dia |   |                /            |          |           |
      |¯¯¯¯¯¯¯¯¯¯¯|              |             |          |___________|
      |           |     ___|¯¯¯¯¯¯¯¯¯¯|__   |¯¯¯¯¯|
      |      3    |____/   |          |  \__| Buga|
      |           |        |   Fulla  |     |_____|
      |           |        |          |
      |___________|        |__________|

    Primary Objectives:
    Protect GP uplink tower Bavorr
    Protect GP uplink tower Dia
    Protect GP uplink tower Goll
    Protect GP uplink tower Kari

    Secondary Objectives:
    Destroy Nanosoft patrol in Fulla dome
    Destroy Nanosoft patrol in Buga dome

    For this mission, you'll have to go from dome to dome in order to
    protect the GP uplink towers in each. Despite the presence of a
    wingman, you're pretty much going at it alone. Each uplink tower is
    to be protected using similar methods. Rather than spelling out
    every move, I'll just cite some general tactical guidelines.

    Upon arrival at each uplink tower, [2,3,4,5] try to assess the
    types of Nanosoft units that are nearby and separate them according
    to type--ground units, bombers, and fighters. Regardless of which
    uplink tower you're trying to protect, attack the Nanosoft units in
    that order. Use rockets or IR missiles against ground units because
    they move slowly. Use firestreak missiles against the bombers. And
    use hyper-velocity missiles or starburst missiles against the
    fighters, but be careful to make sure an uplink tower is not within
    your HUD when firing starbursts missiles. Make sure each dome is
    completely clear of hostiles before proceeding to the next.


    Mission Debrief 17
    -------------------------------------------------------------------
    Command: ‘If Nanosoft had succeeded in destroying just one of our
    uplink stations, it would have become extremely difficult to track
    their activities. All these sites have now had their defenses
    increased. We have also had to increase the number of patrols in
    the mining domes.

    We're now having to rely on our intelligence units to help us
    predict Nanosoft's next move. Until then, we'll just have to
    contain them.’



Campaign Mission 18 - Supply Line                                        4-18
=============================================================================
    Command: ‘A routine patrol team seems to have disturbed a nest of
    Nanosoft fighters; they had no choice but to engage them in action.
    They've managed to hold out for some time but their ammunition is
    now running low; you are required to fly in with _supplies_. You
    will need to help disperse the Nanosoft fighters until the patrol
    reaches the G-Police precinct.

    Pick up the ammunition from storage area 57 and drop the supplies
    to the patrol. They'll be vulnerable while rearming so you'll need
    to absorb a lot of the flak when they land. Intelligence suggest
    there might be a Nanosoft fighter base in the vicinity; if you can
    find it, destroy as many resources as possible.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       Nanosoft                   Gunship        Havoc
    Type     Lynx Ftr                   Wingman        Ricardo
    Weapon   Cannons                    Ground Team    None
    Armor    Light

    ID       Nanosoft                   Weapons Load
    Type     Cougar Ftr                 -------------------------------
    Weapon   Cannons                    Cannon-30mm    Charge
    Armor    Medium                     Missile-IR     30
                                        Hyper-Velocity 20
    ID       Nanosoft                   Matra-Rocket   60
    Type     Leopard Ftr                Fire-Streak    20
    Weapon   Lasers                     Star-Burst     15
    Armor    Medium

    |¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |             |
    |             |
    |    Pekko    |
    |             |
    |             |
    |_____________|                                           Vali
               |                                            |¯¯¯¯¯|
              /                                             |   2 |
             |                                              |_____|
             |                                                 |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|                  Bavorr                    |
    |             |               |¯¯¯¯¯¯¯¯¯¯|                 |
    |             |      _________|    3     |                 |
    |     Oski    |     /         |          |_____            |
    |             |    /          |          |     \           |
    |             |   /           |          |      |          |
    |_____________|  /            |__________|      |          | Gondul
               |    |                |              |       |¯¯¯¯¯¯¯¯¯|
               |    |                |              |       |         |
               |    |                |              |       |    1#   |
               |    |                |               \______|     #   |
               |    |                 \_____                |_________|
               |    |                       \                       |
        Durinn |    |                        |                     /
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                    |      ______________/
    |                   |                    |     /
    |                   |                    |    |
    |           4       |            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |                   |       _____|               |
    |                   |______/     |               |
    |                 6 |            |      Dia      |
    |                   |            |               |
    |    5              |            |               |
    |___________________|            |               |
                                     |_______________|

    Primary Objectives:
    At least 4 GP patrol units must survive
    Destroy Nanosoft units attacking GP Patrol
    Destroy Nanosoft base fighters
    Destroy Nanosoft base defenses
    Destroy Nanosoft fighter base
    Rearm with supply pod

    Secondary Objectives:
    Destroy Nanosoft patrol in Dia dome
    Destroy Nanosoft patrol in Bavorr dome

    Starting in Gondul dome, [1] your first task is to progress to the
    re-arm station in Vali that gives you a pack of supplies. [2] On
    your way to the ground team in Durinn, you will be intercepted by
    two Nanosoft Lynx fighters and a Cougar fighter in Bavorr dome. [3]
    Within Durinn dome are three cougar fighters and a slow-moving
    Nanosoft freighter. Use rockets on the freighter and hyper-velocity
    missiles on the fighters so that you can quickly move toward the GP
    ground units. [4]

    Upon arrival, drop the supplies on or near the GP vehicles. The
    cars will report they have received the package and the convoy will
    advance towards Gondul dome by going through Dia dome. Throughout
    this slow process, Nanosoft Cougar fighters will continually
    attack. Since the ground units are basically sitting ducks, it is
    best to hover directly above the team and wait for the Cougar
    fighters to come to you, at which point you should use hyper-
    velocity missiles or cannons to destroy them quickly.

    Once the convoy arrives in Gondul dome, [1] HQ orders you to return
    to Durinn dome to check for more Nanosoft units, [5] and you can
    bet that there will be plenty. Take a moment to re-arm in Gondul
    dome. At this point, the ground team is safely docked back in
    Gondul dome, so you can take your time destroying the Nanosoft base
    units, which includes four turrets, four Cougar fighters, a
    freighter, and a Leopard fighter. The order of attack is not
    important, but I usually destroy the stationary targets first, then
    the large airborne units, and finally the fighters. Bomber Group
    Zeta will then arrive on the scene [6] to destroy the fighter base.


    Mission Debrief 18
    -------------------------------------------------------------------
    Command: ‘Nanosoft seem to have assembled an awesome stockpile of
    military hardware; be aware that you are up against an opponent
    with vast resources. However, we must continue to pressurize them
    and be prepared to respond at a moment's notice.’



Campaign Mission 19 - Asset Turnover                                     4-19
=============================================================================
    Command: ‘Nanosoft have managed to seize the _main power station_
    in Oski. This station currently supplies power to the mining domes,
    and back-up power for the Nanosoft domes. Their plans are likely to
    be upset if we are able to re-take the power station.

    However, they have established _radar guided anti-aircraft_
    defenses around the station which makes life extremely difficult
    for the Havocs we've sent out to clear the way. Three craft have
    already been lost and the pilots are still out there somewhere.
    Slater will provide cover for our ground units until they are able
    to make a significant impact on the anti-aircraft defenses.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       Nanosoft                   Gunship        Havoc
    Type     Power Station              Wingman        Ricardo
    Weapon   None                       Ground Team    Gamma
    Armor    Heavy

    ID       Nanosoft                   Weapons Load
    Type     Turret                     -------------------------------
    Weapon   Lasers                     Cannon-30mm    Charge
    Armor    Medium                     Missile-IR     15
                                        Hyper-Velocity 15
    ID       Nanosoft                   Fire-Streak    20
    Type     Turret                     Star-Burst     15
    Weapon   Rockets                    Matra-Rocket   45
    Armor    Medium                     Bomblets       80
                                        Beacon         3
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |             |
    |             |
    |    Pekko    |
    |             |
    |             |
    |_____________|
               |                                            |¯¯¯¯¯|
              /                                             | Vali|
             |                                              |_____|
             |                                                 |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|                  Bavorr                    |
    |          5  |               |¯¯¯¯¯¯¯¯¯¯|                 |
    |6            |      _________|        2 |                 |
    |             |     /         |  3       |_____            |
    |             |    /          |          |     \           |
    |7            |   /           |          |      |          |
    |_____________|  /            |__________|      |          | Gondul
          Oski |    |                |              |       |¯¯¯¯¯¯¯¯¯|
               |    |                |              |       |         |
               |    |                |              |       |    1#   |
               |    |                |               \______|     #   |
               |    |                 \_____                |_________|
               |    |                       \                       |
        Durinn |    |                        |                     /
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                    |      ______________/
    |            4      |                    |     /
    |                   |                    |    |
    |                   |            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |                   |       _____|               |
    |                   |______/     |               |
    |                   |            |      Dia      |
    |                   |            |               |
    |                   |            |               |
    |___________________|            |               |
                                     |_______________|

    Primary Objectives:
    Capture Oski power station
    Destroy defending Nanosoft aircraft
    Destroy power station turret defenses
    Destroy Nanosoft ground units
    Destroy Nanosoft fighter reinforcements
    Destroy Nanosoft freighter and escort
    Destroy Nanosoft fighter backup
    GP air trans and 1 GP Delta unit must survive

    Secondary Objectives:
    None

    This mission is difficult mainly because Ground Team Delta is very
    vulnerable and you are ordered to protect them. First, you, your
    wingman, and Ground Team Delta start in Gondul dome. As soon as the
    ground team arrives in Bavorr dome, however, they are swarmed by
    pairs of Nanosoft bombers and Leopard, Cougar, and Lynx fighters.
    [2,3] Eliminate the Nanosoft aircraft systematically in that order
    using hyper-velocity missiles or cannons. Once the convoy reaches
    Durinn dome, [4] they will stand by and await your beacon, which
    you will have to deploy at the Nanosoft power station in Oski dome.

    Once in Oski dome, you will see four turrets and a few fighters
    protecting the power station. [5] After the first shot, a three
    fighters will attack the ground team back in Durinn dome. Destroy
    the invading fighters and return to clear the power station of its
    defenses. When clear, you are ordered to deploy a beacon. But
    before you do, dock at both re-arm stations to replenish
    weapons. [1] As soon as you deploy a beacon at the power station,
    all hell breaks loose.

    First, a group of three APCs and fighters enter the dome. [6] While
    tempting, ignore them for the moment, because Ground Team Delta is
    being attacked by some fighters nearby. Be careful to not
    accidentally hit the GP units while attacking the swarming Nanosoft
    fighters. Once their immediate area is clear of threats, return to
    the power station where the three APCs are circling. The best
    weapon against them are starburst missiles, which disperse to hit
    all three targets at the same time and draw their fire so that they
    will attack you instead of the GP units. Then deal with the
    fighters nearby. A Nanosoft freighter and its fighter escort
    approach to make a final attack. [7] They are easily destroyed.


    Mission Debrief 19
    -------------------------------------------------------------------
    Command: ‘Control of the power station has been regained. This is a
    significant result as it makes Nanosoft rather more vulnerable.
    Intelligence reports indicate that they now plan to consolidate
    their resources in their commercial domes.

    At last, it appears that Nanosoft are reacting to our efforts,
    rather than the other way [a]round.’



Campaign Mission 20 - Embargo                                            4-20
=============================================================================
    Command: ‘It is becoming clear that Nanosoft are now concentrating
    their resources in their own outer domes. Intelligence predict
    they'll move 70% of their force through the Pekko and Oski service
    access tunnel. If they reach the tunnel, they'll be able to pass
    through to the Nanosoft dome easily.

    However, before they reach the _access tunnel_, they'll have to use
    the crevasse bridges which gives us the opportunity to deliver a
    devastating strike. If we are able to destroy the bridges, we'll
    leave their units isolated, if not destroyed completely, by the
    blast. At the moment, we have _ground units_ slowing their
    advancing convoy until we can get into position; of course, this
    means we will have to let our units cross before the bridges are
    destroyed. If they can't get across, they'll be stranded in the
    crossfire.

    Intelligence inform us that Nanosoft are likely to spread their
    hardware across the 4 bridges near the access tunnel. An immediate
    strike is essential if we are to destroy the maximum number of
    resources. Slater will lead the air division.

    Please remember that we cannot afford to isolate our own forces.
    The bridges must be destroyed _after_ the G-Police units are safely
    across.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       Nanosoft                   Gunship        Havoc
    Type     Freighter                  Wingman        Ricardo
    Weapon   None                       Ground Team    None
    Armor    Medium

    ID       Nanosoft                   Weapons Load
    Type     Freighter                  -------------------------------
    Weapon   Cannons                    Cannon-30mm    Charge
    Armor    Heavy                      Missile-IR     20
                                        Hyper-Velocity 15
    ID       Nanosoft                   Fire-Streak    20
    Type     MLRS                       Star-Burst     10
    Weapon   Rockets                    Matra-Rocket   45
    Armor    Medium                     Bomblets       80
                                        Bomb-500       8
    ID       Civilian
    Type     Bridge
    Weapon   None
    Armor    VHeavy

      |¯¯¯¯|
      |    |Gunnr
      |    |
     /|    |
    | |    |
    | |____|
    |   |
    |   |
    |   |
    |   |
    |  _|___________
    | |    6   #    |
    | |             |
    | |    5        |
    | |          4  |
    | |             |
    | |          7  |
    | |_____________|
    |      Pekko |                                          |¯¯¯¯¯|
    |           /                                           | Vali|
    |          |                                            |_____|
    |  ________|____                                           |
    | |             |                                          |
    | |      3      |              |¯¯¯¯¯¯¯¯¯¯|                |
     \|             |      ________|          |                |
      |             |     /        |  Bavorr  |_____           |
      |        2    |    /         |          |     \          |
      |             |   /          |          |      |         |
      |_____________|  /           |__________|      |         | Gondul
            Oski |    |               |              |      |¯¯¯¯¯¯¯¯¯|
                 |    |               |              |      |         |
                 |    |               |              |      |    1#   |
                 |    |               |               \_____|     #   |
                 |    |                \_____               |_________|
                 |    |                      \                      |
                 |    |                       |                    /
      |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                   |      _____________/
      |                   |                   |     /
      |                   |                   |    |
      |                   |           |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
      |      Durinn       |      _____|               |
      |                   |_____/     |               |
      |                   |           |      Dia      |
      |                   |           |               |
      |                   |           |               |
      |___________________|           |               |
                                      |_______________|

    Primary Objectives:
    Destroy retreating Nanosoft air convoy
    Destroy Nanosoft turrets
    Destroy retreating Nanosoft gunboat and truck
    At least 1 GP Delta unit must survive
    Destroy 2nd retreating Nanosoft air convoy
    At least 1 GP Gamma unit must survive
    Destroy retreating Nanosoft ground convoy
    Destroy 2nd retreating Nanosoft ground convoy
    Destroy Oski bridges to cut off Nanosoft retreat

    Secondary Objectives:
    All GP Delta units must survive
    All GP Gamma units must survive
    Destroy 2 crate transports

    This is a mission in which you can have some fun, if it weren't so
    tough. Starting in Bavorr, [1] you are immediately required to haul
    it to Oski dome via Bavorr and Durinn. Once in Oski, a bunch of
    Nanosoft aircraft [2] are slowly traveling to Pekko and Gunnr dome,
    but you have to prevent that. They don't even know you're there
    until you fire the first shot. While you only have to destroy the
    freighters to meet the objective, the fighters will fight you to
    the death. The order doesn't really matter, but since the fighters
    wield lasers, I like to get rid of them first. Use hyper-velocity
    missiles on the fighters and rockets on the freighters. Next,
    Bomber Group Zeta will arrive to destroy the two crevasse bridges.
    They seem to be unable to destroy each bridge in one pass, so help
    them along by weakening the bridges with your cannon.

    Next are the tasks in Pekko dome. Follow the road to destroy the
    single Nanosoft APC heading north--easy enough. [4] However, next
    is a Titan Gunboat near a weapons re-arm station. [5] Take out the
    gunboat with IR missiles. Further down the road you will see a
    series of bridges, four total. The ground team will need to cross
    the bridge, so don't touch them for the time being. Do notice the
    four turrets placed around the bridges, however. They will need to
    be destroyed before the ground team arrives, which is soon, as HQ
    reports. Remember that you have to destroy the northern-most bridge
    only after the ground team passes. Each bridge consists of several
    sections, but if you take out one, they all go. Logistically, if
    you destroy the eastern-most section while the ground team is still
    on the western-most section, you'll doom the ground team.
    Therefore, weaken the western-most section down to less than 10%
    (target the bridge section and watch its integrity). [6]

    Now it's time to go check on Ground Team Zeta, which is headed
    toward the bridge. Along the way, dock at the weapons re-arm
    station. Checking the map, you will find that there are four GP
    APCs followed by five Nanosoft MLRSs, [7] but they will not attack
    the vehicles. Simply wait by the weakened bridge section. As the
    ground team passes, wait until they are off the bridge. Quickly
    finish off the section and watch as the Nanosoft MLRSs fall into
    the crevasse. Good job.

    Prepare hyper-velocity missiles, because another convoy just like
    the first are headed toward the bridges. Destroy the three fighters
    first, then the two freighters. Yet another GP ground team is being
    followed by a group of Nanosoft MLRSs. This time, they will cross
    the second bridge from the north. You can either destroy the MLRSs
    with starburst missiles or use the same tactic as before in which
    you make them fall into the crevasse.


    Mission Debrief 20
    -------------------------------------------------------------------
    Command: ‘Thankfully, Nanosoft's deployment in the mining domes has
    almost been destroyed. Unfortunately, we have been unable to also
    ascertain the strength of the remaining forces guarding their
    corporate domes. Arrested Nanosoft personnel are currently being
    interrogated towards this end.

    All Havoc pilots are ordered to have 24 hours R and R. There may be
    doubt as to what Nanosoft's next move will be, but we can be
    certain they're still spoiling for a fight.’



Intermission Video - Recession                                           4-ve
=============================================================================
    GPHQ gunship hangar
    -------------------------------------------------------------------
    Slater: ‘Nanosoft's big offensive had faltered. They'd given it
    their best shot and we'd held them. Just one more big push. Yeah,
    where've I heard that one before? The missions were getting hotter,
    and we were all getting shaky from lack of sleep. I don't know what
    drove the other pilots, but for me it was cold rage. The thought of
    those butchers killing Elaine for her pilot skills had kept me
    going through the past few weeks. I still wasn't happy about
    Horton's assignment here. He claimed it was a last-minute change of
    orders. His old friend at the ministry had promised him Mars, but
    had died in an unexplained flyer accident, days before he should
    have stamped the paperwork. It felt like Nanosoft's work, but why
    the hell did they want him here? He had to be their worst problem.
    His military mind was going to be their downfall. For the others,
    the main worry was Nanosoft's super weapon. We still had no idea
    what it was, or when it would be unleashed.’


    GPHQ, Briefing Room
    -------------------------------------------------------------------
    Horton: ‘You're doing well, people. I know it's been tough, but
    we're starting to turn the tide. Nanosoft are still putting up a
    hell of a fight, but we've now pushed their forces back to their
    corporate dome. Our first objective is to set up a forward base, as
    close to Nanosoft's dome as possible. Using this position to reduce
    mission times, you'll fly multiple sorties to recapture the GP
    precinct inside the dome. Once this position is secured, the next
    objective will be to take out all of Nanosoft's communications.
    When these go down, their forces will be in a state of confusion,
    hopefully even panic. That's when we'll make our big push. Some of
    you will be using the new XAG-90 Venom on these missions. This bird
    is the wrath of God, in the right hands. But remember, all the bugs
    haven't been ironed out yet, so don't get cocky out there. Nanosoft
    may be on the defensive, but they're certainly not beaten yet.
    Mission briefings are tomorrow at 0400 hours. Good luck out there.
    Dismissed’



Campaign Mission 21 - Lockbox                                            4-21
=============================================================================
    Command: ‘It has been confirmed that Nanosoft are planning a major
    offensive. It is imperative that G-Police stop this aggression at
    source; this will entail entering the Nanosoft complex and hitting
    them hard.

    The complex consists of outer domes and the core inner domes. Both
    G-Police precincts inside the domes have been captured. We
    currently have an armored column and _communications truck_ ready
    to set up a temporary command post in the outer domes. Slater and
    Ricardo will have to perform a reconnaissance on the outer domes'
    entrance points; we'll then know the best entrance to attack from.
    Unfortunately, the tunnels have been secured so the power nodes
    controlling security will have to be destroyed. This should allow
    us limited time to move our _ground units_ in so we can hardwire
    the security from inside.

    After the reconnaissance is complete, Slater will provide air
    support for the convoy. We also have news that may please some of
    you. As you may be aware, our tech departments have been developing
    a number of modifications to the basic Havoc model; considering the
    current situation, the release of all technical advances has been
    authorized. All group leaders will be issued with the prototype
    _Venom Craft_. This benefits from improved maneuverability, higher
    top speed and increased weaponry capabilities.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       G-Police                   Gunship        Venom
    Type     Truck                      Wingman        Ricardo
    Weapon   None                       Ground Team    Epsilon
    Armor    Heavy

    ID       Nanosoft                   Weapons Load
    Type     Power Node                 -------------------------------
    Weapon   None                       Cannon-25mm    Charge
    Armor    Heavy                      Missile-IR     20
                                        Hyper-Velocity 40
    ID       G-Police                   Fire-Streak    20
    Type     Venom Gunship              Star-Burst     14
    Weapon   Cannons                    Laser          Charge
    Armor    Heavy                      Beacon         1

                                  Sarakka
                              |¯¯¯¯¯¯¯¯¯¯¯¯|_______
                              |  8         |       \
                              |________9___|        |
                                  |    |            |
             ____________________/      \_____       \______  Ali
            /                                 \ Mera        |¯¯¯¯|
           |                                 |¯¯¯¯¯¯¯¯¯¯¯| /|__4_|
    |¯¯¯¯¯¯¯¯¯|           _________          |6          |/    |
    |  Grimr  |__________|   Danr  |_________|          5|     |
    |         |___       |         |         |  7        |     |
    |_________|   \       ¯¯¯¯¯¯¯¯¯           ¯¯¯¯¯¯|¯¯¯¯       \
                   \                               /             \
                    |                    _________/               |
                    |                   /                         |
                    |                  /                    Hogni |
                    |                 |                     |¯¯¯¯¯¯¯¯¯|
                    |    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|              |       2 |
                    |    |                   |        ______|         |
                     \   |                   |       /      |       1 |
                      \__|                   |______/       |_________|
                         |       Jumo        |                    |
                         |                   |               ____/
                         |                   |              /
                         |                   |          |¯¯¯¯¯¯|
                         |                   |          |    3 |
                         |___________________|          |______|
                                                          Hepti
    Primary Objectives:
    Destroy power node in Hogni dome
    Destroy power node in Hepti dome
    Destroy power node in Mera dome
    Deploy flare in Sarraka dome
    Protect GP Command Truck until it is in position

    Secondary Objectives:
    All Ground Team Epsilon survived
    Total clear up

    Notice that this mission debuts the excellent Venom gunship. In the
    exterior camera, it looks like a modified Havoc. While the controls
    are the same, there are many improvements. To get accustomed to the
    craft, feel free to experiment with its awesome laser. Starting out
    in Hogni dome, [1] there are seven turrets with which you can use
    as target practice; there is no time limit. Once comfortable,
    destroy the power node, [2] which opens the entrance to Hepti dome.

    In Hepti dome are three fighters, a freighter, three turrets, and
    another power node. At some point during the course of this clean
    up, you will have to return to Hogni dome to protect Ground Team
    Alpha from two fighters and an MLRS. Destroying Hepti's power node
    will open entrance to Ali dome where there are only twelve turrets
    waiting to be destroyed. [4]

    Next is Mera dome, where you will be greeted by a turret near the
    entrance. [5] A bit further in the dome are three fighters, three
    turrets, two grounded Leopard fighters (which will take off if you
    wait too long), and another power node. [6] During this fight,
    check the map every so often because at some point two MLRSs [7]
    are headed for Ali dome, presumably to attack Ground Team Alpha, so
    destroy them quickly. The power node opens entrance to Sarakka
    dome, where three fighters are waiting. So far everything should
    have been easy. After you deploy the beacon at the designated spot,
    [8] you will have to protect Ground Team Alpha as it travels to the
    beacon.

    The ground team in Hogni dome will be intercepted by three
    fighters. Try to stay close to the team to fend off any attackers.
    Once they enter Ali dome, they will be attacked by another three
    fighters.

    Finally, they will reach Sarakka dome, but a lot happens before
    they reach their destination. HQ reports that a pair of bombers are
    on their way, so frequently check the map to see where they
    originate and intercept them. [9] In addition to the two bombers,
    two fighters and two MLRSs will encroach on the ground team. Use
    yourself as a target to draw their fire. Remember that you should
    be able to complete this mission using only lasers.


    Mission Debrief 21
    -------------------------------------------------------------------
    Command: ‘We have successfully established a command post, but we
    have no real idea of Nanosoft's military strength in these domes.
    Further intelligence gathering is essential before we can begin any
    offensive.’



Campaign Mission 22 - Cornering the Market                               4-22
=============================================================================
    Command: ‘Before we proceed further into the outer domes, we need
    to establish air superiority. Patrol the waypoints and engage any
    Nanosoft craft you encounter. Stay alert, we cannot afford to lose
    any more resources.’


    Vehicles Detail                     Weapons Load
    -------------------------------     -------------------------------
    ID          Nanosoft                Cannon-25mm    Charge
    Type        Leopard Ftr             Missile-IR     20
    Weapon      Laser                   Hyper-Velocity 40
    Armor       Medium                  Fire-Streak    20
                                        Star-Burst     14
                                        Laser          Charge
    Mission Detail
    -------------------------------
    Gunship     Venom
    Wingman     Ricardo
    Ground Team None
                                 Sarakka
                              |¯¯¯¯¯¯¯¯¯¯¯¯|_______
                              |  1         |       \
                              |  #         |        |
                               ¯¯¯|¯¯¯¯|¯¯¯         |
             ____________________/      \_____       \______ ____
            /                                 \  Mera       | Ali|
           |                                 |¯¯¯¯¯¯¯¯¯¯¯| /|____|
    |¯¯¯¯¯¯¯¯¯|           _________          |           |/    |
    |    4    |__________|    3    |_________|     2     |     |
    |         |___       |_________|         |___________|     |
    |_________|   \          Danr                   |           \
       Grimr       \                               /             \
                    |                    _________/               |
                    |                   /                         |
                    |                  /                          |
                    |                 |                     |¯¯¯¯¯¯¯¯¯|
                    |    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|              |         |
                    |    |                   |        ______|  Hogni  |
                     \   |                   |       /      |         |
                      \__|                   |______/       |_________|
                         |       Jumo        |                    |
                         |                   |               ____/
                         |                   |              /
                         |                   |          |¯¯¯¯¯¯|
                         |                   |          | Hepti|
                         |___________________|          |______|

    Primary Objectives:
    Secure Mera dome
    Secure Grimr dome
    Secure Danr dome

    Secondary Objectives:
    Destroy Nanosoft transport group

    This is a rather ordinary mission, requiring basic seek-and-destroy
    objectives. Don't bother trying to utilize the two wingmen; they
    are slow and only slow you down. Starting in Sarakka dome, [1] you
    are to proceed to Mera dome. There are five turrets and four
    fighters total in this dome. [2] Then go to Danr dome, where you
    will have to eliminate two freighters and three fighters. On the
    way to Grimr dome, you will encounter a transport group. [3]
    Eliminate them to complete the secondary objective. In Grimr dome
    are three fighters and two MLRSs. [4] After those are destroyed,
    another three fighters intervene. After going through all those
    domes, you will need to make another round to completely clear them
    of Nanosoft units. When convenient, you can dock at the re-arm
    station. Before leaving a dome, check the map to ensure there are
    no surviving craft.

    A distress call from Ground Team Alpha sends you to Sarakka dome to
    eliminate two bombers and three fighters. Be careful to not hit the
    GP units. Back in Mera dome, there are group of fighters too
    numerous to count in the melee. Danr consists of only a single
    fighter. Finally, Grimr has three more fighters.


    Mission Debrief 22
    -------------------------------------------------------------------
    Command: ‘The Venom is proving a little "unpredictable" as you are
    no doubt aware. The bugs are being worked on and you will be
    informed when it is clear for active use.

    However, intelligence are delighted with the information gathered
    thus far on the domes. Analysts are working through it and the
    assault will be continued shortly.’



Campaign Mission 23 - Diversification                                    4-23
=============================================================================
    Command: ‘Our armored division is now preparing for its assault on
    the Jumo dome; the priority is to regain the G-Police base situated
    there. Slater and Ricardo will lead the air strike to re-take our
    building. Ground teams have been assigned to your command, so
    allocate their positions before attacking the Nanosoft forces. You
    will need to provide cover until the ground teams have taken
    control of the building.’


    Vehicles Detail                     Weapons Load
    -------------------------------     -------------------------------
    ID          G-Police                Cannon-30mm    Charge
    Type        APC                     Missile-IR     20
    Weapon      Rockets                 Hyper-Velocity 40
    Armor       Medium                  Fire-Streak    20
                                        Star-Burst     10
    ID          G-Police                Laser          Charge
    Type        Riot Van                EPP            5
    Weapon      Cannons
    Armor       Medium


    Mission Detail
    -------------------------------
    Gunship     Havoc
    Wingman     Ricardo
    Ground Team Delta
                                 Sarakka
                              |¯¯¯¯¯¯¯¯¯¯¯¯|_______
                              |  1         |       \
                              |____________|        |
                                  |    |            |
             ____________________/      \_____       \______ ____
            /                                 \  Mera       | Ali|
           |                                 |¯¯¯¯¯¯¯¯¯¯¯| /|____|
    |¯¯¯¯¯¯¯¯¯|           _________          |           |/    |
    |  Grimr  |__________|   Danr  |_________|          2|     |
    |         |___       |         |         |___________|     |
    |_________|   \       ¯¯¯¯¯¯¯¯¯                 |           \
                   \                               /             \
                    |                    _________/               |
                    |                   /                         |
                    |                  /                          |
                    |            Jumo |                     |¯¯¯¯¯¯¯¯¯|
                    |    |¯¯¯¯¯¯¯¯¯¯¯¯5¯¯¯¯¯¯|              |         |
                    |    |                   |        ______|  Hogni  |</pre><pre id="faqspan-5">
                     \   |                   |       /      |         |
                      \__|                   |______/       |_________|
                         |                   |                    |
                         |         3         |               ____/
                         |      #            |              /
                         |                   |          |¯¯¯¯¯¯|
                         |              4    |          | Hepti|
                         |___________________|          |______|

    Primary Objectives:
    Escort ground team to GPHQ
    Ensure heavy transport arrives at GPHQ
    Destroy remaining Nanosoft forces

    Secondary Objectives:
    Disable escaping Nanosoft officials
    All Ground Team Delta survive

    Not only did G-Police take away your Venom gunship, this mission is
    tough because you'll get swarmed. When escorting Ground Team Delta
    in Sarakka dome, fly ahead to Mera dome and wait near the entrance
    to Ali, [2] but don't go through. Soon a convoy of Nanosoft
    aircraft will fly through so try to eliminate them before its full
    force reaches the ground team, which have arrived inside the dome.
    Once the area is clear, fly ahead to Jumo dome where the fun really
    heats up.

    Following the road going south, you will need to destroy all the
    existing units along the way, consisting of ten turrets, two
    fighters, and an auto-tank. Once the ground team arrives at their
    destination _right_in_front_of_the_auto-tank, a group of three
    renegade GP Gunships will attack! [3] This is the first occurrence
    of attacking friendly units. The gunships are agile and difficult
    to hit, so use any of the guided missiles such as starburst or
    firestreak; do not use IR missiles because only fighters will
    attack in this mission. HQ orders you to EPP the escaping official
    cars, but there is only one. Use the map to look for it. Next a
    group of two bombers and two fighters will attack the ground team.
    [4] Hit the bombers first while the cars do a good job of defending
    themselves against the fighters. The final task is to protect the
    heavy transport, which is a big transport helicopter with two
    rotors that moves ridiculously slow. [5] You'll have to fend off
    four fighters on the first wave, and then 6 fighters on the second
    wave. Indeed, this is a mission that tests your mettle.


    Mission Debrief 23
    -------------------------------------------------------------------
    Command: ‘The precincts have been regained; this gives us a firm
    platform on which to build the rest of the campaign. Remember that
    Nanosoft will be vigorously defending their domes, so be prepared
    for massive resistance.

    Hopefully, if we can damage their ability to respond to our
    pressure, we will be in a very strong position.’



Campaign Mission 24 - Downsizing                                         4-24
=============================================================================
    Command: ‘With our secure base within the Nanosoft outer domes, we
    can now begin work disabling their communication lines. Slater and
    Ricardo are required to destroy the 4 Nanosoft radar installations
    placed around the domes. Our communications unit should be able to
    track the signals and locate the main communications center.

    It goes without saying, but it's going to be said anyway, expect
    severe resistance.’


    Vehicles Detail                     Weapons Load
    -------------------------------     -------------------------------
    ID          Nanosoft                Cannon-30mm    Charge
    Type        Com. Link               Missile-IR     20
    Weapon      None                    Hyper-Velocity 40
    Armor       Medium                  Fire-Streak    20
                                        Star-Burst     10
    ID          Nanosoft                Bomb-500       20
    Type        MLRS                    Laser          Charge
    Weapon      Rockets
    Armor       Medium


    Mission Detail
    -------------------------------
    Gunship     Havoc
    Wingman     Ricardo
    Ground Team None

                                 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                                 |                     |
                                 |                     |
                                 |                     |
                                 |                     |_
                                 |                     | \
                                 |       #1            |  \
                                 |                     |   |
                                 |                     |   |
                                 |                  2  |   |
                                 |_____________________|   |
                                        Jumo |             |
                                             |             |
                                             |             |
                                        ____/              |
                                       /                   |
                                      |                    |
                                      |                    |
                                      |                    | Sequinek
                                      |  Gipul            |¯¯¯¯¯¯¯¯¯¯¯|
                                    |¯¯¯¯¯¯¯¯¯¯¯¯¯|       |          5|
                                    |          3  |    ___|           |
                              ______|             |___/   |___________|
                             /      |             |             |
                            |       |             |             |
                            |       |             |             |
                            |       |_____________|             |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|      |          |                        |
    |                |_____/           | Igaluk                /
    |                |      ________|¯¯¯¯¯¯¯¯|                |
    |      Vitr      |_____/        |        |                |
    |                |              |4 _     |                |
    |                |__             ¯¯|¯¯¯¯¯                 |
    |                |  \             /                 Nuada |
    |________________|   \           |                 |¯¯¯¯¯¯¯¯|
                          |   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯|         |  6     |
                          |   |              |     ____|        |
                          |   |              |____/    |________|
                          |   |              |
                          |   |              |
                          |   |              |
                           \__|    Lodurr    |
                              |              |
                              |              |
                              |              |
                              |              |
                              |              |
                              |______________|

    Primary Objectives:
    Destroy comm link in Jumo dome
    Destroy comm link in Gipul dome
    Destroy comm link in Igaluk dome
    Destroy comm link in Sequinek dome
    Destroy main comm tower in Nuada dome

    Secondary Objectives:
    All Jumo comm link defenses destroyed
    All Gipul comm link defenses destroyed
    All Igaluk comm link defenses destroyed
    All Sequinek comm link defenses destroyed
    All Nuada comm tower defenses destroyed

    Here's another seek-and-destroy mission, in which you simply go
    from dome to dome destroying any Nanosoft units and structures in
    the area. It's also repetitive because in all domes but the last,
    you will encounter a turret, an MLRS, four fighters, and a comm
    link. [2,3,4,5] Also, in the process of destroying those units, a
    group of three fighters will intervene. Keep in mind that you can
    take your time in this mission. Feel free to stop to replenish
    shields if necessary.

    In the final dome, Nuada, the unit distribution is different.
    Expect to deal with a freighter, an auto-tank, three turrets, six
    fighters, and the main comm tower. [6] Try to eliminate the
    fighters first (they wield lasers), preferably away from the other
    units. Another three fighters will intercept. Once the main comm
    tower is destroyed, the mission is complete.


    Mission Debrief 24
    -------------------------------------------------------------------
    Command: ‘Nanosoft's early detection systems have been seriously
    damaged. This should make it much easier for us to take control of
    the outer domes. We are currently gathering tactical data from
    surveillance patrols and intelligence reports. Once we have located
    the main threat in these domes, the assault will be continued.’



Campaign Mission 25 - Discontinued Operations                            4-25
=============================================================================
    Command: ‘Our patrols report that they have located the main
    military compound within Nanosoft's outer domes. As Nanosoft's
    radar systems are severely limited at present, we should be able to
    launch an attack on it without detection. Slater and Ricardo will
    be sent in to escort a flight of _bombers_, with Slater leading the
    group.

    It is essential that you keep low as you approach - Nanosoft still
    have some basic _radar installations_ in their control and once you
    are spotted, they'll scramble all their available craft. Attempt to
    destroy as many fighters on the ground as possible, then drop your
    ordnance on the _main hangar_.’


    Vehicles Detail                     Weapons Load
    -------------------------------     -------------------------------
    ID          Nanosoft                Cannon-30mm    Charge
    Type        APC                     Missile-IR     20
    Weapon      Cannons                 Hyper-Velocity 40
    Armor       Medium                  Fire-Streak    20
                                        Star-Burst     14
    ID          G-Police                Bomblets       60
    Type        Defender Bmr            Bomb-1000      2
    Weapon      Cannon                  Laser          Charge
    Armor       Medium                  Beacon         5


    Mission Detail
    -------------------------------
    Gunship     Havoc
    Wingman     Ricardo
    Ground Team Epsilon

                                 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                                 |                     |
                                 |                     |
                                 |                     |
                                 |                     |_
                                 |                     | \
                                 |         1           |  \
                                 |                     |   |
                                 |                     |   |
                                 |                     |   |
                                 |_____________________|   |
                                        Jumo |             |
                                             |             |
                                             |             |
                                        ____/              |
                                       /                   |
                                      |                    |
                                      |                    |
                                      |                    |
                                      | Gipul             |¯¯¯¯¯¯¯¯¯¯¯|
                                    |¯¯¯¯¯¯¯¯¯¯¯¯¯|       |  Sequinek |
                                    |             |    ___|           |
                              ______|             |___/   |___________|
                             /      |             |             |
                            |       |  2          |             |
                            |       |             |             |
           Vitr             |       |_____________|             |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|      |          |                        |
    |     7          |_____/           |                       /
    |                |      ________|¯¯¯¯¯¯¯¯|                |
    |                |_____/        | Igaluk |                |
    |                |              |________|                |
    |                |__               |                      |
    |                |  \             /                       |
    |________________|   \           | Lodurr          |¯¯¯¯¯¯¯¯|
                          |   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯|         |  Nuada |
                          |   |              |     ____|        |
                          |   |              |____/    |________|
                          |   |            5 |
                          |   |      3       |
                          |   |              |
                           \__|              |
                              |6             |
                              |              |
                              |              |
                              |      4       |
                              |        #     |
                              |______________|

    Primary Objectives:
    Deploy beacon in Lodurr dome for ground team
    Escort ground team into Nanosoft compound
    Defend base from Nanosoft counter strike
    Escort bombers to Lodurr dome

    Secondary Objectives:
    none

    Starting in Jumo, [1] you are to proceed to Gipul dome, in which
    there are three fighters waiting to be destroyed. [2] Next, you are
    to escort Bomber Group Zeta to their destination--the Nanosoft
    compound in Lodurr dome. Take the initiative to fly directly to
    Lodurr dome and eliminate as much as possible before the bomber
    group arrives. Upon entering Lodurr dome, check the radar. There
    are numerous targets at the base, south of the dome. But first
    destroy the Nanosoft units to the north, including three fighters
    and a siege gun. [3]

    Now for the base itself. [4] The best thing to do is drop those
    cool 1000Kg bombs on the base (note that the pre-mission weapons
    list cites 50 bomblets). Try to disperse them among the grounded
    forces. When the bombs are depleted, check the map to find any
    survivors and destroy them. Deploy a beacon on the compound to
    signal Ground Team Delta. The team will arrive from the east
    entrance, so quickly fly there to escort. [5] They will be attacked
    by three fighters. Follow the ground team as they head for the
    base. As soon as the cars establish a GP base, Nanosoft will launch
    a counter-strike. They will arrive from the west entrance, so fly
    there to get a jump on them. In total, there are four fighters and
    a gunboat. [6] Use starburst missiles because they may take out the
    fighters while mainly attacking the gunboat.

    Next you are ordered to proceed to Vitr dome to take out another
    Nanosoft base. [7] Grouped together are four turrets, two vehicles,
    two freighters, and two buildings. If you have any 1000Kg bombs,
    it's fun to watch them destroy the base.


    Mission Debrief 25
    -------------------------------------------------------------------
    Command: ‘This is a complacency warning, G-Police. Nanosoft are
    retreating into their inner domes now that you've wiped out their
    main military base. However, they still have a massive arsenal
    under their control, so beware.’



Intermission Video - Hostile Takeover                                    4-vf
=============================================================================
    GPHQ, Slater's quarters
    -------------------------------------------------------------------
    Slater: ‘Reese met me as I landed. Speke, the Internal Affairs
    investigator, was with her. I figured something must be wrong.
    Turned out Horton had been blown away. Inside, Reese showed me the
    security camera video. I choked as I watched the security pictures
    --it was Ricardo. My old wingman had planted the virus that
    finished Elaine, Tachikawa, and the rest. And now Horton was gone,
    too. I wanted to grease that creep right then and there, but the
    recording was hours old. Ricardo had hauled his stinking carcass
    back to Nanosoft with Horton's cortex chip. So much for Horton's
    keen military mind being Nanosoft's downfall. Now they had all his
    military skills to draw upon. With Horton dead, Speke was taking
    over. I hoped she was up to it.’


    GPHQ, Briefing Room
    -------------------------------------------------------------------
    Speke: ‘I am now assuming command of this force. I know that the
    loss of Commander Horton has shaken us all, but if we continue with
    his strategy, we will prevail. We now have control of the Nanosoft
    outer dome. The next stage is to take out Nanosoft's HQ at the core
    of the inner domes. The entrance tunnels have been sealed, so the
    first phase of our attack is to regain access to these domes. Once
    this is achieved, we'll set up a forward base inside, and continue
    our offensive by taking out Nanosoft's resources. The primary
    target will be the main power station. With their power reduced, we
    can launch the final offensive on the Nanosoft HQ. Mission
    briefings are tomorrow at 0400 hours. Good luck everybody.
    Dismissed.’



Campaign Mission 26 - Incorporation                                      4-26
=============================================================================
    Command: ‘You will be aware that Nanosoft's outer domes are back
    under G-Police control; we will now have to concentrate our efforts
    on their inner domes. Again, they have secured the entrance point
    so the tunnel's power node must be destroyed. Serious resistance is
    expected once we have broken through.

    The ground units will hold back until the doors have been re-
    opened; they will then continue their advance. They will, of
    course, have to be protected until they are in position.

    As for the Venom craft, we are confident that the problems have now
    been rectified. Be assured that it will perform to your
    expectations under these most testing of conditions. Unfortunately,
    supplies continue to be restricted; they will only be available to
    group leaders.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       Civilian                   Gunship        Venom
    Type     Power Node                 Wingman        Kreyzig
    Weapon   None                       Ground Team    None
    Armor    Medium

    ID       G-Police                   Weapons Load
    Type     Transp Truck               -------------------------------
    Weapon   None                       Cannon-25mm    Charge
    Armor    Heavy                      Missile-IR     20
                                        Hyper-Velocity 30
    ID       G-Police                   Fire-Streak    30
    Type     Venom Gunship              Star-Burst     15
    Weapon   Cannons                    Laser          Charge
    Armor    Heavy                      Beacon         3

    |¯¯¯¯¯¯¯¯|
    | Valfodr|_______________________
    |        |                       \
    |________|                        \
          |                            \
          |                             \
           \___                          \
               |                          |              _____________
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|                       | Frodi       |2            |
    |             |                    |¯¯5¯¯¯¯¯¯|      |             |
    |             |      |¯¯¯¯¯¯¯|     |         |___   |             |
    |  Valhalla   |   ___| Sudri |_____|         |   \__|      1      |
    |             |__/   |       |     |        3|      |             |
    |             |      |_______|     |  4     #|      |             |
    |_____________|                     ¯¯|¯¯¯¯¯¯       |_____________|
               |                          |                  Jumo
                \                         |
                 \                       /
                  \                     /
                   \_________|¯¯¯¯¯¯|__/
                             | Ymir |
                             |______|

    Primary Objectives:
    2 base units must survive until defenses online
    At least 1 heavy air transport must survive
    Destroy Nanosoft mobile base
    Destroy Nanosoft droids
    Destroy Nanosoft auto-tanks
    Destroy Nanosoft base defenses
    Destroy or repel Nanosoft bomber attackers
    Destroy or repel Nanosoft fighter attack
    Destroy or repel advanced fighter assault
    Destroy power node to unlock security entrance

    Secondary Objectives:
    All GP command convoy units must survive

    In order to complete the secondary objective, you'd have to be
    either prescient or read a strategy guide, which is why I'm here.
    First, inside Jumo dome are two turrets and a power node. [2] Their
    destruction will enable passage into Frodi dome, in which Nanosoft
    have a heavily protected base. The first targets in Frodi dome are
    two turrets, three droids, and two auto-tanks that patrol the area.
    First eliminate the turrets, then the droids, and finally the
    auto-tanks, which are likely too far to be a threat.

    The Nanosoft base is situated in the southeast corner of Frodi
    dome. Inside are three turrets, two trucks, three MLRSs, and a
    radar dish, which are easily destroyed because they are stationary.
    [3] Deploy a beacon to signal the GP Command Convoy. Follow the
    waypoint to escort the team, but they will not be attacked until
    they have established a base near the radar dish.

    Soon a group of four bombers from the west and a few fighters will
    attempt to retake their base. [4] Destroy the bombers first by
    flying to the west entrance. The best way to eliminate them is to
    lock altitude and shoot down on them from above. It is imperative
    that the bombers are destroyed before they reach the GP command
    convoy. Then deal with the swarming fighters. The final assault
    from Nanosoft come from the north--three Tiger fighters. [5] They
    are tough and can shoot backwards, so be careful to watch your
    shield integrity. All you have to do now is wait for the three
    civilian freighters to drop supplies on the base.


    Mission Debrief 26
    -------------------------------------------------------------------
    Command: ‘Our temporary command post in the inner dome is now
    operational. This will allow us to co-ordinate our attacks far more
    effectively. We are certainly becoming an ever more potent force.’



Campaign Mission 27 - Holding Company                                    4-27
=============================================================================
    Command: ‘Intelligence data received indicates that Nanosoft are
    anxious to force us back through the tunnels before we are able to
    co-ordinate a major offensive. In order to afford the command post
    maximum protection, it is essential that we send up patrols to
    neutralize any threats before we're seriously threatened. You can
    expect repeated raids. When your replacements are ready, you will
    be informed.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       Nanosoft                   Gunship        Venom
    Type     Tiger Ftr                  Wingman        Kreyzig
    Weapon   Lasers                     Ground Team    None
    Armor    Heavy

    ID       Nanosoft                   Weapons Load
    Type     Guard Droid                -------------------------------
    Weapon   Lasers                     Cannon-25mm    Charge
    Armor    Medium                     Missile-IR     20
                                        Hyper-Velocity 30
    ID       Nanosoft                   Fire-Streak    30
    Type     Titan Gunboat              Star-Burst     15
    Weapon   Lasers                     Laser          Charge
    Armor    VHeavy

    |¯¯¯¯¯¯¯¯|
    | Valfodr|_______________________
    |        |                       \
    |________|                        \
          |                            \
          |                             \
           \___                          \
               |                          |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|                     __| Frodi       |¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |             |       _______      |3 ¯¯¯¯¯¯¯|      |             |
    |             |      |  5    |     |         |___   |             |
    |  Valhalla   |   ___|       |_____|         |   \__|    Jumo     |
    |             |__/   |       |     |        1|      |             |
    |             |      |_______|     | 2      #|      |             |
    |_____________|        Sudri        ¯¯|¯¯¯¯¯¯       |_____________|
               |                          |
                \                         |
                 \                       /
                  \            Ymir     /
                   \_________|¯¯¯¯¯¯|__/
                             |   4  |
                             |______|

    Primary Objectives:
    At least 4 GP mobile base units must survive
    Destroy Nanosoft fighter and N-Tek droid group
    Destroy Nanosoft bomber group
    Destroy gunboat and fighter escort
    Destroy 2nd Nanosoft bomber group
    Destroy Nanosoft Tiger fighters
    Destroy 2nd Nanosoft gunboat attack force

    Secondary Objectives:
    At least 6 GP mobile base units must survive

    Near your launch point [1] are three fighters [2] and two droids.
    [3] Stay close to the ground team and await the enemy's arrival,
    but focus on the droids first. Check the map for the next group of
    four bombers. [3]  Remember to attack them from above.

    The next targets are a gunboat and its fighter escort in Ymir dome
    near the exit. [4] Since you'll encounter them as soon as you enter
    the dome, prepare starburst missiles. Depending on how fast you
    are, the gunboat may enter Frodi dome before you can destroy it.

    In Sudri dome are four bombers followed by three Leopard fighters.
    [5] As usual, take out the bombers first using lasers. Back in
    Frodi dome is another group of a gunboat and three fighters
    escorting it. If you run out of starburst missiles, use the IR
    missiles to take out the gunboat.


    Mission Debrief 27
    -------------------------------------------------------------------
    Command: ‘Nanosoft certainly appear to be demoralized now that
    they have been unable to clear G-Police from their inner domes. We
    can be pleased that we have held on despite their best efforts. It
    is time for our offensive to be launched.’



Campaign Mission 28 - Diminishing Marginal Utility                       4-28
=============================================================================
    Command: ‘Reports indicate that the main Nanosoft HQ is protected
    by a number of extremely advanced, high-capacity defense systems.
    Indeed, we did not expect otherwise. Unfortunately, it appears
    unlikely that we have sufficient firepower to attack the building
    directly.

    However, we should be able to cut their power supply which would
    force them to use reserves. There is a substantial ground force
    protecting the dome's main generator, but we believe we can
    successfully attack it. Slater will lead the air attack and deploy
    location beacons for ground units to deal with the anti-aircraft
    defenses.

    The main power generator and surrounding buildings must be
    destroyed.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       Nanosoft                   Gunship        Venom
    Type     Turret                     Wingman        Kreyzig
    Weapon   Lasers                     Ground Team    Gamma
    Armor    Medium

    ID       Nanosoft                   Weapons Load
    Type     Power Station              -------------------------------
    Weapon   None                       Cannon-25mm    Charge
    Armor    VHeavy                     Missile-IR     20
                                        Hyper-Velocity 30
    ID       Nanosoft                   Fire-Streak    30
    Type     MLRS                       Star-Burst     15
    Weapon   Rockets                    Bomb-500       8
    Armor    Medium                     Laser          Charge
                                        Beacon         3
    ID       Nanosoft
    Type     Auto-Tank
    Weapon   Lasers
    Armor    Medium

      Valfodr
    |¯¯¯¯¯¯¯¯|
    |  2     |_______________________
    |        |                       \
    |_____3__|                        \
          |                            \
          |                             \
           \___                          \
               |                          |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|                       | Frodi       |¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |             |                    |¯¯¯¯¯¯¯¯¯|      |             |
    |             |      |¯¯¯¯¯¯¯|     |         |___   |             |
    |  Valhalla   |   ___| Sudri |_____|         |   \__|    Jumo     |
    |             |__/   |       |     |        1|      |             |
    |             |      |_______|     |        #|      |             |
    |_____________|                     ¯¯|¯¯¯¯¯¯       |_____________|
               |                          |
                \                         |
                 \                       /
                  \                     /
                   \_________|¯¯¯¯¯¯|__/
                             | Ymir |
                             |______|

    Primary Objectives:
    Destroy Nanosoft power station
    Destroy power station turret defenses
    Destroy Nanosoft ground unit defenders
    Destroy Nanosoft fighter defenses
    Destroy Nanosoft freighter
    Destroy Nanosoft gunboat group
    Destroy Nanosoft fighter groups
    Destroy Nanosoft droid defenders
    Protect air transport deploying explosives
    At least 1 GP Gamma unit must survive

    Secondary Objectives:
    At least 2 GP Gamma units must survive

    From the Frodi dome [1] you are to escort Ground Team Gamma to
    their destination in the north. They will not be attacked and are
    only waiting for your beacon, so before they get there fly ahead to
    Valfodr dome to clean house. [2] There's no need for me to cite
    every unit protecting the main power station. Expect turrets,
    MLRSs, fighters, a freighter, and a gunboat. It seems every one of
    them wields a laser, so the order in which you destroy them likely
    doesn't matter. HQ orders you to deploy a beacon to signal Ground
    Team Gamma, but why would you want to do that when you're supposed
    to protect them anyway? Ignore the beacon deployment command.

    Return to Frodi dome to protect them from a group of four fighters.
    It should be an easy task. HQ reports that Nanosoft ground units
    have entered your dome, so return to Valfodr dome to get rid of
    them. Take a moment to plant a beacon at the power station. All
    together, the group consists of two auto-tanks, a freighter, and
    two droids. [3] As usual destroy the heavy ordnance first. If you
    like, you can try to lay a 500Kg bomb on the two auto-tanks. Once
    the dome is clear, return to the main power station where the GP
    heavy transport chopper is destroying or has already destroyed it
    partially. Destroy the remaining structures at the main power
    station to complete the mission.

    Note that there is sometimes a critical bug occurring at the end of
    this mission. The mission is not complete until both the GP Heavy
    Transport and the Ground Team return to GPHQ. However, sometimes
    only one of them makes it back. There seems to be a problem with
    the Ground Team's path-finding algorithm that prevents them from
    reaching their destination. At one point, the vehicles constantly
    circled the ruins of the Nanosoft power station in Valfodr, and I
    couldn't find a way to prod them to exit. In another instance, they
    managed to enter Frodi dome where the GPHQ is located, but at the
    last moment they failed to turn right at an intersection and
    instead headed straight through the blocked entrance to Jumo dome.
    They promptly were destroyed after sending a distress call, to
    which I could not respond because the entrance was blocked!


    Mission Debrief 28
    -------------------------------------------------------------------
    Command: ‘Now that Nanosoft are limited to using reserve power, we
    anticipate that their last days are not far away. We intend to
    break through their defense systems at the earliest opportunity.

    Be warned, we have matched their forces thus far, but their most
    highly trained people are certain to be in the last line of
    defense.’



Campaign Mission 29 - Auditor's Report                                   4-29
=============================================================================
    Command: ‘There are certain items of information we require before
    we can launch our final attack on the Nanosoft HQ. Slater will fly
    a reconnaissance mission while the remaining pilots and a ground
    unit execute a decoy attack.

    You will proceed to the Nanosoft HQ, keeping low in order to avoid
    radar detection. When you reach the target, scan the building's
    defenses and check for ground units. You will only have a limited
    time to complete the scan before they attack, and as your ship will
    be loaded with high definition scanning equipment, your offensive
    armament will be low.

    You will receive a confirmation message when sufficient information
    has been gathered. At this point, you must return to base
    immediately.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       G-Police                   Gunship        Venom
    Type     Venom Gunship              Wingman        None
    Weapon   Scanning Eqpt.             Ground Team    None
    Armor    Heavy

    ID       Nanosoft                   Weapons Load
    Type     Radar Mast                 -------------------------------
    Weapon   None                       Cannon-25mm    Charge
    Armor    Heavy

    ID       Nanosoft
    Type     Radar
    Weapon   None
    Armor    Heavy

    |¯¯¯¯¯¯¯¯|
    | Valfodr|_______________________
    |        |                       \
    |________|                        \
          |                            \
          |                             \
           \___                          \
               |                          |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|                       |             |¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |   4         |        Sudri       |¯¯¯¯¯¯¯¯¯|      |             |
    |             |      |¯¯¯¯¯¯¯|     |         |___   |             |
    |   5         |   ___|1      |_____|  Frodi  |   \__|    Jumo     |
    |     6 2     |__/   |       |     |         |      |             |
    |  3          |      |_______|     |_________|      |             |
    |_____________|                       |             |_____________|
      Valhalla |                          |
                \                         |
                 \                       /
                  \                     /
                   \_________|¯¯¯¯¯¯|__/
                             | Ymir |
                             |______|

    Primary Objectives:
    Scan gunboats
    Scan N-Tek droids
    Scan Nanosoft ground units
    Scan Nanosoft bombers
    Scan freighters
    Scan Nanosoft auto-tanks
    Scan Nanosoft fighters
    Escape from dome with tactical data
    Stay below 70m to avoid radar detection

    Secondary Objectives:
    None

    Note that you are only equipped with a cannon. However, you should
    not have to fire a shot during this mission; all you have to do is
    scan the units deep within Nanosoft HQ. However, you will have to
    be discrete. Remember, when HQ reports ‘they're scanning you--get
    out of there!’ immediately back away. As a general rule, if you can
    see the units, you're likely too close. Try to move slowly to
    search for the units but only until you see their brackets on the
    HUD, at which point you can scan them. Most importantly, lock
    altitude while clinging to the ground.

    Upon reaching Valfodr, stop near the entrance and check the map.
    Based on the schematic, you can see that there is a large fortress-
    like HQ to the west. You will need to scan the white dots while
    evading the green dots. Ignore the waypoint indicator and perform
    the scan systematically. First scan the closest units to the west.
    [2] Then scan the other group of units that are outside the HQ
    walls. [3] Now the rest are within the HQ. There is an entrance on
    the east face, but before going there, head to the northwest corner
    of the dome to avoid the radar masts. [4] Encroach on the entrance
    and scan the units from north to south of the HQ. [5,6] When GPHQ
    orders you to do so, return to base.


    Mission Debrief 29
    -------------------------------------------------------------------
    Command: ‘All units should prepare for imminent instructions as
    data accumulation is now complete.

    Nanosoft are aware of our intentions and will be on full alert.’



Campaign Mission 30 - Chapter 11 Proceedings                             4-30
=============================================================================
    Command: ‘The destruction of Nanosoft HQ is now a matter of utmost
    military importance. All forces will be deployed to this end.

    Slater will lead the airstrike and will also direct the ground
    units with location beacons. Once the outer defenses have been
    neutralized, you will receive notice to return to base to re-arm
    with fuel-air bombs. Your tactical computer will be fed details of
    your next target set.

    A forward air base has been established at the command post. Use
    this for refueling and re-arming as and when you need it.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       G-Police                   Gunship        Venom
    Type     Venom Gunship              Wingman        Kreyzig
    Weapon   Cannons                    Ground Team    None
    Armor    Heavy

    ID       G-Police                   Weapons Load
    Type     Transport                  -------------------------------
    Weapon   Cannons                    Cannon-25mm    Charge
    Armor    Heavy                      Missile-IR     20
                                        Hyper-Velocity 30
    ID       G-Police                   Fire-Streak    30
    Type     APC                        Star-Burst     15
    Weapon   Rockets                    Bomblets       80
    Armor    Medium                     Laser          Charge
                                        Plasma         Charge
                                        Beacon         5
    |¯¯¯¯¯¯¯¯|
    | Valfodr|_______________________
    |        |                       \
    |________|                        \
          |                            \
          |                             \
           \___                          \
               |                          |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|                       | Frodi       |¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |             |                    |¯¯¯¯¯¯¯¯¯|      |             |
    |  2         #|      |¯¯¯¯¯¯¯|     |         |___   |             |
    |             |   ___| Sudri |_____|         |   \__|    Jumo     |
    |   #       3 |__/   |       |     |        1|      |             |
    |             |      |_______|     |_________|      |             |
    |_____________|                       |             |_____________|
      Valhalla |                          |
                \                         |
                 \                       /
                  \                     /
                   \_________|¯¯¯¯¯¯|__/
                             | Ymir |
                             |______|

    Primary Objectives:
    Destroy Nanosoft gunboat group and bombers
    Destroy Nanosoft cougar and leopard fighters
    Destroy Nanosoft turret defenses
    Destroy auto-tank and N-Tek droid groups
    Destroy Nanosoft freighter group
    Destroy Nanosoft ground units
    Destroy Nanosoft fighter group
    Destroy Nanosoft Tiger fighter group
    Destroy N-Tek droid central guard
    Destroy Nanosoft HQ building with fuel-air bomb

    Secondary Objectives:
    None

    Notice that this mission marks the debut of the Plasma Launcher. To
    use it, hold the fire button until the meter reaches its maximum
    and you hear the distinct constant tone. Release the button to
    unleash this glorious flash of instantaneous destruction.

    When ready, fly to Valhalla dome via Sudri. Once there, all the
    units you scanned in the previous mission will be waiting. [2] All
    you have to do is destroy them. Altogether I counted three Leopard
    fighters, two Cougar fighters, eight turrets, two bombers, three
    auto-tanks, six droids, two gunboats, four MLRSs, three Tiger
    fighters, and a freighter. There are likely a few more that the
    other GP units destroyed. You will be doing most of the work,
    however. When the area is free of Nanosoft units, HQ orders you to
    re-arm with a fuel-air bomb, [3] which you are to drop on the
    Nanosoft HQ. Congratulations.


    Mission Debrief 30
    -------------------------------------------------------------------
    Command: ‘Congratulations to all units. Your dedication has been
    exemplary in the pursuit of this victory and I'm only sorry that 48
    hours R and R is the maximum that we can award at this moment. As a
    result of our concentration on this conflict, crime has spiraled
    out of control; I'm afraid there'll be plenty to do when you return
    to work.

    However, I can assure you that you will all be rewarded fully in
    due course.

    Many thanks, G-Police.’



Intermission Video - Unfinished Business                                 4-vg
=============================================================================
    GPHQ, Slater's quarters
    -------------------------------------------------------------------
    Slater: ‘It looked like we'd beaten them, but I wasn't entirely
    happy. Ricardo was still out there somewhere, so I went to check on
    how the Venom's repairs were shaping up. I wanted to be sure of her
    if I ever ran into Ricardo again. Intelligence were starting to
    piece together the motives for our two aggressors. With most of the
    large corporations slowly starting to relinquish their power to the
    United Earth Government, Nanosoft and Krakov decided it was time to
    step in and become the new top dogs. Their presidents formed a cozy
    little cabal to take over the soft corporations in the colonies.
    Instead of tedious and expensive buy-outs, these charmers planned a
    more direct approach using state of the art weaponry. With control
    of the colonies, the cabal could maintain a stranglehold on Earth's
    resources and rule unchallenged. But to achieve all of this, they
    first needed a quiet staging post with plenty of resources--
    Callisto.

    The only fly in the ointment was G-Police. I couldn't believe how
    close we'd been to going under. If Nanosoft and Krakov hadn't
    fallen out, their combined forces could've creamed us. Luckily for
    us, Nanosoft decided that there wasn't enough room at the top for
    both corporations, and set Krakov up. By enlisting our aid to
    remove their former allies, Nanosoft would be in perfect shape to
    finish off our weakened forces. Yeah, we'd been lucky, all right.
    We hadn't even had a sniff of Nanosoft's super weapon.’


    GPHQ, Briefing Room
    -------------------------------------------------------------------
    Speke: ‘Well done, everybody. You've done an excellent job and I'm
    proud of you. Nanosoft's plans for corporate domination are well
    and truly over. The last pockets of resistance are currently being
    mopped up. We will remain at our present state of alert until they
    are all accounted for. I'll inform Earth of the situation and
    request a relief force as soon as we're clear of Jupiter's shadow.
    In the mean time, the war has resulted in a fair amount of civil
    unrest and disorder. Quell any subversive behavior and keep your
    eyes peeled for any surviving Nanosoft hostiles. I want full
    G-Police control on Callisto by the time the cavalry arrives.
    Remember, you can die just as easily in a police incident as you
    can in a full-blown war, so stay on your toes. Mission briefings at
    0600 hours. Dismissed.’



Campaign Mission 31 - Start-Up                                           4-31
=============================================================================
    Command: ‘Normal service is now resumed. Please cover your assigned
    patrols and be aware that criminal elements have been exploiting
    the recent chaos. Our hope is that the reappearance of G-Police on
    the streets will calm things down a little; just keep your eyes
    open out there.’


    Vehicles Detail                     Weapons Load
    -------------------------------     -------------------------------
    ID          G-Police                Cannon-30mm    Charge
    Type        Havoc                   Missile-IR     10
    Weapon      Cannon                  Matra-Rocket   20
    Armor       Medium                  EPP            5


    Mission Detail
    -------------------------------
    Gunship     Havoc
    Wingman     None
    Ground Team None                                     Hogni
                                                 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                   Jumo                          |                    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|           |                    |
    |                                |           |  6                 |
    |                                |           |                    |
    |                                |           |                    |
    |                       5        |       ____|                    |
    |                                |      /    |                    |
    |                                |     |     |                    |
    |     4                          |     |     |____________________|
    |              1                 |____/
    |                                |
    |                                |
    |                              2 |
    |                                |
    |                                |
    |                          3     |
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Primary Objectives:
    Apprehend suspects
    Scan suspicious vehicle
    Seek and eliminate murderers
    Inspect freighter
    Track Nanosoft freighter
    Destroy all attacking craft

    Secondary Objectives:
    Apprehend by non lethal means

    This is a bitter-sweet moment. You've destroyed the massive
    Nanosoft HQ, but the G-Police took away your Venom gunship and
    saddled you with the old Havoc. However, busting common street
    trash is very rewarding as well and provides a nice change of pace
    from the lengthy corporate warfare.

    Starting in Jumo, [1] you are to resume normal patrols. The first
    task involves disabling two suspects on combat bikes. [2] Then you
    have to scan the truck they left behind. [3] It's innocent, so do
    not attack. Then you are to destroy a murderous gang in two combat
    bikes, a truck, and a car. [4] Then an unidentified freighter is
    headed toward Hogni dome and you are required to scan it. [5] Since
    it is of Nanosoft origin, do a bit of reconnaissance work and
    follow it.

    Upon reaching Hogni dome, three aircraft will attack for no reason
    --a Piranha, Leopard, and Moray. [6] Then the freighter starts
    attacking you, so return the favor.


    Mission Debrief 31
    -------------------------------------------------------------------
    Command: ‘Certain recent incidents lead us to believe that residual
    elements from Nanosoft are continuing to operate on Callisto.
    Slater tailed a transport vessel to the entrance of the old mining
    domes and was jumped by Nanosoft fighters. The transport's wreckage
    revealed a large number of fuel rods collected from a warehouse.
</pre><pre id="faqspan-6">
    Intelligence are working hard to ascertain what's going on. You
    will be kept informed.’



Campaign Mission 32 - In the Red                                         4-32
=============================================================================
    Command: ‘The suspect warehouse has been identified and located; an
    arrest team is standing by. Slater will provide air support for the
    ground team, although serious trouble is not anticipated as
    Nanosoft's hardware was comprehensively destroyed in the HQ raid.
    Wait for the ground team to leave the building. They will send a
    confirmation message when they are clear. Make sure you protect the
    ground team while they examine the warehouse.’


    Vehicles Detail                     Mission Detail
    -------------------------------     -------------------------------
    ID       G-Police                   Gunship        Havoc
    Type     Riot Van                   Wingman        None
    Weapon   Cannon                     Ground Team    Delta
    Armor    Medium

    ID       G-Police                   Weapons Load
    Type     Squad Car                  -------------------------------
    Weapon   None                       Cannon-30mm    Charge
    Armor    Light                      Missile-IR     20
                                        Hyper-Velocity 5
                                        Fire-Streak    10
                                        Matra-Rocket   40
                                        Bomblets       50
                                        Beacon         5

                                                 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                   Jumo                          |                    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|           |                    |
    |                                |           |                    |
    |              2                 |           |       Hogni        |
    |                                |           |                    |
    |                                |       ____|                    |
    |                                |      /    |                    |
    |                                |     |     |                    |
    |                                |     |     |____________________|
    |              1                4|____/
    |                                |
    |                                |
    |                                |
    |                                |
    |                3               |
    |________________________________|

    Primary Objectives:
    Locate warehouse and deploy beacon
    Provide air support for Ground Team Delta
    Escort GP transport to G-Police HQ

    Secondary Objectives:
    None

    All the activity in this mission occurs in the Jumo dome. From HQ,
    [1] fly to the nearby warehouse which contains numerous containers.
    [2] Here's a rule that I only figured out after several failed
    missions--destroy every selectable container. Remember that not all
    of them are destructible and not all of them contain a turret.

    First destroy the two turrets inside the warehouse and the benign
    container in the yard. Deploy a beacon to signal Ground Team Delta.
    Once they all are parked in the yard, a container will explode,
    revealing a turret, which you will have to destroy quickly before
    it destroys any GP units. When the Cougar, Leopard, and bomber
    emerge, take out the bomber first. Then HQ reports the presence of
    ground units headed for the warehouse. [3] Fly quickly to the south
    to eliminate them. Another three fighters will enter from Hogni,
    [4] but you will need to stay near the ground team in case more
    turrets reveal themselves. If you didn't destroy the laser-wielding
    turret ahead of time, it will destroy the GP Transport in about two
    seconds.


    Mission Debrief 32
    -------------------------------------------------------------------
    Command: ‘Further evidence, implicating Nanosoft in some sort of
    undercover activity, has now come to light. A number of rock
    samples removed from the warehouse have been subjected to analysis.
    The mineral distribution suggests they are from one of the old
    mining domes. The exact location is yet to be determined.’



Campaign Mission 33 - Restructuring                                      4-33
=============================================================================
    Command: ‘It is clear that there is building activity within the
    abandoned mining domes; it would seem that Nanosoft are in the
    process of establishing some means of launching renewed attacks on
    G-Police. They could well be building a weapons factory.

    There are 5 major domes in which a Nanosoft base could feasibly be
    supported. These are Daedalus, Asgard, Escolar, Cabral and Caln. We
    require ships to inspect these areas for signs of Nanosoft
    activity.’


    Vehicles Detail                     Weapons Load
    -------------------------------     -------------------------------
    ID          Nanosoft                Cannon-25mm    Charge
    Type        Storage                 Missile-IR     20
    Weapon      None                    Hyper-Velocity 20
    Armor       Light                   Fire-Streak    5
                                        Star-Burst     10
                                        Matra-Rocket   50
    Mission Detail                      Bomb-500       5
    -------------------------------     Laser          Charge
    Gunship     Venom                   Plasma         Charge
    Wingman     Kreyzig
    Ground Team None

            Escolar
        |¯¯¯¯¯¯¯¯¯¯¯¯|
        |            |
        |            |
        |      4     |
        |            |
        |____________|                 Cabral
             |                    |¯¯¯¯¯¯¯¯¯¯¯¯¯|
             |___                 |             |
                 |                |             |
            Geri |                |            5|___
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|    ____|             |   |   |¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |1                   |___/    |             |   |___|             |
    |                2   |        |             |       |     Caln    |
    |                    |        |             |       |             |
    |____________________|        |_____________|       |_____________|
                 |
                 |
                 |
              __/
             /
            |
            |
            | Asgard
        |¯¯¯¯¯¯¯¯¯¯¯¯|
        |            |
        | #      3   |
        |            |
        |____________|

    Primary Objectives:
    Proceed to Cabral dome
    Destroy weapon factory and defense force
    Destroy power station 1
    Destroy power station 2
    Proceed to Cabral dome
    Destroy Nanosoft fighter team

    Secondary Objectives:
    Destroy early warning system
    Destroy Nanosoft supply ship

    Ah yes, bask in the splendor of the Venom gunship once again.
    Starting in Geri dome, [1] destroy Nanosoft's early warning system,
    which is composed of three fighters, two turrets, and a radar dish.
    [2] Proceed to Asgard where Nanosoft's weapons factory is located.
    Destroy the grounded freighter, auto-tank, five fighters, two
    droids, and one GP Venom gunship. [3] Don't forget the small
    structure that, when destroyed, takes out the whole factory as
    well. In Escolar is the main power station. [4] It is defended by
    four fighters and two turrets. Don't forget to destroy the two
    power generators on your way out. The last stop is Cabral, where
    the entrance to Caln is blocked off. [5] It will be opened in the
    next mission. Before the mission is complete, you have to destroy
    all the enemy fighters in the area.


    Mission Debrief 33
    -------------------------------------------------------------------
    Command: ‘With the exception of Daedalus and Caln, all suspect
    domes have now been searched. As a result, we must conclude that
    Nanosoft's activity must be based in either Daedalus or Caln. A
    cutting team is currently on the way to gain access to Caln.’



Campaign Mission 34 - Day Trader                                         4-34
=============================================================================
    Command: ‘Incoming bulletins confirm that the cutting team will be
    through the blast doors soon. The moment the doors are open, we'll
    require Slater to lead the airstrike. You must simply enter the
    dome and eliminate all resistance.’


    Vehicles Detail                     Weapons Load
    -------------------------------     -------------------------------
    ID          G-Police                Cannon-25mm    Charge
    Type        APC                     Missile-IR     20
    Weapon      Cannons                 Hyper-Velocity 20
    Armor       Medium                  Fire-Streak    10
                                        Star-Burst     10
                                        Matra-Rocket   50
    Mission Detail                      Bomb-500       5
    -------------------------------     Laser          Charge
    Gunship     Venom                   Plasma         Charge
    Wingman     Kreyzig
    Ground Team Delta

        |¯¯¯¯¯¯¯¯¯¯¯¯|
        |            |
        |   Escolar  |
        |            |
        |            |
        |____________|
             |                    |¯¯¯¯¯¯¯¯¯¯¯¯¯|
             |___                 |             |
                 |                |1            |
                 |                |.          2.|___     _____________
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|    ____|.           .|   |   |. . . . 5    |
    |                    |___/    |. . . 3 . . .|   |___|.  4         |
    |        Geri        |        |             |       |             |
    |                    |        |             |       |             |
    |____________________|        |_____________|       |_____________|
                 |                     Cabral                Caln
                 |
                 |
              __/
             /
            |
            |
            |
        |¯¯¯¯¯¯¯¯¯¯¯¯|
        |            |
        |   Asgard   |
        |            |
        |____________|

    Primary Objectives:
    Provide air support for Ground Team Delta
    Provide air support for the Delta convoy
    Destroy power node 1
    Destroy power node 2
    Provide air support for Ground Team Delta
    Destroy the traitor Ricardo
    Destroy final power node

    Secondary Objectives:
    Ground Team Delta's complete survival

    At this point GPHQ has sent in Ground Team Delta to cut through the
    blocked entrance through Caln. You have to ensure that they get
    there. First, head due east to destroy three fighters and two
    turrets near the entrance to Caln. [2] Soon three fighters, two
    bombers, and a Venom Gunship will pass through. Destroy the bombers
    first because they will attack the ground team. Once the area is
    clear of hostiles, head toward the bridge--it's rigged with
    explosives. [3] The munitions are placed inside a small container
    in the middle of the bridge. Destroy it to guarantee the ground
    team's passage. Once the ground team arrives at the entrance to
    Caln the two power nodes will become targets. They will destroy the
    power nodes, but you can help them along.

    Once through to Caln you will immediately see a Titan Gunboat. [4]
    Go against your natural reflex to destroy it for the time being.
    Instead, head east and destroy the two bombers and four turrets
    protecting the final power node. [5] Destroying the turrets before
    the ground team arrives will satisfy the secondary objective. You
    will no doubt notice there are still fighters and a gunboat in the
    area. Fortunately, they will ignore the ground team and go straight
    for you. Watch your shield integrity as it gets depleted by the
    Nanosoft units. Additionally, there is a Venom Gunship buzzing
    around you--it's Ricardo, the traitor. He fires IR missiles at you,
    so be careful to notice the warning. As long as you move around
    quickly, you can evade the missiles. You can destroy the enemy
    aircraft in any order, but it's fun to kill Ricardo last.


    Mission Debrief 34
    -------------------------------------------------------------------
    Command: ‘Despite the presence of Nanosoft resistance forces, we
    can now confirm that Caln was clear of building activity. We can
    therefore be sure the Nanosoft organization is locked within the
    Daedalus dome. Please be aware that further G-Police activity is
    imminent.’



Campaign Mission 35 - Chapter 7                                          4-35
=============================================================================
    Command: ‘Extensive satellite scanning of the moon has revealed a
    substantial energy source being emitted from the Daedalus dome. The
    readings we have taken fluctuate wildly; our scanning equipment is
    clearly being jammed. At the moment we have a ground team
    attempting to breach the door to the dome, but they are
    experiencing problems. We cannot estimate how long this operation
    will take. Slater and Kreyzig will have to patrol the domes, on the
    lookout for hostiles. Beta Group will be stationed by the entrance
    in case Nanosoft attempt to attack us unaware. Please be prepared
    for all eventualities as we do not know what's on the other side of
    those doors.’


    Vehicles Detail                     Weapons Load
    -------------------------------     -------------------------------
    ID          G-Police                Cannon-25mm    Charge
    Type        Venom Gunship           Missile-IR     20
    Weapon      Cannons                 Hyper-Velocity 20
    Armor       Heavy                   Fire-Streak    20
                                        Star-Burst     10
                                        Matra-Rocket   50
    Mission Detail                      Laser          Charge
    -------------------------------     Plasma         Charge
    Gunship     Venom
    Wingman     Kreyzig
    Ground Team None

                       |¯¯¯|                             /¯¯¯¯¯¯¯¯¯¯¯\
                       |___|                      ______|     ·       |
                       |   |                     /          |¯¯¯¯¯|___|
    Daedalus dome      |___|                    |      ·    |     |   |
    -------------      |   |                    | × |¯¯¯|   |     |   |
                       |___|                    |___|   |   |     |   |
    · Turret           |   |       _____________________|   |     |   |
    × Power Node       | · |      /    |   |   |            |     |___|
        _________      |   |     |     |   |   |           /      |   |
       |·       ×|     |   |     | · |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       |   |
       |·        |     | · |     |   |                            |___|
        ¯¯|   |¯¯      |___|     |  ·|                            |   |
      ____|   |________|   |_____|   |                            |   |
     /          |                    |                            |___|
    |           |                   /    ________________________/    |
    |·  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    |                            /
    |·  |_______________________________|        ·         ·        /
    |                               |       |¯¯¯¯¯¯|     |¯¯¯¯¯¯¯¯¯¯
     \_                             |       |      |_____|
       |   |¯¯¯¯¯¯¯¯¯¯¯|   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯        |   |
       | · |           |   |                        |   |
       | · |         __| · |                        |   |
       |   |        | ·    |                        |   |
       |___|___     |      |                        |· ·|
       |       \    |    · |                        |   |
       |·    ×  |   | ·    |                     ___| · |___
        ¯¯¯\___/    |      |                    |           |
                    |    · |                    |           |
                    |      |                    | ·         |
                    |______|                    |         · |
                    |      |                    |           |
                    |______|                    |           |
                    |      |                    | ×  · ·  × |
                    |______|                     ¯¯¯¯¯¯¯¯¯¯¯
                    |      |
         ___________|      |___________
        |· ·                        · ·|
        |·     _____        _____     ·|
        |  ×  |     |·    ·|     |  ×  |
        |    ·|     |      |     |·    |
         ¯¯¯¯¯      |      |      ¯¯¯¯¯
                    |______|
                       |   |
                       |___|
                       |   |
                       |___|
                       |   |
                       |   |
          |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
          |                             |
          |                             |
          |                             |
          |                             |
          |                             |
          |            ·   ·            |
          |                             |
          |            ·   ·            |
          |                             |
          |                             |
          |                             |
          |                             |
          |                             |
          |_____________________________|

    Primary Objectives:
    Destroy Nanosoft craft
    Locate ship's entrance
    Locate and destroy all power nodes
    Locate main core
    Destroy main core
    Escape ship before destruction
    Pick up bomb

    Secondary Objectives:
    None

    This mission is actually pretty easy. There's nothing you have to
    protect and you can take your time, provided you survive. As you
    fly further into the dome, you'll notice an enormous Nanosoft
    capital ship. Swarming around it are the regular Nanosoft aircraft
    as before, only now they seem tiny and harmless. HQ has you stall
    as they find a way to deal with the capital ship. You can fly
    around destroying Nanosoft aircraft as long as you like because
    they will respawn indefinitely. After HQ gives you notice and when
    you feel up to it, proceed to pick up the dropbomb.

    The ventilation ducts of the capital ship are lined with turrets.
    Use lasers to take them out quickly. The laser's fire is "fat" so
    you can sometimes destroy the turrets from the sides even if they
    can't hit you. You'll have to destroy all the power nodes before
    entrance to the core opens. Seek out the power nodes and destroy
    any units along the way.

    The reactor is located far south. Once inside, get an assessment of
    the surroundings. In particular, remember where the exit is.
    Prepare the dropbomb. Here's where it gets tricky. You've got one
    shot at this. Deploy the bomb on the reactor, but don't get close
    enough that the ensuing explosion hits you, too. If successful, the
    whole place goes to hell. Hurry out.


    Mission Debrief 35
    -------------------------------------------------------------------
    Command: ‘All units are to receive the highest commendation; this
    mission is now complete.

    G-Police control Callisto.

    Confirmed.’



Ending Video - Equilibrium                                               4-vh
=============================================================================
    Flying back to GPHQ
    -------------------------------------------------------------------
    Slater: ‘That had been close. I'd wondered if maybe they planned on
    using some sort of deep space gunboat, but resurrecting a fully-
    fledged battlecruiser? Hell, you could grease a planet with one of
    those babies. After the collapse, the corporations, concerned with
    stability and economic power, banned the construction of all
    capital-class ships. Corporate presidents were now the ultimate
    authority and board rooms would be the battlefields of the future.
    Nanosoft's private little dream required a more direct approach to
    board room discussions. With a battle cruiser to do their high-
    level negotiating, Nanosoft could pretty much call all the shots.

    Callisto was the perfect place to start the construction. It was
    quiet, had plenty of resources, and was well-removed from prying
    eyes. There was also a ready supply of AIs to be had from ex-
    military G-Police pilots. Best of all, they got Horton posted
    there. His cortex chip was to form the basis of the cruiser's AI.
    We were lucky to stumble across the ship when we did. If it had
    been fully operational, there was nothing that could have stopped
    that monster.

    A special prosecutor with a marine battalion for company was en
    route from Earth. Speke had transmitted her report as soon as
    Callisto cleared Jupiter's shadow. Krakov and Nanosoft were about
    to be the subject of a very serious investigation. Still, thanks to
    yours truly, there wasn't much left to investigate--a few gutted
    domes and a whole bunch of corpses. Justice had been done. What was
    left of Ricardo's body was recovered from the twisted wreckage of
    his gunship.

    Horton, Elaine, Tachikawa, and the others had finally been avenged.
    And, like I said, I never intended to join the G-Police. But now,
    just like Elaine before me, I reckon I'd found somewhere I could
    just about say I belong. I swear, she'd never believe it--if she
    was still here, that is.’





_____________________________________________________________________________
=============================================================================
Secret Missions                                                          5-00
=============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    As a means to extend play time and add some variety, the game
    features six secret missions unlocked by performing various tasks.
    Most likely, players will first encounter a secret mission upon
    first completing the final campaign mission. Within the evaluative
    debrief screen the message ‘secret mission available’ will flash,
    followed by the regular mission objectives breakdown. Once done,
    return to the title screen and select the training missions menu.
    Scrolling down past the regular training missions will reveal any
    secret missions unlocked thus far.

    Normally I don't like to use codes, but the tasks required to
    unlock the secret missions are extremely difficult and a bit
    ridiculous, such as killing more civilians than enemies in an
    arbitrary mission. So, like everyone else who has reached this
    point, I entered a code into the password screen and played all
    the secret missions at my leisure. They don't make for spectacular
    rewards, anyway.



Secret 1 - Civilian Revolt                                               5-01
=============================================================================
    Command: ‘The civilian population has revolted, and are attacking
    the police.

    Take out 50 vehicles within the time limit.’


    Mission  Detail                     Weapons Load
    -------------------------------     -------------------------------
    Gunship     Havoc                   Cannon-30mm    Charge
    Wingman     None                    Hyper-Velocity 60
    Ground Team None                    Matra-Rocket   50
                                        Bomblets       80
                                        Bomb-1000      10
                                        Bomb-500       20
                                        Laser          Charge

    Primary Objectives:
    None

    Secondary Objectives:
    None

    In less than 2 minutes 50 seconds you are to destroy 50 civilian
    vehicles, which is rather easily done. Keep in mind that stationary
    (parked) vehicles don't count. So it becomes a game of seeking tiny
    vehicles in motion. They are all easily destroyed, requiring only a
    few hits from the cannon or laser and a single hit from any other
    weapon. Use of hyper-velocity missiles will make this mission a
    cakewalk, seeing as how they are plentiful, kill in one shot, and
    have very generous collision detection. To maintain shield
    integrity in the midst of the constant fire, lock altitude at about
    150m and keep moving while looking at the ground. And while
    crossing domes is allowed, it really isn't necessary.



Secret 2 - The Suspect                                                   5-02
=============================================================================
    Command: ‘The undercover car has been proven to meet the required
    specification. We now require you to complete a full mission using
    the vehicle.

    Last week's raid on the weapon warehouse lead to the arrest of a
    certain Rogan Edwards. As he has made bail, you are required to
    track him and report his destination. You will need to remain close
    enough not to lose him, although you are warned that he is likely
    to panic if he realizes you are there.

    Do not fire at the suspect unless you are directly fired upon.

    He will depart G-Police HQ in 30 minutes. Once you have reported
    his destination, a team will be sent to raid the premises.’


    Vehicles Detail                     Weapons Load
    -------------------------------     -------------------------------
    ID          Civilian                Cannon-30mm    Charge
    Type        Gang Fighter            Missile-IR     10
    Weapon      Cannons                 Matra-Rocket   20
    Armor       Light                   Beacon          5


    Mission Detail
    -------------------------------
    Vehicle     Undercover Car
    Wingman     None
    Ground Team None
                                                        |¯¯¯¯¯¯¯¯¯¯¯¯¯|
                      |¯¯¯¯¯¯¯¯¯¯¯¯|_______|¯¯¯¯|_______|   Hoenir    |
                      |            |       |____|       |_____________|
                      |            |       Finnr
                      |   Mitsina  |
                      |            |
                      |            |
                      |____________|
                             |
                             |
       Devorr                |
    |¯¯¯¯¯¯¯¯¯¯|             |
    |  1       |      |¯¯¯¯¯¯¯¯¯¯|
    | #        |      |   Egdir  |
    |          |______|          |
    |__________|      |__________|
      |
      |
      |
      |
    |¯¯¯¯|
    |  2 |Adal
    |____|
        |
        |
        |
        | Skuld
      |¯¯¯¯¯¯¯¯|
      |      3 |
      |        |
      | 4      |
      |      6 |
      |________|

    Primary Objectives:
    Follow Rogan
    Eliminate gang fighters
    Protect Ground Team Gamma
    Eliminate Rogan Edwards

    Secondary Objectives:
    Destroy all gang units

    Part of the mission brief is derived verbatim from Campaign
    Mission 3, and indeed the events are almost exactly the same,
    except that there will be more enemy vehicles and you will be
    driving the undercover car.

    Driving is a bit trickier than flying. While it's great that all
    weapons are auto-targeting, tracking the target and keeping it
    within the HUD is difficult because the right analog stick is used
    to change your facing. A bit of finger maneuvering is required to
    look, target, and fire. But if you can deal with that hurdle,
    enemies should go down easily as long as you use a weapon with a
    high travel velocity.

    And so the mission starts just as it does with Mission 3, in which
    you have to follow Rogan Edwards across a few domes to find his
    ultimate destination. The two fighters in Adal dome are easily
    destroyed. He'll make two stops first, so you'll need to place
    beacons at those points. [3,4] Once he reaches his warehouse, his
    partners in crime will attack and he will flee. [5] A couple of
    mining droids and a few fighters will gang up on you, but try to
    get Rogan first. The undercover car's auto-targeting ability takes
    care of all enemy units easily. Also, the tiny car seems to be as
    durable as a Havoc.



Secret 3 - Test Drive                                                    5-03
=============================================================================
    Command: ‘We need to try out a new undercover car to see if it
    meets the required specification.

    Race through the hoops marking out a track. If you can complete the
    course fast enough, we may have further use for the new car. After
    you finish the course, you have thirty seconds to start another lap
    to try to beat your best time.’


    Vehicles Detail                     Weapons Load
    -------------------------------     -------------------------------
    ID          G-Police                Cannon-30mm    Charge
    Type        Hoop
    Weapon      None
    Armor       None


    Mission Detail
    -------------------------------
    Vehicle     Undercover Car
    Wingman     None
    Ground Team None


                       ____________                     |¯¯¯¯¯¯¯¯¯¯¯¯¯|
                      |    . . . ..|       |¯¯¯¯|       |   Hoenir    |
                      |  . .     ..|.      |____|       |_____________|
                      |  . .     ..| .     Finnr
                      |. . .     ..| .
                      |.        .. | .
                      |. . . .  ...| .
                      |______._____| .
                     Mitsina |       .
                             |       .
     __________              |       .
    |  2  1    |             |___    .
    |  .  .    |      |¯¯¯¯¯¯.. .|   .
    |  .  .    |      |         .|   .
    | .   . . .|______|. . . . . |   .
    |_.________|      |__________|   .
       . Devorr          Egdir       .
        . . . . . . . . . . . . . . .


    |¯¯¯¯|
    |Adal|
    |____|




      |¯¯¯¯¯¯¯¯|
      |        |
      |  Skuld |
      |        |
      |        |
      |________|

    Primary Objectives:
    None

    Secondary Objectives:
    Finish the course in less than 2 min 10 sec
    Finish the course in less than 1 min 50 sec
    Finish the course in less than 1 min 34 sec

    As I said before, the Undercover Car is tricky to use. It certainly
    doesn't feel like a car in motion. First, remember that top speed
    is achieved with a double-tap of the accelerator, which is the same
    as a Havoc's afterburner controls. Second, always go at top speed--
    the car doesn't seem to have much momentum. Third, make turns at no
    more than 90 degrees at a time, otherwise the vehicle will slow
    down quite a bit. Fourth, the only way to finish the course in less
    than 1:34 is to find the shortest route through the hoops, which
    means that you'll need to cut corners. When a hoop is placed at a
    turn, aim for the edge of the hoop when going through. Finally, if
    you bump into anything, you may as well restart.

    Somehow, if you exit Mitsina's east tunnel, you enter Devorr. Then
    again, there is no tunnel to Finnr according to the map.



Secret 4 - Escort Duty                                                   5-04
=============================================================================
    Command: ‘Natalie Argenta, the Krakov president, is currently
    sheltering in a fortified bunker at the space port. She is
    understandably shaken as a result of the ambush and is now
    demanding an escort from the port to the Krakov Corporation HQ.
    She has personally requested that you be included in the escort.
    Tachikawa will be the accompanying pilot.

    You must shadow the president's limo until it is safely inside the
    Krakov HQ building. Intelligence suggests that trouble is likely.
    Be careful.’


    Vehicles Detail                     Weapons Load
    -------------------------------     -------------------------------
    ID          G-Police                Cannon-30mm    Charge
    Type        Riot Van                Missile-IR     20
    Weapon      Cannons                 Matra-Rocket   30
    Armor       Med-heavy

    ID          Krakov                  Mission Detail
    Type        Limo                    -------------------------------
    Weapon      None                    Vehicle     Riot Van
    Armor       Light                   Wingman     None
                                        Ground Team None
                                                         _____________
                                            ____        |  6          |
                      |¯¯¯¯¯¯¯¯¯¯¯¯|_______|  5 |_______|             |
                      |            |       |____|       |_____7_______|
                      |            |       Finnr           Hoenir
                      |  3       4 |
                      |            |
               Mitsina|            |
                      | 2    _ 1   |
                       ¯¯¯¯¯¯|¯¯¯¯¯
                             |
                             |
    |¯¯¯¯¯¯¯¯¯¯|             |
    |          |      |¯¯¯¯¯¯¯¯¯¯|
    |  Devorr  |      |   Egdir  |
    |          |______|          |
    |__________|      |__________|
      |
      |
      |
      |
    |¯¯¯¯|
    |Adal|
    |____|
        |
        |
        |
        |
      |¯¯¯¯¯¯¯¯|
      |        |
      | Skuld  |
      |        |
      |        |
      |________|

    Primary Objectives:
    Escort president's limo to Krakov HQ

    Secondary Objectives:
    Rendez-vous with president's limo
    Destroy roadblock
    Destroy roadblock 2

    This is another driving mission that is based on a previous
    campaign mission. This time, the Krakov President, Natalie Argenta
    needs an escort (again), and even Tachikawa dies (again). The same
    enemies return, including the roadblocks. All of them are easily
    destroyed by driving ahead of the limo and eliminating them before
    she arrives. However, don't get too far ahead, because the limo
    driver will kidnap the president. Another thing to remember is to
    avoid blocking the path of the limo and its escort because your
    riot van will damage anything it contacts.



Secret 5 - Droid Battle                                                  5-05
=============================================================================
    Command: ‘Villeneuve Industries have recently designed and produced
    a prototype general assault battle droid. We want you to pilot the
    droid in a trial run under combat conditions.

    1. Destroy Nanosoft fighter wing.
    2. Destroy rampaging droid.
    3. Defend Nanosoft base against a Krakov attack.’


    Mission  Detail                     Weapons Load
    -------------------------------     -------------------------------
    Vehicle     Battle Droid            Cannon-30mm    Charge
    Wingman     None                    Missile-IR     30
    Ground Team None                    Star-Burst     30
                                        Fire-Streak    50
                                        Bomblets       10
                                        Matra-Rocket   50
                                        Bomb-1000      10
                                        Bomb-500       10
                                        Plasma         Charge
                                        Laser          Charge
    Primary Objectives:
    None

    Secondary Objectives:
    None

    Here's a fun mission--simple seek-and-destroy. New vehicle, new
    map, and a new enemy unit, the Argon Gunboat. You'll have to
    destroy one of these behemoths after going through a slew of
    fighters, bombers, and droids. Also, Tachikawa is alive for this
    one. Having experimented a bit, I've found that the only way to
    fail the mission is to die.



Secret 6 - Car Chase                                                     5-06
=============================================================================
    Command: ‘Five gang vehicles are leaving the scene of a robbery.
    The dome exits have been sealed, so they cannot escape from the
    dome.

    Track down and destroy the gang vehicles. Once eliminated, destroy
    the four mining robots rampaging through the streets.

    Gang aircraft are also said to be in the area, destroy them too if
    the opportunity arises.

    Good luck.’


    Mission  Detail                     Weapons Load
    -------------------------------     -------------------------------
    Vehicle     Riot Van                Cannon-30mm    Charge
    Wingman     None                    Missile-IR     10
    Ground Team None                    Hyper-Velocity 30
                                        Fire-Streak    10
                                        Laser          Charge

    Primary Objectives:
    Destroy gang vehicles
    Destroy mining droids

    Secondary Objectives:
    Clear sky

    This is another seek-and-destroy mission. This time, you're driving
    a riot van and have to eliminate five gang vehicles and four mining
    droids, in no particular order. It's basically them and you inside
    an arena. The gang vehicles are easily destroyed and pose little
    threat. The droids carry lasers, so it's best to shoot from a
    distance that is close enough to target but far enough to evade
    their detection. Several fighters will spawn once all the droids
    are destroyed while at least one gang vehicle survives.





_____________________________________________________________________________
=============================================================================
Conclusion                                                               6-00
=============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    In case you were wondering, this document contains no cheat codes
    or GameShark codes. However, they are easily found by running an
    Internet search. For the best gaming experience, I discourage the
    use of cheats. Furthermore, since I did not discover the codes on
    my own, it would be inappropriate to include them here.



Campaign Structure                                                       6-01
=============================================================================
    Missions 1-15 - Corporate Bonds
    -------------------------------------------------------------------
                                   |¯¯¯¯¯|    |¯¯¯¯¯¯¯|
                                   | Hodr|____|  Rigr |
                                   |     |    |_______|
                                    ¯¯¯¯¯         |
                                                  |        ___________
                                              |¯¯¯¯¯¯¯|   |           |
                                       __     | Ottar |   |   Juno    |
                                      |  |____|       |___|           |
                                      |__|    |_______|   |           |
                                      Skoll       |        ¯¯¯¯¯¯¯¯¯¯¯
                                                  |
                                              |¯¯¯¯¯¯¯|
                                              |  Nori |
                                              |_______|
                                                  |
                                                  |
               _______     __     _______     |¯¯¯¯¯¯¯|
              |       |___|  |___|       |____| Freki |
              |Mitsina|   |__|   | Hoenir|    |       |
              |       |   Finnr   ¯¯¯¯¯¯¯      ¯¯¯¯¯¯¯
              |_______|                          ___
                  |                             |   |
     Devorr       |                             |   |
    |¯¯¯¯¯|       |                             |   |Modi
    |     |___|¯¯¯¯¯|                           |___|
    |_____|   |Egdir|                    Fadir    |
     |         ¯¯¯¯¯                     |¯¯¯|    |
     |                                   |___|     \
     |                                     \_____   |
    |¯¯|Adal                                     \  |
    |__|                                          | |
      |                                        |¯¯¯¯¯¯¯¯¯|
      |                                      __|         |
     |¯¯¯|                        |¯¯¯¯¯¯|__/  |  Nama   |_    _______
     |   |Skuld                   | Loni |     |         | \__|       |
     |___|                        |______|     |_________|    | Tindr |
                                     |            |        ___|       |
                                     |            |       /   |_______|
                                      \           |      /
                                       \       |¯¯¯¯¯|__/
                                        \______| Nar |
                                               |     |
                                               |_____|

    The campaign starts with an investigation into illegal military-
    grade weapons smuggling by gang factions. One of the smugglers was
    apprehended and followed after making bail to determine his base of
    operations--a warehouse in Skuld. Examination of the evidence
    suggested that the Krakov corporation was involved. However, this
    allegation was under question when the gang factions attacked
    Krakov's President upon her arrival at the spaceport in Mitsina.
    Unfortunately, a G-Police pilot mysteriously crashed while
    escorting the President to Krakov HQ in Hoenir. Once the immediate
    threat was eliminated, the wreckage left from the gang vehicles was
    shown to lack human remains. This strange development left the
    G-Police with three questions: what was the source of the smuggled
    weapons, how were they being controlled, and what was causing
    G-Police vehicles to malfunction?

    The attacks on the Krakov President absolved the company of blame
    and warranted protection from G-Police, but soon the company's
    vehicles started attacking civilian and Nanosoft structures in Nar
    and Tindr. Krakov insisted they were malfunctioning due to a
    programming virus, but these activities garnered renewed suspicions
    of their motives. As a result, G-Police were forced into the
    awkward position of thwarting further damages from Krakov yet
    protecting the company from terrorist gangs. The G-Police Tech Lab
    examined the remains of the terrorist craft to discover a cortex
    chip used to automate the vehicles. Furthermore, the malfunctioning
    G-Police gunship was shown to have the same navigational program
    virus. At that point, G-Police were left with two questions: what
    was the source of the smuggled weapons and who within G-Police
    planted the virus?

    Throughout the investigation, Krakov blamed Nanosoft for the
    attacks. As a result, Krakov started attacking Nanosoft's
    structures in Hodr and Rigr. This was in violation of G-Police
    orders, so they quickly acted to thwart Krakov's raids and
    eliminate its equipment. The systematic elimination of Krakov's
    offensive equipment led to arrests and the seizure of its HQ in
    Hoenir. However, these plans may have been misguided. Nanosoft
    attempted to destroy the Krakov HQ while G-Police retrieved the
    Krakov's data for evidence. Nanosoft suddenly became the primary
    suspect. But to what extent was Nanosoft involved?


    Missions 16-20 - Bear Market
    -------------------------------------------------------------------
     |¯¯|
     |  |Gunnr
    /|__|
    | |
    | |
    ||¯¯¯¯¯¯|
    || Pekko|
    ||______|                    __
    |     |                     |__|Vali
    |    /           Bavorr______|_________
    \|¯¯¯¯¯¯|   ____|¯¯¯¯¯|      |         \
     | Oski |  /    |     |__    |       |¯¯¯¯¯¯¯|
     |______| /     |_____|  \   |Gondul |  Goll |_______
          |  /       |        \_|¯¯¯|    |       |       \
          | |         \_        |___|    |_______|    |¯¯¯¯¯¯|
          | |           \    ______/    ___/  |       | Kari |    ____
     |¯¯¯¯¯¯¯¯|          |  /          /       \      |______|¯¯¯| Har|
     | Durinn |      |¯¯¯¯¯¯¯|     |¯¯¯¯¯|   |¯¯¯|      |         ¯¯¯¯
     |        |___/¯¯|  Dia  |__/¯¯|Fulla|¯¯¯|___|      |
     |________|      |_______|     |_____|    Buga    |¯¯¯¯¯¯|
                                                      |Erlik |
                                                       ¯¯¯¯¯¯
    Nanosoft acted quickly. Even before G-Police could begin pushing on
    the corporation, it waged attacks on G-Police structures. Nanosoft
    took these actions to cripple G-Police and distract them from their
    plans to build a vast military force in secrecy. G-Police patrols
    were being jumped when they came near Durinn, where Nanosoft's
    fighter base was built and supplies were shipped. Unfortunately,
    G-Police were forced into a reactionary position due to constant
    Nanosoft attacks on vital structures starting in Har and Erlik.
    After numerous skirmishes, G-Police managed to shift the balance of
    power westward into a stalemate in which Nanosoft was locked into
    its mining domes around Pekko. By cutting off Nanosoft's supply
    lines, G-Police were in a good position to strategically disarm its
    remaining forces. Unfortunately, further investigation revealed
    that Nanosoft was hiding a super weapon of some sort within their
    corporate domes. G-Police were left wondering what was the nature
    of Nanosoft's super weapon and who was the traitor?


    Missions 21-32 - Economies of Scale
    -------------------------------------------------------------------
                                     Sarakka|¯¯¯¯¯¯|
                                            |______|¯¯¯¯¯¯¯|
                                              |  \____     |      __Ali
                                   __________/        \     ¯¯¯¯¯|__|
    |¯¯¯¯¯¯¯|                     /                  |¯¯¯¯¯¯¯¯| /  |
    |Valfodr|                  |¯¯¯¯¯|__________     |  Mera  |/   |
    |_______|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ |Grimr|    |Danr|¯¯¯¯¯|________|     \
         |                    \|_____|\    ¯¯¯¯           |          |
          \_                   \       |          _______/      Hogni|
            |                   |      |         |               |¯¯¯¯|
    |¯¯¯¯¯¯¯¯¯|                 |      |  |¯¯¯¯¯¯¯¯¯¯|_____/¯¯¯¯¯|____|
    |         |   __|¯¯¯¯¯|___|¯¯¯¯¯¯|__\_|          |           ____|
    |Valhalla |__/  |Sudri|   |Frodi |  \_|   Jumo   |\         /
    |         |      ¯¯¯¯¯    |______|    |          | |     |¯¯¯¯|
    |_________|                 |         |__________| |     |____|
            |                   |                |     |      Hepti
            |                   |                |     |
             \                 /                /      |
              \_______|¯¯¯¯|__/                /       |Sequinek
                      |Ymir|                  |      _|¯¯¯¯¯¯|
                       ¯¯¯¯                 |¯¯¯¯¯|_/ |______|
                                        ____|Gipul|       |
                                       /    |_____|       |
                          |¯¯¯¯¯¯¯¯|__/       |           /
                          |  Vitr  |________|¯¯¯|Igaluk  |
                          |        |        |___|        |
                          |________|\        /       |¯¯¯¯|
                                     \  |¯¯¯¯¯¯¯|__/¯|____|
                                      \ |       |     Nuada
                                       \|Lodurr |
                                        |       |
                                        |       |
                                        |_______|

    Further advancement required that G-Police establish bases within
    Nanosoft territory. But first they had to reclaim vital structures
    in the outer domes surrounding Nanosoft's HQ in Valhalla. By
    clearing the outer domes' defenses, establishing G-Police bases,
    and thwarting Nanosoft retaliations, the G-Police were in a good
    position to set up a westward attack. Destroying Nanosoft's
    surveillance systems around Jumo allowed the G-Police to advance on
    their base in Lodurr without Nanosoft detecting their moves. The
    Nanosoft base was successfully destroyed, but the moment was
    spoiled when Horton was killed by the traitor, Ricardo, who escaped
    with Horton's cortex chip. Regardless, the G-Police continued</pre><pre id="faqspan-7">
    Horton's original plans to gain ground into Nanosoft's inner domes
    despite facing increasing defenses toward its HQ. Great leverage
    was gained when Nanosoft's power station in Valfodr was destroyed
    and a base was established in Frodi. The corporation was left only
    with its reserve power and its remaining forces in Valhalla. The
    final assault on the HQ and its numerous defenses was difficult but
    successful. G-Police resumed normal patrols knowing that the
    Nanosoft threat had been decimated. But there was still one last
    unknown factor: what was Nanosoft's super weapon?


    Missions 33-35 - Foreclosure
    -------------------------------------------------------------------
        |¯¯¯¯¯¯¯¯¯¯¯¯|
        |            |
        |   Escolar  |
        |            |
        |            |
        |____________|
             |                    |¯¯¯¯¯¯¯¯¯¯¯¯¯|
             |___                 |             |
                 |                |             |
                 |                |             |___     _____________
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|    ____|    Cabral   |   |   |             |
    |                    |___/    |             |   |___|             |
    |        Geri        |        |             |       |    Caln     |
    |                    |        |             |       |             |
    |____________________|        |_____________|       |_____________|
                 |
                 |                     _______________________________
                 |                    |                               |
              __/                     |                               |
             /                        |                               |
            |                         |                               |
            |                         |                               |
            |                         |                               |
        |¯¯¯¯¯¯¯¯¯¯¯¯|                |                               |
        |            |                |                               |
        |   Asgard   |                |                               |
        |            |                |                               |
        |____________|                |                               |
                                      |           Daedalus            |
                                      |                               |
                                      |                               |
                                      |                               |
                                      |                               |
                                      |                               |
                                      |                               |
                                      |                               |
                                      |                               |
                                      |                               |
                                      |                               |
                                      |_______________________________|

    During routine patrols, some residual Nanosoft units were spotted
    and traced to a series of abandoned mining domes. Nanosoft was
    clearly trying to mount a renewed insurgency. It was hoped that
    their super weapon would be contained in one of these domes, at
    which point the G-Police must eliminate it before it unleashed its
    full potential. Unfortunately, they couldn't know exactly the
    nature of the super weapon ahead of time. After narrowing down the
    suspect domes to Daedalus and Caln, the G-Police knew Nanosoft's
    defenses would only get stronger. A decision was made to cut their
    way into Caln, where Slater would confront his penultimate
    challenge, Ricardo. The traitor was flying a Venom craft and used
    its IR missiles against Slater. Eventually Slater did prevail and
    the G-Police confirmed that the dome was clear of all Nanosoft
    forces. The only remaining possible hideout for Nanosoft was the
    Daedalus dome. What could be awaiting G-Police within the dome
    walls?

    Nanosoft's super weapon, an enormous battlecruiser was discovered
    upon entering Daedalus. Capital-class ships of this type were
    outlawed due to the collapse of Earth's governing powers after the
    war's end. Nanosoft could forcefully take control of the United
    Earth Government and the interplanetary colonies if the battle-
    cruiser was operational. Destroying it required detonating a large
    bomb onto its core reactor. Once the last of Nanosoft's weaponry
    was destroyed, the G-Police force pronounced the campaign complete
    and reclaimed total control over Callisto.



Characters                                                               6-02
=============================================================================
    Slater
    -------------------------------------------------------------------
    As the protagonist in the game, Slater (his first name is not
    revealed in the NA/C version of the game) joined the G-Police force
    in Callisto to investigate the mysterious death of his sister,
    Elaine. Upon meeting his commander, Horton, Slater instantly
    aroused suspicion by using a false identity. However, Slater's
    trustworthiness builds as he dutifully completed his demanding
    objectives in his assigned missions. All is well until his wingman,
    Tachikawa, mysteriously crashed during an escort mission protecting
    the Krakov President, Natalie Argenta. Slater's flight recorder
    absolved him of blame, but the official report stated that
    Tachikawa's death was due to enemy attacks while Slater knew it
    was a malfunction. To make matters worse, it seemed Commander
    Horton knew the truth as well, but maintained the cover-up. Since
    the incident seemed similar to his sister's fate, Slater decided to
    investigate further. Slater and the other G-Police members
    discovered that Nanosoft and Krakov secretly conspired to usurp the
    authority of the United Earth Government by building a powerful
    military force with vast resources. Fortunately, the two
    corporations soon fought each other for ultimate control, thereby
    weakening their forces and allowing the G-Police to thwart their
    efforts. Krakov was first to be eliminated, but Nanosoft still
    represented a powerful adversary. Their secret weapon was an
    enormous battle cruiser, the likes of which had long since been
    outlawed. In order to automate their military force, Nanosoft
    needed cortex chips from skilled pilots--Elaine, Tachikawa, Horton,
    and others. The G-Police managed to systematically eliminate
    Nanosoft's dwindling forces and perform a direct assault on the
    battlecruiser, which Slater was given the task of destroying. With
    a powerful explosive loaded, he entered the battlecruiser and
    destroyed its core power unit. Upon returning to GPHQ, Slater felt
    satisfied that his sister's death had been avenged. Having
    completed his primary goal, he found a new purpose in life as a
    permanent member of the G-Police.


    Horton
    -------------------------------------------------------------------
    Commander Horton was assigned to Callisto's G-Police unit despite
    submitting a request for a post on Mars. As a veteran fleet
    captain, Horton's past accomplishments are evident from his medals
    and the large prosthetic covering half his skull. He was
    responsible for maintaining order within the colony in the midst of
    gang factions and corporate warfare. When Tachikawa died during an
    escort mission, Horton covered up the truth of his death to
    maintain morale and avoid alerting Nanosoft, which Horton had
    suspected all along. With a stern voice and cunning strategy, he
    ordered his units and developed a plan to control the hostile
    forces on Callisto. Unfortunately, his skills were exactly what
    cost him his life. Nanosoft sabotaged Horton's request for Mars and
    diverted him to Callisto. This placed him in a vulnerable position
    to be killed by the traitor Ricardo, who took Horton's cortex chip
    back to Nanosoft to use as their battlecruiser's AI and draw from
    its military expertise.


    Speke
    -------------------------------------------------------------------
    The Internal Affairs investigator initially arrived on Callisto to
    investigate the mysterious death of the pilot Elaine Slater. During
    the investigation, Tachikawa died due to his malfunctioning
    gunship, which indicated a traitor within the G-Police forces.
    Unfortunately, Speke could not uncover the traitor in time to
    prevent Horton's murder. With the ongoing corporate warfare and the
    G-Police without a commander, she then took command of Horton's
    unit and carried out his original plans to overpower Nanosoft and
    thwart their plans for domination.


    Natalie Argenta
    -------------------------------------------------------------------
    As President of the Krakov Corporation, Natalie Argenta came under
    attack by militant gangs upon her arrival at Callisto. She
    requested the aid of G-Police, but they were soon suspicious of her
    motives when some units registered with her corporation began
    attacking civilian structures. She was adamant that she was not
    responsible, but was willing to pay for the damages as a sign of
    compliance. As it turns out, she truly was not responsible for the
    attacks because the units were malfunctioning as a result of a
    virus in their programs. However, G-Police eventually discovered
    that she allied with Nanosoft to take control over the United Earth
    Government's authority. The plan backfired when Nanosoft decided to
    claim total control for themselves by framing the Krakov
    Corporation and attacking its units. Krakov retaliated, but since
    their forces were weakened by Nanosoft, the G-Police easily took
    control of Krakov to prevent any further aggression.


    Reese
    -------------------------------------------------------------------
    Following the events of Tachikawa's death, Reese, the flight
    software technician, investigated the remains of the wreckage and
    found suspicious evidence--a cortex chip used by the enemy units.
    Along with the other G-Police members, she was told Tachikawa's
    death was a result of an insurmountable enemy attack, but found
    evidence of a Crypto virus that caused a malfunction. She
    immediately suspected Slater, the flight leader during the mission,
    and forced him to tell the truth. He revealed his true intentions
    as a member of the G-Police and the truth of Tachikawa's death.
    Satisfied with his explanation, Reese decided to help Slater with
    his cause.


    Elaine Slater
    -------------------------------------------------------------------
    Despite being an accomplished pilot in the G-Police, Elaine Slater
    crashed during a mission but her death was attributed to suicide.
    During her tour of duty on Callisto she maintained contact with
    her brother on Earth and told him about her friends and a new
    romance, all of which did not coincide with the reported suicide.
    Elaine's brother suspected foul play and decided to enlist in
    Callisto's G-Police unit to investigate the circumstances of her
    death. While acting as a loyal pilot, he discovered Nanosoft's
    fiendish plot of using the cortex chips of dead pilots to automate
    their weapons. His sister's death was merely a small part of the
    corporation's strategy for domination.


    Ricardo
    -------------------------------------------------------------------
    Slater met Ricardo in the process of investigating Elaine's death.
    Following Tachikawa's death, Ricardo took over as Slater's wingman.
    Ricardo was Elaine's close friend and indicated that her death made
    him very remorseful. However, it turns out that it was all an act
    to cover up the his true intentions. While working for Nanosoft, he
    joined the G-Police and gained their trust but was really
    infiltrating GPHQ to plant viruses to sabotage the flight programs
    of skilled pilots. He would then take their cortex chips to be used
    to automate Nanosoft's military hardware. He had also killed
    Commander Horton, whose cortex chip was to serve as the AI in
    Nanosoft's battle cruiser. Slater managed to kill Ricardo while
    they were fighting each other, gunship to gunship, deep within
    Nanosoft territory.


    Tachikawa
    -------------------------------------------------------------------
    1st Lieutenant Hiroshi Tachikawa was an accomplished pilot in the
    G-Police until he mysteriously crashed during an escort mission.
    The official report cited a gang attack as the cause, but Slater
    knew that Tachikawa's gunship had malfunctioned. Commander Horton's
    cover-up made Slater suspicious of his superior's intentions. And
    evidence of a Crypto virus in Tachikawa's gunship proved that there
    was a traitor among the G-Police.


    Rogan Edwards
    -------------------------------------------------------------------
    One of Slater's early missions involved finding and tracing
    unidentified weapons. It was discovered that Rogan Edwards was
    smuggling large quantities of military-grade weapons for
    distribution to unknown forces. Unfortunately, before the G-Police
    could attain more information from him, he was killed during a raid
    on his weapons warehouse.


    Daniels
    -------------------------------------------------------------------
    Slater met Daniels in the process of investigating Elaine's death.
    Daniels was Elaine's close friend and indicated that her death made
    him very remorseful.


    Kreyzig
    -------------------------------------------------------------------
    As one of Slater's wingmates, Kreyzig replaced the traitor Ricardo.



About Callisto                                                           6-03
=============================================================================
    History & Mythology
    -------------------------------------------------------------------
    Discovered by Galileo Galilee on January 7, 1610, Callisto appeared
    as merely a dot next to Jupiter. The satellite is the outer-most of
    the four comparably-sized Galilean moons, which include Ganymede,
    Europa, and Io. Their large size and high albedo (a measure of
    reflectivity) allowed Galileo to discover them with his primitive
    telescope and chart their paths. Galileo's study of Jupiter and its
    moons provided the evidence he needed to support Copernicus'
    heliocentric theory, which claimed that the Sun, not the Earth, was
    the center of the Universe.

    As a loyal companion of Diana (Artemis in Greek Mythology),
    Callisto wanted to live a chaste life like her mentor. Diana
    warned Callisto of the intentions of men and gods. When Jupiter
    noticed that Callisto was a beautiful woman, he seduced her by
    disguising himself as Diana. Callisto then bore a child named
    Arcas. Juno (Hera), Jupiter's wife, changed Callisto into a bear
    out of anger. Callisto had to abandon her son while she lived in
    the forest. As a young man, Arcas went hunting in the area and
    encountered a bear, not knowing it was Callisto. She rushed to
    embrace her son, but he killed her, fearing for his life. Jupiter
    acknowledged his role in the tragic event and commemorated the
    mother and son in the sky as the constellations Ursa Major and Ursa
    Minor--the big and little bears.


    Present Knowledge
    -------------------------------------------------------------------
    Also known as Zeus in Greek Mythology, Jupiter ruled over Olympus
    as the god of rain and sky. Jupiter, the planet, is aptly named
    because it is the largest in the Solar System. Its size allowed
    even prehistoric peoples to see it in the night-time sky without
    the aid of optical instruments. It is the fourth most visible body
    in the Solar System behind Venus, the Moon, and the Sun. However
    large, most of its size is formed from thick layers of gaseous
    material and explains why there are no visible impact craters--its
    colored bands are layers of clouds swirling within their own zones
    of activity. Recently, the Galileo expedition revealed that Jupiter
    has its own faint ring belt. Jupiter's large size, gas composition,
    and ring system are characteristics shared with the other "gas
    giants": Saturn, Uranus, and Neptune.

    There are currently 61 known satellites of varying sizes orbiting
    Jupiter. Callisto is the third largest satellite (4806km diameter)
    in the Solar System, behind Saturn's Titan (5150km diameter) and
    Jupiter's Ganymede (5262km diameter), the largest satellite of them
    all. In fact, Callisto is only marginally smaller than the planet
    Mercury (4878km diameter), but only a third of Mercury's mass
    because Callisto is composed of 40% ice and 60% rock and iron. The
    rock and iron core is surrounded by a thick mantle of ice.
    According to NASA's Jet Propulsion Lab (JPL), unlike the other
    Galilean moons that have fully differentiated, Callisto's
    composition is believed to be only partially differentiated because
    its distance from Jupiter is sufficient to escape the compressional
    forces of the planet's magnetic field.

    Images of Callisto obtained by the Galileo spacecraft reveal an icy
    surface covered by innumerable impact craters. Generally, the
    number of craters within a certain area can be used to date any
    solid body in space. Also, patches of smooth surface indicate
    metamorphic resurfacing, as molten material from the core settles
    on the surface. Since there appears to be little evidence of
    resurfacing on Callisto, it is believed to be inactive and only
    altered by impacts for the last four billion years. According to
    Project Galileo, Callisto has the highest density of craters in the
    Solar System and is thus believed to be a "dead world".


    Game-Related Issues
    -------------------------------------------------------------------
    The technology in 2097 must be very advanced to support life on
    Callisto and overcome its natural forces. The domes would have to
    block harmful solar radiation while trapping heat and permitting
    light. While water is plentiful, all other materials and energy
    necessary for habitation must be imported since only dirty ice and
    rock can be extracted. Gravity is another issue, seeing as how it
    is only an eighth of that on Earth. But that could be explained by
    the use of artificial gravity (the capital-class ships must have
    had artificial gravity mechanisms). On the other hand, maybe low
    gravity allows for the use of the citizens' floating vehicles.
    The game's science-fiction setting can be scrutinized based on our
    present knowledge of scientific facts, which differentiates it from
    pure fantasy. Indeed, some aspects of the game indicate that the
    developers based their decisions on research.

    Like most satellites including our own Moon, Callisto is in
    synchronous rotation with Jupiter, which means that on one side of
    the satellite, Jupiter will always be visible in the same location.
    It also means that on the opposite side, Jupiter will never be
    seen, which could explain why Jupiter is never visible in the
    game--all the domes are located on the trailing hemisphere
    (although this explanation does not excuse the Sun's absence). This
    makes sense if Jupiter interferes with communication with Earth.
    However, an instance of the game getting the facts wrong is when
    Horton says that any communication with Earth must be postponed for
    sixteen days to allow Callisto to clear Jupiter's shadow, which
    indicates they were using line-of-sight communications. It takes
    Callisto 16.7 days to completely orbit Jupiter, so if they waited
    sixteen days, they would be at the same place they started,
    essentially. And even if Jupiter obstructs communications,
    Callisto's orbit is so distant that the satellite would fall under
    the planet's shadow for only several hours.

    The colonies' citizens and structures are housed in fully contained
    domes that protect them from Callisto's frigid climate and isolate
    them from its thin carbon dioxide atmosphere. The domes are named
    after Callisto's craters, such as Valhalla (multi-ring basin),
    Gipul (catena), and Igaluk (simple crater). Curiously, there were
    some dome names that I could not find to coincide with any of
    Callisto's nomenclature: Escolar, Cabral, Caln, Juno, Devorr, and
    Daedalus. Either Psygnosis knows something that NASA doesn't or
    they made up the names. Based on a map of Callisto, the domes were
    given their names randomly, and not issued names according to
    crater location or size.

    The viability and practicality of agricultural domes is
    questionable. First, Jupiter is five times farther away from the
    Sun than Earth. Since the intensity of the Sun's energy has an
    inverse square relationship with the distance traveled, Callisto
    receives 32 times less light than Earth. In such a low-light
    environment, high-yield crops as we know them cannot thrive. Also,
    attempting agriculture in an environment that regularly endures
    eight days of darkness is likely difficult, if not impossible.
    Second, surely the vast majority of raw materials used for
    colonization must be imported. And events in the game indicate
    that inter-planetary travel is relatively cheap. Considering the
    enormous amount of fertile soil required for sustainable
    agriculture that must be imported, simply importing the food seems
    more cost-effective and convenient than constructing an elaborate
    agrarian ecosystem.

    According to The Nine Planets website, there are several other
    bodies that are more suited for life due to three basic
    attributes: presence of water, complex chemistry, and warmth. These
    bodies include Mars, Jupiter's Europa and Io, Saturn's Enceladus
    and Titan, and Jupiter itself. Also, according to Galileo Project
    Scientist Dr. Torrence Johnson of JPL, the likelihood of a spark of
    life occurring on Callisto is "doubtful," and instead focuses on
    Europa as a promising site. So why did the game's developers choose
    Callisto as a setting? Callisto's vast supply of H20 is a good
    guess. Its carbon dioxide atmosphere is relatively non-hostile.
    But according to the back story, the colonies were constructed
    primarily for industrial mining rather than habitation. If so, the
    corporations would have better mining locations elsewhere because
    Callisto's surface is a frozen wasteland, so its viability as a
    resource site is very limited. Earth's ore-bearing rocks were
    formed as a result of millions of years of chemical, climatic, and
    geologic activity; Callisto evidently exhibits none of these
    traits. The corporations would likely find only vast quantities of
    dirty ice.

    From a development standpoint, Callisto's simplistic nature spared
    the game's creators from having to answer difficult questions. At
    the time of development, there were many uncertainties and even
    more unknowns regarding the satellites. The game's ultimate setting
    had to be believable. What color is its sky? What is the
    composition of its atmosphere? What does its landscape look like?
    By choosing Callisto, the developers simply had to program a black
    sky over a vast expanse of ice. In that regard, the recreation is
    relatively accurate. However, the in-game terrain should have
    featured more craters that appear as mountains and hills of soot-
    covered ice. Instead, some areas of the landscape appear very
    Mars-like with its rust-colored terrain and deep canyons. These
    decisions may have been made to provide for more varied scenery
    and dynamic gameplay.

    Since so many aspects of the game conflict with present scientific
    knowledge, it would seem the developers chose the setting randomly
    while knowing only that space is very cold and dark. However, it's
    possible that Callisto is not special at all, and that colonies
    have been built on numerous other moons and planets in the Solar
    System in order to exploit every resource. Before the Galileo
    spacecraft's first close-pass observations of Callisto on November
    4, 1996, information on Jupiter and its satellites were obtained
    from cursory observations from the Pioneer and Voyager fly-bys in
    the 1970s. The game's development team may have utilized new data
    as it was being published by JPL because the game was released in
    October 1997, and likely was in development at least a year prior.
    Game-related information that conflicts with present knowledge may
    be due to a lack of information or changing views in light of new
    discoveries. And while Callisto is unlikely to support life on its
    own, the realm of science fiction allows for convenient solutions
    to even the most pressing problems. In the end, perhaps Callisto
    was chosen simply because it had a cool name.


    Society
    -------------------------------------------------------------------
    G-Police was released in 1997 and takes place exactly a century
    later in 2097 (see the date of Horton's message to Slater after
    Mission 5). In an attempt to forecast aspects of the future based
    on the state of the world presently, the developers have created a
    cosmopolitan future society in the game. This is evident when
    considering the names of some characters: Tachikawa, Ricardo,
    Slater, Kreyzig. These characters are obviously of Japanese,
    Latino, American, and Russian descent, respectively. This racial
    harmony is likely a result of the initiative taken by Earth's
    nations to form the United Earth Government to maintain order in
    the inter-planetary colonies. As a result, the G-Police forces are
    composed of members from a variety of countries. Thankfully,
    Psygnosis employed voice actors whose accents were not exaggerated.
    For example, Tachikawa is Japanese, but he did not have a heavy
    accent and spoke English well.

    Equality among the sexes is evident, as well. For example, Elaine
    Slater was a highly skilled and well decorated pilot. And while
    this is a dubious distinction, her pilot skills were valuable
    enough that Nanosoft killed her for her cortex chip. Natalie
    Argenta is the president of a large corporation. Speke, previously
    an Internal Affairs investigator, took command of the G-Police unit
    after Horton was murdered. And based on the videos that showed the
    G-Police members attending the mission briefs, there is a good
    ratio of women to men at GPHQ.

    Corporations of the future have attained vast power and resources
    that rival that of entire nations. In fact, Nanosoft was attempting
    to oppose the authority of the combined forces of the United Earth
    Government. Nanosoft is obviously a play on Microsoft, which is
    often considered a threat to businesses as well as society itself.
    Also, while I'm not sure what kind of business Nanosoft is in, both
    corporations produce hardware despite having names that denote only
    software.

    While the structure of the game does not allow for leisurely
    exploration, I did manage to find a building that looked like a
    cathedral. This indicates that religion has endured the postmodern
    era, but it is unclear how much of a presence the Church has among
    the population.

    Mission 31 allows you to resume normal patrols. At one point during
    the mission you are to follow a Nanosoft freighter. Along its path,
    you can find a large, enigmatic statue atop a pedestal in a park
    area near a casino. It looks to be stone or metal shaped as a
    kneeling male figure with wings and holding a staff. I have yet to
    determine the identity of this figure. Since planetary nomenclature
    is often derived from Greek or Roman mythology, I first searched
    those characters to find a matching description, but to no avail.
    Realizing that Callisto's crater names originated from Norse
    mythology, I searched those characters, but again failed. After an
    exhaustive search I can only conclude that the figure is an
    original construct in the Art Deco style.

    Similar to the settings of Blade Runner and the Wipeout series, the
    advanced cityscapes in G-Police are littered with advertisements.
    Their glowing colors break the dark monotony of the metropolis.
    While most of the products and companies were created for the game,
    Diesel and Fujifilm logos are existing trademarks and can be found
    among the domes, as well. Diesel is an Italian company, while
    Fujifilm is a Japanese one, which further reinforces the sense of a
    cosmopolitan future society.


    Resources
    -------------------------------------------------------------------
    Project Galileo:
    http://www.jpl.nasa.gov/galileo/
    The official government website established to post information
    derived from the Galileo spacecraft.

        Likelihood of life occurring on Callisto:
        http://www.jpl.nasa.gov/galileo/news32.html
        A Galileo Project scientist speculates on the feasibility of
        life on the Galilean moons.

        Revised theory on Callisto's composition:
        http://www.jpl.nasa.gov/galileo/news20.html
        Apparently Callisto is special and is used to gain new insight
        into the nature of other bodies.

    International Astronomical Union; Callisto Nomenclature; Craters:
    http://planetarynames.wr.usgs.gov/jupiter/callcrat.html
    A comprehensive and authoritative database of Callisto's named
    craters and their essential statistics. Evidently, their names are
    derived from Norse Mythology. Note also that all of the crater
    names used in the game were adopted in 1979, suggesting that
    Psygnosis was using old information that had not been updated with
    crater names adopted in 1988 and 1997. I don't know why the
    developers decided to create some of the dome names rather than
    sticking with the existing nomenclature; there are plenty of other
    names from which to draw.

        Callisto topographic map:
        http://planetarynames.wr.usgs.gov/images/callisto_comp.pdf
        The names and locations of Callisto's craters are presented
        over a beautiful photomosaic map. Requires Adobe Reader.

    The Nine Planets:
    http://www.nineplanets.org/
    This excellent resource of information on the Solar System is
    presented in an accessible manner and is actually fun to peruse. In
    particular, check out the relevant pages on Jupiter and Callisto.

    Phil Plait's Bad Astronomy:
    http://www.badastronomy.com/
    Entertaining and enlightening site devoted to expose the truth
    behind the misconceptions and outright fallacies of astronomy in
    movies, TV, and the news. How hard is it to create entertainment
    based on solid science? Apparently, it's nearly impossible, based
    on his list. I include the site here because it inspired me to
    scrutinize the facts presented in G-Police.

    Celestia:
    http://www.shatters.net/celestia/
    COOL space simulation that allows exploration of the Solar System,
    even the Universe. Experience Callisto's synchronous rotation and
    marvel at the enormous Valhalla crater. Watch as Mercury zips
    around the Sun while Pluto plods along sluggishly. Follow the paths
    of historic spacecraft as if you were inside. Travel to the
    farthest reaches of the Universe in seconds! Rendered in full 3D
    and absolutely free, Celestia is the perfect application to
    facilitate education and enjoyment of the Universe.



Revision History                                                         6-04
=============================================================================
    March 23, 2006: Version three
    - Minor expansion of some existing sections. Removed some
      unnecessary elements.
    - Plotted sequential key locations and mission waypoints to maps.
    - Changed Weapons Details to indicate start-of-mission payload.
    - Added spoiler-free descriptive mission titles.
    - Added "Campaign Structure" section.

    February 11, 2003: Version two
    - Added "Secret Missions" section.
    - Added "Characters" section.
    - Adjusted formatting of maps and mission details to fit nicely
      within the 67-space column width.
    - Added "Game Structure" section.
    - Added "About Callisto" section.

    August 11, 2002: Version one
    - Initial publication. This is my second game guide.

    August 1, 2002:
    - Started writing this guide.



Copyright                                                                6-05
=============================================================================
    © 2006 Khoa Vuong. This document is intended for personal use only.
    It may be distributed only in its entirety and via a non-commercial
    medium. Any misappropriation is strictly forbidden under copyright
    law.

    All material within single quotes (‘’) is derived from the game or
    its accompanying manual and is copyright Psygnosis Limited.

    G-Police and Psygnosis are trademarks of Psygnosis Limited.