FRONT MISSION 2
BATTLE SIMULATOR FAQ
VERSION 1.00
By Angelo Pineda(
[email protected])
VERSION HISTORY
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23-8-2013 - Battle Simulator FAQ complete. Will make updates in the future for
grammar and guide corrections.
TABLE OF CONTENTS
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Sections Search Codes
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1. INTRODUCTION [INTR]
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2. BASICS [BASE]
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3. FREQUENTLY ASKED QUESTIONS (FAQ) [TFAQ]
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4. BATTLE SIMULATORS [BSIM]
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5. CREDITS [CRED]
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To quickly find the section you want, press Ctrl + F at the same time to
access the Find options. If you want to access something, type in the word
in [] and the [] themselves. If you want to find the Credits, type in [CRED].
AUTHOR'S NOTE
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Front Mission 2 is arguably the one main Front Mission installment that
receives the smallest bit of attention outside of Japan. And with good reason
since it's the only one, outside of Front Mission 5: Scars of the War, that
hasn't been sent overseas. Regardless, I'm sure there's someone out there who
has the game and needs help. So, I've decided to make a guide collection that
details everything in Front Mission 2. This one particularly for the main
game and the things that you can do in it. Enjoy!
Sites allowed to post this guide:
http://www.gamefaqs.com
http://www.gamespot.com
http://www.neoseeker.com
http://www.supercheats.com
http://www.1up.com
I will consider allowing other sites to post this guide if I get an email on
the address shown above. I'm usually open to allowing other sites to post my
guides provided that I am credited for my work. I assume anyone reading this
is aware of the guide's purpose so I don't think I need to explain that.
Also, don't try and pass this work of as your own. I've created this guide in
a certain way that allows me to identify if someone has plagiarized from my
guide. Respect those who spend a great deal of time making guides to help out
other people. We don't do it just because guide writing is fun, you know!
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1. INTRODUCTION [INTR]
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This is a Battle Simulator guide for Front Mission 2 for the Playstation,
released only in Japan. This guide is meant to be used alongside the main
walkthrough/FAQ and the beginner's guide on GameFAQs. Specifically, this guide
details information about the Battle Simulator feature in the game. With that
said, let's move onto the main attraction!
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2. BASICS [BASE]
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The Battle Simulator is one of the new features introduced in Front Mission 2.
There are two purposes for using the Battle Simulator. First, it can be used
to sharpen your ability to formulate tactics and strategies for mission play.
The second purpose is a little more unique - to train Burg Transportation's
mercenaries. Led by a pilot named Ace, these mercenaries are deployed in a
particular mission during the game. Basically, you'll train them for one and
only one mission. And the way you train Ace and his assistants is unique too.
It's also worth noting that Amia can't be used during any battle simulation.
Training Ace and his assistants isn't a simple case of beating them quickly.
Quite the contrary, you have to allow them to rough up your units and prolong
the battle as much as possible. Attack elements also play a role in leveling
up Ace. You have to expose Ace and his assistants to all three attack elements
as much as possible. Basically, mix up your attacks against Ace's team and let
them do the same to your team. Doing the same thing over and over won't work.
Let's use Ace as an example. Ace uses a Calm 400S that has a Piercing armor
coat, and is armed with Impact and Fire-based weapons. This means he won't be
able to reduce damage from Impact and Fire-based weapons, and won't inflict
full damage if your units are defending against Impact and Fire. To train Ace,
you will want to hit him at least once with a Piercing-based weapon and then
focus on using Impact and Fire-based weapons. When Ace attacks you, have him
hit a unit with Impact and/or Fire armor coating at least once and then focus
on attacking units with Piercing armor coating.
That's basically all you need to do to level up Ace and his assistants. You
will still need to destroy all of them, of course. The most crucial thing is
to attack them as much as possible, while allowing them to do the same. This
increases the likelihood of Ace leveling up after a battle simulation ends.
The best way you can tell if Ace will level up is if Amia says "Keep it up."
anytime during a training session. For every level that Ace gains, you will
receive a monetary reward. In addition to the 200 that Saribash gives you for
training Ace, you can use the extra funds for wanzer setup purposes.
Leveling up Ace is important not for getting extra funds, but for another
reason. During the mission in which Ace and the other Burg Transportation
mercenaries will help you, you can configure their AI tendencies. The more
you train Ace and company, the more AI options you can choose when you play
the aforementioned mission.
Here is a list of the benefits you can get for training Ace and the Burg
Transportation mercenaries.
Battle Simulator Rewards Guide:
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Ace's Level Minimum Battles Money
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0 0 200
1 1 300
2 2 to 3 400
3 3 to 5 500
MAX 5 to 6 600
To see what kind of AI options you can configure for the Burg Transportation
mercenaries, please see the main walkthrough/FAQ on GameFAQs for more details.
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3. FREQUENTLY ASKED QUESTIONS (FAQ) [TFAQ]
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Q: Can I access the Battle Simulator at any given time during the game?
A: No, you cannot. You can only access the Battle Simulator before the mission
where Ace and the Burg Transportation mercenaries appear in. Also, you will
not be able to access it once Ace is at Level MAX.
Q: Do you get any Honor or Job EXP in the Battle Simulator?
A: No, you do not get any Honor or Job EXP in the Battle Simulator.
Q: Can you use the Quicksave feature in the Battle Simulator?
A: No, you cannot use the Quicksave feature in the Battle Simulator.
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4. BATTLE SIMULATORS [BSIM]
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The following section will cover all Battle Simulators that you can access.
Enemy Composition guide can be found below:
****READ THE FOLLOWING BEFORE PLAYING****
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Simulator - simulator number and type
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Unlock - requirements needed to access the Battle Simulator.
Setup - what wanzers and weapons should be used for the Battle Simulator.
Computers - what computers and modes should be used for the Battle Simulator.
Skills - what skills should be used for the Battle Simulator.
Notes - notes about the Battle Simulator.
Enemy Composition - enemy data. See below:
Unit type - Total x number
AP: MV: Lv: Honor:
Unit Loadout: Weapon Loadout:
Body - weapon type(weapon name) - damage, range, ammo
Arms - anything in () usually means it is for a certain
Legs - enemy unit or two.
BP -
Mobile -
Armor -
Defense - BAL*
Talent Levels: Job Levels: Skills:
Control - Fight -
Sight - Short -
Mechanic - Long -
Vitality -
Notes Guide:
* - BAL format is reading Defense with Body first, Arms next, and Legs last.
ie. 12/4/8 reads as 12 Defense for Body, 4 for Arms, and 8 for Legs.
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Weapon Information:
Machine Gun - MG(Piercing/P)
Shotgun - SG(Piercing/P)
Flamethrower - FT(Fire/F)
Rifle - RF(Piercing/P)
Punch - PC(Impact/I)
Knuckle - KN(Impact/I)
Rod - RD(Impact/I)
Shield - SD(Piercing, Impact, Fire, or Normal/P, I, F, or N)
Bazooka - BZ(Fire + Impact/F + I)
Cannon - CN(Impact + Piercing/I + P)
Grenade Launcher - GR(Fire + Piercing/F + P)
Missile Launcher - MS(Fire + Impact/F + I)
Anti-Air Missile - AM(Fire + Impact/F + I)
Rocket Launcher - RK(Fire + Impact/F + I)
Anti-Air Rocket - AR(Fire + Impact/F + I)
Autocannon - AC(Piercing/P)
Cluster Bomb - CB(Fire + Piercing/F + P)
Radar - RW(Normal/N)
****READ THE ABOVE BEFORE PLAYING****
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Simulator 01 - Practice
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Unlock: Unlocked by default.
Setup: Whatever you want to use.
Computers: Whatever you want to use.
Skills:
Ash - Best Position
Joyce - None
Thomas - Critical
Rocky - Critical
Roswell - None
Notes:
You will play this Battle Simulator for your first training session with Ace.
You can also access this Battle Simulator for the future training sessions
once you complete it the first time around. To do so, select the Practice
option whenever you do a training session.
In this Battle Simulator, all of the Burg Transportation wanzers will be
color-coded based their wanzer's armor coating. Piercing-based wanzers like
Ace's are color-coded with a white paint scheme. Impact-based wanzers will
appear with a green paint scheme. Lastly, Fire-based wanzers will predictably
have a red paint scheme.
Enemy Composition
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Ace in Calm 400S(Commander)
AP: 7 MV: 9 Lv: 3 Honor: 0
Unit Loadout: Weapon Loadout:
Body - 72 (F + I) BZ(M405) - 45 x 1, 1-2, 3 ammo
Arms - 44 (I) PC(Hard Blow) - 25 x 1, 1, infinite
Legs - 61 (F + I) MS(Plover M2) - 45 x 1, 4-5, 2 ammo
BP - Item
Mobile - 21
Armor - Piercing
Defense - 17/14/15
Talent Levels: Job Levels: Skills: None.
Control - 15 Fight - 3
Sight - 17 Short - 4
Mechanic - 13 Long - 2
Vitality - 11
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Ace Assistant 1 in Frost M37(Assault)
AP: 7 MV: 9 Lv: 2 Honor: 0
Unit Loadout: Weapon Loadout:
Body - 67 (P) MG(Juri EX) - 12 x 5, 1, 9 ammo
Arms - 41 (P) SG(Auden M90) - 7 x 8, 1, 9 ammo
Legs - 57 (N) SD(SP06-N)
BP - None
Mobile - 22
Armor - Fire
Defense - 22/18/20
Talent Levels: Job Levels: Skills: None.
Control - 13 Fight - 1
Sight - 16 Short - 3
Mechanic - 11 Long - 2
Vitality - 10
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Ace Assistant 2 in Calm 400S(Assault)
AP: 7 MV: 9 Lv: 2 Honor: 0
Unit Loadout: Weapon Loadout:
Body - 72 (F) FT(Hot River 30) - 15 x 4, 1, 9 ammo
Arms - 44 (F) FT(Hot River 30) - 15 x 4, 1, 9 ammo
Legs - 61 (N) SD(SP06-N)
BP - Item
Mobile - 22
Armor - Piercing
Defense - 17/14/15
Talent Levels: Job Levels: Skills: None.
Control - 15 Fight - 1
Sight - 15 Short - 3
Mechanic - 13 Long - 2
Vitality - 9
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Ace Assistant 3 in Frost M37(Striker)
AP: 7 MV: 9 Lv: 2 Honor: 0
Unit Loadout: Weapon Loadout:
Body - 67 (I) KN(Press Needle) - 19 x 1, 1, infinite
Arms - 41 (I) KN(Press Needle) - 19 x 1, 1, infinite
Legs - 57 (N) SD(SP06-N)
BP - None
Mobile - 22
Armor - Fire
Defense - 22/18/20
Talent Levels: Job Levels: Skills: None.
Control - 16 Fight - 2
Sight - 14 Short - 3
Mechanic - 9 Long - 1
Vitality - 13
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Ace Assistant 4 in Zenith V(Assault)
AP: 7 MV: 9 Lv: 2 Honor: 0
Unit Loadout: Weapon Loadout:
Body - 62 (P) MG(Juri EX) - 12 x 5, 1, 9 ammo
Arms - 38 (P) RF(Grenze) - 41 x 1, 1, 9 ammo
Legs - 52 (N) SD(SP06-N)
BP - None (N) SD(SP06-N)
Mobile - 20
Armor - Impact
Defense - 25/20/23
Talent Levels: Job Levels: Skills: None.
Control - 16 Fight - 2
Sight - 15 Short - 3
Mechanic - 10 Long - 1
Vitality - 11
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Simulator 02 - Real Battle
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Unlock: Complete Simulator 01 for the first time.
Setup: Whatever you want to use.
Computers: Whatever you want to use.
Skills:
Ash - Best Position
Joyce - None
Thomas - Critical
Rocky - Critical
Roswell - None
Notes:
You can only access this Battle Simulator after completing Simulator 01 for
the first time. Then when you do any subsequent training sessions, select the
Real Battle option.
Unlike Simulator 01, Ace and his assistants do not use one of the three
color-coded paint schemes based on their armor coating. They will be using
the Burg Transportation's custom paint scheme instead. In addition, the unit
placements are different from Simulator 01.
It's also worth noting that Ace will level up faster if you choose to play
this Battle Simulator over the Practice version. So if you wish to make get
Ace to Level MAX, Simulator 02 is the quickest way to do that.
Enemy Composition
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Ace in Calm 400S(Commander)
AP: 7 MV: 9 Lv: 3 Honor: 0
Unit Loadout: Weapon Loadout:
Body - 72 (F + I) BZ(M405) - 45 x 1, 1-2, 3 ammo
Arms - 44 (I) PC(Hard Blow) - 25 x 1, 1, infinite
Legs - 61 (F + I) MS(Plover M2) - 45 x 1, 4-5, 2 ammo
BP - Item
Mobile - 21
Armor - Piercing
Defense - 17/14/15
Talent Levels: Job Levels: Skills: None.
Control - 15 Fight - 3
Sight - 17 Short - 4
Mechanic - 13 Long - 2
Vitality - 11
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Ace Assistant 1 in Frost M37(Assault)
AP: 7 MV: 9 Lv: 2 Honor: 0
Unit Loadout: Weapon Loadout:
Body - 67 (P) MG(Juri EX) - 12 x 5, 1, 9 ammo
Arms - 41 (P) SG(Auden M90) - 7 x 8, 1, 9 ammo
Legs - 57 (N) SD(SP06-N)
BP - None
Mobile - 22
Armor - Fire
Defense - 22/18/20
Talent Levels: Job Levels: Skills: None.
Control - 13 Fight - 1
Sight - 16 Short - 3
Mechanic - 11 Long - 2
Vitality - 10
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Ace Assistant 2 in Calm 400S(Assault)
AP: 7 MV: 9 Lv: 2 Honor: 0
Unit Loadout: Weapon Loadout:
Body - 72 (F) FT(Hot River 30) - 15 x 4, 1, 9 ammo
Arms - 44 (F) FT(Hot River 30) - 15 x 4, 1, 9 ammo
Legs - 61 (N) SD(SP06-N)
BP - Item
Mobile - 22
Armor - Piercing
Defense - 17/14/15
Talent Levels: Job Levels: Skills: None.
Control - 15 Fight - 1
Sight - 15 Short - 3
Mechanic - 13 Long - 2
Vitality - 9
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Ace Assistant 3 in Frost M37(Striker)
AP: 7 MV: 9 Lv: 2 Honor: 0
Unit Loadout: Weapon Loadout:
Body - 67 (I) KN(Press Needle) - 19 x 1, 1, infinite
Arms - 41 (I) KN(Press Needle) - 19 x 1, 1, infinite
Legs - 57 (N) SD(SP06-N)
BP - None
Mobile - 22
Armor - Fire
Defense - 22/18/20
Talent Levels: Job Levels: Skills: None.
Control - 16 Fight - 2
Sight - 14 Short - 3
Mechanic - 9 Long - 1
Vitality - 13
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Ace Assistant 4 in Zenith V(Assault)
AP: 7 MV: 9 Lv: 2 Honor: 0
Unit Loadout: Weapon Loadout:
Body - 62 (P) MG(Juri EX) - 12 x 5, 1, 9 ammo
Arms - 38 (P) RF(Grenze) - 41 x 1, 1, 9 ammo
Legs - 52 (N) SD(SP06-N)
BP - None (N) SD(SP06-N)
Mobile - 20
Armor - Impact
Defense - 25/20/23
Talent Levels: Job Levels: Skills: None.
Control - 16 Fight - 2
Sight - 15 Short - 3
Mechanic - 10 Long - 1
Vitality - 11
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5. CREDITS [CRED]
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Thanks to:
- GameFAQs obviously
- Front Mission: World Historica book for certain items and such
- Square Enix for the Front Mission series
This FAQ copyright 2013 to Angelo Pineda. Redistribution in any form,
including reprinting in electronic or print media, without express permission
of the author is strictly forbidden.