FINAL FANTASY VII DEBUG ROOM FAQ v0.1
for the Sony PlayStation  (Japanese and US versions)
by Chris MacDonald

Unpublished work Copyright 1999-2001 Chris MacDonald

This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976.  It is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise).  It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift.  This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my express written permission.  This FAQ was created and is owned by
me, Chris MacDonald <kmegura (at) yahoo (dot) com>.  It can be found
exclusively at (www.GameFAQs.com).  All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned herein.

I expressly forbid the following publishers/publications from using this
FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
Future Publishing, Ltd. (publishers of PlayStation Power, Official UK
PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games,
and Prima Games.  Remember, plagiarism is a crime and is punishable by
law.

The Final Fantasy series is (c) Square.


=================
TABLE OF CONTENTS
=================

1.  FAQ Introduction
2.  GameShark Codes
3.  The Debug Room
     - North Room
     - Northeast Room
     - East Room
     - Southeast Room
     - South Room
     - Southwest Room
     - West Room
     - Northwest Room
     - Upper Screen Exit
     - Lower Screen Exit
     - East Screen Exit
     - Man in Main Room
4.  Japanese / English Differences
5.  Author's Note
     - Revision History
     - Special Thanks


========================================================================
1.  FAQ INTRODUCTION
========================================================================

 ----------------------------------------------------------------------

 (Quick note from the author)

 I just went to GameFAQs and discovered that someone else has written a
 FAQ for this trick, and it's way more complete, too.  So aside from
 info. on the Japanese version of the game, my FAQ doesn't offer as
 much to the readers as his guide does.  That being said, I recommend
 you check out his (Andrew Dean's) guide at www.gamefaqs.com, it's very
 well written.  Of course, I'll still be working on my FAQ, but it's
 not gonna be complete for a long while.       -km

 ----------------------------------------------------------------------

This FAQ is basically a quick guide explaining how the debug rooms work.
Right now, the available options are mapped out, but only some of them
are explained.  In future revisions, I'll include what each option
does.  While I've done a little exploring in the Japanese debug room as
well, I probably won't tackle that until I've finished figuring out all
the options in the US debug room.  Btw, when I'm referring to the US
version, it's the version released for the PlayStation in America, not
the PSX European release or the PC release (because there are
differences between them all, apparently).  And the Japanese version
that I'm using is the original release of FF7 in Japan, not the
"International" Japanese re-release.

FAQ Notation

(by name)       - the character is called by whatever name you gave
                  them.
"square button" - the little Square button icon is shown.


========================================================================
2.  GAMESHARK CODES
========================================================================

All codes were tested on a Pro Action Replay v1.99.  They will also
work with a GameShark, but I don't know if they'll work if you have
a higher or lower revision number.

Obviously, none of this would be possible without the GameShark code
that lets you enter the Debug Room (in the US version), which was
written by CzarDragon and RPGod.  The code is:

English ver. Debug Room - 8009A05C 0041

That code was modified by Charles MacDonald to make it work for the
Japanese version as well:

Japanese ver. Debug Room - 800987F4 0041

Using either code is quite simple.  Simply start your game, turn the
code on, and enter a new location (so that the PSX has to load it up
off the disc).  You'll find yourself in the Debug Room.  Turn off the
GameShark and explore to your heart's content.  I suggest walking
into a new location (like a town) and not leaving from a location to
the world map (such as exiting an area or town) as this tends to glitch
the game or send you to the snowfield area.

One problem with exploring the Debug Room is that you cannot return
to the main room easily, and the game may glitch.  One way to return
to the main room is to turn the GameShark back on and enter a new
area (or be warped there).  The main room will look glitchy, but if
you turn off the code and walk in the desired direction, you'll still
end up in a new Debug Room location.

Alternatively, to make exploring the Debug Room a little easier, I
suggest using Ignacio de Lucas' "Use Any Option Anywhere" code, which
you can use to save your game in the main room.  If you want to return
to the main room at any time, you can just restart your game and load
up your saved file.  That code is:

English ver. Use Any Option Anywhere - 8009D2A4 FFFF
                                       8009D2A6 0000

The Japanese version of this code (again, modified from the original
by Charles MacDonald) is:

Japanese ver. Use Any Option Anywhere - 8009BA3C FFFF
                                        8009BA3E 0000

Now that you have the proper codes, you're ready to rock!


========================================================================
3.  THE DEBUG ROOM
========================================================================

In the US version, the Debug Room is a black background with the
Japanese title for FF7 in the center (blue with "Final Fantasy VII"
spelled using kana on the bottom).  There are 8 blue circles laid out
in a circular pattern in the room, and sitting near one of the circles
is a man.  North of the circles is a white bar with the name "Takashi
Tokita" written in the right-hand corner.  Beneath the circles is a
white bar with the name "Masato Koto" in the left-hand corner.

In the main room, you can talk to the man, exit the main room by
stepping on any of the eight blue circles, or by walking into the
northern white line or the southern white line.  You can also exit
the Debug Room by walking off-screen to the west.  There is nothing
on the east side of the screen (just an invisible wall).

Since navigating through the various rooms requires you to step on
the blue circles, shown below is a map of the room.  The names are
taken from the kanji found in each circle:

                                                         Takashi Tokita
 ----------------------------------------------------------------------

                           Kita (north)


               Kyou (capital)          No (field)


       Ko (old)         FINAL FANTASY VII       Tori (bird)

                  [location of man]
               Toki (autumn)           Matsu (pine tree)


                           Sen (thousand)

 ----------------------------------------------------------------------
 Masato Koto

The man is found sitting by the Toki circle.  For ease of use, I will
simply refer to these circles as compass points ('Sen' is south, 'Tori'
is east, 'Kyou' is north-west, etc.)

If you can view Japanese (you can view this SHIFT-JIS text file in
Japanese by using NJWIN or NJSTAR, available from www.njstar.com), you
might prefer this map:

                               –k

                       ‹ž              –ì

               ŒÃ                              ’¹

                       ￾H              ￾¼

                               ￾ç

The rest of the sections in this part of the FAQ will explain what can
be found in each room, and what options are available in each room.
Note that if you press Select, you'll bring up all the exit points for
this room, most of which are misaligned or misleading.  The only exit
points I've found are found by stepping directly onto a circle or
stepping beyond the white line boundaries (or walking all the way to
the west).

Most of the options people give you in the rooms either have to do with
transporting you to various locations / events, or they will allow you
to rearrange your party members.  Some options also deal with battles
and fighting monsters.  A lot of the options, when used, do nothing.

In most cases, the bottom option in each menu will exit you out of that
menu (or if an option reads "cancel", "quit", or some variation of
"yame").  However, not all menus can be exited from.  In some cases
there are selectable options that appear blank, while other times you
can actually selection an option outside of the box (by pressing up or
down at the top or bottom of the screen).

Keep in mind that the Debug Room is a very glitchy place.  Don't be
surprised if your game hangs.  The same thing applies to CG movies,
sometimes you're asked to put in the proper disc, but in other cases,
the game will try to load a CG track (say, the fight against the
Weapon), even if that's not on the disc you're playing with (i.e,
Disc 1).  This may hang the game, or result in snippets of another
CG sequence being shown.


------------------------------------------------------------------------
[ –k ]  NORTH ROOM
------------------------------------------------------------------------

Characters in this room (listed east to west):

(Top Row)      Aerith, Tifa, Cid, President Shinra
(Bottom Row)   Townsman, Barret, Red XIII, Jessie

When you approach a character, they will talk to you.  When you're done
talking to them, you return to your starting position.

AERITH
------------------------------------------------------------------------

cancel
bone after arma
san dun
sleep forest
ancent forest
lost lake
water pray
(aerith) dead
rocket ("square button" first)
bone first
bone luma
los in

TIFA
------------------------------------------------------------------------

past jenova ("square button" egg)
join vincent
shinra house vincent ("square button" present)
shinra under ("square button" awake)
nivl reactor
nivl reactor out ("square button" with tifa)
nivl mt entrance ("square button" past)
materia cave
new event sininb34
new event sininb35
new midgal
nivgate
()

CID
------------------------------------------------------------------------

opening ("square button")
feel wind
gate 1 open
T road ("square button" escape)
1reactor (5reactor)
junon ("square button" yufi,R1gaiheki)
()

PRESIDENT SHINRA
------------------------------------------------------------------------

white
white boogen (key)
white boogen (no key)
before
after
white
junonn in2

TOWNSMAN
------------------------------------------------------------------------

para
66F
67F ("square button")
68F
68F2
69F
elevtr
()

BARRET
------------------------------------------------------------------------
Touching him takes you inside the northern cave (the last dungeon), in
the area where you can see the Lifestream waterfall.

RED XIII
------------------------------------------------------------------------

7 pillar
kolneo under
high way
5 out
airport ("square button" gelnica)
after fire cefiros
jairo sky
jairo sea
junon cannon
junon medical
()

JESSIE
------------------------------------------------------------------------

Cancel
Aerith (by name)
Tifa (by name)
Barret (by name)
Red XII (by name)
Cid (by name)
Cloud (by name)
Yuffie (by name)
Sephiroth
Cloud Lock
Change Party Members


------------------------------------------------------------------------
[ –ì ]  NORTHEAST ROOM
------------------------------------------------------------------------

Characters in this room (listed east to west):

(Top Row)      Sephiroth, Aerith, Person in Yellow, Tifa, Little Girl
(Middle Row)   Cait Sith, Redheaded Man, Walking Man, Zangan
(Bottom Row)   Barret, Yuffie, Train Conductor

I believe the music playing is the same tune you hear when you reach
the large tree in the Northern Continent.

SEPHIROTH
------------------------------------------------------------------------

Sephiroth-related
  quit
  from pinball
  from Cam's inn
  starry sky
  gate
  gate no. 2
  starry sky
  village no. 2
  truck no. 2

AERITH
------------------------------------------------------------------------

    Church
    First of all
    Following roof inci
dent
    After aerith's (by name) de
ath

PERSON IN YELLOW
------------------------------------------------------------------------

highwind (not going)
Shinra's highwind
party's highwind
Evening's highwind
sign
passageway
Conference room
Chocobo
Cid (by name) Highwind

TIFA
------------------------------------------------------------------------

My dear hometown Nibleheim.
  village
  1st floor of inn
  2nd floor of inn
  store
  Cloud's house (by name)
  Tifa's house (by name)
  1st floor of house
  2nd floor of house
  Quit

LITTLE GIRL
------------------------------------------------------------------------

ng good-bye to party members Cloud (by name)

(when cancel this message is cancelled, you see the new sequence
where Zack is killed and Cloud arrives in Midgar).

CAIT SITH
------------------------------------------------------------------------

tragedy of Niblehiem quit
  Part 1
  Part 2

REDHEADED MAN
------------------------------------------------------------------------

global . re-set:
  yes
  no
  ended reflecting on the past

WALKING MAN
------------------------------------------------------------------------

present day Nibelheim
  Go
  Don't go

ZANGAN
------------------------------------------------------------------------

(opens two squares)

BARRET
------------------------------------------------------------------------

(tiny window opens, 15 invisible options)
(the last option quits, while the first glitches the game)

YUFFIE
------------------------------------------------------------------------

quit
TRNAD51
TRNAD52
TRNAD53
BLACKBGD

TRAIN CONDUCTOR
------------------------------------------------------------------------

quit
regular hours
star's scream
weapon appears
What happened to Sephiroth?
On the final day
everyone came home.
Called from the last dungeon


------------------------------------------------------------------------
[ ’¹ ]  EAST ROOM
------------------------------------------------------------------------

Characters in this room (listed east to west):

(Top Row)      Aerith, Barret, Tifa, Shinra Soldier, a Honeybee Inn
               worker, and Rude.
(Bottom Row)   Sephiroth, a Costa Del Sol lady, Chocobo Sage, Sailor,
               a dolphin, a cat, and a dog.

When you enter this room, you'll get a message that welcomes you to the
English Version of FF7.

If you press Select while in this area to put the cursor on your head,
then press it again, a menu comes up:

R1: Reset Flag  (pressing Square also brings up this message)
R2: Name & Money Change
L1: Battle On / Off
L2: Set Normal Party
Select: Help On / Off

- Pressing R2 once gives you no money and the default character names
  (Cloud, Tifa, etc.).  Press it again to get 131071 gil and no names
  for your characters.
- Pressing L1 either turns the battle option off, or causes a small
  window to appear.  Running around doesn't produce any random battles,
  though.
- R1 and L2 seem to have no effect, aside from displaying a message and
  giving you a sound effect.
- Note that you don't need to have the menu on-screen in order to use
  these options.

AERITH
------------------------------------------------------------------------
She says "Working Now".  Once you clear this message with the Circle
button, you see the sequence when Tifa is reminiscing on Cloud's past.

BARRET
------------------------------------------------------------------------

7TH STREET          (takes you to the room with the bouncing save point)
  Welcome Home
  Before Memory
  Materia
  Good Morning
  Before Battle
  Cancel
  After Memory

TIFA
------------------------------------------------------------------------
You'll be asked to make a party of three characters.

SHINRA SOLDIER
------------------------------------------------------------------------

"Last train from Midgar"
   Cargo
   Train1
   Train2
   Train3
   Train4
   Monitor
   Station 1
   Station 2
   StationFlashBack
   Cancel

HONEYBEE INN WORKER
------------------------------------------------------------------------
When you talk to her, the music from the Honeybee Inn starts up.

"Honeybee In"
   First Time
   2nd
   3rd
   After All
   Cancel

RUDE
------------------------------------------------------------------------
When you talk to him, the music from the Highwind starts up.

WorkMan
  "Everyday my Works are..." Cancel
  Got the Jyro
  After The Meteo...TIFA
  After The Meteo...CID
  After The Meteo...CLOUD
  MakoUnderTheSea
  Hp&Mp1
  No Money
  MoneyMoneyMoney
  Got The Keystone

SEPHIROTH
------------------------------------------------------------------------
When you talk to him, the music from the World Map starts up.

"Mt. Corel"
   Mountain Road
   (Cancel)
   Vally
   Up&Down
   River
   Hole
   PiyoPiyo
   Bridge
   Railway
   Ballet's Memory
   Cancel

COSTA DEL SOL LADY
------------------------------------------------------------------------
When you talk to her, the music from Costa Del Sol starts up.

"Costa Del Sol"
   Town
   Beach
   Harbor
   Debug

CHOCOBO SAGE
------------------------------------------------------------------------
When you talk to him, the music from the Temple of the Ancients starts
up.

"Temple of the Ancients" FORMATION
   Temple
   After Collapse
   Altar
   Alter2
   Temple of the Ancients
   Shop of the Ancients
   The Rock
   The Hole of the Time
   Tirano
   Treasure
   Chase
   Next Page

(choosing 'Next Page' brings up another menu)

"Temple of the Ancients2"
   Mateo
   Sephiros
   Hole1
   Hole2
   Boss
   Mateo2
   Cancel

SAILOR
------------------------------------------------------------------------
When you talk to him, the music from the Submarine game starts up.

"Submarine" (Cancel)  - pick and you make a party before canceling out
   SubmarineDock
   BridgeRed
   BridgeBlue
   SubmarinRed
   SubmarinBlue
   Escape
   MiniGame0
   MiniGame1
   MiniGame2
   MiniGame3
   MiniGame4
   MiniGame5

DOLPHIN
------------------------------------------------------------------------
When you talk to him, the music from Upper Junon starts up.

"JUNONR"
   JUNONR1
   JUNONR2
   JUNONR3
   PARADE
   JUNONR-W
   JUNONR-PUB
   JUNONR-1
   JUNONR-M
   JUNONR-MIN1
   JUNONR-MIN2
   JUNONR-MIN3
   JUNON-MOVIE

CAT
------------------------------------------------------------------------
When you talk to him, the music from Upper Junon starts up.

"JUNONL"
   JUNONL1
   JUNONL2
   JUNONL3
   JUNONL-W
   JUNONL-I1
   JUNONL-I2
   JUNONL-INN
   JUNONL-PUB
   JUNONL-MIN0
   JUNONL-MIN1
   JUNONL-MIN2

DOG
------------------------------------------------------------------------
When you talk to him, the music from Upper Junon starts up.

"JUNONDOC"
   JUNONDOC1
   JUNONDOC2
   ROAD1
   (Cancel)
   ROAD3
   ROAD4
   ROAD5
   ROAD6
   ROAD7
   ELE1
   ELE2
   ROOM


------------------------------------------------------------------------
[ ￾¼ ]  SOUTHEAST ROOM
------------------------------------------------------------------------

Characters in this room (they're in sort of a circular formation):

(Top Row)     Sephiroth  (holding the tail of Jenova!)
(Upper Row)   General, Fat Man
(Middle Row)  Old Man, Rude
(Lower Row)   Shera, Sailor
(Bottom Row)  Aerith

Upon entering this room, you will get Sephiroth in your party.  If you
go to your status menu, you'll see that the location is listed as
'DEBUG MODE'.

SEPHIROTH
------------------------------------------------------------------------

CG MOVIE VIEWER
  use  (selecting this brings up a menu of CG movies to watch)
  cancel

GENERAL
------------------------------------------------------------------------

TUNNEL
  Cancel
  Tunnel
  5th Reactor


FAT MAN
------------------------------------------------------------------------

KARM TOWN
  Cancel
  First come
  After Armageddon

OLD MAN
------------------------------------------------------------------------

GONGAGA VILLAGE
  Cancel
  Meet TARCKS
  Who am I?

RUDE
------------------------------------------------------------------------

SOUTH DUNGEON
  Cancel
  Meet TARCKS
  We can't go

SHERA
------------------------------------------------------------------------

ROCKET VILLAGE
  Meet CID
  METEO intercept
  Rocket at Space

SAILOR
------------------------------------------------------------------------

ANOTHER CHECK
  Last Dungeon
  HIGHWAY minigame
  Shinra AirShip

(from last dungeon option)
  join YUFI
  join VINCENT
  join BOTH
  cancel
(from cancel)
  (then make party of three)
(after making a party)

  SAVE CRYSTAL......
    Give 99!
    No need

AERITH
------------------------------------------------------------------------

AERITH EVENT
  Decline Church
  Forgotten Relm
  Go to NorthLand


------------------------------------------------------------------------
[ ￾ç ]  SOUTH ROOM
------------------------------------------------------------------------

Characters in this room (listed east to west):

Top Row:

Yuffie (leaning forward and looking around)
Yuffie (wiggling her arms and head)
Townswoman
Tifa (in hat, putting hands together)
Aerith (in dress, jumping)
Vincent (in Turk uniform, brushing hair)

Middle Row:

Yuffie (attacking)
Aerith (in dress, clasping hands and looking around)
Cloud (going crazy)
Cloud (with sword)
Tifa (with hat, touching face)

Bottom Row:

Vincent
Tifa

While in this room, you can press Square to bring up a window with "1P"
in it.  Repeat to make it read 2P.  Press L1 to get "debug 0".

YUFFIE (leaning forward and looking around)
-----------------------------------------------------------------------
GS

hotel
jet
game1F
game2F
kanransha
hiroba
eki(R1de mage)
chokobo
kanransha naka
tougijou
yame

YUFFIE (wiggling her arms and head)
-----------------------------------------------------------------------
Gold

ballet punpun
caitsith toujou
dio toujou
tougijou de
kaettekita cloud
under corel
yameta

TOWNSWOMAN
-----------------------------------------------------------------------
movie check

doka~n
tou!
dongaragashan
touchaku
deppatu
sample
sample
yame

TIFA (in hat, putting hands together)
-----------------------------------------------------------------------
6bangai

love love
7ban dokan
matte matte
checkyou kouen
yameta

AERITH (in dress, jumping)
-----------------------------------------------------------------------
party

party?
  un
  uun

VINCENT
-----------------------------------------------------------------------
bokujou

ie no naka(R1de mage)
soto(R1de mage)
bobou(R1de mage)
                   [ blank option ]
sittiai
yame

YUFFIE (attacking)
-----------------------------------------------------------------------
ijiru

dousuru?
  love_paraijiri
  okane ippai
  okane nasi
  G reset
  dflname kaeru
  GP ippai
  member zenin
  member yufi vin igai
  item iroiro
  yame

AERITH (in dress, clasping hands and looking around)
-----------------------------------------------------------------------
EARITH HOME

1F okaasan wu
1F katari haha
2F nigeru
2F ballet naku
hoka wo ataru

CLOUD (going crazy)
-----------------------------------------------------------------------
ima...
chokobo
jet
yame

CLOUD (with sword)
-----------------------------------------------------------------------
8bangai

tojikomerarechatta
BOOM to kitamonda
hajimete earith
tobe cloud
hoka ga ii

TIFA (with hat, touching face)
-----------------------------------------------------------------------
chokobo ijiri

ST check
tukamaeta
yasai to mi ippai
magego bokujou
yaoya
yame

VINCENT (at the bottom of the screen)
-----------------------------------------------------------------------
corel

hajime
sonchou
dyne kessen
ueniikunone
yame

TIFA (at the bottom of the screen)
-----------------------------------------------------------------------
lasdan

LAS3-1
LAS3-2
LAS3-3
LAS4-0
LAS4-1
LAS4-2
LAS4-3
LAS4-4
LAS4-42
ikisaki
dokoitta?
yame


------------------------------------------------------------------------
[ ￾H ]  SOUTHWEST ROOM
------------------------------------------------------------------------

Characters in this room (listed east to west):

                                    Cid-A
Barret-A       Cait-A          Cid-B
  Barret-B     Cid-C     Sailor

               Cait-B
     Aerith-A            Yuffie
  Aerith-B                   Townsman

-A and -B denote two of the same character, just in differnt locations.

CID-A
-----------------------------------------------------------------------

  iroiro
    colneo kobun beya
    sinra kaidan 1
    sinra kaidan 2
    sinra kaidan 3
    sinra 59F
    sinra elevator
    sinrabil totunyuu
    sinrabil dasshutu
    yame

BARRET-A
-----------------------------------------------------------------------

5bangai2
  slum chuusin
  dokan
  -
  icchaya
  -
  yame

CAIT-A
-----------------------------------------------------------------------

cloud dake
ballet
tifa
earith
red
caitsith
yufi
cid
cincent
tifa dake
cid dake

CID-B
-----------------------------------------------------------------------

  colneo osiokibeya
    tifa to saikai
    earith to gouryuu
    -
    colneo sonogo
    -
    yame

BARRET-B
-----------------------------------------------------------------------

5bangai
  kyoukai no yane
  yane pyon
  -
  yane kara oriru
  -
  yame

CID-C
-----------------------------------------------------------------------

colneo
  ponbiki
  irasshai
  -
  tifa to gouryuu
  -
  yame
  (if, then yametayo)

SAILOR
-----------------------------------------------------------------------

  utai iriguti
  yufi wo oe!
  yufi nakamani
  yufi nigeru1
  yufi nigeru2
  meteo1
  meteo2
  meteo3
  yame

CAIT-B
-----------------------------------------------------------------------

  unpansen
  corel kaisou1
  corel kaisou2
  saishuukessen
  yame

AERITH-A
-----------------------------------------------------------------------

  colneo no heya
    cloud erabareru
    earith erabareru
    -
    tifa erabareru
    -
    yame

YUFFIE
-----------------------------------------------------------------------

  cosmo materia ya
  cosmo touchaku
  seto no kabe
  movie check
  boogen jikkensitu
  sayonara cosmo
  meteo go cosmo
  onegai boogen
  hyuji materia
  sayonara boogen
  ............

AERITH-B
-----------------------------------------------------------------------

   colneo sinsitu
     cloud no baai
     earith no baai
     -
     tifa no baai
     -
     yame

TOWNSMAN
-----------------------------------------------------------------------

  sinra 60F
  sinra 61F
  sinra 64F
  sinra 63F
  sinra 62F
  sinrabil shoumen
  sinrabil uraguti
  minigame
  sinrabil matane
  yame


------------------------------------------------------------------------
[ ŒÃ ]  WEST ROOM
------------------------------------------------------------------------

Characters in this room (listed east to west):

(Top Row)      Cid, Red XIII, Vincent, Barret, Purple Guy, Cait Sith,
               and Vest Man
(Bottom Row)   Bodybuilder, Yuffie, Tifa, Aerith

The music playing in this room is from Wall Market.

CID
------------------------------------------------------------------------
Talking to Cid puts you in the Fort Condor battle against CMD. Grand
Horn.  Afterwards, you return and you get these options:

  Man
  Be Girl
  cancel

Selecting "Be Girl" puts you in Wall Market in Cloud's "girl" disguise,
with all of the Wall Market items (cologne, lingerie, tiaras, etc.)
However, nothing happens if you go to Don Corneo's, so you're stuck
in Wall Market.

RED XIII
------------------------------------------------------------------------

Train Grave
   MDS7ST2
   MDS7ST1
   Cancel


VINCENT
------------------------------------------------------------------------
When you talk to him, the music from the Shinra Building starts up.

1
2
3
last0-3
cancel

BARRET
------------------------------------------------------------------------

Organaize Party?
  Yes
  No

PURPLE GUY
------------------------------------------------------------------------

(4 invis options)
HYOU3
HYOU13-1(After)
HYOU13-1(Before)
HYOU5-2
Cancel

CAIT SITH
------------------------------------------------------------------------

Climb Wire
After 7th Plate falling
 WCRIMB1 (with Battery)
 WCRIMB1 (without Battery)
 WCRIMB2
 WCRIMB1
 Cancel

VEST MAN
------------------------------------------------------------------------

CONDOR1
(10 options, can't see them)

BODYBUILDER
------------------------------------------------------------------------

1
2
3
4
5
6
last
cancel

YUFFIE
------------------------------------------------------------------------

20movie
    look
    plus
    cancel

TIFA
------------------------------------------------------------------------

(8 options, can't see them)

AERITH
------------------------------------------------------------------------

MRKT1
MRKT2 (After)
MRKT2 (Before)
Cancel


------------------------------------------------------------------------
[ ‹ž ]  NORTHWEST ROOM
------------------------------------------------------------------------

Characters in this room (listed east to west):

(Top Row)      Barret, Tifa, Nurse, Aerith
(Middle Row)   Priscilla, Cid
(Nottom Row)   Old Man, Red XIII, Black & Purple Man, Yuffie

BARRET
------------------------------------------------------------------------

Ballet
"Who do you want in the party?
   Tifa
   Ballet
   Earith
   Red
   Cid
   Yufi
   Ketcy
   Vince
   Put Cid on point
   Forget it.

TIFA
------------------------------------------------------------------------

Tifa
"Going to north Corel.
  It doesn't matter whether or not
  Ballet is in this event.
  Ballet of north Corel
  ropeway
  North Corel
  quit.

NURSE
------------------------------------------------------------------------

Palmer
Highwind
Materia mission
Cloud's revival
Rocket launch
Sister Ray
Train success
Train failure
Train last
quit

AERITH
------------------------------------------------------------------------

Earith
"Snow board game."
(cancel to go into Snowbaord level.  Leads to Icicle Inn)

PRISCILLA
------------------------------------------------------------------------

all members
quit
without Yufi
without Vince
without Ballet
without Tifa
without Earith
without Red
without Cloud
without Ketcy

CID
------------------------------------------------------------------------

Cid
"I'm sickle...xxxx
I mean...Icicle Inn.
...ok, bad joke."

(takes you to icicle inn)

OLD MAN
------------------------------------------------------------------------

Old Man
  Crater no. 1
  Whirlwind Maze no. 1
  Whirlwind Maze no. 2
  Atmospheric barrier no. 1
  Atmospheric barrier no. 2
  Atmospheric barrier no. 3
  quit

RED XIII
------------------------------------------------------------------------

Red
"Where are you going underneath Junon?
       Under Junon 1
       There'll be monsters
       Dolphin Jump
       Artificial respiration
       quit"

BLACK & PURPLE MAN
------------------------------------------------------------------------

Man
"Gaea's cliff test
  Gaea's cliff no. 1
  Gaea's cliff no. 2
  Gaea's cliff 1 of 3
  Gaea's cliff 2 of 3
  Base of Gaea's cliff
  quit"

YUFFIE
------------------------------------------------------------------------

Yufi
"Hydroplane event
    Deck no. 1
    parachute deck
    bridge no. 1
    bridge no. 2
    bridge no. 3
    conference room 1
    conference room 2
    conference room 3
    send-off people
    quit


------------------------------------------------------------------------
UPPER SCREEN EXIT
------------------------------------------------------------------------

Characters in this room (listed east to west):

(Top Row)      Vicent, Red XIII, Man, Yuffie, Aerith
(Bottom Row)   Cait, Save Point, Barret

The music playing in this room is from Aerith's flower garden.  If you
go to your status menu, the name of this room is 'BLACKBGI'.  The Save
Point is usable, but if you save here, you can't return to the main
debug room.

VINCENT
------------------------------------------------------------------------

pary make
ballet
tifa
earith
red
yufi
ketcy
vincent
cid
no

RED XII
------------------------------------------------------------------------

cancel
 SPGATE
 SPIPE 1
 SPIPE 2
 SEMKIN 1
 SEMKIN 2
 SEMKIN 8
 SEMKIN 3
 SEMKIN 4
 SEMKIN 5
 SEMKIN 6
 SEMKIN 7

MAN
------------------------------------------------------------------------

Quit
next page
BLACKBGH
BLACKBGI
TUNNEL 6
MD8 6
MD8 B1
MD8 B2
MD8 32
MD8 BRDG2
TUNNEL 4
TUNNEL 5

(next page opens up this menu)

pre page
CANON 1
CANON 2
MTCRL 2
ZCOAL 1
ZCOAL 2
ZCOAL 3
4SBWY 22

YUFFIE
------------------------------------------------------------------------

cancel
turcks union
DATIAO 1
DATIAO 2
DATIAO 3
DATIAO 4
DATIAO 5
DATIAO 6
DATIAO 7
DATIAO 8
5TOWER

AERITH
------------------------------------------------------------------------

player change
cloud
tifa
cid
cancel

CAIT SITH
------------------------------------------------------------------------

cancel
LAS2 1
LAS2 2
LAS2 3
LAS2 4
LAS0 6
LAS0 7
LAS0 8
MOGU 1

BARRET
------------------------------------------------------------------------

materia max
yes
no

Choosing 'Yes' gives you enough Bahamut Materia to completely fill up
the rest of your Materia menu.


------------------------------------------------------------------------
LOWER SCREEN EXIT
------------------------------------------------------------------------

Characters in this room:  Aerith, a doctor, and a nurse

The music playing in this room is the Chocobo riding theme.  If you go
to your status menu, the name of this room is 'dark city fourth street'.

Upon entering this room, you get the following two options.

for those in a hurry
for those with a little time

Picking the 'hurry' option brings up a menu similar to Aeris' menu, but
the last option takes you to the Ultima Weapon's arrival in Mideel
instead of the 'hades' option.  Picking the 'time' option lets you
walk around and talk to the characters.

DOCTOR
------------------------------------------------------------------------

Take down a flag?
  Mideel
  Ionia
  Materia
  To the dark hill
  To the light hill
  (press down for an invisible option)

  (invisible option leads to the Highwind introduction by Cid)

NURSE
------------------------------------------------------------------------

Who're you going with?
  I'm starting over
  ster
  Princess
  Ionia
  alator
  Little
  Red XIII
  Cait Sith
  Ol'
  (invisible option, puts Sephiroth in your party)

AERITH
------------------------------------------------------------------------

Hello there, wanna be-hero.
You ready for your journey?

So? Where to?
  To Mideel!
  To Mideel Clinic!
  To the Mideel Talk Event!
  To the Attack Event!
  To the Lifestream!
  To the Mindzone!
  To the Spirit World!
  To Spirit World2!
  To Spirit World3!
  To the Spirit World again!
  To Mideel after it fell!
  To Hades!

(If you pick Hades)

 Silly...
 Didn't anyone tell you?
 This IS Hades.

(Talk to her again)

How about it?  Have you made up your mind?
Mind boggling adventures a you.

(sometimes a window opens and closes, and she says)

Eyaaaah!!
OWW, OWW, OWW, OWW......
YEOOWW......!!


------------------------------------------------------------------------
EAST SCREEN EXIT
------------------------------------------------------------------------

You'll find yourself outside of Midgar City.


------------------------------------------------------------------------
MAN IN MAIN ROOM
------------------------------------------------------------------------

Talking to him produces the following options:

NEXT
MENU ON
BATTLE LOCK
BATTLE UNLOCK
MOVIE LOCK
MOVIE UNLOCK
GLOBAL RESET
FULL NAME
NEW START
EXIT

(next leads to)

BACK
SOUND RESET
FULL MATERIA
BATTLE999
EXIT

Choosing Full Materia gives you three of each materia, including the
removed japanese ones!  (Housoku, rifuab, etc.)

Sound Reset turns off whatever music is playing.

Battle999 puts you in a test battle against several of the Gold
Pyramids that Reno creates when you fight him in Sector 7.  Beat them
to return to the main screen.


========================================================================
4.  JAPANESE / ENGLISH DIFFERENCES
========================================================================

There is no background pic (blue circles, logos, etc.) for the Japanese
main room, which seems odd.  Perhaps it's a defect of the code?  All
the locations are still there if you walk in the desired directions
though (this is hard to do since the exit points aren't shown in the
Japanese version).

In the US version, talking to Zangan made two small boxes appear.  In
the Japanese version, talking to him produces a check of the kana,
kanji, and symbols.

Talking to Barret gives you a list of who you want to have in your
party, including 16-year old Cloud (the one from the flashback).  In
the English version, you got a little window with unlisted options.

Talking to the little girl who takes you to the "death of Zack"
sequence does nothing (since that was added in the English version).
Instead, she says "Party no saraba (cloud)".

There is no message in the East Room that welcomes you to the English
version of FFVII.

Talking to the Aerith who says "Working Now." just takes you to the
room in Sector 7 where the save point bounces around (the same as
the first of Barret's options).  Again, this is because the scene
where Tifa reminisces about watching over Cloud was only added into
the English release.

When you use the 'Battle999' option, it's much neater than in the US
version.  Instead of a black background, you're standing on a large
Shinra logo with a gold backdrop, and you're fighting several monsters
called Test 2: Deenglow (and they look like Deenglows) instead of the
jibberish used to describe the enemies in the US version (which look
like gold pyramids).  However, their stats. are still the same, and
beating them still gives you lots of AP, EXP, and 5 Turbo Ethers, just
like in the US version.

I also confirmed that when you use the Materia Full option, you get all
of the Materia in the game, including the disabled materia.  In the
US version, none of the disabled ones had names, but in this one they
do (Housoku, Baria, Booster, etc.)  Remember that in the US version,
the useless materia "Suichuu Kokyuu" became the "Underwater" materia
used in the Emerald Weapon fight.  What's really weird is that you
a couple of extra materia (purple and blue, in either version) with no
name or function.  I had assumed that these were just glitch materia
back when I was making GameShark codes for the Japanese version (since
all glitch materia had the same stats.), but since the game's code
actually sticks these in your inventory, I guess they were going to be
used for something.

Note that the 'Materia Max' option offered by Barret glitches the game
(instead of giving you a slew of Bahamut orbs like it does in the US
version).

Translation-wise, most of what the characters say to you (like Aerith
joking that you're in Hades) remains true to the Japanese version.
The Japanese found in the English version is usually just fragments
of what the characters actually say to you in the Japanese version
(where it's all full sentences).  The one change I noticed is that
the made-up names in the English version (alator, Cait Sithers!, Ol',
Ionia, Princess, and so on), are not in the Japanese version (the
default names are used instead.  I guess the translators just had some
fun when naming the debug mode characters ;)


========================================================================
5.  AUTHOR'S NOTE
========================================================================

------------------------------------------------------------------------
REVISION HISTORY
------------------------------------------------------------------------

Version 0.1  (August 9, 1999)
 - First release, lots of stuff to add in, still.


------------------------------------------------------------------------
SPECIAL THANKS
------------------------------------------------------------------------

This FAQ wouldn't have been possible without help from the following
people:

CzarDragon and RPGod
 - Mad props go to these two for creating the GS code that lets you get
   into the English version Debug Room.

Zophar's Domain / The GIA              (www.zophar.net / www.thegia.com)
 - For news on the code by CzarDragon and RPGod.

Ignacio de Lucas
 - For his 'Use Any Option Anywhere' GameShark code.

Charles MacDonald                                (www.emucamp.com/cgfm2)
 - For modifying the above codes to work on the Japanese version of FF7.

Senio Rotondi
 - For some notes regarding changing US codes to Japanese codes.

That's all for now!

Unpublished work Copyright 1999-2001 Chris MacDonald