------------------------------------------------------------------------
FINAL FANTASY VII FAQ v2.2
for the Sony PlayStation (English text ver.)
by Chris MacDonald
------------------------------------------------------------------------
Unpublished work Copyright (c) 1997-2004 Chris MacDonald
The guidelines for using this faq are simple; don't sell it or give it
away, don't reprint it without obtaining permission, and don't bother
posting it on a website (I'm only releasing it for www.GameFAQs.com to
host). You may not incorporate any part of this FAQ into your own guide
without obtaining my express written permission.
Game magazine/guide/site authors are not allowed to use this FAQ, the
following in particular: Ziff-Davis Video Game Group (publishers of
Expert Gamer), Game 13th Magazine, IDG Media, Future Publishing, Ltd.
(publishers of PlayStation Power, Official UK Play Station Magazine),
Brady Games, Prima Games and Eric Pratte, CheatCC.com, Shoryuken.com,
Kibagami, DarkGuyver, and IGN.
The Final Fantasy series is (c) Square.
=================
TABLE OF CONTENTS
=================
1. INTRODUCTION
- Author's Note
- Revision History
- Special Thanks
2. BASIC INFORMATION
- Glossary
- FAQ Key
- Control Pad Functions
- Battle Commands
3. DISC 1 WALKTHROUGH
(A) Reactor No. 1
(B) Reactor No. 5
(C) Sector 5 Slums
(D) Wall Market
(E) Train Graveyard
(F) To Shinra HQ
(G) Inside Shinra HQ
(H) Flashback
(I) Mythril Mine
(J) Fort Condor and Yuffie
(K) Junon Town
(L) Cargo Ship
(M) Mt. Corel
(N) Corel Prison
(O) Gold Saucer / The Sleeping Man
(P) Gongaga Town
(Q) Cosmo Canyon
(R) Nibelheim and Vincent
(S) Rocket Town
(T) The Tiny Bronco
(U) Wutai (without Yuffie)
(V) Wutai (with Yuffie)
(W) Return to the Gold Saucer
(X) The Temple of the Ancients
(Y) Bone Village / Corral Valley
(Z) Forgotten City
4. DISC 2 WALKTHROUGH
(A) Corral Valley Cave
(B) Icicle Inn
(C) Great Glacier (Quick Route)
(D) Great Glacier (Maps)
(E) Gaea's Cliff
(F) The Crater / Whirlwind Maze
(G) Return to Junon
(H) Shopping List
(I) Breeding a Chocobo
(J) Chocobo-Only Areas
(K) Ancient Forest
(L) Item Hunting
(M) Mideel
(N) Huge Materia at Fort Condor
(O) Huge Materia at Corel Reactor
(P) Return to Mideel
(Q) More Item Hunting / Gold Saucer Revisited
(R) Huge Materia at the Underwater Reactor
(S) Undersea Treasures / The Gelnika
(T) Huge Materia at Rocket Town
(U) Return to the Forgotten City
(V) Raid on Midgar City
5. DISC 3 WALKTHROUGH
(A) Things To Do
(B) Northern Crater Cave
(C) Northern Crater Cave Routes
(D) The Final Battle
(E) Emerald Weapon
(F) Ruby Weapon
6. SECRETS AND TRICKS
- Source Morph Locations
- Lucky Sevens
- Item Duplication Trick
- Master Command Trick
7. GAME SHARK CODES
8. USING MATERIA
9. MATERIA LIST
- Magic Materia
- Summon Materia
- Command Materia
- Support Materia
- Independent Materia
10. LIMIT BREAK INFO.
- Learning Limit Breaks
- Limit Break Manual Locations
- Limit Break List
11. INVENTORY LIST
- Ultimate Weapon Info.
- Weapon List
- Armor List
- Accessories List
- Item List
- Key Item List
12. MISCELLANEOUS
- Battle Formations
- Element Information
- Status Information
- Shopping List (Disc 1)
- Shopping List (Disc 2 & 3)
- Gold Saucer Game Info.
- Gold Saucer Prize List
13. MONSTER LIST
- (listed alphabetically)
========================================================================
1. INTRODUCTION
========================================================================
------------------------------------------------------------------------
AUTHOR'S NOTE
------------------------------------------------------------------------
Hi, welcome to my newly-revised FF7 FAQ. I rewrote the entire thing
from scratch, a process which took an ungodly amount of time to finish.
I had been wanting to do this for a long time, but nothing drains your
enthusiasm like plagiarism, and lord knows there was enough of that to
go around a few years ago. This FAQ was reprinted in several European
mags thanks to the hellspawned Future Publishing Co. Ltd, and I had to
deal with the (thankfully now defunct) Game Cave giving it away as a
"gift with purchase." Nevermind the many idiots who would re-release
this FAQ with their name on it, or sites that would mess with it and
refuse to take it down (like CheatCC.com). However, it was always my
intention to rewrite the FAQ, and it's a good thing too, since v1.6 was
in sore need of some editing.
This FAQ was written for the English-text, Sony PlayStation version
of Final Fantasy VII. If you're playing the Japanese version, the PC
version, or the "International" re-release, then I can't help you,
sorry.
If you have any comments or criticisms, or if you'd like to contribute
some information, feel free to write to me at (k.megura at eudoramail
dot com). All game-related questions that are already answered in the
FAQ will be ignored, though. C'mon, it's a FAQ, that's what it stands
for, "Frequently Asked Questions." :) Just use a search/find option,
type in what you're looking for, and see what comes up. I have
reformatted the FAQ in such a way that it's impossible to search for,
say "Key of the Ancients" and not get a result of some sort (which was
a rather infamous problem in the previous revision).
Unfortunately, I've lost a directory of FF7-related mail that I kept on
my computer, so if you sent in a contribution and I told you I was
going to use it (but it's not in the FAQ by now), then it was probably
erased. I apologize for this, and if you want to take the time to
re-send the information to me, I'll be glad to add it in the next
update and credit you. This is what happens when you wait six years
before updating a FAQ....
Finally, the FAQ has now been made into one text file, as opposed to
two files previously (there used to be a walkthrough and an addendum
file containing other information). So, it's a lot easier to search
for information, instead of having to dig through two files to find
what you're looking for.
------------------------------------------------------------------------
REVISION HISTORY
------------------------------------------------------------------------
VERSION 2.2 (May 16, 2004)
- Added a contribution about a Magic Counter materia location that I
missed, and made some minor spelling/grammar corrections.
VERSION 2.1 (February 22, 2004)
- Minor updates. There are a few areas I wanted to touch up a little
more, like the Materia section. However, that may not happen anytime
soon. The two parts have been combined into one file for this
version...I never liked having them split up in the first place.
VERSION 2.0 (December 20, 2003)
- The FAQ was completely rewritten from the ground up. As of this
date, Part 2 hasn't been released yet, but hopefully I can get it
out soon.
VERSION 1.6 (August 1, 1998)
- More corrections. Some sections have been re-added, too.
VERSION 1.5 (June 24, 1998)
- Some quick, minor corrections.
VERSION 1.4 (June 8, 1998)
- I decided to get back and correct the stuff that had been bugging me
since January. I've removed all contributor's e-mail address as some
people out there (ahem, ahem), have been mass e-mailing these guys
trying to get answers to questions already covered in this FAQ. If
anyone wants their e-mail address listed, drop me a line. I'm
planning to do a few more updates after this one, so if you notice
any mistakes, lemme know and I'll correct them in the next update.
The FAQ is a lot smaller now, as I weeded out useless information.
Hope nobody minds...!
VERSION 1.3 (January 1, 1998)
- I'd like to thank WhisQ for providing me with a totally-revised
Monster List--it's arguably one of the biggest and best contributions
ever. Other various things have been added and corrected. Barring
any new discoveries, this is the last revision of the FAQ. I hope
you enjoyed the ride, and I'd like to express my thanks to all the
people who were there for me in the beginning, and those of you who
were contributing up until the very last update. Everyone who sent
something into this FAQ is worthy of praise. Well, that's it!
VERSION 1.2 (December 14, 1997)
- The Monster List has been revised, and more numerous corrections
and additions have been made. Hmm...anything left to add? (Be
reasonable now!) I've been doing this since February, and I think
the FAQ is as good as it's gonna get, right? Well, let me know,
otherwise, I suppose this is it.
VERSION 1.1 (November 16, 1997)
- The strategy section for the Ruby and Emerald Weapons has been
updated, and of course, there have been more numerous additions and
corrections. I'm happy to say that much of the new stuff in this
revision is the result of contributions by readers of the FAQ, so
thanks!
VERSION 1.0 (October 28, 1997)
- The Walkthrough section has been updated for all three discs.
Strategies for fighting the Diamond, Emerald, and Ruby Weapons have
also been added, as well as many numerous corrections. Much of the
Japanese text has also been converted into English, along with other
minor additions. And with that, the FAQ is bumped up to 1.0, since
it's now a 'real' FF7 English-text version FAQ. Also (as if you
hadn't noticed) the FAQ has been split into two parts.
VERSION 0.3 (October 6, 1997)
- A minor update to the Walkthrough section, and more general
corrections throughout the FAQ. Lots of GameShark codes this time,
however, I only made one of them, the 'Battle Select', the rest were
submitted and contributed by Ignacio DeLucas, Jeff Wong, and Charles
Mr. DeLucas gets big props for correcting my GS codes and submitting
ones of his own (as I don't like making them, and he seems to be very
good at coming up with them!! ^_^;) I've replaced the 'Run from any
battle' trick with the 'Exchange Gil for GP' trick as the former
cheat doesn't work in the US version. Also, several sections have
been rewritten (since I had to rewrite them for another FAQ anyway).
VERSION 0.2 (September 14, 1997)
- More corrections made and more info. added. Also included the 'Gain
Lots of Experience Points', 'Super Select', and 'No Time Limit - Any
Character' GameShark codes.
VERSION 0.1 (September 7, 1997)
- Basic information. Much of this FAQ is based on my earlier Japanese
FF7 FAQ. Created GameShark codes 'Item Select', 'Materia Select' and
'Character Select' have been included. If the FAQ seems a bit sloppy
right now, well, it is based on the Japanese FAQ so it'll take a
revision or two to get everything into shape.
VERSION 0.0 (August 18, 1997)
- Began construction this FAQ, based on v2.0 of my FF7 Japanese FAQ,
(which, in turn, was begun on February 14, 1997).
------------------------------------------------------------------------
SPECIAL THANKS
------------------------------------------------------------------------
This FAQ would not have been possible without help from the following:
Lauro Schuck Found the Magic Counter materia in the Northern
Crater cave.
WhisQ Rewrote the entire monster list in v1.6!
Nawapong Nakjang Info. on the old man who gives you Mythril
Kenneth E. Whitten Info. on the Magic Plus materia + Weapon info.
Paul Nathans Notes on certain enemies' HPs
Tom Kinkaid Various corrections
Andreas Skotner Info. on location of Enemy Skill materia
Phil Rutschman Info. on Deathblow's 255% accuracy rating
Jason J. Lukman For the infinite gil trick
KFattyPro2 For all the snowboarding information
da Chiken Various info. on materia, limit breaks, etc.
Eric Eyer Info about getting mythril under 100 fights
David McGrath _Lots_ of Golden Saucer information
Issac Chong Corrected a mistake about the Guard Scorpion
TKCS Oliphant Info. about using Angel's Whisper on Magic Pots
Eddie LaRusic A bunch of Golden Saucer game info.
Gary Yang For the location of Vincent's Buntline
Zachary Keene Infinite item trick and Chocobuckle info.
Karl Martin Info. on breeding Chocobos without racing them
Eric Capps Various Limit Break info.
Paul M. Arezina Info. on Limit Breaks (including Cait Sith's).
Mike Henry For a Ruby Weapon strategy that works
Jen Info. on the W-Item "infinite item" trick
Dave Upton For a zillion submissions, corrections, etc!
Justin L. Young For where to learn Laser in Disc One.
Mark Ruidera Numerous Japnese to English corrections
Carsten Baermann For the Hi-Potion location during train escape
Roger Christman For submitting boatloads of info.
Charles Lee Sneak Attack/Dex. trick and All 7 Fever info.
Jeff Wong For letting me use some of his GS codes
Frosty Info. on getting Vincent's items in Disc 2/3
Elric Explained where to get 1/35 soldiers at
Kythorn info. on the Weapons and related items
Charles MacDonald GS codes, being 'the man' in general
Ignacio de Lucas All the GameShark codes and other info.
Martin Debes All the new info in v1.6
Lazaro (Doc) How to find the 4th number in the mansion
Edmund Chiu For lost of info. / Special Battle info.
Alan E. Resendiz FMVs and chest info. in the Shinra HQ
Michael Lee More info about Alan's contributions
Karl Stenerud Info. about what yuffie steals, other info.
Jumbo How to refill your Chocobo's dash meter.
Niwat W. Solution to "duct" puzzle in Shinra HQ.
Cloud Strike Huge Materia info, other misc info.
OneShot Various enemy skills info.
Duane Moore Where to get the batteries at
Ron Lee Aughenbaugh How to cross the fire-pits in Wutai
black cat How to get through Wutai
Ian How to get Yuffie in your party
Andrew Vestal For knowing about all things Square
Erwind Materia info and other misc. info.
Ian Kelley For helping me with my Japanese and much more
Lim Kheng Chye Hidden passages in Wutai, other info.
Nikki Materia info and other info.
Tatsushi Nakao Inspiration for FAQ writing in general
Rumie Effectiveness increase rates for Materia.
<
http://www.aplabs.co.jp/~rumie/>
Unfortunately, I don't have a copy of v1.4 - Part 2 of the FAQ (which
was the last update to have the old-style thanks list), so I can't
accurately list the contributions of the following people:
Brian Evens, EBWells, Clement, Kameron, Benny Kee,
Chuck Cochems, Frank Grayson, and Michael Geoff Bridge
If anyone has a copy of that version of the FAQ they'd like to send me,
it'd be extremely appreciated.
========================================================================
2. BASIC INFORMATION
========================================================================
This section covers general information about the game, including a
glossary of terms and an explanation of the game's controls.
------------------------------------------------------------------------
GLOSSARY
------------------------------------------------------------------------
In order to make the FAQ easier to read, many terms are used that may
not immediately make sense. This section defines some of those terms
so that you will better understand them. Please read this section
before continuing with the rest of the FAQ.
Battle
- This refers to any time you are in combat with one or more enemies.
Main Menu
- Outside of battles, you can usually press the Triangle button at
any time to bring up the Main Menu, which displays the members
in your party and other options, such as "Equip", "Save", etc.
Map
- Any area that you can move around in, such as a town, cave, mountain,
building, etc. May also refer to the World Map.
Materia
- These are spheres that can be purchased or found at various places
witin the game. They can be attached to weapons and used in
combat. Some materia also function outside of combat, such as
the "Enemy Lure" materia, which increases the chance of meeting
monsters in particular areas. Materia come in different colors
and have different abilities.
Menu
- Refers to any kind of menu (a window in which you have the ability
to move the cursor and choose a particular option. This may include
the Main Menu.
PSX
- A popular abbreviation for "PlayStation."
World Map
- At a certain point in the game, you will be able to move around
freely outside of Midgar City in a 3D environment. This is called
the World Map, and differs from the Map in that the background is
not static and moves as your character wanders around.
------------------------------------------------------------------------
FAQ KEY
------------------------------------------------------------------------
This FAQ has been formatted for ease of use:
- Bars like so: =================================
indicate the start of a new section.
- Bars like so: ---------------------------------
indicate sub-sections within a section.
- Bars like so: +++++++++++++++++++++++++++++++++
indicate items of note, including boss encounters and shop lists.
When boss fights are listed, some info may be encased in curly
brackets, like so {}. This indicates that it's from WhisQ's Monster
List and not personally confirmed by me. Info. encased in stars,
like so **, are from the FF7 Perfect Guide CD and are not personally
verified by me, other. See the Monster List in Section 13 of the FAQ
for more information.
------------------------------------------------------------------------
CONTROL PAD FUNCTIONS
------------------------------------------------------------------------
The function of each button on the Control Pad depends on what mode
you are currently in; Map, World Map, Menu, or Battle. Please refer
to the "Glossary" section above if you aren't familiar with these terms.
CONTROL PAD
Map Use this to move your character around.
Menu Use this to highlight options, move the cursor, etc.
X BUTTON (blue)
Map Hold this button and use the Control Pad to run instead of
walk (in some areas, this functions in the opposite manner).
Menu Usually closes windows and menus, cancels choices, declines
offers, etc.
CIRCLE BUTTON (orange)
Map This serves as the "action" button. You can use it to
perform a variety of actions, such as talking to people,
opening chests, pushing buttons, picking up items, climbing
up ladders, jumping off ledges, searching areas, etc.
Menu This button confirms choices and advances conversations
already in progress.
Battle Confirms decisions (such as what action your character will
take, what spell they will use, etc.)
TRIANGLE BUTTON (green)
Map Opens up the Main Menu. Press X to close.
Battle Switches control from one character to the next, without
making them take any action. If nobody else's Time Gauge is
full, pressing this button has no effect.
SQUARE BUTTON (pink)
Map In areas where you automatically run, you can hold this button
down while using the Control Pad to walk.
Menu Once you are able to use Materia, pressing this button while
in the Main Menu will cause you to toggle between the Equip
Menu and Materia Menu.
Battle This button can be held to make the Command Window disappear,
so that one can see the Barrier and MBarrier gauges. Release
the button to make the Command Window reappear.
START BUTTON
Map Causes the map display to appear, enlarge or disappear.
Battle Pauses the game. Press again to unpause and continue playing.
SELECT BUTTON
Map Pressing this button makes several markers appear onscreen.
A red triangle indicates exits leading to other areas. A
green triangle indicates any surface that you can climb, leap
off of, etc. (such as ladders or ledges). In some areas, a
white glove will appear over your character, so that you can
tell where they are when they're moving behind objects and
cannot normally be seen. You can press the Select button
again to make the markers disappear. Note that the markers
usually disappear every time you enter a new area, requiring
that you press Select again to make them reappear.
Battle Displays the Help window. Press it again to make the window
disappear.
R1 BUTTON (right front button)
Map Hold and use the directional pad to make your character move
at a 45 degree angle to the right.
Map When on the World Map, holding this button while moving
makes your character turn to the right.
Menu Scrolls item and magic menus downwards.
Battle Some abilities (such as spells), can affect more than one
target. You can press this button when using such abilities
to target one or all enemies onscreen.
Battle If this button and L1 are held simultaneously, your party
will attempt to run away. Running away may take some time,
and you cannot escape from all battles.
R2 BUTTON (right rear button)
Map Toggles the camera angle in the World Map.
Battle Makes a target marker appear next to each enemy (or various
parts of a multi-part enemy), so that you will have an easier
time choosing which enemy to attack.
L1 BUTTON (left front button)
Map Hold and use the directional pad to make your character move
at a 45 degree angle to the left.
Map When on the World Map, holding this button while moving
makes your character turn to the left.
Menu Scrolls item and magic menus upwards.
Battle If this button and R1 are held simultaneously, your party
will attempt to run away. Running away may take some time,
and you cannot escape from all battles.
L2 BUTTON (left rear button)
Map Toggles the camera angle in the World Map.
SELECT BUTTON
Map Displays a hand pointer over your character, and indicates
things you can interact with (like ladders) using green
arrows. Red arrows indicate exit points. Can toggle on
or off.
Battle Displays an information window. Can toggle on or off.
Finally, if you hold down all four shoulder buttons (R1+R2+L1+L2) and
press Select + Start at the same time, the game will reset. This
feature cannot be used during battles.
------------------------------------------------------------------------
BATTLE COMMANDS
------------------------------------------------------------------------
ATTACK
Choose this to attack an enemy with whatever weapon you currently have
equipped. After choosing this option, you have to highlight which
enemy you want to attack.
MAGIC
This lets you cast a magic spell on a friend or foe. After selecting
what spell you want to use, you have to pick the target you want to
use it on. If you have an All materia paired with a Magic materia,
you can press R1 to make the spell target all enemies or all members
of your party.
ITEM
This lets you use an item from your inventory, either on yourself or
on your enemies. Not all items can be used during battle, though.
CHANGE
To access this command, press Left while the Command Window is open.
When you choose this option, your current character will switch rows,
moving into the back if they are in the front, or vice versa. However,
this only lasts for the duration of that battle (so if you get into
combat later on, your character will be back in their original row).
DEFEND
To access this command, press Right while the Command Window is open.
When you use this option, your character takes no action for that
round. However, they will take half damage from any attack they
receive.
There are other abilites you can use by equipping the appropriate
Materia. These are explained in greater detail in Section 9 of the
FAQ.
Occasionally after winning a battle, the enemy may leave behind some
items. You can choose the "Take Everything" option to collect all of
the items, or you can move the cursor down and individually select
which items you want to take. You'll know if an item was taken, as
it will appear in the right-hand window (labled "Item"). When you're
done, choose the "Exit" option at the bottom of the screen.
------------------------------------------------------------------------
MENU FUNCTIONS
------------------------------------------------------------------------
ATB (Active Time Battle)
There are three possible settings for ATB: wait, recommended, and
active. In 'Wait' mode, the time stops when you're navigating through
menus (such as for items or spells), and when actions are taking place
(casting a spell, using an item, etc.)
In 'Recommended' mode, time only pauses when you're highlighting a
target (for example, when you want to attack an enemy or pick which
ally you want to use a Potion on).
In 'Active' mode, the time is always going by, and you will get attacked
whenever your opponent is ready.
========================================================================
3. DISC 1 WALKTHROUGH
========================================================================
The walkthrough is divided into multiple sections for ease of use.
Each section begins with a list of items you can find in that section,
as well as other important information, if applicable.
------------------------------------------------------------------------
(A) Reactor No. 1
------------------------------------------------------------------------
Items in this section:
- Potion x4, Phoenix Down, Restore materia, Assault Gun.
Equipped on Cloud:
- Buster Sword, Bronze Bangle, Lightning materia, Ice materia.
Equipped on Barret:
- Gatling Gun, Bronze Bangle.
After Barret runs away, you'll be able to control your character (who
the game refers to as "Ex-SOLDIER"). Now is an excellent time to press
the Triangle button to bring up the Main Menu. If you check your Item
listing, you'll see that you already have three Potions, a Phoenix Down,
and an Ether in your inventory.
As a side note, don't worry about your Materia settings for the time
being. That option will not appear in your menu for some time.
The first thing to do is check the body of the guard nearest you to
find two Potions. You can do this by moving as close to the body as
possible and pressing the Circle button. If you're not sure where to
go now, press the Select button. This will make a red marker appear
over any possible exits (in this case, there's one further down the
platform you're on). So, press Up to walk towards the exit. Once
you get close enough, two guards will run out and attack you, forcing
you into battle.
If you're new to the game and aren't sure how to win a battle, don't
worry. For now, just wait until your Time Gauge fills up. When it
does, a window will appear that lists three commands; Attack, Magic,
and Item. Choose "Attack" and highlight a particular enemy using
the cursor, then press the Circle button to make Cloud attack. You
can simply repeat this method until both enemies are dead. If you're
worried about losing too much life, you can always choose the Item
command, pick the "Potion", and use it on yourself.
Once the battle is over, head towards the exit, which is at the end
of the platform and to the west. In the next area, head over to your
companions and talk to them. You will then be prompted to enter your
name. You can use the X button to go back a space, and the Circle
button can be used to select a letter, number, or symbol. Optionally,
you can use the menu on the right to add spaces, delete a character,
or use the default name. When you're done, choose "Select" to return
to the game.
For the rest of the FAQ, I'll refer to the main character (and all
other characters), by their default name. In this case, our hero's
name is Cloud.
After Barret shows up, you'll have a chance to re-name him, too. He'll
then tell you how to run, using rather bad grammer. The PSX version of
FF7 is full of spelling and grammatical errors, thanks to Square's
half-baked translation / localization job. It's something you'll just
have to get used to. :)
In the next area, go north, then turn east, go north again, and turn
west. Keep going until you reach a door. Note that when I say "north"
in the game, I'm referring to the position relative to your character.
In this area, "north" is actually to the upper-right corner of the
screen.
Past the door is an area shaped like an upside-down T. Head west and
then take the north path into the large opening in the wall. You are
now officially inside the reactor. The enemies in here are nothing
to worry about. In fact, a particular enemy (the Sweeper) is very
susceptible to Cloud's Bolt magic, so give it a shot. Actually, all
mechanical enemies take damage from lightning attacks, so keep that
in mind.
Anyway, in the following room, go over to your friends and talk to them.
Barret will then join your party.
The first thing you'll want to do is go to the Main Menu (use the
Triangle button), then highlight "Order" and press the Circle button.
Highlight Barret and press the Circle button again. This will move
his portrait to the right slightly. You can now press X several times
to exit back out. What's the importance of this? Well, you just put
Barret in the back row, and characters in the back row take reduced
damage from attacks. Why Barret? Since many of his weapons are
long-ranged (and the Gatling Gun is one of them), he can fight from
the back row without any penalties. Other characters (like Cloud)
have short-range weapons, and their attack power is reduced when they
are put in the back row. So, be sure to leave Cloud where he is, in
the front.
Now that Barret is in the back row, talk to Biggs (the man standing
next to the wall panel), to get the door to open. Then talk to Jessie
in the next area to open the second door. Instead of following her, go
through the door, but head to the lower-right corner of the screen.
This leads to a small antichamber where you can find a treasure chest
containing a Phoenix Down.
Now go back up to the main room and go to the right, where Jessie is.
Talk to her, then go through the door to enter an elevator. Inside,
go over to the two triangular switches and press the Circle button to
activate the elevator. On the way down, Cloud will mention the
"Roboguards," enemies that do not actually exist in the game. :) Once
the elevator stops, exit to the left. You'll see a flight of stairs
upon stepping outside, so follow Jessie down the stairs until you
reach the bottom, and enter the nearby door.
In the next area, head to the right to automatically jump over a gap
in the floor. Then, talk to Jessie. To follow her down the ladder,
continue to the right until you're close to the ladder, then press
the Circle button. Cloud will leap onto the ladder. Now just press
down to climb down. After leaping off, if you look carefully, you
will see a shiny purple object in front of Jessie (it's hard to spot
due to the steam in this area). If you pick it up using the Circle
button, you'll see that it's a Potion. Go down the stairs to your
right and descend down the ladder as you did with the previous one.
In the following area, head to the left and follow the pipe over to the
wall. If you press up when near the ladder that's attached to the wall,
you'll leap onto it. Climb down to the platform beneath you.
Here, you'll notice a blue aura with a spinning shape over it that
is shaped like this: "[". This is a Save Point, where you can save
your game. To use it, simply walk into the aura, and a message will
appear telling you that you've found a Save Point. Now press the
Triangle button to go to the Main Menu, and pick the last option,
called "SAVE." Then choose whichever slot your Memory Card is in,
and pick an empty slot to save in by using the Circle button. When
you're done, press the X button several times to exit back out into
the game.
Now head south down the long platform to the next area. Here, walk
up to the small, shiny orb lying on the ground and grab it using
the Circle button. This will net you the Restore materia. You
can't use the Materia ability yet, so don't worry about it for now.
Continue up to the machine at the end of the walkway, and Barret
will tell Cloud to help him out. Afterwards, you'll have to fight
a boss, Guard Scorpion.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Guard Scorpion
LV: 12 XP: 100 Steal: <nothing>
HP: 800 AP: 10 Morph: <cannot>
MP: 0 Gil: 100 Leaves: Assault Gun
Weakness: Lightning
No Effect: Gravity
Ability: Search Scope, Rifle, Scorpion Tail,
Tail Laser
Manipulate: <cannot>
Location: No. 1 Reactor
This boss has two attacks; "Scorpion Tail," and "Rifle." You can tell
who the boss will use Rifle on, because it uses "Search Scope" on that
character beforehand.
After doing enough damage to the boss, it will raise it's tail over it's
head. As Barret advises, don't attack the boss until it puts it's tail
back down, because if you do hit it, it will counter with the "Tail
Laser" attack, which damages all characters. Just keep choosing the
"Defend" option by pressing left, then pressing the Circle button until
the boss relaxes it's tail (optionally, you can use this time to heal
hurt members with Potions or Phoenix Downs). It's then safe to start
attacking it again.
The best way to defeat this boss is to have Cloud use his Bolt magic,
while Barret attacks. If your characters take enough damage, their
Limit Break meters may fill up, and their "Fight" command will read
"Limit." Go ahead and try using their Limit Breaks, as they do a lot
of damage.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Now you have to exit the reactor before it explodes, which will occur
in ten minutes. You may want to spend a few seconds going to the Main
Menu and equipping the Assault Gun on Barret, as it does more damage
than his normal weapon. Besides, you will have to fight enemies as
you escape. On the other hand, if it's too much to deal with right
now, don't worry about it.
To leave the reactor, simply retrace your steps. Be sure to hold
down the X button so that you'll run instead of walk. Go back to the
area with the Save Point (you can save if you really want to), climb
up the ladder, and go back to the area where Jessie is. Talk to her
to help free her stuck leg, then follow her back out into the rooms
with the sealed doors. Here, talk to Jessie to open the first door,
and Biggs to open the second one. Follow them out of the reactor,
then sit back and enjoy the FMV :)
Once you're in control of Cloud, go over to the stairs and head up
them, then go arond the building to the exit. In the next area,
you'll run into a girl selling flowers.
Now, as much as I hate spoilers, this one is important, since the
choices you make from now on will affect an event later on in the
game, in which Cloud gets to go on a "date" with one of several
possible characters. If you want to make sure that Cloud ends up
dating a particular character, I recommend that you go to GameFAQs
(
http://www.gamefaqs.com), and look under their section on FF7 FAQs
for Terence Furguson's "Dating Guide." This explains exactly how
your actions determine who you end up dating.
And if you don't care about any of that, then just tell the flower
girl whatever you like :) After talking to her, exit this area by
going to the lower-right area of the screen.
In the next scene, if you head south and look at the area near the
lampposts, you will see a shiny object you can pick up, which is in
fact a Potion. By now you've probably guessed that anytime you see a
shiny object lying around, it means that it is an item that you can
take. Once you have the Potion, continue to the south.
In this next area, you will be confronted by several groups of Shinra
guards. You are given the option to fight them or run away, but if
you don't pick an option soon, they will automatically fight you.
Eventually, Cloud will escape by leaping onto a passing train. Once
you're inside the train and are in control of Cloud again, press down
to walk towards the front of the screen. Cloud will then hop into the
next area of the train.
In this area, go to the front of the train after the members of
AVALANCHE have settled down and talk to Jessie. When she finishes
talking to you, move over to Barret, and he will start talking.
Eventually, the train will stop and you'll all go outside. Go south,
listen to Barret some more, then head to the left. In the next area,
there is a Save Point in the upper-left corner of the screen, which
you'll probably want to use.
There is a guy north of the Save Point that you can talk to, if you
want to get a nice view of the support pillar. It's not required,
though. Continue to the left to reach the Sector 7 Slums.
------------------------------------------------------------------------
(B) Reactor No. 5
------------------------------------------------------------------------
Items in this section:
- 1500 gil, All materia, Ether x3, Phoenix Down, Hi-Potion, Potion,
Titan Bangle.
Equipped on Tifa:
- Leather Glove, Bronze Bangle.
The first thing to do is talk to Barret. He'll move aside, and you
can then enter the building he's standing in front of, which is the
called the "7th Heaven Bar." Inside, Tifa chats with you, and you
will have a chance to name her. If you bought a flower from the
flower girl, you can give it to Tifa or Marlene. Now, if you try
leaving the building, Barret will burst in. After he's done and the
other members leave, you can follow them by standing in front of the
pinball game and pressing the Circle button, or you can talk to Tifa
first, if you'd like.
In the room below, approach Barret, and he'll begin talking. Then,
try to leave, and Tifa will show up. Then leave and go back to the
upper floor. Tifa will show up and chat with you for a while, and
a flashback scene will take place. Afterwards, Barret shows up and
pays you 1500 gil.
The next morning, go up to the first floor and talk to Barret. When
he asks you about using Materia, you have the option of explaining
to him how to use it or not. If you don't know much about Materia,
it might be a good idea to have Cloud teach him, so that you can
pick up on the basics. If you already know how to use Materia, then
you can just skip the tutorial and get back to playing. When you're
done, leave the bar.
You're now free to explore the Sector 7 Slums. South from the bar is
an Item Shop, and next to it is a Weapon Shop. There's a boy on the
first floor of the Weapon Shop who offers to let you use his bedroom
if you pay him. You can choose to give him 1 gil, 10 gil, or nothing
at all. He won't let you sleep there unless you pay 10 gil.
On the second floor, there is an opening next to a ladder. Go inside
the opening first. This is the Beginner's Hall, where you can learn
about the basics of the game. Immediately upon entering, you'll
notice that there is a shiny blue ball lying on the floor to your
right. Go ahead and take it--it's an All materia. When you take it,
a chest will drop down out of the sky. Open it to receive an Ether.
There's also another Save Point here that you can use, if you like.
If you go outside and go up the ladder, you will reach the boy's
bedroom. If you didn't already pay him, he shows up and insists
that you pay 10 gil to stay the night.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sector 7 Item Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Antidote 80 gil Item
Fire 600 gil Materia
Ice 600 gil Materia
Lightning 600 gil Materia
Restore 750 gil Materia
Sector 7 Weapon Shop
Iron Bangle 160 gil Armor
Assault Gun 350 gil Weapon (for Barret)
Grenade 80 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Before leaving the town, I recommend that you pick up Iron Bangles
for all of your team members. Since it's pointless to earn AP when
no Materia are equipped, you may want to buy some Materia to fill
up some of the empty slots some of the characters have on their
weapons and armor.
Once you're ready to go, go to the exit at the north end of town and
head to the west to return to the train station. Now, if you really
want to, you can keep going west to reach a section of the Train
Graveyard. There's not much to do here, but you can fight monsters
just by wandering around, and if you want to earn some extra EXP, AP,
or Gil this way, that's fine. When you're ready to go, return to
the train and get inside.
Once you're on the train and can move around, go to the front of the
train and Tifa will talk to you. An alarm will go off, and you'll
have 15 seconds to run to the front of the car. If you go back and
talk to the man on the right side of the train in the far back, he'll
give you a Phoenix Down.
On the second car, run to the front and talk to the man standing to
your left. He'll ask if you want something, so choose the top
option, and he'll give you a Hi-Potion.
On the third car, someone may run past you and steal 200 of your gil.
If you want it back, just run back and talk to him. However, this
doesn't always happen.
On the fourth car, the timer starts as soon as you enter. Just run
past everyone to the front of the car.
On the fifth car, move Cloud to the front of the car. It's hard to
do this since your view is blocked. Talk to Tifa, and when she moves
to the train door, talk to her again. In the end, the three of you
will jump out of the train.
You'll now be in a long tunnel. Where you're at in the tunnel
determines when you jumped off the train. If you got caught early
on, you'll be at the beginning of the tunnel, and will have to run
forward for quite a while (the screen repeats about six times). If
you managed to get to the last train and jump off, then you'll be at
the end of the tunnel and only need to go forward once to reach
the next area.
However, if you want to, you can run back down the tunnel to it's
beginning, where two Shinra guards are hanging around. If you
approach them, you'll have to fight three Special Combatants. In
fact, you can fight them over and over, if you want. This is an
easy way to earn some EXP and AP, since you can kill the enemies in
one round by pairing a Lightning Materia with All and then casting
"Bolt" on all enemies at once when in battle.
When you've had enough fun with them, go back through the tunnel
until you reach a new area. Here, there is a security sensor made
of green bars of light. If you look at the left wall, there is
an opening. Approach it, and Barret begins talking. To go into
the opening, either choose the first option twice, or the second
option once. Once you're inside, you'll find an Ether lying in
the middle of the duct. Continue past it and go down the ladder
at the end of the duct.
Now climb down the ladder and then go to the front end of the screen
and climb down the next ladder. In the next area, there are two
ladders to take, but it's easiest to just take the ladder closest
to you. Climb up it, and you'll be in a duct. Press up to crawl
through it. Outside, Jessie will be here. Don't worry about the
hatch to the south of her; this just leads back to the other ladder
you didn't take in the previous area. To the left of Jessie, almost
hidden by the corner of the wall, is a Potion. To the far left is
another ladder; go down it to reach a walkway.
At the end of the walkway is a bag containing a Tent, and next to it
is a Save Point. When you're ready to go, climb up the ladder in the
lower-left corner of the screen and crawl through the next duct.
You'll now be inside the Reactor No. 5, which looks a lot like the
Reactor No. 1. If you go to the right, there is a pipe you can
slide down to reach the bottom floor. Head to the south, then go
west and enter the door (ignore the stairs for now). Navigating
through the rest of the reactor is easy, since it has the same
layout as the first reactor...there's even a Save Point on the
lowest level. When you approach the area where you set a bomb in
the last reactor, Cloud will have another flashback. Afterwards,
walk up to the reactor core and Cloud will fiddle with the machinery.
Now you have to go back the way you came. Remember the staircase
you ignored earlier? Go back to it and ascend both flights of
stairs, then exit through the door on the left wall. You'll be
in an elevator which you can ride by pressing the switch. Outside,
there is a treasure chest to the north of you that contains an Ether.
Continue north and go to the antichamber to the west. There are
three panels here that must all be pressed at the same time. You
can press them by using the Circle button, but time it so that
Cloud presses his panel as Barret and Tifa do theirs. Once you
manage to do this, go up through the newly-opened door. There's
a savepoint in the righthand corner that you can us. When you're
done, head to the west and go north.
You'll reach another T-shaped junction. Here, you'll end up having
to fight another boss, Air Buster.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Air Buster
LV: 15 XP: 180 Steal: <nothing>
HP: 1200 AP: 16 Morph: <cannot>
MP: 0 Gil: 150 Leaves: Titan Bangle
Weakness: Lightning
Resists: Fire
No Effect: Earth, Gravity
Ability: Program 1 Operation <doesn't hit>, Big
Bomber, Counter Attack, Rear Gun, Energy Ball
Manipulate: <cannot>
Location: No. 5 Reactor
You have a big advantage against Air Buster, since he is caught between
your group members. Instead of attacking him from the front, have
the characters who are behind him fight--they do more damage this way.
Be warned, though; he can hit you from behind using his "Rear Gun"
attack. He has a "Big Bomber" attack that he uses against enemies
who he is facing--this does a good deal of damage, so make sure that
you keep your HPs at least above 100 points. On the other hand, it
will also fill your Limit meter very quickly. The Air Buster also has
an annoying "Counter Attack", where if you attack him, he turns around
and slams into you. There's no real way to see this coming, so just
keep some Potions or Cure spells handy. The Air Buster is weak against
Lightning attacks, so even if he's facing you, you can still do a lot
of damage with the "Bolt" spell.
The easiest way to kill the boss is to have him damage someone enough
until their Limit Break meter is full. Then get him to face the
other way, and use your Limit Break on his backside. Cloud's "Braver"
can do tons of damage this way.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After destroying the boss, Barret asks you a question. It doesn't
matter how you answer, the end result is always the same...Cloud
takes a dive :)
</pre><pre id="faqspan-2">
------------------------------------------------------------------------
(C) Sector 5 Slums
------------------------------------------------------------------------
Items in this section:
- 5 gil, Cover materia, Ether
Equipped on Aeris:
- Guard Stick, Bronze Bangle.
After Cloud recovers, you'll find yourself in a church. The flower
girl is here, and after talking to her a couple of times, you'll have
the chance to name her (again, I'll use the default name, which is
"Aeris").
After talking to her, a man shows up at the church entrance. If you
walk towards him, Aeris says, "Don't let it get to you." Now go and
talk to Aeris again, and she will ask you to escort her home. The
man turns out to be Reno, and he has brought a squad of Shinra
soldiers with him. In the next area, climb up the stairs. When
attempting to jump over a gap, Aeris will fall down to the lower level.
You now have to help Aeris escape. The easiest way to do this is to
tell her to "Hold on a minute." Run up the stairs to the upper level
of the church. There are several barrels here. You can push them
over to knock out the guards who are coming after Aeris. However,
if you push over the wrong barrel, Aeris ends up having to fight her
way out.
The correct order of barrels is as follows: the leftmost barrel (the
one closest to you when you reach the top of the stairs, in the back),
then the far right barrel (this is in the back), then the far right
barrel (the one in the front). Simply tell Aeris to hold on each time,
then examine each barrel and choose the top option to knock it over.
If you decide to have Aeris fight the guards, you'll have to use the
"Change" option to put her in the first row at the start of each
battle. Otherwise, since she's attacking from the back row, she
only does half damage and the battles take quite a while.
Once Aeris is tagging along with you again, you'll go up to the
church roof. To your left is a fallen beam that you can walk up
in order to get out onto the rooftop. In the next area, keep
pressing left to hop from roof to roof. Once you finally get back
on the ground, head northwest. There is a Save Point here.
Continue to the west, then in the next area, go north to reach the
Sector 5 Slum.
There's not much to see in the town, and that includes the weapon
shop, since you can get better armor in just a short while. If you
have the money, I recommend picking up a Fire materia. If you want
to, you can also get another Restore or Lightning materia as well.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sector 5 Materia Shop
Fire 600 gil Materia
Ice 600 gil Materia
Lightning 600 gil Materia
Restore 750 gil Materia
Sector 5 Item Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Antidote 80 gil Item
Tent 500 gil Item
Sector 5 Weapon Shop
Titan Bangle 280 gil Armor
Grenade 80 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
However, make sure to stop by the house in the southeast corner of town.
On the second floor, there is a flyer taped to the wall near the stairs.
Be sure to read it--it's a Turtles' Paradise flyer. Finding and reading
all of them will net you a prize later on, so that's why it's important
not to miss these (I'll point out the other flyers as they come up).
There is a dresser near the stairs with two drawers in it. However, if
you talk to the sleeping child, he mutters something about a hidden
drawer. If you open this drawer, you'll find 5 gil. However, if you
choose to leave the gil there, you'll get a Turbo Ether later on.
Now leave the house and go up a little and to the right. You'll reach
Aeris' house. Before going inside, check out the garden area to the
right of the house. You can find a Cover materia in the lower-left
corner of the flowerbeds, and an Ether in the lower-righthand corner.
There's also a Save Point next to the house, if you need it.
Go inside the house. When you're able to control Cloud, go up the
stairs. After Cloud wakes up, go back into your room and check the bag
by the front of the bed. It contains a Potion and a Phoenix Down. In
order to leave the house, you have to get past Aeris without alerting
her to your prescence. To do this, walk over to the stairs, instead of
running. Also, keep Cloud in the middle of the hallway, so that he
doesn't brush against the walls or the railing. Once you've gone down
the stairs, feel free to run out of the house. :)
Leave the town and follow the path to the west. You'll run into Aeris,
who promptly joins you. Getting through the next area can be tricky.
Go up the pile of wood and run across the piece of metal with the holes
in it. Then go over to the red piece of metal and run down it to the
ground level. Go south through the hole, then run west and north to
where a plank is. Walk up it to reach the upper level. From here, it's
a simple matter of going down the other pile of wood and exiting to the
north.
------------------------------------------------------------------------
(D) Wall Market
------------------------------------------------------------------------
Items in this section:
- Ether, Phoenix Down x2, Hyper, Potion.
In the next area, talk to Aeris when she moves away. Once the two of
you are done chatting, follow Aeris to the northeast. Then go north
to reach Wall Market.
There's a lot to do here. Don't forget the Weapon Shop, which has a lot
of good items (be sure to buy some for Tifa, even though she's not in
your party right now). If you haven't already gotten a Fire Materia,
be sure to pick one up.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Wall Market Item Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Antidote 80 gil Item
Echo Screen 100 gil Item
Eye drop 50 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Hi-Potion 300 gil Item
Tent 500 gil Item
Wall Market Weapon Shop
Mythril Rod 370 gil Weapon (for Aeris)
Metal Knuckle 320 gil Weapon (for Tifa)
Assault Gun 350 gil Weapon (for Barret)
Titan Bangle 280 gil Armor
Mythril Armlet 350 gil Armor
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Speaking of Tifa, you need to find out what happened to her. Go to the
southeast corner of Wall Market. There is an exit here that leads to
the Honeybee Inn. Talk to the man standing in front of the Honeybee Inn
(the one with silver hair and a red vest). If you ask about Tifa, he
tells you to go to Don Corneo's mansion.
To get to the mansion, return to Wall Market and go all the way north,
into the upper area of the town. Keep going, and you'll see a
building with red banners in the very back. Go inside and talk to
the man in front of the gate. It seems that only women are allowed
inside, and Aeris hatches a scheme to get Cloud in--by dressing him
up as a woman. She's serious, too, which means you better get to
work.
At this point in the game, you need to collect a certain number of
items in order to pass off Cloud as a woman. What's more, you can
collect additional items to make Cloud seem more womanly. How
feminine Cloud manages to become alters some events later on. You
can do the following events in any order (although you can't get the
wig until you get the dress). Here's what you need to do:
- Wall Market is divided into an upper and lower area, so keep that
in mind as you read. First, go to the clothing store, it's in the
northwest corner of the lower area. Talk to the lady there. Then,
go to the upper area and go into the bar (it's the first building
on your left). Talk to the man sitting near the door. Now return
to the clothing store and talk to the man. How you answered his
questions affects what kind of dress he gives you:
- That feels clean + either answer = Cotton Dress.
- That feels soft + shiny = Satin Dress.
- That feels soft + that shimmers = Silk Dress.
- Now you need to get a wig. Go back to the upper area and enter
the first building on your right. Talk to the woman and she will
agree to give you a wig if you can beat one of her trainees in a
squatting contest. Choose "got it", then choose to begin the contest
(although you can train if you want). To squat, simply press the
Square button, then the X button, then the Circle button, in that
order. Just keep repeating this until time runs out. The type of
wig you get depends on how many squats you did compared to your
challenger:
- If you did more squats, you get the Blonde Wig.
- If you did an equal number of squats, you get the Dyed Wig.
- If you did fewer squats, you get the Wig.
In rating terms, the Wig is the worst, while the Blonde Wig is
the best.
At this point, you now have enough items to get into Don Corneo's
mansion. If you want to continue on with the game, go to the clothing
store and get into your outfit, and skip down a ways. If you want to
collect more items for a better "feminine" rating, then keep reading.
- Go to the lower area of Wall Market and go to the shop in the
upper right-hand corner. If you talk to the man there, he asks
you to buy an item from the vending machine in the Inn. Agree
to help him, then go to the Inn. It's in the southwest corner
of town. In the middle of the night, you'll have the chance to
buy something from the machine. Now go back to the shop and
talk to the man. He'll give you a reward based on what you
bought.
- If you bought the 200 gil item, you get the Diamond Tiara.
- If you bought the 100 gil item, you get the Ruby Tiara.
- If you bought the 50 gil item, you get the Glass Tiara.
In rating terms, the Glass Tiara is the worst, while the Diamond
Tiara is the best.
- Go to the lower area of Wall Market and enter the building in
the upper-middle of the screen. It's a sushi bar. If you walk
past the empty seat, you'll have the option to sit down. Order
whatever you'd like (it all costs 70 gil), then pick the middle
option. You will receive a "Pharmacy Coupon." Now go to the
building beneath the sushi bar. Here, you can exchange the Coupon
for one of three items. Once you've done that, go to the restaurant
where you met the owner of the Clothing Shop. Go to the restroom in
the northwest corner and open the door, then talk to the woman in
there. Give her whatever medicine you bought, and she'll give you a
reward in return.
- If you gave her the Disinfectant, you'll get the Cologne.
- If you gave her the Deoderant, you'll get the Flower Cologne.
- If you gave her the Digestive, you'll get the Sexy Cologne.
In rating terms, the Cologne is the worst, and the Sexy Cologne is
the best.
- Go back to the southeast corner of Wall Market, where the entrance
to the Honeybee Inn is. If you talk to the man who is milling
about around here, he'll give you a "Member's Card." If you talk
to the man who is barring the entrance, he'll let you inside.
- Now, go inside and talk to the lady in the middle of the room. You
can now go into the upper-left or lower-left doors. If you go into
the upper-left door, you'll see an image of Cloud in the left area
of the room. Talk to it, and Cloud passes out. When he comes to,
quickly talk to the Honeybee girl before she leaves, and she'll give
you the Lingerie.
- If you go into the lower-left door, you'll have to deal with Mukki
and his pals. Afterwards, he'll give you the Bikini briefs.
- Afterward going into either door, you can go through the north door
and talk to the lady on the far left to get some makeup put on you.
After doing that, there's no other items to get here, so you might
as well leave.
Now, there's nothing left to do but return to the clothing store and put
on the items that you've received. Before you do so, though, you might
want to take advantage of an easy way to learn your second Limit Breaks:
Buy two Hypers and use them on both players to put them in the "Fury"
status. Then go back to Sector 6 and keep fighting until you encounter
a Hell House.
Fight it until it does the "Suicide Drop", revealing the monster inside
the house. Now you can simply stand around and wait for it to attack
you. Thanks to the "Fury" status, your Limit gauge will max out after
only one or two hits. You can keep your life up using "Cure" or other
restorative items, as well as Aeris' "Healing Wind."
Now, use your original Limit Break (Braver or Healing Wind), and let
the Hell House fill up your Limit Break gauge again. Don't forget
to heal the Hell House after hitting it with "Braver"--you don't want
to kill it, after all. Even if you do end up killing the Hell House,
you can just find another one and repeat this trick.
After doing this for a while (8-10 uses should be all you need), beat
the Hell House and see if you got your second Limit Break or not. If
you didn't, just repeat the trick.
When you're ready to dress up Cloud, return to the clothing store and
Cloud will put on whatever items you've collected for him so far.
Then, go north to the upper area of Wall Market, and return to Don
Corneo's mansion. After you're let inside, go up the stairs and enter
the door on the far left. It leads to a torture chamber, where you can
find an Ether lying in the left corner of the room. After talking to
Tifa and learning why she's here, you'll be told to go to Corneo's room.
So, go up the stairs (Tifa and Aeris will automatically join when you
try to leave), and go outside. Enter the middle door. If you walk up
to Corneo, he will then pick which girl he wants as his bride.
Who gets picked depends on how well Cloud is able to pass himself off
as a woman. If you picked up all the good items like the Diamond
Tiara, Sexy Cologne, Blonde Wig, etc., then Cloud will be picked.
If you ended up with lesser items (like the Dyed Wig), or if you
didn't get any of the extra items, then Corneo will pick Tifa or Aeris.
If Cloud isn't picked, then you'll be handed over to Corneo's henchmen.
Once you're in their room, make your way to the east and grab the bag
lying on the floor to get a Phoenix Down. Now talk to Scotch, who is
standing at the north end of the room. Cloud will switch back into his
normal clothes, and you'll have to fight the Don's men. After beating
them, you'll have to fight Scotch and two more of Don Corneo's lackeys.
When they're dead, you can exit the room through the southwest exit.
Outside, you'll run into Tifa. Go into the middle door. There's now
an exit in the back of Corneo's room. Go into it to find Corneo
hanging out with either Tifa or Aeris. Once you're in control of
Cloud again, look behind his bed to find a Hyper. When you try to
leave the room, Don Corneo asks you a question. No matter how you
answer, you'll end up falling through a trapdoor.
If Corneo did pick you, then you'll be taken straight to his room.
Get the Hyper behind his bed, then continue on as you normally would.
Don't worry about the Phoenix Down, you can pick it up later on.
Anyway, once you fall through the trapdoor, you'll end up in a sewer.
Before doing anything else, have Cloud go to the southeast. There are
some stairs here that lead up to a higher area. At the far end of it
is a Potion. Go back and talk to your friends...once you've done so,
a monster will show up.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aps
LV: 18 XP: 240 Steal: <nothing>
HP: 1800 AP: 22 Morph: <cannot>
MP: 0 Gil: 253 Leaves: Phoenix Down
Weakness: Fire
No Effect: Gravity
Ability: [Tail Swipe], Lick <causes Sadness>
Sewer Tsunami <damages all opponents;
damage depends on direction of wave>.
Manipulate: <cannot>
Location: Sewer
Aps' "Tsunami" attacks will damage all characters (including himself).
However, the reverse version does more damage to you and less damage
to him than the normal "Tsunami." Since his attacks will fill up your
Limit Breaks quickly, simply use Fire on him or attack normally until
you have a chance to use your Limit Breaks. With Aeris in your party,
you can use her "Healing Wind" to easily restore lost life.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
------------------------------------------------------------------------
(E) Train Graveyard
------------------------------------------------------------------------
Items in this section:
- Steal materia, Hi-Potion x3, Echo Screen, Potion x3, Ether x2.
Items to steal:
- Striking Staff (from Eligor)
Go up the ladder that Aeris was lying in front of. It leads to another
ladder, so go down that. To the south is a staircase leading up to
another ledge, and lying on the ledge is a Steal materia. Take it,
then jump down the hole to the northeast. In the next area, go down
the stairs to the southeast, then go upstream and climb up the
embankment where there is no railing. You can then go over to the
ladder and climb up.
You're now in the Train Graveyard. There are some enemies you'll
definitely want to take advantage of, such as the rare enemy Eligor.
You can steal the Striking Staff from him, which is a great weapon for
Aeris to have. You can also steal Ethers from the Deenglows (which have
a resale value of 750 gil). If you're willing to spend some time here,
you can also win Graviballs from the Deenglows, which are very useful
later on (hold onto them for now).
Anyway, there is a Save Point here that you can use. North of it is an
entrance into one of the trains. Go inside the train and head north,
then exit out and check the nearby oil drum to find a Hi-Potion. Go
back and climb up the ladder next to the Save Point and run across the
car to find a Hi-Potion. Keep running onto the next car, then up onto
the bridge-like iron girder that is hanging over two cars. Go across it
to the right. Leap down onto the right-hand train car and run to the
south. There is a potion sitting in front of a light that you can take.
Now go back to the girder and go to the left, down onto the ground
floor. Then go north and examine the oil drum to find an Echo Screen.
Now go down and to the right. You can now run south between the two
trains. The right-hand train has an entrance on the side, so go inside
it and run south, then exit out the right side. You should be near a
ladder. Climb up it, go north, then climb down the other ladder. If
you keep going north, you'll see an entrance on the side of the right-
most train. Enter it and go north. Then exit out of the left side
and grab the nearby Potion. From here, you can go north to reach a new
area.
In this area, go north, then west and and south until you reach another
Potion. Go back to the north, then west, then south again, to where an
oil drum is. Look inside it for an Ether. Now run back up and head
north to where three golden trains are. Enter the lower train. It will
move forward, dragging another train car with it. Now enter the topmost
train car. It will move back until it touches a girder. There is a
train with a ladder between the two gold trains. Run up the ladder,
and get the Hi-Potion from the end of the train. You can now go back
and jump onto the uppermost gold train. Run along it, across the
girder, and across the other train. Climb down the train, and you
will have exited the Graveyard.
If you head to the left, you'll return to the Sector 7 Slums. A battle
has broken out in front of the support pillar, however. When you're
able to control Cloud, you can make use of a Save Point just past the
gate. There's also a man in a red vest who will sell you items if you
talk to him.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sector 7 Slums Item Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Antidote 80 gil Item
Grenade 80 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
When you're ready, climb up the staircase. At the top, talk to Barret.
When you get a message saying that you can go to your menu, that's your
cue--don't press Circle to close the window, or you can't go to your
menu. Just press Triangle. After you've set up your equipment and
exited out, Reno will show up.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Turks:Reno
LV: 17 XP: 290 Steal: <nothing>
HP: 1000 AP: 22 Morph: <cannot>
MP: 0 Gil: 500 Leaves: Ether
Resists: Lightning
No Effect: Gravity, Paralysis
Ability: [Rod Smack], Electro-mag Rod, Pyramid
Manipulate: <cannot>
Location: Plate Support (1st encounter)
Pyramid
LV: 2 XP: 0 Steal: <nothing>
HP: 10 AP: 0 Morph: <cannot>
MP: 0 Gil: 0 Leaves: <nothing>
No Effect: *Minimum, Frog, Confuse, Petrify, Slow-numb,
Berserk, Invincibility, Life2, Regen
Weakness: Gravity (causes instant death)*
Ability: <none>
Manipulate: <cannot>
Location: Plate Support
Notes: Summoned by Turks:Reno.
Reno's attacks are fairly straightforward--except his Pyramid attack.
When he uses this, one character is paralyzed and can take no action
until the Pyramid is removed. What's worse, if all three characters
are trapped in pyramids, then the game is over. However, a pyramid
can be broken just by attacking it, and if you have the All materia
attached to a attack magic, you can hit both the pyramid and Reno at
the same time. When you're not busy breaking Pyramids, just wail away
at Reno with whatever you've got...he's not that hard, it just takes
time to kill him.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the battle is over, talk to Tifa. Once Barret is ready to leave,
talk to him and the three of you will swing to safety.
------------------------------------------------------------------------
(F) To Shinra HQ
------------------------------------------------------------------------
Items in this section:
- Sense materia, Turbo Ether, Ether
Once you're in control of Cloud, head south, as if you were going back
to the Sector 5 Slum. Your teammates will join you. Now go back to
the playground area. There is a Sense materia lying near the gate.
Your next goal is to go back to the Sector 5 Slum, but if you want to
save your game before going there, you can always stop by Wall Market.
When you're done, return to the Sector 5 Slum. Remember that kid who
had 5 gil in his dresser? If you talk to him now, he'll give you a
Turbo Ether. If you took the gil, then you don't get anything. Now
go to Aeris' house. After Barret goes upstairs, you can go after him
and talk to him, or you can just try to leave, and Barret will come
back down and rejoin you. Either way, once you've left Aeris' house,
it's time to go to Wall Market.
Once you reach the market, go back to the weapon shop in the upper
area. Talk to the man on the left, and he'll sell you a set of
Batteries for 300 Gil. Buy them, then leave. If you go north, you'll
see a bunch of kids running off to the east. You can follow them, or
you can return to Corneo's mansion in case you missed any items the
last time around. You can even free Kotch from the torture chamber,
if you want :)
Anyway, if you follow the kids east, you'll reach a wall with a wire
hanging down the middle of it. You can climb the wire up to a new
area. Here, jump off the wire and go left, down, then to the right
until you reach a box-shaped opening. You can put a Battery in here,
and it will power a nearby propeller. If you go to the north, you
can hop up onto the propeller and use it to get onto a curvy piece
of railroad. There's another opening here, so put in another battery
and climb up the bar that raises up. Climb up the nearby wire until
you reach the top; you'll now have to jump onto a swinging bar. Just
press the Circle button when the bar is coming towards you to grab it.
If you have trouble with the timing, then wait until the "screech"
sound ends (when the bar is closest towards you), then jump.
After making it to the other side, climb up. In the next area, there
is a wire that you can climb down to reach another battery opening.
Do so and put in a battery; you'll get an Ether in return. Climb
down and use the bar to jump across again, and go back up. Continue
working your way up and you'll eventually reach Shinra Headquarters.
------------------------------------------------------------------------
(G) Inside Shinra HQ
------------------------------------------------------------------------
Items in this section:
- Elixir, Elemental materia, Star Pendant, Four Slot, All materia,
Poison materia, Talisman, Enemy Skill materia, Potion x2,
Mythril Armlet, Protect Vest, Guard Source, Star Pendant.
Items to steal:
- Carbon Bangle (from Moth Slasher), Hardedge (from SOLDIER:3rd)
Equipped on Red XIII:
- Mythril Clip, Mythril Armlet, Fire materia, All materia,
Sense materia.
Once you reach the HQ, there is a Save Point nearby that you'll
probably want to use. You have two options when it comes to getting
into the building. You can either sneak in quietly, or you can force
your way in through the front doors.
Sneaking in has it's advantages. For one thing, you don't have to fight
any enemies. Just go to the opening on the left and follow it back to
the staircase. What's more, you can find an Elixir on one of the
flights of stairs. However, it takes a LONG time to climb up all the
stairs, so you may just want to charge on in.
Barging in gets you to the upper floors a lot faster, even though you
have to fight quite a few enemies. Upon entering, you'll be rushed by
some guards. Afterwards, go to the back of the room. You can chase the
staff around the room, if you want :) However, what you're really back
here for is to check out the bulletin board to the right of the
elevators. One of the notes on the board is another Turtles' Paradise
flyer. You could take the nearby elevator, but instead go back and
climb up either flight of stairs to the second floor.
Here, you'll see that there is a shop in the northeast corner of the
room (it's below the neon sign that reads "ACCESSORIES"). There are
two chests in here, but you can't open them for the time being. If
you talk to the woman behind the counter, she'll sell you some items.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Shinra Building Item Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Antidote 80 gil Item
Eye drop 50 gil Item
Tent 500 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After talking to her, the other occupants of the shop will run out.
This means that you can now watch the television in the left corner
of the room to see a movie about an automobile manufactured by the
Shinra.
Now go back outside. You could go up the stairs again, but there's
nothing of interest aside from a little picture viewer that changes
images every few seconds. Whether you do or not, you eventually
need to enter the elevator in the back of the room (you can do this
on any floor). Inside, go over to the control panel to the left of
the door and press the circle button to start up the elevator.
After a certain point, however, the elevator goes haywire. To stop
it, just go over and activate the control panel again. Each time
you stop the elevator, enemies rush in and attack. There's also a
random chance of a man trying to get on the elevator who freaks out
when he sees it's occupants. :)
Whether you came up the stairs or used the elevator, you'll eventually
end up on the 59th floor. If you approach the guards in the southeast
corner of the room, they'll attack you. After defeating them, you'll
find a Keycard 60 on the ground. There are some elevators here, so
go into them and go up to the 60th floor. While in the elevator, talk
to Tifa and Barret to continue.
On the 60th floor, move away from the elevators to get a better view
of the room. Go into the room on the left, and try to exit through
the door. Barret will tell you to go ahead. What you have to do
now is run between the gold statues without being seen by the guards.
You can do this simply by standing under a statue. Once you reach
the middle area, use the Circle button to call your friends over.
Getting past the first set of guards is not so hard, but the second
set move around much faster. Try to press the Circle button as the
guards begin moving, so that your character finishes moving before
the guards stop. Once all characters are in the righthand room,
you can go up the stairs to the 61st floor.
On this floor, talk to all the people. One of the men who is walking
around will ask what you're doing in the building. Reply, "......"
and he will give you the "Keycard 62." You can now use the elevator
on the south wall to go up to the 62nd floor. If you want to save
your game, you can always go down to the 1st floor and use the Save
Point outside the main building. In fact, I recommend it, because
a tricky puzzle is coming up on the next floor.
On the 62nd floor, go into the room on far right. In here is Domino,
the mayor of Midgar. He'll give you his keycard if you can guess
what his password is. If you need some advice, you can always talk
to Hart, the man standing outside Domino's office.
Figuring out Domino's riddle is a little tricky. It basically works
like this:
- This floor is a library containing various books. Each room
contains a certain type of book. You can tell what type of book
it is by reading the panel outside each room.
- For example, the "Urban Dev. Research Library" room contains
info about the structure and layout of Midgar City.
- However, there is one misfiled book in each room. For example,
you might find a book on weapon development in the "Scientific
Research Library."
- When you find a misfiled book, look at the book's title and the
accompanying number. Count forward that many numbers and then
write down the corresponding letters.
- For example, if the title of a book was:
7 this document was written by chris macdonald
- Then you would count forward 7 letters (ignoring spaces). In
this case, you'd end up on the letter "C" in "document."
- Go through each room until you've found four misfiled books and
figured out their letters. For instance, let's say you end up
with these four books:
6 Reactor Construction Chart
1 Biological characteristics of the Ancients
1 Breakdown of SOLDIER members by class
16 Modern history of Midgar space program vol. 1
- The letters you end up with are O, B, B, M. Now take those
letters and try to rearrange them into a word. In this case,
a word you can make from the letters is "BOMB."
- Now go back and talk to Domino. He'll give you a list of words
to choose from. If your word is on the list, then choose it.
If not, see if you can rearrange the letters into another word.
If you can't, then you probably didn't figure out the right
letter, or else you wrote down the wrong book name.
- In our example, BOMB is indeed one of the words on Domino's list.
- He'll now reward you with the "Keycard 65." If you figure out
his password on the first try, he'll also give you an Elemental
materia.
If you don't get it right on the first try, I recommend that you
reset the game and try again, because a free Elemental materia is
too good to pass up. Remember, Domino's password changes each time
you play.
After getting the Keycard, go to floor 64. The room in the lower left
contains a Save Point, and you can sleep here for free. When you're
done, go into the large southern room where the exercise equipment is.
In the upper-left corner is a vending machine that will sell you a
drink for 250 gil. Put in the money, and when nothing comes out, hit
the machine. Nothing will happen, but when you return here much later
in the game, you will get the drink you paid for.
Now go into the northern room, where the lockers are. You can find
a Phoenix Down in the third row of lockers, and an Ether in the
second row. When you're done, go down to the 63rd floor. This floor
is one giant puzzle that you can solve to get some free items.
First off, go into the southeastern room and examine the computer
terminal. You will get a message about being able to open doors.
Now exit the room and go to the northeast corner of the room. If
you walk to the east, you'll reach an area with a door to the west
and a door to the south. Open the western door and keep going
forward until you reach another area with two doors; one to the
west and one to the south. Open the southern door. From here, you
should be able to go west and then south into the room on the far
left. In the room is an "A Coupon."
Now go over to the air duct in the room and pick the top option to
climb inside it. Move south, then east, then north to another duct.
Climb down it to reach another room where the "B Coupon" is. Get it
and exit through the south door, then go to the west and open the
door to the west. You can now go north into the last room to get the
"C Coupon." Go back into the room with the air duct, climb into the
duct, and go south. Then exit through the duct opening to the east.
You'll be back in the room with the computer. Access it and choose
the bottom option ("Coupon Change"). You will then receive the Star
Pendant, Four Slot, and All materia.
If you messed up on the puzzle, you can always return to the computer
and choose the first option to reset the doors. Then, just re-collect
the Coupons.
Now, you may want to return to floor 64 and save your game. This is
a really good time to make use of that Steal materia of yours. Use
the stairs in the far right room to climb up to floor 68. Here, run
around in the little room you're in until you get into a fight. If
you fight Moth Slashers, you can steal Carbon Bangles from them.
Since they are weak against Lightning, you can pair the Bolt and All
materias together so that you can hit all of them. If you really want
to take the time (and it will take a while), you could always steal
five Carbon Bangles, since they'll come in handy later on.
If you fight SOLDIER:3rds, you can steal the Hardedge from them, which
is a weapon for Cloud. They can be tough, so I recommend killing off
your enemies so that there is only one SOLDIER:3rd left. That way,
you don't have to worry about having your whole party put to sleep and
being electrocuted to death :) These guys are weak against Fire, so
use that to get rid of them.
If you encounter Warning Boards, just run away--they're a waste of time.
If you lose too much life, you can always return to the 64th floor after
the battle and heal up.
Once you've stolen these items, it's time to get back to business. Go
up to floor 65. In the middle of this room is a model of the city of
Midgar, and in the smaller rooms are treasure chests. What you have to
do is open up a certain chest, get the "Midgar Parts" inside of it, and
then use the parts on the broken sections of the model of Midgar City.
Each time you do this, another chest will unlock. You simply keep
putting in parts until all the chests are open. The chests can be
opened in this order:
1. West room, lower chest
2. Southwest room, upper chest
3. Southwest room, lower chest
4. West room, upper chest
5. Northeast room, only chest
6. East room, only chest.
Once you've put in all the Midgar Parts (except for the Sector 7 part
of the model), the last chest will open up, which contains the Keycard
66. Now, you can go up to floor 66.
On this floor, you'll see the Shinra executives gather in the center
room. Hmm...how to spy on them? Go into the upper-left room (the
bathroom), and enter the stall. Walk south until the screen changes
to an overhead view. If you approach the toilet, you'll be given
three options. Pick the middle option to climb up into the ventilaton
shaft. Now hold down to crawl along the shaft. You'll be able to
listen in on the meeting in the main room.
Now climb back down into the bathroom and leave. If you try to go
to the stairs on the right side of the room, you'll see Hojo leaving
the floor. Follow him up the stairs. Since he unlocked the door,
you can now access the 67th floor. Follow Hojo to the left side of
the floor. After he leaves and you're in control of Cloud again,
head behind the crates to get out of here (you can press Select to
bring up the red exit arrow, if necessary).
When the camera angle changes to an overhead view, you'll see that
there is a Save Point to the right, as well as a chest that contains
the Poison materia. Now, before continuing on, make sure one person
has the Star Pendant equipped--you'll find out why this is important
in just a moment.
Now go into the elevator to the north. You'll ride it up to the 68th
floor. After freeing Aeris, you'll have to pick someone to take her
to somewhere safe. If you pick the top option, Tifa will leave your
party, while Barret will leave if you pick the bottom option. Make
sure that whoever has the Star Pendant stays behind. Afterwards, you'll
have a chance to name Red XIII. Once you name him, you'll have to fight
a boss.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sample:HO512
LV: 19 XP: 300 Steal: <nothing>
HP: 1000 AP: 30 Morph: <unknown>
MP: 120 Gil: 250 Leaves: Talisman
Resists: Lightning
Absorbs: Poison
No Effect: Gravity
Ability: [Claw Attack], Shady Breath, Reanimagic
Manipulate: <cannot>
Location: Shinra Bldg. 68f.
Sample:HO512-opt
LV: 7 XP: 0 Steal: <nothing>
HP: 300 AP: 0 Morph: <nothing>
MP: 48 Gil: 0 Leaves: Tranquilizer
No Effect: *Earth, Minimum, Frog*
Ability: Rolling Attack, Fire, Ice
Manipulate: <cannot>
Location: Shinra Bldg. 68f. (part of HO512)
You'll have to fight both the boss and three of the "opt" enemies.
Don't bother killing them, as the boss can create more of them using
"Reanimagic", and this will only serve to heal all of your enemies.
Don't bother using "Bio" either, since the boss can absorb poison damage
as HPs. Instead, use "Fire" or "Ice" on HO512 ("Bolt" is not as
effective).
The boss' "Shady Breath" attack will poison the entire party, except
for the wearer of the Star Pendant. Using Antidotes on poisoned party
members is a waste of time, since it uses "Shady Breath" often.
When you kill the boss, all of the enemies will die.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the boss is over, you'll have to break your teammates into two
separate teams. To do this, press the X button. You can't take Cloud
out of your main party, however. You can also access the Main Menu by
pressing the Triangle button. When you're done and want to continue on
with the game, exit back to the game and press the Circle button.
Once you're in control of Cloud, go back inside the tube where the
boss was and pick up the Enemy Skill materia that he left behind.
Now go across the walkway so that you're back in an overhead view of
the floor. If you go to the southeast, you'll find a raised platform
with two Potions on it. Now that you're on the upper level, you can go
north to talk to the man who was operating the lift controls. He'll
give you the "Keycard 68." Go back down to the lower level and go
through the door on the east wall to find two more Potions.
There's nothing else to do here, so go back to the elevator and go
down to floor 67. You can always save your game at the nearby Save
Point before continuing. Now go back to the right side of the building
and go down the stairs to floor 66. Enter the elevator, and you'll
get caught by the Turks.
Afterwards, you'll end up in jail. You can talk to Tifa, or go up
to your door to check up on any of the other characters. After checking
up on everyone, you can approach the door to be given an option to go
to sleep. When you wake up, the door will be unlocked. Go outside and
examine the guard, then go back in and talk to Tifa. Then go and
examine the guard again to get his key. Now go into Barret's cell and
talk to him. Now go and talk to Tifa.
You'll now be in a party with Tifa and Aeris. Since you no longer have
any keycards, you won't be able to go through most of the doors, so
don't bother trying to go to a lower floor. Instead, go to the
southwest area of this floor to meet up with Red XIII. Follow him up
to the 68th floor. Go through the door on the eastern wall and make
your way northeast to where the stairs are. Go up to the 69th floor.
Here, exit the room and go west, out into the area with the twin
stairwells. There is a Save Point that you can use. Go up either
of the stairs to the 70th floor. Here, if you approach President
Shinra, you'll end up running into Palmer. After he leaves, go
through the northern door. After meeting Rufus, the whole gang
(sans Cloud) will go back down to floor 69. You'll then be given
the option to remove Cloud and Tifa's materia (top option), or
not (bottom option). I recommend removing the materia, since you'll
have a chance to give it back to them later, and it makes giving
them an optimal setup much easier.
If you're wondering what the point of this is (since you can use the
Exchange option to do exactly the same thing), well, there was no
Exchange option in the Japanese version ;)
Now, you'll be in control of Aeris. Barret and Red XIII will have had
their Materia unequipped, so put their Materia back on in whatever way
you like. I recommend giving a Magic materia (hopefully you have more
than one Lightning materia, but Fire or Ice will do) to Aeris and Red
XIII. Feel free to use as many Materia as you like; don't worry about
saving any for Cloud or Tifa.
Also, since Aeris has such a low defense rating, you may want to put
Barret or Red XIII first. When you're ready, go to the east end of the
floor and go through the south door, then go southwest to reach the
elevator. When you go inside and turn it on, you'll fight a boss.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Hundred Gunner
LV: 18 XP: 250 Steal: <can't reach>
HP: 1600 AP: 25 Morph: <cannot>
MP: 0 Gil: 200 Leaves: <nothing>
No Effect: Poison, Stop
Resists: Gravity
Weakness: Lightning
Ability: Aux Artillery, Hidden Artillery,
Main Artillery, Wave Artillery.
Manipulate: <cannot>
Location: Elevator (after escaping from jail)
Notes: You can't tell what his individual XP, AP,
and Gil amounts are since it and the Heli
Gunner are fought during the same battle.
The figures listed are for both enemies.
The biggest problem with this battle is that Aeris and Red XIII can't
reach the boss, since they don't have a long-range weapon like Barret
does. However, you can always have them attack with Lightning while
Barret does physical attacks. Also, Red XIII's "Sled Fang" can still
hit Hundred Gunner.
As the battle progresses, the boss will change it's array of weapons
and use different "Artillery" attacks. Once it's life is low enough,
the boss reaches it's final stage, and you'll get a message stating
that it's "Sensor Cannon" is charging. From that point onward, every
time the Sensor Cannon is charged, it will use the "Wave Artillery,"
which hits all members. So, it's in your best interest to kill the
boss as quickly as possible.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the Hundred Gunner is defeated, you'll have to fight another
boss.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Heli Gunner
LV: 19 XP: 250 Steal: <can't reach>
HP: 1000 AP: 25 Morph: <cannot>
MP: 0 Gil: 200 Leaves: Mythril Armlet
No Effect: Poison, Earth, Stop
Weakness: Lightning, Wind
Ability: AB Cannon (can cause "Sleep"),
C Cannon (can cause "Poison")
Firing Line, Spinning Bodyblow, Flying Drill
Manipulate: <cannot>
Location: Elevator (after escaping from jail)
Notes: You can't tell what his individual XP, AP,
and Gil amounts are since he only appears
after Hundred Gunner. The figures listed
are for both enemies.
Since your party has already taken some abuse from Hundred Gunner,
this battle can be difficult. The "Firing Line" attack can hit all
of your allies, and it does a good amount of damage, so if you start
this battle with low HP, try to fill it up as soon as possible.
If you have the Cover materia equipped, it can cause some problems
for you. Since the only way to wake up a sleeping opponent is for
them to take damage, you don't want to end up defending someone who
was put to sleep via the AB Cannon, since you'll have to wait until
they wake up on their own, which takes quite a while (unless, of
course, you want to attack them yourself).
After taking enough damage, the boss will start to spin and will start
using the "Spinning Bodyblow" and "Flying Drill" attacks. These only
hit one person, but can inflict a lot of damage.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the boss dies, you will be in control of Cloud. You can remove
the Materia from other characters with the Square button, access the
Main Menu with the Triangle button, or press the Start button to fight
Rufus. I recommend pressing the Square button to unequip everyone's
materia so that you can give Cloud an optimal Materia setup. I
recommend at least giving him the Restore and Poison materias. When
you finish with that, press Start to fight Rufus.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Rufus
LV: 21 XP: 310 Steal: <nothing>
HP: 500 AP: 42 Morph: <cannot>
MP: 0 Gil: 650 Leaves: Protect Vest
No Effect: Gravity
Ability: Shotgun
Manipulate: <cannot>
Location: Shinra Bldg. 70f.
Notes: You can't tell what his individual XP, AP,
and Gil amounts are since he only appears</pre><pre id="faqspan-3">
with Dark Nation. The figures listed are
for both enemies.
Dark Nation
LV: 18 XP: 310 Steal: <nothing>
HP: 140 AP: 42 Morph: <cannot>
MP: 80 Gil: 650 Leaves: Guard Source
No Effect: Confuse
Ability: Barrier, MBarrier, Bolt
Manipulate: Bite
Location: Shinra Bldg. 70f.
Notes: You can't tell what his individual XP, AP,
and Gil amounts are since he only appears
with Rufus. The figures listed are for both
enemies.
The battle always begins with Dark Nation casting "Barrier" on Rufus.
Ignore Rufus for now and concentrate on killing Dark Nation before it
uses MBarrier on Rufus as well. Once it's dead, use Magic materia
(Bio works well) to damage Rufus, since the "Barrier" cast on him
reduces the damage of your physical attacks. Rufus' shotgun does a
fair amount of damage, so keep Cloud's HPs up using the "Cure" spell
or Hi-Potions (Rufus' Shotgun does more damage than a Potion, so
don't bother using those).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the battle ends, go back inside and go down to the 69th floor.
Use the Save Point, if you want. Tifa will be waiting for you, so talk
to her. The game then switches over to Aeris' party. When you reach
the ground floor of the building, head towards the exit.
After Tifa shows up, you'll be able to play as Cloud riding on a
motorcycle. A screen will appear that explains the controls. Use
the X button to change your party lineup, or the Triangle button to
go to the Main Menu.
The first thing you want to do is decide who will be in your party.
Then go to the Main Menu and pick the "Order" option. Put everyone
into the back row. Be sure to give "Cure" + "All" to one character,
and give "Lightning" to as many members as possible.
When you're ready to start the bike sequence, press Start. What
you have to do is protect the car your friends are riding in. Use the
control pad to move around, and the Square and Circle buttons to swing
your sword to the left or right, respectively.
After you reach the end of the road, you'll have to fight a boss.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Motor Ball
LV: 19 XP: 440 Steal: <nothing>
HP: 2600 AP: 45 Morph: <cannot>
MP: 120 Gil: 350 Leaves: Star Pendant
No Effect: Poison, Stop
Resists: Fire
Weakness: Lightning
Ability: [Ramming Attack] <hits all>, Arm Attack,
Twin Burner, Rolling Fire
Manipulate: <cannot>
Location: Midgar Highway (outside Shinra HQ)
As the battle starts, press L1+R1 briefly. This will make your party
face forward. Why is this important? Well, the boss gets to start
off the battle with a free attack from the behind, and this way, your
characters take less damage. Furthermore, since you are getting
attacked from the behind, your characters will all be in the back row.
This is why I suggested putting them in the back row before the battle,
since they'll end up being in front, where you want them to be.
How much life your party has depends on how well you did during the
car chase event. If a character took a lot of damage back then, it
will affect their starting HP levels now.
At first glance, this boss may not seem all that difficult, but it
has a nasty "Rolling Fire" attack which hits all members for a great
deal of damage (250 HP or higher). If more than one person has a
Lightning Materia, you can make short work of the boss before it
even uses this attack, but if not, you'll want to keep your HPs high,
especially when the Motor Ball is in its' "robot" formation, as this
is when it uses the Rolling Fire.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After your party reaches the outskirts of Midgar, just try to run off
the screen, and you'll get an option to stay (the top option) or leave
(the bottom option). If you choose to leave, you'll have to create a
new party. Once you've done that, you can leave and explore the
outside world. Note that who you put in your party affects your
teammate's responses (such as taking all guys or all girls with you).
------------------------------------------------------------------------
(H) Flashback
------------------------------------------------------------------------
Items to steal:
- Atomic Scissors (from Sweeper Custom).
Enemy Skills in this section:
- Matra Magic (from Sweeper Custom).
Now you're out in the World Map. You can use the L2 and R2 buttons
to toggle between a forward or horizontal view, and you can hold down
L1 or R1 to rotate your view to the left or right, respectively. If
you hold either button while walking, Cloud will move in a circle :)
You also toggle the map using the Select button to make it appear in
the corner, over the whole screen, or to make it disappear. Also keep
in mind that in the World Map, you can save your game whenever you want.
Before you run off, you may want to run around on the barren patches
of land until you encounter a Sweeper Custom (the mechanical enemy with
a big body and little feet). You can only find them in barren areas--
not along the shore or where the ground is grassy, etc.
If you encounter one, you can steal the Atomic Scissors for Barret
(although this is close-range weapon, meaning that you'll need to put
him in the front row to do full damage). If you have the "Enemy Skill"
materia equipped, you can also learn the skill "Matra Magic" from the
Sweeper Customs.
Now it's off to Kalm Town. It's just northwest of Midgar, so it's not
too hard to spot (I suggest using the "front" view so that you can see
it from far away). You might want to save your game before entering
the town, a rather lengthy flashback scene is coming up ;) You may
think that you can just skip this event, but if you go ahead to the
Mythril Mine, your party members will insist that you return to Kalm,
so there's really no way around it.
Inside the town, go into the Inn and go up the stairs. The rest of
the gang will be assembled here. Once you approach them, Cloud will
begin a drawn-out narrative of his past.
Eventually, Cloud will get into a fight with a Dragon. There's
nothing to worry about, since this is just a chance to show off
how insanely powerful Sephiroth is. Once you arrive at Nibelheim
and are playing as Cloud, run past Sephiroth and into town. After
Sephiroth goes into the inn, you can explore the area, if you want.
If you go to the Main Menu, you'll see that Cloud has a different
portrait, too (since the flashback takes place 5 years ago).
You can also go into Tifa's house (it's the large building in the
southeast corner of town) and look through her dresser, read a letter
lying on her desk, or play on her piano. If you choose to play her
piano and pick the third option ("Just a little"), then Cloud will
read the sheet music and play the following tune:
"Do Re Mi Ti La Do Re Mi So Fa Do Re Do."
That tune will be important later on. If you want to try playing it for
yourself, here's how. This is the notation I'll be using:
S = Square T = Triangle O = Circle X = Cross
You would then play the song by inputting the following commands:
X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X
If you experiment with the buttons, you'll see that there are other
ways of playing the same song. This is just the method that I like
to use.
When you're done looking around, go to the Inn and go upstairs.
Sephiroth is here, so talk to him. Then talk to him again and
choose the bottom option ("Yeah, let's get some sleep.") In the
morning, you'll meet the rest of the group near the outskirts of
town. Talk to Sephiroth, and Tifa will show up. Now you'll skip
ahead to the end of a bridge. Sephiroth is now in your party (you
can check out his stats if you want). Anyway, run up the bridge,
talk to Tifa, then continue up the bridge.
Once you're in control of Cloud again, go northeast and go into the
cave entrance. Inside, go northeast again and exit through the hole
in the north wall.
When you arrive at the Nibelheim reactor, go up the stairs and go
inside. Once you're in, go north and then west along the beam to
a chain hanging on the west wall. You can climb down it by jumping
from the plank sticking out to the west. On the lower level, run
east and go through the door near the gears. Here, go up to where
Sephiroth is and talk to him. Do as he says and close the valve
by the container on the left side of the lowest level. Then look
through the window of the pod by Sephiroth.
Now the flashback will be interrupted, and you'll be given the option
to take a break and save your game (pick the top choice), or continue
on with the flashback (pick the bottom choice).
When you're done, Cloud's narrative will continue. Inside the Shinra
mansion, go up both sets of stairs, and head east. In the next area,
go into the south room (where the guard is), and then east into the
next room. There is a curved section of the wall that you can push
against to reveal a hidden passage. At the bottom, go south in the
cavernous area and then go east when the view changes. You'll run into
Sephiroth. Go north and talk to him. There's nothing else to do, so
try to leave the mansion and you'll learn more about Sephiroth.
The next morning, return to the underground library. Go into the
northern room and talk to Sephiroth. Then exit the library after
he leaves. The town will be on fire. Do as Zangan says and go
into the nearby house. Afterwards, you'll end up at the reactor
again. Go to the area where the pods were. Help Tifa move out
of the way, then go up the stairs and into the inner room.
Okay, now the flashback is finally over. Go to the ground floor of the
inn and approach Aeris; she'll give you a PHS device. It lets you trade
members between your active and inactive party anytime you're on the
World Map, or at a Save Point.
------------------------------------------------------------------------
(I) Mythril Mine
------------------------------------------------------------------------
Items in this section:
- Megalixir, Ether x3, Guard Source, Peacemaker, Choco/Mog materia,
Tent, Long Range materia, Elixir, Hi-Potion.
Items to steal:
- Grand Glove (from Madouge).
Enemy Skills in this section:
- Level 4 Suicide (from Mu), Chocobuckle (from Chocobo),
Beta (from Midgar Zolom), Flamethrower (from Ark Dragon).
Now that the flashback is over, you'll probably want to look around
Kalm Town. If you go back to the second floor of the inn, you'll see
a cabinet to the west of the stairs. If you examine it, you'll see a
green bottle that you can't reach. However, if you examine the cabinet
five times in all, Cloud will knock the bottle down, so that you can
take it. It turns out to be a Megalixir.
If you go into the house to the northeast of the inn, you can find an
Ether in the closet beneath the stairs. In the house to the east of it,
there is a locked chest on the second floor. Even though this game is
pretty old by now, people still haven't found a way to open the chest,
and I've never figured out how to, either. There are a lot of silly
rumors about how to open it, but obviously none of them work. It could
be there just to pique your curiosity, who knows?
Anyway, if you look in the dresser to the left of the two beds, you'll
find another Ether. In the house east of that one, you can find a
Guard Source in a cabinet on the second floor. If you go back down
the stairs and go to the west end of the house, there is a spiral
staircase that leads up to a room with a chest. It contains the
Peacemaker, a weapon that nobody can use right now. If you want, you
can also look through the window on the southeast wall for a view
of the city.
If you leave the house and go to the far east, there is another home
you can go into. If you open the door beneath the stairs, you can
get another Ether. Go outside and go up the stairs to reach a
series of shops.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Kalm Town Item Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Antidote 80 gil Item
Eye drop 50 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
Kalm Town Materia Shop
Earth 1500 gil Magic Materia
Poison 1500 gil Magic Materia
Steal 1200 gil Command Materia
Sense 1000 gil Command Materia
Heal 1500 gil Magic Materia
Kalm Town Weapon Shop
Mythril Saber 1000 gil Weapon (for Cloud)
Cannon Ball 950 gil Weapon (for Barret)
Mythril Claw 750 gil Weapon (for Tifa)
Full Metal Staff 800 gil Weapon (for Aeris)
Mythril Armlet 350 gil Armor
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you stole items like the Striking Staff, Hardedge, Carbon Bangles,
and Atomic Scissors in previous areas, then the Weapon Shop doesn't
offer anything that you really need. Don't bother getting the Mythril
Claw for Tifa, as you can get a better weapon for her in just a bit.
If you have the money, buying three Steal materias can be very useful,
since you can attempt to steal items three times a round during battles.
Since it's good to start building AP as soon as possible, pick up the
Earth and Heal materia as well. If you don't have a few spare Tents,
you should buy a few of them as well. However, you want to make sure
you'll have at least 3500 gil in reserve, since you'll be putting that
money to good use shortly.
Now leave the town. If you look to the southeast, you should see a
valley that you can follow. Since enemies often appear in groups on
the World Map, you may want to give each party member an All materia
linked to some kind of attack magic (Fire, Bio, etc.) That way, you
can dispose of multiple enemies quickly.
Eventually, the valley opens up into a flat, grassy area with a farm
sitting in the midst of a field, and a large marsh extending out to a
range of mountains. Go to the farm. Walk up to the fence and use the
Circle button to talk to the Chocobo. If you choose the top option
("Wark"), then the Chocobos will dance for you. When they finish,
you'll get the Choco/Mog materia. It's a good idea to keep this
paired with the "Elemental" materia on someone's weapon. That way,
each attack will do double damage against an enemy who is weak
against Wind. And as it happens, most all bird-like and floating/
flying creatures are weak against Wind (and you will encounter
quite a few flying monsters in the areas to come).
Now go past the fence and enter the house on the left. Here, you
can talk to Choco Bill to learn about Midgar Zolom. You can also
stay in his bedroom for 100 gil a night. Sleeping there is also a
cheap way to lift the "Sadness" status that Elfadunks can cause,
instead of using up your Hypers.
Exit the house and run east behind the Chocobo pen to the large barn.
Inside, talk to Choco Billy and ask for a Chocobo. Then choose the
bottom option ("Not interested"). Billy will sell you a Chocobo Lure
materia for 2000 gil. He'll also sell you "Greens" which can be used
as restorative items (or you can feed them to Chocobos). You'll want
to buy at least one Mimett Greens for now.
Make sure that you don't sell or throw away your Chocobo Lure materia,
as there are only two in the whole game. If you lose both of them,
then you're out of luck.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Chocobo Farm Vegetable Store
Mimett Greens 1500 gil Item
Curiel Greens 1000 gil Item
Pahsana Greens 800 gil Item
Tantal Greens 400 gil Item
Krakka Greens 250 gil Item
Gysahl Greens 100 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Leave the farm. Before you go about catching Chocobos, you should save
your game and get some Enemy Skills first. Start by running around
until you encounter Mus (the squirrel-like enemies). If you get their
life low enough, they may use their "Level 4 Suicide" Enemy Skill on
you.
Next, you need to equip the Chocobo Lure. Run around in the light
colored grassy area surrounding the farm, where the Chocobo tracks
are. Keep doing this until you get into a battle with a Chocobo
whose level is a multiple of 4. Instead of wasting time using "Sense"
on your enemies, just look for a Chocobo who is accompanied by two
Elfadunks or Levrikons. That type of formation means that the Chocobo
is Level 16. So, use "Mimett Greens" on the Chocobo, then use your
"L4 Suicide" ability. The Chocobo will counter with the Enemy Skill
"Chocobuckle."
The final Enemy Skill you can learn in this area is from Midgar Zolom,
a gigantic serpent whose shadow you can see circling about in the
marsh near the Chocobo Farm. Despite it's size, there are two very
easy ways to kill it. If you want to try fighting it, save your game
first, then wade into the marsh, and it will track you down.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Midgar Zolom
LV: 26 XP: 250 Steal: <nothing>
HP: 4000 AP: 25 Morph: X-Potion
MP: 348 Gil: 400 Leaves: <nothing>
No Effect: Paralysis, Stop
Ability: [Bite], [Tail Swipe], Beta
Manipulate: <cannot>
Location: In the swamp near the Chocobo Farm
Notes: A character hit from the Tail Swipe is
ejected from the battle and cannot rejoin
the party until the battle is over.
The flat-out easiest way to beat Midgar Zolom is with Graviballs, which
were dropped by the Deenglows in the Train Graveyard. You can use them
to knock Zolom down to half life or less in only one round.
However, you still have to survive the "Beta" skill, which Zolom uses
when it's life gets low. To do this, pair the Elemental + Fire materia
on someone's armor (preferably, the person with the highest HP). This
way, they will take only half damage from "Beta," which is a fire-based
skill.
If you don't have any Graviballs, then try this strategy; put all your
characters in the back row, to raise their defense. Then use the
Tranquilizer item on each member to give them the "Sadness" status.
This is important because you take half damage from physical attacks
during "Sadness." You definitely don't want anyone to have the "Fury"
status, since they'll take double damage from physical attacks.
Now, make sure the person with Fire + Elemental has no extra materia
equipped aside from Enemy Skill. This way, you'll have more HP.
Give a Poison materia to your other characters (or, you can use
Earth, although Poison is preferred). Also give someone Restore + All
or Restore.
In battle, cast Bio, Earth, and Matra Magic (or Fire, if you don't have
that Enemy Skill) repeatedly. With any luck, Bio will also poison
Midgar Zolom, draining a healthy chunk of it's life each round. Since
it's bite attack now does so little damage, the only thing you really
have to worry about the monster rears up, since it can use his Tail
Swipe to reduce your party to two people (or less) for the remainder of
the battle. Make sure the person with Fire + Elemental has maximum HP
once Zolom has lost enough life, as it uses Beta when it's HP drops
below a certain point.
Once it casts Beta, use Phoenix Downs to revive your other members,
and heal them as quickly as possible. Then just continue casting
attack spells until Midgar Zolom dies.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
For those who are wondering, "Midgar Zolom" is another mistranslation.
It's supposed to be "Midgardswarm," a great serpent from Norse legend
that circled the entire world of Midgard. Just a bit of trivia for ya.
If you don't want to fight Midgar Zolom right now, that's fine--you
can always come back when you have better magic/equipment/etc. and get
"Beta" then. It's just that Beta is pretty handy to have.
Now that you've got your Enemy Skills, it's time to continue on with
the game. You could use a Chocobo to get across the marsh (since
they are faster and you have a better chance of staying ahead of
Midgar Zolom). Another, slower method, is to walk across the marsh
and save your game whenever Midgar Zolom gets close. Every time you
load your save, Zolom's position resets, so you can keep walking and
saving until you reach the Mythril Mine. It's a lot faster with
a Chocobo, though ;)
To catch a Chocobo, go to an area with Chocobo tracks and run around
until you get into a battle (actually, in this area, you can meet
Chocobos anywhere on the bright green part of the field). You won't
meet them if your Chocobo Lure isn't equipped, though. You then have
to kill off the other enemies that accompany the Chocobo before it
runs away. Obviously, you don't want to hit the Chocobo, because it
will run away as well.
It's possible to catch a Chocobo without using Greens, but you have
to kill off the other enemies very quickly. It's far easier to just
buy some Greens from Choco Billy (inexpensive ones will do), then
use them on the Chocobo during battle. Each time you use the Greens,
the Chocobo will spend the round eating them, so you don't have to
worry about him running away--at least until the next round.
Once you have a Chocobo, you can run across the marsh. Be careful
to avoid Midgar Zolom, as you'll still have to fight it if it runs
into you. On the other side of the marsh is an entrance to the
Mythril Mine. When you arrive here, you'll come upon an impaled
Midgar Zolom. Just head south to leave the dead creature behind
and return to the World Map, then enter the mine.
Inside, go to the east. In this area, you can get a Tent from the chest
at the top of of the stone steps, and you can climb up a vine hanging
from the west wall to reach a Long Range materia. You can also learn
the Enemy Skill "Flamethrower" from the Ark Dragons (flying yellow
dragons) that are found in this area. Strangely enough, they only seem
to show up in the far eastern, far upper-eastern, or far western
sections of the mine.
Now return to the area where the entrance was and head south. When the
passage splits, go to the east to find a chest containing a Mind Source.
Then take the other path that goes west, and follow it up into the next
area.
Here, you'll meet with the Turks. After they leave, go north. You'll
find a chest containing an Elixir, and northeast of it is a Hi-Potion.
To exit the mine, go back to where you met the Turks, then climb up
the vine to the west and go through the opening to get outside.
However, if you haven't stolen the "Grand Glove" from a Madouge yet
(the enemy with a ball and chain), then hang around the mine long enough
to do that before leaving.
------------------------------------------------------------------------
(J) Fort Condor and Yuffie
------------------------------------------------------------------------
Items in this section:
- Magic Comb.
Equipped on Yuffie:
- 4-point Shuriken, Carbon Bangle, Throw materia.
You're now in the Junon Area. You should see a tower with a golden
bird on top of it nearby. This is Fort Condor. Going here is totally
optional, but if you want to mess around in there, here's what to do.
If you approach the tower, you'll find a man standing around at the
base. Talk to him and choose the bottom option to get him out of the
way. You can now enter the tower. Climb up to the first floor and talk
to the man sitting at a table to the east. Pick the first option (I
guess so), then agree to help the man (the top option again). Now that
you've agreed to help, you can sleep in the basement room to the far
east, and you can buy items from the shopkeepers on the upper level.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Fort Condor Item Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
Fort Condor Materia Shop
Fire 600 gil Magic Materia
Lightning 600 gil Magic Materia
Ice 600 gil Magic Materia
Restore 750 gil Magic Materia
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Now go up to the top level of the tower, where a man is looking out of
a window. He'll tell you how the people of the Fort need to hire an
army to stop the Shinra. You can even help out by leading the army
yourself.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
How to play "Fort Condor Battle"
Basic Gameplay
------------------------------------------------------------------------
The "battle game" is a simple war simulation game. The premise is
pretty straightforward; you want to prevent the enemy from reaching
the top of the fort where the shed is. You can deploy soldiers and
artillery to attack the oncoming enemy, and once you kill enough
enemies, the enemy commander will appear. Kill it to win the battle.
The main problem with playing the "battle game" is that it costs some
Gil each time you place a new ally on the battlefield. If you win the
war, you are reimbursed for each surviving ally, but not for those who
died. Therefore, if you're low on money, you have to work on placing
allies effectively, instead of just throwing as many of them at the
enemy as you can afford. Not there's anything wrong with that type
of strategy ;)
Enemies and Allies
------------------------------------------------------------------------
Let's look at the enemy troops. There are four types:
Wyverns These enemies move quickly. Since they can fly,
they cannot be hit by the "Stoner" or "Tristoner."
Beasts These enemies move slowly, but have a high attack power.
Barbarians Barbarians can attack enemies from afar.
Commanders The boss--has lots of life and a high attack power.
Now let's look at the allied troops. There are two types of troops;
mobile and immobile.
Allies (Mobile)
Fighters Your average ally. Costs 400 gil.
Attackers They can move quickly, and are good against Beasts,
but not Wyverns. Costs 420 gil.
Defenders They have lots of life, but move slowly. They are
good against Barbarians, but not Wyverns. Costs 440 gil.
Shooters Can attack from afar, but don't have much life. They
are good against Wyverns, but not Beasts. Costs 520 gil.
Repairers Can repair/heal other allies, but have low attack power.
Costs 480 gil.
Workers Can plant mines, but have low attack power. Costs 400 gil.
You'll notice that some allies are better suited to fighting certain
types of enemies. In battle, try to arrange it so that your ally
fights only those enemies that it has an advantage against.
Allies (Immobile)
Stoners Can fire boulders, which can hit multiple enemies.
Costs 480 gil.
Catapults Like the Stoners, but they can hit flying enemies, too.
Costs 480 gil.
There are also "Tri-Stoners" and "Fire Catapults", which are stronger
versions of the above two allies. However, you can't use them just
yet.
Basic Controls
------------------------------------------------------------------------
Before the war begins, you will have a chance to place your troops.
To do this, press the Circle button to bring up your roster of allies.
Pick an ally, then use the cursor to place them on the map. You'll
notice that some areas have an "X" over them; this means you can't
place anyone there. As your troops spread out over the map, you'll
find that you can place them closer and closer to the enemy.
Conversely, if the enemy has made a lot of headway, you'll have a
reduced amount of space in which to place an ally.
Placing immobile allies works a little differently, since after you
place them, you have to select their "target area." This is the
area where they will drop or launch boulders at.
After setting up your troops, press the X button. Then pick the top
option ("Yes") to begin the war. Your troops will stay where you have
placed them, and immobile allies will repeatedly drop or hurl boulders.
You can take control of an ally by highlighting it with the cursor
and pressing the Circle button. Mobile allies can be asked to move,
wait in place, or attack a nearby enemy. Immobile allies can have
their target area changed, or they can be removed from battle.
If something important happens, a message will appear, such as "You
have encountered an enemy," or "The target has been destroyed." If
you want to see what happened for yourself, press the Circle button.
If you're busy with something else, press the X button to cancel
the message.
Finally, you can use the L1/L2 button to increase the speed of the war
simulation, or the R1/R2 button to decrease it. You can also press the
Select button for a brief overview of the controls.
If you win....
------------------------------------------------------------------------
If you manage to destroy all the enemy troops, you will be reimbursed
for any surviving allies. What's more, you will recieve a prize. What
you get depends on how many battles you've won:
1st battle won Magic Comb
2nd battle won Peace Ring
3rd battle won Tincture (actually 3 Ethers)
4th battle won Megalixir
5th battle won Super Ball (actually Superball)
6th battle won 3 Turbo Ethers
7th battle won <nothing> (actually 5 X-Potions)
Huge Materia battle won <nothing>
Here is a list of times when the Shinra will attack the fort. As
you can see, they seem to pick the most inopportune moments:
1. After getting through the Mythril Mines
2. The morning after defeating Bottomswell
3. ?
4. After getting the Buggy
5. ?
6. After getting the Tiny Bronco
7. ?
8. After completing the Temple of the Ancients
9. The very start of Disc 2 (backtrack to Bone Village and take
the Tiny Bronco back to the fort).
10. ?
11. ?
12. ?
13. ?
14. ?
15. After getting the Highwind.
16. After finding Cloud at Mideel (Huge Materia battle).
The prize you get depends on how many battles you've won, not which
battle you fight. So, if you don't bother fighting the Shinra until
you've gotten the buggy, you'll still get the Magic Comb if you win,
since it's the first battle you've actually won.
I should mention that there is a far superior guide to the Fort
Condor battles written by Lord_Epyon. It's available at GameFAQs
<
http://www.gamefaqs.com>. Check it out if you're looking for
more detailed info.
The Shinra will attack Fort Condor periodically, so it's a good idea
to return there every so often. I don't think it's possible to attend
all the battles, though (for example, after you leave the Icicle Inn,
the way back is blocked by Shinra guards. Yet they get attacked five
times before it's even possible for you to get back there).
If the enemy wins....
------------------------------------------------------------------------
If the enemy reaches the shed, you'll have to fight a "CMD. Grand Horn"
enemy using your current party. If you defeat it, then you will have
won the war, but you recieve no prizes. The enemy's level depends on
how many battles you've won, not which battle you're on (see the info.
on prizes above for more information).
Furthermore, it seems as if the CMD. Grand Horn only goes up in level
if you fought it previously. In other words, if you fight the first
war and win it (accquiring the Magic Comb), then lose during the second
battle, you'll still fight a low-level CMD. Grand Horn since it's the
first time you fought him.
I know it sounds confusing, I have trouble understanding it myself :)
If you can actually figure out how the level of the Grand Horn is
determined, I'd love to hear from you.
Anyway, if you lose the battle with CMD. Grand Horn, then the game
continues on (the game doesn't actually end if you die, unlike most
other battles). I don't know what effects this has in the long run.
Miscellaneous
------------------------------------------------------------------------
You can also choose to donate money to the people of Fort Condor, and
to let them handle the war instead of having you direct the troops
personally. I have no idea what the point of doing this is, as it
only serves to waste your money and you get nothing in return. If
anyone knows the advantage to donating money or letting them handle
the war themselves, I'd love to know. I'd assume that without any
financial support from you, the battles that you can't attend would
be lost by the Fort inhabitants, but I don't really know.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once the battle is over, there's not a lot else to do at the Fort.
However, if you return here periodically, you can fight more battles,
and you will start earning rewards...just something to keep in mind.
For now, though, you might as well leave.
Before continuing on, though, it should be mentioned that the Mythril
Mine / Junon Area is one of the few places in the game where you can
earn a lot of AP easily. Since you tend to meet enemies in groups (such
as the Capparwires in the Junon Area or the Castanets in the mine), you
can easily wipe them out by using attack spells + All. This is also a
good way to earn kills for your Limit Breaks, since one person can can
kill 4-5 enemies at once using spells. When you run low on HP or MP,
you can go sleep at Fort Condor for free, then go right back to monster
hunting.
Anyway, while exploring the Junon Area, you may run into a certain enemy
in the forests called "Mystery Ninja." The ninja's real name is Yuffie,
and you can get her to join you if you defeat her in battle. Doing this
is not too hard, because although her level goes up as yours does, she's
still pretty weak.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mystery Ninja
LV: ?? XP: ??? Steal: <nothing>
HP: ??? AP: ?? Morph: <cannot>
MP: ??? Gil: ??? Leaves: <nothing>
Ability: [Attack], [Fire Attack] (hits all),
[Dragon Scales] (hits all)
[Molotov] (hits all)
[Impaler] (causes "Frog"),
[Spider Web] (causes "Slow")
Manipulate: <cannot>
Location: Junon Area / Gongaga Area / Nibelheim Area /
Rocket Launch Pad Area / Woodlands Area /
Mideel Area
Notes: Only found in forests.
Notes: Her level increases in accordance to
your party's levels. This means that
her HP/MP/XP/AP/Gil amounts will vary.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The only real reason to not get Yuffie at this point is because she
becomes another factor in the "date" sequence that's coming up (refer
to Terence Furguson's "Dating Guide" at www.GameFAQs.com for more
information on this event). You might be thinking that, since her
level goes up as yours does, you could wait until you're at a high
level (and therefore collect large amounts of XP/AP/Gil from her),
but even by the time you reach Disc 3, she'll still be giving you
low amounts of points for being killed (I found this out the hard
way).
If you don't want to get Yuffie right now, don't worry about having to
come all the way back to Junon. You can find her in the forests of
the Gongaga, Nibel, Rocket Launch Pad, and Woodlands areas as well.
Anyway, when you defeat her, the scene will switch to a grassy plain
containing a Save Point. There are a number of ways in which Yuffie can
escape and steal a variable amount of your gil in the process. One of
those ways is to attempt to use the Save Point (simply stepping on it
and going to the Main Menu is enough). Another way is to pick the wrong
reply when talking to her.
So, to get Yuffie in your party, start by going up and talking to her.
As you chat, choose the following replies:
If Cloud is leading the party:
- 2nd choice ("Not interested")
(Go up and talk to her again)
- 1st choice ("......petrified")
- 2nd choice ("Wait a second!")
- 2nd choice ("......That's right")
- 2nd choice ("......Let's hurry on")
If Tifa is leading the party:
- 2nd choice ("Don't fight")
(Go up and talk to her again)
- 1st choice ("......petrified")
- 2nd choice ("Wait a second!")
- 2nd choice ("......That's right")
- 2nd choice ("Come on, let's hurry")
If Cid is leading the party:
- 2nd choice ("Forget it!")
(Go up and talk to her again)
- 1st choice ("Something like that")
- 2nd choice ("......Hold on!")
- 2nd choice ("......That's right")
- 2nd choice ("Come on, or we'll leave you!")
Now Yuffie will become a selectable character. You can use the PHS
device (go to your Main Menu to use it) to swap her with a current
member of your party, if you wish. Since all of Yuffie's weapons
are long-ranged, she can attack from the back row with no penalties.
What's more, she also comes equipped with a Throw materia, which you
cannot normally obtain until much later in the game.
Whether or not you get Yuffie to join you, you can always steal a
Boomerang for her from the Formula enemies found in the Junon Area
(they're pink birds that hang in mid-air). However, you'll be getting
a better item for her shortly, so it doesn't really matter.
------------------------------------------------------------------------
(K) Junon Town
------------------------------------------------------------------------
Items in this section:
- Power Wrist, Shiva materia, Enemy Skill materia, 1/35 soldier x2,
Mind Source, Luck Source, Power Source, Guard Source, Speed Source.
You can also earn one prize from each list:
- Grenade, Potion x6, Ether x6, 5000 gil.
- Silver Glasses, HP Plus materia, Force Stealer.
Your next goal is to get to the city of Junon, which lies on the coast
northwest of Fort Condor (you can press Select repeatedly to enlarge
the map and get a better idea of where you need to go). You'll know
when you see it, since it's built into the side of a cliff and has a
large cannon protruding from it out into the ocean.
When you enter Junon, you'll actually arrive at a town built underneath
it. There's not much here to see aside from a weapon shop.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Under Junon Weapon Shop
Mythril Armlet 300 gil Armor
Potion 50 gil Item
Phoenix Down 300 gil Item
Grenade 80 gil Item
Tent 500 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
When you're done looking around town, head southwest. There are a set
of stairs behind the house near the town entrance. Go down them to
reach the shore. Here, you'll have to fight a boss, Bottomswell.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Bottomswell
LV: 23 XP: 550 Steal: <nothing>
HP: 2500 AP: 52 Morph: <cannot>
MP: 100 Gil: 1000 Leaves: Power Wrist
No Effect: Earth, Paralysis, Stop, Berserk
Resist: Gravity
Weakness: Wind
Ability: [Body Ram], Tail Attack, Moonstrike,
Big Wave, [create Waterpolo]
Manipulate: <cannot>
Location: Dolphin Offing (under Junon)
Waterpolo
LV: 4 XP: 0 Steal: <nothing>
HP: 40 AP: 0 Morph: <cannot>
MP: 0 Gil: 0 Leaves: <nothing>
No Effect: Physical attacks, Poison, Sleep, Paralysis,
Darkness, Regen, Berserk, Invincibility
Ability: None.
Manipulate: <cannot>
Location: Dolphin Offing (under Junon)
Notes: Created by Bottomswell.
If you have the enemy skill "Beta", then you can kill Bottomswell
in no time flat, since it will do around 800-1000 points of damage
per use. Otherwise, things get a little tricky.
The trouble with fighting Bottomswell is that it is a flying enemy, so
your attacks won't reach it. One way around this is to give someone
the Long Range materia, since it not only lets you attack from the
back row with no penalties, but it lets you hit enemies that are
beyond your reach. I suggest that whoever has the Long Range materia
also has Elemental paired with Choco/Mog on their weapon. Since
Choco/Mog does Wind damage and Bottomswell is weak against wind, that
person's attacks will inflict double damage.
Even if your other characters have long-range weapons (like Yuffie's
4-point Shuriken), you're better off using magic. If you've managed
to learn Bolt2, Ice2, etc., you can make short work of the boss.
Otherwise, I recommend using "Bio" or the "Flamethrower" enemy skill
("Bio" is preferred, since it can also poison it's target).
Bottomswell's method of attack depends on it's "flight pattern." At
first, it will only use physical attacks and it's Tail Attack. Once
it changes it's pattern, it will start using Moonstrike repeatedly.
After changing it's pattern again, it will begin using it's "Waterpolo"
and "Big Wave" attacks.
The "Waterpolo" attack will create a bubble around one of your party
members. Whoever is trapped inside the bubble will lose HP at a rapid
rate and can take no action until the bubble is destroyed. However, the
only way to do this is with magic, since Waterpolo takes no damage from
physical attacks. Just make sure that you specifically target the
Waterpolo and not the trapped character ;) If you have an attack magic
paired with All, then you can hit the boss and Waterpolo at the same
time (or you can do this using Matra Magic or Beta).
As for the "Big Wave" attack, this can hit all members. It doesn't do
much damage, but he will always use this just before dying, so be sure
that your HPs aren't too low before you deliver the killing blow.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the boss is destroyed, you have to resuscitate Priscilla via CPR.
To do this, simply press the Square button, wait until the red marker
is at the highest part of the "lung meter", then press Square. An easy
way to determine this is to just count up each time the meter rises,
until it's risen ten times. You can revive the girl in about five deep
breaths. There's no way for you to fail at this event, you just have to
keep doing it until she revives.
Back in Junon, go to the house near the entrance and talk to the old
lady standing out front. She'll let you stay the night at her house.
Since there's nothing else to do, you might as well stay (pick the
bottom option). If you want to do something else and sleep later,
just return to the house and pick the top option to go to sleep.
The next morning, you can always leave the town and go back to Fort
Condor for another war scenario. Yes, this means you have to go back
with only Cloud in your party ;)
Then, go back to Junon and go to Priscilla's house (it's the one with
the staircase in front of it). She will give you the "Shiva" materia.
Now go back down to the beach and talk to the girl again. She'll tell
you how to use her pet dolphin to reach a tower that's out in the middle
of the water. Pick the middle option ("Sure"), to regain control of
Cloud.
The risky part of getting onto the tower is that you will get fried
if you touch the electricity coming off of the tower. However,
there is a ridiculously easy way to land on the tower perfectly.
From where you are, don't move, and press the Square button. The
dolphin will deposit you near the bttom of the screen. Now press
the Square button again, and you will land on top of a beam sticking
out of the tower. Now just head to the west and climb up the tower.
When you're in control of Cloud again, run south (towards the screen)
until the perspective changes. Now go over to the large platform
sticking out of the ground and approach the yellow dais near the
southeast end of the platform. Press the Circle button to make the
platform descend. To exit this area, go south to where there is
an overhanging section of roof and run underneath it.
Inside, a Shinra officer will mistake you for a new recruit. Do as
he says and go into the room to the northwest. Go to the locker
in the southwest corner and choose the second option to change into
a Shinra uniform. Once you've changed, the officer and some fellow
soldiers will show you how to salute. Once they leave, you may
want to go to the south first, to find a Save Point. This way, if
you mess up in the parade, you can just do a soft reset and try
again. Now go through the exit to the west to go outside. Follow
your teammates over to the alley, then talk to the commander. The
other soldiers will run into the alley, so follow after them.
In this next scene, you have to sneak your way into the ranks of the
parade. How well you pull this off will affect the "ratings" meter
shown at the bottom of the screen. To do this, wait until the commander
tells you to go, then run to the left behind the other troops. Walk
south and then north so that you're in step with the two soldiers in the
last row (be sure to let go of the X button so that you'll march with
them instead of running). Now just press the Circle button in time with
them to move your gun.
Depending on how well you managed to march, you will be given a reward
(ratings provided by Ignacio DeLucas):
01% - 21% Grenade
22% - 39% Potion x6
40% - 50% Ether x6
51% - 99% 5000 gil
In the next area, you're ordered to stand still while Rufus is talking
to Heidegger. Of course, you can use the control pad to move around and
irritate the hell out of the commander :) After the soldiers leave, you
can answer the commander any way you like, he'll still stick you with
more guard duty. After he and his men show you how to do the sendoff
ceremony, you'll be free to explore the city.
Start by saving your game again, since there's another chance coming
up to earn some good items, and you'll want to be able to reset and try
again if you mess up.
There are about a billion shops in the city, so hopefully you've got
some Gil saved up. The shops are listed in order going from east to
west. Some of them are hard to find--you can always press the Select</pre><pre id="faqspan-4">
button to see all of the possible exits in an area.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Junon Materia Shop
Sense 1000 gil Command Materia
Seal 3000 gil Magic Materia
Restore 750 gil Magic Materia
Heal 1500 gil Magic Materia
Revive 3000 gil Magic Materia
Junon Weapon Shop
Hardedge 1500 gil Weapon (for Cloud)
Grand Glove 1200 gil Weapon (for Tifa)
Atomic Scissors 1400 gil Weapon (for Barret)
Striking Staff 1300 gil Weapon (for Aeris)
Diamond Pin 1300 gil Weapon (for Red XIII)
Boomerang 1400 gil Weapon (for Yuffie)
Junon Item Shop
Potion 50 gil Item
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Antidote 80 gil Item
Eye drop 50 gil Item
Echo Screen 100 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you've taken the time to steal weapons from your enemies in previous
areas, you'll see that the items you've been using for the last couple
of hours only become available for purchase now. Aren't you glad you
took the time to rob your opponents blind? ;)
Be sure to go into the third door from the right (the one with a "27"
written on the nearby wall). If you go into the room and talk to the
soldier standing to the east, he'll move out of the way, and you can
go into the "Respectable Inn." There is another "Enemy Skill" materia
in the southeast corner of the Inn, and you can talk to the people
there to learn about the gameplay basics (yes, the flickering people
are the ghosts of the people from Sector 7).
Then, go back out into the main room and go up the stairs. On the 2nd
floor, you can find a "1/35 soldier", "Mind Source", and "Luck Source"
in the two rooms on this floor. On the top floor, you can find both
a "Power Source" and a "Guard Source" that are just lying around.
If you keep heading west along the main road, you'll reach the lift
that Rufus and Heidegger took. Past it is a tunnel, and then there
is another lift. Beyond it is the other half of the city.
If you go into the second door from the right (the one with a "59"
painted nearby the entrance), you'll find yourself at an inn. You
can spend the night here, and there is a Save Point. On the second
floor is another Materia shop, and above it is an Accessory shop.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Junon Materia Shop
Fire 600 gil Magic Materia
Ice 600 gil Magic Materia
Lightning 600 gil Magic Materia
Earth 1500 gil Magic Materia
Poison 1500 gil Magic Materia
Junon Accessory Shop
Silver Glasses 3000 gil Accessory
Headband 3000 gil Accessory
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go into the entrance to the west of the inn. There's a little bug in
this section--you can talk to any part of the north wall to converse
with the guard. You can also find a "Speed Source" in the alcove south
of the bunks. On the top floor, you can find another "1/35 soldier."
Finally, the last entrance leads to a weapon shop.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Junon Weapon Shop
Mythril Saber 1000 gil Weapon (for Cloud)
Cannon Ball 950 gil Weapon (for Barret)
Mythril Claw 750 gil Weapon (for Tifa)
Full Metal Staff 800 gil Weapon (for Aeris)
Mythril Clip 800 gil Weapon (for Red XIII)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
In the next area, you'll have to give Rufus a sendoff ceremony. It's
pretty straightforward--just press the buttons in the proper sequence.
Since the order changes every time you play, I can't help you with this;
you'll just have to practice. Cloud will get a reward depending on how
high the president's "mood gauge" gets while Cloud is performing:
000 - 050 points Silver Glasses
060 - 090 points HP Plus materia
100 - 200 points Force Stealer
You'll have to decide which one you want more, the HP Plus materia or
the Force Stealer. You can buy the Force Stealer in just a little
while (and for only 2200 gil), while the opportunity to buy an HP Plus
materia doesn't come up for a long time (and they're 8000 gil a piece).
I'd go for the HP Plus materia, myself. Remember, you earn 10 points
for each successful move and 30 points for the finishing pose.
After the sendoff, you can use the controller and buttons to make Cloud
act goofy while the others are talking :) Once the other men leave,
you can run onto the ship before it leaves.
------------------------------------------------------------------------
(L) Cargo Ship
------------------------------------------------------------------------
Items in this section:
- All materia, Wind Slash, White Cape, Ifrit materia.
Items to steal:
- Shinra Beta (from Marine)
You'll start off in the hull of the cargo ship. To the southwest is
a chest containing an Ether, and to the northwest is an All materia.
However, if you got Yuffie to join your party, she'll be in the way
of the materia. Don't worry, you can get it later.
What you need to do now is talk to all of your teammates (you don't
have to talk to Yuffie, though). However, they are disguised as Shinra
soldiers, so you'll have to talk to them to find out who is on your side
and who is just a soldier. Some, like Red XIII, are painfully obvious.
After talking to Aeris, take the stairs up to the top deck.
Here, there is an officer you can talk to. If you pick the second
option ("Something's missing") he'll sell you some items.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Cargo Boat Item Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you pick the first option ("I'm tired...") then he will sell you
a drink for 250 gil that refills your HP and MP to max (it's supposed
to be "Invincible Alpha", by the way, not "Invisible Alpha.")
Once you've talked to all of your teammates up here (exluding Barret),
go back down and talk to Aeris again. She'll ask where Barret has
gotten to. If you go back up to the deck and go to the southwest area
(near the ladder that leads to the Save Point), you'll see that the
soldier who was here has left, which means you can head west to reach
the front end of the boat. Here, talk to Barret twice. Now return to
the main deck. After your party decides to go snooping around, you'll
get to assemble a party.
Once you've done that, go back down to the hull. If you couldn't get
the All materia earlier, now's the time to grab it. You can also
steal the "Shinra Beta" bracelet from the Marine enemies (they look
like common soldiers).
Since the ship's crew is dead, you can go through the door on the north
wall to reach the engine room. Here, go up the ladder to your left and
follow the walkway until you reach a chest containing the Wind Slash,
a weapon for Yuffie.
Now, go back down and approach the commander standing near the engine.
You will then have to fight a boss.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Jenova*BIRTH
LV: 25 XP: 680 Steal: <nothing>
HP: 4000 AP: 64 Morph: <cannot>
MP: 110 Gil: 800 Leaves: White Cape
No Effect: *Gravity, Poison, Sleep, Paralysis, Stop*
Ability: [Laser], Stop, W-Laser, Tail Laser <hits all>
Manipulate: <cannot>
Location: Cargo Ship
If you have "Beta", you can do around 900+ damage on her each round, but
if not, hopefully you've learned second-level attack spells by now (like
Fire2 or Bolt2). If you have, you can kill her in just a few rounds.
Unfortunately, Jenova doesn't have any real weaknesses, so if you don't
have any of the above abilities, you might as well just use your Summon
materia on her and then rely on physical attacks for the remainder of
the battle, using your Limit Breaks whenever possible. Jenova can do
a lot of damage with her W-Laser and Tail Laser attacks, so don't let
anyone's HP get too low. There's not much you can do about her "Stop"
attack, but the affected character will eventually snap out of it, so
don't worry.
Aeris is a good character to have for this battle (especially if your
levels are low), since you can use "Healing Wind" often, due to the
high amount of damage Jenova's laser attacks inflict.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the battle is over, be sure to pick up the Ifrit materia before
leaving the boat.
------------------------------------------------------------------------
(M) Mt. Corel
------------------------------------------------------------------------
Items in this section:
- Fire Ring, Power Source, Motor Drive, Wizard Staff, W Machine Gun,
Star Pendant, Turbo Ether, Transform materia, Phoenix Down x10,
Mind Source, Power Source, Tent.
Items to steal:
- Diamond Pin (from Bagnadrana)
After you leave the harbor, Rufus and Heidegger will show up. Once
Rufus leaves, you'll be in control of Cloud. If you go through the door
at the east end of the bridge, you'll find yourself in the Shinra Villa.
There is a man here who will sell you the villa for 300,000 gil, which
of course you don't have at such an early point in the game. However,
once you do get enough money, you can always come back here and buy the
villa.
If you head to the back of the villa and go down the stairs, you'll find
a basement containing several items. There is a chest near the stairs
containing a Fire Ring, and a Power Source can be found in the southeast
corner of the room. Nearly obscured by the room's light source is a bag
containing the Motor Drive (a weapon for Tifa). If you look carefully,
you can see it lying near the pile of crates to the left of the stairs.
If you go down the stairs and to the east, you'll find an entrance
to a bar. There is a man hanging around in the southwest corner of
the bar who will sell you items.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Costa del Sol Weapon Shop
Platinum Bangle 1800 gil Armor
Carbon Bangle 800 gil Armor
Four Slots 1300 gil Armor
Molotov 400 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I suggest you pass on the Platinum Bangle, because although it has a
double growth rate, you can only hold two materia in it, and it has a
really poor defense rating.
Outside of the bar and to the east are two kids playing with a ball. If
you look to the left of them, you'll see an entrance in the side of the
wall (use the Select button if you can't see it). In here is Johnny,
Tifa's old flame, who you may have met briefly back in Sector 7.
If you go back outside and talk to the man to the right of the yellow
truck (he's standing behind a counter), he will sell you some items.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Costa del Sol Materia Shop
Heal 1500 gil Magic materia
Revive 3000 gil Magic materia
Restore 750 gil Magic materia
Seal 3000 gil Magic materia
Fire 600 gil Magic materia
Ice 600 gil Magic materia
Lightning 600 gil Magic materia
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To the east of him is an Inn where you can stay for 200 gil a night.
East of the inn is a man standing under an orange awning who will also
sell you stuff.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Costa del Sol Item Shop
Potion 50 gil Item
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Soft 150 gil Item
Antidote 80 gil Item
Eye drop 50 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you go down the steps near the inn, you'll arrive at the beach. If
you spent the night in the Inn before coming here, there will be no one
of importance here. However, if you've just arrived and you go to the
beach, you'll run into Hojo. After talking to him, your friends will
split up, and you can find them at various places in the town, depending
on who is in your current party at the time. You can find Aeris and
Barret in the Inn, while Yuffie will be working part time for Butch
(the man who sells materia to the west of the Inn). Tifa can be found
in Johnny's house, while Red XIII will be playing ball with the kids
outside.
When you're ready to go, leave Costa del Sol. If you head down the
peninsula towards the mountains, you'll see a mountain path that you
can follow. Eventually, it leads to an opening in the side of a
mountain, Mt. Corel.
When you reach Mt. Corel, start climbing up. There is a man here who
you can talk to. Past him, you can walk forward into the sunlight to
reach the next area. Here, just keep climbing up, and follow the
path as it turns northwest.
You'll end up at the Corel reactor. There's not much to do here for
the time being, so make your way south. In the next area, just run
along the tracks--there's nothing of interest here.
Now you'll arrive at a curving section of railroad. There's a Save
Point here that you can use. Take the upper route--soon a piece of
the track will give way, and you'll be instructed to press the Circle
button to jump. However, don't do a thing and let Cloud fall. Now,
by holding left or right while rapidly tapping the Circle button,
you can make Cloud fall to the left or right. If you fall to the
left, you will find a Wizard Staff while climbing back up to the
tracks, and if you fall to the left, you will find a Star Pendant.
Back atop the track, keep following the upper path until you reach a
chest. Inside it is a W Machine Gun. Now go back and take the
lower path. When instructed to jump, let yourself fall, and move
Cloud in the opposite direction to pick up whichever treasure you
missed last time. Continue on until you have a chance to take the
top path, and run west along it to pick up a Turbo Ether. There is
another weak piece of track here, but if you already got both items,
you might as well just press the Circle button to jump. Just past
it is the Transform materia.
Head back east along the track, and take the upper route. In the
next area, you'll see that a bridge on the lower path has been raised.
To lower it, follow the track until you come across a small shack.
Go inside it and choose the top option to lower the bridge.
Just past the shack, where the track curves, you can climb up the side
of the mountain wall. Up here, you'll find a nest with some baby chicks
in it, as well as some treasure. You can pick the bottom option to
leave the treasure where it is, or the top option to try and take it.
In order to this, though, you have to fight a single Cokatolis. Once
it's defeated, you'll get 10 Phoenix Downs. Keep in mind, though, if you
choose not to take the treasure, you can't go back and get it later on.
Since the upper track ends in a dead end, you have no choice but to go
back the way you came and take the lower path. Follow it across the
bridge until the track splits, and then follow the western path as it
curves back in on itself. If you follow it north, the path will then
curve eastward, and you'll find yourself inside a cave. Here, you can
find a Mind Source, a Power Source, and a chest containing a Tent.
Now go back to where the track split. If you haven't yet encountered
a Bagnadrana (the dumpy-looking monster with armored plates and a
tail), you may want to run around until you do, since you can steal
a Diamond Pin from it.
When you're ready to go, take the other path to the east. You'll arrive
at a suspension bridge. If your party is low on HPs, you may want to
refill them here, since there is a very high rate of getting "Side
Attacked" by Cokatolis enemies in this area. Once you cross the bridge,
you'll arrive at the town of North Corel.
There's not much to do here, although there are some people who will
sell you items, and you can sleep for 50 gil a night in the building
atopt the eastern hill.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
North Corel Tool Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Tent 500 gil Item
North Corel General Store
Transform 5000 gil Magic materia
Maiden's Kiss 150 gil Item
Cornucopia 150 gil Item
Soft 150 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
North Corel Weapon Shop
Carbon Bangle 800 gil Armor
Force Stealer 2200 gil Weapon (for Cloud)
Molotov 400 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you want to save your game before continuing, exit North Corel by
going to the southeast. This will take you to the World Map. After
saving your game, go back into town and head to the west to reach the
Golden Saucer ropeway station.
Here, Barret will talk about his past for a while. When he's done, you
can ride the trolley up to the Gold Saucer.
------------------------------------------------------------------------
(N) Corel Prison
------------------------------------------------------------------------
Items in this section:
- Silver Armlet, Ramuh materia.
Items to steal:
- Platinum Bangle (from Death Claw)
Enemy Skills in this section:
- Matra Magic (from Bullmotor), Laser (from Death Claw),
Aqualung (from Harpy).
Equipped on Cait Sith:
- Yellow M-Phone, Silver Armlet, Manipulate materia, Transform materia.
Once you arrive at the Gold Saucer, you'll notice a Save Point in the
background. However, it costs 5 GP to use it. Here in the Gold Saucer,
you can collect a special type of currency called GP (gold pieces), that
can be used to buy things, etc. Just something to keep in mind as you
look around the Saucer.
Before you can enter, you'll have to buy a pass. Although you can get
a one-time-only pass for 3000 gil, I recommend buying the lifetime pass,
if you can afford it. You'll be coming back here frequently, so it's
worth the 30,000 gil price tag, if you can spare the money.
Inside the Saucer, you can choose to take someone with you. If you try
to leave without taking anyone, Aeris will insist on coming with you.
Feel free to look around the Saucer, if you like. One place you'll want
to stop by is the Ghost Square. Go into the hotel and read the sign
that says "Shop" next to the entrance on the west wall. It's actually
the third "Turtle's Paradise" flyer.
The entrance, by the way, leads to a shop, where you can buy the
following items:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ghost Square Hotel Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Antidote 80 gil Item
Maiden's Kiss 150 gil Item
Cornucopia 150 gil Item
Soft 150 gil Item
Echo Screen 100 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Eventually, you'll have to end up going to the Wonder Square. Here,
you'll run into a talking cat named Cait Sith who will join your party.
He has a very useful "Manipulate" materia on him. Not only can you use
it to control certain enemies, but you can make them use Enemy Skills
on you (some skills can only be learned in this way). You can also
manipulate an enemy and have your allies "Steal" from it repeatedly
until they get something, while the enemy sits there, helpless.
Anyway, you can earn GP at the Wonder Square by playing the various
games there. One way to get an easy 30 GP is to play the "Mog House"
game in the back room. To play, just keep feeding nuts to Mog until
he gives a happy squeak, then wait for him to try to fly. The first
time you beat the game, the man standing behind you will give you 30 GP.
Unfortunately, this only happens the first time you play "Mog House"
so don't bother with it afterwards.
There is also a "Wonder Catcher" game that can net you various prizes,
such as the following:
<nothing>, 1gp, 3gp, Potion, Phoenix down, Elixir
The lady near the Wonder Square entrance will also trade you items for
GP:
Potion 1 gp
Ether 20 gp
X-Potion 80 gp
Turbo Ether 100 gp
Gold Ticket 300 gp
??????????? 500 gp (actually "Carob Nut")
When you're done looking around the Gold Saucer, go to the Battle
Square. Cloud will run into the main room, and you will end up being
caught by the owner of the Gold Saucer, Dio. He wastes no time in
tossing your party down into the Corel Prison.
Once you're in control of Cloud, go south past the gate. There is
a Save Point to the south that you can use, and further southeast
is a house that you can enter. Barret will show up and do a little
talking. When he's done, you'll have to rearrange your party. Now
go outside and go to the southeast.
There's a pub here, and the owner will sell you items if you talk
to him.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Prison Pub General Store
Potion 50 gil Item
Phoenix Down 300 gil Item
Tent 500 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you go back north around the pipe and head southwest, you'll find a
big rig. You can even sleep in the front end of it, if you like.
There's nothing else to do but go all the way back north to where the
fence was. Once you reach it, walk to the west to return to the first
area. Here, there is a ladder to the northeast that you can climb
down to reach the "basement" area. There's nothing of note here,
although you get "Side Attacked" by the 2-Faced enemies frequently
in this area. In the Japanese version of FF7, you could also meet an
enemy called "Test Zero" here, that gave you tons of AP, and would talk
to you if you attacked it. It's not here anymore, though :(
Anyway, if you go north, you'll find that the man guarding the gate is
dead. Go north from here to reach an area with a fence and a large
crevice. If you run around here, you can encounter the Bullmotors
(purple motorcycle-like foes), who you can learn "Matra Magic" from.
There are also Death Claws (claw-like enemies), who you can learn
the "Laser" enemy skill from, and you can steal "Platinum Bangles"
from them. To make your job easier, you can always "Manipulate"
either enemy using the Manipulate materia that Cait Sith had equipped.
If you're willing to spend some time, you can always run to the north
to reach the Corel Desert. Here, you can encounter the "Cactuar"
enemy, who will give you a whopping 10,000 gil when defeated. They
have a high evade rate and are immune to most magic, but you can use
"L4 Suicide" on them, then attack repeatedly in the hope that someone
hits. Since they will have almost no life left, one good hit should
do it. There are also "Land Worm" enemies out here, but you can just
manipulate them and kill them off with magic, so they pose no real
threat.
If you try to return to the Corel Prison, you'll find that the desert
repeats itself endlessly. Just run back and forth between two screens
(i.e., run east until the screen changes, then run back west, then
repeat). Eventually, you'll come across a carriage that will offer
to take you out of the desert (pick the top option to hop on).
When you're ready to leave the Corel Prison (and you won't be able to
come back, so make sure you've done everything that you want to in
here beforehand), go back to the area with the crevice and the fence.
Go through the opening in the fence (so that you above the crevice),
and head east. You'll reach an old autoyard. Work your way north,
and you'll run into a boss who Barret will have to fight alone.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dyne
LV: 23 XP: 600 Steal: <nothing>
HP: 1200 AP: 55 Morph: <cannot>
MP: 20 Gil: 750 Leaves: Silver Armlet
No Effect: Gravity
Ability: Needle Gun, S-Mine, Molotov Cocktail
Manipulate: <cannot>
Location: Corel Desert
If Barret has the W Machine Gun, you might as well put him in the
back row to increase his defense power (or if he still has the Atomic
Scissors, equip the Long Range materia). Dyne doesn't have a lot of
life, so as long as you have "Cure" or "Cure2" handy, you can just
plug away at him and heal when necessary until he's dead.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the battle, Cloud will have to participate in the Chocobo races.
Once you reach the lobby and meet Joe (who is alternately referred to
as "Teioh" elsewhere in the game), look for the "Ramuh" materia lying
near an alcove on the north wall, near the "Chocobo Racing" poster.
If you don't get this materia now, you'll never be able to get it
again, so don't miss it. When Ester shows up, talk to her, and pick
the bottom option to start the race.
There are two ways to control your Chocobo; via Manual or Automatic
control. In "Automatic" mode, the Chocobo races itself, and you don't
have to do anything. In "Manual" mode, you control the Chocobo. Here
are the basic controls:
Square button Makes your Chocobo run faster
X button Makes your Chocobo slow down
Circle button Makes your Chocobo dash
Select button Switches between Manual and Automatic mode.
Start button Once the 1st and 2nd place winners have come
in, you can press Start to end the race early
(instead of waiting for it to end).
While racing, there is a red gauge on the left side of the screen.
This is the Chocobo's "Stamina meter", and it gradually drains as
your Chocobo runs (the faster your speed, the faster it drains).
If you hold down the Circle button to dash, then it drains at a much
faster rate. When the gauge is empty, you can't dash, and your top
speed is reduced.
However, there is a trick to refill your Stamina Gauge; simply hold
down R1 + R2 while racing. This causes the gauge to refill slightly
when not draining, and when it does drain, it does so at a slower
rate than normal.
If you lose the Chocobo race, you'll just have to keep racing until you
win. Once you do, you'll have to choose who you want in your party.
Afterwards, you'll find yourself outside in the Buggy.
Moving around in the buggy is not that different from walking; you can
still be attacked by monsters, save your game, etc. However, the buggy
can move around in the desert around the Gold Saucer, and it can cross
shallow rivers (areas where the water is a lighter color).
Once you're outside, you may want to save your game. Then, pilot the
buggy around in the desert until you encounter the "Harpy" enemy. You
can learn the Enemy Skill "Aqualung" from it. Note that you can always
drive the Buggy into the house below the Gold Saucer to return to the
Corel Desert. This is really only useful if you want to fight Cactuars
for money, since you can't go to the Corel Prison or Dyne's house from
the desert. If you get lost in the desert, just keep switching between
screens by running left and right over and over until the carriage shows
up (it won't show up if you're running vertically). Alternately, if you
find yourself back in the area with the crevice cutting across it, you
can exit to the east to return to the World Map.
------------------------------------------------------------------------
(O) Gold Saucer / The Sleeping Man
------------------------------------------------------------------------
Items to get from the Speed Square:
- Umbrella,
Items to get from the Wonder Square:
- Speed Source.
Items to get from the Battle Square:
- Sprint Shoes.
Items in this section:
- Bolt and/or Ice Ring, Mythril (a Key Item)
Enemy Skills in this section:
- Big Guard (from Beach Plug), White Wind (from Zemzelett).
If you want to go back to the Golden Saucer, you can just drive back to
North Corel and take the trolley. That's what we're going to do, as
you can pick up some good items there. Returning to the Gold Saucer
right now is optional, however. In fact, so is this whole section. If
you want to get on with the game, skip to Section P. Otherwise, keep
reading.
Since it costs GP to use most of the Gold Saucer's attractions, you
need to earn a lot of GP fairly quickly. There are several ways to
earn GP, some easier than others. The first one depends on blind luck.
Every time you go to the Gold Saucer, there is a random chance that a
man will be standing by the tiny house near the back of the screen at
the Gold Saucer entrance. If you go back to him and talk to him, he
will sell you 1 GP for 100 gil, and will sell you up to 100 GP at a
time. However, the chance of him appearing is very low.
A much easier way to earn money is to play the G-Bike Game at the Wonder
Square (it's on the 2nd floor). It only costs 200 gil to play, and you
will earn 10 GP if you manage to score 10,000 points or higher. Here
are some pointers:
- You can swing your sword to the left by pressing Square, and to the
right by pressing Circle.
- Don't forget that it takes Cloud a second to swing after you press
the button. You can still move during this time, allowing you to
reposition yourself while attacking, in case your target moves away.
- Use your sword on the yellow bikes. They're slower and are easier
to hit.
- Ram into the red bikes to destroy them. You can demolish them in
four hits (they will flash white when hit).
- An easy way to do this is to trap them against the guard rails on
either side of the road. Don't bother using your sword on them, as
they are too fast to be hit.
- Your main goal should be to protect the truck from getting hit, as
this will lower your score. Try to stay near it whenever possible.
However, if there is only one bike on screen, feel free to leave
the truck momentarily to destroy the bike.
Once you get the hang of it, you can earn over 10,000 points with each
play without much difficulty. The best part is, you win a free Speed
Source the first time you earn 10,000 points or more. And you can
still earn 2 GP if you 5000 points or above.
Another option is to play the "Basketball Game" on the 1st floor of
the Wonder Square. You have to hold the Circle button down for a
moment, then release it. If you don't hold it long enough (or hold
it for too long), Cloud will miss. Otherwise, he earns 1 GP with
each successful shot, and you can keep shooting until you mess up.
Everyone has their own little trick for timing the shot--mine is to
say "Final Fantasy VII" under my breath, then release the button.
It seems to work well, for some reason :)
In any case, once you have enough GP, it's time to spend it (after
returning to Corel and saving your game, of course). Don't bother with
the Wonder Square prizes. Instead, go to the Speed Square. For 10 GP,
you can ride on a roller coaster and shoot at targets using the Circle
button. One big tip is to tap the Circle button rapidly instead of
holding it, so that your laser's strength does not diminish.
You can win a great weapon for Aeris here, so do give it a try. I've
written down a brief description of the course, so that you'll know
where to shoot. Feel free to pause the game frequently to refer to
the list as you play:
- When the track curves right, ghosts will appear on the right side
of the screen. Follow one to the left side of the screen, then hit
a ghost that shows up on the left side once the track goes up. Then
aim back in the lower right corner to nab a few more ghosts.
- There are more ghosts at the top of the hill, and until you approach
the cave.
- You can shoot the cacti in the cave before you actually enter it.
- Inside the cave, you can shoot at the planes and cacti.
- Watch for a falling rock on the right side of the screen that has
a shootable cacti atop it.
- As you come out of the cave, keep firing in the far east corner.
There is a large rock you can hit for 200 points that is just
offscreen.
- Afterwards, there are more planes to shoot at. When you approach the
lake, a yellow fish will leap out.
- A riverboat will show up, that scrolls to the left as the track
turns right. You can shoot at it's red paddle to earn an increasing
amount of points. Follow the paddle to the lower left corner of the
screen and keep firing, even after the boat goes offscreen. Do this
until your score stops going up.
- As the track curves up towards the upper right, two more fish jump
out, then stars slowly descend from the sky. Shoot as many as you
can.
- Inside the ice cave, you can shoot at the stalagtites as well as
the moving ice sparkles.
- Outside, many balloons will come up from the lower portion of the
screen, then from the lower right corner. There is also a bunny
balloon that shows up near the end worth more points.
- Then UFOs appear, as well as missiles. The missiles are easier
targets as they don't move erratically. Stay in the lower right
corner at first, then move towardss the middle of the screen to
bag the most targets.
- In the lava cave, shoot the red balls that arc into the air. As
you arrive, aim in the upper left corner, so that when the track
swings you back to the left, you'll hit the falling ball seen
earlier.
- On the way up, shoot at the helicopters.
- At the top, you'll fight a big UFO. You can hit it even when it
moves out of sight. Don't forget to tap the button rapidly instead
of holding it so that your laser power doesn't decrease.
- Once it is destroyed, you'll go back down. A few planes and a
helicopter show up once the track levels out.
- When lights appear on either side of the track, one of them on
the left side can be shot out halfway through. Aim at the source
of the light beams to hit it.
- Alternately, there is a light near the end of the track on the
right side that you can hit, instead.
If you earn 5000 points or more, you'll get the Umbrella for Aeris.
Afterwards, you'll just win a bunch of useless prizes no matter what
score you get (such as the 1/35 soldier, Masamune Blade, and Super
Sweeper). These have no purpose, so don't bother with them.
Next up is a visit to the Battle Square. Talk to the lady to the left
of the stairs and choose the first option ("That's the idea"). Now go
inside. This is the Battle Square. Here's how it works:
For 10 GP, you can pick one character and have them fight eight sets
of enemies in one consecutive battle. However, there is a catch.
After each battle, a roulette-like device starts spinning, and you
must press Circle to make it stop. When it stops, you will be
afflicted with a certain condition. The conditions last for the
remainder of the battle and are as follows:
Sword Weapon is unequipped.
Bracelet Armor is unequipped.
Ring Accessory is unequipped.
Item Bag Item command is disabled.
Green Materia Magic materia are disabled.
Yellow Materia Command materia are disabled.
Purple Materia Independent materia are disabled.
Blue Materia Support materia are disabled.
Red Materia Summon materia are disabled.
Five Materia All materia are disabled.
Leather Boot Speed is cut in half.
Stopwatch Total game time x30 = damage inflicted on you.
Blue Cure Restores HP
HP Sign Max HP is halved.
MP Sign Max MP is halved.
HP/MP Sign Max HP/MP is halved.
MP Zero Current MP drops to zero.
Small Lv Down EXP Level goes down by 5.
Big Lv Down EXP Level goes down by 10.
Poison Bubbles Afflicted with "Poison" ailment.
Mini-Cloud Afflicted with "Mini" ailment.
Lucky 7 No handicap.
Frog Afflicted with "Frog" ailment.
Keep in mind that if you are protected from status ailments (such
as having a Ribbon equipped), nothing will happen if you get the
Frog, Mini, or Poison conditions.
If you win all eight battles, you will earn Battle Points (BP). BP can
then be exchanged for prizes by examining the vending machines in the
lower left and right corners of the screen. You cannot save your BP as
you can GP; it will reset to zero once you leave the Battle Square room.
You will earn zero BP if you are killed in battle, or if you run away.
Keep in mind that any damage you take in the Battle Square is "faked"
and won't affect you in reality. The same applies to using your Limit
Breaks--the meter will return to whatever level it was prior to you
beginning a fight.
Note that you cannot earn EXP, AP, or Gil from the monsters you fight
in the Battle Arena. What's more, you cannot learn Enemy Skills from
them. However, you can Steal from them and Morph them into items.
For right now, we don't need to worry about earning BP, since we're
not after any of the prizes (and they aren't that good at this time
anyway, unless you want to pick up a Enemy Lure, Pre-Emptive, or
Speed Plus materia). All we want to do is win eight battles in a row.
I recommend picking a character with a high level. If you don't have
the Long Range materia, then pick someone with a long range weapon,
like Barret or Yuffie, and put them in the back row. Then give that
character an Enemy Skills materia, a Restore materia, and the Silver
Armlet. It may help to equip them with the Fire Ring or Star Pendant.
To get through battle, concentrate on keeping your life up and killing
off enemies as quickly as possible. Use cheap Enemy Skills like Matra
Magic to kill off groups of enemies. If you watch the roulette that
spins between rounds, you can actually time it to get the desired
condition to show up. This is useful when you want to pick the least
detrimental condition to afflict your character with.
Once you've won eight battles, spend any BP you might have earned,
then go back outside and talk to the lady at the base of the stairs.
She's so impressed with your fighting skills that she'll give you a
free set of Sprint Shoes.
There's not much left to do here aside from visiting the Ghost Hotel
in the Ghost Square. If you read the "Shop" sign to the left of the
item shop entrance, you will find a Turtle's Paradise flyer posted
there, if you haven't read it already. In the Hotel Shop, you can buy
the following items:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Hotel Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Antidote 80 gil Item
Maiden's Kiss 150 gil Item
Cornucopia 150 gil Item
Soft 150 gil Item
Echo Screen 100 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Your next goal is to head onto Gongaga, but we're going to take a little
detour first. Feel free to skip to Section (P) if you want to get on
with the game.
From the Golden Saucer, head north. You should see a river with a
shallow area that you can ford across. Keep heading north until you
reach Costa del Sol. If you go down to the coast and run around on the
beaches, you'll run into the "Beach Plug" enemy. You can then use the
Manipulate materia to control them and make them cast "Big Guard" on
your characters. This is an incredibly useful skill to learn, since
it casts Haste, Barrier, and MBarrier on your entire party. Although
both barriers wear off faster than casting "Barrier" or "MBarrier",
the Haste effect remains for the rest of the battle (or until you
are killed).
Once you've gotten that Enemy Skill, it's time to take the buggy back to
Junon. Get in the buggy and drive it _into_ Costa del Sol. Once you're
in control of Cloud, go up the stairs and go across the bridge to return
to the harbor. Talk to the sailor near the boat, and pay him 100 gil
(choose the top option). Then run onto the boat. It will go back
across the sea to Junon.
Now, you could exit Junon manually, but if you go out to where the
shops are, there will be a sailor standing in the middle of the road.
Talk to him and pick the top option, and a helicopter will come down.
You can then ask the helicopter to deposit you on the other side of
Junon (the top option), or to take you outside of Junon (the bottom
option).
If you decide to leave Junon on foot, go back to the L-shaped chamber
at the far east end of town, and go through the opening to the
southeast. This will take you to an elevator you can operate to take
you down to the town below Junon. Once you get back onto the World
Map, you'll find that your Buggy has come with you.
Since you now have the Manipulate materia, you can learn another
Enemy Skill in this area. Just find a Zemzelett (the large green
and white enemy). You can control it and make it use the "White
Wind" skill on you.
You can also return to Fort Condor and help them fight another war.
When I came back here, I was told that the Shinra had invaded once
while I was away, but in all of my earlier saves, it was impossible
to return to the Fort, since the cargo ship in Costal del Sol was
"under Heidegger's orders" to remain in port. Does anyone know how
to get back to the fort in time for the third battle?
Now that you have the buggy, look for a river that lies to the east
of Junon, behind a mountain range. There is a shallow area you can
go across. If you go northeast, you should find a cave in the side
of the mountains. Inside is a sleeping man who will tell you how
many battles you've been in so far. What's more, he will give you
a reward depending on how many battles you've fought (not how many
you've won, just how many you were actually in):
- If the last two digits of your battle count are even (such as
88, 244, etc.) he will give you a Bolt Ring or Ice Ring.
- If the last two digits of your battle count are odd (such as
99, 255, 477, 799, etc.) he'll give you a piece of Mythril.
Sometimes, the man will also tell you how many times you escaped from
a battle. I've never gotten a reward for having a particular "escape"
count, though, and the number of escapes doesn't seem to effect the
chance of him giving you a particular type of ring, etc.
If you already have a piece of Mythril and try to get another piece,
nothing will happen. However, if you get rid of your Mythril (by
selling it to the weaponsmith near Gongaga after getting the Tiny
Bronco), you can always come back and get another piece.
However, you can get as many Bolt or Ice Rings as you want. If you find
that you don't have the right amount of wins by the time you get here,
you can always just fight until your numbers match up. However,
sometimes he will not give you a ring even if you have the appropriate
number (for example, I talked to him after getting 288 / 466 / 488 /
766 / 788 / 800 / 888 wins and received nothing).
Once you get a piece of Mythril, there's not much to do here. If you
missed some Enemy Skills the first time around (such as getting Beta
from Midgar Zolom), or want to put them on that second Enemy Skill
materia you got in Junon, you can always do that now. Otherwise, you
might as well return to the western continent. To do so, drive the
buggy into Junon. While you could go all the way through Junon to the
docks, a much faster way to get onto the cargo ship is to go to the
beach where you met Priscilla and the dolphin. If you go up to the
shore and press Square, you'll summon the dolphin, and can ride it
directly to the cargo ship.
Once you arrive in Costa del Sol, pilot the buggy back to the Gold
Saucer (head south) to continue the game.
------------------------------------------------------------------------
(P) Gongaga Town
------------------------------------------------------------------------
Items in this section:
- Fairy Tale, X-Potion x2, Titan materia, Deathblow materia,
White M-Phone.
Enemy Skills in this section:
- Frog Song (from Touch Me).
From the Gold Saucer, drive the buggy south. Right where the desert
area ends, there is a river with a shallow area that you can cross.
On the other side of the river, you should see a forest next to some
cliffs, and if you turn west, you'll see a peninsula with a house at
the far end. There's no reason to go to the house right now (as nobody
is home), but if you got some Mythril from the sleeping man (see the
previous section), then you can trade it with the house's owner later
on.
For now, check out the large forest near the cliffs. There is a black
structure in the middle of the forest that you can explore. While this
area is optional (you don't have to go here), this is your only chance
to fight the Turks here, and get some good treasure from them. So, I
recommend that you explore it now :)
As soon as you enter the black structure, you'll run into the Turks.
No matter what you say to them, you'll still have to fight Reno and Rude
at the same time.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Turks:Reno
LV: 22 XP: 1380 Steal: <nothing>
HP: 2000 AP: 130 Morph: <cannot>
MP: 80 Gil: 3500 Leaves: Fairy Tale
No Effect: Gravity
Ability: Turk Light
Manipulate: <cannot>
Location: Meltdown Reactor (2nd encounter)
Notes: Since you fight both Turks at the same time,
the XP/AP/Gil amounts listed are for both of
them.
Turks:Rude
LV: 23 XP: 1380 Steal: <nothing>
HP: 2000 AP: 130 Morph: <cannot>
MP: 135 Gil: 3500 Leaves: X-Potion
No Effect: Gravity
Ability: [Attack], Cure, Fire
Manipulate: <cannot>
Location: Meltdown Reactor
Notes: Since you fight both Turks at the same time,
the XP/AP/Gil amounts listed are for both of
them.
The easiest way to win this match is to use Sleepel on both Turks (pair
it with All in order to save time), then kill them off with spells or
Enemy Skills (both "Aqualung" and "Beta" do tons of damage). Once you</pre><pre id="faqspan-5">
do enough damage to either Turk, they will flee, immediately followed by
the other one. If you don't want to put them to sleep, I recommend
killing off Rude, simply because he can use "Cure" to heal himself or
Reno. If you don't have many HPs, use "Big Guard" to reduce damage and
Cure + All or "White Wind" to keep your life up, since the Turks can do
a lot of damage with their attacks.
Keep in mind that which Turk is defeated first determines what item you
get. If you want both of them, you'll need to defeat both Turks at the
same time (i.e. use the All materia to hit them with a spell at the same
time or use an Enemy Skill that hits more than one target).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the battle ends, take the path northeast and then head north to
reach the ruins of a melted Mako reactor. If you try to get close to
the core, Scarlet and Tseng will show up. After they leave, examine
the area where Scarlet was standing to find the "Titan" materia.
Now, return to where you met the Turks, and follow the path west. In
the next screen, head west to where the paths divert. If you follow
the west path, you'll find a "Deathblow" materia lying on the ground,
in the shadow of a fallen tree. After getting it, take the northeast
path to reach Gongaga village.
In the Accessory Shop, you can buy items, or you can climb up the nearby
pole to reach the Weapons Shop.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Gongaga Accessory Shop
Headband 3000 gil Accessory
Silver Glasses 3000 gil Accessory
Star Pendant 4000 gil Accessory
Talisman 4000 gil Accessory
White Cape 5000 gil Accessory
Fury Ring 5000 gil Accessory
Mystify 6000 gil Magic materia
Time 6000 gil Magic materia
Heal 1500 gil Magic materia
Transform 5000 gil Magic materia
Gongaga Weapon Shop
Hardedge 1500 gil Weapon (for Cloud)
Grand Glove 1200 gil Weapon (for Tifa)
Atomic Scissors 1400 gil Weapon (for Barret)
Striking Staff 1300 gil Weapon (for Aeris)
Diamond Pin 1300 gil Weapon (for Red XIII)
Boomerang 1400 gil Weapon (for Yuffie)
Impaler 500 gil Item
Shrivel 500 gil Item
Molotov 400 gil Item
Gongaga Item Shop
Potion 50 gil Item
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Tent 500 gil Item
Maiden's Kiss 150 gil Item
Cornucopia 150 gil Item
Soft 150 gil Item
Echo Screen 100 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You can find a White M-Phone in a treasure chest in the northernmost
house. In the house to the west of it, there is another chest which
contains an X-Potion. You can also spend the night here for 80 gil.
In the southeastern house (the one facing away from the screen), live
the parents of a man named Zack. Depending on who is in your party
the first time you talk to them (namely Aeris and/or Tifa), you'll get
a different reaction from your teammates.
There's nothing left to do but leave town and return to the World Map.
If you haven't already learned "Frog Song" from the Touch Mes (the frog
enemies), then you can encounter them in the wilderness outside of
Gongaga village.
Once you leave, get back in the buggy and head south, following the land
as it curves west towards a river. There is a shallow area you can ford
across. On the other side, go up into the mountains. You'll eventually
reach a village built into one of the cliffs. You might as well go into
it, since if you try to move past the village, your buggy will break
down.
------------------------------------------------------------------------
(Q) Cosmo Canyon
------------------------------------------------------------------------
Items in this section:
- Elixir, Added Effect materia, Black M-Phone, Ether, X-Potion,
Fairy Ring, Turbo Ether, Gravity materia, Wizer Staff, Seraph Comb.
Enemy Skills in this section:
- Death Sentence (from Sneaky Step).
Once you gain access to the village, head to the northeast. There is
a door in the side of the cliff, just northwest of the "Cosmo Candle,"
that leads to the Shildra Inn (it's supposed to be "Syldra," the name of
a summoned monster from Final Fantasy 5). Inside, climb up the stairs
to the second floor and look at the gold flyer on the wall. It turns
out to be another Turtle's Paradise flyer. Then go through the door
into the bedroom. You can find an Elixir lying on the couch, even
though you can't see it.
Now leave the inn, and climb up the ladder to the east. It leads to an
item shop.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Cosmo Canyon General Store
Potion 50 gil Item
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Tent 500 gil Item
Maiden's Kiss 150 gil Item
Cornucopia 150 gil Item
Soft 150 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You may notice that there is another room to the west of the shop that
you can't get to, since a red rope is in your way. Don't worry about it
for now; you can get back there after returning to Cosmo Canyon in Disc
2.
Go outside and head up the stairs to the far west. After talking to Red
XIII on the landing, your party will split up. You can find your allies
in various parts of town (depending on who they are). If you're more
interested in finding Red XIII, go up the stairs and through the opening
to find a weapons shop and a Save Point. There is also another Turtle's
Paradise flyer posted near the stairs.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Tigerlily Weapon Shop
Butterfly Edge 2800 gil Weapon (for Cloud)
Tiger Fang 2500 gil Weapon (for Tifa)
Heavy Vulcan 2700 gil Weapon (for Barret)
Prism Staff 2600 gil Weapon (for Aeris)
Silver Barrette 2500 gil Weapon (for Red XIII)
Pinwheel 2600 gil Weapon (for Yuffie)
Green M-phone 2400 gil Weapon (for Cait Sith)
Silver Armlet 1300 gil Armor
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you're more concerned with Materia growth than attack power, I would
suggest skipping these weapons, since your characters probably all have
double-growth weapons by now (i.e. Force Stealer, White M-Phone, Magic
Comb, etc.)
To continue on, go up the stairs and take the west exit, then go up
the stairs to the third floor. If you go through the southern exit,
you'll find a materia store.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Cosmo Canyon Materia Shop
MP Plus 8000 gil Independent materia
HP Plus 8000 gil Independent materia
Mystify 6000 gil Magic materia
Transform 5000 gil Magic materia
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
When you're done shopping, return to the main area and climb up the
ladder to reach the canyon's observatory. After talking to Bugenhagen,
he will invite you to bring along two of your friends. So just find
one of your allies (they're scattered throughout the town), and talk
to them to bring up the member switch screen. Once you've made a party
of three people, return to the observatory and go through the door
near the table.
After Bugenhagen finishes explaining the mechanics of the planet to
you, go back to the "Cosmo Candle" (the bonfire near the town entrance).
Your teammates will have gathered here. Talk to each one of them, then
talk to Red XIII. Bugenhagen will show up, and then you'll have to form
a party consisting of Cloud, Red XIII, and one other person. Now go
back to the third floor, where the large metal door was. Bugenhagen
will open it. Inside, climb down the ropes to the bottom and then head
east.
You are now in the Cave of the Gi. You can learn "Death Sentence" from
the Sneaky Steps or Gi Spectors (and you can manipulate them to make it
easier on you). What's more, the Gi Spectors are undead, so they can
be damaged by using curative items or spells (such as a Potion, or a
Cure2 spell, etc.) Revival techniques (like a Phoenix Down or the Life
spell) will kill them instantly, but tend to have a high miss rate (you
can always pair Life with All to try and hit all enemies at once). If
you really want to go for overkill, try using White Wind on them--it
kills them while inflicting just about every status ailment there is.
Also, you may want to equip characters with anti-poison items (like the
Star Pendant), since the "Heg" enemies (they look like snakes) can
poison you when they attack.
Anyway, in this first area, you will notice holes in the walls that you
can enter. In the back of each hole is a rock you can break. If you
break it, you will be attacked. So ignore the other holes (unless you
want some EXP), and head east until you see a hole that faces left
instead of right. Go inside it and break the rock you find to open up
an entrance in the northern wall.
In the next area, head east. There is some oil on the ground here, so
walk across it instead of running. If you run, you'll slide into the
west wall, which has a spike trap. This reduces everyone's life, but
it also has the odd side effect of reviving any dead members to 1 HP.
Go figure :)
Once you've walked past the oil, head south to return to the first area.
If you go to the west, you'll find an "Added Effect" materia lying on
the ground. This materia basically works like the "Elemental" materia,
but it affects status ailments, not damage types. For example, if you
pair Haste and Added Effect on your armor, you would be protected from
both the "Slow" and "Stop" ailments. Likewise, if you equip it on your
weapon, you can attack with a certain status ailment (i.e. if you put
the above pairing on your weapon, your attacks may inflict either the
"Slow" or "Stop" status on a hit opponent).
Now go back to the area with the oil and head east until you reach the
wall. Then go north until you reach another path that heads west.
Follow it until you reach the stairs, then go down them and take the
southwest path until you reach a treasure chest. It contains the
Black M-Phone. Now go back to the stairs and take the northeast path
to find another chest, which holds an Ether. Go back up the stairs
and follow the northwest path to reach the next area.
Here, there are five paths that branch off in various directions.
Start off by taking the fourth passage from the left. You'll see a
large spider web blocking the path. When you touch it, you'll have
to fight a "Stinger" enemy. They can be dangerous since their "Sting
Bomb" ability does a ton of damage. Try using Sleepel to put them to
sleep, then kill them off with spells.
Continue north to find a chest containing an X-Potion. Now return to
the five openings and take the 2nd one from the left. After fighting
another Stinger, go to the west and follow the path south. However, if
you try running to the southwest, you'll find an alternate route that
leads to a chest containing a Fairy Ring.
Now go north to where the "main" path was, and continue north to find
another spiderweb. After killing the Stinger, you can head to the
northwest to find a hidden path leading to that last treasure chest.
It contains a Turbo Ether.
Now go back and take the main path north. You'll arrive at a room with
a large face on the north wall. Approach the face, and you will be
attacked.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Gi Nattak
LV: 29 XP: 1400 Steal: <nothing>
HP: 5500 AP: 150 Morph: <nothing>
MP: 200 Gil: 3000 Leaves: Wizer Staff
No Effect: *Water, Earth, Gravity, Paralysis,
Stop, Berserk*
Weakness: Holy
Ability: [Spear Jab], Take Over, Drain
Manipulate: <cannot>
Location: Cave of the Gi
Notes: Since this enemy is undead, it can be damaged
with restorative items and spells.
Soul Fire
LV: 21 XP: 200 Steal: <nothing>
HP: 1300 AP: 20 Morph: <nothing>
MP: 220 Gil: 200 Leaves: Phoenix Down
Absorbs: Fire
No Effect: *Gravity, Earth, Water, Poison, Poison,
Silence, Sleep, Death Sentence, Berserk,
Paralysis, Confuse*
Weakness: Wind, Holy power
Ability: Fire2
Manipulate: <cannot>
Location: Cave of the Gi (appears with Gi Nattak)
You can kill the boss instantly by using a Phoenix Down, but it's easy
for the Phoenix Down to miss. Using curative items on him will damage
Gi Nattak, so a powerful item like an X-Potion or Elixir will do enough
damage to kill him outright. If you don't want to waste items, you can
always use a Life spell to kill him in one go. Otherwise, try using
White Wind on him. It will do a good deal of damage if your life is
high enough, and it can inflict several status ailments on him (like
Darkness and Slow).
If you're going to be macho and actually fight him, things get a little
complicated. Gi Nattak himself is no threat--he can't do much damage to
you. The Soul Fires are the real problem. Not only can they attack you
with Fire2 (which they also use to heal themselves), but when Gi Nattak
uses the "Take Over" ability, a Soul Fire will inhabit the body of one
of your characters. You can still control your character, but you can't
attack the Soul Fire, and it will cast Fire2 on that person over and
over. So how do you get rid of a Soul Fire that's inside someone? The
only way is to attack your teammate until they take enough damage. Or
just kill them off, then revive them.
While you can kill a Soul Fire, it's more trouble than it's worth, as
they will probably take a character over before being killed. If you
are after the extra XP/AP/Gil, though, go ahead and give it a shot.
Ice2 or Shiva works well, but don't bother with Aqualung or any fire-
based attack.
Obviously, it helps if someone has the Fire Ring equipped, and you
can pair Elemental + Fire or Ifrit on someone else's armor to halve
the damage from those constant "Fire2" attacks.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After killing Gi Nattak, don't forget to pick up the Gravity materia
lying on the floor before following Bugenhagen. Once you're in control
of Cloud, you'll have to make a party of three. If you check your
inventory, you'll see that you also got the Seraph Comb. Once you try
to leave the town, Red XIII will rejoin your party.
If your buggy broke down, a repairman by the town entrance will tell you
that he fixed it. If you pay him 1000 gil in gratitude, he'll also tell
you about the Elixir lying on the couch in the Shildra Inn. If your
buggy didn't break down, then none of this will happen ;)
------------------------------------------------------------------------
(R) Nibelheim and Vincent
------------------------------------------------------------------------
Items in this section:
- Luck Source x2, Elixir x2, Turbo Ether, Platinum Fist, 1 gil,
Twin Viper, Black M-Phone, Enemy Launcher, Cosmo Memory,
Odin materia, Destruct materia, Rune Blade, Plus Barrette,
Jem Ring, Counter Attack materia, Powersoul, All materia,
Elemental materia, Sniper CR.
Items to steal:
- Gold Armlet (from Dragon)
Enemy Skills in this section:
- ???? (from Jersey), Flame Thrower (from Dragon),
Trine (from Materia Keeper).
Equipped on Vincent:
- Quicksilver, Silver Armlet.
Once you leave Cosmo Canyon, you'll be able to drive your buggy past it
and out of the mountains. If you work your way north, you'll find a
river that you can cross. Just beyond it is the town of Nibelheim.
If you go into the inn and talk to the man in the back, he'll give you
a Luck source. There's another man in the Item Shop who will give you
an Elixir.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Nibelheim General Store
Potion 50 gil Item
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Tent 500 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you go into the house in the southwest corner of town and talk to the
black-robed person on the 2nd floor (the one standing to the right), you
will get another Luck Source.
Finally, in Tifa's house, you can get a Turbo Ether from the man near
the furnace. On the 2nd floor, another man will give you the Platinum
Fist. If you look at Tifa's desk, you can find a report that explains
the history of the town.
You can also play Tifa's piano by choosing the second option. You will
then be asked if you remember how to play. Choosing either option will
let you play the piano, but the top option will also bring up a list of
controls. Remember the song Cloud played during the flashback sequence
in Kalm Town? It went like this:
"Do Re Mi Ti La Do Re Mi So Fa Do Re Do."
So how do you play it? Let's use the following notation:
S = Square T = Triangle O = Circle X = Cross
You would then play the song by inputting the following commands:
X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X
If you experiment with the buttons, you'll see that there are other
ways of playing the same song. This is just the method that I like
to use.
Anyway, if you play the song three times in a row, you'll find 1 gil.
There's more to the piano than that, but you don't need to worry about
it for now.
When you're done here, you can always check out the Shinra Mansion that
is just north of the houses. You don't have to go there, but if you
don't explore it now, you'll miss out on a free materia.
Inside the mansion, go to the west and examine the notes lying in the
small antechamber. You'll find some hints explaining how to open a
safe found somewhere in the building.
The hints are as follows:
1. The lid of the box with the most oxygen.
2. Behind the Ivory's short of tea and ray.
3. The creek in the floor near the chair on the second floor...
then to the left five steps, up nine steps, left two steps,
and up six steps.
4. (blank)
If you can't figure them out, here are the answers:
1. Open the chest in the greenhouse, then examine it.
2. Go over to the piano in the west room on the bottom floor.
Then examine the ground near the northeast corner of the piano.
You have to be standing above the piano, not beneath it.
3. Go into the east room on the second floor and examine the chair
next to the bed. You'll hear a creaking sound, and Cloud will
turn around and face north. Then just follow the directions.
You'll end up standing in the hallway outside the room, near to
the door that leads into the room with the treasure chest. You
can examine the floor here to get the third number.
4. If you try to select the blanks pace benath "dial (3)" you will
find an entry written in invisible ink that reads "Right 97"
The chest can be found in the room north of the greenhouse on the 2nd
floor. We'll be going there shortly, but if you want to do it now,
you can always skip ahead a few paragraphs. If you don't want to
bother with the hints, don't worry, I'll tell you what the correct
numbers are later on, when you find the safe.
Now go back to the main hall and go north, through the door beneath the
stairs. You'll end up in a hallway. Head east into the side room and
go north to find a chest containing the Twin Viper. Then go back to the
main hall and look for an opening on the east wall, near the stairs.
You can then go east to reach the other part of the room you were just
in. You can find a Silver M-Phone inside the chest.
Return to the main hall once again and go up both sets of stairs, then
head to the west. If you look in the greenhouse, there is a chest which
contains an Enemy Launcher.
North of the greenhouse is a room with a safe. If you want to try and
open it, go ahead, but be warned--you'll have to fight a monster that's
inside. The key to opening up the safe is to remember that it's just
like a real combination lock; in other words, you can't go past the
correct numbers (i.e. you don't want to move all the way through 99 just
to get back to 01). To open the safe, turn the dial like so:
right to 36, left to 10, right to 59, right to 97
Once the safe opens, you'll have to fight a boss.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Lost Number
LV: 35 XP: 2000 Steal: <nothing>
HP: 7000 AP: 80 Morph: <cannot>
MP: 300 Gil: 2000 Leaves: Cosmo Memory
No Effect: Gravity
Ability: Bolt2, [Punch], [Tentacle],
Lost Blow (purple half only)
Quake2, Bio2 (red half only)
Manipulate: <cannot>
Location: Mansion, 2f.
Notes: Found inside the locked safe.
At first, the boss will use physical attacks and magic on you, so giving
someone a Bolt Ring is a good idea. You can do a fair amount of damage
on it by using Beta or Aqualung. Quake2 is also effective, if you don't
have the appropriate Enemy Skills, and you can always poison the boss
with Bio. I recommend starting off with Haste + All on your party; this
is a good strategy for any boss fight, actually.
After taking enough damage (usually when it has 3500 or less HP left),
Lost Number will split into it's red or purple half. Which half you
fight is determined by which attack was used to get it's life below
3500 points. If you used a spell or Enemy Skill, it will split into
it's red half. If you used a physical attack, it will split into it's
purple half. Limit Breaks don't seem to count (so if you use a Limit
Break to get the boss' life lower than 3500, it will not split until
you attack it with either a physical attack or a magic spell, and will
then split accordingly).
The purple half relies on physical attacks, and can do massive damage
with it's "Lost Blow" attack. Aside from using "Big Guard" on your
party, there's not much you can do aside from revive defeated teammates
and keep your HPs up using White Wind or Cure2 + All. However, since
this half is vulnerable to spells, you can use the ones listed above
to kill it in no time flat.
The red half relies mainly on magical attacks, so you can lessen them
by using Big Guard, or pair Bio + Elemental or Earth + Elemental on
someone's armor to protect them. Since it's resistant to magic, just
use physical attacks and Limit Breaks until it dies.
It's possible to kill the boss before it splits, but you have to cast
"Stop" on it before it's life is too low. There is a random chance
that Choco/Mog will do this, or you can try pairing Choco/Mog or Time
along with Added Effect on someone's weapon. This gives their attack
a small chance of inflicting "Stop" with each successful hit. However,
the XP/AP/Gil values stay the same no matter what form Lost Number is
in when it dies.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After defeating Lost Number, you can find a "Key to the Basement" in the
safe, and there's an Odin materia lying on the floor nearby.
Now head east back into the hallway, and keep going until you reach the
left area of the mansion. You can go into the upper room to find a
chest containing a Magic Source. Now go into the lower room. If you
don't remember where the hidden door was, try pressing against the
curved wall to find the secret opening.
Go down the hidden walkway until you reach the bottom, and run forward
until the screen changes to a horizontal view. If you got the "Key to
the Basement" from the safe, you can open the door on the northern wall.
Past it is a crypt.
If you examine the coffin in the middle of the room, you'll meet another
potential party member, Vincent Valentine. You can get him to join you
by picking the bottom option, ("talk about Sephiroth") when you have the
chance. After he reseals his coffin, open it again and pick the bottom
option ("who are you?"). You'll then be able to name Vincent. Once
the coffin closes again, leave the crypt and act as if you're going to
leave the caves (head back towards the ladder). Vincent will then join
you (and you can even put him in your party right now, if you want).
Like Yuffie, all of Vincent's weapons are long ranged, so you can put
him in the back row and he will still do full damage with each attack.
Whether or not you decide to get Vincent, you need to go back to the
basement library you visited in Cloud's flashback (it's to the east
of the crypt room). In here, you can examine the holding tanks on the
south wall, if you like. If you try to go to the back room, you'll run
into Sephiroth. After he leaves, you can pick up the Destruct materia
that he threw at you. If you go to the room in the back, you can look
at the bookshelves to read several reports.
There's nothing else to do here, so you might as well leave. If you
haven't yet gotten the "????" Enemy Skill from the Jersey enemies
(they look like floating scales), you might want to hang around on
the second floor of the mansion until you encounter them. Since you
can't manipulate them, the only way to get the Enemy Skill is wait
around until they use it on you. If you're having trouble killing
them, keep in mind that they only take damage from physical attacks
and Limit Breaks when their right scale is up, and are only damaged
by magic attacks and Enemy Skills when their left scale is up.
Also, you can win "Mirrors" from the "Mirage" enemies (they look like
floating mirrors). These will come in handy later on, so you might
want to pick up a few of them.
When you're ready to continue, leave the mansion and take the northern
exit out of town. You'll find yourself back out in the World Map. If
you head north, you'll reach the entrance to Mt. Nibel. Follow the
path until it splits, and take the north path. It curves up around a
spire of rock to a chest, containing the Rune Blade. Now go back and
follow the path to the west. If you look closely, just before the
bridge, there is a split in the path. The split leads north into the
high mountain peaks. When your reach another fork in the road, take
the lower path. It leads up (after several twists) to a chest which
contains the Plus Barrette. If you're having trouble navigating the
path, try pressing the Select button to bring up the position cursor.
Now return to the bridge and go across it. You'll find yourself in a
large cavern. There are several tubes labled from 1-5 here that you
can go into, but the first thing you want to do is climb down the
several sets of ladders to the ground floor. This will allow you to
get back up to the top of the cavern later on (since the third ladder
will unfold when you try to go down it). If you don't do this now,
you won't be able to collect all of the treasures in this area without
taking a lengthy detour.
Once you're on the ground floor, head to the east. You'll notice a
large boss monster is sitting around here, and to the north of it is
a Save Point. You might as well go save your game first before
tackling the boss. If you don't want to fight it now, just skip ahead
a bit, and keep reading.
To fight the boss, go up to it and press the Circle button.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Materia Keeper
LV: 38 XP: 3000 Steal: <steal>
HP: 8400 AP: 200 Morph: <cannot>
MP: 300 Gil: 2400 Leaves: Jem Ring
Absorbs: Fire
No Effect: Gravity, Sleep
Ability: [Attack], Big Horn, Hell Combo, Cure2, Trine
Manipulate: <cannot>
Location: Mt. Nibel
The Materia Keeper can do a lot of damage with it's physical attacks, so
"Big Guard" comes in handy. If you can equip someone with a Bolt Ring
or Lightning + Elemental on their armor, it's a good idea, since "Trine"
does a fair amount of damage. Don't forget to have your two Enemy Skill
materia equipped, so you can learn this ability.
As usual, "Aqualung" works well here, as does Quake2. You can also use
Bio2 to poison the boss. Don't bother with "Laser" or "Beta" (as they
are Gravity and Fire attacks, respectively).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the boss is killed, you can find a Counter Attack materia lying on
the ground nearby. Once the Materia Keeper is dead, you can always go
down the passage it was blocking to leave Mt. Nibel and continue on with
the game. However, if you want to do some treasure hunting, then keep
reading.
Start off by climbing back up to the top of the cavern, and go into the
tube with a "2" marked on it. You'll land on a rock ledge. Just to the
south is a bag containing the Powersoul. Hop down to the ground floor,
then go back up to the tubes, and go down the tube labled "4". You'll
end up next to a chest containing an All materia.
Now, drop down to the ground floor. There are two ways to explore the
rest of the mountain, and I'm going to go with the bottom route, just
because you're already on the lowest level of the cavern. If you look
to the southwest of where the boss was, you'll see a path that heads
south. Outside, drop off the ledge you're on to the lower level, and
go into the nearby cave entrance.
Inside, take the east path up to the top of the cavern. Instead of
exiting through the north opening, look for a path that leads south
and to the west, to another opening in the wall. Go through the
opening and follow it around and down to a treasure chest containing
an Elixir. Now go back up and exit through the north opening. In
the next area, you can find an Elemental materia lying to the west
of the materia fountain. Continue north and go through the cave
entrance.
Here, go northeast until the path splits, then go west to reach a
chest containing the Sniper CR.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you have Vincent, the Sniper CR, and the Deathblow materia, it's
possible to get Deathblow to work 100% of the time. Since the Sniper
CR's accuracy is 255%, it's impossible for Vincent to miss. Needless
to say, this can be pretty useful in battle, especially against bosses.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Now go back to the split and take the east path, which leads south to
another exit. Outside, go to the left (the right path leads to a dead
end). It will eventually lead to the reactor you saw in Cloud's
flashback. There's nothing to do in the reactor, so circle around it
to the east and go through the door behind the reactor.
Voila! You're back in the Materia Keeper's chamber. Before leaving
this level, you may consider saving your game at the Save Point and
hanging around until you encounter Dragons. You can steal Gold Armlets
off them, for one thing.
Another great thing about the Dragons is that they can be used to learn
your second Limit Breaks very easily. Simply manipulate one of them,
and have them use "Flame Thrower" on one of your characters. As long
as they aren't wearing a Fire Ring or Fire + Elemental, they'll take a
good deal of damage, filling up their Limit Break gauge (you can use
Hypers on them to fill up their gauge even faster). You can then heal
them with Cure2 or White Wind, and repeat this until their Limit Break
becomes available.
Now, just use it on the Dragon. Since this enemy has enough life to
survive most Limit Breaks (save the instant kill types), you can heal
the Dragon afterwards, and start from the beginning. Remember, to
get the second Limit Break of a certain level, you have to use the
first one around 8-10 times.
When you're ready to continue, just go to the ground floor and take the
southeast path (the one guarded by the boss) to get outside of Mt.
Nibel. Then just follow the path until you're outside.
Now that you're back on the World Map, make your way south and around
the mountains as your path heads back to the northeast. There's a town
sitting out in the middle of the grasslands, so let's check it out.
------------------------------------------------------------------------
(S) Rocket Town
------------------------------------------------------------------------
Items in this section:
- Power Source, Yoshiyuki, Drill Arm, Edincoat.
Equipped on Cid:
- Spear, Gold Armlet.
There's a Weapon Shop just to the west of the town entrance.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Rocket Town Weapon Shop
Shotgun 3100 gil Weapon (for Vincent)
Gold Armlet 2000 gil Armor
Power Wrist 7500 gil Accessory
Protect Vest 3500 gil Accessory
Earring 7500 gil Accessory
Talisman 4000 gil Accessory
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you go north a ways and go into the house that's all the way to the
east, you can find a Power Source lying in a chest in the kitchen area.
There's also an Item Shop in the house to the west (the one with an
old man standing in front of it).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Rocket Town Item Shop
Potion 50 gil Item
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
Barrier 10000 gil Magic materia
Exit 10000 gil Magic materia
Time 6000 gil Magic materia
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you talk to the old man, then talk to him again and pick the top
option (agree to look at the rocket with him), he'll give you the
Yoshiyuki as a reward.
Now go into the house that's northeast of the old man. There's a chest
containing a Drill Arm in one of the rooms. Next to it is a door that
leads to a backyard, where you can find an airplane called the Tiny
Bronco. A woman named Shera will come out and talk to you, then tell
you to speak with the Captain. So let's go see him. Leave the house
and head north, towards the rocket launch pad. When the screen changes
to a close-up view of the launch pad, make your way clockwise around
the base, then take the stairs and make your way up into the rocket.
Inside, you'll meet the Captain. When you talk to him, you'll get the
chance to name him. Afterwards, you can ask him several questions, but
you need to at least ask him the first question ("Tell me about this
rocket") in order to continue on with the game. After asking that
question, Cid won't say anything else, so leave and return to the house
where you met Shera. After talking to her, Palmer shows up. After he
arrives, go outside. When Shera invites you back in, go out to the yard
where the Tiny Bronco is. When you approach Palmer, you'll have to
fight him.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Palmer
LV: 38 XP: 1800 Steal: <nothing>
HP: 6000 AP: 98 Morph: <cannot>
MP: 240 Gil: 5000 Leaves: Edincoat
No Effect: Gravity, *Silence, Invincibility, Sleep*
Ability: Mako Gun
Manipulate: <cannot>
Location: Cid's House
Palmer's Mako Gun is basically a weapon that casts attack spells, like
Fire2, Bolt2 or Ice2. So, having the appropriate Ring equipped, or
using Elemental + the appropriate materia on your armor will help.
Alternatively, you can cast "Big Guard" or "MBarrier" on your party
to reduce the damage his Mako Gun inflicts.
Both "Slow" and "Stop" can be used on Palmer. If you haven't learned
those spells yet, just pair Time + Added Effect on someone's weapon.
With any luck, a successful hit will give him one (or both) of these
status ailments.
As for attack strategies, both Aqualung and Beta work wonders. If you
don't have them, you can always try Trine, Bio2 (which does good damage
and may also poison him), or Fire2.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After taking care of Palmer, you'll ride the Tiny Bronco out of Rocket
Town and make a crash-landing in the water. If you check your map,
you'll see that you're near the far western continent of Wutai.
------------------------------------------------------------------------
(T) The Tiny Bronco
------------------------------------------------------------------------
Items in this section:
- Kjata materia, Gold Armlet and/or Great Gospel.
Items to steal:
- Dragon Scales (from Sea Worm)
Up until now, the game has been fairly linear. However, with the Tiny
Bronco in your possession, you can go to many new places in the world
that you couldn't have gotten to before, and you can revisit old areas
with ease. Here are some of the possible things you can do:
- Go to the Bone Village (where you can get a free materia as well
as purchase some double-growth Rune Armlets).
- Go to Wutai if you haven't gotten Yuffie to join you yet
(you can get some free items and buy some good ones, as well
as learn two more Enemy Skills).
- Go to Wutai if you have gotten Yuffie to join you (you can get all
of the above plus tons of other stuff).
- Go to the Blacksmith's house (you can trade your Mythril for some
items here).
- Go to Nibleheim (you can get the Buggy, drive back to Costa del Sol,
and return to the eastern continent. This is really only useful if
you want to revisit the sleeping man mentioned in Section O.)
- Go to any old area (you can use the Tiny Bronco to go back to Kalm
Town, the Chocobo Farm, Junon, Cosmo Canyon, etc.)
- Go to Mideel (this is an island in the southeast where you can earn
tons of XP/AP/Gil very easily. I recommend doing this after getting
the Rune Armlets from Bone Village, though).
- Go to the Gold Saucer (this is your current goal).
My personal recommendation is to visit Wutai only if you haven't gotten
Yuffie yet. If you have (even if she's not in your current party), then
a special sub-quest will take place if you try to go to Wutai. There's
nothing wrong with doing it now, it's just that you may have an easier
time completing it if you level up at Mideel first, as it can be pretty
difficult.
If you want to go to Wutai (since you're already there, practically),
then skip ahead to Section (U). If you want to get on with the game's
main quest and go to the Gold Saucer, then go to Section (W).
Otherwise, I'm going to go through some of the other optional events,
so keep reading. It may be helpful to keep your map open (you can
press Select repeatedly to toggle the map size), while you read through
the rest of this section.
Let's start by going to Bone Village first. It's found on the southern
edge of the northernmost continent. To get there, you need to go from
Wutai back to the mid-west continent and follow the western shore north
(this will take you past Nibelheim and Rocket Town). It will take your
north and then around to the east, where the shallow waters extend to
the northern continent. Once you reach the bottom end of the northern
continent, you should see a piece of curving shoreline with a forest
nearby. Lying in the middle of the forest are some large dinosaur
bones. That's Bone Village.
Inside the village, you can talk to the man on the left to buy items.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Bone Village Item Shop
Diamond Bangle 3200 gil Armor
Rune Armlet 3700 gil Armor
Potion 50 gil Item
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Getting a set of Rune Armlets is important, as they have a double growth
feature. If you're serious about mastering your materia, you can always
wear them now, even though they have a lower defense rating than your
Gold Armlets. If you'd rather worry about working on your materia later
on, then just keep in mind that this is where you can get them. You can
also get Diamond Bangles here, which have a very high defense rating and
plenty of linked Materia slots (although if you're going for obscene
defense levels, you might as well go to Wutai and steal the Adaman
Bangle from Adamantaimais; though note that they only have two slots
a piece).
Now climb up to the upper level of Bone Village. There is an exit in
the northwest corner that leads to the Sleeping Forest. Go into
the forest and run past the first screen. The next screen is shown in
a sort of overhead view. If you wait around and look carefully, you can
see a red orb floating through the trees. Grab it, and you'll get the
Kjata materia.
There's nothing else to do here, so leave and get back in the Tiny
Bronco. From here, you could conceivably go southeast and follow the
shallow waters as they go past Kalm Town, the Chocobo Farm, etc. until
you reach Mideel. If you want to, go ahead. However, even though it
takes longer, I'm going to go back to Wutai and take it from there,
since some people may not be interested in going to Bone Village, but
want to do some of the other optional events.
So, get in the Tiny Bronco and head southwest until you find yourself
near the south end of the Wutai continent, since this is where you
ended up after the Tiny Bronco crash landed in the first place.
From here, if you look to the west, you should see the cliffs of Cosmo
Canyon. Follow the shallow waters northwest, and you'll reach a river
that sits between Cosmo Canyon and Nibelheim. The Tiny Bronco can
move through rivers as well as shallow water, so go west along the
river until it opens up into the sea. If you look around, you should
see a lone house on a peninsula to the east, and the Gold Saucer to the
west. Start off by visiting the house on the peninsula.
If you came here earlier (back at the start of Section P, when you
arrived at Gongaga), there was nobody home. However, now a blacksmith
can be found in the house. He'll tell you about about the Keystone,
which it turns out is in the possession of Dio, the owner of the Gold
Saucer. If you talk to him again and choose the third option ("Let's
change the subject"), he'll ask for some Mythril. If you got some
from the sleeping man in Section O, then you can give it to him. In
return, he'll let you open one of the two boxes in his house. If you
open the big box that's in the southeast corner, near his bed, you'll
get a Gold Armlet. However, you can steal these for free from the
Dragons in Mt. Nibel, so instead, go up the stairs and follow the
walkway until you reach the northwest corner of the house. There is
a silver container built into the wall here. If you examine it,
you'll get the Great Gospel instead (which is far more valuable, as
it's the only way Aeris can learn her final Limit Break).
If, for some inconceivable reason you wanted to get both items (or
get more than one Great Gospel manual), you could always return to the
sleeping man by collecting the Buggy from Nibelheim, driving back to
Costa del Sol, returning to Junon, and going across the river to the
cave where the man is. He'd then give you another piece of Mythril
if you had the proper number of wins.
Also, by examining the bed in the blacksmith's house, he'll let you
sleep there for free. Anyway, after getting the Great Gospel, get
back into the Tiny Bronco. If you go southeast, you'll find that the
shallow water extends across a chain of islands to the east. One of
the larger islands has a forest on it, and in the forest, you can see
a large temple. This is the Temple of the Ancients, which you'll have
to return to at a later point. For now, go northeast around the large
island. You'll find that the sea runs inland. Following it can be
a little tricky (since it has a lot of curves), but eventually you'll
come out on the underside of the eastern continent, near Fort Condor.
As long as you're here, you can always go to Fort Condor to fight in
another battle. If you don't have many Tents, you may want to stock
up on them.
If you get back into the Tiny Bronco and continue east, you'll come
across a chain of three islands leading south. Follow them, until
you reach a slightly larger island with a shoreline. If you park the
Bronco at the shore and run around in the grassy area of the isle,
you'll randomly encounter Head Hunters (they look like green insects).
Beating the Head Hunters can be difficult (since they have 2000 HP and
can do a good deal of physical damage), but I find that by using Trine
twice (or Beta once, if your magic power is high enough) will do enough
damage to defeat them. What's more, you get tons of XP/AP/Gil from them
(since they appear in groups of 3-4), and if you have your double-growth
weapons and those Rune Armlets equipped, you can level up your materia
in no time. You'll be running out of magic often, though, so make sure
you have a few Tents with you.
You can also encounter Sea Worms by the shore--they're not that great
in terms of earning points, but you can steal Dragon Scales off of them,
which will come in handy later on.
Once you've had your fun here, it's time to either go to Wutai (see
the next section), or go back to the Gold Saucer (see Section W). Since
you've already been near both areas previously, you should be able to
get back to them without any problems.
------------------------------------------------------------------------
(U) Wutai (without Yuffie)
------------------------------------------------------------------------
Items in this section:
- Magic Shuriken, Hairpin, Dragoon Lance.
Items to steal:
- Adaman Bangle (from Adamantaimai)
Enemy Skills in this section:
- Magic Hammer (from Razor Weed), Death Force (from Adamantaimai).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Please take note:
This section is written for those of you who haven't gotten Yuffie yet.
Once you have, read section W, omitting the events that you've already
done in this section. Furthermore:
- The events that take place in Wutai change depending on several
factors. The first one is whether or not Yuffie has joined you
(even if she's not in your current party).
- If Yuffie has joined you, the second factor is what disc you are on.
Once you reach Disc 3, the only event that you can participate in
that involves Yuffie is the 'Pagoda of Five Mighty Gods' sequence
(see Section V for details).
- Therefore, while visiting Wutai is optional, you can get the most</pre><pre id="faqspan-6">
out of your trip by getting Yuffie to join you, then visiting Wutai
during Disc 1 or 2.
- However, the sub-quest involving Yuffie can be difficult, so you may
want to make sure you have a backup save before coming here, in case
you find that your characters are too weak.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Park the Tiny Bronco at the shore at the south end of the easternmost
continent. If you run around on the shore, you can fight Adamantaimais
(they look like gigantic turtles). You can steal Adaman Bangles from
them (which have an insanely high defense rating) and you can manipulate
them to learn the "Death Force" Enemy Skill. After getting it, go just
to the south of the shore, where there is a grassy area. Here, you can
encounter Razor Weeds (they look like stalks of grass), which will teach
you the "Magic Hammer" Enemy Skill (they can be manipulated, too).
It's worth mentioning that most enemies in Wutai drop several types of
items, and they do so frequently. If you're short on money, you can
fight monsters here to pick up all kinds of good stuff, like X-Potions,
Phoenix Downs, etc.
Anyway, follow the mountain path as it leads north. After crossing the
second bridge, go left. Once you reach ground level, turn around and
you'll see a path heading north between two mountain ranges. After a
while, you'll reach another bridge. After crossing it, the land becomes
grassy, and you should see a town off in the distance.
Once you reach the town, go across the west bridge to reach a weapons
store.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Wutai Weapon Shop
Murasame 6500 gil Weapon (for Cloud)
Diamond Knuckle 5800 gil Weapon (for Tifa)
Chainsaw 6300 gil Weapon (for Barret)
Aurora Rod 5800 gil Weapon (for Aeris)
Gold Barrette 6000 gil Weapon (for Red XIII)
Slash Lance 6500 gil Weapon (for Cid)
Blue M-phone 5500 gil Weapon (for Cait Sith)
Razor Ring 6000 gil Weapon (for Yuffie)
Shortbarrel 6400 gil Weapon (for Vincent)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Outside, go across the next bridge. Here is the Turtle's Paradise pub,
but since you haven't found all the flyers yet, there's no point in
going here. Instead, take the bridge north to reach a Save Point.
Near it is an item shop.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Wutai Item Shop
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
Fire Veil 800 gil Item
Swift Bolt 800 gil Item
Choco Feather 10000 gil Accessory
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Although there is a treasure chest inside the shop, you can't get at it
right now. If you leave the shop and head northwest, you'll reach an
area with a tall pagoda and to the east, a house.
Inside the house, you can spend the night in the bedroom near the entry
hall. If you examine the wall scroll in the southwest corner, it will
lift up, revealing a passage that leads to a chest. Inside is the Magic
Shuriken. If you leave the bedroom and go east and then north to the
second area of the house, you'll see an empty room with an odd looking
east wall. Go into the room and examine the cracks in the east wall to
activate a hidden panel that leads to a secret passage. If you go down
the passage, you'll find a chest containing a Hairpin at the end.
There's nothing left to do here, so leave the house and return to the
Save Point back in town. If you go northeast across the bridge here,
you'll reach the Da-chao statues.
Follow the path northwest until you reach a point where the path
branches off to the north, then take the north path. Follow it north
as it leads behind the head of one of the Da-chao statues. You'll
arrive at a crossroads. If you go north, there is a cave entrance
on the west wall. Inside, there is a chest containing a Dragoon Lance.
There are pits of fire in this area that you cannot cross just yet,
so you might as well leave.
For now, this is all you can do in Wutai. If you come back with Yuffie
in your party, it's a different story.
------------------------------------------------------------------------
(V) Wutai (with Yuffie)
------------------------------------------------------------------------
Items in this section:
- Magic Shuriken, Hairpin, MP Absorb materia, Elixir x2, Swift Bolt,
Dragoon Lance, Peace Ring, HP Absorb materia, X-Potion, Turbo Ether,
Ice Ring, All Creation, Leviathan materia.
Enemy Skills in this section:
- Magic Hammer (from Razor Weed), Death Force (from Adamantaimai),
Trine (from Godo).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Please take note:
This section is written for those of you who have Yuffie in your party.
There's no point in reading section (U) if Yuffie's in your party and
you haven't been here yet, as everything contained in (U) is also
covered in this section. Furthermore:
- The events that take place in Wutai change depending on several
factors. The first one is whether or not Yuffie has joined you
(even if she's not in your current party).
- If Yuffie has joined you, the second factor is what disc you are on.
Once you reach Disc 3, the only event that you can participate in
that involves Yuffie is the 'Pagoda of Five Mighty Gods' sequence
(see Section V for details).
- Therefore, while visiting Wutai is optional, you can get the most
out of your trip by getting Yuffie to join you, then visiting Wutai
during Disc 1 or 2.
- The sub-quest involving Yuffie can be difficult, so you may want to
make sure you have a backup save before coming here, in case you
find that your characters are too weak.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Park the Tiny Bronco at the shore at the south end of the easternmost
continent. If you run around on the shore, you can fight Adamantaimais
(they look like gigantic turtles). You can steal Adaman Bangles from
them (which have an insanely high defense rating) and you can manipulate
them to learn the "Death Force" Enemy Skill. After getting it, go just
to the south of the shore, where there is a grassy area. Here, you can
encounter Razor Weeds (they look like stalks of grass), which will teach
you the "Magic Hammer" Enemy Skill (they can be manipulated, too).
Now head north. As you're following the path up into the mountains,
Yuffie will show up (or else confront you if she's already in your
party). You'll then have to fight two Shinra soldiers...but you'll
notice that you've lost your materia!
It turns out that Yuffie has stolen your materia. She can take from
between 48 and 50 materia, so if you have more than that, you'll still
have some materia left to use. What's more, she steals them in this
order of preference:
Master, Summon, Independent, Command, Support, Magic
This means that unless you have a lot of materia, you'll probably only
have a few Magic materia left, at best. If you used GameShark codes
to give yourself some of the "disabled" materia, then Yuffie will
steal those and not give them back.
You may think that you can get around your loss by simply going to a
nearby town and buying some materia. However, your characters will
refuse to board any vehicle you're using (Tiny Bronco or the Highwind),
and if you're riding a Chocobo, you can't use it to leave Wutai.
It's worth mentioning that most enemies in Wutai drop several types of
items, and they do so frequently. If you're short on money, you can
fight monsters here to pick up all kinds of good stuff, like X-Potions,
Phoenix Downs, etc. Since you've probably lost your Restore materia,
earning X-Potions from the Bizzare Bugs (they look like yellow bugs
with scorpion tails), may be a good idea, especially if your levels are
low.
There's nothing else to do but head north. After crossing the second
bridge, go left. Once you reach ground level, turn around and you'll
see a path heading north between two mountain ranges. Eventually,
you'll reach another bridge. After crossing it, the land becomes
grassy, and you should see a town off in the distance.
Once you reach the town, you'll see Yuffie run off to the west. From
this point on, there are several events involving her that you can see.
You don't have to do them in the order listed below (for example, you
could skip the visit to Godo's house).
Anyway, go into the building to the far west. It turns out to be the
Turtle's Paradise bar you've been hearing about. You don't have all of
their flyers yet, but don't worry about it, since the last one is here
in Wutai. You can also meet the Turks here, who are taking a vacation
abroad.
If you go north from the Turtle's Paradise bar, you'll see another
building and a Save Point. Ignore them for now and head northwest,
following the path as it leads to a tall pagoda. Once you reach the
courtyard in front of the pagoda, enter the large house to the east.
Inside the house, you can spend the night in the bedroom near the entry
hall. If you examine the wall scroll in the southwest corner, it will
lift up, revealing a passage that leads to a chest. Inside is the Magic
Shuriken. If you leave the bedroom and go east and then north to the
second area of the house, you'll see an empty room with an odd looking
east wall. Go into the room and examine the cracks in the east wall to
activate a hidden panel that leads to a secret passage. If you go down
the passage, you'll find a chest containing a Hairpin at the end.
Now go back and talk to the man lying on the floor in the western room.
After talking to him four times, Yuffie will show up. You won't be able
to catch her if you follow her, so just leave.
Return to the town and enter the building near the Save Point. It's
an item shop.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Wutai Item Shop
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
Fire Veil 800 gil Item
Swift Bolt 800 gil Item
Choco Feather 10000 gil Accessory
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you came here earlier, there was a woman standing in the way of a
chest in the northeast corner of the room. However, now she will have
moved away. If you open the chest, you'll find an MP Absorb materia,
but then Yuffie will steal it. Don't worry about it--you can get it
back later on.
Now return to the town entrance, and enter the house to the east of
the entrance. If you examine the folding screen in the northwest
corner, it will slide back to reveal Yuffie. After she leaves, return
to the Turtle's Paradise bar. There is a stone pot sitting outside
the bar, in the northwest corner. If you look at it, you'll see that
it's wiggling. Examine it, then punch it three times using the Circle
button, and Yuffie will jump out.
At Yuffie's house, follow her down the stairs. If you examine the
scroll on the wall to the east of the doorway, you'll discover the
sixth and last Turtle's Paradise flyer. Now go inside and talk
to Yuffie. She'll tell you to flip the left lever. Go up to the
levers on the north wall and flip one of them. No matter which one
you choose, your party will be trapped in a steel cage. After she
leaves, flip the lever again to free your friends.
Now, go outside. Don't bother trying to get your prize from Turtle's
Paradise, since they won't give it to you yet. Before you continue,
you may want to stop by the Materia shop if you feel your party is too
weak. You can stock up on Fire Veils and Swift Bolts there, which
will come in handy later on. Make sure you have plenty of Phoenix
Downs and Hi-Potions as well.
Now go back to the pagoda which lies northwest of the town. If you look
to your left, you'll see that the doorway to the temple has been opened.
Go up to the bell and examine it to have Cloud ring it. Doing so will
make a door appear on the southern wall of the temple. Go inside and
you'll run into an old adversary, Don Corneo. After he runs off, open
up the two chests in the room to get an Elixir and a Swift Bolt. Then
go up the stairs.
Here, you'll have to fight more Shinra soldiers. After killing them,
go outside and talk to Reno. The Turks will then run off. Return to
the Save Point in Wutai and head northeast to reach the Da-chao statues.
Here, you'll fight most of your enemies in groups. However, if you have
some Swift Bolts or Fire Veils, you can make short work of them.
After talking the the Turks, follow the path northwest until you reach a
point where the path branches off to the north, then take the north
path. Follow it north as it leads behind the head of one of the Da-chao
statues. You'll arrive at a crossroads. If you go north, there is a
cave entrance on the west wall. Talk to Rude to get him to move out of
the way, then go insde. In here, there is a chest containing a Dragoon
Lance. There are pits of fire in this area that you cannot cross just
yet, so you might as well leave.
Outside, take the path south, and you'll run into Don Corneo. Needless
to say, a boss battle is not far behind.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Rapps
LV: 39 XP: 3200 Steal: <nothing>
HP: 6000 AP: 33 Morph: <cannot>
MP: 300 Gil: 20000 Leaves: Peace Ring
No Effect: Poison, Paralysis, Sleep
Ability: [Attack], Scorpion's Tail <causes "Poison">,
Aero3
Manipulate: <cannot>
Location: Wutai (Da-chao Statue)
If you were lucky enough to have a spare Enemy Skill materia or Gravity
materia after Yuffie stole your items, you can use "Laser" or any of
the "Demi" spells to inflict a lot of damage. You can also use "Slow"
or "Stop" to make the fight even easier.
Otherwise, you're pretty much restricted to physical attacks. Items
that cast spells aren't really that useful, although if you got some
Dragon Scales from the Sea Worms back in Mideel, you can use those to
do 700-800 damage per use.
The only thing you really have to worry about when fighting Rapps is
it's Aero3 attack, which does a huge amount of damage. Make sure you
have some Phoenix Downs and X-Potions on hand to keep your characters
alive.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the battle is over, Yuffie will give you back all the materia she
stole (plus the "MP Absorb" materia). If you don't have any materia,
she'll mess up the placement as she re-equips you. If you do, then
those materia stay undisturbed. Either way, you can always unequip
and rearrange your materia in any way you like. You'll then find
yourself out on the World Map.
At this point, Yuffie's sub-quest is over. There are still some events
you can do in Wutai, but you can do them on any disc and at any time.
If you want to do them now, though, then keep reading.
First of all, if you haven't gotten the "Magic Hammer" Enemy Skill yet,
you'll need it. You can learn it from the Razor Weeds (they look like
little weeds), that are found in the Da-chao statue area. Or, you can
find them on the World Map in any grassy area.
Now go back to Wutai. If you go north from the entrance, you'll see a
small house between a river and a flight of stairs. If you go inside,
you'll see that it's full of cats. If you work your way to the back
of the room, you can climb up the stacked cabinets to reach an attic.
Run forward, and the view will change to that of a hallway containing
a chest. Inside is the HP Absorb materia. Now just go back the way
you came and go outside.
If you go to the weapon store (it's the building to the west of the
entrance, before the Turtle's Paradise bar), you'll find that they
will now sell you some weapons.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Wutai Weapon Shop
Murasame 6500 gil Weapon (for Cloud)
Diamond Knuckle 5800 gil Weapon (for Tifa)
Chainsaw 6300 gil Weapon (for Barret)
Aurora Rod 5800 gil Weapon (for Aeris)
Gold Barrette 6000 gil Weapon (for Red XIII)
Slash Lance 6500 gil Weapon (for Cid)
Blue M-phone 5500 gil Weapon (for Cait Sith)
Razor Ring 6000 gil Weapon (for Yuffie)
Shortbarrel 6400 gil Weapon (for Vincent)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I recommend at least picking up the Razor Ring for Yuffie.
Now, go to the Turtle's Paradise bar. If you found all of the flyers,
you can get one of each "Source" item, as well as a Megalixir.
Now, go back to the courtyard in the northwest corner of town. If you
enter the Pagoda of the Five Mighty Gods, you'll find that Yuffie will
be able to fight with the person on each floor. Don't worry if Yuffie
gets killed; the game won't actually end. Don't forget to stick her
in the back row, since she can attack from there with no penalties.
The boss of the first floor is Gorky. Talk to him and pick the top
option in order to fight him.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Gorkii
LV: 30 XP: 1500 Steal: <nothing>
HP: 3000 AP: 50 Morph: <nothing>
MP: 150 Gil: 0 Leaves: X-Potion
Weakness: Wind
No Effect: Gravity, Earth, *Invincibility, Sleep*
Ability: [Attack], Barrier, Reflect, Regen, Demi2
Manipulate: <cannot>
Location: Godo's Pagoda
Since Gorky's life is so low, you can kill him in a few rounds using
Beta or Aqualung (Trine also works, though not as well). If Gorky
casts "Reflect" on himself, then don't use Aqualung (as it can be
reflected).
Otherwise, fighting Gorky can be challenging. For one thing, he casts
a number of beneficial spells on himself. You can prevent him from
doing so by using "Magic Hammer" on him until he runs out of MP.
Another option is to cast "Reflect" on him, which will make his spells
bounce onto you. If you don't know Reflect, you can always use a
Mirror, which has the same effect (they are dropped by the Mirage
enemies found in the Mansion at Nibelheim).
Gorky's main threat is his physical attack. Since you can't use Barrier
or Big Guard to lessen the damage it inflicts, you need to know at least
Cure2, or else have some X-Potions on hand. If you use the "Reflect"
tactic described above, then Gorky will probably end up casting Regene
on you, which helps somewhat. On the other hand, since his attack does
a good deal of damage, your Limit Break gauge will fill up in no time,
which means you can really whomp him with your limit break of choice.
I suggest pairing Elemental + Gravity on your armor to nullify Gorky's
"Demi2" attack. You can also pair Elemental + Choco/Mog on your weapon
to do double damage, since Gorky is weak against Wind. If you know
Stop or Slow, try casting them on Gorky. If you don't know those
spells, pair Added Effect + Time on your weapon, and there's a small
chance you'll inflict either status ailment with each attack you make.
If your physical attacks aren't doing enough damage, then you can always
try using Bio2 or Ice2 (assuming Gorky hasn't cast Reflect on himself).
And yes, they mess up and call him "Gorkii" instead of Gorky; it's not
a typo :)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After beating Gorky, you can fight Shake on the second floor by talking
to him and picking the top option. Remember, you can leave the pagoda
to heal up and save at any time, so don't feel that you have to beat
all the bosses in one go (though it makes for a good challenge).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Shake
LV: 32 XP: 2200 Steal: <nothing>
HP: 4000 AP: 50 Morph: <cannot>
MP: 180 Gil: 0 Leaves: Turbo Ether
No Effect: Gravity, *Invincibility, Sleep*
Ability: [Attack], Rage Bomber <causes Fury>
Manipulate: <cannot>
Location: Godo's Pagoda
Notes: Uses the Rage Bomber whenever attacked.
You can do major damage against Shake by using L4 Suicide on him. If
you don't know that Enemy Skill, then you can always use Aqualung or
Beta, which do a lot of damage (Trine isn't as effective).
Without those abilities, this battle gets tricky. Not only does Shake
attack you each round, but he uses his "Rage Bomber" whenever you do
anything to him (attack, use a spell or Enemy Skill, etc.) The real
problem with the Rage Bomber is that it can cause the Fury status,
which means you take double damage from attacks. This can be used to
your advantage (as your Limit Break gauge will max out quickly), but
if your life is too low, I recommend wearing the Peace Ring that you
just got from Rapps. That way, your status won't change.
Even with protection from the Fury status, you'll still need to know
Cure2 (or have some X-Potions on hand) in order to keep your life up.
Don't forget to cast Barrier or Big Guard on yourself.
Against Shake, try using Stop or Slow on him. If you don't know either
of those abilities, equip Added Effect + Time on your weapon and with
any luck, a successful hit will afflict him with a status ailment. If
your physical attacks are too weak, you can always use Bio2 (which may
poison him), or Ice2.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After beating Shake, go up the stairs. You can fight Chekhov by talking
to him and picking the top option.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Chekhov
LV: 34 XP: 2900 Steal: <nothing>
HP: 5000 AP: 50 Morph: <nothing>
MP: 210 Gil: 0 Leaves: Ice Ring
No Effect: Gravity, *Invincibility, Sleep*
Ability: Stare Down <causes Stop>,
Absorb <absorbs HP>
Manipulate: <cannot>
Location: Godo's Pagoda
Since Chekhov's "Stare Down" costs MP, you can use Magic Hammer until
he has no MP, and he'll spend the rest of the battle trying to use it
even though nothing happens. His only other attack (Absorb) is nothing
to worry about.
If you don't have Magic Hammer, you can always use "Slow" or "Stop" on
Chekhov (or pair Time + Added Effect on your weapon). Then use Beta or
Aqualung until he dies. Trine also works (though not as well). If you
don't know any of those Enemy Skills, then use Bio2 to poison Chekhov
(other attack spells, like Ice2, Bolt2, etc. do around the same amount
of damage).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After winning, go to the fourth floor and talk to Staniv, then pick the
top option to fight him.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Staniv
LV: 36 XP: 3600 Steal: <nothing>
HP: 6000 AP: 50 Morph: <cannot>
MP: 240 Gil: 0 Leaves: Elixir
No Effect: *Gravity, Invincibility, Sleep*
Ability: [Attack], War Cry <causes Sadness>,
Iron Attack
Manipulate: <cannot>
Location: Godo's Pagoda
Like Shake, you can use L4 Suicide on Staniv to inflict major damage.
If you don't have that ability, you can always use Aqualung or Beta to
do lots of damage (Trine isn't as effective). If you don't know those
spells, Quake2 and Bio2 work well (and Bio2 can poison Staniv).
As with the other bosses in the pagoda, you can use Stop or Slow on
Staniv, or you can equip Added Effect + Time on your weapon and keep
attacking until one of those ailments takes effect.
Finally, since all of Staniv's attacks are physical in nature, cast
Barrier or Big Guard on yourself to lessen the damage.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once Staniv is defeated, go to the top floor and talk to Godo to fight
him. However, you may want to put this off. Why? You'll be getting
two more Enemy Skill materia before the game is over, and Godo ends up
being the only character who can use "Trine" on you in the later discs.
If you kill him before getting all four Enemy Skill materia, you'll
never be able to learn "Trine" for all of them.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Godo
LV: 41 XP: 5000 Steal: <nothing>
HP: 10000 AP: 60 Morph: <cannot>
MP: 1000 Gil: 40000 Leaves: All Creation
No Effect: *Paralysis, Stop, Invincibility, Sleep*
Ability: Drain <absorbs HP>,
[Shrivel] <casts "Mini">,
Beast Sword, Trine, Sleepel, Cure3, Demi3
Manipulate: <cannot>
Location: Godo's Pagoda
Godo's main asset is Cure3, which he casts on himself whenever his life
drops too low. Unless you're able to do more than 1200 points of damage
per round, you're going to have to find some way around this. There are
several methods you can use. One is to cast Reflect on Godo. This way,
his Cure3 spell will bounce onto you. You can also use Mirrors (which
are dropped by the Mirage enemies found in the Mansion at Nibelheim),
for the same effect. You need to periodically re-apply "Reflect",
though, since it doesn't last forever. You can also cast "Reflect" on
yourself to bounce Godo's attack spells back at him (except Demi3).
Another method is to spend ten rounds using "Magic Hammer" on him. Once
you've done this, he'll have no MP left. The final method is to simply
stay alive long enough for him to run out of MP. This takes practically
forever, though.
Godo has a variety of attacks, all of which can be defended against in
one manner or another. I recommend wearing a Bolt Ring to nullify his
Trine attack, or try pairing Lighting + Elemental on your armor for the
same effect. Even if you don't have a Bolt Ring, you should have two
Elemental materia by now, so pair the second Elemental materia with
Gravity, and you will nullify his "Demi3" attack. His "status ailment"
attacks are nothing to worry about, since you can use White Wind to
instantly cure any of them. Finally, you can use Barrier or Big Guard
to lessen the damage that his "Beast Sword" inflicts.
As for attacking Godo, start by casting Slow on him (or pair Time +
Added Effect on your weapon). You can use Laser or any of the Demi
spells to inflict massive damage at first, then polish him off with
Aqualung or Beta once his HPs are low enough (Trine can also be used,
though it's not as effective).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After defeating Godo, you'll receive the Leviathan materia. If you
talk to Shake before you leave, he says something about Materia being
found in an underground pipe. The way he says it makes it unclear,
but I think he's actually talking about getting the Guide Book from
the "Ghost Ship" enemy found in a tunnel leading to the Underwater
Reactor (you'll be going there way later on). It's the only pipe-like
structure I can think of that is found below the planet's surface,
and you can use the Guide Book to get the "Underwater Materia" later
on. Just some conjecture on my part.
Well, now you've done just about all there is to do in Wutai, at least
for now.
------------------------------------------------------------------------
(W) Return to the Gold Saucer
------------------------------------------------------------------------
Items in this section:
- Keystone (a Key Item), Protect Vest, Choco Feather, Elixir.
If you know how to get to the Gold Saucer from your current location,
then do so. If you're at the south end of Wutai and want to get there,
then follow these instructions:
If you head east, following the shallow waters back to the midwest
continent, you should see a river between Nibelheim and Cosmo Canyon.
If you follow it, you'll come out in an area which has the Gold Saucer
to the west, and a lone house on a peninsula to the right (this is the
blacksmith's house). If you look on the west bank, you should see some
Chocobo tracks near the shore. Disembark and make sure you have your
Chocobo Lure materia equipped, then run around on the tracks until you
encounter a Chocobo and catch it.
If you forgot how to catch a Chocobo, just remember that you need to
kill the enemies accompanying the Chocobo as quickly as possible, and
without injuring the Chocobo itself. You can use some Greens to keep
a Chocobo occupied, but you should be strong enough to beat a monster
in only a round or two.
Now that you have one, it's off to North Corel, which is northwest of
your current location. Just circle around the Corel Desert and make
your way along the mountain valley to where the town is. Inside the
town, head to the west and take the trolley up to the Golden Saucer.
At the Saucer, go to the Battle Square. Go up the stairs into the
lobby, then head east into "Dio's Show Room." Before continuing,
you might as well know that Cloud is about to go fight in the Battle
Arena. Therefore, you might want to take a few moments to give him
the proper equipment and materia, etc.
I recommend putting him in the back row and giving him the Long Range,
Counter Attack, and Enemy Skill materias. Pairing Added Effect + Time
on your weapon is also a good idea.
When you're ready, examine the Keystone (it looks like a green orb)
lying atop a pedestal in the middle of the room. Dio will then show
up and ask you to entertain him. Pick the top option, ("What'd you
want me to do?"), and Cloud will automatically participate in the
Battle Arena.
If you've already fought in the Battle Arena, then you'll have no
trouble here. If not, here's a quick explanation:
In the battle area, you basically go through one protracted battle
fighting several sets of monsters. Because the battle doesn't really
end until you defeat all the monsters (or die), your current HP and MP
amount, as any status ailments, etc., are carried over to the next
match.
What's more, between rounds, there is a sort of "slot machine" that you
can stop by pressing the Circle button. The result of the slot machine
will affect your character in a certain way. For example, if you get
the Green Materia icon, then all your magic materia are disabled for
the remainder of the battle. This makes each subsequent battle harder
than the last, as the penalties keep piling up after each fight.
Note that you can choose to quit the battle by choosing the righthand
option ("No, way!") between battles. Even if you lose (or quit) after
the very first battle, Dio will give you the Keystone. However, if you
manage to make it through all eight battles, he will give you a Protect
Vest and a Choco Feather.
After getting the Keystone, return to the Station Square and go out to
where the trolley is. If you talk to the person standing near it,
they'll explain that it's broken. Your teammates will then meet up at
the Ghost Hotel. In a cheesy attempt to fill in any plot holes, you
can then have Cloud explain to everyone else what's gone on so far
(pick the bottom option), or not (pick the top option).
Afterwards, Cloud will be able to go on a date with a certain character
(Aeris, Tifa, Yuffie, or Barret). Who shows up depends on how many
"love points" you've acquired up to this time. You can't tell how many
love points you have, but how you responded to certain events, etc.,
determines who gains or loses love points. The person with the highest
total then becomes Cloud's date.
Aeris is the most likely candidate for the date sequence, followed by
Tifa, then Yuffie, and finally, Barret. For more information on this
topic, I suggest you go to GameFAQs (
http://www.gamefaqs.com), and look
under their section on FF7 FAQs for Terence Furguson's "Dating Guide."
This explains exactly how your actions determine who you end up dating.
Anyway, the date begins with the two of you winning the lead roles in
a play taking place at the Event Square. There are several ways you
can act during the play, resulting in various funny endings :)
Afterwards, you'll take a ride in the gondola. While inside of it, you
can use the control pad and buttons to make Cloud move around. Pressing
forward will make him look out the window, which you can do at various
points to see little FMV clips of various places within the Gold Saucer.
After the ride, the two of you will run into Cait Sith, who makes off
with the Keystone. You can follow him and chase him around the Gold
Saucer, but if you just want to get this scene over with, go to the
Chocobo Square and go inside. Chase Cait around, then follow him back
outside.
Once you're back in your hotel room, check out the iron maiden in the
northeast corner of the room to find an Elixir. Then exit the room and
go down to the ground floor. Here, you'll have to make a new party.
Once you've done so, go outside and go down to the grave with the word
"Station" written on it. Examine it to return to the Station Square.
If you go outside, you'll find that the trolley has now been fixed, and
you can return to North Corel. From there, go outside and return to
where you parked the Tiny Bronco (it's southeast of your location).
Now, it's time to go to the Temple of the Ancients.
------------------------------------------------------------------------
(X) The Temple of the Ancients
------------------------------------------------------------------------
Items in this section:
- Trident, Mind Source, Silver Rifle, Turbo Ether x2, Rocket Punch,
Luck Plus materia, Morph materia, Princess Guard, Ribbon,
Trumpet Shell, Megalixir, Nail Bat, Work Glove, Dragon Armlet,
Bahamut materia, Gigas Armlet.
Items to morph:
- Mind Source x2 (from the "8 eye" monsters)
From your current location (southeast of the Gold Saucer), get into the
Tiny Bronco and follow the shallow waters south, then east, along a
chain of islands. You'll come across a larger one with a forest on
it, and emerging from the treetops is a temple. This is your current
goal.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Before continuing on, take note that Aeris will leave your party after
completing this section. Therefore, if there was anything else you
wanted to do with her, you may want to either do it now, or make a spare
save file so you can go back and do it later on.
Also, you cannot change your party while in the Temple. Therefore, make
sure you're content with whoever you decide to put in your party aside
from Cloud and Aeris.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
At the temple, cross the bridge and examine the man in the black cloak
at the top of the stairs. Inside, examine the dais and Cloud will put
the Keystone in. You'll end up in a large labyrinth-like area. Go
along the path, then follow it around to the set of stairs leading down.
Just east of the stairs is an archway; it leads to a wall, but there is
some ivy here that you can climb down. If you run east under the set
of stairs, you'll reach a treasure chest containing a Trident.
Now go east, down the stairs. There is a wall here with some ivy on
it, so climb up the ivy. Ignore the doorway for now and go west, up
the stairs. Don't worry about the purple guy running around for now.
If you climb up the ivy on the west wall, you can find a Mind Source
lying near the stairs. Go down the stairs and into the doorway that
the purple guy ran into. Inside, there is a chest in the northeast
corner containing a Silver Rifle. If you talk to the old man, you
can buy items from him (the top option), get your HP and MP restored
(pick the second option), save your game (the third option), or do
nothing (the last option).
If you choose to save your game, Cloud reminds you that you can't leave
the Temple of Ancients for now. If you still want to save, pick the
bottom option.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Temple of the Ancients Item Shop
Potion 50 gil Item
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Maiden's Kiss 150 gil Item
Tent 500 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
When you're ready, go outside. Go back up the stairs, then climb down
the ivy to the lower floor. Here, you can go south to go through an
archway. There is a Turbo Ether lying on the ground here. Now go
down the long stairway, then west through the archway, south down the
next set of stairs, and west and south again, until you reach the end
of the path. There's some ivy on the wall, so climb down it. Nearby
is a treasure chest which holds the Rocket Punch. From here, go down
the stairs, then head northeast to where there is another ivy-covered
wall. Climb up it and go up the stairs, ignoring the old guy for now.
There is another archway here. If you go through it, you'll reach a
set of stairs that go down to the east. At the bottom, theri s a tall
ivy-covered wall. Climb up it and head northwest, under the stairs, to
where there is a pink ball lying on the ground. It's a Luck Plus
materia (which is incorrectly labeled "Lucky Plus" when you pick it up).
Now go back to where you met the old man (the area with the short set
of stairs and a patch of ivy south of it). Take the path west through
the archway, then go south and west again to reach a new area of the
temple. Here, there are C-shaped boulders rolling down the path. You
need to run forward and then pause so that you end up standing in the
gap in each boulder. Otherwise, you'll be pushed back to the start of
the path. Halfway along the path, you'll see a pool with a yellow
materia lying by it. It's a Morph materia. After grabbing it,
continue along the path. Once you reach the end, the boulders will
stop falling.
Once you're in control of Cloud again, go back to the end of the path.
The old man is here, waiting for you. He'll recover your HP and MP if
you pick the top option, and you can save with the second option. If
you don't want any help, pick the bottom option.
In the next area is the Time Guardian, a gigantic clock. There are
twelve passages in this room that you can get to by moving the clock
hands around, then running across them.
You can make the hands spin automatically by pressing the Circle
button, then press it again to make them stop. However, the hands
will actually move three more times before coming to a stop. If
you find this too disorienting, you can always use the manual method
(described below). Otherwise, this is the fastest way to move the
hands around.
To move the hands yourself, press the Triangle button. You can then
use the Triangle and Circle buttons to move the minute hand around.
Every time you move it past 12 (the northernmost passage), the hour
hand will go forward by one count (and if you go counter-clockwise,
the hour hand will go backwards by one count).
When you're ready to go on, press the X button. You can then run
across the hands into one of the other chambers. If you messed up,
you can always leave the room and come back. Also, take note of the
second hand--if it touches you while you're running across the clock's
surface, you'll fall down.
Here's a list of what you can find at each location:
I - This leads to a treasure chest. If you open it, you'll be
attacked by two Toxic Frogs and a Jemnezmy. You can kill
them all in one round with "Trine", or else try using
"L4 Suicide" against the Jemnezmy, then Ice2 or Shiva on
the Toxic Frogs.
II - This leads to a blocked path.
III - This leads to a treasure chest. If you open it, you'll be
attacked by two "8 eye" monsters. They can do a lot of damage,
but you can kill them instantly with Bio. On the other hand,
you can Morph them into Magic Sources, if you get their life low
enough.
IIII - This leads to a chest containing the Princess Guard.
V - This takes you back to the first area of the Temple. You can
now get at that unreachable treasure chest, which contains a
Ribbon.
VI - This leads outside to the next area of the Temple. You may
want to go to the other rooms first before continuing on.
VII - This leads to a chest containing the Trumpet Shell.
VIII - This leads to a chest containing a Megalixir.
IX - Another blocked passage.
X - This is where you came from. You can always come back here
if you want to heal up or save your game, though.
XI - Another blocked passage.
XII - There's nothing to do in this room for now. You'll be coming
back later on.
If you get knocked off the clock face by the second hand, you'll fall
down to a new area with a chest. Before you can open it, however, you
have to fight two monsters.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ancient Dragon
LV: 34 XP: 800 Steal: <nothing>
HP: 2400 AP: 80 Morph: <cannot>
MP: 450 Gil: 800 Leaves: Turbo Ether
No Effect: Earth, Water,
*Stop, Paralysis, Frog, Invincibility*
Weakness: Gravity, Wind
Ability: [Southern Cross]
Manipulate: Horn, Southern Cross
Location: Temple of the Ancients / Battle Square
You always end up getting attacked from both sides in this battle. This
can be a problem, as the Ancient Dragons do a fair amount of damage. To
put one of them out of comission, just Manipulate it. Then finish off
the other one quickly by using the "Laser" enemy skill, or Demi2. Now
you can polish off the last one with spells, to prevent the "Manipulate"
effect from ending.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you open up the chest after killing the Ancient Dragons, you'll find
a Nail Bat. Once you exit the room via the south opening, you'll find
yourself way back at the start of the labyrinthine area inside the
Temple. If you were badly damaged in battle, you can always return
to the first area where you met the old man, as he will still be there.
Otherwise, just make your way back to the Time Guardian puzzle.
Remember, since the clock puzzle will "freeze" after you get through the
next area, make sure you go to all the rooms you want to first before
continuing on through passage VI.
In the next area, the old man will lock the main door and then run off.
Aeris will ask you a question, but it doesn't matter how you respond.
What you have to do is catch the old man. You can go through the holes
in the wall to move to other areas, and if you go to the far left of
each ledge, you can jump down to the lower level by pressing the Circle
button.
To understand how the passages are connected, take a look at this
diagram:
A1 = B3 A2 = Clock
B1 = C2 B2 = C4 B3 = B1 B4 = C1
C1 = B2 C2 = C3 C3 = B4 C4 = A1
This shows where each passage leads. Since the old man's first
move is to always go into passage A1 (the first passage from the
left on the topmost ledge), you can catch him by going into
passage B3 (it's on the second ledge, third opening from
the left).
After catching the old man, you can rest by picking the top option,
or save your game by picking the second option. If you don't want
either of his services, pick the bottom option. Before you go back
up to where the door is, be sure to open the treasure chest on the
bottomost ledge, in the lefthand corner. It contains the Work Glove.
If you don't know how to get back up to the topmost ledge, just
go through the 4th passage from the left on the lowest ledge.
Once you go through the door, head to the east. After Sephiroth
leaves, you'll have to fight a boss.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Red Dragon
LV: 39 XP: 3500 Steal: <nothing>
HP: 6800 AP: 200 Morph: <cannot>
MP: 300 Gil: 1000 Leaves: Dragon Armlet
Absorbs: Fire
No Effect: *Gravity, Stop, Invincibility, Confuse,
Sleep*
Ability: [Bite], [Tail Slap], Red Dragon Breath
Manipulate: <cannot>
Location: The Temple of Ancients
You can wear a Fire Ring or pair Elemental + Fire/Ifrit on your armor
to prevent the boss' Red Dragon Breath from doing any damage (and at
this point, you should be able to protect everybody from the RDB using
the appropriate item or materia). If you don't have the materia to
do this, then cast Big Guard or MBarrier on yourself, since the RDB
is magical in nature.
Since the boss can do a lot of damage with it's attacks, I recommend
casting Big Guard or Barrier + All on yourselves. Then use Cure2 + All
or White Wind to keep your HP up.
As for attacking the Red Dragon, start off by casting Slow on it. You
can also poison it using Bio2. You can do the most damage with Enemy
Skills like Aqualung or Trine...if you don't know those, stick with
Bio2, Quake2, and physical attacks.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once the Red Dragon is dead, pick up the floating red orb to get the
Bahamut materia. Then return to the east end of the hall. There is
a miniature version of the temple floating in mid-air. If you examine
it, you'll be given three options. No matter which one you choose,
you'll get the same result. If Cait Sith isn't in your party, he'll
call you and suggest a way to remove the Black Materia from the temple
(if he's in your party already, he suggests the same thing). Since you
have no choice in the matter, just pick the top option.
Once you're in control of Cloud, run to the west end of the hallway
and leave. Outside, you can rest or save your game by talking to
the old man (I recommend that you do both).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Before you continue, note that whatever weapon and armor Aeris is
wearing will be lost after this section is complete. Therefore, you
may want to make sure she's not wearing a rare item (like the Edincoat,
which you can't buy more of until later on in the game). However, any
accessory she has equipped will be returned to you, so don't worry about
that.
Also, if she has any disabled materia equipped (via a GameShark code),
those will be lost as well.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Now return to the clock puzzle. The hands have stopped, so your only
option is to head north into passage XII. In here, walk up to the door,
and your party will be attacked.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Demon's Gate
LV: 45 XP: 3800 Steal: <cannot>
HP: 10000 AP: 220 Morph: <cannot></pre><pre id="faqspan-7">
MP: 400 Gil: 4000 Leaves: Gigas Armlet
No Effect: Poison, Gravity, *Stop, Paralysis, Sleep*
Resists: Earth
Ability: [Rock Fall], Cave-in, Demon Rush
Manipulate: <cannot>
Location: Temple of the Ancients
The Demon's Gate is one of the more difficult bosses you will encounter.
For one thing, attack spells do little damage to him, which means you
have to rely on physical attacks. However, since you've already gotten
some good weapons in this level (like the Nail Bat), you can still do a
fair amount of damage to him. If any of your characters can use long-
range weapons, make sure they're in the back row. Otherwise, give
someone the Long Range materia, so they can fight without penalty from
the back row.
Start off by casting Big Guard on your party, or else Barrier + All
followed by Haste + All. All of the bosses' attacks are physical in
nature, and they do a ton of damage, so make sure you have "Barrier"
or some equivalent in effect at all times. If you find that you're
still taking too much damage, make sure that you have some Adaman
Bangles equipped (you could steal them from the Adamantaimais on the
Wutai shoreline). Or, use Tranquilizers on your characters to give
them the Sadness status ailment (which makes it harder to fill up
your Limit Gauge but also reduces the amount of damage you take).
As for going after the boss, there's not much else you can do aside
from casting Slow on it, then using Bahamut (as it's the only summon
that does any substantial damage to him). Afterwards, keep using
physical attacks and Limit Breaks (since they will be filling up pretty
quickly as you take damage). If Aeris has learned "Planet Protector"
or "Great Gospel," it will make this battle much easier. Tifa can also
make short work of the boss using her multi-part Limit Break.
If Vincent's in your party, give him the Sniper CR and the Deathblow
materia, even though the Sniper CR isn't as powerful as some of his
other guns. Since it gives him a 255% attack rate, though, you can
use 'Deathblow' repeatedly and it will always hit.
As for healing, use White Wind or Cure2 + All to keep your life as high
as possible. If someone dies, revive them, then recast Big Guard (or
use Barrier and Haste on them).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After killing the boss, you'll eventually find yourself controlling a
young version of Cloud while the other one is moving around. There's
nothing you can do to prevent what follows from occurring, so don't
worry about it.
------------------------------------------------------------------------
(Y) Bone Village / Corral Valley
------------------------------------------------------------------------
Items in this section:
- Lunar Harp (a Key Item), Buntline, Megalixir, Mop, Kjata materia
(if you didn't get it earlier).
Enemy Skills in this section:
- Death Sentence (from Boundfat).
After you wake up, you can give any answer you like to Barret and Tifa.
Once you leave the house you're in, you'll find that you're back at
Gongaga village. If you go back to the World Map, you'll see that the
Tiny Bronco is parked just south of here, by the shore.
If you check your inventory, you'll see that whatever accessory Aeris
was wearing (as well as any Materia she had equipped) have been put
back into your item list. However, her currently-equipped weapon, as
well as any armor she was wearing, is gone for good. Hopefully, you
didn't leave her equipped with a rare piece of equipment.
If you've already been to Bone Village, well, that's where you need to
go next. If you haven't been there yet, then follow these directions:
Head east along the coastline, then follow it north. You should see
the weaponsmith's house and the Gold Saucer. There is a river between
them that goes east, so follow it. You'll come out between Nibelheim
and Cosmo Canyon. Now just follow the shallow waters north, as they
lead your past Rocket Town and curve northeast along the north end of
the continent. Eventually, you'll reach a place where the shallow
waters extend up to the bottom of the northern continent, and you'll
see a shoreline with a forest just to the north of it. In the forest
are some large dinosaur bones. This is where you need to go.
If you touch the bones, you'll find yourself in a little place called
Bone Village. Remember the forest where you saw Aeris? It's just
north of here, but in order to get through the forest, you need to get
an item called the Lunar Harp. It's buried somewhere beneath the
village, but luckily for you, the place is home to a bunch of
archaeologists who are more than happy to find it for you...for a price.
Start off by talking to the man who is just west of the entrance.
You can pick the top option to have his men dig for you, or you can
choose the second option to buy some items.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Bone Village Item Shop
Diamond Bangle 3200 gil Armor
Rune Armlet 3700 gil Armor
Potion 50 gil Item
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you haven't already gotten some Rune Armlets, I'd recommend that you
get at least three of them. Since they have a double AP growth, they
can really come in handy if you want to master your materia.
Now it's time to get the Lunar Harp. Talk to the man west of the
entrance and pick the first option. He'll then ask you what kind of
treasure you want him to look for. You can still find the Lunar
Harp regardless of which option you choose, but it's easiest if you
simply pick the first option ("Lunar Harp").
Now you have to place the man's assistants throughout the village.
The idea here is that when you set off an explosive later on, the
men will turn towards the direction of the treasure. Therefore,
you want to arrange the men so that they are all staring towards
a common point, as this will help you decide where to dig. You can
set people both on the lower and upper level of Bone Village. Keep
in mind that you can't walk through the assistants you place, so
make sure to not obstruct ladders or pathways with them, or you
may not be able to get to the spot where you want to dig.
It costs 100 gil to place someone, so if you don't have enough money,
you'll have to see if you can still find the Lunar Harp with only a
few people to help you. The maximum number of people you can place at
any time is five. After placing enough people, choose the bottom option
to quit (this will happen automatically if you place five people). Then
press the Square button, and an explosive will be set off. The diggers
will then turn in the direction of the treasure. Decide where you want
to dig, and press the Square button.
In the PlayStation version of FF7, the Lunar Harp is located on the
upper level, a little to the west of the the southwest corner of the
tent. It's in a different location in the PC version (which I haven't
played), so please don't ask about it ;) The next day, you can check
the treasure chest next to the head archaeologist to see if they found
what you were looking for. If they didn't, you can always try again.
You can also dig up other treasures by using the other options. For
example, if you choose to dig for good treasure, you can find the
following:
Buntline
- This can be found on the upper level of Bone Village, to the east
of the tallest ladder (the one you used to get to the upper level.)
If you assume that the area east of the ladder is shaped almost like
a circle, then the Buntline is found in the bright spot near the
middle of the circle.
Megalixir
- This is just east of the lead archaeologist (the guy in the
southwest corner), against the ribcage of the dinosaur.
Mop
- This is just to the east of where you got the Megalixir, and ever
so slightly south of that point (closer to the jet debris).
Remember that which item the staff will look at is random, so you may
want to place them throughout the village so you can identify what point
they are looking at. Hopefully that will help you determine which item
they're looking for.
It seems as if these are the only "good treasure" items available. If
you try to dig for more, the staff will continue to look at the areas
where the above three items are located.
Once you have the Lunar Harp, you can head off to the Sleeping Forest
by going up to the upper level and exiting through the opening in the
northwest corner of the village. In the first screen of the forest,
just run forward. Once you reach the second screen (it's in a sort
of overhead view), the Lunar Harp will awaken the forest. If you
haven't gotten the Kjata materia yet, then stand around for a moment
and watch the trees. You should see a red orb floating around,
disappearing and reappearing all around the screen. If you try to
grab it, you'll get the Kjata materia.
After getting it, continue north to reach Corral Valley. If you look
to the east, you'll see that there's a path that leads to a hanging
vine. Above the vine is a path leading to a cave opening. However,
there seems to be no way to actually climb the vine. I don't know why
this is; perhaps Square was going to add in another area of the
valley (admittedly, it's only two screens wide, which is pretty tiny),
but for whatever reason, it's not accessible in the finished product.
Strange.
Anyway, in this area, head north and run underneath the hollow tree
trunk to reach a chest containing a Water Ring. Then go back to where
the pink piece of coral is, and climb up the rocky steps to the west
of it. This way, you can run through the tree trunk. Once you're past
it, you can head north to reach the next area.
Here, just follow the path. It will take you outside to the World Map.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Before you continue, it's worth mentioning that you can earn a ton of AP
from fighting the Boundfats and Malldancers in the first screen of the
Corral Valley. Although you earn more points from fighting the Head
Hunters in Mideel, these enemies have only 1/4th the life of a Head
Hunter, and they can be knocked out in one round by using Trine. You
can then go outside and use a Tent to restore your MP when it gets too
low (or you can return to Bone Village, if you want to pick up some
supplies as well).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
When you're ready to continue, touch the cone-shaped building at the end
of the valley to enter the Forgotten City.
------------------------------------------------------------------------
(Z) Forgotten City
------------------------------------------------------------------------
Items in this section:
- Magic Source, Aurora Armlet, Comet materia, Guard Source, Elixir,
Enemy Skill materia, Wizard Bracelet.
Enemy Skills in this section:
- Aqualung (from Jenova*LIFE).
If you head north, you'll reach a three-way junction. Take the west
path and follow it until you reach a building in the northwest corner
of the screen. Inside, there is a Save Point on the ground floor, and
if you go up the stairs, there is a chest containing a Magic Source.
There's a glowing stone beneath the second floor that you can examine,
but since Cloud isn't an Ancient, there's not much of a point in doing
this :) You'll find these throughout this area, and they all have the
same effect, so I won't mention them anymore.
After leaving the building, follow the path east into a cave opening.
Inside, go down the stairs and around the circular pathway until you
arrive at a chest. It contains an Aurora Armlet. There's a large
crystal in the middle of the room that you can't do anything with for
now, so you might as well leave.
Now return to the junction and take the middle path. Follow it as
it leads inside a building. Inside, follow the coiling path up to
the top, where you'll find a Comet materia lying on the ground.
Return to the junction again and take the eastern path. When you
reach another split in the path, go east, and enter the cone-shaped
building. Inside, you can find a Guard Source in a chest on the
topmost floor. Now leave and go into the building above the one that
you were just in. There's a chest on the ground floor containing an
Elixir. If you go up the ladder, you'll come across some beds and
have the option to sleep in them. Choose the bottom option ("No"),
and follow the curving path up to where the last bed is. If you look
by the headboard, there is an Enemy Skill materia hidden behind it.
In order to continue on with the game, you need to leave the house,
then re-enter it and choose to sleep on the beds. Actually, if you
can't spot the Enemy Skills materia, then this is a good idea, since
you'll wake up in the middle of the night and it will be clearly
visible.
Return to the junction and go down the middle path to the building
where you found the Comet materia. This time, though, the fish
in the middle of the building will be replaced with a set of stairs
that lead downward. Follow them to reach another city below the
water. Here, there is a Save Point you can use. Then take the
stairs down and hop across the pillars to reach Aeris.
Once you reach her, you have no choice but to walk up to her, then
press the Circle button repeatedly to make Cloud raise his sword.
Your friends will stop you in time, though. Eventually, you'll
have to fight a boss.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Jenova*LIFE
LV: 50 XP: 4000 Steal: <nothing>
HP: 10000 AP: 350 Morph: <cannot>
MP: 300 Gil: 1500 Leaves: Wizard Bracelet
Absorb: Water
No Effect: Gravity, Poison, *Sleep, Invincibility,
Silence, Berserk, Confuse, Stop*
Weakness: Earth
Ability: Blue Light, Blue Flame, Aqualung, Reflect
Manipulate: <cannot>
Location: Water Altar
All of Jenova's attacks require magic to use. Therefore, if you have
the Magic Hammer enemy skill, you can drain her of all MP. She'll be
a sitting duck after that. However, Jenova's response to any magical
attack or Enemy Skill is to cast Reflect on herself. There are several
ways to get around this.
- Cast Reflect on yourself several rounds after Jenova has used Reflect
on herself. Then cast a spell or Enemy Skill (say, Magic Hammer)
on yourself. It will bounce back and forth, but since her Reflect
was cast much earlier, it will run out first.
- Use non-reflective attacks, like Comet, Beta, Trine, or any summon
materia.
- Equip Time + Added Effect on your weapon. This way you still have
a chance of Slowing her with each hit.
- Equip Quake or Titan + Elemental on your weapon. This way, you can
do extra damage, since Jenova is weak against Earth attacks. Since
you have two Elemental materia, you should be able to do this for
two characters.
Otherwise, make sure someone has the Water Ring, since all of Jenova's
attacks are water-based. You can cast MBarrier + All on your party
to reduce damage from her attacks (or you can use Big Guard, although
it runs out faster).
Don't forget to have that newly-accquired Enemy Skill materia equipped,
so that you can learn Aqualung from Jenova before she dies.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
As much as I hate spoilers, I have to take a moment to say this. Aeris
is dead, and she cannot be brought back to life. There are countless
rumors concerning this matter, some of them quite clever, but it simply
ISN'T POSSIBLE. Trust me, this subject has been explored for years and
nobody's come up with a working method...because there is none. If you
use a GameShark to put Aeris back in your party, the game hangs when she
is supposed to give character-specific dialogue (she'll still say basic
quotes). If there was a way to revive her, then Square would have had
to include dialogue for her in the later discs, but they didn't.
With that out of the way, take a moment to congratulate yourself, since
you've reached the end of Disc 1.
========================================================================
4. DISC 2 WALKTHROUGH
========================================================================
Please note that any references to section letters are referring to this
section only. If I'm referring to a section from the previous part of
the walkthrough, I will write, "Section J, Disc One" or something along
those lines. Therefore, if you see a note like "refer to section J,"
then I am referring to Section J in the Disc Two Walkthrough only.
------------------------------------------------------------------------
(A) Corral Valley Cave
------------------------------------------------------------------------
Items in this section:
- Viper Halberd, Bolt Armlet, HypnoCrown, Megalixir,
Magic Plus materia, Power Source.
Items to steal:
- Water Ring (from Acrophies).
Enemy Skills in this section:
- Death Sentence (from Boundfat), L4 Suicide (from Trickplay).
First off, take note of something. Although you are now in Disc 2, the
game will still act as if you are in Disc 1 until you get through the
next few sections. If you backtrack to Bone Village, you'll find that
none of the Disc 2-specific events can take place (such as being able to
dig up the Key to Sector 5, or trying to win the Flayer from the Speed
Square). However, if you want to participate in all of the Fort Condor
battles, you better go there first before continuing after Sephiroth.
Once you've done that, return to the Forgotten City. Take the east
path at the junction, and in the next area, follow the path above the
two houses that heads off to the east.
In this next area is a large, spiky structure that you can climb.
However, if you stay on the ground and walk behind it, you can make
your way to a chest containing the Viper Halberd. Now go back and
climb up the spiralling structure. Then, work your way up and
around to the long spike that leads into a hole in the cliff face.
Trying to reach it can be tricky, but it's possible.
You'll find yourself inside a cave. There are two vertical crevices
on the nearby wall. Go over to the western one and climb up it.
You will then be given the option to go right (first choice), or left
(second choice). Choose "left", then go over to the western crevice
and climb up it. Once again, you can go right (first choice), or
left (second choice). Choose either one, then attempt to leap back
in the crevice. You'll now have an option to go up (first choice),
or down (second choice). Go up to reach a chest containing the
Bolt Armlet.
Now go back down and choose to go left. Run to the east until you
reach another crevice (this one is near the glowing orange light.
You'll have two options; up (first choice), or down (second choice).
Choose to go down. After moving down far enough, you'll leap onto
a ledge where there is a chest. Inside is the HypnoCrown.
If you climb back up, you can go right (1st choice), or left (2nd
choice). Choose either one, then get back in the fissure and go up.
At the top, choose right (the first option). You'll reach a chest
containing a Megalixir. Get back in the crevice and choose to go
left (the second option). Run to the west to arrive at another
fissure. When you get in, climb up to reach a ledge.
If you go to the west, you'll reach a long ladder. Choose the second
option (down), and climb all the way down to the ground level. Here,
you can find a Magic Plus materia. Now climb back up, get out of the
ladder, and then grab it again and choose to go up (the first option).
At the top, head to the east to reach an opening in the wall.
Past the opening is another cave. Just to the east is another chest
which holds a Power Source. While you could head north to exit the
cave, I recommend hanging around here. You can encounter the
Acrophies enemy (it's a large blue creature with a snake-like neck
and a single claw), which you can steal a Water Ring from. You might
as well get two of them.
Outside, if you follow the path, you'll eventually reach the Icicle Inn.
------------------------------------------------------------------------
(B) Icicle Inn
------------------------------------------------------------------------
Items in this section:
- Turbo Ether, X-Potion, Glacier Map (a Key Item), Hero Drink, Vaccine,
Snowboard (a Key Item).
The building to the left is a weapon shop.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Icicle Inn Weapon Shop
Organics 12000 gil Weapon (for Cloud)
Dragon Claw 10000 gil Weapon (for Tifa)
Microlaser 12000 gil Weapon (for Barret)
Adaman Clip 11000 gil Weapon (for Red XIII)
Hawkeye 12000 gil Weapon (for Yuffie)
Red M-Phone 11000 gil Weapon (for Cait Sith)
Mast Ax 13000 gil Weapon (for Cid)
Lariat 12000 gil Weapon (for Vincent)
Tent 500 gil Item
Hi-Potion 300 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you don't have many Tents, you should make sure to buy some here.
After you leave the Icicle Inn, you won't reach another town for quite
some time.
If you go into the building to the east of the Weapon Shop, you can
find a Turbo Ether in the basement area, near the window. There is
a video player on the main floor against the back wall (where all
the machinery is). You can watch three videos by examining the video
player and then picking the appropriate option. Another machine will
also open a skylight (seems to be pointless).
Outside, go into the building with the "Inn" sign in front of it (it's
to the east). In here, there is a door near the stairway. It leads
to a bar. There's no items here, but you can open the restroom door
for one of the game's funnier lines. If you go up the stairs and look
near the window, you can find an item bag that has an X-Potion inside.
Now go outside and go into the house to the east of the inn. Here,
there is a map on one of the walls that you need to take. In the
room behind the wall, there are also a Hero Drink and Vaccine.
Now go outside and head over to the mayor (the man in purple) standing
in the background. Talk to him and pick the first option. Elena will
show up. When she threatens to punch you, a window will open up,
listing several directions. After you close it, press left, right, or
up to avoid Elena's attack. If you do nothing, you'll get hit, and
will wake up in the house with the video recorder. It doesn't matter
whether you take the hit or not (but dodging it results in a rather
humorous scene).
The next thing to do is get a snowboard. Go into the house with the
dog standing outside of it, and talk to the boy in the back. He'll
let you take his snowboard. You can now leave the village by heading
past the mayor. If he's blocking your path, move away and wait for
him to move around, then try to get past him again.
You now have to go through a snowboarding scene. Your controls are as
follows:
Left / Right Move left or right
Up Makes Cloud pick up speed if you're
going unter 20 mph.
Down Reduces your speed
Square button Same as down
X button Makes Cloud jump
R1 button Makes you move left or right in
conjunction with the control pad
There are balloons you can collect for fun, as well as obstacles, such
as snow-moogles, rolling balls of ice, etc. If you hit an obstacle,
you'll get knocked over. All you really have to do is avoid running
into the sides of the course and the obstacles, and you'll do fine.
As you snowboard, you'll have the option of choosing certain paths.
Which paths you take determines where you'll end up after this scene
ends. Consult the chart below to see where you can go:
A B C D (A) Forest
| | | |
\/ \/ (B) Ice Gate
\ /
| | (C) Lone Tree
\/
Start (D) Frostbite Cave
You'll want to take the Forest route (go left twice), but keep reading
for more information first.
------------------------------------------------------------------------
(C) Great Glacier (Quick Route)
------------------------------------------------------------------------
Items in this section:
- Mind Source, Potion, Safety Bit, Elixir, All materia,
Added Cut materia, Alexander materia.
Items to steal:
- Circlet (from Snow).
The Great Glacier, to put it simply, is a real pain in the neck to get
through. For one thing, it's a pretty large area to explore, and if
you don't get through it fast enough, you'll pass out. Not that there's
anything wrong with that, but you'll then have to go all the way back to
the Great Glacier to pick up any items you were trying to reach before
you passed out. Also, your current location is not marked on the map
you got at the Icicle Inn. So, you may have a tough time getting your
bearings if you're not paying attention to the landmarks in each area.
If you want to tackle this section on your own, skip down to Section
(D). I've drawn some maps that will help you navigate through the Great
Glacier.
On the other hand, if you just want to get the items and get out, I
explain what to do in this section. The only item I'm omitting is
the Elixir you get in the Elixir Cave (since it wastes a lot of time
and is not really worth it).
Start off by choosing the snowboarding path that takes you to the Forest
(keep going left, in other words).
Once you reach the Forest, go north to the top of the screen and look to
your right--there's a Mind Source lying at the base of one of the trees.
After you get it, go east to reach the Frozen Lake. Pick up the Potion
at the narrow end of the lake and continue northwest to the Ice Puzzle.
The Ice Puzzle is a mass of floating ice chunks that you have to jump
across. When you jump to a chunk of ice, the ice pieces around it will
submerge (if they are sticking out of the water), or rise up (if they
are submerged). Therefore, you want to make sure that you don't jump
onto an ice piece and have all the ones surrounding it sink, because
then you'll fall into the water.
To get across, follow this path once you're on the first piece
of ice:
North, West, South, West, North, East, North, North, North,
West, South, East, East, North.
Now go north to the Island Cave. Inside it is a Safety Bit. Leave,
and go back through the Ice Puzzle. Jump onto the ice floe near you
and follow this path to get back across:
West, South, East, East, South, West, South, East, South,
West, South.
Now that you're back at the Frozen Lake, head northeast to the Lone
Tree, then east to the Mountain Pass. Here, take the northeast path
up two screens, but on the second screen, look near the curve in the
northeast wall--there is an Added Cut materia lying on the ground.
This materia is easy to miss, because it's hard to see (and this is
a one-way path you're on--see Section D for details), so make sure to
find it on the 2nd screen before continuing. After getting it, keep
heading up to reach the Hot Springs.
Here, if you go to about the middle of the screen, you can walk
southwest out onto the frozen water and touch a hot spring (examine
it and choose the top option). Once you've done this, head northwest
until you reach the Snow Field.
As you walk around the Snow Field, the screen will rotate from time to
time. In order to keep your bearings, use the Circle button to plant
markers in the ground. That way, once the screen stops moving, you
can align yourself with the markers and continue on.
Head North until you run into a cave. Inside, you can find an
All materia lying inside the tent. Now go outside and head east
until you leave the Snow Field and reach the Alexander Cave.
Go inside the cave and talk to the woman in purple. Since you touched
the water back at the Hot Springs, she'll attack you. After defeating
her (and stealing a Circlet from her, if you want), she'll leave behind
an Alexander materia that you can take.
From here, you can go back north to the Snow Field, then north to
Holzoff's shack. More than likely, however, you'll pass out before
you get that far. It's okay, Holzoff's shack was our next destination
anyway :) Skip down to Section (E) to continue.
------------------------------------------------------------------------
(D) Great Glacier (Maps)
------------------------------------------------------------------------
Items in this section:
- Mind Source, Potion, Safety Bit, Elixir, All materia,
Added Cut materia, Alexander materia.
Items to steal:
- Circlet (from Snow).
Navigating through the Great Glacier is a little tricky, because the
paths from each area don't always lead to the same place depending on
what direction you're coming from, and sometimes multiple paths lead
to the same place. Drawing a map of the whole area isn't really
possible. Instead, I've listed each major area in all caps, with paths
branching off of them to indicate where they lead to. Some paths have
numbers in them--this indicates how many screens you'll have to run
through before reaching your destination. Areas are listed in
alphabetical order.
If you don't quite get it, here's an example. Let's say you started off
at the Lone Tree. You'd skip down to the LONE TREE section, pick a path
(say, east to the Mountain Pass), then go to the MOUNTAIN PASS section
and continue on from there.
Anyway, here are the maps:
________________________________________________________________________
ALEXANDER CAVE MAP
Snow Field (east)--3
\
|
|
ALEXANDER CAVE
|
2
/
Mountain Pass
The only way to reach the Alexander Cave is by going to the east end of
the Snow Field--you cannot reach it from any other area of the Great
Glacier. The path from the Snow Field to the cave is one-way only, and
the path from the cave to the Mountain Pass is one-way only as well.
Inside the Alexander Cave is a woman who will ask you to leave her alone
if you talk to her. However, if you've touched the water at the Hot
Springs, then she will attack you. However, since she's just a common
Snow monster, beating her is not too difficult. Once she's dead, you'll
receive the Alexander materia.
________________________________________________________________________
ELIXIR CAVE MAP
2--Stone Face
/
| 2--Stone Face
| /
| | 2--Stone Face
| | /
ELIXIR CAVE--2--Fallen Tree
| \
3 3--Fallen Tree
|
Plane Tail
As you can see, this area has many paths, but most of them take you to
the same place. The "two screen" path from the Elixir Cave to the
Fallen Tree is one-way only (which is why it always takes three screens
to go from the Fallen Tree to the Elixir Cave).
There is a small cave with two entrances in the middle of this area.
Inside, you can find an Elixir in the northern part of the cave.
________________________________________________________________________
FALLEN TREE MAP
Stone Face
|
Stone Face 1
| \
\ \
1------ FALLEN TREE--2--Lone Tree
/
Elixir Cave-3
________________________________________________________________________
FOREST MAP
Plane Tail--1--FOREST--1--Frozen Lake
|
1
|
Ice Gate
In the northwest area of the forest, you can find a pink item lying
near one of the trees, which turns out to be a Mind Source.
________________________________________________________________________
FROSTBITE CAVE MAP
Frozen Lake Mountain Pass
\ |
1--FROSTBITE CAVE--4
|
2
/
Ice Gate --
In this area, there is a cave entrance to the east. If you go inside,
then head north and east, you'll reach an ice slide. If you go down
it, you'll be carried outside of the Great Glacier and returned to the
World Map.
________________________________________________________________________
FROZEN LAKE MAP
Island Cave
| Lone Tree
Ice Puzzle |
\ 1
\ /
FROZEN LAKE
/ \
Forest -1 1- Frostbite Caves
There is a Potion at the narrow end of the Frozen Lake.
The Ice Puzzle is a mass of floating ice chunks that you have to jump
across. When you jump to a chunk of ice, the ice pieces around it will
submerge (if they are sticking out of the water), or rise up (if they
are submerged). Therefore, you want to make sure that you don't jump
onto an ice piece and have all the ones surrounding it sink, because
then you'll fall into the water.
To get across, follow this path once you're on the first piece
of ice:
North, West, South, West, North, East, North, North, North,
West, South, East, East, North.
Once you've gone to the Island Cave and want to get back across,
follow this path once you're on the ice floe:
West, South, East, East, South, West, South, East, South,
West, South.
Inside the Island Cave is a bag containing a Safety Bit.
________________________________________________________________________
HOT SPRINGS MAP
Snow Field (South)
|
2
\
HOT SPRINGS
| \
| 2- Mountain Pass
|
\
2- Mountain Pass
In the middle of this area, it's possible to touch one of the hot
springs with your hand. You have to do this if you want to get the
Alexander materia later on (see the Alexander Cave Map for more info.)
________________________________________________________________________
ICE GATE MAP
Forest
|
Plane Tail 1 Frostbite Cave
\ | /
-3--ICE GATE--2-
|
Exit
If (for some reason) you want to return to the Icicle Inn, you can
always exit the Great Glacier by heading south towards the screen.
________________________________________________________________________
LONE TREE MAP
Mountain Pass
/
Fallen Tree--2--LONE TREE--3
|
1
/
Frozen Lake
________________________________________________________________________
MOUNTAIN PASS MAP
Hot Springs Hot Springs
| |
2 2
\ /
--MOUNTAIN PASS
/ |
Lone Tree -3 |
4
/
Frostbite Cave --
The northeast path to the Hot Springs is one-way only. Furthermore,
on the second screen of the path, there is a curve in the northeast
wall about halfway up the path. If you look closely, you can find an
Added Cut materia lying on the ground there.
Remember, since this path is one-way, the ONLY WAY for you to get the
Added Cut materia is to go northeast from the Mountain Pass. It's
impossible to reach it from the Hot Springs. A lot of people can't
find the Added Cut materia and this is why.
________________________________________________________________________
PLANE TAIL MAP
Elixir Cave
|
3
|
PLANE TAIL--1--Forest
|
3
\
-- Ice Gate
________________________________________________________________________
SNOW FIELD MAP
Base of Gaea's Cliff
|
north
,-----------------.
| |
| |
e| snow field |w
Stone Face--2-- a| |e -----
s| cave |s \
t| * |t 3
| | |
| | Alexander Cave
`-----------------'
south
|
2
|
Hot Springs
* There is a cave in the middle of the Snow Field. As long as you
keep going straight from one direction to the other (say, north to
south, or east to west), then you'll run into it. Inside the cave
is an All materia.
As you walk around the Snow Field, the screen will rotate from time to
time. In order to keep your bearings, use the Circle button to plant
markers in the ground. That way, once the screen stops moving, you
can align yourself with the markers and continue on.
________________________________________________________________________
STONE FACE MAP
2--STONE FACE--2--Snow Field (West)
/ |
Elixir Cave 1
|
Fallen Tree
________________________________________________________________________
If, while exploring, you pass out, you might as well check out the start
of the next section for more information.
------------------------------------------------------------------------
(E) Gaea's Cliff
------------------------------------------------------------------------
Items in this section:
- Ribbon, Javelin, Elixir, Fire Armlet, Megalixir, Speed Source,
Enhance Sword, Dragon Fang.
Items to steal:
- Protect Ring (from Schizo's right head)
Items to win:
- Dragon Armlet (from Blue Dragon)
Enemy Skills in this section:
- Bad Breath (from Malboro), Magic Breath (from Stilva),
Trine (from Stilva).
If you made it this far without passing out, you can always go into
Holzoff's shack and talk to him. More than likely, however, you woke
up in his house after passing out while in the Great Glacier. After he
talks to you, go into the living room and answer his question any way
you like. When he's done talking, choose the bottom option ("Yes").
The next morning, you can make use of the Save Point, if you wish.
When you go outside, your friends will be waiting for you. Answer
Barret's question in any way you like. You can switch party members
by talking to your friends.
If you weren't done item-hunting in the Great Glacier, you can always
go south to reach the Snow Field. Otherwise, it's time to scale Gaea's
Cliff, so head north.
The key to getting through this level alive is keeping your body
temperature up. You can only do this when standing on a ledge (not
when climbing up a wall). Simply tap Square rapidly in order to
raise your body heat. In the Japanese version of FF7, keeping your
temperature high was a real nightmare, but they toned it down
considerably for the US version.
Another thing to keep in mind is that those orange flags you see on
the cliffs indicate a path that you can take.
Anyway, the first part of the cliff is fairly straightforward. Just
keep climbing up until you reach a cave entrance. Inside, head north
and go through the opening in the wall. In the next area, there is
a ramp leading up to a landing to the west. If you touch the south
wall, you'll find that it's a passage that leads to another area.
If you head east, the path turns to the north, but in fact there is
a hard-to-see entrance on the east wall that you can go through.
It leads to a chest containing a Ribbon. Now go back and take the
north path up to where a chest is. Inside is a Javelin. Now, go
through the nearby hole in the wall.
In this next area, follow the path as it leads up to a ledge with
a boulder. Push the boulder over, and it will crush a mass of
crystal that was blocking your way. Now leave and go back to the
area with the ramp. Take the north path (which is no longer
obstructed) as it leads through the rest of the cave. Eventually,
you'll find yourself outside again.
If you climb up the cliff face, you'll then be given the option to
go up (top choice), down (middle choice), or right (bottom choice).
Choose up and keep climbing. You'll then be given the option to
go right (first choice), or down (second choice). Go right until
you reach another ledge. Here, go north, then go northwest to
reach yet another ledge. Finally take the path northwest to reach
another cave opening.
Inside, if you look to the northeast, you can find a chest which holds
an Elixir. There's also a Save Point in the northwest corner. If you
haven't already learned the "Bad Breath" skill from the Malboro enemies
(they're big green monsters with huge mouths and tentacles), now is a
good time, since you can save your game. First of all, make sure one
or more people have a Ribbon equipped. Then go back outside to Gaea's
Cliff and just run back and forth in the cave entrance until you
encounter one (don't forget to keep your body heat up). Once you
encounter a Malboro, just wait for it to use it's Bad Breath on you.
You can then kill it easily with L4 Suicide. If you don't have a
Ribbon, then don't bother fighting this enemy, as it's Bad Breath
inflicts just about every status ailment there is.
Once you're ready to continue, go back inside and go through the opening
that is east of the Save Point. If you follow the path, you will
eventually reach an icy walkway with icicles hanging from the ceiling.
Next to the entrance is a chest containing a Fire Armlet. When you
try to run past the icicles, you will have to fight them, along with
four Evilheads. Since Evilheads don't have a lot of life, and the
Icicle is weak against several elements (Fire, Gravity, and Earth), the
battles should not be much of a problem for you.
Each time you destroy an icicle, you'll have the option to jump down
to the room below (the bottom option), or stay where you are (the top
option). Doing this is sort of pointless, at least until you've
destroyed three icicles. However, you can get some good items if you
beat all four, so keep fighting until they're defeated.
Once you destroy the last icicle, you can get to a chest which contains
a "Last Elixir." In fact, what you really get is a Megalixir, but the
translation staff didn't bother to change the name of this item (since
Megalixirs are called "Last Elixirs" in the Japanese version of FF7).
An easy way to get down to the bottom floor is to leave the room and
come back. You'll be given the option to jump down again, so do so.
Down in the main room, you'll see that the fallen icicles have raised
the floor up quite a bit. If you knocked down three icicles, you'll
be able to leave through the opening on the north wall. However, if
you knocked down all four, you can reach the chest in the northwest
corner, which contains a Speed Source. Once you go through the
opening on the north wall, you'll find a chest, which holds an Enhance
Sword.
If you follow the path, it eventually leads back outside. After
climbing north, you have the option to go up (first choice), left
(second choice), or right (bottom choice). Go up, and keep climbing
until you're given another option. This time you can go up (first
choice), down (second choice), or down and to the right (third choice).
Once again, go up to the next ledge, then go up again to reach another
cave opening.
In here, there is a Save Point, and a pool of light you can examine to
restore your HP and MP. If you haven't already learned the Trine and
Magic Breath skills from the Stilva enemies, hang around here until you
fight one. You can even Manipulate it and have it use it's skills on
you. If you miss the chance to learn Trine now, your only other way
to learn it is by fighting Godo in Wutai (see Disc 1, Section V for more
information).
Although they are rare, you can also run into Blue Dragons here, which
have a fair chance of dropping a Dragon Armlet when defeated.
When you're ready to go on, continue down the path, and you'll run into
a boss monster.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Schizo (Right)
LV: 43 XP: 4400 Steal: Protect Ring
HP: 18000 AP: 240 Morph: <cannot>
MP: 350 Gil: 3000 Leaves: Dragon Fang
Absorbs: Fire
No Effect: Gravity, Poison, *Petrify, Slow-numb, Frog,
Minimum, Parlysis, Sleep, Berserk, Haste,
Slow, Stop, Invincibility, Silence*
Ability: [Fire Breath], [Twin Breath], [Earth Attack],
[Lightning Attack]
Manipulate: <cannot>
Location: Gaea's Cliff
Notes: This is the scaly head of Schizo. The
amounts listed are for both heads, since
you fight them at the same time.
Schizo (Left)
LV: 43 XP: 4400 Steal: <nothing>
HP: 18000 AP: 240 Morph: <cannot>
MP: 350 Gil: 3000 Leaves: Dragon Fang
Absorbs: Cold
No Effect: Gravity, Poison, *Petrify, Slow-numb, Frog,
Minimum, Parlysis, Sleep, Berserk, Haste,
Slow, Stop, Invincibility, Silence*
Ability: [Icy Breath], [Twin Breath], [Earth Attack],
[Lightning Attack]
Manipulate: <cannot>
Location: Gaea's Cliff
Notes: This is the horned head of Schizo. The
amounts listed are for both heads, since
you fight them at the same time.
The easiest way to take care of Schizo is to use Magic Hammer four times
on each head. Since all of their attacks require MP to use, they will
be unable to do a thing to you. You may want to cast Big Guard on your
party in the meantime, because that will cast Haste on everyone, as well
as MBarrier, will reduce damage from all of Schizo's attacks.
</pre><pre id="faqspan-8">
If you don't have Magic Hammer, the battle will take a while. You can
always wear a Fire or Ice Ring to take no damage from a particular
head's breath weapon (you could also pair Elemental + the appropriate
materia on your armor). Beyond that, it's a good idea to cast Mbarrier
+ All on your party. You can use Big Guard, but it wears out quickly,
so you'll have to recast it often. Needless to say, Cure2 + All or
White Wind will come in handy.
Don't bother attacking with multiple-element spells, like Magic Breath
or Kjata, as they will simply heal the heads. Since one head absorbs
Ice damage and the other Fire, you should rely on spells like Aqualung
(Trine also works, though not as well), or else use non-elemental
attacks (like Comet). Alexander works particularly well.
The one thing you have to be careful about is when you kill a head.
As soon as it's life drops to zero, that head will do a lightning-
based attack that hits the whole party for a fair amount of damage.
If you kill both heads at the same time, they will each do their
final attack on you before dying. The easiest way to get around this
is give someone a Bolt Ring, and pair Elemental + Lightning or Ramuh
on the other characters' armor. Otherwise, MBarrier will reduce
the damage taken.
Also, note that the last defeated head gives you a Dragon Fang. You
don't get one from each head.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After killing Schizo, you might want to return to the healing pool and
Save Point, if you're in bad shape. Otherwise, continue down the
passage. Outside, climb up the ice wall.
------------------------------------------------------------------------
(F) The Crater / Whirlwind Maze
------------------------------------------------------------------------
Items in this section:
- Neo Bahamut materia, Hi-Potion, Ether, Kaiser Knuckle, Reflect Ring,
MP Turbo materia, Poison Ring.
Items to steal:
- Gigas Armlet (from Gigas)
After climbing to the top of Gaea's Cliff, you'll find yourself going
down the steep sides of a crater. The crater is only two screens long,
(and you only encounter enemies in the first screen) so it's not much of
a hike. You can steal Gigas Armlets from the Gigas monsters in this
area, but at this point in the game, you probably have better equipment
on hand.
Anyway, once you reach the bottom of the crater, Tifa will join you if
she's not already in your party. As you head west, you'll come across
a Neo Bahamut materia lying near the bottom of the screen, partially
obscured by a rock. There's also a nearby Save Point that you can use.
In the next area, if you examine the men who were repelled by the
barrier, you can get a Hi-Potion and an Ether.
Getting past the barrier is pretty straightforward. Wait until the
"wall of wind" is almost invisible, then run across. If you mess up,
you'll have to fight a Wind Wing enemy. Past the barrier is a curving
path. Halfway up is a treasure chest containing a Kaiser Knuckle.
You'll then reach another barrier. It's much like the first one, but
now a "ripple" of energy will travel across the screen. In order to
get across, you have to time it so that the ripple doesn't hit you
and that the wind is at it's weakest.
Past the second barrier, you'll have another run-in with Jenova.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Jenova*DEATH
LV: 55 XP: 6000 Steal: <nothing>
HP: 25000 AP: 400 Morph: <cannot>
MP: 800 Gil: 5000 Leaves: Reflect Ring
No Effect: *Gravity, Poison, Stop, Invincibility,
Berserk, Confuse, Sleep*
Ability: Red Light, Tropic Wind, Silence
Manipulate: <cannot>
Location: Whirlwind Maze
Like the last time you fought Jenova, all of her attacks cost MP to use.
So, if you use Magic Hammer eight times on her, she will just sit there
for the rest of the battle.
All of Jenova's attacks are Fire-based, and by now you should have a
Fire Ring, Fire Armlet, and Dragon Armlet, which you can use to protect
your party (or in lieu of the Dragon Armlet, you can pair Elemental and
Fire or Ifrit on someone's armor).
If you don't have Magic Hammer and you don't have any anti-fire items,
then cast MBarrier on yourself to reduce the damage of her attacks.
Spells don't work that well on her, although Magic Breath, Aqualung
and Trine (in that order of preference) can be used.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the battle, you will have to give the Black Materia to someone.
You can give it to either Barret or Red XIII (unless one of them is
in your party at the time). Afterwards, you can find an MP Turbo
materia lying on the ground just to the north (and it's yellow, eheh).
North of that is a Save Point and a chest containing a Poison Ring.
Ahead is the third and final barrier. In addition to everything that
the second barrier had, lightning will also strike the ground in short
bursts. So in order to get across, you need to time it so that the
wind has died down, the ripple of energy is nowhere near you, and
there is no lightning heading your way.
Past the barrier, you'll find yourself in what appears to be Nibelheim.
Talk to Tifa when you get the chance, and the scene will change to when
Nibelheim was on fire. For no particular reason, you can go to your
Menu screen during this time :) Once you're in control of Cloud, talk
to Sephiroth, then Tifa twice.
Once you meet the Shinra and whoever was holding the Black Materia
shows up, you have to press the buttons to make Cloud react and walk
over to them. Once Cloud gets separated from everyone else, all you
have to do is walk over to the large blue object.
------------------------------------------------------------------------
(G) Return to Junon
------------------------------------------------------------------------
Enemy Skills in this section:
- Matra Magic (from Death Machine).
When you get the chance, talk to Barret. After following Tifa, you'll
arrive at a room with a Save Point. Once you've saved, you may want to
take a moment to properly outfit Barret with some good equipment and
Materia (don't bother with Tifa). Although Cloud is gone, all of his
materia have been given back to you, as has his accessory. However,
his weapon and armor are gone (don't worry, you'll get them back later).
Now follow Tifa into the Press Room. After Cait Sith shows up, you'll
have to fight two Attack Squad enemies. Afterwards, take a moment to
outfit Cait Sith with his proper items and materia.
As Barret, go over to the door and examine it, then press back three
times to make him attempt to open it. You won't be able to open it,
so just leave. In the hallway outside, go southeast and follow the
path south. Although, before you leave, if you haven't yet learned it,
you can learn Matra Magic from the Death Machines in this area.
Outside, if you got Yuffie to join you previously, she will be here
masquerading as a newscaster. Talk to her, and she'll join your party.
Follow the path and you'll find yourself back at the airport. To get
to the upper level, examine the yellow box in the midst of the large
platform. Once you've moved up, head towards the airship.
Now you'll have to help Tifa escape. Don't fret...the gas is harmless,
and you can take as long as you want to escape. Your controls are as
follows:
Triangle button Use your head
Square button Use your right arm
Circle button Use your left arm
X button Use your legs
You have to use the buttons (both alone and in combinations) in order
to get the key and free yourself from the chair. Both of these methods
will work:
X, X, Triangle, X + Triangle, Square + Triangle, Square
or X, X, Triangle, X + Triangle, Circle + Triangle, Circle
Once you're free, examine the light to the west of the chair to shut
off the gas. Then try to open the door on the east wall. Once the
roof is blown open, go over to it and Tifa will climb up and to the
outside. Now work your way down the front of the tower. The guards
can't catch you, so just ignore them. Once you jump down to the
Mako Cannon, run along it to the northeast until the screen changes.
Keep going and make your way to the nozzle, at the far end. Scarlet
will show up and challenge you to a slapping match. It doesn't
really matter who wins; just time your Circle button presses and try
to slap her before she attacks you. Once you two finish, Barret
will come to your rescue.
Once you're on the Highwind, go indoors and head over to the cockpit.
Talk to Red XIII, then Cid. Afterwards, leave the cockpit and go to
the "Operation" room. Talk to the man in the corner to set up a new
party, then go back and talk to the pilot-in-training. Pick the top
option to take control of the Highwind. Its' controls are as follows:
Left / Right Move left / right
Up / Down Descend / ascend
L1 / R1 buttons Turn to the left or right
Square button You can hold this and use the control
pad to make the airship move without
accelerating.
ship around
Circle button Accelerate
Triangle button Explore the ship
X button Land the airship
You can only land the airship on level grassy surfaces. You cannot
land in mountains, rivers, forests, or on the shore, etc. Also, the
Buggy and Tiny Bronco are gone for good, unfortunately. Furthermore,
you cannot return to the Gold Saucer until later on in the game.
Those of you trying to attend all the Fort Condor battles will want
to return there, since another battle is about to take place.
Anyway, the next few sections cover optional events that you can go on
now that you have the Highwind. If you want to get on with the game,
then skip down to section (M).
------------------------------------------------------------------------
(H) Shopping List
------------------------------------------------------------------------
Now that you have an airship, there are tons of things to do. For one
thing, if you revisit most cities, you'll find that they are selling
different items now. Below is a list of shops which are selling items
other than what they sold in Disc 1:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Chocobo Farm Vegetable Store (Disc 2)
Lasan Nut 600 gil Item
Saraha Nut 400 gil Item
Luchile Nut 200 gil Item
Pepio Nut 100 gil Item
Mimett Greens 1500 gil Item
Curiel Greens 1000 gil Item
Pahsana Greens 800 gil Item
Tantal Greens 400 gil Item
Krakka Greens 250 gil Item
Gysahl Greens 100 gil Item
Fort Condor Item Shop (Disc 2)
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
S-mine 1000 gil Item
Fort Condor Materia Shop (Disc 2)
Throw 10000 gil Command materia
Manipulate 10000 gil Command materia
Deathblow 10000 gil Command materia
Destruct 9000 gil Magic materia
All 20000 gil Support materia
Junon Weapon Shop (Disc 2)
Rune Blade 3800 gil Weapon (for Cloud)
Enhance Sword 12000 gil Weapon (for Cloud)
W-Machine Gun 2000 gil Weapon (for Barret)
Drill Arm 3300 gil Weapon (for Barret)
Platinum Fist 2700 gil Weapon (for Tifa)
Kaiser Knuckle 15000 gil Weapon (for Tifa)
Fairy Tale 2500 gil Weapon (for Aeris)
Junon Item Shop (Disc 2)
Wind Slash 2000 gil Weapon (for Yuffie)
Twin Viper 3200 gil Weapon (for Yuffie)
Viper Halberd 7000 gil Weapon (for Cid)
Dragoon Lance 6200 gil Weapon (for Cid)
Peacemaker 3500 gil Weapon (for Vincent)
Buntline 6800 gil Weapon (for Vincent)
Magic Comb 2000 gil Weapon (for Red XIII)
Plus Barrette 3500 gil Weapon (for Red XIII)
Wizard Staff 1800 gil Weapon (for Aeris)
Wizer Staff 3200 gil Weapon (for Aeris)
Junon Item Shop (Disc 2)
Nail Bat 2800 gil Weapon (for Cloud)
Rocket Punch 3200 gil Weapon (for Barret)
Work Glove 2200 gil Weapon (for Tifa)
Hairpin 6000 gil Weapon (for Red XIII)
Superball 3000 gil Weapon (for Yuffie)
Trumpet Shell 3000 gil Weapon (for Cait Sith)
Mop 3200 gil Weapon (for Cid)
Silver Rifle 3000 gil Weapon (for Vincent)
Junon Accessory Shop (Disc 2)
Platinum Bangle 1800 gil Armor
Powersoul 4200 gil Weapon (for Tifa)
Enemy Launcher 3300 gil Weapon (for Barret)
Magic Shuriken 6000 gil Weapon (for Yuffie)
White M-Phone 2300 gil Weapon (for Cait Sith)
Black M-Phone 2800 gil Weapon (for Cait Sith)
Silver M-Phone 3300 gil Weapon (for Cait Sith)
Sniper CR 3000 gil Weapon (for Vincent)
Junon Weapon Shop (Disc 2)
Atomic Scissors 1400 gil Weapon (for Barret)
Grand Glove 1200 gil Weapon (for Tifa)
Striking Staff 1300 gil Weapon (for Aeris)
Diamond Pin 1300 gil Weapon (for Red XIII)
Boomerang 1400 gil Weapon (for Yuffie)
Yellow M-Phone 500 gil Weapon (for Cait Sith)
Spear 1200 gil Weapon (for Cid)
Trident 7500 gil Weapon (for Cid)
Quicksilver 1000 gil Weapon (for Vincent)
Costa del Sol Weapon Shop (Disc 2)
Solid Bazooka 16000 gil Weapon (for Barret)
Centclip 14000 gil Weapon (for Red XIII)
Spiral Shuriken 14000 gil Weapon (for Yuffie)
Long Barrel R 13000 gil Weapon (for Vincent)
Gold M-phone 15000 gil Weapon (for Cait Sith)
S-mine 1000 gil Item
Costa del Sol Materia Shop (Disc 2)
Fire 600 gil Magic materia
Ice 600 gil Magic materia
Lightning 600 gil Magic materia
Earth 1500 gil Magic materia
Gravity 8000 gil Magic materia
Poison 1500 gil Magic materia
Rocket Town Weapon Shop (Disc 2)
S-mine 1000 gil Item
Gold Armlet 2000 gil Armor
Edincoat 8000 gil Armor
Power Wrist 7500 gil Accessory
Protect Vest 3500 gil Accessory
Earring 7500 gil Accessory
Talisman 4000 gil Accessory
Peace Ring 7500 gil Accessory
Safety Bit 7500 gil Accessory
Rocket Town Item Shop (Disc 2)
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Tent 500 gil Item
Barrier 10000 gil Magic materia
Exit 10000 gil Magic materia
Time 6000 gil Magic materia
Throw 10000 gil Command materia
Deathblow 10000 gil Command materia
Manipulate 10000 gil Command materia
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
So, if you want to do some shopping, you know where to go. Actually,
we'll be stopping by several of these places in section (L), so you may
want to read that first.
------------------------------------------------------------------------
(I) Breeding Chocobos
------------------------------------------------------------------------
Items in this section:
- Chocobo Lure materia, Enemy Skill materia, EXP Up materia,
Gil Up materia.
Enemy Skills in this section:
- Goblin Punch (from Goblin).
This section deals with breeding Chocobos. You don't have to breed
Chocobos in order to beat the game, but if you don't, you'll be missing
out on some really good materia. Breeding Chocobos can be tricky, but
luckily for you, the Chocobo Sage and Chole can help guide you through
the process (or you can just read this section, if you want more
explicit instructions).
What's the point of breeding Chocobos? Well, you can create Chocobos
that are of different colors, and they have special abilities, as
explained below:
Blue Chocobos (aka River Chocobos)
- They can traverse rivers and walk in shallow water.
Green Chocobos (aka Mountain Chocobos)
- They can move over mountains, and most (but not all) cliffs and
drops.
Black Chocobos (aka "Mountain & River" Chocobos)
- They have the abilities of both Blue and Green Chocobos, and can
move over any type of cliff or drop, as well as walk up or down
waterfalls. They can also walk over areas like the Great Glacier
and the canyon surrounding the Forgotten City.
Gold Chocobos (aka Ocean Chocobos)
- They have the same abilities as Black Chocobos, but can also swim
in the ocean, allowing you to go pretty much anywhere. They're
also the only kind of Chocobo that can run around in the Corel
Desert.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Before continuing, note that there is a random element to Chocobo
breeding. You'll have to save your game often, in case you mate two
Chocobos and don't get the desired offspring. You can increase the
chance of getting a favorable result by racing your Chocobos at the
Gold Saucer, which will raise their rank. However, you can't do this
until you get Cloud in your party, which means that you'll have to
wait for a while.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
With that out of the way, let's get to work:
GETTING A BLUE AND/OR GREEN CHOCOBO
------------------------------------------------------------------------
Get in the Highwind and return to the Chocobo Farm. If you look by the
east end of the fence, you'll find another Chocobo Lure materia lying
around. If you already sold or lost your first one, be sure not to do
the same with this one...it's the only one you'll get.
If you have some spare money and would like to breed some Chocobos,
then go into the house next to the barn and talk to Choco Bill. Then
talk to him again and pick the first option. He'll lend you a stable
for 10,000 gil a pop. Buy at least three of them.
Now go back to Bone Village. Land in the grassy area and run around
until you encounter a Vlakorados. Steal a Carob Nut from it, and then
kill it or run away. Repeat this until you have three Carob Nuts.
Back in the Highwind, pilot it to the northern continent (where the
Icicle Inn is). If you look around in this area, you'll find a lone
house in a basin with a patch of grass next to it. Land on the grass
and go inside. If you examine the green chocobo inside, you'll get
the fourth and final Enemy Skill materia. The Chocobo Sage lives
here, and you can talk to him to find out about breeding Chocobos.
You can also buy items from him by picking the top option.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Chocobo Sage General Store
Porov Nut 2000 gil Item
Pram Nut 2500 gil Item
Sylkis Greens 5000 gil Item
Reagan Greens 3000 gil Item
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I'd recommend buying one Porov Nut from him, but you don't have to.
Now you need to go to Goblin Island. If you look at your World Map,
you'll see that there are a chain of islands to the northeast, out in
the middle of the ocean. The largest island has a forest on it. If
you land and run around in the forest, you'll encounter the Goblin
monster. Not only can you earn the "Goblin Punch" Enemy Skill from
them, but you can also steal Zeio Nuts from them, and you need at least
one.
Now it's time to catch chocobos. Since you bought some Chocobo stalls,
you can return any chocobo you catch to the Chocobo Farm. There are
several types of chocobos that you can catch, as listed below:
Type Appearance Location
------------------------------------------------------------------------
Poor Walking with head drooped Icicle Area
Average Standing in place Anywhere
Good Walking upright Gold Saucer Area
Great Running upright Mideel Area
Wonderful Racing low to the ground Icicle Area
You won't know what your chocobo's type is until you return to the farm
and have Choco Billy look at it. However, you increase your chances of
getting a desirable type by looking for Chocobos in certain locations
(for example, you're more likely to find a Great Chocobo at Mideel than
you would elsewhere).
For now, you need to get at least one Good and one Great Chocobo. So,
go to the tracks near the Gold Saucer, equip a Chocobo Lure materia,
and run around until you encounter a Chocobo. Kill off all the enemies,
and you will have captured it. When you return to the World Map, get
off the Chocobo, and you'll have the option to send it back to the
Chocobo Farm (pick the top option).
Remember, you can only capture four chocobos at any one time. In order
to make more room, you have to put some of those chocobos into the
stables, or else let them go. If you try to send a fifth chocobo back
to the Farm, it won't show up.
Once you've caught a Chocobo at the Gold Saucer Area, return to the
Chocobo Farm. Go into the barn and talk to Choco Billy. Pick the
second option (Moving Chocobos), and then look through the Chocobos
that you caught. Hopefully, at least one of them is a Good (walking)
Chocobo. You only need one, so put it in a stable, and let the other
chocobos go (you can do this by selecting them, then picking the
second option to release them). You need to do this so that you'll
have enough free room to capture more Chocobos.
Now you need at least one Great Chocobo. You can find them on the
isle of Mideel, in the southeast corner of the map (the tracks are
near a forest). Capture your Chocobos, release them, and return to
the Chocobo Farm. Before you enter the farm, save your game. This
is because a Chocobo's gender is only determined when you try to
put them in a stable. Now go and talk to Choco Billy, and look at
the Chocobos you caught. If one of them is a Great Chocobo (the
kind that run while upright), then put it in a stable. If it has
the same gender as the walking Chocobo, just reset your game and
try again (since the gender may change).
Once you get a walking and running chocobo of opposite genders, save
your game again. You'll now need to mate them. You can do this by
talking to Choco Billy and picking the fifth option ("Mating"). Then
examine the two chocobos who you want to mate. Choose the top option
to confirm your selection. You'll then be asked to pick which kind of
nut you want to use. Choose a Carob Nut (the seventh option). Now
pick the top option to mate the two together.
Hopefully, you will get either a blue or green Chocobo the following
morning. If you didn't, just reset and keep trying until you do. You
can improve the chance of getting a colored Chocobo by racing it at
the Gold Saucer, but you won't be able to do that until you get Cloud
back in your party (although if you want to wait until then, you
certainly can).
GETTING A BLACK CHOCOBO
------------------------------------------------------------------------
Now you need to get another Chocobo who is the opposite color and gender
of your baby chocobo. For example, if you got a green, female chocobo,
you need to get a blue, male chocobo. There are several ways to do this.
If you only bought three stalls, get rid of your yellow Chocobos, and
capture another Great Chocobo from Mideel. You can then mate it with
your colored Chocobo after enough time has passed (since baby chocobos
can't mate until some time has gone by). When enough time has passed,
mate the two chocobos together using a Carob Nut. Hopefully you'll end
up with a Chocobo of the opposite color and gender.
If you have four stalls, then you can always mate your two yellow
chocobos again, in the hopes that they'll give you a chocobo of the
opposite color and gender. However, you'll have to wait a while to
do this, since Chocobos that just mated can't mate again for a while.
If you don't want to wait, you can always release your yellow Chocobos
and capture another Good Chocobo from the Gold Saucer Area and one
more Great Chocobo from the Mideel area, then mate them.
In any case, by following the steps above, you should end up with a
blue and green chocobo of the opposite gender at some point. You'll
have to wait a while before you can mate them (since one of them is
still a baby).
Once you're able to mate them, you can give them a Carob nut (this is
what Chole recommends) by choosing the 7th option. Personally, I think
the Porofu Nut (the 6th option--it's a misspelling of "Porov Nut," the
kind you bought from the Chocobo Sage) works better, but that's just
me. With any luck, you'll get a black Chocobo the next morning.
GETTING A GOLD CHOCOBO
------------------------------------------------------------------------
The chance of getting a Gold Chocobo without racing it at the Gold
Saucer is dismally low. However, you can only go to the Gold Saucer
once you get Cloud back in your party (which is discussed more in
section Q). So, you may want to wait until then. Once you're ready,
keep reading.
If you only have three stables, then you'll need to turn loose your
Blue and Green Chocobos. Don't worry, the Black one has all of their
abilities and more.
Now we need to get a Wonderful Chocobo. Pilot the Highwind to the
Icicle Inn. Near the town are some Chocobo tracks, and near those
is a grassy outcropping. So, land on the grass, then go over to the
Chocobo tracks and catch some Chocobos (don't forget to have your
Chocobo Lure materia equipped so you can meet them). Unfortunately,
you also have a good chance of catching a poor chocobo, so you may
have to come back here after returning to the Chocobo Farm, if all
you caught were poor chocobos.
Once you get a Wonderful chocobo, make sure it is the opposite gender
of your Black Chocobo. Once the two are ready to mate, feed them a
Zeio Nut. If both of your chocobos are at S class, the chance of you
getting a Gold Chocobo will be pretty good.
Once you have a Gold Chocobo, you should be able to win races at the
Gold Saucer's Chocobo Square without much trouble, even against Joe
(aka Teioh), especially if you load your ride down with Greens to
increase it's stats. This is a great way to earn GP, which you can
then use to purchase the "EXP Plus" and/or "Gil Plus" materia from the
Wonder Square vendor. You can only purchase these items once, so it's
good to get them now (so that you can master them sooner). Getting
them is not required, but if you want every materia in the game, you
might as well pick them up.
------------------------------------------------------------------------
(J) Chocobo-Only Areas
------------------------------------------------------------------------
Items in this section:
- Quadra Magic materia, Mime materia, HP<->MP materia,
Knights of Round materia.
Other items:
- Death Penalty and Chaos manual (after a set amount of time passes)
Once you have a colored Chocobo, you can use it to reach normally
inaccessible areas which contain some powerful materia. This section
explains where these areas are.
To begin, choose which chocobo you want to ride out of the Chocobo Farm
(blue, green, black, or gold). Once you're outside, you can actually
put the Chocobo in the Highwind, then pilot your airship where you want
to go before releasing your Chocobo.
QUADRA MAGIC MATERIA
------------------------------------------------------------------------
Chocobo required: Blue, Black, or Gold.
This is located in a cave at the end of a peninsula in the Mideel Area,
on the northeastern tip of the longest island.
If you have a Black or Gold Chocobo, just land on the grassy area south
of the cave, then ride over the cliff and head towards the cave.
If you have a blue Chocobo, then pilot the Airship to Mideel. Just
south of the town is a peninsula with a grassy tip. Land here, and
ride your blue chocobo north. You can use the areas of shallow water
to make your way over to another isle, and then to another one, at
the end of which is a cave containing the Quadra Magic materia.
MIME MATERIA
------------------------------------------------------------------------
Chocobo required: Green, Black, or Gold.
This is located in a cave at the end of a peninsula on the Wutai
continent.
Simply land the Highwind at Wutai and ride your Chocobo south and across
the first bridge. If you look to the west, you'll see a peninsula
sticking out with a cave on it. You can then ride over the mountains
to reach the cave. Inside is the Mime materia.
LUCRECIA'S WATERFALL
------------------------------------------------------------------------
Chocobo required: Green, Black or Gold.
(You can also come here if you have a submarine, which you won't get
until section R).
There's no point in visiting the waterfall until you get Cloud back in
your party (see section P). Once you do, put Vincent in your party.
If you get in the Highwind and look around on the mid-west continent,
you'll find a river that cuts horizontally through the continent,
leading from Nibelheim to the Corel Desert. In the midst of the river
is a waterfall surrounded by mountains.
Land your airship on some nearby grass, then ride your chocobo over
the mountains to the waterfall. Get off the chocobo and enter the
waterfall from the west side. Vincent will have a flashback. After
it ends, your party will be back on the World Map. If you leave and
return here a few hours later with Vincent in your party (it can still
be during Disc 2, or you can wait until Disc 3), you'll find the Death
Penalty weapon and Vincent's final Limit Break manual lying on the
floor. You can also do the whole procedure in Disc 3, if you don't
want to get it just yet.
HP<->MP MATERIA
------------------------------------------------------------------------
Chocobo required: Black or Gold.
Go to Rocket Town and land the airship. Now head across the shallows
to the barren area that's slightly south and to the east of Rocket
Town. There's a river cutting through the barren area, and across
the river is a cave opening. Inside is the HP<->MP materia.
KNIGHTS OF ROUND MATERIA
------------------------------------------------------------------------
Chocobo required: Gold.
Park the Highwind at Goblin Island and ride your Gold Chocobo to the
northeast corner of the map. You'll come across an island surrounded
by tall cliffs. In the middle of it is a forest and a cave opening.
Inside the cave is the Knights of Round materia.
------------------------------------------------------------------------
(K) Ancient Forest
------------------------------------------------------------------------
Items in this section:
- Supershot ST, Spring Gun Clip, Slash-All materia, Minerva Band,
Typoon materia, Apocalypse, Elixir.
Items to steal:
- Wizard Bracelet (from Epionlis)
The Ancient Forest is another area that you can reach if you have a
colored Chocobo (in this case, green, black, or gold). If you go to
Cosmo Canyon and look around, you'll see a gray mountain sticking out
of the top of one of the forested clifftops. This is where the Ancient
Forest is.
It's possible to get here without using a Chocobo, but you can't do
that until later on in the game, after you beat the Ultimate Weapon.
Going to this area is optional, but there are a lot of good items you
can find if you're willing to take the time to do some exploring.
Inside the forest, you'll see frogs and insects hopping about. You
can pick them up and drop them using the Circle button. What's more,
you can actually use them to get through the forest. You also run the
risk of getting trapped in certain areas, in which case you can return
to the start of the forest (resetting any progress you've made,
unfortunately) by pressing the Square button.
Start off by taking the path that goes up. It leads to a snapping
plant with an item bag lying on it. To grab the item bag, tap the
controller very lightly so that you move forward just a step, then
press Circle to see if you can pick up the bag. Keep inching forward
until you're able to do so. If you just try and run over to the bag,
the plant will close on you, doing quite a bit of damage to your
party. Inside the item bag is the Supershot ST.
Now go back and pick up a fly. Take the lower path, which leads up
to a little hill and three hanging pitcher plants. Leave the fly at the
base of the hill and bring the other two flies over as well, as well as
the hopping frog. Now what you have to do is pick up a fly, climb
up the little hill so that you're close to the hanging plant, and press
Circle to release the fly, which will fall into the plant. You can then
stand on top of the plant, so go back, get another fly, hop onto the
first plant, drop it into the second one, and repeat until all three
plants are full. Then jump across. You have to do all this very
quickly, as the flies will hop out after enough time has elapsed.
On the other side, go over to the pink flower and press forward to make
your character grab it and swing across. Then go around and behind the
tree trunk. There's another bag here containing a Spring Gun Clip. Now
head east to reach the next area.
Here, pick up the hopping fly, and head over to where one of the hanging
pink plants is. You can then pick the top option to leap up to the ledge
near the plant. Put the fly into the hanging plant, then leap across
both of them and grab the pink plant to swing down to the ground.
Here, pick up the frog and continue to the east. There is a hill here
between two pitcher plants. Climb up the hill and face to the west,
then release the frog, and it will leap into the left plant. Now hop
onto the plant and stand there--eventually, the frog will try to escape,
which will send you flying up to where there is a gray wasps' nest.
Pick up the nest and press down to leap down to the ground. Now move
close to the large snapping plant and press the Circle button to release
the nest. If you're close enough, the nest will land in the center of
snapping plant, which will close around it. You can now get the yellow
sphere lying near the base of the plant, which is a Slash-All materia.
Now go back to where the frog is (the one that escaped from the pitcher
plant). Pick it up and go back to the hill, but face right this time,
so that the frog leaps into the righthand plant. Then jump atop the
plant and wait for the frog to leap out. This will propel you past the
large snapping plant. Now go east to the next area.
In this area, deposit the two flies near the hanging plants, then put
them into the plants and leap across them. When you grab the tendril
of the pink plant, you'll be propelled up into the treetops. From here,
go west and then south down the trunk. This takes you back to the
previous area, where you saw an unreachable item bag. Now you can grab
it, and inside is a Minerva Band. Continue down the trunk until you
land on the ground, then repeat the steps with the frog and put it in
the righthand plant in order to get across.
Back in the new area, repeat the steps with the flies to get back up
into the treetops. Go west to the large trunk, and climb up it to
the topmost branch that leads to the east. If you follow it over to
where a broken branch is, you will jump off the broken end and swing
from the three pink plants over to where another tree is. There's an
item bag just to the east--inside is the Typoon materia.
Now go back to the west, swinging across the three plants to the first
tree. There's a path at the base of the broken branch that leads to
the right and down to the screen below (you can press the Select button
to bring up the exit if you have trouble finding it.) It leads down
to an area with another snapping plant and two flies. If you look to
the east of the snapping plant, there is a raised area near the hanging
plants. Pick up one of the flies and stand on the raised area, then
throw the fly into the plant. Then leap onto the plant and press up
to leap up to the next one, and then up to where another wasps' nest is.
Get the next and drop down to the ground. Release the next when you are
close to the plant, and it will snap shut. Now pick up the hopping fly
and go behind the plant, to where another hanging plant is. Throw the
fly in the plant and leap across to the west.
Here, go to the west and pick up a fly, then let go of it when you're
standing near the hollow in the tree. A large frog will leap out and
eat it, so pick up the frog. Go back over to the hanging plant near
the snapping tree. If you're fast enough, you can leap across before
the fly hops out. If it already escaped, just throw the frog in and
hop across to the east.
Wait for the frog to hop out, then pick it up and go past the snapping
plant to the east, where the two hanging pitcher plants are. Throw
the frog into the nearest plant, then stand atop it and wait for the
frog to leap out. You'll be propelled across the gap and land in
front of a cave opening.
Inside, there is a chest to the far east which contains the Apocalypse
sword. Another chest to the north contains an Elixir. Now you can
simply go north through the exit to return to the World Map.
Well, that's it, there are no bosses or anything like that in this
level.
------------------------------------------------------------------------
(L) Item Hunting
------------------------------------------------------------------------
Items in this section:
- Elemental materia, Fourth Bracelet, Guard Source, Full Cure materia,
Elixir, Guard Source.
Items to morph:
- Tetra Elemental (from Cactuer).
Before getting on with the game, there are a few more free items you'll
want to pick up.
When you're done here, get in the Highwind and go to Nibelheim. Now go
to the second floor of Tifa's house and examine the piano. If you found
Tifa's secret savings of one gil earlier when using Cloud, Tifa will
find an Elemental materia when you examine the piano.
Return to the Highwind and fly to Rocket Town. If you go into the
shop to the west of the entrance, you can find a chest in the largest
room that contains a Fourth Bracelet. You can find a chest containing
a Guard Source in the Item Shop.
Now go to Cosmo Canyon, and head off to the General Store (it's on the
far east end). The red rope that was blocking your way previously is
now gone, so you can follow the passage beyond it back to another room.
Here, you can get the Full Cure materia and an item bag containing an
Elixir and Magic Source.
Outside, fly straight south from Cosmo Canyon, and you'll see a desert
island in the middle of the ocean that doesn't appear on the World Map.
This is Cactus Island, and you can fight the Cactuer enemy here (as
opposed to the "Cactuar" enemies in the Corel Prison). They can be
morphed into the very useful "Tetra Elemental" accessory, which
results in zero damage from Fire, Ice, Lightning, and Earth attacks when
equipped.
However, getting them can be difficult, since Cactuers are very hard to
hit. To get around this, Manipulate them, then lower their life using
L4 Suicide. Once their life is low enough to kill them in one hit, use
Morph (since they're much easier to hit when they are Manipulated).
If you don't have Manipulate, then I suggest equipping Vincent with the
Sniper CR and having him use Morph, since he can never miss. Since you
can get as many Tetra Elementals as you want this way, you should at
least get three of them for your current party.
Finally, although there's no real reason to revisit Junon, here's
some of the stuff you can do should you go there:
You can now take the trolley up to the upper level of Junon (the area
where the gas chamber was), but there's nothing to do up here, really.
If you go to the path between the trolleys (the one that leads to the
Underwater Reactor), there is an alarm on the west wall, about halfway
down the hall that you can turn on. Once you do, you can meet enemies
down here. The alarm will deactivate once you leave this area.
If you want to get out of Junon quickly, don't forget that you can talk
to the sailor standing in the middle of the road to take a helicopter
back to the World Map.
Now that you have the airship, you can also go directly to Wutai. Of
course, if you got Yuffie to join you, then her sub-quest will take
place (see Disc 1, Section V).
------------------------------------------------------------------------
(M) Mideel
------------------------------------------------------------------------
Items in this section:
- Contain materia, Curse Ring, Elixir.
The village of Mideel is found on an island in the southeast corner of
the map. It's in the middle of a forest and is surrounded by several
smaller islands.
Just to the east of the entrance is an Item Shop, and to the north of
it is a Materia Shop, accessible on the east side. If you go up the
stairs near the Item Shop, you can find a Weapon Shop as well.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mideel Item Shop
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Remedy 1000 gil Item
Tent 500 gil Item
Mideel Materia Shop
HP Plus 8000 gil Independent materia
MP Plus 8000 gil Independent materia
Transform 5000 gil Magic materia
Gravity 8000 gil Magic materia
Destruct 9000 gil Magic materia
Mideel Weapon Shop
Crystal Sword 18000 gil Weapon (for Cloud)
Crystal Glove 16000 gil Weapon (for Tifa)
A.M Cannon 18000 gil Weapon (for Barret)
Crystal Comb 17000 gil Weapon (for Red XIII)
Crystal Cross 18000 gil Weapon (for Yuffie)
Crystal M-Phone 18000 gil Weapon (for Cait Sith)
Partisan 19000 gil Weapon (for Cid)
Winchester 18000 gil Weapon (for Vincent)
Crystal Bangle 4800 gil Armor
Wizard Bracelet 12000 gil Armor
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
In each shop, you'll run into a hyperactive woman running around with
her white chocobo and buying everything in sight. Be sure to talk to
her in each shop--this will be important later on. If you have any
Mimett Greens on you, then talk to her white Chocobo. You'll then have
the option to give it "Samolen Greens"--another mistranslation (although
since the item is called "Mimett" in both langauges, don't ask me where
they got "Samolen" from). Anyway, pick the top option to give it some
Mimett Greens, then scratch it behind the ear (the fifth option). You
will get the Contain materia as a reward.
If you follow the bridge west from the Weapon Shop, you'll arrive at a
home. If you talk to the maid inside, though, she'll sell you some
accessories.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mideel Accessory Shop
Amulet 10000 gil Accessory
Fire Ring 8000 gil Accessory
Ice Ring 8000 gil Accessory
Bolt Ring 8000 gil Accessory
Fairy Ring 7000 gil Accessory
Jem Ring 7500 gil Accessory
White Cape 5000 gil Accessory
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you go outside the house where you bought accessories and examine the
floorboards (near the northeast corner of the house), you'll find a key
stuck in the ground. Go east to the weapon store, and try using the key
on the door in the back. When the owner asks what's wrong, pick the
second option (to apologize). You'll get the "Curse Ring" in return.
If you want to see your lead character act silly, you can always pick
the top option (to lie), but you'll have to reset the game and pick the
other option if you want the Curse Ring.
If you try to explore the rest of the town past the bridge, Tifa will
stop and talk to the gray dog standing around, and then you'll run into
Cloud. Afterwards, Tifa will leave your party. While you'll get her
accessory and any materia she had equipped back, she will hold onto
whatever weapon and armor you had equipped on her. Now Cid will be
the new leader of your party. As Cid, go into the Operations room and
assmble a new party. Then return to the bridge and talk to the pilot in
order to regain control of the Highwind.
Although your next goal is to capture the Huge Materia from the Shinra,
start off by returning to Mideel, as there's more to do here. Go into
the house southwest of the clinic--an old man and his dog are inside.
There's also an Elixir lying on the man's bed. If you take it and try
to leave, he'll ask if you took anything. No matter which option you
choose, you'll get the Elixir, although if you lie about it, he'll tell
you that it's rotten (although it's still perfectly usable).
Finally, note that the next few sections can only be completed with Cid
as your leader--they won't be available if you try to do them with Tifa
in your party.
------------------------------------------------------------------------
(N) Huge Materia at Fort Condor
------------------------------------------------------------------------
Items in this section:
- Imperial Guard, Phoenix Materia, Huge Materia (a Key Item).
Your next goal is to retrieve the Huge Materia from either North Corel
or Fort Condor. You can do them in any order, but the Fort Condor one
is fairly easy to get, so let's do that first (skip to section O if you
want to do the Corel one first).
To get the Huge Materia, you have to fight a regiment of Shinra troops,
just like any of the other Fort Condor battles. To begin the battle,
go up to the topmost floor and talk to the man near the window, then
choose "Okay, ready." If he has any gil left (including any gil you
may have given him earlier to help finance battles), he will give it
back to you.
If you've never participated in the Fort Condor battles before, refer
to Disc One, Section (J) for more information. However, unlike the
previous battles at the Fort, you don't recieve anything for winning
the battle. In fact, if you let the enemy win, you'll have to fight
a CMD. Grand Horn enemy, who will leave behind an Imperial Guard item
for you to take. Either way, you'll still get the Phoenix Materia and
the Huge Materia, so I'd recommend letting the enemy win.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CMD. Grand Horn
LV: 37 XP: 800 Steal: <nothing>
HP: 8000 AP: 80 Morph: <nothing>
MP: 300 Gil: 9600 Leaves: Imperial Guard
No Effect: *Invincibility, Sleep*
Ability: Poison Breath <causes Poison>,
Grand Attack <uses before dying>
Manipulate: <cannot>
Location: Fort Condor (Huge Materia battle)
This boss doesn't have a lot of life and can't do much aside from
physical attacks, so just cast Barrier + All or Mighty Guard on your
party, then wail away until he's dead.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
</pre><pre id="faqspan-9">
After the battle, if you go outside the door, you'll find a Phoenix
materia lying on the ground. Now go back inside the fort and go down
to where the man in the large hat is, sitting at the table. Talk to
him to get the Huge Materia.
After you've completed this section, Fort Condor will no longer be
attacked by Shinra soldiers.
------------------------------------------------------------------------
(O) Huge Materia at Corel Reactor
------------------------------------------------------------------------
Items in this section:
- Huge Materia (a Key Item), Ultima materia, Catastrophe manual.
To start off, return to the Corel Reactor. Instead of taking the Mt.
Corel path, just park the Highwind by North Corel, then backtrack
until you reach the reactor. Here, you'll have to fight off two
Attack Squad enemies.
Afterwards, you'll have to chase after the Shinra train on your own
train. In order to build speed, you have to alternate between the
Triangle and up buttons--this will make Cid operate the levers. Try
to develop a rhythm so you can go as fast as you're able without
messing up the timing. You can catch up to the other train in about
20-30 seconds this way.
Once you get close enough to the second train, your characters will hop
aboard. You'll now have to fight enemies while heading west across the
train cars. If you're running low on time, you can make the battles go
by faster by using "Remove" in the first two fights (against the Gas
Ducters). Then use "Laser" or any Gravity spell against Wolfmeister
and Eagle Gun (since they have a lot of HPs). The final battle is
against a single Attack Squad enemy, which should be a breeze for you.
In all, it takes about four minutes to get through all the battles.
Now, you'll have to slow down the train by using the control pad and
the buttons. Be sure to clear your friends' dialogue boxes before
trying to stop the train, since Cid can't manipulate the levers until
you do so.
There are a number of ways to stop the train, and they all have the same
result--the train will speed up, then slow down. For example, you can
input Up + the Triangle button twice, or Down + the X button twice, and
you'll get the same outcome.
Once you arrive at North Corel, the following will occur:
- If you stopped the Shinra train, you'll recieve the Huge Materia,
and a little kid will give you the Ultima materia.
- If you got onto the Shinra train but didn't stop it, you won't
get the Huge Materia, though you can still buy the Ultima materia
off the kid for 50,000 gil.
- If you didn't even make it onto the Shinra train, then you won't
get the Huge Materia or the Ultima materia.
Regardless of the outcome, if you go into the house below the inn, you
can talk to a woman wearing a green cap inside to get the Catastrophe
manual for Barret.
------------------------------------------------------------------------
(P) Return to Mideel
------------------------------------------------------------------------
Items to steal:
- Curse Ring (from Ultimate Weapon)
The next day after saving North Corel, Cid suggests that you go back and
check up on Cloud. So, return to Mideel. Go into the clinic and talk
to Tifa. Then go outside. You'll have to fight the Ultimate Weapon.
It will run away after just a few rounds, so all you really have to do
is stay alive. You can also steal another Curse Ring from it, if you'd
like.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ultimate Weapon
LV: <unknown> XP: 0 Steal: Curse Ring
HP: <unknown> AP: 0 Morph: <cannot>
MP: 400 Gil: 0 Leaves: <unknown>
No Effect: Gravity
Ability: Ultima Beam, [Bolt Ball], [Claw Swipe],
Quake2
Manipulate: <cannot>
Location: Mideel
Notes: Cannot sense.
The Ultima Weapon's most potent attack is the "Ultima Beam", which can
do a hefty amount of damage. However, you can get around this by
pairing a "non-elemental" materia to an Elemental materia and putting
the two on your armor. The following materia can be used in such a way:
Ultima FullCure Contain
Destruct Time Comet
Barrier Exit Transform
Mystify Seal Revive
Heal Restore Knights of Round
Neo Bahamut Kjata Bahamut
Odin
You should have three Elemental materia at this point, so just pair
them up with any of the above materia and put them on your character's
armor.
The Ultimate Weapon's other attacks are not much to speak of. It's
Bolt Ball attack is Fire-based, which means you can absorb it using
any number of items (Fire Armlets, Fire Rings, Tetra Elementals, etc.)
It can also cast Quake2 (which is another reason to wear a Tetra
Elemental), and it has a claw swipe attack which cannot be defended
against, even if you cast Barrier or Big Guard on your party.
If you are unable to protect your party against the Ultima Beam or the
Bolt Ball attack, at least cast Big Guard or MBarrier, which will lessen
the damage inflicted.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Afterwards, Tifa will find herself inside Cloud's subconscious. Head
north and talk to the Cloud standing at the entrance to Nibelheim.
In Nibelheim, when Cloud shows up, talk to him. Once you return to the
main area, talk to the Cloud who at the western edge of the screen,
near the water tower.
Once you return to the main area, talk to the Cloud in the east part of
the screen, by the open window. Then talk to the child Cloud. When
you reach the white area with the "shadow Cloud", talk to the real one
standing in the lower right-hand corner. Back in the main area, return
to the entrance to Nibelheim.
Finally, when you return to the main area, talk to the "shadow" Cloud
in the middle of the screen.
Back in the Highwind, try to leave the Operations room, and you'll be
instructed to form a new party. Now just talk to the pilot in the
main room to regain control of the Highwind.
If you return to Mideel, you'll find that some of the people are now
selling different items.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mideel Item Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Antidote 80 gil Item
Tent 500 gil Item
Mideel Materia Shop
Fire 600 gil Magic materia
Ice 600 gil Magic materia
Lightning 600 gil Magic materia
Restore 750 gil Magic materia
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you go up to the east area of town, you'll find the hyperactive
woman and her chocobo running around. If you talked to her before
Mideel was destroyed, she'll sell you items from each shop that you
talked to her in. In other words, if you chatted with her in the
Materia and Item shops, she will offer to sell you materia or items,
but not weapons.
In any case, you can buy the following items off of her:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mideel Item Shop
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Remedy 1000 gil Item
Tent 500 gil Item
Mideel Weapon Shop
Crystal Sword 18000 gil Weapon (for Cloud)
Crystal Glove 16000 gil Weapon (for Tifa)
A.M Cannon 18000 gil Weapon (for Barret)
Crystal Comb 17000 gil Weapon (for Red XIII)
Crystal Cross 18000 gil Weapon (for Yuffie)
Crystal M-Phone 18000 gil Weapon (for Cait Sith)
Partisan 19000 gil Weapon (for Cid)
Winchester 18000 gil Weapon (for Vincent)
Crystal Bangle 4800 gil Armor
Wizard Bracelet 12000 gil Armor
Mideel Materia Shop
HP Plus 8000 gil Independent materia
MP Plus 8000 gil Independent materia
Transform 5000 gil Magic materia
Gravity 8000 gil Magic materia
Destruct 9000 gil Magic materia
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
------------------------------------------------------------------------
(Q) More Item Hunting / Gold Saucer Revisited
------------------------------------------------------------------------
Items in this section:
- Final Heaven manual, Key to Sector 5 (a Key Item), Premium Heart,
Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet,
Counter Attack materia.
Items to buy:
- Sneak Glove (costs 129,000 gil).
Items you can only get through the Chocobo races:
- Magic Counter materia, Enemy Away materia, Sneak Attack materia,
Cat's Bell, Chocobobracelet, Precious Watch.
Now that Cloud is back in your party, there are a number of events that
you couldn't participate in until you got him back. This section will
cover some of those events.
Start by putting Tifa in your party, then return to her house at
Nibelheim. Play the "Highwind" theme on her piano. If you forgot, the
sequence is as follows:
X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X
After playing, Tifa will find the Final Heaven manual hidden in her
sheet music.
You can also see a new scene that wasn't in the Japanese release by
returning to the mansion in Nibelheim. Go back to the caverns beneath
the mansion and head east to where the library is. As Cloud enters
the room, a flashback will take place.
Now go back to Bone Village and opt to dig for good treasure. Stand
beneath the nose of the crashed plane and face up (you should be
standing at the northeast end of the little "pocket" of space between
the nose of the plane and the left wing). Then have the staff members
dig here. The next morning, you'll find the Key to Sector 5 lying in
the chest near the main archaeologist.
You can use the key to get back inside Midgar City (just enter the
city and try to walk through the gate labeled "07", then head towards
the hole in the wall that's to the northeast of the gate).
There isn't a lot to do in Midgar, though. If you stop in at the
church, you can see Aeris' ghost for a brief second (I still think
it's a glitch, but people say otherwise). If you missed the first
"Turtle's Paradise" flyer last time you were here, you can read it
now. It's in the Sector 5 Slums, in the easternmost house, taped
to the west wall on the second floor.
You will want to return to Wall Market, though, since you can get some
good items here. If you go into the building marked ITEM (it's in
the middle of the screen, near the entrance), you can examine the
computer terminal to get the Premium Heart weapon. You'll also find
that the Materia shop in the northeast corner of the first screen is
finally selling materia.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Wall Market Materia Shop
Fire 600 gil Magic materia
Ice 600 gil Magic materia
Lightning 600 gil Magic materia
Restore 750 gil Magic materia
Cover 1000 gil Independent materia
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you return to the "Machine & Gun Shop" in the northern area of Wall
Market and talk to the man who sold you the Batteries, he will sell you
an item for 129,000 gil, which turns out to be the Sneak Glove. Since
it's the only item that increases the success rate of "Steal" and "Mug,"
I'd suggest you buy it.
Also, if you have a green, black, or gold chocobo, you can visit
Lucrecia's waterfall now (see Section J for details).
Speaking of chocobos, you can now return to the Gold Saucer, and what's
more, you can race Chocobos there, if you put any into your stables at
the Chocobo Farm (see section I for details). To race them, go to the
Chocobo Square and talk to Ester (the woman in the west corner of the
room). Choose the first option, then choose which Chocobo you want to
race. Pick the first option again to confirm your selection.
You now have the option to race on a short course (top option), or a
full-length course (bottom option). There doesn't seem to be any
benefit to choosing a particular course, though.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
In case you forgot how to race Chocobos, here are your controls:
Square button Makes your Chocobo run faster
X button Makes your Chocobo slow down
Circle button Makes your Chocobo dash
Select button Switches between Manual and Automatic mode.
Start button Once the 1st and 2nd place winners have come
in, you can press Start to end the race early
(instead of waiting for it to end).
While racing, there is a red gauge on the left side of the screen.
This is the Chocobo's "Stamina meter", and it gradually drains as
your Chocobo runs (the faster your speed, the faster it drains).
If you hold down the Circle button to dash, then it drains at a much
faster rate. When the gauge is empty, you can't dash, and your top
speed is reduced.
However, there is a trick to refill your Stamina Gauge; simply hold
down R1 + R2 while racing. This causes the gauge to refill slightly
when not draining, and when it does drain, it does so at a slower
rate than normal.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You can't bet on yourself--instead, you will recieve a ticket if you
win a race. You can then trade the ticket for an item, or for some GP.
If you find that your Chocobo is hard to control, you should go back to
the Chocobo Farm and feed it some Greens. Feeding a Chocobo greens will
raise their stats., which includes how friendly they are (which affects
how well you can control them). Although they're expensive, Sylkis
Greens (which are available from the Chocobo Sage) are the best ones you
can get. Even a measly 20 Sylkis Greens will have a big impact on how
controllable your mount is.
Another benefit of racing your Chocobo is that it's class will go up
after you win enough races, as shown below:
- As a C rank racer, take 1st place in 3 races to go up to B rank.
- As a B rank racer, take 1st place in 3 races to go up to A rank.
- As a A rank racer, take 1st place in 3 races to go up to S rank.
The highest rank you can attain is "S" rank. Not only can you earn
better prizes (or higher amounts of GP) depending on your rank, but if
you're trying to breed chocobos (see section K), you'll find that it's
easier to get a rare color if both parents are of a high class. Also,
if you decide to bet on Chocobos, you will now be able to bet on the
S-rank races.
If you win ten S-rank races using the same Chocobo, you will receive a
prize packet from Ester which contains the following: Sprint Shoes,
Precious Watch, Cat's Bell, Chocobracelet, and a Counter Attack materia.
Another good reason to participate in the races is that you run the
chance of winning a rare item. Some items can only be gotten through
racing such as the following:
Prize List Class
------------------------------
Antarctic Wind - A B C
Bolt Plume S A B C
Cat's Bell S A - -
Chocobo Bracelet S - - -
Counter materia S A - -
Elixir S A B -
Enemy Away materia S A B -
Ether - A B -
Fire Fang - A B C
Fire Veil S A - -
Sneak Attack materia S A - -
Hero Drink S A B -
Hi-Potion - A B C
Hyper - - B C
Ice Crystal S A - -
Magic Counter materia S - - -
Megalixir S - - -
Phoenix Down S A B C
Precious Watch S - - -
Sprint Shoes S A - -
Swift Bolt S A - -
Tranquilizer - - B C
Turbo Ether S - B -
Finally, if you have Tifa or Cid in your party, they will randomly ask
to be the jockey for your next race.
------------------------------------------------------------------------
(R) Huge Materia at the Underwater Reactor
------------------------------------------------------------------------
Items in this section:
- God's Hand, Battle Trumpet, Scimitar, Leviathan Scales (a Key Item).
Items to steal:
- Shinra Alpha (from Underwater MP and Captain).
Items to morph:
- Guide Book (from Ghost Ship).
Enemy Skills in this section:
- Matra Magic (from Death Machine).
Return to Junon and take the elevator at the west end of town up to the
upper level of the city. Here, head west. In case you're wondering
about the scene with Cloud in which he asks if something is missing,
he's referring to the fact that the Sister Ray (Junon's large cannon)
is now gone.
Head west until you reach the path that runs north-south (it's right
in the middle of the city, in the passage beneath the trolleys). Head
south until you reach the end of the passage, then take the door on the
northwest wall.
Inside the elevator, you'll have to fight two Submarine Crew enemies.
It will then take you down to the Submarine Dock area. Once you leave
the elevator, you'll have to fight two more enemies. From here, just
follow the paths until you reach a Save Point. Now ride the elevator
down to reach the Underwater Reactor. If you head north, you'll reach
a large glass tube that leads to the reactor. I suggest hanging around
here until you encounter a Ghost Ship enemy, which you can morph into
the Guide Book.
Once you're inside the reactor, press the red button on the west end of
the screen to make the chamber descend. Then continue following the
path until you arrive at another Save Point.
In the next area, there is a guard wandering around. If you bump into
him or talk to him, he'll attack you. However, you may want to fight
him, since if you don't, you'll end up fighting all three guards at
the same time from both sides. If you kill the guard first, then
you fight the other two in a standard battle. Beyond them are two
more Shinra soldiers you must fight.
If you keep heading left, you'll run into Reno, who will promptly force
you into a boss battle.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Carry Armor
LV: 45 XP: 2800 Steal: <nothing>
HP: 24000 AP: 240 Morph: <cannot>
MP: 200 Gil: 4000 Leaves: God's Hand
No Effect: Gravity, Poison, *Paralysis, Stop, Haste,
Slow, Minimum, Frog, Confuse, Invincibility,
Silence*
Weakness: Lightning
Ability: Lapis Laser
Manipulate: <cannot>
Location: Underwater Reactor
Left Arm
LV: 45 XP: 1500 Steal: <nothing>
HP: 10000 AP: 90 Morph: <cannot>
MP: 100 Gil: 0 Leaves: <nothing>
No Effect: Gravity, Poison, *Paralysis, Stop, Haste,
Slow, Minimum, Frog, Confuse, Invincibility,
Silence*
Weakness: Lightning
Ability: [Attack], Arm Grab
Manipulate: <cannot>
Location: Underwater Reactor
Notes: Part of Carry Armor.
Right Arm
LV: 45 XP: 1400 Steal: <nothing>
HP: 10000 AP: 95 Morph: <cannot>
MP: 100 Gil: 0 Leaves: <nothing>
No Effect: Gravity, Poison, *Paralysis, Stop, Haste,
Slow, Minimum, Frog, Confuse, Invincibility,
Silence*
Weakness: Lightning
Ability: [Attack], Arm Grab
Manipulate: <cannot>
Location: Underwater Reactor
Notes: Part of Carry Armor.
Carry Armor consists of a base unit and two arms. The base can inflict
heavy damage with it's "Lapis Laser" attack, which costs MP to use.
Therefore, all you have to do is use Magic Hammer on the base two times
to take it out of the picture. If you don't know Magic Hammer, then
cast Big Guard or MBarrier on your party to reduce the damage taken from
the laser.
The arms of Carry Armor can pick up a person using the "Arm Grab." A
caught ally will take a set amount of damage each time Carry Armor is
attacked (so even hitting it for 100 damage or 4000 damage will not
have much of an effect on how much damage the caught character takes).
However, a caught ally can be hit multiple times if you attack the boss
with a group spell or attack (i.e., if you cast Ultima on it, your
opponent would get hit three times if both arms were left). The only
way for a caught party member to escape is if they die or the arm is
destroyed.
Carry Armor can hold two characters at a time. If it picks up your
last remaining character (for example, if one player is dead and it is
holding the other two), then the game will end.
Since this enemy is weak against Lightning, you can pair Elemental and
Lightning or Ramuh on your weapon to inflict more damage. However, the
easiest way to kill it is to use the Magic Breath skill repeatedly. It
does a huge amount of damage and can kill the boss in only a few rounds.
If you don't have this skill, then use Ultima, Bolt3, Trine, or
Aqualung (in that order of preference).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After you defeat Carry Armor, head to the west and open the chest to
get the Battle Trumpet. Then head over to the submarine where all the
Shinra soldiers are. There's a chest near the stairs which contains
the Scimitar, and another container to the west which holds a Key Item
(the Leviathan Scales). Now, fight off the soldiers. Inside the sub,
you'll have to fight three more Submarine Crew enemies, this time on
either side. After they're dead, you can always make use of the Save
Point if you want.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Also, note that the God's Hand, like Vincent's Sniper CR, will give
Tifa an accuracy rating of 255. This means that you can give her
the Deathblow materia, and she will never miss with it.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once you go into the front area of the submarine, you'll have the option
to fight (the top choice), or take prisoner (the bottom choice) the
Shinra troops you find there. The only real benefit to fighting them
is that you can steal a Shinra Alpha from the Captain. If you take them
hostage, they'll just stand aside and let you do as you please (and as
far as I can tell, they stay in the sub for the rest of the game, oddly
enough).
Anyway, once you're in control of Cloud, examine the captain's chair.
You'll have the option to learn how the submarine is piloted (top), sit
in the seat (middle), or do nothing (bottom option). Once you sit in
the seat, you have the option to display the controls again (the top
option), or take control of the sub (bottom option).
Your goal in this part of the game is to find and sink the red Shinra
submarine. To sink it, you have to hit it with torpedoes until it is
destroyed. You're given ten minutes to do so. Here are your ship's
controls:
Up Descend
Down Ascend
Left Rotate left
Right Rotate right
Square button Launch torpedo
Triangle button Increase speed
X button Decrease speed
R1 button High overhead view on/off
R2 button x1 Low overhead view
R2 button x2 Cockpit view
R2 button x3 Distant view
R2 button x4 Return to normal view
The gauge on the far right is your speed gauge, which you can increase
or decrease by using the Triangle and X buttons, respectively. Unless
you set your speed to 000, you will always remain moving. Going below
000 makes you move backwards, while going above 000 makes you go
forward. You can also press up or down to control your direction of
travel.
You can see enemy mines intermittently--they look like diamonds, and
shown beneath them is a red column to give you a visual guide as to
their depth. A warning message will appear if you draw close to
any obstacle (a cliff face, mine, or enemy submarine), and an alert
message will appear if you get really close to an obstacle. The only
things that can hurt you are mines and enemy torpedoes, though, so
don't worry about running into the walls.
In addition to the red Shinra submarine, there are other yellow
submarines. You don't have to destroy them, but they will fire
torpedoes at you, so you may want to attack them if only to protect
yourself.
Since the red submarine starts off directly in front of you, you can
sink it in a matter of seconds by speeding after it and firing torpedoes
into it repeatedly.
If you manage to sink the red submarine, you will gain the use of
the submarine you're in. Moving it around is pretty simple:
When surfaced --
Left / Right Move left or right
Up / Down Move forward or backward
Circle button Get off at a dock
X button Submerge
When submerged --
Left / Right Turn to the left or right
Up / Down Descend or Ascend
Circle button Move forward
X button Surface
Although the game instructs you to go to the Airport at Junon, you
don't have to (although you get to see some FMV of the Gelnika taking
off if you do).
If you fail the submarine mission (by either time out, or if your sub
is sunk), then Cloud will wake up on the beach, thanks to the efforts
of Mr. Dolphin. Since you need to get another submarine, take the
elevator back up to Junon. If you want to see some FMV of the Gelnika
taking off, then go out to the Airport area.
When you're done, return to the vertical passage bisecting the town
and take the elevator down to the submarine dock. Then talk to the
two guards standing near the dog. After defeating them, examine the
dog, then go through the door. In the next area, examine the dog to
get it out of your way, then head north. If you examine the dog
again, you have the option to ignore it (top), or kidnap it (bottom
option).
Inside the sub, you'll be confronted by more Shinra troops. You have
the option to take them hostage (top choice), or not (bottom choice).
Once you go to the front room, you're given the same choice (top option
to not fight, bottom option to fight them). Once you've made your
choice, you'll be able to pilot their sub around.
As far as I know, taking the soldiers or the dog as hostages has no
effect on the game. It's just for laughs (and boy does Cloud hate
those Shinra dogs) ;)
------------------------------------------------------------------------
(S) Undersea Treasures / The Gelnika
------------------------------------------------------------------------
Items in this section:
- Oritsuru, Steal as well materia, Underwater materia, Huge materia
(a Key Item), Key to Ancients (a Key Item), Heaven's Cloud,
Megalixir x2, Escort Guard, Double Cut materia, Conformer,
Spirit Lance, Outsider, Highwind manual, Hades materia.
Items to steal:
- Touph Ring (from Reno), Ziedrich (from Rude), Fire Armlet (from
Unknown), Aurora Armlet (from Unknown 2), Bolt Armlet (from
Unknown 3), Turbo Ether (from Poodler), Water Ring (from Serpent).
Items to morph:
- Power Source (from Unknown), Guard Source, (from Unknown 2),
Magic Source (from Unknown 3), Luck Source (from Bad Rap),
Speed Source (from Poodler).
Enemy Skills in this section:
- Aqualung (from Serpent).
Now that you have a submarine, there are a couple of new things you can
do:
- You can visit Wutai and get some free items.
- You can get the Underwater materia from Kalm Town.
- You can get the Huge Materia from the sunken Shinra submarine.
- You can get the "Key to Ancients."
- You can visit Lucrecia's waterfall (to get there, you have to find
a tunnel that leads inland, to the middle of the midwest continent).
You can find out what to do there by referring back to section J.
- You can visit a sunken Gelnika ship.
- You can fight the Emerald Weapon.
You can do these events in any order (they're all optional):
ITEMS AT WUTAI
------------------------------------------------------------------------
Return to Wutai and go to the Da-chao Statues area. Remember the cave
where the blazing fires were? You can use those Leviathan Scales you
just got to put out the flames. To get to the cave, take the path
leading north from the main path, then follow it west and go north to
reach the cave entrance.
When you approach the flames, the message "`The Scale of the Sea God'
shines" will appear. This is another mistranslation (since the item
was called that in the Japanese version only). If you clear away the
first two fires, you'll find a chest containing the Oritsuru. When
the southern bonfire is doused, you'll find the Steal as well materia
lying on the ground.
UNDERWATER MATERIA
------------------------------------------------------------------------
Return to Kalm Town and enter the house in the northeast corner of town
(it's just east of the bar). Inside, go to the second floor and talk to
the man who is standing around. He will offer to give you prizes in
return for handing over certain items. If you talk to him again, he'll
offer to give you an Underwater materia in return for your Guide Book.
If you want to trade, pick the top option.
Although it's not really necessary, you can always go get more Guide
Books and trade them for more Underwater materias, if you really want.
The Underwater materia is used when fighting the Emerald Weapon, which
we'll get to by the end of this section. For now, let's make use of
that submarine of yours.
THE HUGE MATERIA
------------------------------------------------------------------------
If you sunk the red Shinra sub, then you can find it in the sea and
extract the Huge Materia it was carrying. The sub is always located in
the same place regardless of where you sunk it. Pilot the sub over to
where the weaponsmith's house is located at (it's on a peninsula south
and slightly east of where the Gold Saucer stands). If you look south
from here, you'll see a chain of islands extending to the west (to where
the Temple of Ancients stood).
If you submerge and look around, you should find the remnants of the
red submarine lying on the sea floor, against a cliff face. Just touch
it with your own sub to get the Huge Materia out.
Note that if you were unable to sink the Shinra sub (and therefore ended
up piloting a red submarine), then there will be no sunken ship to find
and no Huge Materia to recover.
KEY TO ANCIENTS
------------------------------------------------------------------------
You won't need the Key to Ancients just yet, but since you have the sub,
you might as well get it now. Head north to Bone Village. The bay
south of the village is full of shallow water, but you can still get
within sight of the dinosaur skull itself. Now head northwest along
the shallow water, until you reach an area where the shallows curve
around you, and there are a series of small islands to the west.
If you submerge here, you should be able to find a small tunnel in
the cliff wall that leads east for a short distance. At the end of
the tunnel is a spiky object. If you touch it with your sub, you
will retrieve the Key to Ancients.
LUCRECIA'S WATERFALL
------------------------------------------------------------------------
You can reach this area using a colored Chocobo (see section J), but if
you don't have one, you can use the submarine to get there. The passage
leading to the waterfall is just southwest of where you found the path
leading to the Key to Ancients. It's in the area where there is a river
dividing two areas--to the west is the entrance to Mt. Corel, and to the
east is a barren area with a cave entrance leading to where you got the
HP<->MP materia.
If you go to the river's mouth and submerge, you'll see a passage in
the side of the wall which leads inland. If you surface upon reaching
the end of the tunnel, you'll find yourself in a lake near a waterfall.
You can dock your submarine on the land to the west of the waterfall.
For more information about what to do here, see section J.
EXPLORING THE GELNIKA
------------------------------------------------------------------------
This isn't the same Gelnika that headed off to Rocket Town--it's another
plane of the same make that crashed into the ocean. To find it, return
to the dock at Junon. If you head due east, you'll see a peninsula
jutting out at a right angle, running from west to east. Go around the
peninsula and make your way to the dock near the Gold Saucer, inside
the little bay created by the peninsula.
If you submerge here, you'll see a plane lying on the sea floor. Just
touch it with the sub to enter it. There is a Save Point to the west
of the entrance, and I suggest you use it--the enemies in the Gelnika
are very powerful. Near the Save Point is a chest containing the
Heaven's Cloud. Now go into the door north of the entrance. In here,
head north and then go east until you reach a treasure chest. Inside
is a Megalixir. Now go back to the door and go east to reach a chest
holding an Escort Guard.
Then go down the stairs and head to the northeast corner of the room.
There is a pink orb lying on the ground (obscured by the chest on the
upper level), that turns out to be a Double Cut materia. Now go to
the northwest corner of the room--there is a chest that is hidden
by the reverse L-shaped pipe hanging overhead. Inside the chest is
the Conformer.
Now return to the main hall and head west into the next room. You'll
run into Reno and Rude here.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Turks:Reno
LV: 42 XP: 10500 Steal: Touph Ring
HP: 15000 AP: 660 Morph: <cannot>
MP: 230 Gil: 9000 Leaves: <nothing>
No Effect: Gravity, Invincibility, Sleep
Ability: [Attack], Neo Turk Light <causes Confuse>
Manipulate: <cannot>
Location: Hallway (3rd encounter)
Notes: Since you fight both Turks at the same time,
the XP/AP/Gil amounts listed are for both of
them.
Turks:Rude
LV: 49 XP: 10500 Steal: Ziedrich
HP: 20000 AP: 660 Morph: <cannot>
MP: 280 Gil: 9000 Leaves: Elixir
No Effect: Gravity, *Invincibility, Sleep*
Ability: Fire 2
Manipulate: <cannot>
Location: Hallway <in Gelnika>
Notes: Since you fight both Turks at the same time,
the XP/AP/Gil amounts listed are for both of
them.
To take Rude out of the picture, use Magic Hammer on him three times.
He'll just stand around for the rest of the match. Reno is another
story. Make sure you have your two Ribbons equipped (and pair Mystify
and Added Effect on the third person's armor), so that your party won't
be confused by his Neo Turk Light.
Beyond that, you can use Barrier + All or Big Guard to defend against
physical attacks, and use White Wind to heal yourself. You can do the
most damage against the Turks with Ultima, but Magic Breath and
Aqualung also work very well (I prefer Aqualung since it uses much
less MP than Magic Breath). If you don't know any of those spells,
then try Beta.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Afterwards, continue north through the door to reach the cargo room. In
here, you can find a Megalixir in the chest near the west wall. If you
continue along the walkway as it leads to the east, you'll find a chest
at the end which contains a Spirit Lance.
Now go back to where the stairs were and take them down to the lower
level. If you head south, you'll see two chests--the one to the west
contains the Outsider, while the eastern one holds the Highwind manual.
Finally, if you go over to the ruined helicopter, you can see a red
orb lying on the ground near it, almost obscured by the piece of
machinery lying south of the helicopter. If you examine it, you'll
find that it is the Hades materia.
Well, that's about all there is to do here. If you haven't noticed it
yet, you can steal and morph some very good items from the enemies in
this area.
THE EMERALD WEAPON
------------------------------------------------------------------------
You may notice a large green enemy below the water, moving around in
the "main" area of the sea (sometimes it also moves to the Gelnika's
location and just sits there). This is the Emerald Weapon. It's an
incredibly powerful boss (even the last boss of the game is weaker than
it is), so I wouldn't recommend fighting it just yet. If you bump into
it and enter a battle, just run away. Once you have better materia and
equipment, we'll come back and take care of this guy.
------------------------------------------------------------------------
(T) Huge Materia at Rocket Town
------------------------------------------------------------------------
Items in this section:
- Venus Gospel.
Items to steal:
- Ziedrich (from Rude).
Go to Rocket Town and make your way to the launch pad at the north
end of town. When you approach the stairs leading up to the rocket,
you'll have to fight two Attack Squad enemies, then four more and
a Senior Grunt before making your way to the rocket itself. After
beating these enemies, Cid will join your party, if he's not already
a member. Once he's joined, head up the ladder to run into Rude and
two Attack Squad soldiers.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Turks:Rude
LV: 42 XP: 3400 Steal: Ziedrich
HP: 9000 AP: 80 Morph: <nothing>
MP: 240 Gil: 3000 Leaves: Hi-Potion
No Effect: Gravity, Invincibility, Sleep
Ability: [Attack], Grand Spark, MBarrier, Bolt2,
Cure2
Manipulate: <cannot>
Location: Rocket Launching Pad
Once the Attack Squad enemies are dead, Rude will cast MBarrier on
himself, then start using his Grand Spark attack repeatedly. Whenever
his life gets too low, he'll use Bolt2 on you, immediately followed by
Cure2 on himself. The easiest way to neutralize him is to use Magic
Hammer three times to drain him of his MP before killing the Attack
Squad enemies.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After defeating Rude, go inside the rocket and defeat the Senior Grunt
that's waiting for you. Once you enter the control room, the rocket
will take off, thanks to Palmer (who somehow survived getting hit by a
truck back in Disc 1).
Once you're in control of Cloud, head east, then climb up the ladder to
where the Huge Materia is. To get it, approach the control panel and
examine it, then choose the top option ("Yes"). Cid will then explain
how to enter the code. If you don't get it right on the first try,
you'll have 3 minutes to figure out the code, while Cid gives you some
advice. If you fail, the Huge Materia will be lowered into the floor
and cannot be retrieved.
If you figure out the password on the first try, Cid will point out
that you had to have known it in advance :) Anyway, the correct
password is as follows:
1st: Circle button, 2nd: Square button, 3rd: X button, 4th: X button
You have to press the button once for each message box that comes up;
you don't just tap them in all at once.
Once you have the Huge Materia (or not), return to the control room
and go south, back out to the hallway where you fought the Senior
Grunt. Continue south and climb down the ladder, then head south
in the room with the oxygen tanks. Shera will show up and help you
out. Then just follow her to the escape pod.
Once you're back in the airship and in control of Cloud, just talk to
the pilot to take control of the Highwind.
Some of you might be thinking, "Hey, if I failed to gather all four
Huge Materia, would it affect the Shinra's plan to destroy the
Meteor?" And the answer is in fact, no. The Meteor will survive
the impact of the rocket whether it contains four Huge Materia or
none. That's why it's in your best interest to collect them all.
Before continuing on, you can get a new weapon by going to Rocket Town
and talking to the old man who gave you the Yoshiyuki. The third time
you talk to him, he'll give you the Venus Gospel.
------------------------------------------------------------------------
(U) Return to Cosmo Canyon
------------------------------------------------------------------------
Items in this section:
- Bahamut ZERO materia.
As Red XIII suggests, it's time to revisit Cosmo Canyon. Make your way
back to Bugenhangen's observatory and talk to him. If you managed to
collect any of the Huge Materia, Bugenhagen will let you store them
here.
Note that the Huge Materia you receive depend on how _many_ you were
able to save, not _which_ ones you were able to save. For example,
the Huge Materia at the Underwater Reactor is red, and the one in Cid's
rocket is blue. However, if you failed to save the one from the
Underwater Reactor, but get the one from the rocket, you will end up
with the Huge Red Materia when you visit Cosmo Canyon. This basically
means that you have to have completed all four missions successfully if
you want to get the Huge Blue Materia.
So, you may ask, what's the point of collecting the Huge Materia?
Well, if you master certain materia of the same color, then touch
the corresponding Huge Materia, you will give up your mastered materia
in return for one Master materia. For example, if you mastered all
sixteen Summon materia, then touched the Huge Red Materia, you would
lose all your masters but receive one "Master Summon" materia.
Master materia have all of the abilities of the materia you gave up in
order to get them. For example, you can cast any spell using the
Master Magic materia. You can earn as many Master materia as you want,
though you must re-master all the materia of that type (i.e., all Magic
Materia or all Summon materia) again in order to get another one. At
least you won't have to re-collect those materia, since you get a new
"copy" of your mastered materia when it is mastered. You still have to
earn a lot of AP, though, since copied materia start off at their
initial AP levels.
Here is a list of the mastered materia required in order to get a
Master materia:
Master Command
- Deathblow, Manipulate, Mime, Morph, Sense, Steal, Throw.
Master Magic
- All 21 Magic materia.
Master Summon
- All 16 Summon materia.
There are no "Master Support" or "Master Independent" materias.
If you look through your menu, you'll notice that while you should
have enough Command materia to earn a Master Command materia, you
are still missing one Summon materia, Bahamut Zero. Luckily for
you, you can get it right now. Go over to the Huge Blue Materia and
examine it, then pick the top option <"Get closer...">. If you have
the Bahamut and Neo Bahamut materia, then you will recieve the
"Bahamut ZERO" materia.
Don't worry about trying to earn Master materia as soon as possible;
chances are, you still have yet to master all of your existing materia.
Anyway, as Bugenhagen suggested, your next goal should be the
Forgotten City. To go back down, examine any of the Huge Materia and
choose the third option ("Go back down"). Once you leave, you'll find
yourself on the Highwind. Talk to the pilot in the command room to
take off.
------------------------------------------------------------------------
(V) Diamond and Ultimate Weapons
------------------------------------------------------------------------
Items in this section:
- Ultima Weapon, Final Attack materia, Autograph, Combat Diary,
Gambler.
Items to steal:
- Rising Sun (from Diamond Weapon), Circlet x? and/or Reflect Ring x?
(from Ultimate Weapon).
Enemy Skills in this section:
- Shadow Flare (from Ultimate Weapon).
You will need the "Key to Ancients" for this section (to get it, refer
to section S). It's located in an underwater tunnel just to the
southwest of Bone Village (which means you will need the submarine in
order to get to it).
Once you reach the Forgotten City, go to the area where the paths split
off in three directions and take the west path. Follow it to the next
area,then make your way north to the building, then head east into the
cavern. Make your way to the large crystal in the center of the room
by heading east. There is an entrance in the wall that leads to a
staircase. Just go down the staircase and head along the outcropping
to where Bugenhagen is waiting for you.
After he talks to you, Bugenhagen will use the Key to Ancients to
create a waterfall around the crystal (assuming you have it). Once
you're in control of Cloud, approach the crystal again. After that
event is over, leave the Forgotten City. when you try to get back
into the Highwind, the Diamond Weapon will show up. Fly to Midgar,
wait for the Weapon to get onto dry land, and then walk up to it in
order to fight it.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Diamond Weapon
LV: <unknown> XP: 35000 Steal: Rising Sun
HP: 30000 AP: 3500 Morph: <unknown>
MP: <unknown> Gil: 25000 Leaves: <unknown>
Weakness: Lightning
No Damage: Gravity, Poison
Ability: [Blue Shot], [Foot Stomp], Countdown,
Diamond Flash <causes Silence>.
Manipulate: <cannot>
Location: Midgar Area
Notes: Cannot sense.
The Diamond Weapon has two defense "modes." In one mode, it takes no
damage from physical attacks (including physical attack spells like
Goblin Punch or ????). In the other mode, it takes no damage from magic
attacks (including Enemy Skills and Summon Magic). It will always start
off in the "immune to physical attacks mode." There's no way to tell
when it switches modes--your method of attack will simply no longer
inflict any damage.
When the Diamond Weapon is immune to magic, all you can really do is go
at it with physical attacks and Limit Breaks. You can always use Hypers
on your characters to get your Limit Break gauges to fill up faster.
When the Diamond Weapon is immune to physical attacks, there are a
number of spells you can use on it that will work well, including
Comet2, Hades, Ultima, Bolt3, Comet, Alexander, Ramuh, Tornado, Quake3,
Ice3, Magic Breath, Trine, Aqualung, and Flare (listed in order of
preference).
However, if you've learned Bolt3, there is an easy method to kill the
Diamond Weapon in only a few rounds. Cast Reflect + All on all members,
then cast Bolt3 + All on your party. It will bounce back and hit the
boss three times for about triple the normal damage. You can then
continue to cast Bolt3 on your party until the Diamond Weapon dies.</pre><pre id="faqspan-10">
It helps if the Bolt3 caster has high magic power, so give him any Magic
Plus materia you may have. If you have a second materia orb that can
cast Bolt3, you can always pair it with MP Turbo to increase the
magic's effectiveness.
The boss's two main attacks are not much to write home about. The first
is a foot stomp, which will hit for full damage even if you cast Barrier
or Big Guard on yourself. The second attack is a blue ball of light
which hits for Fire damage. By now, you should have enough equipment to
defend each party member against this (i.e. equip them with a Fire Ring,
Fire Armlet, Tetra Elemental, etc.). Optionally, you can pair Elemental
and Fire, Ifrit, or Phoenix on their armor. If you don't have the
proper defenses, then you can always resort to using Mbarrier, which
will reduce the damage of the light blast.
When the Diamond Weapon is low on life, it may begin to count down.
Once it reaches zero, it will use it's "Diamond Flash" attack, which
inflicts a great deal of damage on all members and causes "Silence."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the battle, you'll be told to visit the crater on the northern
continent (where Gaea's Cliff was). After going there, you will be
able to re-enter Midgar simply by flying over it. However, you may
not want to do that just yet.
For one thing, Midgar city is the last area in Disc 2, so if there was
anything you wanted to do before the next disc (such as Yuffie's sub-
quest), you may want to do that now. Since you can get a very good
weapon from it, we're going to take a moment to go after the Ultimate
Weapon.
Get in the Highwind and fly to Junon. Just east of the city is a
large lake (this appeared in Disc 2, after you acquired the airship).
However, the Ultimate Weapon will now be hovering above the lake. If
you run into it, you'll get to fight it.
After fighting the Ultimate Weapon for a while, it will fly away. If
you follow it, you'll see that it moves around at random. If you ram
into it four to five times with your airship (the number varies), then
it will set a course to a particular destination and fly there. Upon
arriving, it hangs in the air waiting for you to touch it, at which
point a battle will ensue.
Here are the following locations where you can fight it. Note that
what you can steal from the Ultimate Weapon depends on where you
fight it:
Location Battle Type Item to steal
-----------------------------------------------------------
Junon Area (at lake) Aerial battle Circlet
Mideel Aerial battle Circlet
Mt. Nibel Aerial battle Circlet
Mt. Corel Aerial battle Circlet
Gongaga Village Ground battle Reflect Ring
Fort Condor Ground battle Reflect Ring
Midgar City Ground battle Reflect Ring
Northern Crater Ground battle Reflect Ring
Cosmo Canyon Aerial battle Reflect Ring
Cosmo Area Aerial battle (final) --
If it flies to Midgar City, then you will end up parachuting into the
city (unless you are in Disc 3 or if you are in Disc 2 and haven't yet
gone to the Northern Crater after defeating the Diamond Weapon). To
get around this, you can always save your game after each encounter
with the Ultimate Weapon, so that if it flies there, you can just
reset and try again. You could try chasing it around before visiting
the Northern Crater, but since that is another one of it's destinations,
you'd have to go through that scene and you'd still run the risk of it
flying to Midgar later on.
Depending on the location you are at, you may have to fight it while
it is on the ground or hovering in mid-air. The following statistics
are for the Ultimate Weapon during these battles:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ultimate Weapon
LV: *60* XP: 0 Steal: (see above)
HP: 100000 AP: 0 Morph: <cannot>
MP: 400 Gil: 0 Leaves: <unknown>
Will Miss: Earth <mid-air battles only>
No Effect: Water <mid-air battles only>
Gravity
Ability: Ultima Beam, [Bolt Ball], [Claw Swipe],
Quake2
Manipulate: <cannot>
Location: <varies>
Notes: Cannot sense.
The Ultima Weapon's most potent attack is the "Ultima Beam", which can
do a hefty amount of damage. However, you can get around this by
pairing a "non-elemental" materia to an Elemental materia and putting
the two on your armor. The following materia can be used in such a way:
Ultima FullCure Contain
Destruct Time Comet
Barrier Exit Transform
Mystify Seal Revive
Heal Restore Knights of Round
Bahamut ZERO Hades Neo Bahamut
Kjata Bahamut Odin
You should have three Elemental materia at this point, so just pair
them up with any of the above materia and put them on your character's
armor.
The Ultimate Weapon's other attacks are not much to speak of. It's
Bolt Ball attack is Fire-based, which means you can absorb it using
any number of items (Fire Armlets, Fire Rings, Tetra Elementals, etc.)
If you fight it on the ground, it can also cast Quake2 (which is
another reason to wear a Tetra Elemental). While grounded, it also
has a claw swipe attack which cannot be defended against, even if you
cast Barrier or Big Guard on your party.
If you are unable to protect your party against the Ultima Beam or the
Bolt Ball attack, at least cast Big Guard or MBarrier, which will lessen
the damage inflicted.
Alternatively, you can use Magic Hammer on it four times to drain it of
all it's HP. Since the Ultima Beam and Bolt Ball cost MP to use, the
Ultimate Weapon will be completely unable to attack during an aerial
battle (and is reduced to using it's claw swipe during a ground battle).
If you are fighting the Ultima Weapon on the ground, you can use Earth
attacks on it, but if it is hanging in the air, such attacks will miss.
When in the air, your physical attacks will miss unless your character
has a long-range weapon or has the Long Range materia equipped. You
cannot steal from this enemy unless you have the Long Range materia
equipped, as well.
As for attacking it, spells like Comet2, Flare, Ultima, Tornado, Magic
Breath, Break, Freeze, Comet, Fire3, Quake3, Bolt3, Ice3, and Beta all
do a fair amount of damage (listed in order of preference).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Ultimate Weapon's HP amount is carried over from battle to battle.
After doing enough damage, it will fly to Cosmo Canyon for the final
encounter (you don't have to ram into it for it to do this). I would
recommend saving your game before you fight it:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ultimate Weapon
LV: <unknown> XP: 35000 Steal: <nothing>
HP: <varies> AP: 3500 Morph: <cannot>
MP: 400 Gil: 25000 Leaves: Ultima Weapon
No Effect: Earth, *Water, Gravity, Stop, Paralysis,
Invincibility, Sleep, Poison, Silence,
Regen*
Ability: Ultima Beam, [Bolt Ball], Shadow Flare
Manipulate: <cannot>
Location: <varies>
Notes: Cannot sense.
The Ultimate Weapon's HP depends on how much damage you inflicted
on it during the previous battles. It will usually have around
15000-20000 HP.
Basically, this battle is just like any of the previous ones (see the
above entry on the Ultimate Weapon for more information). The only
difference is that once you kill it, the Ultimate Weapon will cast
Shadow Flare on the character who delivers the fatal blow. Therefore,
try to keep at least two characters alive before killing it. Or, use
Magic Hammer to drain it of MP, in which case it will be unable to
cast Shadow Flare in the first place (in fact, draining it of MP leaves
it completely incapable of attacking you for the rest of the battle).
In order to get Shadow Flare onto all of your Enemy Skill materia,
give them all to one character (unless you're in Disc 3 and have
already gotten Shadow Flare--if you have it on one materia, the others
won't learn the spell even if it hits you). Then have that person
deliver the final blow. You can use MBarrier or Big Guard to reduce
the amount of damage Shadow Flare inflicts.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the Ultimate Weapon dies, it will fall to the ground and explode.
This has the side effect of creating a path to the Ancient Forest (see
Section K for details). Formerly, it could only be reached via a
colored Chocobo.
Furthermore, once the Ultimate Weapon is dead, the Ruby Weapon will
appear in the Corel Desert (where the Gold Saucer is). You can see
it's head sticking out of the sand. Like the Emerald Weapon, however,
it is incredibly powerful. We'll get around to defeating it in a later
section.
Another advantage of killing the Ultimate Weapon is that once you've
collected the Omnislash manual, W-Summon materia, and Ultima Weapon, you
can participate in the Special Battle at the Battle Square in the Gold
Saucer. Just go up to the receptionist and talk to her, and she'll
recommend it to you. These are the enemies you will fight:
Sea Worm, Ho-chu, Unknown 3, Serpent, Wolfmeister,
Behemoth, Maximum Kimaira, Prod Clod (with Jamar Armor).
The prize you receive for completing the special battle is as follows:
1st time you win: Final Attack materia
2nd time you win: Autograph
3rd time you win: Combat Diary
4th time you win: Gambler
5th time and so on: Autograph, Combat Diary, Gambler, or Ribbon
Aside from the Final Attack materia and Ribbon, the other items have
no purpose. They're just useless prizes, like the Masamune, 1/35
soldier, Tissue, etc. It may be tempting to play the Special Battle
over and over in order to win a Ribbon, but the chance of them
showing up seems pretty low, IMHO (did _a lot_ of battling before
finally getting one).
------------------------------------------------------------------------
(W) Return to Midgar City
------------------------------------------------------------------------
Items in this section:
- Elixir x4, Megalixir, Aegis Armlet, Starlight Phone, Elixir,
Max Ray, Power Souce x2, Guard Source, Mind Source x2, Magic Source,
W-Item materia, Pile Bunker, Master Fist, Glow Lance, Speed Source,
HP Shout, Behemoth Horn, Ragnarok, Mystile, Missing Score.
Items to steal:
- Touph Ring (from Reno), Minerva Band (from Elena), Ziedrich (from
Rude).
To re-enter Midgar, just fly over it in the Highwind. You'll have a
chance to change your party members before leaping off the deck of the
airship. Once you land, follow Cait Sith into the alleyway. There,
you can find a Save Point to use. Talk to Cait Sith, and he'll open
up the trapdoor. Then climb down to the underground area.
Here, climb down the ladder and follow the sloping path east. When
it turns north, follow it to the wall and run west to reach a chest
containing an Elixir. Then head all the way to the east to find a
chest holding a Megalixir. Now return to the entrance and go down
the stairs. Climb down the ladder to a new area. Here, go west and
climb the ladder in the back of the room. It leads up to a treasure
chest back in the first area which contains an Aegis Armlet.
Now go back down and head all the way to the east. You'll reach a
platform that will fall when you step on it (there's no away around
this). Once you land, head west and climb up the ladder. It leads
to a chute that deposits you in a new area. Here, head west and open
up the chest you find to receive a Starlight Phone. Then head east
and open the chest near the ladder to get an Elixir. Now go down the
ladder and walk east to jump down onto the lip of the chute labled
"42." Walk into it to reach another area.
Go west and climb up the ladder. At the top, there is a chest to the
west which holds the Max Ray. Now go back and go down the chute, so
that you're back at the area where you got the Starlight Phone. Press
to the west to jump back onto the platform. Climb back up to where
the chute labled "12" is, and go up the nearby stairs. This leads to
a Save Point. West of it is a crawlway that leads to a tunnel.
Here, you have the option of going north or south. If you go south,
you can get several "Source" items and the W-Item materia, but then
you'll have to a ton of backtracking. If you want to get the W-Item
materia without doing all that work, just wait until you're able
to return to Bone Village in Disc 3. If you didn't get the W-Item
materia in Midgar, you will be able to dig it up there.
Anyway, if you want to get all the items, start heading south. The
screens will repeat a couple of times, and you will run into some of
your party members (depending on who is in your party). Eventually, in
one of the overhead scenes (where you can see the passages branching
off), you'll see a treasure chest near the southwest area of the screen.
Inside is a Power Source. In the next overhead area, there is a chest
right where the paths split. Inside of it is a Guard Source.
In the next overhead area, there are two chests, one containing a Mind
Source and the other a Magic Source. Beyond it is the end of the
tunnel. Here, there is a W-Item materia lying in the east corner of
the screen, and a Save Point in the west corner. Now go back north,
taking the east passage each time (all the west paths are dead ends).
Once you return to the section of the tunnel where you first arrived
(the area with the ladder on the west wall), head north to run into
the Turks. If you completed Yuffie's sub-quest (see Disc 1, Section V),
then you will have the option to fight them or not. If you didn't do
the sub-quest, then you have no choice but to fight them.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Turks:Elena
LV: *53* XP: 6400 Steal: Minerva Band
HP: 30000 AP: 800 Morph: <cannot>
MP: 100 Gil: 7000 Leaves: <nothing>
Absorbs: Cold
No Effect: Gravity, *Paralysis, Stop, Invincibility,
Sleep*
Ability: [Attack], [Fire Swath] <hits all>,
[Bomb], [Charm] <causes Confuse>
Manipulate: <cannot>
Location: Winding Tunnel
Notes: Cannot sense.
Turks:Reno
LV: 50 XP: 4500 Steal: Touph Ring
HP: 25000 AP: 450 Morph: <cannot>
MP: 200 Gil: 3000 Leaves: Elixir
Absorbs: Lightning
No Effect: Gravity, *Paralysis, Stop, Invinciblity,
Sleep*
Ability: [Attack], Electroprod, Turk Light
Manipulate: <cannot>
Location: Winding Tunnel
Turks:Rude
LV: 51 XP: 5500 Steal: Ziedrich
HP: 28000 AP: 600 Morph: <cannot>
MP: 250 Gil: 5000 Leaves: Elixir
Absorbs: Fire
No Effect: *Gravity, Paralysis, Stop, Invincibility,
Sleep*
Ability: [Attack], Grand Spark
Manipulate: <cannot>
Location: Winding Tunnel
Before the battle begins, make sure you have two Ribbons equipped, to
counteract Elena's Charm attack. You can equip anti-fire items (like
Fire Armlets or Tetra Elementals) to absorb the damage from her Fire
Swath attack, but it's not that damaging anyway (and you'll be using
Big Guard in battle anyway).
Also, the Turks can do a lot of damage with their physical attacks,
so make sure characters with long range weapons are in the back row
(or give someone the Long Range materia and put them in the back row).
The first thing you want to do is cast Big Guard on yourself. This is
because Barrier will reduce damage from any of the Turks' physical
attacks, as well as Reno's Electroprod and Elena's bomb and Fire Swath
attacks. MBarrier will reduce damage from Reno's Turk Light and Rude's
Grand Spark. Plus, it never hurts to have your whole party in Haste.
The next thing to do is cast Slow + All on the Turks, as well as Bad
Breath or Hades (since you can poison all three members).
Each Turk is resistant to a particular type of elemental attack. The
best way around this is to use attacks that don't use those elements,
such as Alexander or any of the Bahamut summons. Magic spells like
Ultima, Quake3, and Aqualung can also be used. Don't bother with
Typhoon, Kjata, or Magic Breath, as these will heal all three Turks.
Normally, Reno and Rude are in the back row, and Elena is in front.
However, if you attack Elena, she will respond by moving into the
back row, which places Reno and Rude in front as a result (even
though she's the only character moving around).
Finally, note that what kind of award you get is determined by
which Turk you kill first. If you manage to kill all three of them
at once (say, by reducing their life all to the same amount, then
casting a group spell that does more damage than that amount), then
you will get the combined totals, which in this case adds up to
16400 XP, 1850 AP, 15000 gil, and two Elixirs. If you killed Elena
first, then you would recieve 6400 XP, 800 AP, 7000 gil, and no
items.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After defeating the Turks, head north. You'll reach an area where the
path splits. Take the east path, and continue along it until you
reach another area where the path splits. Here, take the west path.
It leads to a dead end, but there is a ladder on the west wall that
you can climb up. It leads to the Shinra HQ. Head north to find a
Save Point. Now go north into the building.
Here, if you missed the second Turtle's Paradise flyer, you can find it
on the message board at the northeast end of the floor. Now take the
stairs up to the second floor. If you go into the Accessories Shop in
the northeast corner of the screen, you can open up the chests inside
the shop to find a Pile Bunker and Master Fist.
Now, take the elevator up to the 59th floor, and go into the elevator
on the east wall. Take it up to the 63rd floor. The walls that used
to be here are gone, so make your way to the room northwest of the
room with the computer. In here is an item bag holding a Glow Lance.
Now go up to the 64th floor. Go over to the vending machine in the
northwest corner of the center room. If you put money in here the
last time you were here (in Disc 1), then you can examine the machine,
choose the top option (to bang on it), and you'll get a Mind Source
and a Speed Source. Then go into the locker room to the north. If
you examine the back row of lockers, you'll find one that contains
the HP Shout weapon.
There's one item left to collect, but getting it can be pretty
boring. Go back to floor 59 and go through the door on the west
wall to reach a stairwell. If you really want to go all the way
back down, you can find the Behemoth Horn on one of the landings,
one screen above the landing where you found the Elixir (which will
still be there if you didn't get it the first time around).
Once you're done looting the Shinra building, go back down into
the underground tunnel. Head south (ignoring the path leading to
the east), until you reach another split passage where a tunnel
goes to the west. It will lead outside. Here, climb up the wall
and try to head north--you'll be intercepted by a boss.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Proud Clod
LV: *53* XP: 15000 Steal: <nothing>
HP: 60000 AP: 2500 Morph: <cannot>
MP: 320 Gil: 20000 Leaves: Ragnarok
No Effect: Gravity, Poison, *Haste, Slow, Stop,
Paralysis, Confuse, Frog, Minimum,
Berserk, Invincibility, Silence, Sleep*
Ability: [Attack], [Gun Fire], Wrist Laser, Knee Fire,
Knee Blend, Beam Cannon <hits all>
Manipulate: <cannot>
Location: Midgar, Sector 8
Notes: Cannot sense.
Jamar Armor
LV: 62 XP: 8000 Steal: <nothing>
HP: 20000 AP: 1500 Morph: <cannot>
MP: 300 Gil: 10000 Leaves: <nothing>
No Effect: Gravity, *Poison, Poison, Haste, Slow, Stop,
Paralysis, Confuse, Frog, Minimum, Berserk,
Invincibility, Silence, Sleep*
Ability: Materia-jammer
Manipulate: <cannot>
Location: Part of Proud Clod.
Start the battle by casting Big Guard or Barrier + All on your party.
Barrier will reduce the damage from every one of the Proud Clod's
attacks except the Beam Cannon (which can be reduced via MBarrier).
You'll know when a Beam Cannon attack is coming because the boss will
kneel over. It usually starts doing this when it's life has been
reduced to half or less.
If you can't use MBarrier or Big Guard on yourself, then just use
Magic Hammer on the Proud Clod for three rounds, since it requires
MP to fire the Beam Cannon. The Jamar Armor has an attack called
"Materia-jammer," which you think would seal your Materia or something
like that. In fact, it doesn't seem to do anything at all.
As for attacking the boss, these spells work well: Flare, Tornado,
Ultima, Break, Freeze, Comet, Magic Breath, Quake3, Fire3, and Ice3
(in order of damage inflicted). Finally, note that you will gain more
XP/AP/Gil by defeating the Jamar Armor before killing Proud Clod
(the total is 15000 XP, 2500 AP, and 20000 gil).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the Proud Clod is defeated, head north. There are two chests to
the east which contain an Elixir and a Mystile. There is also a Save
Point you can use. If Barret isn't in your party, make sure he is a
member before continuing. Once he's joined, go up the stairs. If he's
not in your party, you can find Vincent on the first landing. On the
second landing you will find a chest containing the Missing Score, but
ONLY if Barret is in your current party. If he isn't, no matter how
hard you look, you will not be able to find the chest.
Once you reach the top of the cannon and head east, you'll encounter
Hojo, who will fight you.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Hojo
LV: 50 XP: 0 Steal: <nothing>
HP: 13000 AP: 0 Morph: <cannot>
MP: 250 Gil: 0 Leaves: <nothing>
No Effect: Gravity, *Petrification, Slow-numb, Frog,
Minimum, Poison, Paralysis, Sleep, Haste,
Slow, Stop, Invincibility, Sleep*
Ability: Capsule
Manipulate: <cannot>
Location: Mako Cannon
Bad Rap Sample
LV: 34 XP: 0 Steal: <nothing>
HP: 11000 AP: 0 Morph: <cannot>
MP: 120 Gil: 0 Leaves: <nothing>
Ability: [Attack], Big Fang, Evil Poison
Manipulate: <cannot>
Location: Mako Cannon
Notes: Created by "Capsule."
Poodler Sample
LV: 42 XP: 0 Steal: <nothing>
HP: 10000 AP: 0 Morph: <cannot>
MP: 200 Gil: 0 Leaves: <nothing>
Ability: [Attack], Fire2
Manipulate: <cannot>
Location: Mako Cannon
Notes: Created by "Capsule."
Hojo will begin by using the Capsule ability to summon "Sample" monsters
to aid him. To get around that, simply cast Big Breath, which will put
both monsters to sleep. Or, use Frog Song twice, or Sleepel + All. You
can then concentrate on attacking Hojo, who is a sitting duck. Don't
forget, if you kill off his monsters, he will simply create more of
them.
Helletic Hojo
LV: 55 XP: 0 Steal: <nothing>
HP: 26000 AP: 0 Morph: <cannot>
MP: 200 Gil: 0 Leaves: <nothing>
No Effect: Gravity, *Confuse, Petrification, Slow-numb,
Frog, Minimum, Poison, Paralysis, Sleep,
Haste, Slow, Stop, Invincibility, Silence*
Ability: [Attack], Bio Gas <causes Poison>, Sleepel
Manipulate: <cannot>
Location: Mako Cannon
Left Arm
LV: 55 XP: 0 Steal: <nothing>
HP: 24000 AP: 0 Morph: <cannot>
MP: 400 Gil: 0 Leaves: <nothing>
No Effect: *Confuse, Petrification, Slow-numb, Frog,
Minimum, Poison, Paralysis, Sleep, Haste,
Slow, Stop, Death Sentence, Invincibility,
Silence*
Ability: <unknown>
Manipulate: <cannot>
Location: Part of Helletic Hojo.
Notes: The Left Arm can be damaged by Gravity.
Right Arm
LV: 55 XP: 0 Steal: <nothing>
HP: 5000 AP: 0 Morph: <cannot>
MP: 300 Gil: 0 Leaves: <nothing>
No Effect: Gravity, *Confuse, Petrification,
Slow-numb, Frog, Minimum, Poison,
Paralysis, Sleep, Haste, Slow, Stop,
Death Sentence, Invincibility, Silence*
Ability: [Stab], Confu
Manipulate: <cannot>
Location: Part of Helletic Hojo.
You have several options when fighting Helletic. One is to concentrate
on killing the main body. Another one is to kill both hands (although
this takes longer because they have more combined HP than Helletic, and
he can revive either of them). Doing this will kill off the main body,
as well. The final option is to damage all body parts at once by using
group effect spells, like Magic Breath, Beta, and Aqualung.
I prefer the last method, as this will result in the Right Arm getting
killed off frequently, giving you some time before it comes back
(although Hojo can revive it in the round following it's death).
This is also useful because you don't have to worry about the Right
Arm using Confu all the time, which can really be detrimental to your
party if you have any powerful attackers in your group. Use White Wind
to restore lost HP and to heal status ailments. You can use Big Guard
to defend against physical attacks, as well as to reduce the
effectiveness of Bio Gas.
Lifeform-Hojo NA
LV: *58* XP: 25000 Steal: <nothing>
HP: 30000 AP: 2500 Morph: <cannot>
MP: 100 Gil: 6000 Leaves: Power Source
No Effect: Gravity, *Invincibility, Silence, Sleep,
Paralysis, Stop, Poison, Slow-numb,
Petrification, Death, Death Sentence,
Minimum, Frog*
Ability: [Attack], Silence, Slow,
Combo <causes Poison/Darkness/Sleep>
Manipulate: <cannot>
Location: Mako Cannon
Notes: Cannot sense.
Hojo's final and easiest form. Although it's pricey, you can always
cast Resist on anyone who doesn't have a Ribbon in order to defend
against Hojo's Combo attack. Or, give someone a Headband or Fairy
Ring, so that at least one character cannot be put to sleep. You use
Echo Screens to cure a character who has been silenced; otherwise, use
White Wind to remove status ailments and keep your life up. If you
use spells on Hojo, he'll counter with the aforementioned "Silence,"
so you may want to stick with physical attacks (unless your magic-user
has a Ribbon equipped or has been Resisted).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
With Hojo dead, you've completed Disc 2. You're almost there; there's
only one disc left.
========================================================================
3. DISC 3 WALKTHROUGH
========================================================================
Please note that any references to section letters are referring to this
section only. If I'm referring to a section from the previous part of
the walkthrough, I will write, "Section C, Disc Two" or something along
those lines. Therefore, if you see a note like "refer to section B,"
then I am referring to Section B in the Disc Three Walkthrough only.
------------------------------------------------------------------------
(A) Things To Do
------------------------------------------------------------------------
Items in this section:
- Limited Moon.
You'll start out on the Highwind deck. While you could continue on
and explore the Northern Crater (which is the last level of the game),
there are some other events you may want to do first. Go back into
the pilot's room and talk to the pilot. Pick the top option to assume
control of the Highwind. You'll notice that your airship is now rocket-
powered.
Now that you're in Disc 3, a couple of new events are available to you.
For one thing, you can now dig up "unretrievable" items from Bone
Village that you might have missed the first time around, like the
Phoenix or W-Item materia.
You can also get a new weapon for Red XIII by returning to Cosmo Canyon.
Put Red XIII in your party and talk to Bugenhagen, who you'll find lying
upstairs on the couch in his observatory. He will give you the Limited
Moon.
------------------------------------------------------------------------
(B) Northern Crater Cave
------------------------------------------------------------------------
Items in this section:
- Save Crystal, Guard Source x3, Mind Source x2, Magic Source x2,
Elixir x3, Power Source x2, HP Absorb materia, Megalixir x3,
Hero Drink x2, Remedy x2, Vaccine x2, Shield materia, Imperial Guard,
W-Magic materia, Counter materia, Luck Source, Turbo Ether x2,
Mega All materia, Magic Counter materia, Speed Source x2,
X-Potion x2, Mystile, Tetra Elemental.
Items given to you by your friends:
- Speed Source (from Cid), Mythril (actually a Mystile, from Tifa),
Guard Source (from Barret), Mind Source (from Red XIII), Elixir
(from Cait Sith), Last Elixir (actually a Megalixir, from Vincent),
Last Elixir (actually a Megalixir, from Yuffie).
Items to steal:
- Dragon Armlet (from Dark Dragon), Elixir (from Master Tonberry or
Gighee), Turbo Ether (from Armored Golem, Mover, or Death Dealer).
Items to morph:
- Ribbon (from Master Tonberry), Guard Source (from Armored Golem),
Protect Ring (from Mover).
Enemy Skills in this section:
- Laser, Dragon Force (both from Dark Dragon), Magic Breath, L5 Death
(both from Parasite), Angel's Whisper (from Pollensalta), Roulette
(from Death Dealer), Shadow Flare and Pandora's Box (both from
Dragon Zombie).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Please note: There is a nasty glitch involving not being able to leave
the Northern Cave after having entered it. Make sure you've saved your
game before going inside, as you may not be able to leave.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To re-enter the Northern Crater, just fly the Highwind over the center
of the crater and try to land (press the X button). Once you land,
climb down the ladder and head southwest. In the next area, you can
slide down the side of the crater by choosing the top option.
Once you've reached the next area, head west. There is a cave entrance
here that you can enter to return to the Highwind (if you want to do
this, go through the cave, then climb the strip of rock just east of
the entrance).
For now, continue west and open the chest, which holds a Save Crystal.
Don't worry about the ground giving way as you continue--you can just
hop over the gaps. Further along the path is another chest containing
a Guard Source.
In the next area, head east and jump down the ledges to reach a chest
which holds a Guard Source. Continue south to reach another chest
which contains a Mind Source. At the bottom, head west and press the
Circle button to climb up onto the ledge. Move west and climb up the
next two ledges, then head east to reach a chest which holds a Magic
Source. Now go back west and climb up the next two ledges. Then go
all the way to the east and climb up the tall ledge, then go west to
reach a chest which contains an Elixir. Then make your way west to
the ledge in the northwest corner and climb up to reach a chest which
holds a Power Source. If you walk east from here, you'll move behind
a wall of rock and can reach a glinting orb which is an HP Absorb
materia.
Now climb back down, head west, and climb up the ledge to reach the
area where you first arrived. To get back down, just head east again
and go down the ledges. At the southeast corner of the screen, just
head south to reach the next area.
Here, head east. Cloud will fall down to another ledge. Go west to
find a chest which holds a Mind Source. Then go back to the edge of
the ledge, turn, and press the Circle button to jump to the ledge
above the chest. Run to the west and Cloud will drop down again.
There's a nearby opening in the wall, so go inside. In here is a
chest containing a Megalixir. Go back outside, jump onto the ledge,
and run to the east. Drop down by the chest you just opened, then
continue east to drop down again. Then, go inside the opening in
the wall. It leads to another ledge. Drop off of it onto the
ground, then head west, climbing up the ledges as you go. If you
run all the way to the west, you'll drop down to an area with
another opening and a chest, which contains a Hero Drink. After
getting it, go in the opening. It will take you past a chest which
holds a Guard Source. Further north is a chest containing a Power
Source (you can reach it by going through the hole in the wall).
Once you're back at the top, you can just go all the way to the east
and work your way down, going east from the southern ledges instead
of climbing up them. This leads you to a final ledge that leads down
to the next area, which is the first major junction point.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
In the next area, climb down the two stalagtites. This is the area,
btw, where the glitch occurs--you simply won't be able to climb back
up the stalagtite, even if you press the Circle button to examine it.
If this happens to you, there's really nothing you can do about it.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Anyway, when you reach the bottom, you'll run into your teammates.
From here on, there are multiple paths that you can take, and you can
divide up your team and send them along the various paths. What's
more, your friends will find certain items to give to you depending
on where you send them. They actually take the items from the treasure
chests, too, so if you go back and check out the path they took, you'll
notice that chests are open / items are missing, etc.
However, there is a trick that lets you collect the items on all three
paths _and_ makes your friends collect items off one of the paths as
well, so you're really getting more items than is possible to receive
normally. This is the method that we're going to use, so keep reading.
If you want to see how the other routes work and what items your team
members will give you depending on what choice you make, see Section C.
Anyway, now that you're at the first junction, send everyone to the
right, and send Cloud to the left. Then head southwest to the next
screen. Here is a second junction. Send Cloud to the upper path,
then follow it northeast to the next area.
In this area, jump down from the rock onto the root. Then go south
and east to the end of the root; you can jump onto the nearby rock
ledge and go west to reach a chest holding a Magic Source. Now go
back to the entrance and head northeast along the root. Cloud will
run underwater and emerge on a root to the east. From here, head west
to reach a chest containing a Remedy. Then head east and follow the
path into the next area.
Here, head north and then west to reach a chest containing a Vaccine.
Now head east and follow the path as it curves up the side of the rock
to the west, where there is a green orb lying on the ground. This is
the Shield materia. If you attempt to head south from here, Cloud will
run underwater to another area where a chest is, which contains an
Imperial Guard. Now head north to go back to where the Shield materia
was, then climb down the rock and head east. There's a treasure chest
in the far corner which has a Hero Drink inside. You can then exit
this area by heading north and following the path as it curves east.
In the next area, if you explore the upper area near the trees while
going along the stone basin, you can find a W-Magic materia. If you
then go back and go down into the middle of the basin, you'll find a
shining light here that you can walk through. If you examine the
ground in the middle of it, you'll find a Counter materia. After
getting it, continue west to the opening in the wall and go through
it.
This will deposit you in the final area. Just north of you is a chest
containing a Luck Source. Get it but _don't_ go to the stairs at the
west end of the room, or the trick to collect more items will not work.
Instead, continue north through the opening in the northeast wall.
Here, head east, then north to reach a chest containing a Turbo Ether.
Go to the west and jump across the platforms as you head west. You'll
notice that as you're jumping, you'll approach a glowing orb that is
floating in the air (it's hard to see due to the bright lights that are
everywhere). If you press the Circle button as you near it, you can
grab the orb, which is the Mega All materia. If you mess up and miss
it, just jump back and try again. Anyway, after getting the materia,
continue west to reach a chest which holds a Speed Source. Then go
back east to where the chest with the Turbo Ether was. Go up the
stairs to the east and follow the path as it leads west, then east to
a chest containing an X-Potion. Then exit this area by heading north.
In the next area, follow the path. Now here, on the west side of the
room, the background is glowing a bright green color. If you look to
the far southwest, you'll see a patch where the green light brightens
into a white patch. Floating up and down near the bottom of the white
area is a Magic Counter materia. Trust me, it is VERY difficult to see.
Spotting the Mega All materia in the previous screen was much easier to
do (since this materia is not darkly colored and is against a white
background).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You may want to adjust the brightness on your screen if you can't see
it (or just press Cloud up against that area while tapping the Circle
button to search repeatedly until you grab the Magic Counter materia).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Anyway, in this area, there is also a Vaccine and a Turbo Ether you
can pick up from two chests. Climb up the spire in the middle of the
room and keep following the path. In the next area, you'll come across
a chest with another X-Potion, and north of it is a chest holding a
Remedy. To the far east is a path that leads north to a chest with
an Elixir inside. After getting it, return to the center platform and
go north.
This will lead you back to the room where you chose to take the upper
path originally. Go north back to the original junction point, then
head east until you reach the next area. Here, follow the spiralling
path down until you reach a gap in the floor. Pick the top option to
climb down to a new area. Here, there is a chest to the west holding
a Mystile, and an Elixir lying around to the east. Follow the path
behind it down to the ground floor. There is a chest to the southeast
which holds a Tetra Elemental, and to the north is a chest containing
a Speed Source. From here, go east, then north to reach a chest which
has a Megalixir inside of it. Now go back south a bit and follow the
upper path east until you reach another chest holding a Megalixir. Go
back east and continue north to reach the next area.
Here, follow the ribcage as it spirals around and down to the south.
In the next area, head to the stairs to the west to meet up with your
companions. Since you sent them all along the right path (which you
just cleared), they will give you some of the items you've already
collected (such as another Mystile and Megalixir).
At this point, there's not much else to do but beat the game. If you
want to go and do anything else out in the World Map (such as fighting
the Weapons), now would be a good time to do it. If you want to, you
can use your Save Crystal here to make a Save Point (although I
personally never have a use for it).
If you want to finish up the game, just head south and choose the top
option, then skip down to Section D for more information.
------------------------------------------------------------------------
(C) Northern Crater Cave Routes
------------------------------------------------------------------------
This section lists the various routes you can take after reaching the
first "junction point" about halfway through the last level. Note that
if you send Yuffie on a path by herself, she won't have any items to
give to you at the end. You have to send someone with her so that they
will "remind" her to hand over the item she's found. Also note that
nobody in your current party will have an item to give you once you
reach the final area and meet up with your teammates.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ROUTE 1 (LEFT/UP)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1. Cloud and all party members sent left.
2. Everyone sent down, Cloud sent up.
In this area, jump down from the rock onto the root. Then go south
and east to the end of the root; you can jump onto the nearby rock
ledge and go west to reach a chest holding a Magic Source. Now go
back to the entrance and head northeast along the root. Cloud will
run underwater and emerge on a root to the east. From here, head west
to reach a chest containing a Remedy. Then head east and follow the
path into the next area.
Here, head north and then west to reach a chest containing a Vaccine.
Now head east and follow the path as it curves up the side of the rock
to the west, where there is a green orb lying on the ground. This is
the Shield materia. If you attempt to head south from here, Cloud will
run underwater to another area where a chest is, which contains an
Imperial Guard. Now head north to go back to where the Shield materia
was, then climb down the rock and head east. There's a treasure chest
in the far corner which has a Hero Drink inside. You can then exit
this area by heading north and following the path as it curves east.
In the next area, make your way west down into the middle of the stone
basin. There is a shining light here that you can walk through, but
if you examine the ground in the middle of it, you'll find a Counter
materia. After getting it, continue west to the opening in the wall
and go through it.
This will deposit you in the final area. Just north of you is a chest
containing a Luck Source. Get it and continue west to the steps to
meet your teammates.
Items given to you by your friends:
- Elixir (from Cid), Turbo Ether (from Tifa), Remedy (from Barret),
Speed Source (from Red XIII), X-Potion (from Cait Sith),
Mega All materia (from Vincent), Vaccine (from Yuffie).
Enemies on this route:
- Allemagne, Christopher & Gighee, Magic Pot, Mover, Master Tonberry.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ROUTE 2 (LEFT/DOWN)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1. Cloud and all party members sent left.
2. Everyone sent up, Cloud sent down.
In this area, press down repeatedly to make Cloud leap down to the
lower level. If you go to the east, you can jump down to a lower
ledge, then follow the ledges north to a chest which holds an Elixir.
Then go back to the large ledge and head west to reach a chest which
contains a Remedy. Continue south and jump onto the small ledge to
reach another chest holding an X-Potion, then continue southeast to
the next area.
Here, head south and jump down the two ledges to the floor. To the
west is a chest holding a Turbo Ether. Now head east and follow the
path as it curves north, to where another chest is at. Inside is a
Vaccine. Follow the path as it spirals west and south. There is a
Magic Counter materia here, but it's floating in the white portion
of that green light emanating from the background. Just go to the
far southwest and look carefully, using the Circle button to search.
It's very hard to spot, and you may need to turn your brightness
down in order to actually see the materia.
Once you get it, follow the path to the next area. Hop down the ledge
to the west to reach a chest holding an X-Potion, then head west and
follow the path back to the east and down the steps. You'll find a
chest containing a Turbo Ether.
Now go west. Here, there is a platform to the north and a materia
orb floating in the air. If you press up to jump onto the platform,
Cloud will automatically jump onto it, then jump west to the next
ledge. In order to grab the materia, tap the Circle button as Cloud
nears the materia. If you mess up, you can always press right to
jump back onto the platform and down, at which point you can turn
around and try again. Once you're able to grab the floating orb,
you'll get the Mega All materia.
To the west of the Mega All materia is a chest containing a Speed
Source. After getting it, go back to the chest where the Turbo Ether
was and go south, then west across the gap and down to the next area.
Here, go southeast to reach a chest holding a Luck Source. Continue
southwest to where the steps are, and the rest of your teammates will
show up.
Items given to you by your friends:
- Imperial Guard (from Cid), Hero Drink (from Tifa), Vaccine (from
Barret), Shield materia (from Red XIII), Remedy (from Cait Sith),
Magic Source (from Vincent), Counter materia (from Yuffie).
Enemies on this route:
- Allemagne, Armored Golem, King Behemoth, Master Tonberry.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ROUTE 3 (LEFT/UP OR DOWN)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1. Cloud sent left, all party members sent right.
2. Cloud sent up or down.
See instructions & enemy listings for Route 1 or 2.
Items given to you by your friends:
- Speed Source (from Cid), Mythril (actually Mystile, from Tifa),
Guard Source (from Barret), Mind Source (from Red XIII), Elixir
(from Cait Sith), Last Elixir (actually Megalixir, from Vincent),
Last Elixir (actually Megalixir, from Yuffie).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ROUTE 4 (RIGHT)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1. Cloud sent right.
2. All party members sent left.</pre><pre id="faqspan-11">
Head east until you reach the next area. Here, follow the spiralling
path down until you reach a gap in the floor. Pick the top option to
climb down to a new area. Here, there is a chest to the west holding
a Mystile, and an Elixir lying around to the east. Follow the path
behind it down to the ground floor. There is a chest to the southeast
which holds a Tetra Elemental, and to the north is a chest containing
a Speed Source. From here, go west, then north to reach a chest which
has a Megalixir inside of it. Now go south just a bit and head west
along the upper path, following it all the way west and up to a chest
which holds a Megalixir. Now go back east and continue north past the
opened chest to reach the next area.
Here, follow the ribcage as it spirals around and down to the south.
In the next area, head to the east and open the chest to get the Luck
Source, then head to the stairs to meet up with your companions.
Items given to you by your friends:
- Imperial Guard (from Cid), Turbo Ether (from Tifa), Vaccine (from
Barret), Speed Source (from Red XIII), X-Potion (from Cait Sith),
Mega All materia (from Vincent), Counter materia (from Yuffie).
Enemies on this route:
- Death Dealer, Dragon Zombie, Malboro, Parasite, Pollensalta.
------------------------------------------------------------------------
(D) The Final Battle
------------------------------------------------------------------------
Items to steal:
- Elixir (from Iron Man).
Items to morph:
- Escort Guard (from Iron Man).
Enemy Skills in this section:
- Pandora's Box (from Dragon Zombie), Shadow Flare (from Dragon Zombie
or Safer*Sephiroth).
You'll start off by making another party of three members. Once you're
ready to go, start hopping down the platforms. You'll fight the
following enemies in this order:
Allemagne, Iron Man, Iron Man, Iron Man, Dragon Zombie
At the bottom of the pit, you will fight Jenova once again.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Jenova*SYNTHESISA
LV: *61* XP: 60000 Steal: <nothing>
HP: 60000 AP: 500 Morph: <cannot>
MP: 600 Gil: 0 Leaves: <nothing>
No Effect: Earth, Poison, Gravity, Paralysis, Sleep,
Invincibility, Life2, Poison, Stop, Haste,
Slow, Berserk, Confuse, Silence.
Ability: Bio2
Manipulate: <cannot>
Location: Inside the Planet
Notes: Cannot sense. The body of Jenova.
Jenova*SYNTHESISB
LV: 61 XP: 0 Steal: <nothing>
HP: 10000 AP: 500 Morph: <cannot>
MP: 600 Gil: 0 Leaves: <nothing>
Ability: [Attack]
Manipulate: <cannot>
Location: Inside the Planet
Notes: The right tentacle of Jenova.
Jenova*SYNTHESISC
LV: 61 XP: 0 Steal: <nothing>
HP: 8000 AP: 500 Morph: <cannot>
MP: 600 Gil: 0 Leaves: <nothing>
No Damage: Gravity
Ability: [Attack], Absorb
Manipulate: <cannot>
Location: Inside the Planet
Notes: The left tentacle of Jenova.
Jenova can do a lot of damage with her tentacle attacks. What's more,
she can revive the tentacles if they are killed. I recommend using
Enemy Skills like Magic Breath, Beta, and Aqualung to damage multiple
targets. Then, use Shadow Flare on her body once the tentacles are
dead. Since they will be revived with only 1/4th their total HP in a
few rounds, just use another group-effect skill (like Magic Breath) to
kill them off again.
Once Jenova's life drops to around 1/6th, she will begin counting down
from five. If she reaches zero, she will cast Ultima on the party, then
die. However, you will gain no XP or AP if she dies in this manner.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After defeating Jenova, you will have the chance to make another party
to fight Sephiroth. What's more, you may be able to assemble more than
one team (you can assemble two or three teams). How this works and
what determines the number of teams you can make isn't really clear.
It's been said that your total game time has something to do with this.
With almost 98 hours on the clock, I was able to split into two
groups no matter how many times I played. It'd be interesting to hear
if other people always got one or three teams and had a different time.
Other people say that how long it takes you to defeat Jenova affects
your teams, but I've beaten her both quickly and have taken my time
and I still got the same result.
When you're done assembling the team(s), choose the top option (let's
go, everyone). If you choose the bottom option, you can re-assemble
both teams. Once you're ready to go, you'll then get to fight
Sephiroth.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Bizzaro*Sephiroth A (Chest)
LV: *61* XP: -- Steal: <nothing>
HP: 40000 AP: -- Morph: <cannot>
MP: 400 Gil: -- Leaves: --
No Effect: Gravity, Poison, *Paralysis, Sleep,
Invincibility, Life2, Poison, Stop,
Haste, Slow, Berserk, Confuse, Silence*
Ability: [Attack], Bolt3, Quake3, Ice3, Demi3,
Slow, Bizzaro Enegy, Stigma, Aurora Fence.
Manipulate: <cannot>
Location: ????
Notes: Cannot sense.
Bizzaro*Sephiroth B (Head Portion)
LV: 61 XP: -- Steal: <nothing>
HP: 2000 AP: -- Morph: <cannot>
MP: 400 Gil: -- Leaves: --
No Effect: Gravity, Poison, *Paralysis, Sleep,
Invincibility, Life2, Poison, Stop,
Haste, Slow, Berserk, Confuse, Silence*
Ability: [Attack], Bolt3, Quake3, Ice3, Demi3,
Slow, Bizzaro Enegy, Stigma, Aurora Fence.
Manipulate: <cannot>
Location: ????
Bizzaro*Sephiroth C (Left / Right Core)
LV: 61 XP: -- Steal: <nothing>
HP: 10000 AP: -- Morph: <cannot>
MP: 400 Gil: -- Leaves: --
No Effect: Gravity, Poison, *Paralysis, Sleep,
Invincibility, Life2, Poison, Stop,
Haste, Slow, Berserk, Confuse, Silence*
Ability: [Attack], Bolt3, Quake3, Ice3, Demi3,
Slow, Bizzaro Enegy, Stigma, Aurora Fence.
Manipulate: <cannot>
Location: ????
Bizarro*Sephiroth D (Left / Right Magic) <shoulder portion>
LV: 61 XP: -- Steal: <nothing>
HP: 6000 AP: -- Morph: <cannot>
MP: 400 Gil: -- Leaves: --
Absorbs: Fire
No Effect: Gravity, Poison, *Paralysis, Sleep,
Invincibility, Life2, Poison, Stop,
Haste, Slow, Berserk, Confuse, Silence*
Ability: [Attack], Bolt3, Quake3, Ice3, Demi3,
Slow, Bizzaro Enegy, Stigma, Aurora Fence.
Manipulate: <cannot>
Location: ????
Bizarro*Sephiroth E (Left / Right Magic) <wing tip>
Absorbs: Fire
LV: 61 XP: -- Steal: <nothing>
HP: 4000 AP: -- Morph: <cannot>
MP: 400 Gil: -- Leaves: --
No Effect: Gravity, Poison, *Paralysis, Sleep,
Invincibility, Life2, Poison, Stop,
Haste, Slow, Berserk, Confuse, Silence*
Ability: [Attack], Bolt3, Quake3, Ice3, Demi3,
Slow, Bizzaro Enegy, Stigma, Aurora Fence.
Manipulate: <cannot>
Location: ????
Fighting Bizzarro*Sephiroth can be somewhat annoying. For one thing,
it has multiple body parts that can be revived after they are killed.
What's more, it has two cores that are invincible, and the core can
use an ability called "Bizzarro Enegy" (their spelling, not mine) to
heal itself by upwards of 6000 HP per use.
What's more, the boss has a host of attacks, including:
- [Attack]
- Bolt3
- Quake3
- Ice3
- Demi3
- Slow
- Bizzarro Enegy (heals self)
- Stigma (causes damage and Poison + Slow to all members).
- Aurora Fence (produces a missed heal attempt on all members...
purpose unknown).
When it comes to actually fighting Bizzaro Sephiroth, you can use
group effect spells (like Aqualung or Trine) to do heavy damage to
all parts, or singular spells (like Break or Shadow Flare) to do
heavy damage to a body part. Don't bother with Fire-based attacks
(including Magic Breath), as this will only heal parts (D) and (E).
Your strategy to defeat Sephiroth depends on how many teams you were
able to form. If you were able to form more than one team, then you
have the option of switching teams each time you kill one of Bizzarro
Sephiroth. To do so, choose the left option ("Yeah, a little"). If
you want to continue fighting, choose the right option ("Not really").
Read on for more information on how to use your teams effectively:
If you only have one team, simply kill off all the body parts until
only parts (A) and (C) are left. You'll get a message that the
defense of part (C) (the core) has been lessened. Now kill the core,
which will prevent Sephiroth from using "Bizzarro Enegy" to heal
itself. Then kill off Part (A) and any remaining parts that might
have revived.
If you have two teams, kill off a body part and change to the second
team at the first chanc eyou get. You'll notice that when using the
second team, Sephiroth doesn't use "Bizzarro Enegy." So, kill off
all the body parts, which will lower the core's defense (part C).
Then kill the core. Once all body parts are dead, switch back to
the first team and kill off the remaining body parts, making sure to
kill the core before you destroy part (A) (or else it will just use
Bizzarro Enegy to heal itself). If you don't switch back to the 1st
team after killing off all the body parts, you'll be forced to sit
there and take attacks while waiting for a portion of the body to
revive.
I haven't gotten to this boss with three teammates, but I assume the
method you'd use would be similar to the two team method. Find the
team against which Bizzaro Sephiroth does not use "Bizzarro Enegy,"
then kill off all the body parts, then the core, then switch to
another team and continue.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After defeating this form of Sephiroth, you'll get to fight him again,
using whichever team delivered the finishing blow to Bizzaro Sephiroth.
It takes a while for the last battle to load, by the way, so don't get
surprised if you find yourself staring at a black screen for a while.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Safer*Sephiroth
LV: *70* XP: 0 Steal: <nothing>
HP: <unknown> AP: 0 Morph: <cannot>
MP: 680 Gil: 0 Leaves: <nothing>
No Effect: Gravity, Earth, Poison, *Paralysis, Sleep,
Invincibility, Life2, Silence, Poison,
Reflect, Regen, Stop*
Ability: [Attack], Wall, DeSpell, Break, Shadow Flare,
Deen, Pale Horse <causes Toad, Minimum>,
Super Nova <causes Confuse, Sleep, Silence>,
[Float], Heartless Angel <reduces life of
party members to 1 point>.
Manipulate: <cannot>
Location: ????
Notes: Cannot sense.
Start off by casting Big Guard or else Barrier and MBarrier on each
character. Barrier will defend you from the boss' physical attacks,
while MBarrier will reduce the damage of Pale Horse, Shadow Flare,
and Deen.
If you attempt to use a magic spell on Sephiroth, he will cast Wall
on himself. So, if you want, make it something damaging, like
Shadow Flare. You can also cast Slow on Sephiroth (or use Bad
Breath for the same effect). Sephiroth may cast DeSpell on himself,
but at least that means it's a round free of damage for your party.
Alternately, use Magic Hammer on Sephiroth until he runs out of MP;
this will reduce his arsenal of attacks.
You're in for trouble if Sephiroth floats up into the air. For one
thing, only long-range attacks can hit him (unless you gave your
character a Long Range materia). What's more, he's also likely to
use the Super Nova attack on you (which causes a number of status
ailments and does heavy damage), or "Heartless Angel," which reduces
the life of every party member to one point. It'd help to have a
few Megalixirs handy in situations like these (or, use Angel Whisper
on one character, then have them use White Wind on the rest of the
party). Sephiroth's "Pale Horse" can also induce several status
ailments, so making sure characters have Ribbons equipped will help
matters a lot.
In terms of strategy, this is technically the last battle, so you might
as well attack Sephiroth with everything you've got. :)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After killing Safer, you have to fight Sephiroth one last time.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sephiroth
LV: <unknown> XP: 0 Steal: <cannot>
HP: <unknown> AP: 0 Morph: <cannot>
MP: <unknown> Gil: 0 Leaves: <nothing>
Ability: [Attack]
Manipulate: <unable>
Location: <unknown>
Your only option is to use Omnislash. If you don't use it, and
Sephiroth attacks you, you will counter with Omnislash. Interestingly
enough, if Cloud had a Counter Attack materia equipped, then you will
make a counterattack, and kill Sephiroth without ever using Omnislash.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
And that's that. Sit back and enjoy the ending!
------------------------------------------------------------------------
(E) Emerald Weapon
------------------------------------------------------------------------
Items in this section:
- Earth Harp, Master Command materia, Master Magic materia,
Master Summon materia.
This section deals with killing the the Emerald Weapon, which shows up
once the Ultima Weapon has been destroyed (see the Disc 2 walkthrough,
section V for more information). Despite the fact that the Ruby Weapon
has powerful attacks and an ungodly amount of HP (some people say a
million; I would say somewhere above 900,000 points), it can be killed
with a lot less hassle than you might think. Here are the Emerald
Weapon's statistics:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Emerald Weapon
LV: <unknown> XP: 50000 Steal: <nothing>
HP: <unknown> AP: 50000 Morph: <cannot>
MP: 0 Gil: 50000 Leaves: Earth Harp
Ability: Emerald Shoot, Emerald Beam, Revenge Stamp,
Aire Tam Storm
Manipulate: <cannot>
Location: Underwater
Notes: Cannot sense.
Eye (Blue or Yellow)
LV: XP: <unknown> Steal: <nothing>
HP: 25000 AP: <unknown> Morph: <cannot>
MP: 0 Gil:<unknown> Leaves: <unknown>
Ability: [Blue Eye Beam],
[Yellow Eye Beam] <drains MP>
Manipulate: <cannot>
Location: Underwater
There are several methods that can be used to kill the Emerald Weapon:
ONE MAN METHOD
------------------------------------------------------------------------
Perhaps the simplest set-up for killing the Emerald Weapon is the "one
man" method. It takes a while, but is very effective:
1. Prior to fighting the Emerald Weapon, get into a battle and kill
off your two teammates.
2. Then equip your remaining character with Sprint Shoes.
3. On your weapon or armor, link Knights of Round with HP Absorb.
4. Also equip a Mime and Underwater materia.
5. If your character's life is below 9999, give them HP Plus materia
to raise their life as high as you possibly can (see 6, however).
6. Make sure you have as few materia equipped as possible. This is
because the Emerald Weapon has an attack that will inflict 1111
damage for each materia equipped. This means that if you have
nine or more materia on your persona, you will be instantly killed.
7. Use a Tranquilizer on yourself to enter the "Sadness" state, and
put yourself into the back row.
8. Use a Tent or other item to refill your HP and MP.
9. Save your game.
10. Go to your submarine, and submerge. You can find the Emerald
Weapon in various spots underwater (it's random). If it's not
moving around in the main bay, it can be found near landmarks,
such as the Gelnika, or the crashed Shinra sub. Simply touch
it to get into battle.
11. In battle, cast Knights of Round.
12. From then on, choose "Mime" each round until the Emerald Weapon
dies.
The Sprint Shoes are necessary to ensure that the Emerald Weapon doesn't
get in more than two attacks in a row (since you'll die otherwise).
Putting yourself in the back row and using a Tranquilizer on your
character will help reduce the amount of damage the Emerald Weapon's
physical attacks inflict. Finally since KoR and HP Absorb are linked,
you will get back tens of thousands of HP (although the display may give
you a different reading, you'll still get back the proper amount). This
makes it very difficult for the Emerald Weapon to kill you.
DOUBLE KNIGHTS OF ROUND METHOD
------------------------------------------------------------------------
The "Double Knights of Round" method works like the same method you used
on the Ruby Weapon. You need to equip W-Summon and cast KoR twice, then
Mime yourself repeatedly. This method works faster than the "one man"
method, but it requires that your KoR materia is at level two or higher
(two stars). If it is (and you have a W-Summon materia), you should
really use this method over the "one man" method.
TWO OR THREE MAN METHOD
------------------------------------------------------------------------
You can use either of the above methods with more than one character,
providing that you have more than one Mime or Master Command materia.
However, since KoR + HP Absorb will only heal the user and not the
whole party, the other characters run the risk of getting killed off
between Mime attempts. Still, if you can do this, it's preferable to
the "one man" method.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once you kill the Emerald Weapon, you will receive the Earth Harp.
Return to Kalm Town and enter the house in the northeast area of town.
Go up to the second floor. If you talk to the man here, he will take
your Earth Harp and give you one of each Master materia as a reward.
------------------------------------------------------------------------
(F) Ruby Weapon
------------------------------------------------------------------------
Items in this section:
- Desert Rose, a Gold Chocobo.
This section deals with killing the the Ruby Weapon, which shows up
once the Ultimate Weapon has been destroyed (see the Disk 2 walkthrough,
section V for more information). Despite the fact that the Ruby Weapon
has powerful attacks and an ungodly amount of HP (some people say a
million; I would say somewhere above 750,000 points), it can be killed
with a lot less hassle than you might think. Here are the Ruby Weapon's
statistics:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ruby Weapon
LV: <unknown> XP: 45000 Steal: <nothing>
HP: <unknown> AP: 50000 Morph: <cannot>
MP: 0 Gil: 30000 Leaves: Desert Rose
Absorbs: Fire
No Damage: Gravity
Ability: [Attack], Big Swing <hits all>, Comet2,
Whirlsand <removes one character>, Ultima,
Ruby Ray <causes Confusion>, Ruby Flame
Manipulate: <cannot>
Location: Corel Desert (Gold Saucer Area)
Notes: Cannot sense. You cannot damage the Ruby
Weapon unless it's hands are in the ground.
Ruby's Tentacle A
LV: <unknown> XP: <unknown> Steal: <nothing>
HP: 40000 AP: <unknown> Morph: <cannot>
MP: 0 Gil: <unknown> Leaves: <unknown>
No Damage: Water, Gravity
Ability: [Attack] <causes physical damage>
Manipulate: <cannot>
Location: Part of Ruby Weapon.
Notes: Cannot sense.
Ruby's Tentacle B
LV: <unknown> XP: <unknown> Steal: <nothing>
HP: 40000 AP: <unknown> Morph: <cannot>
MP: 0 Gil: <unknown> Leaves: <unknown>
No Damage: Water, Gravity
Ability: [Attack] <drains MP, causes Death Sentence>
Manipulate: <cannot>
Location: Part of Ruby Weapon.
Notes: Cannot sense.
The Ruby Weapon uses "Whirlsand" as a counter when attacked. This
removes a character from the battle. Once only one character is
left, the Ruby Weapon puts it's hands into the ground, which become
Ruby's Tentacle A and B, respectively. While you can poison the
tentacles and even kill them, this serves no purpose, as Ruby can
simply put it's hands back into the ground later on to produce two
more tentacles.
As for the Ruby Weapon, you can use MBarrier to reduce the damage from
it's Ruby Ray and Ruby Flame. That, of course, is assuming you're
trying to battle this sucker head on, which isn't a good idea. There
are several other methods that can be used to kill the Ruby Weapon
which are much more effective:
ONE MAN METHOD
------------------------------------------------------------------------
Perhaps the simplest set-up for killing the Ruby Weapon is the "one man"
method. It takes a while, but is very effective:
1. Prior to fighting the Ruby Weapon, get into a battle and kill
off your two teammates.
2. Then equip your remaining character with a Mystile and Ribbon.
3. On the Mystile, link Knights of Round with HP Absorb.
4. Also equip Mimic, W-Summon, and Hades. These don't need to be
linked.
5. If your character's life is below 9999, give them HP Plus materia
to raise their life as high as you possibly can.
6. If your "Magic atk" stat. is low, give your character some Magic
Plus materia.
6. Use a Tranquilizer on yourself to enter the "Sadness" state.
8. Use a Tent or other item to refill your HP and MP.
9. Save your game.
10. Go to the Corel Desert, and use the Highwind or a Gold Chocobo
to touch the Ruby Weapon (it looks like a red head moving through
the sand.
11. Once it puts it's hands into the ground, choose "W-Sum." and pick
Hades and Knights of Round.
12. From then on, choose "Mime" each round until the Ruby Weapon dies.
So, how does this method work? Well, by starting off the battle with
only one character, Ruby will put it's arms into the ground, which
makes it vulnerable to physical attack. By wearing a Mystile, you
have a higher chance of evading enemy spells, which in this case would
be the Ruby Weapon's "Ultima" spell. Wearing a Ribbon prevents the
tentacles from inflicting a status ailment on you when they hit you.
By using a Tranquilizer on yourself, you ensure that Ruby's Tentacles
will hit you for the lowest amount of damage possible.
Finally, casting Hades and Knights of Round allows you to damage the
Ruby Weapon _and_ paralyze it (thanks to Hades). This prevents it
from attacking you, as it has a nasty habit of interrupting your
turn in order to get in an attack of it's own. Because Knights of
Round is linked to HP Absorb, you will also earn back so much HP per
casting that it won't even be displayed properly (it will say you
earned back, say, 1137 HP, when the amount is really up in the tens
of thousands). This ensures that your life will stay full throughout
the battle. Having a Magic Plus materia equipped will also boost the
amount of damage that each knight inflicts during Knights of Round.
DOUBLE KNIGHTS OF ROUND METHOD
------------------------------------------------------------------------
This works like the "one man" method, but you cast Knights of Round
twice instead of KoR + Hades. However, this requires that you've gotten
Knights of Round up to Level 2 or higher (two stars). This method is
slightly riskier (since the Ruby Weapon will be attacking you between
castings), but it can be done, and is much faster than the "one man"
method.
TWO OR THREE MAN METHOD
------------------------------------------------------------------------
If you have more than one Mime or Master Command materia, you can always
use the "one man" method, but have two or all three characters mime the
person who does the W-Summoning. Obviously, this also means that you'll
need Mystiles and Ribbons for your partners.
Another problem is that while Ultima damages all teammates, KoR + HP
Absorb only heals the user. Therefore, you'll want to avoid casting
KoR twice and stick to KoR + Hades, as your characters will get killed
off pretty quickly otherwise. If you want to risk it (and hope your
Mystiles save you from Ultima), you can always try it, but chances
are your other characters will end up dead in the process (though it
will save you some time).
Also, remember that you still need to go into battle with just one
character. Once the Ruby Weapon puts it's hands in the ground, you can
revive your teammates and get busy spellcasting. You'll still have to
watch out for the Ruby Weapon's "Whirlsand," though, which will
permanently remove a character from your party.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Anyway, once you kill the Ruby Weapon, you will receive the Desert Rose.
Return to Kalm Town and enter the house in the northeast area of town.
Go up to the second floor. If you talk to the man here, he will take
your Desert Rose and give you a Gold Chocobo as a reward.
========================================================================
6. SECRETS AND TRICKS
========================================================================
------------------------------------------------------------------------
SOURCE MORPH LOCATIONS
------------------------------------------------------------------------
A few enemies in the game can be morphed into the "Source" items, which
can be used to permanently raise your stats. Such monsters include:
Morph Result Enemy Location
--------------------------------------------------------------------
Power Source Heavy Tank Meltdown Reactor
Guard Source Bagnadrana Mt. Corel / Corel Reactor
Power Source Screamer Nibel Reactor
Power Source 8 eye Temple of Ancients / Battle Square
Mind Source Dragon Rider Whirlwind Maze
Guard Source Spiral Mideel Area
Power Source Unknown Gelnika (Research Room / Cargo Room)
Guard Source Unknown 2 Gelnika (Research Room / Cargo Room)
Magic Source Unknown 3 Gelnika (Cargo Room)
Luck Source Bad Rap Gelnika (Hallway)
Speed Source Poodler Gelnika (Hallway)
Magic Source Maximum Kimaira Mako Cannon / Special Battle
Guard Source Armored Golem Inside Northern Cave
When it comes to morphing enemies, try using Yuffie or Vincent's
Ultimate Weapons. Unlike the other Ultimate Weapons, they power up
under constant conditions. This means that when you use them as
a Morph attack, they literally do the same amount of damage as a
normal attack would. It's easier to do high damage with Yuffie's
Conformer, but you can power-up Vincent's Death Penalty by giving
him Slash-All or using group magics (Trine, for example), to pick
off large groups of weak enemies (such as those in Corral Valley,
or in the Mythril Mine, or in Mideel, etc.)
You can use the Mega-All materia to "Morph" all enemies at once, which
makes enemies with low HP easy to defeat. Against enemies with high
HP (such as those in the Gelnika), use Slash-All or group spells to
lower their life, then take them out with Morph.
------------------------------------------------------------------------
LUCKY SEVENS
------------------------------------------------------------------------
Lucky 7s (aka "All Seven Fever") is a condition that occurs when one
of your characters has a current HP amount equal to 7777. It doesn't
matter how this number was obtained (through injury, restorative items,
equipping materia, etc.), just that you get it.
When in battle, the person with 7777 life will make 62 consecutive
attacks when it is their turn to attack. The attacks they make are
normal attacks and cannot be augmented by Materia, etc. What's
more, assuming they don't miss, each attack will hit for 7777 damage,
even if an enemy has special defenses. After making that many
attacks (if the round is still going), that person's life will drop
to 1 point.
Charles Lee has provided tons of information on getting the Lucky 7s
status:
"4 Examples (please read them all):
1. Cloud's HP status at the Status Window, let's say, is: 7177/9038
How do you get 7777 current HP points?
That is, how to get 7777/9038?
Ans: Use one Potion (HP +100) and one Hi-Potion (HP +500) on Cloud.
7177+100+500=7777
Now if you go into a battle, Cloud will be in "Lucky Sevens".
2. Cloud's HP status is: 3577/7397
(Note that the MAXIMUM HP POINTS is now less than 7777.)
How can you get the "Lucky Sevens" in this example?
Ans: Raise your maximum HP by equipping HP Plus materia(s).
Suppose after equipping one HP Plus materia, Cloud's HP status
becomes: 3577/9038
To get 7777/9038, you can now use 2 Potions (2*100) and 8
Hi-Potions (8*500): 3577+(2*100)+(8*500)=7777
3. HP status is: 7781/9999
How to get HP to be 7777/9999 for YOUR NEXT BATTLE?
Let your enemy hit you for a few times. When your current HP is
close to and above 6777 (or 5777, 4777, 3777, 2777, 1777, 777,
BUT NOT 7777 since you automatically go into "Lucky Sevens" mode
but you actually WANT TO SAVE IT FOR THE NEXT BATTLE!), cast
"Toad" on him so that he will hit you for 1 point damage only.
When your current HP reaches 6777 (or 5777, 4777, 3777, 2777,
1777, or 777), kill the enemy immediately. As soon as the battle
is over, go to the Status Window and use (Hi-)Potions to add your
current HP to 7777. Now when you enter your next battle, you
should be able to sneak attack 62 times (which is what the Lucky
Sevens does) with each of your attack doing 7777 pts of damage.
4. HP status is: 7775/9999
How do you get 7777/9999?
Ans: Let your enemies (or allies) hit you until your current HP is
close to but above xx77. Suppose after taking some damage, your
current HP is now 6285 (close to and above 6277). Quickly cast
"Toad" on your enemy transforming him into a frog and let him hit
you until your current HP is 6277. Immediately kill him and use
3 Hi-Potions to add your HP to 7777.
Note that when a character is in the Lucky Sevens condition, he or
she will continuously attack 62 times. When two characters have
Lucky Sevens, they will attack 63 times _total_. So if you have
more characters in this condition, you'll do less damage overall."
------------------------------------------------------------------------
ITEM DUPLICATION TRICK
------------------------------------------------------------------------
To do this trick, you need the W-Item materia (refer to Part One of
the FAQ for details). It's found at the far south end of the
tunnels running beneath Midgar, when you return to the city in Disc 2.
The only drawback to this trick is that the item you wish to duplicate
must be usable in battle. To duplicate an item, equip the W-Item
materia and go into battle. Select the item you want to copy, then
select a target (if necessary). Then pick another item (it doesn't
matter which one you pick), but cancel it, instead of using it and
completing the W-Item entry. If you keep choosing another 2nd item,
then canceling it, you will raise the stock of the first item over
and over.
For example, let's say you want lots of Sylkis Greens. In battle,
the character who has W-Item should pick Sylkis Greens, and a target
to use it on. Then, pick a Potion for your second item, but don't
pick a target. Instead, cancel your selection, so that you're
back at the inventory menu (but you still have the Sylkis Greens
selected). Your Sylkis Greens stock should have gone up by one.
Continue to pick and cancel the Potion to earn more Sylkis Greens.
This is also useful because the Sylkis Greens has the highest resale
rate of any item in the game, so you can get a bunch of them and sell
them off for easy money.
------------------------------------------------------------------------
MASTER COMMAND TRICK
------------------------------------------------------------------------
Normally, you can't pair a Support Materia with Slash-All or Double Cut.
However, if you equip the desired Support materia to Master Command,
then it will affect Slash-All or Double Cut.
See the section on "Using Materia" for more information.
========================================================================
7. GAME SHARK CODES
========================================================================
There are plenty of Game Shark codes out there for you to use. What's
listed here is just a small sample of the many hundreds of codes other
people have made. Therefore, if you don't like a code in this section,
or know of a better one, or have one you'd like to submit, please don't
bother. Seriously. If I were to make this FAQ into a repository of
FF7 GS codes, it'd be gigantic. These are just some codes that I find
particularly fun or useful. Use at your own risk. All codes were made
and tested on a v1.98 GameShark, so they may not work as well with other
revisions.
800BAB54 8000
800BAB5C 8000
800CD1B0 8000
Infinite Laser Power 800CD1B8 8000
by Chris MacDonald 800D1C5C 0080
------------------------------------------------------------------------
This code gives you infinite laser power during the Speed Square mini-
game. You need to turn the code on once the mini-game has begun and
turn the code off before it ends. Otherwise, the game will hang.
Item Select 8009CCxx yzzz
by Chris MacDonald
------------------------------------------------------------------------
This code lets you put certain items into your inventory. "xx" stands
for the location of the item, "y" is the amount of that item, and "zzz"
stands for which item you are adding in.
zzz equals:
000 Potion 06C <blank> 0D8 Boomerang
001 Hi-Potion 06D <blank> 0D9 Pinwheel
002 X-Potion 06E <blank> 0DA Razor Ring
003 Ether 06F <blank> 0DB Hawkeye
004 Turbo Ether 070 <blank> 0DC Crystal Cross
005 Elixir 071 <blank> 0DD Wind Slash
006 Megalixir 072 <blank> 0DE Twin Viper
007 Phoenix Down 073 <blank> 0DF Spiral Shuriken
008 Antidote 074 <blank> 0E0 Superball
009 Soft 075 <blank> 0E1 Magic Shuriken
00A Maiden's Kiss 076 <blank> 0E2 Rising Sun
00B Cornucopia 077 <blank> 0E3 Oritsuru
00C Echo Screen 078 <blank> 0E4 Conformer
00D Hyper 079 <blank> 0E5 Yellow M-Phone
00E Tranquilizer 07A <blank> 0E6 Green M-Phone
00F Remedy 07B <blank> 0E7 Blue M-Phone
010 Smoke Bomb 07C <blank> 0E8 Red M-Phone
011 Speed Drink 07D <blank> 0E9 Crystal M-Phone
012 Hero Drink 07E <blank> 0EA White M-Phone
013 Vaccine 07F <blank> 0EB Black M-Phone
014 Grenade 080 Buster Sword 0EC Silver M-Phone
015 Shrapnel 081 Mythril Saber 0ED Trumpet Shell
016 Right arm 082 Hardedge 0EE Gold M-Phone
017 Hourglass 083 Butterfly Edge 0EF Battle Trumpet
018 Kiss of Death 084 Enhance Sword 0F0 Starlight Phone
019 Spider Web 085 Organics 0F1 HP Shout
01A Dream Powder 086 Crystal Sword 0F2 Quicksilver
01B Mute Mask 087 Force Stealer 0F3 Shotgun
01C War Gong 088 Rune Blade 0F4 Shortbarrel
01D Loco weed 089 Murasame 0F5 Lariat
01E Fire Fang 08A Nail Bat 0F6 Winchester
01F Fire Veil 08B Yoshiyuki 0F7 Peacemaker
020 Antarctic Wind 08C Apocalypse 0F8 Buntline
021 Ice Crystal 08D Heaven's Cloud 0F9 Long Barrel R
022 Bolt Plume 08E Ragnarok 0FA Silver Rifle
023 Swift Bolt 08F Ultima Weapon 0FB Sniper CR
024 Earth Drum 090 Leather Glove 0FC Supershot ST
025 Earth Mallet 091 Metal Knuckle 0FD Outsider
026 Deadly Waste 092 Mythril Claw 0FE Death Penalty
027 M-Tentacles 093 Grand Glove 0FF Masamune
028 Stardust 094 Tiger Fang 100 Bronze Bangle
029 Vampire Fang 095 Diamond Knuckle 101 Iron Bangle
02A Ghost Hand 096 Dragon Claw 102 Titan Bangle
02B Vagyrisk Claw 097 Crystal Glove 103 Mythril Armlet
02C Light Curtain 098 Motor Drive 104 Carbon Bangle
02D Lunar Curtain 099 Platinum Fist 105 Silver Armlet
02E Mirror 09A Kaiser Knuckle 106 Gold Armlet
02F Holy Torch 09B Work Glove 107 Diamond Bangle
030 Bird Wing 09C Powersoul 108 Crystal Bangle
031 Dragon Scales 09D Master Fist 109 Platinum Bangle
032 Impaler 09E God's Hand 10A Rune Armlet
033 Shrivel 09F Premium Heart 10B Edincoat
034 Eye drop 0A0 Gatling Gun 10C Wizard Bracelet
035 Molotov 0A1 Assault Gun 10D Adaman Bangle
036 S-mine 0A2 Cannon Ball 10E Gigas Armlet
037 8inch Cannon 0A3 Atomic Scissors 10F Imperial Guard
038 Graviball 0A4 Heavy Vulcan 110 Aegis Armlet
039 T/S Bomb 0A5 Chainsaw 111 Fourth Braclet
03A Ink 0A6 Microlaser 112 Warrior Bangle
03B Dazers 0A7 A*M Cannon 113 Shinra Beta
03C Dragon Fang 0A8 W Machine Gun 114 Shinra Alpha
03D Cauldron 0A9 Drill Arm 115 Four Slots
03E Sylkis Greens 0AA Solid Bazooka 116 Fire Armlet
03F Reagan Greens 0AB Rocket Punch 117 Aurora Armlet
040 Mimett Greens 0AC Enemy Launcher 118 Bolt Armlet
041 Curiel Greens 0AD Pile Banger 119 Dragon Armlet
042 Pahsana Greens 0AE Max Ray 11A Minerva Band
043 Tantal Greens 0AF Missing Score 11B Escort Guard
044 Krakka Greens 0B0 Mythril Clip 11C Mystile
045 Gysahl Greens 0B1 Diamond Pin 11D Ziedrich
046 Tent 0B2 Silver Barrette 11E Precious Watch
047 Power Source 0B3 Gold Barrette 11F Chocobracelet
048 Guard Souce 0B4 Adaman Clip 120 Power Wrist
049 Magic Source 0B5 Crystal Comb 121 Protect Vest
04A Mind Source 0B6 Magic Comb 122 Earring
04B Speed Source 0B7 Plus Barrette 123 Talisman
04C Luck Source 0B8 Centclip 124 Choco Feather
04D Zeio Nut 0B9 Hairpin 125 Amulet
04E Carob Nut 0BA Seraph Comb 126 Champion Belt
04F Porov Nut 0BB Behemoth Horn 127 Poison Ring
050 Pram Nut 0BC Spring Gun Clip 128 Touph Ring
051 Lasan Nut 0BD Limited Moon 129 Circlet
052 Saraha Nut 0BE Guard Stick 12A Star Pendant
053 Luchile Nut 0BF Mythril Rod 12B Silver Glasses
054 Pepio Nut 0C0 Full Metal Staff 12C Headband
055 Battery 0C1 Striking Staff 12D Fairy Ring
056 Tissue 0C2 Prism Staff 13E Jem Ring
057 Omnislash 0C3 Aurora Rod 13F White Cape
058 Catastrophe 0C4 Wizard Staff 130 Sprint Shoes
059 Final Heaven 0C5 Wizer Staff 131 Peace Ring
05A Great Gospel 0C6 Fairy Tale 132 Ribbon
05B Cosmo Memory 0C7 Umbrella 133 Fire Ring
05C All Creation 0C8 Princess Guard 134 Ice Ring
05D Chaos 0C9 Spear 135 Bolt Ring
05E Highwind 0CA Slash Lance 136 Tetra Elemental
05F 1/35 soldier 0CB Trident 137 Safety Bit
060 Super Sweeper 0CC Mast Axe 138 Fury Ring
061 Masamune Blade 0CD Partisan 139 Curse Ring
062 Save Crystal 0CE Viper Halberd 13A Protect Ring
063 Combat Diary 0CF Javelin 13B Cat's Bell
064 Autograph 0D0 Grow Lance 13C Reflect Ring
065 Gambler 0D1 Mop 13D Water Ring
066 Desert Rose 0D2 Dragoon Lance 13E Sneak Glove
067 Earth Harp 0D3 Scimitar 13F HypnoCrown
068 Guide Book 0D4 Flayer
069 <blank> 0D5 Spirit Lance
06A <blank> 0D6 Venus Gospel
06B <blank> 0D7 4-point Shuriken
- When determining the item's location, remember that it will overwrite
whatever item was in that location originally. Stick to using even
numbers (i.e. C2, 9A, or 88), or the game may hang. Try to keep the
range between "8x" and "Cx".
- When determining the no. of items, keep in mind that you'll have an
infinite amount unless you turn off the switch. The number you enter
is converted to hexidecimal form, so what you put in won't correlate
with what you actually get. 0 is a valid number and can be used.
- When determining the item type, you can go from 000 to 13F.
Materia Select 8009D0xx 00yy
by Chris MacDonald
------------------------------------------------------------------------
This code lets you put certain materia into your inventory. "xx"
represents the materia's location, while "yy" stands for the type of
materia.
yy equals:
00 MP Plus 1F Sneak Attack 3E Barrier
01 HP Plus 20 Final Attack 3F <blank>
02 Speed Plus 21 Added Cut 40 Comet
03 Magic Plus 22 Steal as well 41 Time
04 Luck Plus 23 Quadra Magic 42 <blank>
05 EXP. Plus 24 Steal 43 <blank>
06 Gil Plus 25 Sense 44 Destruct
07 Enemy Away 26 <blank> 45 Contain
08 Enemy Plus 27 Throw 46 Full Cure
09 Chocobo Plus 28 Morph 47 Shield
0A Pre-emptive 29 Deathblow 48 Ultima
0B Long Range 2A Manipulate 49 Master Magic
0C Mega All 2B Mime 4A Choco/Mog
0D Counter Attack 2C Enemy Skill 4B Shiva
0E Slash-All 2D <glitch> 4C Ifrit
0F Double Cut 2E <glitch> 4D Titan
10 Cover 2F <glitch> 4E Ramuh
11 Underwater 30 Master Command 4F Odin
12 HP<->MP 31 Fire 50 Leviathan
13 W-Magic 32 Ice 51 Bahamut
14 W-Summon 33 Earth 52 Kjata
15 W-Item 34 Lightning 53 Alexander
16 <blank> 35 Restore 54 Phoenix
17 All 36 Heal 55 Neo Bahamut
18 Counter 37 Revive 56 Hades
19 Magic Counter 38 Seal 57 Typoon
1A MP Turbo 39 Mystify 58 Bahamut ZERO
1B MP Absorb 3A Transform 59 Knights of Round
1C HP Absorb 3B Exit 5A Master Summon
1D Elemental 3C Poison
1E Added Effect 3D Demi
- When determining the materia's location, remember that it will
overwrite whatever materia was in that location originally. Stick to
using even numbers (i.e. A0, C4, or 86), or the game may hang. Try to
keep the range between "8x" and "Cx".
- When determining the materia type, you can go from 00 to 5A.
No Time Limit 800E7A48 000x
by Chris MacDonald
------------------------------------------------------------------------
When this code is on, your character's turn is always ready. Replace
"x" with 0 for the first character, 1 for the 2nd character, and 2 for
the last character.
Gain Lots of EXP 8009D7D8 FFFF
by Chris MacDonald
------------------------------------------------------------------------
This code changes how much EXP you win after a fight. Alternately, you
can replace "FFFF" with any number (0000 would give you no EXP).
Battle Command Select 8009D8A4 02xx
by Chris MacDonald
------------------------------------------------------------------------
This code changes which command is available in the third slot of your
character's Battle Command window. It only affects the character in
the first position. You can replace xx with 00 through 1B.
Character Select 8009CBDC xxyy
by Ignacio DeLucas 8009CBDE 00zz
------------------------------------------------------------------------
"xx" is for the character in the first position, "yy" is for the second
position, and "zz" is for the third position. You can replace these
integers with 00 through 0D.
xx, yy, zz equals:
00 Cloud 04 Red XIII 08 Cid 0C Now Printing
01 Barret 05 Yuffie 09 Young Cloud 0D Now Printing
02 Tifa 06 Cait Sith 0A Sephiroth
03 Aeris 07 Vincent 0B Chocobo
"Young Cloud" is the Cloud used during the Nibelheim flashback.
Sephiroth is controlled by the computer, while "Chocobo" and the
two "Now Printing" faces are unplayable characters (the Chocobo</pre><pre id="faqspan-12">
face is used when breeding chocobos, and the "now printing" images
were used before the character artwork was complete).
Use Any Option Anywhere 8009D2A4 xxxx
by Ignacio DeLucas 8009D2A6 0000
------------------------------------------------------------------------
With this code, all of the Main Menu options are available during any
point of the game, even if they are greyed out or not supposed to be
visible without the code. You can replace "xxxx" with 0000 to have
no options available, or FFFF to have all options available. The most
obvious plus is being able to save or use PHS at anytime. Note that
if you have less than 3 members in your party and no "inactive" party
members when you use PHS, you'll be stuck at the PHS screen.
Mr. DeLucas would like to stress that credit is also due to the original
creator of the 'Save Anywhere' code, whoever he/she is, because he used
that person's code as a basis for this one.
Set TV Rating during Junon Parade 80075E40 xxxx
by Ignacio DeLucas
------------------------------------------------------------------------
With this code on, during the part in Junon Town (in Disc 1) where you
are supposed to march behind the soldiers, you can set the percentile
rating you recieve. Replace "xxxx" with 0000 for the worst rating, or
5500 for the best rating. Note that you should turn this code on after
the commander tells you to get in line, or the game may glitch.
Set Drill Exercise Score during Junon Send-Off 80075E3A xxxx
by Ignacio DeLucas
------------------------------------------------------------------------
You can set the score Rufus gives you during the final scene of the
Junon parade, in which the soldiers have to do their drill before Rufus
leaves. Replace "xxxx" with 0000 for the worst score, or 0014 for the
best one.
Set Points Earned from Playing G-Bike Game 800BDFB4 xxxx
by Ignacio DeLucas
------------------------------------------------------------------------
When turned on, this code can be used to determine the score you'll
receive from the G-Bike game at the Gold Saucer (not the actual G-bike
scenario when you escape from the Shinra Headquarters). Replace "xxxx"
with 0000 for the worst score, or 2000 for the best score.
800F5CF0 4000
800F5D34 4000
800F5D78 4000
First 5 Enemies Have Been Sensed 800F5DBC 4000
by Ignacio DeLucas 800F5E00 4000
------------------------------------------------------------------------
When you use the "Sense" command on an enemy, it shows you it's vital
stats. Afterwards, pressing Select and highlighting a "Sensed" enemy
with the cursor (usually when choosing a target), will display that
enemy's amount of current/maximum HP. With this code activated, you
can see the current/maximum HP of any enemy in the game, as if you had
"Sensed" them already.
Note that this code will work on every enemy and boss, but enemies
that aren't normally able to be 'scanned' may have misleading amounts
of HP, or they may cause this game to freeze, in which case, you'll
have to reset.
Turn Any Tame Chocobo Into A Gold Chocobo 800E5674 0004
by Igancio DeLucas
------------------------------------------------------------------------
You have to catch a Chocobo (which is only possible in Disc 2 or 3), and
then ride them out of the Chocobo Farm. Once you've done that, turning
on the code will give your Chocobo all the abilities of a Gold Chocobo.
Keep in mind that you can't leave the World Map unless you turn off the
code, although doing this will revert your Chocobo back to it's normal
self. Also, the code sometimes hangs if you enter the Corel Desert
(the desert around the Gold Saucer).
Cloud Attacks With All Elemental Types 8009D888 FFFF
by Ignacio DeLucas
------------------------------------------------------------------------
When you choose, "Attack", Cloud's attack inflicts all types of
elemental damage. However, if an enemy is immune to a certain type
of element, they will be healed instead of injured.
Cloud Takes Half Damage From All Elements 8009D88A FFFF
Cloud Takes No Damage From All Elements 8009D88C FFFF
Cloud Absorbs Damage From All Elements 8009D88E FFFF
by Ignacio De Lucas
------------------------------------------------------------------------
These codes also protect you from the "non-elemental" damage type as
well as the normal, listed Elemental attacks.
Cloud Attacks With All Status Ailments 8009D890 FFFF
by Ignacio DeLucas 8009D892 FFFF
------------------------------------------------------------------------
When you choose, "Attack", Cloud's attack inflicts all types of
status ailments. "Petrify" takes precdence over all other types of
damage, however. Combined with "Slash-All" you can win a battle in
one sword swing using this code.
Cloud Is Immune To All Status Ailments 8009D894 FFFF
by Ignacio DeLucas 8009D896 FFFF
------------------------------------------------------------------------
This protects you from all status ailments, but it also includes
beneficial status changes, such as Haste.
Gain Lots Of AP 8009D7DC 8FFF
by Jeff Wong
------------------------------------------------------------------------
When you win a battle, you'll gain lots of AP. Don't change the number
to a value higher than 8FFF or you won't actually earn the AP listed.
Unlimited Gil 8009D260 FFFF
by Jeff Wong
------------------------------------------------------------------------
This code gives you a huge amount of Gil, which you'll always have the
same amount of as long as the switch is up. You can save your game in
order to keep all the extra money, too.
Have 9999 GP At The Gold Saucer 8009D3D2 270F
by Jeff Wong
------------------------------------------------------------------------
The title says it all. If you save the game, you'll retain all the GP,
to boot.
Have 65000 BP At The Gold Saucer 8009D3D8 FDE8
by Jeff Wong, edited by Dave Upton
------------------------------------------------------------------------
This works much like the last two codes in that you'll have lots of BP,
and that number won't decrease as long as the switch is up. However,
since BP are temporary, if you leave the Battle Square with the switch
off, all your BP are lost.
No Random Battles While On The World Map 8007173C 0000
No Random Battles While In A Rendered Area 8011627C 0000
by Jeff Wong
------------------------------------------------------------------------
As long as the switch is up, you'll never run into battles. However,
you will have to fight boss battles and other "mandatory" battles.
8009D2C8 FFFF
8009D2CA FFFF
Have All Key Items 8009D2CC FFFF
by Charles MacDonald 8009D2CE 0007
------------------------------------------------------------------------
For those interested, the item(s) you get correspond to the individual
bits enabled within the longword. In regard to the last set of items,
there are only three, so don't enable bits for the non-existant items.
Also, certain key items (Like PHS) you can't use immediately, even
though you have that item. That's because the use of some items are
story-driven. You just have to wait until they become normally
usable.
========================================================================
8. USING MATERIA
========================================================================
The materia system is pretty intuitive. However, it's easy to overlook
some of the advanced features of the materia system, and it may not be
too clear to first time players how to use materia effectively. This
section briefly addresses these topics.
What are materia and their types?
------------------------------------------------------------------------
They are colored orbs you can pick up as the game progresses. Some
characters start out with materia already equipped on them (such as
Yuffie's Throw materia). Others can be found, won from battles, or
purchased from a store. Materia are useless unless you equip them.
Once you do so, you can take advantage of the special abilities
Materia confer onto your character or party.
There are several types of materia, depending on their color. They
include: Magic materia (green), Summon materia (reddish orange),
Command materia (yellow), Independent materia (pink), and Support
materia (light blue).
How do I use materia?
------------------------------------------------------------------------
Different materia types are used in different ways. One feature of
all materia is that they must be equipped in order to be used. You
can equip materia on your weapon or your armor. As an example, let's
look at Cloud's Buster Sword. It has two linked slots, that look
like this: 0=0.
You can put a materia into each slot. Another example would be the
Titan Bangle, which has two seperate slots, that look like this: 0 0.
In this case, you can still attach two materia to the your armor,
but they are not linked.
Once a materia is equipped, it can be used. If it is a Magic, Summon,
or Command materia, you can use it in battle by selecting the
appropriate option (Magic, Summon, or the listed command). Some magic
materia may also be used outside of battle by choosing "Magic" from
the Main Menu.
Independent and Support materia are a different story. Independent
materia work automatically, without you having to do anything extra.
For example, if you equip an HP Plus materia, your character's MaxHP
statistic will immediately raise. It remains raised until you remove
that materia.
Support materia only work if placed in a linked slot along with
another Magic, Command, or Summon materia. We call a set of linked
materia "pairs", and when you link a Support materia with another
materia, you are "pairing" it.
How does pairing work?
------------------------------------------------------------------------
To pair a set of materia, you must have two linked slots. Remember
the diagram for Cloud's Buster Sword? If you look at the two materia
slots, there is a horizontal bar connecting them. It looked a little
like this: 0=0. That means the materia slots are linked, and you can
pair materia together in them. It doesn't matter which materia goes
into which slot. For example, if you pair, Fire + All or All + Fire,
it will still have the same effect. In this case, the effect is to
make the Fire spell hit all targets.
So what happens if you pair two materia that aren't linked? Think of
the Titan Bangle's materia slots again. They looked a little like
this: 0 0. Since the slots are not connected by a = mark, then
putting Fire in one of them and All in the other will have no effect.
By that same standard, let's look at another of Cloud's weapons, the
Butterfly Edge. It's materia slots are like this: 0=0 0=0. In this
case, you can link two pairs of materia. You'll notice that there
is still a seperation between each set of slots. Does this mean
that it is impossible to link more than two materia together at
the same time? Theoretically, yes. In actuality, however, you can
get around this by multi-linking materia.
How do you multi-link materia?
------------------------------------------------------------------------
To "multi-link" your materia, you must have have at least two materia of
the same variety. We'll call these the "base" materia. For example,
let's say you own two Gravity materia. It matters what level they are
at, so let's say one as at Level 1 (you can use Demi), and one is at
Level 2 (you can use Demi and Demi2).
Now, recall the materia slots in Cloud's Butterfly Edge. They looked
like this: 0=0 0=0. Let's say you put the Level 1 Gravity materia
and HP Absorb into the linked slots on the left, and the Level 2 Gravity
and All into the linked slots on the right. It would look something
like this:
Gravity (Lv1) + HP Absorb Gravity (Lv2) + All
You have now multi-linked a set of Gravity materia. In battle, if
you use the ability of the Gravity materia to cast "Demi", then the
Demi spell will affect all targets (due to All), and it will give
you back a small amount of HP (due to HP Absorb). In effect, you
have linked all of these materia together, even though it appears
to be two seperate pairs of materia.
However, note that if you cast Demi2, you will not get the HP Absorb
effect. Why is this? Well, multi-linked materia must share common
features. In this case, both Gravity materia have the "Demi" spell
learned. However, only the one linked to All has "Demi2" learned.
The other Gravity materia is still at Level 1. Therefore, while
using "Demi" will trigger both pairs of materia, using "Demi2" will
only trigger the pair on the right.
Keep in mind that you can multi-link as many of the same materia as
you want. Look at this example:
Gravity + HP Absorb Gravity + MP Absorb
Gravity + Steal as well Gravity + Added cut
Gravity + Quadra Magic Gravity + Quadra Magic
Gravity + MP Turbo
First off, you can use Demi as a Quadra Magic spell more than five
times in battle, because you have two Quadra magics equipped. Demi
will do more damage thanks to MP Turbo, and every time it hits an
enemy, you get back 1/10 of the damage as HP and 1/100 as MP. Each
time the spell hits, you will make a steal attempt, and after all
four attempts, you'll make a physical attack (thanks to Added cut).
What materia cannot be linked?
------------------------------------------------------------------------
You cannot link Support materia with Independent materia or a second
Support materia. Go ahead and try it...nothing will happen. Support
materia can only be linked to Command, Summon, or Magic materia.
Within this rule there are a number of exceptions. For example, the
"All" materia, although it is a Support materia, only affects Magic
materia. Linking it with Command or Summon materia has no effect.
A further exception to the rule would be the fact that it only
works with specific Magic materia...if you pair All with Full Cure,
you'll find that it has no effect.
Another exception would be when it comes to "Knights of Round." This
spell cannot be linked to Quadra Magic, whether you pair it with the
Knights of Round materia or the Master summon materia.
What about linking "Master Command / Magic / Summon" materia?
------------------------------------------------------------------------
Master materia can be linked in the same way as normal Magic and Summon
materia are linked. This means that if you pair Master Magic with All,
you can use All with any of the spells made available through Master
Magic (though there are obvious exceptions, such as Resist + All, which
doesn't work normally anyway, as explained above).
Another example would be Master Summon + Quadra Magic, which would
affect all summons except for "Knights of Round" (see above for more
information). Finally, Master Command + Added Cut would make you
perform an attack after using any command enabled by Master Command
(such as Item, Sense, or Throw).
How about multi-linking "Master Command / Magic / Summon" materia?
------------------------------------------------------------------------
Let's review how linking works. One of the rules of a multi-link is
that you must have the same type of "base" materia. Let's say you
wanted to multi-link HP Absorb and MP Absorb to Master Summon. Wouldn't
this mean that you need two Master Summon materia? Theoretically, yes,
and you can do it this way. However, in the case of the "Master"
materia, all you need to keep in mind is "common features." In this
case, let's say you do the following:
Master Summon + HP Absorb Alexander + MP Absorb
Because you can cast Alexander with the Master Summon or Alexander
materia, doing so will result in your earning back HP and MP (thanks
to the two "Absorb" materia). It doesn't matter that they are
different materia, because they share a "common feature." Note
that if you used the Master Summon materia to cast Phoenix, there
would be no MP absorbed, because you cannot cast Phoenix using an
Alexander materia. ;)
The same would apply to multi-linking, let's say, Ice and Master
Magic. Only the "Ice" spells that the two pairs had in common
would work. As for Master Command, multi-linking affects all
the commands that Master Command gives you.
Isn't there a glitch that involves the Master Command materia?
------------------------------------------------------------------------
Yes. One exception to the rule of linking Command materia is that
you cannot pair them Double Cut or Slash All. However, if you pair
a Master Command materia with a Support materia, then equip Double
Cut or Slash All, you can use "2x-cut", "4x-cut", "Slash-All", or
"Flash" in battle, and the Support materia will be triggered.
For example, look at this setup:
Master Command + Steal as well Slash-All
Although Double Cut is not linked to Steal as well, if you use
"Slash-All" or "Flash" in battle, your character will steal from
each target after attacking.
Can you multi-link materia using the glitch?
------------------------------------------------------------------------
Yes, but this requires that you have more than one Master Command
materia. For example, look at the following setup:
Master Command + Steal as well Double Cut
Master Command + HP Absorb
Double Cut is not paired to anything else, yet when "2x-cut" or "4x-cut"
is used in battle, your character will absorb some HP with each hit and
make multiple steal attempts, thanks to HP Absorb and Steal as well.
========================================================================
9. MATERIA LIST
========================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MAGIC MATERIA
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
------------------------------------------------------------------------
Barrier Costs 10000 gil, mastered sells for 600000 gil
Level 1 0 Barrier 16 MP Reduces physical damage
Level 2 5000 MBarrier 24 MP Reduces magical damage
Level 3 15000 Reflect 30 MP Reflects certain spells
Level 4 30000 Wall 58 MP Barrier + MBarrier to one target
Level 5 45000 --
Buy Rocket Town
Status Strength -2, Vitality -1, Magic +2, Magic def +1, MaxHP -5%,
MaxMP +5%
------------------------------------------------------------------------
Comet Mastered sells for 1400000 gil
Level 1 0 Comet 70 MP Non-elemental attack to one target
Level 2 12000 Comet2 110 MP Multiple attacks to all targets
Level 3 60000 --
Found Forgotten City
Status Strength -2, Vitality -1, Magic +2, Magic def +1, MaxHP -5%,
MaxMP +5%
------------------------------------------------------------------------
Contain Sells for 1 gil
Level 1 0 Freeze 82 MP Ice attack + random "Stop"
Level 2 5000 Break 86 MP Earth attack + random "Petrify"
Level 3 10000 Tornado 90 MP Air attack + random "Confusion"
Level 4 15000 Flare 100 MP Fire attack
Level 5 60000 --
Found Mideel
Status Strength -4, Vitality -2, Magic +4, Magic def +2, MaxHP -10%,
MaxMP +10%
------------------------------------------------------------------------
Destruct Costs 9000 gil, mastered sells for 630000 gil
Level 1 0 DeBarrier 12 MP Removes Barrier/MBarrier/Wall
Level 2 6000 DeSpell 20 MP Removes spell effects (i.e. Haste)
Level 3 10000 Death 30 MP Kills one enemy
Level 4 45000 --
Found Shinra Mansion
Status Strength -2, Vitality -1, Magic +2, Magic def +1, MaxHP -5%,
MaxMP +5%
------------------------------------------------------------------------
Earth Costs 1500 gil, mastered sells for 105000 gil
Level 1 0 Quake 6 MP "Earth" element damage (Least)
Level 2 6000 Quake2 28 MP "Earth" element damage (More)
Level 3 22000 Quake3 68 MP "Earth" element damage (Most)
Level 4 40000 --
Buy Kalm Town, Junon
Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2%
Notes These spells will not hit flying enemies.
------------------------------------------------------------------------
Exit Costs 10000 gil, mastered sells for 700000 gil
Level 1 0 Escape 16 MP Automatically flee from battle
Level 2 10000 Remove 99 MP Removes opponents from battle
Level 3 30000 --
Buy Rocket Town
Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2%
Notes If you use "Remove" on an enemy, you will recieve no Gil for
killing them (but you still earn EXP and AP).
------------------------------------------------------------------------
Fire Costs 600 gil, mastered sells for 42000 gil
Level 1 0 Fire 4 MP "Fire" element damage (Least)
Level 2 2000 Fire2 22 MP "Fire" element damage (More)
Level 3 18000 Fire3 52 MP "Fire" element damage (Most)
Level 4 35000 --
Equipped Red XIII
Buy Sector 7, Sector 5, Fort Condor, Junon, Costa del Sol
Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2%
------------------------------------------------------------------------
Full Cure Sells for 1 gil
Level 1 0 --
Level 2 3000 FullCure 99 MP Restores lost HP to full.
Level 3 100000 --
Found Cosmo Canyon (Disc 2)
Status Strength -4, Vitality -2, Magic +4, Magic def +2, MaxHP -10%,
MaxMP +10%
------------------------------------------------------------------------
Gravity Costs 8000 gil, mastered sells for 560000 gil
Level 1 0 Demi 14 MP "Gravity" damage by 1/4 total HP
Level 2 10000 Demi2 33 MP "Gravity" damage by 1/2 total HP
Level 3 20000 Demi3 48 MP "Gravity" damage by 3/4 total HP
Level 4 40000 --
Found Cave of the Gi
Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2%
------------------------------------------------------------------------
Heal Costs 1500 gil, mastered sells for 105000 gil
Level 1 0 Poisona 3 MP Cures "Poison" status
Level 2 1200 Esuna 15 MP Cures most status ailments
Level 3 5200 Resist 120 MP Made immune to status ailments
Level 4 60000 --
Buy Kalm Town, Junon, Costa del Sol, Gongaga Town
Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2%
------------------------------------------------------------------------
Ice Costs 600 gil, mastered sells for 42000 gil
Level 1 0 Ice 4 MP "Ice" element damage (Least)
Level 2 2000 Ice2 22 MP "Ice" element damage (More)
Level 3 18000 Ice3 52 MP "Ice" element damage (Most)
Level 4 35000 --
Equipped Cloud
Buy Sector 7, Sector 5, Fort Condor, Junon, Costa del Sol
Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2%
------------------------------------------------------------------------
Lightning Costs 600 gil, mastered sells for 42000 gil
Level 1 0 Bolt 4 MP "Lightning" element damage (Least)
Level 2 2000 Bolt2 22 MP "Lightning" element damage (More)
Level 3 18000 Bolt3 52 MP "Lightning" element damage (Most)
Level 4 35000 --
Equipped Cloud
Buy Sector 7, Sector 5, Fort Condor, Junon, Costa del Sol
Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2%
------------------------------------------------------------------------
Mystify Costs 6000 gil, mastered sells for 420000 gil
Level 1 0 Confu 18 MP "Confusion" on one enemy.
Level 2 12000 Berserk 28 MP "Berserk" on one enemy.
Level 3 25000 --
Buy Gongaga Town, Cosmo Canyon
Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2%
------------------------------------------------------------------------
Poison Costs 1500 gil, mastered sells for 105000 gil
Level 1 0 Bio 8 MP Least Poison dmg + poison attempt
Level 2 5000 Bio2 36 MP More Poison dmg + poison attempt
Level 3 20000 Bio3 80 MP Most Poison dmg + poison attempt
Level 4 38000 --
Found Shinra HQ
Buy Kalm Town, Junon
Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2%
Notes All "Bio" spells have the chance of poisoning an enemy in
addition to inflicting damage.
------------------------------------------------------------------------
Recovery Costs 1500 gil, mastered sells for 52500 gil
Level 1 0 Cure 5 MP Restores lost HP (some)
Level 2 2500 Cure2 24 MP Restores lost HP (more)
Level 3 17000 Regen 30 MP Constantly earn back HP
Level 4 25000 Cure3 64 MP Restores lost HP (most)
Level 5 40000 --
Found Reactor 1
Buy Sector 7, Sector 5, Fort Condor, Junon, Costa Del Sol
Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2%
------------------------------------------------------------------------
Revive Costs 3000 gil, mastered sells for 10500 gil
Level 1 0 Life 34 MP Brings one target back to life
Level 2 45000 Life2 100 MP "Life" plus restores all lost HP
Level 3 55000 --
Buy Junon, Costa del Sol
Status Strength -2, Vitality -1, Magic +2, Magic def +1, MaxHP -5%,
MaxMP +5%
Notes Both "Life" and "Life2" can be used to kill undead enemies.
------------------------------------------------------------------------
Seal Costs 3000 gil, mastered sells for 210000 gil
Level 1 0 Sleepel 8 MP "Sleep" on one enemy.
Level 2 10000 Silence 24 MP "Silence" on one enemy.
Level 3 20000 --
Buy Junon, Costa del Sol
Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2%
------------------------------------------------------------------------
Shield Sells for 1 gil
Level 1 0 --
Level 2 10000 Shield 180 MP Take no damage from attacks
Level 3 100000 --
Found Northern Crater
Status Strength -4, Vitality -2, Magic +4, Magic def +2, MaxHP -10%,
MaxMP +10%
------------------------------------------------------------------------
Time Costs 6000 gil, mastered sells for 420000 gil
Level 1 0 Haste 18 MP Speeds up target (act more often)
Level 2 8000 Slow 20 MP Slows down target (act less often)
Level 3 24000 Stop 34 MP Target can take no actions.
Level 4 42000 --
Buy Gongaga Town, Rocket Town
Status Strength -2, Vitality -1, Magic +2, Magic def +1, MaxHP -5%,
MaxMP +5%
------------------------------------------------------------------------
Transform Costs 5000 gil, mastered sells for 350000 gil
Level 1 0 Mini 10 MP "Small" on one enemy.
Level 2 8000 Toad 14 MP "Frog" on one enemy.
Level 3 24000 --
Found Mt. Corel
Equipped Cait Sith
Buy North Corel, Gongaga Town, Cosmo Canyon
Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2%
------------------------------------------------------------------------
Ultima Sells for 1 gil
Level 1 0 --
Level 2 5000 Ultima 130 MP Heavy damage to all targets.
Level 3 100000 --
Found North Corel (after the Huge Materia quest)
Status Strength -4, Vitality -2, Magic +4, Magic def +2, MaxHP -10%,
MaxMP +10%
------------------------------------------------------------------------
Master Magic Sells for 1 gil
Enables all of the Magic materia spells.
Found Give the Earth Harp to the traveller in Kalm Town (Disc 2 or
3 only).
Or, bring the Huge Green materia to Cosmo Canyon. Then
master all Magic materia and touch the Huge Materia by
going to Bugenhagen's observatory.
------------------------------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SUMMON MATERIA
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
------------------------------------------------------------------------
Alexander Sells for 1 gil
Level 1 0 Use x1 per battle
Level 2 25000 Use x2 per battle
Level 3 65000 Use x3 per battle
Level 4 100000 Use x4 per battle
Level 5 150000 Use x5 per battle
Found Defeat Snow at Cave in Great Glacier after touching the
hot springs.
MP Cost 120
Attack Power 120 (Judgment)
Status Magic +1, Magic def +1, MaxHP -5%, MaxMP +5%
Notes Inflicts Holy damage.
------------------------------------------------------------------------
Bahamut Sells for 1 gil
Level 1 0 Use x1 per battle
Level 2 20000 Use x2 per battle
Level 3 50000 Use x3 per battle
Level 4 80000 Use x4 per battle
Level 5 120000 Use x5 per battle
Found Defeat Red Dragon in Temple of Ancients.
MP Cost 100 (Mega Flare)
Attack Power 65
Status Magic +1, Magic def +1, MaxHP -5%, MaxMP +5%
------------------------------------------------------------------------
Bahamut ZERO Sells for 1 gil
Level 1 0 Use x1 per battle
Level 2 35000 Use x2 per battle
Level 3 120000 Use x3 per battle
Level 4 150000 Use x4 per battle
Level 5 250000 Use x5 per battle
Found Bring four Huge Materia to Bugenhagen's observatory
at Cosmo Canyon, then touch the Blue Huge Materia.
MP Cost 180
Attack Power 120 (Tera Flare)
Notes Magic +4, Magic def +4, MaxHP -10%, MaxMP +15%
------------------------------------------------------------------------
Choco/Mog Sells for 1 gil
Level 1 0 Use x1 per battle
Level 2 2000 Use x2 per battle
Level 3 14000 Use x3 per battle
Level 4 25000 Use x4 per battle
Level 5 35000 Use x5 per battle
Found Talk to the chocobo at the Chocobo Farm
MP Cost 14
Attack Power 16 (DeathBlow!!)
20 (Fat-Chocobo)
Status Magic +1, MaxHP -2%, MaxMP +2%
Notes Inflicts Wind damage, sometimes causes Stop.
------------------------------------------------------------------------
Hades Sells for 1 gil
Level 1 0 Use x1 per battle
Level 2 35000 Use x2 per battle
Level 3 120000 Use x3 per battle
Level 4 150000 Use x4 per battle
Level 5 250000 Use x5 per battle
Found Gelnika
MP Cost 150
Attack Power 90 (Black Cauldron)
Status Magic +4, Magic def +4, MaxHP -10%, MaxMP +15%
Notes Damages opponents and causes the Poison, Confusion,
Sleep, Silence, Mini, Frog, Slow, and Paralysis
ailments.
------------------------------------------------------------------------
Ifrit Sells for 1 gil
Level 1 0 Use x1 per battle
Level 2 5000 Use x2 per battle
Level 3 20000 Use x3 per battle
Level 4 35000 Use x4 per battle
Level 5 60000 Use x5 per battle
Found Defeat Jenova*BIRTH in Cargo Ship.
MP Cost 34
Attack Power 27 (Hellfire)
Status Magic +1, MaxHP -2%, MaxMP +2%
Notes Inflicts Fire damage.
------------------------------------------------------------------------
Kjata Sells for 1 gil
Level 1 0 Use x1 per battle
Level 2 22000 Use x2 per battle
Level 3 60000 Use x3 per battle
Level 4 90000 Use x4 per battle
Level 5 140000 Use x5 per battle
Found Sleeping Forest
MP Cost 110
Attack Power 100 (Tetra-Disaster)
Status Magic +1, Magic def +1, MaxHP -5%, MaxMP +5%
Notes Inflicts Fire, Ice, and Lightning damage. The name
was mistranslated and should be "Tri-Disaster."
------------------------------------------------------------------------
Knights of Round Sells for 1 gil
Level 1 0 Use x1 per battle
Level 2 50000 Use x2 per battle
Level 3 200000 Use x3 per battle
Level 4 300000 Use x4 per battle
Level 5 500000 Use x5 per battle
Found Fly a Gold Chocobo to isle on northeast area of continent
(though it can't be seen on the map).
MP Cost 250
Attack Power 80x13 (Ultimate End)
Notes Magic +8, Magic def +8, MaxHP -10%, MaxMP +20%
------------------------------------------------------------------------
Leviathan Sells for 1 gil
Level 1 0 Use x1 per battle
Level 2 18000 Use x2 per battle
Level 3 38000 Use x3 per battle
Level 4 70000 Use x4 per battle
Level 5 100000 Use x5 per battle
Found Defeat Godo in Wutai.
MP Cost 78
Attack Power 75 (Tidal Wave)
Status Magic +1, Magic def +1, MaxHP -5%, MaxMP +5%
Notes Inflicts Water damage.
------------------------------------------------------------------------
Phoenix Sells for 1 gil
Level 1 0 Use x1 per battle
Level 2 28000 Use x2 per battle
Level 3 70000 Use x3 per battle
Level 4 120000 Use x4 per battle
Level 5 180000 Use x5 per battle
Found After Huge Materia Quest at Fort Condor (Disc 2).
MP Cost 180
Attack Power 60 (Phoenix Flame)
Status Magic +2, Magic def +2, MaxHP -10%, MaxMP +10%
Notes Inflicts Fire damage and casts Life 2 on all characters.
------------------------------------------------------------------------
Neo Bahamut Sells for 1 gil
Level 1 0 Use x1 per battle
Level 2 30000 Use x2 per battle
Level 3 80000 Use x3 per battle
Level 4 140000 Use x4 per battle
Level 5 200000 Use x5 per battle
Found Tornado Maze
MP Cost 140
Attack Power 80 (Giga Flare)
Status Magic +2, Magic def +2, MaxHP -10%, MaxMP +10%
------------------------------------------------------------------------
Odin Sells for 1 gil
Level 1 0 Use x1 per battle
Level 2 16000 Use x2 per battle
Level 3 32000 Use x3 per battle
Level 4 65000 Use x4 per battle
Level 5 90000 Use x5 per battle
Found Defeat Lost Number in Shinra Mansion.
MP Cost 80
Attack Power Death (Steel-Bladed Sword)
75 (Gunge Lance)
Status Magic +1, Magic def +1, MaxHP -5%, MaxMP +5%
Notes Instantly kills all opponents. If fighting enemies that
cannot be killed, Odin throws the Gunginir spear instead.
------------------------------------------------------------------------
Ramuh Sells for 1 gil
Level 1 0 Use x1 per battle
Level 2 10000 Use x2 per battle
Level 3 25000 Use x3 per battle
Level 4 50000 Use x4 per battle
Level 5 70000 Use x5 per battle
Found Jockey's Room in Gold Saucer
MP Cost 40
Attack Power 30 (Judgment Bolt)
Status Magic +1, MaxHP -2%, MaxMP +2%
Notes Inflicts Lightning damage. If you miss picking up this
materia, you can never get it again.
------------------------------------------------------------------------
Shiva Sells for 1 gil
Level 1 0 Use x1 per battle
Level 2 4000 Use x2 per battle
Level 3 15000 Use x3 per battle
Level 4 30000 Use x4 per battle
Level 5 50000 Use x5 per battle
Found Defeat Bottomswell in Junon.
MP Cost 32
Attack Power 24 (Diamond Dust)
Status Magic +1, MaxHP -2%, MaxMP +2%
Notes Inflicts Ice damage.
------------------------------------------------------------------------
Titan Sells for 1 gil
Level 1 0 Use x1 per battle
Level 2 15000 Use x2 per battle
Level 3 30000 Use x3 per battle
Level 4 60000 Use x4 per battle
Level 5 80000 Use x5 per battle
Found Meltdown Reactor
MP Cost 46
Attack Power 33 (Anger of the Land)
Status Magic +1, MaxHP -2%, MaxMP +2%
Notes Inflicts Earth damage.
------------------------------------------------------------------------
Tupon Sells for 1 gil
Level 1 0 Use x1 per battle
Level 2 35000 Use x2 per battle
Level 3 120000 Use x3 per battle
Level 4 150000 Use x4 per battle
Level 5 250000 Use x5 per battle
Found Ancient Forest
MP Cost 160
Attack Power 110 (Disintegration)
Status Magic +4, Magic def +4, MaxHP -10%, MaxMP +15%
Notes Inflicts Fire, Ice, Lightning and Earth damage.
------------------------------------------------------------------------
Master Summon Sells for 1 gil
Enables all Summon materia spells.
Found Give the Earth Harp to the traveller in Kalm Town (Disc 2 or
3 only).
Or, bring the Huge Red materia to Cosmo Canyon. Then
master all Summon materia and touch the Huge Materia by
going to Bugenhagen's observatory.
------------------------------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
COMMAND MATERIA
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
------------------------------------------------------------------------
Deathblow Costs 10000 gil, mastered sells for 700000 gil
Level 1 0 Deathblow Either miss or get a critical hit
Level 2 40000 --
Found Jungle near Gongaga Town
Buy Fort Condor (Disc 2), Rocket Town (Disc 2)
Status Luck +1
Notes If you equip an item with a high accuracy rate (like
Vincent's Sniper ST), then you can get critical hits 100% of
the time with this materia.
------------------------------------------------------------------------
Double Cut Sells for 1 gil
Level 1 0 2x-Cut Hit twice per attack
Level 2 100000 4x-Cut Hit four times per attack
Level 2 150000 --
Found Gelnika
Status Dexterity +2
------------------------------------------------------------------------
Enemy Skill Sells for 1 gil
Enemy Skills are spells that you can only learn if an enemy uses the
spell on you while you have an "Enemy Skills" materia equipped. In
some cases you can (or must) Manipulate the enemy in order to get them
to use their Enemy Skill. You'll know if you learned the skill because
your character will spin around and a message will appear. However,
in order to keep the spell (even if your character is killed), your
party must go on to win the battle. If you run away or escape, you
won't keep the Enemy Skill.
Note that if yo have two Enemy Skill materia equipped and are trying to
learn a skill that one materia already has on it (say, one has Magic
Hammer, one doesn't, and you're trying to learn Magic Hammer from an
enemy), then the "empty" Enemy Skill materia cannot learn that ability.
However, if you had more than one Enemy Skill materia equipped and
_both_ of them were missing Magic Hammer, then getting hit by that
skill would teach it to both Enemy Skill materia.
Found Shinra HQ, Junon, Forgotten City, Chocobo Sage's house
Notes Below is a list of the Enemy Skills and some information
about them, as well as monsters you can learn the skills
from. Please see the Disc 1-3 walkthroughs for more
information on which enemies give you Enemy Skills. Skills
are listed in order:
Name Frog Song
Cost 5 MP
Effect Casts "Sleepel" + "Toad" on one target.
Enemy Touch Me (Gongaga Area, Jungle)
Notes Enemy can be manipulated.
Name L4 Suicide
Cost 10 MP
Effect Casts "Mini" and inflicts critical damage (leaving enemy
with only a few HP left) on all targets.
Enemy Mu (Chocobo Farm area), Trickplay (Icicle Area,
Forgotten City <Disc 2 only>)
Name Magic Hammer
Cost 3 MP
Effect Drains 100 MP from one target and gives it to the caster.
Enemy Razor Weed (Wutai Area, Wutai <Da-chao statue>)
Notes Enemy can be manipulated.
Name White Wind
Cost 34 MP
Effect Restores HP equal to the caster's current HP, and heals
abnormal status ailments to all targets (excluding some
like Sadness and Fury). Against undead enemies, causes
damage equal to caster's current HP and inflicts multiple
status ailments.
Enemy Zemzelett (Junon Area).
Notes Enemy must be manipulated.
Name Big Guard
Cost 56 MP
Effect Casts Wall + Haste on all targets.
Enemy Beach Plug (Corel, Gold Saucer Area)
Notes Enemy must be manipulated. Enemy is only found along
the shoreline.
Name Angel Whisper
Cost 50 MP
Effect "Sets" target's current HP to a certain amount, and heals some
abnormal status ailments. By "set", I mean that you will
usually earn back life, but if you have 9500 life and are
healed for 8000 points, your life is actually lowered to
8000. Unfortunately, this ability doesn't work on enemies
(they would simply get 8000 HP back).
Enemy Pollensalta (Inside Northern Cave)
Notes Enemy must be manipulated.
Name Dragon Force
Cost 19 MP
Effect Raises Defense and Magic Defense scores of one target.
Enemy Dark Dragon (Inside Northern Cave)
Notes Enemy must be manipulated.
Name Death Force
Cost 3 MP
Effect Target becomes immune to "Death." Some instant kill
attacks can still kill you outright, though, such as
Cait Sith's "Death Joker" Slots result, and any physical
attack that can cause instant death (like the Tonberry's
Knife attack).
Enemy Adamantaimai (Wutai area)
Notes Enemy must be manipulated. Enemy is only found near shoreline.
Name Flame Thrower
Cost 10 MP
Effect Fire-based damage to one target.
Enemy Ark Dragon (Mythril Mine), Dragon (Mt. Nibel)
Notes Enemies can be manipulated. Damage can be reduced via
"MBarrier."
Name Laser
Cost 10 MP
Effect Same effect as "Demi2" to one target.
Enemy Death Claw (Corel Prison), Dark Dragon (Inside Northern Cave).
Notes Enemies can be manipulated.
Name Matra Magic
Cost 8 MP
Effect Non-elemental damage to all targets.
Enemy Sweeper Custom (Midgar Area), Bullmotor (Corel Prison),
Death Machine (Path 2, Junon Path).
Notes Enemies can be manipulated. Damage can be reduced by
"MBarrier".
Name Bad Breath
Cost 58 MP
Effect Inflicts Poison / Confu / Sleepel / Silence / Small / Frog
on all targets.
Enemy Malboro (Gaea's Cliff, Inside Northern Cave)
Name Beta
Cost 35 MP
Effect Fire-based damage on all targets.
Enemy Midgar Zolom (Swamp near Chocobo Farm)
Notes Uses when life gets too low. Damage can be reduced via
"MBarrier."
Name Aqualung
Cost 34 MP
Effect Water-based damage on all targets.
Enemy Harpy (Corel Desert), Jenova*LIFE (Water Altar),
Serpent (Gelnika)
Notes Harpy can be manipulated. Damage can be reduced via
"Mbarrier."
Name Trine
Cost 20 MP
Effect Lightning-based damage on all targets.
Enemy Materia Keeper (Mt. Nibel), Stilva (Inside Gaea's Cliff),
Godo (Pagoda).
Notes Stilva can be manipulated. Damage can be reduced via
"MBarrier."
Name Magic Breath
Cost 75 MP
Effect Fire / Ice / Lightning-based damage on all targets.
Enemy Stilva (Inside Gaea's Cliff), Parasite (Inside Northern Cave).
Notes Enemies can be manipulated. Damage can be reduced via
"MBarrier."
Name ????
Cost 3 MP
Effect Damage is equal to caster's current HP subtracted from his
maximum HP amount. Hits one target. Acts as a physical
attack (will wake up a sleeping enemy, etc.)
Enemy Jersey (Shinra Mansion), Behemoth (Sector 8, Underground).
Name Goblin Punch
Cost 0 MP
Effect Non-elemental damage to one target. Damage is determined
by your LV subtracted from the opponent's LV. Acts as a
physical attack (will wake up a sleeping enemy, etc.)
Enemy Goblin (Goblin Island, on northeast area of World Map).
Notes Enemy can be manipulated. Damage can be reduced via
"Barrier."
Name Chocobuckle
Cost 0 MP
Effect Damage equal to the number of times you have successfully
escaped from a battle. Acts as a physical attack (will wake
up a sleeping enemy, etc.)
Enemy Level 16 Chocobo (Chocobo Farm)
Notes You must use a Mimett Greens on the Chocobo, then cast
L4 Suicide on it. It will then counter with Chocobuckle.
Name L5 Death
Cost 22 MP
Effect "Death" cast on any enemy whose level is a multiple of 5.
Enemy Parasite (Inside Northern Cave)
Notes Enemy can be manipulated.
Name Death Sentence
Cost 10 MP
Effect Casts "Death" in 60 seconds.
Enemy Sneaky Step (Cave of the Gi), Boundfat (Corral Valley,
Forgotten City <Disc 2>, Corral Valley Cave)
Notes Enemies can be manipulated. You can use "Haste" to
speed up the time count.
Name Roulette
Cost 6 MP
Effect Casts "Death" on a random target (friend or foe).
Enemy Death Dealer (Inside Northern Cave).
Notes Enemy can be manipulated.
Name Shadow Flare
Cost 100 MP
Effect Non-elemental damage to one target.
Enemy Ultima Weapon (final battle near Cosmo Canyon), Dragon Zombie
(Inside Northern Cave), Safer*Sephiroth (Nothern Crater).
Notes: Ultima Weapon uses when killed. Damage can be reduced via
MBarrier.
Name Pandora's Box
Cost 110 MP
Effect Damages all targets.
Enemy Dragon Zombie (Inside Northern Cave).
Notes: Despite description, damage can be reduced via MBarrier.
------------------------------------------------------------------------
Manipulate Costs 10000 gil, mastered sells for 700000 gil
Level 1 0 Manipulate Control an enemy's actions
Level 2 40000 --
Buy Fort Condor (Disc 2/3), Rocket Town (Disc 2/3)
Notes Manipulation ends if an enemy is physically attacked.
------------------------------------------------------------------------
Mime Sells for 1 gil
Level 1 0 Mime Imitate the last action made
Level 2 100000 --
You can mime your own actions, or those of another party, although you</pre><pre id="faqspan-13">
can't mime another person's Limit Break (though you can mime your own
Limit Break). You lose no MP or items from mimicking commands that
use up those kind of things.
Found Cave at Wutai peninsula
------------------------------------------------------------------------
Morph Sells for 1 gil
Level 1 0 Morph Turn enemy into an item if killed
Level 2 100000 --
Found Temple of the Ancients
Notes When used, you make an attack that hits for very low damage.
However, it is successful, the enemy will be morphed into an
item.
------------------------------------------------------------------------
Sense Costs 1000 gil, mastered sells for 70000 gil
Level 1 0 Sense Know enemy's LV/HP/MP/weaknesses.
Level 2 40000 --
Found Playground near Wall Market
Buy Kalm Town, Junon
Notes After casting this spell, if you press Select in battle to
bring up the command window, it'll show that enemy's HP
amount.
------------------------------------------------------------------------
Slash-All Sells for 1 gil
Level 1 0 Slash-All Attack all enemies
Level 2 130000 Flash Instantly kill all enemies
Level 3 150000 --
Found Ancient Forest
------------------------------------------------------------------------
Steal Costs 1200 gil, mastered sells for 84000 gil
Level 1 0 Steal Steal an item from an enemy
Level 2 40000 Mug Steal and make an attack
Level 3 50000 --
Found Train Graveyard
Buy Kalm Town
Status Dexterity +2
------------------------------------------------------------------------
Throw Costs 10000 gil, mastered sells for 700000 gil
Level 1 0 Throw Throw an item for damage
Level 2 45000 Coin Throw Gil for damage
Level 3 60000 --
Equipped Yuffie
Buy Fort Condor (Disc 2/3), Rocket Town (Disc 2/3)
Status Vitality +1
Notes If you throw an item or Gil, you lose that item permanently.
You can choose how much Gil you want to throw.
------------------------------------------------------------------------
W Item Sells for 1 gil
Level 1 0 W-Item Use two items per turn
Level 2 250000 --
Found Winding Tunnel in Midgar (Disc 2)
------------------------------------------------------------------------
W Magic Sells for 1 gil
Level 1 0 W-Magic Cast two magic spells per turn
Level 2 250000 --
Found Northern Crater Cave
------------------------------------------------------------------------
W Summon Sells for 1 gil
Level 1 0 W-Summon Cast two summon spells per turn
Level 2 250000 --
Buy Battle Squre at Gold Saucer
------------------------------------------------------------------------
Master Command Sells for 1 gil
Enables the following commands:
- Steal, Sense, Throw, Coin, Morph, D.blow, Manip., and Mime.
Found Give the Earth Harp to the traveller in Kalm Town (Disc 2 or
3 only).
Or, bring the Huge Yellow materia to Cosmo Canyon. Then
master the corresponding Command materia and touch the Huge
Materia by going to Bugenhagen's observatory.
------------------------------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SUPPORT MATERIA
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
------------------------------------------------------------------------
Added Cut Sells for 1 gil
Level 1 0 --
Level 2 200000 --
Found Great Glacier (northeast path x2 from Mountain Pass area).
Notes When whichever materia linked to this is used, you'll follow
with a normal attack.
------------------------------------------------------------------------
Added Effect Sells for 1 gil
Level 1 0 --
Level 2 100000 --
Found Cave of the Gi
Notes When paired with a materia that has a status changing
ailment, you are either protected from getting this ailment
(if they're attached to your armor), or you have a chance of
inflicting that ailment upon your enemy with each attack (if
they're attached to your weapon). The following materia can
be paired with Added Effect:
Contain Confusion, Stop, Petrify
Destruct Death
Time Slow, Stop
Bio Poison
Transform Frog, Small
Mystify Confusion, Berserk
Seal Sleep, Silence
Odin Death
Hades Sleep, Poison, Confusion,
Silence, Frog, Small
Note that you don't have to have learned a particular spell in order to
defend or attack with it. For example, if you pair Seal with Added
Effect on your armor, you are defended from Sleep and Silence, even if
you haven't learned the "Silence" spell yet.
------------------------------------------------------------------------
All Costs 20000 gil, mastered sells for 1400000 gil
Level 1 0 Use x1 per battle
Level 2 1500 Use x2 per battle
Level 3 6000 Use x3 per battle
Level 4 18000 Use x4 per battle
Level 5 35000 Use x5 per battle
Equipped Red XIII
Found Reactor No.5, Shinra HQ, Cargo Ship, Mt. Nibel
Notes This lets the paired materia affect an entire party instead
of just one target, using the R1 button. If you multi-link
two All materia, (say, All + Gravity and All + Gravity), then
you can go beyond 5 uses per battle (if one was at Level 3
and the other at Level 4, you'd get 7 uses per battle).
------------------------------------------------------------------------
Counter Sells for 1 gil
Level 1 0 30% chance of countering.
Level 2 20000 40% chance of countering.
Level 3 40000 60% chance of countering.
Level 4 60000 80% chance of countering.
Level 5 100000 100% chance of countering.
Found Northern Crater Cave, S- or A- rank prize at Chocobo Races.
Notes If attacked, you'll respond with the attached Command
materia.
------------------------------------------------------------------------
Elemental Sells for 1 gil
Level 1 0 Cuts damage from paired element on armor by 1/2.
Level 2 10000 No damage from paired element on armor.
Level 3 40000 Absorbs damage from paired element on armor.
Level 4 80000 --
Found Shinra HQ, Mt. Nibel
Notes If Elemental is paired with a materia which has an element,
then it will either protect you from that element (if paired
on your armor), or allow you to attack with that element (if
paired on your weapon). These materia can be paired with
Elemental:
Fire, Ifrit, Phoenix Fire
Ice, Shiva Ice
Bolt, Ramuh Lightning
Poison Bio
Gravity Gravity
Leviathian Water
Chocobo, Tupon Wind
Alexander Holy
All others Non-elemental
"Non-elemental" can be used to defend against non-element attacks, such
as the Ultima Weapon's "Ultima Beam."
------------------------------------------------------------------------
Final Attack Sells for 1 gil
Level 1 0 Can use x1 per battle
Level 2 20000 Can use x2 per battle
Level 3 40000 Can use x3 per battle
Level 4 80000 Can use x4 per battle
Level 5 160000 Can use x5 per battle
Found Special battle at Gold Square
Notes If killed, you'll use the attached materia at the highest
level earned before dying.
------------------------------------------------------------------------
HP Absorb Sells for 1 gil
Level 1 0
Level 2 100000
Found Wutai
Notes 1/10th of the damage inflicted by the attached materia is
given to you as HP.
------------------------------------------------------------------------
Magic Counter Sells for 1 gil
Level 1 0 30% chance of countering.
Level 2 20000 40% chance of countering.
Level 3 40000 60% chance of countering.
Level 4 80000 80% chance of countering.
Level 5 300000 100% chance of countering.
Found Northern Crater Cave, S-rank prize at Chocobo Races
Notes If attacked, you'll respond with the attached Magic or Summon
materia.
------------------------------------------------------------------------
MP Absorb Sells for 1 gil
Level 1 0 --
Level 2 100000 --
Found Wutai
Notes 1/100th of the damage inflicted by the attached materia is
given to you as MP.
------------------------------------------------------------------------
MP Turbo Sells for 1 gil
Level 1 0 Effect and cost goes up by 10%
Level 2 10000 Effect and cost goes up by 20%
Level 3 30000 Effect and cost goes up by 30%
Level 4 60000 Effect and cost goes up by 40%
Level 5 120000 Effect and cost goes up by 50%
Found Whirlwind Maze
Notes Increases the effectiveness of the attached materia by a
certain amount, but this also increases the MP cost.
------------------------------------------------------------------------
Quadra Magic Sells for 1 gil
Level 1 0 Use x1 per battle
Level 2 40000 Use x2 per battle
Level 3 80000 Use x3 per battle
Level 4 120000 Use x4 per battle
Level 5 200000 Use x5 per battle
Found Cave in Mideel Area (requires Blue/Black/Gold chocobo).
Notes The spell you choose will be cast four times. If you multi-
link two All materia, (say, Quadra Attack + Gravity and
Quadra Attack + Gravity), then you can go beyond 5 uses per
battle (if one was at Level 5 and the other at Level 1, you'd
get 6 uses per battle).
------------------------------------------------------------------------
Sneak Attack Sells for 1 gil
Level 1 0 20% chance of going first.
Level 2 20000 35% chance of going first.
Level 3 60000 50% chance of going first.
Level 4 100000 65% chance of going first.
Level 5 150000 80% chance of going first.
Found S- or A- rank prize at Chocobo Races.
Notes There is a chance that you can use the paired materia first,
before the battle begins.
------------------------------------------------------------------------
Steal as well Sells for 1 gil
Level 1 0 --
Level 2 200000 --
Found Wutai (fire cave in Da-chao statues area)
Notes When whatever materia linked to this is used, you'll follow
with a steal attempt.
------------------------------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
INDEPENDENT MATERIA
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
------------------------------------------------------------------------
Chocobo Lure Sells for 1 gil
Level 1 0 Increases Chocobo encounter rate by x2.0
Level 2 3000 Increases Chocobo encounter rate by x4.0
Level 3 10000 Increases Chocobo encounter rate by x8.0
Level 4 30000 --
Buy Chocobo Farm (Disc 1; can only buy one in the game)
Found Chocobo Farm (Disc 2)
Status Luck +1
Notes Increases the likelihood of meeting a Chocobo when walking
on a set of Choco tracks. Note that you cannot meet a
Chocobo unless you have this materia equipped, and that there
are only two of them in the whole game (so don't sell them,
or you're out of luck).
------------------------------------------------------------------------
Counter Attack Sells for 1 gil
Level 1 0 Counter attack rate is 30%
Level 2 10000 Counter attack rate is 40%
Level 3 20000 Counter attack rate is 60%
Level 4 50000 Counter attack rate is 80%
Level 5 100000 Counter attack rate is 100%
Found Mt. Nibel
Notes Makes you respond with a physical attack when attacked.
------------------------------------------------------------------------
Cover Costs 1000 gil, mastered sells for 70000 gil
Level 1 0 Cover attempt rate +20%
Level 2 2000 Cover attempt rate +40%
Level 3 10000 Cover attempt rate +60%
Level 4 25000 Cover attempt rate +80%
Level 5 40000 Cover attempt rate +100%
Found Sector 5 Slums
Status Vitality +1
Notes You may intercept an enemy's attack, taking the damage
intended for the original target. Useful for protecting
weak characters, but it's recommended that the character
with this item equip has high HP or at least some good
armor equipped.
------------------------------------------------------------------------
Enemy Away Sells for 1 gil
Level 1 0 1/2 as likely to be attacked
Level 2 10000 1/4 as likely to be attacked
Level 3 50000 --
Found S-, A-, B- ranked prize in the Chocobo Races.
Status Luck +1
Notes Lowers the enemy encounter rate for random battles.
------------------------------------------------------------------------
Enemy Lure Sells for 1 gil
Level 1 0 Increases encounter rate by x1.5
Level 2 10000 Increases encounter rate by x2.0
Level 3 50000 --
Buy Battle Square at Gold Saucer
Status Luck -1
Notes Increases the enemy encounter rate for random battles.
------------------------------------------------------------------------
EXP Plus Sells for 1 gil
Level 1 0 Earn x1.5 more EXP per battle.
Level 2 60000 Earn x2.0 more EXP per battle.
Level 3 150000 --
Buy Wonder Square at Golden Saucer
Status Luck +1
Notes Increases the amount of EXP earned after each battle.
------------------------------------------------------------------------
Gil Plus Sells for 1 gil
Level 1 0 Earn x1.5 more Gil per battle.
Level 2 80000 Earn x2.0 more Gil per battle.
Level 3 150000 --
Buy Wonder Square at Golden Saucer
Status Luck +1
Notes Increases the amount of Gil earned after each battle.
------------------------------------------------------------------------
HP<->MP Sells for 1 gil
Level 1 0 --
Level 2 80000 --
Found Cave near Rocket Town (requires Black/Gold chocobo).
Notes Switches your HP and MP amounts (so max. HP is 999 and
max. MP is 9999).
------------------------------------------------------------------------
HP Plus Costs 8000 gil, mastered sells for 560000 gil
Level 1 0 MaxHP +10%
Level 2 10000 MaxHP +20%
Level 3 20000 MaxHP +30%
Level 4 30000 MaxHP +40%
Level 5 50000 MaxHP +50%
Found Junon (earned during the sendoff parade)
Buy Cosmo Canyon
Notes Increases your Maximum HP score by a set amount. You can
equip multiple materia for a greater effect.
------------------------------------------------------------------------
Long Range Sells for 1 gil
Level 1 0 --
Level 2 80000 --
Found Mythril Mine
Notes You can attack from the back row without penalty, and you can
hit flying enemies even with close-range weapons.
------------------------------------------------------------------------
Luck Plus Mastered sells for 1050000 gil
Level 1 0 Luck +10%
Level 2 15000 Luck +20%
Level 3 30000 Luck +30%
Level 4 60000 Luck +40%
Level 5 100000 Luck +50%
Found Temple of Ancients
Notes Increases your Luck score.
------------------------------------------------------------------------
Pre-emptive Sells for 1 gil
Level 1 0 16% chance of a pre-emptive attack.
Level 2 8000 22% chance of a pre-emptive attack.
Level 3 20000 28% chance of a pre-emptive attack.
Level 4 40000 34% chance of a pre-emptive attack.
Level 5 80000 48% chance of a pre-emptive attack.
Buy Battle Square at Gold Saucer
Status Dexterity +2
Notes Increases your chance of going first when a battle begins.
------------------------------------------------------------------------
Magic Plus Mastered sells for 1400000 gil
Level 1 0 Magic +10%
Level 2 10000 Magic +20%
Level 3 20000 Magic +30%
Level 4 30000 Magic +40%
Level 5 50000 Magic +50%
Found Corral Valley Cave
Notes Increases your Magic score.
------------------------------------------------------------------------
Mega All Sells for 1 gil
Level 1 0 Can use x1 times per battle
Level 2 20000 Can use x2 times per battle
Level 3 40000 Can use x3 times per battle
Level 4 80000 Can use x4 times per battle
Level 5 160000 Can use x5 times per battle
Found Northern Crater Cave
Notes Can target all opponents with your abilities (such as
Attack, Sense, Steal, Magic, etc.)
------------------------------------------------------------------------
MP Plus Costs 8000 gil, mastered sells for 560000 gil
Level 1 0 MaxMP +10%
Level 2 10000 MaxMP +20%
Level 3 20000 MaxMP +30%
Level 4 30000 MaxMP +40%
Level 5 50000 MaxMP +50%
Buy Cosmo Canyon
Notes Increases your Maximum MP score by a set amount. You can
equip multiple materia for a greater effect.
------------------------------------------------------------------------
Speed Plus Mastered sells for 1400000 gil
Level 1 0 Dexterity +10%
Level 2 15000 Dexterity +20%
Level 3 30000 Dexterity +30%
Level 4 60000 Dexterity +40%
Level 5 100000 Dexterity +50%
Buy Battle Square at Gold Saucer
Notes Increases your Speed score.
------------------------------------------------------------------------
========================================================================
10. LIMIT BREAK INFO.
========================================================================
------------------------------------------------------------------------
LEARNING LIMIT BREAKS
------------------------------------------------------------------------
[ THE BASICS ] --------------------------------------------------------
Earning new Limit Breaks is not that difficult. There's a formula that
applies to figuring out when you get your next Break. It works like
this:
To get the first break of each new level, you must kill a certain
number of enemies. For example, for Cloud to learn the Blade Beam or
Meteorain, he has to defeat many enemies. How you defeat them is not
important (even using spells or Enemy Skills will count towards the
total), as long as your direct action results in the enemy's death.
To get the second break of each level, you have to use the first
break a certain number of times. Using Cloud as an example once again,
to learn the Cross-slash, Climhazzard, or Finishing Touch, you'd
have to use the first Limit Break of that level repeatedly until you
learned the new Break.
Note that you earn your new Break after the current battle is won.
So, if you are ready to learn a new Break but run away from a battle,
you won't learn it. This doesn't apply to the Level 4 Limit Breaks,
though.
To learn your Level 4 Limit Break, you need to have learned all the
other previous Breaks. Then, read your character's Limit Break Manual
(such as Cloud's Omnislash).
The two exceptions to this rule are Vincent and Cait Sith. They only
have one Limit Break per level. To earn new Limit Breaks, they simply
need to kill enough enemies. For Cait, he only has one other Break
to learn, so just kill enough enemies until he learns it. For Vincent,
you have to learn all three of his Breaks, then read the Chaos manual
to obtain the fourth and final Limit Break.
Note that there is a glitch involving the learning of Limit Breaks.
You may learn all of them, or none of them, despite how many enemies
you kill or how many times you use your other breaks. You may also
be unable to read your Limit Break Manual even if you've learned all
your other breaks. There's no way around this, as far as I know.
For more detailed information on learning Limit Breaks, try reading
GideonD's "Limit Break Mechanics Guide", available at GameFAQs
<
http://www.gamefaqs.com>.
[ TIPS FOR LEARNING THE BREAKS ] --------------------------------------
When it comes to learning first level breaks (the ones that require
killing a lot of enemies), I recommend finding an area where you can
fight large groups of low-level enemies. Examples include the
clusters of Malldancers and Boundfats found in the Corral Valley,
the Headhunters found in the forests near Mideel, or the Castanets
and Crawlers found in the Mythril Mine. You can wipe them out using
physical methods (such as "Slash-All" or "Mega-All"), or you can use
spells (such as Lightning + All or the "Trine" Enemy Skill). In this
way, a single character can take out groups of 3-5 enemies at a time.
To learn your second level breaks (the ones that require using your
first break multiple times), try giving that character a Hyper, so
that they are in the Hyper status and earn more Limit Gauge energy
when damaged. What's more, give them the worst possible armor, as
well as a Cover materia, so that they always take the enemy's hits
for the most possible damage. Furthermore, make sure they're in the
front row, as allies in the back row take only half damage. For
the Limit Breaks that do damage, give your character a weak weapon,
so that the Breaks do less damage.
------------------------------------------------------------------------
LIMIT BREAK MANUAL LOCATIONS
------------------------------------------------------------------------
Here are the locations of each character's Limit Break Manual:
OMNISLASH (for Cloud)
You can earn it from the Battle Square at the Gold Saucer, but this
requires earning a huge amount of Battle Points in one visit (since
you lose points once you leave the Battle Square). What's more, this
means that you need enough GP to pay for multiple battles. Make sure
Cloud has some good equipment and materia equipped in order to get
through this. For example, giving him an Enemy Skill materia with
"White Wind" and "Big Guard" learned is a plus, as well as putting
him in the back row and giving him a Long Range materia. Slash-All
can be used to kill multiple enemies, or you can use Enemy Skills
like "Trine" and "Aqualung." You can use HP Plus materia to raise
his life, and equip him with a Ribbon so that you needn't worry about
status ailments.
CATASTROPHE (for Barret)
After surviving the runaway train ride from the reactor into North
Corel in Disc 2, you can get this manual by talking to a lady wearing
a hat in one of the buildings in North Corel.
FINAL HEAVEN (for Tifa)
After getting Cloud back into your party (halfway through Disc 2 or
at anytime in Disc 3), go to Nibelheim with Tifa in your party and
play the "Highwind" theme on the piano in Tifa's room. The theme is
as follows:
X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X
GREAT GOSPEL (for Aeris)
Once you get the Tiny Bronco, go visit the blacksmith who lives on the
peninsula near the Gold Saucer. You can give him a piece of Mythril,
then open the small door on the east wall on the second floor of his
house to find the Great Gospel.
If you don't have any Mythril, you need to drive your Buggy into Costa
del Sol, which will take you back to the first continent. You can now
use the buggy to cross the river to find a cave where a sleeping man
lives. Most of the time, he'll tell you how many battles you were in.
If the last two digits of your battle count are odd (such as 99 or
255), he'll give you a piece of Mythril.
COSMO MEMORY (for Red XIII)
Go to Nibelheim and unlock the safe on the 2nd floor of the Shinra
Mansion. The code to unlock the safe is:
right to 36, left to 10, right to 59, right to 97
Remember, you can't go past the number you're supposed to pick, or the
lock won't open. After it opens, a boss will come out. Beat the boss,
and you can find the Cosmo Memory manual.
HIGHWIND (for Cid)
His manual is found in the Gelnika (the plane that crashes underwater
and is only reachable by submarine) during Disc 2 or 3.
IRRECONCILABLE (for Yuffie)
Get Yuffie to join your party and go to Wutai. If you're on Disc 1 or
2, you'll need to complete her sub-quest first (Section V, Disc One for
details). Then, go to the Pagoda north of town and defeat all the
bosses, including Godo. Once you kill him, you'll get her manual.
CHAOS (for Vincent)
Once you have a submarine or a Green, Black, or Gold Chocobo, go to the
waterfall in the middle of the western continent. Enter the waterfall
from the side with the dock next to it, and make sure Vincent is in
your party. You'll meet a woman named Lucrecia. Then visit the
waterfall again at a later time (you can even visit in Disc 3 if you
saw her first in Disc 2), and you'll find his Limit Break Manual
waiting for you.
------------------------------------------------------------------------
LIMIT BREAK LIST
------------------------------------------------------------------------
Here is a list that briefly explains each character's Limit Break:
[ CLOUD STRIFE ] ------------------------------------------------------
Braver Level 1 / 1
- Cloud dashes forward and jumps, then does a diving slash.
Hits one opponent.
Cross-slash Level 1 / 2
- Cloud uses his sword to slash out the "kyou" kanji (Japanese for
"bad luck.") Hits one opponent and may cause "Paralysis."
Blade Beam Level 2 / 1
- Cloud fires a wave of green energy at one opponent. When it hits,
hit scatters into smaller waves that hit the remaining foes,
although they do less damage than the first wave.
Climhazzard Level 2 / 2
- Cloud sticks his sword into one enemy, then leaps up while
yanking the sword out of his foe.
Meteorain Level 3 / 1
- Cloud twirls his sword and leaps into the air, then swings his
blade, sending down a shower of meteors. Can hit multiple
enemies.
Finishing Touch Level 3 / 2
- A light appears at the tip of Cloud's weapon, and he throws a
funnel of rising air at his foes. It sucks them in and sends
them flying into the air for an instant kill attack. Those
who survive hit the floor and are damaged. Hits all enemies.
Omnislash Level 4 / 1
- A column of wind surrounds Cloud, and his sword glows. He then
makes fifteen consecutive attacks and can hit multiple enemies
while doing this. He finishes with a diving slash attack that
damages all enemies on screen.
[ BARRET WALLACE ] ----------------------------------------------------
Big Shot Level 1 / 1
- Barret gathers energy into his weapon and then fires a huge fireball
at one opponent.
Mindblow Level 1 / 2
- Like the Big Shot, but Barret fires a blue fireball instead. It
does no damage, but drains one opponent of up to 999 MP.
Grenade Bomb Level 2 / 1
- Barret fires an invisible shot that explodes into a huge field
of fire. Hits all opponents.
Hammerblow Level 2 / 2
- Barret runs up and punches one enemy. This move causes no damage,
but if it is successful, it instantly kills that enemy.
Satellite Beam Level 3 / 1
- Barret locks onto his enemies' locations, then beams of blue light
fall from the sky and hit each enemy.
Ungarmax Level 3 / 2
- Barret uses his weapon like a machine gun and fires at multiple
opponents.
Catastrophe Level 4 / 1
- Barret leaps into the air and fires a huge beam of light down at
his opponents. Hits multiple times.
[ TIFA LOCKHEART ] ----------------------------------------------------
Tifa's Limit Break works differently than other character's breaks.
When she uses her Limit Break, she performs as many attacks as she
can up to that current level. In other words, if you choose to do
the Waterkick, Tifa will preceed it with the Beat Rush and Somersault.
However, what attacks she performs depends on the "slots" game that
you play every time you try to perform her Limit Break. If you pick
"Hit," she will do that move. If you pick "Yeah!" she will do that
move, but it inflicts added damage. If you pick "Miss," she will
not do that move and go onto the next one, if any. New slots are
added as you learn moves, (up to seven slots when you are trying to
perform the Final Heaven).
Tifa's Limit Breaks only hit one opponent, but she will randomly
attack an opponent each time she performs a new Limit Break.
Beat Rush Level 1 / 1
- Tifa does a quick series of attacks. Hits one opponent.
Somersault Level 1 / 2
- Tifa does a somersault kick. Hits one opponent.
Waterkick Level 2 / 1
- Tifa does a sweep kick. Hits one opponent.
Meteodrive Level 2 / 2
- Tifa does a back drop on one opponent.
Dolphin Blow Level 3 / 1
- Tifa does a rising uppercut, accompanied by a dolphin that flies
along with her. Hits one opponent.
Meteor Strike Level 3 / 2
- Tifa grabs one opponent, jumps into the air, and bodyslams them
in a huge explosion.
Final Heaven Level 4 / 1
- Tifa gathers power into her fist and strikes one opponent with an
exploding punch.
[ AERIS GAINSBOROUGH ] ------------------------------------------------
Healing Wind Level 1 / 1
- Wind encircles Aeris and restores lost HP to the whole party.
Seal Evil Level 1 / 2
- Purple lights fly into each of Aeris' opponents. This inflicts
both "Stop" and "Silence" on them.
Breath of the Earth Level 2 / 1
- Blue lights wrap around your party, removing any status ailments.
Fury Brand Level 2 / 2
- Blue lightning and yellow lights surround all three characters.
This will max out their Limit Break Gauges (excluding Aeris).
Planet Protector Level 3 / 1
- Stars spin around your party, giving them the "Peerless" status
for a short period of time.
Pulse of Life Level 3 / 2
- Aeris kneels and prays, refilling all allies' HP to max.
Great Gospel Level 4 / 1
- Rain falls down, forming puddles, and the clouds part, revealing
three fluttering angels. Has the same effect as Planet Protector
and Pulse of Life.
[ RED XIII ] ----------------------------------------------------------
Sled Fang Level 1 / 1
- Blue energy swirls around Red XIII, who rams into one opponent.
Lunatic High Level 1 / 2
- Yellow vapor shoots up around each party member. Causes "Haste"
to each ally and raises their defensive power.
Blood Fang Level 2 / 1
- Same as the Sled Fang, but red energy surrounds Red as he moves.
This attack gives back a small amount of HP and MP to Red XIII.
It only hits one opponent, though.
Stardust Ray Level 2 / 2
- Red XIII howls and stars appear overhead. Then, a shower of
whitish-blue snowflake-like lights rain down on his opponents.
Hits multiple times for physical damage.
Howling Moon Level 3 / 1
- A full moon appears, and Red XIII leaps up and howls at it. This
casts both "Berserk" and "Haste" on him at the same time.
Earth Rave Level 3 / 2
- The screen turns red as Red XIII make multiple attacks of various
sorts that cause fire to burst forth and shower the enemy.
Cosmo Memory Level 4 / 1
- A starfield appears and stars gather into a ball of fire that then
emits a ray of flame at Red XIII's opponents, resulting in a huge
explosion. Hits all enemies.
[ YUFFIE KISARAGI ] ---------------------------------------------------
Greased Lightning Level 1 / 1
- Yuffie makes a slashmark with her weapon, then a second one appears
over one enemy and hits for damage.
Clear Tranquil Level 1 / 2
- Globes of water surround your party, restoring some lost HP when the
globes explode.
Landscaper Level 2 / 1
- Yuffie strikes the ground and a blast heads towards her opponents.
The ground then rises up, explodes and hits all enemies for Earth
damage.
Bloodfest Level 2 / 2
- The screen turns red as Yuffie performs multiple attacks with her
weapon. Can hit multiple enemies.
Gauntlet Level 3 / 1
- Yuffie creates a blue light beneath her opponents that bursts into
a column of light, hitting all opponents.
Doom of the Living Level 3 / 2
- The screen turns blue as Yuffie attacks multiple times, purple
light shooting from weapon as she attacks. Can hit multiple
opponents.
All Creation Level 4 / 1
- Yuffie creates a swirling disc of multi-colored blue and purple light
that fires a huge beam at all her opponents.
[ CAIT SITH ] ---------------------------------------------------------
Dice Level 1 / 1
- Cait's stuffed moogle throws some dice onto the ground. The score
you roll determines how much damage one enemy takes.
Slots Level 2 / 1
- A slot machine game. What result you get determines the outcome of
this move:
Random Summon (Bar / Bar / Bar)
- Cait casts a randomly determined Summon spell.
Toy Soldier (Crown / Crown / Crown)
- Toy soldiers appear and fire at all of Cait's enemies.
Mog Dance (Star / Star / Star)
- A moogle appears and dances. This completely restores all
allies' HP and MP.
Lucky Girl (Heart / Heart / Heart)
- A cat-girl appears. Makes all character's attacks into
Critical Hits for a while.
Transform (Moogle / Moogle / Moogle)
- Cait's allies disappear and his moogle grows larger, gaining
9999 HP and 999 MP. In this form, he can do anything Cait
can do, except using Limit Breaks. His attacks also do more
damage. When the battle is over, the amount of HP and MP
left are split among all three characters (and in the
process, anyone who was dead before Transform was used is
revived). This means that using this move may drop your
current HP level if your HP amount is over 3000 points.
Game Over (Face / Face / Face)
- Kills all enemies facing Cait Sith. This always works against
any enemy.
Death Joker (Face / Face / any)
- All allies are instantly killed. There is no way to avoid
dying, even if you use something like a Safety Bit or Death
Force.
Toy Box (any other combination)
- A random object is dropped on one enemy. It can include a Hell
House enemy, Fat Chocobo, Magic Hammer, icicles, a boulder, a
weight similar to the one used in the ???? spell, or even
falling meteors. It's possible to get a critical hit during
any of these attacks, too. Note that only the weight can hit
multiple opponents.
[ VINCENT VALENTINE ] -------------------------------------------------
When Vincent's Limit Breaks are used, he transforms and becomes
uncontrollable for the rest of the battle, performing one of two
trademark attacks each round. However, his HP will double when used
and fill up to that amount. Note that it is still possible to affect
a transformed Vincent with status ailments, such as Mini or Sleep.
Galian Beast Level 1 / 1
- Vincent becomes a horned, purple beast. He has two attacks in
this form; Berserker Dance, which is a series of claw and bite
attacks, and Beast Flare, which are golden orbs that hit all
opponents for Fire damage.
Death Gigas Level 2 / 1
- Vincent becomes a Frankenstein-like monster. His two attacks are
Giga Dunk, which is a jumping punch to one opponent, and Livewire,
which is a Lightning-based attack that hits all enemies.
Hellmasker Level 3 / 1
- Vincent becomes a chainsaw-wielding killer in a hockey mask. He
has two attacks; Splatter Combo, which is a chainsaw attack against
one opponent, and Nightmare, which is a poison gas attack that
afflicts one enemy with Silence, Sleep, and Toad, in addition to
doing Poison-based damage.
Chaos Level 4 / 1
- Vincent becomes a bat-winged demon. His two attacks are Chaos
Saber, which is a wing slash against one opponent, and Satan Slam,
which makes a skull-shape appear in the ground. It's eyes flash
and can instantly kill opponents. Survivors are attacked by
orange skulls.
[ CID HIGHWIND ] ------------------------------------------------------
Boost Jump Level 1 / 1
- Cid leaps up and does a diving attack on one enemy.
Dynamite Level 1 / 2
- Cid lights a stick of dynamite and tosses it at his enemies,
damaging all of them when the dynamite explodes.
Hyper Jump Level 2 / 1
- Cid does a leaping attack with his weapon, which gets stuck in the
ground. Pulling it out creates a wave of blue light that damages
all enemies. May cause instant death.
Dragon Level 2 / 2
- Cid summons a serpent-like dragon that flies over the head of one
enemy. It causes damage, and a small amount of drained HP and MP
are given back to Cid.
Dragon Dive Level 3 / 1
- Cid does multiple diving attacks, causing a column of blue and
purple energy to burst forth each time he strikes. Can hit
multiple opponents. May cause instant death.
Big Brawl Level 3 / 2
- Dust rises around Cid as he attacks multiple opponents with his
weapon.
Highwind Level 4 / 1
- Cid gestures and a barrage of missiles fly down from overhead to
strike all enemies.
========================================================================
11. INVENTORY LIST
========================================================================
This section lists the weapons, armor, accessories, items, and Key Items
available in the game, as well as their stats. and abilities.
------------------------------------------------------------------------
ULTIMATE WEAPONS
------------------------------------------------------------------------
Each character has an Ultimate Weapon. With the exception of Aeris'
Ultimate Weapon*, the weapons have certain characteristics.
- They have eight materia slots linked into four pairs.
- They have a zero growth rate.
- They will do more damage when certain conditions are met.
- They will do more damage when used in a Morph attempt (usually,
a Morph attack hits for very low damage).
Here is more information on each Ultimate Weapon:
Weapon Atk MAtk MDef Hit% Slots Rate Sell Throw Cost
------------------------------------------------------------------------
Ultima Weapon 100 +51 +45 110 2,2,2,2 0 Yes Yes --
Premium Heart 99 +32 0 112 2,2,2,2 0 Yes No --
Missing Score 98 +49 0 108 2,2,2,2 0 Yes Yes --
Limited Moon 93 +31 0 114 2,2,2,2 0 Yes No --
Princess Guard 52 +22 +20 111 2,2,2,1 x1 Yes Yes --
Venus Gospel 97 +42 0 103 2,2,2,2 0 Yes Yes --
Conformer 96 +42 0 112 2,2,2,2 0 Yes Yes --
HP Shout 95 +44 0 110 2,2,2,2 0 Yes Yes --
Death Penalty 99 +34 0 115 2,2,2,2 0 Yes Yes --
* Aeris' Ultimate Weapon is different in that it only has seven slots,
and it has a normal growth rate.
[ ULTIMA WEAPON ] -----------------------------------------------------
- The Ultima Weapon is for Cloud. It's won from the Ultima Weapon after
killing it in Cosmo Canyon during Disc 2 or 3.
- The attack power of the Ultima Weapon depends on the difference
between Cloud's current and maximum HP scores. The bigger the
difference, the weaker the weapon gets. You can actually see this
in effect, as the blade becomes more transparent as Cloud loses
HP.
[ PREMIUM HEART ] -----------------------------------------------------
- The Ultima Weapon is for Tifa. It's found in the "ITEM" building in
Wall Market after getting the "Key to Sector 5" in Disc 2 or 3.
- The attack power of the Premium Heart goes up at Tifa's Limit Break
Gauge increases. She inflicts the most damage when it is almost
full (short of Limit Break becoming available).
- However, it's also been shown that the attack power goes up when
Tifa gets a MISS on one of her slots while attempting to perform her
Limit Break.
[ MISSING SCORE ] -----------------------------------------------------
- The Missing Score is for Barret. It's found on a landing while
climbing the scaffolding that leads to the top of the Mako Cannon
at the end of Disc 2 (when the Cannon is at Midgar City). Barret
_must_ be in your party in order to see the chest which contains
this item.
- The Missing Score's attack power is determined by the number of
materia inserted into it, and their total amount of AP earned.
Therefore, equipping mastered materia will result in a higher
attack power than equipping non-mastered materia.
[ LIMITED MOON ] ------------------------------------------------------
- The Limited Moon is for Red XIII. It's given to you by Bugenhagen in
Disc 3, if you leave the Northern Crater and return to Cosmo Canyon
with Red XIII in your party.
- The attack power of the Limited Moon depends on the difference
between Red XIII's current and maximum MP scores. The bigger the
difference, the weaker the weapon gets.
[ PRINCESS GUARD ] ----------------------------------------------------
- This weapon is for Aeris. It's found in the Temple of Ancients in
Disc 1.
- The Princess Guard also increases your defense power by +12.
The power of this weapon increases when Aeris' partners are
dead or near death.
[ VENUS GOSPEL ] ------------------------------------------------------
- The Venus Gospel is for Cid. It's given to you by the man in Rocket
Town who gave you the Yoshiyuki, if you talk to him repeatedly after
the rocket ship launches and your party returns to earth in Disc 2.
- The attack power of the Venus Gospel depends on the difference
between Cid's current and maximum MP scores. The bigger the
difference, the weaker the weapon gets.
[ CONFORMER ] ---------------------------------------------------------
- The Conformer is for Yuffie. It's found in the Gelnika (the plane
that crashes underwater and is only reachable by submarine) during
Disc 2 or 3.
- The Conformer's attack power changes depending on the experience level
of the enemy she is fighting. The higher their level, the more damage
she inflicts.
[ HP SHOUT ] ----------------------------------------------------------
- The HP Shout is for Cait Sith. It's found when you return to the
Shinra Building in Disc 2, in one of the lockers on floor 66.
- The attack power of the HP Shout depends on the difference
between Cait Sith's current and maximum HP scores. The bigger the
difference, the weaker the weapon gets.
[ DEATH PENALTY ] -----------------------------------------------------
- The Death Penalty is for Vincent. It's found when you visit
Lucretia's cave with Vincent in your party during Disc 2, then return
at a later point (even if you return in Disc 3).
- The Death Penalty's attack power changes depending on how many
enemies Vincent has killed since joining your party.
------------------------------------------------------------------------
WEAPON LIST
------------------------------------------------------------------------
This section lists each weapon in the game and their stats.
Cloud Atk MAtk MDef Hit% Slots Rate Sell Throw Cost
------------------------------------------------------------------------
Apocalypse 88 +43 +16 110 1,1,1 x3 Yes Yes --
Buster Sword 18 +2 0 96 2 x1 No No --
Butterfly Edge 39 +8 0 100 2,2 x1 Yes Yes 2800
Crystal Sword 76 +19 0 105 2,2,2 x1 Yes Yes 18000
Enhance Sword 43 +16 0 107 2,2,2,2 x1 Yes Yes 12000
Force Stealer 36 +7 0 100 1,1,1 x2 Yes Yes 2200
Hardedge 32 +6 0 98 2,1,1 x1 Yes Yes 1500
Heaven's Cloud 93 +31 0 100 (1x6) x1 Yes Yes --
Murasame 51 +12 0 100 2,2,1 x1 Yes Yes 6500
Mythril Saber 23 +4 0 98 2,1 x1 Yes Yes 1000
Nail Bat 70 0 0 100 0 0 Yes Yes 2800
Organics 62 +15 0 103 2,2,1,1 x1 Yes Yes 12000
Ragnarok 97 +43 +35 105 2,2,2 x1 Yes Yes --</pre><pre id="faqspan-14">
Rune Blade 40 +9 0 108 1,1,1,1 x2 Yes Yes 3800
Ultima Weapon 100 +51 +45 110 2,2,2,2 0 Yes Yes --
Yoshiyuki 56 +9 0 100 1,1 x1 Yes Yes --
* The attack power of the Ultima Weapon depends on the difference
between Cloud's current and maximum HP scores. The bigger the
difference, the weaker the weapon gets. You can actually see this
in effect, as the blade becomes more transparent as Cloud loses
HP.
* The Yoshiyuki becomes more powerful when Cloud's allies are defeated.
Tifa Atk MAtk MDef Hit% Slots Rate Sell Throw Cost
------------------------------------------------------------------------
Crystal Glove 75 +16 0 115 2,2,2 x1 Yes No 160000
Diamond Knuckle 51 +10 0 112 2,2,1 x1 Yes No 5800
Dragon Claw 62 +13 0 114 2,2,1,1 x1 Yes No 10000
God's Hand 86 +34 0 255 2,2 x1 Yes No --
Grand Glove 31 +6 0 110 2,1,1 x1 Yes No 1200
Kaiser Knuckle 44 +13 0 110 2,1x6 x1 Yes No 15000
Leather Glove 13 0 0 99 1 x1 Yes No --
Master Fist 38 0 0 108 (1x6) x1 Yes No --
Metal Knuckle 18 +1 0 102 2 x1 Yes No 320
Motor Drive 27 +6 0 106 1,1,1 x2 Yes No --
Mythril Claw 24 +3 0 106 2,1 x1 Yes No 750
Platnium Fist 30 +7 0 108 1,1,1,1 x2 Yes No 2700
Powersoul 28 +7 0 106 1,1,1,1 x2 Yes No 4200
Premium Heart 99 +32 0 112 2,2,2,2 0 Yes No --
Tiger Fang 38 +8 0 110 2,2 x1 Yes No 2500
Work Glove 68 0 0 114 0 0 Yes No 2200
* The attack power of the Master Fist goes up as Tifa is afflicted
with status ailments. More consecutive ailments means an even
higher attack power.
* The attack power of the Powersoul goes up when Tifa's allies are near
death or are afflicted by the "Death Sentence" enemy skill.
* The attack power of the Premium Heart goes up as her Limit Gauge
fills up.
* However, it's also been shown that the attack power goes up when
Tifa gets a MISS on one of her slots while attempting to perform her
Limit Break.
Barret Atk MAtk MDef Hit% Slots Rate Sell Throw Cost
------------------------------------------------------------------------
A.M Cannon *77 +16 0 103 2,2,2 x1 Yes Yes 18000
Assault Gun *17 +1 0 98 1,1 x1 Yes Yes 350
Atomic Scissors 32 +4 0 99 2,1,1 x1 Yes Yes 1400
Cannon Ball 23 +2 0 98 2,1 x1 Yes Yes 950
Chainsaw 52 +10 0 100 2,2,1 x1 Yes Yes 6300
Drill Arm 37 0 0 97 1,1,1,1 x2 Yes Yes 3300
Enemy Launcher *35 +7 0 100 2,1,1,1 x1 Yes Yes 3300
Gatling Gun *14 0 0 97 1 x1 No No --
Hard Vulcan *39 +8 0 100 2,2 x1 Yes Yes 2700
Max Ray *97 +30 0 98 2,2,2 x1 Yes Yes --
Microlaser *63 +13 0 101 2,2,1,1 x1 Yes Yes 12000
Missing Score *98 +49 0 108 2,2,2,2 0 Yes Yes --
Pile Banger 90 0 0 80 2,2,2 x1 Yes Yes --
Rocket Punch 62 0 0 110 0 0 Yes Yes 3200
Solid Bazooka *61 +15 0 100 2,2,2,2 x1 Yes Yes 16000
W Machine Gun *30 +3 0 100 1,1,1 x2 Yes Yes 2000
* These weapons inflict the same amount of damage when you are in the
front or back row.
* The Missing Score's attack power is determined by the number of
materia inserted into it, and their total amount of AP earned.
Therefore, equipping mastered materia will result in a higher
attack power than equipping non-mastered materia.
Red XIII Atk MAtk MDef Hit% Slots Rate Sell Throw Cost
------------------------------------------------------------------------
Adaman Clip 60 +15 0 106 2,2,1,1 x1 Yes No 11000
Behemoth Horn 91 +26 +18 75 (1x6) x1 Yes No --
Cent Clip 58 +22 0 108 (1x8) x1 Yes No 140000
Crystal Comb 76 +20 0 108 2,2,2 x1 Yes No 17000
Diamond Pin 33 +8 0 102 2,1,1 x1 Yes No 1300
Gold Barrette 50 +13 0 104 2,2,1 x1 Yes No 6000
Hairpin 57 +15 0 120 0 0 Yes No 6000
Limited Moon 93 +31 0 114 2,2,2,2 0 Yes No --
Magic Comb 37 +4 0 100 1,1,1 x2 Yes No 2000
Mythril Clip 24 +6 0 100 2,1 x1 Yes No 800
Plus Barrette 39 +12 0 104 1,1,1,1 x2 Yes No 3500
Seraph Comb 68 +14 0 110 1,1,1,1 x1 No No --
Silver Barrette 40 +10 0 110 2,2 x1 No No 2500
Spring Gun Clip 87 +55 0 100 2,2,2 x1 Yes No --
* The Behemoth Horn also increases your defense power by +35.
* The Hairpin has the inflicts the same amount of damage when you are
in the front or back row.
* The attack power of the Limited Moon depends on the difference
between Red XIII's current and maximum MP scores. The bigger the
difference, the weaker the weapon gets.
Aeris Atk MAtk MDef Hit% Slots Rate Sell Throw Cost
------------------------------------------------------------------------
Aurora Rod 51 +14 0 110 2,2,1 x1 Yes Yes 5800
Fairy Tale 37 +8 0 103 (1x7) x1 Yes Yes 2500
Full Metal Rod 22 +4 0 100 2,1 x1 Yes Yes 800
Guard Stick 12 +2 +4 99 1 x1 Yes Yes --
Princess Guard 52 +22 +20 111 2,2,2,1 x1 Yes Yes --
Prism Staff 40 +10 0 105 2,2 x1 Yes Yes 2600
Mythril Rod 16 +3 0 100 2 x1 Yes Yes 370
Striking Rod 32 +7 0 100 2,1,1 x1 Yes Yes 1300
Umbrella 58 +10 0 118 0 0 Yes Yes --
Wizard Staff 28 +6 0 100 1,1,1 x2 Yes Yes 1800
Wizer Staff 33 +7 0 100 1,1,1,1 x2 Yes Yes 3200
* The Guard Stick also increases your defense power by +1.
* The Umbrella also increases your defense power by +20.
* The Princess Guard also increases your defense power by +12.
The power of this weapon increases when Aeris' partners are
dead or near death.
Cid Atk MAtk MDef Hit% Slots Rate Sell Throw Cost
------------------------------------------------------------------------
Dragoon Lance 66 +7 0 100 (1x8) x1 Yes Yes 6200
Flayer 100 +20 0 100 (1x6) x1 Yes Yes --
Grow Lance 78 +31 0 102 2,2,2 x1 Yes Yes --
Javelin 62 +12 0 104 2,2,1 x2 Yes Yes --
Mast Ax 64 +15 0 99 2,2,1,1 x1 Yes Yes 13000
Mop 68 +3 0 118 0 0 Yes Yes --
Partisan 78 +17 0 100 2,2,2 x1 Yes Yes 19000
Scimitar 86 +20 0 102 2 x3 Yes Yes --
Slash Lance 56 +10 0 98 2,2,1 x1 Yes Yes 6500
Spirit Lance 92 +43 +20 112 2,2 x1 Yes Yes --
Spear 44 +8 0 97 2,2 x1 Yes Yes 1200
Trident 60 +12 0 105 (1x6) x1 Yes Yes 7500
Venus Gospel 97 +42 0 103 2,2,2,2 0 Yes Yes --
Viper Halberd 58 +13 0 102 1,1,1,1 x2 Yes Yes 7000
* The attack power of the Venus Gospel depends on the difference
between Cid's current and maximum MP scores. The bigger the
difference, the weaker the weapon gets.
Yuffie Atk MAtk Speed Hit% Slots Rate Sell Throw Cost
------------------------------------------------------------------------
4-point Shuriken 23 +6 0 100 2,1 x1 Yes Yes --
Boomerang 30 +7 0 101 2,1,1 x1 Yes Yes 1400
Conformer 96 +42 0 112 2,2,2,2 0 Yes Yes --
Crystal Cross 74 +18 0 110 2,2,2 x1 Yes Yes 18000
Hawkeye 61 +14 0 107 2,2,1,1 x1 Yes Yes 12000
Magic Shuriken 64 0 +10 113 1,1,1 x1 Yes Yes 6000
Manji Shuriken 68 +18 0 110 2,1x6 x1 Yes Yes 14000
Oritsuru 90 +38 0 116 2,2,1x4 x1 Yes Yes --
Pinwheel 37 +9 0 104 2,2 x1 Yes Yes 2600
Razor Ring 49 +12 0 105 2,2,1 x1 Yes Yes 6000
Superball 68 +10 0 120 0 0 Yes Yes 3000
Twin Viper 36 +8 0 108 1,1,1,1 x2 Yes Yes 3200
Wind Slash 30 +7 0 103 1,1,1 x2 Yes Yes 2000
* All of Yuffie's weapons inflict the same amount of damage when you
are in the front or back row.
* The Conformer's attack power changes depending on the experience level
of the enemy she is fighting. The higher their level, the more damage
she will inflict.
Cait Sith Atk MAtk Def Hit% Slots Rate Sell Throw Cost
------------------------------------------------------------------------
Battle Trumpet 95 0 0 95 2,2,2 0 Yes Yes --
Black M-phone 31 +10 0 104 1,1,1,1 x2 Yes Yes 2800
Blue M-phone 48 +10 0 100 2,2,1 x1 Yes Yes 5500
Crystal M-phone 74 +20 0 100 2,2,2 x1 Yes Yes 18000
Gold M-phone 58 +28 0 103 2,2,2,2 x1 Yes Yes 15000
Green M-phone 41 +9 0 100 2,2 x1 Yes Yes 2400
HP Shout 95 +44 0 110 2,2,2,2 0 Yes Yes --
Red M-phone 60 +15 0 100 2,2,1,1 x1 Yes Yes 11000
Silver M-phone 28 +14 0 106 (1x8) x1 Yes Yes 3300
Starlight Horn 88 +31 +30 102 2,2,2,2 x1 Yes Yes --
Trumpet Shell 68 +2 0 118 0 0 Yes Yes 3000
White M-phone 35 +8 0 102 1,1,1 x2 Yes Yes 2300
Yellow M-phone 36 +8 0 100 2,1,1 x1 Yes Yes 500
* The attack power of the HP Shout depends on the difference
between Cait Sith's current and maximum HP scores. The bigger the
difference, the weaker the weapon gets.
Vincent Atk MAtk MDef Hit% Slots Rate Sell Throw Cost
------------------------------------------------------------------------
Buntline 48 +18 0 124 2,2 x2 Yes Yes 6800
Death Penalty 99 +34 0 115 2,2,2,2 0 Yes Yes --
Lariat 64 +16 0 120 2,2,1,1 x1 Yes Yes 12000
Longbarrel R 66 +14 0 255 2,2,2,2 x1 Yes Yes 13000
Outsider 80 +48 0 120 2,2,1x4 x1 Yes Yes --
Peacemaker 38 +8 0 118 2,1 x2 Yes Yes 3500
Quicksilver 38 +10 0 110 2,1,1 x1 Yes Yes 1000
Shortbarrel 51 +14 0 118 2,2,1 x1 Yes Yes 6400
Shotgun 48 +12 0 112 2,2 x1 Yes Yes 3100
Silver Rifle 62 0 0 120 0 0 Yes Yes 3000
Sniper CR 42 +7 0 255 2,2 x1 Yes Yes 3300
Supershot ST 97 +52 0 120 2,2,2 0 Yes Yes --
Winchester 73 +18 0 120 2,2,2 x1 Yes Yes 18000
* All of Vincent's weapons inflict the same amount of damage when you
are in the front or back row.
* The Death Penalty's attack power changes depending on how many
enemies Vincent has killed since joining your party.
------------------------------------------------------------------------
ARMOR LIST
------------------------------------------------------------------------
This section lists each piece of armor in the game and their stats.
Armor Cost Slots Rate Def MDef Evd MEvd MPwr Atk
------------------------------------------------------------------------
Adaman Bangle -- 2 x1 +93 +23 0 0 0 0
Aegis Armlet -- 2,2 x1 +55 +86 +15 +50 0 0
Aurora Armlet -- 2,2 x1 +76 +54 +8 +3 0 0
Bolt Armlet -- 2,2 x1 +74 +55 +8 +3 0 0
Bronze Bangle -- 0 0 +8 0 0 0 0 0
Carbon Bangle 800 2,1 x1 +27 +14 +3 0 0 0
Chocobracelet -- 1,1,1,1 x1 +35 +38 +10 +10 0 0
Crystal Bangle 4800 2,2,2 x1 +70 +45 +8 +1 0 0
Diamond Bangle 3200 2,2,1 x1 +57 +37 +6 0 0 0
Dragon Armlet -- 2,2,2 x1 +58 +47 +3 +2 0 0
Edincoat 8000 (1x7) x1 +50 +33 0 0 +5 0
Escort Guard -- 2,2,2 x1 +62 +55 +5 0 0 0
Fire Armlet -- 2,2 x1 +72 +52 +8 +3 0 0
Four Slots 1300 1,1,1,1 x1 +12 +10 0 0 0 0
Fourth Bracelet -- 2,2,1 x1 +74 +100 +3 +3 +20 0
Gigas Armlet -- 2,2,1 0 +59 0 0 0 0 +30
Gold Armlet 2000 2,2 x1 +46 +28 +4 0 0 0
Imperial Guard -- 2,2,2 x1 +82 +74 0 0 0 0
Iron Bangle 160 1 x1 +10 +2 0 0 0 0
Minerva Brace -- 2,2,2 x1 +60 +57 +8 0 0 0
Mystile -- 2,2,2 x1 +65 +72 +50 +60 0 0
Mythril Armlet 250 2 x1 +18 +8 +3 0 0 0
Platinum Bangle 1800 1,1 x2 +20 +12 0 0 0 0
Precious Watch -- (1x8) x1 0 0 0 0 0 0
Rune Armlet 3700 1,1,1,1 x2 +43 +24 +5 0 0 0
Shinra Alpha -- 2,1,1 x1 +30 0 0 0 0 0
Shinra Beta -- 2,2,2 x1 +77 +34 0 0 0 0
Silver Armlet 1300 2,1,1 x1 +34 +22 +4 0 0 0
Titan Bangle 280 1,1 x1 +14 +4 +2 0 0 0
Warrior Bangle -- 2,2 0 +96 +21 0 0 0 +20
Wizard Bracelet 12000 2,2,2,2 x1 +6 +85 +3 +3 +20 0
Ziedrich -- 0 0 +100 +98 +15 +18 0 +20
* The Aurora Armlet absorbs Ice damage.
* The Bolt Armlet absorbs Lightning damage.
* The Chocobracelet also increases your Speed by +30 and your Luck by
+20.
* The Escort Guard can only be worn by men.
Lightning, Earth, Water, and Poison do no damage when it is worn.
* The Fire Armlet absorbs Fire damage.
* The Minerva Brace can only be worn by women.
Fire, Ice, Gravity, and Holy do no damage when it is worn.
* The Ziedrich reduces the damage of all elemental attacks by half.
------------------------------------------------------------------------
ACCESSORIES LIST
------------------------------------------------------------------------
Accessories Cost Effect
------------------------------------------------------------------------
Amulet 10000 Luck +10
Bolt Ring 8000 Lightning-based attacks do no damage.
Cat's Bell -- Restores wearer's HP as you walk.
Champion Belt -- Strength +30, Vitality +30
Choco Feather 10000 Speed +10
Circlet -- Magic +30, Spirit +30
Curse Ring -- Strength +35, Magic Power +25, Speed +15,
Vitality +15, Spirit +15, Luck +10
"Death Sentence" cast on wearer, though.
Earring 7500 Magic +10
Fairy Ring 7000 Poison & Darkness have no effect.
Fire Ring 8000 Fire-based attacks do no damage.
Fury Ring 5000 Wearer has permanent "Berserk."
Headband 3000 Sleep has no effect.
HypnoCrown -- Increases success rate of "Manipulate."
Ice Ring 8000 Ice-based attacks do no damage.
Jem Ring 7500 Paralyze, Petrify, & Slow-numb have no effect.
Peace Ring 7500 Confu, Berserk, Hyper have no effect.
Poison Ring -- Poison has no effect, absorbs Poison damage.
Power Wrist 7500 Strength +10
Protect Ring -- Barrier and MBarrier cast on wearer.
Protect Vest 3500 Vitality +10
Ribbon -- All status ailments have no effect.
Safety Bit 7500 Instant Kill, Petrify, Slow-numb, and Death
Sentence have no effect.
Silver Glasses 3000 Darkness has no effect.
Sprint Shoes -- Wearer has permanent "Haste."
Star Pendant 4000 Poison has no effect.
Talisman 4000 Spirit +10
Tetra Elemental -- Fire, Ice, Lightning & Earth are absorbed.
Thief's Glove -- Increases success rate of "Steal."
Touph Ring -- Vitality +50, Spirit +50
Water Ring -- Water-based attacks are absorbed.
White Cape 5000 Frog & Mini have no effect.
- Note that the Ribbon protects you from status ailments only when in
battle. For example, if you try to use a Hyper on a Ribbon-wearing
character in battle, nothing will happnen. However, if you use a
Hyper on them outside of battle, they will be put into Fury status.
------------------------------------------------------------------------
ITEM LIST
------------------------------------------------------------------------
Rng = Range
B = Usable in Battle
M = Usable from the Main Menu
Items Value Rng B M Effect
------------------------------------------------------------------------
Potion 50 One Y Y Restores 100 HP.
Hi-Potion 300 One Y Y Restores 500 HP.
X-Potion -- One Y Y Restores all HP.
Ether 1500 One Y Y Restores 100 MP.
Turbo Ether -- One Y Y Restores all MP.
Elixir -- One Y Y Restores all HP and MP.
Megalixir -- All Y Y Restores all MP and HP.
Phoenix Down 300 One Y Y Revives a dead ally.
Antidote 80 One Y N Cures Poison status.
Soft 150 One Y N Cures Petrify status.
Maiden's Kiss 150 One Y N Cures Frog status.
Cornucopia 150 One Y N Cures Mini status.
Echo Screen 100 One Y N Cures Silent status.
Hyper 100 One Y Y Cures Sadness status.
Tranquilizer 100 One Y Y Cures Fury status.
Remedy 1000 One Y N Cures all status ailments.
Smoke Bomb 300 All Y N Escape from battle w/ 100% success.
Speed Drink 1000 One Y N Same effect as "Haste."
Hero Drink -- One Y N Momentarily raises all stats.
Vaccine -- One Y N Prevents abnormal status ailments.
Grenade 80 One Y N Causes 150 damage.
Bomb Fragment -- All Y N Causes 400 damage.
Right arm -- All Y N Causes 1500 damage.
Hourglass -- All Y N Casts "Stop"
Kiss of Death -- All Y N Casts "Death"
Spider Web -- All Y N Casts "Slow"
Dream Powder -- All Y N Casts "Sleepel"
Mute Mask -- All Y N Casts "Silence"
War Gong -- All Y N Casts "Berserk"
Loco weed -- All Y N Casts "Confu"
Fire Fang -- All Y N Casts "Fire2."
Fire veil -- All Y N Casts "Fire3."
Antarctic Wind -- All Y N Casts "Ice2."
Ice Crystal -- All Y N Casts "Ice3."
Bolt Plume -- All Y N Casts "Bolt2."
Swift Bolt -- All Y N Casts "Bolt3."
Earth Drum -- All Y N Casts "Quake2."
Earth Hammer -- All Y N Casts "Quake3."
Deadly Waste -- All Y N Casts "Bio2."
M-Tentacles -- All Y N Casts "Bio3."
Stardust -- All Y N Casts "Comet2."
Vampire Fang -- One Y N Absorbs HP.
Ghost hand -- One Y N Absorbs MP. Around 30 MPs worth.
Vagyrisk Claw -- One Y N Casts "Break"
Light Curtain -- All Y N Casts "Barrier"
Lunar Curtain -- All Y N Casts "MBarrier"
Mirror -- All Y N Casts "Reflect"
Holy Torch -- All Y N Same effect as "DeSpell"
Bird Wing -- All Y N Wind damage, around 1000 points.
Dragon Scales -- All Y N Water damage, around 3800 points.
Impaler 500 One Y N Casts "Frog."
Shrivel 500 One Y N Casts "Mini."
Eye drop 50 One Y N Cures Darkness status.
Molotov 400 One Y N Fire damage, around 400 points.
S-mine 1000 One Y N Does 1500 damage.
8inch Cannon -- One Y N Does 3000 damage.
Graviball -- One Y N Casts "Demi1"
T/S Bomb -- One Y N Casts "Demi2"
Ink -- One Y N Causes Darkness status.
Dazers -- One Y N Causes Paralyze status.
Dragon Fang -- All Y N Lightning damage.
Cauldron -- One Y N Causes Poison, Confu, Darkness, Silence,
Mini, Frog.
Sylkis Greens 5000 One Y N Can be fed to Chocobos.
Reagan Greens 3000 One Y N Can be fed to Chocobos.
Mimett Greens 1500 One Y N Can be fed to Chocobos.
Curiel Greens 1000 One Y N Can be fed to Chocobos.
Pahsana Greens 800 One Y N Can be fed to Chocobos.
Tantal Greens 400 One Y N Can be fed to Chocobos.
Krakka Greens 250 One Y N Can be fed to Chocobos.
Gysahl Greens 100 One Y N Can be fed to Chocobos.
Tent 500 All N Y Restores HP/MP & cures status ailments.
Power Source 500 One N Y Raises Strength by +1.
Guard Source 500 One N Y Raises Vitality by +1.
Magic Source 500 One N Y Raises Magic by +1.
Mind Source 500 One N Y Raises Spirit by +1.
Speed Source 500 One N Y Raises Dexterity by +1.
Luck Source 500 One N Y Raises Luck by +1.
Zeio Nut -- -- N N Used when mating Chocobos.
Carob Nut -- -- N N Used when mating Chocobos.
Porov Nut 2000 -- N N Used when mating Chocobos.
Pram Nut 1500 -- N N Used when mating Chocobos.
Lasan Nut 600 -- N N Used when mating Chocobos.
Saraha Nut 400 -- N N Used when mating Chocobos.
Luchile Nut 200 -- N N Used when mating Chocobos.
Pepio Nut 100 -- N N Used when mating Chocobos.
Zinc Battery 300 -- N N Used en route to Shinra Bldg. in Disc 1.
Pocket Tissue -- -- N N Has no purpose.
Omnislash -- One N Y Teaches Cloud's final Limit Break.
Catastrophe -- One N Y Teaches Barret's final Limit Break.
Final Heaven -- One N Y Teaches Tifa's final Limit Break.
Great Gospel -- One N Y Teaches Aeris' final Limit Break.
Cosmo Memory -- One N Y Teaches Red XIII's final Limit Break.
All Creation -- One N Y Teaches Yuffie's final Limit Break.
Chaos -- One N Y Teaches Vincent's final Limit Break.
Highwind -- One N Y Teaches Cid's final Limit Break.
1/35 soldier -- -- N N Has no purpose.
Super Sweeper -- -- N N Has no purpose.
Masamune Blade -- -- N N Has no purpose.
Save Crystal -- -- N N Create a Save Point in Northern Crater.
Combat Diary -- -- N N Has no purpose.
Autograph -- -- N N Has no purpose.
Gambler -- -- N N Has no purpose.
------------------------------------------------------------------------
KEY ITEMS
------------------------------------------------------------------------
Key Items Found
------------------------------------------------------------------------
Cotton Dress Given to you by the dressmaker.
Satin Dress Given to you by the dressmaker.
Silk Dress Given to you by the dressmaker.
Wig Won after playing the squat game at the gym.
Brown Wig Won after playing the squat game at the gym.
Blonde Wig Won after playing the squat game at the gym.
Glass Tiara Given to you by the Materia store owner.
Ruby Tiara Given to you by the Materia store owner.
Diamond Tiara Given to you by the Materia store owner.
Cologne Given to you by the lady in the bathroom.
Flower Cologne Given to you by the lady in the bathroom.
Sexy Cologne Given to you by the lady in the bathroom.
Member's Card Given to you by a man near the Honeybee Inn.
Lingerie Given to you by Mukki.
Bikini Pants Given to you by Mukki.
Pharmacy Coupon Given to you if you eat at the Wall Market.
First Aid Spray Can be purchased using the Coupon.
Deoderant Can be purchased using the Coupon.
Digestive Can be purchased using the Coupon.
Card Key 60 Found in the Shinra Building.
Card Key 62 Found in the Shinra Building.
Card Key 65 Found in the Shinra Building.
Card Key 66 Found in the Shinra Building.
Card Key 68 Found in the Shinra Building.
Midgar Parts 1 Found in a chest on the floor with the Midgar model.
Midgar Parts 2 Found in a chest on the floor with the Midgar model.
Midgar Parts 3 Found in a chest on the floor with the Midgar model.
Midgar Parts 4 Found in a chest on the floor with the Midgar model.
Midgar Parts 5 Found in a chest on the floor with the Midgar model.
PHS Given to you after the Nibelheim flashback.
Gold Ticket Purchased from the attendant at the Gold Saucer.
Keystone Given to you by Dio after the Battle Square contest.
Leviathan Scales Found in the Underwater Reactor.
Glacier Map Found on the wall of a house in Icicle Inn.
A Coupon Found in the Shinra Building.
B Coupon Found in the Shinra Building.
C Coupon Found in the Shinra Building.
Black Materia Found in the Temple of Ancients.
Mythril Given to you by the sleeping man.
Snowboard Given to you by a kid in Icicle Inn.
Huge Materia (Ylw) After completing the 1st Huge Materia qust.
Huge Materia (Grn) After completing the 2nd Huge Materia qust.
Huge Materia (Red) After completing the 3rd Huge Materia qust.
Huge Materia (Blu) After completing the 4th Huge Materia qust.
Key to Ancients Found in the ocean; accessible by submarine.
Lunar Harp Can be dug up for you in Bone Village.
Basement Key Found in the safe in the Shinra Mansion.
Key to Sector 5 Can be dug up in Bone Village at end of Disc 2.
Earth Harp Won from the Emerald Weapon.
Desert Rose Won from the Ruby Weapon.
========================================================================
12. MISCELLANEOUS
========================================================================
------------------------------------------------------------------------
BATTLE FORMATIONS
------------------------------------------------------------------------
There are five types of formations that can occur when you go into a
battle:
Normal
- The standard battle formation.
Pre-Emptive
- Your party gets to strike first.
Back Attack
- Your party is on the other side of the screen, and their rows are
reversed (so characters in the back row are now in front, and vice
versa). The enemy party also gets to go first.
Side Attack
- Your party appears on either side of the enemy (this means one
member of your party on the left and two on the right, or vice
versa). Enemy attacks that would normally hit all members will
only hit the ally that enemy is facing.
Pincer Attack
- Your party appears with the enemy on either side of you. You can't
run away in this situation unless you kill all the enemies on one
side. In this type of formation, spells that would hit "all"
enemies instead only hit the ones facing your character.
------------------------------------------------------------------------
ELEMENT INFORMATION
------------------------------------------------------------------------
Name: Fire
Notes: Effective on animal-type enemies and cold-based enemies.
Cause: Some enemy attacks, Fire Fang, Fire Veil, Molotov, Fire spells,
Flare, Ifrit, Phoenix.
Name: Ice
Notes: Effective on fire-based enemies but not cold-based ones.
Cause: Some enemy attacks, Antarctic Wind, Ice Crystal, Ice spells,
Freeze, Shiva.
Name: Lightning
Notes: Effective on mechanical enemies.
Cause: Some enemy attacks, Bolt Plume, Swift Bolt, Dragon Fang,
Bolt spells, Ramuh.
Name: Earth
Notes: Not effective on flying enemies.
Cause: Some enemy attacks, Earth Drum, Earth Mallet, Quake spells,
Break, Titan.
Name: Poison
Notes: Not effective on poison-based enemies. Can inflict the
"Poison" status.
Cause: Some enemy attacks, Deadly Waste, M-Tentacles, Bio spells,
Hades.
Name: Gravity
Notes: Reduces life by a set amount instead of doing "damage."
Cause: Some enemy attacks, Graviball, T/S Bomb, Demi spells.
Name: Water
Notes: Effective on fire-based enemies.
Cause: Some enemy attacks, Dragon Scales, Aqualung, Leviathan.
Name: Wind
Notes: Effective on flying enemies.
Cause: Some enemy attacks, Bird Wing, Choco/Mog.
Name: Holy
Notes: Effective on evil or undead enemies.
Cause: Alexander.
Name: Non-Elemental
Notes: Not listed as an element in the game, but is effective on
certain enemies immune to other elements.
Cause: Stardust, Comet, Ultima, Bahamut spells.
------------------------------------------------------------------------
STATUS INFORMATION
------------------------------------------------------------------------
There are various status ailments in the game, most of them bad (though
some are beneficial). They are as follows:
Name: Death
Effect: Your character lies on the floor and can take no action.
Cause: Taking too much damage, some enemy attacks, Death, Kiss
of Death, Odin (Steel-Bladed Sword).
Remove: Phoenix Down, Life, Life2, Angel's Whisper.
Name: Near-death
Effect: Your character kneels down and your HP reading turns yellow.
Has no effect in battle, it just lets you know that you're at
risk of getting killed.
Cause: Taking too much damage.
Remove: Restore HP using items or spells.
Name: Sleep
Effect: Cannot take any action until you wake up. This occurs after
enough time has passed.
Cause: Certain enemy attacks, Dream Powder, Sleepel.
Remove: Remedy, physical attacks.
Name: Poison
Effect: Take damage each round until cured.
Cause: Certain enemy attacks. Also possibly from Deadly Waste,
M-Tentacles, or Bio spells.
Remove: Antidote, Remedy, Poisona, Esuna.
Name: Sadness
Effect: Take less damage when hit, but your Limit Break Gauge fills
up slower than usual.
Cause: Certain enemy attacks, Tranquilizer.
Remove: Hyper.
Name: Fury
Effect: Take double damage when hit, and your hit rate is decreased.
However, your Limit Gauge fills up faster than usual.
Cause: Certain enemy attacks, Hyper.
Remove: Tranquilizer.
Name: Confusion
Effect: Cannot control character, who may attack itself or allies.
Cause: Certain enemy attacks, Loco weed, Confu.
Remove: Remedy, Esuna, physical attacks.
Name: Silence
Effect: Cannot cast spells, Summon spells, or Enemy Skills. Enemies
may not be able to use certain abilities, either.
Cause: Certain enemy attacks, Mute Mask, Silence.
Remove: Echo Screen, Remedy, Esuna.
Name: Haste
Effect: ATB Gauge fills faster, allowing for more frequent turns
per battle.
Cause: Speed Drink, Haste, Sprint Shoes.
Remove: Holy Torch, Slow, DeSpell.
Name: Slow
Effect: ATB Gauge fills slowly, resulting in less turns per battle.
Cause: Some enemy attacks, Slow.
Remove: Holy Torch, Haste, DeSpell.
Name: Stop
Effect: ATB Gauge doesn't fill, "freezing" character until the the
ailment wears off.
Cause: Some enemy attacks, Stop.
Remove: DeSpell.
Name: Frog
Effect: Turn into a frog. In this form, you can only attack, cast
"Toad" on yourself (if you know it), or use an item. Also,
as a frog, your attack and defense power are dramatically
reduced.
Cause: Some enemy attacks, Impaler, Toad.
Remove: Maiden's Kiss, Remedy, Esuna.
Name: Small
Effect: Target will shrink. In this form, attack and defense power are
greatly reduced. This includes lowering the damage of Limit
Breaks, but not spells.
Cause: Some enemy attacks, Shrivel, Mini.
Remove: Cornucopia, Remedy, Esuna.
Name: Slow-numb
Effect: Your character is gradually encased in stone. Once fully
encased, they become Petrified.
Cause: Some enemy attacks.
Remove: Soft, Remedy, Esuna.
Name: Petrify
Effect: Target is encased in stone and cannot take any action. If
all characters are petrified, the battle ends (for you or
your opponents).
Cause: Some enemy attacks, completed Slow-numb.
Remove: Soft, Remedy, Esuna.
Name: Regen
Effect: Target constantly regains HP at a steady rate for a limited
period of time.
Cause: Regen
Remove: DeSpell.
Name: Barrier
Effect: Target takes less damage from most physical attacks.
Cause: Protect Ring, Light Curtain, Barrier, Wall.
Remove: DeBarrier.
Name: MBarrier
Effect: Target takes less damage from most magical attacks and spells.
Cause: Protect Ring, Lunar Curtain, MBarrier, Wall.
Remove: DeBarrier.
Name: Reflect
Effect: Spells cast on the target "bounce" back onto the spellcaster's
party (but may not specifically hit the spellcaster). If two
characters have Reflect cast on them, the spell will bounce
between them until someone's "Reflect" status gives out.
Cause: Mirror, Reflect.
Remove: DeSpell.
Name: Shield
Effect: Absorb damage from all attacks for a period of time.
Cause: Shield.
Remove: DeSpell.
Name: Death-sentence
Effect: A timer appears above your character and counts down to
zero. At this point, you will instantly die.
Cause: Curse Ring, Death Sentence.
Remove: Cannot.
Name: Manipulate
Effect: You can control your enemy's actions.
Cause: Manipulate
Remove: Physical attacks.
Name: Berserk
Effect: You will automatically "Fight" every round and cannot be
controlled. While your attack power goes up, your hit rate
goes down.
Cause: Some enemy attacks, Fury Ring, War Gong, Berserk.
Remove: Remedy, Esuna.
Name: Peerless
Effect: Take no damage for a short period of time. You also seem
to be immune to status ailments, or even getting your MP
stolen.
Cause: Planet Protector, Great Gospel.
Remove: Cannot.
Name: Paralyzed
Effect: Cannot move or take any actions until paralysis wears off.
Cause: Some enemy attacks, Dazers.
Remove: Remedy, Esuna
Name: Darkness
Effect: Hit rate goes down dramatically.
Cause: Some enemy attacks, Ink.
Remove: Eye drop, Remedy, Esuna
Name: Resist
Effect: Cannot be affected by status ailments (such as Poison,
Frog, Sadness, etc.)
Cause: Vaccine, Resist.
Remove: DeSpell.
Notes: Not listed in the "Effect" menu, though it does exist.
------------------------------------------------------------------------
SHOPPING LIST (DISC 1)
------------------------------------------------------------------------
This is a list of all the shops you can visit in Disc 1. Some of
them you may be able to go do in later discs, but they may be selling
different items. See the next section for more information.
Sector 7 Item Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Antidote 80 gil Item
Fire 600 gil Materia
Ice 600 gil Materia
Lightning 600 gil Materia
Restore 750 gil Materia
Sector 7 Weapon Shop
Iron Bangle 160 gil Armor
Assault Gun 350 gil Weapon (for Barret)
Grenade 80 gil Item
Sector 5 Materia Shop
Fire 600 gil Materia
Ice 600 gil Materia
Lightning 600 gil Materia
Restore 750 gil Materia
Sector 5 Item Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Antidote 80 gil Item
Tent 500 gil Item
Sector 5 Weapon Shop
Titan Bangle 280 gil Armor
Grenade 80 gil Item
Wall Market Item Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Antidote 80 gil Item
Echo Screen 100 gil Item
Eye drop 50 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Hi-Potion 300 gil Item
Tent 500 gil Item
Wall Market Weapon Shop
Mythril Rod 370 gil Weapon (for Aeris)
Metal Knuckle 320 gil Weapon (for Tifa)
Assault Gun 350 gil Weapon (for Barret)
Titan Bangle 280 gil Armor
Mythril Armlet 350 gil Armor
Sector 7 Slums Item Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Antidote 80 gil Item
Grenade 80 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
Shinra Building Item Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Antidote 80 gil Item
Eye drop 50 gil Item
Tent 500 gil Item
Kalm Town Item Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Antidote 80 gil Item
Eye drop 50 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
Kalm Town Materia Shop
Earth 1500 gil Magic Materia
Poison 1500 gil Magic Materia
Steal 1200 gil Command Materia
Sense 1000 gil Command Materia
Heal 1500 gil Magic Materia
Kalm Town Weapon Shop
Mythril Saber 1000 gil Weapon (for Cloud)
Cannon Ball 950 gil Weapon (for Barret)
Mythril Claw 750 gil Weapon (for Tifa)
Full Metal Staff 800 gil Weapon (for Aeris)
Mythril Armlet 350 gil Armor
Chocobo Farm Vegetable Store
Mimett Greens 1500 gil Item
Curiel Greens 1000 gil Item
Pahsana Greens 800 gil Item
Tantal Greens 400 gil Item
Krakka Greens 250 gil Item
Gysahl Greens 100 gil Item
Fort Condor Item Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
Fort Condor Materia Shop
Fire 600 gil Magic Materia
Lightning 600 gil Magic Materia
Ice 600 gil Magic Materia
Restore 750 gil Magic Materia
Under Junon Weapon Shop
Mythril Armlet 300 gil Armor
Potion 50 gil Item
Phoenix Down 300 gil Item
Grenade 80 gil Item
Tent 500 gil Item
Junon Materia Shop
Sense 1000 gil Command Materia
Seal 3000 gil Magic Materia
Restore 750 gil Magic Materia
Heal 1500 gil Magic Materia
Revive 3000 gil Magic Materia
Junon Weapon Shop
Hardedge 1500 gil Weapon (for Cloud)
Grand Glove 1200 gil Weapon (for Tifa)
Atomic Scissors 1400 gil Weapon (for Barret)
Striking Staff 1300 gil Weapon (for Aeris)
Diamond Pin 1300 gil Weapon (for Red XIII)
Boomerang 1400 gil Weapon (for Yuffie)
Junon Item Shop
Potion 50 gil Item
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Antidote 80 gil Item
Eye drop 50 gil Item
Echo Screen 100 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
Junon Materia Shop
Fire 600 gil Magic Materia
Ice 600 gil Magic Materia
Lightning 600 gil Magic Materia
Earth 1500 gil Magic Materia
Poison 1500 gil Magic Materia
Junon Accessory Shop
Silver Glasses 3000 gil Accessory
Headband 3000 gil Accessory
Junon Weapon Shop
Mythril Saber 1000 gil Weapon (for Cloud)
Cannon Ball 950 gil Weapon (for Barret)
Mythril Claw 750 gil Weapon (for Tifa)
Full Metal Staff 800 gil Weapon (for Aeris)
Mythril Clip 800 gil Weapon (for Red XIII)
Cargo Boat Item Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Costa del Sol Weapon Shop
Platinum Bangle 1800 gil Armor
Carbon Bangle 800 gil Armor
Four Slots 1300 gil Armor
Molotov 400 gil Item
Costa del Sol Materia Shop
Heal 1500 gil Magic materia
Revive 3000 gil Magic materia
Restore 750 gil Magic materia
Seal 3000 gil Magic materia
Fire 600 gil Magic materia
Ice 600 gil Magic materia
Lightning 600 gil Magic materia
Costa del Sol Item Shop
Potion 50 gil Item
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Soft 150 gil Item
Antidote 80 gil Item
Eye drop 50 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
North Corel Tool Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Tent 500 gil Item
North Corel General Store
Transform 5000 gil Magic materia
Maiden's Kiss 150 gil Item
Cornucopia 150 gil Item
Soft 150 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
North Corel Weapon Shop
Carbon Bangle 800 gil Armor
Force Stealer 2200 gil Weapon (for Cloud)
Molotov 400 gil Item
Ghost Square Hotel Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Antidote 80 gil Item
Maiden's Kiss 150 gil Item
Cornucopia 150 gil Item
Soft 150 gil Item
Echo Screen 100 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Prison Pub General Store
Potion 50 gil Item
Phoenix Down 300 gil Item
Tent 500 gil Item
Hotel Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Antidote 80 gil Item
Maiden's Kiss 150 gil Item
Cornucopia 150 gil Item
Soft 150 gil Item
Echo Screen 100 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Gongaga Accessory Shop
Headband 3000 gil Accessory
Silver Glasses 3000 gil Accessory
Star Pendant 4000 gil Accessory
Talisman 4000 gil Accessory
White Cape 5000 gil Accessory
Fury Ring 5000 gil Accessory
Mystify 6000 gil Magic materia
Time 6000 gil Magic materia
Heal 1500 gil Magic materia
Transform 5000 gil Magic materia
Gongaga Weapon Shop
Hardedge 1500 gil Weapon (for Cloud)
Grand Glove 1200 gil Weapon (for Tifa)
Atomic Scissors 1400 gil Weapon (for Barret)
Striking Staff 1300 gil Weapon (for Aeris)
Diamond Pin 1300 gil Weapon (for Red XIII)
Boomerang 1400 gil Weapon (for Yuffie)
Impaler 500 gil Item
Shrivel 500 gil Item
Molotov 400 gil Item
Gongaga Item Shop
Potion 50 gil Item
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Tent 500 gil Item
Maiden's Kiss 150 gil Item
Cornucopia 150 gil Item
Soft 150 gil Item
Echo Screen 100 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Cosmo Canyon General Store
Potion 50 gil Item
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Tent 500 gil Item
Maiden's Kiss 150 gil Item
Cornucopia 150 gil Item
Soft 150 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tigerlily Weapon Shop
Butterfly Edge 2800 gil Weapon (for Cloud)
Tiger Fang 2500 gil Weapon (for Tifa)
Heavy Vulcan 2700 gil Weapon (for Barret)
Prism Staff 2600 gil Weapon (for Aeris)
Silver Barrette 2500 gil Weapon (for Red XIII)
Pinwheel 2600 gil Weapon (for Yuffie)
Green M-phone 2400 gil Weapon (for Cait Sith)
Silver Armlet 1300 gil Armor
Cosmo Canyon Materia Shop
MP Plus 8000 gil Independent materia
HP Plus 8000 gil Independent materia
Mystify 6000 gil Magic materia
Transform 5000 gil Magic materia
Nibelheim General Store
Potion 50 gil Item
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Tent 500 gil Item
Rocket Town Weapon Shop
Shotgun 3100 gil Weapon (for Vincent)
Gold Armlet 2000 gil Armor
Power Wrist 7500 gil Accessory
Protect Vest 3500 gil Accessory
Earring 7500 gil Accessory
Talisman 4000 gil Accessory
Rocket Town Item Shop
Potion 50 gil Item
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
Barrier 10000 gil Magic materia
Exit 10000 gil Magic materia
Time 6000 gil Magic materia
Bone Village Item Shop
Diamond Bangle 3200 gil Armor
Rune Armlet 3700 gil Armor
Potion 50 gil Item
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Hyper 100 gil Item</pre><pre id="faqspan-15">
Tranquilizer 100 gil Item
Tent 500 gil Item
Wutai Weapon Shop
Murasame 6500 gil Weapon (for Cloud)
Diamond Knuckle 5800 gil Weapon (for Tifa)
Chainsaw 6300 gil Weapon (for Barret)
Aurora Rod 5800 gil Weapon (for Aeris)
Gold Barrette 6000 gil Weapon (for Red XIII)
Slash Lance 6500 gil Weapon (for Cid)
Blue M-phone 5500 gil Weapon (for Cait Sith)
Razor Ring 6000 gil Weapon (for Yuffie)
Shortbarrel 6400 gil Weapon (for Vincent)
Wutai Item Shop
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
Fire Veil 800 gil Item
Swift Bolt 800 gil Item
Choco Feather 10000 gil Accessory
Wutai Weapon Shop
Murasame 6500 gil Weapon (for Cloud)
Diamond Knuckle 5800 gil Weapon (for Tifa)
Chainsaw 6300 gil Weapon (for Barret)
Aurora Rod 5800 gil Weapon (for Aeris)
Gold Barrette 6000 gil Weapon (for Red XIII)
Slash Lance 6500 gil Weapon (for Cid)
Blue M-phone 5500 gil Weapon (for Cait Sith)
Razor Ring 6000 gil Weapon (for Yuffie)
Shortbarrel 6400 gil Weapon (for Vincent)
Temple of the Ancients Item Shop
Potion 50 gil Item
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Maiden's Kiss 150 gil Item
Tent 500 gil Item
------------------------------------------------------------------------
SHOPPING LIST (DISCS 2 & 3)
------------------------------------------------------------------------
This is a list of all the shops you can visit in Disc 2. Some of
them may not be available in Disc 3. This list does not include
the shops from Disc 1 that sell the same items now as they did then
(see the above entry for more information).
Icicle Inn Weapon Shop
Organics 12000 gil Weapon (for Cloud)
Dragon Claw 10000 gil Weapon (for Tifa)
Microlaser 12000 gil Weapon (for Barret)
Adaman Clip 11000 gil Weapon (for Red XIII)
Hawkeye 12000 gil Weapon (for Yuffie)
Red M-Phone 11000 gil Weapon (for Cait Sith)
Mast Ax 13000 gil Weapon (for Cid)
Lariat 12000 gil Weapon (for Vincent)
Tent 500 gil Item
Hi-Potion 300 gil Item
Chocobo Farm Vegetable Store (Disc 2)
Lasan Nut 600 gil Item
Saraha Nut 400 gil Item
Luchile Nut 200 gil Item
Pepio Nut 100 gil Item
Mimett Greens 1500 gil Item
Curiel Greens 1000 gil Item
Pahsana Greens 800 gil Item
Tantal Greens 400 gil Item
Krakka Greens 250 gil Item
Gysahl Greens 100 gil Item
Fort Condor Item Shop (Disc 2)
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Tent 500 gil Item
S-mine 1000 gil Item
Fort Condor Materia Shop (Disc 2)
Throw 10000 gil Command materia
Manipulate 10000 gil Command materia
Deathblow 10000 gil Command materia
Destruct 9000 gil Magic materia
All 20000 gil Support materia
Junon Weapon Shop (Disc 2)
Rune Blade 3800 gil Weapon (for Cloud)
Enhance Sword 12000 gil Weapon (for Cloud)
W-Machine Gun 2000 gil Weapon (for Barret)
Drill Arm 3300 gil Weapon (for Barret)
Platinum Fist 2700 gil Weapon (for Tifa)
Kaiser Knuckle 15000 gil Weapon (for Tifa)
Fairy Tale 2500 gil Weapon (for Aeris)
Junon Item Shop (Disc 2)
Wind Slash 2000 gil Weapon (for Yuffie)
Twin Viper 3200 gil Weapon (for Yuffie)
Viper Halberd 7000 gil Weapon (for Cid)
Dragoon Lance 6200 gil Weapon (for Cid)
Peacemaker 3500 gil Weapon (for Vincent)
Buntline 6800 gil Weapon (for Vincent)
Magic Comb 2000 gil Weapon (for Red XIII)
Plus Barrette 3500 gil Weapon (for Red XIII)
Wizard Staff 1800 gil Weapon (for Aeris)
Wizer Staff 3200 gil Weapon (for Aeris)
Junon Item Shop (Disc 2)
Nail Bat 2800 gil Weapon (for Cloud)
Rocket Punch 3200 gil Weapon (for Barret)
Work Glove 2200 gil Weapon (for Tifa)
Hairpin 6000 gil Weapon (for Red XIII)
Superball 3000 gil Weapon (for Yuffie)
Trumpet Shell 3000 gil Weapon (for Cait Sith)
Mop 3200 gil Weapon (for Cid)
Silver Rifle 3000 gil Weapon (for Vincent)
Junon Accessory Shop (Disc 2)
Platinum Bangle 1800 gil Armor
Powersoul 4200 gil Weapon (for Tifa)
Enemy Launcher 3300 gil Weapon (for Barret)
Magic Shuriken 6000 gil Weapon (for Yuffie)
White M-Phone 2300 gil Weapon (for Cait Sith)
Black M-Phone 2800 gil Weapon (for Cait Sith)
Silver M-Phone 3300 gil Weapon (for Cait Sith)
Sniper CR 3000 gil Weapon (for Vincent)
Junon Weapon Shop (Disc 2)
Atomic Scissors 1400 gil Weapon (for Barret)
Grand Glove 1200 gil Weapon (for Tifa)
Striking Staff 1300 gil Weapon (for Aeris)
Diamond Pin 1300 gil Weapon (for Red XIII)
Boomerang 1400 gil Weapon (for Yuffie)
Yellow M-Phone 500 gil Weapon (for Cait Sith)
Spear 1200 gil Weapon (for Cid)
Trident 7500 gil Weapon (for Cid)
Quicksilver 1000 gil Weapon (for Vincent)
Costa del Sol Weapon Shop (Disc 2)
Solid Bazooka 16000 gil Weapon (for Barret)
Centclip 14000 gil Weapon (for Red XIII)
Spiral Shuriken 14000 gil Weapon (for Yuffie)
Long Barrel R 13000 gil Weapon (for Vincent)
Gold M-phone 15000 gil Weapon (for Cait Sith)
S-mine 1000 gil Item
Costa del Sol Materia Shop (Disc 2)
Fire 600 gil Magic materia
Ice 600 gil Magic materia
Lightning 600 gil Magic materia
Earth 1500 gil Magic materia
Gravity 8000 gil Magic materia
Poison 1500 gil Magic materia
Rocket Town Weapon Shop (Disc 2)
S-mine 1000 gil Item
Gold Armlet 2000 gil Armor
Edincoat 8000 gil Armor
Power Wrist 7500 gil Accessory
Protect Vest 3500 gil Accessory
Earring 7500 gil Accessory
Talisman 4000 gil Accessory
Peace Ring 7500 gil Accessory
Safety Bit 7500 gil Accessory
Rocket Town Item Shop (Disc 2)
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Tent 500 gil Item
Barrier 10000 gil Magic materia
Exit 10000 gil Magic materia
Time 6000 gil Magic materia
Throw 10000 gil Command materia
Deathblow 10000 gil Command materia
Manipulate 10000 gil Command materia
Chocobo Sage General Store
Porov Nut 2000 gil Item
Pram Nut 2500 gil Item
Sylkis Greens 5000 gil Item
Reagan Greens 3000 gil Item
Mideel Item Shop
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Remedy 1000 gil Item
Tent 500 gil Item
Mideel Materia Shop
HP Plus 8000 gil Independent materia
MP Plus 8000 gil Independent materia
Transform 5000 gil Magic materia
Gravity 8000 gil Magic materia
Destruct 9000 gil Magic materia
Mideel Weapon Shop
Crystal Sword 18000 gil Weapon (for Cloud)
Crystal Glove 16000 gil Weapon (for Tifa)
A.M Cannon 18000 gil Weapon (for Barret)
Crystal Comb 17000 gil Weapon (for Red XIII)
Crystal Cross 18000 gil Weapon (for Yuffie)
Crystal M-Phone 18000 gil Weapon (for Cait Sith)
Partisan 19000 gil Weapon (for Cid)
Winchester 18000 gil Weapon (for Vincent)
Crystal Bangle 4800 gil Armor
Wizard Bracelet 12000 gil Armor
Mideel Accessory Shop
Amulet 10000 gil Accessory
Fire Ring 8000 gil Accessory
Ice Ring 8000 gil Accessory
Bolt Ring 8000 gil Accessory
Fairy Ring 7000 gil Accessory
Jem Ring 7500 gil Accessory
White Cape 5000 gil Accessory
Mideel Item Shop
Potion 50 gil Item
Phoenix Down 300 gil Item
Antidote 80 gil Item
Tent 500 gil Item
Mideel Materia Shop
Fire 600 gil Magic materia
Ice 600 gil Magic materia
Lightning 600 gil Magic materia
Restore 750 gil Magic materia
Mideel Item Shop
Hi-Potion 300 gil Item
Phoenix Down 300 gil Item
Ether 1500 gil Item
Hyper 100 gil Item
Tranquilizer 100 gil Item
Remedy 1000 gil Item
Tent 500 gil Item
Mideel Weapon Shop
Crystal Sword 18000 gil Weapon (for Cloud)
Crystal Glove 16000 gil Weapon (for Tifa)
A.M Cannon 18000 gil Weapon (for Barret)
Crystal Comb 17000 gil Weapon (for Red XIII)
Crystal Cross 18000 gil Weapon (for Yuffie)
Crystal M-Phone 18000 gil Weapon (for Cait Sith)
Partisan 19000 gil Weapon (for Cid)
Winchester 18000 gil Weapon (for Vincent)
Crystal Bangle 4800 gil Armor
Wizard Bracelet 12000 gil Armor
Mideel Materia Shop
HP Plus 8000 gil Independent materia
MP Plus 8000 gil Independent materia
Transform 5000 gil Magic materia
Gravity 8000 gil Magic materia
Destruct 9000 gil Magic materia
Wall Market Materia Shop
Fire 600 gil Magic materia
Ice 600 gil Magic materia
Lightning 600 gil Magic materia
Restore 750 gil Magic materia
Cover 1000 gil Independent materia
------------------------------------------------------------------------
GOLD SAUCER GAME INFO.
------------------------------------------------------------------------
I personally have never been that good at the games in the Gold Saucer,
but a number of contributors have written in about them with some very
useful information, such as Martin Debes, David McGrath, and KFattyPro2.
This section is a compilation of the info. they've provided.
SUBMARINE GAME
------------------------------------------------------------------------
The first play nets you 20 GP. The first time you win the following
battles, you'll get an item.
- Underwater Huge Materia Battle: Ink
- Level 1: T/S Bomb
- Level 2: Dragon Fang
- Level 3: Dragon Scales
- Level 4: Cauldron
ARM-WRESTLING GAME
------------------------------------------------------------------------
You can win 1 GP for 100 gil by fighting the Sumo wrestler, or 2 GP
for 100 gil by fighting the 'normal' wrestler.
MOG HOUSE GAME
------------------------------------------------------------------------
The first time you win at 'Mog House' the person standing behind you
will give you 30 GP.
BASKETBALL GAME
------------------------------------------------------------------------
The first 10 dunks in a row are worth 1 GP, the 11th will double that
amount to 20 GP. The next ten dunks are worth 1 GP, and the 22nd dunk
doubles that to 60 GP. This continues at every next dunk, presumably
(33, 44, etc.)
BIKE-RACING GAME
------------------------------------------------------------------------
You can earn 10 GP instead of 2 GP if you score over 10,000 points. In
addition, you'll get a Speed Plus materia the first time you do this.
SNOWBOARD RACING
------------------------------------------------------------------------
If Tifa or Cid is in your party, they'll randomly ask if they can play
in your place. Check out Tifa on the snowboard!
Blue and Green balloons are worth 3 and 5 points, respectively. Blue
are semi-hard, while Green take a bit of skill to collect. Don't forget
to edge (R1)! It'll help you take corners a lot easier. If you're going
fast enough when you reach the goal, jump right before you pass the
sign. You'll fly through, hit the retaining barrier at the end, and fly
right back out again!)
The ranks in the normal courses are BAD (0-49), AWFUL (50-69), and GOOD
(70-100?)
[ COURSE A ] ----------------------------------------------------------
Speed up before coming to the course, then jump at the first cliff so
you can nab the Blue balloon. If you miss it, press Start and choose
RETRY -- it won't cost you any more Gil. (With free continues, one
wonders how Shinra makes any money on this game!) Keep collecting
balloons and avoiding obstacles until you see the Moogle holding the
arrow. Ether slow down or take the curve creatively; I recommend the
former, since a Blue balloon is soon after, surrounded by snow chocobos.
A while later is the downhill portion -- don't miss the Blue balloon on
your way in -- and this is your place to gain some speed. Just avoid
the obstacles! Near the end you'll have to swerve around some igloos;
make sure you do it at a high enough speed to clear the arch up ahead
so you can collect the Green balloon. The first time you score at
least 90 points, you'll get 20 GP and a Safety Bit.
[ COURSE B ] ----------------------------------------------------------
Don't miss the Blue balloon, but try to miss the rock under it. A
couple of sharp turns soon after requires skillful turning. Too little,
and you'll hit the walls. Too much, and you'll spin out. After a few
more curves, you'll come to a metal-lined area with a Blue balloon near
the beginning. Following that is a sharp curve, then a forest with
another Blue balloon between two trees. Right at the end is an arch,
beyond which is a Green balloon over a snow chocobo. Time the jump
right to clear the chocobo. Several sharp turns challenge you soon
after -- be careful not to hit the warning signs! -- and then you're
given a breather with a slow curve to the left. There's one more short
curve, then the goal.
[ COURSE C ] ----------------------------------------------------------
Soon after you enter the course is a line of 8 red balloons followed
by a cliff and a blue balloon. Collect 'em (and RETRY if you don't.)
Beware the unmarked sharp turns that follow, and watch out for the
snowman -- that blue thing is his hat, not a balloon.... Next are the
ice caves. Dodge falling icicles, and don't go straight through in the
cavern areas, as chunks of ice will fall from the ceiling. Dodge around
the chunks, and collect the balloons. Soon after the second cavern area
is the exit; be sure to collect the Blue balloon as you jump out. The
rocky area after the caves shouldn't present too much of a challenge,
but the curves soon after may. Near the bottom, you'll come across Blue
and Green balloons, each well protected; don't hit the obstacles in
front, or the balloons will fly away. Two balloons after is the exit.
[ TIME ATTACK ] -------------------------------------------------------
Score at least a Good -- 70 points -- on each of the three tracks, and
a yellow balloon will appear at the beginning of the track. Collect it
and all the obstacles'll disappear from the courses. The objective now
is to race your way through the courses. Your best race time since the
PSX was turned on will be represented by a ghost moogle. Press START
during the game and you'll be able to select between a snowboarding or
a sledding moogle. (You'll also be able to change the ground texture
from snow to checkered.) Stay ahead of the moogle, and you'll have
beaten your old time. (On the straightaway at the end of Course A,
either make sure Cloud is centered, or that he has a good lawyer....)
The ranks in Time Attack are Fail, Poor, and Average. There are
surely more.
As far as snowboarding goes:
W/ Ballons get
-Good (beginner) 30 GP + Safety Bit
-Good (advanced) nothing
-Good (crazy) nothing
I finally broke sec. on the beginner course (53.824) which gave me a
"super" (the best) which meant that I had achieved a super on every
course. Now there is a new "ghost" I can race against!!! It is a
little cactrot (cactus type enemy from FFIII) I forget what they are
called on this game however, it races me down the hill running.
If you get 97/100 on advanced course you will get 100 GP and "All"
Materia (>95 ?? may work too)
If you get 96/100 on the crazy course you will get 300GP and a Crystal
Bangle (>90 ?? may work too)
CHOCOBO RACING
------------------------------------------------------------------------
Again, Tifa or Cid will randomly ask to take your place in the race if
they're in your party.
There are four ranks in the Chocobo Races. In increasing order, they
are: C, B, A, and S. Placing first moves you up in rank. Place first
in S a few times, and you'll win a prize pack of sorts for being so
good: Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet, and a
"Counter Attack" Materia. (This only happens once). Beware that
sometimes you'll race against Teioh, whose Chocobo's stats are always
higher than your own (+15 km, +250 stamina). You *can* beat him, but
it gets progressively more difficult as you advance in rank.
Incidentally, once you race a Chocobo to S rank, you can bet at that
rank.
To win the bonus in S-Class 10 races need to be won (by the same
chocobo). The win ratio is 7:5:3 i.e. for best prizes only have 3/15
(1/5) chance. Green, Black & Gold chocobos also have an advantage in
the racing, as they are not slowed by Space (Short), or the Waterfall
(Long Course).
BATTLE SQUARE
------------------------------------------------------------------------
Finally, a section actually written by me ;) This is really just a
copy of the information already found in the Disc 1 walkthough.
For 10 GP, you can pick one character and have them fight eight sets
of enemies in one consecutive battle. However, there is a catch.
After each battle, a roulette-like device starts spinning, and you
must press Circle to make it stop. When it stops, you will be
afflicted with a certain condition. The conditions last for the
remainder of the battle and are as follows:
Sword Weapon is unequipped.
Bracelet Armor is unequipped.
Ring Accessory is unequipped.
Item Bag Item command is disabled.
Green Materia Magic materia are disabled.
Yellow Materia Command materia are disabled.
Purple Materia Independent materia are disabled.
Blue Materia Support materia are disabled.
Red Materia Summon materia are disabled.
Five Materia All materia are disabled.
Leather Boot Speed is cut in half.
Stopwatch Total game time x30 = damage inflicted on you.
Blue Cure Restores HP
HP Sign Max HP is halved.
MP Sign Max MP is halved.
HP/MP Sign Max HP/MP is halved.
MP Zero Current MP drops to zero.
Small Lv Down EXP Level goes down by 5.
Big Lv Down EXP Level goes down by 10.
Poison Bubbles Afflicted with "Poison" ailment.
Mini-Cloud Afflicted with "Mini" ailment.
Lucky 7 No handicap.
Frog Afflicted with "Frog" ailment.
Keep in mind that if you are protected from status ailments (such
as having a Ribbon equipped), nothing will happen if you get the
Frog, Mini, or Poison conditions.
If you win all eight battles, you will earn Battle Points (BP). BP can
then be exchanged for prizes by examining the vending machines in the
lower left and right corners of the screen. You cannot save your BP as
you can GP; it will reset to zero once you leave the Battle Square room.
You will earn zero BP if you are killed in battle, or if you run away.
Keep in mind that any damage you take in the Battle Square is "faked"
and won't affect you in reality. The same applies to using your Limit
Breaks--the meter will return to whatever level it was prior to you
beginning a fight.
Note that you cannot earn EXP, AP, or Gil from the monsters you fight
in the Battle Arena. What's more, you cannot learn Enemy Skills from
them. However, you can Steal from them and Morph them into items.
To find out what you can spend your BP on, check out the next section
about prizes available at the Gold Saucer.
------------------------------------------------------------------------
GOLD SAUCER PRIZE LIST
------------------------------------------------------------------------
Here's a list of the prizes that are available from the Gold Saucer.
SPEED SQUARE PRIZE LIST
------------------------------------------------------------------------
3000 - 4999 points Super Sweeper, 1/35 soldier, Masamune Blade
5000 points Parasol (in Disc 1 only)
5000 points Flayer
WONDER SQUARE PRIZE LIST (DISC 1)
------------------------------------------------------------------------
Potion 1
Ether 20
X-Potion 80
Turbo Ether 100
Gold Ticket 300
????????? 500 (Actually "Carob Nut")
WONDER SQUARE PRIZE LIST (DISC 2)
------------------------------------------------------------------------
Potion 1
Ether 20
X-Potion 80
Turbo Ether 100
Gold Ticket 300
Carob Nut 500
Gil Up 1000 (can only purchase one time)
EXP Up 2000 (can only purchase one time)
WONDER SQUARE (G-BIKE GAME)
------------------------------------------------------------------------
5000 or higher 2 GP
10000 or higher 10 GP
WONDER SQUARE (3-D BATTLER GAME)
------------------------------------------------------------------------
Beat third fighter 3 GP
BATTLE SQUARE (SPECIAL BATTLE PRIZES)
------------------------------------------------------------------------
After the fourth battle, you can randomly win the Combat Diary, Gambler,
Autograph, or more rarely, the Ribbon.
BATTLE SQUARE PRIZE LIST (DISC 1 - AFTER ESCAPING FROM COREL PRISON)
------------------------------------------------------------------------
Potion 80 bp
Phoenix Down 160 bp
Shrapnel 320 bp
Ether 640 bp
Memmet Greens 1280 bp
Fury Ring 2560 bp
Enemy Lure 5120 bp
Pre-Emptive 10240 bp
Speed Plus 20480 bp
Championship Belt 40960 bp
Omnislash 51200 bp (limit 1)
BATTLE SQUARE PRIZE LIST (DISC 1 - WHEN YOU RETURN FOR THE KEYSTONE)
------------------------------------------------------------------------
Phoenix Down 100 bp
Remedy 200 bp
Memmet Greens 400 bp
Enemy Lure 800 bp
Bird Wing 1600 bp
S-Mine 3200 bp
Pre-Emptive 6400 bp
Speed Plus 12800 bp
Championship Belt 25600 bp
Omnislash 51200 bp (limit 1)
BATTLE SQUARE PRIZE LIST (DISC 2 - AFTER GETTING CLOUD BACK)
------------------------------------------------------------------------
Phoenix Down 100 bp
Remedy 200 bp
Mimett Greens 400 bp
Enemy Lure 800 bp
Bird Wing 1600 bp
S-mine 3200 bp
Pre emptive 6400 bp
Speed Plus 12800 bp
Megalixir 25600 bp
Omnislash 51200 bp (limit 1)
BATTLE SQUARE PRIZE LIST (DISC 2 - AT THE END OF THE DISC)
------------------------------------------------------------------------
Remedy 100 bp
Enemy Lure 250 bp
Right arm 500 bp
Pre emptive 1000 bp
Reagan Greens 2000 bp
Speed Plus 4000 bp
Stardust 8000 bp
Megalixir 16000 bp
Omnislash 32000 bp (limit 1)
W Summon 64000 bp (limit 1)
========================================================================
13. MONSTER LIST
========================================================================
All monsters (including bosses and other "rare" enemies) are listed in
alphabetical order, going from 0-9 and then A to Z. If a monster has
multiple parts (like the Warning Board's Laser Cannon), or if certain
enemies are always found together (like Bottomswell and Waterpolo or
the various battles against the Turks), then they are listed after that
enemy and not alphabetically.
In some cases, a GameShark code is required to get a certain statistic
(for example, you can't manipulate a "1st Ray," because you don't get
the Manipulate materia until much later on in the game). However, I've
listed all of the statistics, just for the sake of being complete.
In rewriting this list, I have also referenced the excellent monster
list from v1.6, written by WhisQ (that was hands down the best
contribution I've ever received). Any information from that list is
written in curly braces, {like so}.
I've also referred to the FF7 International "Perfect Guide" for missing
information neither WhisQ nor I could figure out. Unfortunately, the
guide is not as useful as you'd think (since it's based on the original
Japanese version of FF7). Any information from this source is written
in stars *like so*.
Otherwise, everything has been confirmed by yours truly. Also, I don't
list an enemy's basic attack in the Abilities section (such as the
Grashtrike's Sickle) unless it has some special effect or the enemy
cannot be manipulated.
If something is written in brackets, like this: [], then it is an
assumed name for an attack and not the known, official name.
If something is written in like so: <> then it is a note from me and
not an actual attack, item, or spell, etc.
Finally, note that some monsters encountered in the Battle Square have
double the normal amount of HP (such as the Blue Dragon having 17600
HP instead of the normal amount of 8800 HP).
On with the monster list:
1st Ray
LV: 4 XP: 12 Steal: <nothing>
HP: 18 AP: 1 Morph: Potion
MP: 0 Gil: 5 Leaves: *nothing*
Weakness: Lightning
Ability: <none>
Manipulate: Laser Cannon
Location: {Sector 1} / No. 1 Reactor
2-Faced
LV: 18 XP: 100 Steal: Phoenix Down
HP: 330 AP: 10 Morph: Hi-Potion
MP: 80 Gil: 156 Leaves: Hi-Potion
No Effect: *Paralysis, Stop, Frog*
No Effect: Earth
Ability: Cure3, Self-destruct
Manipulate: <cannot>
Location: Corel Prison / Basement
Notes: If a 2-Faced takes enough damage, it will
fall down. If the white side faces up, it
will cast Cure3 on all members, then vanish.
If the red side comes up, it self-destructs.
Either way, you get no XP/AP/Gil from them.
Since this is the only action they can take,
they won't attack you if you don't attack
them.
8 eye
LV: 30 XP: 1000 Steal: <nothing>
HP: 500 AP: 100 Morph: Magic Source
MP: 220 Gil: 720 Leaves: <nothing>
No Effect: *Gravity, Frog, Confuse, Berserk, Silence*
Weakness: Poison <causes instant death>
Ability: [Attack] <drains HPs>,
[MP Absorb attack] <absorbs MPs>,
[Heat Flash] <causes Slow and Darkness>
Manipulate: <cannot>
Location: Temple of the Ancients / Battle Square
Acrophies
LV: 35 XP: 800 Steal: Water Ring
HP: 2400 AP: 90 Morph: <cannot>
MP: 220 Gil: 1200 Leaves: <nothing>
Absorbs: Water
No Effect: *Gravity, Confuse, Frog*
Ability: [Attack], Huge Tidal Wave
Manipulate: <cannot>
Location: {Corral Valley} / Corral Valley Cave /
Battle Square
Adamantaimai
LV: 30 XP: 720 Steal: Adaman Bangle
HP: 1600 AP: 100 Morph: <cannot>
MP: 240 Gil: 2000 Leaves: Dragon Scales,
Phoenix Down
No Effect: Gravity, *Confuse, Frog, Mini*
Ability: [Light Shell] <uses when attacked>,
Barrier, MBarrier,
Manipulate: Light Shell, Death Force
Location: Wutai Area / {Battle Square}
Notes: Only found along the shore.
------------------------------------------------------------------------
Aero Combatant <flying>
LV: 11 XP: 40 Steal: Potion
HP: 190 AP: 4 Morph: Potion
MP: 0 Gil: 110 Leaves: *Potion*
No Effect: Earth, Stop, Paralysis, Mini, Frog,
Berserk, Confuse, Death Sentence,
Slow-numb
Weakness: Gravity, Wind
Ability: Propeller
Manipulate: <cannot>
Location: Plate Support
Aero Combatant <grounded>
LV: 11 XP: 40 Steal: Potion
HP: 190 AP: 4 Morph: Potion
MP: 0 Gil: 110 Leaves: *Potion*
No Effect: Stop, Paralysis, Mini, Frog, Berserk,
Confuse, Death Sentence, Slow-numb
Weakness: Gravity
Ability: Sword Rush
Manipulate: Propeller Sword, Sword Rush
Location: Plate Support
------------------------------------------------------------------------
Air Buster
LV: 15 XP: 180 Steal: <nothing>
HP: 1200 AP: 16 Morph: <cannot>
MP: 0 Gil: 150 Leaves: Titan Bangle
Weakness: Lightning
Resists: *Fire
No Effect: Earth, Gravity*
Ability: Program 1 Operation <doesn't hit>, Big
Bomber, Counter Attack, Rear Gun, Energy Ball
Manipulate: <cannot>
Location: No. 5 Reactor
Allemagne
LV: 48 XP: 1300 Steal: Eye drop
HP: 8000 AP: 100 Morph: <cannot>
MP: 200 Gil: 1360 Leaves: Eye drop
No Effect: *Earth, Frog, Paralysis, Stop*
Weakness: Wind
Ability: Teardrop <causes Sadness>, L4 Death,
L3 Death, Big Breath.
Manipulate: Claw, L4 Death, L3 Flare
Location: Inside Northern Cave, Inside the Planet
Ancient Dragon
LV: 34 XP: 800 Steal: <nothing>
HP: 2400 AP: 80 Morph: <cannot>
MP: 450 Gil: 800 Leaves: Turbo Ether
No Effect: Earth, Water,
*Stop, Paralysis, Frog, Invincibility*
Weakness: Gravity, Wind
Ability: [Southern Cross]
Manipulate: Horn, Southern Cross
Location: Temple of the Ancients / Battle Square
Aps
LV: 18 XP: 240 Steal: <nothing>
HP: 1800 AP: 22 Morph: <cannot>
MP: 0 Gil: 253 Leaves: Phoenix Down
Weakness: Fire
No Effect: Gravity
Ability: [Tail Swipe], Lick <causes Sadness>
Sewer Tsunami <damages all opponents;
damage depends on direction of wave>.
Manipulate: <cannot>
Location: Sewer
Ark Dragon
LV: 18 XP: 84 Steal: Ether
HP: 280 AP: 10 Morph: Phoenix Down
MP: 124 Gil: 180 Leaves: Phoenix Down, Ether
Absorbs: *Fire, Stop, Paralysis, Frog*
Weakness: Wind
No Effect: Earth
Ability: Flame Thrower
Manipulate: Claw, Flame Thrower
Location: Mithril Mine <far west or east areas>.
Armored Golem
LV: 41 XP: 2500 Steal: Turbo Ether
HP: 10000 AP: 100 Morph: Guard Source
MP: 200 Gil: 2680 Leaves: Echo Screen
No Effect: *Confuse, Berserk, Frog, Mini*
Ability: Snap, Golem Laser, [Guard]
Manipulate: <cannot>
Location: Inside Northern Cave
Attack Squad
LV: 34 XP: 300 Steal: <varies>
HP: 1300 AP: 10 Morph: <cannot>
MP: 100 Gil: 420 Leaves: S-mine
Ability: Grenade,
[Smoke Bullet] <causes Sleep and Darkness>
Manipulate: Machine Gun, Grenade, Smoke Bullet
Location: Wilderness / Main Mtn. <actually Godo's house
in Wutai> / Press Room / {Path 2} / Corel
Reactor / Coal Train / Rocket Launching Pad
Notes: You can steal a 8inch Cannon, {Tranquilizer},
or {S-Mine} from this enemy.
Bad Rap
LV: 38 XP: 1100 Steal: Ink
HP: 9000 AP: 70 Morph: Luck Source
MP: 120 Gil: 2500 Leaves: Dazers
Absorbs: Poison
Ability: [Attack], Evil Poison <causes Darkness>,
Big Fang
Manipulate: <cannot>
*Whip, Big Fang, Evil Poison*
Location: Hallway <in Gelnika>
Notes: The FF7 Perfect Guide says you can control
this enemy...maybe only in the Japanese
version, I'd guess.
Bagnadrana
LV: 16 XP: 110 Steal: Diamond Pin
HP: 450 AP: 11 Morph: Guard Source
MP: 60 Gil: 120 Leaves: Hi-Potion
No Effect: Fire, Gravity, *Frog, Mini, Death, Stop,
Paralysis, Death Sentence, Invincibility*
Weakness: Cold
Ability: Claw, Fang, Horn, Poison Breath
Manipulate: <cannot>
Location: {Corel Area <east side>} / Mt. Corel /
Corel Reactor
Bahba Velamyu
LV: 23 XP: 285 Steal: <nothing>
HP: 640 AP: 20 Morph: Mute Mask
MP: 40 Gil: 280 Leaves: Mute Mask
No Effect: Mini, Frog
Ability: Bonecutter, Jumping Cutter, Magic Cutter,
Slow, {Silence}.
Manipulate: Bonecutter, Jumping Cutter,
Magic Cutter <drains MP>
Location: Nibel Area {mostly in forests}
Bandersnatch
LV: 30 XP: 510 Steal: <nothing>
HP: 860 AP: 40 Morph: Ice Crystal
MP: 100 Gil: 600 Leaves: Hi-Potion
Resists: Cold
Weakness: Fire
No Effect: *Confuse, Mini, Frog*
Ability: [Attack] / {summon enemy's allies}
Manipulate: <cannot>
Location: Icicle Area <only on snowy ground> /
Great Glacier /
Cave <Lake Cave at Great Glacier> /
Frostbite Cave
Bandit
LV: 17 XP: 99 Steal: X-Potion
HP: 360 AP: 10 Morph: Hi-Potion
MP: 0 Gil: 220 Leaves: Tent
No Effect: *Frog*
Ability: Hold-up <steal money> / Mug <steal items
or accessories>
Manipulate: <cannot>
Location: Corel Prison.
Battery Cap
LV: 24 XP: 270 Steal: Dazers
HP: 640 AP: 32 Morph: <cannot>
MP: 58 Gil: 386 Leaves: Eye drop, Dazers
No Effect: *Frog, Mini, Confuse*
Ability: Four Laser, Seed Shot <causes Darkness>
Manipulate: <cannot>
Location: Nibel Area
Beach Plug
LV: 16 XP: 95 Steal: <nothing>
HP: 200 AP: 10 Morph: Turbo Ether
MP: 100 Gil: 155 Leaves: Hi-Potion
Ability: Ice
Manipulate: Bite, Big Guard, Ice
Location: Corel Area / Gold Saucer Area /
{Gongaga Area}
Notes: Only found along the shoreline.
Behemoth
LV: 45 XP: 1500 Steal: War Gong,
Phoenix Down
HP: 7000 AP: 100 Morph: <cannot>
MP: 400 Gil: 2200 Leaves: Stardust
No Effect: *Frog, Confuse, Death, Stop, Paralysis,
Petrification, Death Sentence, Mini,
Invincibility*
Ability: [Attack], Claw
Manipulate: {cannot} / *Behemoth Horn, Flare, ????*
Location: Sector 8, Underground / Special Battle
Notes: The FF7 Perfect Guide says you can control
this enemy...maybe only in the Japanese
version, I'd guess.
Bizzare Bug
LV: 28 XP: 420 Steal: <nothing>
HP: 975 AP: 40 Morph: <cannot>
MP: 0 Gil: 340 Leaves: X-Potion
No Effect: *Frog, Mini, Confuse, Berserk*
Ability: [Attack], Toxic Powder <causes Poison>, [Fly]
Manipulate: <cannot>
Location: Wutai Area / Wutai (Da-chao Statue) /
{Battle Square}
Notes: Even if this enemy starts flying, you can
still damage it with Earth magic.
------------------------------------------------------------------------
Bizzaro*Sephiroth A (Chest)
LV: *61* XP: -- Steal: <nothing>
HP: 40000 AP: -- Morph: <cannot>
MP: 400 Gil: -- Leaves: --
No Effect: Gravity, Poison, *Paralysis, Sleep,
Invincibility, Life2, Poison, Stop,
Haste, Slow, Berserk, Confuse, Silence*
Ability: [Attack], Bolt3, Quake3, Ice3, Demi3,
Slow, Bizzaro Enegy, Stigma, Aurora Fence.
Manipulate: <cannot>
Location: ????
Notes: Cannot sense.
Bizzaro*Sephiroth B (Head Portion)
LV: 61 XP: -- Steal: <nothing>
HP: 2000 AP: -- Morph: <cannot>
MP: 400 Gil: -- Leaves: --
No Effect: Gravity, Poison, *Paralysis, Sleep,
Invincibility, Life2, Poison, Stop,
Haste, Slow, Berserk, Confuse, Silence*
Ability: [Attack], Bolt3, Quake3, Ice3, Demi3,
Slow, Bizzaro Enegy, Stigma, Aurora Fence.
Manipulate: <cannot>
Location: ????
Bizzaro*Sephiroth C (Left / Right Core)
LV: 61 XP: -- Steal: <nothing>
HP: 10000 AP: -- Morph: <cannot>
MP: 400 Gil: -- Leaves: --
No Effect: Gravity, Poison, *Paralysis, Sleep,
Invincibility, Life2, Poison, Stop,
Haste, Slow, Berserk, Confuse, Silence*
Ability: [Attack], Bolt3, Quake3, Ice3, Demi3,
Slow, Bizzaro Enegy, Stigma, Aurora Fence.
Manipulate: <cannot>
Location: ????
Bizarro*Sephiroth D (Left / Right Magic) <shoulder portion>
LV: 61 XP: -- Steal: <nothing>
HP: 6000 AP: -- Morph: <cannot>
MP: 400 Gil: -- Leaves: --
Absorbs: Fire
No Effect: Gravity, Poison, *Paralysis, Sleep,
Invincibility, Life2, Poison, Stop,
Haste, Slow, Berserk, Confuse, Silence*
Ability: [Attack], Bolt3, Quake3, Ice3, Demi3,
Slow, Bizzaro Enegy, Stigma, Aurora Fence.
Manipulate: <cannot>
Location: ????
Bizarro*Sephiroth E (Left / Right Magic) <wing tip>
Absorbs: Fire
LV: 61 XP: -- Steal: <nothing>
HP: 4000 AP: -- Morph: <cannot>
MP: 400 Gil: -- Leaves: --
No Effect: Gravity, Poison, *Paralysis, Sleep,
Invincibility, Life2, Poison, Stop,
Haste, Slow, Berserk, Confuse, Silence*
Ability: [Attack], Bolt3, Quake3, Ice3, Demi3,
Slow, Bizzaro Enegy, Stigma, Aurora Fence.
Manipulate: <cannot>
Location: ????
------------------------------------------------------------------------
Black Bat
LV: 25 XP: 270 Steal: <nothing>
HP: 550 AP: 24 Morph: Vampire Fang
MP: 0 Gil: 80 Leaves: Vampire Fang
No Effect: Earth, *Paralysis, Stop, Frog*
Recovery items/spells have opposite effect.
Weakness: Wind, Holy power
Ability: Blood Suck
Manipulate: Blood Suck
Location: Mansion, Hidden Steps / Mansion, Basement
Notes: Since this enemy is undead (strange as it
seems), it can be damaged with restorative
items and spells.
Bloatfloat
LV: 18 XP: 90 Steal: Soft
HP: 240 AP: 9 Morph: Hi-Potion
MP: 0 Gil: 125 Leaves: Hi-Potion
Weakness: Wind
No Effect: *Earth, Stop, Paralysis, Frog*
Ability: Vacuum, Spiky Hell
Manipulate: Bodyblow, Vacuum, Spiky Hell
Location: Corel Reactor / {Mt. Corel}
Blood Taste
LV: 8 XP: 24 Steal: Eye drop
HP: 72 AP: 2 Morph: Potion
MP: 0 Gil: 32 Leaves: Antidote
Ability: Tentacle Drain
Manipulate: Bite, Tentacle Drain
Location: No. 5 Reactor
Blue Dragon
LV: 41 XP: 1200 Steal: <nothing>
HP: 8800 AP: 200 Morph: <cannot>
MP: 500 Gil: 1000 Leaves: Dragon Armlet
No Effect: Gravity, Sleep, Paralysis
Absorbs: Cold
Ability: [Bite], [Tail], Blue Dragon Breath,
Great Gale, Dragon Force (?)
Manipulate: <cannot>
Location: Inside of Gaea's Cliff / Battle Square
Blugu
LV: 4 XP: 19/*18* Steal: Eye drop
HP: 120 AP: 2 Morph: Potion
MP: 0 Gil: 12/*35* Leaves: Potion
No Effect: Earth, *Stop, Paralysis, Frog*
Weakness: Lightning, Wind
Ability: Hell Bubbles <causes Sleep>
Manipulate: Body Blow, Hell Bubbles
Location: Lower Sector 4 Plate
Bomb
LV: 18 XP: 150 Steal: Right arm
HP: 600 AP: 20 Morph: Shrapnel
MP: 30 Gil: 192 Leaves: Shrapnel
No Effect: *Fire, Earth, Paralysis, Stop, Mini,
Frog, Confuse, Berserk*
Ability: [Bash], Fireball, Bomb Blast
Manipulate: <cannot>
Location: Mt. Corel (only on suspension bridge)
Notes: It will use "Bomb Blast" when it's life
is low. If it dies in this way, you gain
no XP, AP or Gil.
------------------------------------------------------------------------
Bottomswell
LV: 23 XP: 550 Steal: <nothing>
HP: 2500 AP: 52 Morph: <cannot>
MP: 100 Gil: 1000 Leaves: Power Wrist
No Effect: *Earth, Paralysis, Stop, Berserk*
Resist: Gravity
Weakness: Wind
Ability: [Body Ram], Tail Attack, Moonstrike,
Big Wave, [create Waterpolo]
Manipulate: <cannot>
Location: Dolphin Offing (under Junon)
Waterpolo
LV: 4 XP: 0/*10* Steal: <nothing>
HP: 40 AP: 0 Morph: <cannot></pre><pre id="faqspan-16">
MP: 0 Gil: 0 Leaves: <nothing>
No Effect: Physical attacks, *Poison, Sleep, Paralysis,
Darkness, Regen, Berserk, Invincibility*
Ability: None.
Manipulate: <cannot>
Location: Dolphin Offing (under Junon)
Notes: Created by Bottomswell.
------------------------------------------------------------------------
Boundfat
LV: 27 XP: 420 Steal: Dazers
HP: 500 AP: 40 Morph: Dazers
MP: 80 Gil: 350 Leaves: Dazers
Absorbs: Cold
Ability: Ice2, Dark Needle <causes Darkness>,
{Death Sentence}
Manipulate: Ice2, Dark Needle, Death Sentence
Location: Corral Valley (first area) /
Forgotten City (Disc 2) /
Corral Valley Cave / Battle Square
Brain Pod
LV: 15 XP: 52 Steal: Antidote
HP: 240 AP: 6 Morph: Deadly Waste
MP: 46 Gil: 95 Leaves: {Ether} /
*Deadly Waste*
Absorbs: Poison, Frog
No Effect: Earth
Recovery items/spells have opposite effect.
Weakness: Holy power
Ability: Refuse (can cause Poison)
Refuse (can cause Sleep)
Manipulate: Bodyblow, Refuse, Refuse
Location: Shinra Bldg. 67-69f.
(after getting out of jail)
Bullmotor
LV: 19 XP: 92 Steal: X-Potion
HP: 420 AP: 9 Morph: Turbo Ether
MP: 96 Gil: 140 Leaves: Ether
Ability: Matra Magic
Manipulate: Bodyblow, Matra Magic
Location: Corel Prison
Notes: Only found in the northernmost area of the
Prison, just before the desert.
Cactuar
LV: 20 XP: 1 Steal: <nothing>
HP: 200 AP: 1 Morph: Hi-Potion
MP: 20 Gil: 10000 Leaves: <nothing>
No Effect: *Gravity, Earth, Water, Cold, Fire,
Lightning, Holy, Non-elemental, Frog
Mini, Death, Stop, Parlysis,
Petrify, Death Sentence, Invincibility*
Ability: [Attack], [Run away]
Manipulate: <cannot>
Location: Corel Prison
Notes: Only found in the desert area north of
Corel Prison itself.
Cactuer
LV: 40 XP: 1000 Steal: <nothing>
HP: 6000 AP: 100 Morph: Tetra Elemental
MP: 120 Gil: 1000 Leaves: <nothing>
No Effect: *Frog, Mini*
Ability: 1000 Needles
Manipulate: 1000 Needles, Mystery Kick
Location: Cactus Island
Capparwire
LV: 15 XP: 60 Steal: Ether
HP: 210 AP: 6 Morph: <cannot>
MP: 20 Gil: 103 Leaves: Potion
Ability: Grand Spark
Manipulate: Wire Attack, Grand Spark
Location: Junon Area {mostly forest and shore zones}
Captain
LV: 34 XP: 850 Steal: Shinra Alpha
HP: 2000 AP: 84 Morph: <cannot>
MP: 90 Gil: 1050 Leaves: S-mine
Ability: <unknown>
Manipulate: Machine Gun, Hand Grenade
Location: Inside Submarine
------------------------------------------------------------------------
Carry Armor
LV: 45 XP: 2800 Steal: <nothing>
HP: 24000 AP: 240 Morph: <cannot>
MP: 200 Gil: 4000 Leaves: God's Hand
No Effect: Gravity, Poison, *Paralysis, Stop, Haste,
Slow, Mini, Frog, Confuse, Invincibility,
Silence*
Weakness: Lightning
Ability: Lapis Laser
Manipulate: <cannot>
Location: Underwater Reactor
Left Arm
LV: 45 XP: 1500 Steal: <nothing>
HP: 10000 AP: 90 Morph: <cannot>
MP: 100 Gil: 0 Leaves: <nothing>
No Effect: Gravity, Poison, *Paralysis, Stop, Haste,
Slow, Mini, Frog, Confuse, Invincibility,
Silence*
Weakness: Lightning
Ability: [Attack], Arm Grab
Manipulate: <cannot>
Location: Underwater Reactor
Notes: Part of Carry Armor.
Right Arm
LV: 45 XP: 1400 Steal: <nothing>
HP: 10000 AP: 95 Morph: <cannot>
MP: 100 Gil: 0 Leaves: <nothing>
No Effect: Gravity, Poison, *Paralysis, Stop, Haste,
Slow, Mini, Frog, Confuse, Invincibility,
Silence*
Weakness: Lightning
Ability: [Attack], Arm Grab
Manipulate: <cannot>
Location: Underwater Reactor
Notes: Part of Carry Armor.
------------------------------------------------------------------------
Castanets
LV: 15 XP: 65 Steal: <nothing>
HP: 190 AP: 7 Morph: <cannot>
MP: 0 Gil: 113 Leaves: Hi-Potion
Weakness: Fire
Ability: 2-stage attack, Scissor Spark
Manipulate: 2-stage attack, Scissor Spark
Location: Mythril Mine
Ceasar
LV: 8 XP: 23 Steal: Tranquilizer
HP: 120 AP: 2 Morph: Potion
MP: 0 Gil: 55 Leaves: *Potion /
Tranquilizer*
Weakness: Cold, Punch
Ability: Bubble
Manipulate: Bodyblow, Bubble
Location: Sewer
Chekhov
LV: 34 XP: 2900 Steal: <nothing>
HP: 5000 AP: 50 Morph: <nothing>
MP: 210 Gil: 0 Leaves: Ice Ring
No Effect: Gravity, *Invincibility, Sleep*
Ability: Stare Down <causes Stop>,
Absorb <absorbs HP>
Manipulate: <cannot>
Location: Godo's Pagoda
Chocobo
LV: -- XP: <unknown> Steal: <nothing>
HP: -- AP: <unknown> Morph: <cannot kill>
MP: -- Gil: <unknown> Leaves: <cannot kill>
Ability: Chocobuckle, [Run away],
[Attack] <attacks all other combatants>
Manipulate: <cannot>
Location: --
Notes: You cannot kill a chocobo. The level of
a Chocobo varies depending on where you
caught it at. Here is some more info:
{ Level HP MP EXP/AP/Gil Found in:
-----------------------------------------------------------------
13 130 13 n/a Grasslands Area
16 * 160 16 n/a Grasslands Area
19 190 30 n/a Junon Area
22 220 100 n/a Gold Saucer; Rocket Launch
Pad Area
29 290 100 n/a Gold Saucer Area
30 300 100 n/a Wutai Area
33 330 100 n/a Icicle Area
36 * 360 100 n/a Mideel Area }
(You can learn Chocobuckle from the Chocobos with a * next to their
level. See the section on the Enemy Skill materia for more info.)
------------------------------------------------------------------------
Christopher
LV: 34 XP: 2000 Steal: Earth Drum
HP: 6000 AP: 140 Morph: <cannot>
MP: 200 Gil: 1400 Leaves: Ether / Phoenix Down
No Effect: *Frog, Mini, Confuse, Berserk*
Ability: [Attack], Aspil <drains MP>, Bolt3, Cure2
Stardust March (with Gighee),
High/Low Suit, Suffocation Song
<causes death>, {Frog Song}
Manipulate: <cannot>
Location: Inside Northern Cave (appears w/Gighee)
Notes: You can't tell what his individual XP, AP,
and Gil amounts are since he only appears
with Gighee. The figures listed are for
both enemies.
Gighee
LV: 34 XP: 2000 Steal: Elixir
HP: 5500 AP: 100 Morph: <cannot>
MP: 100 Gil: 1400 Leaves: Ether / Phoenix Down
No Effect: *Frog, Mini, Confuse, Berserk*
Ability: [Attack], Petrif-Eye <causes Petrify>,
Stardust March (with Christopher),
Voice of Ages <mutes all allies>.
Manipulate: <cannot>
Location: Inside Northern Cave (appears w/Christopher)
Notes: You can't tell what his individual XP, AP,
and Gil amounts are since he only appears
with Christopher. The figures listed are
for both enemies.
------------------------------------------------------------------------
Chuse Tank
LV: 6 XP: 23 Steal: Potion
HP: 36 AP: 2 Morph: Potion
MP: 0 Gil: 30 Leaves: Potion
Ability: Rolling Claw
Manipulate: Claw, Rolling Claw
Location: {Winding Tunnel (Disc 1)} / 4th Street Plate
Int. / {Lower Sector 4 Plate}
CMD. Grand Horn
LV: 19 XP: 200 Steal: <nothing>
HP: 2000 AP: 20 Morph: <cannot>
MP: 100 Gil: 2400 Leaves: Vagyrisk Claw
No Effect: *Invincibility, Sleep*
Ability: [Attack], Grand Attack <hits all>,
Poison Breath <causes Poison>
Manipulate: <cannot>
Location: Fort Condor (1st battle)
CMD. Grand Horn
LV: 25 XP: 400 Steal: <nothing>
HP: 4000 AP: 40 Morph: <cannot>
MP: 200 Gil: 4800 Leaves: *Imperal Guard*
No Effect: *Invincibility, Sleep*
Ability: Poison Breath <causes Poison>
Manipulate: <cannot>
Location: Fort Condor (2nd battle)
CMD. Grand Horn
LV: 37 XP: 800 Steal: <nothing>
HP: 8000 AP: 80 Morph: <nothing>
MP: 300 Gil: 9600 Leaves: Imperial Guard
No Effect: *Invincibility, Sleep*
Ability: Poison Breath <causes Poison>,
Grand Attack <uses before dying>
Manipulate: <cannot>
Location: Fort Condor (Huge Materia battle)
Cokatolis
LV: 17 XP: 97 Steal: Soft
HP: 420 AP: 10 Morph: Soft
MP: 0 Gil: 168 Leaves: Soft
No Effect: Petrify, Slow-numb
Ability: Bird Kick, {Petrify Smog}
Manipulate: Beak, Bird Kick, Petrify Smog
<causes Slow and Petrify>
Location: {Corel Area} / Mt. Corel {west side}
Corneo's Lackey
LV: 8 XP: 8 Steal: <nothing>
HP: 42 AP: 0 Morph: Potion
MP: 0 Gil: 10 Leaves: <nothing>
Ability: <none>
Manipulate: Hit
Location: Corneo Hall, 2f.
Corvette
LV: 36 XP: 1050 Steal: Hyper
HP: 3200 AP: 60 Morph: Light Curtain
MP: 260 Gil: 2200 Leaves: Loco weed
Weakness: Confuse
Resists: Water
No Effect: *Earth, Stop, Paralysis*
Ability: Gash, Spinning Cut, Slap {causes Fury}
Manipulate: Bodyblow, Gash, Spinning Cut
Location: Underwater Reactor
Notes: Only found in area leading to the
Underwater Reactor (the large glass tube).
Crawler
LV: 15 XP: 56 Steal: <nothing>
HP: 140 AP: 6 Morph: <cannot>
MP: 48 Gil: 65 Leaves: Hi-Potion
Absorbs: Cold
Weakness: Earth
Ability: Bite, Cold Breath
Manipulate: Bite, Cold Breath
Location: Mythril Mine
Crazy Saw
LV: 44 XP: 800 Steal: Mute Mask
HP: 3900 AP: 80 Morph: Turbo Ether
MP: 340 Gil: 1300 Leaves: Phoenix Down, Ether
Weakness: Lightning
No Effect: Frog, Mini
Ability: {<Uppercut> (causes "Confu")} / Rifle
Manipulate: Uppercut, Rifle
Location: Sector 8, Underground / Winding Tunnel
* Cripshay
LV: 8 XP: 26 Steal: Potion
HP: 100 AP: 3 Morph: Potion
MP: 0 Gil: 53 Leaves: Potion
Ability: Double Spike
Manipulate: Scissors, Double Spike
Location: Train Graveyard *
Cromwell
LV: 42 XP: 800 Steal: <nothing>
HP: 3500 AP: 80 Morph: <cannot>
MP: 120 Gil: 1500 Leaves: Phoenix Down,
8inch Cannon
Weakness: Lightning
Ability: Normal Shell
Manipulate: Normal Shell
Location: Sector 8, Underground
Crown Lance
LV: 20 XP: 225 Steal: <nothing>
HP: 440 AP: 23 Morph: Dream Powder
MP: 70 Gil: 400 Leaves: Hi-Potion
No Effect: *Earth, Paralysis, Stop, Confuse, Berserk*
Absorbs: Lightning
Weakness: Fire
Ability: [Attack], Bolt, Sleepel, Deadly Needles
<causes Petrify>
Manipulate: <cannot>
Location: Cosmo Area / Nibel Area / Rocket Launch
Pad Area
Notes: Only found by the shore.
Crysales
LV: 37 XP: 800 Steal: <nothing>
HP: 1500 AP: 80 Morph: Dream Powder
MP: 100 Gil: 600 Leaves: Ether
Ability: Sleep Scales <causes Sleep>
Manipulate: Bite, Sleep Scales
Location: Mideel Area {mostly in forests}
Cuahl
LV: 33 XP: 720 Steal: Tranquilizer
/ {Hi-Potion}
HP: 1300 AP: 70 Morph: Tranquilizer
MP: 60 Gil: 800 Leaves: {Tranquilizer}
/ *Hi-Potion*
Ability: Blaster
Manipulate: Light Shell, Blaster
Location: Inside of Gaea's Cliff / {Battle Square}
Dark Dragon
LV: 57 XP: 5000 Steal: Dragon Armlet
HP: 14000 AP: 350 Morph: Vaccine
MP: 600 Gil: 2500 Leaves: Elixir
No Effect: Lightning, *Frog, Mini, Berserk, Darkness,
Death, Petrify, Slow-numb*
Ability: [Bite], [Tail Swipe], {Ultima}, {Dragon
Force}, Dragon Breath}
Manipulate: Laser, Dragon Force
Location: Inside Northern Cave
Death Claw
LV: 19 XP: 96 Steal: Platinum Bangle
HP: 400 AP: 10 Morph: Hi-Potion
MP: 120 Gil: 168 Leaves: Hi-Potion
Ability: Claw, Barrier, MBarrier
Manipulate: Claw, Death Claw, Laser
Location: Corel Prison
Notes: Only found in the northernmost area of the
Prison, just before the desert.
Death Dealer
LV: 48 XP: 1800 Steal: Turbo Ether
HP: 7000 AP: 200 Morph: <cannot>
MP: 400 Gil: 1200 Leaves: Kiss of Death,
X-Potion
No Effect: *Cure, Confuse, Frog, Paralysis, Stop,
Mini, Death Sentence*
Ability: [Attack], Roulette, Star, World
<causes Stop>, Hidden One <causes
Death>, Emperor
Manipulate: Spin Turn, Roulette
Location: Inside Northern Cave
Death Machine
LV: 35 XP: 900 Steal: W Machine Gun
HP: 2500 AP: 80 Morph: <cannot>
MP: 150 Gil: 1200 Leaves: <nothing>
Ability: 100 Needles, Matra Magic
Manipulate: W Machine Gun, 100 Needles, Matra Magic
Location: Path 2 / Junon Path
Deenglow
LV: 10 XP: 35 Steal: Ether
HP: 120 AP: 4 Morph: Phoenix Down
MP: 72 Gil: 70 Leaves: Graviball
Absorbs: Cold
Resist: Lightning
No Effect: *Earth, Water, Gravity, Stop, Paralysis,
Frog*
Weakness: Wind
Ability: Ice, Demi
Manipulate: Wing Cutter, Ice, Demi
Location: Train Graveyard (after sewers)
Demon's Gate
LV: 45 XP: 3800 Steal: <cannot>
HP: 10000 AP: 220 Morph: <cannot>
MP: 400 Gil: 4000 Leaves: Gigas Armlet
No Effect: Poison, Gravity, *Stop, Paralysis, Sleep*
Resists: Earth
Ability: [Rock Fall], Cave-in, Demon Rush
Manipulate: <cannot>
Location: Temple of the Ancients
Desert Sahagin
LV: 20 XP: 230 Steal: Potion
HP: 580 AP: 21 Morph: Fire Veil
MP: 0 Gil: 300 Leaves: Potion
Resists: Fire
Absorbs: Water
Weakness: Cold, Punch
Ability: Sandgun (causes Darkness)
Manipulate: Harpoon, Sandgun
Location: Cosmo Area
Devil Ride
LV: 13 XP: 60 Steal: Hi-Potion
HP: 240 AP: 6 Morph: Hi-Potion
MP: 0 Gil: 100 Leaves: Potion
No Effect: Poison, Confuse, Beserk
Ability: Drift Turn
Manipulate: Wheelie, Drift Turn
Location: Midgar Area {near Midgar City}
Diablo
LV: 41 XP: 1100 Steal: <nothing>
HP: 4000 AP: 70 Morph: <cannot>
MP: 200 Gil: 1100 Leaves: <nothing>
No Effect: Cold, Fire, Lightning
Ability: <unknown>.
Manipulate: Horn Bomber, Flame, Cold
Location: Ancient Forest
Diamond Weapon
LV: <unknown> XP: 35000 Steal: Rising Sun
HP: 30000 AP: 3500 Morph: <unknown>
MP: <unknown> Gil: 25000 Leaves: <unknown>
Weakness: Lightning
No Effect: Gravity, Poison
Ability: [Blue Shot], [Foot Stomp], Countdown,
Diamond Flash <causes Silence>.
Manipulate: <cannot>
Location: Midgar Area
Notes: Cannot sense.
Diver Nest
LV: 38 XP: 1340 Steal: <nothing>
HP: 2800 AP: 60 Morph: <cannot>
MP: 100 Gil: 1250 Leaves: X-Potion
No Effect: Earth
Resists: Water
Ability: {Big Wave, Tornade Wave}
Manipulate: Bodyblow, Big Wave, Tornade Wave
Location: Underwater Reactor
Notes: Only found in area leading to the
Underwater Reactor (the large glass tube).
Doorbull
LV: 35 XP: 760 Steal: Hi-Potion
HP: 2800 AP: 50 Morph: <cannot>
MP: 160 Gil: 680 Leaves: Hi-Potion
Weakness: {Cold}
Absorbs: Fire
No Effect: *Gravity, Invinciblity*
Ability: [Attack], Fang, Fire Shell, Light Shell
Manipulate: <cannot>
Location: Temple of the Ancients / Battle Square
Dorky Face
LV: 23 XP: 300 Steal: Echo Screen
HP: 520 AP: 35 Morph: Mute Mask
MP: 80 Gil: 202 Leaves: Phoenix Down
Ability: Curses <causes Silence>,
Funny Breath <causes Confuse>
Manipulate: Cutter, Curses, Funny Breath
Location: Mansion, 1f. & 2f. / Mansion, Hidden Steps
Dragon
LV: 32 XP: 900 Steal: Gold Armlet
HP: 3500 AP: 110 Morph: <cannot>
MP: 250 Gil: 1400 Leaves: Fire Fang
No Effect: Gravity, *Frog, Mini, Confuse, Death,
Stop, Paralysis, Petrification, Death
Sentence, Invincibility*
Absorbs: Fire
Ability: Flame Thrower
Manipulate: Dragon Fang, Flamethrower
Location: Mt. Nibel
Notes: Only found in caverns.
Dragon Rider
LV: 35 XP: 1000 Steal: Hi-Potion
HP: 3500 AP: 80 Morph: Mind Source
MP: 180 Gil: 690 Leaves: Hi-Potion
No Effect: *Earth, Water, Gravity, Stop, Paralysis,
Frog, Mini, Confuse*
Weakness: Wind
Ability: Dual Attack, Head Hunting, Head Hunting 2,
Rider Breath.
Manipulate: <cannot>
Location: Whirlwind Maze, Battle Square
Dragon Zombie
LV: 54 XP: 4000 Steal: Cauldron
HP: 13000 AP: 300 Morph: Vaccine
MP: 400 Gil: 2800 Leaves: Cauldron, X-Potion
Weakness: Holy
Recovery items/spells have opposite effect.
Revival items/spells have opposite effect.
Ability: [Attack] <causes Poison>, Body Tail,
Bone <causes Paralysis>, Abnormal Breath,
Shadow Flare, Pandora's Box <uses when
killed>.
Manipulate: <cannot>
Location: Inside Northern Cave, Inside the Planet
Dual Horn
LV: 30 XP: 550 Steal: Pepio Nut
HP: 2500 AP: 45 Morph: <cannot>
MP: 0 Gil: 500 Leaves: Pepio Nut
Ability: Horn Lift
Manipulate: Angle Punch, Horn Lift
Location: Woodlands Area / Cactus Island /
Goblin Island / Battle Square
Dyne
LV: 23 XP: 600 Steal: <nothing>
HP: 1200 AP: 55 Morph: <cannot>
MP: 20 Gil: 750 Leaves: Silver Armlet
No Effect: Gravity
Ability: Needle Gun, S-Mine, Molotov Cocktail
Manipulate: <cannot>
Location: Corel Desert
Eagle Gun
LV: 46 XP: 2000 Steal: Warrior Bangle
HP: 17000 AP: 90 Morph: <cannot>
MP: 50 Gil: 3800 Leaves: X-Potion
No Effect: Earth, Water,
Weakness: Lightning
Ability: [Attack], Single Wing Fire, Dual Wing Fire
Manipulate: <cannot>
Location: Coal Train
Edgehead
LV: 27 XP: 370 Steal: <nothing>
HP: 900 AP: 36 Morph: <cannot>
MP: 80 Gil: 385 Leaves: X-Potion,
Smoke Bomb,
*Hourglass*
Absorbs: Lightning
Ability: Electric Burst
Manipulate: Scissors, Electric Burst
Location: Wutai Area
Elfadunk
LV: 14 XP: 64 Steal: Hi-Potion
HP: 220 AP: 7 Morph: <cannot>
MP: 34 Gil: 140 Leaves: Potion
Ability: Shower
Manipulate: Bodyblow, Shower <causes Sadness>
Location: Grasslands Area (near shore)
Eligor
LV: 12 XP: 36 Steal: Striking Staff
HP: 300 AP: 4 Morph: Mute Mask
MP: 67 Gil: 120 Leaves: Echo Screen
Resists: Gravity
Ability: Mono Laser, Silence, Sleepel
Manipulate: Sword Attack, Mono Laser, Silence
Location: Train Graveyard (after sewers)
------------------------------------------------------------------------
Emerald Weapon
LV: <unknown> XP: 50000 Steal: <nothing>
HP: <unknown> AP: 50000 Morph: <cannot>
MP: 0 Gil: 50000 Leaves: Earth Harp
Ability: Emerald Shoot, Emerald Beam, Revenge Stamp,
Aire Tam Storm
Manipulate: <cannot>
Location: Underwater
Notes: Cannot sense.
Eye (Blue or Yellow)
LV: XP: <unknown> Steal: <nothing>
HP: 25000 AP: <unknown> Morph: <cannot>
MP: 0 Gil:<unknown> Leaves: <unknown>
Ability: [Blue Eye Beam],
[Yellow Eye Beam] <drains MP>
Manipulate: <cannot>
Location: Underwater
------------------------------------------------------------------------
Epiolnis
LV: 36 XP: 950 Steal: Wizard Bracelet
HP: 1800 AP: 70 Morph: <cannot>
MP: 90 Gil: 1500 Leaves: <nothing>
Absorbs: Poison
Ability: Bird Kick, Acid Rain <causes Poison>
Manipulate: Bird Kick, Catapult, Acid Rain
Location: Ancient Forest
Evilhead
LV: 28 XP: 650 Steal: <nothing>
HP: 740 AP: 50 Morph: Holy Torch
MP: 45 Gil: 400 Leaves: Vampire Fang
Ability: Blood Suck, Ultrasound <causes Silence
{and Darkness}>
Manipulate: Blood Suck, Ultrasound
Location: Inside of Gaea's Cliff / {Battle Square}
Flapbeat
LV: 18 XP: 140 Steal: T/S Bomb
HP: 330 AP: 15 Morph: T/S Bomb
MP: 60 Gil: 186 Leaves: T/S Bomb
No Effect: *Earth, Paralysis, Stop, Frog*
Weakness: Wind
Ability: Flying Sickle
Manipulate: Tailbeat, Flying Sickle
Location: Gold Saucer Area
------------------------------------------------------------------------
Flower Prong <small>
LV: 19 XP: 240 Steal: <nothing>
HP: 550 AP: 24 Morph: <cannot>
MP: 68 Gil: 400 Leaves: {Earth Drum}
Absorbs: Poison
Weakness: Fire, Earth
No Effect: *Mini, Frog, Confuse, Berserk, Death
Sentence, Petrify, Slow-numb*
Ability: Bio2
Manipulate: <cannot>
Location: Jungle (outside of Gongaga town)
Notes: When HP goes down, it becomes Flower
Prong (medium), and gets full HP back.
Flower Prong <medium>
LV: 19 XP: 220 Steal: <nothing>
HP: 550 AP: 22 Morph: <cannot>
MP: 68 Gil: 350 Leaves: {Earth Drum}
Weakness: Fire, Earth
Ability: Seed Bullet
Manipulate: <cannot>
Location: Jungle (outside of Gongaga town)
Notes: When HP goes down, it becomes Flower
Prong (big) and gets full HP back.
Flower Prong <big>
LV: 19 XP: 200 Steal: <nothing>
HP: 550 AP: 20 Morph: <cannot>
MP: 68 Gil: 300 Leaves: {Earth Drum}
Weakness: Fire, Earth
Ability: Pollen <causes sleep>, W Laser
Manipulate: <cannot>
Location: Jungle (outside of Gongaga town)
Notes: The adult form of Flower Prong.
------------------------------------------------------------------------
Formula
LV: 16 XP: 65 Steal: Boomerang
HP: 240 AP: 7 Morph: Speed Drink
MP: 100 Gil: 120 Leaves: Hi-Potion
No Effect: *Earth, Stop, Paralysis, Frog*
Weakness: Wind
Ability: [Attack], Blue Impulse, Cross Impulse
Manipulate: <cannot>
Location: Junon Area
Foulander
LV: 27 XP: 440 Steal: <nothing>
HP: 800 AP: 34 Morph: <cannot>
MP: 100 Gil: 460 Leaves: Light Curtain,
Fire Veil
Absorbs: Fire
Ability: [Claw] <does twice>, Flame Dance
Manipulate: Claw, Flame Dance
Location: Wutai (Da-chao Statue) / Battle Square
Frozen Nail
LV: 28 XP: 520 Steal: <nothing>
HP: 1300 AP: 50 Morph: <cannot>
MP: 100 Gil: 800 Leaves: <nothing>
Ability: Continu-claw, Flying Sickle
Manipulate: Continu-claw, Flying Sickle
Location: Great Glacier / {Battle Square}
------------------------------------------------------------------------
Hojo
LV: 50 XP: 0 Steal: <nothing>
HP: 13000 AP: 0 Morph: <cannot>
MP: 250 Gil: 0 Leaves: <nothing>
No Effect: Gravity, *Petrification, Slow-numb, Frog,
Mini, Poison, Paralysis, Sleep, Haste,
Slow, Stop, Invincibility, Sleep*
Ability: Capsule
Manipulate: <cannot>
Location: Mako Cannon
Bad Rap Sample
LV: 34 XP: 0 Steal: <nothing>
HP: 11000 AP: 0 Morph: <cannot>
MP: 120 Gil: 0 Leaves: <nothing>
Ability: [Attack], Big Fang, Evil Poison
Manipulate: <cannot>
Location: Mako Cannon
Notes: Created by "Capsule."
Poodler Sample
LV: 42 XP: 0 Steal: <nothing>
HP: 10000 AP: 0 Morph: <cannot>
MP: 200 Gil: 0 Leaves: <nothing>
Ability: [Attack], Fire2
Manipulate: <cannot>
Location: Mako Cannon
Notes: Created by "Capsule."
Helletic Hojo
LV: 55 XP: 0 Steal: <nothing>
HP: 26000 AP: 0 Morph: <cannot>
MP: 200 Gil: 0 Leaves: <nothing>
No Effect: Gravity, *Confuse, Petrification, Slow-numb,
Frog, Mini, Poison, Paralysis, Sleep,
Haste, Slow, Stop, Invincibility, Silence*
Ability: [Attack], Bio Gas <causes Poison>, Sleepel
Manipulate: <cannot>
Location: Mako Cannon
Left Arm
LV: 55 XP: 0 Steal: <nothing>
HP: 24000 AP: 0 Morph: <cannot>
MP: 400 Gil: 0 Leaves: <nothing>
No Effect: *Confuse, Petrification, Slow-numb, Frog,
Minimum, Poison, Paralysis, Sleep, Haste,
Slow, Stop, Death Sentence, Invincibility,
Silence*
Ability: <unknown>
Manipulate: <cannot>
Location: Part of Helletic Hojo.
Notes: The Left Arm can be damaged by Gravity.
Right Arm
LV: 55 XP: 0 Steal: <nothing>
HP: 5000 AP: 0 Morph: <cannot>
MP: 300 Gil: 0 Leaves: <nothing>
No Effect: Gravity, *Confuse, Petrification,
Slow-numb, Frog, Mini, Poison,
Paralysis, Sleep, Haste, Slow, Stop,
Death Sentence, Invincibility, Silence*
Ability: [Stab], Confu
Manipulate: <cannot>
Location: Part of Helletic Hojo.
Lifeform-Hojo NA
LV: *58* XP: 25000 Steal: <nothing>
HP: 30000 AP: 2500 Morph: <cannot>
MP: 100 Gil: 6000 Leaves: Power Source
No Effect: Gravity, *Invincibility, Silence, Sleep,
Paralysis, Stop, Poison, Slow-numb,
Petrification, Death, Death Sentence,
Mini, Frog*
Ability: [Attack], Silence, Slow,
Combo <causes Poison/Darkness/Sleep>
Manipulate: <cannot>
Location: Mako Cannon
Notes: Cannot sense.
------------------------------------------------------------------------
Gagighandi
LV: 19 XP: 173 Steal: Soft
HP: 480 AP: 18 Morph: Remedy
MP: 50/55? Gil: 220 Leaves: Soft
Ability: Stone Stare <causes Slow Numb>
Manipulate: Claw, Stone Stare
Location: Gongaga Area / Cosmo Area
Gargoyle
LV: 43 XP: 800 Steal: <nothing>/X-Potion
HP: 2000 AP: 80 Morph: <cannot>
MP: 200 Gil: 2500 Leaves: X-Potion
No Effect: *Frog, Mini, Confuse, Berserk,
Petrify, Slow-numb, Death Sentence, Poison*
Ability: [Attack] <causes Slow-Numb>,
L4 Death <used when killed>
Manipulate: <cannot>
Location: Inside Northern Cave
Notes: They cannot be hurt while petrified.
They unpetrify after enough time has
passed, or if they are attacked.
Garuda
LV: 29 XP: 520 Steal: <nothing>
HP: 1400 AP: 30 Morph: <cannot>
MP: 200 Gil: 520 Leaves: <varies>
Absorbs: Lightning, Cold
No Effect: Earth, *Frog, Stop, Paralysis*
Weakness: Wind
Ability: Ice2, Bolt2, Dance <drains MP>
Manipulate: Rod, Ice2, Bolt2
Location: Wutai (Da-chao Statue) / Battle Square
Notes: May leave Bolt Plume, Ice Crystal, Fire Veil,
{Mute Mask}, or *Light Curtain*
Gas Ducter
LV: 42 XP: 900 Steal: <nothing>
HP: 3000 AP: 75 Morph: <cannot>
MP: 200 Gil: 1100 Leaves: <nothing>
Absorbs: Poison
Ability: Smog Alert <causes Poison and Silence>
Manipulate: Punch, Smog Alert
Location: Coal Train
Ghirofelgo
LV: 26 XP: 380 Steal: <nothing>
HP: 1600 AP: 44 Morph: <cannot>
MP: 0 Gil: 300 Leaves: Phoenix Down
No Effect: Earth
Weakness: Gravity
Ability: [Blade Slice]
Manipulate: <cannot>
Location: Mansion, 1f. / Mansion, Hidden Steps
Notes: By attacking it, it's possible to knock
this enemy off of the rope it hangs from,
preventing it from attacking you until it
grabs the rope again.
Ghost
LV: 10 XP: 30 Steal: Ghost Hand
HP: 130 AP: 3 Morph: Ether
MP: 80 Gil: 22 Leaves: Ghost Hand
Weakness: Fire, Holy (instant kill)
Resist: Cold
No Effect: *Earth, Water, Stop, Paralysis, Frog,
Silence*
Recovery items/spells have opposite effect.
Revival items/spells have opposite effect.
Ability: <unknown>
Manipulate: Scratch, Fire, Drain
Location: Train Graveyard (after sewers)
Notes: When attacked, they disappear, becoming
hard to hit.
Ghost Ship
LV: 44 XP: 1600 Steal: Phoenix Down
HP: 6600 AP: 60 Morph: Guide Book
MP: 100 Gil: 2000 Leaves: Phoenix Down
No Effect: Gravity, Earth, *Frog, Mini, Death
Sentence, Stop, Paralysis, Sleep, Confuse*
Recovery items/spells have opposite effect.
Revival items/spells have opposite effect.
Resists: Water
Weakness: Holy power
Ability: [Oar Smack], Goannai <removes a character
from the battle>, St. Elmos Fire
Manipulate: <cannot>
Location: Underwater Reactor / Battle Square
Notes: Only found in area leading to the
Underwater Reactor (the large glass tube).
Since this enemy is undead, it can be damaged
with restorative items and spells.
Gigas
LV: 40 XP: 840 Steal: Gigas Armlet
HP: 3500 AP: 84 Morph: <cannot>
MP: 100 Gil: 560 Leaves: Earth Mallet
No Effect: Gravity, Confuse, Berserk, Frog, Mini
Ability: [Foot Stomp], Moon Wars
Manipulate: <cannot>
Location: Crater / {Battle Square}
------------------------------------------------------------------------
Gi Nattak
LV: 29 XP: 1400 Steal: <nothing>
HP: 5500 AP: 150 Morph: <nothing>
MP: 200 Gil: 3000 Leaves: Wizer Staff
No Effect: Water, *Earth, Gravity, Paralysis,
Stop, Berserk*
Recovery items/spells have opposite effect
Weakness: Holy
Ability: [Spear Jab], Take Over, Drain
Manipulate: <cannot>
Location: Cave of the Gi
Notes: Since this enemy is undead, it can be damaged
with restorative items and spells.
Soul Fire
LV: 21 XP: 200 Steal: <nothing>
HP: 1300 AP: 20 Morph: <nothing>
MP: 220 Gil: 200 Leaves: Phoenix Down
Absorbs: Fire
No Effect: *Gravity, Earth, Water, Poison, Poison,
Silence, Sleep, Death Sentence, Berserk,
Paralysis, Confuse*
Weakness: Wind, Holy power
Ability: Fire2
Manipulate: <cannot>
Location: Cave of the Gi (appears with Gi Nattak)
------------------------------------------------------------------------
Gi Spector
LV: 23 XP: 260 Steal: <nothing>
HP: 450 AP: 20 Morph: Ghost Hand
MP: 88 Gil: 150 Leaves: Smoke Bomb
No Effect: Frog
Recovery items/spells have opposite effect
Weakness: Fire, Holy power
Ability: Skewer, Hell Spear, Death Sentence
Manipulate: Skewer, Hell Spear, Death Sentence
Location: Cave of the Gi
Notes: Since this enemy is undead, it can be damaged
with restorative items and spells.
Goblin
LV: 40 XP: 20 Steal: Zeio Nut
HP: 2000 AP: 20 Morph: <cannot>
MP: 80 Gil: 20 Leaves: Zeio Nut
No Effect: *Frog, Mini*
Ability: Goblin Punch, {Sleepel}
Manipulate: Fight, Goblin Punch, Sleepel
Location: Goblin Island / {Round Island}
Godo
LV: 41 XP: 5000 Steal: <nothing>
HP: 10000 AP: 60 Morph: <cannot>
MP: 1000 Gil: 40000 Leaves: All Creation
No Effect: *Paralysis, Stop, Invincibility, Sleep*
Ability: Drain <absorbs HP>,
[Shrivel] <casts "Mini">,
Beast Sword, Trine, Sleepel, Cure3, Demi3
Manipulate: <cannot>
Location: Godo's Pagoda
Golem
LV: 24 XP: 300 Steal: Turbo Ether
HP: 1000 AP: 22 Morph: <cannot>
MP: 0 Gil: 500 Leaves: {Hi-Potion}
No Effect: *Frog, Mini, Confuse, Berserk*
Ability: [Attack], Megaton Punch, {Finger Shot}
Manipulate: <cannot>
Location: Cosmo Area
Notes: This enemy will advance forward each round.
Once it is close enough, it uses the Megaton
Punch repeatedly. You can make it move
backward by attacking it.
Gorkii
LV: 30 XP: 1500 Steal: <nothing>
HP: 3000 AP: 50 Morph: <nothing>
MP: 150 Gil: 0 Leaves: X-Potion
Weakness: Wind
No Effect: Gravity, Earth, *Invincibility, Sleep*
Ability: [Attack], Barrier, Reflect, Regen, Demi2
Manipulate: <cannot>
Location: Godo's Pagoda
Grand Horn
LV: 19 XP: 180 Steal: <nothing>
HP: 460 AP: 15 Morph: Hi-Potion
MP: 43 Gil: 240 Leaves: War Gong, Hi-Potion
Ability: Grand Punch
Manipulate: Punch, Grand Punch
Location: Gongaga Area / Cosmo Area
------------------------------------------------------------------------
Grangalan
LV: 16 XP: 88 Steal: <nothing>
HP: 550 AP: 10 Morph: <cannot>
MP: 60 Gil: 220 Leaves: Hi-Potion
No Effect: *Earth, Water, Gravity, Paralysis, Confuse,
Stop, Frog, Mini, Death, Petrify, Death
Sentence, Invincibility*
Ability: Silver Wheel, Darkeye <causes Darkness>
Manipulate: <cannot>
Location: Corel Area / Gold Saucer Area
Notes: Can summon "Grangalan Jr."
Grangalan Jr.
LV: 15 XP: 77 Steal: <nothing>
HP: 330 AP: 8 Morph: <cannot>
MP: 40 Gil: 110 Leaves: {Potion}/*Hi-Potion*
No Effect: *Earth, Water, Gravity, Paralysis, Confuse,
Stop, Frog, Mini, Death, Petrify, Death
Sentence, Invincibility*
Ability: Silver Wheel, Triclops, {Sad Eye}
Manipulate: <cannot>
Location: Corel Area / Gold Saucer Area
Notes: Summoned by "Grangalan." It dies if you
kill "Grangalan", but then you earn no
XP, AP, or Gil this way.
Grangalan Jr. Jr.
LV: 14 XP: 66 Steal: <nothing>
HP: 110 AP: 6 Morph: <cannot>
MP: 20 Gil: 55 Leaves: Potion
No Effect: *Earth, Water, Gravity, Paralysis, Confuse,
Stop, Frog, Mini, Death, Petrify, Death
Sentence, Invincibility*
Ability: Silver Wheel
Manipulate: <cannot>
Location: Corel Area / Gold Saucer Area
Notes: Summoned by "Grangalan Jr." It dies if you
kill "Grangalan", but then you earn no XP,
AP, or Gil this way.
------------------------------------------------------------------------
Grashtrike
LV: 8 XP: 20 Steal: Spider Web</pre><pre id="faqspan-17">
HP: 42 AP: 2 Morph: Spider Web
MP: 0 Gil: 20 Leaves: *Spider Web*
Ability: Silk {causes "Slow"}
Manipulate: Sickle, Silk
Location: Winding Tunnel / 4th Street Plate Int.
Gremlin
LV: 36 XP: 750 Steal: Tent
HP: 1500 AP: 60 Morph: X-Potion
MP: 100 Gil: 750 Leaves: Shrivel
Ability: Bad mouth {causes "Sadness"}
Manipulate: Claw
Location: Whirlwind Maze / Battle Square
Grenade
LV: 32 XP: 900 Steal: Right arm
HP: 2000 AP: 100 Morph: Right arm
MP: 0 Gil: 400 Leaves: Right arm
Resists: Fire
No Effect: *Earth, Paralysis, Stop, Mini, Frog,
Confuse, Berserk*
Ability: [Bash], Bomb Blast, {Gush}
Manipulate: <cannot>
Location: Crater
Notes: It will use "Bomb Blast" when it's life
is low. If it dies in this way, you gain
no XP, AP or Gil.
Grenade Combatant
LV: 10 XP: 42 Steal: Tranquilizer
HP: 130 AP: 4 Morph: Grenade
MP: 0 Gil: 72 Leaves: Grenade
Ability: Hand Grenade
Manipulate: Machine Gun, Hand Grenade
Location: Shinra Bldg. / Shinra Bldg. 1f-2f. lobby /
{3f.} / Elevator
Griffin
LV: 21 XP: 260 Steal: Phoenix Down
HP: 760 AP: 25 Morph: Phoenix Down
MP: 40 Gil: 350 Leaves: Phoenix Down
No Effect: *Stop, Paralysis, Frog, Mini, Confuse,
Berserk, Sleep*
Ability: [Attack], [Fly], [Flying Attack] <drains MP>
Peacock (drains MP)
Manipulate: <cannot>
Location: Cosmo Area
Grimguard
LV: 31 XP: 600 Steal: Shrivel
HP: 880 AP: 45 Morph: <cannot>
MP: 120 Gil: 560 Leaves: Shrivel
No Effect: *Confuse, Frog, Mini, Berserk*
Ability: Grim Rod, Spin Shield, Ice2, {Bolt2}
Manipulate: <cannot>
Location: Corral Valley / Corral Valley Cave
------------------------------------------------------------------------
Grosspanzer*Big
LV: 46 XP: 800 Steal: <nothing>
HP: 4600 AP: 80 Morph: <cannot>
MP: 200 Gil: 2100 Leaves: 8inch Cannon
Weakness: Lightning
No Effect: *Paralysis, Stop, Haste, Slow, Mini,
Frog, Confuse, Berserk, Petrification,
Slow-numb*
Ability: [Missile Launch]
Manipulate: <cannot>
Location: Midgar, Sector 8
Notes: Turret-like part of Grosspanzer.
Grosspanzer*Mobile
LV: 50 XP: 400 Steal: <nothing>
HP: 10000 AP: 80 Morph: <cannot>
MP: 300 Gil: 1400 Leaves: <nothing>
Weakness: Lightning
No Effect: *Paralysis, Stop, Haste, Slow, Mini,
Frog, Confuse, Berserk, Petrification,
Slow-numb*
Ability: [Run Over]
Manipulate: <cannot>
Location: Midgar, Sector 8
Notes: Spiked part of Grosspanzer.
If you destroy all the parts of this
enemy before destroying the Mobile part,
you will earn the combined sum of
2400 XP/320 AP/4900 Gil. Destroying this
part will destroy all of Grosspanzer.
Grosspanzer*Small
LV: 42 XP: 600 Steal: <nothing>
HP: 2900 AP: 80 Morph: <cannot>
MP: 160 Gil: 700 Leaves: <nothing>
No Effect: *Paralysis, Stop, Haste, Slow, Mini,
Frog, Confuision, Berserk, Petrify,
Slow-numb*
Weakness: Lightning
Ability: [Gun Fire]
Manipulate: <cannot>
Location: Midgar, Sector 8
Notes: Small guns, part of Grosspanzer.
There are 2 of them.
------------------------------------------------------------------------
Grunt
LV: 7 XP: 22 Steal: Grenade
HP: 40 AP: 2 Morph: Potion
MP: 0 Gil: 15 Leaves: Potion
Ability: Beam Gun
Manipulate: Handclaw, Beam Gun
Location: Platform / No. 1 Reactor
Guard Hound
LV: 3 XP: 20 Steal: Potion
HP: 42 AP: 2 Morph: Potion
MP: 0 Gil: 12 Leaves: Potion
Ability: Tentacle
Manipulate: Bite, Tentacle
Location: Platform / Sector 1 Station / Sector 1 /
{Inside the Church} / Train Graveyard
(before sewers) / *Sector 8*
Guardian
LV: 40 XP: 940 Steal: <nothing>
HP: 4000 AP: 60 Morph: <cannot>
MP: 340 Gil: 500 Leaves: <nothing>
No Effect: *Paralysis, Stop, Haste, Slow, Mini,
Frog, Confuse, Death, Poison, Death
Sentence, Invincibility, Petrify, Slow-numb*
Ability: [Attack], [Electrify], W Rocket Punch,
Jumping Blow
Manipulate: <cannot>
Location: Underwater Reactor
Notes: The FF7 Perfect Guide splits the Guardian
enemy into three parts; body, left arm,
and right arm. However, all of them have
the same stats. I've never managed to
fight either arm seperately from the main
enemy before, either.
Guard Scorpion
LV: 12 XP: 100 Steal: <nothing>
HP: 800 AP: 10 Morph: <cannot>
MP: 0 Gil: 100 Leaves: Assault Gun
Weakness: Lightning
No Effect: Gravity
Ability: Search Scope, Rifle, Scorpion Tail,
Tail Laser
Manipulate: <cannot>
Location: No. 1 Reactor
------------------------------------------------------------------------
Guard System
LV: 35 XP: 1100 Steal: <nothing>
HP: 2200 AP: 80 Morph: <nothing>
MP: 200 Gil: 1200 Leaves: Molotov
No Effect: *Lightning, Berserk, Confuse, Mini,
Death, Invincibility, Berserk, Petrify,
Slow-numb*
Ability: Confu Missile, <create Rocket Launcher>,
<create Quick Machine Gun>
Manipulate: <unknown>
Location: Junon Path, Junon Submarine Dock
* Q. Machine Gun *
LV: 20 XP: 600 Steal: <nothing>
HP: 1000 AP: 60 Morph: Hi-Potion
MP: 0 Gil: 300 Leaves: <nothing>
No Effect: Lightning, *Confuse, Invincibility,
Berserk, Petrify, Slow-numb*
Ability: Machine Gun
Manipulate: <cannot>
Location: Junon Path, Junon Submarine Dock
Notes: I don't know if this is the proper name
for this enemy. Part of Guard System.
Rocket Launcher
LV: 20 XP: 600 Steal: <nothing>
HP: 1000 AP: 60 Morph: <nothing>
MP: 0 Gil: 300 Leaves: Hi-Potion
Weakness: Lightning
No Effect: *Confuse, Invincibility, Berserk, Petrify,
Slow-numb*
Ability: Rocket Launcher, Fray Missile
Manipulate: <cannot>
Location: Junon Path, Junon Submarine Dock
Notes: Part of Guard System.
------------------------------------------------------------------------
Gun Carrier
LV: 39 XP: 860 Steal: <nothing>
HP: 3400 AP: 75 Morph: <cannot>
MP: 240 Gil: 1600 Leaves: S-mine
Weakness: Lightning
Ability: Normal Shell, Abnormal Shell
Manipulate: Normal Shell, Bodyblow
Location: Underwater Reactor
Hammer Blaster
LV: 12 XP: 43 Steal: Echo Screen
HP: 210 AP: 5 Morph: Smoke Bomb
MP: 0 Gil: 80 Leaves: Loco weed
Weakness: Lightning
No Effect: *Confuse, Berserk, Mini, Frog, Stop,
Death, Petrify, Slow Petrify*
Ability: [Hammer] (can cause "Confuse")
[can disappear for a short time]
Manipulate: <cannot>
Location: Shinra Bldg. 65f. / {also floors 63/67/68}
Hard Attacker
LV: 32 XP: 750 Steal: <nothing>
HP: 2500 AP: 58 Morph: <cannot>
MP: 150 Gil: 600 Leaves: Molotov
Resists: *Fire, Water*
Ability: Oil
Manipulate: Bodyblow, Oil
Location: Underwater Reactor
Harpy
LV: 18 XP: 148 Steal: Striking Staff
HP: 800 AP: 14 Morph: Elixir
MP: 200 Gil: 210 Leaves: *Hi-Potion*
Resists: Gravity
No Effect: *Frog, Mini, Death, Stop, Paralysis,
Petrification, Death Sentence, Invincibility*
Ability: Poison Storm <causes Poison>, Aqualung
Manipulate: Claw, Poison Storm, Aqualung
Location: Gold Saucer Area {near desert area}
Headbomber
LV: 35 XP: 665/640 Steal: Tranquilizer
HP: 1600 AP: 69/64 Morph: Tranquilizer
MP: 200 Gil: 610/460 Leaves: Hyper
Ability: Extreme Bomber <causes Fury>
Manipulate: Dorsal Punch
Location: Inside of Gaea's Cliff / Gaea's Cliff
Head Hunter
LV: 30 XP: 650 Steal: Tranquilizer
HP: 2000 AP: 80 Morph: <cannot>
MP: 100 Gil: 1000 Leaves: Ether
Ability: Rising Dagger
Manipulate: Sickle, Rising Dagger
Location: Mideel Area
Heavy Tank
LV: 21 XP: 340 Steal: Phoenix Down
HP: 1600 AP: 45 Morph: Power Source
MP: 25 Gil: 1300 Leaves: Hi-Potion
No Effect: Gravity, Frog
Ability: Wheelie Attack, Big Spiral
Manipulate: Charge, Wheelie Attack, Big Spiral
Location: Meltdown Reactor
Hedgehog Pie
LV: 6 XP: 20 Steal: Ether
HP: 40 AP: 3 Morph: Ether
MP: 52 Gil: 25 Leaves: Potion
Weakness: Cold
Ability: Fire
Manipulate: Bodyblow, Fire
Location: Inside the Church / Sector 5 Slum /
{Church Roof / Sector 6}
Heg
LV: 22 XP: 250 Steal: <nothing>
HP: 400 AP: 20 Morph: <cannot>
MP: 0 Gil: 240 Leaves: Hi-Potion
Absorbs: Poison
Weakness: Cold
Ability: Halt Whip (paralyzes an opponent)
Manipulate: Poison Fang <causes Poison>, Halt Whip
Location: Cave of the Gi
------------------------------------------------------------------------
Heli Gunner
LV: 19 XP: 250 Steal: <can't reach>
HP: 1000 AP: 25 Morph: <cannot>
MP: 0 Gil: 200 Leaves: Mythril Armlet
No Effect: *Poison, Earth, Stop*
Weakness: Lightning, Wind
Ability: AB Cannon (can cause "Sleep"),
C Cannon (can cause "Poison")
Firing Line, Spinning Bodyblow, Flying Drill
Manipulate: <cannot>
Location: Elevator (after escaping from jail)
Notes: You can't tell what his individual XP, AP,
and Gil amounts are since he only appears
after Hundred Gunner. The figures listed
are for both enemies.
Hundred Gunner
LV: 18 XP: 250 Steal: <can't reach>
HP: 1600 AP: 25 Morph: <cannot>
MP: 0 Gil: 200 Leaves: <nothing>
No Effect: Poison, Stop
Resists: Gravity
Weakness: Lightning
Ability: Aux Artillery, Hidden Artillery,
Main Artillery, Wave Artillery.
Manipulate: <cannot>
Location: Elevator (after escaping from jail)
Notes: You can't tell what his individual XP, AP,
and Gil amounts are since it and the Heli
Gunner are fought during the same battle.
The figures listed are for both enemies.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hell House <in house form>
LV: 11 XP: 24 Steal: <nothing>
HP: 450 AP: 2 Morph: Potion
MP: 0 Gil: 70 Leaves: Potion
Ability: [Smog] <causes Darkness>, Hell Bomber
Suicide Drop (hits all, reveals monster
form)
Manipulate: <cannot>
Location: Sector 6
Notes: Sometimes you get 44 XP, 6 AP, and 250 Gil
from this monster, I'm not sure what causes
this.
Hell House <in monster form>
LV: 11 XP: 44 Steal: <nothing>
HP: 450 AP: 6 Morph: Potion
MP: 0 Gil: 200 Leaves: {Hi-Potion}
No Effect: *Berserk, Confuse, Frog, Mini,
Petrify, Slow-numb*
Ability: [Dash Attack], Hell Press, Lunattack
Manipulate: <cannot>
Location: Sector 6
------------------------------------------------------------------------
Hell Rider VR2
LV: 18 XP: 72 Steal: Hi-Potion
HP: 350 AP: 8 Morph: Hi-Potion
MP: 50 Gil: 130 Leaves: Potion
Resists: Gravity
No Effect: *Frog, Death, Stop, Paralysis, Petrify,
Death Sentence, Mini, Invincibility*
Ability: [Attack], Electromag [all targets
change rows]
Manipulate: <cannot>
*Iron Hammer, Magnetic Change, Wildness*
Location: Junon Area (barren areas) / {Battle Square}
Notes: The FF7 Perfect Guide says you can control
this enemy...maybe only in the Japanese
version, I'd guess.
Hippogriff
LV: 37 XP: 800 Steal: <nothing>
HP: 3000 AP: 80 Morph: <cannot>
MP: 280 Gil: 1500 Leaves: Echo Screen
No Effect: *Frog, Mini, Paralysis, Confuse,
Berserk, Stop, Sleep*
Ability: [Fly], L2 Confu
Manipulate: <cannot>
Location: Mideel Area / Battle Square
Ho-chu
LV: 39 * XP: 750 Steal: Circlet
HP: 4300 AP: 70 Morph: Ribbon
MP: 290 Gil: 2500 * Leaves: <nothing>
No Effect: *Gravity, Poison, Sleep, Frog, Mini,
Death, Stop, Paralysis, Petrify, Death*
Sentence, Invincibility.
(Poison has opposite effect.)
Weakness: Water
Ability: Big Pollen, Whip Sting
Manipulate: <cannot>
* Whip Sting, Big Pollen *
Location: Battle Square / Ancient Forest *
Notes: The FF7 Perfect Guide says you can control
this enemy...maybe only in the Japanese
version, I'd guess.
Hungry
LV: 33 XP: 700 Steal: <nothing>
HP: 2000 AP: 60 Morph: <cannot>
MP: 100 Gil: 600 Leaves: Ether
No Effect: *Confuse, Frog, Mini*
Ability: [Attack], Mini, Eat <removes an ally from
the battle>
Manipulate: <cannot>
Location: Corral Valley (second area) /
Corral Valley Cave / Frostbite Cave /
Inside Gaea's Cliff
Notes: Hungry will only eat an opponent who has
been successfully shrunk via "Mini."
Ice Golem
LV: 40 XP: 1000 Steal: Hi-Potion
HP: 4000 AP: 70 Morph: <cannot>
MP: 300 Gil: 1500 Leaves: Hi-Potion
Absorbs: Cold
No Effect: *Confuse, Berserk, Frog, Mini*
Ability: [Attack], Cold Snap, Wide Grazer
Manipulate: <cannot>
Location: Great Glacier / Battle Square /
Icicle Area / {Gaea's Cliff}
Icicle
LV: 30 XP: 500 Steal: <nothing>
HP: 3000 AP: 0 Morph: <cannot>
MP: 300 Gil: 0 Leaves: <nothing>
Weakness: Fire, Earth, Gravity
Absorbs: Cold
No Effect: *Confuse, Frog, Mini, Poison, Berserk,
Sleep, Paralysis*
Ability: Icicle Drop
Manipulate: <cannot>
Location: Inside of Gaea's Cliff
Ironite
LV: 30 XP: 900 Steal: Phoenix Down
HP: 2400 AP: 48 Morph: <cannot>
MP: 100 Gil: 680 Leaves: Hi-Potion
No Effect: *Frog*
Weakness: {Holy}
Ability: Flying Upper, Sleepel
Manipulate: Bodyblow, Flying Upper, Sleepel
Location: Whirlwind Maze / {Battle Square}
Iron Man
LV: 46 XP: 10000 Steal: Elixir
HP: 20000 AP: 150 Morph: Escort Guard
MP: 100 Gil: 600 Leaves: Phoenix Down
Resists: Fire, Earth, Cold
No Effect: *Frog, Mini, Berserk, Confuse, Death,
Slow-numb, Petrify*
Weakness: Water
Ability: [Attack], Grand Sword, Adrenaline
<casts Barrier>
Manipulate: <cannot>
Location: Inside the Planet / {Battle Square}
Jayjujayme
LV: 28 XP: 410 Steal: <nothing>
HP: 640 AP: 35 Morph: <cannot>
MP: 20 Gil: 350 Leaves: Remedy, Mute Mask,
Deadly Waste,
*X-Potion*
Ability: Silk <causes Slow>, Thread <causes Stop>
Confu-scales <causes Confuse>
Manipulate: Bite, Confu-scales
Location: Wutai / (Da-chao Statue) / {Battle Square}
Jemnezmy
LV: 24 XP: 510 Steal: <nothing>
HP: 800 AP: 50 Morph: <cannot>
MP: 80 Gil: 400 Leaves: <nothing>
Weakness: Poison (instant death)
No Effect: *Ice, Confuse, Berserk, Frog, Mini,
Sleep, Paralysis*
Ability: Cold Breath, Toad <casts "Toad">,
{Fascination (causes "Confu")}
Manipulate: <cannot>
Location: Temple of the Ancients / Battle Square
Jenova*BIRTH
LV: 25 XP: 680 Steal: <nothing>
HP: 4000 AP: 64 Morph: <cannot>
MP: 110 Gil: 800 Leaves: White Cape
No Effect: *Gravity, Poison, Sleep, Paralysis, Stop*
Ability: [Laser], Stop, W-Laser, Tail Laser <hits all>
Manipulate: <cannot>
Location: Cargo Ship
Jenova*DEATH
LV: 55 XP: 6000 Steal: <nothing>
HP: 25000 AP: 400 Morph: <cannot>
MP: 800 Gil: 5000 Leaves: Reflect Ring
No Effect: *Gravity, Poison, Stop, Invincibility,
Berserk, Confuse, Sleep*
Ability: Red Light, Tropic Wind, Silence
Manipulate: <cannot>
Location: Whirlwind Maze
Jenova*LIFE
LV: 50 XP: 4000 Steal: <nothing>
HP: 10000 AP: 350 Morph: <cannot>
MP: 300 Gil: 1500 Leaves: Wizard Bracelet
Absorbs: Water
No Effect: Gravity, Poison, *Sleep, Invincibility,
Silence, Berserk, Confuse, Stop*
Weakness: Earth
Ability: Blue Light, Blue Flame, Aqualung, Reflect
Manipulate: <cannot>
Location: Water Altar
------------------------------------------------------------------------
Jenova*SYNTHESISA
LV: *61* XP: 60000 Steal: <nothing>
HP: 60000 AP: 500 Morph: <cannot>
MP: 600 Gil: 0 Leaves: <nothing>
No Effect: Earth, Poison, Gravity, Paralysis, Sleep,
Invincibility, Life2, Poison, Stop, Haste,
Slow, Berserk, Confuse, Silence.
Ability: Bio2
Manipulate: <cannot>
Location: Inside the Planet
Notes: Cannot sense. The body of Jenova.
Jenova*SYNTHESISB
LV: 61 XP: 0 Steal: <nothing>
HP: 10000 AP: 500 Morph: <cannot>
MP: 600 Gil: 0 Leaves: <nothing>
Ability: [Attack]
Manipulate: <cannot>
Location: Inside the Planet
Notes: The right tentacle of Jenova.
Jenova*SYNTHESISC
LV: 61 XP: 0 Steal: <nothing>
HP: 8000 AP: 500 Morph: <cannot>
MP: 600 Gil: 0 Leaves: <nothing>
No Damage: Gravity
Ability: [Attack], Absorb
Manipulate: <cannot>
Location: Inside the Planet
Notes: The left tentacle of Jenova.
------------------------------------------------------------------------
Jersey
LV: 25 XP: 320 Steal: Turbo Ether
HP: 500 AP: 30 Morph: <cannot>
MP: 100 Gil: 384 Leaves: Turbo Ether
No Effect: *Paralysis, Stop, Frog, Confuse, Berserk*
Ability: Spin Attack, ????, {Fire}, Fire2
Manipulate: <cannot>
Location: Mansion, 2f. / {Mansion, Hidden Steps}
Notes: When the right scale is up, this enemy takes
no damage from magic or Enemy Skills. A
physical attack will switch the scales, but
then the Jersey will take no damage from
physical attacks or Limit Breaks. To kill
this enemy easily, attack them so that all
the Jerseys have their left scale up, then
wipe them out with a spell that can hit a
whole group (like Aqualung).
Joker
LV: 18 XP: 150 Steal: <nothing>
HP: 370 AP: 30 Morph: <cannot>
MP: 0 Gil: 260 Leaves: Hi-Potion
No Effect: Earth, Mini, Frog
Weakness: Wind
Ability: [Bodyblow], Spade, Club, Heart <heals target>
Diamond, Joker <instant death>
Manipulate: <cannot>
Location: Gold Saucer Area
Jumping
LV: 24 XP: 400 Steal: <nothing>
HP: 999 AP: 30 Morph: Antarctic Wind
MP: 0 Gil: 50 Leaves: Hi-Potion
Ability: Dive Kick, Club Sword
Manipulate: Dive Kick, Club Sword
Location: Icicle Area (only on snowy ground) /
Great Glacier / {Battle Square}
Kalm Fang
LV: 10 XP: 53 Steal: Ether
HP: 160 AP: 5 Morph: Hi-Potion
MP: 0 Gil: 92 Leaves: Potion
Weakness: Fire
Ability: Bodyblow
Manipulate: Fang, Bodyblow
Location: Midgar Area
Kelzmelzer
LV: 30 XP: 410 Steal: Antidote
HP: 800 AP: 35 Morph: Antidote
MP: 0 Gil: 400 Leaves: Potion
Ability: Liquid poison <causes Poison>
Manipulate: Claw, Liquid poison
Location: Woodlands Area / Temple of the Ancients
/ {Battle Square}
Killbin
LV: 30 XP: 1400 Steal: Turbo Ether
HP: 3200 AP: 300 Morph: Mind Source
/ *Turbo Ether*
MP: 380 Gil: 2000 Leaves: Ether
Ability: [Yellow: Attack], [Red: Fire2],
[Blue: Ice2], [Slow],
Manipulate: <cannot>
Location: Whirlwind Maze
Kimaira Bug
LV: 19 XP: 190 Steal: Spider Web
HP: 700 AP: 19 Morph: Hourglass
MP: 25 Gil: 278 Leaves: Hi-Potion
No Effect: Gravity
Ability: Butterfly Attack, Stop Web, Spider Attack
Manipulate: Butterfly Attack, Stop Web, Spider Attack
Location: Jungle (outside of Gongaga town)
King Behemoth
LV: 60 XP: 2000 Steal: Phoenix Down
HP: 18000 AP: 250 Morph: <cannot>
MP: 560 Gil: 950 Leaves: X-Potion
Resists: Gravity
Ability: Bite, King Teel, {Comet2}
Manipulate: Behemoth Horn, Flare
Location: Inside Northern Cave
Kyuvilduns
LV: 24 XP: 340 Steal: <nothing>
HP: 800 AP: 34 Morph: Hi-Potion
MP: 0 Gil: 367/368 Leaves: Hi-Potion
Weakness: Fire
Ability: Lay Flat
Manipulate: Lay Flat
Location: Mt. Nibel / {Rocket Launch Pad Area}
Land Worm
LV: 22 XP: 400 Steal: Turbo Ether
HP: 1500 AP: 40 Morph: Fire Fang
MP: 80 Gil: 256 Leaves: Ether
Absorbs: Earth
No Effect: *Gravity, Confuse, Frog*
Resists: Fire
Weakness: Cold
Ability: Earthquake, Sandstorm
Manipulate: Earthquake, Sandstorm
Location: Corel Prison
Notes: Only found in the desert area north of
Corel Prison itself.
{ Laser Cannon
LV: 9/*8* XP: 5 Steal: <nothing>
HP: 155 AP: 0 Morph: Hi-Potion
MP: 0 Gil: 0 Leaves: <nothing>
No Effect: *Confuse, Petrify, Slow-numb*
Weakness: Lightning
Ability: Laser Cannon, Paralysis Laser
Manipulate: <unknown>
Location: Shinra Bldg. 67-68 f. }
Lessaloploth
LV: 34 XP: 920 Steal: Phoenix Down
HP: 2000 AP: 65 Morph: <nothing>
MP: 400 Gil: 1000 Leaves: {Ether}, Phoenix Down
No Effect: *Gravity, Water, Ice, Earth, Stop, Paralysis,
Frog*
Weakness: Wind
Ability: Avalanche, Scorpion's Tail <causes Poison>,
{Wing Cut}, *Aeroga*
Manipulate: Wing Cut, Scorpion's Tail
Location: Great Glacier / Battle Square / Cave
Levrikon
LV: 14 XP: 65 Steal: Ether
HP: 200 AP: 7 Morph: Hi-Potion
MP: 0 Gil: 128 Leaves: Hi-Potion
Ability: Bird Kick, Flaming Peck
Manipulate: Bird Kick, Flaming Peck
Location: Grasslands Area
Lost Number
LV: 35 XP: 2000 Steal: <nothing>
HP: 7000 AP: 80 Morph: <cannot>
MP: 300 Gil: 2000 Leaves: Cosmo Memory
No Effect: Gravity
Ability: Bolt2, [Punch], [Tentacle],
Lost Blow (purple half only)
Quake2, Bio2 (red half only)
Manipulate: <cannot>
Location: Mansion, 2f.
Notes: Found inside the locked safe.
Machine Gun
LV: 8 XP: 5 Steal: <nothing>
HP: 155 AP: 0 Morph: Hi-Potion
MP: 0 Gil: 0 Leaves: <nothing>
No Effect: *Confuse, Petrify, Slow-numb*
Weakness: Lightning
Ability: Machine Gun
Manipulate: <unknown>
Location: Shinra Bldg. 67-68f.
Madouge
LV: 16 XP: 70 Steal: Grand Glove
HP: 220 AP: 8 Morph: Hi-Potion
MP: 0 Gil: 150 Leaves: Hi-Potion
Ability: Swamp Shoot <causes Darkness>
Manipulate: Ironball, Swamp Shoot
Location: Mythril Mine
Magic Pot
LV: 41 XP: 8000 Steal: <nothing>
HP: 4096 AP: 1000 Morph: <cannot>
MP: 128 Gil: 8500 Leaves: Turbo Ether
No Effect: *Frog, Mini, Confuse, Berserk*
Ability: [Ask for Elixir], [Steal], [Escape]
Manipulate: <cannot>
Location: Inside Northern Cave
Notes: You cannot hurt the Magic Pot unless you
give it an Elixir. If you do anything
else to it other than feed it an Elixir,
it will steal an item from you. You can
win the item back by giving it an Elixir,
then killing it. You can no longer kill
these enemies with the "Angel Whisper"
Enemy Skill (unlike the Japanese version).
Magnade
LV: 35 XP: 980 Steal: Phoenix Down
HP: 1000 AP: 50 Morph: <cannot>
MP: 100 Gil: 1200 Leaves: X-Potion
Weakness: Fire, Gravity
No Effect: *Confuse, Petrify, Slow-numb, Frog,
Mini, Poison, Paralysis, Sleep, Berserk,
Haste, Slow, Stop, Death, Invincibility*
Ability: W-Shield Throw, {Powerful Kick}
Manipulate: <cannot>
Location: Great Glacier / Cave / Battle Square
* Mahou Kyuushuu Materia (Magic Absorb Materia)
LV: 59 XP: 220 Steal: <nothing>
HP: 1000 AP: 220 Morph: <nothing>
MP: 100 Gil: 220 Leaves: <nothing>
No Effect: Sleep
Ability: <unknown>
Manipulate: <cannot>
Location: Mako Cannon
Notes: This enemy is supposedly found in the Mako
Cannon area, but I have never encountered it
myself (it seems to be very rare). The stats.
listed are from the FF7 International Perfect
Guide disc and may vary from actual stats. in
the US version of FF7. *
Malboro
LV: 44 XP: 1000 Steal: (see notes)
HP: 4400 AP: 100 Morph: <cannot>
MP: 900 Gil: 100 Leaves: M-Tentacles
Absorbs: Poison
No Effect: Gravity, *Confuse, Petrify, Slow-numb,
Frog, Mini, Berserk, Invincibility*
Weakness: Water
Ability: Bio2, Frozen Beam, Bad Breath <causes Poison,
Confuse, Sleep, Silence, Small, and Frog>
Manipulate: <cannot>
Location: Gaea's Cliff / Inside Northern Cave /
Battle Square / {Inside of Gaea's Cliff}
Notes: You can steal an Echo Screen or M-Tentacles
from this enemy.
Malldancer
LV: 32 XP: 500 Steal: Phoenix Down
HP: 600 AP: 56 Morph: X-Potion
MP: 100 Gil: 700 Leaves: Hi-Potion
No Effect: Earth, *Water, Stop, Frog, Paralysis*
Ability: Dance <causes Slow and Darkness to all>
Manipulate: Claw, Dance
Location: Corral Valley (first area)
Mandragora
LV: 10 XP: 55 Steal: Lasan Nut
HP: 120 AP: 6 Morph: Ether
MP: 0 Gil: 135 Leaves: Lasan Nut
Ability: Slow Dance
Manipulate: Grass Punch, Slow Dance <causes Slow>
Location: Grasslands Area
Manhole
LV: 35 XP: 900 Steal: <cannot>
HP: 2500 AP: 80 Morph: <cannot>
MP: 110 Gil: 3000 Leaves: <X-Potion>
No Effect: *Sleep, Poison, Confuse, Silence, Haste,
Slow, Frog, Barrier, Paralysis, Stop,
Mini, Death, Petrify, Slow-numb, Regen,
MBarrier, Reflect, Shield, Death Sentence,
Invincible, Darkness, Death Force, Resist*
Ability: [Attack], {Ice2 / Fire 2}
Manipulate: <cannot>
Location: Sector 8, Underground
Notes: Although there is only one Manhole enemy,
there are three manholes it can pop out of.
Any attack that hits an empty manhole will
miss.
Marine
LV: 16 XP: 75 Steal: Shinra Beta
HP: 300 AP: 8 Morph: X-Potion
MP: 20 Gil: 150 Leaves: Eye drop
Ability: Grenade, Smoke Bullet <causes Sleep/Darkness>
Manipulate: Machine Gun, Grenade, Smoke Bullet
Location: Cargo Ship
Master Tonberry
LV: *77* XP: 6000 Steal: Elixir
HP: 44444 AP: 200 Morph: Ribbon
MP: 100 Gil: 6800 Leaves: Megalixir
Absorbs: Gravity
No Effect: Sleep
Ability: Everyone's Grudge, Knife <causes Death>
Manipulate: <cannot>
Location: Inside Northern Cave
Notes: Cannot sense.
Materia Keeper
LV: 38 XP: 3000 Steal: <steal>
HP: 8400 AP: 200 Morph: <cannot>
MP: 300 Gil: 2400 Leaves: Jem Ring
Absorbs: Fire
No Effect: Gravity, Sleep
Ability: [Attack], Big Horn, Hell Combo, Cure2, Trine
Manipulate: <cannot>
Location: Mt. Nibel
Maximum Kimaira
LV: 49 XP: 1200 Steal: <nothing>
HP: 4000 AP: 90 Morph: Guard Source
MP: 350 Gil: 3800 Leaves: <nothing>
No Effect: *Frog, Death, Stop, Paralysis, Petrify,
Death Sentence, Mini, Invincibility*
Ability: [Attack], Northern Cross <causes Poison>
Manipulate: <cannot>
Location: Mako Cannon / Special Battle
Midgar Zolom
LV: 26 XP: 250 Steal: <nothing>
HP: 4000 AP: 25 Morph: X-Potion
MP: 348 Gil: 400 Leaves: <nothing>
No Effect: Paralysis, Stop
Ability: [Bite], [Tail Swipe], Beta
Manipulate: <cannot>
Location: In the swamp near the Chocobo Farm
Notes: A character hit from the Tail Swipe is
ejected from the battle and cannot rejoin
the party until the battle is over.
Mighty Grunt
LV: 12 XP: 50 Steal: Tranquilizer, Grenade
HP: 230 AP: 5 Morph: <cannot>
MP: 0 Gil: 98 Leaves: Tranquilizer
No Effect: *Death, Frog, Mini, Berserk, Death
Sentence, Petrify, Slow-numb*
Ability: [Gun fire], Doubleshot (with armor on)
[Dash attack], Rollerspin (with armor off)
Manipulate: <cannot>
Location: Shinra Bldg. 3f. lobby / Elevator /
Shinra Bldg. 59f. / {and 2f, 60f}
Notes: When you do enough damage to it, it's
armor flies off.
Mirage
LV: 24 XP: 290 Steal: <nothing>
HP: 570 AP: 22 Morph: <cannot>
MP: 0 Gil: 280 Leaves: Mirror
No Effect: *Reflect, Frog, Confuse, Berserk*
Ability: [Attack]
Manipulate: <cannot>
Location: Mansion, 2f. / Mansion, Hidden Steps
Notes: The Mirages always have "Reflect" cast on
them, so don't use any attack magic on them,
or else it will hit your own party.
Mono Drive
LV: 2 XP: 18 Steal: <nothing>/*Ether*
HP: 28 AP: 3 Morph: Ether
MP: 28 Gil: 8 Leaves: Ether, {Potion}
No Effect: Earth, *Stop, Paralysis, Frog*
Weakness: Wind
Ability: Fire
Manipulate: Drilldrive, Fire
Location: No. 1 Reactor / {Sector 1} /
Train Graveyard (before sewers)
Moth Slasher
LV: 13 XP: 46 Steal: Carbon Bangle
HP: 260 AP: 5 Morph: <cannot>
MP: 0 Gil: 75 Leaves: <nothing>
Weakness: Lightning
Ability: Speed Slash
Manipulate: Verbal Attack, Speed Slash
Location: Shinra Bldg. 67 & 68f.
Motor Ball
LV: 19 XP: 440 Steal: <nothing>
HP: 2600 AP: 45 Morph: <cannot>
MP: 120 Gil: 350 Leaves: Star Pendant
No Effect: Poison, Stop
Resists: Fire
Weakness: Lightning
Ability: [Ramming Attack] <hits all>, Arm Attack,
Twin Burner, Rolling Fire
Manipulate: <cannot>
Location: Midgar Highway (outside Shinra HQ)
Mover
LV: 59 XP: 0 Steal: Turbo Ether
HP: 3000 AP: 800 Morph: Protect Ring
MP: 120 Gil: 30000 Leaves: Turbo Ether
Resist: * Fire, Ice, Earth, Lightning
No Effect: Mini, Frog, Death Sentence, Poison,
Paralsysi, Stop, Silence, Berserk *
Ability: [Attack], [Delta Attack]
Manipulate: <cannot>
Location: Inside Northern Cave
Notes: It requires all three Movers to be
present to perform the Delta Attack.
MP
LV: 2 XP: 16 Steal: Grenade
HP: 30 AP: 2 Morph: Potion
MP: 0 Gil: 10 Leaves: Potion
Ability: Machine Gun
Manipulate: Machine Gun, Tonfa
Location: Sector 1 / Sector 1 Station / No. 1 Reactor /
Sector 8 / Inside the Church
Mu
LV: 12 XP: 54 Steal: <nothing>
HP: 210 AP: 6 Morph: <nothing>
MP: 52 Gil: 130 Leaves: Hi-Potion
Absorbs: Earth
No Effect: *Frog, Mini, Confuse, Petrify,
Slow-numb*
Ability: Sinking, Sewer, Hot Springs <heals target>
L4 Suicide
Manipulate: <cannot>
Location: Grasslands Area
Mystery Ninja <aka Yuffie>
LV: <unknown> XP: <unknown> Steal: <nothing>
HP: <unknown> AP: <unknown> Morph: <cannot>
MP: <unknown> Gil: <unknown> Leaves: <nothing>
Ability: [Attack], [Fire Attack] (hits all),
[Dragon Scales] (hits all)
[Molotov] (hits all)
[Impaler] <causes Frog>,
[Spider Web] <causes Slow>
Manipulate: <cannot>
Location: Junon Area / Gongaga Area / Nibelheim Area /
Rocket Launch Pad Area / Woodlands Area /
Mideel Area.
Notes: Only found in forests.
Notes: Her level increases in accordance to
your party's levels. This means that
her HP/MP/XP/AP/Gil amounts will vary.
Needle Kiss
LV: 17 XP: 75 Steal: Soft
HP: 180 AP: 8 Morph: Remedy
MP: 40 Gil: 130 Leaves: Bolt Plume
No Effect: Lightning, Earth, Stop, Paralysis, Frog
Weakness: Wind
Ability: Thunder Kiss
Manipulate: Chute Attack, Thunder Kiss
Location: Corel Area (up in the mountains) / Mt. Corel
Nerosuferoth
LV: 16 XP: 53 Steal: <nothing>
HP: 150 AP: 5 Morph: <cannot>
MP: 20 Gil: 146 Leaves: Hi-Potion
Ability: Heatwing
Manipulate: Beak, Heatwing
Location: Junon Area
Nibel Wolf
LV: 23 XP: 265 Steal: Luchile Nut
HP: 700 AP: 16 Morph: Hi-Potion
MP: 0 Gil: 260 Leaves: Luchile Nut
Ability: Fang, Howling (revives a dead enemy)
Manipulate: Bodyblow, Fang
Location: Nibel Area / Rocket Launch Pad Area
Notes: Even though "Howling" will only revive
a defeated Nibel Wolf, it is considered
by the CPU to be a new enemy, so if you
fight two Nibel Wolves and one of them
gets revived, you will be rewarded as if
you'd defeated three enemies.
Palmer
LV: 38 XP: 1800 Steal: <nothing>
HP: 6000 AP: 98 Morph: <cannot>
MP: 240 Gil: 5000 Leaves: Edincoat
No Effect: *Gravity, Silence, Invincibility, Sleep*
Ability: Mako Gun
Manipulate: <cannot>
Location: Cid's House
Parasite
LV: 51 XP: 1100 Steal: Remedy
HP: 6000 AP: 100 Morph: Remedy
MP: 300 Gil: 1000 Leaves: Remedy
No Effect: Earth, Frog
Weakness: Wind, Holy power
Ability: Para Tail <causes Sadness>,
Magic Extinguish <causes Silence>
Manipulate: Head Attack, L5 Death, Magic Breath
Location: Inside Northern Cave
Pollensalta
LV: 41 XP: 1000 Steal: Hyper
HP: 4000 AP: 100 Morph: <cannot>
MP: 220 Gil: 1000 Leaves: X-Potion
Absorbs: * Fire
No Effect: Confuse, Frog *
Ability: Cold Breath, Fascination <causes Confu>
Manipulate: Fire3, Angel Whisper
Location: Inside Northern Cave
Poodler
LV: 42 XP: 900 Steal: Turbo Ether</pre><pre id="faqspan-18">
HP: 6000 AP: 70 Morph: Speed Source
MP: 220 Gil: 2500 Leaves: X-Potion
Ability: [Attack], Fire
Manipulate: <cannot>
Location: Hallway <in Gelnika>
Proto Machinegun
LV: 4 XP: 16 Steal: <nothing>
HP: 100 AP: 2 Morph: Potion
MP: 0 Gil: 15 Leaves: <nothing>
Weakness: Lightning
Ability: Machine Gun
Manipulate: Machine Gun
Location: No. 5 Reactor
------------------------------------------------------------------------
Proud Clod
LV: *53* XP: 15000 Steal: <nothing>
HP: 60000 AP: 2500 Morph: <cannot>
MP: 320 Gil: 20000 Leaves: Ragnarok
No Effect: Gravity, Poison, *Haste, Slow, Stop,
Paralysis, Confuse, Frog, Mini,
Berserk, Invincibility, Silence, Sleep*
Ability: [Attack], [Gun Fire], Wrist Laser, Knee Fire,
Knee Blend, Beam Cannon <hits all>
Manipulate: <cannot>
Location: Midgar, Sector 8
Notes: Cannot sense.
Jamar Armor
LV: 62 XP: 8000 Steal: <nothing>
HP: 20000 AP: 1500 Morph: <cannot>
MP: 300 Gil: 10000 Leaves: <nothing>
No Effect: Gravity, *Poison, Poison, Haste, Slow, Stop,
Paralysis, Confuse, Frog, Mini, Berserk,
Invincibility, Silence, Sleep*
Ability: Materia-jammer
Manipulate: <cannot>
Location: Part of Proud Clod.
------------------------------------------------------------------------
Prowler
LV: 12 XP: 55 Steal: Ether
HP: 150 AP: 5 Morph: Hi-Potion
MP: 0 Gil: 160 Leaves: Potion
No Effect: Frog
Ability: Seize
Steal <steals an item>,
Grind <steals an item>,
[escape from battles via Smoke Bomb]
Manipulate: Hit
Location: Midgar Area
Notes: If a Prowler uses "Steal" to take an item
from you, you can get it back by killing
them.
Rapps
LV: 39 XP: 3200 Steal: <nothing>
HP: 6000 AP: 33 Morph: <cannot>
MP: 300 Gil: 20000 Leaves: Peace Ring
No Effect: Poison, Paralysis, Sleep
Ability: [Attack], Scorpion's Tail <causes "Poison">,
Aero3
Manipulate: <cannot>
Location: Wutai (Da-chao Statue)
Razor Weed
LV: 27 XP: 375 Steal: <nothing>
HP: 1000 AP: 30 Morph: <cannot>
MP: 145 Gil: 350 Leaves: Hi-Potion,
Tranquilizer,
Loco weed
Ability: Spaz Voice (uses when attacked)
Manipulate: Glasscutter, Spaz Voice, Magic Hammer
Location: Wutai Area / Wutai (Da-chao Statue),
Battle Square
Notes: Only found in grassy areas on the World
Map.
Red Dragon
LV: 39 XP: 3500 Steal: <nothing>
HP: 6800 AP: 200 Morph: <cannot>
MP: 300 Gil: 1000 Leaves: Dragon Armlet
Absorbs: Fire
No Effect: *Gravity, Stop, Invincibility, Confuse,
Sleep*
Ability: [Bite], [Tail Slap], Red Dragon Breath
Manipulate: <cannot>
Location: The Temple of Ancients
Rilfsak
LV: 40 XP: 1000 Steal: <nothing>
HP: 2000 AP: 70 Morph: <cannot>
MP: 500 Gil: 900 Leaves: X-Potion
No Effect: Earth, Frog, Mini
Ability: [Blood Suck] <absorbs HPs>,
Autumn Leaves <causes Darkness>
Manipulate: Blood Suck, Autumn Leaves
Location: Ancient Forest
Rocket Launch
LV: 5 XP: 13 Steal: <nothing>
HP: 50 AP: 3 Morph: Potion
MP: 0 Gil: 7 Leaves: <nothing>
Weakness: Lightning
Ability: Rocket Launcher
Manipulate: Rocket Launcher
Location: Winding Tunnel / Lower Sector 4 Plate /
{No. 5 Reactor}
Roulette Cannon
LV: 38 XP: 1200 Steal: <nothing>
HP: 3000 AP: 100 Morph: <cannot>
MP: 200 Gil: 1600 Leaves: X-Potion
Weakness: Lightning
No Effect: *Poison, Confuse, Berserk, Frog, Mini,
Death, Invincibility, Petrify, Slow-numb*
Ability: [Missile]
Manipulate: <cannot>
Location: Aljunon / {Airport}
------------------------------------------------------------------------
Ruby Weapon
LV: <unknown> XP: 45000 Steal: <nothing>
HP: <unknown> AP: 50000 Morph: <cannot>
MP: 0 Gil: 30000 Leaves: Desert Rose
Absorbs: Fire
No Damage: Gravity
Ability: [Attack], Big Swing <hits all>, Comet2,
Whirlsand <removes one character>, Ultima,
Ruby Ray <causes Confusion>, Ruby Flame
Manipulate: <cannot>
Location: Corel Desert (Gold Saucer Area)
Notes: Cannot sense. You cannot damage the Ruby
Weapon unless it's hands are in the ground.
Ruby's Tentacle A
LV: <unknown> XP: <unknown> Steal: <nothing>
HP: 40000 AP: <unknown> Morph: <cannot>
MP: 0 Gil: <unknown> Leaves: <unknown>
No Damage: Water, Gravity
Ability: [Attack] <causes physical damage>
Manipulate: <cannot>
Location: Part of Ruby Weapon.
Notes: Cannot sense.
Ruby's Tentacle B
LV: <unknown> XP: <unknown> Steal: <nothing>
HP: 40000 AP: <unknown> Morph: <cannot>
MP: 0 Gil: <unknown> Leaves: <unknown>
No Damage: Water, Gravity
Ability: [Attack] <drains MP, causes Death Sentence>
Manipulate: <cannot>
Location: Part of Ruby Weapon.
Notes: Cannot sense.
------------------------------------------------------------------------
------------------------------------------------------------------------
Rufus
LV: 21 XP: 310 Steal: <nothing>
HP: 500 AP: 42 Morph: <cannot>
MP: 0 Gil: 650 Leaves: Protect Vest
No Effect: Gravity
Ability: Shotgun
Manipulate: <cannot>
Location: Shinra Bldg. 70f.
Notes: You can't tell what his individual XP, AP,
and Gil amounts are since he only appears
with Dark Nation. The figures listed are
for both enemies.
Dark Nation
LV: 18 XP: 310 Steal: <nothing>
HP: 140 AP: 42 Morph: <cannot>
MP: 80 Gil: 650 Leaves: Guard Source
No Effect: Confuse
Ability: Barrier, MBarrier, Bolt
Manipulate: Bite
Location: Shinra Bldg. 70f.
Notes: You can't tell what his individual XP, AP,
and Gil amounts are since he only appears
with Rufus. The figures listed are for both
enemies.
------------------------------------------------------------------------
Sahagin
LV: 10 XP: 30 Steal: Hyper
HP: 150 AP: 3 Morph: Potion
MP: 0 Gil: 89 Leaves: Potion, Hyper
Absorbs: Water
Weakness: Punch
Ability: Water Gun
Manipulate: Harpoon, Water Gun
Location: Sewer
Safer*Sephiroth
LV: *70* XP: 0 Steal: <nothing>
HP: <unknown> AP: 0 Morph: <cannot>
MP: 680 Gil: 0 Leaves: <nothing>
No Effect: Gravity, Earth, Poison, *Paralysis, Sleep,
Invincibility, Life2, Silence, Poison,
Reflect, Regen, Stop*
Ability: [Attack], Wall, DeSpell, Break, Shadow Flare,
Deen, Pale Horse <causes Toad, Mini>,
Super Nova <causes Confuse, Sleep, Silence>,
[Float], Heartless Angel <reduces life of
party members to 1 point>.
Manipulate: <cannot>
Location: ????
Notes: Cannot sense.
------------------------------------------------------------------------
Sample:HO512
LV: 19 XP: 300 Steal: <nothing>
HP: 1000 AP: 30 Morph: <nothing>
MP: 120 Gil: 250 Leaves: Talisman
Resists: Lightning
Absorbs: Poison
No Effect: Gravity
Ability: [Claw Attack], Shady Breath, Reanimagic
Manipulate: <cannot>
Location: Shinra Bldg. 68f.
Sample:HO512-opt
LV: 7 XP: 0 Steal: <nothing>
HP: 300 AP: 0/*2* Morph: <nothing>
MP: 48 Gil: 0 Leaves: *Tranquilizer*
No Effect: Earth, *Mini, Frog*
Ability: Rolling Attack, Fire, Ice
Manipulate: <cannot>
Location: Shinra Bldg. 68f. (part of HO512)
------------------------------------------------------------------------
------------------------------------------------------------------------
Schizo (Right)
LV: 43 XP: 4400 Steal: Protect Ring
HP: 18000 AP: 240 Morph: <cannot>
MP: 350 Gil: 3000 Leaves: Dragon Fang
Absorbs: Fire
No Effect: Gravity, Poison, *Petrify, Slow-numb, Frog,
Mini, Parlysis, Sleep, Berserk, Haste,
Slow, Stop, Invincibility, Silence*
Ability: [Fire Breath], [Twin Breath], [Earth Attack],
[Lightning Attack]
Manipulate: <cannot>
Location: Gaea's Cliff
Notes: This is the scaly head of Schizo. The
amounts listed are for both heads, since
you fight them at the same time.
Schizo (Left)
LV: 43 XP: 4400 Steal: <nothing>
HP: 18000 AP: 240 Morph: <cannot>
MP: 350 Gil: 3000 Leaves: Dragon Fang
Absorbs: Cold
No Effect: Gravity, Poison, *Petrify, Slow-numb, Frog,
Mini, Parlysis, Sleep, Berserk, Haste,
Slow, Stop, Invincibility, Silence*
Ability: [Icy Breath], [Twin Breath], [Earth Attack],
[Lightning Attack]
Manipulate: <cannot>
Location: Gaea's Cliff
Notes: This is the horned head of Schizo. The
amounts listed are for both heads, since
you fight them at the same time.
------------------------------------------------------------------------
------------------------------------------------------------------------
Scissors
LV: 33 XP: 1000 Steal: <nothing>
HP: 2900 AP: 90 Morph: <cannot>
MP: 88 Gil: 1400 Leaves: Ether
No Effect: *Mini, Frog, Slow, Haste, Sleep, Stop,
Confuse, Berserk, Petrify, Slow-numb,
Paralysis, Death Sentence, Invincibility*
Ability: Scissor Kick,
Scissor Attack <causes instant death>
Manipulate: <cannot>
Location: Inside Northern Cave
Notes: Can split into upper and lower halves.
Scissors (Lower)
LV: 33 XP: 2400 Steal: Ether
HP: 2900 AP: 180 Morph: <cannot>
MP: 88 Gil: 2800 Leaves: <nothing>
Ability: Scissor Kick, Confu
Manipulate: <cannot>
Location: Inside Northern Cave
Notes: You can't tell what the individual XP, AP,
and Gil amounts are since both Scissors
parts always appear together. The figures
listed are for both enemies.
Scissors (Upper)
LV: 33 XP: 2400 Steal: Ether
HP: 2900 AP: 180 Morph: <cannot>
MP: 88 Gil: 2800/{1400} Leaves: {Turbo Ether}
Ability: Bloody Nail <absorbs HP>,
Cross Scissor <kills instantly>
{Scissor Attack / Scissor Tornado}
Manipulate: <cannot>
Location: Inside Northern Cave
Notes: You can't tell what the individual XP, AP,
and Gil amounts are since both Scissors
parts always appear together. The figures
listed are for both enemies.
------------------------------------------------------------------------
Scotch
LV: 11 XP: 22 Steal: <nothing>
HP: 150 AP: 0 Morph: Potion
MP: 0 Gil: 60 Leaves: <nothing>
Ability: <none> [attacks twice per round]
Manipulate: Hit
Location: Corneo Hall, 2f.
Screamer
LV: 26 XP: 400 Steal: <nothing>
HP: 800 AP: 33 Morph: Power Source
MP: 40 Gil: 400 Leaves: Earth Drum
No Effect: Gravity
Ability: <unknown>, {War Cry}
Manipulate: Iron Ball, Iron Attack, War Cry
Location: Nibel Reactor / {Mt. Nibel}
Scrutin Eye
LV: 15 XP: 80 Steal: Ether
HP: 240 AP: 8 Morph: Turbo Ether
MP: 60 Gil: 120 Leaves: Ether
No Effect: *Earth, Water, Stop, Paralysis, Frog*
Weakness: Wind
Ability: Ice2, {Fire2}
Manipulate: Drilldrive, Ice2, Fire2
Location: Cargo Ship
Sculpture
LV: 32 XP: 860 Steal: <nothing>
HP: 1700 AP: 60 Morph: <cannot>
MP: 100 Gil: 640 Leaves: Hyper
Weakness: Holy <causes instant death>
No Effect: Petrify, Slow-numb
Ability: {Fire Shell}
Manipulate: Bodyblow, Fire Shell
Location: Whirlwind Maze / Battle Square
Search Crown
LV: 16 XP: 80 Steal: Turbo Ether
HP: 150 AP: 8 Morph: Hi-Potion
MP: 30 Gil: 111 Leaves: Hi-Potion
Resists: Fire
No Effect: Frog, Mini, Confuse
Ability: Four Laser, Seed Shot
Manipulate: <cannot>
Location: Mt. Corel
Sea Worm
LV: 22 XP: 1300 Steal: Dragon Scales
HP: 9000 AP: 200 Morph: Dragon Scales
MP: 200 Gil: 5000 Leaves: Ether Turbo
Resists: Fire
Absorbs: Earth
No Effect: *Gravity, Frog, Confuse, Death, Stop,
Paralysis, Petrify, Death Sentence, Mini,
Invincibility*
Weakness: Cold
Ability: Sandstorm <causes "Darkness">, Crush,
Earthquake
Manipulate: <cannot>
Location: Mideel Area {shore zone} / {North Corel
area (shore zone)} / Battle Square /
Special Battle
Senior Grunt
LV: 35 XP: 930 Steal: <nothing>
HP: 2600 AP: 90 Morph: <cannot>
MP: 245 Gil: 800 Leaves: {S-mine}
Resists: Water
Ability: Harrier Beam, Water Wave
Manipulate: Handclaw, Harrier Beam, Water Wave
Location: Underwater Reactor / Rocket Launching Pad /
Ship Hallway
Sephiroth
LV: <unknown> XP: -- Steal: <cannot>
HP: AP: -- Morph: <cannot>
MP: <unknown> Gil: -- Leaves: <nothing>
Ability: [Attack]
Manipulate: <unable>
Location: <unknown>
Serpent
LV: 40 XP: 1400 Steal: Water Ring
HP: 14000 AP: 70 Morph: {Mind Source}
MP: 290 Gil: 2500 Leaves: Dragon Scales,
Stardust
Absorbs: Water
No Effect: *Gravity, Earth, Frog, Death, Stop, Paralysis,
Petrification, Death Sentence, Mini,
Invincibility*
Weakness: Wind
Ability: Viper Breath, Dragon Dance, Aqualung
Manipulate: <cannot>
Location: Cargo Room / Battle Square / Special Battle
Shadow Maker
LV: 42 XP: 500 Steal: Graviball
HP: 2000 AP: 25 Morph: <cannot>
MP: 120 Gil: 500 Leaves: Turbo Ether
Weakness: Lightning
Ability: [Attack] <causes Slow>
Manipulate: <cannot>
Location: Winding Tunnel / Sector 8, Underground
Shake
LV: 32 XP: 2200 Steal: <nothing>
HP: 4000 AP: 50 Morph: <cannot>
MP: 180 Gil: 0 Leaves: Turbo Ether
No Effect: Gravity, *Invincibility, Sleep*
Ability: [Attack], Rage Bomber <causes Fury>
Manipulate: <cannot>
Location: Godo's Pagoda
Notes: Uses the Rage Bomber whenever attacked.
Shred
LV: 32 XP: 500 Steal: <nothing>
HP: 900 AP: 40 Morph: <cannot>
MP: 100 Gil: 950 Leaves: Ether
No Effect: Earth, *Cold, Water, Stop Paralysis, Frog*
Weakness: Fire, Wind
Ability: Crazy Claw <causes Berserk>, Cure3
Manipulate: Tail, Crazy Claw, Cure3
Location: Great Glacier / {Battle Square}
Skeeskee
LV: 20 XP: 222 Steal: Tranquilizer
HP: 540 AP: 22 Morph: Hyper
MP: 0 Gil: 222 Leaves: Hyper
No Effect: Frog
Ability: Rage Bomber <causes Fury>
Manipulate: Beak, Rage Bomber
Location: Cosmo Area
Notes: Uses the Rage Bomber whenever attacked.
Slalom
LV: 37 XP: 700 Steal: Smoke Bomb
HP: 1600 AP: 70 Morph: Hi-Potion
MP: 30 Gil: 1500 Leaves: Deadly Waste
Absorbs: Poison
No Effect: *Invincibility*
Ability: Smog <causes Poison>
Manipulate: Punch, Smog, Smog
Location: Junon Path / {Underwater Reactor}
Slaps
LV: 29 XP: 370 Steal: <nothing>
HP: 900 AP: 30 Morph: Hyper
MP: 50 Gil: 450 Leaves: Hi-Potion
No Effect: *Earth, Frog, Stop, Paralysis, Confuse,
Berserk, Mini*
Weakness: Wind
Ability: Berserk Needle <causes Berserk>,
Paralyzer Needle <paralyzes target>,
Bug Needle <causes Poison>
Manipulate: <cannot>
Location: Woodlands Area / {Battle Square}
Smogger
LV: 8 XP: 32 Steal: Smoke Bomb
HP: 90 AP: 3 Morph: Hi-Potion
MP: 0 Gil: 60 Leaves: Deadly Waste
Absorbs: Poison
Ability: Smog <causes Poison>
Manipulate: Punch, Smog, Smog
Location: No. 5 Reactor, Inside the Church
Sneaky Step
LV: 21 XP: 270 Steal: <nothing>
HP: 600 AP: 24 Morph: Ghost Hand
MP: 65 Gil: 330 Leaves: M-Tentacles
Ability: Triple Attack, Death Sentence
Manipulate: Triple Attack, Death Sentence
Location: Cave of the Gi
Snow
LV: 32 XP: 500 Steal: Circlet
HP: 4000 AP: 42 Morph: <cannot>
MP: 160 Gil: 700 Leaves: Ice Crystal
Absorbs: Cold
Weakness: Fire
No Effect: *Confuse, Berserk, Frog, Mini, Sleep*
Ability: Cold Breath, Ice, {Ice2},
Fascination <causes Confuse>
Manipulate: <cannot>
Location: Great Glacier / Cave / {Battle Square}
SOLDIER:1st
LV: 44 XP: 960 Steal: Shinra Alpha
HP: 5000 AP: 90 Morph: <cannot>
MP: 400 Gil: 2400 Leaves: <nothing>
Ability: [Attack], Silence, Sword of Doom
Manipulate: <cannot>
Location: Mako Cannon
SOLDIER:2nd
LV: 35 XP: 1000 Steal: Remedy
HP: 4000 AP: 85 Morph: <cannot>
MP: 340 Gil: 750 Leaves: X-Potion
Ability: Sword of Doom
Manipulate: Fight, Sword of Doom
Location: Path 2 / Airport / Submarine Dock /
{Aljunon / Junon Path}
SOLDIER:3rd
LV: 13 XP: 54 Steal: Hardedge
HP: 250 AP: 6 Morph: Bolt Plume
MP: 40 Gil: 116 Leaves: Loco weed
Weakness: Confuse, Fire
Ability: Flying Sickle, Sleepel, Bolt2, Ice2
Manipulate: Split, Flying Sickle, Sleepel
Location: Shinra Bldg. 67 & 68f.
Sonic Speed
LV: 26 XP: 370 Steal: Ether
HP: 750 AP: 28 Morph: Speed Drink
MP: 50 Gil: 330 Leaves: Hi-Potion
Weakness: Wind
No Effect: *Earth, Stop, Paralysis, Frog*
Ability: [Attack] <hits all>, Harrier
Manipulate: <cannot>
Location: Mt. Nibel / Nibel Reactor
Special Combatant
LV: 9 XP: 28 Steal: Eye drop
HP: 60 AP: 3 Morph: Hi-Potion
MP: 0 Gil: 40 Leaves: Antidote, Grenade
Ability: Beam Gun, Wave
Manipulate: Handclaw, Beam Gun, Wave
Location: Winding Tunnel / No. 5 Reactor /
{Lower Sector 4 Plate}
Spencer
LV: 17 XP: 110 Steal: Saraha Nut
HP: 250 AP: 11 Morph: <cannot>
MP: 0 Gil: 175 Leaves: Saraha Nut
Ability: Upper Cutter
Manipulate: Swordblade, Upper Cutter
Location: Gold Saucer Area
Spiral
LV: 39 XP: 700 Steal: X-Potion
HP: 2800 AP: 70 Morph: Guard Source
MP: 100 Gil: 1300 Leaves: Hi-Potion
No Effect: *Berserk, Frog, Mini, Confuse*
Ability: [Attack], Spin
Manipulate: <cannot>
Location: Mideel Area
Staniv
LV: 36 XP: 3600 Steal: <nothing>
HP: 6000 AP: 50 Morph: <cannot>
MP: 240 Gil: 0 Leaves: Elixir
No Effect: *Gravity, Invincibility, Sleep*
Ability: [Attack], War Cry <causes Sadness>,
Iron Attack
Manipulate: <cannot>
Location: Godo's Pagoda
Stilva
LV: 40 XP: 1000 Steal: <nothing>
HP: 2000 AP: 110 Morph: Holy Torch
MP: 300 Gil: 1100 Leaves: {Ether} / *Tent*
No Effect: *Gravity, Frog, Mini, Confuse, Berserk*
Ability: Big Horn, Jump Attack, Magic Breath
Manipulate: Big Red Clipper, Trine, Magic Breath
Location: Inside of Gaea's Cliff / Battle Square
Stinger
LV: 25 XP: 290 Steal: Ether
HP: 2200 AP: 25 Morph: <cannot>
MP: 60 Gil: 358 Leaves: Hi-Potion
No Effect: Paralysis
Ability: [Attack], Sting Bomb
Manipulate: <cannot>
*Sting, Sting Bomb, Riot Thrust*
Location: Cave of the Gi
Notes: The FF7 Perfect Guide says you can control
this enemy...maybe only in the Japanese
version, I'd guess.
Submarine Crew
LV: 32 XP: 850 Steal: 8inch Cannon
HP: 1500 AP: 80 Morph: <cannot>
MP: 85 Gil: 500 Leaves: Shinra Beta, S-mine
Ability:
Manipulate: Machine Gun, Hand Grenade
Location: Elevator / Underwater Reactor /
Inside Submarine / Junon Path
Sweeper
LV: 8 XP: 27 Steal: <nothing>
HP: 140 AP: 3 Morph: Potion
MP: 0 Gil: 30 Leaves: <nothing>
Weakness: Lightning
Ability: W Machine Gun, Smoke Shot
Manipulate: Machine Gun, W Machine Gun, Smoke Shot
Location: No. 1 Reactor /
Train Graveyard (before sewers)
Sweeper Custom
LV: 15 XP: 63 Steal: Atomic Scissors
HP: 300 AP: 7 Morph: X-Potion
MP: 100 Gil: 120 Leaves: Potion
Weakness: Lightning
Ability: W Machine Gun, Smoke Shot, Matra Magic
Manipulate: W Machine Gun, Smoke Shot, Matra Magic
Location: Midgar Area (barren area near Midgar)
Sword Dance
LV: 11 XP: 39 Steal: Hyper
HP: 160 AP: 6 Morph: Light Curtain
MP: 0 Gil: 90 Leaves: Loco weed
Weakness: Confuse
No Effect: Earth, *Stop, Paralysis*
Ability: Slap {causes "Fury"}, Saw
Manipulate: Bodyblow, Slap
Location: Elevator / Shinra Bldg. 63 / 65f.
Tail Vault
LV: 28 XP: 440 Steal: <nothing>
HP: 960 AP: 36 Morph: <cannot>
MP: 0 Gil: 380 Leaves: Phoenix Down
Ability: Somersault
Manipulate: Bite, Somersault
Location: Wutai Area / {Battle Square}
Test 0 (Guard Hound)
LV: <unknown> XP: 4000 Steal: <cannot>
HP: 30000 AP: 400 Morph: <cannot>
MP: <unknown> Gil: 40000 Leaves: <unknown>
Ability: <none>
Manipulate: <no commands to choose>
Location: Corel Prison (Basement)
Notes: Cannot sense.
Notes: Only found in the Japanese version of FF7.
This enemy can speak to you depending on what
you do to it (attack, steal, etc.) The quotes
are as follows:
"Itai desuru-"
(That hurts)
"Ura~, itai yankee, ware~"
(Hey! That hurts, bastard)
"Gomentteba, mou yametee-"
(Excuse me, stop that)
Test 1 (?)
Theoretically, since there are Test 0 and Test 2 enemies,
a Test 1 monster should also exist. However, I have no
idea if it does or not.
Test 2 (Deenglow)
LV: 4 XP: 500000 Steal: <nothing>
HP: 10 AP: 10000 Morph: <cannot>
MP: 200 Gil: 500000 Leaves: Ether Turbo
Ability: <none>
Manipulate: <no commands to choose>
Location: Debug Room
Notes: In ths US version, these enemies look like
Pyramids and have no name. They are worth
less XP and Gil in the Japanese version.
Thunderbird
LV: 28 XP: 385 Steal: Bolt Plume
HP: 800 AP: 36 Morph: Swift Bolt
MP: 80 Gil: 420 Leaves: Bolt Plume,
Echo Screen, Hi-Potion
No Effect: *Frog, Stop, Paralysis*
Absorbs: Lightning
Ability: Lightning
Manipulate: Stab, Lightning
Location: Wutai Area
Tonadu
LV: 30 XP: 600 Steal: Bird Wing
HP: 1600 AP: 45 Morph: <cannot>
MP: 0 Gil: 600 Leaves: Bird Wing
Weakness: Wind
No Effect: *Earth, Water, Frog, Stop, Paralysis*
Ability: Great Gale
Manipulate: Claw, Great Gale, Big Sound
Location: Icicle Area / Woodlands Area /
{North Corel Area / Battle Square}
Tonberry
LV: 25 XP: 999 Steal: Turbo Ether
HP: 15000 AP: 99 Morph: Elixir
MP: 250 Gil: 999 Leaves: Phoenix Tail
No Effect: Gravity, Poison
Ability: Knife
Manipulate: <cannot>
Location: Whirlwind Maze / Battle Square
Touch Me
LV: 18 XP: 170 Steal: Impaler
HP: 300 AP: 23 Morph: Remedy
MP: 74 Gil: 180 Leaves: Maiden's Kiss
No Effect: Frog, Mini
Ability: Frog Jab (casts "Toad"),
Frog Song (casts "Sleepel" and "Toad")
Manipulate: Frog Jab, Frog Song
Location: *Gongaga Area*, Jungle (outside of Gongaga
town) / Battle Square
Toxic Frog
LV: 26 XP: 420 Steal: Impaler
HP: 500 AP: 30 Morph: Remedy
MP: 100 Gil: 260 Leaves: Impaler
Absorbs: Poison
Weakness: Cold
No Effect: Frog, Mini
Ability: Frog Jab, Frog Song
Manipulate: Frog Jab, Frog Song, Poisona
Location: Temple of the Ancients / {Battle Square}
Trickplay
LV: 24 XP: 480 Steal: <nothing>
HP: 1500 AP: 35 Morph: <cannot>
MP: 100 Gil: 800 Leaves: Hi-Potion
Absorbs: *Earth*
No Effect: *Frog, Mini, Confuse, Petrify,
Slow-numb*
Ability: [Rock Toss], Sewer, Sinking, Magma,
Hot Springs (restores HP), Gold Mountain,
L4 Suicide
Manipulate: <cannot>
Location: Icicle Area / Forgotten City (Disc 2) /
Battle Square
Notes: When a Trickplay uses "Gold Mountain," you
will earn more Gil from killing it, even
if the Gold Mountain attack misses. You
earn 800 extra Gil for each time Gold
Mountain is used.
------------------------------------------------------------------------
Turks:Reno
LV: 17 XP: 290 Steal: <nothing>
HP: 1000 AP: 22 Morph: <cannot>
MP: 0 Gil: 500 Leaves: Ether
Resists: Lightning
No Effect: Gravity, Paralysis
Ability: [Rod Smack], Electro-mag Rod, Pyramid
Manipulate: <cannot>
Location: Plate Support (1st encounter)
Pyramid
LV: 2 XP: 0 Steal: <nothing>
HP: 10 AP: 0/*1* Morph: <cannot>
MP: 0 Gil: 0 Leaves: <nothing>
No Effect: *Mini, Frog, Confuse, Petrify, Slow-numb,
Berserk, Invincibility, Life2, Regen*
Weakness: Gravity *causes instant death*
Ability: <none>
Manipulate: <cannot>
Location: Plate Support
Notes: Summoned by Turks:Reno.
------------------------------------------------------------------------
------------------------------------------------------------------------
Turks:Reno
LV: 22 XP: 1380 Steal: <nothing>
HP: 2000 AP: 130 Morph: <cannot>
MP: 80 Gil: 3500 Leaves: Fairy Tale
No Effect: Gravity
Ability: Turk Light
Manipulate: <cannot>
Location: Meltdown Reactor (2nd encounter)
Notes: Since you fight both Turks at the same time,
the XP/AP/Gil amounts listed are for both of
them.
Turks:Rude
LV: 23 XP: 1380 Steal: <nothing>
HP: 2000 AP: 130 Morph: <cannot>
MP: 135 Gil: 3500 Leaves: X-Potion
No Effect: Gravity
Ability: [Attack], Cure, Fire
Manipulate: <cannot>
Location: Meltdown Reactor
Notes: Since you fight both Turks at the same time,
the XP/AP/Gil amounts listed are for both of
them.
------------------------------------------------------------------------
------------------------------------------------------------------------
Turks:Reno
LV: 42 XP: 10500 Steal: Touph Ring
HP: 15000 AP: 660 Morph: <cannot>
MP: 230 Gil: 9000 Leaves: <nothing>
No Effect: Gravity, Invincibility, Sleep
Ability: [Attack], Neo Turk Light <causes Confuse>
Manipulate: <cannot>
Location: Hallway (3rd encounter)
Notes: Since you fight both Turks at the same time,
the XP/AP/Gil amounts listed are for both of
them.
Turks:Rude
LV: 49 XP: 10500 Steal: Ziedrich
HP: 20000 AP: 660 Morph: <cannot>
MP: 280 Gil: 9000 Leaves: Elixir
No Effect: Gravity, *Invincibility, Sleep*
Ability: Fire 2
Manipulate: <cannot>
Location: Hallway <in Gelnika>
Notes: Since you fight both Turks at the same time,
the XP/AP/Gil amounts listed are for both of
them.
------------------------------------------------------------------------
------------------------------------------------------------------------
Turks:Elena
LV: *53* XP: 6400 Steal: Minerva Band
HP: 30000 AP: 800 Morph: <cannot>
MP: 100 Gil: 7000 Leaves: <nothing>
Absorbs: Cold
No Effect: Gravity, *Paralysis, Stop, Invincibility,
Sleep*
Ability: [Attack], [Fire Swath] <hits all>,
[Bomb], [Charm] <causes Confuse>
Manipulate: <cannot>
Location: Winding Tunnel
Notes: Cannot sense.
Turks:Reno
LV: 50 XP: 4500 Steal: Touph Ring
HP: 25000 AP: 450 Morph: <cannot>
MP: 200 Gil: 3000 Leaves: Elixir
Absorbs: Lightning
No Effect: Gravity, *Paralysis, Stop, Invinciblity,
Sleep*
Ability: [Attack], Electroprod, Turk Light
Manipulate: <cannot>
Location: Winding Tunnel
Turks:Rude
LV: 51 XP: 5500 Steal: Ziedrich
HP: 28000 AP: 600 Morph: <cannot>
MP: 250 Gil: 5000 Leaves: Elixir
Absorbs: Fire
No Effect: *Gravity, Paralysis, Stop, Invincibility,
Sleep*
Ability: [Attack], Grand Spark
Manipulate: <cannot>
Location: Winding Tunnel
------------------------------------------------------------------------
Turks:Rude
LV: 42 XP: 3400 Steal: Ziedrich
HP: 9000 AP: 80 Morph: <nothing>
MP: 240 Gil: 3000 Leaves: Hi-Potion
No Effect: Gravity, Invincibility, Sleep
Ability: [Attack], Grand Spark, MBarrier, Bolt2,
Cure2
Manipulate: <cannot>
Location: Rocket Launching Pad
Twin Brain
LV: 25 XP: 340 Steal: Ether
HP: 400 AP: 32 Morph: Turbo Ether
MP: 20 Gil: 320 Leaves: Ether
Ability: Absorb, Stare Down <causes Stop>
Manipulate: Absorb, Stare Down
Location: Mt. Nibel / Nibel Reactor
Ultimate Weapon
LV: *60* XP: 35000 Steal: <nothing>
HP: 100000 AP: 3500 Morph: <cannot>
MP: 400 Gil: 25000 Leaves: Ultima Weapon
No Effect: Earth, *Water, Gravity, Stop, Paralysis,
Invincibility, Sleep, Poison, Silence,
Regen*
Ability: Ultima Beam, [Bolt Ball], Shadow Flare
Manipulate: <cannot>
Location: <varies>
Notes: Cannot sense.
Under Lizard
LV: 29 XP: 440 Steal: Remedy
HP: 1400 AP: 45 Morph: Remedy
MP: 140 Gil: 420 Leaves: Remedy
Ability: Petrified Frog <causes Frog and Slow-numb>
Manipulate: Bodyblow, Petrified Frog
Location: Temple of the Ancients / Goblin Island /
Battle Square / {Woodlands Area / Wutai
Area / Cactus Island}
Underwater MP
LV: 34 XP: 820 Steal: Shinra Alpha
HP: 1000 AP: 80 Morph: <cannot>
MP: 100 Gil: 600 Leaves: Grenade
Ability: Hand Grenade
Manipulate: Machine Gun, Hand Grenade
Location: Underwater Reactor
Unknown
LV: 50 XP: 1500 Steal: Fire Armlet
HP: 11000 AP: 150 Morph: Power Source
MP: 110 Gil: 5000 Leaves: Light Curtain
Absorbs: Fire
No Effect: Invincibility
Ability: Tongue, Bite, Blaster
Manipulate: <cannot>
Location: Research Room / Cargo Room
Unknown 2
LV: 51 XP: 3000 Steal: Aurora Armlet
HP: 13000 AP: 300 Morph: Guard Source
MP: 130 Gil: 10000 Leaves: Lunar Curtain
Absorbs: Poison
No Effect: Invincibility.
Ability: [Attack], Tentacle, Abnormal Breath,
? Needle <causes Paralysis> / {causes
Darkness}
Manipulate: <cannot>
Location: Research Room / Cargo Room
Unknown 3
LV: 52 XP: 2000 Steal: Bolt Armlet
HP: 15000 AP: 200 Morph: Magic Source
MP: 150 Gil: 7500 Leaves: Holy Torch
Absorbs: Lightning
No Effect: *Invincibility, Frog, Death, Stop, Paralysis,
Petrifaction, Death Sentence, Mini*
Ability: Creepy Touch <causes Sadness>,
Poison Fang, Slap, Bolt2
Manipulate: <cannot>
Location: Cargo Room / Special Battle
Notes: Uses Creepy Touch as a counterattack.
Vagrisk
LV: 19 XP: 240 Steal: Soft / Vagyrisk Claw
HP: 400 AP: 30 Morph: Remedy
MP: 50 Gil: 275 Leaves: Soft
Ability: Quake2
Manipulate: Gale, Stone Strike
Location: Cosmo Area
Valron
LV: 24 XP: 300 Steal: <nothing>
HP: 950 AP: 30 Morph: Hi-Potion
MP: 80 Gil: 300 Leaves: Hi-Potion
No Effect: *Confuse, Frog, Mini, Berserk*
Ability: Jump Kick, [Fly], Demi3, Mbarrier,
DeSpell, {Dive Kick}
Manipulate: Speed Punch, Jump Kick, Dive Kick
Location: Nibel Area / Rocket Launch Pad Area
Vargid Police
LV: 9 XP: 44 Steal: Tranquilizer
HP: 140 AP: 7 Morph: Tranquilizer
MP: 28 Gil: 40 Leaves: Phoenix Down
Ability: Needle, Suicide
<you get no XP, AP, or Gil if they kill
themselves using "Suicide">
Manipulate: Needle
Location: Shinra Bldg. 67-69f.
(after getting out of jail)
Velcher Task
LV: 26 XP: 320 Steal: Remedy
HP: 900 AP: 47 Morph: Remedy
MP: 28 Gil: 350 Leaves: Hi-Potion
Absorbs: Poison
Ability: Poison Blow
Manipulate: Claw, Poison Blow
Location: Rocket Launch Pad Area
Vice
LV: 7 XP: 24 Steal: Speed Drink
HP: 68 AP: 3 Morph: Potion
MP: 0 Gil: 80 Leaves: Potion
No Effect: *Frog*
Ability: Grind (steals item)
Manipulate: Hit
Location: Sector 5 Slum / Sector 6
Vlakorados
LV: *33* XP: 510 Steal: Carob Nut
HP: 33333 AP: 40 Morph: Elixir
MP: 300 Gil: 460 Leaves: Carob Nut
Resists: Gravity
No Effect: *Death, Frog, Mini, Petrify, Slow-numb,
Confuse, Berserk*
Ability: Bolt Ball, Violent Advance
Manipulate: <cannot>
Location: Icicle Area / Battle Square
Notes: Cannot sense.
------------------------------------------------------------------------
Warning Board
LV: 12 XP: 38 Steal: <nothing>
HP: 270 AP: 4 Morph: <nothing>
MP: 0 Gil: 75 Leaves: <nothing>
Immune to: Lightning, Berserk, Confuse, Slow-numb,
Petrify, Death (though the "Death" spell
will cause instant death)?
Ability: (can create Laser Cannon or Machine Gun)
Manipulate: <cannot>
Location: Shinra Bldg. 68f.
Laser Cannon
LV: 8 XP: <unknown> Steal: <nothing>
HP: 155 AP: <unknown> Morph: <unknown>
MP: 0 Gil: <unknown> Leaves: <unknown>
Weakness: Lightning
Ability: Laser Cannon
Manipulate: <cannot>
Location: (part of "Warning Board")
Machine Gun
LV: XP: <unknown> Steal: <unknown>
HP: AP: <unknown> Morph: <unknown>
MP: Gil: <unknown> Leaves: <unknown>
Weakness: <unknown>
Ability: <unknown>
Manipulate: <unknown>
Location: (part of "Warning Board")
------------------------------------------------------------------------
Whole Eater
LV: 9 XP: 24 Steal: Potion</pre><pre id="faqspan-19">
HP: 72 AP: 2 Morph: Potion
MP: 0 Gil: 70 Leaves: Potion/*nothing*
Ability: <none>
Manipulate: Sickle
Location: Sector 5 Slum / Sector 6
Wind Wing
LV: 36 XP: 800 Steal: Hi-Potion
HP: 1900 AP: 60 Morph: Phoenix Down
MP: 350 Gil: 500 Leaves: Phoenix Down
Ability: Sham Seal, Aero3, White Wind
Manipulate: Tailbeat, Sham Seal, Aero3
Location: Whirlwind Maze
Wolfmeister
LV: 43 XP: 10000 Steal: <nothing>
HP: 10000 AP: 100 Morph: <cannot>
MP: 200 Gil: 600 Leaves: <nothing>
Weakness: Water
No Effect: *Frog, Death, Stop, Paralysis, Petrify,
Death Sentence, Mini, Invincibility*
Ability: [Punch], Heavy Sword, Atomic Ray, Big Guard
Manipulate: <cannot>
Location: Coal Train / Special Battle
XCannon
LV: 46 XP: 2000 Steal: <nothing>
HP: 20000 AP: 90 Morph: <cannot>
MP: 100 Gil: 3000 Leaves: Turbo Ether
Weakness: Lightning
No Effect: *Paralysis, Stop, Haste, Slow, Mini,
Frog, Confuse, Death, Petrify,
Slow-numb*
Ability: Search, Countdown, Dragon Cannon
Manipulate: <cannot>
Location: Mako Cannon
Notes: It will count down from three, then fire the
Dragon Cannon once it reaches zero.
------------------------------------------------------------------------
Yang
LV: 24 XP: 400 Steal: <nothing>
HP: 1200 AP: 30 Morph: <nothing>
MP: 220 Gil: 400 Leaves: <nothing>
No Effect: *Gravity, Confuse, Petrify, Slow-numb, Frog
Mini, Poison, Paralysis, Sleep, Stop,
Slow, Haste, Death, Death Sentence, Berserk,
Invincibility*
Ability: Bolt2, Ice2, Suicide Yang
Manipulate: <cannot>
Location: Mansion, Basement
Notes: Part of Ying. If you damage Yang, you
may get the message, "Yang's excited."
This means he is very likely to use his
"Suicide Yang" attack. However, if you
get the message, "Yang's happy," then
he is less likely to use this attack.
Ying
LV: 24 XP: 400 Steal: <nothing>
HP: 1200 AP: 30 Morph: <cannot>
MP: 0 Gil: 400 Leaves: <nothing>
No Effect: *Gravity, Confuse, Petrify, Slow-numb,
Frog, Mini, Poison, Paralysis, Sleep,
Stop, Slow, Haste, Death, Death Sentence,
Berserk, Invincibility*
Ability: [Attack], Sadistic Attack
Manipulate: <cannot>
Location: Mansion, Basement
Notes: Part of Yang
------------------------------------------------------------------------
Zemzelett
LV: 17 XP: 70 Steal: <nothing>
HP: 285 AP: 7 Morph: Hi-Potion
MP: 36 Gil: 165 Leaves: Hi-Potion
No Effect: *Earth, Water, Gravity, Frog, Mini,
Stop, Paralysis, Confuse, Berserk*
Weakness: Wind
Ability: Thunderbolt
Manipulate: Thunderbolt, White Wind
Location: Junon Area
Notes: Zemzelett never uses White Wind unless
you "Manipulate" him.
Zenene
LV: 14 XP: 58 Steal: Deadly Waste
HP: 250 AP: 6 Morph: Remedy
MP: 93 Gil: 60 Leaves: Ether
No Effect: <none>
Recovery items/spells have opposite effect.
Revival items/spells have opposite effect.
Absorbs: Poison
Resists: Fire, Poison
Weakness: Holy power
Ability: Piazzo Shower <causes Poison>, Ghenghana
Manipulate: Fang, Piazzo Shower, Ghenghana
Location: Shinra Bldg. 68 & 69f.
(after getting out of jail)
Zolokalter
LV: 30 XP: 700 Steal: <nothing>
HP: 950 AP: 60 Morph: Antidote
MP: 90 Gil: 700 Leaves: X-Potion
Absorbs: Poison
Ability: Toxic Barf <causes Poison and Slow>
Manipulate: Bite, Toxic Barf
Location: Inside of Gaea's Cliff / Gaea's Cliff
/ {Battle Square}
Zuu
LV: 27 XP: 450 Steal: Bird Wing
HP: 1200 AP: 38 Morph: <cannot>
MP: 0 Gil: 430 Leaves: Bird Wing
No Effect: Earth
Absorbs: Gravity
Weakness: Wind
Ability: Great Gale
Manipulate: <cannot>
Location: Mt. Nibel / Battle Square / {Nibel Reactor}
Well, that's it--thanks for reading the FAQ.
------------------------------------------------------------------------
FINAL FANTASY VII FAQ v2.2 Copyright 1997-2004 Chris MacDonald
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