FIRE PROWRESTLING G by Human Entertainment for the SONY PLAYSTATION
Translation for Deep File Guide v 0.8
By Vash the Stampede
Foreword:
This document may be distributed freely as long as it is not modified,
and that is not done for profit. All other rights reserved.
In the near future, I could put in full move breakdowns ( such as
on the targets body is damage done, overall damage, etc. ). That's
a major project, so let me know if you'd want that. The other
juicy information relates to Fighting Road, and that information will
be included in the Fighting Road Translations where pertinent.
Comments and suggestions to be sent to
[email protected]
Last update: 1/2/2000
Table 1 - Critical Table
Target's Overall Health
100% 94% 88% 81% 75% 69% 63% 56% 50% 44% 38% 31% 25% 19% 13% 6%>
Crit Type
Finisher Only 0% 0% 0% 0% 0% 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 10%
Striking 3% 5% 6% 5% 4% 3% 3% 6% 7% 2% 2% 3% 7% 9% 9% 8%
Suplex 1% 2% 2% 3% 5% 7% 10% 10% 7% 7% 5% 6% 7% 8% 9% 10%
Submission 5% 10% 8% 8% 6% 5% 4% 4% 3% 3% 4% 4% 5% 6% 4% 4%
Power 0% 0% 0% 0% 1% 2% 2% 3% 5% 5% 5% 6% 7% 8% 9% 10%
Technical 3% 5% 10% 9% 8% 7% 5% 3% 1% 1% 2% 4% 4% 6% 3% 2%
Table 2 - Critical Multiplier
Defense Style
Orthodox Technician Power Junior Luchador
Crit Type
Finisher only 45% 45% 45% 45% 45%
Striking 60% 80% 50% 60% 80%
Suplex 50% 40% 75% 60% 60%
Submission 55% 40% 60% 45% 60%
Power 50% 60% 34% 85% 90%
Technical 80% 34% 90% 60% 45%
Heel Mysterious All-round Shooter Fighter
Finisher only 70% 70% 45% 15% 10%
Striking 50% 60% 50% 25% 10%
Suplex 70% 50% 40% 80% 100%
Submission 70% 45% 40% 30% 100%
Power 50% 60% 50% 95% 100%
Technical 85% 75% 50% 34% 25%
Grappler Giant Vicious
Finisher only 10% 25% 25%
Striking 20% 75% 50%
Suplex 90% 100% 34%
Submission 15% 100% 25%
Power 90% 100% 70%
Technical 10% 90% 34%
Table 3 - Critical Modifier
Target Defense Style
Orthodox Technician Power Junior Luchador
Attacker Style
Attacker Size
Orthodox
S +5 0 0 0 0
M +5 0 0 0 0
L +5 0 +5 -20 -20
Technician
S 0 +5 -10 0 0
M 0 +5 -5 0 0
L 0 0 0 -20 -20
Wrestling
S 0 0 -5 -5 -10
M 0 0 0 -15 -15
L 0 0 0 -25 -25
Ground
S 0 0 -10 -5 -10
M 0 0 0 -15 -15
L 0 0 0 -25 -25
Power
S 0 -5 0 -10 -15
M 0 -5 +5 -25 -15
L 0 -10 +10 -30 -15
American
S 0 +5 -5 0 -5
M 0 +5 -5 0 -5
L 0 0 -5 0 -5
Junior
S 0 0 -5 +5 +5
M 0 0 -10 0 0
L 0 0 -5 -5 -5
Luchador
S 0 0 -15 +5 +5
M 0 0 -10 -5 0
L 0 0 -5 -5 -5
Heel
S 0 -5 0 -5 -5
M 0 -5 0 -20 -20
L 0 -10 0 -25 -25
Mysterious
S 0 0 -10 0 +5
M 0 0 -5 -5 +5
L 0 0 -5 -25 -5
Shooter
S -5 -5 -15 -10 -10
M -5 -5 -15 -20 -20
L -5 -5 -15 -30 -30
Fighter
S -15 -15 -15 -15 -15
M -15 -15 -15 -25 -25
L -15 -15 -15 -30 -30
Grappler
S -15 -15 -15 -15 -15
M -15 -15 -15 -25 -25
L -15 -15 -15 -30 -30
Panther
S 0 0 -15 +5 +5
M 0 0 -10 0 0
L 0 0 -5 -5 -5
Giant
S -15 -15 -15 -30 -30
M -15 -15 0 -30 -30
L 0 -5 +5 -30 -30
Vicious
S 0 0 -15 -5 -5
M +5 +5 -10 -10 -10
L 0 0 -5 -20 -20
Heel Mysterious All-round Shooter Fighter
Orthodox
S -5 -10 0 -10 -15
M -5 -10 0 -10 -15
L -5 -10 -5 -10 -15
Technician
S -5 0 +5 -5 -15
M -5 0 +5 -5 -15
L -5 -5 -5 -5 -15
Wrestling
S -15 -15 -5 -5 -15
M -15 -15 -5 -5 -15
L -15 -15 -10 -5 -15
Ground
S -15 -15 -10 -5 -25
M -15 -15 -10 -5 -25
L -15 -15 -15 -5 -25
Power
S -5 -15 -10 -15 -15
M -5 -15 -15 -15 -15
L -5 -15 -15 -15 -15
American
S +5 0 0 -10 -15
M +5 0 0 -10 -15
L 0 0 0 -10 -15
Junior
S -5 -5 +5 -5 -10
M -5 -5 +5 -10 -10
L -5 -5 0 -15 -15
Luchador
S -5 -5 -5 -15 -25
M -5 -5 -5 -15 -25
L -5 -5 -5 -15 -25
Heel
S +5 -5 -10 -15 -15
M +10 0 -10 -15 -15
L +10 -5 -15 -15 -15
Mysterious
S +5 +5 0 -15 -25
M +5 +5 0 -15 -25
L -5 -5 -10 -15 -25
Shooter
S -15 -15 -15 +5 0
M -15 -15 -15 +5 0
L -15 -15 -15 +5 0
Fighter
S -15 -15 -15 -10 +10
M -15 -15 -15 -10 +10
L -15 -15 -15 -10 +10
Grappler
S -15 -15 -15 0 -5
M -15 -15 -15 0 -5
L -15 -15 -15 0 -5
Panther
S -15 -10 +5 -5 -5
M -15 -10 +5 -5 -5
L -15 -10 0 -5 -5
Giant
S -15 -15 -15 -15 -15
M -10 -15 -15 -15 -15
L -5 -15 -15 -15 -15
Vicious
S 0 -10 -5 0 -10
M 0 -10 -5 +5 -10
L 0 -10 -10 0 -10
Grappler Giant Vicious
Orthodox
S -10 -70 -5
M -10 -70 -5
L -10 -60 -5
Technician
S -10 -70 -5
M -10 -70 -5
L -15 -60 -5
Wrestling
S -10 -70 -5
M -5 -70 -5
L -5 -60 -5
Ground
S 0 -70 -5
M 0 -70 -5
L 0 -60 -5
Power
S -15 -60 -15
M -15 -60 -15
L -15 -40 -15
American
S -10 -70 -5
M -10 -70 -5
L -10 -70 -5
Junior
S -10 -70 -10
M -10 -70 -10
L -15 -70 -15
Luchador
S -15 -70 -15
M -15 -70 -15
L -15 -70 -15
Heel
S -15 -70 -15
M -15 -70 -15
L -15 -70 -15
Mysterious
S -15 -70 -15
M -15 -70 -10
L -15 -60 -15
Shooter
S 0 -70 -5
M 0 -70 -5
L 0 -70 -5
Fighter
S -10 -70 -15
M -10 -70 -15
L -10 -70 -15
Grappler
S +5 -70 -10
M +5 -70 -10
L +5 -70 -10
Panther
S -5 -70 -10
M -5 -70 -10
L -5 -70 -10
Giant
S -15 -60 -15
M -15 -30 -15
L -15 +5 -15
Vicious
S 0 -70 +5
M +5 -70 +5
L 0 -60 +5
Together, these tables can be used to determine the chance of a critical.
Take this scenario as an example:
Both Star Saber and Donhound have taken major beatings. Star Saber is
down to 8% overall health and Donhound is down to 4%. Star Saber
executes a Wild Bomb Whip on Donhound. Donhound is at 4%, and Saber's
Critical Type is Power, so the base chance according to Table 1 is 10%.
Donhound's defense style is Heel, so according to Table 2, the multiplier
is 50%. Saber has a L body type, and uses a Power Attack Style against
Donhound's Heel defense, so the multiplier is modified by -5 to 45%.
So finally, the critical chance is 45% of 10%, or 4.5%.
So then let's assume Donhound survives and retaliates with the Mandible
Claw, his finisher. According to Table 1, the base chance against a
8% overall health is 10%. The Finisher Only Critical Type against a
Power defense type generates a 45% multiplier according to Table 2.
Donhound has a M body type, and uses a Heel Attack Style against
Saber's Power defense, so the multiplier is not modified ( value of 0 )
according to Table 3. So in the end, his chance is also 4.5% ( 45% times
10% ).
This is how to arrive at the base figure. Keep in mind there are other
factors, like the wrestlers' related parameters ( Throw skill for Suplex
Critical for example ) and Special Skill situational bonuses.
Table 4 - Fighting Road Popularity
Throughout a wrestler's career in Fighting Road, he accumulates
Popularity Points. These are almost always garnered during matches.
The table below shows how Popularity is affected.
Action Adjustment
=================================================== ==========
Do Performances ( taunts ) 2-5 times during a match +1
Do your finisher 1-3 times during a match +1
Do your finisher 4 or more times during a match -1
Do not do your finisher during a match -1
Win with less than 13% of your overall heatlh +1
( Barely win )
Win with more than 94% of your overall health +1
( Squash )
Your finisher either decides the match you win +1
the match within one or two moves after it
You do your finisher no more than four moves after +1
a Performance
( Signalling for the finisher )
The time of the match falls within a certain range See Table 4a
for the promotion you are currently in
Table 4a - Match Time Popularity Adjustments
Promotion Time Range Adjustment
============================================= ========== ==========
View Japan, Yukiguni Pro, WWC, Fujiwaragumi, 8-18 min. +1
Battlerations, Three-A
Olive Japan 15-30 min. +1
Olive Japan 0-5 min. -1
New IW, WFW 10-20 min. +1
UWH, UWH Integral, GONGS, S-1 0-10 min. +1
High Class, Gruesome 0-5 min. +1
Table 5 - Attack Statistics ( unfinished )
Key
===
Offense 1st - Primary Attack Skill
Offense 2nd - Secondary Attack Skill
Defense 1st - Primary Defense Skill
Defense 2nd - Secondary Defense Skill
Offense
-------
P - Punch
K - Kick
T - Throw
Str - Stretching
Sub - Submission
Pow - Power
Ins - Instant Power
Arm - Arm Power
Tec - Technical
Rgh - Rough
Defense
-------
P - Punch
K - Kick
T - Throw
Str - Stretching
Sub - Submission
Fly - High-flying
Crs - Crush
Lar - Lariat
Tec - Technical
Rgh - Rough
Phy - Physical Damage, Spr - Spirit Damage, Brt - Breath Damage
H - Head, A - Arms, B - Back, L - Legs
Values in parenthesis () means if the target dodges, the wrestler
doing the move takes the specified damage.
Values with an asterisk * denote a submission/stretch move. Each
stretch in the move ( once per sound effect ) does the amount shown.
Standing Attacks ( [] or X )
[] Attacks cost 2 points of Breathing
X Attacks cost 4 points of Breathing
Offense Defense Overall Damage Specific Damage Attack Uses Bleed
Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor
------------ ------- ------- -------------- --------------- ----------- ------
American Jab P Rgh P Rgh 3 2 0 0 0 0 0 x x
Slap (face) P Rgh P Rgh 2 3 0 0 0 0 0 x x
Kick Rgh K Rgh K 6 0 0 0 0 0 0 x x
Low Round K K K K 2 1 0 0 0 0 3 x x
Kick
Thigh Kick Rgh K Rgh K 5 0 0 0 0 0 2 x x
Jab P P P P 4 1 0 0 0 0 0 x x
Shouda P P P P 4 1 0 0 0 0 0 x x
Straight P P P P 8 2 0 2 0 0 0 x x 5
Shouda
Center Round K K K K 6 0 0 0 0 0 0 x x
Kick
Toe Kick Rgh K Rgh K 5 1 0 0 0 0 0 x x
Punch P P P P 4 0 0 0 0 0 0 x x
Front Kick Rgh K Rgh K 2 2 0 0 0 0 2 x x
Middle Kick K K K K 6 0 0 0 0 0 0 x x
Muay Thai K K K K 7 0 0 0 0 0 0 x x
Middle Kick
Muay Thai K K K K 3 1 0 0 0 0 4 x x
Low Kick
Slap (chest) P P P P 4 0 0 0 0 0 0 x x
Low Kick K K K K 2 1 0 0 0 0 3 x x
Standing Attacks ( O or []+X )
O Attacks cost 6 Breathing Points
[]+X Attacks cost 8 Breathing Points
Offense Defense Overall Damage Specific Damage Attack Uses Bleed
Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor
------------ ------- ------- -------------- --------------- ----------- ------
Abisegiri Ins K K K 15 2 0 3 0 0 0 x x x 2
American P Rgh P Rgh 10 3 0 3 0 0 0 x x
Hook
One-spin Ins K Fly K 12 1 0 0 0 0 0 x x x
Drop kick
Uraken P P P P 12 2 0 1 0 0 0 x x x 5
(backfist)
Enzuigiri Ins K K K 18 5 0 8 0 0 0 x x x
Axe Kick K Tec K Tec 15 2 0 2 0 0 0 x x x 1
Kesagari P Pow P P 14 3 0 0 0 0 0 x x
Chop
Combination1 K P K P 3x3 1x3 0 0 0 0 1x3 x x x
Combination2 K P K P 5x2 1x2 0 0 0 0 0 x x x
Combination3 P P P P 5x2 1x2 0 2x2 0 0 0 x x
Back Spin K K K K 13 2 0 2 0 0 0 x x x
Kick
Giant Kick Pow K K K 10 3 0 1 0 0 0 x x
Jumping High Ins K K K 18 4 0 6 0 0 0 x x x
Kick
High Round K K K K 13 3 0 3 0 0 0 x x
Kick
Forward Drop Ins K Ins K 12 1 0 0 0 0 0 x x x
Kick
Sobat Ins K K K 11 2 0 0 0 0 0 x x x
Big Wheel K Ins K K 20 4 0 4 0 0 0 x x x 5
Kick
Takakitsuke Ins Arm Lar Lar 17 1 0 6 0 0 0 x x
Lariat
Low Dropkick Rgh K Tec Rgh 2 3 0 0 0 0 10 x x x
Poison Mist Rgh Tec Reg Tec 0 10 0 0 0 0 0 x
Flying Cross Str Tec Str Tec *1 *2 0 0 *4 0 0 x x
Armbreaker
Flying Cross Str Tec Str Tec *1 *2 0 0 0 0 *3 x x
Knee hold
Flying Prawn Tec Ins Tec Tec 0 10 0 0 0 0 0 x x x
Hold (pin)
Thrust Kick K K K K 12 2 0 2 0 0 0 x x
Drop Kick Ins K Fly K 12 1 0 0 0 0 0 x x x
Kneel Kick K Ins K K 16 2 0 0 0 0 0 x x x
No-touch Rgh Pow Rgh Rgh 10 5 0 4 0 0 0 x x 2
Headbutt
Highkick K K K K 13 3 0 3 0 0 0 x x
Highman Giri K K K K 12 3 0 2 0 0 0 x x
Big fire Rgh Rgh Rgh Rgh 10 13 0 0 0 0 0 x
Hook P P P P 12 1 0 3 0 0 0 x x
Football Pow Ins Crs Rgh 15 2 0 6 0 0 0 x x x
Tackle
Fumikomi P Arm P Rgh 15 2 0 0 0 0 0 x x x
Shouda
Flying Kneel Ins K K K 13 1 0 0 0 0 0 x x x
Kick
Muay Thai K K K K 14 3 0 4 0 0 0 x x
High Kick
Lariat Arm Pow Lar Lar 15 1 0 5 0 0 0 x x
Attack
Double Leg Ins Ins Tec Tec 7 1 0 0 0 1 0 x x x
Tackle (Spear)
Rolling P P P P 17 5 0 6 0 0 0 x x x
Elbow
Rolling Ins K K K 10 1 0 0 0 0 0 x x x
Sobat
Running Attacks ( [] or X )
[] Attacks cost 4 Breathing Points
X Attacks cost 6 Breathing Points
Offense Defense Overall Damage Specific Damage Attack Uses Bleed
Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor
------------ ------- ------- -------------- --------------- ----------- ------
One Spin Ins K Fly K 14 2 0 0 0 0 0 x x x
Dropkick
Inazuma Leg Ins Pow Crs Fly 16 2 0 2 0 0 0 x x x
Lariat
Western Ins Pow Crs Fly 20 4 0 12 0 0 0 x x x
Lariat
Hurrican Ins Tec Tec Tec 4 10 4 0 0 0 0 x x x
Rana
Elbow Butt P P P P 10 1 0 5 0 0 0 x x
Kitchen Sink Pow Pow Crs Tec 10 6 0 0 0 0 0 x x
Clothesline Arm Pow Lar Lar 14 1 0 4 0 0 0 x x
Kenka Kick Rgh K K K 15 4 0 1 0 0 0 x x
Jumping Ins P P Fly 11 1 0 2 0 0 0 x x
Elbow
Jumping Knee Ins Pow Crs Fly 12 1 0 0 0 0 0 x x
Jumping Neck Ins Pow Crs T 20 2 0 10 0 0 0 x x x
Breaker Drop
Jumping Hip Ins Pow Crs Fly 17 2 0 0 0 0 0 x x
Attack
Jumping Pow K Crs K 18 2 0 7 0 0 0 x x
Front High
Kick
Forward Drop Ins K Fly K 14 2 0 0 0 0 0 x x x
Kick
Shoulder Pow Ins Crs Rgh 12 1 0 0 0 0 0 x x x
Tackle
Satellite Tec Ins Tec Tec 8 8 0 0 0 0 0 x x x
Head Scissors Whip
Saber Attack Pow Pow Crs Crs 20 3 0 0 0 0 0 x x
Zero Sen Ins K Fly K 12 2 0 0 0 0 0 x x x
Kick
Tatakitsuke Ins Pow Lar Lar 18 2 0 8 0 0 0 x x
Lariat
Low Dropkick Rgh K Tec Rgh 4 5 0 0 0 0 12 x x x
Duggan Pow Arm Lar Lar 20 4 0 7 0 0 0 x x
Hammer
Toe Kick Rgh K Rgh K 8 2 0 0 0 0 0 x x
Flying Cross Str Tec Str Tec *1 *2 0 0 *4 0 0 x x
Armbreaker
Flying Cross Str Tec Str Tec *1 *2 0 0 0 0 *3 x x
Knee Hold
Flying Prawn Tec Ins Tec Tec 2 10 4 0 0 0 0 x x x
Hold (pin)
Flying DDT Pow Ins Crs Crs 24 6 0 14 0 0 0 x x
Drop Kick Ins K Fly K 14 2 0 0 0 0 0 x x x
Kneel Kick K Ins K K 18 3 0 0 0 0 0 x x x
No-touch Rgh Pow Rgh Rgh 12 6 0 5 0 0 0 x x 2
Headbutt
Backswitch Tec Tec Tec Tec 0 7 0 0 0 0 0
Football Pow Ins Crs Rgh 17 3 0 0 0 0 0 x x x
Tackle
Fumikomi P Arm P Lar 17 3 0 7 0 0 0 x x x
Shouda
Flying Cross Ins P Fly Fly 15 2 0 0 0 0 0 x x x
Chop
Flying Ins Pow Crs Fly 17 2 0 0 0 0 0 x x x
Shoulder Attack
Flying Kneel Ins K K K 15 2 0 0 0 0 0 x x x
Kick
Flying Body Ins Pow Fly Crs 18 2 0 0 0 2 0 x x
Attack
Flying Body Pow Ins Crs Fly 12 2 2 0 0 2 0 x x
Scissors (Thesz Press)
Flying Ins Arm Fly Lar 16 2 0 8 0 0 0 x x x
Lariat
Franken- Ins Tec Tec Tec 10 10 4 2 0 0 0 x x x
steiner
Body Splash Ins Pow Crs Crs 15 2 0 0 0 0 0 x x
Slap P P P P 10 1 0 0 0 0 0 x x
Lariat Arm Pow Lar Lar 16 1 0 6 0 0 0 x x x
Flying Neck Pow Ins Crs T 20 4 0 10 0 0 0 x x x
Breaker Drop
Double Leg Ins Ins Tec Tec 9 2 0 0 0 1 0 x x x
Tackle (Spear)
To be continued.
For the record, the most devasting moves of each type:
Standing Attack
Offense Defense Overall Damage Specific Damage Attack Uses Bleed
Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor
------------ ------- ------- -------------- --------------- ----------- ------
Big Wheel K Ins K K 20 4 0 4 0 0 0 x x x 5
Kick
Enzuigiri Ins K K K 18 5 0 8 0 0 0 x x x
Rolling P P P P 17 5 0 6 0 0 0 x x x
Elbow
Running Attack
Offense Defense Overall Damage Specific Damage Attack Uses Bleed
Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor
------------ ------- ------- -------------- --------------- ----------- ------
Flying Neck Pow Ins Crs T 20 4 0 10 0 0 0 x x x
Breaker Drop
Flying DDT Pow Ins Crs Crs 24 6 0 14 0 0 0 x x
Western Ins Pow Crs Fly 20 4 0 12 0 0 0 x x x
Lariat
Counter
Offense Defense Overall Damage Specific Damage Attack Uses Bleed
Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor
------------ ------- ------- -------------- --------------- ----------- ------
Nodowa Arm Pow Crs Crs 28 6 0 6 0 0 0 x x
Otoshi (chokeslam)
Uranage T Ins T T 26 5 0 10 0 0 0 x x x
Flying Pow Ins Crs Crs 24 6 0 14 0 0 0 x x
Jumping DDT
Corner Dash
Offense Defense Overall Damage Specific Damage Attack Uses Bleed
Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor
------------ ------- ------- -------------- --------------- ----------- ------
Saber Attack Pow Pow Crs Crs 22(5) 4(3) 2 0 0 7 0 x x
Body Splash Ins Pow Crs Crs 20(5) 3(3) 1 0 0 5 0 x x
Body Press Pow Pow Crs Crs 20(5) 3(3) 1 0 0 6 0 x x
Running Out of the Ring
Offense Defense Overall Damage Specific Damage Attack Uses Bleed
Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor
------------ ------- ------- -------------- --------------- ----------- ------
Hayate Ins Pow Fly Crs 28(11)14(10)0 0 0 0(8) 0 x x x
Special 2
Tope Con Ins Pow Fly Crs 28(10)11(8) 0 0 0 0(8) 0 x x x
Hilo
Hayate Ins Pow Fly Crs 27(12)13(10)0 0 0 0 0(8)x x x
Special 1
Springboard Out of the Ring
Offense Defense Overall Damage Specific Damage Attack Uses Bleed
Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor
------------ ------- ------- -------------- --------------- ----------- ------
La Magistral Ins Pow Fly Crs 24(10)11(8) 0 0 0 0 0(5) x x x
Plancha Ins Pow Fly Crs 22(7) 7(5) 0 0 0 0 0(5) x x x
Suicida
Swan Dive Ins Pow Fly Crs 22(7) 7(5) 0 0 0 0 0(5) x x x
Plancha
Springboard into the Ring
Offense Defense Overall Damage Specific Damage Attack Uses Bleed
Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor
------------ ------- ------- -------------- --------------- ----------- ------
Swan Dive Ins Pow Fly Crs 24(8) 8(5) 0 0 0 0 0(3) x x x
Body Attack
Flying Body Ins Pow Fly Crs 22(7) 7(5) 0 0 0 0 0(2) x x x
Attack
Swan Dive Ins K Fly K 22(6) 8(5) 0 4 0 0 0(4) x x x
Kneel Kick
Post
Offense Defense Overall Damage Specific Damage Attack Uses Bleed
Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor
------------ ------- ------- -------------- --------------- ----------- ------
Phoenix Ins Pow Fly Crs 30(12)12(6) 4 0 0 0 0(6) x x x
Splash
Shooting Ins Pow Fly Crs 29(12)11(6) 4 3 0 0(4) 0 x x x
Star Press
Rounding Ins Pow Fly Crs 28(3) 12(6) 4 0 0 0 0(2) x x x
Body Press
Grappling
Offense Defense Overall Damage Specific Damage Attack Uses Bleed
Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor
------------ ------- ------- -------------- --------------- ----------- ------
Running Pow Ins Crs Crs 34 9 0 12 0 0 0 x x
Kaiser Bomb
Tiger Driver Pow Ins Crs Crs 33 8 0 14 0 0 0 x x
'91
Black Kaiser Pow Ins Crs Crs 33 7 0 10 0 4 0 x x
Bomb
Back Grapple
Back Grapple
Offense Defense Overall Damage Specific Damage Attack Uses Bleed
Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor
------------ ------- ------- -------------- --------------- ----------- ------
Back-to-back T Ins T T 36 10 0 18 0 0 0 x x x
Belly-to-back
Cobra Clutch T Ins T T 33 9 1 15 0 0 0 x x x
Suplex
Triple T Ins T T 33 8 0 15 0 0 0 x x x
German Suplex
Running w/Opponent on Mat
Offense Defense Overall Damage Specific Damage Attack Uses Bleed
Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor
------------ ------- ------- -------------- --------------- ----------- ------
Sunset Flip Ins Pow Fly Fly 19 3 4 0 0 0 0 x x x
Guillotine Pow Ins Fly Fly 18 8 2 0 0 0 0 x
Drop
People's Ins Pow P P 18 8 2 0 0 0 0 x x
Elbow
Corner Grappling
Offense Defense Overall Damage Specific Damage Attack Uses Bleed
Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor
------------ ------- ------- -------------- --------------- ----------- ------
Daisharin Ins Pow Fly Fly 38 14 4 20 0 10 0 x x
Nodowa Otoshi
Super Power Pow Ins Crs Crs 37 17 3 17 0 8 0 x x
Bomb
Top Rope Ins Pow Crs Crs 36 17 3 15 0 3 0 x x
Black Kaiser
Bomb
Most Devastating Overall
Offense Defense Overall Damage Specific Damage Attack Uses Bleed
Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor
------------ ------- ------- -------------- --------------- ----------- ------
Triple Power Pow Ins Crs Crs 40 15 4 18 0 6 0 x x
Bomb (corner triple team)
Version History
v0.8 - January 2, 2000
Added Fighting Road Popularity adjustment tables. Began wrestling
move statistical breakdown
v0.5 - December 27, 1999
First version. Critical table information created.