Copyright Notice: This work is the sole property of Pyroe (DavidB) and cannot
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Any illegal or unauthorized use of the FAQ will be punished to the full extent
of the law.
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Version History:
0.1| Just started. First sent in. (3/27/04)
1.0| Posted on the site. Fixed some spelling errors among other things. Also
added a mini-quick search feature for your conveniance. (4/6/04)
***Table of Contents***
Section 1: What this FAQ is
Section 2: Rules of a SCC game
Section 3: Things to know
Section 4: Walkthrough
Section 5: Frequently Asked Questions
Section 6: Contact me
NOTICE: This guide assumes you have played before and will have some SPOILERS
in it.
*******************************************************************************
Section 1: What this FAQ is.
If you've been over to the gamefaqs.com message board for FFVII, you've
probably seen a topic about an SCC game. Many of you probably wish to try one
but don't know how to go about it. For those who don't know, SCC stands for
"Single Character Challenge." It is a great way to get extra replay value on
your 20th+ through the game. All the rules are put into the next section.
It has been brought to my attention that some view this as being only for
Cloud. As of right now, that is all this guide covers. However, in future
versions: I will be adding more characters, putting in a comparsion chart,
rating each person, and maybe some more stuff.
*******************************************************************************
Section 2: Rules of a SCC game.
This guide is going to be using Cloud (and others later). The rules are very
simple. Kill offthe other 1 or 2 characters besides Cloud and only use him to
do anything. You may not keep the others alive because then Cloud wouldn't
take all of the damage. For times when Cloud is not available (the Mideel
incident) you must choose another character to take his place. You can use
whatever Materia you want to use. Eventually, I'll have boss strategies for
every character. If you have any questions: E-mail me.
So:
-Must only use 1 character.
-Kill off the other two.
-When your first character is not available, only one other character may be
used.
**********************************************************************
Section 3: Things to know.
-You can use this guide to maneuver through the game, but the strategies only
apply to the SCC game.
-The first thing you must do in every battle is kill off the other members of
your party.
-On your first trip to Rocket Town, be sure to pick up the Yoshiyuki. This
consistently hits with ~1800 more damage then a regular weapon.
-The Junon Alarm Trick is your friend. More about that when we get to it.
-Some materia you might always want equipped is: HP Plus, Counterattack, Long-
range, Enemy Skill, Steal and Restore.
-Learn Big Guard the first time you can, after escaping the Desert Prison. You
should cast it before every Boss unless instructed otherwise.
Welcome to the guide section of this FAQ. This is the bulk of everything. It
contains Boss strategies, a mini-walkthrough and key points in getting through
the game.
Search:
To use this, press ctrl+f, then type in the numbers/letters after what you are
looking for.
_Beginning_
When you finally get control of Cloud, check the first guard for two potions.
They will help you out later. For your first fight, you don't have to worry
about killing anyone off. Give your name and move forward. Most fights here
at the beginning are easy so just hold circle.
Now you should get Barret, be sure to kill him off in the first fight. Save
before pushing onward.
*-----------------------------------------------------------------------------*
**BOSS: Guard Scorpion**
Your first boss of the game. Be sure to use a potion when you get around 150
HP and don't attack when his tail is up. You should use Bolt/Lightning and
Braver to finish off this short-circuited beast.
*-----------------------------------------------------------------------------*
_Beginning Part 2_
You know the drill: 10 minutes. Take the same way out and save Jessie.
_Sector 8_
I chose to fight all the guards for a little extra experience. You can do as
you please though.
_7th Heaven_
Your first mission was a success, but it only gets harder from here. Not much
to do in this scene, just long dialough you've seen 20 or 30 times. But,
there is 1500 easy gil. I love my Turbo Controller.
_Sector 7 Slums_
Before leaving, you will need a few essentials. First, buy an Iron Bangle and
equip restore. While you're at it, sell your Assault Gun and Bronze Bangle.
Next, get the All materia and the Ether on the second floor. Now, head back
to the train.
_Train_
Run through getting items, self explanatory.
_Winding Tunnel_
Kill off Barret and Tifa first, then get to level 9.
_Lower Sector 4 Plate_
Once you get the tent, I would suggest leveling up until you run out of MP or
reach level 10. Then tent and move on after saving.
_No. 5 Reactor_
This is the same as the other reactor, so move on. Plant the bomb and run.
Make sure to pick up the Ether on the way out. On the bridge, meet President
Shinra and prepare for a Boss.
*-----------------------------------------------------------------------------*
**BOSS: Air Buster**
This is an easy boss fight, just use Lightning and Cure. Use an Ether when
you run low in the MP department. Use Limit Breaks when available. You will
get Limits--a lot. If you don't have Cross-Slash yet, you'll get it here.
Also, you could save and Ether by refraining from using Bolt all the time.
For your hard work, you recieve a Titan Bangle.
*-----------------------------------------------------------------------------*
_The Church_
Pick whatever options you want to chose. Just tell Aeris to run away from the
guards.
_Sector 5 Slum_
Kill off Aeris and then save. You should be level 11 by now, if not, level up
right here. Buy fire, equip it with All. Next, sell the Iron Bangle.
_Aeris' House_
In the garden, pick up the useless Cover materia and an ether. Next, abuse
the circle button when you get inside. Be sure to get the package containing
a Pheonix Down and a Potion before walking out.
_Sector 6_
Level up to level 12 or 13 here. You can always go back to Aeris' house to
recharge MP. Yes, the battles will be difficult, so try not to die. A good
strategy is to cast Fire-All on the bugs.
_Sector 6 Park_
After that serious training session, it's time to move onwards.
_Wall Market_
I'm not going into detail about how to finish this section, but there are some
things needed for an SCC game. At the Item Shop, obtain 2 or 3 of everything.
Make sure to buy a Mythril Armlet at the Weapon Shop and sell your Titan
Bangle. It doesn't matter if you are chosen or not.
_Don's Mansion_
Make your way to the basement to talk to Tifa and pick up the Ether while you
are there. Next, go to the middle room and chat with the Don. If you are
not chosen, take out the fools who dare challenge you (but make sure you are
the only one fighting) and take the Pheonix Down. Money is always needed.
Continue through this section until you are dropped deep down into the sewers.
_Sewers_
After watching the cut-scene, pick up the potion and talk to Tifa and Aeris.
*-----------------------------------------------------------------------------*
**BOSS: Aps**
As always, your fist job is to take out the other party members. Aps will
kindly help you do this, but injure you in the process. This battle is quite
easy if you keep your health above 200 and pummel him with fire and regular
attacks. Use your limit break Climmhazzard when you get it.
*-----------------------------------------------------------------------------*
Continue to make your way through the sewers and pick up the Steal Materia.
This is VERY important that you do this as it will help you immensely. Of
course, why would you ever pass a materia?
_Train Graveyard_
This is pretty much the last tedious place of this game. First check the
barrels to the Hi-Potion and the Echo Screen. Stay around the save point and
fight until the following two requirements are met: reach level 17, and learn
Meteorain. Now, this isn't too difficult because you are the only one in the
party (at least you should be). This will prepare you for the next Boss and
the rest of the game.
As you continue through the Train Graveyard, pick up the Potions and other
assorted items.
_Plate Support_
On the ground talk to everyone to figure out what's going on here. Next,
climb up the tower until you meet Barret. Then take on Reno.
*-----------------------------------------------------------------------------*
**BOSS: Reno**
As one of the Turks, he has a trick up his sleeve--Pyramid. This attack stops
you from doing everything, and in a SCC game, this is devastating and will
cause the game to end.
Anyways, the first thing you do is kill off Barret. Next, cast Meteorain. If
that doesn't kill him, attack away.
*-----------------------------------------------------------------------------*
_Plate Support cont._
A couple members of your team try to disarm the bomb, but it is in vain as
Aeris is brought up. Everything goes downhill after this.
_Wall Market 2_
Buy the batteries and move to that back wall to start your long climb up. Use
the batteries where they are needed and continue on to the top. Don't miss
the Ether on the way up.
_Shinra H.Q._
I would recommend climbing the stairs, but it is just personal preference.
Just don't forget to save since this could get ugly. You already know where
to go so here are some things that you need to do in the building. First,
steal the Hardedge from the soldiers and steal the Carbon Bangle from the Moth
Slashers. Pick up all the items on the way to the top. Get Red XIII for your
party, but it doesn't matter since you will be killing him off soon.
*-----------------------------------------------------------------------------*
**BOSS: Sample H0512**
This fight is pretty easy if you keep your health high. First, kill off any
party members who don't belong. Then use your magic and meteorain when
available. It's helpful to have it ready coming into the battle, but not
required. Don't worry about the poison, but cure when you get to a low HP.
*-----------------------------------------------------------------------------*
_Shrinra H.Q. cont._
Pick up the Enemy Skill materia (one of the more important ones) and go
through the scene where you are captured. As you are running out, give some
materia to Barret for the upcoming fight...
*-----------------------------------------------------------------------------*
**BOSS: Hundred Gunner**
Kill off the other two teammates leaving Barret to fight the boss alone. This
fight is relatively easy compared to the next one. Use magic on the boss
until you run low, then attack. Be sure to save enough MP to cure. Using
limit breaks should be second-nature by now.
*-----------------------------------------------------------------------------*
*-----------------------------------------------------------------------------*
**BOSS: Heli Gunner**
The same strategy will work on this guy, but keep your HP higher. That may
mean less Bolts, but staying alive is important. It me three times to beat
this fool, and he is hard.
*-----------------------------------------------------------------------------*
_Shinra Roof_
Equip Cloud with the best materia and make sure he is wearing a Carbon Bangle
and using the Hardedge.
*-----------------------------------------------------------------------------*
**BOSS: Rufus**
Kill off the dog first before going after the man. Use bolt on both of them
to whittle away their health before your Limit Break finishes the job. This
could give you some trouble, but you'll most likely win.
*-----------------------------------------------------------------------------*
_Shrina Building_
Equip Cloud with the Bolt materia.
_Midgar_
Just make it to the end of the bridge.
*-----------------------------------------------------------------------------*
**BOSS: Motor Ball**
First, hit L1 and R1 to turn around and avoid back damage. Make sure all your
other teammates are dead and start hammering away with Bolt/Lightning. When
your HP gets low, use Cure to bring it back up. A couple of Limit Breaks and
you're out of the city called Midgar.
*-----------------------------------------------------------------------------*
_World Map_
Be sure to save here before progressing further. Fight until you're about
level 15 or 16, maybe even higher. Be sure to steal plenty of ethers and
Hi-potions.
_Kalm_
There isn't much to do in an SCC game here, so pick up the items. Maybe
purchase a few potions. Then go to the Chocobo Ranch.
_World Map_
Now that you're near the Chocobo Farm, it would be wise to level up. A good
benchmark is having two materia at level 2. I usually pick Cure2 and Fire2,
but any of them are good.
_Chocobo Farm_
Pick up the Chocobo Lure materia and Choco/Mog summon.
_Grasslands_
Catch a chocobo and move across to the cave. The Zolom is a tough cookie at
this point.
_Mythril Mines_
This is a dangerous place and the enemy encounters can be fatal. You should
try to learn flamethrower. In the cave, you will find a long-range materia.
It should be equiped and left on for much of the game. There is also an
Elixer and Hi-Potion to be found. This area isn't to difficult navigation
wise, so mosey on out back to the world map.
_World Map_
Since you are following Sephiroth, go to Junon. You should be around level 20
when you get there. The enemies on the way there aren't very difficult and
don't give out much EXP.
_Junon Harbor_
Equip Long Range, Cure, Enemy Skill, Lightning and whatever else you have.
Make sure your limit break is up. Go to the shore and get ready for a fight.
*-----------------------------------------------------------------------------*
**BOSS: Bottomswell**
You have to kill him fast before he attacks you with a Pyramid like move.
First, hammer away away with Meteorain and then attack with Lightning. It
shouldn't be too hard of a fight.
*-----------------------------------------------------------------------------*
Get the Shiva summon and I'll see you in Junon.
_Junon Town_
Enter the parade, but it really doesn't matter what you get from it. Go to
the stores and get any new things you might need. The saluting and such is
very important. You should get between 60 and 90 to pick up an HP Plus.
_Cargo Ship_
Get the items and talk to Barret to set off the alarm. The next boss is a
pain, but not difficult.
*-----------------------------------------------------------------------------*
**BOSS: Jenova-BIRTH**
Hammer away with hopefully a level two fire. She casts stop, but that'll only
take you out of the action for a few rounds. Meteorain helps here as you
should always have it leveled up before a boss fight.
*-----------------------------------------------------------------------------*
_Costa de Sol_
Do what you need to here and move on.
_Corel_
To get there, enter the cave from the world map and walk along the train
tracks. After you cross the huge bridge, enter the village.
_Gold Saucer_
Not much to do, but the next section is exciting. ;-)
_Desert Prison_
You can learn Laser here, but the focus is on Barret vs. Dyne.
*-----------------------------------------------------------------------------*
**BOSS: Dyne**
This is a longer fight because Barret hasn't been leveled up (most likely).
You will want to equip Cure, and Fire for this event. Your limit break will
be helpful here, so good luck.
*-----------------------------------------------------------------------------*
_World Map_
You finally have the buggy, so go to the GS desert area. Here you will find
a Harpy to teach you the Enemy Skill Aqualung. Then go to the beach and
learn Big Guard. Both of these techniques are useful.
Now it's time for the Junon alarm trick. Drive back to Costa del Sol and ride
over to Junon. You may want to save before attempting this. In the area
where there are troops marching, and the road form a "Y," there is a red
button. Simply push it and your leveling concerns are gone. The first few
times you fight, it will take a couple Aqualungs, but after that, it should
be easy. There is an inn in the city, so stop there to replenish MP. After
you are to level 40+, go to Gongaga.
_Gongaga_
Yes, there is a fight against Rude and Reno, but look at your level. Pick up
the summon in the reactor, buy the new weapon and move on to Nanaki's hometown
_Cosmo Canyon_
No real strategy comes into play here, just move along.
_Cave of Gi_
Walk through the cave where there is a couple of tricky places that require
to walk. Your high level should help you here. There is an enemy skill to
learn here: Petrify Countdown.
*-----------------------------------------------------------------------------*
**BOSS: Gi Nattak**
Use an X-potion.
*-----------------------------------------------------------------------------*
_Nibelheim_
After finishing the cave and crossing the world map, you are now ready for
this town. I didn't take out the Lost Number, but it is definately possible.
Don't forget the combination:
Right- 36
Left- 10
Right- 59
Right- 97
_Nibel Mountains_
Pick up the rune blade on your trip through the mountains. The enemies here
are easy as is the Materia Keeper. It is possible to get lost so watch your
step.
*-----------------------------------------------------------------------------*
**BOSS: Materia Keeper**
This boss is just a waiting game. The most important part is getting Trine.
Cast Big Guard and then hold down Triangle. Steal from him for fun if you get
bored. The fight took around 10 minutes for me.
*-----------------------------------------------------------------------------*
_Rocket Town_
The game truely goes downhill from here. Go talk to the guy staring at the
Rocket. Talk to him three times. He will give you the Yoshiyuki. Equip it.
You will be using it until you get the Ultima Weapon. Next go through the
town until you get to test out your new sword on the fat ******.
*-----------------------------------------------------------------------------*
**BOSS: Palmer**
You new sword should whoop him easily if you are play by the rules.
*-----------------------------------------------------------------------------*
_World Map_
On the Tiny Bronco, go to house sort of near the golden saucer, right off the
coast and in the middle of nowhere. Learn that the Key Stone is with Dio.
_Gold Saucer_
Through Corel and to the Battle room. Go to the trophy/art/something hall and
talk with Dio. Fight the battles (which you should win) and get the Key
Stone. Cait Sith plays his games so chase the clown down.
_Temple of the Ancients_
Go in, place the keystone, and go down. Finally, you are in the famed Temple
of the Ancients. The status effects can be nasty, but hopefully your level
will get you by. In the clock room, go through option VI. Catch the mage
and get to the Red Dragon fight.
*-----------------------------------------------------------------------------*
**BOSS: Red Dragon**
An interesting boss, but easy in the SCC game. First, cast Big Guard and then
hammer away. Use limit breaks when possible and the ice spell works here.
*-----------------------------------------------------------------------------*
Pick up the materia and follow the story.
*-----------------------------------------------------------------------------*
**BOSS: Demons Gate**
Start with Big Guard and cast Bahamut on him. Next, use your Meteorain and he
shouldn't have much left in him. Next, hammer away with the Yoshiyuki and use
Meteorain when available. He (or it) is one a the tougher bosses in the
regular game, but not here.
*-----------------------------------------------------------------------------*
Finish out the temple and story then go to the Forgotten City.
_City of the Ancients_
Go to Bone village and dig up the harp. Get Kjata in the forest, but you won't
use it that much. Follow Aeris around and then sleep to get to the next scene.
In the capital, walk down the stairs until you get into a fight.
*-----------------------------------------------------------------------------*
**BOSS: Jenova-LIFE**
In most battles with LIFE, you try to pick up aqualung. However, this is an
SCC game and you don't need to. Use Big Guard, Meteorain, and then open up
with a barrage of Trine.
*-----------------------------------------------------------------------------*
End of disc 1. 1/2 of the way there.
______
|Disc 2| <ab3>
------
_World Map_
Now just walk around the mountain until you reach Icicle Inn. I was level 46
when I entered.
_Icicle Inn_
You know what to do. Get the Glacier Map from the first house on the right.
Now watch the videos in the house. Talk to the guy in the back who tells you
everything is dangerous and see Elena chase you down. After she leaves, go
back to the middle house with the kid and take his snowboard.
_Snowboarding_
I took the Right-Right path down the mountain side. The instructions are
based on that.
_Great Glacier_
From where you landed, go through the upper-left path and pick up the potion
just lying there. Make your way to the upper-right path and take it and the
screens after it. Eventually you will reach a place with four places to go,
Take the upper-left way. Go down through two screens and go up the paths that
follow. Make your way across the field by using the markers and you should
reach the Base of Gaea's Cliff. The man in the house will tell you stories
about his travels and what you need to do. After you save, leave and kill off
the two party members that are going with you.
_Gaea's Cliff_
Start climbing the mountain and be sure to regain body temperature at every
ledge. Ah...you reached the first cave. Go up the first screen before
turning left and going down. Follow the path until you push the rock. Pick
up the Javelin on your way back and get the enemy skill Magic Breath if you
can. Go up after you retrace your path back until you are forced to climb
the mountain again. Square drags this part out so stay strong and alert.
Onto the second cave. Save spot is on the left but you must go down the right
path. Make your way around the "U" and get Bad Breath from the Marlboros.
Take out the four icicles that hang from the ceiling. If experience isn't
important to you, just focus on the icicle itself. But, you do get 3100 for
your efforts to preserve the cave by killing off the bats. Claim your prize,
a "Last Elixer" and drop down to where you started. Don't forget to pick up
the Elixer and newly able to get Speed Source. Now that the middle path is
open, take it. You will find an Enhance Sword, but the Yoshiyuki is still
better. Follow the "U" and go down the bridge. Congratutlations, you earned
yourself another climb up the rocky mountain. In the next cave is a Save
Point. Use it and build up Meteorain. When you're ready, go onto the next
room for a "challenge."
*-----------------------------------------------------------------------------*
**BOSS: Schizo (Left and Right)**
Make sure you are wearing either the Fire Armlet or the Aurora Armlet. You
won't have to heal much if you are wearing them as armor. Start off by
hitting this split-head boss with a Meteorain. Just hammer away at either
one. I didn't heal at all during this fight since Schizo (Right) was kind
enough to use Cold attacks on my Aurora Armlet.
*-----------------------------------------------------------------------------*
_Crater_
Climb up the last of Gaea's Cliff and watch Cloud pretend to be in Baywatch.
Then enjoy the nice FMV. Go down the slight decline and pick up Neo Bahamut
on the third screen.
_Whirlwind Maze_
Use the Save Point and see the airship. Also, wonder why you can't have it
until later as they didn't have to freeze their asses off. Cross when the
wind is calm. Not to hard. Wind up the "S" thing and cross through the
lightning. Find Sepy and fight, you guessed it, Jenova
*-----------------------------------------------------------------------------*
**Boss: Jenova- DEATH
Use Meteorain and heal to full health. Then just attack it til you get
another Meteorain to finish it off. Just heal when needed and it should be an
easy fight.
*-----------------------------------------------------------------------------*
_Whirlwind Maze cont._
Save and continue down the path. Another fun crossing, this time with
lighting strikes. Into Nibelheim to watch a cutscene that preludes to later
in the game. You've probably seen all of this 5+ times. Ah...the power of
turbo controllers.
_Dr.'s Office_
If you know the great storyline forwards and backwards, I hope you are still
awake. Luckily, a real challenge is ahead.
_Office_
Just walk ahead of the guard and save in the room where it is allowed. This
is an easy part compared to what is ahead.
_Press Room_
Cait Sith reveals himself and a difficult fight is about to start up. Kill
off whoever has less HP and run from the fight. Equip that member with
Restore and heal up. Weapon saves the day, so get Tifa out of the gas
chamber.
_Aljunon_
You should probably run from every battle on your way to the airport. I did
and barely survived the random encounters. Take the first right to get out of
the area. Go up the elevator and into the Highwind. Finally!
_Gas Chamber_
It's time to save Tifa from a horrible fate. In case you have fogotten, the
combo is X, X, Triangle, X/Triangle, O/Triangle, and O again. Stop the gas
and try to open the door. It's locked, but Weapon is here to save you again.
Climb down the front of the base and start running. Move down the Sister Ray
and the fight is on. It doesn't matter if you win, Tifa will still do the
Baywatch run down to the end and grab the rope pulling you to safety.
_Highwind_
Go speak to Cid at the front deck. After that you get to save. You have
finally made it to the Cloud part. I picked Red XIII instead of Cid because
he was a couple of levels higher. I would suggest level 38+. Anything else
is pushing it. Equip him with a new weapon and armor and put some materia on.
Go back up front and talk to Pilot in Training. Kill off Tifa and defeat
whoever stands in your way.
_Corel_
As Cait Sith tells you, go back to Barret's hometown of Corel. Right before
entering, kill off Cid and whoever else is in your party. In the back, there
is a bridge you entered last time. Take it all the way back to where the
reactor is located.
_Corel Reactor_
The first guards can put you to sleep, but they aren't much of a problem.
Just an annoyance. Do just what the game says to do to speed up the train and
alternate between "Triangle" and "Up." These guys are problems, but defeat
them quickly to beat the time limit. You'll stop the train automatically and
the little kid will give you Ultima.
_World Map_
Save and kill off the two party members besides Red XIII.
_Fort Condor_
After Cait Sith tells you the Shrina are looking for Huge Materia at Fort
Condor, it's time for the mandatory battle there. Talk to the guy out front
and agree to fight for them. Climb up the rope and then the ladder. Talk to
the man sitting at the table, then go up the ladder with the blue arrow. Talk
to the defender at the window, but you don't have to pay any money. Even if
you do have 250,000 gil. Just let the enemy come up the mountain and you get
to fight a boss.
*-----------------------------------------------------------------------------*
**Boss: CMD. Grand Horn
I just attacked and healed when nessacery. You will get a limit break or two
while fighting, so just use them as you get them. He is more like a tough
random encounter than an easy boss.
*-----------------------------------------------------------------------------*
_Fort Condor_
The condor awakes and you get the Pheonix summon. It isn't very useful here
since you always have 2 people dead. If you want to finish the game, talk to
the guy at the table again for the second Huge Materi. There is a new materia
to buy at the materia shop, so go buy it.
_Mideel_
Make sure Red is healed for this fight. Go to the doctor and talk to Tifa.
*-----------------------------------------------------------------------------*
**BOSS: Ultimate Weapon**
Cure3 comes in handy. Use Sled Fang and then Cure3 after killing the ohters
off. Ultimate Weapon will fly away after awhile.
*-----------------------------------------------------------------------------*
_Lifestream_
"................................"
_Highwind_
After you've picked your party, go back and save. Go to pilot and fly towards
Junon.
_City Under Junon_
Go to the back and pay the guard 10 gil to ride the elevator. I wonder who's
going to be fired when you destroy what the base has been working for.
_Junon_
Save at the point and go out the bottom left path. Run down the long road and
see that the Sister Ray is gone. My question is how did they move it. Now
you're back at the Junon Alarm Trick area. Go down the road and into the
elevator to dispatch two easy submarine crew. Isn't great to have Cloud back?
Exit the elevator and destroy two more worthless men. The dog is blocking one
pathway, so take the other. Work your way down the next couple screens and
save. Another elevator and you're underwater. Through the passage and tunnel
to reach the underwater reactor.
_Underwater Reactor_
Push the button in the back to activate another elevator. Fight your way
across the bridge and save again. Just fight the 3 guards at once and heal
afterwards. After relieving another two guards of their duties, enter the
next room to watch the Huge Materia be shipped off. Not that huge is it.
Build up your limit break here before healing and pressing on. Talk to Reno
to fight Carry Armor.
*-----------------------------------------------------------------------------*
**BOSS: Carry Armor**
Possibly the hardest boss in an SCC game. Start with a Meteorain and hope for
the best. Abuse Magic Breath after casting Big Guard. If he uses Arm Grab,
you're dead, but Magic Breath should take care of the arms and body.
*-----------------------------------------------------------------------------*
_Underwater Reactor Part 2_
Go to the sub and take it over. Save and thank anyone that you don't have to
fight Carry Armor again.
For the game, just kill the Red Sub to win.
_Junon_
Save back on land and enter Junon again. Bribe the elevator guy and upon
reaching the top, go to the airport. Back down the elevator and into the
Highwind. It's time for Rocket Town.
_Rocket Town_
Make sure you are healed up and head straight to the rocket. Go through a few
battle with guards until you get to Rude. Take out the slaves first and heal
when you get below 2500 HP.
Go up to the front, watch/click through a short cutscene and it's off into
outerspace. Go up the ladder and decipher the code with *SPOILER* O, square,
X, X. */SPOILER* Head back down the ladder and get stuck. After Shera saves
you, exit through the pod.
_Cosmo Canyon_
Save outside and climb the ladder and stairs to get to Bughanen. He tells you
he's coming with you. Get Bahamut ZERO and go out.
_Submarine_
Now is a good time to get the key to the Ancients. Just go down into the water
and head towards the Ice Continent.
_City of the Ancients_
Park right outside and take the left path through the city. Walk around the
walkway while Bugenhagen flys. Give him the key and a screen appears showing
Aeris. Run back out and save.
_World Map_
As you attempt to get in the Highwind, a weapon appears. Go to the beach
infront of Midgar and save/heal. A long wait continues.
*-----------------------------------------------------------------------------*
**BOSS: Diamond Weapon**
You can't do damage with your weapon, so heal, cast magi and get limit breaks.
Keep your health high when he's counting down. You get massive experience
after beating him.
*-----------------------------------------------------------------------------*
_Highwind_
Fly to the Northern Crater and watch a cut-scene. Set down and save before
parachutin into Midgar.
_Midgar_
Follow Cait Sith underground. Kill everyone off in your first battle. Now
you can get the elixer and megalixer, or just skip them by going down the
stair. After the ladder, go to the right and drop down to follow a path to
another Elixer. Keep going and get to the Turks. Heal.
*-----------------------------------------------------------------------------*
**BOSS: The Turks**
Stay above 1500 HP at all times. Just attack and use Comet2 if you have it.
Make sure to cast Big Guard like you do in every battle.
*-----------------------------------------------------------------------------*
_Tunnel_
Use an Elixer and run down the tunnel. Here are the things you get on the
way: Power Source, Guard Source, Mind Source, Magic Source, and W-Item. Save
and go back. Go up this time and take the left route. Make sure you heal
before heading up the ladder.
*-----------------------------------------------------------------------------*
**BOSS: Proud Clod**
Make sure you heal a lot. Cast Big Guard and start hammering away. Use
Meteorain when it is available. He's not that difficult, it's just Big Guard
and the Yoshiyuki doing the work.
*-----------------------------------------------------------------------------*
_Tunnel Pt. 2_
Equip the Mystile and use the Elixer you get. Save when you get there and
then go back and climb the stairs. Watch out for the tank that does 1000
damage and then talk to Hojo.
*-----------------------------------------------------------------------------*
**BOSS: Hojo**
Cast Big Guard and focus in on Hojo.
Second Stage: Heal when below 3000 HP and attack with Ultima or your normal
attack.
Third Stage: Attack
*-----------------------------------------------------------------------------*
End of Disc 2
______
|Disc 3| <ab4>
------
Go back in the Highwind, some preperations have to be done. First, kill off
your two companions and take on the Ultimate Weapon.
*-----------------------------------------------------------------------------*
**BOSS: Ultimate Weapon**
Cast Big Guard and attack. Follow him around and do that again and again.
*-----------------------------------------------------------------------------*
Now that you have the Ultima Weapon, put it on and test it out. Now, you are
ready to go to the Northern Cave.
_Northern Cave_
Just follow down any path, it's not a difficult place.
*-----------------------------------------------------------------------------*
**BOSS: Jenova**
Start off with Big Guard and Meteorain. Then hammer away before the countdown
ends.
*-----------------------------------------------------------------------------*
*-----------------------------------------------------------------------------*
**FINAL BOSS: Sephiroth**
It's time for the granddaddy of them all, Sephy. Here are my stats from my
game:
Level: 61
Health: 6767
MP: 601
Equipment: Ultima Weapon
Mystile
Ribbon
Materia: Enemy Skill, Restore (M), Steal, Manip, Sense, Destruct, Added Effect
Counter Attack, HP+ (x2), Long Range, and Magic Plus
Alright, it's finally time to end this journey. As always, start off with Big
Guard. Next, attack and counter attack until the first form is defeated. Use
Elixers to keep your health high and Big Guard to stay with Haste and the
barriers.
For the second form, use the same strategy with DeBarrier thrown in to it.
He used Super Nova 3 times against me, yes it was a long fight.
*-----------------------------------------------------------------------------*
Congratulations! You have beaten the SCC game. Now you brag about it or do
it with a different character. Either way, good job.