FRONT MISSION ALTERNATIVE
WAW SPECS FAQ
VERSION FINAL (1.10)
By Angelo Pineda(
[email protected])
VERSION HISTORY
---------------
23-8-2013 - Made updates to WAW Equipment section.
9-6-2012 - Minor clean-up. Guide complete.
21-10-2010 - All data entries complete. Will make updates in the future for
grammar and guide corrections.
TABLE OF CONTENTS
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Sections Search Codes
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1. INTRODUCTION [INTR]
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2. WAW EQUIPMENT [WEQP]
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WAWs [WAWS]
Mobile Weapons [MOBE]
Backpacks [BACK]
Weapons [WEAP]
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3. CREDITS [CRED]
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To quickly find the section you want, press Ctrl + F at the same time to
access the Find options. If you want to access something, type in the word
in [] and the [] themselves. If you want to find the Credits, type in [CRED].
AUTHOR'S NOTE
-------------
It's about time I got the Front Mission Alternative guide set done! To those
who are looking for information about parts and such, this guide is for you.
Enjoy!
Sites allowed to post this guide:
http://www.gamefaqs.com
http://www.gamespot.com
http://www.neoseeker.com
http://www.supercheats.com
http://www.1up.com
I will consider allowing other sites to post this guide if I get an email on
the address shown above. I'm usually open to allowing other sites to post my
guides provided that I am credited for my work. I assume anyone reading this
is aware of the guide's purpose so I don't think I need to explain that.
Also, don't try and pass this work of as your own. I've created this guide in
a certain way that allows me to identify if someone has plagiarized from my
guide. Respect those who spend a great deal of time making guides to help out
other people. We don't do it just because guide writing is fun, you know!
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1. INTRODUCTION [INTR]
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This is a WAW specs guide for Front Mission Alternative, released in Japan
on the Sony PlayStation. This guide is to be used alongside my beginner's
guide on GameFAQs. Specifically, this guide will detail information about
equipment that can be equipped and used in the game. With that said, let's
move onto the main attraction!
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2. WAW EQUIPMENT [WEQP]
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The following section details all of the equipment that can be gotten in the
game. For information on WAW setups, please look at my beginner's guide at
GameFAQs.
* NOTE: All specs categories are in a shortened version. To identify one of
the specs, use the following guide. *
WAW Shortened Specs Guide:
WAWS
----
ID - part ID.
HP - HP.
Mob - Mobility.
RDash - Roller Dash.
Notes - Notes about the weapon.
MOBILE WEAPONS
--------------
ID - part ID.
HP - HP.
Mob - Mobility.
Main Arm - Main Arm weapons.
Shoulder - Shoulder weapons.
Type - Weapon type.
BACKPACKS
---------
ID - part ID.
Price - cost of the part.
Tgt - Target.
Hit - Hit.
Rng - Range.
Ammo - Ammo.
Mob - Mobility.
Duration - Time Duration.
WEAPONS
-------
ID - part ID.
APow - Attack Power.
Hit - Hit.
Rel - Reload Time.
Rng - Range.
Ammo - Ammo.
HP - HP.
Mob - Mobility.
Ammo - Ammo.
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WAWS [WAWS]
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All WAWs will be detailed in this section.
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The data is read in the following format:
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ID HP Mob RDash Notes
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x x x x x
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WAW MODELS
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ID Guide:
(1) - Bloodhound
(2) - Bloodhound Mk.2
(3) - Bull Shot
(4) - Bull Shot Type S
(5) - Greyhound
(6) - Bloodhound G
(7) - Bloodhound Mk.2 G
(8) - Bull Shot Type X
(9) - Bull Shot Type R
(10) - Greyhound G
(11) - Bull Dog
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ID HP Mob RDash Notes
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1 1800 100 No Platoon Member
2 3200 87 No Platoon Member
3 3400 112 No Platoon Member
4 5500 100 No Platoon Member
5 6000 138 Yes Platoon Member
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6 2100 112 No Platoon Commander
7 3600 100 No Platoon Commander
8 4500 125 No Platoon Commander
9 6300 112 NO Platoon Commander
10 6500 153 Yes Platoon Commander
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11 1800 100 No Supply Platoon
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MOBILE WEAPONS [MOBE]
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All mobile weapons will be detailed in this section.
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ID Guide:
(1) - T.C.K.-010
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ID HP Mob Main Arm Shoulder
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1 22000 125 BULL HORN, BUGLE, CRAZY PECK BIG NOSE, BEE HIVE, EGG SACK
ID Guide:
(1) - BULL HORN
(2) - BUGLE
(3) - CRAZY PECK
(4) - BIG NOSE
(5) - BEE HIVE
(6) - EGG SACK
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ID Type APow Hit Rel Rng Ammo
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1 CA 80*1 70% - 0-4 -
2 MI 60*2 78% - 0-2 -
3 VN 30*24 75% - 0-1 -
4 CA 200*1 75% - 2-5 16
5 MI 170*5 78% - 1-5 20
6 MI 150*9 85% - 0-5 36
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BACKPACKS [BACK]
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All bolt-on backpacks will be detailed in this section.
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AUTO-GATLING GUN
----------------
ID Guide:
(1) - AMIS
(2) - AMIS 2
(3) - Bird Eater
(4) - Dragon Swat
(5) - Dragon Swat 2
Notes:
The Target parameter indicates how many missiles an Auto-Gatling Gun can
shoot down at any given time.
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ID Price Tgt Hit Rng
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1 10000 3 10% 2
2 15000 4 15% 2
3 30000 8 15% 2-3
4 50000 8 30% 2-3
5 80000 12 50% 1-3
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INFRARED CONTROL EQUIPMENT
--------------------------
ID Guide:
(1) - ICE 01
(2) - ICE 02
(3) - ICE 03
Notes:
Infrared Control Equipment only decreases the accuracy of a missile launcher.
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ID Price Hit
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1 8000 -15%
2 12000 -30%
3 20000 -50%
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FIRE CONTROL SYSTEM
-------------------
ID Guide:
(1) - FCS 11
(2) - FCS 12
(3) - FCS 21
(4) - FCS 22
(5) - FCS 23
Notes:
Fire Control System only increases the main arm weapon's accuracy.
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ID Price Hit Rng
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1 8500 +5% 1
2 10000 +5% 2-3
3 18000 +10% 1-3
4 18000 +10% 3-5
5 35000 +15% 1-5
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NIGHT VISION SCOPE
------------------
ID Guide:
(1) - Owl Eye
Notes:
Night Vision Scopes will only change the visuals of Cockpit Mode for the unit
who has it equipped. By default, Cockpit Mode focuses on Commander types. In
the event they are destroyed, it will switch to Unit 2 or Unit 3 in a platoon.
Night Vision Scope only increases the main arm weapon's accuracy.
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ID Price Hit
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1 8500 +35%
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SPARE MAGAZINE
--------------
ID Guide:
(1) - RShell 1
(2) - RShell 2
(3) - RShell 3
(4) - RShell 4
(5) - RShell 5
Notes:
The extra ammunition provided by a Spare Magazine is also replenished when
the supply platoon is called in via the Reload option.
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ID Price Ammo
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1 500 +2
2 1000 +3
3 2000 +4
4 2500 +5
5 3000 +6
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HIGH MOBILITY BOOSTER
---------------------
ID Guide:
(1) - Hi-Pack 01
(2) - Hi-Pack 02
(3) - Hi-Pack 03
Notes:
High Mobility Boosters take up both shoulder slots; any shoulder weapons that
are equipped will be removed automatically. Converserly, equipping a shoulder
weapon will result in the removal of High Mobility Boosters if they are still
equipped on a unit.
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ID Price Mob
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1 5000 +3
2 8000 +5
3 13000 +7
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SMOKE DISCHARGER
----------------
ID Guide:
(1) - NINJA-03
(2) - NINJA-04
(3) - NINJA-06
Notes:
Smoke Dischargers decrease the accuracy of weapons for all player and enemy
units in the area it was used in.
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ID Price Hit Ammo Duration
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1 2000 -30% 3 5 seconds
2 3500 -40% 4 8 seconds
3 6000 -50% 6 12 seconds
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WEAPONS [WEAP]
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All weapons will be detailed in this section.
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The data is read in the following format:
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ID APow Hit Rel Rng (MG/VN/SG/GN/RF/MI/RG)
------------------------------------------------------------------------------
x x x x x
------------------------------------------------------------------------------
ID HP Mob (SD)
------------------------------------------------------------------------------
x x x
------------------------------------------------------------------------------
ID APow Hit Rel Rng Ammo (CA/GR/MI/RO/LA)
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x x x x x x
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MACHINE GUN
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ID Guide:
(1) - DINGUS
(2) - WHANG
(3) - BANGER
(4) - ROOSTER
(5) - DINK
(6) - GLANS
(7) - FLAPPER
(8) - KNOT
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ID APow Hit Rel Rng
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1 5*12 78% 1 0-1
2 8*14 76% 2 0-1
3 10*14 74% 2 0-1
4 13*12 74% 1 0-1
5 18*36 74% 3 0-1
6 14*20 74% 3 0-2
7 16*20 74% 3 0-2
8 22*24 74% 2 0-1
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VULCAN
------------------------------------------------------------------------------
ID Guide:
(1) - CANE
(2) - PRONG
(3) - JOCK
(4) - JOINT
(5) - WOODPECKER
Notes:
WOODPECKER can only be equipped on Greyhound and Greyhound G WAWs.
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ID APow Hit Rel Rng
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1 16*16 74% 2 0-1
2 18*20 74% 2 0-1
3 20*24 76% 2 0-2
4 30*28 76% 1 0-1
5 20*48 75% 2 0-2
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SHOTGUN
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ID Guide:
(1) - BEEHIVE
Notes:
The Attack Power value for Shotguns does not reveal the amount of rounds it
fires in one spread. One spread fires approximately six to eight rounds.
BEEHIVE can only be equipped on Greyhound and Greyhound G WAWs.
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ID APow Hit Rel Rng
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1 60*1 85% 1 0-1
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HANDGUN
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ID Guide:
(1) - DORK
(2) - RAMROD
(3) - BUSHBEATER
(4) - PUTZ
(5) - DANG
(6) - PRICK
(7) - FAG
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ID APow Hit Rel Rng
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1 10*3 78% 1 0-1
2 14*3 76% 1 0-1
3 18*4 76% 1 0-1
4 22*4 82% 1 0-1
5 30*4 82% 1 0-1
6 26*4 80% 2 0-2
7 37*2 82% 1 0-1
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ASSAULT RIFLE
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ID Guide:
(1) - PECKER
(2) - GADGET
(3) - DEAD STICK
(4) - J.T.
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ID APow Hit Rel Rng
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1 42*3 84% 1 0-2
2 42*3 82% 3 0-3
3 52*4 84% 1 0-2
4 62*4 86% 2 0-3
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HAND MISSILE LAUNCHER
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ID Guide:
(1) - FIRECRACKER
Notes:
FIRECRACKER can only be equipped on Greyhound and Greyhound G WAWs.
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ID APow Hit Rel Rng
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1 50*4 80% 2 0-3
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RAILGUN
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ID Guide:
(1) - TYPE 81
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ID APow Hit Rel Rng
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1 82*6 90% - 0-4
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SHIELD
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ID Guide:
(1) - FLAT
(2) - DIAPER E
(3) - DIAPHRAGM H
(4) - ENVELOPE
(5) - SHEATH
(6) - BAGGIE
(7) - DIAPER P
(8) - DIAPHRAGM I
(9) - FALSIES
(10) - GOALIE
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ID HP Mob
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1 2000 -10
2 2300 -5
3 2800 -10
4 3000 -5
5 3400 -5
6 3600 0
7 4500 -10
8 4700 -5
9 4800 0
10 7000 -10
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CANNON
------------------------------------------------------------------------------
ID Guide:
(1) - BLUE VEINER
(2) - BONER
(3) - HUNG
(4) - PHALLUS
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ID APow Hit Rel Rng Ammo
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1 80*1 75% 4 2-4 4
2 120*1 75% 4 2-4 4
3 160*2 78% 5 2-5 6
4 220*3 81% 4 2-5 6
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MISSILE LAUNCHER
------------------------------------------------------------------------------
ID Guide:
(1) - STAFF
(2) - MANHOOD
(3) - DONKEY-RIGGED
(4) - SCHLONG
(5) - RAIL
------------------------------------------------------------------------------
ID APow Hit Rel Rng Ammo
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1 100*1 85% 6 1-4 2
2 140*1 85% 5 1-4 4
3 180*1 85% 6 1-4 3
4 250*1 90% 8 1-5 2
5 200*1 95% 7 1-5 4
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GRENADE LAUNCHER
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ID Guide:
(1) - WHOPPER
(2) - WICK
(3) - ENOB
(4) - RAMMER
Notes:
Grenade Launchers deal half damage to any units that are hit by the ensuing
explosion. Only the intended target takes full damage from the attack.
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ID APow Hit Rel Rng Ammo
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1 40*1 58% 3 0-2 8
2 50*2 58% 3 0-2 10
3 80*3 60% 4 0-2 9
4 100*2 58% 4 0-2 10
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ROCKET LAUNCHER
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ID Guide:
(1) - PROD
(2) - LENGTH
(3) - POLE
(4) - DING-DONG
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ID APow Hit Rel Rng Ammo
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1 70*2 60% 3 2-3 8
2 90*2 60% 3 2-3 12
3 110*4 55% 3 1-3 16
4 140*3 50% 4 1-4 20
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BEAM CANNON
------------------------------------------------------------------------------
ID Guide:
(1) - BLASSTY
Notes:
While BLASSTY does not register any ammo counts in WAW Equipment, it has 100
bullets when checking the weapon using the Platoon Information option.
------------------------------------------------------------------------------
ID APow Hit Rel Rng Ammo
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1 255*1 99% - 0-5 -
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3. CREDITS [CRED]
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Thanks to:
- GameFAQs obviously
- Front Mission: World Historica book for part wording and such
- Square Enix for the Front Mission series
This FAQ copyright 2013 to Angelo Pineda. Redistribution in any form,
including reprinting in electronic or print media, without express permission
of the author is strictly forbidden.