Surely, you've played the game of janken at least once in your life. You know it
better as rock-paper-scissors. Here we have that game with a twist. Instead of
flashing hands in a competition, you are shooting your hand at enemies that'll
match the opposite hand. This is just a general FAQ to let you know what to
expect in the game. While the game may seem straightforward in some parts, there
are times when random elements will come into play.
Finger Flashing and its characters are trademarks of Affect/SCEA and all
the copyrights belong to them.
This FAQ is the sole copyright of Andrea "Azul Fria" Castillo aka Ice Queen Zero
and cannot be put on other sites or posted without my given permission nor can
it be reproduced w/o proper consent.
o--------------------o
STORY
o--------------------o
Don't know the exact story but I can tell that it's about evil monsters that are
invading the land and it's up to a witch and a mercenary to stop their assault
or the whole world is doomed.
-Whether you are playing this on the PSX, PS3/Vita (via PSOne Classics) or on a
PC via emulator, it would be a good idea to adjust the shooting controls to the
what controller you are using. Ex: On PSX or PS3, make rock the >< button as
that is the color of the scissors enemies, /\ can be rock like the ogres and
() can be paper like the ogres. On the PC, it's just the same as you can adjust
the controls to the colors of the enemies especially if it's XBOX360 styled.
-Points are adjusted by what speed you are moving. If you are going at the slow
speed, you get less points. At the fastest speed you get maximum points but it
is super tough.
-Despite their being three types of enemies, there are levels that will make the
road hell for you as well as enemies that I guess "evolve" is the word to use
such as some of them will take flight for a few seconds that are crucial. I'll
go more into that in the Gameplay section.
-Use you Time Stops wisely. You have five at the start and can't have any more
than that. You can regain used ones as you proceed through the level. When you
do use one. The enemies will be frozen in place for a few seconds while you try
to sort things out.
-There are combo opportunites abound. If you kill an enemy that is standing next
to another enemy(ies) that are weak to its element in the rock-paper-scissors
cycle, that enemy will die with it and if there was another enemy(ies) that was
next to the secondary enemy that was weak to its element, it also dies. Ex:
You got three enemies in this formation side by side Paper-Scissors-Rock. If
you kill the paper, the other two will still be active. If you kill the rock
first, all three die. Kill the scissors first and the rock will still live. Use
that to your advantage as you get to advanced stages.
-On the upper left, you will see a grid that represents where the enemies are
going to come from. With each wave, it will display how many hits it took you
to clear it and compares it to how many hits it expected you to take. I just
use the grid to plan my strategy ahead sometimes.
-Each Round contains 10 stages. If you die via enemy reaching your the front or
colliding with a solid object like tree stumps, you can continue all you want
but the points will reset. In Battle mode, you can only die from collisions.
If both players are alive at the goal, the one with the highest score is the
winner.
-On the final (10th) stage is a special challenge round with special conditions
to fulfill.
-Killing a flashing enemy eliminates all on-screen enemies. Some enemies will be
in blob form and it'll be hard to tell who they are until they form into their
element,
In Round 1, the enemies will start to fly when you get to level 6.
In Round 2, you have to wait for rocks to pass by as they are invincible.
In Round 3, some enemies will occasionally jump on and off the bridge. You'll
also meet the blob for the first time. They will morph into a blob then into an
enemy. Pay attention to what it morphs into as when it becomes a blob, it will
have the weakness of the enemy it was.
In Round 4, You will face volcanic rock that are invincible as since this level
is heat related, you will see a lot of distortion towards the top and thus make
it hard to see what enemy is coming at you.
In Round 5, aside from some invincible tree stumps, there are several mushrooms
which you must shoot several times with any hand to destroy it if you must get
rid of it.
In Round 6, a wizard will randomly spawn wizards onto the screen and sometimes
encase enemies in ice causing you to have to shoot the enemy twice to kill it.
The first one to break the ice. Sometimes the wizard will change the enemy. The
stage scenery is like an icy version of the Volcano where it is distorted in the
back as the enemies arrive.
In Round 7, you go up a curvy round so it's hard to tell where you are standing
as the shot travels along the curve too. Some enemies carry shields so you got
to shoot it twice to kill it. Once to break the shield and again to finish it
off. You will also see rocks with eyes. Deal with them the same as you did with
the mushrooms in the forest.
In Round 8, things start to get ugly as you will have no guide on the screen to
tell where you are standing as you are flying this time around. That naughty
little wizard is back too. Enemies have rocket technology which looks like it
only serves to keep them afloat.
In Round 9, you face pumpkins that function like the mushroom and rocks with
eyes from previous levels. You will also see knights armors that cannot be
destroyed.
In Round 10, the wizard appears again and the statues will serve as obstacles
that are invincible.
Alternate L1 and R1 five times, alternate left and right five times, and
alternate L2 and R2 five times. A chime will sound and you can start from any
round including the 10th and final round.