Last updated:  7/14/99, Version #:  1.0
Author:  David Hayter - [email protected]

Fire Prowrestling G Edit FAQ- PSX

Copyright Info:  This faq was written by ME!  And not YOU!  So...if you admire
my work so much, you can post it around, just as long as you make sure I get the
proper credit.  It is against the law to copy my stuff without my permission, so
if you must, please ask.  Till then, keep on playin'.

Credits:  I got a bunch of stuff at IceMaster's FPG Dome.  The URL is:
http://www.icemaster.org/fpgdome/dome.htm
Especially the Edit Mode Translation by Satoshi Kurio (06/23/1999),
and the Skills Translation by him aswell.

What's this FAQ all about:
This FAQ, hopefully, will help you when you make a character on the
game or in the fighting road.  I hope it might explain things a little
better than  you might know them.

Wrestler Edit:
The Wrestler Edit option is the 3rd down from the top on the right
side.  After you choose this, go to the top one which is wrestler edit.
Now you're on your way to making a kick ass character.

The Goods on Wrestlers Edit:
The top option picks a model wrestler for you.  Like if you wanted to
take Goldberg and change one of his moves, you'd do it that way.  The
second option is Name Entry.

Name Entry:
When in the Name Entry screen, R1 and L1 move the cursor from Nickname,
to First Name, to Last Name, to Replacer, and to Seperator.  If you
do not want a nick name, just delete all of it, using sqare, and put a
space, using circle on a spot with no letters.  Hit X to go back and
re-select your alphabet. English is near the bottom.  Once you are
done, press start.

Wrestler's Make Up:  (How they'll look)
The First thing you have to do is pick your stance.  This in no way
affects your character, so you can have fun with this.  Next is size,
think about how tall you want your wrestler to be, then pick either
small, medium, or large.  Small is about 5'5-6'0, medium is about
6'0-6'7, large is about 6'8 and up.  Now here's where you pick what
your wrestler will look like, this only thing you'll really end up
using, unless you want to use the whole wrestler, is the wrestler's
face.  Next is where you set all the stuff your wrestler wears.  On all
the body parts, press circle to change the size of the body part, then
use left and right to change the clothes.  Here's a list of them:
Chest:
Waist:
Upper Arm:
Lower Arm:
Wrist:
Thigh:
Knee:
Ankle:
Now onto the colors.  I think this part takes a while, you go down to
the very bottom then you can pick colors.  If you find groups of 3 (3
underlined shades) in the middle, these are probably the main colors.
I made a "formula" for making black, it's setting the first three to
all zeros, the second to all 5's, and the thrid to all 10's.  To
change, use circle to select, left and right change the amout of color,
up and down change the color, and X cancels.  Make sure you know what
you're changing before you do it.

Skill Edit:
(READ!  I want to tell you right off that I copied this whole section
right from the guy who made the FAQ about this.  I do not call this my
own work, thanks)
Belonging to Group (Wrestling Promotion)

1-VIEW JAPAN
2-OLIVE JAPAN
3-IW New Generation
4-R.Y.U
5-Yukiguni Puroresu
6-WWC Puroresu
7-WFW Puroresu
8-Gongs
9-Kajiwara Gumi
10.Fighting Expedition 'Battlation'
11-High Class
12-THREE A
13-Kakutouka
14-FREE
15-LEGEND

Class (Weight Class)

1-Heavy Class
2-Junior Heavy Class
3-Free Class

Height                          150cm - 220cm

Body Weight                     50kg - 250kg

Year of Birth                   1900 - 1985

Month of Birth                  1 - 12

Day of Birth                    1 - 31

Birthplace Land

1-Parts Unknown
2-Japan
3-America
4-Canada
5-Dutch
6-Mexico
7-England
8-France
9-Brazil
10-Russia
11-Puerto Rico
12-India
13-Sudan
14-Jordon
15-Cuba
16-Finland
17-Croatia Republic
18-Holland
19-Italy
20-Spain
21-Switzerland
22-China
23-South Korea
24-North Korea
25-Mongolia
26-Thailand
27-Australia
28-New Zealand
29-Bulgaria
30-Botswana
31-Republic of South Africa
32-Tonga

Fight Style

1-Orthodox (Your standard wrestler)
2-Technician (Good at technical skills, small package, etc.)
3-Wrestling (Amateur Wrestler)
4-Ground (Good at ground attacks, tackling)
5-Power (Powerful, good at Power Bombs, Side Busters, Samoan Drops, etc.)
6-American
7-Junior (Modern Junior Heavyweight)
8-Luchadore (Lucha Libre style wrestler)
9-Heel (Rulebreaker, crowd boos him)
10-Mysterious (Technical style, unorthodox, "Oriental", e.g; Great Muta)
11-Shooter (Shooting style wrestler, UWF style)
12-Fighter (Kickboxer, Karate-do)
13-Grappler (Judoka, Jitsuoka, No holds barred)
14-Panther (Hidden, Mask De Panther/Tigermask mix of MartialArts+Lucha)
15-Giant (Hidden, Giant wrestler, immovable)
16-Vicious (Old Strong Style, e.g; Antonio Inoki aggressive fighting style)

Return Skill (Defensive Skill)

1-Orthodox
2-Technician
3-Power
4-Junior
5-Luchadore
6-Heel
7-Mysterious
8-All-Round (Combination of Junior and Technician)
9-Shooter
10-Fighter
11-Grappler
12-Giant
13-Vicious

Critical

1- +0 Points  Finisher
     (Only your wrestler's finisher can "CRITICAL!" opp.)

2- +20 Points Suplex
      (Back Drops, Front Suplexes, etc can "CRITICAL!" opp.)

3- +20 Points Power
      (Power Bomb, Back Breaker Slams, etc can "CRITICAL!" opp.)

4- +25 Points Technical
      (Cradle hold, Huracan Rana, Dragon Screw, etc)

5- +30 Points Striking
      (Powerful strikes such as Kicks, Punches, Knee Kicks)

6- +30 Points Submission
      (Almost any submisson or stretch hold can break limb)

SPECIAL SKILL:
Stardom
    Requirement:
         Do Performance/Taunt (L1 or L2) when your remaining
         power is at 0 (completely fatigued).
    Effect:
         +10% Offensive Power

Quick return
    Requirement:
         Remaining power is at 5% to 20% and Spiritual Strength
         is above 60%.
    Effect:
         You will stay on the ground 1/8 of the time you normally
         would.

ONE HIT reversal
    Requirement:
         Remaining power is below 10% and Spiritual Strength is
         above 30%.
    Effect:
         The rate of Criticals is doubled.

Start Dash
    Requirement:
         Remaining power is above 70%.
    Effect:
         The offensive power of Advantage (Special) Moves are
         increased.

Guts
    Requirement:
         Remaining power is 0%.
    Effect:
         You will only receive 1/2 the Spiritual damage you
         normally would when your opponent uses a submission hold.

Counterattack
    Requirement:
         Remaining power is below 5%.
    Effect:
         The offensive power of all moves are increased.

One Hit Finish
    Requirement:
         When you use Finisher the first or second time in a match.
    Effect:
         The offensive power of your Finisher is increased by 150%.

Blood
    Requirement:
         You are shedding blood.
    Effect:
         The offensive power of all moves are increased by 5%.


Recovery Power

1- +0 Points  Slow
2- +10 Points Medium
3- +20 Points Fast

Recovery Power(Bloodshed)

1- +0 Points  Slow
2- +5 Points  Medium
3- +10 Points Fast

Respiratory Mood/Breathing

1- +0 Points  Below
2- +10 Points Medium
3- +20 Points Above

Respiratory Mood/Breathing (Bloodshed)

1- +0 Points  Below
2- +5 Points  Medium
3- +10 Points Above

Spiritual Strength/Awareness

1- +0 Points  Poor
2- +10 Points Medium
3- +20 Points Strong

Spiritual Strength/Awareness (Bloodshed)

1- +0 Points  Poor
2- +5 Points  Medium
3- +10 Points Strong

Neck Endurance Time (Stamina)

1- +0 Points Low
2- +2 Points Medium
3- +5 Points High

Arm Endurance Time (Stamina)

1- +0 Points Low
2- +2 Points Medium
3- +5 Points High

Waist Endurance Time (Stamina)

1- +0 Points Low
2- +2 Points Medium
3- +5 Points High

Foot Endurance Time (Stamina)

1- +0 Points Low
2- +2 Points Medium
3- +5 Points High

Movement Speed (Speed of the Wrestler)

1- +0 Points  Slow
2- +2 Points  Medium Slow
3- +6 Points  Medium
4- +14 Points Medium Fast
5- +24 Points Fast

Ascent and Descent Speed (Climbing ringpost)

1- +0 Points Slow
2- +2 Points Medium Slow
3- +4 Points Medium
4- +6 Points Medium Fast
5- +8 Points Fast

Ascend/I run and Ascend (Ability to climb top turnbuckle)

1- +0 Points  I cannot ascend (Climbing ability disabled)
2- +4 Points  I can ascend (Climbing ability enabled)
3- +12 Points I can ascend while I run (Run to corner + hold down B button)

Outside Return Count
(How long your wrestler will stay out to fight when controlled by the CP)


0 - 20


Touchwork (how long to stay in for tag matches)

1-Slow
2-Medium
3-Fast


(Press C button while selection is highlighted to test Music/SFX)


Theme Music Piece


     (Nihon-jin = Japanese, Gaijin = Foreigner)

Voice 1/Voice 2 Quality


Voice 1/Voice 2 Kind

Stats:
This helps in what kinds of moves you can do.  Here's a table:

         ATTACK                  DEFENSE

         Punch                   Punch
         Kick                    Kick
         Suplex                  Suplex
         Submission              Submission
         Stretch                 Stretch
         Power                   Flying
         Instant-P               Crush
         Arm Power               Versus Lariat
         Technic                 Technic
         Rough                   Rough

1-PUNCH, Attack or defend against Hand strikes, punches.
2-KICK, Attack or defend against Kicks, Knee Kicks.
3-SUPLEX, Attack or defend against Throws.
4-SUBMISSION, Attack or defend against submission holds.
5-STRETCH, Attack or defend against pulling submissions.
6-POWER, Attack horsepower.
7-INSTANT-P, Instant Power-Short burst of power.
8-ARM POWER, Attack power of the arm.
9-FLYING, Defend against jumping or flying attacks.
10-CRUSH, Defend against attacks where opponent's full body weight is used.
11-VS. LARIAT, Defend against Lariat or Clothesline attacks.
12-TECHNIC, Attack or defend against technical moves, small package, etc.
13-ROUGH, Attack or defend agains illegal weapons or head butts.

Moves:
Now here's the stuff I didn't see anywhere else.  Here's what all the
stuff means:
Far left:  This is whether your wrestler will talk or not, square is
voice one, cirlce is voice two.
Middle:  This is whether your wrestler's moves will be an advantage
moves (I'm guessing extra damage) or the finisher.  Square sets
finisher, Circle sets the Advantage Move, X takes it away.
Right:  The moves, press Triangle to see a demo, pres X to cancel,
press circle to choose.

In the upper left, there's a box.  The letter is how well you can do
the selected move A (being the best)-E (being the worst).  This greatly
depends on what style you chose.  Stick to your A moves (If you can)
and you should do alright, if you have a move that's a lesser grade,
you either will not be able to do the move that much, or will not be
able to do it as well.

This is pretty much all there is, just go down to the second to last
one and then save, using the 3rd option.  You can set the CPU logic,
but that's only for when the Computer uses your character.

-End of FAQ-