SharkESP's Final Fantasy Three Low Level Game FAQ
         (or, how to beat this game at ridiculously low levels)
                         Version: Final v 2.0

The low level game was concieved by people that wanted to prove they were
the most skillful and patient by defeating FF3 at the lowest levels possible.
Several conventions are used here because of the amazing cheapness of the
game. These conditions will force one to use actual brain power and strategery
in order to win the day. They are as follows:

     Do not use Rods as items if you bought the rod.
     Do not use Vanish-Doom
     Do not use any codes or hacking.
     Do NOT use emulator abilities that can not be done on the origional
     cartidge (except save states and the fast-forward button).
     NO FREEZE STATES.
     Psycho Cyan and sketch type glitches are prohibited.

It is highly suggested you do not try this on your first run through, or
even your eighth. This guide is the product of an attempt made after Seven
years of experience in playing the game before attempting such a game. You
have been warned. This guide will assume you have knowledge of all major
locations and events in the game, as well as bosses.

This consisits of three parts. The part that says what it is, the part that
gives a walkthrough, and the part that gives general Advice.

       Advice
   -Run from every fight
   -Learn to love the veldt
   -Bosses do not give exp
   -Steal can be used to gain gp and items, but it is very unreliable, do
     to the factoring of his level into the Success rate
   -Place Every one with M Block% of less than 128 in the BACK ROW.
   -Hang on to whatever you find. If you know you will have no more use for
     it, (Star Pendant) sell it for gp. Good armor will be easy to find and
     hard to afford
   -Locke's high Speed is a Godsend in the early parts of the game.
   -You will need South Figaro's RunningShoes
   -You will never have to stop and gain a level in order to continue.
     Failure to continue is a preperation problem, not a level problem.
   -The only draining thing worth anything is Osmose
   -The best purchase you will ever make is Zoneseek. Make it as soon as
     possible (before Flying Continent)
   -Atma Weapon and Valiant Knife use your level to determine damage, so
     they are worthless (11 damage vs. Ultros?!?)
   -From the earliest point possible, everyone should always use a Green
     Beret throughout the World of Balance. Don't waste GP on other hats,
     the defense bonus does not make up for lost HP.
   -WoR: Cactrots are much safer than the veldt for Magic Points. And much
     more lucritive!

The beginning: Narshe (characters: Vicks & Wedge 1, Terra 3)

  In the beginning Raid on Narshe, there are about 6 fights that are
forced exp gain. However, the only character that will remain with you past
Tritoch is Terra. Therefore, kill her off to begin with. Do this in the
very first fight.

  Boss 1: Whelk
       Everyone knows how to beat this guy. You may revive Terra, as Whelk
     gives no Exp. Go nuts on the guy.

  After meeting Tritoch, go through until you fall and pass out in the
caves. Then you will meet Locke (5).

  Boss 2: Marshall
     Send Moogle group 3 to kill as many enemies as possible, as thier exp
  does not count to you. Use Mog's group on Marshall himself, as the third
  group will be wiped out by the sixth fight.
     Do NOT use Locke's group AT ALL.

  From here on, exit Narshe. If you wish, use Locke to steal tonics from
the Leafers and Dark Winds that are found outside of town. Use the recovery
spring in the Training room to conserve items when you heal.

  Continue on to Figaro Castle.

Figaro Castle:
  Obtain Edgar (6). Buy a Noiseblaster. Use the Autocrossbow he brings to
the party on the Mtek attackers. Not much doin here.

Cave to South Figaro:
  Leave the chest with the tincture that later becomes a Thunder Rod.
Get the rest of the items.

South Figaro:
  Pick up every item you can find. Go into the millionaire's house, and go
straight down when you meet the first vertical part where Locke later
finds Celes. The Running Shoes there will become Vital.

  Use the Noiseblaster to stun enemies around the town, and have Locke
steal from them. Then take the money and buy whatever good armor you
can find.

Mt. Kolts:
  Pick up every extra item you can find. Steal where it does not put your
life on the line. Give Locke RunningShoes and the Guardian found on the
mountain to make things easier.

  Boss 3: Vargas
     This is the first boss to give most of us trouble. He is simple to
  beat, however.

     First main concept: it is advantageous to reduce the number of
  attackers hitting you as soon as possible. In other words, you take more
  hits trying to kill both Ipoohs at once. Go E: Autocrossbow, T:Fire and
  let Locke run utility work (tonics and fenix downs first, then fighting).
  Do the same on Vargas until Sabin shows up. Then just pummel the bum.

Returners Hideout:
  Pick up everything here. The White cape, with it's +10 Mblock% and +5
defense, will become a mainstay of your relic use later on. Gengi Glove
or Gauntlet won't matter, because without a shield you don't have defense
to survive any hits.

Lete River:
  Put Banon in the back row BEFORE YOU GO. He should be at lvl. 2, very
weak.

  Boss 4: Ultros
     An excersize in frustration. Put the runningshoes on Sabin. Have Terra
and Banon block and let E: Crossbow and S: Aurabolt. Ultros will first use
ink on Terra. If she blocks first, she lives. Afterwards, leave Banon blocking
and let Terra heal with Cure. Leave Banon alone and do not touch him until he
is tentacled. At that point, have him use health once and then block again.
Hopefully Sabin will still be alive at this point and with Runningshoes will
get enough turns to Aurabolt away the remains of his 3000 hp.

Split Scenarios:
  There are many questions as to which should be done and in what order. The
first should be to get Terra out of the way. You gain nothing by doing this,
but at least it creates less drain on your resources for later. There is
nothing noteworthy about Terra's, but if you find Rune Edge, keep it to sell
later.

  Next should be Sabin's.

Sabin's Scenario:
  Get Shadow from the house next to you. Buy 30 shurikens and whatever other
supplies you may need. Run to the Imperial camp

Imperial Camp:
  Pick up whatever you can. Punch the one chest when it asks. Be *SURE* to
fight Telstar.

  Boss 5: Telstar
     AuraBolt him until Telstar makes Sabin Berserk. Use as many shurikens as
possible. Also, Running Shoes on Shadow is a big plus.

  None of the other battles are major. Do not fight other soldiers with Cyan
at Doma. Dispatch is your best friend with Cyan (6). His only Sword Techs
available will be Dispatch and Retort, and it will stay that way for a LONG
time.

  All fights in the camp you can't run from do not give exp. Go staight on to
the Phantom Train.

Phantom Train:
  Run from every fight possible on the train. Do not try to find ghosts or
shops. Run from everything you can. Prepare to use plenty of items, and as
much of the dining room as you can. Open all the chests, and beat Sigfried.
For the boss, use a fenix down.

Barren Falls:
  De-equip Shadow before he leaves. Give one man Running Shoes and the other
the Black Belt. Use Aurabolt and Dispatch immediately whenever Cyan or Sabin
get turns. Shouldn't take too long.

Veldt:
  Buy one dried meat from Mobliz. Get Gau and learn to love him. Gau uses
some spells you will NEVER have the MP to use for free with Rages. He is THE
most powerful character you will have until Thamasa. Learn as many Rages as
possible. Every time you see an enemy he doesn't have the rage of, Leap. Check
by choosing Rage and seeing if the enemy's name appears.
  Rages you will need include:
     Templar (fire 2)
     Hazer (bolt 2)
     Over-Mind (Elf Fire)
     Stray Cat (Catscratch)
     Pteradon (Fire-Ball)
     Marshall (Wind Slash) THIS ONE IN PARTICULAR!

  Also, be sure to defeat as many Telstars as you can find on the veldt. The
Green Beret you got from Telstar was from the fight, not the chest. You will
get another every time you win, and will need them. The extra 5 rages you
would get from Locke's scenario pale in comparison to the advantage in HP you
get from the Green Beret's. They will become THE best helmet you will get. The
only two that should ever replace the Green beret are the Bard's hat for Mp and
an Extra 10 Mblock and Mystery Veil (for Terra and Celes). Both are not needed
until deep into the WoR, though. Red Caps give more HP, but can't be gotten for
everyone and by then, you don't need to worry about HP.

  Use the Veldt to gain as much GP as possible. Stock up on 99 of Tonics and
Fenix downs. Get at LEAST 10000 GP, and that probably will not be enough. From
here, you will only gain GP from bosses and selling until you revisit the Veldt
before the Sealed Gate.

  When you have a green beret for everyone and enough GP to last for a very
long time, Go on down the Serpent Trail.

Serpent Trail:
  Take the right paths. Don't forget you're off the veldt, so you have to run
from everything again.

  Go through Nikeah and finish Sabin's Scenario.

Locke's Scenario:
  Proceed through with Locke as you would normally. Obtain Celes and do not try
to steal until you can reach Sabin's Cabin. Be sure to pick up every item
downstairs, as you will be equipping Celes from Scratch, save the Green Beret
Sabin won for her.

  Proceed on to TunnelArmr. Be sure to pick up the one unopened chest and get
the Thunder Rod before you get to the fight.

  Boss 6: TunnelArmr
     Have Celes Runic the first turn. Whenever Tunnelarmr casts a spell, have
  her select Runic wheneved the spell's name appears on the screen. She should
  have her bar full at this point, and you should press the A button when you
  see her sword raise up to catch the spell. You will need to learn this
  timing now, because Celes is VITAL to surviving in a low level game.
     Have Locke in the Back Row with Guardian and RunningShoes. Make him fight
  every time he has enough hp to take another hit without dieing. if his hp
  gets too low, potion or tonic him. Celes should hold off the magic long
  enough for you to kill him.

Narshe Revisited:
  Set up your 7-man army. Give everyone a green beret. Set up a first team of
Celes, Gau, Sabin, and Cyan. The other two don't matter. As soon as the fight
begins, go down and a little left. If you look carefully, you will find a single
space where the first wave does not come next to you at all. As soon as the one
on the left is past, go down and into the little space that goes
d,l,d,l,l,l,wall.
  Let the second wave go by. Then get past Rider. If done right, you have just
enough speed to hit A when you get next to Kefka and none of your other people
will have to fight anything else.

       Boss 7: Kefka
  Pretty straightforward. Have Celes use the Runic tactics you HOPEFULLY
  perfected while fighting TunnelArmr. From there, go AuraBolt, Dispatch,
  and Stray Cat. Gau himself has the firepower to win, but the other two
  make it easier on him.

  Take Edgar on to the next place. Buy supplies in South Figaro, then go
back and get Gau, Celes, Locke, and Cyan. Also be sure to loot the room
that Lone Wolf will later appear in.

  Take The group straight on through to Zozo. In the first fight, have Gau use
Pteradon. Now magnitude 8 can't kill everyone. From this point on, RUN! Get the
chainsaw and go straight on to Dadaluma, because if you run into a slam dancer
and it uses Ice 2 on everyone, You're dead.

  Boss: Dadaluma
     I suggest first that you have Celes Use Runic so Dadaluma can not use
  Safe. Then use Dispatch and either Stray Cat or Over-Mind. Let Locke be
  the utility man. Ignore the two lackeys that show up and you should be
  able to hurt Dadaluma enough before they hurt you. Once Dadaluma uses
  Safe, let Celes Use Ice on him.

  The espers you gain will benefit you only in thier abilities themselves,
not in spells (yet, anyway) because you can not win fights to gain Magic Points.
Go on to the Opera House with the same party.

Opera House:
  Give Gau Runningshoes. Give Cyan a white Cape. The first obstacle you will
face is the Rats. You must be quick to win, using Over-Mind and Dispatch
accordingly. They kill Locke Quickly. This is also your first time with forced
EXP Gains. Mnrogar has goten by with only 1 fight, I got by with only two.
This put Gau and Cyan up to level 7. From this point, you should try to avoid
them as much as possible, but remember the clock is ticking, and becomes a
serious factor. If you get into a fight with 5 rats, reset. If you get three
rats, you'll do with only one level gained, unless you're superman like mnrogar
and get by without a single level gained.

  Boss 8: Ultros
     Have Gau rage Hazer. If you get several Bolt 2's, you'll do great. If you
  want, give him an earring before the fight. Ultros counters Dispatch with
  some bad spell i can't remember, but if you have the potions, let Locke
  potion him and Cyan Dispatch. Rinse lather, and repeat. Not much easier
  than round one, but much less frusterating.

  Get Celes back, remember to equip her, and go on to Vector.

Vector:
  First, avoid the Joker's around town at all costs. Joker's have Flash Rain,
an ICE element spell that will kill everyone unless Gau uses a rage that
absorbs Ice. Then they smack him and you're dead.
  Next, go to the stall, say you hate the Empire, and run from the fight.
Instant Recovery Spring!
  Inside the factory, pick up whatever you can. The armor is good, and
the element swords add 2 to your magic power.

  Boss 9: Ifrit and Shiva
     Running Shoes on Gau. Runic whatever you can, and let Gau Rage Over-Mind.
  Elf Fire can take out Shiva lickety-split.

  Boss 10: Number 024
     This one is your call. Dispatch and Runic will work well, but his element
  walls will make some rages ineffective. You may want Stray Cat here, if you
  think he'll null out Templar or Over-Mind.

  This will get you along Fine until the mine cart ride.

Mine Cart Ride:
  Who you use will determine what enemies you fight. With this team and Gau
on top, I only ran into blue Mag Roaders, meaning less EXP for me.
Over-Mind can kill a blue in a single hit. I managed to get through with one
level for Gau, one for Cyan, and 2 for Locke. This gave me just enough MP
for Carbunkle, but I'm getting ahead of myself.

  Boss 10: Number 128
     The fight before use Phantom to make your party invisible. Have
  Cyan have Phantom. Go with Hazer and dispatch, let Locke hit the middle a
  few times, and when Vanish gets removed by a spell, have cyan use Phantom
  again. This one will take a few tries, but eventually Gau gets into a rut
  of always using Bolt 2 on the middle. Over-Mind is not recommended as it
  is undead and the potions used to help Gau will kill him.

  Save when you finally win. Then go on to the Cranes. I will give the same
  info i posted on GameFAQ's Boards for him. It reads as follows:

  Boss 11: Cranes

  "Locke: give him Ninga gear, guardian, Sneak ring, and running shoes to
  max out his speed. Start by having him use Carbunkle (at level 7, he had
  37 mp... one more than needed)

  Gau: Stray Cat Rage. Pray your first hit is catscratch right.

  Cyan: here's the kicker...Give him two earrings (YES TWO) and make sure he
  has nothing that lowers speed. Have him use the Thunder Rod you got from
  the South Figaro cave (If you got the tincture instead...I pity you). At
  lvl 8, Cyan does circa 1850 points to ths Right crane. IT MUST BE THE RIGHT!
  The left will absorb the damage and then kick you off the airship.

  Now, if you did it right, the right crane will have taken over 2000 (my gau
  catscratches 300+) and dies. Then, with everyone Rflected, You need only
  batter the right one. At this point, i had Gau catscratch (with running
  shoes, he pulls them off rapid fire), Cyan Dispatch, and Locke and Setzer
  attack. Make sure you use Locke and Setzer are HEAL FIRST, FIGHT SECOND,
  and don't use slots...too unreliable.

  Unless he gets off Magnitude8 or Giga Volt (Which is why i don't use the
  Hazer rage), You'll survive."

     As a second alternative (i.e. NO DAMN THUNDER ROD!) use the Marshall Rage
 elsewise you are in trouble.

  After this, go through the story as normal. Be sure to get the Gold Hairpin
from Lone Wolf, as it is much more effective (and better on your levels) to
avoid getting Mog.

  Also, go back to the veldt and get yerself some rages. Slam Dancer and
  General (Ice2 and Cure2, respectively) are good.

  Build up some money for supplies, restock at Edgar's Discount plaza
  (Figaro), and be sure to buy Golem and Zoneseek. BE SURE TO! Then, when you
are confident about how many spells everyone has, go on into the sealed Cave.

  Sealed Cave: Don't fight Ninjas. Loot what you can. Nothing major happens.

  Vector again: Be sure to unlock the door with all the money inside. It's
the third thing offered at the banquet. Then take Locke and Terra to Thamasa.

Thamasa: Be sure to steal some Gaia Gears.

  Boss 12: FlameEater
      Once again, the voice of GameFAQs.

  "Terra lvl.7 have her use Ice.

  Strago lvl. 9 Thankfully, my first guy with over 50 MP...Aqua Rake
  and Bismark.

  Locke lvl.7 Have him use Zoneseek Esper, then keep you alive...

  Now, here's the lyncher...having visited the colliseum and every treasure
  chest imaginable, I had a Hero Ring and 3 Earrings. So, relics looked
  like this...

  T-Earring/Earring
  S-Earring/Hero Ring
  L-Sneak Ring/Running shoes (+5 speed and haste!)

  Now, if you use the Rod first, YOU WILL DIE! He reflects himself and
either Fire 2 or 3's off the reflect and him onto you, or Fire Balls
you...either kills you. But he only does this when his HP is LOW!
So then, lower him to in Range for the Rod, which means this. Do 3200 damage
to him without Morphing. Then Morph Terra and have her use the Ice Rod as an
Item.

At 44 M.pwr, you do +/- 5250. he has 8400 HP. You do the Math.

A second strategy is donated here:

<Akuma>
I have a good strategy for Flame Eater.

First, remember that the Flame Eater dies once MP is 0.

My strategy, have everyone with Wall Rings on.

Make sure Terra and Locke have learned Rasp, Osmose and Dispel.

Give Strago a Hero Ring.

When the Battle starts, have Strago use Aqua Rake or an Ice Rod to finish
off the Balloons. Do this everytime he use Bomblett.

Flame Eater counter attacks with Fire 2 everytime you do something to it,
that's what the Wall Rings are for.

Have Terra and Locke repeatedly use Rasp and Osmose. He may heal himself
when he reflects his Fire 2 off you, but that doesn't matter, he is only
wasting his MP.

The worst thing that can happen to you is when he use Bomblett, he summons
a Grenade.

When he cast Reflect and Safe on himself, Dispel it, and continue.

In time, his MP will hit 0, and he will die.

Tell me if you find this tactic useful, Shark.
</Akuma>

 Now, go on to the cave.

Mt. Something-or-other:

  Boss 13: Ultros 3
     Put wall rings on everyone. Be ready in case of Tentacles. I don't
  think they kill you yet, but it's good insurance to be prepared.

     Hopefully you let Terra learn some 2 spells on the veldt, along with
  Locke. Use them here. Terra with an Earring or two and Morph is very
  powerful. If you hit him with magic only, he'll only hit you with spells
  that will be reflected. Strago has no magic, so give him a Heal Rod. When
  Relm shows up, you know what to do.

  From here on, make final preperations for the Floating Continent.

  You should:
     Use the veldt to make enough money till you get Airship 2
     Have everyone learn Rasp and Osmose
     Have plenty of Tinctures

  That said, It's time for the IAF(!):

Imperial Air Force:
  These guys are a PAIN! A spit fire is capable of using Absolute Zero first
turn, which will kill you before you move. So how does one combat this?
With Locke. Giving him Sneak Ring, Guardian, Runningshoes, and anything else
that increases speed. He should have just enough to use Siren before Spit
Fire acts. When he uses Siren, Spit Fire is silenced, thus allowing you to
live through an attempt to use Absolute Zero.

  Take Terra and Gau along too. Terra's Magic strength you need and Gau's
exp gaining ability also. (I'll explain this later)

  Be sure to let Terra have Zoneseek on the whole time. The extra plus 8 in
Magic power is a LOT of help later down the road.

This'll take about 5 fights to complete, then Ultros appears.

  Boss 14: Ultros 4 and Chupon
     Give Terra two earrings, and let her tear into Ultros with Fire 2 till
  Chupon appears. Then let her tear into Chupon with Ice 2 until you are
  sneezed away.

  Boss 15: Imperial Air Force
     This gets Nasty. First, you need to use Zoneseek so Atomic Ray does not
  destroy you to the tune of 500 HP. Then, Morph Terra. If she can pull
  off three Bolt 2's with over 50 M.power and two earrings, You'll win
  before IAF launches a speck. If you see a speck, you're dead on the water.

Floating Continent:
  Get Shadow. Don't fight Gigantos, he gives exp. Avoid Ninjas like the
plague. Save before you fight AtmaWeapon.

  Boss 16: Atmaweapon
       Zoneseek for Meteo, which misses quite often. Golem for physicals.
  Gaia gear for quake. Everyone but Shadow should have rasp and osmose.
  Let Shadow keep you healed and nuke away all his MP's. It will take a
  short while, but when you do this he tends not to use Meteo on you
  (good thing!)

  Go on through till you recieve Celes and have 6 minutes left. Some wish to
unload Gau here so his EXP won't count against the team. I choose not to,
but if you wish to, do so. It is a tactic used to reach the maximum lowest
levels.

  Enemy: Naughty
     If you use Bolt Two (Terra) and a Gau Rage for it (Ghost, Hazer,
  Joker) you may kill him fast enough. If you don't have Sprint shoes,
  though, Vanish-Break is the only way you can win in time. You must
  win against these guys and make it to Nerapa with about 1:30 left.

  Boss 17: Nerapa
     Move everyone to the front and fight. Pray for lots of catscratches.

  Wait for Shadow.

::pause for world destruction::

Good for you, you're half way through. Now the good stuff begins!

World of Ruin:
  I arrived here with Celes at level 8. She ended at lvl 7, but with Gau
at 11 and Terra at 10, everyone was bumped to eight if they were under it.
Which started with Celes.

  Make it off the island. Put on a jeweled Ring. Obtain Sabin.
Go to Mobliz. Fight Phunbaba for Fenrir.

  Boss 18: Phunbaba

  Celes lvl 8
  spells:cure, ice, rflect, antdt
  Thunderblade-Gold shld-Green beret-Gaia gear
  Wall ring-Running shoes

  Sabin lvl. 8
  spells:none
  Fire knuckle-Mythril shld-Green beret-Gaia gear
  Running shoes-wall ring

     First thing is first. He can NOT hit both of you except for bolt 2
  and bolt 3, which are now reflected by the wall rings.

  Secondly, Running shoes will make you as fast as him.

     Now, you must be completely reactive in this battle. At lvl 8,
  2 normal hits, Solar Plex, and Blow Fish ALL kill you. However, he can
  only kill you one at a time. Therefore, you will always be able to use
  Fenix down with the other character immediately! this way, one of you
  stays alive, even if only at 20 hp.

  So then your Priorities are as follows:

  1. Fenix down
  2. Potion
  3. Runic
  4. Aurabolt

  If someone dies, immediately use Fenix down. If both are alive and one
  hurt, use potion. Have Celes use Runic as much as possible. Now, either
  one of two things will happen.

  1. he will have a string of missed and runiced attacks, thus allowing
  you to aurabolt 10,000 away at 300 a pop.

  2. Runic and make him spend all his (Blow fish 50, Bolt 3 53, bolt 2 22)
  MP away, allowing you to Phantom and smack him around, completely
  untouched, since he now has no magic.

  Both require massive amouts of fenix down. I hope you opened the locked
  room at the base next to the cave, i spent over 30 Fenix downs and I
  won the fast way, without draining all the HP out.

  From here go all the way to Figaro Castle

  Boss 19: Tentacles.
       Use wall rings and Bio can't touch you. Use RunningShoes because you
  can't be grabbed if you don't have slow. THey die fairly quick. top
  left is weakest, bottom right strongest (4000-7000 hp)

  From here on, go all the way to Darryl's tomb like normal, except running
from every fight.

Darryl's Tomb:
  You know the drill. Get everything you can find.

  Boss 20: Presenter
     Use Shoat for TWO Dragon Claws.

  Boss 21: Dullihan
     1. He only uses physical attacks to counter you're attacking him.
  Attacking is completely unnessecary.
     2. Give as many wall rings as possible and Runningshoes for Celes.

  Use Runic immediately after every turn Dullihan does.

  Drain him down to where "Ice 3: Need MP"

  Use Rasp once.

  He dies when his MP runs out, and he'll only touch you if you mistime
  a runic (Celes + Runningshoes makes her speed= Dullihan's). If you
  make that mistake, all his spells that do damage are reflectable. That's
  what the wall Rings are for. I have been told he occasionally uses
  absolute Zero, but I never had it used on me. Just pray he never does it,
  there's really very little you an do about it at this point.

  Now you have an airship. Time to fly!

  The first stop is easy. Have Sabin visit Duncan and learn Bum Rush.
Congrats! With two earrings, he can now do 2000 damage a turn at no cost!

  Next go buy 4 cherub downs. Dirt Dragon now can't touch you so go
kill him. Just Bum Rush and realize he counters physically after every
hit you do on him.

  The next step is to go inside the Zone eater. No, it's not time for Gogo,
a lvl 10 Gogo will factor in to your levels too badly right now. Instead,
just loot the place for it's sheilds and armors.

  Then, do the same for mount Zozo, but bring out Cyan with you. Seeing as
you only have two Thunder shlds, avoid Storm Dragon. You can't beat him yet,
anyway. Your next target, now that you have 5 people, should be to play on
the veldt.

Veldt:
  Bring Celes, Sabin, and Edgar. Pick up Gau (11). Make sure you learn the
Rhinox rage (you met him in the Magitek factory...) before you enter the...

Cave on the Veldt:
  Pick up the striker. Fenix down Allo Ver for the Tiger Fangs.

  Boss 22: Sr.Behemoth
     Some notes on Sr Behemoth, first.

  Uses Ice Magic.
  Hates Fire and Poison
  19,000 HP

  Here's my party
  Sabin lvl 8
  Tiger Fangs, Ice Shld, Red Cap, Dark Gear, 2x Earrings

  Celes lvl. 8
  Crystal, Crystal shld, Gengi Helm, White Dress, Running Shoes,
  Gold Hairpin

  Edgar lvl. 8 (Golem)
  Man Eater, Thunder Shld, Green Beret, Crystal Mail, R shoes,
  Zephyr Cape

  Gau lvl. 11
  Aegis Shld, Green Beret, Dark Gear, R Shoes, White Cape

  Have Edgar use Golem on the first turn. It will buy time by removing his
  Phys attacks. The eqipment listed here is unusual in some cases, but
  there is a theme...It Raises MBlock%! Why? Because SrBehemoth knows
  Meteo. That spell can't be Runiced, but it CAN miss...

  Mentioning Runic...DON'T Do it! You will need Gau's rage to work properly.
  Now what in the world Rage could be beneficial against a spell that does
  1000 Damage!?! Rhinox, of course. Rhinox is the Life 3 Rage. Use It!

  Have Celes and Edgar keep you healed, and make them use Bio or Fire 2
  all other times.

  Sabin is your main Damager Here. But why does he have two Earrings? Because
  Bum Rush uses MAGIC to determine Damage!

  Two earrings at lvl 8 push up Bum Rush to 2000 damage. Manage to use it
  9 times and when he appears behind you, use a Fenix down.

Now that Shadow's available, Bet the Stunner and go get him!

  You Now have Celes, Sabin, Edgar, Shadow, Setzer, Cyan, and Gau. With
Terra and Locke higher then average because of the IAF, you need someone
else to get besides them. Gogo and Mog are out because of higher levels.
That leaves Relm and Strago. So first thing's first. It's time to go to
Jidoor.

Jidoor:
  Take the group of Celes, Edgar, Sabin, and Cyan first.

  The first fight against the two Dahlings is simple. If everyone lives,
you have the exp space so that no one gains a level. But there's another
fight that must be done. Who could win, and who would benefit from exp?

  Well, Gau alone wouldn't be right. We've gone so far taking all my EXP
like a man, right to the jaw. So, let's take someone never used to go
with Gau.

  Take Gau and Setzer. Vanish them so that they aren't killed by thrown
attacks. Take them all the way to Still-life. Have Gau use Over-Mind or
Brainpan...any undead Rage will do, so that the condemned doesn't wipe
you out. It will split exp in half, thus giving setzer one level and Gau
one, instead of two or three for Gau.

  Now, with Still life beat and a path to Chardanook open, go to the
Veldt. Leap Gau so his lvl 12 doesn't count against you. Then go fight
Chardanook.

  Boss 23: Chardanook

     Chardanook is an unusual boss in the fact that, unlike when
  fighting the other bosses when you needed to move at lightspeed to
  avoid being killed, Chardanook requires massive amounts of patience.

     You will need Sabin, for the Bum Rush, and Celes, for her runic ability.
  Bring your two fastest guys with you, as well.

     Now, if you go through the places I have designated so far, you will
  have two thunder shields and an Ice Shield. Chardanook's main counter
  attacks are Bolt Spells, and Flash Rain. Flash Rain is an Ice elemental
  attack, which means putting on the right shield will save your ass.

     Now, here's the deal. DO NOT ATTACK THE LADY FOR ANY REASON!
  She counter attacks with Phantasm, which will drain the HP out of you
  and cause you to spend time worrying about running low instead of having
  your fast guys sit and prepare to keep the party healthy.

     Have Celes sit there with a Runic on.

     Have Sabin sit there and do nothing. As soon as she begins the
  transformation to evil dude, enter the commands for Bum Rush. Have him use
  this as many times as possible, but only on the evil dude.

     Whenever he uses a runicable spell, switch to Celes and have her use
  Runic again. If you don't...PAIN!

     The shields are for insurance. The other two are to keep Celes and
  Sabin healthy. About 8 to 10 Bum Rushes will work. If it ain't doing
  enough, put a few earrings on him.

  Now go to the fanatics tower and get Strago.

  You are now left with three people you need to get: Gogo, Locke, and
Terra. Mog has unusually high levels for this (13) so I decided he wasn't
worth getting. I'll already have my twelve.

  So go pick up Terra. When you get down to it, Phunbaba is vulnerable to sleep.

  Now go get Gogo. He has no boss to beat.

  Your Next trip? Doma Castle.

  Wrexsoul is still vulnerable to X-zone. The only real worry here is the
Three Stooges. Here's how to beat them.

  Boss 24: Three Stooges

  Celes lvl 8, Sabin lvl.8, Terra lvl. 11

  Equipment notes: Wall rings for everyone, Sabin gets running shoes,
  Terra and Celes get Enhancer (Plus 7 M.Pwr...Yippie!), Celes gets
  Gold Hairpin

  Battle sequence: Terra, sleep-Curley (top one). Sabin Stop, Bottom front
  one, Celes X-Zone (kills bottom left one) Celes only has 52 max mp at lvl.
  8, hence the Gold Hairpin (which you should have two of now)

  From here out, Bum Rush all the time, Morph Terra and have her use the
  stronget spell you have available (for me: Bio) on curley so he doesn't
  bring anyone back to life. Have Celes run utilities and make sure that
  they all stay sleeping/stopped.

  Shouldn't take too long...

  Next go loot Kefka's tower. Defeat the Gold Dragon because he gets stuck
trying to cast Rflect and gets it Runiced every time. Bring out Force Shld,
Minerva, and as Many Thunder Shlds as you want. They can all be gotten with
Team 2.

  Then, take Gogo and Terra to Mt. Zozo

  Boss 25: Storm Dragon

  Lvl. 11 terra
  Enhancer, Force Shld, Mystery Veil, Minerva, White Cape x 2
  (M.Block % 119)

  Gogo lvl 10
  Magus Rod, Thunder shld, Gold Hairpin, Running shoes (rest irrelavent)

  With this setup, Terra will become almost impossible to hit physically,
  and all that can hit her special attack wise is rage. But she alone doesn't
  have the offense to beat Storm Dragon. So...I pulled out my Gogo!

  Stormy says Rage first turn. This setup allows Terra to take 180
  damage...thing is, she has 241 HP...I SURVIVED STORM...I DON'T NEED Gogo
  TO RAGE RHINOX...YIPPIE!

  From that point on, morph Terra, Fenix down Gogo, and Step Mine him to
  death.

  Since Stormy can't Rage twice before you can use potion, it's a simple war
  of attrition, and with proper suplies, it won't belong till he keeled over.

  Now all that is left people-wise is Locke.

Phoenix Cave:
  If you have problems running into a group of enemies you can't possibly run
from (meaning only Phases), reset. While savestates have you fighting every
same interval of steps, the intervals change randomly when you save. If you
can't run, it's becuase there's a phase alive. Fenix down the two necromancrs
and go after the phase (the floating Head)

  Boss 26: Red Dragon.
      Flame Shield from Gogo's...Use it!

  Bring Locke on out.

  Win the Illumina. See the narshe note below on how to get Ragnarok, and bet
it at the colisseum. Set up Celes with Enhancer, Force shld, Red Cap,
Force Armr, and 2 White Capes. With her M.block% at 129, she Runiced both of
Didalos' flares, and he ran out of ways to hit her. Then she runs out of MP.
So, after 200 hits of 61-67 hp, she finally ran him out of hp. This takes a
good hour, but is worth it.

Rages worth getting at this time:
  Karkass, Crawler, and SrBehemoth. (Bolt 3, Step Mine, Fire 3, respectively)

  Next is Narshe.

Narshe: Be careful here. Most characters are level 8, and a good number of
enemies use lvl. 4 Flare. Start by getting the Ragnarok Sword, and going to
get the Illumina (see previous note on how to). Then, get the cursed Shld.
After this, go pay a visit to Ice Dragon

  Boss 27: Ice Dragon
     Bring Gogo and Strago. Have Locke and Terra feed them Tinctures. Step
Mine like crazy. Have everyone equipped with Force eqiuipment and/or Ice
shlds. Give Strago or Gogo the Magus Rod. Go nuts.

  Boss 28: Tritoch
       See above and be ready to use Fire on your own party as needed.

  Boss 29: Umaro
     See Ice dragon.

Go visit Figaro and take a ride underground.

Ancient Castle:
  Pick up everything as usual. Get Odin. Don't change him, as
Meteor is more useful than Quick (and more useable, seeing as Gogo and
Strago will have the Gold Hairpins for Step Mine)

  Boss 30: Blue Dragon
     High M.Block percentage blocks all water attacks. Fry the sucker.

  Boss 31: Katana Soul
     On the third magic attack against him, he uses GP Rain, which kills
  everyone without Life 3...and he follows it up with a Skean.
     But Muddle him and he uses Slayer's Edge on himself. If only all bosses
  were this easy.

  Now leave. You can go to Ebot's rock now, but it's not nessecary. Just
  bring a life 3 for if you want to learn Grand Train.

Fanatics Tower:
  Wall Ring everyone as usual. here's the weaknesses to exploit.
     lv 10 and 50: undead
       20, 30, 70: Doom
               40: Break (he vanishes himself
               80: Bio
               60: Mute
               90: Stop (this son of a gun knows Meteor!)
  For Magimaster, you have life 3. Use it!

..And now that you have the safety Bit, Bet an Aura in the colliseum and
set up Gogo with mimic and steal. Let him go in and try to steal from
Aquila and get an Economizer. I never pulled it off, but bet the Strato you
win and get another Aura...Infinite loop, anyone?

Kefka's Tower: (Note, you have already beaten Gold Dragon at this point)
              (Note, deequip the party everytime you switch. You do not have
               enough equipment to survive with more than one party at a
               time.)
  Party 1: Terra, Locke, Shadow, Gogo
  Party 2: Celes, Strago, Edgar, Setzer
  Party 3: Relm, Gau, Sabin, Cyan
     If you run into GT behemoth Vanish him and use X-zone. The Vectaur will
  live and you can still run away.

  Boss 32: Atma
     For this fight, i went with the no MP kill because he has counters for
  the attacks i use to kill him HP wise. (Meteor!) Yes i do have Life 3,
  but at this point, i am not fast enough to do anything before he gets
  another free shot while my post-death bar recharges.

  Now, Rule one: BRING CELES because ULTIMA is RUNICABLE!

  Rule two: When a battle has everyone's bar full before you can make
  actions (I.e. pre battle talking), you start at the bottom and work your way up.

  So then, have the first three guys use Rasp, then have Celes use Runic.
  Runic will pick up whatever spell Atma Uses (except S.cross) and then
  wear off, allowing you to use three more Rasps.

  If Atma starts to glow, Have Celes use Rasp, then do nothing. As soon as
  you see the words, Ultima, do your Rasps. Ultima will be runiced. It is also
  important that you maintain a speed advantage by going as soon as you see
  the spell, before Celes even does the "Sword in the air" movement.

  Now, how can i possibly have a party of 3 lvl 8's and one lvl. 9 with
  the defense to survive? Like this.
  (note, you will need to take group three and get the second Aegis shld
  before hand)

  Celes:(8)
  Enhancer
  Force shld
  Mystery Veil
  Force Armr
  White Cape
  Wall Ring

  Edgar:(8)
  Illumina
  Aegis Shld
  Red Cap
  Force Armr
  white Cape
  Wall Ring

  Strago:(9)
  Magus Rod
  Force Shld
  Gengi Helm
  Nutkin Suit
  Running Shoes
  Wall Ring

  Setzer:(8)
  Man Eater
  Aegis Shld
  Red Cap
  Gengi armr
  Wall Ring
  Crystal Orb

     With two people at over 128 M.Block% and Strago and Setzer at 50 and 90
  or so, Just remember to use Items Revive strago or Setzer asap when they
  die with at least Edgar (who is practically invincible). (By the way,
  At this point, Atma does not have the strength to hit and kill Setzer
  with a single physical hit!)

  finish party two up to the switch room.

  Take party 3 and go on through to the same switch room. For Inferno,
  leave the arms alive and Squat and Grunt out some Bolt 3's on the body.

  Take Party One through to the three party room. Go to the left and move
the switch.

  Take Party Two to the right and hit the switch.

  Take Party three through to Guardian
     Boss 33: Guardian

        Perperation notes: This guy is open to attacks from only three
     elements; Slow, Bolt, and Water. My suggestion is to begin the battle
     with an immediate slow on him, followed by a Haste2 on your party. This
     will give you a much needed speed boost, helping you tremendously.

        Second, his attacks. He biegins with a basic program (missle and Tek
     Laser), then goes into the Ultros Battle program, leaving one of two
     choices. Either he will use Entwine, and slow you all down, or tentacle,
     and smack you all hard. I suggest using Phantom here, and if Entwine
     happens, go with Haste2 followed by a vanish spell or two, just in case.

        There's one other spell you should worry about: Heat Ray. I pumped
     up Relm and a Red Jacketed Sabin will take care of that though.

     Attacks...eguipment...attacks...equipment...lets do Equipment first...

     Relm (8)
     Magus Rod
     Force Shld
     Mystery Veil
     Tao Robe
     W. Cape x 2

     Cyan (8)
     Scitmar
     Force shld
     Gengi Helm
     Force Armr
     W.Cape x 2

     Gau (12)
     Aegis Shld
     Red Cap ("359 hp Woo Hoo!")
     Dark Gear
     W.Cape x 2

     Sabin (8)
     Tiger Fang
     Gengi Shld
     Red Cap
     Red jacket
     Earrings x 2

     Now, notice thre is a problem with this team. The lack of ability to
     equip Illumina makes for only ONE perfect defender
     (relm, at 129 M.Block %)

     However, by giving Red Caps out and Maxing out whatever defense and
     M.Block% possible (notice the six White Capes used), i was able to
     allow them to endure what hits were presented.

     For attacks: Gau used Crawler for Step Mine, currently my highest
     Attack at 2600 plus per use. Sabin (with double Earrings for added
     offense) Was in Bum Rush mode. Relm and Cyan worked Utility jobs, with
     Relm using Bolt 2 whenever applicable (800+ damage)

  Side note: Conserve Tinctures, Potions, and Fenix downs by having one team
on a save point, allowing all three teams to use Tents and Save at any time.

  Next, Go on to Poltergiest.

     Boss 34: Poltergeist
        Setup is identical to the previous one.

     Poltergeist has one Glaring weakness that should be utilized to it's
     top most capacity:

     Stop

     Fighting this guy is like fighting the three stooges. Halt every
  available attacker (In this case, one) and then pound away as much as
  possible. Relm (my Relm) Was useless in this battle except as utility, but
  Cyan did nicely, constantly feeding Poltergiest a nice diet of stop. Gau
  Step Mined and Sabin Bum Rushed.

     By the way, he has two main counter spells to your attacks: Fire 3
  (thank you Red Jacket!) and Flare Star (which with my setup, did an
  incredible 90, 90, 180, and 0 damage, each character respectively as
  listed in last boss)

  Leave party 3 on the save spot. Now all parties can use tents. Switch to
  Party 1 and Go after Doom.

  Boss 35: Doom
     This boy is effected by slow and Pearl. Start with slow and go from there.

     With locke and Terra over 128 m.block%, this guy was of very little
  worry. I had two that were only hittable by Demon's Rage (and that had to
  be forewarned by Targetting). Shadow had a fun time throwing everything
  including the kitchen sink at this guy, and Gogo did a nice job of Step
  Mine-ing him for 2600 a pop (45 MP with Gold Hairpin) A crystal orb let
  Gogo go SM, SM, Osmose (rinse, lather, repeat as nessecary)

     I tried to steal with Locke, but never succedded. he was a utility man
  otherwise.

     And Reverse polarity is a time waster, ignore it as his hits will never
  touch Locke and Terra and always (almost) kill Shadow and Gogo from either
  Row.

     Terra: i had mix in Pearl with Dispel when he used Forcefeild.
  Forcefield nullifies one element at a time and makes Rflect on him...
  hence the need for Dispel.

  My equipment and team?

  Terra:(11)
  Enhancer
  F.Shld
  M.Veil
  F.Armr
  W,Cape x 2

  Shadow:(8)
  Stunner
  F.Shld
  R.Cap
  Gengi Armr
  M. Ring
  R. Shoes

  Locke:(9)
  Illumina (I love this sword)
  Aegis Shld
  R.Cap
  F. armr
  W.cape
  R.shoes

  Gogo:(10)
  M.Rod
  A.Shld
  G.Helm
  T.Robe
  G.Hairpin
  C.Orb

  Take them up to the glow switch. Switch to Party 2

  Boss 36: Goddess
     Goddess is immune to all status immunities except image and clear...
  image and clear...why does that sound useful?

     Now if memory serves me, clear allows me to use any spell i want and
  guarentee it will hit the target. It will not always work positively,
  but it will always hit. For example, Vanish Break will not give a miss
  message, but you will not defeat the opponent if he or she is immune to
  petrify. You simply watch it reappear.

     So then, if there are no status attacks i can use benificially, then
  what can i do that is helpful? White magic is out (Goddess ain't undead,
  ya know). So then, would a normal black spell help? If i took advantage of
  edgar's Debilitator, i could max out my elemental damage with 1700 with
  quake. Not bad, but now i must float four people. The highest damage period
  is, you guesed it, Strip Mine, clocking in at 2617 even.

  Here's my problem. Every eighth counterattack is overcast, making
  permanent zombies out of everyone but the person with my single Safety
  Bit (strago). So, I must do 44000 in about 8 turns. If my max damager is
  2617, i need a special damager...a percentage damager.

     Go back to the clear status. Use Demi after vanish, and...Maxing out
  the damage...quotient, i hit for 9999 the first time. And the second.
  And the third. The fourth? 7010. The fifth? 3500. He now uses Overcast,
  having been hit by enough spells to do so.

     So what do i do? Enter Strago. Step Mine 2617. Tincture from Setzer.
  Step Mine 2617 more. Wait, 2617x2 is more than 3500...

     For the MP needed to pull this off, I gave Edgar the Crystal orb and
  Setzer and Strago Gold Hairpins (another advantage of not taking Mog...)

    (Note: There are other ways to do this. This was simply the only
  successful one i could afford to use.)

  Now, enter the final Battle. Equip Terra and Celes for 128 Mblock, Terra
  with the Illumina. Bring Strago with Crystal Orb and Gold Hairpin and
  Magus Rod. Bring Sabin with whatever you have left and to earrings.

  Last Bosses: Final Fight.

     For 1st tier, Slow the front hand and doom the first. Step
  Mine and Bum Rush the remains away. Head has no weaknesses, and it's a
  good time to Life 3 everyone.

     For second tier, doom the middle part and Mute the back. The back
  can be lv. 4 Flared, and the Tiger responds VERY poorly to Bio. The rest
  is easy, cheesy, but don't beat the top right last! He ends with 10 Hits,
  which can kill both Strago and Sabin. You'll need them for...

     El Tecero: He starts right off the bat with Merton. This will kill
  Strago and Celes. Bring both Back, string some Bum Rishes and Step mines
  to the female head first. This eliminates Pearl Wind. Then take out the
  other half. He dies and uses Calmness, which will kill one member. If you
  want this party to keep going, have everyone Life 3'ed.

  Final Boss:
  His attacks are:

                  Havoc Wing- phys and strong. Won't hit terra or Celes
                  Train: Random status ailments. 0mp
                  Fallen One: Hp down to 1. 20 mp
                  Goner: 400 to 1800 damage. Strongest Magic attack period.
                         20 MP Replaces Fallen One at 32000 HP
                  Hyperdrive: Real strong. 0 MP used as counter under 30000 HP
                  Ultima/Meteor: counters after 10000 HP or less
                  Fire/Ice/Bolt 3: random Spells
                  Revenger: Complete Dispel 0 MP

  Goner happens every three turns after it begins. Two turns and one to
  speak, then Goner. With your current party, you shouldn't have the ability
  to beat him HP wise while he can use Goner.

  So...Rasp away his MP, if you have the time. I took 3 hours to do so.
  Yours could take longer.

  He has 38000 MP to start. Use a calculator to keep track because he can't
  be scanned. All his Attacks and thier costs are above. Good Luck.

----
This FAQ is the exclusive Copyright of Steve Partin.
Written Saturday, August 18th, 2001.
Edited on Sunday, October 20th, 2002.
E-Mail me at [email protected]
All feedback welcome.
You may read this and use it's advice to your hearts content.
It will be on my homepage and any other web site i send it to.
If i do not e-mail it to you myself, you may not under any circumstances
post it on your page.
"So Don't Steal my Work, )^$$$^&$$(&$&$"