______________________________________________________________
|| ==============================================================
| | G-POLICE GUIDE
| | ==============================================================
| | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| | version three
| | date March 23, 2006
| | author Khoa Vuong
| | e-mail
[email protected]
| | |
| | |
| | | Game info:
| | | developer The Wheelhaus
| | | publisher Psygnosis
| | | platform PlayStation
||| | published October 1997
|
|
|
Table of Contents
||||| =========================================================
| | Title Section
| | ---------------------------------------------------------
| | Introduction 1-00
| | Mini Review 1-01
| | Intro Video 1-02
| |
| | General Advice 2-00
| | Graphics Setup 2-01
| | Controller Layout 2-02
| | G-Police Gunships 2-03
| | Weapons Detail 2-04
| | Flight Tactics 2-05
| | Game Structure 2-06
||
Training Missions 3-00
||||| Flight 1 Set Course 3-01
| | Flight 2 Chase 3-02
| | Flight 3 City Course 3-03
| | Weapon 1 Familiarization 3-04
| | Weapon 2 Combat 3-05
| |
| | Campaign Missions 4-00
| | Intro Video Entropy 4-va
| | Mission 01 Keynesian Economics 4-01
| | Mission 02 The Black Market 4-02
| | Mission 03 Insider Information 4-03
| | Mission 04 Chief Executive Officer 4-04
| | Mission 05 May Day 4-05
| | Intermission Video Collusive Arrangements 4-vb
||| Mission 06 Limited Liability 4-06
Mission 07 Invisible Hand Theory 4-07
||||| Mission 08 Industrial Revolution 4-08
| Mission 09 The Bubble Bursts 4-09
| Mission 10 Safe Harbor 4-10
| Intermission Video Anti-Competitive Practices 4-vc
| Mission 11 Corporate Warfare 4-11
| Mission 12 Cease-and-Desist Order 4-12
| Mission 13 R&D 4-13
| Mission 14 Liquidation 4-14
| Mission 15 Disclosure 4-15
| Intermission Video Monopoly 4-vd
| Mission 16 Going Public 4-16
| Mission 17 Impaired Assets 4-17
| Mission 18 Supply Line 4-18
| Mission 19 Asset Turnover 4-19
| Mission 20 Embargo 4-20
| Intermission Video Recession 4-ve
||||| Mission 21 Lockbox 4-21
Mission 22 Cornering the Market 4-22
|| Mission 23 Diversification 4-23
| | Mission 24 Downsizing 4-24
| | Mission 25 Discontinued Operations 4-25
| | Intermission Video Hostile Takeover 4-vf
| | Mission 26 Incorporation 4-26
| | Mission 27 Holding Company 4-27
| | Mission 28 Diminishing Marginal Utility 4-28
| | Mission 29 Auditor's Report 4-29
| | Mission 30 Chapter 11 Proceedings 4-30
| | Intermission Video Unfinished Business 4-vg
| | Mission 31 Start-Up 4-31
| | Mission 32 In the Red 4-32
| | Mission 33 Restructuring 4-33
| | Mission 34 Day Trader 4-34
| | Mission 35 Chapter 7 4-35
Ending Video Equilibrium 4-vh
||
| | Secret Missions 5-00
| || Secret 1 Civilian Revolt 5-01
| | | Secret 2 The Suspect 5-02
| | | Secret 3 Test Drive 5-03
| | | Secret 4 Escort Duty 5-04
| | | Secret 5 Droid Battle 5-05
| | | Secret 6 Car Chase 5-06
| | |
| | | Conclusion 6-00
| | | Campaign Structure 6-01
| | | Characters 6-02
| | | About Callisto 6-03
| | | Revision History 6-04
| | | Copyright 6-05
_____________________________________________________________________________
=============================================================================
Introduction 1-00
=============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You may be asking, why would anyone write a guide for a game that
is several years old? Well, after playing Grand Theft Auto III
extensively I had tried to find something else to entertain me.
Remembering that the process of writing my first FAQ (Einhander
Guide) was very enjoyable, I decided to write another.
Unfortunately, GTA3 was the only game on PS2 that I could write
much about, and it had already been covered exhaustively on
GameFAQs.com by a slew of players. I realized that one of the
greatest features of GTA3 was its fully developed cityscape. Since
G-Police featured metropolitan environments, did not have a
comprehensive guide available at the time, and was a game I had
completed before, I decided to write a guide. While it is extremely
unlikely that anyone is still playing G-Police, I hope this guide
will incite some to return to the game.
Unlike my Einhander Guide that dealt with only strategy, my aim
here is to write an exhaustively thorough document on G-Police. In
doing so, I have to warn any readers that this document reveals
every detail regarding the game, including the entire plot and any
surprises therein.
Mini Review 1-01
=============================================================================
Originally released in October 1997, G-Police looked like a
promising title from the publisher of the popular Wipeout series.
Featuring advanced graphical effects for its time, G-Police pushed
the limits of the PlayStation hardware. In fact, it was demanding
on PC hardware as well, and represented a graphical showcase for
the debut of AGP (accelerated graphics port). However, it was
clearly an overly ambitious title regardless of platform. In both
versions, there was an ever-present black fog that masked pop-up
because the hardware simply couldn't render an entire metropolis
complete with traffic and landmarks. Arguably, such a feat would
give even the PlayStation 2 problems, seeing as how the cityscape
in Grand Theft Auto III was streamed. Nevertheless, this
shortcoming was the most pressing problem for the G-Police series
and the reviews consistently reflected it. It's too bad, because
the developers did everything right. It's a very enjoyable game
with a good story and plenty of action. The only thing I wish
they'd add is a cop mode in which you simply protect and serve on
routine patrols throughout the domes. However, the game is in no
way short.
The merits of G-Police can best be described when compared to its
contemporary, Colony Wars. It featured a branching mission
structure, flashy graphics, and stirring audio. Every bit of its
presentation indicated an epic experience, but the simplistic
gameplay didn't measure up to the grand precedent. The branches
were short and each mission was very brief and easy. G-Police, on
the other hand, was more challenging, lengthier, and ultimately
more rewarding. Its game world was pretty dry by comparison,
though. Between the two series, Colony Wars was likely more
successful because it spawned two sequels. Since both series were
relegated to the PSone console only, their fate could be indicative
of a dying genre.
Amazingly, G-Police is still very playable, especially when run on
the PS2. With smoothened textures and improved loading times, the
PS2's backwards compatibility feature makes an old, overly-
ambitious game even more enjoyable and manageable. Indeed, this
type of game could really shine under the true power of PS2. It's a
shame the series was poorly received, otherwise Psygnosis may have
had greater incentive to continue the series onto more powerful
hardware. Ironically, the "Brown Thunder" vigilante modes in Vice
City and San Andreas are good indications as to how great G-Police
could be, given next-generation hardware. It's too bad the flight
sim genre dwindled just when hardware advanced far enough to
support complex environments. Regardless, I remain awaiting the day
when there is a mission-based game on PS2 in which you pilot a
futuristic helicopter patrolling a bustling metropolis while
leaving a path of destruction in the name of justice!
Intro Video 1-02
=============================================================================
‘2057 - Earth's resources are completely depleted. A race to claim
every ore-bearing rock in the solar system begins.’
‘2079 - Tension grows as opposing nations compete for ever-
declining resources and expand their military capabilities in
space.’
‘2085 - EuroFed deep space survey ship Argo is impounded by SDR-AF
coalition forces. Three ships are destroyed in the ensuing police
action. Negotiations fail and war breaks out.’
‘2086 - The war escalates and military resources on all sides are
rapidly depleted.’
‘2087 - The final fleet action takes place at Nereus Harbor,
orbiting Neptune. Within days the battle is finished. Damaged and
badly irradiated, the flagship Damocles is the only cruiser to
survive the conflict. The war is over. Powerful multi-national
corporations unite to take control and restore order to the tatters
of society. With little remaining military or financial resources,
Earth's governments are stripped of their powers and are forced to
demilitarize. The construction of capital-class armed spacecraft is
outlawed.’
‘2089 - The corporations continue the exploitation of space, making
vast profits to further strengthen their position. Earth's
coalition government is allowed to create a multi-national force to
keep order in the colonies. The Government Police are born.’
Cruiser Hermes: Destination - Callisto
-------------------------------------------------------------------
Slater: ‘I never intended to join the G-Police. A lot of vets did
after the collapse. But I'd seen enough killing. And killing's what
it's all about. When they first hit the colonies, the G-Police
operated like any other Earth-based force--they got slaughtered by
the truckload. And it was clear that the frontiers required more
forceful policing. Close air support was introduced in the shape of
the AG-60 Havoc. I'd flown these babies on Mars during the war, and
they were past their prime even then. Lack of funding from Earth
means that these ships are still on the frontline's service.
Second-hand machines flown by second-hand crews, which doesn't make
the job any easier. G-Police are supposed to represent government
authority in the colonies. But I knew the score. Most smart cops
did now. Keep the population under control and try to turn a blind
eye to any shady corporation deals. G-Police are all volunteers,
usually vets with time on their hands. There's a few high-minded
idealists who think they can make a difference, but the majority
are just running from problems back on Earth. The G-Police ask no
questions; if you're willing and you're up to it, you're in.
Elaine Slater was one of the idealists. She was on her fourth tour
as a Havoc pilot on Callisto. And now, she's dead. Another good cop
among many. They don't keep count anymore. But Elaine Slater was
different; she was my sister. The inquiry gave a verdict of
suicide, linked to stress and depression. I didn't buy that. Elaine
had won commendations for closing a couple of big cases, and she
even hinted at a new romance. Depression just didn't fit the
picture. If I didn't believe the suicide verdict, that left only
one option--someone murdered her and went to the trouble of
covering it up. I had to know the truth. With a couple of street
contacts and most of my savings, I'm on a new identity and signed
up as a Havoc pilot in the colonies. My military record got me a
post into the main hot spot, Callisto, to Elaine's old unit. I knew
I'd have to watch my back out there. If anyone found out I was
Elaine's brother, I was as good as dead.’
GPHQ, Horton's Office
-------------------------------------------------------------------
Horton: ‘Welcome to Callisto, Mr. Taylor. I'm Commander Horton, and
I run this operation. I don't know who you were trying to fool with
that false name bull, Slater, but it's not going to work on me.’
Slater: ‘I'd met some of the pilots already. They seemed pleasant
enough. Horton was another story--a horror story. He talked tough
and looked tougher. That hunk of tin hanging around his brain
hadn't slowed him down, though. He'd spotted my phony I.D. and was
not impressed. Arriving on the same flight as the Internal Affairs
investigator hadn't earned me any brownie-points, either. It was
plain that my new commander didn't trust me. That was okay; I
wasn't too sure about him either. As I listened to Horton, I
noticed the medals he wore--a vet from the Naras Action. No wonder
he looked half dead. Well then it clicked. He was THE Horton, the
last great fleet captain. What the hell was he doing in this
backwater?’
Horton: ‘I don't trust you, Slater, and I'm going to be watching
you like a hawk. Your first briefing is tomorrow at 0500 hours in
the main briefing room. In the meantime, I suggest you take a look
at your unit's database and familiarize yourself with it. That's
all for now, Slater. Dismissed.’
_____________________________________________________________________________
=============================================================================
General Advice 2-00
=============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This section details information and strategies not directly
related to the missions. Ideally, you should read this section if
you are having difficulty in the missions but only need hints and
definitely don't want plot spoilers.
Graphics Setup 2-01
=============================================================================
The three graphics settings directly affect each other. They all
cannot be maximized at the same time. The best solution is a
compromise among all three settings to reach a middle ground that
will neither maximize nor neglect any of them. Note that when
playing on a PlayStation 2, view distance and view angle can be
maximized while the frame rate, although indicating a low setting,
will run smoothly during play.
View Distance
-------------------------------------------------------------------
The environments in the domes are very intricate constructions that
push the polygon limits of the PlayStation. In order to maintain a
constant frame rate, the console can only render a limited number
of polygons at any time. This is maintained by omitting any
structure or vehicle beyond a certain distance, shrouding in
darkness everything beyond that point. The View Distance gauge
expands and contracts this imaginary polygon barrier. With a short
view distance, distant enemies tend to disappear and buildings
appear with little time to evade them.
View Angle
-------------------------------------------------------------------
Another way to reduce the polygon load is by restricting the field
of view. While the effects of the View Angle adjustment may not be
obvious, a small view angle will hinder gameplay by limiting what
you can see. Compared to a full view angle, the minimum setting is
the equivalent of tunnel vision. This means that when dogfighting,
enemies will easily move out of the view of your HUD by changing
direction. Any targets in the periphery will not be seen when
sacrificing the view angle.
Frame Rate
-------------------------------------------------------------------
Smooth flying is essential for precision targeting. Similar to
animation, each frame is generated by the program and rapidly shown
to give the illusion of motion. The frame rate is a measure of the
number of frames over a certain amount of time. A high frame rate
allows for smooth animation and a more believable gaming
experience. However, a fast frame rate will have to sacrifice both
view angle and view distance.
Controller Layout 2-02
=============================================================================
While G-Police does not require a Dual Shock controller, it is
highly recommended that the game be played with that controller
exclusively. The complex gunship controls require a bit of
dexterity, but it becomes easy with practice. Reconfigure the
buttons accordingly:
fire weapon - square hover up - L1
weapon cycle - circle target toggle - X
increase thrust - R1 air brake - triangle
decrease thrust - R2 hover down - L2
With this setup, your right thumb will always be placed over the X
and square button to select a target and fire upon it quickly. Try
to get a feel for placing both your left index and ring fingers on
the left shoulder buttons so that you can lock altitude. The right
shoulder buttons only need to be controlled using one finger,
however, because you should never have to increase and decrease
thrust simultaneously. Weapons cycling is controlled with the
D-pad, which makes the circle button useless. While the left analog
knob gets a lot of use, the right knob is generally unused because
it is the "look" stick. The air brakes are interesting because it
does not slow the gunship's speed at all. Instead, it simply
increases the turn rate, which is ridiculous, because the gunships
already have a high degree of turn.
What's great about the Dual Analog controller is that it has the
potential to allow for independent movement in all three axis and
all three planes. Consider this: the left analog stick controls
pitch and yaw, the left shoulder buttons control altitude, the
right shoulder buttons control thrust. The only thing missing is
roll, which would allow for lateral movement (sideways parallel to
the horizon). If the gunship's burners each output a different
amount of thrust, it would seem it should be able to roll. The
solution? Just as it is in first-person shooters, assign the right
analog stick to control lateral movement and thrust. With this
setup, both thumbs would be placed on the analog sticks while the
four shoulder buttons control climb, dive, target, and fire. This
setup may be less awkward and allow for full freedom of movement,
but would require much more dexterity. Unfortunately, the game does
not allow for this configuration.
G-Police Gunships 2-03
=============================================================================
Though the gunships share their shape with modern day helicopters,
their propulsion mechanisms are more akin to Harrier jets. A close
inspection reveals that they each have pivoting burners on their
sides which do not permit lateral movement but afford great
maneuverability in every other direction. No other vehicle in the
game can compare to their maneuverability and firepower.
AG-60 Havoc
-------------------------------------------------------------------
The Havoc is the first Gunship you will pilot in the game, utilized
in the training missions and most of the regular missions. Though
the protagonist describes them as being ‘second-hand machines’ that
are ‘past their prime,’ these Gunships are more than capable of
quelling even the most hostile situations. It is a very capable
craft, arguably the best vehicle in the G-Police arsenal. Not only
is it the fastest, most maneuverable craft, it also can carry the
most weapons and features a regenerating shield. This means that
whenever your shields are low, you can simply retreat to a safe
area to replenish shields. Its weapons include rockets, IR
missiles, starburst missiles, firestreak missiles, hyper-velocity
missiles, lasers, and a variety of bombs.
XAG-90 Venom
-------------------------------------------------------------------
The Venom gunship is an upgraded version of the regular Havoc being
developed during your campaign and is available only in certain
missions late in the game. Its advantages over the Havoc include a
larger weapons load, greater maneuverability, higher top speed,
stronger shields, and exclusive weapons. In addition to all of the
Havoc's weaponry (except the cannons, which are replaced by twin
Henschel AAG-53E 25mm guns), the Venom gunship can be outfitted
with the plasma launcher, which makes all targets much easier to
destroy. Once you upgrade to the Venom, it's difficult to go back
to the Havoc.
Weapons Detail 2-04
=============================================================================
While the gunships can carry a wide assortment of weapons during
each mission, each can only be used individually. Assuming you are
using the Dual Analog controller, weapons selection is cycled by
pressing the up and down buttons on the D-pad. Note that when the
ammo supply of any non-charge weapon is depleted, it automatically
reverts back to the cannons, which are always equipped. The weapons
load and availability is predetermined and changes with each
successive mission.
Lavochkin GS45-80 30mm
-------------------------------------------------------------------
‘This weapon is a standard fixed placement for the Havoc's gun
barbette. Firing 30mm shells at a very high rate, the gun is aimed
by placing the cross-hairs in the HUD on the target and firing.
This weapon overheats with continued use.’
This is the Havoc's best weapon. That's right, you are given a
fantastic weapon right from the start. Its primary advantage is its
unlimited supply. Given enough time, you can destroy anything.
Also, its blistering travel speed allows for a shorter lead
distance, ideal for dogfighting even the most nimble of fighters.
Using any other weapon will likely lead to wasted ammo.
Henschel AAG-53E 25mm
-------------------------------------------------------------------
‘The Henschel AAG-53E 25mm cannon has a smaller shell size than the
Lavochkin, but it can be twin mounted meaning increased firepower.
This weapon can only be fitted to the Venom gunship, and also
overheats faster than the Havoc's 30mm.’
If the a single 30mm is good, then double 25mm cannons should be
better. However, the Venom also comes equipped with the awesome
Rothbart Laser, which takes top spot as the Venom's best weapon.
While the twin 25mm cannons are still good, they become superfluous
as soon as the laser is available. Cannons are best used when the
Laser overheats, requiring that you select another weapon in the
meantime.
IR Seeking Air-To-Air Missile
-------------------------------------------------------------------
‘This missile works by following the current locked target from the
HUD system. The missile will follow the target until it loses a
lock or exceeds its maximum range. The missile is fired "dumb" if
no target is locked.’
When fired, a single IR missile will gracefully pursue any target
selected ahead of time. While it causes moderate damage, its slow
travel speed and obtuse turning radius dooms it to be used only
against slow or stationary targets such as turrets, structures, and
Gunboats. Under no circumstances should it be used for dogfighting.
Hyper-Velocity Missile
-------------------------------------------------------------------
‘Hyper-Velocity missiles have no locking capability and the head of
the missile contains only a depleted uranium core. The missile
travels at high speed and is designed to penetrate the target on
impact.’
Finally, a near-instantaneous projectile. It is the direct opposite
of the IR missiles because it is unguided and travels quickly in a
flash of green. Its moderate power ensures the destruction of most
enemy fighters within one or two direct hits. The ideal weapon to
use for beating the clock.
Henschel HS38 Firestreak Missile
-------------------------------------------------------------------
‘The Firestreak missile is highly maneuverable with an extremely
high rate of turn. Although much more maneuverable than the IR
missile it supersedes, it has a less powerful warhead.’
Firestreak missiles offer a solution to the IR missiles' low rate
of turn and slow speed. While they certainly are an improvement,
they cannot match the immediacy of the Hyper-Velocity missiles or
the versatility of the cannons. However, the game confounds you
with plenty of mobile units of moderate strength. Although limited,
there is a place for Firestreak Missiles in every weapons load.
MATRA 973 Unguided Rocket
-------------------------------------------------------------------
‘The matra is a medium range, unguided rocket. Each ammo pack will
fire three warheads. The standard payload is usually quite high as
the warhead is light.’
If the cannons are too weak to destroy a stubborn target quickly,
then Matra rockets are likely the solution. While they should not
be used to engage any maneuverable targets, rockets are ideal
against turrets, structures, and the slothy Gunboats.
Henschel Starburst Dispersion Missiles
-------------------------------------------------------------------
‘The Starburst dispersion missile is fired in bursts of eight. The
warhead is light; most of its weight consists of the ignition fuel
which fires the weapon to a HUD target. The weapon will not target
G-Police units, but it should be used with caution.’
Starburst missiles are the most interesting to use. Once fired, its
eight warheads slowly float out in front of the HUD, then in an
instant the warheads will race toward any on-screen target.
Keep in mind that the warheads will strike any target, including
structures and vehicles you may have to protect. Another problem is
that the warheads will split their destructive power among the
visible targets, which are likely to be only partially damaged.
Cluster Bombs a.k.a. Bomblet
-------------------------------------------------------------------
‘The bomblet is fired in clusters and is used to cause medium
damage over a large area. The weapon is unguided and must be aimed
with the HUD bomb predictor targeting device.’
Bombs are likely the least useful weapons in the game. Since
gravity on Callisto is weak and propels objects slowly, bombs
should not be used to destroy anything that is moving. The Cluster
Bombs are the weakest, so any target that can be destroyed with
these could just as quickly be destroyed with any other weapon,
including the highly versatile cannons. Additionally, aiming with
the handy ‘HUD bomb predictor targeting device’ is a tricky
process, requiring slow movement and focus which will likely make
you an easy target.
500Kg Bomb
-------------------------------------------------------------------
‘The 500Kg bomb is an unguided bomb causing heavy damage. Because
of their weight, relatively few can be carried. The weapon must
[be] aimed with the HUD bomb predictor targeting device.’
To repeat, bombs are a pain to use. In the case of the 500Kg Bomb,
its saving grace is its high damage potential. However, this only
hastens the destruction of structures and other stationary targets
rather than more dangerous ordnance.
1000Kg Bomb
-------------------------------------------------------------------
‘The 1000Kg bomb is the heaviest unguided weapon in the G-Police
arsenal. It causes massive damage by sending an invisible shockwave
over a large area. Use with extreme caution.’
If 500Kg bombs can destroy a building quickly, 1000Kg bombs will do
so in half the time. An added benefit of a 1000Kg warhead is the
ensuing shockwave that will damage any target in close proximity.
However, there are precious few opportunities to utilize its full
potential.
Rothbart Optics BW26M 80GW Military Laser
-------------------------------------------------------------------
‘The laser is an advanced charged weapon causing damage by extreme
heat. The weapon overheats very quickly, meaning that it can only
be fired in rapid bursts before the weapon should be allowed to
cool. Causes severe damage.’
THE BEST WEAPON. More powerful than twin cannons, the dual-firing
laser will quickly destroy most targets before overheating. Unlike
the cannons that require precision aiming skills, the Laser is
relatively fat, yielding hits even when aiming is a bit off-center.
Once available, the Laser relegates all other weapons to be used as
backup only.
Villeneuve Industrie Plasma Launcher
-------------------------------------------------------------------
‘The plasma launcher is the most powerful charged weapon in the
G-Police arsenal. The X button must be held until the weapon is
fully charged; releasing the X button will then unleash the charged
bolt causing massive damage.’
The Plasma Launcher is the embodiment of the hit-and-run tactic.
After a few seconds needed to charge, it unleashes massive power in
a bright, instantaneous flash guaranteed to destroy any small
vehicle. As the strongest contender for the designation of Best
Weapon, overuse of this weapon makes the game too easy and less
enjoyable, which is why it is in second place behind the Laser.
Rothbart Optics Electronic Pulse Paralyser
-------------------------------------------------------------------
‘The electromagnetic pulse paralyser or EPP is designed to disable
vehicles. When fired, the EPP emits a powerful electromagnetic
wave; when a vehicle is hit, all avionics and computer systems are
disabled. Be aware that civilian vehicles may be destroyed if they
are hit by an EPP.’
This weapon causes no physical damage, but it essentially destroys
vehicles because they cannot attack or move once hit. Unguided and
slow, EPPs are not reliable against highly maneuverable craft. Be
careful when firing EPPs because they are always in short supply.
Ground Unit Deployment Beacon
-------------------------------------------------------------------
‘The GUDB is a tactical beacon which, when fired at the ground,
sends a homing signal to all ground units in the vicinity; the
ground units will then make their way to the beacon. Mission
Control will advise you when to deploy a beacon.’
While technically not a weapon, the beacon is selectable in certain
missions that require you to guide ground units. Beacons fire in
the same manner as EPPs. Note that the manual calls them flares
instead.
Wingmen
-------------------------------------------------------------------
Only available in certain missions, wingmen operate alongside you
to attack targets. However, they are usually of little help because
they often fall far behind and don't seem to use their
afterburners. Using wingmen is as simple as switching to "wingman"
on the weapons indicator, selecting a target, and "firing". Oddly,
they have difficulty attacking stationary units and need to make
quick passes. They are best used against airborne fighters, but
even then wingmen only use cannons, so it may take a while. The
good news is that wingmen can be used to distract enemy units by
drawing their fire so that they cannot attack a vital structure,
vehicle, or you. Ignore your wingmen altogether if you wish, since
a downed wingman does not affect the mission status. They would be much
more effective if you could order them to stay close to a unit that
must be protected.
Dropbomb
-------------------------------------------------------------------
In certain missions it is necessary to pick up specialized bombs
devoted to specific purposes. Each can only be acquired
individually due to their large size, but they have devastating
effects when deployed. To pick up a dropbomb, hover above it
momentarily until "bomb attached" is shown on your HUD. Upon pickup
the singular dropbomb becomes available as a weapon and is fired
using the bomb predictor targeting device.
Flight Tactics 2-05
=============================================================================
The G-Police gunships are the most capable craft in the game.
Successful completion of the missions requires that you engage
every type of enemy vehicle, and each requires a different method
of attack. The enemy has strength in numbers. Learn the
capabilities of the gunships to even the overwhelming odds.
Vertical Strafing
-------------------------------------------------------------------
In first person shooters such as Doom or Quake, the standard means
of evading projectiles is to side-step away from their path. By
doing so, the player essentially moves perpendicular to the
direction he or she is facing. In order to continue attacking the
enemy however, it is necessary to keep the enemy targeted, which
would not happen by simply strafing. Therefore, it is necessary to
circle-strafe. This is an apt name because the player moves in a
circular path when strafing and targeting the enemy at the same
time. In G-Police, the player's gunship does not allow for
horizontal strafing. However, a similar tactic can be used by
strafing vertically, in which the gunship is constantly changing
altitude while keeping the crosshairs centered on the target. While
the tactic looks a bit silly, it is very effective against powerful
enemy units.
Leading Targets
-------------------------------------------------------------------
As with most shooters of this type, engaging targets is not just a
matter of pointing and shooting. There are two factors that require
the player to "shoot ahead"--the weapon's travel velocity and the
enemy's movement. Not only is the player required to shoot where
the enemy is going, he or she has to factor in the amount of time
it takes for the weapon's fire to reach a point ahead of the enemy
craft. This lead distance varies according to the craft's speed and
the speed of the weapon. For best results, use weapons that travel
at a high velocity and therefore require a shorter lead distance.
Locking Altitude
-------------------------------------------------------------------
Movement will cause the ship to change altitude unless the ship is
pointed at the horizon. A unique characteristic of the gunships in
G-Police is their ability to maintain a constant altitude
regardless of where the gunship is pointed. The altimeter is
displayed on the lower left corner of the HUD and can indicate
climb or decline with up or down arrows, respectively. When the L1
and L2 buttons are pressed at the same time, both arrows are shown
in red, which indicates an altitude lock. In fact, when the gunship
is hovering normally, it tends to bob up and down. But when the
altitude is locked, the gunship remains perfectly still. When
pursuing ground units, it is best to lock altitude near the ground
and follow them rather than making short passes. And since you're
moving at the same time, their fire will always miss.
Distance Shooting
-------------------------------------------------------------------
All enemy units attack only when the player's gunship is within a
certain range. Presumably, this boundary is established to simulate
the effects of limited radar capability and provide for fair play
considering the player's short view distance (see Graphics Setup).
However, the HUD displays a colored border around all units that
can be targeted and remains even beyond the point in which the
target disappears entirely. Since the HUD's range is slightly
farther than that of enemies, you can move beyond the range of an
enemy's radar to shoot at the center of the border surrounding it.
However, remember that when the target is unable to shoot at you,
it will likely revert to shooting something else, possibly a vital
vehicle or structure. Be aware of this caveat when mission
objectives include friendly unit protection. For best results,
maximize View Distance.
Setting Chase
-------------------------------------------------------------------
Enemy aircraft will often come to attack you head-on. In doing so,
they chase you no matter where you go. When this occurs, a good
tactic is to simply stop thrusts, stand still, and steadily climb
altitude while continuously shooting the attacking aircraft, which
is acting as a steady target while it chases you into the sky. Its
fire will shoot below you while you rise and drain its shields.
This tactic will destroy most fighters before you hit the ceiling
of the dome.
Replenishing Shields
-------------------------------------------------------------------
Another unique characteristic of the playable gunships is their
ability to regenerate shield energy, however slowly, at a constant
rate until they are at full strength. This allows you to draw enemy
fire and sacrifice your shield integrity in the missions that
require you to protect other units. It also means that a short
barrage of hits will not ruin a mission entirely because the
shields will regenerate as long as the gunship is not destroyed
completely.
Reversing Thrust
-------------------------------------------------------------------
In addition to being the fastest vehicle in the game, the player's
gunship is the only vehicle that can move backwards, it seems. When
pressing R2, the amount of reverse thrust is indicated as a blue
bar mirroring the regular red thrust meter. Moving backwards is
especially useful when applying the "distance shooting" tactic, in
which you back up beyond the range of enemy radar. The best
application of reverse thrusts is slowing down or stopping
entirely. To stop on a dime, double-tap the R2 button for a bit.
This essentially applies reverse afterburners.
Re-arming Weapons
-------------------------------------------------------------------
Within most missions, there are re-arming stations that will
replenish the ammo of any weapons that have a finite supply. The
problem is that it takes time to go out of your way to reach the
station, dock with it while the ammo is loaded, and make the return
trip. They are often situated in distant domes or far beyond your
waypoints, so approaching them requires neglecting the mission
objectives momentarily. The best alternative is to learn to aim
precisely and conserve ammo whenever possible. Generally, small
fighters should be dispatched with the regenerating cannons, laser,
or plasma launcher; larger vehicles with the powerful but limited
missiles, rockets, or bombs. It's possible to complete every
mission without re-arming.
Game Structure 2-06
=============================================================================
The game's unique mechanics make it difficult to classify it into a
specific genre. Its physics aren't realistic enough for a flight
sim. There's too much flying for a first-person shooter. And it's
too much of a niche title to be a general action game. Ultimately,
G-Police is best described simply as a shooter, but I always felt
games such as Einhander reserved that designation. The game may
suffer from an identity crisis. Those who approached the game while
trying to fit it neatly into their preconceived expectations will
invariably be disappointed with some aspect of its gameplay. The
other players who accepted the mechanics were likely confounded by
the short view distance, unrelenting difficulty, or the complex
control scheme. The remaining few who were determined to get past
those hurdles discovered a riveting gaming experience.
After playing the game several times in its entirety, I've found
that the key to success in G-Police is speed. Failed missions
likely result from the inability to accomplish mission objectives
quickly. Remember that the gunships were developed specifically for
close air support. This requires destroying targets efficiently and
reaching the specified waypoints as quickly as possible. Speedy
flight is easy enough; simply use afterburners whenever possible.
Negotiate the flight path by flying over the roads, which are clear
of structures, rather than between the skyscrapers. Maximizing View
Distance and proficiency with the controls will help immensely.
Successful combat is achieved by employing the proper tactics
against certain types of units. There are several skills necessary
to destroy targets quickly: selecting the right weapon, approaching
the target with an effective maneuver, and careful aiming. Each
type of enemy unit requires these skills to varying degrees. For
example, engaging an enemy fighter typically requires a fast
weapon, tailing it closely, and firing ahead of its path. Heavy
ordnance, however, is usually destroyed by selecting a powerful
weapon, and moving slowly, but not precision aiming. Additionally,
when there are several targets available, it is necessary to
prioritize attacks by destroying the most harmful units first.
The use of domes is an interesting decision. Since each mission is
loaded into memory entirely, the developers could have opted to
contain each mission into a single large expanse. Instead, they
separated the space into several connected domes. Why did they do
this? There are likely several beneficial reasons. First, it makes
sense in the context of the setting to have individual domes
devoted to distinct mining, agricultural, urban, waste, and
industrial functions and isolate the environmental elements.
Second, the confines of the domes facilitate the gunships' "close
air support" responsibilities to ensure a low altitude ceiling.
Third, the dome walls prevent the enemy units from leading a
lengthy chase and forces them to turn around. Fourth, while this
may seem detrimental to the gameplay, the domes limit the abilities
of the radar system to allow for surprise attacks and prioritizes
target acquisition. Fifth, the dome walls delineate foreseeable and
more believable barriers than the artificial zones used in other
games. The spaces afforded by the domes allow for freedom of
movement yet constrain the playfield into manageable sectors.
Collectively, the abilities of the gunships, the setting, and the
various enemy craft give the game a unique feel compared to other
flight sims. Many have deplored the sensitive controls, but after
thorough play it is exactly this aspect of the game that makes it
so engaging. The gunships' maneuverability allowed the developers
to inject the game with an ever-present sense of urgency that
demands focus, fortitude, and dexterity from the player. These
skills are essential within the structure of the game.
_____________________________________________________________________________
=============================================================================
Training Missions 3-00
=============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Due to the complicated controls and high rate of turn of the
gunships, the developers had the prescience to include training
missions that require the player to utilize the gunships'
capabilities individually. Going through the training missions is
well worth your time.
Training Mission 1; Flight 1 - Set Course 3-01
=============================================================================
Command: ‘A series of hoops mark out a course. The course starts
with the green hoop, and ends with the red one.
Only fly through open hoops.
As you fly through one hoop, the next will open.
After you finish the course, you have fifteen seconds to start
another lap to try to beat your best time.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID G-Police Gunship Havoc
Type Hoop Wingman None
Weapon None Ground Team None
Armor None
Weapons Load
-------------------------------
Cannon-30mm Charge
Adal
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| | / |
| 1 | |
| / |
| |
| 2 _ |</pre><pre id="faqspan-2">
| |
| ¯ / |
| | / |
| ¯ _ |
| \ \ | | / _ |
|()|() _ \|¯ |
|¯ / /\ \ |
| | \ ¯ _ |
| | \ _ |
| | ¯ |
| ¯ \ |
| () |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Primary Objectives:
None
Secondary Objectives:
Finish the course in less than 1 min 30 secs
Finish the course in less than 1 min
While a bit dull without any combat goals, proper maneuvering of
the Havoc is essential for success in the actual missions. Use this
opportunity to learn the Havoc's unique flight capabilities. For
example, use afterburners to go quickly through the loops that are
aligned and then stopping quickly by double tapping the reverse
thrust button. It also should be noted that the so-called "air
brakes" feature should never be used.
Training Mission 2; Flight 2 - Chase 3-02
=============================================================================
Command: ‘Three Havocs start off on the landing pads.
Each one in turn will take off and do a circuit of the dome.
You must try to keep as close to each one as possible while it is
doing its circuit.
The havocs will get progressively harder.’
Vehicles Detail Mission
------------------------------- -------------------------------
ID G-Police Gunship Havoc
Type Havoc Wingman None
Weapon Cannon Ground Team None
Armor Medium
Weapons Load
-------------------------------
Cannon-30mm Charge
Primary Objectives:
Follow and stay close to the novice Havoc
Follow and stay close to the medium Havoc
Follow and stay close to the expert Havoc
Secondary Objectives:
None
This test is basically designed to teach you to match your speed
with your target, which is very important in dogfighting. As with
any target, follow each Havoc and keep each within the boundaries
of your HUD while maintaining a close tracking distance. The novice
Havoc travels with medium to high speed. The medium Havoc may need
to be followed using the afterburner sometimes. The expert Havoc
zooms across the dome at top speed, so you will frequently need to
use the afterburners. While it is tempting, don't shoot the Havocs.
Training Mission 3; Flight 3 - City Course 3-03
=============================================================================
Command: ‘A series of hoops mark out a course. The course starts
with the green hoop, and ends with the red one.
Only fly through open hoops.
As you fly through one hoop, the next will open.
After you finish the course, you have fifteen seconds to start
another lap to try to beat your best time.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID G-Police Gunship Havoc
Type Hoop Wingman None
Weapon None Ground Team None
Armor None
Weapons Load
-------------------------------
Cannon-30mm Charge
Nar
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| |
| 1 |
| _ |
| |
| _ |
| 2 |
| / / |
| |_ | | |
| / |
| _ _ |
| _\ | / _ |
| / | /_ | | _ |
| _ |
| \ _ |
| | | |
|\ \ |
|_ _\|| | | |
| _ |
|_ _ |
| / | | |\ |
| |
| |
| |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Primary Objectives:
None
Secondary Objectives:
Finish the course in less than 1 min 10 secs
Finish the course in less than 50 secs
While similar to the first training mission, Set Course, this
test's added challenge is the presence of skyscrapers that will
occlude your view and block your path. The hoops are situated among
the buildings to simulate the actual flight path of enemy fighters
that meander above and between buildings to confound you. Again, it
is important to learn when to use afterburners and when to apply
reverse thrust.
Training Mission 4; Weapon 1 - Familiarization 3-04
=============================================================================
Command: ‘This is a weapon familiarization exercise.
Practice use of rockets and missiles.
Learn how to scan vehicles.’
Mission Detail Weapons Load
------------------------------- -------------------------------
Gunship Havoc Cannon-30mm Charge
Wingman None Matra-Rocket 30
Ground Team None Hyper-Velocity 20
Adal
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| # |
| 1 |
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| 3 |
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| 4 |
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| 2 5a |
| 5b |
| |
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Primary Objectives:
Destroy target group
Dock with re-arm platform
Destroy target group 2
Scan all targets
Destroy target group 3
Destroy buildings
Secondary Objectives:
None
This exercise basically teaches familiarization with the Havoc's
equipment and weapons systems, such as the map, radar, waypoint
indicator, target acquisition, weapons selector, etc. It also
teaches the important process of scanning targets and aiming with a
variety of weapons including cannons, rockets, hyper velocity
missiles, and IR missiles.
Start by advancing on a trio of stationary trucks and destroy them.
[2] Proceed to the re-arm station to load IR and hyper-velocity
missiles. Nest destroy four more trucks. [3] Next, scan two trucks
and two blimps before destroying them. [4] Then destroy two
buildings. [5a,5b]
Note that there is a bug in this mission. When ordered to approach
the two blimps and two trucks, if any of them are attacked before
specifically told to do so, they will respawn indefinitely and
thereby making the mission impossible to complete. Take your time
and carry out orders exactly as specified.
Training Mission 5; Weapon 2 - Combat 3-05
=============================================================================
Command: ‘Practice combat skills against drone pilots.
Learn how to use bombs and the EPP weapon.’
Vehicles Detail Weapons Load
------------------------------- -------------------------------
None Cannon-30mm Charge
Matra-Rocket 50
Bomblets 40
Mission Detail 500Kg Bomb 30
-------------------------------
Gunship Havoc
Wingman None
Ground Team None
Primary Objectives:
Kill passive patrol
Kill aggressive civilian fighters
Kill G-Police fighters
Re-arm
Bomb buildings and car group
Disable bikes
Secondary Objectives:
None
This exercise teaches combat with actual moving craft. The first
challenge is a trio of harmless Manta fighters, which are easy to
destroy. Next you must destroy a Moray fighter that shoots back.
And then another. And then another. Finally, a G-Police Sabre
fighter comes in to take you on, which is a bit more difficult
because its path fluctuates more and its body is thinner, requiring
more precise aiming. To confound you even more, you then must
destroy two Sabre fighters attacking at the same time.
After rearming, you are required to destroy a nearby structure and
trucks with the bombs. EPPs automatically become equipped and you
are ordered to disable a set of three speeding bikes traveling on a
meandering road. The best way to perform this is to lock altitude
and strafe the ground while facing the bikes.
_____________________________________________________________________________
=============================================================================
Campaign Missions 4-00
=============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The game is entirely linear. Each mission can only be accessed
after successfully completing the one preceding it. Keep in mind
that you are only required to complete the primary objectives, and
can ignore the secondary objectives to make things a bit easier.
Complete and incomplete objectives are revealed during the course
of the game and indicated in the map screen and during the mission
debrief. Use this to figure out what you did wrong.
Intro Video - Entropy 4-va
=============================================================================
Campaign Brief 1 - Day 5
-------------------------------------------------------------------
Horton: ‘Okay, people, listen up. We all know the gang warfare has
escalated rapidly in the past few months. We've been hit pretty
hard by it. A lot of the weapons being used by the gangs are
restricted military-issue. We need to find out where this state of
the art firepower is coming from and neutralize the source. Recent
information points to Krakov employees being involved in this
weapons smuggling. The evidence is slight, however, and there is no
clear motive for the corporation as a whole.
I have expressed our concerns to their president, Natalie Argenta,
who has naturally denied any involvement. Argenta is coming over on
the next shuttle which arrives in four days. I can't give an
official directive here, but off the record, keep a close eye on
Krakov activities--I think they're hiding something. As you're
probably aware, Internal Affairs are now investigating it, so no
foul-ups, no heroics, and definitely no friendly fire incidents,
understood? Keep your eyes open out there, do your job, and get
back in one piece. We can't afford to keep losing pilots or
gunships at this rate. Mission briefings are at 0500 hours
tomorrow. Good luck, people. Dismissed.’
Campaign Mission 1 - Keynesian Economics 4-01
=============================================================================
Command: ‘One of the major Callisto corporations is suspected of
smuggling arms into the colony. Unfortunately, we are yet to
determine which corporation is to blame. We have received certain
details from an informant suggesting that the latest shipment will
be arriving on the next inbound transport. The inventory lists ten
_cargo containers_ which are to be loaded onto tractors and
delivered to the appropriate shipping addresses.
Orders are to scan the incoming transports while attempting to
identify the smugglers. Once the convoy leaves the spaceport, you
must perform a weapons scan on all containers. If suspicious goods
are present, continue to monitor the container until an arrest team
arrives. In the event of a problem, do not open fire unless
directly fired upon.
Good Luck’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID Civilian Gunship Havoc
Type Container Wingman None
Weapon None Ground Team Epsilon
Armor Heavy
ID Civilian Weapons Load
Type Transport -------------------------------
Weapon None Cannon-30mm Charge
Armor Medium Missile-IR 10
Matra-Rocket 20
ID G-Police
Type Squad Car
Weapon None
Armor Light
____________ |¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 5 |_______|¯¯¯¯|_______| Hoenir |
| 4 | |____| |_____________|
| | Finnr
| 3 |
| |
| |
|____________|
Mitsina|
|
Devorr |
|¯¯¯¯¯¯¯¯¯¯| |
| | |¯¯¯¯¯¯¯¯¯¯|
| #1 | | 6 |
| |______| 2 |
|__________| |__________|
| Egdir
|
|
|
|¯¯¯¯|
|Adal|
|____|
|
|
|
|
|¯¯¯¯¯¯¯¯|
| |
| Skuld |
| |
| |
|________|
Primary Objectives:
Scan crates for illegal arms
Seek out and destroy smuggler
Secondary Objectives:
Protect Ground Team Epsilon
Predictably, the first mission is easy to give you a chance to get
accustomed to the game's conventions. In doing so, the first
objective does not require immediate completion. You can fly around
as long as you wish before ‘scan[ning] the crates for illegal
arms.’
When you feel up to the task, proceed to the first waypoint where
you will need to scan seven crates to find the two that are
containing illegal arms. A civilian Cobra Fighter will attack you
in the Egdir dome. [2] On the way to the crates, you will see two
Nanosoft [3] and one Krakov vehicle [4] that are non-threatening
and should be ignored. Once the crates are located, you only need
to identify one illegal crate to signal Ground Team Epsilon. [5]
Once the Ground Team squad cars arrive, return to Devorr dome to
‘seek out and destroy [the] smuggler.’ Along the way in the Egdir
dome, two civilian Cobra Fighters will intercept, [6] but they are
easily destroyed. The waypoint indicator guides you to each of the
four trucks, one by one, until the smuggler is found. After each
truck is scanned, a civilian Manta Fighter will attack. The fourth
truck is illegal, so you are ordered to eliminate. However, after
the very first shot, Ground Team Epsilon will interrupt with a
distress call--they are under attack.
Immediately fly with full afterburners to the crates as marked by
the waypoint indicator on the radar. [5] Upon arrival, two civilian
Moray Fighters are attacking the squad cars. Since the squad is
unarmed and lightly armored, you will have to do all the work to
‘protect Ground Team Epsilon’ quickly. When done, return to Devorr
dome to eliminate the smuggler. Mission status confirmed:
Exemplary.
Mission Debrief 1
-------------------------------------------------------------------
Command: ‘It is confirmed that the container was carrying
sufficient illegal arms to supply a small army. Krakov corporation
denies involvement. However, it is clear that we should be aware of
the possibility of corrupt elements operating within Callisto's
infrastructure.’
Campaign Mission 2 - The Black Market 4-02
=============================================================================
Command: ‘Forensic inspection of the transport wreckage has
revealed a document marked with a delivery ID. This has since been
traced to a warehouse on the east side. We are sending an arrest
team to raid the premises. You must provide air support. Remain
close to the team at all times. Defend them against hostiles and
ensure that you do not hit any of our units.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID G-Police Gunship Havoc
Type Squad Car Wingman None
Weapon None Ground Team Delta
Armor Light
ID G-Police Weapons Load
Type Riot Van -------------------------------
Weapon Riot Cannons Cannon-30mm Charge
Armor Heavy Missile-IR 10
Matra-Rocket 20
EPP 5
|¯¯¯¯¯¯¯¯¯¯¯¯¯|
|¯¯¯¯¯¯¯¯¯¯¯¯|_______|¯¯¯¯|_______| Hoenir |
| | |____| |_____________|
| | Finnr
| Mitsina |
| |
| |
|____________|
|
|
Devorr |
|¯¯¯¯¯¯¯¯¯¯| Egdir|
| 1 2 | |¯¯¯¯¯¯¯¯¯¯|
| # | | 6 |
| 3|______| 5 |
|__________| |__________|
|
|
|
|
|¯¯¯¯|
|Adal|
|____|
|
|
|
|
|¯¯¯¯¯¯¯¯|
| |
| Skuld |
| |
| |
|________|
Primary Objectives:
Escort Ground Team Delta
E.P.P. escaping suspects
Protect disabled vehicle
Secondary Objectives:
Destroy all gang units
Starting in Devorr dome, [1] you are to ‘escort Ground Team Delta’
on their way to the warehouse in Egdir dome. Having no time to
waste, a pair of civilian Moray fighters will soon attack the
Ground Team as they head east. [2] Delta will immediately stop,
making them sitting ducks as they leave it to you to eliminate the
fighters. Once the fighters are destroyed, Ground Team Delta will
proceed to Egdir dome. Before they cross the tunnel, however,
another pair of civilian Moray fighters will attempt an attack.
Eliminate them as before and the tunnel blockage will open,
allowing passage for you and the Ground Team. [3]
Once inside Egdir dome, continue following the Ground Team to their
destination. At this point, it is necessary to fly ahead of the
cars in case of encroaching enemy forces. Forecast their path by
waiting at road intersections to determine which direction the
Ground Team turns. By doing so, you can find the warehouse they
will eventually invade, which is protected by two turrets on its
perimeter and another inside. [5] Destroy the turrets quickly
because they will attack the Ground Team unless you can draw their
fire. Also, two civilian cars will attempt to escape and you have
to ‘EPP the escaping suspects’ before they leave the area. Once
they are disabled, another pair of civilian Moray fighters will
attack the escaping cars. [6] Since the civilian cars are lightly
armored, you will need to destroy the fighters quickly. When done,
Ground Team Delta will advance on the cars and make the arrest.
Mission Debrief 2
-------------------------------------------------------------------
Command: ‘Suspects picked up in the raid have now been interrogated
and various weapons retrieved from the warehouse. This haul
included a number of hyper velocity missiles. We also found a
quantity of empty missile crates suggesting that some missiles are
already loose in the domes.
Of major concern, is the fact that gun emplacements were automated
and bore no serial numbers or manufacturer's insignia. Even their
software drivers were of a very advanced configuration. It is
fortunate they were prototypes as that helped your chances of
survival.
We can also report the apprehension of a named suspect, Rogan
Edwards, who is now under interrogation.’
Campaign Mission 3 - Insider Information 4-03
=============================================================================
Command: ‘Last week's raid on the weapon warehouse lead to the
arrest of a certain Rogan Edwards. As he has made bail, you are
required to track him and report his destination. You will need to
remain close enough not to lose him, although you are warned that
he is likely to panic if he realizes you are there.
Do not fire at the suspect unless you are directly fired upon.
He will depart G-Police HQ in 30 minutes. Once you have reported
his destination, a team will be sent to raid the premises.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID Civilian Gunship Havoc
Type Gang Fighter Wingman None
Weapon Cannons Ground Team Gamma
Armor Medium
ID G-Police Weapons Load
Type Squad Car -------------------------------
Weapon None Cannon-30mm Charge
Armor Light Missile-IR 10
Matra-Rocket 20
ID G-Police Beacon 5
Type Riot Van
Weapon Riot Cannons
Armor Heavy
|¯¯¯¯¯¯¯¯¯¯¯¯¯|
|¯¯¯¯¯¯¯¯¯¯¯¯|_______|¯¯¯¯|_______| Hoenir |
| | |____| |_____________|
| | Finnr
| Mitsina |
| |
| |
|____________|
|
|
Devorr |
|¯¯¯¯¯¯¯¯¯¯| |
| 1 | |¯¯¯¯¯¯¯¯¯¯|
| # | | Egdir |
| |______| |
|__________| |__________|
|
|
|
|
|¯¯¯¯|
| 2 |Adal
|____|
|
|
|
| Skuld
|¯¯¯¯¯¯¯¯|
| 4 3 |
| |
| 5 |
| 6 |
|________|
Primary Objectives:
Follow Rogan
Eliminate Gang Fighters
Protect Ground Team Gamma
Eliminate Rogan Edwards
Secondary Objectives:
Destroy all gang units
Starting in Devorr dome, [1] you are to ‘follow Rogan’ to his
destination while avoiding detection. The best way to do this is to
select his vehicle as a target and stay far away while ensuring
his signal remains on the radar. Along the way, two fighters will
intervene. [2] Destroying both is necessary to ‘destroy all gang
units,’ but it is more important to follow Rogan. There is time to
destroy one fighter, but perhaps not both.
Rogan's first stop is in a northeast corner of Skuld dome. [3] As
soon as he leaves again, fire a beacon near his location to signal
Ground Team Gamma. Before they arrive, however, ‘protect Ground
Team Gamma’ from the invading civilian Moray fighters. [4] Rogan's
next stop is towards the center of Skuld dome. [5] Another group of
Moray and Cobra fighters will attack. Once they are destroyed, HQ
will order you to place another beacon on Rogan's position before
he leaves. His next stop is a warehouse in the southeast corner of
Egdir dome, where two Cobra fighters are hiding inside containers.
Another pair of Moray fighters will join the fight, but before
destroying them, you are required to destroy Rogan's vehicle before
it escapes, which takes a bit more firepower due to its moderate
armor. Once you ‘eliminate gang fighters’ and ‘eliminate Rogan
Edwards,’ Ground Team Gamma will proceed to the raid the warehouse,
despite the fact that they did not need a beacon to lead them.
Mission Debrief 3
-------------------------------------------------------------------
Command: ‘The raid revealed a number of modified civilian craft;
they have been fitted with hard points on which weapons can be
mounted. A quantity of these craft have already been completed and
shipped out.
Unfortunately, all suspects were fatally wounded while resisting
arrest.
A report from the officer leading the raid has been requested.’
Campaign Mission 4 - Chief Executive Officer 4-04
=============================================================================
Command: ‘The president of the Krakov Corporation has been
requested to attend G-Police HQ during her scheduled visit to
Callisto. She is required to respond to specific allegations
regarding her corporation's personnel.
However, she is concerned for her safety and has requested high-
level protection throughout her visit.
Alpha Team, Slater and Tachikawa will sweep the space port prior to
the arrival of her shuttle. Suspicious vehicles must be
investigated. Scan vehicles and eliminate any potential threats.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID Krakov Gunship Havoc
Type Shuttle Wingman Tachikawa
Weapon Cannons Ground Team None
Armor Heavy
ID G-Police Weapons Load
Type Havoc -------------------------------
Weapon Cannons Cannon-30mm Charge
Armor Medium Missile-IR 15
Matra-Rocket 20
____________ |¯¯¯¯¯¯¯¯¯¯¯¯¯|
|4 |_______|¯¯¯¯|_______| Hoenir |
| | |____| |_____________|
| | Finnr
| 5 |
| |
| |
|____________|
|Mitsina
|
Devorr |
|¯¯¯¯¯¯¯¯¯¯| Egdir|
| | |¯¯¯¯¯¯¯¯¯¯|
| #1 2 | | 3 |
| |______| |
|__________| |__________|
|
|
|
|
|¯¯¯¯|
|Adal|
|____|
|
|
|
|
|¯¯¯¯¯¯¯¯|
| |
| Skuld |
| |
| |
|________|
Primary Objectives:
Rendez-vous with Tachikawa
Protect the presidential shuttle
Seek out and destroy vehicles attacking shuttle
Secondary Objectives:
Destroy all gang units
This mission is easy if you know what to do. Starting in Devorr
dome, [1] you have to escort the president's shuttle to its
destination--a landing pad in the middle of Mitsina dome. Along the
way, you will be attacked by three civilian Moray fighters in
Devorr dome. [2] After entering Egdir dome, three civilian Manta
fighters will attack as you ‘rendez-vous with Tachikawa’ as your
wingman. [3] He's not a bad pilot.
Move quickly to Mitsina dome to ‘protect the presidential
shuttle,’ ignoring the enemy fighters in the area. Tachikawa will
take care of the airborne threats while you should focus on
following the shuttle in case any enemy ground units attack the
president. According to HQ, you need to ‘seek out and destroy
[four] vehicles attacking [the] shuttle’ among several harmless
ones. Rather than scanning each one systematically, it is best to
follow the shuttle closely and watch for any trucks that open fire.
The shuttle will undoubtedly take a few hits, but as long as it's
not destroyed completely, the president will be safe. As soon as
the shuttle is fired upon by a truck, immediately attack the
vehicle to draw fire. Use rockets to destroy the threats quickly
and resume following the shuttle. Repeat this three more times to
allow the shuttle to land. Note that the shuttle's path passes its
landing pad, [5] but it will not land and will circle the dome
continuously until all four enemy trucks are destroyed.
Mission Debrief 4
-------------------------------------------------------------------
Command: ‘Once again, the container Lorries's wreckage indicates
the use of prototype automated equipment. The attacking craft were
gang ships, likely to have been hired for the occasion. The lack of
human remains is disturbing, but we have been unable to recover any
further clues.
Your gun cameras confirm that no one left the Lorry during the fire
fight. All evidence thus far suggests that whoever is controlling
these activities has substantial resources on which to draw.’
Campaign Mission 5 - May Day 4-05
=============================================================================
Command: ‘Natalie Argenta, the Krakov President, is currently
sheltering in a fortified bunker at the space port. She is
understandably shaken as a result of the ambush and is now
demanding an escort from the port to the Krakov Corporation HQ. She
has personally requested that Slater be included in the escort.
Tachikawa will be the accompanying pilot.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID G-Police Gunship Havoc
Type Havoc Wingman Tachikawa
Weapon Cannons Ground Team None
Armor Medium
ID Krakov Weapons Load
Type Limousine -------------------------------
Weapon None Cannon-30mm Charge
Armor Medium Missile-IR 20
Matra-Rocket 30
_____________
____ | 6 |
|¯¯¯¯¯¯¯¯¯¯¯¯|_______| 5 |_______| |
| | |____| |_____7_______|
| | Finnr Hoenir
| 3 4 |
| |
Mitsina| |
| 2 _1 |
¯¯¯¯¯¯|¯¯¯¯¯
|
|
|¯¯¯¯¯¯¯¯¯¯| |
| | |¯¯¯¯¯¯¯¯¯¯|
| Devorr | | Egdir |
| |______| |
|__________| |__________|
|
|
|
|
|¯¯¯¯|
|Adal|
|____|
|
|
|
|
|¯¯¯¯¯¯¯¯|
| |
| Skuld |
| |
| |
|________|
Primary Objectives:
Escort presidential limo to Krakov HQ
Secondary Objectives:
Rendez-vous with presidential limo
Destroy roadblock
Destroy roadblock 2
First, head toward the Krakov President's limo waiting at the
southwest corner of Mitsina dome. [2] Once the limo starts moving,
you'll have to fend off any threats. Be aware that enemy forces
will typically attack the limo first, so stay close unless the
immediate area is clear of hostiles.
After the limo moves, three civilian Manta and Moray fighters will
soon attack. A good tactic is to hover above the limo while
shooting the approaching fighters. Since they will essentially be
heading directly towards your location, they are easier to target.
You will take some hits while sitting still, but the lost energy is
easily replenished later. However, destroy the fighters quickly
because the limo is headed for a roadblock filled with turrets and
cars, [4] all of which you should destroy before the limo reaches
them. As soon as the first three fighters are destroyed, check the
map to see where the roadblock is located and fly ahead of the
limo. Rockets are best used against such stationary targets because
they cause more damage than cannons.
In a moment that is entirely scripted and beyond your control,
Tachikawa's gunship will lose control and crash. Your waypoint
indicator will point at Tachikawa, but it is best to follow the
limo since the sequence is unavoidable. This happens while the limo
is in Finnr dome, which is free of hostiles. However, there are 2
Manta fighters waiting near the entrance to Hoenir dome, so fly
ahead of the limo to intercept. [5] Next is another roadblock that
must be eliminated before the limo arrives. [6] Again, use rockets
to finish the job quickly. Finally, three Moray and Manta fighters
are circling the Krakov HQ in the middle of Hoenir dome. [7] Draw
their fire and eliminate them quickly to complete the mission.
Mission Debrief 5
-------------------------------------------------------------------
Command: ‘President Argenta has asked that you be thanked for
providing such an effective escort. As you are aware, your presence
was certainly needed.
This situation appears to be escalating and we are not yet able to
provide an adequate explanation. The president insists she has no
idea why she has been targeted and neither, it must be said, do we.
The terrorists would not seem to gain by her assassination. She
also steadfastly denies any suggestion of inappropriate behavior on
the part of her company.
We've got to keep a lid on this if we can. Do your best out there.
**** Urgent **** Urgent **** Urgent ****
Message override priority A1
*** Security Status - Level 6 - Code Red ***
****** Decoding ***** Decoding ***** Done
To: 2Lt. Slater. JB.
From: Cpt. Horton. R.A.
Time: 20:47 CT.
Date: 7-29-2097
***** Message Follows **********************
In the interest of security and unit morale the following bulletin
will be released today at 21:00 CT.
It is with great regret that I have to inform you of the death of
one of our finest pilots, 1st Lieutenant Hiroshi Tachikawa.
Tachikawa was on a routine mission escorting the Krakov President,
Natalie Argenta, when the convoy was attacked by multiple
unidentified hostiles. Tachikawa's craft eventually succumbed to
enemy fire as he heroically defended Argenta against overwhelming
odds. His selfless rearguard action allowed his wingman Slater to
successfully cover the President's retreat to a place of safety.
Tachikawa was a gallant and dedicated officer. He will be greatly
missed.
Captain R.A. Horton. O.C. 22nd Wing. Callisto.
Any contradiction by you of the events described above will result
in summary execution under Section 8 of the Earth and Colonies
Martial Law Act Rev. 2089.
This is a direct order.
No further warning will be issued.
***** Message Ends ***** Message Ends ***** Message Ends *****
***** Delete ********** Deleting Complete’
Intermission Video - Collusive Arrangements 4-vb
=============================================================================
GPHQ, Rec Room
-------------------------------------------------------------------
Slater: ‘Moral was shot to hell. They were all talking about
Tachikawa's death. Tachikawa used to fly his Havoc like he'd been
born in it, they said, and no one could believe he was gone. The
rescue squads had picked up the wreckage, but his body had just
vanished. Reese, the flight software technician, was checking it
out. As I listened, it slowly became clear that Daniels and Ricardo
had been Elaine's closest friends. Her death had hit them hard.
They gave me the story. Seemed her comms link had gone down during
a routine patrol. She just lost it and piled into an antenna mast--
made no attempt to avoid it. I felt uneasy. This all sounded too
close to the way Tachikawa had bought it for it to be just
coincidence. I needed time to think, so I made my excuses and left.
It had been a bad day, but at least we had saved Krakov's
president. If she'd been greased, all hell could have broken
loose.’
GPHQ, Briefing Room
-------------------------------------------------------------------
Horton: ‘The automated weapons we recovered after the attack on
Argenta are a new development, possibly off-world in origin. We
have nothing conclusive, but Krakov's past expertise in this field
certainly implicates them. However, the attacks on the Krakov
President, Argenta, leads me to believe that this may not be the
whole picture. Argenta has alluded to Nanosoft involvement in the
attacks, but as yet, has refused to say any more. Tech lab's
findings are inconclusive. They say the prototype software
controlling the weapons used in the attack on her is years ahead of
anything on the market. It could be the work of a number of
corporations including Nanosoft. As a result of these attacks,
Krakov have requested GP cover for their president and their
industrial sites and also want us to lean on Nanosoft. We'll go
along with the first request, but Nanosoft have given us no reason
to investigate them further. Stay alert out there. It's up to us to
contain the situation. Any further escalation could turn Callisto
into a warzone. Mission briefings are at 0430 hours tomorrow.
Dismissed.’
Campaign Mission 6 - Limited Liability 4-06
=============================================================================
Command: ‘A group of Krakov B12 mining droids have reportedly
malfunctioned and are dangerously out of control; they are fitted
with powerful industrial lasers which are destroying everything
within range. Krakov claim they are unable to control the robots,
so it's down to us to stop them. Please be aware of the droid's
laser as it will inflict severe damage on a Havoc.
Locate the droids, disable the laser and then attempt to immobilize
them.
Time is of the essence as the reported damage is rapidly
increasing.’
Vehicles Detail Weapons Load
------------------------------- -------------------------------
ID Krakov Cannon-30mm Charge
Type Mining Droid Missile-IR 4
Weapon Laser Matra-Rocket 40
Armor Medium Fire-Streak 8
Mission Detail
-------------------------------
Gunship Havoc
Wingman Ricardo
Ground Team None
|¯¯¯¯¯¯¯|
| |
| |
| Modi |
| |
| |
| |
|_______|
|
|¯¯¯¯¯¯¯| |
| Fadir | |
| | |
|_______| |
| \
| |
\_________ |
\ |
\ |
| |
| |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| |
| |
| Nama |
|¯¯¯¯¯¯¯¯¯¯¯¯| _____| |__ Tindr
| |_____/ | | \ |¯¯¯¯¯¯¯¯¯¯¯¯|
| 4 | | | \ | |
| | |_________________| \____| # |
|____________| | | 1 |
| Loni | ______| |
| \ / | |
| | / |____________|
| Nar | |
\ |¯¯¯¯¯¯¯¯¯| |
\ | | |
\ | | /
\ | |______/
\_____________| |
| |
| 3 |
| 2 |
¯¯¯¯¯¯¯¯¯
Primary Objectives:
Destroy robots attacking civilians in Nar dome
Destroy robot in Loni dome
Destroy robots outside GPHQ
Secondary Objectives:
Minimal civilian damage in Nar dome
Minimal damage to Nanosoft compound
All GP fighters survive
Taking off in Tindr dome, [1] immediately head for Nar dome to
eliminate the Krakov mining droid attacking the civilian
structures. [2] Along the way, select your wingman as a weapon. As
soon as you can see and target the first droid, order your wingman
to attack. The first shot will draw the droid's fire so it will
stop attacking the structures. Switch to rockets whenever attacking
droids, since rockets are stronger than cannons. Do not use
missiles because their path may cause them to hit the buildings as
well. Soon, HQ reports that another droid nearby is attacking. [3]
With your wingman distracting the first droid, deal with the second
one. Two civilian Moray fighters will interfere, but ignore them
until the two droids are destroyed.
There are a couple of methods to destroy droids. One is to move far
away enough that the droids will not attack, but close enough that
you can see the targeting rectangle on your HUD. This gives you a
safe spot from which to attack, but allows the droid to resume
attacking buildings. The second and best method is to get close to
a droid, stop thrust, and alternately increase and decrease
altitude while attacking the droid, which requires more skill. With
this method, the droid will only attack you and leave the buildings
alone. The laser fire will not hit because you are constantly
changing altitude--a sort of vertical strafing.
Then HQ orders you to Loni dome, where another mining droid and
four civilian Moray fighters are attacking the Nanosoft compound.
[4] Destroy the droid first, then go after the fighters. If you are
out of rockets, use missiles against the droid because it does not
get close to any destructible structures. However, quickly revert
back to cannons when attacking the fighters.
When HQ sends a distress call from Tindr dome, proceed quickly,
because there will be three more mining droids, all of which are
attacking GP HQ. [1] Some GP fighters will assist, but they can
sometimes be a nuisance because they fly very close to their
target, and get in the way of your fire. For best results, destroy
one droid before moving on to the next. Be aware that each droid
has two parts: a laser wielding control center and a harmless pair
of treads below.
Mission Debrief 6
-------------------------------------------------------------------
Command: ‘Krakov are adamant that they are not to blame for this
situation. Thankfully, fatalities were restricted and Krakov have
offered to pay for structural damage caused by the droids. They
will also award damages to any families suffering losses. They are
reported to be launching a full investigation into the event.’
Campaign Mission 7 - Invisible Hand Theory 4-07
=============================================================================
Command: ‘A virus has escaped from Nanosoft's virtual lab and
downloaded itself into a number of Krakov craft. It appears to be
shutting down their essential navigation systems, resulting in
craft which veer wildly out of control. You will need to disable
these craft to protect their occupants.
Patrols have reported the presence of gang craft in the same area;
this is exacerbating the situation as they are opening fire on
civilians. Order must be re-established as soon as possible.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID Krakov Gunship Havoc
Type Shuttle Wingman Ricardo
Weapon None Ground Team None
Armor Medium
ID Civilian Weapons Load
Type Gang Fighter -------------------------------
Weapon Cannons Cannon-30mm Charge
Armor Light Missile-IR 8
Matra-Rocket 40
Fire-Streak 8
EPP 12
|¯¯¯¯¯¯¯|
| |
| |
| Modi |
| |
| |
| |
|_______|
|
|¯¯¯¯¯¯¯| |
| Fadir | |
| | |
|_______| |
| \
| |
\_________ |
\ |
\ |
| |
| |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| |
| |
| Nama |
|¯¯¯¯¯¯¯¯¯¯¯¯| _____| |__ Tindr
| |_____/ | | \ |¯¯¯¯¯¯¯¯¯¯¯¯|
| Loni | | | \ | |</pre><pre id="faqspan-3">
| | |_________________| \____| 2 # |
|____________| | | 1 |
| | ______| |
| \ / | |
| | / |____________|
| Nar | |
\ |¯¯¯¯¯¯¯¯¯| |
\ | | |
\ | | /
\ | 3 |______/
\_____________| |
| |
| |
|_________|
Primary Objectives:
Disable Krakov shuttles in Tindr dome
Protect shuttles in Tindr dome
Disable Krakov shuttles in Nar dome
Protect shuttles in Nar dome
Secondary Objectives:
All shuttles survived
Launching from the GP HQ in Tindr dome, [1] move quickly to disable
the several shuttles therein. [2] Be aware that you will soon be
attacked by three civilian Piranha fighters, 2 civilian Moray
fighters, and one civilian Manta fighter. It is best to eliminate
them all using only cannons. They move slowly and are lightly
armored. This will allow you to destroy them quickly, which is good
because four combat bikes with cannons and rockets will soon
intervene. Since bikes are small targets and move quickly, you'll
have to get close to attack. The best tactic is to lock altitude
while close to the ground and chasing the bikes. They will attack,
but their fire will likely shoot behind you as long as you keep
moving. The bikes are easily destroyed, so use cannons.
Once the ordeal in Tindr dome is finished, prepare to repeat the
process in Nar dome. You will have to disable three more Krakov
shuttles, [3] destroy four more Moray fighters, and eliminate four
more combat bikes. Use the same strategy as described above.
Mission Debrief 7
-------------------------------------------------------------------
Command: ‘Nanosoft are in the process of taking remedial action to
rectify damage caused. The virus has been contained and there are
no further reports of navigational malfunction. The corporation
appears to be taking the situation seriously as they have launched
a full investigation into the affair; the results will of course be
monitored, but we are satisfied with their attempts to minimize the
effects of this error.’
Campaign Mission 8 - Industrial Revolution 4-08
=============================================================================
Command: ‘A terrorist cell has seized the Krakov assembly yard
which is now being rigged with explosives. If the cell members are
not eliminated, they will destroy the entire yard. They seem to be
using the numerous types of heavy plant machinery as cover; you
will need to root them out by using yourself as a target. This
should force them to reveal themselves. Disable all hostiles as
soon as possible.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID Civilian Gunship Havoc
Type Gang Bike Wingman Ricardo
Weapon Cannon Ground Team None
Armor Light
ID Civilian Weapons Load
Type Gang Fighter -------------------------------
Weapon Cannon Cannon-30mm Charge
Armor Medium Missile-IR 10
Matra-Rocket 40
Fire-Streak 10
Bomb-500 6
|¯¯¯¯¯¯¯|
| 6 |
| |
| |
| |
| 5 |
| |
|_______|
Modi|
|¯¯¯¯¯¯¯| |
| Fadir | |
| | |
|_______| |
| \
| |
\_________ |
\ |
\ |
| |
| | Nama
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 4 |
| 3 |
| |
| 2 |
|¯¯¯¯¯¯¯¯¯¯¯¯| _____| |__ Tindr
| |_____/ | | \ |¯¯¯¯¯¯¯¯¯¯¯¯|
| Loni | | | \ | |
| | |_________________| \____| # |
|____________| | | 1 |
| | ______| |
| \ / | |
| | / |____________|
| | |
\ |¯¯¯¯¯¯¯¯¯| |
\ | | |
\ | | /
\ | Nar |______/
\_____________| |
| |
| |
|_________|
Primary Objectives:
Destroy gang bikes laying explosives
Protect the yard from continuing attack
Destroy gang base
Secondary Objectives:
All yard buildings must survive
GP HQ orders you to first rush to Nama dome to protect the Krakov
yard from the attacking gang forces. [2] Once there, be prepared
for a lengthy fight. Already, five combat bikes are situated within
the yard trying to set up explosives. Despite the presence of
several fighters, destroy the bikes first because they will in time
lay explosives, which you would otherwise have to destroy as well.
They are hiding near the structures, so use the map to root them
out. When done, deal with the attacking fighters in the area, which
consists of seven civilian Moray fighters, two Manta fighters, and
a Piranha fighter. [3] After they are destroyed, a convoy of four
combat bikes and a truck will arrive from the north [4] as well as
a wave of gang fighters: two Morays, a Manta, and a Piranha. Again,
destroy the ground units before taking out the airborne fighters.
Once the Krakov yard is safe, HQ will order you to proceed to Modi
dome to eliminate the gang base. You'll first encounter a lone
truck [5] heading toward the base in the northern end of the dome.
Then four cobra fighters will provide a counterattack, but they are
easily destroyed. Next, head toward the base itself. [6] It
consists of a building, a truck, and two turrets for protection.
For some reason, the mission will be completed before destroying
all of the enemy structures.
Mission Debrief 8
-------------------------------------------------------------------
Command: ‘In the light of recent events, Krakov are demanding
increased protection from G-Police. In fact, they are accusing us
of chronic incompetence in the policing of Callisto. This is a very
grave situation.’
Campaign Mission 9 - The Bubble Bursts 4-09
=============================================================================
Command: ‘Bulletins report the hijacking of a Krakov heavy land
train which is currently being driven towards the dome exit tunnel.
The train has definitely been loaded with explosives; it is
suspected that the train will be detonated as it reaches the
tunnel. The on-board nuclear power unit may well go critical and
cause a dome fracture. This, of course, would be disastrous.
You must locate the land train, remove the explosives and destroy
the tractor at the front of the train, before it reaches its
target. Ricardo will fly support while Daniels provides top cover.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID Krakov Gunship Havoc
Type Land Train Wingman Ricardo
Weapon None Ground Team None
Armor Heavy
ID Civilian Weapons Load
Type Bomb -------------------------------
Weapon None Cannon-30mm Charge
Armor Medium Missile-IR 11
Matra-Rocket 40
Fire-Streak 11
|¯¯¯¯¯¯¯|
| |
| |
| |
| Modi |
| |
| |
|_______|
|
|¯¯¯¯¯¯¯| |
| | |
| 3 | |
|_______| |
| Fadir \
| |
\_________ |
\ |
\ |
| |
| | Nama
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 2. . . . . . |
| . |
| . |
| . |
|¯¯¯¯¯¯¯¯¯¯¯¯| _____| . |__ Tindr
| |_____/ | . | \ |¯¯¯¯¯¯¯¯¯¯¯¯|
| Loni | | . | \ | |
| | | 4. . . . . | \____| |
|____________| ¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯ | 1 |
| | ______| |
| \ / | |
| | / |____________|
| | |
\ |¯¯¯¯¯¯¯¯¯| |
\ | | |
\ | | /
\ | Nar |______/
\_____________| |
| |
| |
|_________|
Primary Objectives:
Collect 3 bombs from train and dispose of them
Stop train before it hits the dome exit
Secondary Objectives:
All three bombs dropped in safe area
From the GP HQ in Tindr dome, [1] head for Nama dome in which some
G-Police ground units are being attacked by two combat bikes, a
Manta, a Piranha, and a Moray fighter. Try eliminating them
quickly, because the train will soon emerge from the nearby
warehouse.
The train consists of a front tractor towing six cargo wagons,
alternately holding three turrets and three drop bombs. First
destroy the three turrets so you will have free reign to pick up
the bombs later. While this occurs, a slew of fighters will attack
you and only you. Ignore them, because time is limited.
To pick up a drop bomb, you have to lock altitude directly above
the bomb and hold that position for about two seconds while the
bomb is loaded onto your gunship. The problem is that in order to
get into position, you cannot see the bomb itself if you're facing
forward. A message stating "bomb attached" will appear when
successful. The waypoint indicator will now point at the entrance
to Fadir dome. [3] Immediately head toward the entrance, which is
near the entrance to Modi dome, so don't confuse the two. Once in
Fadir dome, drop the bomb into the deep gorge and immediately
return to the train to repeat the process two more times. You must
destroy the train tractor before it reaches the entrance to Nar
dome. [4]
One thing that is annoying is that the mission ends after you have
picked up the third bomb and destroyed the train tractor. This
means that the mission will end before completing the secondary
objective, despite being fully capable of doing so.
Mission Debrief 9
-------------------------------------------------------------------
Command: ‘Fortunately, the dome escaped without damage. You are to
be congratulated for averting a major life loss situation. The
G-Police criminal investigation team is currently committing all
resources to the investigation of these terrorist incidents but
results so far are disappointing. We're dealing with events as they
arise, but without some idea of who's to blame, our efforts will be
of limited effect. The best we can do is to continue doing our
best.’
Campaign Mission 10 - Safe Harbor 4-10
=============================================================================
Command: ‘An aircraft has been detected heading for the official
residence of the Krakov President. Initial scans suggest it to be a
ground attack ship of some description, and it appears to be
carrying some heavy ordnance. It refuses to respond to our requests
for formal identification so we are assuming it to be hostile.
Scramble immediately, intercept the craft and destroy it.’
Vehicles Detail Weapons Load
------------------------------- -------------------------------
ID Civilian Cannon-30mm Charge
Type Gunboat Missile-IR 14
Weapon Lasers Matra-Rocket 50
Armor Heavy Fire-Streak 14
Mission Detail
-------------------------------
Gunship Havoc
Wingman Ricardo
Ground Team None
|¯¯¯¯¯¯¯|
| |
| |
| Modi |
| |
| |
| |
|_______|
|
|¯¯¯¯¯¯¯| |
| Fadir | |
| | |
|_______| |
| \
| |
\_________ |
\ |
\ |
| |
| |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| |
| |
| Nama |
|¯¯¯¯¯¯¯¯¯¯¯¯| _____| |__ Tindr
| |_____/ | | \ |¯¯¯¯¯¯¯¯¯¯¯¯|
| Loni | | | \ | |
| | |_________________| \____| # |
|____________| | | 1 |
| | ______| 2 |
| \ / | |
| | / |____________|
| Nar | |
\ |¯¯¯¯¯¯¯¯¯| |
\ | 3 | |
\ | | /
\ | |______/
\_____________| |
| |
| |
|_________|
Primary Objectives:
Destroy Gunboat
Secondary Objectives:
None
Starting in Tindr dome, [1] head toward the entrance of Nar dome.
Before going through, a trio of civilian Piranha fighters will
intercept. [2] Destroying them is not essential to either primary
or secondary objectives, however, and you can ignore them if
desired, which will give you more time to attack the Orion Gunboat
in Nar dome. Accompanying the gunboat are Piranha, Moray, and Manta
fighters, which should be ignored as well, since their elimination
is not necessary to complete the mission. The gunboat is very
durable and will require a couple of minutes to destroy. First
unload all rockets, then use the IR missiles. To minimize incurring
damage from the gunboat's lasers, stop thrusts, change altitude
constantly, and evade fire. Be careful to not hit the structures
below the gunboat. [3]
Mission Debrief 10
-------------------------------------------------------------------
Command: ‘The suspect craft was a B202 Ground Attack Gunboat, an
extremely powerful piece of hardware with the potential to destroy
large buildings and similar man-made structures. According to a
detailed scan of all databases, this type of hardware has never
been introduced to Callisto. It scarcely needs to be mentioned that
this is an extremely serious situation.’
Intermission Video - Anti-Competitive Practices 4-vc
=============================================================================
GPHQ, Technology Laboratory
-------------------------------------------------------------------
Slater: ‘Things just got weirder. Late that night, I got a call
from Reese to meet her down in the lab. Intrigued, I went along.
Reese was buzzing like a short circuit when I got there. She'd
combed through the remains of Argenta's attacker and wanted to show
me what she found. It was badly burnt, but I knew what it was. I
had one implanted myself. It was a cortex chip, used to record
sensory data on its way to the brain. And it proved the pilot must
have been ex-military. This was big news.
And I turned around to say so, but the barrel of a Peacemaker II
suggested that Reese had a problem to discuss. She'd secretly run
checks on Tachikawa's avionics, and eventually tracked down an
advanced Crypto virus. I told her what had really happened on the
mission, and why I had to lie. Reese wasn't convinced, so I poured
out everything: Elaine, my suspicions, the lot. Finally, she put
the gun down. The virus in the cortex chip meant only one thing--a
traitor. Could it be Horton? We had to trek carefully. Reese and I
agreed to keep quiet about this information while she worked on a
virus killer. It looked like I got my first ally.’
GPHQ, Briefing Room
-------------------------------------------------------------------
Horton: ‘The situation looks grave, people. That full-scale
airborne attack on President Argenta has pushed Krakov over the
brink. They have effectively declared war on Nanosoft. Nanosoft
claim they're victims of overt corporate rivalry and request
G-Police protection. They've warned us that, in addition to their
new weapons, Krakov also have access to military equipment which
was supposedly decommissioned after the war. It seems that Krakov
and a few other corporations secretly stockpiled these weapons
after the collapse. And it looks like a lot of them made it here to
Callisto. We need to be ready for anything out there. In view of
their cooperation, we must comply with Nanosoft's request. I want
Krakov's private little war shut down before it rips Callisto
apart. The rules of engagement have changed. Any Krakov vehicle may
now be fired upon as soon as it is identified. We have also decided
to authorize the use of military-grade weapons. Mission briefings
are at 0400 hours tomorrow. Good luck. Dismissed.’
Campaign Mission 11 - Corporate Warfare 4-11
=============================================================================
Command: ‘Scramble immediately. We have a missile alert. Slater,
this is a vital mission. A _D-Class Cruise Missile_ is currently
traveling from Juno dome; its intended target appears to be
Nanosoft HQ. If it connects with the HQ, the entire dome will
rupture. It is imperative that the missile is taken down before it
reaches its target. A radar team will attempt to locate the launch
site; as soon as this is accomplished, they'll inform you. We'll
then need you to destroy the site.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID Krakov Gunship Havoc
Type Cruise Missile Wingman None
Weapon Warhead Ground Team Epsilon
Armor Heavy
ID Nanosoft Weapons Load
Type HQ -------------------------------
Weapon None Cannon-30mm Charge
Armor Heavy Hyper-Velocity 10
Fire-Streak 15
Star-Burst 5
Matra-Rocket 10
|¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯|
| | ___| |
| Hodr |___/ | Rigr |
| | | |
|____________| |_____________|
|
|
|
| ___________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯| | 3 |
Skoll | | | |
|¯¯¯¯¯|_______| Ottar |______| |
| 1 | | | | |
| # | | | | 4 2 |
¯¯¯¯¯ |_____________| |___________________|
| Juno
|
|
|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| Nori |
| |
| |
|_____________|
|
|
|
|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|_______| |
| Hoenir | | Freki |
| | | |
|________________| |_____________|
Primary Objectives:
Seek out and destroy cruise missile
Destroy missile launch site
Secondary Objectives:
Protect bomber group X1
Launching from Skoll, [1] head through the Ottar dome to Juno as
soon as possible towards the cruise missile. [2] It's a small yet
durable missile that flies slowly. The best weapon to use against
it is the hyper-velocity missiles, which can destroy the cruise
missile before it leaves Juno dome. Once destroyed, the waypoint
indicator points to the three G-Police Katana Bombers headed toward
the missile launch site. [3] However, you should instead take a
look at your map to find the two Krakov Banshee fighters headed for
the bombers. [4] If the Krakov fighters are destroyed quickly
enough, the bombers will survive the first wave of attack. Next,
head straight for the launch site. [2] There are Banshee and
Vampire fighters there, but first destroy the four APCs surrounding
the big central missile launcher in the interest of sparing the GP
Bombers from further damage. Once the APCs are destroyed, the GP
Bombers are free to attack the missile launcher while you deal with
the airborne fighters, which tend to only attack you. The mission
ends as soon as the launcher is destroyed. If you like, you can
watch the GP Bombers finish the job.
Mission Debrief 11
-------------------------------------------------------------------
Command: ‘The technician's report on the remains of the launch site
suggests that it could have been constructed by Krakov. If this is
the case, it means that Krakov may well have decided to ignore
G-Police and take the law into their own hands. It is to be hoped
that this was an isolated act of frustration, rather than part of a
systematic campaign.’
Campaign Mission 12 - Cease-and-Desist Order 4-12
=============================================================================
Command: ‘Incoming reports indicate a large number of _Krakov
Fighters_ attacking civilians in the Nanosoft residential district.
Why they would take such action is unknown, but they must be
stopped.
Unconfirmed information details 20 fatalities and 60 injuries.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID Krakov Gunship Havoc
Type Fighter Wingman None
Weapon Cannons Ground Team None
Armor Medium
ID Nanosoft Weapons Load
Type Residential -------------------------------
Weapon None Cannon-30mm Charge
Armor Light Hyper-Velocity 20
Fire-Streak 15
Star-Burst 15
_____________
|¯¯¯¯¯¯¯¯¯¯¯¯| | 3 |
| | ___| |
| Hodr |___/ | |
| | | |
|____________| |_____________|
Rigr |
|
|
|
|¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
Skoll | | | |
|¯¯¯¯¯|_______| |______| Juno |
| 1 | | | | |
| # | | 4 | | |
¯¯¯¯¯ |_____________| |___________________|
Ottar |
|
|
| Nori
|¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| 2 |
| |
| |
|_____________|
|
|
|
|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|_______| |
| Hoenir | | Freki |
| | | |
|________________| |_____________|
Primary Objectives:
Protect residents in Nori dome
Protect residents in Rigr dome
Protect residents in Ottar dome
Secondary Objectives:
Protect all buildings
This mission is pretty simple, involving seek-and-destroy tactics
against Krakov fighters. The first task requires you to travel from
Skoll [1] to Ottar to Nori dome, where several Krakov fighters are
attacking a block of residential buildings. [2] When attacking,
first use hyper-velocity missiles to destroy the fighters quickly.
Once the hyper-velocity missiles are depleted, use firestreak
missiles. Once those run out, use cannons. While starburst missiles
are available, be aware that they will attack any target within the
HUD, including structures, so use them with caution. The remainder
of the mission involves going to Rigr dome to repeat the process,
[3] and then to Ottar dome to do it yet again. [4]
Mission Debrief 12
-------------------------------------------------------------------
Command: ‘Krakov have given us no alternative. We have positive
I.D.s on all fighters at the scene, and each one was definitely
registered with Krakov. We will be proceeding with action against
the corporation immediately.’
Campaign Mission 13 - R&D 4-13
=============================================================================
Command: ‘Three heavy _Siege Guns_ are en route to the Nanosoft
research center from the Krakov storage compound. We have asked for
an explanation from Krakov but as usual they are denying all
responsibility.
The guns are entering from the west tunnel and are being supported
by a fighter escort; understandably, Nanosoft have appealed for
G-Police assistance. Slater will lead Ricardo on a mission to
destroy the siege guns with a group of _G-Police Fighters_
providing back-up. Those fighters must be kept off Slater.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID Krakov Gunship Havoc
Type Siege Gun Wingman Ricardo
Weapon Shells Ground Team None
Armor Heavy
ID G-Police Weapons Load
Type Havoc -------------------------------
Weapon Cannons Cannon-30mm Charge
Armor Medium Hyper-Velocity 10
Fire-Streak 10
Star-Burst 5
Matra-Rocket 10
____________
| 2 | |¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 3 | ___| |
| |___/ | |
| 4 | | |
|____________| |________ 5 |
Hodr Rigr |¯¯¯¯¯
|
|
|
|¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
Skoll | 6 7 | | |
|¯¯¯¯¯|_______| |______| Juno |
| 1 | | | | |
| # | | | | |
¯¯¯¯¯ |_____________| |___________________|
| Ottar
|
|
|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| Nori |
| |
| |
|_____________|
|
|
|
|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|_______| |
| Hoenir | | Freki |
| | | |
|________________| |_____________|
Primary Objectives:
Protect the Nanosoft research center
Destroy siege guns
Destroy gunboat
Destroy siege guns
Secondary Objectives:
Protect all remaining buildings
This mission is insane! It must be said that you should ignore ALL
enemy Krakov units except the siege guns and the gunboat simply
because there is no time to deal with the other units. By the end
of the mission, you will be left with only your cannon. Forget
about completing the secondary objectives, too. You'll be lucky to
make it out alive.
Starting off in Skoll dome, [1] follow the waypoints which
eventually lead to Hodr, which seems to be covered by glaciers. The
waypoint indicator points to a single siege gun. [2] Don't touch
it, however, because shooting it will trigger a mission script that
causes a Gunboat to appear. Instead, destroy the two other siege
guns in Hodr dome [3,4] using only your cannon. Upon attacking the
third siege gun, [2] HQ orders you back to Rigr dome, in which the
Gunboat is on its way to attack the Nanosoft research center.
Remember that it will stop above the Nanosoft compound, [5] so find
a good spot from which to attack so that you will not hit the
buildings. As before, strafe vertically while keeping the
crosshairs on the gunboat and shooting rockets, since it's a big
target and you're less likely to miss. In particular, don't use
Starburst missiles because they will target the buildings as well.
Once the gunboat is destroyed, search for the encroaching siege
gun that emerged from Hodr dome as well as two more siege guns from
Ottar dome. [6,7] Use hyper-velocity missiles first, then
firestreak, and then starburst missiles. Try to focus all firepower
on only the siege guns; the other Krakov units will not damage the
buildings. Ideally, you should complete the missions with several
Krakov fighters buzzing around you. Remember, the key to
maintaining shield integrity is to keep moving.
Mission Debrief 13
-------------------------------------------------------------------
Command: ‘Krakov's increasingly arrogant behavior is threatening to
trigger some kind of free-for-all on Callisto. These corporate
tantrums must now be brought under control.
It is to Nanosoft's credit that they have not retaliated to this
aggressive posturing. However, we cannot assume that they will
remain so calm indefinitely.’
Campaign Mission 14 - Liquidation 4-14
=============================================================================
Command: ‘G-Police has ordered Krakov to disable all its remaining
military equipment; predictably, the corporation is refusing to
comply. They claim the attacks are not of their doing.
They leave us no alternative but to use force to destroy their
military hardware. Slater will carry two 1000kg bombs to be dropped
on the compound, while Ricardo provides air support. We must aim to
disable as much equipment as possible.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID G-Police Gunship Havoc
Type Havoc Wingman Ricardo
Weapon Cannon Ground Team Delta
Armor Medium
ID G-Police Weapons Load
Type APC -------------------------------
Weapon Rockets Cannon-30mm Charge
Armor Medium Hyper-Velocity 10
Fire-Streak 20
ID G-Police Star-Burst 5
Type APC Matra-Rocket 40
Weapon Cannons Bomb-1000 2
Armor Medium
|¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯|
| | ___| |
| Hodr |___/ | Rigr |
| | | |
|____________| |_____________|
|
|
|
|
|¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
Skoll | | | |
|¯¯¯¯¯|_______| 9 |______| Juno |
| 1 | | 2 | | |
| # | | | | |
¯¯¯¯¯ |_____________| |___________________|
| Ottar
|
|
|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 3 |
| |
| |
| 4 |
|_____________|
| Nori
|
|
| Freki
|¯¯¯¯¯¯¯¯¯¯¯¯¯|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|_______| 5 6 |
| Hoenir | | |
| | | 7 8 |
|________________| |_____________|
Primary Objectives:
Destroy the Krakov compound
Protect Ground Team Delta
Escort Bomber Group Zeta
Secondary Objectives:
Destroy all Krakov units
Notice that the missions are getting more complicated and hectic.
While not quite as difficult as the previous mission, this one does
require quite a bit of forethought.
First, go ahead and proceed to Ottar dome to intercept two Krakov
fighters [2] waiting for Ground Team Delta's appearance. Next, the
Ground Team heads for Nori, so fly ahead to take out another two
Krakov fighters. [3] If you check the map, there is another Krakov
unit sitting at the southern end of Nori dome--a gunboat. [4] Take
it out quickly with rockets to give the ground team safe passage
into Freki dome. Inside there is a whole fleet of Krakov fighters
waiting to take off. They are waiting in two groups situated to the
east and west of the entrance. [5,6,7,8] The best and most fun way
to eliminate them is to drop those devastating 1000Kg bombs on them
while they're still on the ground. No sooner do you destroy the
fighters does HQ order you to protect Bomber Group Zeta in Ottar
dome, [9] which is appropriate because they are being attacked by
two Krakov fighters. They are easily destroyed with firestreak
missiles, at which point you should rush back to Freki dome--Ground
Team Zeta is being attacked. Destroy the two attacking Krakov
fighters as before. Check the map to find the Krakov base, [8]
indicated by several red dots. They represent a group of turrets
and APCs sitting within the base's walls. Here is a good
opportunity to use the Distance Shooting tactic by climbing to the
dome ceiling while shooting downward. They won't shoot back because
you will be beyond the range of their radar. If the mission is
completed really well, the Ground Team and Bomber Group would have
very little work to do because you've basically cleaned house for
them.
Mission Debrief 14
-------------------------------------------------------------------
Command: ‘Now that Krakov's military hardware has been removed from
the equation, we should be able to continue with legal proceedings
on a more formal basis. We are in the process of assembling the
evidence against Krakov; clearance to seize company records should
be confirmed shortly.’
Campaign Mission 15 - Disclosure 4-15
=============================================================================
Command: ‘We have now assembled ground units ready to download all
data from the _Krakov Corporation Headquarters_. Slater and Ricardo
will provide air support for the _Ground Units_ in case things get
out of hand; however, we don't expect resistance as we destroyed
their military hardware very effectively.
Once the data drives have been retrieved, they'll be loaded onto
your _Gunship_ for delivery to G-Police HQ. Please be aware that
corporation officials may attempt to escape; if this happens, they
should be captured without inflicting harm.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID G-Police Gunship Havoc
Type Squad Car Wingman Ricardo
Weapon None Ground Team Epsilon
Armor Light
ID G-Police Weapons Load
Type Transport -------------------------------
Weapon Cannon Cannon-30mm Charge
Armor Medium Hyper-Velocity 10
Fire-Streak 20
ID Krakov Star-Burst 5
Type Official Car Matra-Rocket 50
Weapon None EPP 5
Armor Light
|¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯|
| | ___| |
| Hodr |___/ | Rigr |
| | | |
|____________| |_____________|
|
|
|
|
|¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| | | |
|¯¯¯¯¯|_______| Ottar |______| Juno |
|Skoll| | | | |
|_____| | | | |
|_____________| |___________________|
|
|
|
| Nori
|¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 1 |
| |
| 2 |
| |
|_____________|
|
|
|
| Freki
Hoenir |¯¯¯¯¯¯¯¯¯¯¯¯¯|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|_______| 3 |
| 5 | | |
| | | |
| 4 | |_____________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Primary Objectives:
Download data from Krakov HQ
Protect Ground Team Epsilon
Destroy Nanosoft aircraft
Secondary Objectives:
EPP Krakov Officials
For this mission, it is necessary to protect the Ground Team yet
anticipate their destination to pre-empt any attacks on the
vulnerable GP cars. [1] First, fly ahead to the nearby pair of
Krakov fighters [2] and take them out with hyper-velocity missiles.
The fighters are headed right for your position, so it is easy to
target them. Next, fly ahead to Freki dome, near the Hoenir dome
entrance, in which a Krakov droid fighter, two turrets, and two
APCs are waiting. [3] Note that this is the first appearance of the
droid type fighter. Unlike the other Krakov fighter units, the
droids are easy to shoot with just cannons despite them being
fairly tough. However, to hasten the process, destroy the droid
with firestreak missiles and then move on to destroy the turrets
and APCs before the ground team arrives.
In the Hoenir dome is the Ground Team's eventual destination--the
Krakov HQ. [4] Ideally, fly ahead to destroy the HQ's defenses
which consist of two droid fighters, two APCs, and two turrets.
Destroy the stationary targets first with rockets, then hunt down
the droid. Soon, two Krakov fighters intervene, but they are easily
eliminated with a few firestreak missiles.
Depending on how quickly you destroy the enemy units, the Ground
Team may take some time to arrive or may already be at the Krakov
HQ to download data. As you wait for 100% completion, three Krakov
official cars will try to escape and you are required to EPP them
before they do. As soon as this happens, a group of Nanosoft units
will intervene for the first time. [5] Destroy the bombers with
star-burst missiles because the bombers move slowly and are likely
to stay together. If you can get this far, destroying the two
remaining Nanosoft fighters is easy.
Mission Debrief 15
-------------------------------------------------------------------
Command: ‘It is not known why Nanosoft attacked G-Police units, or
why they were trying to destroy the Krakov HQ. We have several
analyst teams studying the retrieved data right now; it seems
likely that the information may well contain a few answers.
You will be notified of further developments for the moment. Please
be aware that the corporate conflict no longer appears to be over.’
Intermission Video - Monopoly 4-vd
=============================================================================
Inside GPHQ
-------------------------------------------------------------------
Slater: ‘Now, Nanosoft had joined the fun. They'd been lying to us
all the time, and it looked like Horton had bought it all. He
couldn't be that dumb. All my suspicions about Nanosoft and the
cortex chip came flooding back as I stormed into his office and
accused him of selling us out. Horton was a cool one, all right.
Didn't even blink an eyelid. Turned out, he'd always suspected
Nanosoft, but couldn't gain enough evidence. Being aware of the
traitor, Horton had hidden his suspicions to keep Nanosoft off his
back, while he methodically took Krakov to pieces.
Hell, you had to admire the guy. He even tried to cover our backs
on that last mission. A recon patrol, under Ricardo, had been
secretly dispatched to warn against any Nanosoft first strike. It
was just bad luck that the patrol got jumped. Ricardo had suffered
a downed comm link just before his wingman got flamed. By the time
he got back with the news that Nanosoft were attacking, it was too
late. The traitor was still loose. But at least the data dump from
Krakov's HQ promised to be interesting. With Krakov out of the way,
we could now put the heat on Nanosoft. Horton planned to fill us
all in at the next briefing. I went to check on Ricardo to see if
he was okay.’
GPHQ, Briefing Room
-------------------------------------------------------------------
Horton: ‘Well done, team. Krakov are now definitely out of the
picture. Despite setbacks, the last mission was a success. The data
we acquired on both Krakov and Nanosoft is damning. It seems
Nanosoft have developed a way of cracking military cortex chips. As
you know, these chips save out the user's brain map when they die.
Nanosoft haven't yet been able to replicate this information, but
they found a way to hard-wire the chips into machinery. With the
aid of a personality-suppressant program, these stored skills and
abilities are being used to drive Krakov's automated weapons</pre><pre id="faqspan-4">
systems. Which means, yeah, they've been using our own pilots
against us.
Why the two corporations fell out, we don't know, but it was a
lucky break for us that they did. Nanosoft have kept quiet about
the attack on our troops. They obviously know the extent of the
information we have on them and are gonna take action. We've only
got a limited amount of time. We've got to plan our offensive fast
before Nanosoft can launch theirs. We've already witnessed some of
Nanosoft's military capability, so we can safely assume that they
have access to the same weaponry as Krakov. To make matters worse,
the data dump contained references to some sort of super-weapon.
Unfortunately the nature and location of this weapon were not
retrieved. I couldn't alert Earth authorities until Krakov were out
of the picture. Nanosoft would have definitely intercepted the
transmission and jumped on us. Unfortunately, Callisto has now
entered Jupiter's shadow, and that means we have to hold out for
nearly sixteen more days before we can even send for help. I won't
lie to you, the next few weeks are going to be tough, so keep it
tight, people. Mission briefings are at 0400 hours tomorrow. Good
luck out there. Dismissed.’
Campaign Mission 16 - Going Public 4-16
=============================================================================
Command: ‘G-Police barracks and a nearby residential block have
come under attack from Nanosoft fighters. It is imperative that we
protect the residential block--it is assumed that the barracks
will be able to muster its own defense. Slater and Ricardo will
defend the residents; we'll also dispatch a couple of fighters to
the barracks.’
Vehicles Detail Weapons Load
------------------------------- -------------------------------
ID Nanosoft Cannon-30mm Charge
Type Cougar Ftr Missile-IR 30
Weapon Cannons Hyper-Velocity 10
Armor Medium Matra-Rocket 60
Fire-Streak 20
ID Nanosoft Star-Burst 10
Type Titan Gunboat
Weapon Lasers
Armor Heavy Mission Detail
-------------------------------
Gunship Havoc
Wingman Ricardo
Ground Team None
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| |
| |
| |
| |
| | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| | | |
| 3 |_________________| |
| | | 4 |
| | | |
|_________________________| |_____________________|
| Kari Har
|
|
|
|
|
|
| Erlik
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| # 1 # |
| |
| |
| |
| |
| 2 |
|_________________________|
Primary Objectives:
At least 2 residential buildings must survive
Destroy Nanosoft fighters attacking residents
Destroy Nanosoft bombers attacking residents
At least 3 barracks must survive
Destroy Nanosoft gunboats attacking barracks
Destroy Nanosoft bombers attacking barracks
Destroy Nanosoft auto-tanks attacking barracks
Secondary Objectives:
At least 4 residential buildings must survive
Destroy Nanosoft patrol in Dia dome
All of the barracks must survive
As you can see, there's a lot of objectives to complete in this
mission, and it is no doubt a rush job. Starting in Erlik dome, [1]
your first target is a Titan Gunboat nearby. [2] Destroy it with
your rockets and then deal with the remaining fighters with hyper-
velocity missiles. HQ will soon order you to advance to the next
waypoint, but do not do so until Erlik dome is clear of hostiles.
This is something you should keep in mind for all domes, because it
is better to destroy them promptly rather than having to waste time
returning later.
In Kari dome are three Nanosoft Lynx fighters, [3] which should be
killed quickly with hyper-velocity missiles so that you can move
on. An auto-tank arrives through the Har dome entrance--destroy it
with IR missiles. Note that this area is called "Dia dome" in the
secondary objectives. Keep those IR missiles selected, because
there are two gunboats in Har dome. [4] If the IR missiles run out,
use rockets. Only after the gunboats are destroyed should you go
after the two Cougar fighters in the area.
HQ orders you to return to Erlik dome in which there are a group of
four bombers and one fighter. Destroy the bombers with firestreak
missiles or cannons first and then attack the lone fighter. By now
you should be running low on weapons reserves. There is a re-arm
station conveniently placed near the exit of Erlik dome, which will
come in handy for the next final onslaught.
In the Har dome are two auto-tanks and four bombers. [4] It's hard
to say which poses a greater threat, but I'd usually go after the
auto-tanks, which are each wielding dual lasers. When dealing with
the bombers, it is best to hover and lock altitude from above as
you chase them. They are shaped like disks which makes them easier
to attack from above with unguided weapons. Additionally, their
rear-firing cannons have a limited cone of attack, so if you're
almost above the bomber, it won't be able to hit you.
Mission Debrief 16
-------------------------------------------------------------------
Command: ‘The Nanosoft attack has been repelled, but the JStar
radar team report activity in mining dome Pekko. It is suspected
that Nanosoft intend to use the mining domes to transport hardware
and forces throughout the colony.’
Campaign Mission 17 - Impaired Assets 4-17
=============================================================================
Command: ‘Ten minutes ago, we detected Nanosoft forces in mining
dome Durinn. A patrol in the area was redirected to check on the
situation. Before contact with the patrol was lost, they
encountered a large Nanosoft force heading for mining dome Bavorr.
Five minutes ago, a distress signal was received from G-Police
uplink station Bavorr.
It appears that Nanosoft have this operation carefully planned. If
this station is destroyed, we will lose 30% of all radar coverage
for the local domes.
You must defend the station until attacking forces withdraw or are
destroyed completely.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID Nanosoft Gunship Havoc
Type Siege Gun Wingman Ricardo
Weapon Shells Ground Team None
Armor Heavy
ID Nanosoft Weapons Load
Type Puma Bmr -------------------------------
Weapon Bombs Cannon-30mm Charge
Armor Heavy Missile-IR 30
Hyper-Velocity 10
ID Nanosoft Matra-Rocket 60
Type Panther Bmr Fire-Streak 20
Weapon Bombs Star-Burst 10
Armor Heavy
|¯¯¯|Vali
|___|
|
|
Bavorr |
|¯¯¯¯¯¯¯|___________|________________
| 2 | | \ Goll
| |___ | |¯¯¯¯¯¯¯¯¯¯¯|
|_______| \ |Gondul | |__________
| \ |¯¯¯¯¯¯| | 4 | \
| \___| 1# | | | | Kari
\___ |______| | | |¯¯¯¯¯¯¯¯¯¯¯|
\ | |___________| | |
| ________/ | | | 5 |
| / _____/ | | |
Dia | | / | | |
|¯¯¯¯¯¯¯¯¯¯¯| | | |___________|
| | ___|¯¯¯¯¯¯¯¯¯¯|__ |¯¯¯¯¯|
| 3 |____/ | | \__| Buga|
| | | Fulla | |_____|
| | | |
|___________| |__________|
Primary Objectives:
Protect GP uplink tower Bavorr
Protect GP uplink tower Dia
Protect GP uplink tower Goll
Protect GP uplink tower Kari
Secondary Objectives:
Destroy Nanosoft patrol in Fulla dome
Destroy Nanosoft patrol in Buga dome
For this mission, you'll have to go from dome to dome in order to
protect the GP uplink towers in each. Despite the presence of a
wingman, you're pretty much going at it alone. Each uplink tower is
to be protected using similar methods. Rather than spelling out
every move, I'll just cite some general tactical guidelines.
Upon arrival at each uplink tower, [2,3,4,5] try to assess the
types of Nanosoft units that are nearby and separate them according
to type--ground units, bombers, and fighters. Regardless of which
uplink tower you're trying to protect, attack the Nanosoft units in
that order. Use rockets or IR missiles against ground units because
they move slowly. Use firestreak missiles against the bombers. And
use hyper-velocity missiles or starburst missiles against the
fighters, but be careful to make sure an uplink tower is not within
your HUD when firing starbursts missiles. Make sure each dome is
completely clear of hostiles before proceeding to the next.
Mission Debrief 17
-------------------------------------------------------------------
Command: ‘If Nanosoft had succeeded in destroying just one of our
uplink stations, it would have become extremely difficult to track
their activities. All these sites have now had their defenses
increased. We have also had to increase the number of patrols in
the mining domes.
We're now having to rely on our intelligence units to help us
predict Nanosoft's next move. Until then, we'll just have to
contain them.’
Campaign Mission 18 - Supply Line 4-18
=============================================================================
Command: ‘A routine patrol team seems to have disturbed a nest of
Nanosoft fighters; they had no choice but to engage them in action.
They've managed to hold out for some time but their ammunition is
now running low; you are required to fly in with _supplies_. You
will need to help disperse the Nanosoft fighters until the patrol
reaches the G-Police precinct.
Pick up the ammunition from storage area 57 and drop the supplies
to the patrol. They'll be vulnerable while rearming so you'll need
to absorb a lot of the flak when they land. Intelligence suggest
there might be a Nanosoft fighter base in the vicinity; if you can
find it, destroy as many resources as possible.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID Nanosoft Gunship Havoc
Type Lynx Ftr Wingman Ricardo
Weapon Cannons Ground Team None
Armor Light
ID Nanosoft Weapons Load
Type Cougar Ftr -------------------------------
Weapon Cannons Cannon-30mm Charge
Armor Medium Missile-IR 30
Hyper-Velocity 20
ID Nanosoft Matra-Rocket 60
Type Leopard Ftr Fire-Streak 20
Weapon Lasers Star-Burst 15
Armor Medium
|¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| |
| Pekko |
| |
| |
|_____________| Vali
| |¯¯¯¯¯|
/ | 2 |
| |_____|
| |
|¯¯¯¯¯¯¯¯¯¯¯¯¯| Bavorr |
| | |¯¯¯¯¯¯¯¯¯¯| |
| | _________| 3 | |
| Oski | / | |_____ |
| | / | | \ |
| | / | | | |
|_____________| / |__________| | | Gondul
| | | | |¯¯¯¯¯¯¯¯¯|
| | | | | |
| | | | | 1# |
| | | \______| # |
| | \_____ |_________|
| | \ |
Durinn | | | /
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | ______________/
| | | /
| | | |
| 4 | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| | _____| |
| |______/ | |
| 6 | | Dia |
| | | |
| 5 | | |
|___________________| | |
|_______________|
Primary Objectives:
At least 4 GP patrol units must survive
Destroy Nanosoft units attacking GP Patrol
Destroy Nanosoft base fighters
Destroy Nanosoft base defenses
Destroy Nanosoft fighter base
Rearm with supply pod
Secondary Objectives:
Destroy Nanosoft patrol in Dia dome
Destroy Nanosoft patrol in Bavorr dome
Starting in Gondul dome, [1] your first task is to progress to the
re-arm station in Vali that gives you a pack of supplies. [2] On
your way to the ground team in Durinn, you will be intercepted by
two Nanosoft Lynx fighters and a Cougar fighter in Bavorr dome. [3]
Within Durinn dome are three cougar fighters and a slow-moving
Nanosoft freighter. Use rockets on the freighter and hyper-velocity
missiles on the fighters so that you can quickly move toward the GP
ground units. [4]
Upon arrival, drop the supplies on or near the GP vehicles. The
cars will report they have received the package and the convoy will
advance towards Gondul dome by going through Dia dome. Throughout
this slow process, Nanosoft Cougar fighters will continually
attack. Since the ground units are basically sitting ducks, it is
best to hover directly above the team and wait for the Cougar
fighters to come to you, at which point you should use hyper-
velocity missiles or cannons to destroy them quickly.
Once the convoy arrives in Gondul dome, [1] HQ orders you to return
to Durinn dome to check for more Nanosoft units, [5] and you can
bet that there will be plenty. Take a moment to re-arm in Gondul
dome. At this point, the ground team is safely docked back in
Gondul dome, so you can take your time destroying the Nanosoft base
units, which includes four turrets, four Cougar fighters, a
freighter, and a Leopard fighter. The order of attack is not
important, but I usually destroy the stationary targets first, then
the large airborne units, and finally the fighters. Bomber Group
Zeta will then arrive on the scene [6] to destroy the fighter base.
Mission Debrief 18
-------------------------------------------------------------------
Command: ‘Nanosoft seem to have assembled an awesome stockpile of
military hardware; be aware that you are up against an opponent
with vast resources. However, we must continue to pressurize them
and be prepared to respond at a moment's notice.’
Campaign Mission 19 - Asset Turnover 4-19
=============================================================================
Command: ‘Nanosoft have managed to seize the _main power station_
in Oski. This station currently supplies power to the mining domes,
and back-up power for the Nanosoft domes. Their plans are likely to
be upset if we are able to re-take the power station.
However, they have established _radar guided anti-aircraft_
defenses around the station which makes life extremely difficult
for the Havocs we've sent out to clear the way. Three craft have
already been lost and the pilots are still out there somewhere.
Slater will provide cover for our ground units until they are able
to make a significant impact on the anti-aircraft defenses.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID Nanosoft Gunship Havoc
Type Power Station Wingman Ricardo
Weapon None Ground Team Gamma
Armor Heavy
ID Nanosoft Weapons Load
Type Turret -------------------------------
Weapon Lasers Cannon-30mm Charge
Armor Medium Missile-IR 15
Hyper-Velocity 15
ID Nanosoft Fire-Streak 20
Type Turret Star-Burst 15
Weapon Rockets Matra-Rocket 45
Armor Medium Bomblets 80
Beacon 3
|¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| |
| Pekko |
| |
| |
|_____________|
| |¯¯¯¯¯|
/ | Vali|
| |_____|
| |
|¯¯¯¯¯¯¯¯¯¯¯¯¯| Bavorr |
| 5 | |¯¯¯¯¯¯¯¯¯¯| |
|6 | _________| 2 | |
| | / | 3 |_____ |
| | / | | \ |
|7 | / | | | |
|_____________| / |__________| | | Gondul
Oski | | | | |¯¯¯¯¯¯¯¯¯|
| | | | | |
| | | | | 1# |
| | | \______| # |
| | \_____ |_________|
| | \ |
Durinn | | | /
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | ______________/
| 4 | | /
| | | |
| | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| | _____| |
| |______/ | |
| | | Dia |
| | | |
| | | |
|___________________| | |
|_______________|
Primary Objectives:
Capture Oski power station
Destroy defending Nanosoft aircraft
Destroy power station turret defenses
Destroy Nanosoft ground units
Destroy Nanosoft fighter reinforcements
Destroy Nanosoft freighter and escort
Destroy Nanosoft fighter backup
GP air trans and 1 GP Delta unit must survive
Secondary Objectives:
None
This mission is difficult mainly because Ground Team Delta is very
vulnerable and you are ordered to protect them. First, you, your
wingman, and Ground Team Delta start in Gondul dome. As soon as the
ground team arrives in Bavorr dome, however, they are swarmed by
pairs of Nanosoft bombers and Leopard, Cougar, and Lynx fighters.
[2,3] Eliminate the Nanosoft aircraft systematically in that order
using hyper-velocity missiles or cannons. Once the convoy reaches
Durinn dome, [4] they will stand by and await your beacon, which
you will have to deploy at the Nanosoft power station in Oski dome.
Once in Oski dome, you will see four turrets and a few fighters
protecting the power station. [5] After the first shot, a three
fighters will attack the ground team back in Durinn dome. Destroy
the invading fighters and return to clear the power station of its
defenses. When clear, you are ordered to deploy a beacon. But
before you do, dock at both re-arm stations to replenish
weapons. [1] As soon as you deploy a beacon at the power station,
all hell breaks loose.
First, a group of three APCs and fighters enter the dome. [6] While
tempting, ignore them for the moment, because Ground Team Delta is
being attacked by some fighters nearby. Be careful to not
accidentally hit the GP units while attacking the swarming Nanosoft
fighters. Once their immediate area is clear of threats, return to
the power station where the three APCs are circling. The best
weapon against them are starburst missiles, which disperse to hit
all three targets at the same time and draw their fire so that they
will attack you instead of the GP units. Then deal with the
fighters nearby. A Nanosoft freighter and its fighter escort
approach to make a final attack. [7] They are easily destroyed.
Mission Debrief 19
-------------------------------------------------------------------
Command: ‘Control of the power station has been regained. This is a
significant result as it makes Nanosoft rather more vulnerable.
Intelligence reports indicate that they now plan to consolidate
their resources in their commercial domes.
At last, it appears that Nanosoft are reacting to our efforts,
rather than the other way [a]round.’
Campaign Mission 20 - Embargo 4-20
=============================================================================
Command: ‘It is becoming clear that Nanosoft are now concentrating
their resources in their own outer domes. Intelligence predict
they'll move 70% of their force through the Pekko and Oski service
access tunnel. If they reach the tunnel, they'll be able to pass
through to the Nanosoft dome easily.
However, before they reach the _access tunnel_, they'll have to use
the crevasse bridges which gives us the opportunity to deliver a
devastating strike. If we are able to destroy the bridges, we'll
leave their units isolated, if not destroyed completely, by the
blast. At the moment, we have _ground units_ slowing their
advancing convoy until we can get into position; of course, this
means we will have to let our units cross before the bridges are
destroyed. If they can't get across, they'll be stranded in the
crossfire.
Intelligence inform us that Nanosoft are likely to spread their
hardware across the 4 bridges near the access tunnel. An immediate
strike is essential if we are to destroy the maximum number of
resources. Slater will lead the air division.
Please remember that we cannot afford to isolate our own forces.
The bridges must be destroyed _after_ the G-Police units are safely
across.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID Nanosoft Gunship Havoc
Type Freighter Wingman Ricardo
Weapon None Ground Team None
Armor Medium
ID Nanosoft Weapons Load
Type Freighter -------------------------------
Weapon Cannons Cannon-30mm Charge
Armor Heavy Missile-IR 20
Hyper-Velocity 15
ID Nanosoft Fire-Streak 20
Type MLRS Star-Burst 10
Weapon Rockets Matra-Rocket 45
Armor Medium Bomblets 80
Bomb-500 8
ID Civilian
Type Bridge
Weapon None
Armor VHeavy
|¯¯¯¯|
| |Gunnr
| |
/| |
| | |
| |____|
| |
| |
| |
| |
| _|___________
| | 6 # |
| | |
| | 5 |
| | 4 |
| | |
| | 7 |
| |_____________|
| Pekko | |¯¯¯¯¯|
| / | Vali|
| | |_____|
| ________|____ |
| | | |
| | 3 | |¯¯¯¯¯¯¯¯¯¯| |
\| | ________| | |
| | / | Bavorr |_____ |
| 2 | / | | \ |
| | / | | | |
|_____________| / |__________| | | Gondul
Oski | | | | |¯¯¯¯¯¯¯¯¯|
| | | | | |
| | | | | 1# |
| | | \_____| # |
| | \_____ |_________|
| | \ |
| | | /
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | _____________/
| | | /
| | | |
| | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Durinn | _____| |
| |_____/ | |
| | | Dia |
| | | |
| | | |
|___________________| | |
|_______________|
Primary Objectives:
Destroy retreating Nanosoft air convoy
Destroy Nanosoft turrets
Destroy retreating Nanosoft gunboat and truck
At least 1 GP Delta unit must survive
Destroy 2nd retreating Nanosoft air convoy
At least 1 GP Gamma unit must survive
Destroy retreating Nanosoft ground convoy
Destroy 2nd retreating Nanosoft ground convoy
Destroy Oski bridges to cut off Nanosoft retreat
Secondary Objectives:
All GP Delta units must survive
All GP Gamma units must survive
Destroy 2 crate transports
This is a mission in which you can have some fun, if it weren't so
tough. Starting in Bavorr, [1] you are immediately required to haul
it to Oski dome via Bavorr and Durinn. Once in Oski, a bunch of
Nanosoft aircraft [2] are slowly traveling to Pekko and Gunnr dome,
but you have to prevent that. They don't even know you're there
until you fire the first shot. While you only have to destroy the
freighters to meet the objective, the fighters will fight you to
the death. The order doesn't really matter, but since the fighters
wield lasers, I like to get rid of them first. Use hyper-velocity
missiles on the fighters and rockets on the freighters. Next,
Bomber Group Zeta will arrive to destroy the two crevasse bridges.
They seem to be unable to destroy each bridge in one pass, so help
them along by weakening the bridges with your cannon.
Next are the tasks in Pekko dome. Follow the road to destroy the
single Nanosoft APC heading north--easy enough. [4] However, next
is a Titan Gunboat near a weapons re-arm station. [5] Take out the
gunboat with IR missiles. Further down the road you will see a
series of bridges, four total. The ground team will need to cross
the bridge, so don't touch them for the time being. Do notice the
four turrets placed around the bridges, however. They will need to
be destroyed before the ground team arrives, which is soon, as HQ
reports. Remember that you have to destroy the northern-most bridge
only after the ground team passes. Each bridge consists of several
sections, but if you take out one, they all go. Logistically, if
you destroy the eastern-most section while the ground team is still
on the western-most section, you'll doom the ground team.
Therefore, weaken the western-most section down to less than 10%
(target the bridge section and watch its integrity). [6]
Now it's time to go check on Ground Team Zeta, which is headed
toward the bridge. Along the way, dock at the weapons re-arm
station. Checking the map, you will find that there are four GP
APCs followed by five Nanosoft MLRSs, [7] but they will not attack
the vehicles. Simply wait by the weakened bridge section. As the
ground team passes, wait until they are off the bridge. Quickly
finish off the section and watch as the Nanosoft MLRSs fall into
the crevasse. Good job.
Prepare hyper-velocity missiles, because another convoy just like
the first are headed toward the bridges. Destroy the three fighters
first, then the two freighters. Yet another GP ground team is being
followed by a group of Nanosoft MLRSs. This time, they will cross
the second bridge from the north. You can either destroy the MLRSs
with starburst missiles or use the same tactic as before in which
you make them fall into the crevasse.
Mission Debrief 20
-------------------------------------------------------------------
Command: ‘Thankfully, Nanosoft's deployment in the mining domes has
almost been destroyed. Unfortunately, we have been unable to also
ascertain the strength of the remaining forces guarding their
corporate domes. Arrested Nanosoft personnel are currently being
interrogated towards this end.
All Havoc pilots are ordered to have 24 hours R and R. There may be
doubt as to what Nanosoft's next move will be, but we can be
certain they're still spoiling for a fight.’
Intermission Video - Recession 4-ve
=============================================================================
GPHQ gunship hangar
-------------------------------------------------------------------
Slater: ‘Nanosoft's big offensive had faltered. They'd given it
their best shot and we'd held them. Just one more big push. Yeah,
where've I heard that one before? The missions were getting hotter,
and we were all getting shaky from lack of sleep. I don't know what
drove the other pilots, but for me it was cold rage. The thought of
those butchers killing Elaine for her pilot skills had kept me
going through the past few weeks. I still wasn't happy about
Horton's assignment here. He claimed it was a last-minute change of
orders. His old friend at the ministry had promised him Mars, but
had died in an unexplained flyer accident, days before he should
have stamped the paperwork. It felt like Nanosoft's work, but why
the hell did they want him here? He had to be their worst problem.
His military mind was going to be their downfall. For the others,
the main worry was Nanosoft's super weapon. We still had no idea
what it was, or when it would be unleashed.’
GPHQ, Briefing Room
-------------------------------------------------------------------
Horton: ‘You're doing well, people. I know it's been tough, but
we're starting to turn the tide. Nanosoft are still putting up a
hell of a fight, but we've now pushed their forces back to their
corporate dome. Our first objective is to set up a forward base, as
close to Nanosoft's dome as possible. Using this position to reduce
mission times, you'll fly multiple sorties to recapture the GP
precinct inside the dome. Once this position is secured, the next
objective will be to take out all of Nanosoft's communications.
When these go down, their forces will be in a state of confusion,
hopefully even panic. That's when we'll make our big push. Some of
you will be using the new XAG-90 Venom on these missions. This bird
is the wrath of God, in the right hands. But remember, all the bugs
haven't been ironed out yet, so don't get cocky out there. Nanosoft
may be on the defensive, but they're certainly not beaten yet.
Mission briefings are tomorrow at 0400 hours. Good luck out there.
Dismissed’
Campaign Mission 21 - Lockbox 4-21
=============================================================================
Command: ‘It has been confirmed that Nanosoft are planning a major
offensive. It is imperative that G-Police stop this aggression at
source; this will entail entering the Nanosoft complex and hitting
them hard.
The complex consists of outer domes and the core inner domes. Both
G-Police precincts inside the domes have been captured. We
currently have an armored column and _communications truck_ ready
to set up a temporary command post in the outer domes. Slater and
Ricardo will have to perform a reconnaissance on the outer domes'
entrance points; we'll then know the best entrance to attack from.
Unfortunately, the tunnels have been secured so the power nodes
controlling security will have to be destroyed. This should allow
us limited time to move our _ground units_ in so we can hardwire
the security from inside.
After the reconnaissance is complete, Slater will provide air
support for the convoy. We also have news that may please some of
you. As you may be aware, our tech departments have been developing
a number of modifications to the basic Havoc model; considering the
current situation, the release of all technical advances has been
authorized. All group leaders will be issued with the prototype
_Venom Craft_. This benefits from improved maneuverability, higher
top speed and increased weaponry capabilities.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID G-Police Gunship Venom
Type Truck Wingman Ricardo
Weapon None Ground Team Epsilon
Armor Heavy
ID Nanosoft Weapons Load
Type Power Node -------------------------------
Weapon None Cannon-25mm Charge
Armor Heavy Missile-IR 20
Hyper-Velocity 40
ID G-Police Fire-Streak 20
Type Venom Gunship Star-Burst 14
Weapon Cannons Laser Charge
Armor Heavy Beacon 1
Sarakka
|¯¯¯¯¯¯¯¯¯¯¯¯|_______
| 8 | \
|________9___| |
| | |
____________________/ \_____ \______ Ali
/ \ Mera |¯¯¯¯|
| |¯¯¯¯¯¯¯¯¯¯¯| /|__4_|
|¯¯¯¯¯¯¯¯¯| _________ |6 |/ |
| Grimr |__________| Danr |_________| 5| |
| |___ | | | 7 | |
|_________| \ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯|¯¯¯¯ \
\ / \
| _________/ |
| / |
| / Hogni |
| | |¯¯¯¯¯¯¯¯¯|
| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | 2 |
| | | ______| |
\ | | / | 1 |
\__| |______/ |_________|
| Jumo | |
| | ____/
| | /
| | |¯¯¯¯¯¯|
| | | 3 |
|___________________| |______|
Hepti
Primary Objectives:
Destroy power node in Hogni dome
Destroy power node in Hepti dome
Destroy power node in Mera dome
Deploy flare in Sarraka dome
Protect GP Command Truck until it is in position
Secondary Objectives:
All Ground Team Epsilon survived
Total clear up
Notice that this mission debuts the excellent Venom gunship. In the
exterior camera, it looks like a modified Havoc. While the controls
are the same, there are many improvements. To get accustomed to the
craft, feel free to experiment with its awesome laser. Starting out
in Hogni dome, [1] there are seven turrets with which you can use
as target practice; there is no time limit. Once comfortable,
destroy the power node, [2] which opens the entrance to Hepti dome.
In Hepti dome are three fighters, a freighter, three turrets, and
another power node. At some point during the course of this clean
up, you will have to return to Hogni dome to protect Ground Team
Alpha from two fighters and an MLRS. Destroying Hepti's power node
will open entrance to Ali dome where there are only twelve turrets
waiting to be destroyed. [4]
Next is Mera dome, where you will be greeted by a turret near the
entrance. [5] A bit further in the dome are three fighters, three
turrets, two grounded Leopard fighters (which will take off if you
wait too long), and another power node. [6] During this fight,
check the map every so often because at some point two MLRSs [7]
are headed for Ali dome, presumably to attack Ground Team Alpha, so
destroy them quickly. The power node opens entrance to Sarakka
dome, where three fighters are waiting. So far everything should
have been easy. After you deploy the beacon at the designated spot,
[8] you will have to protect Ground Team Alpha as it travels to the
beacon.
The ground team in Hogni dome will be intercepted by three
fighters. Try to stay close to the team to fend off any attackers.
Once they enter Ali dome, they will be attacked by another three
fighters.
Finally, they will reach Sarakka dome, but a lot happens before
they reach their destination. HQ reports that a pair of bombers are
on their way, so frequently check the map to see where they
originate and intercept them. [9] In addition to the two bombers,
two fighters and two MLRSs will encroach on the ground team. Use
yourself as a target to draw their fire. Remember that you should
be able to complete this mission using only lasers.
Mission Debrief 21
-------------------------------------------------------------------
Command: ‘We have successfully established a command post, but we
have no real idea of Nanosoft's military strength in these domes.
Further intelligence gathering is essential before we can begin any
offensive.’
Campaign Mission 22 - Cornering the Market 4-22
=============================================================================
Command: ‘Before we proceed further into the outer domes, we need
to establish air superiority. Patrol the waypoints and engage any
Nanosoft craft you encounter. Stay alert, we cannot afford to lose
any more resources.’
Vehicles Detail Weapons Load
------------------------------- -------------------------------
ID Nanosoft Cannon-25mm Charge
Type Leopard Ftr Missile-IR 20
Weapon Laser Hyper-Velocity 40
Armor Medium Fire-Streak 20
Star-Burst 14
Laser Charge
Mission Detail
-------------------------------
Gunship Venom
Wingman Ricardo
Ground Team None
Sarakka
|¯¯¯¯¯¯¯¯¯¯¯¯|_______
| 1 | \
| # | |
¯¯¯|¯¯¯¯|¯¯¯ |
____________________/ \_____ \______ ____
/ \ Mera | Ali|
| |¯¯¯¯¯¯¯¯¯¯¯| /|____|
|¯¯¯¯¯¯¯¯¯| _________ | |/ |
| 4 |__________| 3 |_________| 2 | |
| |___ |_________| |___________| |
|_________| \ Danr | \
Grimr \ / \
| _________/ |
| / |
| / |
| | |¯¯¯¯¯¯¯¯¯|
| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | |
| | | ______| Hogni |
\ | | / | |
\__| |______/ |_________|
| Jumo | |
| | ____/
| | /
| | |¯¯¯¯¯¯|
| | | Hepti|
|___________________| |______|
Primary Objectives:
Secure Mera dome
Secure Grimr dome
Secure Danr dome
Secondary Objectives:
Destroy Nanosoft transport group
This is a rather ordinary mission, requiring basic seek-and-destroy
objectives. Don't bother trying to utilize the two wingmen; they
are slow and only slow you down. Starting in Sarakka dome, [1] you
are to proceed to Mera dome. There are five turrets and four
fighters total in this dome. [2] Then go to Danr dome, where you
will have to eliminate two freighters and three fighters. On the
way to Grimr dome, you will encounter a transport group. [3]
Eliminate them to complete the secondary objective. In Grimr dome
are three fighters and two MLRSs. [4] After those are destroyed,
another three fighters intervene. After going through all those
domes, you will need to make another round to completely clear them
of Nanosoft units. When convenient, you can dock at the re-arm
station. Before leaving a dome, check the map to ensure there are
no surviving craft.
A distress call from Ground Team Alpha sends you to Sarakka dome to
eliminate two bombers and three fighters. Be careful to not hit the
GP units. Back in Mera dome, there are group of fighters too
numerous to count in the melee. Danr consists of only a single
fighter. Finally, Grimr has three more fighters.
Mission Debrief 22
-------------------------------------------------------------------
Command: ‘The Venom is proving a little "unpredictable" as you are
no doubt aware. The bugs are being worked on and you will be
informed when it is clear for active use.
However, intelligence are delighted with the information gathered
thus far on the domes. Analysts are working through it and the
assault will be continued shortly.’
Campaign Mission 23 - Diversification 4-23
=============================================================================
Command: ‘Our armored division is now preparing for its assault on
the Jumo dome; the priority is to regain the G-Police base situated
there. Slater and Ricardo will lead the air strike to re-take our
building. Ground teams have been assigned to your command, so
allocate their positions before attacking the Nanosoft forces. You
will need to provide cover until the ground teams have taken
control of the building.’
Vehicles Detail Weapons Load
------------------------------- -------------------------------
ID G-Police Cannon-30mm Charge
Type APC Missile-IR 20
Weapon Rockets Hyper-Velocity 40
Armor Medium Fire-Streak 20
Star-Burst 10
ID G-Police Laser Charge
Type Riot Van EPP 5
Weapon Cannons
Armor Medium
Mission Detail
-------------------------------
Gunship Havoc
Wingman Ricardo
Ground Team Delta
Sarakka
|¯¯¯¯¯¯¯¯¯¯¯¯|_______
| 1 | \
|____________| |
| | |
____________________/ \_____ \______ ____
/ \ Mera | Ali|
| |¯¯¯¯¯¯¯¯¯¯¯| /|____|
|¯¯¯¯¯¯¯¯¯| _________ | |/ |
| Grimr |__________| Danr |_________| 2| |
| |___ | | |___________| |
|_________| \ ¯¯¯¯¯¯¯¯¯ | \
\ / \
| _________/ |
| / |
| / |
| Jumo | |¯¯¯¯¯¯¯¯¯|
| |¯¯¯¯¯¯¯¯¯¯¯¯5¯¯¯¯¯¯| | |
| | | ______| Hogni |</pre><pre id="faqspan-5">
\ | | / | |
\__| |______/ |_________|
| | |
| 3 | ____/
| # | /
| | |¯¯¯¯¯¯|
| 4 | | Hepti|
|___________________| |______|
Primary Objectives:
Escort ground team to GPHQ
Ensure heavy transport arrives at GPHQ
Destroy remaining Nanosoft forces
Secondary Objectives:
Disable escaping Nanosoft officials
All Ground Team Delta survive
Not only did G-Police take away your Venom gunship, this mission is
tough because you'll get swarmed. When escorting Ground Team Delta
in Sarakka dome, fly ahead to Mera dome and wait near the entrance
to Ali, [2] but don't go through. Soon a convoy of Nanosoft
aircraft will fly through so try to eliminate them before its full
force reaches the ground team, which have arrived inside the dome.
Once the area is clear, fly ahead to Jumo dome where the fun really
heats up.
Following the road going south, you will need to destroy all the
existing units along the way, consisting of ten turrets, two
fighters, and an auto-tank. Once the ground team arrives at their
destination _right_in_front_of_the_auto-tank, a group of three
renegade GP Gunships will attack! [3] This is the first occurrence
of attacking friendly units. The gunships are agile and difficult
to hit, so use any of the guided missiles such as starburst or
firestreak; do not use IR missiles because only fighters will
attack in this mission. HQ orders you to EPP the escaping official
cars, but there is only one. Use the map to look for it. Next a
group of two bombers and two fighters will attack the ground team.
[4] Hit the bombers first while the cars do a good job of defending
themselves against the fighters. The final task is to protect the
heavy transport, which is a big transport helicopter with two
rotors that moves ridiculously slow. [5] You'll have to fend off
four fighters on the first wave, and then 6 fighters on the second
wave. Indeed, this is a mission that tests your mettle.
Mission Debrief 23
-------------------------------------------------------------------
Command: ‘The precincts have been regained; this gives us a firm
platform on which to build the rest of the campaign. Remember that
Nanosoft will be vigorously defending their domes, so be prepared
for massive resistance.
Hopefully, if we can damage their ability to respond to our
pressure, we will be in a very strong position.’
Campaign Mission 24 - Downsizing 4-24
=============================================================================
Command: ‘With our secure base within the Nanosoft outer domes, we
can now begin work disabling their communication lines. Slater and
Ricardo are required to destroy the 4 Nanosoft radar installations
placed around the domes. Our communications unit should be able to
track the signals and locate the main communications center.
It goes without saying, but it's going to be said anyway, expect
severe resistance.’
Vehicles Detail Weapons Load
------------------------------- -------------------------------
ID Nanosoft Cannon-30mm Charge
Type Com. Link Missile-IR 20
Weapon None Hyper-Velocity 40
Armor Medium Fire-Streak 20
Star-Burst 10
ID Nanosoft Bomb-500 20
Type MLRS Laser Charge
Weapon Rockets
Armor Medium
Mission Detail
-------------------------------
Gunship Havoc
Wingman Ricardo
Ground Team None
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| |
| |
| |_
| | \
| #1 | \
| | |
| | |
| 2 | |
|_____________________| |
Jumo | |
| |
| |
____/ |
/ |
| |
| |
| | Sequinek
| Gipul |¯¯¯¯¯¯¯¯¯¯¯|
|¯¯¯¯¯¯¯¯¯¯¯¯¯| | 5|
| 3 | ___| |
______| |___/ |___________|
/ | | |
| | | |
| | | |
| |_____________| |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | |
| |_____/ | Igaluk /
| | ________|¯¯¯¯¯¯¯¯| |
| Vitr |_____/ | | |
| | |4 _ | |
| |__ ¯¯|¯¯¯¯¯ |
| | \ / Nuada |
|________________| \ | |¯¯¯¯¯¯¯¯|
| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | 6 |
| | | ____| |
| | |____/ |________|
| | |
| | |
| | |
\__| Lodurr |
| |
| |
| |
| |
| |
|______________|
Primary Objectives:
Destroy comm link in Jumo dome
Destroy comm link in Gipul dome
Destroy comm link in Igaluk dome
Destroy comm link in Sequinek dome
Destroy main comm tower in Nuada dome
Secondary Objectives:
All Jumo comm link defenses destroyed
All Gipul comm link defenses destroyed
All Igaluk comm link defenses destroyed
All Sequinek comm link defenses destroyed
All Nuada comm tower defenses destroyed
Here's another seek-and-destroy mission, in which you simply go
from dome to dome destroying any Nanosoft units and structures in
the area. It's also repetitive because in all domes but the last,
you will encounter a turret, an MLRS, four fighters, and a comm
link. [2,3,4,5] Also, in the process of destroying those units, a
group of three fighters will intervene. Keep in mind that you can
take your time in this mission. Feel free to stop to replenish
shields if necessary.
In the final dome, Nuada, the unit distribution is different.
Expect to deal with a freighter, an auto-tank, three turrets, six
fighters, and the main comm tower. [6] Try to eliminate the
fighters first (they wield lasers), preferably away from the other
units. Another three fighters will intercept. Once the main comm
tower is destroyed, the mission is complete.
Mission Debrief 24
-------------------------------------------------------------------
Command: ‘Nanosoft's early detection systems have been seriously
damaged. This should make it much easier for us to take control of
the outer domes. We are currently gathering tactical data from
surveillance patrols and intelligence reports. Once we have located
the main threat in these domes, the assault will be continued.’
Campaign Mission 25 - Discontinued Operations 4-25
=============================================================================
Command: ‘Our patrols report that they have located the main
military compound within Nanosoft's outer domes. As Nanosoft's
radar systems are severely limited at present, we should be able to
launch an attack on it without detection. Slater and Ricardo will
be sent in to escort a flight of _bombers_, with Slater leading the
group.
It is essential that you keep low as you approach - Nanosoft still
have some basic _radar installations_ in their control and once you
are spotted, they'll scramble all their available craft. Attempt to
destroy as many fighters on the ground as possible, then drop your
ordnance on the _main hangar_.’
Vehicles Detail Weapons Load
------------------------------- -------------------------------
ID Nanosoft Cannon-30mm Charge
Type APC Missile-IR 20
Weapon Cannons Hyper-Velocity 40
Armor Medium Fire-Streak 20
Star-Burst 14
ID G-Police Bomblets 60
Type Defender Bmr Bomb-1000 2
Weapon Cannon Laser Charge
Armor Medium Beacon 5
Mission Detail
-------------------------------
Gunship Havoc
Wingman Ricardo
Ground Team Epsilon
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| |
| |
| |_
| | \
| 1 | \
| | |
| | |
| | |
|_____________________| |
Jumo | |
| |
| |
____/ |
/ |
| |
| |
| |
| Gipul |¯¯¯¯¯¯¯¯¯¯¯|
|¯¯¯¯¯¯¯¯¯¯¯¯¯| | Sequinek |
| | ___| |
______| |___/ |___________|
/ | | |
| | 2 | |
| | | |
Vitr | |_____________| |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | |
| 7 |_____/ | /
| | ________|¯¯¯¯¯¯¯¯| |
| |_____/ | Igaluk | |
| | |________| |
| |__ | |
| | \ / |
|________________| \ | Lodurr |¯¯¯¯¯¯¯¯|
| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Nuada |
| | | ____| |
| | |____/ |________|
| | 5 |
| | 3 |
| | |
\__| |
|6 |
| |
| |
| 4 |
| # |
|______________|
Primary Objectives:
Deploy beacon in Lodurr dome for ground team
Escort ground team into Nanosoft compound
Defend base from Nanosoft counter strike
Escort bombers to Lodurr dome
Secondary Objectives:
none
Starting in Jumo, [1] you are to proceed to Gipul dome, in which
there are three fighters waiting to be destroyed. [2] Next, you are
to escort Bomber Group Zeta to their destination--the Nanosoft
compound in Lodurr dome. Take the initiative to fly directly to
Lodurr dome and eliminate as much as possible before the bomber
group arrives. Upon entering Lodurr dome, check the radar. There
are numerous targets at the base, south of the dome. But first
destroy the Nanosoft units to the north, including three fighters
and a siege gun. [3]
Now for the base itself. [4] The best thing to do is drop those
cool 1000Kg bombs on the base (note that the pre-mission weapons
list cites 50 bomblets). Try to disperse them among the grounded
forces. When the bombs are depleted, check the map to find any
survivors and destroy them. Deploy a beacon on the compound to
signal Ground Team Delta. The team will arrive from the east
entrance, so quickly fly there to escort. [5] They will be attacked
by three fighters. Follow the ground team as they head for the
base. As soon as the cars establish a GP base, Nanosoft will launch
a counter-strike. They will arrive from the west entrance, so fly
there to get a jump on them. In total, there are four fighters and
a gunboat. [6] Use starburst missiles because they may take out the
fighters while mainly attacking the gunboat.
Next you are ordered to proceed to Vitr dome to take out another
Nanosoft base. [7] Grouped together are four turrets, two vehicles,
two freighters, and two buildings. If you have any 1000Kg bombs,
it's fun to watch them destroy the base.
Mission Debrief 25
-------------------------------------------------------------------
Command: ‘This is a complacency warning, G-Police. Nanosoft are
retreating into their inner domes now that you've wiped out their
main military base. However, they still have a massive arsenal
under their control, so beware.’
Intermission Video - Hostile Takeover 4-vf
=============================================================================
GPHQ, Slater's quarters
-------------------------------------------------------------------
Slater: ‘Reese met me as I landed. Speke, the Internal Affairs
investigator, was with her. I figured something must be wrong.
Turned out Horton had been blown away. Inside, Reese showed me the
security camera video. I choked as I watched the security pictures
--it was Ricardo. My old wingman had planted the virus that
finished Elaine, Tachikawa, and the rest. And now Horton was gone,
too. I wanted to grease that creep right then and there, but the
recording was hours old. Ricardo had hauled his stinking carcass
back to Nanosoft with Horton's cortex chip. So much for Horton's
keen military mind being Nanosoft's downfall. Now they had all his
military skills to draw upon. With Horton dead, Speke was taking
over. I hoped she was up to it.’
GPHQ, Briefing Room
-------------------------------------------------------------------
Speke: ‘I am now assuming command of this force. I know that the
loss of Commander Horton has shaken us all, but if we continue with
his strategy, we will prevail. We now have control of the Nanosoft
outer dome. The next stage is to take out Nanosoft's HQ at the core
of the inner domes. The entrance tunnels have been sealed, so the
first phase of our attack is to regain access to these domes. Once
this is achieved, we'll set up a forward base inside, and continue
our offensive by taking out Nanosoft's resources. The primary
target will be the main power station. With their power reduced, we
can launch the final offensive on the Nanosoft HQ. Mission
briefings are tomorrow at 0400 hours. Good luck everybody.
Dismissed.’
Campaign Mission 26 - Incorporation 4-26
=============================================================================
Command: ‘You will be aware that Nanosoft's outer domes are back
under G-Police control; we will now have to concentrate our efforts
on their inner domes. Again, they have secured the entrance point
so the tunnel's power node must be destroyed. Serious resistance is
expected once we have broken through.
The ground units will hold back until the doors have been re-
opened; they will then continue their advance. They will, of
course, have to be protected until they are in position.
As for the Venom craft, we are confident that the problems have now
been rectified. Be assured that it will perform to your
expectations under these most testing of conditions. Unfortunately,
supplies continue to be restricted; they will only be available to
group leaders.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID Civilian Gunship Venom
Type Power Node Wingman Kreyzig
Weapon None Ground Team None
Armor Medium
ID G-Police Weapons Load
Type Transp Truck -------------------------------
Weapon None Cannon-25mm Charge
Armor Heavy Missile-IR 20
Hyper-Velocity 30
ID G-Police Fire-Streak 30
Type Venom Gunship Star-Burst 15
Weapon Cannons Laser Charge
Armor Heavy Beacon 3
|¯¯¯¯¯¯¯¯|
| Valfodr|_______________________
| | \
|________| \
| \
| \
\___ \
| | _____________
|¯¯¯¯¯¯¯¯¯¯¯¯¯| | Frodi |2 |
| | |¯¯5¯¯¯¯¯¯| | |
| | |¯¯¯¯¯¯¯| | |___ | |
| Valhalla | ___| Sudri |_____| | \__| 1 |
| |__/ | | | 3| | |
| | |_______| | 4 #| | |
|_____________| ¯¯|¯¯¯¯¯¯ |_____________|
| | Jumo
\ |
\ /
\ /
\_________|¯¯¯¯¯¯|__/
| Ymir |
|______|
Primary Objectives:
2 base units must survive until defenses online
At least 1 heavy air transport must survive
Destroy Nanosoft mobile base
Destroy Nanosoft droids
Destroy Nanosoft auto-tanks
Destroy Nanosoft base defenses
Destroy or repel Nanosoft bomber attackers
Destroy or repel Nanosoft fighter attack
Destroy or repel advanced fighter assault
Destroy power node to unlock security entrance
Secondary Objectives:
All GP command convoy units must survive
In order to complete the secondary objective, you'd have to be
either prescient or read a strategy guide, which is why I'm here.
First, inside Jumo dome are two turrets and a power node. [2] Their
destruction will enable passage into Frodi dome, in which Nanosoft
have a heavily protected base. The first targets in Frodi dome are
two turrets, three droids, and two auto-tanks that patrol the area.
First eliminate the turrets, then the droids, and finally the
auto-tanks, which are likely too far to be a threat.
The Nanosoft base is situated in the southeast corner of Frodi
dome. Inside are three turrets, two trucks, three MLRSs, and a
radar dish, which are easily destroyed because they are stationary.
[3] Deploy a beacon to signal the GP Command Convoy. Follow the
waypoint to escort the team, but they will not be attacked until
they have established a base near the radar dish.
Soon a group of four bombers from the west and a few fighters will
attempt to retake their base. [4] Destroy the bombers first by
flying to the west entrance. The best way to eliminate them is to
lock altitude and shoot down on them from above. It is imperative
that the bombers are destroyed before they reach the GP command
convoy. Then deal with the swarming fighters. The final assault
from Nanosoft come from the north--three Tiger fighters. [5] They
are tough and can shoot backwards, so be careful to watch your
shield integrity. All you have to do now is wait for the three
civilian freighters to drop supplies on the base.
Mission Debrief 26
-------------------------------------------------------------------
Command: ‘Our temporary command post in the inner dome is now
operational. This will allow us to co-ordinate our attacks far more
effectively. We are certainly becoming an ever more potent force.’
Campaign Mission 27 - Holding Company 4-27
=============================================================================
Command: ‘Intelligence data received indicates that Nanosoft are
anxious to force us back through the tunnels before we are able to
co-ordinate a major offensive. In order to afford the command post
maximum protection, it is essential that we send up patrols to
neutralize any threats before we're seriously threatened. You can
expect repeated raids. When your replacements are ready, you will
be informed.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID Nanosoft Gunship Venom
Type Tiger Ftr Wingman Kreyzig
Weapon Lasers Ground Team None
Armor Heavy
ID Nanosoft Weapons Load
Type Guard Droid -------------------------------
Weapon Lasers Cannon-25mm Charge
Armor Medium Missile-IR 20
Hyper-Velocity 30
ID Nanosoft Fire-Streak 30
Type Titan Gunboat Star-Burst 15
Weapon Lasers Laser Charge
Armor VHeavy
|¯¯¯¯¯¯¯¯|
| Valfodr|_______________________
| | \
|________| \
| \
| \
\___ \
| |
|¯¯¯¯¯¯¯¯¯¯¯¯¯| __| Frodi |¯¯¯¯¯¯¯¯¯¯¯¯¯|
| | _______ |3 ¯¯¯¯¯¯¯| | |
| | | 5 | | |___ | |
| Valhalla | ___| |_____| | \__| Jumo |
| |__/ | | | 1| | |
| | |_______| | 2 #| | |
|_____________| Sudri ¯¯|¯¯¯¯¯¯ |_____________|
| |
\ |
\ /
\ Ymir /
\_________|¯¯¯¯¯¯|__/
| 4 |
|______|
Primary Objectives:
At least 4 GP mobile base units must survive
Destroy Nanosoft fighter and N-Tek droid group
Destroy Nanosoft bomber group
Destroy gunboat and fighter escort
Destroy 2nd Nanosoft bomber group
Destroy Nanosoft Tiger fighters
Destroy 2nd Nanosoft gunboat attack force
Secondary Objectives:
At least 6 GP mobile base units must survive
Near your launch point [1] are three fighters [2] and two droids.
[3] Stay close to the ground team and await the enemy's arrival,
but focus on the droids first. Check the map for the next group of
four bombers. [3] Remember to attack them from above.
The next targets are a gunboat and its fighter escort in Ymir dome
near the exit. [4] Since you'll encounter them as soon as you enter
the dome, prepare starburst missiles. Depending on how fast you
are, the gunboat may enter Frodi dome before you can destroy it.
In Sudri dome are four bombers followed by three Leopard fighters.
[5] As usual, take out the bombers first using lasers. Back in
Frodi dome is another group of a gunboat and three fighters
escorting it. If you run out of starburst missiles, use the IR
missiles to take out the gunboat.
Mission Debrief 27
-------------------------------------------------------------------
Command: ‘Nanosoft certainly appear to be demoralized now that
they have been unable to clear G-Police from their inner domes. We
can be pleased that we have held on despite their best efforts. It
is time for our offensive to be launched.’
Campaign Mission 28 - Diminishing Marginal Utility 4-28
=============================================================================
Command: ‘Reports indicate that the main Nanosoft HQ is protected
by a number of extremely advanced, high-capacity defense systems.
Indeed, we did not expect otherwise. Unfortunately, it appears
unlikely that we have sufficient firepower to attack the building
directly.
However, we should be able to cut their power supply which would
force them to use reserves. There is a substantial ground force
protecting the dome's main generator, but we believe we can
successfully attack it. Slater will lead the air attack and deploy
location beacons for ground units to deal with the anti-aircraft
defenses.
The main power generator and surrounding buildings must be
destroyed.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID Nanosoft Gunship Venom
Type Turret Wingman Kreyzig
Weapon Lasers Ground Team Gamma
Armor Medium
ID Nanosoft Weapons Load
Type Power Station -------------------------------
Weapon None Cannon-25mm Charge
Armor VHeavy Missile-IR 20
Hyper-Velocity 30
ID Nanosoft Fire-Streak 30
Type MLRS Star-Burst 15
Weapon Rockets Bomb-500 8
Armor Medium Laser Charge
Beacon 3
ID Nanosoft
Type Auto-Tank
Weapon Lasers
Armor Medium
Valfodr
|¯¯¯¯¯¯¯¯|
| 2 |_______________________
| | \
|_____3__| \
| \
| \
\___ \
| |
|¯¯¯¯¯¯¯¯¯¯¯¯¯| | Frodi |¯¯¯¯¯¯¯¯¯¯¯¯¯|
| | |¯¯¯¯¯¯¯¯¯| | |
| | |¯¯¯¯¯¯¯| | |___ | |
| Valhalla | ___| Sudri |_____| | \__| Jumo |
| |__/ | | | 1| | |
| | |_______| | #| | |
|_____________| ¯¯|¯¯¯¯¯¯ |_____________|
| |
\ |
\ /
\ /
\_________|¯¯¯¯¯¯|__/
| Ymir |
|______|
Primary Objectives:
Destroy Nanosoft power station
Destroy power station turret defenses
Destroy Nanosoft ground unit defenders
Destroy Nanosoft fighter defenses
Destroy Nanosoft freighter
Destroy Nanosoft gunboat group
Destroy Nanosoft fighter groups
Destroy Nanosoft droid defenders
Protect air transport deploying explosives
At least 1 GP Gamma unit must survive
Secondary Objectives:
At least 2 GP Gamma units must survive
From the Frodi dome [1] you are to escort Ground Team Gamma to
their destination in the north. They will not be attacked and are
only waiting for your beacon, so before they get there fly ahead to
Valfodr dome to clean house. [2] There's no need for me to cite
every unit protecting the main power station. Expect turrets,
MLRSs, fighters, a freighter, and a gunboat. It seems every one of
them wields a laser, so the order in which you destroy them likely
doesn't matter. HQ orders you to deploy a beacon to signal Ground
Team Gamma, but why would you want to do that when you're supposed
to protect them anyway? Ignore the beacon deployment command.
Return to Frodi dome to protect them from a group of four fighters.
It should be an easy task. HQ reports that Nanosoft ground units
have entered your dome, so return to Valfodr dome to get rid of
them. Take a moment to plant a beacon at the power station. All
together, the group consists of two auto-tanks, a freighter, and
two droids. [3] As usual destroy the heavy ordnance first. If you
like, you can try to lay a 500Kg bomb on the two auto-tanks. Once
the dome is clear, return to the main power station where the GP
heavy transport chopper is destroying or has already destroyed it
partially. Destroy the remaining structures at the main power
station to complete the mission.
Note that there is sometimes a critical bug occurring at the end of
this mission. The mission is not complete until both the GP Heavy
Transport and the Ground Team return to GPHQ. However, sometimes
only one of them makes it back. There seems to be a problem with
the Ground Team's path-finding algorithm that prevents them from
reaching their destination. At one point, the vehicles constantly
circled the ruins of the Nanosoft power station in Valfodr, and I
couldn't find a way to prod them to exit. In another instance, they
managed to enter Frodi dome where the GPHQ is located, but at the
last moment they failed to turn right at an intersection and
instead headed straight through the blocked entrance to Jumo dome.
They promptly were destroyed after sending a distress call, to
which I could not respond because the entrance was blocked!
Mission Debrief 28
-------------------------------------------------------------------
Command: ‘Now that Nanosoft are limited to using reserve power, we
anticipate that their last days are not far away. We intend to
break through their defense systems at the earliest opportunity.
Be warned, we have matched their forces thus far, but their most
highly trained people are certain to be in the last line of
defense.’
Campaign Mission 29 - Auditor's Report 4-29
=============================================================================
Command: ‘There are certain items of information we require before
we can launch our final attack on the Nanosoft HQ. Slater will fly
a reconnaissance mission while the remaining pilots and a ground
unit execute a decoy attack.
You will proceed to the Nanosoft HQ, keeping low in order to avoid
radar detection. When you reach the target, scan the building's
defenses and check for ground units. You will only have a limited
time to complete the scan before they attack, and as your ship will
be loaded with high definition scanning equipment, your offensive
armament will be low.
You will receive a confirmation message when sufficient information
has been gathered. At this point, you must return to base
immediately.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID G-Police Gunship Venom
Type Venom Gunship Wingman None
Weapon Scanning Eqpt. Ground Team None
Armor Heavy
ID Nanosoft Weapons Load
Type Radar Mast -------------------------------
Weapon None Cannon-25mm Charge
Armor Heavy
ID Nanosoft
Type Radar
Weapon None
Armor Heavy
|¯¯¯¯¯¯¯¯|
| Valfodr|_______________________
| | \
|________| \
| \
| \
\___ \
| |
|¯¯¯¯¯¯¯¯¯¯¯¯¯| | |¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 4 | Sudri |¯¯¯¯¯¯¯¯¯| | |
| | |¯¯¯¯¯¯¯| | |___ | |
| 5 | ___|1 |_____| Frodi | \__| Jumo |
| 6 2 |__/ | | | | | |
| 3 | |_______| |_________| | |
|_____________| | |_____________|
Valhalla | |
\ |
\ /
\ /
\_________|¯¯¯¯¯¯|__/
| Ymir |
|______|
Primary Objectives:
Scan gunboats
Scan N-Tek droids
Scan Nanosoft ground units
Scan Nanosoft bombers
Scan freighters
Scan Nanosoft auto-tanks
Scan Nanosoft fighters
Escape from dome with tactical data
Stay below 70m to avoid radar detection
Secondary Objectives:
None
Note that you are only equipped with a cannon. However, you should
not have to fire a shot during this mission; all you have to do is
scan the units deep within Nanosoft HQ. However, you will have to
be discrete. Remember, when HQ reports ‘they're scanning you--get
out of there!’ immediately back away. As a general rule, if you can
see the units, you're likely too close. Try to move slowly to
search for the units but only until you see their brackets on the
HUD, at which point you can scan them. Most importantly, lock
altitude while clinging to the ground.
Upon reaching Valfodr, stop near the entrance and check the map.
Based on the schematic, you can see that there is a large fortress-
like HQ to the west. You will need to scan the white dots while
evading the green dots. Ignore the waypoint indicator and perform
the scan systematically. First scan the closest units to the west.
[2] Then scan the other group of units that are outside the HQ
walls. [3] Now the rest are within the HQ. There is an entrance on
the east face, but before going there, head to the northwest corner
of the dome to avoid the radar masts. [4] Encroach on the entrance
and scan the units from north to south of the HQ. [5,6] When GPHQ
orders you to do so, return to base.
Mission Debrief 29
-------------------------------------------------------------------
Command: ‘All units should prepare for imminent instructions as
data accumulation is now complete.
Nanosoft are aware of our intentions and will be on full alert.’
Campaign Mission 30 - Chapter 11 Proceedings 4-30
=============================================================================
Command: ‘The destruction of Nanosoft HQ is now a matter of utmost
military importance. All forces will be deployed to this end.
Slater will lead the airstrike and will also direct the ground
units with location beacons. Once the outer defenses have been
neutralized, you will receive notice to return to base to re-arm
with fuel-air bombs. Your tactical computer will be fed details of
your next target set.
A forward air base has been established at the command post. Use
this for refueling and re-arming as and when you need it.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID G-Police Gunship Venom
Type Venom Gunship Wingman Kreyzig
Weapon Cannons Ground Team None
Armor Heavy
ID G-Police Weapons Load
Type Transport -------------------------------
Weapon Cannons Cannon-25mm Charge
Armor Heavy Missile-IR 20
Hyper-Velocity 30
ID G-Police Fire-Streak 30
Type APC Star-Burst 15
Weapon Rockets Bomblets 80
Armor Medium Laser Charge
Plasma Charge
Beacon 5
|¯¯¯¯¯¯¯¯|
| Valfodr|_______________________
| | \
|________| \
| \
| \
\___ \
| |
|¯¯¯¯¯¯¯¯¯¯¯¯¯| | Frodi |¯¯¯¯¯¯¯¯¯¯¯¯¯|
| | |¯¯¯¯¯¯¯¯¯| | |
| 2 #| |¯¯¯¯¯¯¯| | |___ | |
| | ___| Sudri |_____| | \__| Jumo |
| # 3 |__/ | | | 1| | |
| | |_______| |_________| | |
|_____________| | |_____________|
Valhalla | |
\ |
\ /
\ /
\_________|¯¯¯¯¯¯|__/
| Ymir |
|______|
Primary Objectives:
Destroy Nanosoft gunboat group and bombers
Destroy Nanosoft cougar and leopard fighters
Destroy Nanosoft turret defenses
Destroy auto-tank and N-Tek droid groups
Destroy Nanosoft freighter group
Destroy Nanosoft ground units
Destroy Nanosoft fighter group
Destroy Nanosoft Tiger fighter group
Destroy N-Tek droid central guard
Destroy Nanosoft HQ building with fuel-air bomb
Secondary Objectives:
None
Notice that this mission marks the debut of the Plasma Launcher. To
use it, hold the fire button until the meter reaches its maximum
and you hear the distinct constant tone. Release the button to
unleash this glorious flash of instantaneous destruction.
When ready, fly to Valhalla dome via Sudri. Once there, all the
units you scanned in the previous mission will be waiting. [2] All
you have to do is destroy them. Altogether I counted three Leopard
fighters, two Cougar fighters, eight turrets, two bombers, three
auto-tanks, six droids, two gunboats, four MLRSs, three Tiger
fighters, and a freighter. There are likely a few more that the
other GP units destroyed. You will be doing most of the work,
however. When the area is free of Nanosoft units, HQ orders you to
re-arm with a fuel-air bomb, [3] which you are to drop on the
Nanosoft HQ. Congratulations.
Mission Debrief 30
-------------------------------------------------------------------
Command: ‘Congratulations to all units. Your dedication has been
exemplary in the pursuit of this victory and I'm only sorry that 48
hours R and R is the maximum that we can award at this moment. As a
result of our concentration on this conflict, crime has spiraled
out of control; I'm afraid there'll be plenty to do when you return
to work.
However, I can assure you that you will all be rewarded fully in
due course.
Many thanks, G-Police.’
Intermission Video - Unfinished Business 4-vg
=============================================================================
GPHQ, Slater's quarters
-------------------------------------------------------------------
Slater: ‘It looked like we'd beaten them, but I wasn't entirely
happy. Ricardo was still out there somewhere, so I went to check on
how the Venom's repairs were shaping up. I wanted to be sure of her
if I ever ran into Ricardo again. Intelligence were starting to
piece together the motives for our two aggressors. With most of the
large corporations slowly starting to relinquish their power to the
United Earth Government, Nanosoft and Krakov decided it was time to
step in and become the new top dogs. Their presidents formed a cozy
little cabal to take over the soft corporations in the colonies.
Instead of tedious and expensive buy-outs, these charmers planned a
more direct approach using state of the art weaponry. With control
of the colonies, the cabal could maintain a stranglehold on Earth's
resources and rule unchallenged. But to achieve all of this, they
first needed a quiet staging post with plenty of resources--
Callisto.
The only fly in the ointment was G-Police. I couldn't believe how
close we'd been to going under. If Nanosoft and Krakov hadn't
fallen out, their combined forces could've creamed us. Luckily for
us, Nanosoft decided that there wasn't enough room at the top for
both corporations, and set Krakov up. By enlisting our aid to
remove their former allies, Nanosoft would be in perfect shape to
finish off our weakened forces. Yeah, we'd been lucky, all right.
We hadn't even had a sniff of Nanosoft's super weapon.’
GPHQ, Briefing Room
-------------------------------------------------------------------
Speke: ‘Well done, everybody. You've done an excellent job and I'm
proud of you. Nanosoft's plans for corporate domination are well
and truly over. The last pockets of resistance are currently being
mopped up. We will remain at our present state of alert until they
are all accounted for. I'll inform Earth of the situation and
request a relief force as soon as we're clear of Jupiter's shadow.
In the mean time, the war has resulted in a fair amount of civil
unrest and disorder. Quell any subversive behavior and keep your
eyes peeled for any surviving Nanosoft hostiles. I want full
G-Police control on Callisto by the time the cavalry arrives.
Remember, you can die just as easily in a police incident as you
can in a full-blown war, so stay on your toes. Mission briefings at
0600 hours. Dismissed.’
Campaign Mission 31 - Start-Up 4-31
=============================================================================
Command: ‘Normal service is now resumed. Please cover your assigned
patrols and be aware that criminal elements have been exploiting
the recent chaos. Our hope is that the reappearance of G-Police on
the streets will calm things down a little; just keep your eyes
open out there.’
Vehicles Detail Weapons Load
------------------------------- -------------------------------
ID G-Police Cannon-30mm Charge
Type Havoc Missile-IR 10
Weapon Cannon Matra-Rocket 20
Armor Medium EPP 5
Mission Detail
-------------------------------
Gunship Havoc
Wingman None
Ground Team None Hogni
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
Jumo | |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | |
| | | 6 |
| | | |
| | | |
| 5 | ____| |
| | / | |
| | | | |
| 4 | | |____________________|
| 1 |____/
| |
| |
| 2 |
| |
| |
| 3 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Primary Objectives:
Apprehend suspects
Scan suspicious vehicle
Seek and eliminate murderers
Inspect freighter
Track Nanosoft freighter
Destroy all attacking craft
Secondary Objectives:
Apprehend by non lethal means
This is a bitter-sweet moment. You've destroyed the massive
Nanosoft HQ, but the G-Police took away your Venom gunship and
saddled you with the old Havoc. However, busting common street
trash is very rewarding as well and provides a nice change of pace
from the lengthy corporate warfare.
Starting in Jumo, [1] you are to resume normal patrols. The first
task involves disabling two suspects on combat bikes. [2] Then you
have to scan the truck they left behind. [3] It's innocent, so do
not attack. Then you are to destroy a murderous gang in two combat
bikes, a truck, and a car. [4] Then an unidentified freighter is
headed toward Hogni dome and you are required to scan it. [5] Since
it is of Nanosoft origin, do a bit of reconnaissance work and
follow it.
Upon reaching Hogni dome, three aircraft will attack for no reason
--a Piranha, Leopard, and Moray. [6] Then the freighter starts
attacking you, so return the favor.
Mission Debrief 31
-------------------------------------------------------------------
Command: ‘Certain recent incidents lead us to believe that residual
elements from Nanosoft are continuing to operate on Callisto.
Slater tailed a transport vessel to the entrance of the old mining
domes and was jumped by Nanosoft fighters. The transport's wreckage
revealed a large number of fuel rods collected from a warehouse.
</pre><pre id="faqspan-6">
Intelligence are working hard to ascertain what's going on. You
will be kept informed.’
Campaign Mission 32 - In the Red 4-32
=============================================================================
Command: ‘The suspect warehouse has been identified and located; an
arrest team is standing by. Slater will provide air support for the
ground team, although serious trouble is not anticipated as
Nanosoft's hardware was comprehensively destroyed in the HQ raid.
Wait for the ground team to leave the building. They will send a
confirmation message when they are clear. Make sure you protect the
ground team while they examine the warehouse.’
Vehicles Detail Mission Detail
------------------------------- -------------------------------
ID G-Police Gunship Havoc
Type Riot Van Wingman None
Weapon Cannon Ground Team Delta
Armor Medium
ID G-Police Weapons Load
Type Squad Car -------------------------------
Weapon None Cannon-30mm Charge
Armor Light Missile-IR 20
Hyper-Velocity 5
Fire-Streak 10
Matra-Rocket 40
Bomblets 50
Beacon 5
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
Jumo | |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | |
| | | |
| 2 | | Hogni |
| | | |
| | ____| |
| | / | |
| | | | |
| | | |____________________|
| 1 4|____/
| |
| |
| |
| |
| 3 |
|________________________________|
Primary Objectives:
Locate warehouse and deploy beacon
Provide air support for Ground Team Delta
Escort GP transport to G-Police HQ
Secondary Objectives:
None
All the activity in this mission occurs in the Jumo dome. From HQ,
[1] fly to the nearby warehouse which contains numerous containers.
[2] Here's a rule that I only figured out after several failed
missions--destroy every selectable container. Remember that not all
of them are destructible and not all of them contain a turret.
First destroy the two turrets inside the warehouse and the benign
container in the yard. Deploy a beacon to signal Ground Team Delta.
Once they all are parked in the yard, a container will explode,
revealing a turret, which you will have to destroy quickly before
it destroys any GP units. When the Cougar, Leopard, and bomber
emerge, take out the bomber first. Then HQ reports the presence of
ground units headed for the warehouse. [3] Fly quickly to the south
to eliminate them. Another three fighters will enter from Hogni,
[4] but you will need to stay near the ground team in case more
turrets reveal themselves. If you didn't destroy the laser-wielding
turret ahead of time, it will destroy the GP Transport in about two
seconds.
Mission Debrief 32
-------------------------------------------------------------------
Command: ‘Further evidence, implicating Nanosoft in some sort of
undercover activity, has now come to light. A number of rock
samples removed from the warehouse have been subjected to analysis.
The mineral distribution suggests they are from one of the old
mining domes. The exact location is yet to be determined.’
Campaign Mission 33 - Restructuring 4-33
=============================================================================
Command: ‘It is clear that there is building activity within the
abandoned mining domes; it would seem that Nanosoft are in the
process of establishing some means of launching renewed attacks on
G-Police. They could well be building a weapons factory.
There are 5 major domes in which a Nanosoft base could feasibly be
supported. These are Daedalus, Asgard, Escolar, Cabral and Caln. We
require ships to inspect these areas for signs of Nanosoft
activity.’
Vehicles Detail Weapons Load
------------------------------- -------------------------------
ID Nanosoft Cannon-25mm Charge
Type Storage Missile-IR 20
Weapon None Hyper-Velocity 20
Armor Light Fire-Streak 5
Star-Burst 10
Matra-Rocket 50
Mission Detail Bomb-500 5
------------------------------- Laser Charge
Gunship Venom Plasma Charge
Wingman Kreyzig
Ground Team None
Escolar
|¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| |
| 4 |
| |
|____________| Cabral
| |¯¯¯¯¯¯¯¯¯¯¯¯¯|
|___ | |
| | |
Geri | | 5|___
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ____| | | |¯¯¯¯¯¯¯¯¯¯¯¯¯|
|1 |___/ | | |___| |
| 2 | | | | Caln |
| | | | | |
|____________________| |_____________| |_____________|
|
|
|
__/
/
|
|
| Asgard
|¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| # 3 |
| |
|____________|
Primary Objectives:
Proceed to Cabral dome
Destroy weapon factory and defense force
Destroy power station 1
Destroy power station 2
Proceed to Cabral dome
Destroy Nanosoft fighter team
Secondary Objectives:
Destroy early warning system
Destroy Nanosoft supply ship
Ah yes, bask in the splendor of the Venom gunship once again.
Starting in Geri dome, [1] destroy Nanosoft's early warning system,
which is composed of three fighters, two turrets, and a radar dish.
[2] Proceed to Asgard where Nanosoft's weapons factory is located.
Destroy the grounded freighter, auto-tank, five fighters, two
droids, and one GP Venom gunship. [3] Don't forget the small
structure that, when destroyed, takes out the whole factory as
well. In Escolar is the main power station. [4] It is defended by
four fighters and two turrets. Don't forget to destroy the two
power generators on your way out. The last stop is Cabral, where
the entrance to Caln is blocked off. [5] It will be opened in the
next mission. Before the mission is complete, you have to destroy
all the enemy fighters in the area.
Mission Debrief 33
-------------------------------------------------------------------
Command: ‘With the exception of Daedalus and Caln, all suspect
domes have now been searched. As a result, we must conclude that
Nanosoft's activity must be based in either Daedalus or Caln. A
cutting team is currently on the way to gain access to Caln.’
Campaign Mission 34 - Day Trader 4-34
=============================================================================
Command: ‘Incoming bulletins confirm that the cutting team will be
through the blast doors soon. The moment the doors are open, we'll
require Slater to lead the airstrike. You must simply enter the
dome and eliminate all resistance.’
Vehicles Detail Weapons Load
------------------------------- -------------------------------
ID G-Police Cannon-25mm Charge
Type APC Missile-IR 20
Weapon Cannons Hyper-Velocity 20
Armor Medium Fire-Streak 10
Star-Burst 10
Matra-Rocket 50
Mission Detail Bomb-500 5
------------------------------- Laser Charge
Gunship Venom Plasma Charge
Wingman Kreyzig
Ground Team Delta
|¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| Escolar |
| |
| |
|____________|
| |¯¯¯¯¯¯¯¯¯¯¯¯¯|
|___ | |
| |1 |
| |. 2.|___ _____________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ____|. .| | |. . . . 5 |
| |___/ |. . . 3 . . .| |___|. 4 |
| Geri | | | | |
| | | | | |
|____________________| |_____________| |_____________|
| Cabral Caln
|
|
__/
/
|
|
|
|¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| Asgard |
| |
|____________|
Primary Objectives:
Provide air support for Ground Team Delta
Provide air support for the Delta convoy
Destroy power node 1
Destroy power node 2
Provide air support for Ground Team Delta
Destroy the traitor Ricardo
Destroy final power node
Secondary Objectives:
Ground Team Delta's complete survival
At this point GPHQ has sent in Ground Team Delta to cut through the
blocked entrance through Caln. You have to ensure that they get
there. First, head due east to destroy three fighters and two
turrets near the entrance to Caln. [2] Soon three fighters, two
bombers, and a Venom Gunship will pass through. Destroy the bombers
first because they will attack the ground team. Once the area is
clear of hostiles, head toward the bridge--it's rigged with
explosives. [3] The munitions are placed inside a small container
in the middle of the bridge. Destroy it to guarantee the ground
team's passage. Once the ground team arrives at the entrance to
Caln the two power nodes will become targets. They will destroy the
power nodes, but you can help them along.
Once through to Caln you will immediately see a Titan Gunboat. [4]
Go against your natural reflex to destroy it for the time being.
Instead, head east and destroy the two bombers and four turrets
protecting the final power node. [5] Destroying the turrets before
the ground team arrives will satisfy the secondary objective. You
will no doubt notice there are still fighters and a gunboat in the
area. Fortunately, they will ignore the ground team and go straight
for you. Watch your shield integrity as it gets depleted by the
Nanosoft units. Additionally, there is a Venom Gunship buzzing
around you--it's Ricardo, the traitor. He fires IR missiles at you,
so be careful to notice the warning. As long as you move around
quickly, you can evade the missiles. You can destroy the enemy
aircraft in any order, but it's fun to kill Ricardo last.
Mission Debrief 34
-------------------------------------------------------------------
Command: ‘Despite the presence of Nanosoft resistance forces, we
can now confirm that Caln was clear of building activity. We can
therefore be sure the Nanosoft organization is locked within the
Daedalus dome. Please be aware that further G-Police activity is
imminent.’
Campaign Mission 35 - Chapter 7 4-35
=============================================================================
Command: ‘Extensive satellite scanning of the moon has revealed a
substantial energy source being emitted from the Daedalus dome. The
readings we have taken fluctuate wildly; our scanning equipment is
clearly being jammed. At the moment we have a ground team
attempting to breach the door to the dome, but they are
experiencing problems. We cannot estimate how long this operation
will take. Slater and Kreyzig will have to patrol the domes, on the
lookout for hostiles. Beta Group will be stationed by the entrance
in case Nanosoft attempt to attack us unaware. Please be prepared
for all eventualities as we do not know what's on the other side of
those doors.’
Vehicles Detail Weapons Load
------------------------------- -------------------------------
ID G-Police Cannon-25mm Charge
Type Venom Gunship Missile-IR 20
Weapon Cannons Hyper-Velocity 20
Armor Heavy Fire-Streak 20
Star-Burst 10
Matra-Rocket 50
Mission Detail Laser Charge
------------------------------- Plasma Charge
Gunship Venom
Wingman Kreyzig
Ground Team None
|¯¯¯| /¯¯¯¯¯¯¯¯¯¯¯\
|___| ______| · |
| | / |¯¯¯¯¯|___|
Daedalus dome |___| | · | | |
------------- | | | × |¯¯¯| | | |
|___| |___| | | | |
· Turret | | _____________________| | | |
× Power Node | · | / | | | | |___|
_________ | | | | | | / | |
|· ×| | | | · |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | |
|· | | · | | | |___|
¯¯| |¯¯ |___| | ·| | |
____| |________| |_____| | | |
/ | | |___|
| | / ________________________/ |
|· |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | /
|· |_______________________________| · · /
| | |¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯
\_ | | |_____|
| |¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | |
| · | | | | |
| · | __| · | | |
| | | · | | |
|___|___ | | |· ·|
| \ | · | | |
|· × | | · | ___| · |___
¯¯¯\___/ | | | |
| · | | |
| | | · |
|______| | · |
| | | |
|______| | |
| | | × · · × |
|______| ¯¯¯¯¯¯¯¯¯¯¯
| |
___________| |___________
|· · · ·|
|· _____ _____ ·|
| × | |· ·| | × |
| ·| | | |· |
¯¯¯¯¯ | | ¯¯¯¯¯
|______|
| |
|___|
| |
|___|
| |
| |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| |
| |
| |
| |
| · · |
| |
| · · |
| |
| |
| |
| |
| |
|_____________________________|
Primary Objectives:
Destroy Nanosoft craft
Locate ship's entrance
Locate and destroy all power nodes
Locate main core
Destroy main core
Escape ship before destruction
Pick up bomb
Secondary Objectives:
None
This mission is actually pretty easy. There's nothing you have to
protect and you can take your time, provided you survive. As you
fly further into the dome, you'll notice an enormous Nanosoft
capital ship. Swarming around it are the regular Nanosoft aircraft
as before, only now they seem tiny and harmless. HQ has you stall
as they find a way to deal with the capital ship. You can fly
around destroying Nanosoft aircraft as long as you like because
they will respawn indefinitely. After HQ gives you notice and when
you feel up to it, proceed to pick up the dropbomb.
The ventilation ducts of the capital ship are lined with turrets.
Use lasers to take them out quickly. The laser's fire is "fat" so
you can sometimes destroy the turrets from the sides even if they
can't hit you. You'll have to destroy all the power nodes before
entrance to the core opens. Seek out the power nodes and destroy
any units along the way.
The reactor is located far south. Once inside, get an assessment of
the surroundings. In particular, remember where the exit is.
Prepare the dropbomb. Here's where it gets tricky. You've got one
shot at this. Deploy the bomb on the reactor, but don't get close
enough that the ensuing explosion hits you, too. If successful, the
whole place goes to hell. Hurry out.
Mission Debrief 35
-------------------------------------------------------------------
Command: ‘All units are to receive the highest commendation; this
mission is now complete.
G-Police control Callisto.
Confirmed.’
Ending Video - Equilibrium 4-vh
=============================================================================
Flying back to GPHQ
-------------------------------------------------------------------
Slater: ‘That had been close. I'd wondered if maybe they planned on
using some sort of deep space gunboat, but resurrecting a fully-
fledged battlecruiser? Hell, you could grease a planet with one of
those babies. After the collapse, the corporations, concerned with
stability and economic power, banned the construction of all
capital-class ships. Corporate presidents were now the ultimate
authority and board rooms would be the battlefields of the future.
Nanosoft's private little dream required a more direct approach to
board room discussions. With a battle cruiser to do their high-
level negotiating, Nanosoft could pretty much call all the shots.
Callisto was the perfect place to start the construction. It was
quiet, had plenty of resources, and was well-removed from prying
eyes. There was also a ready supply of AIs to be had from ex-
military G-Police pilots. Best of all, they got Horton posted
there. His cortex chip was to form the basis of the cruiser's AI.
We were lucky to stumble across the ship when we did. If it had
been fully operational, there was nothing that could have stopped
that monster.
A special prosecutor with a marine battalion for company was en
route from Earth. Speke had transmitted her report as soon as
Callisto cleared Jupiter's shadow. Krakov and Nanosoft were about
to be the subject of a very serious investigation. Still, thanks to
yours truly, there wasn't much left to investigate--a few gutted
domes and a whole bunch of corpses. Justice had been done. What was
left of Ricardo's body was recovered from the twisted wreckage of
his gunship.
Horton, Elaine, Tachikawa, and the others had finally been avenged.
And, like I said, I never intended to join the G-Police. But now,
just like Elaine before me, I reckon I'd found somewhere I could
just about say I belong. I swear, she'd never believe it--if she
was still here, that is.’
_____________________________________________________________________________
=============================================================================
Secret Missions 5-00
=============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As a means to extend play time and add some variety, the game
features six secret missions unlocked by performing various tasks.
Most likely, players will first encounter a secret mission upon
first completing the final campaign mission. Within the evaluative
debrief screen the message ‘secret mission available’ will flash,
followed by the regular mission objectives breakdown. Once done,
return to the title screen and select the training missions menu.
Scrolling down past the regular training missions will reveal any
secret missions unlocked thus far.
Normally I don't like to use codes, but the tasks required to
unlock the secret missions are extremely difficult and a bit
ridiculous, such as killing more civilians than enemies in an
arbitrary mission. So, like everyone else who has reached this
point, I entered a code into the password screen and played all
the secret missions at my leisure. They don't make for spectacular
rewards, anyway.
Secret 1 - Civilian Revolt 5-01
=============================================================================
Command: ‘The civilian population has revolted, and are attacking
the police.
Take out 50 vehicles within the time limit.’
Mission Detail Weapons Load
------------------------------- -------------------------------
Gunship Havoc Cannon-30mm Charge
Wingman None Hyper-Velocity 60
Ground Team None Matra-Rocket 50
Bomblets 80
Bomb-1000 10
Bomb-500 20
Laser Charge
Primary Objectives:
None
Secondary Objectives:
None
In less than 2 minutes 50 seconds you are to destroy 50 civilian
vehicles, which is rather easily done. Keep in mind that stationary
(parked) vehicles don't count. So it becomes a game of seeking tiny
vehicles in motion. They are all easily destroyed, requiring only a
few hits from the cannon or laser and a single hit from any other
weapon. Use of hyper-velocity missiles will make this mission a
cakewalk, seeing as how they are plentiful, kill in one shot, and
have very generous collision detection. To maintain shield
integrity in the midst of the constant fire, lock altitude at about
150m and keep moving while looking at the ground. And while
crossing domes is allowed, it really isn't necessary.
Secret 2 - The Suspect 5-02
=============================================================================
Command: ‘The undercover car has been proven to meet the required
specification. We now require you to complete a full mission using
the vehicle.
Last week's raid on the weapon warehouse lead to the arrest of a
certain Rogan Edwards. As he has made bail, you are required to
track him and report his destination. You will need to remain close
enough not to lose him, although you are warned that he is likely
to panic if he realizes you are there.
Do not fire at the suspect unless you are directly fired upon.
He will depart G-Police HQ in 30 minutes. Once you have reported
his destination, a team will be sent to raid the premises.’
Vehicles Detail Weapons Load
------------------------------- -------------------------------
ID Civilian Cannon-30mm Charge
Type Gang Fighter Missile-IR 10
Weapon Cannons Matra-Rocket 20
Armor Light Beacon 5
Mission Detail
-------------------------------
Vehicle Undercover Car
Wingman None
Ground Team None
|¯¯¯¯¯¯¯¯¯¯¯¯¯|
|¯¯¯¯¯¯¯¯¯¯¯¯|_______|¯¯¯¯|_______| Hoenir |
| | |____| |_____________|
| | Finnr
| Mitsina |
| |
| |
|____________|
|
|
Devorr |
|¯¯¯¯¯¯¯¯¯¯| |
| 1 | |¯¯¯¯¯¯¯¯¯¯|
| # | | Egdir |
| |______| |
|__________| |__________|
|
|
|
|
|¯¯¯¯|
| 2 |Adal
|____|
|
|
|
| Skuld
|¯¯¯¯¯¯¯¯|
| 3 |
| |
| 4 |
| 6 |
|________|
Primary Objectives:
Follow Rogan
Eliminate gang fighters
Protect Ground Team Gamma
Eliminate Rogan Edwards
Secondary Objectives:
Destroy all gang units
Part of the mission brief is derived verbatim from Campaign
Mission 3, and indeed the events are almost exactly the same,
except that there will be more enemy vehicles and you will be
driving the undercover car.
Driving is a bit trickier than flying. While it's great that all
weapons are auto-targeting, tracking the target and keeping it
within the HUD is difficult because the right analog stick is used
to change your facing. A bit of finger maneuvering is required to
look, target, and fire. But if you can deal with that hurdle,
enemies should go down easily as long as you use a weapon with a
high travel velocity.
And so the mission starts just as it does with Mission 3, in which
you have to follow Rogan Edwards across a few domes to find his
ultimate destination. The two fighters in Adal dome are easily
destroyed. He'll make two stops first, so you'll need to place
beacons at those points. [3,4] Once he reaches his warehouse, his
partners in crime will attack and he will flee. [5] A couple of
mining droids and a few fighters will gang up on you, but try to
get Rogan first. The undercover car's auto-targeting ability takes
care of all enemy units easily. Also, the tiny car seems to be as
durable as a Havoc.
Secret 3 - Test Drive 5-03
=============================================================================
Command: ‘We need to try out a new undercover car to see if it
meets the required specification.
Race through the hoops marking out a track. If you can complete the
course fast enough, we may have further use for the new car. After
you finish the course, you have thirty seconds to start another lap
to try to beat your best time.’
Vehicles Detail Weapons Load
------------------------------- -------------------------------
ID G-Police Cannon-30mm Charge
Type Hoop
Weapon None
Armor None
Mission Detail
-------------------------------
Vehicle Undercover Car
Wingman None
Ground Team None
____________ |¯¯¯¯¯¯¯¯¯¯¯¯¯|
| . . . ..| |¯¯¯¯| | Hoenir |
| . . ..|. |____| |_____________|
| . . ..| . Finnr
|. . . ..| .
|. .. | .
|. . . . ...| .
|______._____| .
Mitsina | .
| .
__________ | .
| 2 1 | |___ .
| . . | |¯¯¯¯¯¯.. .| .
| . . | | .| .
| . . . .|______|. . . . . | .
|_.________| |__________| .
. Devorr Egdir .
. . . . . . . . . . . . . . .
|¯¯¯¯|
|Adal|
|____|
|¯¯¯¯¯¯¯¯|
| |
| Skuld |
| |
| |
|________|
Primary Objectives:
None
Secondary Objectives:
Finish the course in less than 2 min 10 sec
Finish the course in less than 1 min 50 sec
Finish the course in less than 1 min 34 sec
As I said before, the Undercover Car is tricky to use. It certainly
doesn't feel like a car in motion. First, remember that top speed
is achieved with a double-tap of the accelerator, which is the same
as a Havoc's afterburner controls. Second, always go at top speed--
the car doesn't seem to have much momentum. Third, make turns at no
more than 90 degrees at a time, otherwise the vehicle will slow
down quite a bit. Fourth, the only way to finish the course in less
than 1:34 is to find the shortest route through the hoops, which
means that you'll need to cut corners. When a hoop is placed at a
turn, aim for the edge of the hoop when going through. Finally, if
you bump into anything, you may as well restart.
Somehow, if you exit Mitsina's east tunnel, you enter Devorr. Then
again, there is no tunnel to Finnr according to the map.
Secret 4 - Escort Duty 5-04
=============================================================================
Command: ‘Natalie Argenta, the Krakov president, is currently
sheltering in a fortified bunker at the space port. She is
understandably shaken as a result of the ambush and is now
demanding an escort from the port to the Krakov Corporation HQ.
She has personally requested that you be included in the escort.
Tachikawa will be the accompanying pilot.
You must shadow the president's limo until it is safely inside the
Krakov HQ building. Intelligence suggests that trouble is likely.
Be careful.’
Vehicles Detail Weapons Load
------------------------------- -------------------------------
ID G-Police Cannon-30mm Charge
Type Riot Van Missile-IR 20
Weapon Cannons Matra-Rocket 30
Armor Med-heavy
ID Krakov Mission Detail
Type Limo -------------------------------
Weapon None Vehicle Riot Van
Armor Light Wingman None
Ground Team None
_____________
____ | 6 |
|¯¯¯¯¯¯¯¯¯¯¯¯|_______| 5 |_______| |
| | |____| |_____7_______|
| | Finnr Hoenir
| 3 4 |
| |
Mitsina| |
| 2 _ 1 |
¯¯¯¯¯¯|¯¯¯¯¯
|
|
|¯¯¯¯¯¯¯¯¯¯| |
| | |¯¯¯¯¯¯¯¯¯¯|
| Devorr | | Egdir |
| |______| |
|__________| |__________|
|
|
|
|
|¯¯¯¯|
|Adal|
|____|
|
|
|
|
|¯¯¯¯¯¯¯¯|
| |
| Skuld |
| |
| |
|________|
Primary Objectives:
Escort president's limo to Krakov HQ
Secondary Objectives:
Rendez-vous with president's limo
Destroy roadblock
Destroy roadblock 2
This is another driving mission that is based on a previous
campaign mission. This time, the Krakov President, Natalie Argenta
needs an escort (again), and even Tachikawa dies (again). The same
enemies return, including the roadblocks. All of them are easily
destroyed by driving ahead of the limo and eliminating them before
she arrives. However, don't get too far ahead, because the limo
driver will kidnap the president. Another thing to remember is to
avoid blocking the path of the limo and its escort because your
riot van will damage anything it contacts.
Secret 5 - Droid Battle 5-05
=============================================================================
Command: ‘Villeneuve Industries have recently designed and produced
a prototype general assault battle droid. We want you to pilot the
droid in a trial run under combat conditions.
1. Destroy Nanosoft fighter wing.
2. Destroy rampaging droid.
3. Defend Nanosoft base against a Krakov attack.’
Mission Detail Weapons Load
------------------------------- -------------------------------
Vehicle Battle Droid Cannon-30mm Charge
Wingman None Missile-IR 30
Ground Team None Star-Burst 30
Fire-Streak 50
Bomblets 10
Matra-Rocket 50
Bomb-1000 10
Bomb-500 10
Plasma Charge
Laser Charge
Primary Objectives:
None
Secondary Objectives:
None
Here's a fun mission--simple seek-and-destroy. New vehicle, new
map, and a new enemy unit, the Argon Gunboat. You'll have to
destroy one of these behemoths after going through a slew of
fighters, bombers, and droids. Also, Tachikawa is alive for this
one. Having experimented a bit, I've found that the only way to
fail the mission is to die.
Secret 6 - Car Chase 5-06
=============================================================================
Command: ‘Five gang vehicles are leaving the scene of a robbery.
The dome exits have been sealed, so they cannot escape from the
dome.
Track down and destroy the gang vehicles. Once eliminated, destroy
the four mining robots rampaging through the streets.
Gang aircraft are also said to be in the area, destroy them too if
the opportunity arises.
Good luck.’
Mission Detail Weapons Load
------------------------------- -------------------------------
Vehicle Riot Van Cannon-30mm Charge
Wingman None Missile-IR 10
Ground Team None Hyper-Velocity 30
Fire-Streak 10
Laser Charge
Primary Objectives:
Destroy gang vehicles
Destroy mining droids
Secondary Objectives:
Clear sky
This is another seek-and-destroy mission. This time, you're driving
a riot van and have to eliminate five gang vehicles and four mining
droids, in no particular order. It's basically them and you inside
an arena. The gang vehicles are easily destroyed and pose little
threat. The droids carry lasers, so it's best to shoot from a
distance that is close enough to target but far enough to evade
their detection. Several fighters will spawn once all the droids
are destroyed while at least one gang vehicle survives.
_____________________________________________________________________________
=============================================================================
Conclusion 6-00
=============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In case you were wondering, this document contains no cheat codes
or GameShark codes. However, they are easily found by running an
Internet search. For the best gaming experience, I discourage the
use of cheats. Furthermore, since I did not discover the codes on
my own, it would be inappropriate to include them here.
Campaign Structure 6-01
=============================================================================
Missions 1-15 - Corporate Bonds
-------------------------------------------------------------------
|¯¯¯¯¯| |¯¯¯¯¯¯¯|
| Hodr|____| Rigr |
| | |_______|
¯¯¯¯¯ |
| ___________
|¯¯¯¯¯¯¯| | |
__ | Ottar | | Juno |
| |____| |___| |
|__| |_______| | |
Skoll | ¯¯¯¯¯¯¯¯¯¯¯
|
|¯¯¯¯¯¯¯|
| Nori |
|_______|
|
|
_______ __ _______ |¯¯¯¯¯¯¯|
| |___| |___| |____| Freki |
|Mitsina| |__| | Hoenir| | |
| | Finnr ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯
|_______| ___
| | |
Devorr | | |
|¯¯¯¯¯| | | |Modi
| |___|¯¯¯¯¯| |___|
|_____| |Egdir| Fadir |
| ¯¯¯¯¯ |¯¯¯| |
| |___| \
| \_____ |
|¯¯|Adal \ |
|__| | |
| |¯¯¯¯¯¯¯¯¯|
| __| |
|¯¯¯| |¯¯¯¯¯¯|__/ | Nama |_ _______
| |Skuld | Loni | | | \__| |
|___| |______| |_________| | Tindr |
| | ___| |
| | / |_______|
\ | /
\ |¯¯¯¯¯|__/
\______| Nar |
| |
|_____|
The campaign starts with an investigation into illegal military-
grade weapons smuggling by gang factions. One of the smugglers was
apprehended and followed after making bail to determine his base of
operations--a warehouse in Skuld. Examination of the evidence
suggested that the Krakov corporation was involved. However, this
allegation was under question when the gang factions attacked
Krakov's President upon her arrival at the spaceport in Mitsina.
Unfortunately, a G-Police pilot mysteriously crashed while
escorting the President to Krakov HQ in Hoenir. Once the immediate
threat was eliminated, the wreckage left from the gang vehicles was
shown to lack human remains. This strange development left the
G-Police with three questions: what was the source of the smuggled
weapons, how were they being controlled, and what was causing
G-Police vehicles to malfunction?
The attacks on the Krakov President absolved the company of blame
and warranted protection from G-Police, but soon the company's
vehicles started attacking civilian and Nanosoft structures in Nar
and Tindr. Krakov insisted they were malfunctioning due to a
programming virus, but these activities garnered renewed suspicions
of their motives. As a result, G-Police were forced into the
awkward position of thwarting further damages from Krakov yet
protecting the company from terrorist gangs. The G-Police Tech Lab
examined the remains of the terrorist craft to discover a cortex
chip used to automate the vehicles. Furthermore, the malfunctioning
G-Police gunship was shown to have the same navigational program
virus. At that point, G-Police were left with two questions: what
was the source of the smuggled weapons and who within G-Police
planted the virus?
Throughout the investigation, Krakov blamed Nanosoft for the
attacks. As a result, Krakov started attacking Nanosoft's
structures in Hodr and Rigr. This was in violation of G-Police
orders, so they quickly acted to thwart Krakov's raids and
eliminate its equipment. The systematic elimination of Krakov's
offensive equipment led to arrests and the seizure of its HQ in
Hoenir. However, these plans may have been misguided. Nanosoft
attempted to destroy the Krakov HQ while G-Police retrieved the
Krakov's data for evidence. Nanosoft suddenly became the primary
suspect. But to what extent was Nanosoft involved?
Missions 16-20 - Bear Market
-------------------------------------------------------------------
|¯¯|
| |Gunnr
/|__|
| |
| |
||¯¯¯¯¯¯|
|| Pekko|
||______| __
| | |__|Vali
| / Bavorr______|_________
\|¯¯¯¯¯¯| ____|¯¯¯¯¯| | \
| Oski | / | |__ | |¯¯¯¯¯¯¯|
|______| / |_____| \ |Gondul | Goll |_______
| / | \_|¯¯¯| | | \
| | \_ |___| |_______| |¯¯¯¯¯¯|
| | \ ______/ ___/ | | Kari | ____
|¯¯¯¯¯¯¯¯| | / / \ |______|¯¯¯| Har|
| Durinn | |¯¯¯¯¯¯¯| |¯¯¯¯¯| |¯¯¯| | ¯¯¯¯
| |___/¯¯| Dia |__/¯¯|Fulla|¯¯¯|___| |
|________| |_______| |_____| Buga |¯¯¯¯¯¯|
|Erlik |
¯¯¯¯¯¯
Nanosoft acted quickly. Even before G-Police could begin pushing on
the corporation, it waged attacks on G-Police structures. Nanosoft
took these actions to cripple G-Police and distract them from their
plans to build a vast military force in secrecy. G-Police patrols
were being jumped when they came near Durinn, where Nanosoft's
fighter base was built and supplies were shipped. Unfortunately,
G-Police were forced into a reactionary position due to constant
Nanosoft attacks on vital structures starting in Har and Erlik.
After numerous skirmishes, G-Police managed to shift the balance of
power westward into a stalemate in which Nanosoft was locked into
its mining domes around Pekko. By cutting off Nanosoft's supply
lines, G-Police were in a good position to strategically disarm its
remaining forces. Unfortunately, further investigation revealed
that Nanosoft was hiding a super weapon of some sort within their
corporate domes. G-Police were left wondering what was the nature
of Nanosoft's super weapon and who was the traitor?
Missions 21-32 - Economies of Scale
-------------------------------------------------------------------
Sarakka|¯¯¯¯¯¯|
|______|¯¯¯¯¯¯¯|
| \____ | __Ali
__________/ \ ¯¯¯¯¯|__|
|¯¯¯¯¯¯¯| / |¯¯¯¯¯¯¯¯| / |
|Valfodr| |¯¯¯¯¯|__________ | Mera |/ |
|_______|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ |Grimr| |Danr|¯¯¯¯¯|________| \
| \|_____|\ ¯¯¯¯ | |
\_ \ | _______/ Hogni|
| | | | |¯¯¯¯|
|¯¯¯¯¯¯¯¯¯| | | |¯¯¯¯¯¯¯¯¯¯|_____/¯¯¯¯¯|____|
| | __|¯¯¯¯¯|___|¯¯¯¯¯¯|__\_| | ____|
|Valhalla |__/ |Sudri| |Frodi | \_| Jumo |\ /
| | ¯¯¯¯¯ |______| | | | |¯¯¯¯|
|_________| | |__________| | |____|
| | | | Hepti
| | | |
\ / / |
\_______|¯¯¯¯|__/ / |Sequinek
|Ymir| | _|¯¯¯¯¯¯|
¯¯¯¯ |¯¯¯¯¯|_/ |______|
____|Gipul| |
/ |_____| |
|¯¯¯¯¯¯¯¯|__/ | /
| Vitr |________|¯¯¯|Igaluk |
| | |___| |
|________|\ / |¯¯¯¯|
\ |¯¯¯¯¯¯¯|__/¯|____|
\ | | Nuada
\|Lodurr |
| |
| |
|_______|
Further advancement required that G-Police establish bases within
Nanosoft territory. But first they had to reclaim vital structures
in the outer domes surrounding Nanosoft's HQ in Valhalla. By
clearing the outer domes' defenses, establishing G-Police bases,
and thwarting Nanosoft retaliations, the G-Police were in a good
position to set up a westward attack. Destroying Nanosoft's
surveillance systems around Jumo allowed the G-Police to advance on
their base in Lodurr without Nanosoft detecting their moves. The
Nanosoft base was successfully destroyed, but the moment was
spoiled when Horton was killed by the traitor, Ricardo, who escaped
with Horton's cortex chip. Regardless, the G-Police continued</pre><pre id="faqspan-7">
Horton's original plans to gain ground into Nanosoft's inner domes
despite facing increasing defenses toward its HQ. Great leverage
was gained when Nanosoft's power station in Valfodr was destroyed
and a base was established in Frodi. The corporation was left only
with its reserve power and its remaining forces in Valhalla. The
final assault on the HQ and its numerous defenses was difficult but
successful. G-Police resumed normal patrols knowing that the
Nanosoft threat had been decimated. But there was still one last
unknown factor: what was Nanosoft's super weapon?
Missions 33-35 - Foreclosure
-------------------------------------------------------------------
|¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| Escolar |
| |
| |
|____________|
| |¯¯¯¯¯¯¯¯¯¯¯¯¯|
|___ | |
| | |
| | |___ _____________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ____| Cabral | | | |
| |___/ | | |___| |
| Geri | | | | Caln |
| | | | | |
|____________________| |_____________| |_____________|
|
| _______________________________
| | |
__/ | |
/ | |
| | |
| | |
| | |
|¯¯¯¯¯¯¯¯¯¯¯¯| | |
| | | |
| Asgard | | |
| | | |
|____________| | |
| Daedalus |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|_______________________________|
During routine patrols, some residual Nanosoft units were spotted
and traced to a series of abandoned mining domes. Nanosoft was
clearly trying to mount a renewed insurgency. It was hoped that
their super weapon would be contained in one of these domes, at
which point the G-Police must eliminate it before it unleashed its
full potential. Unfortunately, they couldn't know exactly the
nature of the super weapon ahead of time. After narrowing down the
suspect domes to Daedalus and Caln, the G-Police knew Nanosoft's
defenses would only get stronger. A decision was made to cut their
way into Caln, where Slater would confront his penultimate
challenge, Ricardo. The traitor was flying a Venom craft and used
its IR missiles against Slater. Eventually Slater did prevail and
the G-Police confirmed that the dome was clear of all Nanosoft
forces. The only remaining possible hideout for Nanosoft was the
Daedalus dome. What could be awaiting G-Police within the dome
walls?
Nanosoft's super weapon, an enormous battlecruiser was discovered
upon entering Daedalus. Capital-class ships of this type were
outlawed due to the collapse of Earth's governing powers after the
war's end. Nanosoft could forcefully take control of the United
Earth Government and the interplanetary colonies if the battle-
cruiser was operational. Destroying it required detonating a large
bomb onto its core reactor. Once the last of Nanosoft's weaponry
was destroyed, the G-Police force pronounced the campaign complete
and reclaimed total control over Callisto.
Characters 6-02
=============================================================================
Slater
-------------------------------------------------------------------
As the protagonist in the game, Slater (his first name is not
revealed in the NA/C version of the game) joined the G-Police force
in Callisto to investigate the mysterious death of his sister,
Elaine. Upon meeting his commander, Horton, Slater instantly
aroused suspicion by using a false identity. However, Slater's
trustworthiness builds as he dutifully completed his demanding
objectives in his assigned missions. All is well until his wingman,
Tachikawa, mysteriously crashed during an escort mission protecting
the Krakov President, Natalie Argenta. Slater's flight recorder
absolved him of blame, but the official report stated that
Tachikawa's death was due to enemy attacks while Slater knew it
was a malfunction. To make matters worse, it seemed Commander
Horton knew the truth as well, but maintained the cover-up. Since
the incident seemed similar to his sister's fate, Slater decided to
investigate further. Slater and the other G-Police members
discovered that Nanosoft and Krakov secretly conspired to usurp the
authority of the United Earth Government by building a powerful
military force with vast resources. Fortunately, the two
corporations soon fought each other for ultimate control, thereby
weakening their forces and allowing the G-Police to thwart their
efforts. Krakov was first to be eliminated, but Nanosoft still
represented a powerful adversary. Their secret weapon was an
enormous battle cruiser, the likes of which had long since been
outlawed. In order to automate their military force, Nanosoft
needed cortex chips from skilled pilots--Elaine, Tachikawa, Horton,
and others. The G-Police managed to systematically eliminate
Nanosoft's dwindling forces and perform a direct assault on the
battlecruiser, which Slater was given the task of destroying. With
a powerful explosive loaded, he entered the battlecruiser and
destroyed its core power unit. Upon returning to GPHQ, Slater felt
satisfied that his sister's death had been avenged. Having
completed his primary goal, he found a new purpose in life as a
permanent member of the G-Police.
Horton
-------------------------------------------------------------------
Commander Horton was assigned to Callisto's G-Police unit despite
submitting a request for a post on Mars. As a veteran fleet
captain, Horton's past accomplishments are evident from his medals
and the large prosthetic covering half his skull. He was
responsible for maintaining order within the colony in the midst of
gang factions and corporate warfare. When Tachikawa died during an
escort mission, Horton covered up the truth of his death to
maintain morale and avoid alerting Nanosoft, which Horton had
suspected all along. With a stern voice and cunning strategy, he
ordered his units and developed a plan to control the hostile
forces on Callisto. Unfortunately, his skills were exactly what
cost him his life. Nanosoft sabotaged Horton's request for Mars and
diverted him to Callisto. This placed him in a vulnerable position
to be killed by the traitor Ricardo, who took Horton's cortex chip
back to Nanosoft to use as their battlecruiser's AI and draw from
its military expertise.
Speke
-------------------------------------------------------------------
The Internal Affairs investigator initially arrived on Callisto to
investigate the mysterious death of the pilot Elaine Slater. During
the investigation, Tachikawa died due to his malfunctioning
gunship, which indicated a traitor within the G-Police forces.
Unfortunately, Speke could not uncover the traitor in time to
prevent Horton's murder. With the ongoing corporate warfare and the
G-Police without a commander, she then took command of Horton's
unit and carried out his original plans to overpower Nanosoft and
thwart their plans for domination.
Natalie Argenta
-------------------------------------------------------------------
As President of the Krakov Corporation, Natalie Argenta came under
attack by militant gangs upon her arrival at Callisto. She
requested the aid of G-Police, but they were soon suspicious of her
motives when some units registered with her corporation began
attacking civilian structures. She was adamant that she was not
responsible, but was willing to pay for the damages as a sign of
compliance. As it turns out, she truly was not responsible for the
attacks because the units were malfunctioning as a result of a
virus in their programs. However, G-Police eventually discovered
that she allied with Nanosoft to take control over the United Earth
Government's authority. The plan backfired when Nanosoft decided to
claim total control for themselves by framing the Krakov
Corporation and attacking its units. Krakov retaliated, but since
their forces were weakened by Nanosoft, the G-Police easily took
control of Krakov to prevent any further aggression.
Reese
-------------------------------------------------------------------
Following the events of Tachikawa's death, Reese, the flight
software technician, investigated the remains of the wreckage and
found suspicious evidence--a cortex chip used by the enemy units.
Along with the other G-Police members, she was told Tachikawa's
death was a result of an insurmountable enemy attack, but found
evidence of a Crypto virus that caused a malfunction. She
immediately suspected Slater, the flight leader during the mission,
and forced him to tell the truth. He revealed his true intentions
as a member of the G-Police and the truth of Tachikawa's death.
Satisfied with his explanation, Reese decided to help Slater with
his cause.
Elaine Slater
-------------------------------------------------------------------
Despite being an accomplished pilot in the G-Police, Elaine Slater
crashed during a mission but her death was attributed to suicide.
During her tour of duty on Callisto she maintained contact with
her brother on Earth and told him about her friends and a new
romance, all of which did not coincide with the reported suicide.
Elaine's brother suspected foul play and decided to enlist in
Callisto's G-Police unit to investigate the circumstances of her
death. While acting as a loyal pilot, he discovered Nanosoft's
fiendish plot of using the cortex chips of dead pilots to automate
their weapons. His sister's death was merely a small part of the
corporation's strategy for domination.
Ricardo
-------------------------------------------------------------------
Slater met Ricardo in the process of investigating Elaine's death.
Following Tachikawa's death, Ricardo took over as Slater's wingman.
Ricardo was Elaine's close friend and indicated that her death made
him very remorseful. However, it turns out that it was all an act
to cover up the his true intentions. While working for Nanosoft, he
joined the G-Police and gained their trust but was really
infiltrating GPHQ to plant viruses to sabotage the flight programs
of skilled pilots. He would then take their cortex chips to be used
to automate Nanosoft's military hardware. He had also killed
Commander Horton, whose cortex chip was to serve as the AI in
Nanosoft's battle cruiser. Slater managed to kill Ricardo while
they were fighting each other, gunship to gunship, deep within
Nanosoft territory.
Tachikawa
-------------------------------------------------------------------
1st Lieutenant Hiroshi Tachikawa was an accomplished pilot in the
G-Police until he mysteriously crashed during an escort mission.
The official report cited a gang attack as the cause, but Slater
knew that Tachikawa's gunship had malfunctioned. Commander Horton's
cover-up made Slater suspicious of his superior's intentions. And
evidence of a Crypto virus in Tachikawa's gunship proved that there
was a traitor among the G-Police.
Rogan Edwards
-------------------------------------------------------------------
One of Slater's early missions involved finding and tracing
unidentified weapons. It was discovered that Rogan Edwards was
smuggling large quantities of military-grade weapons for
distribution to unknown forces. Unfortunately, before the G-Police
could attain more information from him, he was killed during a raid
on his weapons warehouse.
Daniels
-------------------------------------------------------------------
Slater met Daniels in the process of investigating Elaine's death.
Daniels was Elaine's close friend and indicated that her death made
him very remorseful.
Kreyzig
-------------------------------------------------------------------
As one of Slater's wingmates, Kreyzig replaced the traitor Ricardo.
About Callisto 6-03
=============================================================================
History & Mythology
-------------------------------------------------------------------
Discovered by Galileo Galilee on January 7, 1610, Callisto appeared
as merely a dot next to Jupiter. The satellite is the outer-most of
the four comparably-sized Galilean moons, which include Ganymede,
Europa, and Io. Their large size and high albedo (a measure of
reflectivity) allowed Galileo to discover them with his primitive
telescope and chart their paths. Galileo's study of Jupiter and its
moons provided the evidence he needed to support Copernicus'
heliocentric theory, which claimed that the Sun, not the Earth, was
the center of the Universe.
As a loyal companion of Diana (Artemis in Greek Mythology),
Callisto wanted to live a chaste life like her mentor. Diana
warned Callisto of the intentions of men and gods. When Jupiter
noticed that Callisto was a beautiful woman, he seduced her by
disguising himself as Diana. Callisto then bore a child named
Arcas. Juno (Hera), Jupiter's wife, changed Callisto into a bear
out of anger. Callisto had to abandon her son while she lived in
the forest. As a young man, Arcas went hunting in the area and
encountered a bear, not knowing it was Callisto. She rushed to
embrace her son, but he killed her, fearing for his life. Jupiter
acknowledged his role in the tragic event and commemorated the
mother and son in the sky as the constellations Ursa Major and Ursa
Minor--the big and little bears.
Present Knowledge
-------------------------------------------------------------------
Also known as Zeus in Greek Mythology, Jupiter ruled over Olympus
as the god of rain and sky. Jupiter, the planet, is aptly named
because it is the largest in the Solar System. Its size allowed
even prehistoric peoples to see it in the night-time sky without
the aid of optical instruments. It is the fourth most visible body
in the Solar System behind Venus, the Moon, and the Sun. However
large, most of its size is formed from thick layers of gaseous
material and explains why there are no visible impact craters--its
colored bands are layers of clouds swirling within their own zones
of activity. Recently, the Galileo expedition revealed that Jupiter
has its own faint ring belt. Jupiter's large size, gas composition,
and ring system are characteristics shared with the other "gas
giants": Saturn, Uranus, and Neptune.
There are currently 61 known satellites of varying sizes orbiting
Jupiter. Callisto is the third largest satellite (4806km diameter)
in the Solar System, behind Saturn's Titan (5150km diameter) and
Jupiter's Ganymede (5262km diameter), the largest satellite of them
all. In fact, Callisto is only marginally smaller than the planet
Mercury (4878km diameter), but only a third of Mercury's mass
because Callisto is composed of 40% ice and 60% rock and iron. The
rock and iron core is surrounded by a thick mantle of ice.
According to NASA's Jet Propulsion Lab (JPL), unlike the other
Galilean moons that have fully differentiated, Callisto's
composition is believed to be only partially differentiated because
its distance from Jupiter is sufficient to escape the compressional
forces of the planet's magnetic field.
Images of Callisto obtained by the Galileo spacecraft reveal an icy
surface covered by innumerable impact craters. Generally, the
number of craters within a certain area can be used to date any
solid body in space. Also, patches of smooth surface indicate
metamorphic resurfacing, as molten material from the core settles
on the surface. Since there appears to be little evidence of
resurfacing on Callisto, it is believed to be inactive and only
altered by impacts for the last four billion years. According to
Project Galileo, Callisto has the highest density of craters in the
Solar System and is thus believed to be a "dead world".
Game-Related Issues
-------------------------------------------------------------------
The technology in 2097 must be very advanced to support life on
Callisto and overcome its natural forces. The domes would have to
block harmful solar radiation while trapping heat and permitting
light. While water is plentiful, all other materials and energy
necessary for habitation must be imported since only dirty ice and
rock can be extracted. Gravity is another issue, seeing as how it
is only an eighth of that on Earth. But that could be explained by
the use of artificial gravity (the capital-class ships must have
had artificial gravity mechanisms). On the other hand, maybe low
gravity allows for the use of the citizens' floating vehicles.
The game's science-fiction setting can be scrutinized based on our
present knowledge of scientific facts, which differentiates it from
pure fantasy. Indeed, some aspects of the game indicate that the
developers based their decisions on research.
Like most satellites including our own Moon, Callisto is in
synchronous rotation with Jupiter, which means that on one side of
the satellite, Jupiter will always be visible in the same location.
It also means that on the opposite side, Jupiter will never be
seen, which could explain why Jupiter is never visible in the
game--all the domes are located on the trailing hemisphere
(although this explanation does not excuse the Sun's absence). This
makes sense if Jupiter interferes with communication with Earth.
However, an instance of the game getting the facts wrong is when
Horton says that any communication with Earth must be postponed for
sixteen days to allow Callisto to clear Jupiter's shadow, which
indicates they were using line-of-sight communications. It takes
Callisto 16.7 days to completely orbit Jupiter, so if they waited
sixteen days, they would be at the same place they started,
essentially. And even if Jupiter obstructs communications,
Callisto's orbit is so distant that the satellite would fall under
the planet's shadow for only several hours.
The colonies' citizens and structures are housed in fully contained
domes that protect them from Callisto's frigid climate and isolate
them from its thin carbon dioxide atmosphere. The domes are named
after Callisto's craters, such as Valhalla (multi-ring basin),
Gipul (catena), and Igaluk (simple crater). Curiously, there were
some dome names that I could not find to coincide with any of
Callisto's nomenclature: Escolar, Cabral, Caln, Juno, Devorr, and
Daedalus. Either Psygnosis knows something that NASA doesn't or
they made up the names. Based on a map of Callisto, the domes were
given their names randomly, and not issued names according to
crater location or size.
The viability and practicality of agricultural domes is
questionable. First, Jupiter is five times farther away from the
Sun than Earth. Since the intensity of the Sun's energy has an
inverse square relationship with the distance traveled, Callisto
receives 32 times less light than Earth. In such a low-light
environment, high-yield crops as we know them cannot thrive. Also,
attempting agriculture in an environment that regularly endures
eight days of darkness is likely difficult, if not impossible.
Second, surely the vast majority of raw materials used for
colonization must be imported. And events in the game indicate
that inter-planetary travel is relatively cheap. Considering the
enormous amount of fertile soil required for sustainable
agriculture that must be imported, simply importing the food seems
more cost-effective and convenient than constructing an elaborate
agrarian ecosystem.
According to The Nine Planets website, there are several other
bodies that are more suited for life due to three basic
attributes: presence of water, complex chemistry, and warmth. These
bodies include Mars, Jupiter's Europa and Io, Saturn's Enceladus
and Titan, and Jupiter itself. Also, according to Galileo Project
Scientist Dr. Torrence Johnson of JPL, the likelihood of a spark of
life occurring on Callisto is "doubtful," and instead focuses on
Europa as a promising site. So why did the game's developers choose
Callisto as a setting? Callisto's vast supply of H20 is a good
guess. Its carbon dioxide atmosphere is relatively non-hostile.
But according to the back story, the colonies were constructed
primarily for industrial mining rather than habitation. If so, the
corporations would have better mining locations elsewhere because
Callisto's surface is a frozen wasteland, so its viability as a
resource site is very limited. Earth's ore-bearing rocks were
formed as a result of millions of years of chemical, climatic, and
geologic activity; Callisto evidently exhibits none of these
traits. The corporations would likely find only vast quantities of
dirty ice.
From a development standpoint, Callisto's simplistic nature spared
the game's creators from having to answer difficult questions. At
the time of development, there were many uncertainties and even
more unknowns regarding the satellites. The game's ultimate setting
had to be believable. What color is its sky? What is the
composition of its atmosphere? What does its landscape look like?
By choosing Callisto, the developers simply had to program a black
sky over a vast expanse of ice. In that regard, the recreation is
relatively accurate. However, the in-game terrain should have
featured more craters that appear as mountains and hills of soot-
covered ice. Instead, some areas of the landscape appear very
Mars-like with its rust-colored terrain and deep canyons. These
decisions may have been made to provide for more varied scenery
and dynamic gameplay.
Since so many aspects of the game conflict with present scientific
knowledge, it would seem the developers chose the setting randomly
while knowing only that space is very cold and dark. However, it's
possible that Callisto is not special at all, and that colonies
have been built on numerous other moons and planets in the Solar
System in order to exploit every resource. Before the Galileo
spacecraft's first close-pass observations of Callisto on November
4, 1996, information on Jupiter and its satellites were obtained
from cursory observations from the Pioneer and Voyager fly-bys in
the 1970s. The game's development team may have utilized new data
as it was being published by JPL because the game was released in
October 1997, and likely was in development at least a year prior.
Game-related information that conflicts with present knowledge may
be due to a lack of information or changing views in light of new
discoveries. And while Callisto is unlikely to support life on its
own, the realm of science fiction allows for convenient solutions
to even the most pressing problems. In the end, perhaps Callisto
was chosen simply because it had a cool name.
Society
-------------------------------------------------------------------
G-Police was released in 1997 and takes place exactly a century
later in 2097 (see the date of Horton's message to Slater after
Mission 5). In an attempt to forecast aspects of the future based
on the state of the world presently, the developers have created a
cosmopolitan future society in the game. This is evident when
considering the names of some characters: Tachikawa, Ricardo,
Slater, Kreyzig. These characters are obviously of Japanese,
Latino, American, and Russian descent, respectively. This racial
harmony is likely a result of the initiative taken by Earth's
nations to form the United Earth Government to maintain order in
the inter-planetary colonies. As a result, the G-Police forces are
composed of members from a variety of countries. Thankfully,
Psygnosis employed voice actors whose accents were not exaggerated.
For example, Tachikawa is Japanese, but he did not have a heavy
accent and spoke English well.
Equality among the sexes is evident, as well. For example, Elaine
Slater was a highly skilled and well decorated pilot. And while
this is a dubious distinction, her pilot skills were valuable
enough that Nanosoft killed her for her cortex chip. Natalie
Argenta is the president of a large corporation. Speke, previously
an Internal Affairs investigator, took command of the G-Police unit
after Horton was murdered. And based on the videos that showed the
G-Police members attending the mission briefs, there is a good
ratio of women to men at GPHQ.
Corporations of the future have attained vast power and resources
that rival that of entire nations. In fact, Nanosoft was attempting
to oppose the authority of the combined forces of the United Earth
Government. Nanosoft is obviously a play on Microsoft, which is
often considered a threat to businesses as well as society itself.
Also, while I'm not sure what kind of business Nanosoft is in, both
corporations produce hardware despite having names that denote only
software.
While the structure of the game does not allow for leisurely
exploration, I did manage to find a building that looked like a
cathedral. This indicates that religion has endured the postmodern
era, but it is unclear how much of a presence the Church has among
the population.
Mission 31 allows you to resume normal patrols. At one point during
the mission you are to follow a Nanosoft freighter. Along its path,
you can find a large, enigmatic statue atop a pedestal in a park
area near a casino. It looks to be stone or metal shaped as a
kneeling male figure with wings and holding a staff. I have yet to
determine the identity of this figure. Since planetary nomenclature
is often derived from Greek or Roman mythology, I first searched
those characters to find a matching description, but to no avail.
Realizing that Callisto's crater names originated from Norse
mythology, I searched those characters, but again failed. After an
exhaustive search I can only conclude that the figure is an
original construct in the Art Deco style.
Similar to the settings of Blade Runner and the Wipeout series, the
advanced cityscapes in G-Police are littered with advertisements.
Their glowing colors break the dark monotony of the metropolis.
While most of the products and companies were created for the game,
Diesel and Fujifilm logos are existing trademarks and can be found
among the domes, as well. Diesel is an Italian company, while
Fujifilm is a Japanese one, which further reinforces the sense of a
cosmopolitan future society.
Resources
-------------------------------------------------------------------
Project Galileo:
http://www.jpl.nasa.gov/galileo/
The official government website established to post information
derived from the Galileo spacecraft.
Likelihood of life occurring on Callisto:
http://www.jpl.nasa.gov/galileo/news32.html
A Galileo Project scientist speculates on the feasibility of
life on the Galilean moons.
Revised theory on Callisto's composition:
http://www.jpl.nasa.gov/galileo/news20.html
Apparently Callisto is special and is used to gain new insight
into the nature of other bodies.
International Astronomical Union; Callisto Nomenclature; Craters:
http://planetarynames.wr.usgs.gov/jupiter/callcrat.html
A comprehensive and authoritative database of Callisto's named
craters and their essential statistics. Evidently, their names are
derived from Norse Mythology. Note also that all of the crater
names used in the game were adopted in 1979, suggesting that
Psygnosis was using old information that had not been updated with
crater names adopted in 1988 and 1997. I don't know why the
developers decided to create some of the dome names rather than
sticking with the existing nomenclature; there are plenty of other
names from which to draw.
Callisto topographic map:
http://planetarynames.wr.usgs.gov/images/callisto_comp.pdf
The names and locations of Callisto's craters are presented
over a beautiful photomosaic map. Requires Adobe Reader.
The Nine Planets:
http://www.nineplanets.org/
This excellent resource of information on the Solar System is
presented in an accessible manner and is actually fun to peruse. In
particular, check out the relevant pages on Jupiter and Callisto.
Phil Plait's Bad Astronomy:
http://www.badastronomy.com/
Entertaining and enlightening site devoted to expose the truth
behind the misconceptions and outright fallacies of astronomy in
movies, TV, and the news. How hard is it to create entertainment
based on solid science? Apparently, it's nearly impossible, based
on his list. I include the site here because it inspired me to
scrutinize the facts presented in G-Police.
Celestia:
http://www.shatters.net/celestia/
COOL space simulation that allows exploration of the Solar System,
even the Universe. Experience Callisto's synchronous rotation and
marvel at the enormous Valhalla crater. Watch as Mercury zips
around the Sun while Pluto plods along sluggishly. Follow the paths
of historic spacecraft as if you were inside. Travel to the
farthest reaches of the Universe in seconds! Rendered in full 3D
and absolutely free, Celestia is the perfect application to
facilitate education and enjoyment of the Universe.
Revision History 6-04
=============================================================================
March 23, 2006: Version three
- Minor expansion of some existing sections. Removed some
unnecessary elements.
- Plotted sequential key locations and mission waypoints to maps.
- Changed Weapons Details to indicate start-of-mission payload.
- Added spoiler-free descriptive mission titles.
- Added "Campaign Structure" section.
February 11, 2003: Version two
- Added "Secret Missions" section.
- Added "Characters" section.
- Adjusted formatting of maps and mission details to fit nicely
within the 67-space column width.
- Added "Game Structure" section.
- Added "About Callisto" section.
August 11, 2002: Version one
- Initial publication. This is my second game guide.
August 1, 2002:
- Started writing this guide.
Copyright 6-05
=============================================================================
© 2006 Khoa Vuong. This document is intended for personal use only.
It may be distributed only in its entirety and via a non-commercial
medium. Any misappropriation is strictly forbidden under copyright
law.
All material within single quotes (‘’) is derived from the game or
its accompanying manual and is copyright Psygnosis Limited.
G-Police and Psygnosis are trademarks of Psygnosis Limited.