FRONT MISSION ALTERNATIVE
WAW SPECS FAQ
VERSION FINAL (1.10)
By Angelo Pineda([email protected])

VERSION HISTORY
---------------

23-8-2013 - Made updates to WAW Equipment section.
9-6-2012 - Minor clean-up. Guide complete.
21-10-2010 - All data entries complete. Will make updates in the future for
grammar and guide corrections.

TABLE OF CONTENTS
-----------------

------------------------------------------------------------------------------
Sections                                                        Search Codes
------------------------------------------------------------------------------
1. INTRODUCTION                                                 [INTR]
------------------------------------------------------------------------------
2. WAW EQUIPMENT                                                [WEQP]
------------------------------------------------------------------------------
WAWs                                                            [WAWS]
Mobile Weapons                                                  [MOBE]
Backpacks                                                       [BACK]
Weapons                                                         [WEAP]
------------------------------------------------------------------------------
3. CREDITS                                                      [CRED]
------------------------------------------------------------------------------

To quickly find the section you want, press Ctrl + F at the same time to
access the Find options. If you want to access something, type in the word
in [] and the [] themselves. If you want to find the Credits, type in [CRED].

AUTHOR'S NOTE
-------------

It's about time I got the Front Mission Alternative guide set done! To those
who are looking for information about parts and such, this guide is for you.
Enjoy!

Sites allowed to post this guide:

http://www.gamefaqs.com
http://www.gamespot.com
http://www.neoseeker.com
http://www.supercheats.com
http://www.1up.com

I will consider allowing other sites to post this guide if I get an email on
the address shown above. I'm usually open to allowing other sites to post my
guides provided that I am credited for my work. I assume anyone reading this
is aware of the guide's purpose so I don't think I need to explain that.
Also, don't try and pass this work of as your own. I've created this guide in
a certain way that allows me to identify if someone has plagiarized from my
guide. Respect those who spend a great deal of time making guides to help out
other people. We don't do it just because guide writing is fun, you know!

------------------------------------------------------------------------------
1. INTRODUCTION                                                 [INTR]
------------------------------------------------------------------------------

This is a WAW specs guide for Front Mission Alternative, released in Japan
on the Sony PlayStation. This guide is to be used alongside my beginner's
guide on GameFAQs. Specifically, this guide will detail information about
equipment that can be equipped and used in the game. With that said, let's
move onto the main attraction!

------------------------------------------------------------------------------
2. WAW EQUIPMENT                                                [WEQP]
------------------------------------------------------------------------------

The following section details all of the equipment that can be gotten in the
game. For information on WAW setups, please look at my beginner's guide at
GameFAQs.

* NOTE: All specs categories are in a shortened version. To identify one of
the specs, use the following guide. *

WAW Shortened Specs Guide:

WAWS
----

ID - part ID.
HP - HP.
Mob - Mobility.
RDash - Roller Dash.
Notes - Notes about the weapon.

MOBILE WEAPONS
--------------

ID - part ID.
HP - HP.
Mob - Mobility.
Main Arm - Main Arm weapons.
Shoulder - Shoulder weapons.
Type - Weapon type.

BACKPACKS
---------

ID - part ID.
Price - cost of the part.
Tgt - Target.
Hit - Hit.
Rng - Range.
Ammo - Ammo.
Mob - Mobility.
Duration - Time Duration.

WEAPONS
-------

ID - part ID.
APow - Attack Power.
Hit - Hit.
Rel - Reload Time.
Rng - Range.
Ammo - Ammo.
HP - HP.
Mob - Mobility.
Ammo - Ammo.

------------------------------------------------------------------------------
WAWS                                                            [WAWS]
------------------------------------------------------------------------------

All WAWs will be detailed in this section.

------------------------------------------------------------------------------

The data is read in the following format:

------------------------------------------------------------------------------
ID HP  Mob  RDash  Notes
------------------------------------------------------------------------------
x  x   x    x      x

------------------------------------------------------------------------------
WAW MODELS
------------------------------------------------------------------------------

ID Guide:

(1) - Bloodhound
(2) - Bloodhound Mk.2
(3) - Bull Shot
(4) - Bull Shot Type S
(5) - Greyhound
(6) - Bloodhound G
(7) - Bloodhound Mk.2 G
(8) - Bull Shot Type X
(9) - Bull Shot Type R
(10) - Greyhound G
(11) - Bull Dog

------------------------------------------------------------------------------
ID HP   Mob  RDash  Notes
------------------------------------------------------------------------------
1  1800 100  No     Platoon Member
2  3200 87   No     Platoon Member
3  3400 112  No     Platoon Member
4  5500 100  No     Platoon Member
5  6000 138  Yes    Platoon Member
------------------------------------------------------------------------------
6  2100 112  No     Platoon Commander
7  3600 100  No     Platoon Commander
8  4500 125  No     Platoon Commander
9  6300 112  NO     Platoon Commander
10 6500 153  Yes    Platoon Commander
------------------------------------------------------------------------------
11 1800 100  No     Supply Platoon

------------------------------------------------------------------------------
MOBILE WEAPONS                                                  [MOBE]
------------------------------------------------------------------------------

All mobile weapons will be detailed in this section.

------------------------------------------------------------------------------

ID Guide:

(1) - T.C.K.-010

------------------------------------------------------------------------------
ID HP    Mob Main Arm                           Shoulder
------------------------------------------------------------------------------
1  22000 125 BULL HORN, BUGLE, CRAZY PECK       BIG NOSE, BEE HIVE, EGG SACK

ID Guide:

(1) - BULL HORN
(2) - BUGLE
(3) - CRAZY PECK
(4) - BIG NOSE
(5) - BEE HIVE
(6) - EGG SACK

------------------------------------------------------------------------------
ID Type APow  Hit  Rel  Rng  Ammo
------------------------------------------------------------------------------
1  CA   80*1  70%  -    0-4  -
2  MI   60*2  78%  -    0-2  -
3  VN   30*24 75%  -    0-1  -
4  CA   200*1 75%  -    2-5  16
5  MI   170*5 78%  -    1-5  20
6  MI   150*9 85%  -    0-5  36

------------------------------------------------------------------------------
BACKPACKS                                                       [BACK]
------------------------------------------------------------------------------

All bolt-on backpacks will be detailed in this section.

------------------------------------------------------------------------------

AUTO-GATLING GUN
----------------

ID Guide:

(1) - AMIS
(2) - AMIS 2
(3) - Bird Eater
(4) - Dragon Swat
(5) - Dragon Swat 2

Notes:

The Target parameter indicates how many missiles an Auto-Gatling Gun can
shoot down at any given time.

------------------------------------------------------------------------------
ID Price  Tgt Hit Rng
------------------------------------------------------------------------------
1  10000  3   10% 2
2  15000  4   15% 2
3  30000  8   15% 2-3
4  50000  8   30% 2-3
5  80000  12  50% 1-3

------------------------------------------------------------------------------

INFRARED CONTROL EQUIPMENT
--------------------------

ID Guide:

(1) - ICE 01
(2) - ICE 02
(3) - ICE 03

Notes:

Infrared Control Equipment only decreases the accuracy of a missile launcher.

------------------------------------------------------------------------------
ID Price  Hit
------------------------------------------------------------------------------
1  8000   -15%
2  12000  -30%
3  20000  -50%

------------------------------------------------------------------------------

FIRE CONTROL SYSTEM
-------------------

ID Guide:

(1) - FCS 11
(2) - FCS 12
(3) - FCS 21
(4) - FCS 22
(5) - FCS 23

Notes:

Fire Control System only increases the main arm weapon's accuracy.

------------------------------------------------------------------------------
ID Price  Hit  Rng
------------------------------------------------------------------------------
1  8500   +5%  1
2  10000  +5%  2-3
3  18000  +10% 1-3
4  18000  +10% 3-5
5  35000  +15% 1-5

------------------------------------------------------------------------------

NIGHT VISION SCOPE
------------------

ID Guide:

(1) - Owl Eye

Notes:

Night Vision Scopes will only change the visuals of Cockpit Mode for the unit
who has it equipped. By default, Cockpit Mode focuses on Commander types. In
the event they are destroyed, it will switch to Unit 2 or Unit 3 in a platoon.
Night Vision Scope only increases the main arm weapon's accuracy.

------------------------------------------------------------------------------
ID Price  Hit
------------------------------------------------------------------------------
1  8500   +35%

------------------------------------------------------------------------------

SPARE MAGAZINE
--------------

ID Guide:

(1) - RShell 1
(2) - RShell 2
(3) - RShell 3
(4) - RShell 4
(5) - RShell 5

Notes:

The extra ammunition provided by a Spare Magazine is also replenished when
the supply platoon is called in via the Reload option.

------------------------------------------------------------------------------
ID Price  Ammo
------------------------------------------------------------------------------
1  500    +2
2  1000   +3
3  2000   +4
4  2500   +5
5  3000   +6

------------------------------------------------------------------------------

HIGH MOBILITY BOOSTER
---------------------

ID Guide:

(1) - Hi-Pack 01
(2) - Hi-Pack 02
(3) - Hi-Pack 03

Notes:

High Mobility Boosters take up both shoulder slots; any shoulder weapons that
are equipped will be removed automatically. Converserly, equipping a shoulder
weapon will result in the removal of High Mobility Boosters if they are still
equipped on a unit.

------------------------------------------------------------------------------
ID Price  Mob
------------------------------------------------------------------------------
1  5000   +3
2  8000   +5
3  13000  +7

------------------------------------------------------------------------------

SMOKE DISCHARGER
----------------

ID Guide:

(1) - NINJA-03
(2) - NINJA-04
(3) - NINJA-06

Notes:

Smoke Dischargers decrease the accuracy of weapons for all player and enemy
units in the area it was used in.

------------------------------------------------------------------------------
ID Price  Hit  Ammo  Duration
------------------------------------------------------------------------------
1  2000   -30% 3     5 seconds
2  3500   -40% 4     8 seconds
3  6000   -50% 6     12 seconds

------------------------------------------------------------------------------
WEAPONS                                                         [WEAP]
------------------------------------------------------------------------------

All weapons will be detailed in this section.

------------------------------------------------------------------------------

The data is read in the following format:

------------------------------------------------------------------------------
ID APow  Hit  Rel  Rng (MG/VN/SG/GN/RF/MI/RG)
------------------------------------------------------------------------------
x  x     x    x    x
------------------------------------------------------------------------------
ID HP    Mob (SD)
------------------------------------------------------------------------------
x  x     x
------------------------------------------------------------------------------
ID APow  Hit  Rel  Rng  Ammo (CA/GR/MI/RO/LA)
------------------------------------------------------------------------------
x  x     x    x    x    x

------------------------------------------------------------------------------
MACHINE GUN
------------------------------------------------------------------------------

ID Guide:

(1) - DINGUS
(2) - WHANG
(3) - BANGER
(4) - ROOSTER
(5) - DINK
(6) - GLANS
(7) - FLAPPER
(8) - KNOT

------------------------------------------------------------------------------
ID APow  Hit  Rel  Rng
------------------------------------------------------------------------------
1  5*12  78%  1    0-1
2  8*14  76%  2    0-1
3  10*14 74%  2    0-1
4  13*12 74%  1    0-1
5  18*36 74%  3    0-1
6  14*20 74%  3    0-2
7  16*20 74%  3    0-2
8  22*24 74%  2    0-1

------------------------------------------------------------------------------
VULCAN
------------------------------------------------------------------------------

ID Guide:

(1) - CANE
(2) - PRONG
(3) - JOCK
(4) - JOINT
(5) - WOODPECKER

Notes:

WOODPECKER can only be equipped on Greyhound and Greyhound G WAWs.

------------------------------------------------------------------------------
ID APow  Hit  Rel  Rng
------------------------------------------------------------------------------
1  16*16 74%  2    0-1
2  18*20 74%  2    0-1
3  20*24 76%  2    0-2
4  30*28 76%  1    0-1
5  20*48 75%  2    0-2

------------------------------------------------------------------------------
SHOTGUN
------------------------------------------------------------------------------

ID Guide:

(1) - BEEHIVE

Notes:

The Attack Power value for Shotguns does not reveal the amount of rounds it
fires in one spread. One spread fires approximately six to eight rounds.
BEEHIVE can only be equipped on Greyhound and Greyhound G WAWs.

------------------------------------------------------------------------------
ID APow  Hit  Rel  Rng
------------------------------------------------------------------------------
1  60*1  85%  1    0-1

------------------------------------------------------------------------------
HANDGUN
------------------------------------------------------------------------------

ID Guide:

(1) - DORK
(2) - RAMROD
(3) - BUSHBEATER
(4) - PUTZ
(5) - DANG
(6) - PRICK
(7) - FAG

------------------------------------------------------------------------------
ID APow  Hit  Rel  Rng
------------------------------------------------------------------------------
1  10*3  78%  1    0-1
2  14*3  76%  1    0-1
3  18*4  76%  1    0-1
4  22*4  82%  1    0-1
5  30*4  82%  1    0-1
6  26*4  80%  2    0-2
7  37*2  82%  1    0-1

------------------------------------------------------------------------------
ASSAULT RIFLE
------------------------------------------------------------------------------

ID Guide:

(1) - PECKER
(2) - GADGET
(3) - DEAD STICK
(4) - J.T.

------------------------------------------------------------------------------
ID APow  Hit  Rel  Rng
------------------------------------------------------------------------------
1  42*3  84%  1    0-2
2  42*3  82%  3    0-3
3  52*4  84%  1    0-2
4  62*4  86%  2    0-3

------------------------------------------------------------------------------
HAND MISSILE LAUNCHER
------------------------------------------------------------------------------

ID Guide:

(1) - FIRECRACKER

Notes:

FIRECRACKER can only be equipped on Greyhound and Greyhound G WAWs.

------------------------------------------------------------------------------
ID APow  Hit  Rel  Rng
------------------------------------------------------------------------------
1  50*4  80%  2    0-3

------------------------------------------------------------------------------
RAILGUN
------------------------------------------------------------------------------

ID Guide:

(1) - TYPE 81

------------------------------------------------------------------------------
ID APow  Hit  Rel  Rng
------------------------------------------------------------------------------
1  82*6  90%  -    0-4

------------------------------------------------------------------------------
SHIELD
------------------------------------------------------------------------------

ID Guide:

(1) - FLAT
(2) - DIAPER E
(3) - DIAPHRAGM H
(4) - ENVELOPE
(5) - SHEATH
(6) - BAGGIE
(7) - DIAPER P
(8) - DIAPHRAGM I
(9) - FALSIES
(10) - GOALIE

------------------------------------------------------------------------------
ID HP    Mob
------------------------------------------------------------------------------
1  2000  -10
2  2300  -5
3  2800  -10
4  3000  -5
5  3400  -5
6  3600  0
7  4500  -10
8  4700  -5
9  4800  0
10 7000  -10

------------------------------------------------------------------------------
CANNON
------------------------------------------------------------------------------

ID Guide:

(1) - BLUE VEINER
(2) - BONER
(3) - HUNG
(4) - PHALLUS

------------------------------------------------------------------------------
ID APow  Hit  Rel  Rng  Ammo
------------------------------------------------------------------------------
1  80*1  75%  4    2-4  4
2  120*1 75%  4    2-4  4
3  160*2 78%  5    2-5  6
4  220*3 81%  4    2-5  6

------------------------------------------------------------------------------
MISSILE LAUNCHER
------------------------------------------------------------------------------

ID Guide:

(1) - STAFF
(2) - MANHOOD
(3) - DONKEY-RIGGED
(4) - SCHLONG
(5) - RAIL

------------------------------------------------------------------------------
ID APow  Hit  Rel  Rng  Ammo
------------------------------------------------------------------------------
1  100*1 85%  6    1-4  2
2  140*1 85%  5    1-4  4
3  180*1 85%  6    1-4  3
4  250*1 90%  8    1-5  2
5  200*1 95%  7    1-5  4

------------------------------------------------------------------------------
GRENADE LAUNCHER
------------------------------------------------------------------------------

ID Guide:

(1) - WHOPPER
(2) - WICK
(3) - ENOB
(4) - RAMMER

Notes:

Grenade Launchers deal half damage to any units that are hit by the ensuing
explosion. Only the intended target takes full damage from the attack.

------------------------------------------------------------------------------
ID APow  Hit  Rel  Rng  Ammo
------------------------------------------------------------------------------
1  40*1  58%  3    0-2  8
2  50*2  58%  3    0-2  10
3  80*3  60%  4    0-2  9
4  100*2 58%  4    0-2  10

------------------------------------------------------------------------------
ROCKET LAUNCHER
------------------------------------------------------------------------------

ID Guide:

(1) - PROD
(2) - LENGTH
(3) - POLE
(4) - DING-DONG

------------------------------------------------------------------------------
ID APow  Hit  Rel  Rng  Ammo
------------------------------------------------------------------------------
1  70*2  60%  3    2-3  8
2  90*2  60%  3    2-3  12
3  110*4 55%  3    1-3  16
4  140*3 50%  4    1-4  20

------------------------------------------------------------------------------
BEAM CANNON
------------------------------------------------------------------------------

ID Guide:

(1) - BLASSTY

Notes:

While BLASSTY does not register any ammo counts in WAW Equipment, it has 100
bullets when checking the weapon using the Platoon Information option.

------------------------------------------------------------------------------
ID APow  Hit  Rel  Rng  Ammo
------------------------------------------------------------------------------
1  255*1 99%  -    0-5  -

------------------------------------------------------------------------------
3. CREDITS                                                      [CRED]
------------------------------------------------------------------------------

Thanks to:

- GameFAQs obviously
- Front Mission: World Historica book for part wording and such
- Square Enix for the Front Mission series

This FAQ copyright 2013 to Angelo Pineda. Redistribution in any form,
including reprinting in electronic or print media, without express permission
of the author is strictly forbidden.