FINAL FANTASY VII DEBUG ROOM FAQ v0.1
for the Sony PlayStation (Japanese and US versions)
by Chris MacDonald
Unpublished work Copyright 1999-2001 Chris MacDonald
This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976. It is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise). It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift. This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my express written permission. This FAQ was created and is owned by
me, Chris MacDonald <kmegura (at) yahoo (dot) com>. It can be found
exclusively at (www.GameFAQs.com). All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned herein.
I expressly forbid the following publishers/publications from using this
FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
Future Publishing, Ltd. (publishers of PlayStation Power, Official UK
PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games,
and Prima Games. Remember, plagiarism is a crime and is punishable by
law.
The Final Fantasy series is (c) Square.
=================
TABLE OF CONTENTS
=================
1. FAQ Introduction
2. GameShark Codes
3. The Debug Room
- North Room
- Northeast Room
- East Room
- Southeast Room
- South Room
- Southwest Room
- West Room
- Northwest Room
- Upper Screen Exit
- Lower Screen Exit
- East Screen Exit
- Man in Main Room
4. Japanese / English Differences
5. Author's Note
- Revision History
- Special Thanks
I just went to GameFAQs and discovered that someone else has written a
FAQ for this trick, and it's way more complete, too. So aside from
info. on the Japanese version of the game, my FAQ doesn't offer as
much to the readers as his guide does. That being said, I recommend
you check out his (Andrew Dean's) guide at www.gamefaqs.com, it's very
well written. Of course, I'll still be working on my FAQ, but it's
not gonna be complete for a long while. -km
This FAQ is basically a quick guide explaining how the debug rooms work.
Right now, the available options are mapped out, but only some of them
are explained. In future revisions, I'll include what each option
does. While I've done a little exploring in the Japanese debug room as
well, I probably won't tackle that until I've finished figuring out all
the options in the US debug room. Btw, when I'm referring to the US
version, it's the version released for the PlayStation in America, not
the PSX European release or the PC release (because there are
differences between them all, apparently). And the Japanese version
that I'm using is the original release of FF7 in Japan, not the
"International" Japanese re-release.
FAQ Notation
(by name) - the character is called by whatever name you gave
them.
"square button" - the little Square button icon is shown.
All codes were tested on a Pro Action Replay v1.99. They will also
work with a GameShark, but I don't know if they'll work if you have
a higher or lower revision number.
Obviously, none of this would be possible without the GameShark code
that lets you enter the Debug Room (in the US version), which was
written by CzarDragon and RPGod. The code is:
English ver. Debug Room - 8009A05C 0041
That code was modified by Charles MacDonald to make it work for the
Japanese version as well:
Japanese ver. Debug Room - 800987F4 0041
Using either code is quite simple. Simply start your game, turn the
code on, and enter a new location (so that the PSX has to load it up
off the disc). You'll find yourself in the Debug Room. Turn off the
GameShark and explore to your heart's content. I suggest walking
into a new location (like a town) and not leaving from a location to
the world map (such as exiting an area or town) as this tends to glitch
the game or send you to the snowfield area.
One problem with exploring the Debug Room is that you cannot return
to the main room easily, and the game may glitch. One way to return
to the main room is to turn the GameShark back on and enter a new
area (or be warped there). The main room will look glitchy, but if
you turn off the code and walk in the desired direction, you'll still
end up in a new Debug Room location.
Alternatively, to make exploring the Debug Room a little easier, I
suggest using Ignacio de Lucas' "Use Any Option Anywhere" code, which
you can use to save your game in the main room. If you want to return
to the main room at any time, you can just restart your game and load
up your saved file. That code is:
English ver. Use Any Option Anywhere - 8009D2A4 FFFF
8009D2A6 0000
The Japanese version of this code (again, modified from the original
by Charles MacDonald) is:
Japanese ver. Use Any Option Anywhere - 8009BA3C FFFF
8009BA3E 0000
Now that you have the proper codes, you're ready to rock!
========================================================================
3. THE DEBUG ROOM
========================================================================
In the US version, the Debug Room is a black background with the
Japanese title for FF7 in the center (blue with "Final Fantasy VII"
spelled using kana on the bottom). There are 8 blue circles laid out
in a circular pattern in the room, and sitting near one of the circles
is a man. North of the circles is a white bar with the name "Takashi
Tokita" written in the right-hand corner. Beneath the circles is a
white bar with the name "Masato Koto" in the left-hand corner.
In the main room, you can talk to the man, exit the main room by
stepping on any of the eight blue circles, or by walking into the
northern white line or the southern white line. You can also exit
the Debug Room by walking off-screen to the west. There is nothing
on the east side of the screen (just an invisible wall).
Since navigating through the various rooms requires you to step on
the blue circles, shown below is a map of the room. The names are
taken from the kanji found in each circle:
The man is found sitting by the Toki circle. For ease of use, I will
simply refer to these circles as compass points ('Sen' is south, 'Tori'
is east, 'Kyou' is north-west, etc.)
If you can view Japanese (you can view this SHIFT-JIS text file in
Japanese by using NJWIN or NJSTAR, available from www.njstar.com), you
might prefer this map:
–k
‹ž –ì
ŒÃ ’¹
H ¼
ç
The rest of the sections in this part of the FAQ will explain what can
be found in each room, and what options are available in each room.
Note that if you press Select, you'll bring up all the exit points for
this room, most of which are misaligned or misleading. The only exit
points I've found are found by stepping directly onto a circle or
stepping beyond the white line boundaries (or walking all the way to
the west).
Most of the options people give you in the rooms either have to do with
transporting you to various locations / events, or they will allow you
to rearrange your party members. Some options also deal with battles
and fighting monsters. A lot of the options, when used, do nothing.
In most cases, the bottom option in each menu will exit you out of that
menu (or if an option reads "cancel", "quit", or some variation of
"yame"). However, not all menus can be exited from. In some cases
there are selectable options that appear blank, while other times you
can actually selection an option outside of the box (by pressing up or
down at the top or bottom of the screen).
Keep in mind that the Debug Room is a very glitchy place. Don't be
surprised if your game hangs. The same thing applies to CG movies,
sometimes you're asked to put in the proper disc, but in other cases,
the game will try to load a CG track (say, the fight against the
Weapon), even if that's not on the disc you're playing with (i.e,
Disc 1). This may hang the game, or result in snippets of another
CG sequence being shown.
------------------------------------------------------------------------
[ –k ] NORTH ROOM
------------------------------------------------------------------------
Characters in this room (listed east to west):
(Top Row) Aerith, Tifa, Cid, President Shinra
(Bottom Row) Townsman, Barret, Red XIII, Jessie
When you approach a character, they will talk to you. When you're done
talking to them, you return to your starting position.
cancel
bone after arma
san dun
sleep forest
ancent forest
lost lake
water pray
(aerith) dead
rocket ("square button" first)
bone first
bone luma
los in
past jenova ("square button" egg)
join vincent
shinra house vincent ("square button" present)
shinra under ("square button" awake)
nivl reactor
nivl reactor out ("square button" with tifa)
nivl mt entrance ("square button" past)
materia cave
new event sininb34
new event sininb35
new midgal
nivgate
()
para
66F
67F ("square button")
68F
68F2
69F
elevtr
()
BARRET
------------------------------------------------------------------------
Touching him takes you inside the northern cave (the last dungeon), in
the area where you can see the Lifestream waterfall.
RED XIII
------------------------------------------------------------------------
7 pillar
kolneo under
high way
5 out
airport ("square button" gelnica)
after fire cefiros
jairo sky
jairo sea
junon cannon
junon medical
()
My dear hometown Nibleheim.
village
1st floor of inn
2nd floor of inn
store
Cloud's house (by name)
Tifa's house (by name)
1st floor of house
2nd floor of house
Quit
LITTLE GIRL
------------------------------------------------------------------------
ng good-bye to party members Cloud (by name)
(when cancel this message is cancelled, you see the new sequence
where Zack is killed and Cloud arrives in Midgar).
quit
regular hours
star's scream
weapon appears
What happened to Sephiroth?
On the final day
everyone came home.
Called from the last dungeon
------------------------------------------------------------------------
[ ’¹ ] EAST ROOM
------------------------------------------------------------------------
Characters in this room (listed east to west):
(Top Row) Aerith, Barret, Tifa, Shinra Soldier, a Honeybee Inn
worker, and Rude.
(Bottom Row) Sephiroth, a Costa Del Sol lady, Chocobo Sage, Sailor,
a dolphin, a cat, and a dog.
When you enter this room, you'll get a message that welcomes you to the
English Version of FF7.
If you press Select while in this area to put the cursor on your head,
then press it again, a menu comes up:
R1: Reset Flag (pressing Square also brings up this message)
R2: Name & Money Change
L1: Battle On / Off
L2: Set Normal Party
Select: Help On / Off
- Pressing R2 once gives you no money and the default character names
(Cloud, Tifa, etc.). Press it again to get 131071 gil and no names
for your characters.
- Pressing L1 either turns the battle option off, or causes a small
window to appear. Running around doesn't produce any random battles,
though.
- R1 and L2 seem to have no effect, aside from displaying a message and
giving you a sound effect.
- Note that you don't need to have the menu on-screen in order to use
these options.
AERITH
------------------------------------------------------------------------
She says "Working Now". Once you clear this message with the Circle
button, you see the sequence when Tifa is reminiscing on Cloud's past.
"Last train from Midgar"
Cargo
Train1
Train2
Train3
Train4
Monitor
Station 1
Station 2
StationFlashBack
Cancel
HONEYBEE INN WORKER
------------------------------------------------------------------------
When you talk to her, the music from the Honeybee Inn starts up.
"Honeybee In"
First Time
2nd
3rd
After All
Cancel
RUDE
------------------------------------------------------------------------
When you talk to him, the music from the Highwind starts up.
WorkMan
"Everyday my Works are..." Cancel
Got the Jyro
After The Meteo...TIFA
After The Meteo...CID
After The Meteo...CLOUD
MakoUnderTheSea
Hp&Mp1
No Money
MoneyMoneyMoney
Got The Keystone
SEPHIROTH
------------------------------------------------------------------------
When you talk to him, the music from the World Map starts up.
COSTA DEL SOL LADY
------------------------------------------------------------------------
When you talk to her, the music from Costa Del Sol starts up.
"Costa Del Sol"
Town
Beach
Harbor
Debug
CHOCOBO SAGE
------------------------------------------------------------------------
When you talk to him, the music from the Temple of the Ancients starts
up.
"Temple of the Ancients" FORMATION
Temple
After Collapse
Altar
Alter2
Temple of the Ancients
Shop of the Ancients
The Rock
The Hole of the Time
Tirano
Treasure
Chase
Next Page
(choosing 'Next Page' brings up another menu)
"Temple of the Ancients2"
Mateo
Sephiros
Hole1
Hole2
Boss
Mateo2
Cancel
SAILOR
------------------------------------------------------------------------
When you talk to him, the music from the Submarine game starts up.
"Submarine" (Cancel) - pick and you make a party before canceling out
SubmarineDock
BridgeRed
BridgeBlue
SubmarinRed
SubmarinBlue
Escape
MiniGame0
MiniGame1
MiniGame2
MiniGame3
MiniGame4
MiniGame5
DOLPHIN
------------------------------------------------------------------------
When you talk to him, the music from Upper Junon starts up.
Characters in this room (they're in sort of a circular formation):
(Top Row) Sephiroth (holding the tail of Jenova!)
(Upper Row) General, Fat Man
(Middle Row) Old Man, Rude
(Lower Row) Shera, Sailor
(Bottom Row) Aerith
Upon entering this room, you will get Sephiroth in your party. If you
go to your status menu, you'll see that the location is listed as
'DEBUG MODE'.
AERITH EVENT
Decline Church
Forgotten Relm
Go to NorthLand
------------------------------------------------------------------------
[ ç ] SOUTH ROOM
------------------------------------------------------------------------
Characters in this room (listed east to west):
Top Row:
Yuffie (leaning forward and looking around)
Yuffie (wiggling her arms and head)
Townswoman
Tifa (in hat, putting hands together)
Aerith (in dress, jumping)
Vincent (in Turk uniform, brushing hair)
Middle Row:
Yuffie (attacking)
Aerith (in dress, clasping hands and looking around)
Cloud (going crazy)
Cloud (with sword)
Tifa (with hat, touching face)
Bottom Row:
Vincent
Tifa
While in this room, you can press Square to bring up a window with "1P"
in it. Repeat to make it read 2P. Press L1 to get "debug 0".
YUFFIE (leaning forward and looking around)
-----------------------------------------------------------------------
GS
------------------------------------------------------------------------
[ ŒÃ ] WEST ROOM
------------------------------------------------------------------------
Characters in this room (listed east to west):
(Top Row) Cid, Red XIII, Vincent, Barret, Purple Guy, Cait Sith,
and Vest Man
(Bottom Row) Bodybuilder, Yuffie, Tifa, Aerith
The music playing in this room is from Wall Market.
CID
------------------------------------------------------------------------
Talking to Cid puts you in the Fort Condor battle against CMD. Grand
Horn. Afterwards, you return and you get these options:
Man
Be Girl
cancel
Selecting "Be Girl" puts you in Wall Market in Cloud's "girl" disguise,
with all of the Wall Market items (cologne, lingerie, tiaras, etc.)
However, nothing happens if you go to Don Corneo's, so you're stuck
in Wall Market.
RED XIII
------------------------------------------------------------------------
Train Grave
MDS7ST2
MDS7ST1
Cancel
VINCENT
------------------------------------------------------------------------
When you talk to him, the music from the Shinra Building starts up.
(Top Row) Vicent, Red XIII, Man, Yuffie, Aerith
(Bottom Row) Cait, Save Point, Barret
The music playing in this room is from Aerith's flower garden. If you
go to your status menu, the name of this room is 'BLACKBGI'. The Save
Point is usable, but if you save here, you can't return to the main
debug room.
VINCENT
------------------------------------------------------------------------
pary make
ballet
tifa
earith
red
yufi
ketcy
vincent
cid
no
RED XII
------------------------------------------------------------------------
Characters in this room: Aerith, a doctor, and a nurse
The music playing in this room is the Chocobo riding theme. If you go
to your status menu, the name of this room is 'dark city fourth street'.
Upon entering this room, you get the following two options.
for those in a hurry
for those with a little time
Picking the 'hurry' option brings up a menu similar to Aeris' menu, but
the last option takes you to the Ultima Weapon's arrival in Mideel
instead of the 'hades' option. Picking the 'time' option lets you
walk around and talk to the characters.
DOCTOR
------------------------------------------------------------------------
Take down a flag?
Mideel
Ionia
Materia
To the dark hill
To the light hill
(press down for an invisible option)
(invisible option leads to the Highwind introduction by Cid)
Hello there, wanna be-hero.
You ready for your journey?
So? Where to?
To Mideel!
To Mideel Clinic!
To the Mideel Talk Event!
To the Attack Event!
To the Lifestream!
To the Mindzone!
To the Spirit World!
To Spirit World2!
To Spirit World3!
To the Spirit World again!
To Mideel after it fell!
To Hades!
(If you pick Hades)
Silly...
Didn't anyone tell you?
This IS Hades.
(Talk to her again)
How about it? Have you made up your mind?
Mind boggling adventures a you.
(sometimes a window opens and closes, and she says)
Eyaaaah!!
OWW, OWW, OWW, OWW......
YEOOWW......!!
------------------------------------------------------------------------
EAST SCREEN EXIT
------------------------------------------------------------------------
You'll find yourself outside of Midgar City.
------------------------------------------------------------------------
MAN IN MAIN ROOM
------------------------------------------------------------------------
Talking to him produces the following options:
NEXT
MENU ON
BATTLE LOCK
BATTLE UNLOCK
MOVIE LOCK
MOVIE UNLOCK
GLOBAL RESET
FULL NAME
NEW START
EXIT
(next leads to)
BACK
SOUND RESET
FULL MATERIA
BATTLE999
EXIT
Choosing Full Materia gives you three of each materia, including the
removed japanese ones! (Housoku, rifuab, etc.)
Sound Reset turns off whatever music is playing.
Battle999 puts you in a test battle against several of the Gold
Pyramids that Reno creates when you fight him in Sector 7. Beat them
to return to the main screen.
========================================================================
4. JAPANESE / ENGLISH DIFFERENCES
========================================================================
There is no background pic (blue circles, logos, etc.) for the Japanese
main room, which seems odd. Perhaps it's a defect of the code? All
the locations are still there if you walk in the desired directions
though (this is hard to do since the exit points aren't shown in the
Japanese version).
In the US version, talking to Zangan made two small boxes appear. In
the Japanese version, talking to him produces a check of the kana,
kanji, and symbols.
Talking to Barret gives you a list of who you want to have in your
party, including 16-year old Cloud (the one from the flashback). In
the English version, you got a little window with unlisted options.
Talking to the little girl who takes you to the "death of Zack"
sequence does nothing (since that was added in the English version).
Instead, she says "Party no saraba (cloud)".
There is no message in the East Room that welcomes you to the English
version of FFVII.
Talking to the Aerith who says "Working Now." just takes you to the
room in Sector 7 where the save point bounces around (the same as
the first of Barret's options). Again, this is because the scene
where Tifa reminisces about watching over Cloud was only added into
the English release.
When you use the 'Battle999' option, it's much neater than in the US
version. Instead of a black background, you're standing on a large
Shinra logo with a gold backdrop, and you're fighting several monsters
called Test 2: Deenglow (and they look like Deenglows) instead of the
jibberish used to describe the enemies in the US version (which look
like gold pyramids). However, their stats. are still the same, and
beating them still gives you lots of AP, EXP, and 5 Turbo Ethers, just
like in the US version.
I also confirmed that when you use the Materia Full option, you get all
of the Materia in the game, including the disabled materia. In the
US version, none of the disabled ones had names, but in this one they
do (Housoku, Baria, Booster, etc.) Remember that in the US version,
the useless materia "Suichuu Kokyuu" became the "Underwater" materia
used in the Emerald Weapon fight. What's really weird is that you
a couple of extra materia (purple and blue, in either version) with no
name or function. I had assumed that these were just glitch materia
back when I was making GameShark codes for the Japanese version (since
all glitch materia had the same stats.), but since the game's code
actually sticks these in your inventory, I guess they were going to be
used for something.
Note that the 'Materia Max' option offered by Barret glitches the game
(instead of giving you a slew of Bahamut orbs like it does in the US
version).
Translation-wise, most of what the characters say to you (like Aerith
joking that you're in Hades) remains true to the Japanese version.
The Japanese found in the English version is usually just fragments
of what the characters actually say to you in the Japanese version
(where it's all full sentences). The one change I noticed is that
the made-up names in the English version (alator, Cait Sithers!, Ol',
Ionia, Princess, and so on), are not in the Japanese version (the
default names are used instead. I guess the translators just had some
fun when naming the debug mode characters ;)
------------------------------------------------------------------------
REVISION HISTORY
------------------------------------------------------------------------
Version 0.1 (August 9, 1999)
- First release, lots of stuff to add in, still.
------------------------------------------------------------------------
SPECIAL THANKS
------------------------------------------------------------------------
This FAQ wouldn't have been possible without help from the following
people:
CzarDragon and RPGod
- Mad props go to these two for creating the GS code that lets you get
into the English version Debug Room.
Zophar's Domain / The GIA (www.zophar.net / www.thegia.com)
- For news on the code by CzarDragon and RPGod.
Ignacio de Lucas
- For his 'Use Any Option Anywhere' GameShark code.
Charles MacDonald (www.emucamp.com/cgfm2)
- For modifying the above codes to work on the Japanese version of FF7.
Senio Rotondi
- For some notes regarding changing US codes to Japanese codes.
That's all for now!
Unpublished work Copyright 1999-2001 Chris MacDonald