===============================================================================
Final Fantasy VII (US) - Perfect Game FAQ - v1.3
===============================================================================
written by JungleJim -
[email protected]
Final Fantasy VII
(c) Square Soft
(c) Sony Entertainment of America
Permission to publish this FAQ is given to the following website only:
www.gamefaqs.com
www.gamespot.com (by linking directly to gamefaqs)
In the past I've allowed my guides to be published elsewhere, but for various
reasons I've decided to make my future guides exclusive to gamefaqs. So
please don't email me asking for permission to publish elsewhere. All such
emails will be ignored.
Contact me via email if you find errors. If you have gameplay questions, it's
probably better for you to post your questions to the message boards at
www.gamefaqs.com. I've written enough guides so that I receive more email than
I can answer.
===================
TABLE OF CONTENTS
===================
1.0 - REVISION HISTORY
2.0 - INTRODUCTION
3.0 - PERFECT GAME DEFINITIONS
4.0 - ITEMS AND EQUIPMENT
4.1 - Weapons
4.2 - Armor
4.3 - Accessories
4.4 - Items
4.5 - Key Items
5.0 - MATERIA LIST
6.0 - COMPLETE MATERIA SET
7.0 - PERFECT GAME WALKTHROUGH
7.1 - Disc 1
7.2 - Disc 2
7.3 - Disc 3
8.0 - OPEN QUESTIONS
9.0 - TIPS
10.0 - ACKNOWLEDGEMENTS
11.0 - TO DO LIST
========================
1.0 - REVISION HISTORY
========================
Version 1.3 06-02-04 Special Note added to introduction
Updated contact information
Version 1.2 06-03-02 Added automatic chobobo racing to tips
Added lucky sevens to tips
Updated info on Everyone's Grudge and battery
Updated info on Vagyrisk Claws and Escort Guards
Updated info on Great Gospel, other limit break items
Added Key Items section
Added To Do List section
Updated level requirements
Version 1.1 05-22-02 Updated Open Questions section
New section: Tips
Some changes to Level definitions
Version 1.0 05-18-02 Initial version
====================
2.0 - INTRODUCTION
====================
***SPECIAL NOTE***
You may have previously seen this guide in a slightly "altered" form, with
someone besides me listed as the author. That person plagiarized my work. So
before you email me asking if he and I are the same person, we are not. I
realize there haven't been any updates to this document in two years. Now that
the plagiarism situation has been righted, I reserve the right to play this
game again and make updates to this guide. ;)
***END SPECIAL NOTE***
This guide is designed to be a reference for those who want to create a
so-called "perfect game save" for Final Fantasy VII. It's not difficult but it
does require some planning and a great deal of patience. I hope this guide can
help you enough with the planning so that all you have to do is supply the
patience.
I've noticed that on the GameFaqs discussion board for this game, when people
talk about perfect games, they often mean different things. In section 3.0
I've presented some definitions for different levels of perfect games. I'm
hoping that if people use these definitions when they post messages in the
future, there will be less confusion about what they mean.
If you haven't already played this game a couple of times I wouldn't try for a
Level 9 perfect game, because you would probably lose interest in the game. I
would suggest going for a Level 4 game your first time around. That will
expose you to everything the game has to offer. Then if you decide you are as
obsessed as the people on the GameFaqs message board who've been playing this
game since 1997 (I confess I'm one of them), then you can try for higher
level games.
You may want to use a general walkthrough in parallel with this guide. That
helps to keep this document from growing too large. So you won't find all
the treasure locations or anything like that here. There are plenty of good
guides on GameFaqs. There are probably some spoilers in this document, so
be careful if you haven't played the game all the way through.
Now, I realize that there are several things in this guide that are based on
my opinions, such as the definitions for perfect games and "complete materia
set." I'm open to suggestions for changes if you can back up your opinions
with reasons. A good place for these discussions is the FFVII forum on
GameFaqs. You can also email me if you like. However, I may post topics to
the forum regarding your messages if I think your comments are of general
interest.
Note that the maximums I describe in later sections are those which you can
obtain in normal game play. That means without using Gameshark, the W-Item
trick, and the Northern Crater trick (the one where you can get an extra
Mystile and Imperial Guard).
Please email me if you find errors, or if you have information about the
open questions in section 8.
================================
3.0 - PERFECT GAME DEFINITIONS
================================
I've made up ten levels of perfect game saves, summarized below. As I said
in the intro these are open for debate. These refer to Disc 3 saves.
SPECIAL NOTE: In general you can't go through the whole game with a certain
perfect game level in mind, and then switch to a higher level. There are
many points in the game which you can't visit again, so you must have
completed the requirements for that place before you leave. See section 7
for details.
Level 0 - beat the game
Level 1 - Level 0 requirements
- purchase the Costa del Sol villa
- earn all limit breaks
- get Yuffie and Vincent
Level 2 - Level 1 requirements
- beat Ultimate/Emerald/Ruby weapons
Level 3 - Level 4 requirements
- Full set of chocobos (see notes)
- Chocobo Sage tells you everything
- Everyone's Grudge does 9999 damage to each character
Level 4 - Level 2 requirements
- at least one of each materia mastered
- all characters at level 99
Level 5 - Level 3 requirements
- at least one of each item/weapon/armor/accessory
- complete all sidequests
Level 6 - Level 5 requirements
- at least eight of each armor/accessory, unless the max is less
than eight (thanks to nephalim for this suggestion)
- max stats for each character
Level 7 - Level 6 requirements
- maximum amount of items/weapons/armor/accessories
Level 8 - Level 7 requirements
- max gil
- max experience for each character
Level 9 - Level 8 requirements
- complete set of materia
Notes
Sidequests: This includes getting all four Huge Materia, Yuffie's
sidequest, the Ancient Forest, and fight all Fort Condor battles. Will is
testing the F.C. battles I'm missing. As soon as he's finished, I'll flesh
out this requirement further, and probably move it to a higher level.
Items: See section 4 for details.
Materia: See section 5 for a list of materia and the AP amounts needed for
mastery.
Max stats: Use power/guard/mind/magic/speed/luck sources to get these stats
up to 255.
Chocobos: Mate the gold chocobo you get from breeding and the one you get
for defeating Ruby Weapon to get more gold chocobos (I haven't verified
this myself yet). It should be possible to get 7. Alternatively, get one
black, blue, green, wonderful, and three golds.
Everyone's Grudge: This refers to the Master Tonberry attack which inflicts
10 HP of damage for each enemy the character has killed. This means each
character has to kill 1000 enemies.
Max Gil: I don't know what the max gil is, but it's at least 400 million.
I'm guessing 999,999,999 because that's all there's room to display on
the menu screen.
Max Exp: 999,999,999 exp is the max. Thanks to Drake for reporting this
one. Note I haven't tested this myself.
Complete Materia Set: See section 6 for details.
Once I have a better idea of whether level 8 or 9 is more difficult, I may
interchange them. If anyone accomplishes this before me, let me know which
one you were able to do first.
OPTIONAL: Chocobuckle
---------------------
Terence suggested this be made an optional goal because it's got more than
one use, and is largely based on opinion. Possible goals include 0
escapes, 9999 escapes, and 2222 escapes. I'd suggest 2222 escapes because
it's the easiest way to get Lucky 7's. Thanks to Arctic for pointing this
out to me.
===========================
4.0 - ITEMS AND EQUIPMENT
===========================
For these listings, the first column is the name of the item, the second
column is the maximum number you can obtain, and the third column lists where
you can obtain the item.
Key
(s) - steal
(m) - morph
(w) - win
(t) - treasure
(1) - buyable in Disc 1
(2,3) - buyable in Discs 2 and 3
If a town has no number by it, that means you can buy the item there anytime.
---------------
4.1 - Weapons
---------------
Cloud
Buster Sword 1 initial equipment
Mythril Saber 99 Kalm, Junon(1)
Hardedge 99 SOLDIER:3rd(s), Junon(1), Gongaga
Butterfly Edge 99 Cosmo Canyon
Enhance Sword 99 Whirlwind Maze(t), Junon(2,3)
Organics 99 Icicle Inn
Crystal Sword 99 Mideel(2,3)
Force Stealer 99 Junon(t), North Corel
Rune Blade 99 Nibelheim Mountains(t), Junon(2,3)
Murasame 99 Wutai
Nail Bat 99 Temple of the Ancients(t), Junon(2,3)
Yoshiyuki 1 Rocket Town(t)
Apocalypse 1 Ancient Forest(t)
Heaven's Cloud 1 Gelinka(t)
Ragnarok 1 Proud Clod(w)
Ultima Weapon 1 Ultimate Weapon(w)
Tifa
Leather Glove 1 initial equipment
Metal Knuckle 99 Wall Market
Mythril Claw 99 Kalm, Junon(1)
Grand Glove 99 Madouge(s), Junon, Gongaga
Tiger Fang 99 Cosmo Canyon
Diamond Knuckle 99 Wutai
Dragon Claw 99 Icicle Inn
Crystal Glove 99 Mideel(2,3)
Motor Drive 1 Costa del Sol(t)
Platinum Fist 99 Nibelheim(t), Junon(2,3)
Kaiser Knuckle 99 Whirlwind Maze(t), Junon(2,3)
Work Glove 99 Temple of the Ancients(t), Junon(2,3)
Powersoul 99 Nibelheim Reactor(t), Junon(2,3)
Master Fist 1 Shinra HQ(t)
God's Hand 1 Carry Armor(w)
Premium Heart 1 Computer in Wall Market's ITEM shop(t)
Barret
Gatling Gun 1 initial equipment
Assault Gun 99 Sector 7(1), Wall Market
Cannon Ball 99 Kalm, Junon(1)
Atomic Scissors 99 Custom Sweeper(s), Junon, Gongaga
Heavy Vulcan 99 Cosmo Canyon
Chainsaw 99 Wutai
Microlaser 99 Icicle Inn
A*M Cannon 99 Mideel(2,3)
W Machine Gun 99 Junon(2,3), Death Machine(s)
Drill Arm 99 Junon(2,3)
Solid Bazooka 99 Costa del Sol(2,3)
Rocket Punch 99 Junon(2,3)
Enemy Launcher 99 Junon(2,3)
Pile Banger 1 Shinra HQ(t)
Max Ray 1 Sector 8 Underground(t)
Missing Score 1 Mako Cannon stairs(t)
Red XIII
Mythril Clip 99 initial equipment, Junon(1)
Diamond Pin 99 Junon, Bagnadrana(s), Gongaga
Silver Barrette 99 Cosmo Canyon
Gold Barrette 99 Wutai
Adaman Clip 99 Icicle Inn
Crystal Comb 99 Mideel(2,3)
Magic Comb 99 Fort Condor(t), Junon(2,3)
Plus Barrette 99 Junon(2,3)
Centclip 99 Costa del Sol(2,3)
Hairpin 99 Junon(2,3)
Seraph Comb 1 Cave of the Gi
Behemoth Horn 1 Shinra HQ(t)
Spring Gun Clip 1 Ancient Forest(t)
Limited Moon 1 Bugenhagen(t)
Aeris
Guard Stick 1 initial equipment
Mythril Rod 99 Wall Market
Full Metal Staff 99 Kalm, Junon(1)
Striking Staff 99 Eligor(s), Junon, Gongaga, Harpy(s)
Prism Staff 99 Cosmo Canyon
Aurora Rod 99 Wutai
Wizard Staff 99 Junon(2,3)
Wizer Staff 99 Junon(2,3)
Fairy Tale 99 Junon(2,3)
Umbrella 1 Speed Square(1)
Princess Guard 1 Temple of the Ancients(t)
Cid
Spear 99 initial equipment, Junon(2,3)
Slash Lance 99 Wutai
Trident 99 Junon(2,3)
Mast Axe 99 Icicle Inn
Partisan 99 Mideel(2,3)
Viper Halberd 99 Junon(2,3)
Javelin 1 Whirlwind Maze(t)
Grow Lance 1 Shinra HQ(t)
Mop 99 Junon(2,3)
Dragoon Lance 99 Junon(2,3)
Scimitar 1 Submarine Dock(t)
Flayer 1 Speed Square(2,3)
Spirit Lance 1 Gelnika(t)
Venus Gospel 1 Rocket Town old man(t)
Yuffie
4-point Shuriken 1 initial equipment
Boomerang 99 Formula(s), Junon, Gongaga
Pinwheel 99 Cosmo Canyon
Razor Ring 99 Wutai
Hawk Eye 99 Icicle Inn
Crystal Cross 99 Mideel(2,3)
Wind Slash 99 Junon(2,3)
Twin Viper 99 Junon(2,3)
Spiral Shuriken 99 Costa del Sol(2,3)
Superball 99 Fort Condor(t), Junon(2,3)
Magic Shuriken 99 Junon(2,3)
Rising Sun 1 Diamond Weapon(s)
Oritsuru 1 Dachao Statue area(t)
Conformer 1 Gelnika(t)
Cait Sith
Yellow M-phone 99 initial equipment, Junon(2,3)
Green M-phone 99 Cosmo Canyon
Blue M-phone 99 Wutai
Red M-phone 99 Icicle Inn
Crystal M-phone 99 Mideel(2,3)
White M-phone 99 Junon(2,3)
Black M-phone 99 Junon(2,3)
Silver M-phone 99 Junon(2,3)
Trumpet Shell 99 Junon(2,3)
Gold M-phone 99 Costa del Sol(2,3)
Battle Trumpet 1 Submarine Dock(t)
Starlight Phone 1 Sector 8 Underground(t)
HP Shout 1 64th floor lockers in Shinra HQ(t)
Vincent
Quicksilver 99 initial equipment, Junon(2,3)
Shotgun 99 Rocket Town(1)
Shortbarrel 99 Wutai
Lariat 99 Icicle Inn
Winchester 99 Mideel(2,3)
Peacemaker 99 Junon(2,3)
Buntline 99 Junon(2,3)
Long Barrel R 99 Costa del Sol(2,3)
Silver Rifle 99 Junon(2,3)
Sniper CR 99 Junon(2,3)
Supershot ST 1 Ancient Forest(t)
Outsider 1 Gelnika(t)
Death Penalty 1 Waterfall Cavern(t)
-------------
4.2 - Armor
-------------
Bronze Bangle 4 initial equipment for Cloud, Tifa, Barret, Aeris
Iron Bangle 99 Sector 7
Titan Bangle 99 Air Buster(w), Sector 5, Wall Market
Mythril Armlet 99 Wall Market, Kalm, Junon
Carbon Bangle 99 Moth Slasher(s), Costa del Sol(1), North Corel
Silver Armlet 99 initial equipment for Cait Sith/Vincent, Cosmo Canyon
Gold Armlet 99 initial equipment for Cid, Rocket Town, Dragon(s)
Diamond Bangle 99 Bone Village
Crystal Bangle 99 Mideel(2,3)
Platinum Bangle 99 Costa del Sol(1), Death Claw(s), Junon(2,3)
Rune Armlet 99 Bone Village
Edincoat 99 Rocket Town(2,3)
Wizard Bracelet 99 Mideel(2,3), Epiolnis(s)
Adaman Bangle 99 Adamantaimai(s)
Gigas Armlet 99 Gigas(s)
Imperial Guard 2 Northern Crater(t), CMD. Grand Horn(w) (Final battle)
Aegis Armlet 1 Sector 8 underground(t)
Fourth Bracelet 1 Rocket Town(t)
Warrior Bangle 1 Eagle Gun(s)
Shinra Beta 99 Marine(s), Submarine Crew(w)
Shinra Alpha 99 Captain(s), SOLDIER:1st(s), Underwater MP(w)
Four Slots 99 Costa del Sol(1)
Fire Bracelet 99 Unknown 1(s)
Aurora Armlet 99 Unknown 2(s)
Bolt Bracelet 99 Unknown 3(s)
Dragon Armlet 99 Blue Dragon(w), Dark Dragon(s)
Minerva Band 2 Ancient Forest(t), Elena(s)
Escort Guard 1 Gelnika(t)
Mystile 2 Mako Cannon stairs(t), Northern Crater(t)
Zeidrich 3 Rude(s)
Precious Watch 99 Chocobo Racing
Chocobracelet 99 Chocobo Racing
Notes
Escort Guard: You can morph Iron Man into more Escort Guards, but these are
only found after the point of no return in the norther crater, hence you can't
accumulate them and then save.
-------------------
4.3 - Accessories
-------------------
Power Wrist 99 Rocket Town
Protect Vest 99 Rocket Town
Earring 99 Rocket Town
Talisman 99 Gongaga, Rocket Town
Choco Feather 99 Wutai, Battle Square(1)
Amulet 99 Mideel(2,3)
Champion Belt 99 Battle Square
Poison Ring 1 Whirlwind Maze(t)
Touph Ring 2 Reno(s)
Circlet 99 Ho-chu(s), Snow(s), Ultimate Weapon(s)
Star Pendant 99 Gongaga
Silver Glasses 99 Junon(1), Gongaga
Headband 99 Junon(1), Gongaga
Fairy Ring 99 Mideel(2,3)
Jem Ring 99 Mideel(2,3)
White Cape 99 Gongaga, Mideel(2,3)
Sprint Shoes 99 Chocobo Racing
Peace Ring 99 Fort Condor(t), Rocket Town(2,3)
Ribbon 99 Master Tonberry(m), Ho-chu(m)
Fire Ring 99 Mideel(2,3)
Ice Ring 99 Mideel(2,3)
Bolt Ring 99 Mideel(2,3)
Tetra Elemental 99 Cactuer(m)
Safety Bit 99 Rocket Town(2,3)
Fury Ring 99 Gongaga, Battle Square
Curse Ring 2 Mideel(t), Ultimate Weapon(s)
Protect Ring 99 Mover(m)
Cat's Bell 99 Chocobo Racing
Reflect Ring 99 Jenova*Death(w), Ultimate Weapon(s)
Water Ring 99 Acrophies(s), Serpent(s)
Sneak Glove 1 Wall Market(2,3)
HypnoCrown 1 Forgotten Capital Cave(t)
Notes (from KMegura's FAQ)
A curse ring can be stolen from Ultimate Weapon the first time you meet him.
Circlets can be stolen from Ultimate Weapon when you fight him in a place
where he flies.
Reflect Rings can be stolen from Ultimate Weapon when you fight him at a place
where he stands on the ground.
The last time you fight him you can't steal anything.
-------------
4.4 - Items
-------------
I didn't put sources for most of the commonly bought items from potions,
because you can get these from so many different places.
Potion 99
Hi-Potion 99
X-Potion 99 Wonder Square(1,2), Bandit(s), Bull Motor(s),
Bizzare Bug(w), Custom Sweeper(m), Dragon Zombie(w),
Eagle Gun(w), Gargoyle(w,s), Gremlin(m), Magnade(w),
Pollensalta(w), Rilfsak(w), Roulette Cannon(w)
King Behemoth(w), Malldancer(m), Manhole(w),
SOLDIER:2nd(w), Spiral(s), Zolokalter(w)
Ether 99
Turbo Ether 99 Wonder Square(1,2), Ancient Dragon(w), Beachplug(m),
Armored Golem(s), Crazy Saw(m), Death Dealer(s),
Jersey(w,s), Killbin(s), Land Worm(s), Magic Pot(w),
Mover(w,s), Poodler(s), Scissors(w), Search Crown(s),
Shadow Maker(w), Tonberry(s), Twin Brain(m),
XCannon(w)
Elixir 99 Gighee(s), Dark Dragon(w), Golem(s), Harpy(m),
Iron Man(s), Master Tonberry(s), Tonberry(m),
Vlakorados(m)
Megalixir 99 Master Tonberry(w)
Phoenix Down 99
Antidote 99
Soft 99
Maiden's Kiss 99
Cornucopia 99
Echo Screen 99
Hyper 99
Tranquilizer 99
Remedy 99 Gagighandi(m), Bagrisk(m), Jayjujayme(w),
Needle Kiss(m), Parasite(w,s,m), SOLDIER:2nd(s),
Touch Me(m), Toxic Frog(m), Under Lizard(w,s,m),
Velcher Task(s,m), Zenene(m)
Smoke Bomb 99 Edgehead(w), Gi Spector(w), Hammer Blaster(m),
Slalom(s)
Speed Drink 99 Formula(m), Sonic Speed(m), Vice(s)
Hero Drink 99 Chocobo Racing
Vaccine 99 Dark Dragon(m), Dragon Zombie(m)
Grenade 99 Sector 7, Sector 5, Plate Support, Junon,
Grenade Combatant(w,m), Mighty Grunt(s),
Special Combatant(w), Underwater MP(s)
Shrapnel 99 Bomb(w,m)
Right arm 99 Bomb(s), Grenade(w,s)
Hourglass 99 Kimara Bug(m)
Kiss of Death 99 Death Dealer(w)
Spider Web 99 Grashtrike(w), Kimara Bug(s)
Dream Powder 99 Crown Lance(m), Crysales(m)
Mute Mask 99 Bahba Velamyu(w,m), Crazy Saw(s), Garuda(w)
War Gong 99 Behemoth(s), Grand Horn(w)
Loco weed 99 Corvette(w), Hammer Blaster(w), Razor Weed(w),
SOLDIER:3rd(w), Sword Dance(w)
Fire Fang 99 Dragon(w), Land Worm(m), Chocobo Racing
Fire Veil 99 Wutai, Desert Sahagin(m), Foulander(w)
Antarctic Wind 99 Jumping(m)
Ice Crystal 99 Bandersnatch(m), Snow(w)
Bolt Plume 99 Garuda(w), Needle Kiss(w), Thunderbird(w, s)
Swift Bolt 99 Wutai, Thunderbird(m)
Earth Drum 99 Flower Prong(w), Christopher(s), Screamer(w)
Earth Mallet 99 Gigas(w)
Deadly Waste 99 Brain Pod(m), Jayjujayme(w), Slalom(w), Smogger(w),
Zenene(s)
M-Tentacles 99 Malboro(w,s), Sneaky Step(w)
Stardust 99 Battle Square(2,3)
Vampire Fang 99 Black Bat(w,m), Evilhead(w)
Ghost Hand 99 Ghost(w,s)
Vagyrisk Claw 99 CMD. Grand Horn(w)x3, Bagrisk(s)
Light Curtain 99 Corvette(m), Garuda(w), Sword Dance(m)
Lunar Curtain 99 Foulander(w)
Mirror 99 Mirage(w)
Holy Torch 99 Evilhead(m), Stilva(m)
Bird Wing 99 Tonadu(w,s), Zuu(w,s,m)
Dragon Scales 99 Sea Worm(s,m)
Impaler 99 Gongaga, Touch Me(s), Toxic Frog(w,s)
Shrivel 99 Gongaga, Gremlin(w), Grimguard(w,s)
Eye drop 99
Molotov 99 Costa del Sol(1), North Corel, Gongaga
Guard System(w), Hard Attacker(w)
S-mine 99 Attack Squad(s), Fort Condor(2,3),
Costa del Sol(2,3), Rocket Town(2,3),
Senior Grunt(w), Submarine Crew(w)
8inch Cannon 99 Attack Squad(w), Cromwell(w), Grosspanzer*Big(w),
Submarine Crew(s)
Graviball 99 Deenglow(w), Shadow Maker(s)
T/S Bomb 99 Flapbeat(w,s,m)
Ink 99 Bad Rap(s)
Dazers 99 Battery Cap(w,s), Boundfat(w,s,m), Bad Rap(w)
Dragon Fang 2 Schizo(w), Submarine Game
Cauldron 99 Dragon Zombie(w,s)
Sylkis Greens 99 Chocobo Sage
Reagan Greens 99 Chocobo Sage
Mimett Greens 99 Chocobo Farm
Cureil Greens 99 Chocobo Farm
Pahsana Greens 99 Chocobo Farm
Tantal Greens 99 Chocobo Farm
Krakka Greens 99 Chocobo Farm
Gysahl Greens 99 Chocobo Farm
Tent 99
Power Source 99 Heavy Tank(m), Screamer(m), Unknown 1(m)
Guard Source 99 Bagnadrana(m), Armored Golem(m), Maximum Kimaira(m),
Spiral(m), Unknown(2)
Magic Source 99 8 Eye(m), Unknown(3)
Mind Source 99 Dragon Rider(m), Killbin(m), Serpent(m)
Speed Source 99 Poodler(m)
Luck Source 99 Bad Rap(m)
Zeio Nut 99 Goblin(s)
Carob Nut 99 Wonder Square(1,2), Vlakorados(w,s)
Porov Nut 99 Chocobo Sage
Pram Nut 99 Chocobo Sage
Lasan Nut 99 Mandragora(w,s), Chocobo Farm
Saraha Nut 99 Chocobo Farm, Spencer(w,s)
Luchile Nut 99 Chocobo Farm, Nibel Wolf(w,s)
Pepio Nut 99 Chocobo Farm, Dual Horn(w,s)
Battery 1 Wall Market
Tissue 99 Battle Square
OmniSlash 1 Battle Square
Catastrophe 1 North Corel
Final Heaven 1 Tifa's Piano
Great Gospel 99 Man in the house south of Gold Saucer
Cosmo Memory 1 Nibelheim Safe
All Creation 1 Godo(w)
Chaos 1 Waterfall Cave
Highwind 1 Gelnika
1/35 soldier 99 Speed Square, Junon(t)x2
Super Sweeper 99 Speed Square
Masamune Blade 99 Speed Square
Save Crystal 1 Northern Crater(t)
Combat Diary 99 Special Battle at Battle Square
Autograph 99 Special Battle at Battle Square
Gambler 99 Special Battle at Battle Square
Earth Harp 1 Emerald Weapon(w)
Desert Rose 1 Ruby Weapon(w)
Guide Book 99 Ghost Ship(m)
Notes
Vagyrisk Claws: You can win three of them by losing the first three
Fort Condor battles and defeating the CMD. Grand Horn. The rest
you must steal from Bagrisks. See the walkthrough section for more
details.
Great Gospel: You can get more of these by getting more Mythril
from the sleeping man and trading them for Great Gospels.
Other limit break items: Either keep the items in your inventory
or use them to learn the Lv4 limit break. Either way, it shows you
got the item.
Battery: Don't use the one to get the ether, so you can keep a
battery in your inventory.
-----------------
4.5 - Key Items
-----------------
Silk Dress
Blonde Wig
Diamond Tiara
Sexy Cologne
Member's Card
Lingerie
Key to Ancients
Lunar Harp
Basement Key
Key to Sector 5
PHS
Gold Ticket
Keystone
Leviathan Scales
Glacier Map
Snowboard
Mythril
The items for the cross-dressing event can be whatever you choose,
as long as you got one of each type. Please email me if I missed
any items.
====================
5.0 - MATERIA LIST
====================
The first column is the name of the materia, second column is the
amount of AP required for mastery, third column is the price for
selling a mastered materia of that type, and the fourth column is
gil to AP ratio for selling mastered materia of that type. Note
that the All materia has the highest ratio (40) making it the best
one to sell for money. For Underwater materia, the AP means that
the selling price is equal to how much AP is on it.
Magic Materia
Master Magic n/a 1 0
Ultima 100000 1 0
Shield 100000 1 0
Full Cure 100000 1 0
Contain 60000 1 0
Destruct 45000 630000 14
Time 42000 420000 10
Comet 60000 1400000 23
Barrier 45000 700000 16
Gravity 40000 560000 14
Poison 38000 105000 3
Exit 30000 700000 23
Transform 24000 350000 15
Mystify 25000 420000 17
Seal 20000 210000 11
Revive 55000 210000 4
Heal 60000 105000 2
Restore 40000 52500 1
Lightning 35000 42000 1
Earth 40000 105000 3
Ice 35000 42000 1
Fire 35000 42000 1
Support Materia
Quadra Magic 200000 1 0
Steal as well 200000 1 0
Added Cut 200000 1 0
Final Attack 160000 1 0
Sneak Attack 150000 1 0
Added Effect 100000 1 0
Elemental 80000 1 0
HP Absorb 100000 1 0
MP Absorb 100000 1 0
MP Turbo 120000 1 0
Magic Counter 300000 1 0
Counter 100000 1 0
All 35000 1400000 40
Command Materia
Master Command n/a 1 0
Enemy Skill n/a 1 0
Mime 100000 1 0
Manipulate 40000 700000 18
Deathblow 40000 700000 18
Morph 100000 1 0
Throw 60000 700000 12
Sense 40000 70000 2
Steal 50000 84000 2
W-Item 250000 1 0
W-Summon 250000 1 0
W-Magic 250000 1 0
Double Cut 150000 1 0
Slash-All 150000 1 0
Independent Materia
HP<->MP 80000 1 0
Underwater n/a AP 1
Cover 40000 70000 2
Counter Attack 100000 1 0
Mega All 160000 1 0
Long Range 80000 1 0
Pre-Emptive 80000 1 0
Chocobo Lure 30000 1 0
Enemy Lure 50000 1 0
Enemy Away 50000 1 0
Gil Plus 150000 1 0
EXP Plus 150000 1 0
Luck Plus 100000 1050000 11
Magic Plus 50000 1400000 28
Speed Plus 100000 1400000 14
HP Plus 50000 560000 11
MP Plus 50000 560000 11
Summon Materia
Master Summon n/a 1 0
Knights of Round 500000 1 0
Bahamut ZERO 250000 1 0
Typhoon 250000 1 0
Hades 250000 1 0
Neo Bahamut 200000 1 0
Phoenix 180000 1 0
Alexander 150000 1 0
Kjata 150000 1 0
Bahamut 120000 1 0
Leviathan 100000 1 0
Odin 90000 1 0
Titan 80000 1 0
Ramuh 70000 1 0
Ifrit 60000 1 0
Shiva 50000 1 0
Choco/Mog 35000 1 0
============================
6.0 - COMPLETE MATERIA SET
============================
This section is highly debatable. The first column lists the name of
the materia, the second is how many I think you should have as part
of a complete set. The numbers should hopefully add to 280. You can
hold 200 materia in your bag, plus another 80 on the five characters
which are not part of the active party. These characters should be
equipped with 8-slot weapons and 8-slot armor (wizard bracelets). If
you want to switch to different characters, first equip the character
you're switching out with an 8-slot weapon and a wizard bracelet.
Then transfer all the materia from the character you are bringing in
to the one you're taking out. When that person is empty of materia,
you can equip whatever weapon and armor you want and place the
materia. In this way, you won't lose any of your materia. Otherwise,
if your materia bag is full and you switch to equipment which has less
slots, you will lose some of the materia you had equipped.
All of these should be mastered. The 4 Enemy Skill materias should
have every enemy skill on them. The Underwater materia should have
the maximum amount of AP (though I don't know how much that is yet).
In a future version of this guide I'll put information here about
why I chose these numbers for each type of materia.
Master Magic 24
Ultima 4
Shield 3
Full Cure 1
Contain 3
Destruct 3
Time 3
Comet 3
Barrier 3
Gravity 3
Poison 2
Exit 1
Transform 3
Mystify 3
Seal 3
Revive 3
Heal 1
Restore 1
Lightning 1
Earth 1
Ice 1
Fire 1
Quadra Magic 3
Steal as well 3
Added Cut 9
Final Attack 3
Sneak Attack 4
Added Effect 9
Elemental 12
HP Absorb 3
MP Absorb 3
MP Turbo 3
Magic Counter 3
Counter 3
All 3
Master Command 24
Enemy Skill 4
Mime 1
Manipulate 1
Deathblow 3
Morph 4
Throw 1
Sense 1
Steal 1
W-Item 3
W-Summon 3
W-Magic 3
Double Cut 3
Slash-All 3
HP<->MP 3
Underwater 1
Cover 1
Counter Attack 15
Mega All 3
Long Range 3
Pre-Emptive 1
Chocobo Lure 1
Enemy Lure 1
Enemy Away 1
Gil Plus 1
EXP Plus 3
Luck Plus 1
Magic Plus 1
Speed Plus 1
HP Plus 1
MP Plus 1
Master Summon 24
Knights of Round 1
Bahamut ZERO 1
Typhoon 3
Hades 3
Neo Bahamut 1
Phoenix 3
Alexander 3
Kjata 1
Bahamut 1
Leviathan 3
Odin 3
Titan 1
Ramuh 1
Ifrit 1
Shiva 1
Choco/Mog 3
================================
7.0 - PERFECT GAME WALKTHROUGH
================================
It's not really a walkthrough, but this section is designed to tell you
about things to watch out for that you can only do at a certain time in the
game. This combined with a normal walkthrough (such as KMegura's) should
allow you to get all the treasure.
SPECIAL NOTE #1: There's one situation where you have to actually wait to
do something until Disc 2. If you want to get every enemy skill on all four
of the enemy skill materias, then you must not defeat Godo on Disc 1. You
can fight the first four pagoda bosses on Disc 1 if you want, but you have
to wait until you have all four enemy skill materias before fighting Godo.
This is because it's your last chance to learn Trine. Also note that you
have to do it on Disc 2, not Disc 3. Thanks to nephalim for this suggestion.
SPECIAL NOTE #2: There may be one other reason not to level up too high in
the early part of the game. It's regarding those elusive Vagyrisk Claws.
You can get three of them from Fort Condor battles, but the others must be
stolen from Bagrisks. It appears that it is easier to steal these claws if
your characters have LOWER dexterity. I'll put more info here if people
post some test results to my Vagyrisk Claw topic on the message board.
--------------
7.1 - Disc 1
--------------
Midgar
-------
Before boarding the train to head off to Sector 5, buy 99 Iron Bangles from
Sector 7. You can earn money by fighting in the train graveyard.
After exiting the sewers, steal 99 Ghost Hands from the Ghosts in the train
graveyard before heading to the plate support. You can find Ghosts in the
Battle Arena in Disc 1 but it's much easier to just get the Ghost Hands now.
Don't use the battery for the ether when you're climbing up. Keep it in
your inventory.
Fort Condor
-----------
Lose the first 3 Fort Condor battles so that you have to fight the CMD.
Grand Horn. You will win a Vagyrisk Claw for each of these fights.
Cargo Ship
----------
Steal 99 Shinra Betas from the Marines (it's the easiest way to get them).
Cosmo Canyon
------------
Steal all your Vagyrisk Claws from the Bagrisks here, since it appears to
be easier to steal them at low levels.
Temple of the Ancients
----------------------
Give Aeris one of her non-unique weapons so you don't lose it when she
leaves the party.
Before the end of the Disc
--------------------------
Score 5000 points at the Speed Square to get an Umbrella. You can only
get one of them, and you have to do it in Disc 1 because the prize changes
to a Flayer in Discs 2 and 3.
Morph the Land Worms in the Corel Desert to get 99 Fire Fangs. This is
probably easier than winning them from Dragons or getting them from Chocobo
Racing.
Buy 99 Mythril Clips from Junon, 99 Shotguns from Rocket Town, and 99
Four Slots from Costa del Sol.
--------------
7.2 - Disc 2
--------------
Gaea's Cliff
------------
Steal 99 M-Tentacles from the Malboros here. You can also encounter them
in the Northern Crater but I think the encounter rate is higher at Gaea's
Cliff.
Morph the Evilheads and Stilvas into 99 Holy Torches.
Crater
------
You can encounter Gigas in the area where you run down the slope in the
crater. Steal 99 Gigas Armlets and then win 99 Earth Mallets from him.
Tifa's Piano
------------
When you have the highwind and Tifa's the party leader, go back to Nibel
and get the Elemental materia from her piano. It doesn't matter what you
said or did in Cloud's flashback. Thanks to Will for this info.
Mideel
------
Steal a Curse Ring from Ultimate Weapon the first time you fight him.
North Corel Huge Materia Quest
------------------------------
Steal a Warrior Bangle from the Eagle Gun on the train.
Sunken Plane
------------
Steal a Touph Ring from Reno and a Ziedrich from Rude when you fight them.
Rocket Town Huge Materia Quest
------------------------------
Steal a Ziedrich from Rude when you fight him at the Rocket.
Before killing Ultimate Weapon
------------------------------
Keep fighting him without causing him any damage until you steal 99
Reflect Rings from him.
Before invading Midgar
----------------------
Defeat Godo to win the All Creation, and to learn Trine.
Steal a Rising Sun from Diamond Weapon.
Midgar
------
Steal 99 War Gongs from the Behemoths in the Sector 8 Underground. This is
probably the easiest way to get them. You can also win them from Grand
Horns.
Win 99 8inch Cannons from the Cromwells in the Underground.
Steal 99 Graviballs from the Shadow Makers in the Underground.
Steal a Minerva Band from Elena, a Touph Ring from Reno, and a Ziedrich
from Rude when you fight them in the tunnel.
Steal 99 Deadly Wastes from the Zenenes in Shinra HQ.
Steal 99 Shinra Alphas from the SOLDIER:1st's right before you fight Hojo.
--------------
7.3 - Disc 3
--------------
This Disc is where you will spend most of your time. You can buy a lot of
the items and equipment at shops, and get many other items from monsters.
See section 4 for details.
======================
8.0 - OPEN QUESTIONS
======================
If anyone has answers to any of the questions here, please email me.
Q. Are the Vagyrisk Claws you win from the CMD. Grand Horns at the first two
Fort Condor Battles the only ones in the game? Terence from the FF7 board
on GameFaqs has suggested that you might be able to steal them from
Bagrisks (although very rarely), but he wasn't sure. I've tested this by
fighting about 200 Bagrisks and I always got Softs.
A. It turns out you can steal claws from these guys, but you might need to
have low dexterity to do it. If anyone wants to help in testing this out,
please see my vagyrisk claw thread on the message board.
Q. Is the Warrior Bangle you steal from the Eagle Gun unique?
A. Arctic confirms that this item is unique.
Q. Can you fight Submarine Crews as random encounters? If so then you could
steal 99 8inch Cannons from them instead of winning them from Cromwells.
A. Unknown
Q. If you keep winning the submarine game at Gold Saucer, can you win more
than one Dragon Fang? Are this one and the one you win from Schizo the only
ones in the game?
A. You can only win one from the submarine game. Thanks to Arctic for
answering this one. So it appears you can only get two Dragon Fangs.
Q. What is the maximum gil you can have?
A. Speculated to be 999,999,999 by both Slipstream and myself.
Q. What is the maximum experience you can have (you keep earning it even after
level 99)?
A. 999,999,999 exp. Thanks to Drake for reporting this.
Q. What is the maximum AP you can put on the underwater materia?
A. Unknown, someone suggested it's a three byte integer, meaning 16,777,215.
============
9.0 - TIPS
============
----------------------------
9.1 - Automatic AP/EXP/Gil
----------------------------
Ok here's what I do. You'll need a turbo controller. For my party I use
Cloud, Vincent, and Cid. Vincent should be at a reasonably high level. Equip
everyone with Ribbons. Equip Vincent with the Long Barrel R (255% accuracy).
Give him the following materia:
Sneak Attack=Deathblow
Enemy Lure=(anything)
Cover=Mega All
HP Absorb=Master Command
All mastered.
Give him any armor you want. Give Cloud and Cid any weapons and armor you want
(most likely with enhanced AP growth). Now go to the Mideel island and go to
the beach just south of Mideel. Turn on your turbo on the confirm button. Use
a rubber band to hold it down, and another rubber band to hold down the down
button on the d-pad. Also you need the camera to be the overhead view. This
will cause you to run against the beach, and you'll run back and forth. When
you encounter enemies, with 80% chance, Vincent will kill all the enemies with
a deathblow. Since you're using the Long Barrel R, his deathblow attacks will
always hit. If he doesn't do the sneak attack, your party will just attack
normally. If vincent attacks, he'll absorb HP. And since he's got Cover, he's
the only one who will lose HP (since the enemies don't use magic attacks in
this area).
You should come back and check every so often so you can switch out any materia
you've mastered and put in new ones.
You can really do this trick in other areas (by running around in circles, or
finding another convenient spot like the Mideel beach), but I like to do it
near Mideel because the monsters there give pretty good AP and exp.
Thanks to Zimfier for the idea of using the Mideel beach instead of running in
circles.
--------------------------------------
9.2 - Building up Chocobuckle Damage
--------------------------------------
You can use this trick for easy Lucky 7's, by building up Chocobuckle until it
does 2222 damage. Thanks to Arctic for this tip. Or if you want to max out
the damage, the following trick is also useful.
This tip is from Arctic:
<Arctic>
To help build up Chocobuckle damage. Here's the setup:
Sneak Attack (MASTERED) + Exit (Escape)
HP<->MP
Preferrably at 9999 HP before the switch. To use this, just face the left
mountain range from the Chocobo Farm end of the swamp with the Midgar Zolom.
Fix the camera to be side view. Tape/Rubber Band the Up button in place, and
Cloud will keep running up to the mountains and get stuck in one point, where
the Zolom would attack you. Cloud would then use Escape, earning you one
escape. Then, the party will be back where they started and Cloud would again
run up to the mountain and the process would repeat. Due to the 9999 MP, and
the low low cost of Escape (16 MP), it'd take a pretty long time to run out of
MP. Or you can add Sneak Attack + Gravity (LV1), and Master Magic + MP Absorb
to gain on MP.
</Arctic>
If you have a turbo controller, I'd also suggest taping the confirm button
down and turboing it, just in case sneak attack fails. Otherwise you'd have
no way to get past the AP/EXP/Gil screens. Or, as Arctic suggested, you can
equip more Sneak Attack=Exit pairs to further decrease the chances of Sneak
Attack failing.
--------------------------------
9.3 - Automatic Chocobo Racing
--------------------------------
You need a turbo controller for this. Race your gold chocobo up to S-class.
If you have other chocobos, your gold one needs to be the first one on the
list that Esther gives you to select them. Use rubberbands or tape to hold
down confirm, start, and up on the d-pad. The confirm should be turbo'd.
Holding up will allow you to go up and talk to Esther after each race.
Confirm goes through all the talking and selects your chocobo and the race.
Start gets you through the stat screen. Now just let it race. As long as
Teioh isn't racing you should win every time. When Teioh races, you may win
or lose depending on if he gets stuck behind other chocobos, but usually lose.
But if you leave this on for a couple hours you'll get lots of prizes, some
crap but some good ones. One thing to watch out for is that if you have close
to max materia, be careful because if you win a materia it might replace one
in your bag at random. I'm not sure I haven't tested that. So if you're close
to full, just check it every so often.
-----------------
9.4 - Lucky 7's
-----------------
If you are going for 2222 Chocobuckle damage, that's probably the easiest way
to get Lucky 7's. Otherwise, use a trick like the following one submitted by
Cax0r:
<Cax0r>
Requirements for this trick:
Manipulate materia.
Cats bell.
Demi 2 or T/S bomb or Laser Enemy skill.
15 High Potions 2 potions (for 1 character) 30 high potions 4 potions for 2
characters and so on.
7777hp per character (or higher).
Having the Highwind and a chocobo is recommended
Go to the Wutai beaches and encounter an Adamantoise (keep close to your
chocobo because you want to get back on it without getting into another
battle), because on its first turn it cast barrier and M Barrier on its second
turn so it is the ideal enemy.
Manipulate the Adamantoise and then cast demi 2 style magic on the characters
you want to get lucky 7's until their hp is less then 154. (if you want you
can take this opportunity to learn Death force from the Adamatoise).
Jump on your chocobo and ride to Wutai, enter the town and then equip the Cat's
Bell/s on the person/s that you want to get lucky 7's for. Walk slowly and
closely monitor you hp, every step is about 2 hp. Stop once you get to 154 hp
and unequip the Cat's Bell. If you only have one cats bell it is fine because
it only heals the person who has it equipped so you can just take it off and
put it on someone else.
When the characters you want to get lucky 7's for have 154 hp leave wutai and
jump on your chocobo then ride back up to the Wutai beaches to encounter
another Adamantoise. Manipulate it and then cast Demi 2 style magic once on
the people who have 154 hp. This should take them to 77hp.
Leave the battle and hop back on your chocobo, ride it to the highwind or to
wutai. Once in a safe area give the characters who are on 77hp 15 High Potions
and 2 potions, they should end up on 7777hp if done correctly and will
instantly enter lucky 7's as soon as the next battle starts (provided they stay
on that much hp)
------
The Cats Bell is a chocobo racing gift, you have to have a good quality S class
chocobo, I would recommend Gold because sometimes Teioh will race and he is a
pain in the A$$. The cats bell will always make you hp even, If you HP is odd
it will increase it by 1 and then by 2 after that so you cant just walk around
and get lucky 7.
------
There is no point in having more then one character using lucky 7's at a time
because the damage is not accumulative. One character using lucky 7's will hit
around 64 times, we characters will also hit around 64 times but that is in
total.
</Cax0r>
========================
10.0 - ACKNOWLEDGEMENTS
========================
Thanks to Square for making a game that's still fun to play after 5 years.
Thanks to KMegura, SHiroshige, DJellybean, and Arctic for writing guides
which were very helpful while I was doing research for my guide.
Thanks to Drake for reporting the maximum possible experience value.
Thanks to nephalim for making the suggestion about getting 8 of each armor
and accessory, and for the timing of Yuffie's sidequest.
Thanks to Arctic for his help in testing Vagyrisk Claws and Everyone's Grudge
damage, info on Dragon Fangs, the Warrior Bangle, and the tip for building
up Chocobuckle damage.
Thanks to Will for the info on Tifa's piano, and testing of Fort Condor
battles and Vagyrisk Claws.
Thanks to Slipstream for his info on max gil and various other comments.
Thanks to Zimfier for the Mideel beach tip.
Thanks to Terence for the info on Vagyrisk Claws and many good comments
on the level requirements.
Thanks to CelesDestiny for more ideas for level requirements.
Thanks to Cax0r for his Lucky 7's tip.
===================
11.0 - TO DO LIST
===================
-verify that max battles for sleeping man is 65535
-verify that max escapes for sleeping man is 65535
-materia set justification
-adjust level requirements
-add gold saucer games and max gp to level requirements
-add requirements for Disc 2 save
(c) 2002 - JungleJim -
[email protected]